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Revive Me! - Player Revival Mod

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release

revive_me-26.1-7.3.2

7.3.2
31 окт. 2026 г.7Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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# 26.1-7.3.2 **Fixes** ``` - Emptying SELF_REVIVE_OPTIONS config no longer kicks an error whilst trying to use a revive item. - Self revive items properly stack on the Revive Item screen ``` # 26.1-7.3.1 **Additions** ``` - Can now see what bypasses Revive Me! due to Damage_Source_Whitelist ``` **Changes** ``` -Max total revives is now 4 instead of 6 -Call for help toggle state is now saved on death -Shows multiplayer fallen screen if you can't use revive items and SELF_REVIVE_OPTIONS is empty ``` **Fixes** ``` - CRITICAL: Game no longer crashes if you empty SELF_REVIVE_OPTIONS - Give Up Tip shows the correct text now - Can_Toggle_GUI config works now ``` # 26.1-7.3.0 **Additions** ``` -Give up on the main self-revive screen by holding the sneak and rightOption keybinds OR just hold rightOption keybind if there is only 1 self revive option. -(config) Timer_Type - What happens when the timer ends, Targetable: Become targetable by mobs (does the opposite if Fallen_Is_Targetable is true), Death: Causes you to die, Revive: Uses self revive, if none left, uses player revive) -(config) Fallen_Damage_Scale In/Out - Percentage of damage a fallen player takes/deals -(config) Overkill_Amount - How much damage you have to take to be revived, 0 disables this feature, -1 is max health, Less than 1 is percentage. -(config) Overkill_Penalty_Percentage - Increases overkill cost each time you are revived, stacks additively. -(config) Overkill_Whitelist - What damage sources count towards overkill revive. Add "//" to make it a blacklist instead. Add ';Type;' to block/allow certain attackers. All types: ';NON_ENTITY;', ';NON_TEAM;', ';TEAM;', ';SELF;', ';MOB;', ';PLAYER;'. Type "/" to block/allow all damage sources -(config) Can_Toggle_GUI - If a fallen player can toggle the GUI on and off -(config) Fallen_Is_Targetable - If fallen players can be targeted by mobs (will do the opposite if timer hits 0) ``` **Changes** ``` -If self revive items is disabled, you can no longer open the Revive Item Screen. -(config) Allowed_Keybinds - Add ';' to make the keybind only work when the revive gui is toggled off) -(config) Die_When_Timer_Ends has been removed. -(config) Damage_Source_Whitelist - Added ";genericKill" to the default list ``` **Fixes** ``` -All config lists should work with Configured (mod) now ``` # 26.1-7.2.2 **Changes** ``` -Fallen Pose Sleep can now rotate with camera -Time_Left can now be set to 0 if you have Die_When_Timer_Ends set to false -Run_Death_Event_First is now false by default (less compatibility issues this way) ``` **Fixes** ``` -Corpse mod no longer deletes all of your items on self-destruct -Revive effects can now be hidden (again) -Setting Time_Left to -1 will no longer make you targetable ``` # 26.1-7.2.1 **Fixes** ``` -(Config) Kill_On_Fail works again ``` # 26.1-7.2.0 **Additions** ``` -(Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state -(Config) Can_Pick_Up_items - if fallen players can grab items ``` **Changes** ``` -FixCommand and ReviveCommand now accounts for multiple players -You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config ``` **Fixes** `-Revive effects can now be properly hidden` # 26.1-7.1.1 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 26.1-7.0.0 **Changes** `-Ported from Minecraft 1.21.11 to 26.1 (epic!)`
release

revive_me-1.21.11-6.3.2

6.3.2
31 окт. 2026 г.6Minecraft: 1.21.11neoforge
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# 1.21.11-6.3.2 **Fixes** ``` - Emptying SELF_REVIVE_OPTIONS config no longer kicks an error whilst trying to use a revive item. - Self revive items properly stack on the Revive Item screen ``` # 1.21.11-6.3.1 **Additions** ``` - Can now see what bypasses Revive Me! due to Damage_Source_Whitelist ``` **Changes** ``` -Max total revives is now 4 instead of 6 -Call for help toggle state is now saved on death -Shows multiplayer fallen screen if you can't use revive items and SELF_REVIVE_OPTIONS is empty ``` **Fixes** ``` - CRITICAL: Game no longer crashes if you empty SELF_REVIVE_OPTIONS - Give Up Tip shows the correct text now - Can_Toggle_GUI config works now ``` # 1.21.11-6.3.0 **Additions** ``` -Give up on the main self-revive screen by holding the sneak and rightOption keybinds OR just hold rightOption keybind if there is only 1 self revive option. -(config) Timer_Type - What happens when the timer ends, Targetable: Become targetable by mobs (does the opposite if Fallen_Is_Targetable is true), Death: Causes you to die, Revive: Uses self revive, if none left, uses player revive) -(config) Fallen_Damage_Scale In/Out - Percentage of damage a fallen player takes/deals -(config) Overkill_Amount - How much damage you have to take to be revived, 0 disables this feature, -1 is max health, Less than 1 is percentage. -(config) Overkill_Penalty_Percentage - Increases overkill cost each time you are revived, stacks additively. -(config) Overkill_Whitelist - What damage sources count towards overkill revive. Add "//" to make it a blacklist instead. Add ';Type;' to block/allow certain attackers. All types: ';NON_ENTITY;', ';NON_TEAM;', ';TEAM;', ';SELF;', ';MOB;', ';PLAYER;'. Type "/" to block/allow all damage sources -(config) Can_Toggle_GUI - If a fallen player can toggle the GUI on and off -(config) Fallen_Is_Targetable - If fallen players can be targeted by mobs (will do the opposite if timer hits 0) ``` **Changes** ``` -If self revive items is disabled, you can no longer open the Revive Item Screen. -(config) Allowed_Keybinds - Add ';' to make the keybind only work when the revive gui is toggled off) -(config) Die_When_Timer_Ends has been removed. -(config) Damage_Source_Whitelist - Added ";genericKill" to the default list ``` **Fixes** ``` -All config lists should work with Configured (mod) now ``` # 1.21.11-6.2.3 **Changes** ``` -Fallen Pose Sleep can now rotate with camera -Time_Left can now be set to 0 if you have Die_When_Timer_Ends set to false -Run_Death_Event_First is now false by default (less compatibility issues this way) ``` **Fixes** ``` -Corpse mod no longer deletes all of your items on self-destruct -Revive effects can now be hidden (again) -Setting Time_Left to -1 will no longer make you targetable ``` # 1.21.11-6.2.1 **Fixes** ``` -(Config) Kill_On_Fail works again ``` # 1.21.11-6.2.0 **Additions** ``` -(Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state -(Config) Can_Pick_Up_items - if fallen players can grab items ``` **Changes** ``` -FixCommand and ReviveCommand now accounts for multiple players -You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config ``` **Fixes** `-Revive effects can now be properly hidden` # 1.21.11-6.1.1 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 1.21.11-6.0.13 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled</pre></div>
release

revive_me-1.21.1-5.10.2

5.10.2
31 окт. 2026 г.12Minecraft: 1.21.1neoforge
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# 1.21.1-5.10.2 **Fixes** ``` - Emptying SELF_REVIVE_OPTIONS config no longer kicks an error whilst trying to use a revive item. - Self revive items properly stack on the Revive Item screen ``` # 1.21.1-5.10.1 **Additions** ``` - Can now see what bypasses Revive Me! due to Damage_Source_Whitelist ``` **Changes** ``` -Max total revives is now 4 instead of 6 -Call for help toggle state is now saved on death -Shows multiplayer fallen screen if you can't use revive items and SELF_REVIVE_OPTIONS is empty ``` **Fixes** ``` - CRITICAL: Game no longer crashes if you empty SELF_REVIVE_OPTIONS - Give Up Tip shows the correct text now - Can_Toggle_GUI config works now ``` # 1.21.1-5.10.0 **Additions** ``` -Give up on the main self-revive screen by holding the sneak and rightOption keybinds OR just hold rightOption keybind if there is only 1 self revive option. -(config) Timer_Type - What happens when the timer ends, Targetable: Become targetable by mobs (does the opposite if Fallen_Is_Targetable is true), Death: Causes you to die, Revive: Uses self revive, if none left, uses player revive) -(config) Fallen_Damage_Scale In/Out - Percentage of damage a fallen player takes/deals -(config) Overkill_Amount - How much damage you have to take to be revived, 0 disables this feature, -1 is max health, Less than 1 is percentage. -(config) Overkill_Penalty_Percentage - Increases overkill cost each time you are revived, stacks additively. -(config) Overkill_Whitelist - What damage sources count towards overkill revive. Add "//" to make it a blacklist instead. Add ';Type;' to block/allow certain attackers. All types: ';NON_ENTITY;', ';NON_TEAM;', ';TEAM;', ';SELF;', ';MOB;', ';PLAYER;'. Type "/" to block/allow all damage sources -(config) Can_Toggle_GUI - If a fallen player can toggle the GUI on and off -(config) Fallen_Is_Targetable - If fallen players can be targeted by mobs (will do the opposite if timer hits 0) ``` **Changes** ``` -If self revive items is disabled, you can no longer open the Revive Item Screen. -(config) Allowed_Keybinds - Add ';' to make the keybind only work when the revive gui is toggled off) -(config) Die_When_Timer_Ends has been removed. -(config) Damage_Source_Whitelist - Added ";genericKill" to the default list ``` **Fixes** ``` -All config lists should work with Configured (mod) now ``` # 1.21.1-5.9.2 **Changes** ``` -Fallen Pose Sleep can now rotate with camera -Time_left can now be set to 0 if you have Die_When_Timer_Ends set to false -Run_Death_Event_First is now false by default (less compatibility issues this way) ``` **Fixes** ``` -Corpse mod no longer deletes all of your items on self-destruct -Revive effects can now be hidden (again) ``` # 1.21.1-5.9.1 **Fixes** ``` -(Config) Kill_On_Fail works again ``` # 1.21.1-5.9.0 **Additions** ``` -(Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state -(Config) Can_Pick_Up_items - if fallen players can grab items ``` **Changes** ``` -FixCommand and ReviveCommand now accounts for multiple players -You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config ``` **Fixes** `-Revive effects can now be properly hidden` # 1.21.1-5.8.1 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 1.21.1-5.7.14 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled<br>-Kill Revive effect should work now</pre></div> # 1.21.1-5.7.13 <div><pre><strong>Fixes</strong><br>-Should no longer crash if Reviver DCs<br>-Fallen keybinds should display correctly now</pre></div> # 1.21.1-5.7.12 <div><pre><strong>Fixes</strong><br>-Removed LOGGER spam from FallenTimerEvent class<br>-Crouch pose should work properly now<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div> # 1.21.1-5.7.11 <div><pre><strong>Changes</strong><br>-Simplified fallen pose, now bounding box and camera height will follow assigned pose.</pre></div> # 1.21.1-5.7.4 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions</pre></div> # 1.21.1-5.5.8 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.21.1-5.5.7 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.21.1-5.5.6 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity</pre></div> # 1.21.1-5.5.5 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.21.1-5.4.8 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.21.1-5.4.6 <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.21.1-5.4.5 <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world<br>-Now checks and prevents even more Keybind methods while in the fallen state<br>-Kill Revive now works properly<br>-Temp fix: Revived players should now be in the correct pose</pre></div> ## 1.21.1-5.3.1 <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore<br>-Config reloads correctly now</pre><h2>1.21.1-5.2.0</h2><pre><strong>Additions</strong><br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br><strong>Changes</strong><br>- Effects are no longer constantly being removed while in the dying state<br><br><strong>Fixes<br></strong>- Sacrificial items are now properly saved<br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre><h2>1.21.1-5.1.3</h2><div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div><h2>1.21.1-5.1.2</h2><div><pre><strong>Changes</strong><br>-Changed the license to LGPLv3<br><br><strong>Fixes</strong><br>-Penalty timer effect now displays the correct name<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state<br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.21.1-5.1.1</h2><div><pre><strong>Fixes</strong><br>-Gets rid of penalty when Fallen Effect expires<br>-Fallen plate renders correctly now</pre></div><h2>1.21.1-5.1.0</h2><div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div><h2>1.21.1-5.0.2</h2><div><pre><strong>Fixes</strong><br>-When a player leaves and rejoins, their damage source is no longer null<br>-No longer double kills a player when they are supposed to die</pre></div><h2>1.21.1-5.0.1</h2><div><pre><strong>Changes</strong><br>-Ported from Forge to Neoforge, and ported from 1.20.1</pre></div></div>
release

revive_me-1.20.1-4.9.2

4.9.2
31 окт. 2026 г.28Minecraft: 1.20.1forge
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# 1.20.1-4.9.2 **Fixes** ``` - Emptying SELF_REVIVE_OPTIONS config no longer kicks an error whilst trying to use a revive item. - Self revive items properly stack on the Revive Item screen ``` # 1.20.1-4.9.1 **Additions** ``` - Can now see what bypasses Revive Me! due to Damage_Source_Whitelist ``` **Changes** ``` -Max total revives is now 4 instead of 6 -Call for help toggle state is now saved on death -Shows multiplayer fallen screen if you can't use revive items and SELF_REVIVE_OPTIONS is empty ``` **Fixes** ``` - CRITICAL: Game no longer crashes if you empty SELF_REVIVE_OPTIONS - Give Up Tip shows the correct text now - Can_Toggle_GUI config works now ``` # 1.20.1-4.9.0 **Additions** ``` -Give up on the main self-revive screen by holding the sneak and rightOption keybinds OR just hold rightOption keybind if there is only 1 self revive option. -(config) Timer_Type - What happens when the timer ends, Targetable: Become targetable by mobs (does the opposite if Fallen_Is_Targetable is true), Death: Causes you to die, Revive: Uses self revive, if none left, uses player revive) -(config) Fallen_Damage_Scale In/Out - Percentage of damage a fallen player takes/deals -(config) Overkill_Amount - How much damage you have to take to be revived, 0 disables this feature, -1 is max health, Less than 1 is percentage. -(config) Overkill_Penalty_Percentage - Increases overkill cost each time you are revived, stacks additively. -(config) Overkill_Whitelist - What damage sources count towards overkill revive. Add "//" to make it a blacklist instead. Add ';Type;' to block/allow certain attackers. All types: ';NON_ENTITY;', ';NON_TEAM;', ';TEAM;', ';SELF;', ';MOB;', ';PLAYER;'. Type "/" to block/allow all damage sources -(config) Can_Toggle_GUI - If a fallen player can toggle the GUI on and off -(config) Fallen_Is_Targetable - If fallen players can be targeted by mobs (will do the opposite if timer hits 0) ``` **Changes** ``` -If self revive items is disabled, you can no longer open the Revive Item Screen. -(config) Allowed_Keybinds - Add ';' to make the keybind only work when the revive gui is toggled off) -(config) Die_When_Timer_Ends has been removed. -(config) Damage_Source_Whitelist - Added ";genericKill" to the default list ``` **Fixes** ``` -All config lists should work with Configured (mod) now ``` # 1.20.1-4.8.5 **Changes** ``` -Fallen Pose Sleep can now rotate with camera -Time_left can now be set to 0 if you have Die_When_Timer_Ends set to false -Run_Death_Event_First is now false by default (less compatibility issues this way) ``` **Fixes** ``` -Corpse mod no longer deletes all of your items on self-destruct -Revive effects can now be hidden (again) ``` # 1.20.1-4.8.1 **Fixes** ``` -(Config) Kill_On_Fail works again ``` # 1.20.1-4.8.0 **Additions** ``` -(Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state -(Config) Can_Pick_Up_items - if fallen players can grab items ``` **Changes** ``` -FixCommand and ReviveCommand now accounts for multiple players -You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config ``` **Fixes** `-Revive effects can now be properly hidden` # 1.20.1-4.7.1 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 1.20.1-4.6.3 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled</pre></div> # 1.20.1-4.6.2 <div><pre><strong>Fixes</strong><br>-Should no longer crash if Reviver DCs<br>-Fallen keybinds should display correctly now</pre></div> # 1.20.1-4.6.1 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div> # 1.20.1-4.5.8 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.20.1-4.5.6 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.20.1-4.5.5 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.20.1-4.5.2 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.20.1-4.5.1 <div><pre><strong>Fixes</strong><br>-Category translation key</pre></div> # 1.20.1-4.5.0 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.20.1-4.4.10 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> # 1.20.1-4.4.7 <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> # 1.20.1-4.4.3 <div><pre><strong>Additions</strong><br>-Added easier way to publish mod to Modrinth and Curseforge<br><br><strong>Fixes</strong><br>-Gives proper credit to players that kill downed players</pre></div> # 1.20.1-4.4.1 <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> # 1.20.1-4.4.0 <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world<br>-en-us lang file now matches code changes for mod id</pre></div> # 1.20.1-4.3.0 <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div> # 1.20.1-4.2.1 **Additions** \-Added Revert\_Effects\_On\_Revive Config: Gain back potion effects you had before entering the fallen state **Changes** \- Effects are no longer constantly being removed while in the dying state **Fixes** \- Interact\_With\_Inventory config now properly limits inventory access \- Revive Penalty no longer shows when trying to kill a fallen player \- Dying in lava/fire no longer causes your armor to fully repair itself # 1.20.1-4.1.5 **Fixes** \-Turns off self-revive buttons when opening a screen **Changes** \-Sacrificial items now look for matching itemstacks instead of general items # 1.20.1-4.1.4 <div><pre><strong>Changes</strong><br>-Changed the license to LGPLv3<br><br><strong>Fixes<br></strong>-Penalty timer effect now displays the correct name<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state<br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div> # 1.20.1-4.1.0 <div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div> # 1.20.1-4.0.10 <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> # 1.20.1-4.0.9: <div><pre><strong>Changes</strong><br>-Ported from 1.19.2 to 1.20.1<br>-Now uses only Invocore to render things</pre></div>
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reviveme-1.19.2-3.15.3

3.15.3
31 окт. 2026 г.3Minecraft: 1.19.2forge
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# 1.19.2-3.15.3 **Fixes** ``` - Emptying SELF_REVIVE_OPTIONS config no longer kicks an error whilst trying to use a revive item. - Self revive items properly stack on the Revive Item screen ``` # 1.19.2-3.15.2 **Additions** ``` - Can now see what bypasses Revive Me! due to Damage_Source_Whitelist ``` **Changes** ``` -Max total revives is now 4 instead of 6 -Call for help toggle state is now saved on death -Shows multiplayer fallen screen if you can't use revive items and SELF_REVIVE_OPTIONS is empty ``` **Fixes** ``` - CRITICAL: Game no longer crashes if you empty SELF_REVIVE_OPTIONS - Give Up Tip shows the correct text now - Can_Toggle_GUI config works now ``` # 1.19.2-3.15.1 **Fixes** ``` -Overkill correctly registers which damage sources are allowed now -Damage sources that are suppose to bypass fallen state work again ``` # 1.19.2-3.15.0 **Additions** ``` -Give up on the main self-revive screen by holding the sneak and rightOption keybinds OR just hold rightOption keybind if there is only 1 self revive option. -(config) Timer_Type - What happens when the timer ends, Targetable: Become targetable by mobs (does the opposite if Fallen_Is_Targetable is true), Death: Causes you to die, Revive: Uses self revive, if none left, uses player revive) -(config) Fallen_Damage_Scale In/Out - Percentage of damage a fallen player takes/deals -(config) Overkill_Amount - How much damage you have to take to be revived, 0 disables this feature, -1 is max health, Less than 1 is percentage. -(config) Overkill_Penalty_Percentage - Increases overkill cost each time you are revived, stacks additively. -(config) Overkill_Whitelist - What damage sources count towards overkill revive. Add "//" to make it a blacklist instead. Add ';Type;' to block/allow certain attackers. All types: ';NON_ENTITY;', ';NON_TEAM;', ';TEAM;', ';SELF;', ';MOB;', ';PLAYER;'. Type "/" to block/allow all damage sources -(config) Can_Toggle_GUI - If a fallen player can toggle the GUI on and off -(config) Fallen_Is_Targetable - If fallen players can be targeted by mobs (will do the opposite if timer hits 0) ``` **Changes** ``` -If self revive items is disabled, you can no longer open the Revive Item Screen. -(config) Allowed_Keybinds - Add ';' to make the keybind only work when the revive gui is toggled off) -(config) Die_When_Timer_Ends has been removed. ``` **Fixes** ``` -All config lists should work with Configured (mod) now ``` # 1.19.2-3.14.2 **Changes** ``` -Fallen Pose Sleep can now rotate with camera -Time_left can now be set to 0 if you have Die_When_Timer_Ends set to false -Run_Death_Event_First is now false by default (less compatibility issues this way) ``` **Fixes** ``` -Corpse mod no longer deletes all of your items on self-destruct -Revive effects can now be hidden (again) ``` # 1.19.2-3.14.1 **Fixes** ``` -(Config) Kill_On_Fail works again ``` # 1.19.2-3.14.0 **Additions** ``` -(Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state -(Config) Can_Pick_Up_items - if fallen players can grab items ``` **Changes** ``` -FixCommand and ReviveCommand now accounts for multiple players -You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config ``` **Fixes** `-Revive effects can now be properly hidden` # 1.19.2-3.13.1 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 1.19.2-3.12.1 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled</pre></div> # 1.19.2-3.12.0 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div> # 1.19.2-3.11.4 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.19.2-3.11.3 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.19.2-3.11.2 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.19.2-3.11.1 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.19.2-3.11.0 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.19.2-3.10.4 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.19.2-3.10.3: <div><div><pre>Fixes<br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div></div> ## 1.19.2-3.10.2: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> ## 1.19.2-3.10.1: <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world</pre></div> ## 1.19.2-3.9.1: <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div> ## 1.19.2-3.8.1: **Additions** \-Added Revert\_Effects\_On\_Revive Config: Gain back potion effects you had before entering the fallen state **Changes** \- Effects are no longer constantly being removed while in the dying state **Fixes** \- Interact\_With\_Inventory config now properly limits inventory access \- Revive Penalty no longer shows when trying to kill a fallen player \- Dying in lava/fire no longer causes your armor to fully repair itself <div><h2>1.19.2-3.7.4</h2><div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div><h2>1.19.2-3.7.3</h2><pre>Changes<br>-Changed the license to LGPLv3<br>Fixes<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre><h2>1.19.2-3.7.1</h2><div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.19.2-3.7.0</h2><div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div><h2>1.19.2-3.6.9</h2><div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div><h2>1.19.2-3.6.8</h2><div><pre><strong>Fixes</strong><br>-Removes max death time when time penalty reduction is set to -1</pre></div><h2>1.19.2-3.6.7:</h2><div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br>-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)<br>-Added can't kill yet message when PVP timer is enabled<br>-Now have the option to turn on inventory interaction while in the fallen state.<br><br><strong>Changes</strong><br>-Made the fall plate stuff smaller so you can see the player easier.<br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-Players now revive correctly all the time.<br>-Player will no longer get stuck dying constantly when the timer runs out<br>-Fixed Embeddium Extras incompatibility<br>-Right-Clicking on fallen players no longer causes the death timer to increas<br>-Last Damage Source no longer bypasses fallen state invulnerability<br>-Revive chance and Sacrificial item percentage config is now sent to the client<br>-Player can jump in all liquids when restricted to it while in the fallen state<br>-Food penalty type is now properly scaled<br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Penalty amounts when reviving a player is now accurately displayed<br>-No longer uses a client-only method for food<br>-No longer crashes if the person being a revived dies</pre></div><h2>1.19.2-3.5.1:</h2><div><pre><strong>Fixes</strong><br>- removed more ways to use modded keybinds while in the fallen state<br>- Config option to block access to the inventory should now only block players in the fallen state</pre></div><h2>1.19.2-3.5.0:</h2><div><pre><strong>Additions</strong><br>- Open inventory config enables/disables inventory opening while fallen<br>- Fallen XP Penalty config takes xp when you're put in the fallen state<br>- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect<br>- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction<br><br><strong>Changes</strong><br>- You are given the fallen penalty effect each time you are revived.<br>- You can now disable pvp actions when in fallen state<br><br><strong>Fixes</strong><br>- No longer eat while in the fallen state if you have an auto-feeder</pre></div><h2>1.19.2-3.4.3:</h2><div><pre><strong>Fixes</strong><br>- Revive screen goes away properly on completion<br>- Revive no longer cancels prematurely when reviving someone else</pre></div><h2>1.19.2-3.4.2:</h2><div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br><br></pre></div><h2>1.19.2-3.4.1:</h2><div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br>- When NONE is selected as the penalty type, the penalty requirement is no longer shown.</pre></div><p>&nbsp;</p><h2>1.19.2-3.4.0:</h2><div><pre><strong>Additions</strong><br> - You can now customize what effects the player has while downed.<br> - You can now disable movement and jumping<br> - You can disable the give up option<br> <br> <strong>Fixes</strong><br> - Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div><h2>1.19.2-3.3.0:</h2><p><strong>Changes</strong></p><div><pre>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- The fix command can now only be used if you have level 2 permissions</pre></div><p>&nbsp;</p><h2>1.19.2-3.2.1:</h2><p><strong>Fixes</strong></p><p>-Compact screen looks better<br>-Fallen penalty effect now has a texture<br>-Neutral mobs now forgive fallen players</p><p>&nbsp;</p><h2>1.19.2-3.2.0:</h2><div><strong>Additions</strong><br>-Can now block certain commands when downed<br>-Mouse added for simplicity<br>-Added compact version of fallen screen<br><br><strong>Fixes</strong><br>- Fix command will no longer refresh your item list if it's filled already<br>- Commands can now be used on server<br><br><strong>Changes</strong><br>-Can toggle self-revive on in multiplayer now<br>-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options.<br>-instantly die when you have no self-revive options left (only in singleplayer)<br>-Now fallen screens render above chat panel</div><p>&nbsp;</p><h2>1.19.2-3.1.3:</h2><p><strong>Additions</strong><br>- added fix command just in case you bug out.</p><p>&nbsp;</p><h2>1.19.2-3.1.2:</h2><p>&nbsp;</p><p><strong>Changes</strong><br>- Neutral mobs will now treat you as dead when you fall<br>- Couple rendering readjustments<br>- Increased default invulnerability time from 3 to 6 seconds</p><p><strong>Fixes</strong><br>- Can no longer use sacrifice items if you don't have any items to sacrifice<br>- Can now use chance when you have no items to sacrifice<br>- time left will show INF when it falls at or below 0</p><p>&nbsp;</p><h2>1.19.2-3.1.1:</h2><p><strong><br>Additions</strong><br>- Items are now a heal option<br>- There is now a reviveme command that you can use to revive someone<br>- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items</p><p><strong>Fixes</strong><br>- Debug window is no longer spammed by my mods ramblings</p><p>&nbsp;</p><h2>1.19.2-3.0.4:</h2><p>&nbsp;<br><strong>Fixes</strong><br>- You can now revive fallen people again</p><p>&nbsp;</p><h2>1.19.2-3.0.4:</h2><p>&nbsp;</p><p><strong>Changes</strong><br>- Ported to 1.19.2<br>- Fallen players now become invulnerable to stop mobs from targeting them.<br>- No longer messes with mob memories<br><strong>Fixes</strong><br>- You can no longer revive someone if you are downed while reviving someone else</p></div>
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reviveme-1.18.2-2.15.3

2.15.3
31 окт. 2026 г.4Minecraft: 1.18.2forge
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# 1.18.2-2.15.3 **Fixes** ``` - Emptying SELF_REVIVE_OPTIONS config no longer kicks an error whilst trying to use a revive item. - Self revive items properly stack on the Revive Item screen ``` # 1.18.2-2.15.2 **Additions** ``` - Can now see what bypasses Revive Me! due to Damage_Source_Whitelist ``` **Changes** ``` -Max total revives is now 4 instead of 6 -Call for help toggle state is now saved on death -Shows multiplayer fallen screen if you can't use revive items and SELF_REVIVE_OPTIONS is empty ``` **Fixes** ``` - CRITICAL: Game no longer crashes if you empty SELF_REVIVE_OPTIONS - Give Up Tip shows the correct text now ``` # 1.18.2-2.15.1 **Fixes** ``` -Overkill correctly registers which damage sources are allowed now -Damage sources that are suppose to bypass fallen state work again ``` # 1.18.2-2.15.0 **Additions** ``` -Give up on the main self-revive screen by holding the sneak and rightOption keybinds OR just hold rightOption keybind if there is only 1 self revive option. -(config) Timer_Type - What happens when the timer ends, Targetable: Become targetable by mobs (does the opposite if Fallen_Is_Targetable is true), Death: Causes you to die, Revive: Uses self revive, if none left, uses player revive) -(config) Fallen_Damage_Scale In/Out - Percentage of damage a fallen player takes/deals -(config) Overkill_Amount - How much damage you have to take to be revived, 0 disables this feature, -1 is max health, Less than 1 is percentage. -(config) Overkill_Penalty_Percentage - Increases overkill cost each time you are revived, stacks additively. -(config) Overkill_Whitelist - What damage sources count towards overkill revive. Add "//" to make it a blacklist instead. Add ';Type;' to block/allow certain attackers. All types: ';NON_ENTITY;', ';NON_TEAM;', ';TEAM;', ';SELF;', ';MOB;', ';PLAYER;'. Type "/" to block/allow all damage sources -(config) Can_Toggle_GUI - If a fallen player can toggle the GUI on and off -(config) Fallen_Is_Targetable - If fallen players can be targeted by mobs (will do the opposite if timer hits 0) ``` **Changes** ``` -If self revive items is disabled, you can no longer open the Revive Item Screen. -(config) Allowed_Keybinds - Add ';' to make the keybind only work when the revive gui is toggled off) -(config) Die_When_Timer_Ends has been removed. ``` **Fixes** ``` -All config lists should work with Configured (mod) now ``` # 1.18.2-2.14.2 **Changes** ``` -Fallen Pose Sleep can now rotate with camera -Time_left can now be set to 0 if you have Die_When_Timer_Ends set to false -Run_Death_Event_First is now false by default (less compatibility issues this way) ``` **Fixes** ``` -Corpse mod no longer deletes all of your items on self-destruct -Revive effects can now be hidden (again) ``` # 1.18.2-2.14.1 **Fixes** ``` -(Config) Kill_On_Fail works again ``` # 1.18.2-2.14.0 **Additions** ``` -(Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state -(Config) Can_Pick_Up_items - if fallen players can grab items ``` **Changes** ``` -FixCommand and ReviveCommand now accounts for multiple players -You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config ``` **Fixes** `-Revive effects can now be properly hidden` # 1.18.2-2.13.1 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 1.18.2-2.12.1 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled</pre></div> # 1.18.2-2.12.0 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div> # 1.18.2-2.11.5 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.18.2-2.11.4 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.18.2-2.11.3 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.18.2-2.11.2 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.18.2-2.11.1 <div><pre><strong>Changes<br></strong>-bed revive item explodes if used in the nether or end<br><strong>Fixes</strong><br>-Revive item command output is now blocked if Silence_Commands is true<br>-You can now change your selected item if you have no self-revives left<br>-The revive-items-example.json should now be properly updated<br>-clampLoop shouldn't infinitely loop anymore</pre></div> # 1.18.2-2.11.0 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.18.2-2.10.8 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.18.2-2.10.7: <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.18.2-2.10.6: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div>   ## 1.18.2-2.10.4: <div><pre><strong>Additions</strong><br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text</pre></div> ## 1.18.2-2.10.3: **Fixes** \-Now checks if NBT item data configs are empty when checking for item data \-Chance now kills you if you run out of revives whilst in a singleplayer world ##  1.18.2-2.10.2: **Fixes** \-Blocked more keybind methods whilst in the fallen state <div><h2>1.18.2-2.10.1:</h2><div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br><br><strong>fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data</pre></div><h2>1.18.2-2.9.1:</h2><div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div><h2>1.18.2-2.8.1:</h2><div><pre><strong>Additions</strong><br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br><strong>Changes</strong><br>- Effects are no longer constantly being removed while in the dying state<br><br><strong>Fixes</strong><br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre></div><h2>1.18.2-2.7.4:</h2><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre><h2>1.18.2-2.7.2:</h2><div><pre><strong>Changes<br>-</strong>Changed the license to LGPLv3<br><strong>Fixes</strong><br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre></div><h2>1.18.2-2.7.1:</h2><div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.18.2-2.7.0:</h2><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command and Regular chat messages from displaying through the config<br>-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div> ## 1.18.2-2.6.12: <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> ## 1.18.2-2.6.11: <div><pre><strong>Fixes</strong><br>-Removes max death time when time penalty reduction is set to -1</pre></div> ## 1.18.2-2.6.10: <div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br><br><strong>Changes</strong><br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Penalty amounts when reviving a player is now accurately displayed<br>-No longer uses a client-only method for food<br>-No longer crashes when a player that's being revived dies</pre></div> ## 1.18.2-2.6.9: **Additions** \-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep) \-Now have the option to turn on inventory interaction while in the fallen state. \-Added can't kill yet message when PVP timer is enabled **Changes** \-Made the fall plate stuff smaller so you can see the player easier. \-ReviveMe fix command removes The invulnerability previous versions gave the fallen player **Fixes** \-Players now revive correctly all the time. \-Player will no longer get stuck dying constantly when the timer runs out \-Fixed Embeddium Extras incompatibility \-Right-Clicking on fallen players no longer causes the death timer to increase \-Last Damage Source no longer bypasses fallen state \-Revive chance and Sacrificial item percentage config is now sent to the client \-Player can jump in all liquids when restricted to it while in the fallen state \-Food penalty type is now properly scaled ## 1.18.2-2.5.1: <div><pre><strong>Fixes</strong><br>- removed more ways to use modded keybinds while in the fallen state<br>- Config option to block access to the inventory should now only block players in the fallen state</pre></div> ## 1.18.2-2.5.0: <div><pre><strong>Additions</strong><br>- Open inventory config enables/disables inventory opening while fallen<br>- Fallen XP Penalty config takes xp when you're put in the fallen state<br>- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect<br>- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction<br><br><strong>Changes</strong><br>- You are given the fallen penalty effect each time you are revived.<br>- You can now disable pvp actions when in fallen state<br><br><strong>Fixes</strong><br>- No longer eat while in the fallen state if you have an auto-feeder</pre></div> ## 1.18.2-2.4.3: <div><pre><strong>Fixes</strong><br>- Revive screen goes away properly on completion<br>- Revive no longer cancels prematurely when reviving someone else</pre></div> ## 1.18.2-2.4.2: <div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br><br></pre></div> ## 1.18.2-2.4.1: <div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br>- When NONE is selected as the penalty type, the penalty requirement is no longer shown.<br><br></pre></div> ## 1.18.2-2.4.0: <div><pre><strong>Additions</strong><br> - You can now customize what effects the player has while downed.<br> - You can now disable movement and jumping<br> - You can disable the give up option<br> <br> <strong>Fixes</strong><br> - Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div> ## 1.18.2-2.3.0: **Changes** <div><pre>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- The fix command can now only be used if you have level 2 permissions<br><br></pre></div> ## 1.18.2-2.2.1: **Fixes** \- Compact screen looks better \- Fallen Penalty effect now has a texture   ## 1.18.2-2.2.0: **Additions** \-Can now block certain commands when downed \-Mouse added for simplicity \-Added compact version of fallen screen **Fixes** \- Fix command will no longer refresh your item list if it's filled already \- Commands can now be used on server **Changes** \-Can toggle self-revive on in multiplayer now \-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options. \-instantly die when you have no self-revive options left (only in singleplayer) \-Now fallen screens render above chat panel   ## 1.18.2-2.1.1:   **Additions** \- added fix command just in case.   ## 1.18.2-2.1.0:   **Additions** \- Items are now a heal option \- There is now a reviveme command that you can use to revive someone \- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items **Changes** \- Neutral mobs will now treat you as dead when you fall \- Couple rendering readjustments \- Increased default invulnerability time from 3 to 6 seconds **Fixes** \- Debug window is no longer spammed by my mods ramblings \- Can no longer use sacrifice items if you don't have any items to sacrifice \- Can now use chance when you have no items to sacrifice \- time left will show INF when it falls at or below 0   ## 1.18.2-2.0.4:   **Changes** \- Fallen players now become invulnerable to stop mobs from targeting them. \- No longer messes with mob memories **Fixes** \- You can no longer revive someone if you are downed while reviving someone else   ## 1.18.2-2.0.2:   **Changes** - Ported to 1.18.2 \- Optimized the removal of fallen players from mob memories \- Reduced the amount of seconds it takes to revive someone to 3 \- Reduced the amount of food needed to 10 **Fixes** \- Updated everything to use the newer version of Forge \- Food and XP penalty types work correctly now \- Item use no longer freaks out when reviving someone
release

reviveme-1.16.5-1.18.3

1.18.3
31 окт. 2026 г.3Minecraft: 1.16.5forge
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# 1.16.5-1.18.3 **Fixes** ``` - Emptying SELF_REVIVE_OPTIONS config no longer kicks an error whilst trying to use a revive item. - Self revive items properly stack on the Revive Item screen ``` # 1.16.5-1.18.2 **Additions** ``` - Can now see what bypasses Revive Me! due to Damage_Source_Whitelist ``` **Changes** ``` -Max total revives is now 4 instead of 6 -Call for help toggle state is now saved on death -Shows multiplayer fallen screen if you can't use revive items and SELF_REVIVE_OPTIONS is empty ``` **Fixes** ``` - CRITICAL: Game no longer crashes if you empty SELF_REVIVE_OPTIONS - Give Up Tip shows the correct text now ``` # 1.16.5-1.18.1 **Fixes** ``` -Overkill correctly registers which damage sources are allowed now -Damage sources that are suppose to bypass fallen state work again ``` # 1.16.5-1.18.0 **Additions** ``` -Give up on the main self-revive screen by holding the sneak and rightOption keybinds OR just hold rightOption keybind if there is only 1 self revive option. -(config) Timer_Type - What happens when the timer ends, Targetable: Become targetable by mobs (does the opposite if Fallen_Is_Targetable is true), Death: Causes you to die, Revive: Uses self revive, if none left, uses player revive) -(config) Fallen_Damage_Scale In/Out - Percentage of damage a fallen player takes/deals -(config) Overkill_Amount - How much damage you have to take to be revived, 0 disables this feature, -1 is max health, Less than 1 is percentage. -(config) Overkill_Penalty_Percentage - Increases overkill cost each time you are revived, stacks additively. -(config) Overkill_Whitelist - What damage sources count towards overkill revive. Add "//" to make it a blacklist instead. Add ';Type;' to block/allow certain attackers. All types: ';NON_ENTITY;', ';NON_TEAM;', ';TEAM;', ';SELF;', ';MOB;', ';PLAYER;'. Type "/" to block/allow all damage sources -(config) Can_Toggle_GUI - If a fallen player can toggle the GUI on and off -(config) Fallen_Is_Targetable - If fallen players can be targeted by mobs (will do the opposite if timer hits 0) ``` **Changes** ``` -If self revive items is disabled, you can no longer open the Revive Item Screen. -(config) Allowed_Keybinds - Add ';' to make the keybind only work when the revive gui is toggled off) -(config) Die_When_Timer_Ends has been removed. ``` **Fixes** ``` -All config lists should work with Configured (mod) now ``` # 1.16.5-1.17.8 **Changes** ``` -Fallen Pose Sleep can now rotate with camera -Time_left can now be set to 0 if you have Die_When_Timer_Ends set to false -Run_Death_Event_First is now false by default (less compatibility issues this way) ``` **Fixes** ``` -Corpse mod no longer deletes all of your items on self-destruct -Revive effects can now be hidden (again) ``` # 1.16.5-1.17.7 **Fixes** ``` -(Config) Kill_On_Fail works again ``` # 1.16.5-1.17.6 **Additions** ``` -(Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state -(Config) Can_Pick_Up_items - if fallen players can grab items ``` **Changes** ``` -FixCommand and ReviveCommand now accounts for multiple players -You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config ``` **Fixes** `-Revive effects can now be properly hidden` # 1.16.5-1.17.1 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 1.16.5-1.16.1 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled</pre></div> # 1.16.5-1.16.0 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div> # 1.16.5-1.15.44 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.16.5-1.15.43 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.16.5-1.15.42 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.16.5-1.15.41 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.16.5-1.15.40 <div><div><pre><strong>Fixes</strong><br>-clampLoop shouldn't infinitely loop anymore</pre></div></div> # 1.16.5-1.15.39 <div><pre><strong>Changes<br></strong>-bed revive item explodes if used in the nether or end<br><strong>Fixes</strong><br>-Revive item command output is now blocked if Silence_Commands is true<br>-You can now change your selected item if you have no self-revives left<br>-The revive-items-example.json should now be properly updated</pre></div> # 1.16.5-1.15.36 <div><pre><strong>Changes</strong><br>-If Death Timer somehow ends up on a non-player, it will deal (10 * amp) damage<br><br><strong>Fixes</strong><br>-Give up screen should display the correct amount of seconds now</pre></div> # 1.16.5-1.15.35 <div><pre><strong>Changes</strong><br>-Nether Star Item: Moved lightning bolt up 3 blocks<br><br><strong>Fixes</strong><br>-Game shouldn't crash when changing to Revive item screen</pre></div> # 1.16.5-1.15.34 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.16.5-1.14.27 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.16.5-1.14.26: <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.16.5-1.14.25: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> ## 1.16.5-1.14.24: <div><pre><strong>Fixes</strong><br>-Hopefully stopped all blocked modded keybinds from being used whilst in the fallen state</pre></div> ## 1.16.5-1.14.22: <div><pre><strong>Additions</strong><br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text</pre></div> ## 1.16.5-1.14.21: <div><pre><strong>Additions</strong><br>-Added README.md<br><strong>Fixes</strong><br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world</pre></div> ## 1.16.5-1.14.19: <div><pre><strong>Fixes</strong><br>-Added null check for Item_Data and Penalty_Item_Data</pre></div> ## 1.16.5-1.14.18: <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br><br><strong>fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.</pre></div> ## 1.16.5-1.12.28: <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div>   ## 1.16.5-1.11.2 <div><div><pre>Additions<br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br>Changes<br>- Effects are no longer constantly being removed while in the dying state<br><br>Fixes<br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre></div></div> ## 1.16.5-1.10.17 <div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Changed the license to LGPLv3<br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div> ## 1.16.5-1.10.15 <div><pre><strong>Fixes</strong><br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre></div> ## 1.16.5-1.10.14 <div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div> ## 1.16.5-1.10.11 <div><pre><strong>Fixes</strong><br>-Corrected Invocore version in Mods.toml</pre></div> ## 1.16.5-1.10.10 <div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-reviveme command no longer sends 2 chat messages</pre></div> ## 1.16.5-1.7.0 **Additions** \-You can now stop Command/Regular chat messages from displaying through the config **Changes** \-Now a revive chat message is sent when you revive someone normally **Fixes** \-No longer displays the wrong number while dying if your world is old \-Food level now updates on CLIENT when used to revive someone ## 1.16.5-1.6.26: <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> ## 1.16.5-1.6.24: <div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br><br><strong>Changes</strong><br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Accurately displays penalty amount when reviving a player<br>-No longer uses a client-only method for food<br>-No longer crashes when a player being revived dies</pre></div> ## 1.16.5-1.6.16: <div><pre><strong>Fixes</strong><br>-Player can jump in all liquids when restricted to it while in the fallen state</pre></div> ## 1.16.5-1.6.15: <div><pre><strong>Additions</strong><br>-Ported the self-revive system from newer versions<br>-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)<br>-Now have the option to turn on inventory interaction while in the fallen state.<br>-Can now stop fallen players from typing in commands<br>-Can take XP levels when a player enters the fallen state<br>-Added can't kill yet message when PVP timer is enabled<br><br><strong>Changes</strong><br>-Made the fall plate stuff smaller so you can see the player easier.<br>-Fix command removes invulnerability set by previous versions.<br><br><strong>Fixes</strong><br>-Players now revive correctly all the time.<br>-Player will no longer get stuck dying constantly when the timer runs out<br>-Fixed Embeddium Extras incompatibility<br>-Right-Clicking on fallen players no longer causes the death timer to increase<br>-Last Damage Source no longer bypasses fallen state<br>-Revive chance and Sacrificial item percentage config is now sent to the client<br>-Properly stops the player jumping while in the fallen state if disabled<br>-Food penalty type is now properly scaled<br>-Server and Client configs are now synced</pre></div> ## 1.16.5-1.5.3: <div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br>- Attack fallen event now checks if the attacked entity is a player<br><br></pre></div> ## 1.16.5-1.5.2: <div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br><br></pre></div> ## 1.16.5-1.5.1: <div><pre><strong>Fixes</strong><br>- Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div> ## 1.16.5-1.5.0: <div><pre><strong>Additions</strong><br>- Added the Fix and Revive command. Fix reruns the code that puts you into the dying state, and revive instantly revives someone.<br><br><strong>Changes</strong><br>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- Removed old network test code and other stuff not a part of the mod<br><br><strong>Fixes</strong><br>-Ported new dying system to avoid scrubbing mob memories and breaking other mods.<br><br></pre></div> ## 1.16.5-1.4.0: **Additions** \- Being revived shows up for other players to see when a player is being revived \- Added more lang stuff   **Changes** \-Can't revive someone while crouching \-Changed the timer image to black \-Silenced most of the LOGGER debug comments \-Penalty amount is now saved as a Double rather than an Integer \-You now use the attack button to end yourself when fallen \-Screen zooms in the longer you hold the kill button (when fallen) \- Now uses code from Invocore (my code library)   **Fixes** \-Text rendering looks a tad better \-Food can no longer increase while fallen \-Stops fallen player from using an item once they become fallen \-Reviver can no longer use items while they are reviving someone   ## 1.16.5-1.2.2: **Additions** \- Displays a message in chat when a player is downed   **Fixes** \- Changing dimensions now sync cap data to clients properly ## 1.16.5-1.2.1: **Additions** \- You now have 3 seconds of invulnerability on revive   **Fixes** \- Mobs no longer target fallen players \- Client Capability syncing \- Fallen graphics render correctly now when the timer is disabled   ## 1.16.5-1.1.4: **Changes** \- When you switch to creative mode the revive timer will be canceled \- You can kill downed players by sneak-clicking them \- Timer can be set to 0 to disable it \- Default penalty is now 10 food instead of 10 health   **Fixes** \- Fixed green circle not rendering correctly for revive timer \- First Aid is now compatible with this mod \- Now works in a hardcore world \- When a player is revived the sync message is now sent to all players nearby instead of just the reviver and the revived \- Totem of Undying works now!
release

revive_me-26.1-7.3.1

7.3.1
30 окт. 2026 г.19Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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# 26.1-7.3.1 **Additions** ``` - Can now see what bypasses Revive Me! due to Damage_Source_Whitelist ``` **Changes** ``` -Max total revives is now 4 instead of 6 -Call for help toggle state is now saved on death -Shows multiplayer fallen screen if you can't use revive items and SELF_REVIVE_OPTIONS is empty ``` **Fixes** ``` - CRITICAL: Game no longer crashes if you empty SELF_REVIVE_OPTIONS - Give Up Tip shows the correct text now - Can_Toggle_GUI config works now ``` # 26.1-7.3.0 **Additions** ``` -Give up on the main self-revive screen by holding the sneak and rightOption keybinds OR just hold rightOption keybind if there is only 1 self revive option. -(config) Timer_Type - What happens when the timer ends, Targetable: Become targetable by mobs (does the opposite if Fallen_Is_Targetable is true), Death: Causes you to die, Revive: Uses self revive, if none left, uses player revive) -(config) Fallen_Damage_Scale In/Out - Percentage of damage a fallen player takes/deals -(config) Overkill_Amount - How much damage you have to take to be revived, 0 disables this feature, -1 is max health, Less than 1 is percentage. -(config) Overkill_Penalty_Percentage - Increases overkill cost each time you are revived, stacks additively. -(config) Overkill_Whitelist - What damage sources count towards overkill revive. Add "//" to make it a blacklist instead. Add ';Type;' to block/allow certain attackers. All types: ';NON_ENTITY;', ';NON_TEAM;', ';TEAM;', ';SELF;', ';MOB;', ';PLAYER;'. Type "/" to block/allow all damage sources -(config) Can_Toggle_GUI - If a fallen player can toggle the GUI on and off -(config) Fallen_Is_Targetable - If fallen players can be targeted by mobs (will do the opposite if timer hits 0) ``` **Changes** ``` -If self revive items is disabled, you can no longer open the Revive Item Screen. -(config) Allowed_Keybinds - Add ';' to make the keybind only work when the revive gui is toggled off) -(config) Die_When_Timer_Ends has been removed. -(config) Damage_Source_Whitelist - Added ";genericKill" to the default list ``` **Fixes** ``` -All config lists should work with Configured (mod) now ``` # 26.1-7.2.2 **Changes** ``` -Fallen Pose Sleep can now rotate with camera -Time_Left can now be set to 0 if you have Die_When_Timer_Ends set to false -Run_Death_Event_First is now false by default (less compatibility issues this way) ``` **Fixes** ``` -Corpse mod no longer deletes all of your items on self-destruct -Revive effects can now be hidden (again) -Setting Time_Left to -1 will no longer make you targetable ``` # 26.1-7.2.1 **Fixes** ``` -(Config) Kill_On_Fail works again ``` # 26.1-7.2.0 **Additions** ``` -(Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state -(Config) Can_Pick_Up_items - if fallen players can grab items ``` **Changes** ``` -FixCommand and ReviveCommand now accounts for multiple players -You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config ``` **Fixes** `-Revive effects can now be properly hidden` # 26.1-7.1.1 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 26.1-7.0.0 **Changes** `-Ported from Minecraft 1.21.11 to 26.1 (epic!)`
release

revive_me-1.21.11-6.3.1

6.3.1
30 окт. 2026 г.14Minecraft: 1.21.11neoforge
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# 1.21.11-6.3.1 **Additions** ``` - Can now see what bypasses Revive Me! due to Damage_Source_Whitelist ``` **Changes** ``` -Max total revives is now 4 instead of 6 -Call for help toggle state is now saved on death -Shows multiplayer fallen screen if you can't use revive items and SELF_REVIVE_OPTIONS is empty ``` **Fixes** ``` - CRITICAL: Game no longer crashes if you empty SELF_REVIVE_OPTIONS - Give Up Tip shows the correct text now - Can_Toggle_GUI config works now ``` # 1.21.11-6.3.0 **Additions** ``` -Give up on the main self-revive screen by holding the sneak and rightOption keybinds OR just hold rightOption keybind if there is only 1 self revive option. -(config) Timer_Type - What happens when the timer ends, Targetable: Become targetable by mobs (does the opposite if Fallen_Is_Targetable is true), Death: Causes you to die, Revive: Uses self revive, if none left, uses player revive) -(config) Fallen_Damage_Scale In/Out - Percentage of damage a fallen player takes/deals -(config) Overkill_Amount - How much damage you have to take to be revived, 0 disables this feature, -1 is max health, Less than 1 is percentage. -(config) Overkill_Penalty_Percentage - Increases overkill cost each time you are revived, stacks additively. -(config) Overkill_Whitelist - What damage sources count towards overkill revive. Add "//" to make it a blacklist instead. Add ';Type;' to block/allow certain attackers. All types: ';NON_ENTITY;', ';NON_TEAM;', ';TEAM;', ';SELF;', ';MOB;', ';PLAYER;'. Type "/" to block/allow all damage sources -(config) Can_Toggle_GUI - If a fallen player can toggle the GUI on and off -(config) Fallen_Is_Targetable - If fallen players can be targeted by mobs (will do the opposite if timer hits 0) ``` **Changes** ``` -If self revive items is disabled, you can no longer open the Revive Item Screen. -(config) Allowed_Keybinds - Add ';' to make the keybind only work when the revive gui is toggled off) -(config) Die_When_Timer_Ends has been removed. -(config) Damage_Source_Whitelist - Added ";genericKill" to the default list ``` **Fixes** ``` -All config lists should work with Configured (mod) now ``` # 1.21.11-6.2.3 **Changes** ``` -Fallen Pose Sleep can now rotate with camera -Time_Left can now be set to 0 if you have Die_When_Timer_Ends set to false -Run_Death_Event_First is now false by default (less compatibility issues this way) ``` **Fixes** ``` -Corpse mod no longer deletes all of your items on self-destruct -Revive effects can now be hidden (again) -Setting Time_Left to -1 will no longer make you targetable ``` # 1.21.11-6.2.1 **Fixes** ``` -(Config) Kill_On_Fail works again ``` # 1.21.11-6.2.0 **Additions** ``` -(Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state -(Config) Can_Pick_Up_items - if fallen players can grab items ``` **Changes** ``` -FixCommand and ReviveCommand now accounts for multiple players -You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config ``` **Fixes** `-Revive effects can now be properly hidden` # 1.21.11-6.1.1 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 1.21.11-6.0.13 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled</pre></div>
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revive_me-1.21.1-5.10.1

5.10.1
30 окт. 2026 г.19Minecraft: 1.21.1neoforge
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# 1.21.1-5.10.1 **Additions** ``` - Can now see what bypasses Revive Me! due to Damage_Source_Whitelist ``` **Changes** ``` -Max total revives is now 4 instead of 6 -Call for help toggle state is now saved on death -Shows multiplayer fallen screen if you can't use revive items and SELF_REVIVE_OPTIONS is empty ``` **Fixes** ``` - CRITICAL: Game no longer crashes if you empty SELF_REVIVE_OPTIONS - Give Up Tip shows the correct text now - Can_Toggle_GUI config works now ``` # 1.21.1-5.10.0 **Additions** ``` -Give up on the main self-revive screen by holding the sneak and rightOption keybinds OR just hold rightOption keybind if there is only 1 self revive option. -(config) Timer_Type - What happens when the timer ends, Targetable: Become targetable by mobs (does the opposite if Fallen_Is_Targetable is true), Death: Causes you to die, Revive: Uses self revive, if none left, uses player revive) -(config) Fallen_Damage_Scale In/Out - Percentage of damage a fallen player takes/deals -(config) Overkill_Amount - How much damage you have to take to be revived, 0 disables this feature, -1 is max health, Less than 1 is percentage. -(config) Overkill_Penalty_Percentage - Increases overkill cost each time you are revived, stacks additively. -(config) Overkill_Whitelist - What damage sources count towards overkill revive. Add "//" to make it a blacklist instead. Add ';Type;' to block/allow certain attackers. All types: ';NON_ENTITY;', ';NON_TEAM;', ';TEAM;', ';SELF;', ';MOB;', ';PLAYER;'. Type "/" to block/allow all damage sources -(config) Can_Toggle_GUI - If a fallen player can toggle the GUI on and off -(config) Fallen_Is_Targetable - If fallen players can be targeted by mobs (will do the opposite if timer hits 0) ``` **Changes** ``` -If self revive items is disabled, you can no longer open the Revive Item Screen. -(config) Allowed_Keybinds - Add ';' to make the keybind only work when the revive gui is toggled off) -(config) Die_When_Timer_Ends has been removed. -(config) Damage_Source_Whitelist - Added ";genericKill" to the default list ``` **Fixes** ``` -All config lists should work with Configured (mod) now ``` # 1.21.1-5.9.2 **Changes** ``` -Fallen Pose Sleep can now rotate with camera -Time_left can now be set to 0 if you have Die_When_Timer_Ends set to false -Run_Death_Event_First is now false by default (less compatibility issues this way) ``` **Fixes** ``` -Corpse mod no longer deletes all of your items on self-destruct -Revive effects can now be hidden (again) ``` # 1.21.1-5.9.1 **Fixes** ``` -(Config) Kill_On_Fail works again ``` # 1.21.1-5.9.0 **Additions** ``` -(Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state -(Config) Can_Pick_Up_items - if fallen players can grab items ``` **Changes** ``` -FixCommand and ReviveCommand now accounts for multiple players -You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config ``` **Fixes** `-Revive effects can now be properly hidden` # 1.21.1-5.8.1 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 1.21.1-5.7.14 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled<br>-Kill Revive effect should work now</pre></div> # 1.21.1-5.7.13 <div><pre><strong>Fixes</strong><br>-Should no longer crash if Reviver DCs<br>-Fallen keybinds should display correctly now</pre></div> # 1.21.1-5.7.12 <div><pre><strong>Fixes</strong><br>-Removed LOGGER spam from FallenTimerEvent class<br>-Crouch pose should work properly now<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div> # 1.21.1-5.7.11 <div><pre><strong>Changes</strong><br>-Simplified fallen pose, now bounding box and camera height will follow assigned pose.</pre></div> # 1.21.1-5.7.4 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions</pre></div> # 1.21.1-5.5.8 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.21.1-5.5.7 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.21.1-5.5.6 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity</pre></div> # 1.21.1-5.5.5 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.21.1-5.4.8 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.21.1-5.4.6 <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.21.1-5.4.5 <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world<br>-Now checks and prevents even more Keybind methods while in the fallen state<br>-Kill Revive now works properly<br>-Temp fix: Revived players should now be in the correct pose</pre></div> ## 1.21.1-5.3.1 <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore<br>-Config reloads correctly now</pre><h2>1.21.1-5.2.0</h2><pre><strong>Additions</strong><br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br><strong>Changes</strong><br>- Effects are no longer constantly being removed while in the dying state<br><br><strong>Fixes<br></strong>- Sacrificial items are now properly saved<br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre><h2>1.21.1-5.1.3</h2><div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div><h2>1.21.1-5.1.2</h2><div><pre><strong>Changes</strong><br>-Changed the license to LGPLv3<br><br><strong>Fixes</strong><br>-Penalty timer effect now displays the correct name<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state<br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.21.1-5.1.1</h2><div><pre><strong>Fixes</strong><br>-Gets rid of penalty when Fallen Effect expires<br>-Fallen plate renders correctly now</pre></div><h2>1.21.1-5.1.0</h2><div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div><h2>1.21.1-5.0.2</h2><div><pre><strong>Fixes</strong><br>-When a player leaves and rejoins, their damage source is no longer null<br>-No longer double kills a player when they are supposed to die</pre></div><h2>1.21.1-5.0.1</h2><div><pre><strong>Changes</strong><br>-Ported from Forge to Neoforge, and ported from 1.20.1</pre></div></div>
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revive_me-1.20.1-4.9.1

4.9.1
30 окт. 2026 г.58Minecraft: 1.20.1forge
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# 1.20.1-4.9.1 **Additions** ``` - Can now see what bypasses Revive Me! due to Damage_Source_Whitelist ``` **Changes** ``` -Max total revives is now 4 instead of 6 -Call for help toggle state is now saved on death -Shows multiplayer fallen screen if you can't use revive items and SELF_REVIVE_OPTIONS is empty ``` **Fixes** ``` - CRITICAL: Game no longer crashes if you empty SELF_REVIVE_OPTIONS - Give Up Tip shows the correct text now - Can_Toggle_GUI config works now ``` # 1.20.1-4.9.0 **Additions** ``` -Give up on the main self-revive screen by holding the sneak and rightOption keybinds OR just hold rightOption keybind if there is only 1 self revive option. -(config) Timer_Type - What happens when the timer ends, Targetable: Become targetable by mobs (does the opposite if Fallen_Is_Targetable is true), Death: Causes you to die, Revive: Uses self revive, if none left, uses player revive) -(config) Fallen_Damage_Scale In/Out - Percentage of damage a fallen player takes/deals -(config) Overkill_Amount - How much damage you have to take to be revived, 0 disables this feature, -1 is max health, Less than 1 is percentage. -(config) Overkill_Penalty_Percentage - Increases overkill cost each time you are revived, stacks additively. -(config) Overkill_Whitelist - What damage sources count towards overkill revive. Add "//" to make it a blacklist instead. Add ';Type;' to block/allow certain attackers. All types: ';NON_ENTITY;', ';NON_TEAM;', ';TEAM;', ';SELF;', ';MOB;', ';PLAYER;'. Type "/" to block/allow all damage sources -(config) Can_Toggle_GUI - If a fallen player can toggle the GUI on and off -(config) Fallen_Is_Targetable - If fallen players can be targeted by mobs (will do the opposite if timer hits 0) ``` **Changes** ``` -If self revive items is disabled, you can no longer open the Revive Item Screen. -(config) Allowed_Keybinds - Add ';' to make the keybind only work when the revive gui is toggled off) -(config) Die_When_Timer_Ends has been removed. -(config) Damage_Source_Whitelist - Added ";genericKill" to the default list ``` **Fixes** ``` -All config lists should work with Configured (mod) now ``` # 1.20.1-4.8.5 **Changes** ``` -Fallen Pose Sleep can now rotate with camera -Time_left can now be set to 0 if you have Die_When_Timer_Ends set to false -Run_Death_Event_First is now false by default (less compatibility issues this way) ``` **Fixes** ``` -Corpse mod no longer deletes all of your items on self-destruct -Revive effects can now be hidden (again) ``` # 1.20.1-4.8.1 **Fixes** ``` -(Config) Kill_On_Fail works again ``` # 1.20.1-4.8.0 **Additions** ``` -(Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state -(Config) Can_Pick_Up_items - if fallen players can grab items ``` **Changes** ``` -FixCommand and ReviveCommand now accounts for multiple players -You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config ``` **Fixes** `-Revive effects can now be properly hidden` # 1.20.1-4.7.1 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 1.20.1-4.6.3 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled</pre></div> # 1.20.1-4.6.2 <div><pre><strong>Fixes</strong><br>-Should no longer crash if Reviver DCs<br>-Fallen keybinds should display correctly now</pre></div> # 1.20.1-4.6.1 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div> # 1.20.1-4.5.8 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.20.1-4.5.6 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.20.1-4.5.5 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.20.1-4.5.2 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.20.1-4.5.1 <div><pre><strong>Fixes</strong><br>-Category translation key</pre></div> # 1.20.1-4.5.0 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.20.1-4.4.10 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> # 1.20.1-4.4.7 <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> # 1.20.1-4.4.3 <div><pre><strong>Additions</strong><br>-Added easier way to publish mod to Modrinth and Curseforge<br><br><strong>Fixes</strong><br>-Gives proper credit to players that kill downed players</pre></div> # 1.20.1-4.4.1 <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> # 1.20.1-4.4.0 <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world<br>-en-us lang file now matches code changes for mod id</pre></div> # 1.20.1-4.3.0 <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div> # 1.20.1-4.2.1 **Additions** \-Added Revert\_Effects\_On\_Revive Config: Gain back potion effects you had before entering the fallen state **Changes** \- Effects are no longer constantly being removed while in the dying state **Fixes** \- Interact\_With\_Inventory config now properly limits inventory access \- Revive Penalty no longer shows when trying to kill a fallen player \- Dying in lava/fire no longer causes your armor to fully repair itself # 1.20.1-4.1.5 **Fixes** \-Turns off self-revive buttons when opening a screen **Changes** \-Sacrificial items now look for matching itemstacks instead of general items # 1.20.1-4.1.4 <div><pre><strong>Changes</strong><br>-Changed the license to LGPLv3<br><br><strong>Fixes<br></strong>-Penalty timer effect now displays the correct name<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state<br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div> # 1.20.1-4.1.0 <div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div> # 1.20.1-4.0.10 <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> # 1.20.1-4.0.9: <div><pre><strong>Changes</strong><br>-Ported from 1.19.2 to 1.20.1<br>-Now uses only Invocore to render things</pre></div>
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reviveme-1.19.2-3.15.2

3.15.2
30 окт. 2026 г.11Minecraft: 1.19.2forge
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# 1.19.2-3.15.2 **Additions** ``` - Can now see what bypasses Revive Me! due to Damage_Source_Whitelist ``` **Changes** ``` -Max total revives is now 4 instead of 6 -Call for help toggle state is now saved on death -Shows multiplayer fallen screen if you can't use revive items and SELF_REVIVE_OPTIONS is empty ``` **Fixes** ``` - CRITICAL: Game no longer crashes if you empty SELF_REVIVE_OPTIONS - Give Up Tip shows the correct text now - Can_Toggle_GUI config works now ``` # 1.19.2-3.15.1 **Fixes** ``` -Overkill correctly registers which damage sources are allowed now -Damage sources that are suppose to bypass fallen state work again ``` # 1.19.2-3.15.0 **Additions** ``` -Give up on the main self-revive screen by holding the sneak and rightOption keybinds OR just hold rightOption keybind if there is only 1 self revive option. -(config) Timer_Type - What happens when the timer ends, Targetable: Become targetable by mobs (does the opposite if Fallen_Is_Targetable is true), Death: Causes you to die, Revive: Uses self revive, if none left, uses player revive) -(config) Fallen_Damage_Scale In/Out - Percentage of damage a fallen player takes/deals -(config) Overkill_Amount - How much damage you have to take to be revived, 0 disables this feature, -1 is max health, Less than 1 is percentage. -(config) Overkill_Penalty_Percentage - Increases overkill cost each time you are revived, stacks additively. -(config) Overkill_Whitelist - What damage sources count towards overkill revive. Add "//" to make it a blacklist instead. Add ';Type;' to block/allow certain attackers. All types: ';NON_ENTITY;', ';NON_TEAM;', ';TEAM;', ';SELF;', ';MOB;', ';PLAYER;'. Type "/" to block/allow all damage sources -(config) Can_Toggle_GUI - If a fallen player can toggle the GUI on and off -(config) Fallen_Is_Targetable - If fallen players can be targeted by mobs (will do the opposite if timer hits 0) ``` **Changes** ``` -If self revive items is disabled, you can no longer open the Revive Item Screen. -(config) Allowed_Keybinds - Add ';' to make the keybind only work when the revive gui is toggled off) -(config) Die_When_Timer_Ends has been removed. ``` **Fixes** ``` -All config lists should work with Configured (mod) now ``` # 1.19.2-3.14.2 **Changes** ``` -Fallen Pose Sleep can now rotate with camera -Time_left can now be set to 0 if you have Die_When_Timer_Ends set to false -Run_Death_Event_First is now false by default (less compatibility issues this way) ``` **Fixes** ``` -Corpse mod no longer deletes all of your items on self-destruct -Revive effects can now be hidden (again) ``` # 1.19.2-3.14.1 **Fixes** ``` -(Config) Kill_On_Fail works again ``` # 1.19.2-3.14.0 **Additions** ``` -(Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state -(Config) Can_Pick_Up_items - if fallen players can grab items ``` **Changes** ``` -FixCommand and ReviveCommand now accounts for multiple players -You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config ``` **Fixes** `-Revive effects can now be properly hidden` # 1.19.2-3.13.1 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 1.19.2-3.12.1 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled</pre></div> # 1.19.2-3.12.0 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div> # 1.19.2-3.11.4 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.19.2-3.11.3 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.19.2-3.11.2 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.19.2-3.11.1 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.19.2-3.11.0 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.19.2-3.10.4 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.19.2-3.10.3: <div><div><pre>Fixes<br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div></div> ## 1.19.2-3.10.2: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> ## 1.19.2-3.10.1: <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world</pre></div> ## 1.19.2-3.9.1: <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div> ## 1.19.2-3.8.1: **Additions** \-Added Revert\_Effects\_On\_Revive Config: Gain back potion effects you had before entering the fallen state **Changes** \- Effects are no longer constantly being removed while in the dying state **Fixes** \- Interact\_With\_Inventory config now properly limits inventory access \- Revive Penalty no longer shows when trying to kill a fallen player \- Dying in lava/fire no longer causes your armor to fully repair itself <div><h2>1.19.2-3.7.4</h2><div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div><h2>1.19.2-3.7.3</h2><pre>Changes<br>-Changed the license to LGPLv3<br>Fixes<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre><h2>1.19.2-3.7.1</h2><div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.19.2-3.7.0</h2><div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div><h2>1.19.2-3.6.9</h2><div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div><h2>1.19.2-3.6.8</h2><div><pre><strong>Fixes</strong><br>-Removes max death time when time penalty reduction is set to -1</pre></div><h2>1.19.2-3.6.7:</h2><div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br>-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)<br>-Added can't kill yet message when PVP timer is enabled<br>-Now have the option to turn on inventory interaction while in the fallen state.<br><br><strong>Changes</strong><br>-Made the fall plate stuff smaller so you can see the player easier.<br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-Players now revive correctly all the time.<br>-Player will no longer get stuck dying constantly when the timer runs out<br>-Fixed Embeddium Extras incompatibility<br>-Right-Clicking on fallen players no longer causes the death timer to increas<br>-Last Damage Source no longer bypasses fallen state invulnerability<br>-Revive chance and Sacrificial item percentage config is now sent to the client<br>-Player can jump in all liquids when restricted to it while in the fallen state<br>-Food penalty type is now properly scaled<br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Penalty amounts when reviving a player is now accurately displayed<br>-No longer uses a client-only method for food<br>-No longer crashes if the person being a revived dies</pre></div><h2>1.19.2-3.5.1:</h2><div><pre><strong>Fixes</strong><br>- removed more ways to use modded keybinds while in the fallen state<br>- Config option to block access to the inventory should now only block players in the fallen state</pre></div><h2>1.19.2-3.5.0:</h2><div><pre><strong>Additions</strong><br>- Open inventory config enables/disables inventory opening while fallen<br>- Fallen XP Penalty config takes xp when you're put in the fallen state<br>- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect<br>- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction<br><br><strong>Changes</strong><br>- You are given the fallen penalty effect each time you are revived.<br>- You can now disable pvp actions when in fallen state<br><br><strong>Fixes</strong><br>- No longer eat while in the fallen state if you have an auto-feeder</pre></div><h2>1.19.2-3.4.3:</h2><div><pre><strong>Fixes</strong><br>- Revive screen goes away properly on completion<br>- Revive no longer cancels prematurely when reviving someone else</pre></div><h2>1.19.2-3.4.2:</h2><div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br><br></pre></div><h2>1.19.2-3.4.1:</h2><div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br>- When NONE is selected as the penalty type, the penalty requirement is no longer shown.</pre></div><p>&nbsp;</p><h2>1.19.2-3.4.0:</h2><div><pre><strong>Additions</strong><br> - You can now customize what effects the player has while downed.<br> - You can now disable movement and jumping<br> - You can disable the give up option<br> <br> <strong>Fixes</strong><br> - Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div><h2>1.19.2-3.3.0:</h2><p><strong>Changes</strong></p><div><pre>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- The fix command can now only be used if you have level 2 permissions</pre></div><p>&nbsp;</p><h2>1.19.2-3.2.1:</h2><p><strong>Fixes</strong></p><p>-Compact screen looks better<br>-Fallen penalty effect now has a texture<br>-Neutral mobs now forgive fallen players</p><p>&nbsp;</p><h2>1.19.2-3.2.0:</h2><div><strong>Additions</strong><br>-Can now block certain commands when downed<br>-Mouse added for simplicity<br>-Added compact version of fallen screen<br><br><strong>Fixes</strong><br>- Fix command will no longer refresh your item list if it's filled already<br>- Commands can now be used on server<br><br><strong>Changes</strong><br>-Can toggle self-revive on in multiplayer now<br>-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options.<br>-instantly die when you have no self-revive options left (only in singleplayer)<br>-Now fallen screens render above chat panel</div><p>&nbsp;</p><h2>1.19.2-3.1.3:</h2><p><strong>Additions</strong><br>- added fix command just in case you bug out.</p><p>&nbsp;</p><h2>1.19.2-3.1.2:</h2><p>&nbsp;</p><p><strong>Changes</strong><br>- Neutral mobs will now treat you as dead when you fall<br>- Couple rendering readjustments<br>- Increased default invulnerability time from 3 to 6 seconds</p><p><strong>Fixes</strong><br>- Can no longer use sacrifice items if you don't have any items to sacrifice<br>- Can now use chance when you have no items to sacrifice<br>- time left will show INF when it falls at or below 0</p><p>&nbsp;</p><h2>1.19.2-3.1.1:</h2><p><strong><br>Additions</strong><br>- Items are now a heal option<br>- There is now a reviveme command that you can use to revive someone<br>- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items</p><p><strong>Fixes</strong><br>- Debug window is no longer spammed by my mods ramblings</p><p>&nbsp;</p><h2>1.19.2-3.0.4:</h2><p>&nbsp;<br><strong>Fixes</strong><br>- You can now revive fallen people again</p><p>&nbsp;</p><h2>1.19.2-3.0.4:</h2><p>&nbsp;</p><p><strong>Changes</strong><br>- Ported to 1.19.2<br>- Fallen players now become invulnerable to stop mobs from targeting them.<br>- No longer messes with mob memories<br><strong>Fixes</strong><br>- You can no longer revive someone if you are downed while reviving someone else</p></div>
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reviveme-1.18.2-2.15.2

2.15.2
30 окт. 2026 г.10Minecraft: 1.18.2forge
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# 1.18.2-2.15.2 **Additions** ``` - Can now see what bypasses Revive Me! due to Damage_Source_Whitelist ``` **Changes** ``` -Max total revives is now 4 instead of 6 -Call for help toggle state is now saved on death -Shows multiplayer fallen screen if you can't use revive items and SELF_REVIVE_OPTIONS is empty ``` **Fixes** ``` - CRITICAL: Game no longer crashes if you empty SELF_REVIVE_OPTIONS - Give Up Tip shows the correct text now ``` # 1.18.2-2.15.1 **Fixes** ``` -Overkill correctly registers which damage sources are allowed now -Damage sources that are suppose to bypass fallen state work again ``` # 1.18.2-2.15.0 **Additions** ``` -Give up on the main self-revive screen by holding the sneak and rightOption keybinds OR just hold rightOption keybind if there is only 1 self revive option. -(config) Timer_Type - What happens when the timer ends, Targetable: Become targetable by mobs (does the opposite if Fallen_Is_Targetable is true), Death: Causes you to die, Revive: Uses self revive, if none left, uses player revive) -(config) Fallen_Damage_Scale In/Out - Percentage of damage a fallen player takes/deals -(config) Overkill_Amount - How much damage you have to take to be revived, 0 disables this feature, -1 is max health, Less than 1 is percentage. -(config) Overkill_Penalty_Percentage - Increases overkill cost each time you are revived, stacks additively. -(config) Overkill_Whitelist - What damage sources count towards overkill revive. Add "//" to make it a blacklist instead. Add ';Type;' to block/allow certain attackers. All types: ';NON_ENTITY;', ';NON_TEAM;', ';TEAM;', ';SELF;', ';MOB;', ';PLAYER;'. Type "/" to block/allow all damage sources -(config) Can_Toggle_GUI - If a fallen player can toggle the GUI on and off -(config) Fallen_Is_Targetable - If fallen players can be targeted by mobs (will do the opposite if timer hits 0) ``` **Changes** ``` -If self revive items is disabled, you can no longer open the Revive Item Screen. -(config) Allowed_Keybinds - Add ';' to make the keybind only work when the revive gui is toggled off) -(config) Die_When_Timer_Ends has been removed. ``` **Fixes** ``` -All config lists should work with Configured (mod) now ``` # 1.18.2-2.14.2 **Changes** ``` -Fallen Pose Sleep can now rotate with camera -Time_left can now be set to 0 if you have Die_When_Timer_Ends set to false -Run_Death_Event_First is now false by default (less compatibility issues this way) ``` **Fixes** ``` -Corpse mod no longer deletes all of your items on self-destruct -Revive effects can now be hidden (again) ``` # 1.18.2-2.14.1 **Fixes** ``` -(Config) Kill_On_Fail works again ``` # 1.18.2-2.14.0 **Additions** ``` -(Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state -(Config) Can_Pick_Up_items - if fallen players can grab items ``` **Changes** ``` -FixCommand and ReviveCommand now accounts for multiple players -You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config ``` **Fixes** `-Revive effects can now be properly hidden` # 1.18.2-2.13.1 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 1.18.2-2.12.1 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled</pre></div> # 1.18.2-2.12.0 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div> # 1.18.2-2.11.5 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.18.2-2.11.4 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.18.2-2.11.3 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.18.2-2.11.2 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.18.2-2.11.1 <div><pre><strong>Changes<br></strong>-bed revive item explodes if used in the nether or end<br><strong>Fixes</strong><br>-Revive item command output is now blocked if Silence_Commands is true<br>-You can now change your selected item if you have no self-revives left<br>-The revive-items-example.json should now be properly updated<br>-clampLoop shouldn't infinitely loop anymore</pre></div> # 1.18.2-2.11.0 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.18.2-2.10.8 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.18.2-2.10.7: <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.18.2-2.10.6: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div>   ## 1.18.2-2.10.4: <div><pre><strong>Additions</strong><br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text</pre></div> ## 1.18.2-2.10.3: **Fixes** \-Now checks if NBT item data configs are empty when checking for item data \-Chance now kills you if you run out of revives whilst in a singleplayer world ##  1.18.2-2.10.2: **Fixes** \-Blocked more keybind methods whilst in the fallen state <div><h2>1.18.2-2.10.1:</h2><div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br><br><strong>fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data</pre></div><h2>1.18.2-2.9.1:</h2><div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div><h2>1.18.2-2.8.1:</h2><div><pre><strong>Additions</strong><br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br><strong>Changes</strong><br>- Effects are no longer constantly being removed while in the dying state<br><br><strong>Fixes</strong><br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre></div><h2>1.18.2-2.7.4:</h2><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre><h2>1.18.2-2.7.2:</h2><div><pre><strong>Changes<br>-</strong>Changed the license to LGPLv3<br><strong>Fixes</strong><br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre></div><h2>1.18.2-2.7.1:</h2><div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.18.2-2.7.0:</h2><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command and Regular chat messages from displaying through the config<br>-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div> ## 1.18.2-2.6.12: <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> ## 1.18.2-2.6.11: <div><pre><strong>Fixes</strong><br>-Removes max death time when time penalty reduction is set to -1</pre></div> ## 1.18.2-2.6.10: <div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br><br><strong>Changes</strong><br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Penalty amounts when reviving a player is now accurately displayed<br>-No longer uses a client-only method for food<br>-No longer crashes when a player that's being revived dies</pre></div> ## 1.18.2-2.6.9: **Additions** \-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep) \-Now have the option to turn on inventory interaction while in the fallen state. \-Added can't kill yet message when PVP timer is enabled **Changes** \-Made the fall plate stuff smaller so you can see the player easier. \-ReviveMe fix command removes The invulnerability previous versions gave the fallen player **Fixes** \-Players now revive correctly all the time. \-Player will no longer get stuck dying constantly when the timer runs out \-Fixed Embeddium Extras incompatibility \-Right-Clicking on fallen players no longer causes the death timer to increase \-Last Damage Source no longer bypasses fallen state \-Revive chance and Sacrificial item percentage config is now sent to the client \-Player can jump in all liquids when restricted to it while in the fallen state \-Food penalty type is now properly scaled ## 1.18.2-2.5.1: <div><pre><strong>Fixes</strong><br>- removed more ways to use modded keybinds while in the fallen state<br>- Config option to block access to the inventory should now only block players in the fallen state</pre></div> ## 1.18.2-2.5.0: <div><pre><strong>Additions</strong><br>- Open inventory config enables/disables inventory opening while fallen<br>- Fallen XP Penalty config takes xp when you're put in the fallen state<br>- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect<br>- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction<br><br><strong>Changes</strong><br>- You are given the fallen penalty effect each time you are revived.<br>- You can now disable pvp actions when in fallen state<br><br><strong>Fixes</strong><br>- No longer eat while in the fallen state if you have an auto-feeder</pre></div> ## 1.18.2-2.4.3: <div><pre><strong>Fixes</strong><br>- Revive screen goes away properly on completion<br>- Revive no longer cancels prematurely when reviving someone else</pre></div> ## 1.18.2-2.4.2: <div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br><br></pre></div> ## 1.18.2-2.4.1: <div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br>- When NONE is selected as the penalty type, the penalty requirement is no longer shown.<br><br></pre></div> ## 1.18.2-2.4.0: <div><pre><strong>Additions</strong><br> - You can now customize what effects the player has while downed.<br> - You can now disable movement and jumping<br> - You can disable the give up option<br> <br> <strong>Fixes</strong><br> - Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div> ## 1.18.2-2.3.0: **Changes** <div><pre>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- The fix command can now only be used if you have level 2 permissions<br><br></pre></div> ## 1.18.2-2.2.1: **Fixes** \- Compact screen looks better \- Fallen Penalty effect now has a texture   ## 1.18.2-2.2.0: **Additions** \-Can now block certain commands when downed \-Mouse added for simplicity \-Added compact version of fallen screen **Fixes** \- Fix command will no longer refresh your item list if it's filled already \- Commands can now be used on server **Changes** \-Can toggle self-revive on in multiplayer now \-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options. \-instantly die when you have no self-revive options left (only in singleplayer) \-Now fallen screens render above chat panel   ## 1.18.2-2.1.1:   **Additions** \- added fix command just in case.   ## 1.18.2-2.1.0:   **Additions** \- Items are now a heal option \- There is now a reviveme command that you can use to revive someone \- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items **Changes** \- Neutral mobs will now treat you as dead when you fall \- Couple rendering readjustments \- Increased default invulnerability time from 3 to 6 seconds **Fixes** \- Debug window is no longer spammed by my mods ramblings \- Can no longer use sacrifice items if you don't have any items to sacrifice \- Can now use chance when you have no items to sacrifice \- time left will show INF when it falls at or below 0   ## 1.18.2-2.0.4:   **Changes** \- Fallen players now become invulnerable to stop mobs from targeting them. \- No longer messes with mob memories **Fixes** \- You can no longer revive someone if you are downed while reviving someone else   ## 1.18.2-2.0.2:   **Changes** - Ported to 1.18.2 \- Optimized the removal of fallen players from mob memories \- Reduced the amount of seconds it takes to revive someone to 3 \- Reduced the amount of food needed to 10 **Fixes** \- Updated everything to use the newer version of Forge \- Food and XP penalty types work correctly now \- Item use no longer freaks out when reviving someone
release

reviveme-1.16.5-1.18.2

1.18.2
30 окт. 2026 г.9Minecraft: 1.16.5forge
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# 1.16.5-1.18.2 **Additions** ``` - Can now see what bypasses Revive Me! due to Damage_Source_Whitelist ``` **Changes** ``` -Max total revives is now 4 instead of 6 -Call for help toggle state is now saved on death -Shows multiplayer fallen screen if you can't use revive items and SELF_REVIVE_OPTIONS is empty ``` **Fixes** ``` - CRITICAL: Game no longer crashes if you empty SELF_REVIVE_OPTIONS - Give Up Tip shows the correct text now ``` # 1.16.5-1.18.1 **Fixes** ``` -Overkill correctly registers which damage sources are allowed now -Damage sources that are suppose to bypass fallen state work again ``` # 1.16.5-1.18.0 **Additions** ``` -Give up on the main self-revive screen by holding the sneak and rightOption keybinds OR just hold rightOption keybind if there is only 1 self revive option. -(config) Timer_Type - What happens when the timer ends, Targetable: Become targetable by mobs (does the opposite if Fallen_Is_Targetable is true), Death: Causes you to die, Revive: Uses self revive, if none left, uses player revive) -(config) Fallen_Damage_Scale In/Out - Percentage of damage a fallen player takes/deals -(config) Overkill_Amount - How much damage you have to take to be revived, 0 disables this feature, -1 is max health, Less than 1 is percentage. -(config) Overkill_Penalty_Percentage - Increases overkill cost each time you are revived, stacks additively. -(config) Overkill_Whitelist - What damage sources count towards overkill revive. Add "//" to make it a blacklist instead. Add ';Type;' to block/allow certain attackers. All types: ';NON_ENTITY;', ';NON_TEAM;', ';TEAM;', ';SELF;', ';MOB;', ';PLAYER;'. Type "/" to block/allow all damage sources -(config) Can_Toggle_GUI - If a fallen player can toggle the GUI on and off -(config) Fallen_Is_Targetable - If fallen players can be targeted by mobs (will do the opposite if timer hits 0) ``` **Changes** ``` -If self revive items is disabled, you can no longer open the Revive Item Screen. -(config) Allowed_Keybinds - Add ';' to make the keybind only work when the revive gui is toggled off) -(config) Die_When_Timer_Ends has been removed. ``` **Fixes** ``` -All config lists should work with Configured (mod) now ``` # 1.16.5-1.17.8 **Changes** ``` -Fallen Pose Sleep can now rotate with camera -Time_left can now be set to 0 if you have Die_When_Timer_Ends set to false -Run_Death_Event_First is now false by default (less compatibility issues this way) ``` **Fixes** ``` -Corpse mod no longer deletes all of your items on self-destruct -Revive effects can now be hidden (again) ``` # 1.16.5-1.17.7 **Fixes** ``` -(Config) Kill_On_Fail works again ``` # 1.16.5-1.17.6 **Additions** ``` -(Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state -(Config) Can_Pick_Up_items - if fallen players can grab items ``` **Changes** ``` -FixCommand and ReviveCommand now accounts for multiple players -You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config ``` **Fixes** `-Revive effects can now be properly hidden` # 1.16.5-1.17.1 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 1.16.5-1.16.1 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled</pre></div> # 1.16.5-1.16.0 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div> # 1.16.5-1.15.44 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.16.5-1.15.43 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.16.5-1.15.42 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.16.5-1.15.41 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.16.5-1.15.40 <div><div><pre><strong>Fixes</strong><br>-clampLoop shouldn't infinitely loop anymore</pre></div></div> # 1.16.5-1.15.39 <div><pre><strong>Changes<br></strong>-bed revive item explodes if used in the nether or end<br><strong>Fixes</strong><br>-Revive item command output is now blocked if Silence_Commands is true<br>-You can now change your selected item if you have no self-revives left<br>-The revive-items-example.json should now be properly updated</pre></div> # 1.16.5-1.15.36 <div><pre><strong>Changes</strong><br>-If Death Timer somehow ends up on a non-player, it will deal (10 * amp) damage<br><br><strong>Fixes</strong><br>-Give up screen should display the correct amount of seconds now</pre></div> # 1.16.5-1.15.35 <div><pre><strong>Changes</strong><br>-Nether Star Item: Moved lightning bolt up 3 blocks<br><br><strong>Fixes</strong><br>-Game shouldn't crash when changing to Revive item screen</pre></div> # 1.16.5-1.15.34 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.16.5-1.14.27 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.16.5-1.14.26: <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.16.5-1.14.25: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> ## 1.16.5-1.14.24: <div><pre><strong>Fixes</strong><br>-Hopefully stopped all blocked modded keybinds from being used whilst in the fallen state</pre></div> ## 1.16.5-1.14.22: <div><pre><strong>Additions</strong><br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text</pre></div> ## 1.16.5-1.14.21: <div><pre><strong>Additions</strong><br>-Added README.md<br><strong>Fixes</strong><br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world</pre></div> ## 1.16.5-1.14.19: <div><pre><strong>Fixes</strong><br>-Added null check for Item_Data and Penalty_Item_Data</pre></div> ## 1.16.5-1.14.18: <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br><br><strong>fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.</pre></div> ## 1.16.5-1.12.28: <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div>   ## 1.16.5-1.11.2 <div><div><pre>Additions<br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br>Changes<br>- Effects are no longer constantly being removed while in the dying state<br><br>Fixes<br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre></div></div> ## 1.16.5-1.10.17 <div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Changed the license to LGPLv3<br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div> ## 1.16.5-1.10.15 <div><pre><strong>Fixes</strong><br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre></div> ## 1.16.5-1.10.14 <div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div> ## 1.16.5-1.10.11 <div><pre><strong>Fixes</strong><br>-Corrected Invocore version in Mods.toml</pre></div> ## 1.16.5-1.10.10 <div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-reviveme command no longer sends 2 chat messages</pre></div> ## 1.16.5-1.7.0 **Additions** \-You can now stop Command/Regular chat messages from displaying through the config **Changes** \-Now a revive chat message is sent when you revive someone normally **Fixes** \-No longer displays the wrong number while dying if your world is old \-Food level now updates on CLIENT when used to revive someone ## 1.16.5-1.6.26: <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> ## 1.16.5-1.6.24: <div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br><br><strong>Changes</strong><br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Accurately displays penalty amount when reviving a player<br>-No longer uses a client-only method for food<br>-No longer crashes when a player being revived dies</pre></div> ## 1.16.5-1.6.16: <div><pre><strong>Fixes</strong><br>-Player can jump in all liquids when restricted to it while in the fallen state</pre></div> ## 1.16.5-1.6.15: <div><pre><strong>Additions</strong><br>-Ported the self-revive system from newer versions<br>-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)<br>-Now have the option to turn on inventory interaction while in the fallen state.<br>-Can now stop fallen players from typing in commands<br>-Can take XP levels when a player enters the fallen state<br>-Added can't kill yet message when PVP timer is enabled<br><br><strong>Changes</strong><br>-Made the fall plate stuff smaller so you can see the player easier.<br>-Fix command removes invulnerability set by previous versions.<br><br><strong>Fixes</strong><br>-Players now revive correctly all the time.<br>-Player will no longer get stuck dying constantly when the timer runs out<br>-Fixed Embeddium Extras incompatibility<br>-Right-Clicking on fallen players no longer causes the death timer to increase<br>-Last Damage Source no longer bypasses fallen state<br>-Revive chance and Sacrificial item percentage config is now sent to the client<br>-Properly stops the player jumping while in the fallen state if disabled<br>-Food penalty type is now properly scaled<br>-Server and Client configs are now synced</pre></div> ## 1.16.5-1.5.3: <div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br>- Attack fallen event now checks if the attacked entity is a player<br><br></pre></div> ## 1.16.5-1.5.2: <div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br><br></pre></div> ## 1.16.5-1.5.1: <div><pre><strong>Fixes</strong><br>- Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div> ## 1.16.5-1.5.0: <div><pre><strong>Additions</strong><br>- Added the Fix and Revive command. Fix reruns the code that puts you into the dying state, and revive instantly revives someone.<br><br><strong>Changes</strong><br>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- Removed old network test code and other stuff not a part of the mod<br><br><strong>Fixes</strong><br>-Ported new dying system to avoid scrubbing mob memories and breaking other mods.<br><br></pre></div> ## 1.16.5-1.4.0: **Additions** \- Being revived shows up for other players to see when a player is being revived \- Added more lang stuff   **Changes** \-Can't revive someone while crouching \-Changed the timer image to black \-Silenced most of the LOGGER debug comments \-Penalty amount is now saved as a Double rather than an Integer \-You now use the attack button to end yourself when fallen \-Screen zooms in the longer you hold the kill button (when fallen) \- Now uses code from Invocore (my code library)   **Fixes** \-Text rendering looks a tad better \-Food can no longer increase while fallen \-Stops fallen player from using an item once they become fallen \-Reviver can no longer use items while they are reviving someone   ## 1.16.5-1.2.2: **Additions** \- Displays a message in chat when a player is downed   **Fixes** \- Changing dimensions now sync cap data to clients properly ## 1.16.5-1.2.1: **Additions** \- You now have 3 seconds of invulnerability on revive   **Fixes** \- Mobs no longer target fallen players \- Client Capability syncing \- Fallen graphics render correctly now when the timer is disabled   ## 1.16.5-1.1.4: **Changes** \- When you switch to creative mode the revive timer will be canceled \- You can kill downed players by sneak-clicking them \- Timer can be set to 0 to disable it \- Default penalty is now 10 food instead of 10 health   **Fixes** \- Fixed green circle not rendering correctly for revive timer \- First Aid is now compatible with this mod \- Now works in a hardcore world \- When a player is revived the sync message is now sent to all players nearby instead of just the reviver and the revived \- Totem of Undying works now!
release

revive_me-26.1-7.3.0

7.3.0
23 авг. 2026 г.140Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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# 26.1-7.3.0 **Additions** ``` -Give up on the main self-revive screen by holding the sneak and rightOption keybinds OR just hold rightOption keybind if there is only 1 self revive option. -(config) Timer_Type - What happens when the timer ends, Targetable: Become targetable by mobs (does the opposite if Fallen_Is_Targetable is true), Death: Causes you to die, Revive: Uses self revive, if none left, uses player revive) -(config) Fallen_Damage_Scale In/Out - Percentage of damage a fallen player takes/deals -(config) Overkill_Amount - How much damage you have to take to be revived, 0 disables this feature, -1 is max health, Less than 1 is percentage. -(config) Overkill_Penalty_Percentage - Increases overkill cost each time you are revived, stacks additively. -(config) Overkill_Whitelist - What damage sources count towards overkill revive. Add "//" to make it a blacklist instead. Add ';Type;' to block/allow certain attackers. All types: ';NON_ENTITY;', ';NON_TEAM;', ';TEAM;', ';SELF;', ';MOB;', ';PLAYER;'. Type "/" to block/allow all damage sources -(config) Can_Toggle_GUI - If a fallen player can toggle the GUI on and off -(config) Fallen_Is_Targetable - If fallen players can be targeted by mobs (will do the opposite if timer hits 0) ``` **Changes** ``` -If self revive items is disabled, you can no longer open the Revive Item Screen. -(config) Allowed_Keybinds - Add ';' to make the keybind only work when the revive gui is toggled off) -(config) Die_When_Timer_Ends has been removed. -(config) Damage_Source_Whitelist - Added ";genericKill" to the default list ``` **Fixes** ``` -All config lists should work with Configured (mod) now ``` # 26.1-7.2.2 **Changes** ``` -Fallen Pose Sleep can now rotate with camera -Time_Left can now be set to 0 if you have Die_When_Timer_Ends set to false -Run_Death_Event_First is now false by default (less compatibility issues this way) ``` **Fixes** ``` -Corpse mod no longer deletes all of your items on self-destruct -Revive effects can now be hidden (again) -Setting Time_Left to -1 will no longer make you targetable ``` # 26.1-7.2.1 **Fixes** ``` -(Config) Kill_On_Fail works again ``` # 26.1-7.2.0 **Additions** ``` -(Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state -(Config) Can_Pick_Up_items - if fallen players can grab items ``` **Changes** ``` -FixCommand and ReviveCommand now accounts for multiple players -You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config ``` **Fixes** `-Revive effects can now be properly hidden` # 26.1-7.1.1 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 26.1-7.0.0 **Changes** `-Ported from Minecraft 1.21.11 to 26.1 (epic!)`
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revive_me-1.21.1-5.10.0

5.10.0
23 авг. 2026 г.1,1 тыс.Minecraft: 1.21.1neoforge
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# 1.21.1-5.10.0 **Additions** ``` -Give up on the main self-revive screen by holding the sneak and rightOption keybinds OR just hold rightOption keybind if there is only 1 self revive option. -(config) Timer_Type - What happens when the timer ends, Targetable: Become targetable by mobs (does the opposite if Fallen_Is_Targetable is true), Death: Causes you to die, Revive: Uses self revive, if none left, uses player revive) -(config) Fallen_Damage_Scale In/Out - Percentage of damage a fallen player takes/deals -(config) Overkill_Amount - How much damage you have to take to be revived, 0 disables this feature, -1 is max health, Less than 1 is percentage. -(config) Overkill_Penalty_Percentage - Increases overkill cost each time you are revived, stacks additively. -(config) Overkill_Whitelist - What damage sources count towards overkill revive. Add "//" to make it a blacklist instead. Add ';Type;' to block/allow certain attackers. All types: ';NON_ENTITY;', ';NON_TEAM;', ';TEAM;', ';SELF;', ';MOB;', ';PLAYER;'. Type "/" to block/allow all damage sources -(config) Can_Toggle_GUI - If a fallen player can toggle the GUI on and off -(config) Fallen_Is_Targetable - If fallen players can be targeted by mobs (will do the opposite if timer hits 0) ``` **Changes** ``` -If self revive items is disabled, you can no longer open the Revive Item Screen. -(config) Allowed_Keybinds - Add ';' to make the keybind only work when the revive gui is toggled off) -(config) Die_When_Timer_Ends has been removed. -(config) Damage_Source_Whitelist - Added ";genericKill" to the default list ``` **Fixes** ``` -All config lists should work with Configured (mod) now ``` # 1.21.1-5.9.2 **Changes** ``` -Fallen Pose Sleep can now rotate with camera -Time_left can now be set to 0 if you have Die_When_Timer_Ends set to false -Run_Death_Event_First is now false by default (less compatibility issues this way) ``` **Fixes** ``` -Corpse mod no longer deletes all of your items on self-destruct -Revive effects can now be hidden (again) ``` # 1.21.1-5.9.1 **Fixes** ``` -(Config) Kill_On_Fail works again ``` # 1.21.1-5.9.0 **Additions** ``` -(Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state -(Config) Can_Pick_Up_items - if fallen players can grab items ``` **Changes** ``` -FixCommand and ReviveCommand now accounts for multiple players -You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config ``` **Fixes** `-Revive effects can now be properly hidden` # 1.21.1-5.8.1 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 1.21.1-5.7.14 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled<br>-Kill Revive effect should work now</pre></div> # 1.21.1-5.7.13 <div><pre><strong>Fixes</strong><br>-Should no longer crash if Reviver DCs<br>-Fallen keybinds should display correctly now</pre></div> # 1.21.1-5.7.12 <div><pre><strong>Fixes</strong><br>-Removed LOGGER spam from FallenTimerEvent class<br>-Crouch pose should work properly now<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div> # 1.21.1-5.7.11 <div><pre><strong>Changes</strong><br>-Simplified fallen pose, now bounding box and camera height will follow assigned pose.</pre></div> # 1.21.1-5.7.4 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions</pre></div> # 1.21.1-5.5.8 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.21.1-5.5.7 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.21.1-5.5.6 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity</pre></div> # 1.21.1-5.5.5 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.21.1-5.4.8 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.21.1-5.4.6 <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.21.1-5.4.5 <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world<br>-Now checks and prevents even more Keybind methods while in the fallen state<br>-Kill Revive now works properly<br>-Temp fix: Revived players should now be in the correct pose</pre></div> ## 1.21.1-5.3.1 <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore<br>-Config reloads correctly now</pre><h2>1.21.1-5.2.0</h2><pre><strong>Additions</strong><br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br><strong>Changes</strong><br>- Effects are no longer constantly being removed while in the dying state<br><br><strong>Fixes<br></strong>- Sacrificial items are now properly saved<br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre><h2>1.21.1-5.1.3</h2><div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div><h2>1.21.1-5.1.2</h2><div><pre><strong>Changes</strong><br>-Changed the license to LGPLv3<br><br><strong>Fixes</strong><br>-Penalty timer effect now displays the correct name<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state<br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.21.1-5.1.1</h2><div><pre><strong>Fixes</strong><br>-Gets rid of penalty when Fallen Effect expires<br>-Fallen plate renders correctly now</pre></div><h2>1.21.1-5.1.0</h2><div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div><h2>1.21.1-5.0.2</h2><div><pre><strong>Fixes</strong><br>-When a player leaves and rejoins, their damage source is no longer null<br>-No longer double kills a player when they are supposed to die</pre></div><h2>1.21.1-5.0.1</h2><div><pre><strong>Changes</strong><br>-Ported from Forge to Neoforge, and ported from 1.20.1</pre></div></div>
release

revive_me-1.21.11-6.3.0

6.3.0
23 авг. 2026 г.70Minecraft: 1.21.11neoforge
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# 1.21.11-6.3.0 **Additions** ``` -Give up on the main self-revive screen by holding the sneak and rightOption keybinds OR just hold rightOption keybind if there is only 1 self revive option. -(config) Timer_Type - What happens when the timer ends, Targetable: Become targetable by mobs (does the opposite if Fallen_Is_Targetable is true), Death: Causes you to die, Revive: Uses self revive, if none left, uses player revive) -(config) Fallen_Damage_Scale In/Out - Percentage of damage a fallen player takes/deals -(config) Overkill_Amount - How much damage you have to take to be revived, 0 disables this feature, -1 is max health, Less than 1 is percentage. -(config) Overkill_Penalty_Percentage - Increases overkill cost each time you are revived, stacks additively. -(config) Overkill_Whitelist - What damage sources count towards overkill revive. Add "//" to make it a blacklist instead. Add ';Type;' to block/allow certain attackers. All types: ';NON_ENTITY;', ';NON_TEAM;', ';TEAM;', ';SELF;', ';MOB;', ';PLAYER;'. Type "/" to block/allow all damage sources -(config) Can_Toggle_GUI - If a fallen player can toggle the GUI on and off -(config) Fallen_Is_Targetable - If fallen players can be targeted by mobs (will do the opposite if timer hits 0) ``` **Changes** ``` -If self revive items is disabled, you can no longer open the Revive Item Screen. -(config) Allowed_Keybinds - Add ';' to make the keybind only work when the revive gui is toggled off) -(config) Die_When_Timer_Ends has been removed. -(config) Damage_Source_Whitelist - Added ";genericKill" to the default list ``` **Fixes** ``` -All config lists should work with Configured (mod) now ``` # 1.21.11-6.2.3 **Changes** ``` -Fallen Pose Sleep can now rotate with camera -Time_Left can now be set to 0 if you have Die_When_Timer_Ends set to false -Run_Death_Event_First is now false by default (less compatibility issues this way) ``` **Fixes** ``` -Corpse mod no longer deletes all of your items on self-destruct -Revive effects can now be hidden (again) -Setting Time_Left to -1 will no longer make you targetable ``` # 1.21.11-6.2.1 **Fixes** ``` -(Config) Kill_On_Fail works again ``` # 1.21.11-6.2.0 **Additions** ``` -(Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state -(Config) Can_Pick_Up_items - if fallen players can grab items ``` **Changes** ``` -FixCommand and ReviveCommand now accounts for multiple players -You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config ``` **Fixes** `-Revive effects can now be properly hidden` # 1.21.11-6.1.1 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 1.21.11-6.0.13 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled</pre></div>
release

revive_me-1.20.1-4.9.0

4.9.0
23 авг. 2026 г.3,9 тыс.Minecraft: 1.20.1forge
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# 1.20.1-4.9.0 **Additions** ``` -Give up on the main self-revive screen by holding the sneak and rightOption keybinds OR just hold rightOption keybind if there is only 1 self revive option. -(config) Timer_Type - What happens when the timer ends, Targetable: Become targetable by mobs (does the opposite if Fallen_Is_Targetable is true), Death: Causes you to die, Revive: Uses self revive, if none left, uses player revive) -(config) Fallen_Damage_Scale In/Out - Percentage of damage a fallen player takes/deals -(config) Overkill_Amount - How much damage you have to take to be revived, 0 disables this feature, -1 is max health, Less than 1 is percentage. -(config) Overkill_Penalty_Percentage - Increases overkill cost each time you are revived, stacks additively. -(config) Overkill_Whitelist - What damage sources count towards overkill revive. Add "//" to make it a blacklist instead. Add ';Type;' to block/allow certain attackers. All types: ';NON_ENTITY;', ';NON_TEAM;', ';TEAM;', ';SELF;', ';MOB;', ';PLAYER;'. Type "/" to block/allow all damage sources -(config) Can_Toggle_GUI - If a fallen player can toggle the GUI on and off -(config) Fallen_Is_Targetable - If fallen players can be targeted by mobs (will do the opposite if timer hits 0) ``` **Changes** ``` -If self revive items is disabled, you can no longer open the Revive Item Screen. -(config) Allowed_Keybinds - Add ';' to make the keybind only work when the revive gui is toggled off) -(config) Die_When_Timer_Ends has been removed. -(config) Damage_Source_Whitelist - Added ";genericKill" to the default list ``` **Fixes** ``` -All config lists should work with Configured (mod) now ``` # 1.20.1-4.8.5 **Changes** ``` -Fallen Pose Sleep can now rotate with camera -Time_left can now be set to 0 if you have Die_When_Timer_Ends set to false -Run_Death_Event_First is now false by default (less compatibility issues this way) ``` **Fixes** ``` -Corpse mod no longer deletes all of your items on self-destruct -Revive effects can now be hidden (again) ``` # 1.20.1-4.8.1 **Fixes** ``` -(Config) Kill_On_Fail works again ``` # 1.20.1-4.8.0 **Additions** ``` -(Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state -(Config) Can_Pick_Up_items - if fallen players can grab items ``` **Changes** ``` -FixCommand and ReviveCommand now accounts for multiple players -You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config ``` **Fixes** `-Revive effects can now be properly hidden` # 1.20.1-4.7.1 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 1.20.1-4.6.3 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled</pre></div> # 1.20.1-4.6.2 <div><pre><strong>Fixes</strong><br>-Should no longer crash if Reviver DCs<br>-Fallen keybinds should display correctly now</pre></div> # 1.20.1-4.6.1 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div> # 1.20.1-4.5.8 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.20.1-4.5.6 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.20.1-4.5.5 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.20.1-4.5.2 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.20.1-4.5.1 <div><pre><strong>Fixes</strong><br>-Category translation key</pre></div> # 1.20.1-4.5.0 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.20.1-4.4.10 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> # 1.20.1-4.4.7 <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> # 1.20.1-4.4.3 <div><pre><strong>Additions</strong><br>-Added easier way to publish mod to Modrinth and Curseforge<br><br><strong>Fixes</strong><br>-Gives proper credit to players that kill downed players</pre></div> # 1.20.1-4.4.1 <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> # 1.20.1-4.4.0 <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world<br>-en-us lang file now matches code changes for mod id</pre></div> # 1.20.1-4.3.0 <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div> # 1.20.1-4.2.1 **Additions** \-Added Revert\_Effects\_On\_Revive Config: Gain back potion effects you had before entering the fallen state **Changes** \- Effects are no longer constantly being removed while in the dying state **Fixes** \- Interact\_With\_Inventory config now properly limits inventory access \- Revive Penalty no longer shows when trying to kill a fallen player \- Dying in lava/fire no longer causes your armor to fully repair itself # 1.20.1-4.1.5 **Fixes** \-Turns off self-revive buttons when opening a screen **Changes** \-Sacrificial items now look for matching itemstacks instead of general items # 1.20.1-4.1.4 <div><pre><strong>Changes</strong><br>-Changed the license to LGPLv3<br><br><strong>Fixes<br></strong>-Penalty timer effect now displays the correct name<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state<br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div> # 1.20.1-4.1.0 <div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div> # 1.20.1-4.0.10 <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> # 1.20.1-4.0.9: <div><pre><strong>Changes</strong><br>-Ported from 1.19.2 to 1.20.1<br>-Now uses only Invocore to render things</pre></div>
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reviveme-1.19.2-3.15.1

3.15.1
23 авг. 2026 г.55Minecraft: 1.19.2forge
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# 1.19.2-3.15.1 **Fixes** ``` -Overkill correctly registers which damage sources are allowed now -Damage sources that are suppose to bypass fallen state work again ``` # 1.19.2-3.15.0 **Additions** ``` -Give up on the main self-revive screen by holding the sneak and rightOption keybinds OR just hold rightOption keybind if there is only 1 self revive option. -(config) Timer_Type - What happens when the timer ends, Targetable: Become targetable by mobs (does the opposite if Fallen_Is_Targetable is true), Death: Causes you to die, Revive: Uses self revive, if none left, uses player revive) -(config) Fallen_Damage_Scale In/Out - Percentage of damage a fallen player takes/deals -(config) Overkill_Amount - How much damage you have to take to be revived, 0 disables this feature, -1 is max health, Less than 1 is percentage. -(config) Overkill_Penalty_Percentage - Increases overkill cost each time you are revived, stacks additively. -(config) Overkill_Whitelist - What damage sources count towards overkill revive. Add "//" to make it a blacklist instead. Add ';Type;' to block/allow certain attackers. All types: ';NON_ENTITY;', ';NON_TEAM;', ';TEAM;', ';SELF;', ';MOB;', ';PLAYER;'. Type "/" to block/allow all damage sources -(config) Can_Toggle_GUI - If a fallen player can toggle the GUI on and off -(config) Fallen_Is_Targetable - If fallen players can be targeted by mobs (will do the opposite if timer hits 0) ``` **Changes** ``` -If self revive items is disabled, you can no longer open the Revive Item Screen. -(config) Allowed_Keybinds - Add ';' to make the keybind only work when the revive gui is toggled off) -(config) Die_When_Timer_Ends has been removed. ``` **Fixes** ``` -All config lists should work with Configured (mod) now ``` # 1.19.2-3.14.2 **Changes** ``` -Fallen Pose Sleep can now rotate with camera -Time_left can now be set to 0 if you have Die_When_Timer_Ends set to false -Run_Death_Event_First is now false by default (less compatibility issues this way) ``` **Fixes** ``` -Corpse mod no longer deletes all of your items on self-destruct -Revive effects can now be hidden (again) ``` # 1.19.2-3.14.1 **Fixes** ``` -(Config) Kill_On_Fail works again ``` # 1.19.2-3.14.0 **Additions** ``` -(Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state -(Config) Can_Pick_Up_items - if fallen players can grab items ``` **Changes** ``` -FixCommand and ReviveCommand now accounts for multiple players -You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config ``` **Fixes** `-Revive effects can now be properly hidden` # 1.19.2-3.13.1 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 1.19.2-3.12.1 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled</pre></div> # 1.19.2-3.12.0 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div> # 1.19.2-3.11.4 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.19.2-3.11.3 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.19.2-3.11.2 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.19.2-3.11.1 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.19.2-3.11.0 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.19.2-3.10.4 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.19.2-3.10.3: <div><div><pre>Fixes<br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div></div> ## 1.19.2-3.10.2: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> ## 1.19.2-3.10.1: <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world</pre></div> ## 1.19.2-3.9.1: <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div> ## 1.19.2-3.8.1: **Additions** \-Added Revert\_Effects\_On\_Revive Config: Gain back potion effects you had before entering the fallen state **Changes** \- Effects are no longer constantly being removed while in the dying state **Fixes** \- Interact\_With\_Inventory config now properly limits inventory access \- Revive Penalty no longer shows when trying to kill a fallen player \- Dying in lava/fire no longer causes your armor to fully repair itself <div><h2>1.19.2-3.7.4</h2><div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div><h2>1.19.2-3.7.3</h2><pre>Changes<br>-Changed the license to LGPLv3<br>Fixes<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre><h2>1.19.2-3.7.1</h2><div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.19.2-3.7.0</h2><div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div><h2>1.19.2-3.6.9</h2><div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div><h2>1.19.2-3.6.8</h2><div><pre><strong>Fixes</strong><br>-Removes max death time when time penalty reduction is set to -1</pre></div><h2>1.19.2-3.6.7:</h2><div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br>-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)<br>-Added can't kill yet message when PVP timer is enabled<br>-Now have the option to turn on inventory interaction while in the fallen state.<br><br><strong>Changes</strong><br>-Made the fall plate stuff smaller so you can see the player easier.<br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-Players now revive correctly all the time.<br>-Player will no longer get stuck dying constantly when the timer runs out<br>-Fixed Embeddium Extras incompatibility<br>-Right-Clicking on fallen players no longer causes the death timer to increas<br>-Last Damage Source no longer bypasses fallen state invulnerability<br>-Revive chance and Sacrificial item percentage config is now sent to the client<br>-Player can jump in all liquids when restricted to it while in the fallen state<br>-Food penalty type is now properly scaled<br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Penalty amounts when reviving a player is now accurately displayed<br>-No longer uses a client-only method for food<br>-No longer crashes if the person being a revived dies</pre></div><h2>1.19.2-3.5.1:</h2><div><pre><strong>Fixes</strong><br>- removed more ways to use modded keybinds while in the fallen state<br>- Config option to block access to the inventory should now only block players in the fallen state</pre></div><h2>1.19.2-3.5.0:</h2><div><pre><strong>Additions</strong><br>- Open inventory config enables/disables inventory opening while fallen<br>- Fallen XP Penalty config takes xp when you're put in the fallen state<br>- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect<br>- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction<br><br><strong>Changes</strong><br>- You are given the fallen penalty effect each time you are revived.<br>- You can now disable pvp actions when in fallen state<br><br><strong>Fixes</strong><br>- No longer eat while in the fallen state if you have an auto-feeder</pre></div><h2>1.19.2-3.4.3:</h2><div><pre><strong>Fixes</strong><br>- Revive screen goes away properly on completion<br>- Revive no longer cancels prematurely when reviving someone else</pre></div><h2>1.19.2-3.4.2:</h2><div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br><br></pre></div><h2>1.19.2-3.4.1:</h2><div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br>- When NONE is selected as the penalty type, the penalty requirement is no longer shown.</pre></div><p>&nbsp;</p><h2>1.19.2-3.4.0:</h2><div><pre><strong>Additions</strong><br> - You can now customize what effects the player has while downed.<br> - You can now disable movement and jumping<br> - You can disable the give up option<br> <br> <strong>Fixes</strong><br> - Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div><h2>1.19.2-3.3.0:</h2><p><strong>Changes</strong></p><div><pre>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- The fix command can now only be used if you have level 2 permissions</pre></div><p>&nbsp;</p><h2>1.19.2-3.2.1:</h2><p><strong>Fixes</strong></p><p>-Compact screen looks better<br>-Fallen penalty effect now has a texture<br>-Neutral mobs now forgive fallen players</p><p>&nbsp;</p><h2>1.19.2-3.2.0:</h2><div><strong>Additions</strong><br>-Can now block certain commands when downed<br>-Mouse added for simplicity<br>-Added compact version of fallen screen<br><br><strong>Fixes</strong><br>- Fix command will no longer refresh your item list if it's filled already<br>- Commands can now be used on server<br><br><strong>Changes</strong><br>-Can toggle self-revive on in multiplayer now<br>-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options.<br>-instantly die when you have no self-revive options left (only in singleplayer)<br>-Now fallen screens render above chat panel</div><p>&nbsp;</p><h2>1.19.2-3.1.3:</h2><p><strong>Additions</strong><br>- added fix command just in case you bug out.</p><p>&nbsp;</p><h2>1.19.2-3.1.2:</h2><p>&nbsp;</p><p><strong>Changes</strong><br>- Neutral mobs will now treat you as dead when you fall<br>- Couple rendering readjustments<br>- Increased default invulnerability time from 3 to 6 seconds</p><p><strong>Fixes</strong><br>- Can no longer use sacrifice items if you don't have any items to sacrifice<br>- Can now use chance when you have no items to sacrifice<br>- time left will show INF when it falls at or below 0</p><p>&nbsp;</p><h2>1.19.2-3.1.1:</h2><p><strong><br>Additions</strong><br>- Items are now a heal option<br>- There is now a reviveme command that you can use to revive someone<br>- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items</p><p><strong>Fixes</strong><br>- Debug window is no longer spammed by my mods ramblings</p><p>&nbsp;</p><h2>1.19.2-3.0.4:</h2><p>&nbsp;<br><strong>Fixes</strong><br>- You can now revive fallen people again</p><p>&nbsp;</p><h2>1.19.2-3.0.4:</h2><p>&nbsp;</p><p><strong>Changes</strong><br>- Ported to 1.19.2<br>- Fallen players now become invulnerable to stop mobs from targeting them.<br>- No longer messes with mob memories<br><strong>Fixes</strong><br>- You can no longer revive someone if you are downed while reviving someone else</p></div>
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reviveme-1.18.2-2.15.1

2.15.1
23 авг. 2026 г.57Minecraft: 1.18.2forge
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# 1.18.2-2.15.1 **Fixes** ``` -Overkill correctly registers which damage sources are allowed now -Damage sources that are suppose to bypass fallen state work again ``` # 1.18.2-2.15.0 **Additions** ``` -Give up on the main self-revive screen by holding the sneak and rightOption keybinds OR just hold rightOption keybind if there is only 1 self revive option. -(config) Timer_Type - What happens when the timer ends, Targetable: Become targetable by mobs (does the opposite if Fallen_Is_Targetable is true), Death: Causes you to die, Revive: Uses self revive, if none left, uses player revive) -(config) Fallen_Damage_Scale In/Out - Percentage of damage a fallen player takes/deals -(config) Overkill_Amount - How much damage you have to take to be revived, 0 disables this feature, -1 is max health, Less than 1 is percentage. -(config) Overkill_Penalty_Percentage - Increases overkill cost each time you are revived, stacks additively. -(config) Overkill_Whitelist - What damage sources count towards overkill revive. Add "//" to make it a blacklist instead. Add ';Type;' to block/allow certain attackers. All types: ';NON_ENTITY;', ';NON_TEAM;', ';TEAM;', ';SELF;', ';MOB;', ';PLAYER;'. Type "/" to block/allow all damage sources -(config) Can_Toggle_GUI - If a fallen player can toggle the GUI on and off -(config) Fallen_Is_Targetable - If fallen players can be targeted by mobs (will do the opposite if timer hits 0) ``` **Changes** ``` -If self revive items is disabled, you can no longer open the Revive Item Screen. -(config) Allowed_Keybinds - Add ';' to make the keybind only work when the revive gui is toggled off) -(config) Die_When_Timer_Ends has been removed. ``` **Fixes** ``` -All config lists should work with Configured (mod) now ``` # 1.18.2-2.14.2 **Changes** ``` -Fallen Pose Sleep can now rotate with camera -Time_left can now be set to 0 if you have Die_When_Timer_Ends set to false -Run_Death_Event_First is now false by default (less compatibility issues this way) ``` **Fixes** ``` -Corpse mod no longer deletes all of your items on self-destruct -Revive effects can now be hidden (again) ``` # 1.18.2-2.14.1 **Fixes** ``` -(Config) Kill_On_Fail works again ``` # 1.18.2-2.14.0 **Additions** ``` -(Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state -(Config) Can_Pick_Up_items - if fallen players can grab items ``` **Changes** ``` -FixCommand and ReviveCommand now accounts for multiple players -You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config ``` **Fixes** `-Revive effects can now be properly hidden` # 1.18.2-2.13.1 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 1.18.2-2.12.1 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled</pre></div> # 1.18.2-2.12.0 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div> # 1.18.2-2.11.5 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.18.2-2.11.4 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.18.2-2.11.3 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.18.2-2.11.2 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.18.2-2.11.1 <div><pre><strong>Changes<br></strong>-bed revive item explodes if used in the nether or end<br><strong>Fixes</strong><br>-Revive item command output is now blocked if Silence_Commands is true<br>-You can now change your selected item if you have no self-revives left<br>-The revive-items-example.json should now be properly updated<br>-clampLoop shouldn't infinitely loop anymore</pre></div> # 1.18.2-2.11.0 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.18.2-2.10.8 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.18.2-2.10.7: <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.18.2-2.10.6: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div>   ## 1.18.2-2.10.4: <div><pre><strong>Additions</strong><br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text</pre></div> ## 1.18.2-2.10.3: **Fixes** \-Now checks if NBT item data configs are empty when checking for item data \-Chance now kills you if you run out of revives whilst in a singleplayer world ##  1.18.2-2.10.2: **Fixes** \-Blocked more keybind methods whilst in the fallen state <div><h2>1.18.2-2.10.1:</h2><div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br><br><strong>fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data</pre></div><h2>1.18.2-2.9.1:</h2><div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div><h2>1.18.2-2.8.1:</h2><div><pre><strong>Additions</strong><br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br><strong>Changes</strong><br>- Effects are no longer constantly being removed while in the dying state<br><br><strong>Fixes</strong><br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre></div><h2>1.18.2-2.7.4:</h2><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre><h2>1.18.2-2.7.2:</h2><div><pre><strong>Changes<br>-</strong>Changed the license to LGPLv3<br><strong>Fixes</strong><br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre></div><h2>1.18.2-2.7.1:</h2><div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.18.2-2.7.0:</h2><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command and Regular chat messages from displaying through the config<br>-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div> ## 1.18.2-2.6.12: <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> ## 1.18.2-2.6.11: <div><pre><strong>Fixes</strong><br>-Removes max death time when time penalty reduction is set to -1</pre></div> ## 1.18.2-2.6.10: <div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br><br><strong>Changes</strong><br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Penalty amounts when reviving a player is now accurately displayed<br>-No longer uses a client-only method for food<br>-No longer crashes when a player that's being revived dies</pre></div> ## 1.18.2-2.6.9: **Additions** \-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep) \-Now have the option to turn on inventory interaction while in the fallen state. \-Added can't kill yet message when PVP timer is enabled **Changes** \-Made the fall plate stuff smaller so you can see the player easier. \-ReviveMe fix command removes The invulnerability previous versions gave the fallen player **Fixes** \-Players now revive correctly all the time. \-Player will no longer get stuck dying constantly when the timer runs out \-Fixed Embeddium Extras incompatibility \-Right-Clicking on fallen players no longer causes the death timer to increase \-Last Damage Source no longer bypasses fallen state \-Revive chance and Sacrificial item percentage config is now sent to the client \-Player can jump in all liquids when restricted to it while in the fallen state \-Food penalty type is now properly scaled ## 1.18.2-2.5.1: <div><pre><strong>Fixes</strong><br>- removed more ways to use modded keybinds while in the fallen state<br>- Config option to block access to the inventory should now only block players in the fallen state</pre></div> ## 1.18.2-2.5.0: <div><pre><strong>Additions</strong><br>- Open inventory config enables/disables inventory opening while fallen<br>- Fallen XP Penalty config takes xp when you're put in the fallen state<br>- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect<br>- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction<br><br><strong>Changes</strong><br>- You are given the fallen penalty effect each time you are revived.<br>- You can now disable pvp actions when in fallen state<br><br><strong>Fixes</strong><br>- No longer eat while in the fallen state if you have an auto-feeder</pre></div> ## 1.18.2-2.4.3: <div><pre><strong>Fixes</strong><br>- Revive screen goes away properly on completion<br>- Revive no longer cancels prematurely when reviving someone else</pre></div> ## 1.18.2-2.4.2: <div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br><br></pre></div> ## 1.18.2-2.4.1: <div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br>- When NONE is selected as the penalty type, the penalty requirement is no longer shown.<br><br></pre></div> ## 1.18.2-2.4.0: <div><pre><strong>Additions</strong><br> - You can now customize what effects the player has while downed.<br> - You can now disable movement and jumping<br> - You can disable the give up option<br> <br> <strong>Fixes</strong><br> - Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div> ## 1.18.2-2.3.0: **Changes** <div><pre>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- The fix command can now only be used if you have level 2 permissions<br><br></pre></div> ## 1.18.2-2.2.1: **Fixes** \- Compact screen looks better \- Fallen Penalty effect now has a texture   ## 1.18.2-2.2.0: **Additions** \-Can now block certain commands when downed \-Mouse added for simplicity \-Added compact version of fallen screen **Fixes** \- Fix command will no longer refresh your item list if it's filled already \- Commands can now be used on server **Changes** \-Can toggle self-revive on in multiplayer now \-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options. \-instantly die when you have no self-revive options left (only in singleplayer) \-Now fallen screens render above chat panel   ## 1.18.2-2.1.1:   **Additions** \- added fix command just in case.   ## 1.18.2-2.1.0:   **Additions** \- Items are now a heal option \- There is now a reviveme command that you can use to revive someone \- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items **Changes** \- Neutral mobs will now treat you as dead when you fall \- Couple rendering readjustments \- Increased default invulnerability time from 3 to 6 seconds **Fixes** \- Debug window is no longer spammed by my mods ramblings \- Can no longer use sacrifice items if you don't have any items to sacrifice \- Can now use chance when you have no items to sacrifice \- time left will show INF when it falls at or below 0   ## 1.18.2-2.0.4:   **Changes** \- Fallen players now become invulnerable to stop mobs from targeting them. \- No longer messes with mob memories **Fixes** \- You can no longer revive someone if you are downed while reviving someone else   ## 1.18.2-2.0.2:   **Changes** - Ported to 1.18.2 \- Optimized the removal of fallen players from mob memories \- Reduced the amount of seconds it takes to revive someone to 3 \- Reduced the amount of food needed to 10 **Fixes** \- Updated everything to use the newer version of Forge \- Food and XP penalty types work correctly now \- Item use no longer freaks out when reviving someone
release

Revive Me! - Player Revival Mod 1.18.1

1.18.1
23 авг. 2026 г.109Minecraft: 1.16.5forge
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# 1.16.5-1.18.1 **Fixes** ``` -Overkill correctly registers which damage sources are allowed now -Damage sources that are suppose to bypass fallen state work again ``` # 1.16.5-1.18.0 **Additions** ``` -Give up on the main self-revive screen by holding the sneak and rightOption keybinds OR just hold rightOption keybind if there is only 1 self revive option. -(config) Timer_Type - What happens when the timer ends, Targetable: Become targetable by mobs (does the opposite if Fallen_Is_Targetable is true), Death: Causes you to die, Revive: Uses self revive, if none left, uses player revive) -(config) Fallen_Damage_Scale In/Out - Percentage of damage a fallen player takes/deals -(config) Overkill_Amount - How much damage you have to take to be revived, 0 disables this feature, -1 is max health, Less than 1 is percentage. -(config) Overkill_Penalty_Percentage - Increases overkill cost each time you are revived, stacks additively. -(config) Overkill_Whitelist - What damage sources count towards overkill revive. Add "//" to make it a blacklist instead. Add ';Type;' to block/allow certain attackers. All types: ';NON_ENTITY;', ';NON_TEAM;', ';TEAM;', ';SELF;', ';MOB;', ';PLAYER;'. Type "/" to block/allow all damage sources -(config) Can_Toggle_GUI - If a fallen player can toggle the GUI on and off -(config) Fallen_Is_Targetable - If fallen players can be targeted by mobs (will do the opposite if timer hits 0) ``` **Changes** ``` -If self revive items is disabled, you can no longer open the Revive Item Screen. -(config) Allowed_Keybinds - Add ';' to make the keybind only work when the revive gui is toggled off) -(config) Die_When_Timer_Ends has been removed. ``` **Fixes** ``` -All config lists should work with Configured (mod) now ``` # 1.16.5-1.17.8 **Changes** ``` -Fallen Pose Sleep can now rotate with camera -Time_left can now be set to 0 if you have Die_When_Timer_Ends set to false -Run_Death_Event_First is now false by default (less compatibility issues this way) ``` **Fixes** ``` -Corpse mod no longer deletes all of your items on self-destruct -Revive effects can now be hidden (again) ``` # 1.16.5-1.17.7 **Fixes** ``` -(Config) Kill_On_Fail works again ``` # 1.16.5-1.17.6 **Additions** ``` -(Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state -(Config) Can_Pick_Up_items - if fallen players can grab items ``` **Changes** ``` -FixCommand and ReviveCommand now accounts for multiple players -You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config ``` **Fixes** `-Revive effects can now be properly hidden` # 1.16.5-1.17.1 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 1.16.5-1.16.1 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled</pre></div> # 1.16.5-1.16.0 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div> # 1.16.5-1.15.44 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.16.5-1.15.43 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.16.5-1.15.42 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.16.5-1.15.41 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.16.5-1.15.40 <div><div><pre><strong>Fixes</strong><br>-clampLoop shouldn't infinitely loop anymore</pre></div></div> # 1.16.5-1.15.39 <div><pre><strong>Changes<br></strong>-bed revive item explodes if used in the nether or end<br><strong>Fixes</strong><br>-Revive item command output is now blocked if Silence_Commands is true<br>-You can now change your selected item if you have no self-revives left<br>-The revive-items-example.json should now be properly updated</pre></div> # 1.16.5-1.15.36 <div><pre><strong>Changes</strong><br>-If Death Timer somehow ends up on a non-player, it will deal (10 * amp) damage<br><br><strong>Fixes</strong><br>-Give up screen should display the correct amount of seconds now</pre></div> # 1.16.5-1.15.35 <div><pre><strong>Changes</strong><br>-Nether Star Item: Moved lightning bolt up 3 blocks<br><br><strong>Fixes</strong><br>-Game shouldn't crash when changing to Revive item screen</pre></div> # 1.16.5-1.15.34 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.16.5-1.14.27 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.16.5-1.14.26: <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.16.5-1.14.25: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> ## 1.16.5-1.14.24: <div><pre><strong>Fixes</strong><br>-Hopefully stopped all blocked modded keybinds from being used whilst in the fallen state</pre></div> ## 1.16.5-1.14.22: <div><pre><strong>Additions</strong><br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text</pre></div> ## 1.16.5-1.14.21: <div><pre><strong>Additions</strong><br>-Added README.md<br><strong>Fixes</strong><br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world</pre></div> ## 1.16.5-1.14.19: <div><pre><strong>Fixes</strong><br>-Added null check for Item_Data and Penalty_Item_Data</pre></div> ## 1.16.5-1.14.18: <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br><br><strong>fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.</pre></div> ## 1.16.5-1.12.28: <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div>   ## 1.16.5-1.11.2 <div><div><pre>Additions<br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br>Changes<br>- Effects are no longer constantly being removed while in the dying state<br><br>Fixes<br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre></div></div> ## 1.16.5-1.10.17 <div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Changed the license to LGPLv3<br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div> ## 1.16.5-1.10.15 <div><pre><strong>Fixes</strong><br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre></div> ## 1.16.5-1.10.14 <div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div> ## 1.16.5-1.10.11 <div><pre><strong>Fixes</strong><br>-Corrected Invocore version in Mods.toml</pre></div> ## 1.16.5-1.10.10 <div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-reviveme command no longer sends 2 chat messages</pre></div> ## 1.16.5-1.7.0 **Additions** \-You can now stop Command/Regular chat messages from displaying through the config **Changes** \-Now a revive chat message is sent when you revive someone normally **Fixes** \-No longer displays the wrong number while dying if your world is old \-Food level now updates on CLIENT when used to revive someone ## 1.16.5-1.6.26: <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> ## 1.16.5-1.6.24: <div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br><br><strong>Changes</strong><br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Accurately displays penalty amount when reviving a player<br>-No longer uses a client-only method for food<br>-No longer crashes when a player being revived dies</pre></div> ## 1.16.5-1.6.16: <div><pre><strong>Fixes</strong><br>-Player can jump in all liquids when restricted to it while in the fallen state</pre></div> ## 1.16.5-1.6.15: <div><pre><strong>Additions</strong><br>-Ported the self-revive system from newer versions<br>-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)<br>-Now have the option to turn on inventory interaction while in the fallen state.<br>-Can now stop fallen players from typing in commands<br>-Can take XP levels when a player enters the fallen state<br>-Added can't kill yet message when PVP timer is enabled<br><br><strong>Changes</strong><br>-Made the fall plate stuff smaller so you can see the player easier.<br>-Fix command removes invulnerability set by previous versions.<br><br><strong>Fixes</strong><br>-Players now revive correctly all the time.<br>-Player will no longer get stuck dying constantly when the timer runs out<br>-Fixed Embeddium Extras incompatibility<br>-Right-Clicking on fallen players no longer causes the death timer to increase<br>-Last Damage Source no longer bypasses fallen state<br>-Revive chance and Sacrificial item percentage config is now sent to the client<br>-Properly stops the player jumping while in the fallen state if disabled<br>-Food penalty type is now properly scaled<br>-Server and Client configs are now synced</pre></div> ## 1.16.5-1.5.3: <div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br>- Attack fallen event now checks if the attacked entity is a player<br><br></pre></div> ## 1.16.5-1.5.2: <div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br><br></pre></div> ## 1.16.5-1.5.1: <div><pre><strong>Fixes</strong><br>- Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div> ## 1.16.5-1.5.0: <div><pre><strong>Additions</strong><br>- Added the Fix and Revive command. Fix reruns the code that puts you into the dying state, and revive instantly revives someone.<br><br><strong>Changes</strong><br>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- Removed old network test code and other stuff not a part of the mod<br><br><strong>Fixes</strong><br>-Ported new dying system to avoid scrubbing mob memories and breaking other mods.<br><br></pre></div> ## 1.16.5-1.4.0: **Additions** \- Being revived shows up for other players to see when a player is being revived \- Added more lang stuff   **Changes** \-Can't revive someone while crouching \-Changed the timer image to black \-Silenced most of the LOGGER debug comments \-Penalty amount is now saved as a Double rather than an Integer \-You now use the attack button to end yourself when fallen \-Screen zooms in the longer you hold the kill button (when fallen) \- Now uses code from Invocore (my code library)   **Fixes** \-Text rendering looks a tad better \-Food can no longer increase while fallen \-Stops fallen player from using an item once they become fallen \-Reviver can no longer use items while they are reviving someone   ## 1.16.5-1.2.2: **Additions** \- Displays a message in chat when a player is downed   **Fixes** \- Changing dimensions now sync cap data to clients properly ## 1.16.5-1.2.1: **Additions** \- You now have 3 seconds of invulnerability on revive   **Fixes** \- Mobs no longer target fallen players \- Client Capability syncing \- Fallen graphics render correctly now when the timer is disabled   ## 1.16.5-1.1.4: **Changes** \- When you switch to creative mode the revive timer will be canceled \- You can kill downed players by sneak-clicking them \- Timer can be set to 0 to disable it \- Default penalty is now 10 food instead of 10 health   **Fixes** \- Fixed green circle not rendering correctly for revive timer \- First Aid is now compatible with this mod \- Now works in a hardcore world \- When a player is revived the sync message is now sent to all players nearby instead of just the reviver and the revived \- Totem of Undying works now!
release

revive_me-26.1-7.2.2

7.2.2
17 июн. 2026 г.112Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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# 26.1-7.2.2 **Changes** ``` -Fallen Pose Sleep can now rotate with camera -Time_Left can now be set to 0 if you have Die_When_Timer_Ends set to false -Run_Death_Event_First is now false by default (less compatibility issues this way) ``` **Fixes** ``` -Corpse mod no longer deletes all of your items on self-destruct -Revive effects can now be hidden (again) -Setting Time_Left to -1 will no longer make you targetable ``` # 26.1-7.2.1 **Fixes** ``` -(Config) Kill_On_Fail works again ``` # 26.1-7.2.0 **Additions** ``` -(Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state -(Config) Can_Pick_Up_items - if fallen players can grab items ``` **Changes** ``` -FixCommand and ReviveCommand now accounts for multiple players -You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config ``` **Fixes** `-Revive effects can now be properly hidden` # 26.1-7.1.1 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 26.1-7.0.0 **Changes** `-Ported from Minecraft 1.21.11 to 26.1 (epic!)`
release

revive_me-1.21.11-6.2.3

6.2.3
17 июн. 2026 г.84Minecraft: 1.21.11neoforge
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# 1.21.11-6.2.3 **Changes** ``` -Fallen Pose Sleep can now rotate with camera -Time_Left can now be set to 0 if you have Die_When_Timer_Ends set to false -Run_Death_Event_First is now false by default (less compatibility issues this way) ``` **Fixes** ``` -Corpse mod no longer deletes all of your items on self-destruct -Revive effects can now be hidden (again) -Setting Time_Left to -1 will no longer make you targetable ``` # 1.21.11-6.2.1 **Fixes** ``` -(Config) Kill_On_Fail works again ``` # 1.21.11-6.2.0 **Additions** ``` -(Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state -(Config) Can_Pick_Up_items - if fallen players can grab items ``` **Changes** ``` -FixCommand and ReviveCommand now accounts for multiple players -You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config ``` **Fixes** `-Revive effects can now be properly hidden` # 1.21.11-6.1.1 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 1.21.11-6.0.13 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled</pre></div>
release

revive_me-1.21.1-5.9.2

5.9.2
16 июн. 2026 г.1,6 тыс.Minecraft: 1.21.1neoforge
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# 1.21.1-5.9.2 **Changes** ``` -Fallen Pose Sleep can now rotate with camera -Time_left can now be set to 0 if you have Die_When_Timer_Ends set to false -Run_Death_Event_First is now false by default (less compatibility issues this way) ``` **Fixes** ``` -Corpse mod no longer deletes all of your items on self-destruct -Revive effects can now be hidden (again) ``` # 1.21.1-5.9.1 **Fixes** ``` -(Config) Kill_On_Fail works again ``` # 1.21.1-5.9.0 **Additions** ``` -(Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state -(Config) Can_Pick_Up_items - if fallen players can grab items ``` **Changes** ``` -FixCommand and ReviveCommand now accounts for multiple players -You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config ``` **Fixes** `-Revive effects can now be properly hidden` # 1.21.1-5.8.1 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 1.21.1-5.7.14 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled<br>-Kill Revive effect should work now</pre></div> # 1.21.1-5.7.13 <div><pre><strong>Fixes</strong><br>-Should no longer crash if Reviver DCs<br>-Fallen keybinds should display correctly now</pre></div> # 1.21.1-5.7.12 <div><pre><strong>Fixes</strong><br>-Removed LOGGER spam from FallenTimerEvent class<br>-Crouch pose should work properly now<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div> # 1.21.1-5.7.11 <div><pre><strong>Changes</strong><br>-Simplified fallen pose, now bounding box and camera height will follow assigned pose.</pre></div> # 1.21.1-5.7.4 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions</pre></div> # 1.21.1-5.5.8 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.21.1-5.5.7 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.21.1-5.5.6 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity</pre></div> # 1.21.1-5.5.5 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.21.1-5.4.8 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.21.1-5.4.6 <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.21.1-5.4.5 <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world<br>-Now checks and prevents even more Keybind methods while in the fallen state<br>-Kill Revive now works properly<br>-Temp fix: Revived players should now be in the correct pose</pre></div> ## 1.21.1-5.3.1 <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore<br>-Config reloads correctly now</pre><h2>1.21.1-5.2.0</h2><pre><strong>Additions</strong><br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br><strong>Changes</strong><br>- Effects are no longer constantly being removed while in the dying state<br><br><strong>Fixes<br></strong>- Sacrificial items are now properly saved<br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre><h2>1.21.1-5.1.3</h2><div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div><h2>1.21.1-5.1.2</h2><div><pre><strong>Changes</strong><br>-Changed the license to LGPLv3<br><br><strong>Fixes</strong><br>-Penalty timer effect now displays the correct name<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state<br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.21.1-5.1.1</h2><div><pre><strong>Fixes</strong><br>-Gets rid of penalty when Fallen Effect expires<br>-Fallen plate renders correctly now</pre></div><h2>1.21.1-5.1.0</h2><div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div><h2>1.21.1-5.0.2</h2><div><pre><strong>Fixes</strong><br>-When a player leaves and rejoins, their damage source is no longer null<br>-No longer double kills a player when they are supposed to die</pre></div><h2>1.21.1-5.0.1</h2><div><pre><strong>Changes</strong><br>-Ported from Forge to Neoforge, and ported from 1.20.1</pre></div></div>
release

revive_me-1.20.1-4.8.5

4.8.5
16 июн. 2026 г.4,1 тыс.Minecraft: 1.20.1forge
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# 1.20.1-4.8.5 **Changes** ``` -Fallen Pose Sleep can now rotate with camera -Time_left can now be set to 0 if you have Die_When_Timer_Ends set to false -Run_Death_Event_First is now false by default (less compatibility issues this way) ``` **Fixes** ``` -Corpse mod no longer deletes all of your items on self-destruct -Revive effects can now be hidden (again) ``` # 1.20.1-4.8.1 **Fixes** ``` -(Config) Kill_On_Fail works again ``` # 1.20.1-4.8.0 **Additions** ``` -(Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state -(Config) Can_Pick_Up_items - if fallen players can grab items ``` **Changes** ``` -FixCommand and ReviveCommand now accounts for multiple players -You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config ``` **Fixes** `-Revive effects can now be properly hidden` # 1.20.1-4.7.1 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 1.20.1-4.6.3 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled</pre></div> # 1.20.1-4.6.2 <div><pre><strong>Fixes</strong><br>-Should no longer crash if Reviver DCs<br>-Fallen keybinds should display correctly now</pre></div> # 1.20.1-4.6.1 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div> # 1.20.1-4.5.8 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.20.1-4.5.6 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.20.1-4.5.5 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.20.1-4.5.2 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.20.1-4.5.1 <div><pre><strong>Fixes</strong><br>-Category translation key</pre></div> # 1.20.1-4.5.0 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.20.1-4.4.10 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> # 1.20.1-4.4.7 <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> # 1.20.1-4.4.3 <div><pre><strong>Additions</strong><br>-Added easier way to publish mod to Modrinth and Curseforge<br><br><strong>Fixes</strong><br>-Gives proper credit to players that kill downed players</pre></div> # 1.20.1-4.4.1 <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> # 1.20.1-4.4.0 <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world<br>-en-us lang file now matches code changes for mod id</pre></div> # 1.20.1-4.3.0 <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div> # 1.20.1-4.2.1 **Additions** \-Added Revert\_Effects\_On\_Revive Config: Gain back potion effects you had before entering the fallen state **Changes** \- Effects are no longer constantly being removed while in the dying state **Fixes** \- Interact\_With\_Inventory config now properly limits inventory access \- Revive Penalty no longer shows when trying to kill a fallen player \- Dying in lava/fire no longer causes your armor to fully repair itself # 1.20.1-4.1.5 **Fixes** \-Turns off self-revive buttons when opening a screen **Changes** \-Sacrificial items now look for matching itemstacks instead of general items # 1.20.1-4.1.4 <div><pre><strong>Changes</strong><br>-Changed the license to LGPLv3<br><br><strong>Fixes<br></strong>-Penalty timer effect now displays the correct name<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state<br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div> # 1.20.1-4.1.0 <div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div> # 1.20.1-4.0.10 <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> # 1.20.1-4.0.9: <div><pre><strong>Changes</strong><br>-Ported from 1.19.2 to 1.20.1<br>-Now uses only Invocore to render things</pre></div>
release

reviveme-1.19.2-3.14.2

3.14.2
16 июн. 2026 г.149Minecraft: 1.19.2forge
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# 1.19.2-3.14.2 **Changes** ``` -Fallen Pose Sleep can now rotate with camera -Time_left can now be set to 0 if you have Die_When_Timer_Ends set to false -Run_Death_Event_First is now false by default (less compatibility issues this way) ``` **Fixes** ``` -Corpse mod no longer deletes all of your items on self-destruct -Revive effects can now be hidden (again) ``` # 1.19.2-3.14.1 **Fixes** ``` -(Config) Kill_On_Fail works again ``` # 1.19.2-3.14.0 **Additions** ``` -(Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state -(Config) Can_Pick_Up_items - if fallen players can grab items ``` **Changes** ``` -FixCommand and ReviveCommand now accounts for multiple players -You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config ``` **Fixes** `-Revive effects can now be properly hidden` # 1.19.2-3.13.1 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 1.19.2-3.12.1 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled</pre></div> # 1.19.2-3.12.0 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div> # 1.19.2-3.11.4 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.19.2-3.11.3 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.19.2-3.11.2 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.19.2-3.11.1 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.19.2-3.11.0 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.19.2-3.10.4 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.19.2-3.10.3: <div><div><pre>Fixes<br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div></div> ## 1.19.2-3.10.2: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> ## 1.19.2-3.10.1: <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world</pre></div> ## 1.19.2-3.9.1: <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div> ## 1.19.2-3.8.1: **Additions** \-Added Revert\_Effects\_On\_Revive Config: Gain back potion effects you had before entering the fallen state **Changes** \- Effects are no longer constantly being removed while in the dying state **Fixes** \- Interact\_With\_Inventory config now properly limits inventory access \- Revive Penalty no longer shows when trying to kill a fallen player \- Dying in lava/fire no longer causes your armor to fully repair itself <div><h2>1.19.2-3.7.4</h2><div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div><h2>1.19.2-3.7.3</h2><pre>Changes<br>-Changed the license to LGPLv3<br>Fixes<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre><h2>1.19.2-3.7.1</h2><div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.19.2-3.7.0</h2><div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div><h2>1.19.2-3.6.9</h2><div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div><h2>1.19.2-3.6.8</h2><div><pre><strong>Fixes</strong><br>-Removes max death time when time penalty reduction is set to -1</pre></div><h2>1.19.2-3.6.7:</h2><div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br>-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)<br>-Added can't kill yet message when PVP timer is enabled<br>-Now have the option to turn on inventory interaction while in the fallen state.<br><br><strong>Changes</strong><br>-Made the fall plate stuff smaller so you can see the player easier.<br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-Players now revive correctly all the time.<br>-Player will no longer get stuck dying constantly when the timer runs out<br>-Fixed Embeddium Extras incompatibility<br>-Right-Clicking on fallen players no longer causes the death timer to increas<br>-Last Damage Source no longer bypasses fallen state invulnerability<br>-Revive chance and Sacrificial item percentage config is now sent to the client<br>-Player can jump in all liquids when restricted to it while in the fallen state<br>-Food penalty type is now properly scaled<br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Penalty amounts when reviving a player is now accurately displayed<br>-No longer uses a client-only method for food<br>-No longer crashes if the person being a revived dies</pre></div><h2>1.19.2-3.5.1:</h2><div><pre><strong>Fixes</strong><br>- removed more ways to use modded keybinds while in the fallen state<br>- Config option to block access to the inventory should now only block players in the fallen state</pre></div><h2>1.19.2-3.5.0:</h2><div><pre><strong>Additions</strong><br>- Open inventory config enables/disables inventory opening while fallen<br>- Fallen XP Penalty config takes xp when you're put in the fallen state<br>- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect<br>- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction<br><br><strong>Changes</strong><br>- You are given the fallen penalty effect each time you are revived.<br>- You can now disable pvp actions when in fallen state<br><br><strong>Fixes</strong><br>- No longer eat while in the fallen state if you have an auto-feeder</pre></div><h2>1.19.2-3.4.3:</h2><div><pre><strong>Fixes</strong><br>- Revive screen goes away properly on completion<br>- Revive no longer cancels prematurely when reviving someone else</pre></div><h2>1.19.2-3.4.2:</h2><div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br><br></pre></div><h2>1.19.2-3.4.1:</h2><div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br>- When NONE is selected as the penalty type, the penalty requirement is no longer shown.</pre></div><p>&nbsp;</p><h2>1.19.2-3.4.0:</h2><div><pre><strong>Additions</strong><br> - You can now customize what effects the player has while downed.<br> - You can now disable movement and jumping<br> - You can disable the give up option<br> <br> <strong>Fixes</strong><br> - Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div><h2>1.19.2-3.3.0:</h2><p><strong>Changes</strong></p><div><pre>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- The fix command can now only be used if you have level 2 permissions</pre></div><p>&nbsp;</p><h2>1.19.2-3.2.1:</h2><p><strong>Fixes</strong></p><p>-Compact screen looks better<br>-Fallen penalty effect now has a texture<br>-Neutral mobs now forgive fallen players</p><p>&nbsp;</p><h2>1.19.2-3.2.0:</h2><div><strong>Additions</strong><br>-Can now block certain commands when downed<br>-Mouse added for simplicity<br>-Added compact version of fallen screen<br><br><strong>Fixes</strong><br>- Fix command will no longer refresh your item list if it's filled already<br>- Commands can now be used on server<br><br><strong>Changes</strong><br>-Can toggle self-revive on in multiplayer now<br>-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options.<br>-instantly die when you have no self-revive options left (only in singleplayer)<br>-Now fallen screens render above chat panel</div><p>&nbsp;</p><h2>1.19.2-3.1.3:</h2><p><strong>Additions</strong><br>- added fix command just in case you bug out.</p><p>&nbsp;</p><h2>1.19.2-3.1.2:</h2><p>&nbsp;</p><p><strong>Changes</strong><br>- Neutral mobs will now treat you as dead when you fall<br>- Couple rendering readjustments<br>- Increased default invulnerability time from 3 to 6 seconds</p><p><strong>Fixes</strong><br>- Can no longer use sacrifice items if you don't have any items to sacrifice<br>- Can now use chance when you have no items to sacrifice<br>- time left will show INF when it falls at or below 0</p><p>&nbsp;</p><h2>1.19.2-3.1.1:</h2><p><strong><br>Additions</strong><br>- Items are now a heal option<br>- There is now a reviveme command that you can use to revive someone<br>- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items</p><p><strong>Fixes</strong><br>- Debug window is no longer spammed by my mods ramblings</p><p>&nbsp;</p><h2>1.19.2-3.0.4:</h2><p>&nbsp;<br><strong>Fixes</strong><br>- You can now revive fallen people again</p><p>&nbsp;</p><h2>1.19.2-3.0.4:</h2><p>&nbsp;</p><p><strong>Changes</strong><br>- Ported to 1.19.2<br>- Fallen players now become invulnerable to stop mobs from targeting them.<br>- No longer messes with mob memories<br><strong>Fixes</strong><br>- You can no longer revive someone if you are downed while reviving someone else</p></div>
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reviveme-1.18.2-2.14.2

2.14.2
16 июн. 2026 г.140Minecraft: 1.18.2forge
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# 1.18.2-2.14.2 **Changes** ``` -Fallen Pose Sleep can now rotate with camera -Time_left can now be set to 0 if you have Die_When_Timer_Ends set to false -Run_Death_Event_First is now false by default (less compatibility issues this way) ``` **Fixes** ``` -Corpse mod no longer deletes all of your items on self-destruct -Revive effects can now be hidden (again) ``` # 1.18.2-2.14.1 **Fixes** ``` -(Config) Kill_On_Fail works again ``` # 1.18.2-2.14.0 **Additions** ``` -(Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state -(Config) Can_Pick_Up_items - if fallen players can grab items ``` **Changes** ``` -FixCommand and ReviveCommand now accounts for multiple players -You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config ``` **Fixes** `-Revive effects can now be properly hidden` # 1.18.2-2.13.1 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 1.18.2-2.12.1 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled</pre></div> # 1.18.2-2.12.0 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div> # 1.18.2-2.11.5 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.18.2-2.11.4 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.18.2-2.11.3 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.18.2-2.11.2 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.18.2-2.11.1 <div><pre><strong>Changes<br></strong>-bed revive item explodes if used in the nether or end<br><strong>Fixes</strong><br>-Revive item command output is now blocked if Silence_Commands is true<br>-You can now change your selected item if you have no self-revives left<br>-The revive-items-example.json should now be properly updated<br>-clampLoop shouldn't infinitely loop anymore</pre></div> # 1.18.2-2.11.0 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.18.2-2.10.8 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.18.2-2.10.7: <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.18.2-2.10.6: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div>   ## 1.18.2-2.10.4: <div><pre><strong>Additions</strong><br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text</pre></div> ## 1.18.2-2.10.3: **Fixes** \-Now checks if NBT item data configs are empty when checking for item data \-Chance now kills you if you run out of revives whilst in a singleplayer world ##  1.18.2-2.10.2: **Fixes** \-Blocked more keybind methods whilst in the fallen state <div><h2>1.18.2-2.10.1:</h2><div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br><br><strong>fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data</pre></div><h2>1.18.2-2.9.1:</h2><div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div><h2>1.18.2-2.8.1:</h2><div><pre><strong>Additions</strong><br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br><strong>Changes</strong><br>- Effects are no longer constantly being removed while in the dying state<br><br><strong>Fixes</strong><br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre></div><h2>1.18.2-2.7.4:</h2><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre><h2>1.18.2-2.7.2:</h2><div><pre><strong>Changes<br>-</strong>Changed the license to LGPLv3<br><strong>Fixes</strong><br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre></div><h2>1.18.2-2.7.1:</h2><div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.18.2-2.7.0:</h2><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command and Regular chat messages from displaying through the config<br>-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div> ## 1.18.2-2.6.12: <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> ## 1.18.2-2.6.11: <div><pre><strong>Fixes</strong><br>-Removes max death time when time penalty reduction is set to -1</pre></div> ## 1.18.2-2.6.10: <div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br><br><strong>Changes</strong><br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Penalty amounts when reviving a player is now accurately displayed<br>-No longer uses a client-only method for food<br>-No longer crashes when a player that's being revived dies</pre></div> ## 1.18.2-2.6.9: **Additions** \-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep) \-Now have the option to turn on inventory interaction while in the fallen state. \-Added can't kill yet message when PVP timer is enabled **Changes** \-Made the fall plate stuff smaller so you can see the player easier. \-ReviveMe fix command removes The invulnerability previous versions gave the fallen player **Fixes** \-Players now revive correctly all the time. \-Player will no longer get stuck dying constantly when the timer runs out \-Fixed Embeddium Extras incompatibility \-Right-Clicking on fallen players no longer causes the death timer to increase \-Last Damage Source no longer bypasses fallen state \-Revive chance and Sacrificial item percentage config is now sent to the client \-Player can jump in all liquids when restricted to it while in the fallen state \-Food penalty type is now properly scaled ## 1.18.2-2.5.1: <div><pre><strong>Fixes</strong><br>- removed more ways to use modded keybinds while in the fallen state<br>- Config option to block access to the inventory should now only block players in the fallen state</pre></div> ## 1.18.2-2.5.0: <div><pre><strong>Additions</strong><br>- Open inventory config enables/disables inventory opening while fallen<br>- Fallen XP Penalty config takes xp when you're put in the fallen state<br>- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect<br>- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction<br><br><strong>Changes</strong><br>- You are given the fallen penalty effect each time you are revived.<br>- You can now disable pvp actions when in fallen state<br><br><strong>Fixes</strong><br>- No longer eat while in the fallen state if you have an auto-feeder</pre></div> ## 1.18.2-2.4.3: <div><pre><strong>Fixes</strong><br>- Revive screen goes away properly on completion<br>- Revive no longer cancels prematurely when reviving someone else</pre></div> ## 1.18.2-2.4.2: <div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br><br></pre></div> ## 1.18.2-2.4.1: <div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br>- When NONE is selected as the penalty type, the penalty requirement is no longer shown.<br><br></pre></div> ## 1.18.2-2.4.0: <div><pre><strong>Additions</strong><br> - You can now customize what effects the player has while downed.<br> - You can now disable movement and jumping<br> - You can disable the give up option<br> <br> <strong>Fixes</strong><br> - Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div> ## 1.18.2-2.3.0: **Changes** <div><pre>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- The fix command can now only be used if you have level 2 permissions<br><br></pre></div> ## 1.18.2-2.2.1: **Fixes** \- Compact screen looks better \- Fallen Penalty effect now has a texture   ## 1.18.2-2.2.0: **Additions** \-Can now block certain commands when downed \-Mouse added for simplicity \-Added compact version of fallen screen **Fixes** \- Fix command will no longer refresh your item list if it's filled already \- Commands can now be used on server **Changes** \-Can toggle self-revive on in multiplayer now \-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options. \-instantly die when you have no self-revive options left (only in singleplayer) \-Now fallen screens render above chat panel   ## 1.18.2-2.1.1:   **Additions** \- added fix command just in case.   ## 1.18.2-2.1.0:   **Additions** \- Items are now a heal option \- There is now a reviveme command that you can use to revive someone \- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items **Changes** \- Neutral mobs will now treat you as dead when you fall \- Couple rendering readjustments \- Increased default invulnerability time from 3 to 6 seconds **Fixes** \- Debug window is no longer spammed by my mods ramblings \- Can no longer use sacrifice items if you don't have any items to sacrifice \- Can now use chance when you have no items to sacrifice \- time left will show INF when it falls at or below 0   ## 1.18.2-2.0.4:   **Changes** \- Fallen players now become invulnerable to stop mobs from targeting them. \- No longer messes with mob memories **Fixes** \- You can no longer revive someone if you are downed while reviving someone else   ## 1.18.2-2.0.2:   **Changes** - Ported to 1.18.2 \- Optimized the removal of fallen players from mob memories \- Reduced the amount of seconds it takes to revive someone to 3 \- Reduced the amount of food needed to 10 **Fixes** \- Updated everything to use the newer version of Forge \- Food and XP penalty types work correctly now \- Item use no longer freaks out when reviving someone
release

reviveme-1.16.5-1.17.8

1.17.8
16 июн. 2026 г.150Minecraft: 1.16.5forge
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# 1.16.5-1.17.8 **Changes** ``` -Fallen Pose Sleep can now rotate with camera -Time_left can now be set to 0 if you have Die_When_Timer_Ends set to false -Run_Death_Event_First is now false by default (less compatibility issues this way) ``` **Fixes** ``` -Corpse mod no longer deletes all of your items on self-destruct -Revive effects can now be hidden (again) ``` # 1.16.5-1.17.7 **Fixes** ``` -(Config) Kill_On_Fail works again ``` # 1.16.5-1.17.6 **Additions** ``` -(Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state -(Config) Can_Pick_Up_items - if fallen players can grab items ``` **Changes** ``` -FixCommand and ReviveCommand now accounts for multiple players -You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config ``` **Fixes** `-Revive effects can now be properly hidden` # 1.16.5-1.17.1 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 1.16.5-1.16.1 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled</pre></div> # 1.16.5-1.16.0 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div> # 1.16.5-1.15.44 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.16.5-1.15.43 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.16.5-1.15.42 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.16.5-1.15.41 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.16.5-1.15.40 <div><div><pre><strong>Fixes</strong><br>-clampLoop shouldn't infinitely loop anymore</pre></div></div> # 1.16.5-1.15.39 <div><pre><strong>Changes<br></strong>-bed revive item explodes if used in the nether or end<br><strong>Fixes</strong><br>-Revive item command output is now blocked if Silence_Commands is true<br>-You can now change your selected item if you have no self-revives left<br>-The revive-items-example.json should now be properly updated</pre></div> # 1.16.5-1.15.36 <div><pre><strong>Changes</strong><br>-If Death Timer somehow ends up on a non-player, it will deal (10 * amp) damage<br><br><strong>Fixes</strong><br>-Give up screen should display the correct amount of seconds now</pre></div> # 1.16.5-1.15.35 <div><pre><strong>Changes</strong><br>-Nether Star Item: Moved lightning bolt up 3 blocks<br><br><strong>Fixes</strong><br>-Game shouldn't crash when changing to Revive item screen</pre></div> # 1.16.5-1.15.34 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.16.5-1.14.27 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.16.5-1.14.26: <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.16.5-1.14.25: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> ## 1.16.5-1.14.24: <div><pre><strong>Fixes</strong><br>-Hopefully stopped all blocked modded keybinds from being used whilst in the fallen state</pre></div> ## 1.16.5-1.14.22: <div><pre><strong>Additions</strong><br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text</pre></div> ## 1.16.5-1.14.21: <div><pre><strong>Additions</strong><br>-Added README.md<br><strong>Fixes</strong><br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world</pre></div> ## 1.16.5-1.14.19: <div><pre><strong>Fixes</strong><br>-Added null check for Item_Data and Penalty_Item_Data</pre></div> ## 1.16.5-1.14.18: <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br><br><strong>fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.</pre></div> ## 1.16.5-1.12.28: <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div>   ## 1.16.5-1.11.2 <div><div><pre>Additions<br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br>Changes<br>- Effects are no longer constantly being removed while in the dying state<br><br>Fixes<br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre></div></div> ## 1.16.5-1.10.17 <div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Changed the license to LGPLv3<br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div> ## 1.16.5-1.10.15 <div><pre><strong>Fixes</strong><br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre></div> ## 1.16.5-1.10.14 <div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div> ## 1.16.5-1.10.11 <div><pre><strong>Fixes</strong><br>-Corrected Invocore version in Mods.toml</pre></div> ## 1.16.5-1.10.10 <div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-reviveme command no longer sends 2 chat messages</pre></div> ## 1.16.5-1.7.0 **Additions** \-You can now stop Command/Regular chat messages from displaying through the config **Changes** \-Now a revive chat message is sent when you revive someone normally **Fixes** \-No longer displays the wrong number while dying if your world is old \-Food level now updates on CLIENT when used to revive someone ## 1.16.5-1.6.26: <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> ## 1.16.5-1.6.24: <div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br><br><strong>Changes</strong><br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Accurately displays penalty amount when reviving a player<br>-No longer uses a client-only method for food<br>-No longer crashes when a player being revived dies</pre></div> ## 1.16.5-1.6.16: <div><pre><strong>Fixes</strong><br>-Player can jump in all liquids when restricted to it while in the fallen state</pre></div> ## 1.16.5-1.6.15: <div><pre><strong>Additions</strong><br>-Ported the self-revive system from newer versions<br>-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)<br>-Now have the option to turn on inventory interaction while in the fallen state.<br>-Can now stop fallen players from typing in commands<br>-Can take XP levels when a player enters the fallen state<br>-Added can't kill yet message when PVP timer is enabled<br><br><strong>Changes</strong><br>-Made the fall plate stuff smaller so you can see the player easier.<br>-Fix command removes invulnerability set by previous versions.<br><br><strong>Fixes</strong><br>-Players now revive correctly all the time.<br>-Player will no longer get stuck dying constantly when the timer runs out<br>-Fixed Embeddium Extras incompatibility<br>-Right-Clicking on fallen players no longer causes the death timer to increase<br>-Last Damage Source no longer bypasses fallen state<br>-Revive chance and Sacrificial item percentage config is now sent to the client<br>-Properly stops the player jumping while in the fallen state if disabled<br>-Food penalty type is now properly scaled<br>-Server and Client configs are now synced</pre></div> ## 1.16.5-1.5.3: <div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br>- Attack fallen event now checks if the attacked entity is a player<br><br></pre></div> ## 1.16.5-1.5.2: <div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br><br></pre></div> ## 1.16.5-1.5.1: <div><pre><strong>Fixes</strong><br>- Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div> ## 1.16.5-1.5.0: <div><pre><strong>Additions</strong><br>- Added the Fix and Revive command. Fix reruns the code that puts you into the dying state, and revive instantly revives someone.<br><br><strong>Changes</strong><br>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- Removed old network test code and other stuff not a part of the mod<br><br><strong>Fixes</strong><br>-Ported new dying system to avoid scrubbing mob memories and breaking other mods.<br><br></pre></div> ## 1.16.5-1.4.0: **Additions** \- Being revived shows up for other players to see when a player is being revived \- Added more lang stuff   **Changes** \-Can't revive someone while crouching \-Changed the timer image to black \-Silenced most of the LOGGER debug comments \-Penalty amount is now saved as a Double rather than an Integer \-You now use the attack button to end yourself when fallen \-Screen zooms in the longer you hold the kill button (when fallen) \- Now uses code from Invocore (my code library)   **Fixes** \-Text rendering looks a tad better \-Food can no longer increase while fallen \-Stops fallen player from using an item once they become fallen \-Reviver can no longer use items while they are reviving someone   ## 1.16.5-1.2.2: **Additions** \- Displays a message in chat when a player is downed   **Fixes** \- Changing dimensions now sync cap data to clients properly ## 1.16.5-1.2.1: **Additions** \- You now have 3 seconds of invulnerability on revive   **Fixes** \- Mobs no longer target fallen players \- Client Capability syncing \- Fallen graphics render correctly now when the timer is disabled   ## 1.16.5-1.1.4: **Changes** \- When you switch to creative mode the revive timer will be canceled \- You can kill downed players by sneak-clicking them \- Timer can be set to 0 to disable it \- Default penalty is now 10 food instead of 10 health   **Fixes** \- Fixed green circle not rendering correctly for revive timer \- First Aid is now compatible with this mod \- Now works in a hardcore world \- When a player is revived the sync message is now sent to all players nearby instead of just the reviver and the revived \- Totem of Undying works now!
release

revive_me-26.1-7.2.1

7.2.1
20 мая 2026 г.64Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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# 26.1-7.2.1 **Fixes** ``` -(Config) Kill_On_Fail works again ``` # 26.1-7.2.0 **Additions** ``` -(Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state -(Config) Can_Pick_Up_items - if fallen players can grab items ``` **Changes** ``` -FixCommand and ReviveCommand now accounts for multiple players -You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config ``` **Fixes** `-Revive effects can now be properly hidden` # 26.1-7.1.1 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 26.1-7.0.0 **Changes** `-Ported from Minecraft 1.21.11 to 26.1 (epic!)`
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revive_me-1.21.11-6.2.1

6.2.1
20 мая 2026 г.50Minecraft: 1.21.11neoforge
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# 1.21.11-6.2.1 **Fixes** ``` -(Config) Kill_On_Fail works again ``` # 1.21.11-6.2.0 **Additions** ``` -(Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state -(Config) Can_Pick_Up_items - if fallen players can grab items ``` **Changes** ``` -FixCommand and ReviveCommand now accounts for multiple players -You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config ``` **Fixes** `-Revive effects can now be properly hidden` # 1.21.11-6.1.1 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 1.21.11-6.0.13 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled</pre></div>
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revive_me-1.21.1-5.9.1

5.9.1
20 мая 2026 г.2,2 тыс.Minecraft: 1.21.1neoforge
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# 1.21.1-5.9.1 **Fixes** ``` -(Config) Kill_On_Fail works again ``` # 1.21.1-5.9.0 **Additions** ``` -(Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state -(Config) Can_Pick_Up_items - if fallen players can grab items ``` **Changes** ``` -FixCommand and ReviveCommand now accounts for multiple players -You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config ``` **Fixes** `-Revive effects can now be properly hidden` # 1.21.1-5.8.1 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 1.21.1-5.7.14 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled<br>-Kill Revive effect should work now</pre></div> # 1.21.1-5.7.13 <div><pre><strong>Fixes</strong><br>-Should no longer crash if Reviver DCs<br>-Fallen keybinds should display correctly now</pre></div> # 1.21.1-5.7.12 <div><pre><strong>Fixes</strong><br>-Removed LOGGER spam from FallenTimerEvent class<br>-Crouch pose should work properly now<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div> # 1.21.1-5.7.11 <div><pre><strong>Changes</strong><br>-Simplified fallen pose, now bounding box and camera height will follow assigned pose.</pre></div> # 1.21.1-5.7.4 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions</pre></div> # 1.21.1-5.5.8 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.21.1-5.5.7 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.21.1-5.5.6 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity</pre></div> # 1.21.1-5.5.5 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.21.1-5.4.8 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.21.1-5.4.6 <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.21.1-5.4.5 <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world<br>-Now checks and prevents even more Keybind methods while in the fallen state<br>-Kill Revive now works properly<br>-Temp fix: Revived players should now be in the correct pose</pre></div> ## 1.21.1-5.3.1 <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore<br>-Config reloads correctly now</pre><h2>1.21.1-5.2.0</h2><pre><strong>Additions</strong><br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br><strong>Changes</strong><br>- Effects are no longer constantly being removed while in the dying state<br><br><strong>Fixes<br></strong>- Sacrificial items are now properly saved<br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre><h2>1.21.1-5.1.3</h2><div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div><h2>1.21.1-5.1.2</h2><div><pre><strong>Changes</strong><br>-Changed the license to LGPLv3<br><br><strong>Fixes</strong><br>-Penalty timer effect now displays the correct name<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state<br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.21.1-5.1.1</h2><div><pre><strong>Fixes</strong><br>-Gets rid of penalty when Fallen Effect expires<br>-Fallen plate renders correctly now</pre></div><h2>1.21.1-5.1.0</h2><div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div><h2>1.21.1-5.0.2</h2><div><pre><strong>Fixes</strong><br>-When a player leaves and rejoins, their damage source is no longer null<br>-No longer double kills a player when they are supposed to die</pre></div><h2>1.21.1-5.0.1</h2><div><pre><strong>Changes</strong><br>-Ported from Forge to Neoforge, and ported from 1.20.1</pre></div></div>
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revive_me-1.20.1-4.8.1

4.8.1
20 мая 2026 г.1,2 тыс.Minecraft: 1.20.1forge
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# 1.20.1-4.8.1 **Fixes** ``` -(Config) Kill_On_Fail works again ``` # 1.20.1-4.8.0 **Additions** ``` -(Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state -(Config) Can_Pick_Up_items - if fallen players can grab items ``` **Changes** ``` -FixCommand and ReviveCommand now accounts for multiple players -You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config ``` **Fixes** `-Revive effects can now be properly hidden` # 1.20.1-4.7.1 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 1.20.1-4.6.3 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled</pre></div> # 1.20.1-4.6.2 <div><pre><strong>Fixes</strong><br>-Should no longer crash if Reviver DCs<br>-Fallen keybinds should display correctly now</pre></div> # 1.20.1-4.6.1 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div> # 1.20.1-4.5.8 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.20.1-4.5.6 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.20.1-4.5.5 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.20.1-4.5.2 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.20.1-4.5.1 <div><pre><strong>Fixes</strong><br>-Category translation key</pre></div> # 1.20.1-4.5.0 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.20.1-4.4.10 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> # 1.20.1-4.4.7 <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> # 1.20.1-4.4.3 <div><pre><strong>Additions</strong><br>-Added easier way to publish mod to Modrinth and Curseforge<br><br><strong>Fixes</strong><br>-Gives proper credit to players that kill downed players</pre></div> # 1.20.1-4.4.1 <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> # 1.20.1-4.4.0 <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world<br>-en-us lang file now matches code changes for mod id</pre></div> # 1.20.1-4.3.0 <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div> # 1.20.1-4.2.1 **Additions** \-Added Revert\_Effects\_On\_Revive Config: Gain back potion effects you had before entering the fallen state **Changes** \- Effects are no longer constantly being removed while in the dying state **Fixes** \- Interact\_With\_Inventory config now properly limits inventory access \- Revive Penalty no longer shows when trying to kill a fallen player \- Dying in lava/fire no longer causes your armor to fully repair itself # 1.20.1-4.1.5 **Fixes** \-Turns off self-revive buttons when opening a screen **Changes** \-Sacrificial items now look for matching itemstacks instead of general items # 1.20.1-4.1.4 <div><pre><strong>Changes</strong><br>-Changed the license to LGPLv3<br><br><strong>Fixes<br></strong>-Penalty timer effect now displays the correct name<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state<br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div> # 1.20.1-4.1.0 <div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div> # 1.20.1-4.0.10 <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> # 1.20.1-4.0.9: <div><pre><strong>Changes</strong><br>-Ported from 1.19.2 to 1.20.1<br>-Now uses only Invocore to render things</pre></div>
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reviveme-1.19.2-3.14.1

3.14.1
20 мая 2026 г.59Minecraft: 1.19.2forge
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# 1.19.2-3.14.1 **Fixes** ``` -(Config) Kill_On_Fail works again ``` # 1.19.2-3.14.0 **Additions** ``` -(Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state -(Config) Can_Pick_Up_items - if fallen players can grab items ``` **Changes** ``` -FixCommand and ReviveCommand now accounts for multiple players -You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config ``` **Fixes** `-Revive effects can now be properly hidden` # 1.19.2-3.13.1 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 1.19.2-3.12.1 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled</pre></div> # 1.19.2-3.12.0 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div> # 1.19.2-3.11.4 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.19.2-3.11.3 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.19.2-3.11.2 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.19.2-3.11.1 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.19.2-3.11.0 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.19.2-3.10.4 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.19.2-3.10.3: <div><div><pre>Fixes<br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div></div> ## 1.19.2-3.10.2: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> ## 1.19.2-3.10.1: <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world</pre></div> ## 1.19.2-3.9.1: <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div> ## 1.19.2-3.8.1: **Additions** \-Added Revert\_Effects\_On\_Revive Config: Gain back potion effects you had before entering the fallen state **Changes** \- Effects are no longer constantly being removed while in the dying state **Fixes** \- Interact\_With\_Inventory config now properly limits inventory access \- Revive Penalty no longer shows when trying to kill a fallen player \- Dying in lava/fire no longer causes your armor to fully repair itself <div><h2>1.19.2-3.7.4</h2><div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div><h2>1.19.2-3.7.3</h2><pre>Changes<br>-Changed the license to LGPLv3<br>Fixes<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre><h2>1.19.2-3.7.1</h2><div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.19.2-3.7.0</h2><div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div><h2>1.19.2-3.6.9</h2><div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div><h2>1.19.2-3.6.8</h2><div><pre><strong>Fixes</strong><br>-Removes max death time when time penalty reduction is set to -1</pre></div><h2>1.19.2-3.6.7:</h2><div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br>-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)<br>-Added can't kill yet message when PVP timer is enabled<br>-Now have the option to turn on inventory interaction while in the fallen state.<br><br><strong>Changes</strong><br>-Made the fall plate stuff smaller so you can see the player easier.<br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-Players now revive correctly all the time.<br>-Player will no longer get stuck dying constantly when the timer runs out<br>-Fixed Embeddium Extras incompatibility<br>-Right-Clicking on fallen players no longer causes the death timer to increas<br>-Last Damage Source no longer bypasses fallen state invulnerability<br>-Revive chance and Sacrificial item percentage config is now sent to the client<br>-Player can jump in all liquids when restricted to it while in the fallen state<br>-Food penalty type is now properly scaled<br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Penalty amounts when reviving a player is now accurately displayed<br>-No longer uses a client-only method for food<br>-No longer crashes if the person being a revived dies</pre></div><h2>1.19.2-3.5.1:</h2><div><pre><strong>Fixes</strong><br>- removed more ways to use modded keybinds while in the fallen state<br>- Config option to block access to the inventory should now only block players in the fallen state</pre></div><h2>1.19.2-3.5.0:</h2><div><pre><strong>Additions</strong><br>- Open inventory config enables/disables inventory opening while fallen<br>- Fallen XP Penalty config takes xp when you're put in the fallen state<br>- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect<br>- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction<br><br><strong>Changes</strong><br>- You are given the fallen penalty effect each time you are revived.<br>- You can now disable pvp actions when in fallen state<br><br><strong>Fixes</strong><br>- No longer eat while in the fallen state if you have an auto-feeder</pre></div><h2>1.19.2-3.4.3:</h2><div><pre><strong>Fixes</strong><br>- Revive screen goes away properly on completion<br>- Revive no longer cancels prematurely when reviving someone else</pre></div><h2>1.19.2-3.4.2:</h2><div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br><br></pre></div><h2>1.19.2-3.4.1:</h2><div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br>- When NONE is selected as the penalty type, the penalty requirement is no longer shown.</pre></div><p>&nbsp;</p><h2>1.19.2-3.4.0:</h2><div><pre><strong>Additions</strong><br> - You can now customize what effects the player has while downed.<br> - You can now disable movement and jumping<br> - You can disable the give up option<br> <br> <strong>Fixes</strong><br> - Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div><h2>1.19.2-3.3.0:</h2><p><strong>Changes</strong></p><div><pre>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- The fix command can now only be used if you have level 2 permissions</pre></div><p>&nbsp;</p><h2>1.19.2-3.2.1:</h2><p><strong>Fixes</strong></p><p>-Compact screen looks better<br>-Fallen penalty effect now has a texture<br>-Neutral mobs now forgive fallen players</p><p>&nbsp;</p><h2>1.19.2-3.2.0:</h2><div><strong>Additions</strong><br>-Can now block certain commands when downed<br>-Mouse added for simplicity<br>-Added compact version of fallen screen<br><br><strong>Fixes</strong><br>- Fix command will no longer refresh your item list if it's filled already<br>- Commands can now be used on server<br><br><strong>Changes</strong><br>-Can toggle self-revive on in multiplayer now<br>-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options.<br>-instantly die when you have no self-revive options left (only in singleplayer)<br>-Now fallen screens render above chat panel</div><p>&nbsp;</p><h2>1.19.2-3.1.3:</h2><p><strong>Additions</strong><br>- added fix command just in case you bug out.</p><p>&nbsp;</p><h2>1.19.2-3.1.2:</h2><p>&nbsp;</p><p><strong>Changes</strong><br>- Neutral mobs will now treat you as dead when you fall<br>- Couple rendering readjustments<br>- Increased default invulnerability time from 3 to 6 seconds</p><p><strong>Fixes</strong><br>- Can no longer use sacrifice items if you don't have any items to sacrifice<br>- Can now use chance when you have no items to sacrifice<br>- time left will show INF when it falls at or below 0</p><p>&nbsp;</p><h2>1.19.2-3.1.1:</h2><p><strong><br>Additions</strong><br>- Items are now a heal option<br>- There is now a reviveme command that you can use to revive someone<br>- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items</p><p><strong>Fixes</strong><br>- Debug window is no longer spammed by my mods ramblings</p><p>&nbsp;</p><h2>1.19.2-3.0.4:</h2><p>&nbsp;<br><strong>Fixes</strong><br>- You can now revive fallen people again</p><p>&nbsp;</p><h2>1.19.2-3.0.4:</h2><p>&nbsp;</p><p><strong>Changes</strong><br>- Ported to 1.19.2<br>- Fallen players now become invulnerable to stop mobs from targeting them.<br>- No longer messes with mob memories<br><strong>Fixes</strong><br>- You can no longer revive someone if you are downed while reviving someone else</p></div>
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reviveme-1.18.2-2.14.1

2.14.1
20 мая 2026 г.50Minecraft: 1.18.2forge
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# 1.18.2-2.14.1 **Fixes** ``` -(Config) Kill_On_Fail works again ``` # 1.18.2-2.14.0 **Additions** ``` -(Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state -(Config) Can_Pick_Up_items - if fallen players can grab items ``` **Changes** ``` -FixCommand and ReviveCommand now accounts for multiple players -You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config ``` **Fixes** `-Revive effects can now be properly hidden` # 1.18.2-2.13.1 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 1.18.2-2.12.1 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled</pre></div> # 1.18.2-2.12.0 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div> # 1.18.2-2.11.5 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.18.2-2.11.4 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.18.2-2.11.3 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.18.2-2.11.2 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.18.2-2.11.1 <div><pre><strong>Changes<br></strong>-bed revive item explodes if used in the nether or end<br><strong>Fixes</strong><br>-Revive item command output is now blocked if Silence_Commands is true<br>-You can now change your selected item if you have no self-revives left<br>-The revive-items-example.json should now be properly updated<br>-clampLoop shouldn't infinitely loop anymore</pre></div> # 1.18.2-2.11.0 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.18.2-2.10.8 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.18.2-2.10.7: <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.18.2-2.10.6: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div>   ## 1.18.2-2.10.4: <div><pre><strong>Additions</strong><br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text</pre></div> ## 1.18.2-2.10.3: **Fixes** \-Now checks if NBT item data configs are empty when checking for item data \-Chance now kills you if you run out of revives whilst in a singleplayer world ##  1.18.2-2.10.2: **Fixes** \-Blocked more keybind methods whilst in the fallen state <div><h2>1.18.2-2.10.1:</h2><div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br><br><strong>fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data</pre></div><h2>1.18.2-2.9.1:</h2><div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div><h2>1.18.2-2.8.1:</h2><div><pre><strong>Additions</strong><br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br><strong>Changes</strong><br>- Effects are no longer constantly being removed while in the dying state<br><br><strong>Fixes</strong><br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre></div><h2>1.18.2-2.7.4:</h2><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre><h2>1.18.2-2.7.2:</h2><div><pre><strong>Changes<br>-</strong>Changed the license to LGPLv3<br><strong>Fixes</strong><br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre></div><h2>1.18.2-2.7.1:</h2><div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.18.2-2.7.0:</h2><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command and Regular chat messages from displaying through the config<br>-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div> ## 1.18.2-2.6.12: <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> ## 1.18.2-2.6.11: <div><pre><strong>Fixes</strong><br>-Removes max death time when time penalty reduction is set to -1</pre></div> ## 1.18.2-2.6.10: <div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br><br><strong>Changes</strong><br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Penalty amounts when reviving a player is now accurately displayed<br>-No longer uses a client-only method for food<br>-No longer crashes when a player that's being revived dies</pre></div> ## 1.18.2-2.6.9: **Additions** \-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep) \-Now have the option to turn on inventory interaction while in the fallen state. \-Added can't kill yet message when PVP timer is enabled **Changes** \-Made the fall plate stuff smaller so you can see the player easier. \-ReviveMe fix command removes The invulnerability previous versions gave the fallen player **Fixes** \-Players now revive correctly all the time. \-Player will no longer get stuck dying constantly when the timer runs out \-Fixed Embeddium Extras incompatibility \-Right-Clicking on fallen players no longer causes the death timer to increase \-Last Damage Source no longer bypasses fallen state \-Revive chance and Sacrificial item percentage config is now sent to the client \-Player can jump in all liquids when restricted to it while in the fallen state \-Food penalty type is now properly scaled ## 1.18.2-2.5.1: <div><pre><strong>Fixes</strong><br>- removed more ways to use modded keybinds while in the fallen state<br>- Config option to block access to the inventory should now only block players in the fallen state</pre></div> ## 1.18.2-2.5.0: <div><pre><strong>Additions</strong><br>- Open inventory config enables/disables inventory opening while fallen<br>- Fallen XP Penalty config takes xp when you're put in the fallen state<br>- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect<br>- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction<br><br><strong>Changes</strong><br>- You are given the fallen penalty effect each time you are revived.<br>- You can now disable pvp actions when in fallen state<br><br><strong>Fixes</strong><br>- No longer eat while in the fallen state if you have an auto-feeder</pre></div> ## 1.18.2-2.4.3: <div><pre><strong>Fixes</strong><br>- Revive screen goes away properly on completion<br>- Revive no longer cancels prematurely when reviving someone else</pre></div> ## 1.18.2-2.4.2: <div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br><br></pre></div> ## 1.18.2-2.4.1: <div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br>- When NONE is selected as the penalty type, the penalty requirement is no longer shown.<br><br></pre></div> ## 1.18.2-2.4.0: <div><pre><strong>Additions</strong><br> - You can now customize what effects the player has while downed.<br> - You can now disable movement and jumping<br> - You can disable the give up option<br> <br> <strong>Fixes</strong><br> - Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div> ## 1.18.2-2.3.0: **Changes** <div><pre>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- The fix command can now only be used if you have level 2 permissions<br><br></pre></div> ## 1.18.2-2.2.1: **Fixes** \- Compact screen looks better \- Fallen Penalty effect now has a texture   ## 1.18.2-2.2.0: **Additions** \-Can now block certain commands when downed \-Mouse added for simplicity \-Added compact version of fallen screen **Fixes** \- Fix command will no longer refresh your item list if it's filled already \- Commands can now be used on server **Changes** \-Can toggle self-revive on in multiplayer now \-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options. \-instantly die when you have no self-revive options left (only in singleplayer) \-Now fallen screens render above chat panel   ## 1.18.2-2.1.1:   **Additions** \- added fix command just in case.   ## 1.18.2-2.1.0:   **Additions** \- Items are now a heal option \- There is now a reviveme command that you can use to revive someone \- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items **Changes** \- Neutral mobs will now treat you as dead when you fall \- Couple rendering readjustments \- Increased default invulnerability time from 3 to 6 seconds **Fixes** \- Debug window is no longer spammed by my mods ramblings \- Can no longer use sacrifice items if you don't have any items to sacrifice \- Can now use chance when you have no items to sacrifice \- time left will show INF when it falls at or below 0   ## 1.18.2-2.0.4:   **Changes** \- Fallen players now become invulnerable to stop mobs from targeting them. \- No longer messes with mob memories **Fixes** \- You can no longer revive someone if you are downed while reviving someone else   ## 1.18.2-2.0.2:   **Changes** - Ported to 1.18.2 \- Optimized the removal of fallen players from mob memories \- Reduced the amount of seconds it takes to revive someone to 3 \- Reduced the amount of food needed to 10 **Fixes** \- Updated everything to use the newer version of Forge \- Food and XP penalty types work correctly now \- Item use no longer freaks out when reviving someone
release

reviveme-1.16.5-1.17.7

1.17.7
20 мая 2026 г.46Minecraft: 1.16.5forge
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# 1.16.5-1.17.7 **Fixes** ``` -(Config) Kill_On_Fail works again ``` # 1.16.5-1.17.6 **Additions** ``` -(Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state -(Config) Can_Pick_Up_items - if fallen players can grab items ``` **Changes** ``` -FixCommand and ReviveCommand now accounts for multiple players -You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config ``` **Fixes** `-Revive effects can now be properly hidden` # 1.16.5-1.17.1 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 1.16.5-1.16.1 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled</pre></div> # 1.16.5-1.16.0 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div> # 1.16.5-1.15.44 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.16.5-1.15.43 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.16.5-1.15.42 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.16.5-1.15.41 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.16.5-1.15.40 <div><div><pre><strong>Fixes</strong><br>-clampLoop shouldn't infinitely loop anymore</pre></div></div> # 1.16.5-1.15.39 <div><pre><strong>Changes<br></strong>-bed revive item explodes if used in the nether or end<br><strong>Fixes</strong><br>-Revive item command output is now blocked if Silence_Commands is true<br>-You can now change your selected item if you have no self-revives left<br>-The revive-items-example.json should now be properly updated</pre></div> # 1.16.5-1.15.36 <div><pre><strong>Changes</strong><br>-If Death Timer somehow ends up on a non-player, it will deal (10 * amp) damage<br><br><strong>Fixes</strong><br>-Give up screen should display the correct amount of seconds now</pre></div> # 1.16.5-1.15.35 <div><pre><strong>Changes</strong><br>-Nether Star Item: Moved lightning bolt up 3 blocks<br><br><strong>Fixes</strong><br>-Game shouldn't crash when changing to Revive item screen</pre></div> # 1.16.5-1.15.34 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.16.5-1.14.27 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.16.5-1.14.26: <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.16.5-1.14.25: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> ## 1.16.5-1.14.24: <div><pre><strong>Fixes</strong><br>-Hopefully stopped all blocked modded keybinds from being used whilst in the fallen state</pre></div> ## 1.16.5-1.14.22: <div><pre><strong>Additions</strong><br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text</pre></div> ## 1.16.5-1.14.21: <div><pre><strong>Additions</strong><br>-Added README.md<br><strong>Fixes</strong><br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world</pre></div> ## 1.16.5-1.14.19: <div><pre><strong>Fixes</strong><br>-Added null check for Item_Data and Penalty_Item_Data</pre></div> ## 1.16.5-1.14.18: <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br><br><strong>fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.</pre></div> ## 1.16.5-1.12.28: <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div>   ## 1.16.5-1.11.2 <div><div><pre>Additions<br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br>Changes<br>- Effects are no longer constantly being removed while in the dying state<br><br>Fixes<br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre></div></div> ## 1.16.5-1.10.17 <div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Changed the license to LGPLv3<br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div> ## 1.16.5-1.10.15 <div><pre><strong>Fixes</strong><br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre></div> ## 1.16.5-1.10.14 <div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div> ## 1.16.5-1.10.11 <div><pre><strong>Fixes</strong><br>-Corrected Invocore version in Mods.toml</pre></div> ## 1.16.5-1.10.10 <div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-reviveme command no longer sends 2 chat messages</pre></div> ## 1.16.5-1.7.0 **Additions** \-You can now stop Command/Regular chat messages from displaying through the config **Changes** \-Now a revive chat message is sent when you revive someone normally **Fixes** \-No longer displays the wrong number while dying if your world is old \-Food level now updates on CLIENT when used to revive someone ## 1.16.5-1.6.26: <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> ## 1.16.5-1.6.24: <div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br><br><strong>Changes</strong><br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Accurately displays penalty amount when reviving a player<br>-No longer uses a client-only method for food<br>-No longer crashes when a player being revived dies</pre></div> ## 1.16.5-1.6.16: <div><pre><strong>Fixes</strong><br>-Player can jump in all liquids when restricted to it while in the fallen state</pre></div> ## 1.16.5-1.6.15: <div><pre><strong>Additions</strong><br>-Ported the self-revive system from newer versions<br>-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)<br>-Now have the option to turn on inventory interaction while in the fallen state.<br>-Can now stop fallen players from typing in commands<br>-Can take XP levels when a player enters the fallen state<br>-Added can't kill yet message when PVP timer is enabled<br><br><strong>Changes</strong><br>-Made the fall plate stuff smaller so you can see the player easier.<br>-Fix command removes invulnerability set by previous versions.<br><br><strong>Fixes</strong><br>-Players now revive correctly all the time.<br>-Player will no longer get stuck dying constantly when the timer runs out<br>-Fixed Embeddium Extras incompatibility<br>-Right-Clicking on fallen players no longer causes the death timer to increase<br>-Last Damage Source no longer bypasses fallen state<br>-Revive chance and Sacrificial item percentage config is now sent to the client<br>-Properly stops the player jumping while in the fallen state if disabled<br>-Food penalty type is now properly scaled<br>-Server and Client configs are now synced</pre></div> ## 1.16.5-1.5.3: <div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br>- Attack fallen event now checks if the attacked entity is a player<br><br></pre></div> ## 1.16.5-1.5.2: <div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br><br></pre></div> ## 1.16.5-1.5.1: <div><pre><strong>Fixes</strong><br>- Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div> ## 1.16.5-1.5.0: <div><pre><strong>Additions</strong><br>- Added the Fix and Revive command. Fix reruns the code that puts you into the dying state, and revive instantly revives someone.<br><br><strong>Changes</strong><br>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- Removed old network test code and other stuff not a part of the mod<br><br><strong>Fixes</strong><br>-Ported new dying system to avoid scrubbing mob memories and breaking other mods.<br><br></pre></div> ## 1.16.5-1.4.0: **Additions** \- Being revived shows up for other players to see when a player is being revived \- Added more lang stuff   **Changes** \-Can't revive someone while crouching \-Changed the timer image to black \-Silenced most of the LOGGER debug comments \-Penalty amount is now saved as a Double rather than an Integer \-You now use the attack button to end yourself when fallen \-Screen zooms in the longer you hold the kill button (when fallen) \- Now uses code from Invocore (my code library)   **Fixes** \-Text rendering looks a tad better \-Food can no longer increase while fallen \-Stops fallen player from using an item once they become fallen \-Reviver can no longer use items while they are reviving someone   ## 1.16.5-1.2.2: **Additions** \- Displays a message in chat when a player is downed   **Fixes** \- Changing dimensions now sync cap data to clients properly ## 1.16.5-1.2.1: **Additions** \- You now have 3 seconds of invulnerability on revive   **Fixes** \- Mobs no longer target fallen players \- Client Capability syncing \- Fallen graphics render correctly now when the timer is disabled   ## 1.16.5-1.1.4: **Changes** \- When you switch to creative mode the revive timer will be canceled \- You can kill downed players by sneak-clicking them \- Timer can be set to 0 to disable it \- Default penalty is now 10 food instead of 10 health   **Fixes** \- Fixed green circle not rendering correctly for revive timer \- First Aid is now compatible with this mod \- Now works in a hardcore world \- When a player is revived the sync message is now sent to all players nearby instead of just the reviver and the revived \- Totem of Undying works now!
release

revive_me-26.1-7.2.0

7.2.0
19 мая 2026 г.20Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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# 26.1-7.2.0 **Additions** ``` -(Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state -(Config) Can_Pick_Up_items - if fallen players can grab items ``` **Changes** ``` -FixCommand and ReviveCommand now accounts for multiple players -You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config ``` **Fixes** `-Revive effects can now be properly hidden` # 26.1-7.1.1 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 26.1-7.0.0 **Changes** `-Ported from Minecraft 1.21.11 to 26.1 (epic!)`
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revive_me-1.21.11-6.2.0

6.2.0
19 мая 2026 г.29Minecraft: 1.21.11neoforge
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# 1.21.11-6.2.0 **Additions** ``` -(Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state -(Config) Can_Pick_Up_items - if fallen players can grab items ``` **Changes** ``` -FixCommand and ReviveCommand now accounts for multiple players -You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config ``` **Fixes** `-Revive effects can now be properly hidden` # 1.21.11-6.1.1 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 1.21.11-6.0.13 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled</pre></div>
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revive_me-1.21.1-5.9.0

5.9.0
19 мая 2026 г.44Minecraft: 1.21.1neoforge
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# 1.21.1-5.9.0 **Additions** ``` -(Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state -(Config) Can_Pick_Up_items - if fallen players can grab items ``` **Changes** ``` -FixCommand and ReviveCommand now accounts for multiple players -You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config ``` **Fixes** `-Revive effects can now be properly hidden` # 1.21.1-5.8.1 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 1.21.1-5.7.14 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled<br>-Kill Revive effect should work now</pre></div> # 1.21.1-5.7.13 <div><pre><strong>Fixes</strong><br>-Should no longer crash if Reviver DCs<br>-Fallen keybinds should display correctly now</pre></div> # 1.21.1-5.7.12 <div><pre><strong>Fixes</strong><br>-Removed LOGGER spam from FallenTimerEvent class<br>-Crouch pose should work properly now<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div> # 1.21.1-5.7.11 <div><pre><strong>Changes</strong><br>-Simplified fallen pose, now bounding box and camera height will follow assigned pose.</pre></div> # 1.21.1-5.7.4 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions</pre></div> # 1.21.1-5.5.8 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.21.1-5.5.7 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.21.1-5.5.6 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity</pre></div> # 1.21.1-5.5.5 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.21.1-5.4.8 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.21.1-5.4.6 <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.21.1-5.4.5 <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world<br>-Now checks and prevents even more Keybind methods while in the fallen state<br>-Kill Revive now works properly<br>-Temp fix: Revived players should now be in the correct pose</pre></div> ## 1.21.1-5.3.1 <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore<br>-Config reloads correctly now</pre><h2>1.21.1-5.2.0</h2><pre><strong>Additions</strong><br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br><strong>Changes</strong><br>- Effects are no longer constantly being removed while in the dying state<br><br><strong>Fixes<br></strong>- Sacrificial items are now properly saved<br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre><h2>1.21.1-5.1.3</h2><div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div><h2>1.21.1-5.1.2</h2><div><pre><strong>Changes</strong><br>-Changed the license to LGPLv3<br><br><strong>Fixes</strong><br>-Penalty timer effect now displays the correct name<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state<br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.21.1-5.1.1</h2><div><pre><strong>Fixes</strong><br>-Gets rid of penalty when Fallen Effect expires<br>-Fallen plate renders correctly now</pre></div><h2>1.21.1-5.1.0</h2><div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div><h2>1.21.1-5.0.2</h2><div><pre><strong>Fixes</strong><br>-When a player leaves and rejoins, their damage source is no longer null<br>-No longer double kills a player when they are supposed to die</pre></div><h2>1.21.1-5.0.1</h2><div><pre><strong>Changes</strong><br>-Ported from Forge to Neoforge, and ported from 1.20.1</pre></div></div>
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revive_me-1.20.1-4.8.0

4.8.0
19 мая 2026 г.76Minecraft: 1.20.1forge
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# 1.20.1-4.8.0 **Additions** ``` -(Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state -(Config) Can_Pick_Up_items - if fallen players can grab items ``` **Changes** ``` -FixCommand and ReviveCommand now accounts for multiple players -You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config ``` **Fixes** `-Revive effects can now be properly hidden` # 1.20.1-4.7.1 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 1.20.1-4.6.3 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled</pre></div> # 1.20.1-4.6.2 <div><pre><strong>Fixes</strong><br>-Should no longer crash if Reviver DCs<br>-Fallen keybinds should display correctly now</pre></div> # 1.20.1-4.6.1 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div> # 1.20.1-4.5.8 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.20.1-4.5.6 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.20.1-4.5.5 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.20.1-4.5.2 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.20.1-4.5.1 <div><pre><strong>Fixes</strong><br>-Category translation key</pre></div> # 1.20.1-4.5.0 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.20.1-4.4.10 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> # 1.20.1-4.4.7 <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> # 1.20.1-4.4.3 <div><pre><strong>Additions</strong><br>-Added easier way to publish mod to Modrinth and Curseforge<br><br><strong>Fixes</strong><br>-Gives proper credit to players that kill downed players</pre></div> # 1.20.1-4.4.1 <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> # 1.20.1-4.4.0 <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world<br>-en-us lang file now matches code changes for mod id</pre></div> # 1.20.1-4.3.0 <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div> # 1.20.1-4.2.1 **Additions** \-Added Revert\_Effects\_On\_Revive Config: Gain back potion effects you had before entering the fallen state **Changes** \- Effects are no longer constantly being removed while in the dying state **Fixes** \- Interact\_With\_Inventory config now properly limits inventory access \- Revive Penalty no longer shows when trying to kill a fallen player \- Dying in lava/fire no longer causes your armor to fully repair itself # 1.20.1-4.1.5 **Fixes** \-Turns off self-revive buttons when opening a screen **Changes** \-Sacrificial items now look for matching itemstacks instead of general items # 1.20.1-4.1.4 <div><pre><strong>Changes</strong><br>-Changed the license to LGPLv3<br><br><strong>Fixes<br></strong>-Penalty timer effect now displays the correct name<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state<br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div> # 1.20.1-4.1.0 <div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div> # 1.20.1-4.0.10 <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> # 1.20.1-4.0.9: <div><pre><strong>Changes</strong><br>-Ported from 1.19.2 to 1.20.1<br>-Now uses only Invocore to render things</pre></div>
release

reviveme-1.19.2-3.14.0

3.14.0
19 мая 2026 г.30Minecraft: 1.19.2forge
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# 1.19.2-3.14.0 **Additions** ``` -(Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state -(Config) Can_Pick_Up_items - if fallen players can grab items ``` **Changes** ``` -FixCommand and ReviveCommand now accounts for multiple players -You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config ``` **Fixes** `-Revive effects can now be properly hidden` # 1.19.2-3.13.1 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 1.19.2-3.12.1 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled</pre></div> # 1.19.2-3.12.0 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div> # 1.19.2-3.11.4 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.19.2-3.11.3 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.19.2-3.11.2 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.19.2-3.11.1 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.19.2-3.11.0 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.19.2-3.10.4 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.19.2-3.10.3: <div><div><pre>Fixes<br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div></div> ## 1.19.2-3.10.2: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> ## 1.19.2-3.10.1: <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world</pre></div> ## 1.19.2-3.9.1: <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div> ## 1.19.2-3.8.1: **Additions** \-Added Revert\_Effects\_On\_Revive Config: Gain back potion effects you had before entering the fallen state **Changes** \- Effects are no longer constantly being removed while in the dying state **Fixes** \- Interact\_With\_Inventory config now properly limits inventory access \- Revive Penalty no longer shows when trying to kill a fallen player \- Dying in lava/fire no longer causes your armor to fully repair itself <div><h2>1.19.2-3.7.4</h2><div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div><h2>1.19.2-3.7.3</h2><pre>Changes<br>-Changed the license to LGPLv3<br>Fixes<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre><h2>1.19.2-3.7.1</h2><div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.19.2-3.7.0</h2><div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div><h2>1.19.2-3.6.9</h2><div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div><h2>1.19.2-3.6.8</h2><div><pre><strong>Fixes</strong><br>-Removes max death time when time penalty reduction is set to -1</pre></div><h2>1.19.2-3.6.7:</h2><div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br>-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)<br>-Added can't kill yet message when PVP timer is enabled<br>-Now have the option to turn on inventory interaction while in the fallen state.<br><br><strong>Changes</strong><br>-Made the fall plate stuff smaller so you can see the player easier.<br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-Players now revive correctly all the time.<br>-Player will no longer get stuck dying constantly when the timer runs out<br>-Fixed Embeddium Extras incompatibility<br>-Right-Clicking on fallen players no longer causes the death timer to increas<br>-Last Damage Source no longer bypasses fallen state invulnerability<br>-Revive chance and Sacrificial item percentage config is now sent to the client<br>-Player can jump in all liquids when restricted to it while in the fallen state<br>-Food penalty type is now properly scaled<br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Penalty amounts when reviving a player is now accurately displayed<br>-No longer uses a client-only method for food<br>-No longer crashes if the person being a revived dies</pre></div><h2>1.19.2-3.5.1:</h2><div><pre><strong>Fixes</strong><br>- removed more ways to use modded keybinds while in the fallen state<br>- Config option to block access to the inventory should now only block players in the fallen state</pre></div><h2>1.19.2-3.5.0:</h2><div><pre><strong>Additions</strong><br>- Open inventory config enables/disables inventory opening while fallen<br>- Fallen XP Penalty config takes xp when you're put in the fallen state<br>- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect<br>- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction<br><br><strong>Changes</strong><br>- You are given the fallen penalty effect each time you are revived.<br>- You can now disable pvp actions when in fallen state<br><br><strong>Fixes</strong><br>- No longer eat while in the fallen state if you have an auto-feeder</pre></div><h2>1.19.2-3.4.3:</h2><div><pre><strong>Fixes</strong><br>- Revive screen goes away properly on completion<br>- Revive no longer cancels prematurely when reviving someone else</pre></div><h2>1.19.2-3.4.2:</h2><div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br><br></pre></div><h2>1.19.2-3.4.1:</h2><div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br>- When NONE is selected as the penalty type, the penalty requirement is no longer shown.</pre></div><p>&nbsp;</p><h2>1.19.2-3.4.0:</h2><div><pre><strong>Additions</strong><br> - You can now customize what effects the player has while downed.<br> - You can now disable movement and jumping<br> - You can disable the give up option<br> <br> <strong>Fixes</strong><br> - Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div><h2>1.19.2-3.3.0:</h2><p><strong>Changes</strong></p><div><pre>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- The fix command can now only be used if you have level 2 permissions</pre></div><p>&nbsp;</p><h2>1.19.2-3.2.1:</h2><p><strong>Fixes</strong></p><p>-Compact screen looks better<br>-Fallen penalty effect now has a texture<br>-Neutral mobs now forgive fallen players</p><p>&nbsp;</p><h2>1.19.2-3.2.0:</h2><div><strong>Additions</strong><br>-Can now block certain commands when downed<br>-Mouse added for simplicity<br>-Added compact version of fallen screen<br><br><strong>Fixes</strong><br>- Fix command will no longer refresh your item list if it's filled already<br>- Commands can now be used on server<br><br><strong>Changes</strong><br>-Can toggle self-revive on in multiplayer now<br>-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options.<br>-instantly die when you have no self-revive options left (only in singleplayer)<br>-Now fallen screens render above chat panel</div><p>&nbsp;</p><h2>1.19.2-3.1.3:</h2><p><strong>Additions</strong><br>- added fix command just in case you bug out.</p><p>&nbsp;</p><h2>1.19.2-3.1.2:</h2><p>&nbsp;</p><p><strong>Changes</strong><br>- Neutral mobs will now treat you as dead when you fall<br>- Couple rendering readjustments<br>- Increased default invulnerability time from 3 to 6 seconds</p><p><strong>Fixes</strong><br>- Can no longer use sacrifice items if you don't have any items to sacrifice<br>- Can now use chance when you have no items to sacrifice<br>- time left will show INF when it falls at or below 0</p><p>&nbsp;</p><h2>1.19.2-3.1.1:</h2><p><strong><br>Additions</strong><br>- Items are now a heal option<br>- There is now a reviveme command that you can use to revive someone<br>- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items</p><p><strong>Fixes</strong><br>- Debug window is no longer spammed by my mods ramblings</p><p>&nbsp;</p><h2>1.19.2-3.0.4:</h2><p>&nbsp;<br><strong>Fixes</strong><br>- You can now revive fallen people again</p><p>&nbsp;</p><h2>1.19.2-3.0.4:</h2><p>&nbsp;</p><p><strong>Changes</strong><br>- Ported to 1.19.2<br>- Fallen players now become invulnerable to stop mobs from targeting them.<br>- No longer messes with mob memories<br><strong>Fixes</strong><br>- You can no longer revive someone if you are downed while reviving someone else</p></div>
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reviveme-1.18.2-2.14.0

2.14.0
19 мая 2026 г.13Minecraft: 1.18.2forge
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# 1.18.2-2.14.0 **Additions** ``` -(Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state -(Config) Can_Pick_Up_items - if fallen players can grab items ``` **Changes** ``` -FixCommand and ReviveCommand now accounts for multiple players -You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config ``` **Fixes** `-Revive effects can now be properly hidden` # 1.18.2-2.13.1 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 1.18.2-2.12.1 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled</pre></div> # 1.18.2-2.12.0 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div> # 1.18.2-2.11.5 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.18.2-2.11.4 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.18.2-2.11.3 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.18.2-2.11.2 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.18.2-2.11.1 <div><pre><strong>Changes<br></strong>-bed revive item explodes if used in the nether or end<br><strong>Fixes</strong><br>-Revive item command output is now blocked if Silence_Commands is true<br>-You can now change your selected item if you have no self-revives left<br>-The revive-items-example.json should now be properly updated<br>-clampLoop shouldn't infinitely loop anymore</pre></div> # 1.18.2-2.11.0 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.18.2-2.10.8 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.18.2-2.10.7: <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.18.2-2.10.6: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div>   ## 1.18.2-2.10.4: <div><pre><strong>Additions</strong><br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text</pre></div> ## 1.18.2-2.10.3: **Fixes** \-Now checks if NBT item data configs are empty when checking for item data \-Chance now kills you if you run out of revives whilst in a singleplayer world ##  1.18.2-2.10.2: **Fixes** \-Blocked more keybind methods whilst in the fallen state <div><h2>1.18.2-2.10.1:</h2><div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br><br><strong>fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data</pre></div><h2>1.18.2-2.9.1:</h2><div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div><h2>1.18.2-2.8.1:</h2><div><pre><strong>Additions</strong><br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br><strong>Changes</strong><br>- Effects are no longer constantly being removed while in the dying state<br><br><strong>Fixes</strong><br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre></div><h2>1.18.2-2.7.4:</h2><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre><h2>1.18.2-2.7.2:</h2><div><pre><strong>Changes<br>-</strong>Changed the license to LGPLv3<br><strong>Fixes</strong><br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre></div><h2>1.18.2-2.7.1:</h2><div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.18.2-2.7.0:</h2><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command and Regular chat messages from displaying through the config<br>-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div> ## 1.18.2-2.6.12: <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> ## 1.18.2-2.6.11: <div><pre><strong>Fixes</strong><br>-Removes max death time when time penalty reduction is set to -1</pre></div> ## 1.18.2-2.6.10: <div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br><br><strong>Changes</strong><br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Penalty amounts when reviving a player is now accurately displayed<br>-No longer uses a client-only method for food<br>-No longer crashes when a player that's being revived dies</pre></div> ## 1.18.2-2.6.9: **Additions** \-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep) \-Now have the option to turn on inventory interaction while in the fallen state. \-Added can't kill yet message when PVP timer is enabled **Changes** \-Made the fall plate stuff smaller so you can see the player easier. \-ReviveMe fix command removes The invulnerability previous versions gave the fallen player **Fixes** \-Players now revive correctly all the time. \-Player will no longer get stuck dying constantly when the timer runs out \-Fixed Embeddium Extras incompatibility \-Right-Clicking on fallen players no longer causes the death timer to increase \-Last Damage Source no longer bypasses fallen state \-Revive chance and Sacrificial item percentage config is now sent to the client \-Player can jump in all liquids when restricted to it while in the fallen state \-Food penalty type is now properly scaled ## 1.18.2-2.5.1: <div><pre><strong>Fixes</strong><br>- removed more ways to use modded keybinds while in the fallen state<br>- Config option to block access to the inventory should now only block players in the fallen state</pre></div> ## 1.18.2-2.5.0: <div><pre><strong>Additions</strong><br>- Open inventory config enables/disables inventory opening while fallen<br>- Fallen XP Penalty config takes xp when you're put in the fallen state<br>- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect<br>- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction<br><br><strong>Changes</strong><br>- You are given the fallen penalty effect each time you are revived.<br>- You can now disable pvp actions when in fallen state<br><br><strong>Fixes</strong><br>- No longer eat while in the fallen state if you have an auto-feeder</pre></div> ## 1.18.2-2.4.3: <div><pre><strong>Fixes</strong><br>- Revive screen goes away properly on completion<br>- Revive no longer cancels prematurely when reviving someone else</pre></div> ## 1.18.2-2.4.2: <div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br><br></pre></div> ## 1.18.2-2.4.1: <div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br>- When NONE is selected as the penalty type, the penalty requirement is no longer shown.<br><br></pre></div> ## 1.18.2-2.4.0: <div><pre><strong>Additions</strong><br> - You can now customize what effects the player has while downed.<br> - You can now disable movement and jumping<br> - You can disable the give up option<br> <br> <strong>Fixes</strong><br> - Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div> ## 1.18.2-2.3.0: **Changes** <div><pre>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- The fix command can now only be used if you have level 2 permissions<br><br></pre></div> ## 1.18.2-2.2.1: **Fixes** \- Compact screen looks better \- Fallen Penalty effect now has a texture   ## 1.18.2-2.2.0: **Additions** \-Can now block certain commands when downed \-Mouse added for simplicity \-Added compact version of fallen screen **Fixes** \- Fix command will no longer refresh your item list if it's filled already \- Commands can now be used on server **Changes** \-Can toggle self-revive on in multiplayer now \-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options. \-instantly die when you have no self-revive options left (only in singleplayer) \-Now fallen screens render above chat panel   ## 1.18.2-2.1.1:   **Additions** \- added fix command just in case.   ## 1.18.2-2.1.0:   **Additions** \- Items are now a heal option \- There is now a reviveme command that you can use to revive someone \- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items **Changes** \- Neutral mobs will now treat you as dead when you fall \- Couple rendering readjustments \- Increased default invulnerability time from 3 to 6 seconds **Fixes** \- Debug window is no longer spammed by my mods ramblings \- Can no longer use sacrifice items if you don't have any items to sacrifice \- Can now use chance when you have no items to sacrifice \- time left will show INF when it falls at or below 0   ## 1.18.2-2.0.4:   **Changes** \- Fallen players now become invulnerable to stop mobs from targeting them. \- No longer messes with mob memories **Fixes** \- You can no longer revive someone if you are downed while reviving someone else   ## 1.18.2-2.0.2:   **Changes** - Ported to 1.18.2 \- Optimized the removal of fallen players from mob memories \- Reduced the amount of seconds it takes to revive someone to 3 \- Reduced the amount of food needed to 10 **Fixes** \- Updated everything to use the newer version of Forge \- Food and XP penalty types work correctly now \- Item use no longer freaks out when reviving someone
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reviveme-1.16.5-1.17.6

1.17.6
19 мая 2026 г.15Minecraft: 1.16.5forge
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# 1.16.5-1.17.6 **Additions** ``` -(Config) Damage_Source_Whitelist - What damage sources that can bypass fallen state -(Config) Can_Pick_Up_items - if fallen players can grab items ``` **Changes** ``` -FixCommand and ReviveCommand now accounts for multiple players -You can now remove Penalty timer with effect command regardless of Can_Remove_Penalty_Timer config ``` **Fixes** `-Revive effects can now be properly hidden` # 1.16.5-1.17.1 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 1.16.5-1.16.1 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled</pre></div> # 1.16.5-1.16.0 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div> # 1.16.5-1.15.44 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.16.5-1.15.43 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.16.5-1.15.42 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.16.5-1.15.41 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.16.5-1.15.40 <div><div><pre><strong>Fixes</strong><br>-clampLoop shouldn't infinitely loop anymore</pre></div></div> # 1.16.5-1.15.39 <div><pre><strong>Changes<br></strong>-bed revive item explodes if used in the nether or end<br><strong>Fixes</strong><br>-Revive item command output is now blocked if Silence_Commands is true<br>-You can now change your selected item if you have no self-revives left<br>-The revive-items-example.json should now be properly updated</pre></div> # 1.16.5-1.15.36 <div><pre><strong>Changes</strong><br>-If Death Timer somehow ends up on a non-player, it will deal (10 * amp) damage<br><br><strong>Fixes</strong><br>-Give up screen should display the correct amount of seconds now</pre></div> # 1.16.5-1.15.35 <div><pre><strong>Changes</strong><br>-Nether Star Item: Moved lightning bolt up 3 blocks<br><br><strong>Fixes</strong><br>-Game shouldn't crash when changing to Revive item screen</pre></div> # 1.16.5-1.15.34 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.16.5-1.14.27 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.16.5-1.14.26: <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.16.5-1.14.25: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> ## 1.16.5-1.14.24: <div><pre><strong>Fixes</strong><br>-Hopefully stopped all blocked modded keybinds from being used whilst in the fallen state</pre></div> ## 1.16.5-1.14.22: <div><pre><strong>Additions</strong><br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text</pre></div> ## 1.16.5-1.14.21: <div><pre><strong>Additions</strong><br>-Added README.md<br><strong>Fixes</strong><br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world</pre></div> ## 1.16.5-1.14.19: <div><pre><strong>Fixes</strong><br>-Added null check for Item_Data and Penalty_Item_Data</pre></div> ## 1.16.5-1.14.18: <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br><br><strong>fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.</pre></div> ## 1.16.5-1.12.28: <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div>   ## 1.16.5-1.11.2 <div><div><pre>Additions<br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br>Changes<br>- Effects are no longer constantly being removed while in the dying state<br><br>Fixes<br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre></div></div> ## 1.16.5-1.10.17 <div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Changed the license to LGPLv3<br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div> ## 1.16.5-1.10.15 <div><pre><strong>Fixes</strong><br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre></div> ## 1.16.5-1.10.14 <div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div> ## 1.16.5-1.10.11 <div><pre><strong>Fixes</strong><br>-Corrected Invocore version in Mods.toml</pre></div> ## 1.16.5-1.10.10 <div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-reviveme command no longer sends 2 chat messages</pre></div> ## 1.16.5-1.7.0 **Additions** \-You can now stop Command/Regular chat messages from displaying through the config **Changes** \-Now a revive chat message is sent when you revive someone normally **Fixes** \-No longer displays the wrong number while dying if your world is old \-Food level now updates on CLIENT when used to revive someone ## 1.16.5-1.6.26: <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> ## 1.16.5-1.6.24: <div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br><br><strong>Changes</strong><br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Accurately displays penalty amount when reviving a player<br>-No longer uses a client-only method for food<br>-No longer crashes when a player being revived dies</pre></div> ## 1.16.5-1.6.16: <div><pre><strong>Fixes</strong><br>-Player can jump in all liquids when restricted to it while in the fallen state</pre></div> ## 1.16.5-1.6.15: <div><pre><strong>Additions</strong><br>-Ported the self-revive system from newer versions<br>-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)<br>-Now have the option to turn on inventory interaction while in the fallen state.<br>-Can now stop fallen players from typing in commands<br>-Can take XP levels when a player enters the fallen state<br>-Added can't kill yet message when PVP timer is enabled<br><br><strong>Changes</strong><br>-Made the fall plate stuff smaller so you can see the player easier.<br>-Fix command removes invulnerability set by previous versions.<br><br><strong>Fixes</strong><br>-Players now revive correctly all the time.<br>-Player will no longer get stuck dying constantly when the timer runs out<br>-Fixed Embeddium Extras incompatibility<br>-Right-Clicking on fallen players no longer causes the death timer to increase<br>-Last Damage Source no longer bypasses fallen state<br>-Revive chance and Sacrificial item percentage config is now sent to the client<br>-Properly stops the player jumping while in the fallen state if disabled<br>-Food penalty type is now properly scaled<br>-Server and Client configs are now synced</pre></div> ## 1.16.5-1.5.3: <div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br>- Attack fallen event now checks if the attacked entity is a player<br><br></pre></div> ## 1.16.5-1.5.2: <div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br><br></pre></div> ## 1.16.5-1.5.1: <div><pre><strong>Fixes</strong><br>- Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div> ## 1.16.5-1.5.0: <div><pre><strong>Additions</strong><br>- Added the Fix and Revive command. Fix reruns the code that puts you into the dying state, and revive instantly revives someone.<br><br><strong>Changes</strong><br>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- Removed old network test code and other stuff not a part of the mod<br><br><strong>Fixes</strong><br>-Ported new dying system to avoid scrubbing mob memories and breaking other mods.<br><br></pre></div> ## 1.16.5-1.4.0: **Additions** \- Being revived shows up for other players to see when a player is being revived \- Added more lang stuff   **Changes** \-Can't revive someone while crouching \-Changed the timer image to black \-Silenced most of the LOGGER debug comments \-Penalty amount is now saved as a Double rather than an Integer \-You now use the attack button to end yourself when fallen \-Screen zooms in the longer you hold the kill button (when fallen) \- Now uses code from Invocore (my code library)   **Fixes** \-Text rendering looks a tad better \-Food can no longer increase while fallen \-Stops fallen player from using an item once they become fallen \-Reviver can no longer use items while they are reviving someone   ## 1.16.5-1.2.2: **Additions** \- Displays a message in chat when a player is downed   **Fixes** \- Changing dimensions now sync cap data to clients properly ## 1.16.5-1.2.1: **Additions** \- You now have 3 seconds of invulnerability on revive   **Fixes** \- Mobs no longer target fallen players \- Client Capability syncing \- Fallen graphics render correctly now when the timer is disabled   ## 1.16.5-1.1.4: **Changes** \- When you switch to creative mode the revive timer will be canceled \- You can kill downed players by sneak-clicking them \- Timer can be set to 0 to disable it \- Default penalty is now 10 food instead of 10 health   **Fixes** \- Fixed green circle not rendering correctly for revive timer \- First Aid is now compatible with this mod \- Now works in a hardcore world \- When a player is revived the sync message is now sent to all players nearby instead of just the reviver and the revived \- Totem of Undying works now!
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revive_me-26.1-7.1.1.jar

7.1.1
2 мая 2026 г.21Minecraft: 26.1neoforge
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# 26.1-7.1.1 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 26.1-7.0.0 **Changes** `-Ported from Minecraft 1.21.11 to 26.1 (epic!)`
release

revive_me-1.21.11-6.1.1.jar

6.1.1
2 мая 2026 г.41Minecraft: 1.21.11neoforge
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# 1.21.11-6.1.1 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 1.21.11-6.0.13 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled</pre></div>
release

revive_me-1.21.1-5.8.1.jar

5.8.1
2 мая 2026 г.800Minecraft: 1.21.1neoforge
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# 1.21.1-5.8.1 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 1.21.1-5.7.14 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled<br>-Kill Revive effect should work now</pre></div> # 1.21.1-5.7.13 <div><pre><strong>Fixes</strong><br>-Should no longer crash if Reviver DCs<br>-Fallen keybinds should display correctly now</pre></div> # 1.21.1-5.7.12 <div><pre><strong>Fixes</strong><br>-Removed LOGGER spam from FallenTimerEvent class<br>-Crouch pose should work properly now<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div> # 1.21.1-5.7.11 <div><pre><strong>Changes</strong><br>-Simplified fallen pose, now bounding box and camera height will follow assigned pose.</pre></div> # 1.21.1-5.7.4 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions</pre></div> # 1.21.1-5.5.8 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.21.1-5.5.7 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.21.1-5.5.6 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity</pre></div> # 1.21.1-5.5.5 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.21.1-5.4.8 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.21.1-5.4.6 <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.21.1-5.4.5 <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world<br>-Now checks and prevents even more Keybind methods while in the fallen state<br>-Kill Revive now works properly<br>-Temp fix: Revived players should now be in the correct pose</pre></div> ## 1.21.1-5.3.1 <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore<br>-Config reloads correctly now</pre><h2>1.21.1-5.2.0</h2><pre><strong>Additions</strong><br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br><strong>Changes</strong><br>- Effects are no longer constantly being removed while in the dying state<br><br><strong>Fixes<br></strong>- Sacrificial items are now properly saved<br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre><h2>1.21.1-5.1.3</h2><div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div><h2>1.21.1-5.1.2</h2><div><pre><strong>Changes</strong><br>-Changed the license to LGPLv3<br><br><strong>Fixes</strong><br>-Penalty timer effect now displays the correct name<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state<br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.21.1-5.1.1</h2><div><pre><strong>Fixes</strong><br>-Gets rid of penalty when Fallen Effect expires<br>-Fallen plate renders correctly now</pre></div><h2>1.21.1-5.1.0</h2><div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div><h2>1.21.1-5.0.2</h2><div><pre><strong>Fixes</strong><br>-When a player leaves and rejoins, their damage source is no longer null<br>-No longer double kills a player when they are supposed to die</pre></div><h2>1.21.1-5.0.1</h2><div><pre><strong>Changes</strong><br>-Ported from Forge to Neoforge, and ported from 1.20.1</pre></div></div>
release

revive_me-1.20.1-4.7.1.jar

4.7.1
2 мая 2026 г.702Minecraft: 1.20.1forge
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# 1.20.1-4.7.1 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 1.20.1-4.6.3 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled</pre></div> # 1.20.1-4.6.2 <div><pre><strong>Fixes</strong><br>-Should no longer crash if Reviver DCs<br>-Fallen keybinds should display correctly now</pre></div> # 1.20.1-4.6.1 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div> # 1.20.1-4.5.8 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.20.1-4.5.6 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.20.1-4.5.5 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.20.1-4.5.2 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.20.1-4.5.1 <div><pre><strong>Fixes</strong><br>-Category translation key</pre></div> # 1.20.1-4.5.0 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.20.1-4.4.10 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> # 1.20.1-4.4.7 <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> # 1.20.1-4.4.3 <div><pre><strong>Additions</strong><br>-Added easier way to publish mod to Modrinth and Curseforge<br><br><strong>Fixes</strong><br>-Gives proper credit to players that kill downed players</pre></div> # 1.20.1-4.4.1 <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> # 1.20.1-4.4.0 <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world<br>-en-us lang file now matches code changes for mod id</pre></div> # 1.20.1-4.3.0 <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div> # 1.20.1-4.2.1 **Additions** \-Added Revert\_Effects\_On\_Revive Config: Gain back potion effects you had before entering the fallen state **Changes** \- Effects are no longer constantly being removed while in the dying state **Fixes** \- Interact\_With\_Inventory config now properly limits inventory access \- Revive Penalty no longer shows when trying to kill a fallen player \- Dying in lava/fire no longer causes your armor to fully repair itself # 1.20.1-4.1.5 **Fixes** \-Turns off self-revive buttons when opening a screen **Changes** \-Sacrificial items now look for matching itemstacks instead of general items # 1.20.1-4.1.4 <div><pre><strong>Changes</strong><br>-Changed the license to LGPLv3<br><br><strong>Fixes<br></strong>-Penalty timer effect now displays the correct name<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state<br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div> # 1.20.1-4.1.0 <div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div> # 1.20.1-4.0.10 <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> # 1.20.1-4.0.9: <div><pre><strong>Changes</strong><br>-Ported from 1.19.2 to 1.20.1<br>-Now uses only Invocore to render things</pre></div>
release

reviveme-1.19.2-3.13.1.jar

3.13.1
2 мая 2026 г.42Minecraft: 1.19.2forge
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# 1.19.2-3.13.1 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 1.19.2-3.12.1 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled</pre></div> # 1.19.2-3.12.0 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div> # 1.19.2-3.11.4 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.19.2-3.11.3 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.19.2-3.11.2 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.19.2-3.11.1 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.19.2-3.11.0 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.19.2-3.10.4 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.19.2-3.10.3: <div><div><pre>Fixes<br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div></div> ## 1.19.2-3.10.2: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> ## 1.19.2-3.10.1: <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world</pre></div> ## 1.19.2-3.9.1: <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div> ## 1.19.2-3.8.1: **Additions** \-Added Revert\_Effects\_On\_Revive Config: Gain back potion effects you had before entering the fallen state **Changes** \- Effects are no longer constantly being removed while in the dying state **Fixes** \- Interact\_With\_Inventory config now properly limits inventory access \- Revive Penalty no longer shows when trying to kill a fallen player \- Dying in lava/fire no longer causes your armor to fully repair itself <div><h2>1.19.2-3.7.4</h2><div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div><h2>1.19.2-3.7.3</h2><pre>Changes<br>-Changed the license to LGPLv3<br>Fixes<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre><h2>1.19.2-3.7.1</h2><div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.19.2-3.7.0</h2><div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div><h2>1.19.2-3.6.9</h2><div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div><h2>1.19.2-3.6.8</h2><div><pre><strong>Fixes</strong><br>-Removes max death time when time penalty reduction is set to -1</pre></div><h2>1.19.2-3.6.7:</h2><div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br>-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)<br>-Added can't kill yet message when PVP timer is enabled<br>-Now have the option to turn on inventory interaction while in the fallen state.<br><br><strong>Changes</strong><br>-Made the fall plate stuff smaller so you can see the player easier.<br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-Players now revive correctly all the time.<br>-Player will no longer get stuck dying constantly when the timer runs out<br>-Fixed Embeddium Extras incompatibility<br>-Right-Clicking on fallen players no longer causes the death timer to increas<br>-Last Damage Source no longer bypasses fallen state invulnerability<br>-Revive chance and Sacrificial item percentage config is now sent to the client<br>-Player can jump in all liquids when restricted to it while in the fallen state<br>-Food penalty type is now properly scaled<br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Penalty amounts when reviving a player is now accurately displayed<br>-No longer uses a client-only method for food<br>-No longer crashes if the person being a revived dies</pre></div><h2>1.19.2-3.5.1:</h2><div><pre><strong>Fixes</strong><br>- removed more ways to use modded keybinds while in the fallen state<br>- Config option to block access to the inventory should now only block players in the fallen state</pre></div><h2>1.19.2-3.5.0:</h2><div><pre><strong>Additions</strong><br>- Open inventory config enables/disables inventory opening while fallen<br>- Fallen XP Penalty config takes xp when you're put in the fallen state<br>- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect<br>- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction<br><br><strong>Changes</strong><br>- You are given the fallen penalty effect each time you are revived.<br>- You can now disable pvp actions when in fallen state<br><br><strong>Fixes</strong><br>- No longer eat while in the fallen state if you have an auto-feeder</pre></div><h2>1.19.2-3.4.3:</h2><div><pre><strong>Fixes</strong><br>- Revive screen goes away properly on completion<br>- Revive no longer cancels prematurely when reviving someone else</pre></div><h2>1.19.2-3.4.2:</h2><div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br><br></pre></div><h2>1.19.2-3.4.1:</h2><div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br>- When NONE is selected as the penalty type, the penalty requirement is no longer shown.</pre></div><p>&nbsp;</p><h2>1.19.2-3.4.0:</h2><div><pre><strong>Additions</strong><br> - You can now customize what effects the player has while downed.<br> - You can now disable movement and jumping<br> - You can disable the give up option<br> <br> <strong>Fixes</strong><br> - Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div><h2>1.19.2-3.3.0:</h2><p><strong>Changes</strong></p><div><pre>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- The fix command can now only be used if you have level 2 permissions</pre></div><p>&nbsp;</p><h2>1.19.2-3.2.1:</h2><p><strong>Fixes</strong></p><p>-Compact screen looks better<br>-Fallen penalty effect now has a texture<br>-Neutral mobs now forgive fallen players</p><p>&nbsp;</p><h2>1.19.2-3.2.0:</h2><div><strong>Additions</strong><br>-Can now block certain commands when downed<br>-Mouse added for simplicity<br>-Added compact version of fallen screen<br><br><strong>Fixes</strong><br>- Fix command will no longer refresh your item list if it's filled already<br>- Commands can now be used on server<br><br><strong>Changes</strong><br>-Can toggle self-revive on in multiplayer now<br>-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options.<br>-instantly die when you have no self-revive options left (only in singleplayer)<br>-Now fallen screens render above chat panel</div><p>&nbsp;</p><h2>1.19.2-3.1.3:</h2><p><strong>Additions</strong><br>- added fix command just in case you bug out.</p><p>&nbsp;</p><h2>1.19.2-3.1.2:</h2><p>&nbsp;</p><p><strong>Changes</strong><br>- Neutral mobs will now treat you as dead when you fall<br>- Couple rendering readjustments<br>- Increased default invulnerability time from 3 to 6 seconds</p><p><strong>Fixes</strong><br>- Can no longer use sacrifice items if you don't have any items to sacrifice<br>- Can now use chance when you have no items to sacrifice<br>- time left will show INF when it falls at or below 0</p><p>&nbsp;</p><h2>1.19.2-3.1.1:</h2><p><strong><br>Additions</strong><br>- Items are now a heal option<br>- There is now a reviveme command that you can use to revive someone<br>- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items</p><p><strong>Fixes</strong><br>- Debug window is no longer spammed by my mods ramblings</p><p>&nbsp;</p><h2>1.19.2-3.0.4:</h2><p>&nbsp;<br><strong>Fixes</strong><br>- You can now revive fallen people again</p><p>&nbsp;</p><h2>1.19.2-3.0.4:</h2><p>&nbsp;</p><p><strong>Changes</strong><br>- Ported to 1.19.2<br>- Fallen players now become invulnerable to stop mobs from targeting them.<br>- No longer messes with mob memories<br><strong>Fixes</strong><br>- You can no longer revive someone if you are downed while reviving someone else</p></div>
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reviveme-1.18.2-2.13.1.jar

2.13.1
2 мая 2026 г.29Minecraft: 1.18.2forge
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# 1.18.2-2.13.1 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 1.18.2-2.12.1 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled</pre></div> # 1.18.2-2.12.0 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div> # 1.18.2-2.11.5 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.18.2-2.11.4 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.18.2-2.11.3 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.18.2-2.11.2 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.18.2-2.11.1 <div><pre><strong>Changes<br></strong>-bed revive item explodes if used in the nether or end<br><strong>Fixes</strong><br>-Revive item command output is now blocked if Silence_Commands is true<br>-You can now change your selected item if you have no self-revives left<br>-The revive-items-example.json should now be properly updated<br>-clampLoop shouldn't infinitely loop anymore</pre></div> # 1.18.2-2.11.0 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.18.2-2.10.8 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.18.2-2.10.7: <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.18.2-2.10.6: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div>   ## 1.18.2-2.10.4: <div><pre><strong>Additions</strong><br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text</pre></div> ## 1.18.2-2.10.3: **Fixes** \-Now checks if NBT item data configs are empty when checking for item data \-Chance now kills you if you run out of revives whilst in a singleplayer world ##  1.18.2-2.10.2: **Fixes** \-Blocked more keybind methods whilst in the fallen state <div><h2>1.18.2-2.10.1:</h2><div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br><br><strong>fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data</pre></div><h2>1.18.2-2.9.1:</h2><div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div><h2>1.18.2-2.8.1:</h2><div><pre><strong>Additions</strong><br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br><strong>Changes</strong><br>- Effects are no longer constantly being removed while in the dying state<br><br><strong>Fixes</strong><br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre></div><h2>1.18.2-2.7.4:</h2><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre><h2>1.18.2-2.7.2:</h2><div><pre><strong>Changes<br>-</strong>Changed the license to LGPLv3<br><strong>Fixes</strong><br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre></div><h2>1.18.2-2.7.1:</h2><div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.18.2-2.7.0:</h2><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command and Regular chat messages from displaying through the config<br>-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div> ## 1.18.2-2.6.12: <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> ## 1.18.2-2.6.11: <div><pre><strong>Fixes</strong><br>-Removes max death time when time penalty reduction is set to -1</pre></div> ## 1.18.2-2.6.10: <div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br><br><strong>Changes</strong><br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Penalty amounts when reviving a player is now accurately displayed<br>-No longer uses a client-only method for food<br>-No longer crashes when a player that's being revived dies</pre></div> ## 1.18.2-2.6.9: **Additions** \-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep) \-Now have the option to turn on inventory interaction while in the fallen state. \-Added can't kill yet message when PVP timer is enabled **Changes** \-Made the fall plate stuff smaller so you can see the player easier. \-ReviveMe fix command removes The invulnerability previous versions gave the fallen player **Fixes** \-Players now revive correctly all the time. \-Player will no longer get stuck dying constantly when the timer runs out \-Fixed Embeddium Extras incompatibility \-Right-Clicking on fallen players no longer causes the death timer to increase \-Last Damage Source no longer bypasses fallen state \-Revive chance and Sacrificial item percentage config is now sent to the client \-Player can jump in all liquids when restricted to it while in the fallen state \-Food penalty type is now properly scaled ## 1.18.2-2.5.1: <div><pre><strong>Fixes</strong><br>- removed more ways to use modded keybinds while in the fallen state<br>- Config option to block access to the inventory should now only block players in the fallen state</pre></div> ## 1.18.2-2.5.0: <div><pre><strong>Additions</strong><br>- Open inventory config enables/disables inventory opening while fallen<br>- Fallen XP Penalty config takes xp when you're put in the fallen state<br>- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect<br>- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction<br><br><strong>Changes</strong><br>- You are given the fallen penalty effect each time you are revived.<br>- You can now disable pvp actions when in fallen state<br><br><strong>Fixes</strong><br>- No longer eat while in the fallen state if you have an auto-feeder</pre></div> ## 1.18.2-2.4.3: <div><pre><strong>Fixes</strong><br>- Revive screen goes away properly on completion<br>- Revive no longer cancels prematurely when reviving someone else</pre></div> ## 1.18.2-2.4.2: <div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br><br></pre></div> ## 1.18.2-2.4.1: <div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br>- When NONE is selected as the penalty type, the penalty requirement is no longer shown.<br><br></pre></div> ## 1.18.2-2.4.0: <div><pre><strong>Additions</strong><br> - You can now customize what effects the player has while downed.<br> - You can now disable movement and jumping<br> - You can disable the give up option<br> <br> <strong>Fixes</strong><br> - Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div> ## 1.18.2-2.3.0: **Changes** <div><pre>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- The fix command can now only be used if you have level 2 permissions<br><br></pre></div> ## 1.18.2-2.2.1: **Fixes** \- Compact screen looks better \- Fallen Penalty effect now has a texture   ## 1.18.2-2.2.0: **Additions** \-Can now block certain commands when downed \-Mouse added for simplicity \-Added compact version of fallen screen **Fixes** \- Fix command will no longer refresh your item list if it's filled already \- Commands can now be used on server **Changes** \-Can toggle self-revive on in multiplayer now \-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options. \-instantly die when you have no self-revive options left (only in singleplayer) \-Now fallen screens render above chat panel   ## 1.18.2-2.1.1:   **Additions** \- added fix command just in case.   ## 1.18.2-2.1.0:   **Additions** \- Items are now a heal option \- There is now a reviveme command that you can use to revive someone \- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items **Changes** \- Neutral mobs will now treat you as dead when you fall \- Couple rendering readjustments \- Increased default invulnerability time from 3 to 6 seconds **Fixes** \- Debug window is no longer spammed by my mods ramblings \- Can no longer use sacrifice items if you don't have any items to sacrifice \- Can now use chance when you have no items to sacrifice \- time left will show INF when it falls at or below 0   ## 1.18.2-2.0.4:   **Changes** \- Fallen players now become invulnerable to stop mobs from targeting them. \- No longer messes with mob memories **Fixes** \- You can no longer revive someone if you are downed while reviving someone else   ## 1.18.2-2.0.2:   **Changes** - Ported to 1.18.2 \- Optimized the removal of fallen players from mob memories \- Reduced the amount of seconds it takes to revive someone to 3 \- Reduced the amount of food needed to 10 **Fixes** \- Updated everything to use the newer version of Forge \- Food and XP penalty types work correctly now \- Item use no longer freaks out when reviving someone
release

reviveme-1.16.5-1.17.1.jar

1.17.1
2 мая 2026 г.40Minecraft: 1.16.5forge
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# 1.16.5-1.17.1 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 1.16.5-1.16.1 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled</pre></div> # 1.16.5-1.16.0 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div> # 1.16.5-1.15.44 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.16.5-1.15.43 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.16.5-1.15.42 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.16.5-1.15.41 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.16.5-1.15.40 <div><div><pre><strong>Fixes</strong><br>-clampLoop shouldn't infinitely loop anymore</pre></div></div> # 1.16.5-1.15.39 <div><pre><strong>Changes<br></strong>-bed revive item explodes if used in the nether or end<br><strong>Fixes</strong><br>-Revive item command output is now blocked if Silence_Commands is true<br>-You can now change your selected item if you have no self-revives left<br>-The revive-items-example.json should now be properly updated</pre></div> # 1.16.5-1.15.36 <div><pre><strong>Changes</strong><br>-If Death Timer somehow ends up on a non-player, it will deal (10 * amp) damage<br><br><strong>Fixes</strong><br>-Give up screen should display the correct amount of seconds now</pre></div> # 1.16.5-1.15.35 <div><pre><strong>Changes</strong><br>-Nether Star Item: Moved lightning bolt up 3 blocks<br><br><strong>Fixes</strong><br>-Game shouldn't crash when changing to Revive item screen</pre></div> # 1.16.5-1.15.34 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.16.5-1.14.27 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.16.5-1.14.26: <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.16.5-1.14.25: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> ## 1.16.5-1.14.24: <div><pre><strong>Fixes</strong><br>-Hopefully stopped all blocked modded keybinds from being used whilst in the fallen state</pre></div> ## 1.16.5-1.14.22: <div><pre><strong>Additions</strong><br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text</pre></div> ## 1.16.5-1.14.21: <div><pre><strong>Additions</strong><br>-Added README.md<br><strong>Fixes</strong><br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world</pre></div> ## 1.16.5-1.14.19: <div><pre><strong>Fixes</strong><br>-Added null check for Item_Data and Penalty_Item_Data</pre></div> ## 1.16.5-1.14.18: <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br><br><strong>fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.</pre></div> ## 1.16.5-1.12.28: <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div>   ## 1.16.5-1.11.2 <div><div><pre>Additions<br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br>Changes<br>- Effects are no longer constantly being removed while in the dying state<br><br>Fixes<br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre></div></div> ## 1.16.5-1.10.17 <div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Changed the license to LGPLv3<br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div> ## 1.16.5-1.10.15 <div><pre><strong>Fixes</strong><br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre></div> ## 1.16.5-1.10.14 <div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div> ## 1.16.5-1.10.11 <div><pre><strong>Fixes</strong><br>-Corrected Invocore version in Mods.toml</pre></div> ## 1.16.5-1.10.10 <div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-reviveme command no longer sends 2 chat messages</pre></div> ## 1.16.5-1.7.0 **Additions** \-You can now stop Command/Regular chat messages from displaying through the config **Changes** \-Now a revive chat message is sent when you revive someone normally **Fixes** \-No longer displays the wrong number while dying if your world is old \-Food level now updates on CLIENT when used to revive someone ## 1.16.5-1.6.26: <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> ## 1.16.5-1.6.24: <div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br><br><strong>Changes</strong><br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Accurately displays penalty amount when reviving a player<br>-No longer uses a client-only method for food<br>-No longer crashes when a player being revived dies</pre></div> ## 1.16.5-1.6.16: <div><pre><strong>Fixes</strong><br>-Player can jump in all liquids when restricted to it while in the fallen state</pre></div> ## 1.16.5-1.6.15: <div><pre><strong>Additions</strong><br>-Ported the self-revive system from newer versions<br>-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)<br>-Now have the option to turn on inventory interaction while in the fallen state.<br>-Can now stop fallen players from typing in commands<br>-Can take XP levels when a player enters the fallen state<br>-Added can't kill yet message when PVP timer is enabled<br><br><strong>Changes</strong><br>-Made the fall plate stuff smaller so you can see the player easier.<br>-Fix command removes invulnerability set by previous versions.<br><br><strong>Fixes</strong><br>-Players now revive correctly all the time.<br>-Player will no longer get stuck dying constantly when the timer runs out<br>-Fixed Embeddium Extras incompatibility<br>-Right-Clicking on fallen players no longer causes the death timer to increase<br>-Last Damage Source no longer bypasses fallen state<br>-Revive chance and Sacrificial item percentage config is now sent to the client<br>-Properly stops the player jumping while in the fallen state if disabled<br>-Food penalty type is now properly scaled<br>-Server and Client configs are now synced</pre></div> ## 1.16.5-1.5.3: <div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br>- Attack fallen event now checks if the attacked entity is a player<br><br></pre></div> ## 1.16.5-1.5.2: <div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br><br></pre></div> ## 1.16.5-1.5.1: <div><pre><strong>Fixes</strong><br>- Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div> ## 1.16.5-1.5.0: <div><pre><strong>Additions</strong><br>- Added the Fix and Revive command. Fix reruns the code that puts you into the dying state, and revive instantly revives someone.<br><br><strong>Changes</strong><br>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- Removed old network test code and other stuff not a part of the mod<br><br><strong>Fixes</strong><br>-Ported new dying system to avoid scrubbing mob memories and breaking other mods.<br><br></pre></div> ## 1.16.5-1.4.0: **Additions** \- Being revived shows up for other players to see when a player is being revived \- Added more lang stuff   **Changes** \-Can't revive someone while crouching \-Changed the timer image to black \-Silenced most of the LOGGER debug comments \-Penalty amount is now saved as a Double rather than an Integer \-You now use the attack button to end yourself when fallen \-Screen zooms in the longer you hold the kill button (when fallen) \- Now uses code from Invocore (my code library)   **Fixes** \-Text rendering looks a tad better \-Food can no longer increase while fallen \-Stops fallen player from using an item once they become fallen \-Reviver can no longer use items while they are reviving someone   ## 1.16.5-1.2.2: **Additions** \- Displays a message in chat when a player is downed   **Fixes** \- Changing dimensions now sync cap data to clients properly ## 1.16.5-1.2.1: **Additions** \- You now have 3 seconds of invulnerability on revive   **Fixes** \- Mobs no longer target fallen players \- Client Capability syncing \- Fallen graphics render correctly now when the timer is disabled   ## 1.16.5-1.1.4: **Changes** \- When you switch to creative mode the revive timer will be canceled \- You can kill downed players by sneak-clicking them \- Timer can be set to 0 to disable it \- Default penalty is now 10 food instead of 10 health   **Fixes** \- Fixed green circle not rendering correctly for revive timer \- First Aid is now compatible with this mod \- Now works in a hardcore world \- When a player is revived the sync message is now sent to all players nearby instead of just the reviver and the revived \- Totem of Undying works now!
release

reviveme-1.18.2-2.13.0.jar

2.13.0
27 апр. 2026 г.32Minecraft: 1.18.2forge
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# 1.18.2-2.13.0 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 1.18.2-2.12.1 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled</pre></div> # 1.18.2-2.12.0 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div> # 1.18.2-2.11.5 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.18.2-2.11.4 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.18.2-2.11.3 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.18.2-2.11.2 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.18.2-2.11.1 <div><pre><strong>Changes<br></strong>-bed revive item explodes if used in the nether or end<br><strong>Fixes</strong><br>-Revive item command output is now blocked if Silence_Commands is true<br>-You can now change your selected item if you have no self-revives left<br>-The revive-items-example.json should now be properly updated<br>-clampLoop shouldn't infinitely loop anymore</pre></div> # 1.18.2-2.11.0 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.18.2-2.10.8 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.18.2-2.10.7: <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.18.2-2.10.6: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div>   ## 1.18.2-2.10.4: <div><pre><strong>Additions</strong><br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text</pre></div> ## 1.18.2-2.10.3: **Fixes** \-Now checks if NBT item data configs are empty when checking for item data \-Chance now kills you if you run out of revives whilst in a singleplayer world ##  1.18.2-2.10.2: **Fixes** \-Blocked more keybind methods whilst in the fallen state <div><h2>1.18.2-2.10.1:</h2><div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br><br><strong>fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data</pre></div><h2>1.18.2-2.9.1:</h2><div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div><h2>1.18.2-2.8.1:</h2><div><pre><strong>Additions</strong><br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br><strong>Changes</strong><br>- Effects are no longer constantly being removed while in the dying state<br><br><strong>Fixes</strong><br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre></div><h2>1.18.2-2.7.4:</h2><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre><h2>1.18.2-2.7.2:</h2><div><pre><strong>Changes<br>-</strong>Changed the license to LGPLv3<br><strong>Fixes</strong><br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre></div><h2>1.18.2-2.7.1:</h2><div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.18.2-2.7.0:</h2><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command and Regular chat messages from displaying through the config<br>-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div> ## 1.18.2-2.6.12: <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> ## 1.18.2-2.6.11: <div><pre><strong>Fixes</strong><br>-Removes max death time when time penalty reduction is set to -1</pre></div> ## 1.18.2-2.6.10: <div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br><br><strong>Changes</strong><br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Penalty amounts when reviving a player is now accurately displayed<br>-No longer uses a client-only method for food<br>-No longer crashes when a player that's being revived dies</pre></div> ## 1.18.2-2.6.9: **Additions** \-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep) \-Now have the option to turn on inventory interaction while in the fallen state. \-Added can't kill yet message when PVP timer is enabled **Changes** \-Made the fall plate stuff smaller so you can see the player easier. \-ReviveMe fix command removes The invulnerability previous versions gave the fallen player **Fixes** \-Players now revive correctly all the time. \-Player will no longer get stuck dying constantly when the timer runs out \-Fixed Embeddium Extras incompatibility \-Right-Clicking on fallen players no longer causes the death timer to increase \-Last Damage Source no longer bypasses fallen state \-Revive chance and Sacrificial item percentage config is now sent to the client \-Player can jump in all liquids when restricted to it while in the fallen state \-Food penalty type is now properly scaled ## 1.18.2-2.5.1: <div><pre><strong>Fixes</strong><br>- removed more ways to use modded keybinds while in the fallen state<br>- Config option to block access to the inventory should now only block players in the fallen state</pre></div> ## 1.18.2-2.5.0: <div><pre><strong>Additions</strong><br>- Open inventory config enables/disables inventory opening while fallen<br>- Fallen XP Penalty config takes xp when you're put in the fallen state<br>- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect<br>- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction<br><br><strong>Changes</strong><br>- You are given the fallen penalty effect each time you are revived.<br>- You can now disable pvp actions when in fallen state<br><br><strong>Fixes</strong><br>- No longer eat while in the fallen state if you have an auto-feeder</pre></div> ## 1.18.2-2.4.3: <div><pre><strong>Fixes</strong><br>- Revive screen goes away properly on completion<br>- Revive no longer cancels prematurely when reviving someone else</pre></div> ## 1.18.2-2.4.2: <div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br><br></pre></div> ## 1.18.2-2.4.1: <div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br>- When NONE is selected as the penalty type, the penalty requirement is no longer shown.<br><br></pre></div> ## 1.18.2-2.4.0: <div><pre><strong>Additions</strong><br> - You can now customize what effects the player has while downed.<br> - You can now disable movement and jumping<br> - You can disable the give up option<br> <br> <strong>Fixes</strong><br> - Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div> ## 1.18.2-2.3.0: **Changes** <div><pre>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- The fix command can now only be used if you have level 2 permissions<br><br></pre></div> ## 1.18.2-2.2.1: **Fixes** \- Compact screen looks better \- Fallen Penalty effect now has a texture   ## 1.18.2-2.2.0: **Additions** \-Can now block certain commands when downed \-Mouse added for simplicity \-Added compact version of fallen screen **Fixes** \- Fix command will no longer refresh your item list if it's filled already \- Commands can now be used on server **Changes** \-Can toggle self-revive on in multiplayer now \-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options. \-instantly die when you have no self-revive options left (only in singleplayer) \-Now fallen screens render above chat panel   ## 1.18.2-2.1.1:   **Additions** \- added fix command just in case.   ## 1.18.2-2.1.0:   **Additions** \- Items are now a heal option \- There is now a reviveme command that you can use to revive someone \- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items **Changes** \- Neutral mobs will now treat you as dead when you fall \- Couple rendering readjustments \- Increased default invulnerability time from 3 to 6 seconds **Fixes** \- Debug window is no longer spammed by my mods ramblings \- Can no longer use sacrifice items if you don't have any items to sacrifice \- Can now use chance when you have no items to sacrifice \- time left will show INF when it falls at or below 0   ## 1.18.2-2.0.4:   **Changes** \- Fallen players now become invulnerable to stop mobs from targeting them. \- No longer messes with mob memories **Fixes** \- You can no longer revive someone if you are downed while reviving someone else   ## 1.18.2-2.0.2:   **Changes** - Ported to 1.18.2 \- Optimized the removal of fallen players from mob memories \- Reduced the amount of seconds it takes to revive someone to 3 \- Reduced the amount of food needed to 10 **Fixes** \- Updated everything to use the newer version of Forge \- Food and XP penalty types work correctly now \- Item use no longer freaks out when reviving someone
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reviveme-1.16.5-1.17.0.jar

1.17.0
27 апр. 2026 г.22Minecraft: 1.16.5forge
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# 1.16.5-1.17.0 <div><pre><strong>Additions</strong><br>-(Config) Max_Total_Revives - Max amount of time you can be revived<br>-(Config) Max_Player_Revives - Max amount of times someone else can revive you<br>-(Config) Revive_Radius - Radius teammates must be within for you to enter the fallen state<br><br><strong>Changes</strong><br>-(Config) Time_Left can now go to -1 to disable it<br>-(Config) Max_Self_Revives has been moved to General Fallen State Settings<br>-Fallen Effect now warns people if it can be removed if they leave and rejoin a world<br>-Removed Cancel_Revive_On_Damage since it wasn't being used<br>-Every effect can now be hidden through config<br>-Blocked keybinds are now checked once you enter the fallen state<br><br><strong>Fixes</strong><br>-Revive Me! now removes effects one at a time instead of all at once<br>-Fallen Penalty now happens on the 2nd down<br>-OpenGL Key error no longer spams in log<br>-Reviver's capability is properly synced on successful revive</pre></div> # 1.16.5-1.16.1 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled</pre></div> # 1.16.5-1.16.0 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div> # 1.16.5-1.15.44 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.16.5-1.15.43 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.16.5-1.15.42 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.16.5-1.15.41 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.16.5-1.15.40 <div><div><pre><strong>Fixes</strong><br>-clampLoop shouldn't infinitely loop anymore</pre></div></div> # 1.16.5-1.15.39 <div><pre><strong>Changes<br></strong>-bed revive item explodes if used in the nether or end<br><strong>Fixes</strong><br>-Revive item command output is now blocked if Silence_Commands is true<br>-You can now change your selected item if you have no self-revives left<br>-The revive-items-example.json should now be properly updated</pre></div> # 1.16.5-1.15.36 <div><pre><strong>Changes</strong><br>-If Death Timer somehow ends up on a non-player, it will deal (10 * amp) damage<br><br><strong>Fixes</strong><br>-Give up screen should display the correct amount of seconds now</pre></div> # 1.16.5-1.15.35 <div><pre><strong>Changes</strong><br>-Nether Star Item: Moved lightning bolt up 3 blocks<br><br><strong>Fixes</strong><br>-Game shouldn't crash when changing to Revive item screen</pre></div> # 1.16.5-1.15.34 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.16.5-1.14.27 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.16.5-1.14.26: <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.16.5-1.14.25: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> ## 1.16.5-1.14.24: <div><pre><strong>Fixes</strong><br>-Hopefully stopped all blocked modded keybinds from being used whilst in the fallen state</pre></div> ## 1.16.5-1.14.22: <div><pre><strong>Additions</strong><br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text</pre></div> ## 1.16.5-1.14.21: <div><pre><strong>Additions</strong><br>-Added README.md<br><strong>Fixes</strong><br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world</pre></div> ## 1.16.5-1.14.19: <div><pre><strong>Fixes</strong><br>-Added null check for Item_Data and Penalty_Item_Data</pre></div> ## 1.16.5-1.14.18: <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br><br><strong>fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.</pre></div> ## 1.16.5-1.12.28: <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div>   ## 1.16.5-1.11.2 <div><div><pre>Additions<br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br>Changes<br>- Effects are no longer constantly being removed while in the dying state<br><br>Fixes<br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre></div></div> ## 1.16.5-1.10.17 <div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Changed the license to LGPLv3<br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div> ## 1.16.5-1.10.15 <div><pre><strong>Fixes</strong><br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre></div> ## 1.16.5-1.10.14 <div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div> ## 1.16.5-1.10.11 <div><pre><strong>Fixes</strong><br>-Corrected Invocore version in Mods.toml</pre></div> ## 1.16.5-1.10.10 <div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-reviveme command no longer sends 2 chat messages</pre></div> ## 1.16.5-1.7.0 **Additions** \-You can now stop Command/Regular chat messages from displaying through the config **Changes** \-Now a revive chat message is sent when you revive someone normally **Fixes** \-No longer displays the wrong number while dying if your world is old \-Food level now updates on CLIENT when used to revive someone ## 1.16.5-1.6.26: <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> ## 1.16.5-1.6.24: <div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br><br><strong>Changes</strong><br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Accurately displays penalty amount when reviving a player<br>-No longer uses a client-only method for food<br>-No longer crashes when a player being revived dies</pre></div> ## 1.16.5-1.6.16: <div><pre><strong>Fixes</strong><br>-Player can jump in all liquids when restricted to it while in the fallen state</pre></div> ## 1.16.5-1.6.15: <div><pre><strong>Additions</strong><br>-Ported the self-revive system from newer versions<br>-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)<br>-Now have the option to turn on inventory interaction while in the fallen state.<br>-Can now stop fallen players from typing in commands<br>-Can take XP levels when a player enters the fallen state<br>-Added can't kill yet message when PVP timer is enabled<br><br><strong>Changes</strong><br>-Made the fall plate stuff smaller so you can see the player easier.<br>-Fix command removes invulnerability set by previous versions.<br><br><strong>Fixes</strong><br>-Players now revive correctly all the time.<br>-Player will no longer get stuck dying constantly when the timer runs out<br>-Fixed Embeddium Extras incompatibility<br>-Right-Clicking on fallen players no longer causes the death timer to increase<br>-Last Damage Source no longer bypasses fallen state<br>-Revive chance and Sacrificial item percentage config is now sent to the client<br>-Properly stops the player jumping while in the fallen state if disabled<br>-Food penalty type is now properly scaled<br>-Server and Client configs are now synced</pre></div> ## 1.16.5-1.5.3: <div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br>- Attack fallen event now checks if the attacked entity is a player<br><br></pre></div> ## 1.16.5-1.5.2: <div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br><br></pre></div> ## 1.16.5-1.5.1: <div><pre><strong>Fixes</strong><br>- Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div> ## 1.16.5-1.5.0: <div><pre><strong>Additions</strong><br>- Added the Fix and Revive command. Fix reruns the code that puts you into the dying state, and revive instantly revives someone.<br><br><strong>Changes</strong><br>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- Removed old network test code and other stuff not a part of the mod<br><br><strong>Fixes</strong><br>-Ported new dying system to avoid scrubbing mob memories and breaking other mods.<br><br></pre></div> ## 1.16.5-1.4.0: **Additions** \- Being revived shows up for other players to see when a player is being revived \- Added more lang stuff   **Changes** \-Can't revive someone while crouching \-Changed the timer image to black \-Silenced most of the LOGGER debug comments \-Penalty amount is now saved as a Double rather than an Integer \-You now use the attack button to end yourself when fallen \-Screen zooms in the longer you hold the kill button (when fallen) \- Now uses code from Invocore (my code library)   **Fixes** \-Text rendering looks a tad better \-Food can no longer increase while fallen \-Stops fallen player from using an item once they become fallen \-Reviver can no longer use items while they are reviving someone   ## 1.16.5-1.2.2: **Additions** \- Displays a message in chat when a player is downed   **Fixes** \- Changing dimensions now sync cap data to clients properly ## 1.16.5-1.2.1: **Additions** \- You now have 3 seconds of invulnerability on revive   **Fixes** \- Mobs no longer target fallen players \- Client Capability syncing \- Fallen graphics render correctly now when the timer is disabled   ## 1.16.5-1.1.4: **Changes** \- When you switch to creative mode the revive timer will be canceled \- You can kill downed players by sneak-clicking them \- Timer can be set to 0 to disable it \- Default penalty is now 10 food instead of 10 health   **Fixes** \- Fixed green circle not rendering correctly for revive timer \- First Aid is now compatible with this mod \- Now works in a hardcore world \- When a player is revived the sync message is now sent to all players nearby instead of just the reviver and the revived \- Totem of Undying works now!
release

revive_me-26.1-7.0.0.jar

7.0.0
11 апр. 2026 г.41Minecraft: 26.1neoforge
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# 26.1-7.0.0 **Changes** `-Ported from Minecraft 1.21.11 to 26.1 (epic!)`
release

revive_me-1.21.11-6.0.13.jar

6.0.13
2 апр. 2026 г.60Minecraft: 1.21.11neoforge
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# 1.21.11-6.0.13 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled</pre></div>
release

revive_me-1.21.1-5.7.14.jar

5.7.14
2 апр. 2026 г.528Minecraft: 1.21.1neoforge
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# 1.21.1-5.7.14 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled<br>-Kill Revive effect should work now</pre></div> # 1.21.1-5.7.13 <div><pre><strong>Fixes</strong><br>-Should no longer crash if Reviver DCs<br>-Fallen keybinds should display correctly now</pre></div> # 1.21.1-5.7.12 <div><pre><strong>Fixes</strong><br>-Removed LOGGER spam from FallenTimerEvent class<br>-Crouch pose should work properly now<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div> # 1.21.1-5.7.11 <div><pre><strong>Changes</strong><br>-Simplified fallen pose, now bounding box and camera height will follow assigned pose.</pre></div> # 1.21.1-5.7.4 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions</pre></div> # 1.21.1-5.5.8 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.21.1-5.5.7 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.21.1-5.5.6 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity</pre></div> # 1.21.1-5.5.5 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.21.1-5.4.8 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.21.1-5.4.6 <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.21.1-5.4.5 <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world<br>-Now checks and prevents even more Keybind methods while in the fallen state<br>-Kill Revive now works properly<br>-Temp fix: Revived players should now be in the correct pose</pre></div> ## 1.21.1-5.3.1 <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore<br>-Config reloads correctly now</pre><h2>1.21.1-5.2.0</h2><pre><strong>Additions</strong><br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br><strong>Changes</strong><br>- Effects are no longer constantly being removed while in the dying state<br><br><strong>Fixes<br></strong>- Sacrificial items are now properly saved<br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre><h2>1.21.1-5.1.3</h2><div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div><h2>1.21.1-5.1.2</h2><div><pre><strong>Changes</strong><br>-Changed the license to LGPLv3<br><br><strong>Fixes</strong><br>-Penalty timer effect now displays the correct name<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state<br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.21.1-5.1.1</h2><div><pre><strong>Fixes</strong><br>-Gets rid of penalty when Fallen Effect expires<br>-Fallen plate renders correctly now</pre></div><h2>1.21.1-5.1.0</h2><div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div><h2>1.21.1-5.0.2</h2><div><pre><strong>Fixes</strong><br>-When a player leaves and rejoins, their damage source is no longer null<br>-No longer double kills a player when they are supposed to die</pre></div><h2>1.21.1-5.0.1</h2><div><pre><strong>Changes</strong><br>-Ported from Forge to Neoforge, and ported from 1.20.1</pre></div></div>
release

revive_me-1.20.1-4.6.3.jar

4.6.3
2 апр. 2026 г.1,2 тыс.Minecraft: 1.20.1forge
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# 1.20.1-4.6.3 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled</pre></div> # 1.20.1-4.6.2 <div><pre><strong>Fixes</strong><br>-Should no longer crash if Reviver DCs<br>-Fallen keybinds should display correctly now</pre></div> # 1.20.1-4.6.1 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div> # 1.20.1-4.5.8 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.20.1-4.5.6 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.20.1-4.5.5 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.20.1-4.5.2 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.20.1-4.5.1 <div><pre><strong>Fixes</strong><br>-Category translation key</pre></div> # 1.20.1-4.5.0 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.20.1-4.4.10 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> # 1.20.1-4.4.7 <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> # 1.20.1-4.4.3 <div><pre><strong>Additions</strong><br>-Added easier way to publish mod to Modrinth and Curseforge<br><br><strong>Fixes</strong><br>-Gives proper credit to players that kill downed players</pre></div> # 1.20.1-4.4.1 <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> # 1.20.1-4.4.0 <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world<br>-en-us lang file now matches code changes for mod id</pre></div> # 1.20.1-4.3.0 <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div> # 1.20.1-4.2.1 **Additions** \-Added Revert\_Effects\_On\_Revive Config: Gain back potion effects you had before entering the fallen state **Changes** \- Effects are no longer constantly being removed while in the dying state **Fixes** \- Interact\_With\_Inventory config now properly limits inventory access \- Revive Penalty no longer shows when trying to kill a fallen player \- Dying in lava/fire no longer causes your armor to fully repair itself # 1.20.1-4.1.5 **Fixes** \-Turns off self-revive buttons when opening a screen **Changes** \-Sacrificial items now look for matching itemstacks instead of general items # 1.20.1-4.1.4 <div><pre><strong>Changes</strong><br>-Changed the license to LGPLv3<br><br><strong>Fixes<br></strong>-Penalty timer effect now displays the correct name<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state<br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div> # 1.20.1-4.1.0 <div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div> # 1.20.1-4.0.10 <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> # 1.20.1-4.0.9: <div><pre><strong>Changes</strong><br>-Ported from 1.19.2 to 1.20.1<br>-Now uses only Invocore to render things</pre></div>
release

reviveme-1.19.2-3.12.1.jar

3.12.1
2 апр. 2026 г.48Minecraft: 1.19.2forge
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# 1.19.2-3.12.1 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled</pre></div> # 1.19.2-3.12.0 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div> # 1.19.2-3.11.4 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.19.2-3.11.3 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.19.2-3.11.2 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.19.2-3.11.1 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.19.2-3.11.0 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.19.2-3.10.4 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.19.2-3.10.3: <div><div><pre>Fixes<br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div></div> ## 1.19.2-3.10.2: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> ## 1.19.2-3.10.1: <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world</pre></div> ## 1.19.2-3.9.1: <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div> ## 1.19.2-3.8.1: **Additions** \-Added Revert\_Effects\_On\_Revive Config: Gain back potion effects you had before entering the fallen state **Changes** \- Effects are no longer constantly being removed while in the dying state **Fixes** \- Interact\_With\_Inventory config now properly limits inventory access \- Revive Penalty no longer shows when trying to kill a fallen player \- Dying in lava/fire no longer causes your armor to fully repair itself <div><h2>1.19.2-3.7.4</h2><div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div><h2>1.19.2-3.7.3</h2><pre>Changes<br>-Changed the license to LGPLv3<br>Fixes<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre><h2>1.19.2-3.7.1</h2><div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.19.2-3.7.0</h2><div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div><h2>1.19.2-3.6.9</h2><div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div><h2>1.19.2-3.6.8</h2><div><pre><strong>Fixes</strong><br>-Removes max death time when time penalty reduction is set to -1</pre></div><h2>1.19.2-3.6.7:</h2><div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br>-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)<br>-Added can't kill yet message when PVP timer is enabled<br>-Now have the option to turn on inventory interaction while in the fallen state.<br><br><strong>Changes</strong><br>-Made the fall plate stuff smaller so you can see the player easier.<br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-Players now revive correctly all the time.<br>-Player will no longer get stuck dying constantly when the timer runs out<br>-Fixed Embeddium Extras incompatibility<br>-Right-Clicking on fallen players no longer causes the death timer to increas<br>-Last Damage Source no longer bypasses fallen state invulnerability<br>-Revive chance and Sacrificial item percentage config is now sent to the client<br>-Player can jump in all liquids when restricted to it while in the fallen state<br>-Food penalty type is now properly scaled<br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Penalty amounts when reviving a player is now accurately displayed<br>-No longer uses a client-only method for food<br>-No longer crashes if the person being a revived dies</pre></div><h2>1.19.2-3.5.1:</h2><div><pre><strong>Fixes</strong><br>- removed more ways to use modded keybinds while in the fallen state<br>- Config option to block access to the inventory should now only block players in the fallen state</pre></div><h2>1.19.2-3.5.0:</h2><div><pre><strong>Additions</strong><br>- Open inventory config enables/disables inventory opening while fallen<br>- Fallen XP Penalty config takes xp when you're put in the fallen state<br>- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect<br>- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction<br><br><strong>Changes</strong><br>- You are given the fallen penalty effect each time you are revived.<br>- You can now disable pvp actions when in fallen state<br><br><strong>Fixes</strong><br>- No longer eat while in the fallen state if you have an auto-feeder</pre></div><h2>1.19.2-3.4.3:</h2><div><pre><strong>Fixes</strong><br>- Revive screen goes away properly on completion<br>- Revive no longer cancels prematurely when reviving someone else</pre></div><h2>1.19.2-3.4.2:</h2><div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br><br></pre></div><h2>1.19.2-3.4.1:</h2><div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br>- When NONE is selected as the penalty type, the penalty requirement is no longer shown.</pre></div><p>&nbsp;</p><h2>1.19.2-3.4.0:</h2><div><pre><strong>Additions</strong><br> - You can now customize what effects the player has while downed.<br> - You can now disable movement and jumping<br> - You can disable the give up option<br> <br> <strong>Fixes</strong><br> - Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div><h2>1.19.2-3.3.0:</h2><p><strong>Changes</strong></p><div><pre>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- The fix command can now only be used if you have level 2 permissions</pre></div><p>&nbsp;</p><h2>1.19.2-3.2.1:</h2><p><strong>Fixes</strong></p><p>-Compact screen looks better<br>-Fallen penalty effect now has a texture<br>-Neutral mobs now forgive fallen players</p><p>&nbsp;</p><h2>1.19.2-3.2.0:</h2><div><strong>Additions</strong><br>-Can now block certain commands when downed<br>-Mouse added for simplicity<br>-Added compact version of fallen screen<br><br><strong>Fixes</strong><br>- Fix command will no longer refresh your item list if it's filled already<br>- Commands can now be used on server<br><br><strong>Changes</strong><br>-Can toggle self-revive on in multiplayer now<br>-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options.<br>-instantly die when you have no self-revive options left (only in singleplayer)<br>-Now fallen screens render above chat panel</div><p>&nbsp;</p><h2>1.19.2-3.1.3:</h2><p><strong>Additions</strong><br>- added fix command just in case you bug out.</p><p>&nbsp;</p><h2>1.19.2-3.1.2:</h2><p>&nbsp;</p><p><strong>Changes</strong><br>- Neutral mobs will now treat you as dead when you fall<br>- Couple rendering readjustments<br>- Increased default invulnerability time from 3 to 6 seconds</p><p><strong>Fixes</strong><br>- Can no longer use sacrifice items if you don't have any items to sacrifice<br>- Can now use chance when you have no items to sacrifice<br>- time left will show INF when it falls at or below 0</p><p>&nbsp;</p><h2>1.19.2-3.1.1:</h2><p><strong><br>Additions</strong><br>- Items are now a heal option<br>- There is now a reviveme command that you can use to revive someone<br>- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items</p><p><strong>Fixes</strong><br>- Debug window is no longer spammed by my mods ramblings</p><p>&nbsp;</p><h2>1.19.2-3.0.4:</h2><p>&nbsp;<br><strong>Fixes</strong><br>- You can now revive fallen people again</p><p>&nbsp;</p><h2>1.19.2-3.0.4:</h2><p>&nbsp;</p><p><strong>Changes</strong><br>- Ported to 1.19.2<br>- Fallen players now become invulnerable to stop mobs from targeting them.<br>- No longer messes with mob memories<br><strong>Fixes</strong><br>- You can no longer revive someone if you are downed while reviving someone else</p></div>
release

reviveme-1.18.2-2.12.1.jar

2.12.1
2 апр. 2026 г.22Minecraft: 1.18.2forge
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# 1.18.2-2.12.1 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled</pre></div> # 1.18.2-2.12.0 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div> # 1.18.2-2.11.5 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.18.2-2.11.4 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.18.2-2.11.3 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.18.2-2.11.2 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.18.2-2.11.1 <div><pre><strong>Changes<br></strong>-bed revive item explodes if used in the nether or end<br><strong>Fixes</strong><br>-Revive item command output is now blocked if Silence_Commands is true<br>-You can now change your selected item if you have no self-revives left<br>-The revive-items-example.json should now be properly updated<br>-clampLoop shouldn't infinitely loop anymore</pre></div> # 1.18.2-2.11.0 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.18.2-2.10.8 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.18.2-2.10.7: <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.18.2-2.10.6: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div>   ## 1.18.2-2.10.4: <div><pre><strong>Additions</strong><br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text</pre></div> ## 1.18.2-2.10.3: **Fixes** \-Now checks if NBT item data configs are empty when checking for item data \-Chance now kills you if you run out of revives whilst in a singleplayer world ##  1.18.2-2.10.2: **Fixes** \-Blocked more keybind methods whilst in the fallen state <div><h2>1.18.2-2.10.1:</h2><div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br><br><strong>fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data</pre></div><h2>1.18.2-2.9.1:</h2><div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div><h2>1.18.2-2.8.1:</h2><div><pre><strong>Additions</strong><br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br><strong>Changes</strong><br>- Effects are no longer constantly being removed while in the dying state<br><br><strong>Fixes</strong><br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre></div><h2>1.18.2-2.7.4:</h2><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre><h2>1.18.2-2.7.2:</h2><div><pre><strong>Changes<br>-</strong>Changed the license to LGPLv3<br><strong>Fixes</strong><br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre></div><h2>1.18.2-2.7.1:</h2><div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.18.2-2.7.0:</h2><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command and Regular chat messages from displaying through the config<br>-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div> ## 1.18.2-2.6.12: <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> ## 1.18.2-2.6.11: <div><pre><strong>Fixes</strong><br>-Removes max death time when time penalty reduction is set to -1</pre></div> ## 1.18.2-2.6.10: <div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br><br><strong>Changes</strong><br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Penalty amounts when reviving a player is now accurately displayed<br>-No longer uses a client-only method for food<br>-No longer crashes when a player that's being revived dies</pre></div> ## 1.18.2-2.6.9: **Additions** \-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep) \-Now have the option to turn on inventory interaction while in the fallen state. \-Added can't kill yet message when PVP timer is enabled **Changes** \-Made the fall plate stuff smaller so you can see the player easier. \-ReviveMe fix command removes The invulnerability previous versions gave the fallen player **Fixes** \-Players now revive correctly all the time. \-Player will no longer get stuck dying constantly when the timer runs out \-Fixed Embeddium Extras incompatibility \-Right-Clicking on fallen players no longer causes the death timer to increase \-Last Damage Source no longer bypasses fallen state \-Revive chance and Sacrificial item percentage config is now sent to the client \-Player can jump in all liquids when restricted to it while in the fallen state \-Food penalty type is now properly scaled ## 1.18.2-2.5.1: <div><pre><strong>Fixes</strong><br>- removed more ways to use modded keybinds while in the fallen state<br>- Config option to block access to the inventory should now only block players in the fallen state</pre></div> ## 1.18.2-2.5.0: <div><pre><strong>Additions</strong><br>- Open inventory config enables/disables inventory opening while fallen<br>- Fallen XP Penalty config takes xp when you're put in the fallen state<br>- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect<br>- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction<br><br><strong>Changes</strong><br>- You are given the fallen penalty effect each time you are revived.<br>- You can now disable pvp actions when in fallen state<br><br><strong>Fixes</strong><br>- No longer eat while in the fallen state if you have an auto-feeder</pre></div> ## 1.18.2-2.4.3: <div><pre><strong>Fixes</strong><br>- Revive screen goes away properly on completion<br>- Revive no longer cancels prematurely when reviving someone else</pre></div> ## 1.18.2-2.4.2: <div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br><br></pre></div> ## 1.18.2-2.4.1: <div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br>- When NONE is selected as the penalty type, the penalty requirement is no longer shown.<br><br></pre></div> ## 1.18.2-2.4.0: <div><pre><strong>Additions</strong><br> - You can now customize what effects the player has while downed.<br> - You can now disable movement and jumping<br> - You can disable the give up option<br> <br> <strong>Fixes</strong><br> - Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div> ## 1.18.2-2.3.0: **Changes** <div><pre>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- The fix command can now only be used if you have level 2 permissions<br><br></pre></div> ## 1.18.2-2.2.1: **Fixes** \- Compact screen looks better \- Fallen Penalty effect now has a texture   ## 1.18.2-2.2.0: **Additions** \-Can now block certain commands when downed \-Mouse added for simplicity \-Added compact version of fallen screen **Fixes** \- Fix command will no longer refresh your item list if it's filled already \- Commands can now be used on server **Changes** \-Can toggle self-revive on in multiplayer now \-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options. \-instantly die when you have no self-revive options left (only in singleplayer) \-Now fallen screens render above chat panel   ## 1.18.2-2.1.1:   **Additions** \- added fix command just in case.   ## 1.18.2-2.1.0:   **Additions** \- Items are now a heal option \- There is now a reviveme command that you can use to revive someone \- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items **Changes** \- Neutral mobs will now treat you as dead when you fall \- Couple rendering readjustments \- Increased default invulnerability time from 3 to 6 seconds **Fixes** \- Debug window is no longer spammed by my mods ramblings \- Can no longer use sacrifice items if you don't have any items to sacrifice \- Can now use chance when you have no items to sacrifice \- time left will show INF when it falls at or below 0   ## 1.18.2-2.0.4:   **Changes** \- Fallen players now become invulnerable to stop mobs from targeting them. \- No longer messes with mob memories **Fixes** \- You can no longer revive someone if you are downed while reviving someone else   ## 1.18.2-2.0.2:   **Changes** - Ported to 1.18.2 \- Optimized the removal of fallen players from mob memories \- Reduced the amount of seconds it takes to revive someone to 3 \- Reduced the amount of food needed to 10 **Fixes** \- Updated everything to use the newer version of Forge \- Food and XP penalty types work correctly now \- Item use no longer freaks out when reviving someone
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reviveme-1.16.5-1.16.1.jar

1.16.1
2 апр. 2026 г.55Minecraft: 1.16.5forge
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# 1.16.5-1.16.1 <div><pre><strong>Changes</strong><br>-Penalty Timer now warns people once if it can't be removed<br>-Split up Self Revive methods inside Fallen Capability<br><br><strong>Fixes</strong><br>-Controllable should now work properly again<br>-Refresh revive items config now works properly<br>-No longer can use self revive if it's disabled</pre></div> # 1.16.5-1.16.0 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div> # 1.16.5-1.15.44 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.16.5-1.15.43 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.16.5-1.15.42 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.16.5-1.15.41 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.16.5-1.15.40 <div><div><pre><strong>Fixes</strong><br>-clampLoop shouldn't infinitely loop anymore</pre></div></div> # 1.16.5-1.15.39 <div><pre><strong>Changes<br></strong>-bed revive item explodes if used in the nether or end<br><strong>Fixes</strong><br>-Revive item command output is now blocked if Silence_Commands is true<br>-You can now change your selected item if you have no self-revives left<br>-The revive-items-example.json should now be properly updated</pre></div> # 1.16.5-1.15.36 <div><pre><strong>Changes</strong><br>-If Death Timer somehow ends up on a non-player, it will deal (10 * amp) damage<br><br><strong>Fixes</strong><br>-Give up screen should display the correct amount of seconds now</pre></div> # 1.16.5-1.15.35 <div><pre><strong>Changes</strong><br>-Nether Star Item: Moved lightning bolt up 3 blocks<br><br><strong>Fixes</strong><br>-Game shouldn't crash when changing to Revive item screen</pre></div> # 1.16.5-1.15.34 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.16.5-1.14.27 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.16.5-1.14.26: <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.16.5-1.14.25: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> ## 1.16.5-1.14.24: <div><pre><strong>Fixes</strong><br>-Hopefully stopped all blocked modded keybinds from being used whilst in the fallen state</pre></div> ## 1.16.5-1.14.22: <div><pre><strong>Additions</strong><br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text</pre></div> ## 1.16.5-1.14.21: <div><pre><strong>Additions</strong><br>-Added README.md<br><strong>Fixes</strong><br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world</pre></div> ## 1.16.5-1.14.19: <div><pre><strong>Fixes</strong><br>-Added null check for Item_Data and Penalty_Item_Data</pre></div> ## 1.16.5-1.14.18: <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br><br><strong>fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.</pre></div> ## 1.16.5-1.12.28: <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div>   ## 1.16.5-1.11.2 <div><div><pre>Additions<br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br>Changes<br>- Effects are no longer constantly being removed while in the dying state<br><br>Fixes<br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre></div></div> ## 1.16.5-1.10.17 <div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Changed the license to LGPLv3<br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div> ## 1.16.5-1.10.15 <div><pre><strong>Fixes</strong><br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre></div> ## 1.16.5-1.10.14 <div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div> ## 1.16.5-1.10.11 <div><pre><strong>Fixes</strong><br>-Corrected Invocore version in Mods.toml</pre></div> ## 1.16.5-1.10.10 <div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-reviveme command no longer sends 2 chat messages</pre></div> ## 1.16.5-1.7.0 **Additions** \-You can now stop Command/Regular chat messages from displaying through the config **Changes** \-Now a revive chat message is sent when you revive someone normally **Fixes** \-No longer displays the wrong number while dying if your world is old \-Food level now updates on CLIENT when used to revive someone ## 1.16.5-1.6.26: <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> ## 1.16.5-1.6.24: <div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br><br><strong>Changes</strong><br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Accurately displays penalty amount when reviving a player<br>-No longer uses a client-only method for food<br>-No longer crashes when a player being revived dies</pre></div> ## 1.16.5-1.6.16: <div><pre><strong>Fixes</strong><br>-Player can jump in all liquids when restricted to it while in the fallen state</pre></div> ## 1.16.5-1.6.15: <div><pre><strong>Additions</strong><br>-Ported the self-revive system from newer versions<br>-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)<br>-Now have the option to turn on inventory interaction while in the fallen state.<br>-Can now stop fallen players from typing in commands<br>-Can take XP levels when a player enters the fallen state<br>-Added can't kill yet message when PVP timer is enabled<br><br><strong>Changes</strong><br>-Made the fall plate stuff smaller so you can see the player easier.<br>-Fix command removes invulnerability set by previous versions.<br><br><strong>Fixes</strong><br>-Players now revive correctly all the time.<br>-Player will no longer get stuck dying constantly when the timer runs out<br>-Fixed Embeddium Extras incompatibility<br>-Right-Clicking on fallen players no longer causes the death timer to increase<br>-Last Damage Source no longer bypasses fallen state<br>-Revive chance and Sacrificial item percentage config is now sent to the client<br>-Properly stops the player jumping while in the fallen state if disabled<br>-Food penalty type is now properly scaled<br>-Server and Client configs are now synced</pre></div> ## 1.16.5-1.5.3: <div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br>- Attack fallen event now checks if the attacked entity is a player<br><br></pre></div> ## 1.16.5-1.5.2: <div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br><br></pre></div> ## 1.16.5-1.5.1: <div><pre><strong>Fixes</strong><br>- Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div> ## 1.16.5-1.5.0: <div><pre><strong>Additions</strong><br>- Added the Fix and Revive command. Fix reruns the code that puts you into the dying state, and revive instantly revives someone.<br><br><strong>Changes</strong><br>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- Removed old network test code and other stuff not a part of the mod<br><br><strong>Fixes</strong><br>-Ported new dying system to avoid scrubbing mob memories and breaking other mods.<br><br></pre></div> ## 1.16.5-1.4.0: **Additions** \- Being revived shows up for other players to see when a player is being revived \- Added more lang stuff   **Changes** \-Can't revive someone while crouching \-Changed the timer image to black \-Silenced most of the LOGGER debug comments \-Penalty amount is now saved as a Double rather than an Integer \-You now use the attack button to end yourself when fallen \-Screen zooms in the longer you hold the kill button (when fallen) \- Now uses code from Invocore (my code library)   **Fixes** \-Text rendering looks a tad better \-Food can no longer increase while fallen \-Stops fallen player from using an item once they become fallen \-Reviver can no longer use items while they are reviving someone   ## 1.16.5-1.2.2: **Additions** \- Displays a message in chat when a player is downed   **Fixes** \- Changing dimensions now sync cap data to clients properly ## 1.16.5-1.2.1: **Additions** \- You now have 3 seconds of invulnerability on revive   **Fixes** \- Mobs no longer target fallen players \- Client Capability syncing \- Fallen graphics render correctly now when the timer is disabled   ## 1.16.5-1.1.4: **Changes** \- When you switch to creative mode the revive timer will be canceled \- You can kill downed players by sneak-clicking them \- Timer can be set to 0 to disable it \- Default penalty is now 10 food instead of 10 health   **Fixes** \- Fixed green circle not rendering correctly for revive timer \- First Aid is now compatible with this mod \- Now works in a hardcore world \- When a player is revived the sync message is now sent to all players nearby instead of just the reviver and the revived \- Totem of Undying works now!
release

revive_me-1.21.1-5.7.13.jar

5.7.13
21 мар. 2026 г.148Minecraft: 1.21.1neoforge
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# 1.21.1-5.7.13 <div><pre><strong>Fixes</strong><br>-Should no longer crash if Reviver DCs<br>-Fallen keybinds should display correctly now</pre></div> # 1.21.1-5.7.12 <div><pre><strong>Fixes</strong><br>-Removed LOGGER spam from FallenTimerEvent class<br>-Crouch pose should work properly now<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div> # 1.21.1-5.7.11 <div><pre><strong>Changes</strong><br>-Simplified fallen pose, now bounding box and camera height will follow assigned pose.</pre></div> # 1.21.1-5.7.4 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions</pre></div> # 1.21.1-5.5.8 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.21.1-5.5.7 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.21.1-5.5.6 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity</pre></div> # 1.21.1-5.5.5 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.21.1-5.4.8 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.21.1-5.4.6 <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.21.1-5.4.5 <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world<br>-Now checks and prevents even more Keybind methods while in the fallen state<br>-Kill Revive now works properly<br>-Temp fix: Revived players should now be in the correct pose</pre></div> ## 1.21.1-5.3.1 <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore<br>-Config reloads correctly now</pre><h2>1.21.1-5.2.0</h2><pre><strong>Additions</strong><br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br><strong>Changes</strong><br>- Effects are no longer constantly being removed while in the dying state<br><br><strong>Fixes<br></strong>- Sacrificial items are now properly saved<br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre><h2>1.21.1-5.1.3</h2><div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div><h2>1.21.1-5.1.2</h2><div><pre><strong>Changes</strong><br>-Changed the license to LGPLv3<br><br><strong>Fixes</strong><br>-Penalty timer effect now displays the correct name<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state<br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.21.1-5.1.1</h2><div><pre><strong>Fixes</strong><br>-Gets rid of penalty when Fallen Effect expires<br>-Fallen plate renders correctly now</pre></div><h2>1.21.1-5.1.0</h2><div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div><h2>1.21.1-5.0.2</h2><div><pre><strong>Fixes</strong><br>-When a player leaves and rejoins, their damage source is no longer null<br>-No longer double kills a player when they are supposed to die</pre></div><h2>1.21.1-5.0.1</h2><div><pre><strong>Changes</strong><br>-Ported from Forge to Neoforge, and ported from 1.20.1</pre></div></div>
release

revive_me-1.20.1-4.6.2.jar

4.6.2
21 мар. 2026 г.433Minecraft: 1.20.1forge
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# 1.20.1-4.6.2 <div><pre><strong>Fixes</strong><br>-Should no longer crash if Reviver DCs<br>-Fallen keybinds should display correctly now</pre></div> # 1.20.1-4.6.1 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div> # 1.20.1-4.5.8 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.20.1-4.5.6 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.20.1-4.5.5 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.20.1-4.5.2 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.20.1-4.5.1 <div><pre><strong>Fixes</strong><br>-Category translation key</pre></div> # 1.20.1-4.5.0 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.20.1-4.4.10 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> # 1.20.1-4.4.7 <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> # 1.20.1-4.4.3 <div><pre><strong>Additions</strong><br>-Added easier way to publish mod to Modrinth and Curseforge<br><br><strong>Fixes</strong><br>-Gives proper credit to players that kill downed players</pre></div> # 1.20.1-4.4.1 <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> # 1.20.1-4.4.0 <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world<br>-en-us lang file now matches code changes for mod id</pre></div> # 1.20.1-4.3.0 <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div> # 1.20.1-4.2.1 **Additions** \-Added Revert\_Effects\_On\_Revive Config: Gain back potion effects you had before entering the fallen state **Changes** \- Effects are no longer constantly being removed while in the dying state **Fixes** \- Interact\_With\_Inventory config now properly limits inventory access \- Revive Penalty no longer shows when trying to kill a fallen player \- Dying in lava/fire no longer causes your armor to fully repair itself # 1.20.1-4.1.5 **Fixes** \-Turns off self-revive buttons when opening a screen **Changes** \-Sacrificial items now look for matching itemstacks instead of general items # 1.20.1-4.1.4 <div><pre><strong>Changes</strong><br>-Changed the license to LGPLv3<br><br><strong>Fixes<br></strong>-Penalty timer effect now displays the correct name<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state<br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div> # 1.20.1-4.1.0 <div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div> # 1.20.1-4.0.10 <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> # 1.20.1-4.0.9: <div><pre><strong>Changes</strong><br>-Ported from 1.19.2 to 1.20.1<br>-Now uses only Invocore to render things</pre></div>
release

reviveme-1.19.2-3.12.0.jar

3.12.0
21 мар. 2026 г.36Minecraft: 1.19.2forge
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# 1.19.2-3.12.0 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div> # 1.19.2-3.11.4 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.19.2-3.11.3 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.19.2-3.11.2 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.19.2-3.11.1 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.19.2-3.11.0 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.19.2-3.10.4 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.19.2-3.10.3: <div><div><pre>Fixes<br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div></div> ## 1.19.2-3.10.2: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> ## 1.19.2-3.10.1: <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world</pre></div> ## 1.19.2-3.9.1: <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div> ## 1.19.2-3.8.1: **Additions** \-Added Revert\_Effects\_On\_Revive Config: Gain back potion effects you had before entering the fallen state **Changes** \- Effects are no longer constantly being removed while in the dying state **Fixes** \- Interact\_With\_Inventory config now properly limits inventory access \- Revive Penalty no longer shows when trying to kill a fallen player \- Dying in lava/fire no longer causes your armor to fully repair itself <div><h2>1.19.2-3.7.4</h2><div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div><h2>1.19.2-3.7.3</h2><pre>Changes<br>-Changed the license to LGPLv3<br>Fixes<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre><h2>1.19.2-3.7.1</h2><div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.19.2-3.7.0</h2><div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div><h2>1.19.2-3.6.9</h2><div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div><h2>1.19.2-3.6.8</h2><div><pre><strong>Fixes</strong><br>-Removes max death time when time penalty reduction is set to -1</pre></div><h2>1.19.2-3.6.7:</h2><div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br>-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)<br>-Added can't kill yet message when PVP timer is enabled<br>-Now have the option to turn on inventory interaction while in the fallen state.<br><br><strong>Changes</strong><br>-Made the fall plate stuff smaller so you can see the player easier.<br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-Players now revive correctly all the time.<br>-Player will no longer get stuck dying constantly when the timer runs out<br>-Fixed Embeddium Extras incompatibility<br>-Right-Clicking on fallen players no longer causes the death timer to increas<br>-Last Damage Source no longer bypasses fallen state invulnerability<br>-Revive chance and Sacrificial item percentage config is now sent to the client<br>-Player can jump in all liquids when restricted to it while in the fallen state<br>-Food penalty type is now properly scaled<br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Penalty amounts when reviving a player is now accurately displayed<br>-No longer uses a client-only method for food<br>-No longer crashes if the person being a revived dies</pre></div><h2>1.19.2-3.5.1:</h2><div><pre><strong>Fixes</strong><br>- removed more ways to use modded keybinds while in the fallen state<br>- Config option to block access to the inventory should now only block players in the fallen state</pre></div><h2>1.19.2-3.5.0:</h2><div><pre><strong>Additions</strong><br>- Open inventory config enables/disables inventory opening while fallen<br>- Fallen XP Penalty config takes xp when you're put in the fallen state<br>- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect<br>- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction<br><br><strong>Changes</strong><br>- You are given the fallen penalty effect each time you are revived.<br>- You can now disable pvp actions when in fallen state<br><br><strong>Fixes</strong><br>- No longer eat while in the fallen state if you have an auto-feeder</pre></div><h2>1.19.2-3.4.3:</h2><div><pre><strong>Fixes</strong><br>- Revive screen goes away properly on completion<br>- Revive no longer cancels prematurely when reviving someone else</pre></div><h2>1.19.2-3.4.2:</h2><div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br><br></pre></div><h2>1.19.2-3.4.1:</h2><div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br>- When NONE is selected as the penalty type, the penalty requirement is no longer shown.</pre></div><p>&nbsp;</p><h2>1.19.2-3.4.0:</h2><div><pre><strong>Additions</strong><br> - You can now customize what effects the player has while downed.<br> - You can now disable movement and jumping<br> - You can disable the give up option<br> <br> <strong>Fixes</strong><br> - Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div><h2>1.19.2-3.3.0:</h2><p><strong>Changes</strong></p><div><pre>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- The fix command can now only be used if you have level 2 permissions</pre></div><p>&nbsp;</p><h2>1.19.2-3.2.1:</h2><p><strong>Fixes</strong></p><p>-Compact screen looks better<br>-Fallen penalty effect now has a texture<br>-Neutral mobs now forgive fallen players</p><p>&nbsp;</p><h2>1.19.2-3.2.0:</h2><div><strong>Additions</strong><br>-Can now block certain commands when downed<br>-Mouse added for simplicity<br>-Added compact version of fallen screen<br><br><strong>Fixes</strong><br>- Fix command will no longer refresh your item list if it's filled already<br>- Commands can now be used on server<br><br><strong>Changes</strong><br>-Can toggle self-revive on in multiplayer now<br>-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options.<br>-instantly die when you have no self-revive options left (only in singleplayer)<br>-Now fallen screens render above chat panel</div><p>&nbsp;</p><h2>1.19.2-3.1.3:</h2><p><strong>Additions</strong><br>- added fix command just in case you bug out.</p><p>&nbsp;</p><h2>1.19.2-3.1.2:</h2><p>&nbsp;</p><p><strong>Changes</strong><br>- Neutral mobs will now treat you as dead when you fall<br>- Couple rendering readjustments<br>- Increased default invulnerability time from 3 to 6 seconds</p><p><strong>Fixes</strong><br>- Can no longer use sacrifice items if you don't have any items to sacrifice<br>- Can now use chance when you have no items to sacrifice<br>- time left will show INF when it falls at or below 0</p><p>&nbsp;</p><h2>1.19.2-3.1.1:</h2><p><strong><br>Additions</strong><br>- Items are now a heal option<br>- There is now a reviveme command that you can use to revive someone<br>- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items</p><p><strong>Fixes</strong><br>- Debug window is no longer spammed by my mods ramblings</p><p>&nbsp;</p><h2>1.19.2-3.0.4:</h2><p>&nbsp;<br><strong>Fixes</strong><br>- You can now revive fallen people again</p><p>&nbsp;</p><h2>1.19.2-3.0.4:</h2><p>&nbsp;</p><p><strong>Changes</strong><br>- Ported to 1.19.2<br>- Fallen players now become invulnerable to stop mobs from targeting them.<br>- No longer messes with mob memories<br><strong>Fixes</strong><br>- You can no longer revive someone if you are downed while reviving someone else</p></div>
release

reviveme-1.18.2-2.12.0.jar

2.12.0
21 мар. 2026 г.28Minecraft: 1.18.2forge
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# 1.18.2-2.12.0 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div> # 1.18.2-2.11.5 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.18.2-2.11.4 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.18.2-2.11.3 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.18.2-2.11.2 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.18.2-2.11.1 <div><pre><strong>Changes<br></strong>-bed revive item explodes if used in the nether or end<br><strong>Fixes</strong><br>-Revive item command output is now blocked if Silence_Commands is true<br>-You can now change your selected item if you have no self-revives left<br>-The revive-items-example.json should now be properly updated<br>-clampLoop shouldn't infinitely loop anymore</pre></div> # 1.18.2-2.11.0 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.18.2-2.10.8 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.18.2-2.10.7: <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.18.2-2.10.6: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div>   ## 1.18.2-2.10.4: <div><pre><strong>Additions</strong><br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text</pre></div> ## 1.18.2-2.10.3: **Fixes** \-Now checks if NBT item data configs are empty when checking for item data \-Chance now kills you if you run out of revives whilst in a singleplayer world ##  1.18.2-2.10.2: **Fixes** \-Blocked more keybind methods whilst in the fallen state <div><h2>1.18.2-2.10.1:</h2><div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br><br><strong>fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data</pre></div><h2>1.18.2-2.9.1:</h2><div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div><h2>1.18.2-2.8.1:</h2><div><pre><strong>Additions</strong><br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br><strong>Changes</strong><br>- Effects are no longer constantly being removed while in the dying state<br><br><strong>Fixes</strong><br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre></div><h2>1.18.2-2.7.4:</h2><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre><h2>1.18.2-2.7.2:</h2><div><pre><strong>Changes<br>-</strong>Changed the license to LGPLv3<br><strong>Fixes</strong><br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre></div><h2>1.18.2-2.7.1:</h2><div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.18.2-2.7.0:</h2><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command and Regular chat messages from displaying through the config<br>-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div> ## 1.18.2-2.6.12: <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> ## 1.18.2-2.6.11: <div><pre><strong>Fixes</strong><br>-Removes max death time when time penalty reduction is set to -1</pre></div> ## 1.18.2-2.6.10: <div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br><br><strong>Changes</strong><br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Penalty amounts when reviving a player is now accurately displayed<br>-No longer uses a client-only method for food<br>-No longer crashes when a player that's being revived dies</pre></div> ## 1.18.2-2.6.9: **Additions** \-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep) \-Now have the option to turn on inventory interaction while in the fallen state. \-Added can't kill yet message when PVP timer is enabled **Changes** \-Made the fall plate stuff smaller so you can see the player easier. \-ReviveMe fix command removes The invulnerability previous versions gave the fallen player **Fixes** \-Players now revive correctly all the time. \-Player will no longer get stuck dying constantly when the timer runs out \-Fixed Embeddium Extras incompatibility \-Right-Clicking on fallen players no longer causes the death timer to increase \-Last Damage Source no longer bypasses fallen state \-Revive chance and Sacrificial item percentage config is now sent to the client \-Player can jump in all liquids when restricted to it while in the fallen state \-Food penalty type is now properly scaled ## 1.18.2-2.5.1: <div><pre><strong>Fixes</strong><br>- removed more ways to use modded keybinds while in the fallen state<br>- Config option to block access to the inventory should now only block players in the fallen state</pre></div> ## 1.18.2-2.5.0: <div><pre><strong>Additions</strong><br>- Open inventory config enables/disables inventory opening while fallen<br>- Fallen XP Penalty config takes xp when you're put in the fallen state<br>- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect<br>- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction<br><br><strong>Changes</strong><br>- You are given the fallen penalty effect each time you are revived.<br>- You can now disable pvp actions when in fallen state<br><br><strong>Fixes</strong><br>- No longer eat while in the fallen state if you have an auto-feeder</pre></div> ## 1.18.2-2.4.3: <div><pre><strong>Fixes</strong><br>- Revive screen goes away properly on completion<br>- Revive no longer cancels prematurely when reviving someone else</pre></div> ## 1.18.2-2.4.2: <div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br><br></pre></div> ## 1.18.2-2.4.1: <div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br>- When NONE is selected as the penalty type, the penalty requirement is no longer shown.<br><br></pre></div> ## 1.18.2-2.4.0: <div><pre><strong>Additions</strong><br> - You can now customize what effects the player has while downed.<br> - You can now disable movement and jumping<br> - You can disable the give up option<br> <br> <strong>Fixes</strong><br> - Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div> ## 1.18.2-2.3.0: **Changes** <div><pre>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- The fix command can now only be used if you have level 2 permissions<br><br></pre></div> ## 1.18.2-2.2.1: **Fixes** \- Compact screen looks better \- Fallen Penalty effect now has a texture   ## 1.18.2-2.2.0: **Additions** \-Can now block certain commands when downed \-Mouse added for simplicity \-Added compact version of fallen screen **Fixes** \- Fix command will no longer refresh your item list if it's filled already \- Commands can now be used on server **Changes** \-Can toggle self-revive on in multiplayer now \-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options. \-instantly die when you have no self-revive options left (only in singleplayer) \-Now fallen screens render above chat panel   ## 1.18.2-2.1.1:   **Additions** \- added fix command just in case.   ## 1.18.2-2.1.0:   **Additions** \- Items are now a heal option \- There is now a reviveme command that you can use to revive someone \- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items **Changes** \- Neutral mobs will now treat you as dead when you fall \- Couple rendering readjustments \- Increased default invulnerability time from 3 to 6 seconds **Fixes** \- Debug window is no longer spammed by my mods ramblings \- Can no longer use sacrifice items if you don't have any items to sacrifice \- Can now use chance when you have no items to sacrifice \- time left will show INF when it falls at or below 0   ## 1.18.2-2.0.4:   **Changes** \- Fallen players now become invulnerable to stop mobs from targeting them. \- No longer messes with mob memories **Fixes** \- You can no longer revive someone if you are downed while reviving someone else   ## 1.18.2-2.0.2:   **Changes** - Ported to 1.18.2 \- Optimized the removal of fallen players from mob memories \- Reduced the amount of seconds it takes to revive someone to 3 \- Reduced the amount of food needed to 10 **Fixes** \- Updated everything to use the newer version of Forge \- Food and XP penalty types work correctly now \- Item use no longer freaks out when reviving someone
release

reviveme-1.16.5-1.16.0.jar

1.16.0
21 мар. 2026 г.44Minecraft: 1.16.5forge
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# 1.16.5-1.16.0 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div> # 1.16.5-1.15.44 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.16.5-1.15.43 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.16.5-1.15.42 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.16.5-1.15.41 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.16.5-1.15.40 <div><div><pre><strong>Fixes</strong><br>-clampLoop shouldn't infinitely loop anymore</pre></div></div> # 1.16.5-1.15.39 <div><pre><strong>Changes<br></strong>-bed revive item explodes if used in the nether or end<br><strong>Fixes</strong><br>-Revive item command output is now blocked if Silence_Commands is true<br>-You can now change your selected item if you have no self-revives left<br>-The revive-items-example.json should now be properly updated</pre></div> # 1.16.5-1.15.36 <div><pre><strong>Changes</strong><br>-If Death Timer somehow ends up on a non-player, it will deal (10 * amp) damage<br><br><strong>Fixes</strong><br>-Give up screen should display the correct amount of seconds now</pre></div> # 1.16.5-1.15.35 <div><pre><strong>Changes</strong><br>-Nether Star Item: Moved lightning bolt up 3 blocks<br><br><strong>Fixes</strong><br>-Game shouldn't crash when changing to Revive item screen</pre></div> # 1.16.5-1.15.34 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.16.5-1.14.27 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.16.5-1.14.26: <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.16.5-1.14.25: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> ## 1.16.5-1.14.24: <div><pre><strong>Fixes</strong><br>-Hopefully stopped all blocked modded keybinds from being used whilst in the fallen state</pre></div> ## 1.16.5-1.14.22: <div><pre><strong>Additions</strong><br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text</pre></div> ## 1.16.5-1.14.21: <div><pre><strong>Additions</strong><br>-Added README.md<br><strong>Fixes</strong><br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world</pre></div> ## 1.16.5-1.14.19: <div><pre><strong>Fixes</strong><br>-Added null check for Item_Data and Penalty_Item_Data</pre></div> ## 1.16.5-1.14.18: <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br><br><strong>fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.</pre></div> ## 1.16.5-1.12.28: <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div>   ## 1.16.5-1.11.2 <div><div><pre>Additions<br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br>Changes<br>- Effects are no longer constantly being removed while in the dying state<br><br>Fixes<br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre></div></div> ## 1.16.5-1.10.17 <div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Changed the license to LGPLv3<br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div> ## 1.16.5-1.10.15 <div><pre><strong>Fixes</strong><br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre></div> ## 1.16.5-1.10.14 <div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div> ## 1.16.5-1.10.11 <div><pre><strong>Fixes</strong><br>-Corrected Invocore version in Mods.toml</pre></div> ## 1.16.5-1.10.10 <div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-reviveme command no longer sends 2 chat messages</pre></div> ## 1.16.5-1.7.0 **Additions** \-You can now stop Command/Regular chat messages from displaying through the config **Changes** \-Now a revive chat message is sent when you revive someone normally **Fixes** \-No longer displays the wrong number while dying if your world is old \-Food level now updates on CLIENT when used to revive someone ## 1.16.5-1.6.26: <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> ## 1.16.5-1.6.24: <div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br><br><strong>Changes</strong><br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Accurately displays penalty amount when reviving a player<br>-No longer uses a client-only method for food<br>-No longer crashes when a player being revived dies</pre></div> ## 1.16.5-1.6.16: <div><pre><strong>Fixes</strong><br>-Player can jump in all liquids when restricted to it while in the fallen state</pre></div> ## 1.16.5-1.6.15: <div><pre><strong>Additions</strong><br>-Ported the self-revive system from newer versions<br>-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)<br>-Now have the option to turn on inventory interaction while in the fallen state.<br>-Can now stop fallen players from typing in commands<br>-Can take XP levels when a player enters the fallen state<br>-Added can't kill yet message when PVP timer is enabled<br><br><strong>Changes</strong><br>-Made the fall plate stuff smaller so you can see the player easier.<br>-Fix command removes invulnerability set by previous versions.<br><br><strong>Fixes</strong><br>-Players now revive correctly all the time.<br>-Player will no longer get stuck dying constantly when the timer runs out<br>-Fixed Embeddium Extras incompatibility<br>-Right-Clicking on fallen players no longer causes the death timer to increase<br>-Last Damage Source no longer bypasses fallen state<br>-Revive chance and Sacrificial item percentage config is now sent to the client<br>-Properly stops the player jumping while in the fallen state if disabled<br>-Food penalty type is now properly scaled<br>-Server and Client configs are now synced</pre></div> ## 1.16.5-1.5.3: <div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br>- Attack fallen event now checks if the attacked entity is a player<br><br></pre></div> ## 1.16.5-1.5.2: <div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br><br></pre></div> ## 1.16.5-1.5.1: <div><pre><strong>Fixes</strong><br>- Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div> ## 1.16.5-1.5.0: <div><pre><strong>Additions</strong><br>- Added the Fix and Revive command. Fix reruns the code that puts you into the dying state, and revive instantly revives someone.<br><br><strong>Changes</strong><br>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- Removed old network test code and other stuff not a part of the mod<br><br><strong>Fixes</strong><br>-Ported new dying system to avoid scrubbing mob memories and breaking other mods.<br><br></pre></div> ## 1.16.5-1.4.0: **Additions** \- Being revived shows up for other players to see when a player is being revived \- Added more lang stuff   **Changes** \-Can't revive someone while crouching \-Changed the timer image to black \-Silenced most of the LOGGER debug comments \-Penalty amount is now saved as a Double rather than an Integer \-You now use the attack button to end yourself when fallen \-Screen zooms in the longer you hold the kill button (when fallen) \- Now uses code from Invocore (my code library)   **Fixes** \-Text rendering looks a tad better \-Food can no longer increase while fallen \-Stops fallen player from using an item once they become fallen \-Reviver can no longer use items while they are reviving someone   ## 1.16.5-1.2.2: **Additions** \- Displays a message in chat when a player is downed   **Fixes** \- Changing dimensions now sync cap data to clients properly ## 1.16.5-1.2.1: **Additions** \- You now have 3 seconds of invulnerability on revive   **Fixes** \- Mobs no longer target fallen players \- Client Capability syncing \- Fallen graphics render correctly now when the timer is disabled   ## 1.16.5-1.1.4: **Changes** \- When you switch to creative mode the revive timer will be canceled \- You can kill downed players by sneak-clicking them \- Timer can be set to 0 to disable it \- Default penalty is now 10 food instead of 10 health   **Fixes** \- Fixed green circle not rendering correctly for revive timer \- First Aid is now compatible with this mod \- Now works in a hardcore world \- When a player is revived the sync message is now sent to all players nearby instead of just the reviver and the revived \- Totem of Undying works now!
release

revive_me-1.20.1-4.6.1.jar

4.6.1
20 мар. 2026 г.86Minecraft: 1.20.1forge
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# 1.20.1-4.6.1 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div> # 1.20.1-4.5.8 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.20.1-4.5.6 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.20.1-4.5.5 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.20.1-4.5.2 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.20.1-4.5.1 <div><pre><strong>Fixes</strong><br>-Category translation key</pre></div> # 1.20.1-4.5.0 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.20.1-4.4.10 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> # 1.20.1-4.4.7 <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> # 1.20.1-4.4.3 <div><pre><strong>Additions</strong><br>-Added easier way to publish mod to Modrinth and Curseforge<br><br><strong>Fixes</strong><br>-Gives proper credit to players that kill downed players</pre></div> # 1.20.1-4.4.1 <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> # 1.20.1-4.4.0 <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world<br>-en-us lang file now matches code changes for mod id</pre></div> # 1.20.1-4.3.0 <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div> # 1.20.1-4.2.1 **Additions** \-Added Revert\_Effects\_On\_Revive Config: Gain back potion effects you had before entering the fallen state **Changes** \- Effects are no longer constantly being removed while in the dying state **Fixes** \- Interact\_With\_Inventory config now properly limits inventory access \- Revive Penalty no longer shows when trying to kill a fallen player \- Dying in lava/fire no longer causes your armor to fully repair itself # 1.20.1-4.1.5 **Fixes** \-Turns off self-revive buttons when opening a screen **Changes** \-Sacrificial items now look for matching itemstacks instead of general items # 1.20.1-4.1.4 <div><pre><strong>Changes</strong><br>-Changed the license to LGPLv3<br><br><strong>Fixes<br></strong>-Penalty timer effect now displays the correct name<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state<br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div> # 1.20.1-4.1.0 <div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div> # 1.20.1-4.0.10 <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> # 1.20.1-4.0.9: <div><pre><strong>Changes</strong><br>-Ported from 1.19.2 to 1.20.1<br>-Now uses only Invocore to render things</pre></div>
release

revive_me-1.21.1-5.7.12.jar

5.7.12
20 мар. 2026 г.44Minecraft: 1.21.1neoforge
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# 1.21.1-5.7.12 <div><pre><strong>Fixes</strong><br>-Removed LOGGER spam from FallenTimerEvent class<br>-Crouch pose should work properly now<br>-Call for help and change self-revive screen now checks if the player is holding shift key instead of crouching</pre></div> # 1.21.1-5.7.11 <div><pre><strong>Changes</strong><br>-Simplified fallen pose, now bounding box and camera height will follow assigned pose.</pre></div> # 1.21.1-5.7.4 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions</pre></div> # 1.21.1-5.5.8 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.21.1-5.5.7 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.21.1-5.5.6 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity</pre></div> # 1.21.1-5.5.5 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.21.1-5.4.8 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.21.1-5.4.6 <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.21.1-5.4.5 <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world<br>-Now checks and prevents even more Keybind methods while in the fallen state<br>-Kill Revive now works properly<br>-Temp fix: Revived players should now be in the correct pose</pre></div> ## 1.21.1-5.3.1 <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore<br>-Config reloads correctly now</pre><h2>1.21.1-5.2.0</h2><pre><strong>Additions</strong><br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br><strong>Changes</strong><br>- Effects are no longer constantly being removed while in the dying state<br><br><strong>Fixes<br></strong>- Sacrificial items are now properly saved<br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre><h2>1.21.1-5.1.3</h2><div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div><h2>1.21.1-5.1.2</h2><div><pre><strong>Changes</strong><br>-Changed the license to LGPLv3<br><br><strong>Fixes</strong><br>-Penalty timer effect now displays the correct name<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state<br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.21.1-5.1.1</h2><div><pre><strong>Fixes</strong><br>-Gets rid of penalty when Fallen Effect expires<br>-Fallen plate renders correctly now</pre></div><h2>1.21.1-5.1.0</h2><div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div><h2>1.21.1-5.0.2</h2><div><pre><strong>Fixes</strong><br>-When a player leaves and rejoins, their damage source is no longer null<br>-No longer double kills a player when they are supposed to die</pre></div><h2>1.21.1-5.0.1</h2><div><pre><strong>Changes</strong><br>-Ported from Forge to Neoforge, and ported from 1.20.1</pre></div></div>
release

revive_me-1.21.1-5.7.11.jar

5.7.11
20 мар. 2026 г.39Minecraft: 1.21.1neoforge
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Что нового
# 1.21.1-5.7.11 <div><pre><strong>Changes</strong><br>-Simplified fallen pose, now bounding box and camera height will follow assigned pose.</pre></div> # 1.21.1-5.7.4 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions</pre></div> # 1.21.1-5.5.8 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.21.1-5.5.7 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.21.1-5.5.6 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity</pre></div> # 1.21.1-5.5.5 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.21.1-5.4.8 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.21.1-5.4.6 <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.21.1-5.4.5 <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world<br>-Now checks and prevents even more Keybind methods while in the fallen state<br>-Kill Revive now works properly<br>-Temp fix: Revived players should now be in the correct pose</pre></div> ## 1.21.1-5.3.1 <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore<br>-Config reloads correctly now</pre><h2>1.21.1-5.2.0</h2><pre><strong>Additions</strong><br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br><strong>Changes</strong><br>- Effects are no longer constantly being removed while in the dying state<br><br><strong>Fixes<br></strong>- Sacrificial items are now properly saved<br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre><h2>1.21.1-5.1.3</h2><div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div><h2>1.21.1-5.1.2</h2><div><pre><strong>Changes</strong><br>-Changed the license to LGPLv3<br><br><strong>Fixes</strong><br>-Penalty timer effect now displays the correct name<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state<br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.21.1-5.1.1</h2><div><pre><strong>Fixes</strong><br>-Gets rid of penalty when Fallen Effect expires<br>-Fallen plate renders correctly now</pre></div><h2>1.21.1-5.1.0</h2><div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div><h2>1.21.1-5.0.2</h2><div><pre><strong>Fixes</strong><br>-When a player leaves and rejoins, their damage source is no longer null<br>-No longer double kills a player when they are supposed to die</pre></div><h2>1.21.1-5.0.1</h2><div><pre><strong>Changes</strong><br>-Ported from Forge to Neoforge, and ported from 1.20.1</pre></div></div>
release

revive_me-1.21.1-5.7.4.jar

5.7.4
19 мар. 2026 г.46Minecraft: 1.21.1neoforge
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# 1.21.1-5.7.4 <div><pre><strong>Additions</strong><br>-(Config) Revive_Me_Enabled: Enables/disables Revive Me!<br>-(Config) Reset_Revive_On_Hit: Resets revive when reviver takes damage<br>-(Config) Reviver_Must_Look: If the reviver has to look at the revivee<br>-(Config) Fallen_Perspective: What camera perspective a player has whilst fallen<br><br><strong>Changes</strong><br>-Fallen effects are removed on DC<br>-Player fallen pose should properly render now<br>-Fallen glow and death timer visibilty is reduced for non-teammates<br>-Golden apple revive item now requires 2 golden apples by default<br>-Revive requirements no longer show whilst in the fallen state<br><br><strong>Fixes</strong><br>-Fallen effects should now be removed on revive<br>-Death timer should show the correct time<br>-Death timer should restart if reviver/revivee changes dimensions</pre></div> # 1.21.1-5.5.8 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.21.1-5.5.7 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.21.1-5.5.6 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity</pre></div> # 1.21.1-5.5.5 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.21.1-5.4.8 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.21.1-5.4.6 <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.21.1-5.4.5 <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world<br>-Now checks and prevents even more Keybind methods while in the fallen state<br>-Kill Revive now works properly<br>-Temp fix: Revived players should now be in the correct pose</pre></div> ## 1.21.1-5.3.1 <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore<br>-Config reloads correctly now</pre><h2>1.21.1-5.2.0</h2><pre><strong>Additions</strong><br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br><strong>Changes</strong><br>- Effects are no longer constantly being removed while in the dying state<br><br><strong>Fixes<br></strong>- Sacrificial items are now properly saved<br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre><h2>1.21.1-5.1.3</h2><div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div><h2>1.21.1-5.1.2</h2><div><pre><strong>Changes</strong><br>-Changed the license to LGPLv3<br><br><strong>Fixes</strong><br>-Penalty timer effect now displays the correct name<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state<br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.21.1-5.1.1</h2><div><pre><strong>Fixes</strong><br>-Gets rid of penalty when Fallen Effect expires<br>-Fallen plate renders correctly now</pre></div><h2>1.21.1-5.1.0</h2><div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div><h2>1.21.1-5.0.2</h2><div><pre><strong>Fixes</strong><br>-When a player leaves and rejoins, their damage source is no longer null<br>-No longer double kills a player when they are supposed to die</pre></div><h2>1.21.1-5.0.1</h2><div><pre><strong>Changes</strong><br>-Ported from Forge to Neoforge, and ported from 1.20.1</pre></div></div>
release

reviveme-1.16.5-1.15.44.jar

1.15.44
25 янв. 2026 г.76Minecraft: 1.16.5forge
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# 1.16.5-1.15.44 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.16.5-1.15.43 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.16.5-1.15.42 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.16.5-1.15.41 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.16.5-1.15.40 <div><div><pre><strong>Fixes</strong><br>-clampLoop shouldn't infinitely loop anymore</pre></div></div> # 1.16.5-1.15.39 <div><pre><strong>Changes<br></strong>-bed revive item explodes if used in the nether or end<br><strong>Fixes</strong><br>-Revive item command output is now blocked if Silence_Commands is true<br>-You can now change your selected item if you have no self-revives left<br>-The revive-items-example.json should now be properly updated</pre></div> # 1.16.5-1.15.36 <div><pre><strong>Changes</strong><br>-If Death Timer somehow ends up on a non-player, it will deal (10 * amp) damage<br><br><strong>Fixes</strong><br>-Give up screen should display the correct amount of seconds now</pre></div> # 1.16.5-1.15.35 <div><pre><strong>Changes</strong><br>-Nether Star Item: Moved lightning bolt up 3 blocks<br><br><strong>Fixes</strong><br>-Game shouldn't crash when changing to Revive item screen</pre></div> # 1.16.5-1.15.34 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.16.5-1.14.27 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.16.5-1.14.26: <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.16.5-1.14.25: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> ## 1.16.5-1.14.24: <div><pre><strong>Fixes</strong><br>-Hopefully stopped all blocked modded keybinds from being used whilst in the fallen state</pre></div> ## 1.16.5-1.14.22: <div><pre><strong>Additions</strong><br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text</pre></div> ## 1.16.5-1.14.21: <div><pre><strong>Additions</strong><br>-Added README.md<br><strong>Fixes</strong><br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world</pre></div> ## 1.16.5-1.14.19: <div><pre><strong>Fixes</strong><br>-Added null check for Item_Data and Penalty_Item_Data</pre></div> ## 1.16.5-1.14.18: <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br><br><strong>fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.</pre></div> ## 1.16.5-1.12.28: <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div>   ## 1.16.5-1.11.2 <div><div><pre>Additions<br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br>Changes<br>- Effects are no longer constantly being removed while in the dying state<br><br>Fixes<br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre></div></div> ## 1.16.5-1.10.17 <div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Changed the license to LGPLv3<br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div> ## 1.16.5-1.10.15 <div><pre><strong>Fixes</strong><br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre></div> ## 1.16.5-1.10.14 <div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div> ## 1.16.5-1.10.11 <div><pre><strong>Fixes</strong><br>-Corrected Invocore version in Mods.toml</pre></div> ## 1.16.5-1.10.10 <div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-reviveme command no longer sends 2 chat messages</pre></div> ## 1.16.5-1.7.0 **Additions** \-You can now stop Command/Regular chat messages from displaying through the config **Changes** \-Now a revive chat message is sent when you revive someone normally **Fixes** \-No longer displays the wrong number while dying if your world is old \-Food level now updates on CLIENT when used to revive someone ## 1.16.5-1.6.26: <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> ## 1.16.5-1.6.24: <div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br><br><strong>Changes</strong><br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Accurately displays penalty amount when reviving a player<br>-No longer uses a client-only method for food<br>-No longer crashes when a player being revived dies</pre></div> ## 1.16.5-1.6.16: <div><pre><strong>Fixes</strong><br>-Player can jump in all liquids when restricted to it while in the fallen state</pre></div> ## 1.16.5-1.6.15: <div><pre><strong>Additions</strong><br>-Ported the self-revive system from newer versions<br>-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)<br>-Now have the option to turn on inventory interaction while in the fallen state.<br>-Can now stop fallen players from typing in commands<br>-Can take XP levels when a player enters the fallen state<br>-Added can't kill yet message when PVP timer is enabled<br><br><strong>Changes</strong><br>-Made the fall plate stuff smaller so you can see the player easier.<br>-Fix command removes invulnerability set by previous versions.<br><br><strong>Fixes</strong><br>-Players now revive correctly all the time.<br>-Player will no longer get stuck dying constantly when the timer runs out<br>-Fixed Embeddium Extras incompatibility<br>-Right-Clicking on fallen players no longer causes the death timer to increase<br>-Last Damage Source no longer bypasses fallen state<br>-Revive chance and Sacrificial item percentage config is now sent to the client<br>-Properly stops the player jumping while in the fallen state if disabled<br>-Food penalty type is now properly scaled<br>-Server and Client configs are now synced</pre></div> ## 1.16.5-1.5.3: <div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br>- Attack fallen event now checks if the attacked entity is a player<br><br></pre></div> ## 1.16.5-1.5.2: <div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br><br></pre></div> ## 1.16.5-1.5.1: <div><pre><strong>Fixes</strong><br>- Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div> ## 1.16.5-1.5.0: <div><pre><strong>Additions</strong><br>- Added the Fix and Revive command. Fix reruns the code that puts you into the dying state, and revive instantly revives someone.<br><br><strong>Changes</strong><br>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- Removed old network test code and other stuff not a part of the mod<br><br><strong>Fixes</strong><br>-Ported new dying system to avoid scrubbing mob memories and breaking other mods.<br><br></pre></div> ## 1.16.5-1.4.0: **Additions** \- Being revived shows up for other players to see when a player is being revived \- Added more lang stuff   **Changes** \-Can't revive someone while crouching \-Changed the timer image to black \-Silenced most of the LOGGER debug comments \-Penalty amount is now saved as a Double rather than an Integer \-You now use the attack button to end yourself when fallen \-Screen zooms in the longer you hold the kill button (when fallen) \- Now uses code from Invocore (my code library)   **Fixes** \-Text rendering looks a tad better \-Food can no longer increase while fallen \-Stops fallen player from using an item once they become fallen \-Reviver can no longer use items while they are reviving someone   ## 1.16.5-1.2.2: **Additions** \- Displays a message in chat when a player is downed   **Fixes** \- Changing dimensions now sync cap data to clients properly ## 1.16.5-1.2.1: **Additions** \- You now have 3 seconds of invulnerability on revive   **Fixes** \- Mobs no longer target fallen players \- Client Capability syncing \- Fallen graphics render correctly now when the timer is disabled   ## 1.16.5-1.1.4: **Changes** \- When you switch to creative mode the revive timer will be canceled \- You can kill downed players by sneak-clicking them \- Timer can be set to 0 to disable it \- Default penalty is now 10 food instead of 10 health   **Fixes** \- Fixed green circle not rendering correctly for revive timer \- First Aid is now compatible with this mod \- Now works in a hardcore world \- When a player is revived the sync message is now sent to all players nearby instead of just the reviver and the revived \- Totem of Undying works now!
release

reviveme-1.18.2-2.11.5.jar

2.11.5
25 янв. 2026 г.43Minecraft: 1.18.2forge
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# 1.18.2-2.11.5 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.18.2-2.11.4 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.18.2-2.11.3 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.18.2-2.11.2 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.18.2-2.11.1 <div><pre><strong>Changes<br></strong>-bed revive item explodes if used in the nether or end<br><strong>Fixes</strong><br>-Revive item command output is now blocked if Silence_Commands is true<br>-You can now change your selected item if you have no self-revives left<br>-The revive-items-example.json should now be properly updated<br>-clampLoop shouldn't infinitely loop anymore</pre></div> # 1.18.2-2.11.0 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.18.2-2.10.8 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.18.2-2.10.7: <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.18.2-2.10.6: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div>   ## 1.18.2-2.10.4: <div><pre><strong>Additions</strong><br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text</pre></div> ## 1.18.2-2.10.3: **Fixes** \-Now checks if NBT item data configs are empty when checking for item data \-Chance now kills you if you run out of revives whilst in a singleplayer world ##  1.18.2-2.10.2: **Fixes** \-Blocked more keybind methods whilst in the fallen state <div><h2>1.18.2-2.10.1:</h2><div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br><br><strong>fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data</pre></div><h2>1.18.2-2.9.1:</h2><div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div><h2>1.18.2-2.8.1:</h2><div><pre><strong>Additions</strong><br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br><strong>Changes</strong><br>- Effects are no longer constantly being removed while in the dying state<br><br><strong>Fixes</strong><br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre></div><h2>1.18.2-2.7.4:</h2><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre><h2>1.18.2-2.7.2:</h2><div><pre><strong>Changes<br>-</strong>Changed the license to LGPLv3<br><strong>Fixes</strong><br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre></div><h2>1.18.2-2.7.1:</h2><div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.18.2-2.7.0:</h2><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command and Regular chat messages from displaying through the config<br>-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div> ## 1.18.2-2.6.12: <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> ## 1.18.2-2.6.11: <div><pre><strong>Fixes</strong><br>-Removes max death time when time penalty reduction is set to -1</pre></div> ## 1.18.2-2.6.10: <div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br><br><strong>Changes</strong><br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Penalty amounts when reviving a player is now accurately displayed<br>-No longer uses a client-only method for food<br>-No longer crashes when a player that's being revived dies</pre></div> ## 1.18.2-2.6.9: **Additions** \-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep) \-Now have the option to turn on inventory interaction while in the fallen state. \-Added can't kill yet message when PVP timer is enabled **Changes** \-Made the fall plate stuff smaller so you can see the player easier. \-ReviveMe fix command removes The invulnerability previous versions gave the fallen player **Fixes** \-Players now revive correctly all the time. \-Player will no longer get stuck dying constantly when the timer runs out \-Fixed Embeddium Extras incompatibility \-Right-Clicking on fallen players no longer causes the death timer to increase \-Last Damage Source no longer bypasses fallen state \-Revive chance and Sacrificial item percentage config is now sent to the client \-Player can jump in all liquids when restricted to it while in the fallen state \-Food penalty type is now properly scaled ## 1.18.2-2.5.1: <div><pre><strong>Fixes</strong><br>- removed more ways to use modded keybinds while in the fallen state<br>- Config option to block access to the inventory should now only block players in the fallen state</pre></div> ## 1.18.2-2.5.0: <div><pre><strong>Additions</strong><br>- Open inventory config enables/disables inventory opening while fallen<br>- Fallen XP Penalty config takes xp when you're put in the fallen state<br>- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect<br>- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction<br><br><strong>Changes</strong><br>- You are given the fallen penalty effect each time you are revived.<br>- You can now disable pvp actions when in fallen state<br><br><strong>Fixes</strong><br>- No longer eat while in the fallen state if you have an auto-feeder</pre></div> ## 1.18.2-2.4.3: <div><pre><strong>Fixes</strong><br>- Revive screen goes away properly on completion<br>- Revive no longer cancels prematurely when reviving someone else</pre></div> ## 1.18.2-2.4.2: <div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br><br></pre></div> ## 1.18.2-2.4.1: <div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br>- When NONE is selected as the penalty type, the penalty requirement is no longer shown.<br><br></pre></div> ## 1.18.2-2.4.0: <div><pre><strong>Additions</strong><br> - You can now customize what effects the player has while downed.<br> - You can now disable movement and jumping<br> - You can disable the give up option<br> <br> <strong>Fixes</strong><br> - Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div> ## 1.18.2-2.3.0: **Changes** <div><pre>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- The fix command can now only be used if you have level 2 permissions<br><br></pre></div> ## 1.18.2-2.2.1: **Fixes** \- Compact screen looks better \- Fallen Penalty effect now has a texture   ## 1.18.2-2.2.0: **Additions** \-Can now block certain commands when downed \-Mouse added for simplicity \-Added compact version of fallen screen **Fixes** \- Fix command will no longer refresh your item list if it's filled already \- Commands can now be used on server **Changes** \-Can toggle self-revive on in multiplayer now \-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options. \-instantly die when you have no self-revive options left (only in singleplayer) \-Now fallen screens render above chat panel   ## 1.18.2-2.1.1:   **Additions** \- added fix command just in case.   ## 1.18.2-2.1.0:   **Additions** \- Items are now a heal option \- There is now a reviveme command that you can use to revive someone \- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items **Changes** \- Neutral mobs will now treat you as dead when you fall \- Couple rendering readjustments \- Increased default invulnerability time from 3 to 6 seconds **Fixes** \- Debug window is no longer spammed by my mods ramblings \- Can no longer use sacrifice items if you don't have any items to sacrifice \- Can now use chance when you have no items to sacrifice \- time left will show INF when it falls at or below 0   ## 1.18.2-2.0.4:   **Changes** \- Fallen players now become invulnerable to stop mobs from targeting them. \- No longer messes with mob memories **Fixes** \- You can no longer revive someone if you are downed while reviving someone else   ## 1.18.2-2.0.2:   **Changes** - Ported to 1.18.2 \- Optimized the removal of fallen players from mob memories \- Reduced the amount of seconds it takes to revive someone to 3 \- Reduced the amount of food needed to 10 **Fixes** \- Updated everything to use the newer version of Forge \- Food and XP penalty types work correctly now \- Item use no longer freaks out when reviving someone
release

reviveme-1.19.2-3.11.4.jar

3.11.4
25 янв. 2026 г.129Minecraft: 1.19.2forge
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# 1.19.2-3.11.4 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.19.2-3.11.3 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.19.2-3.11.2 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.19.2-3.11.1 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.19.2-3.11.0 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.19.2-3.10.4 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.19.2-3.10.3: <div><div><pre>Fixes<br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div></div> ## 1.19.2-3.10.2: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> ## 1.19.2-3.10.1: <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world</pre></div> ## 1.19.2-3.9.1: <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div> ## 1.19.2-3.8.1: **Additions** \-Added Revert\_Effects\_On\_Revive Config: Gain back potion effects you had before entering the fallen state **Changes** \- Effects are no longer constantly being removed while in the dying state **Fixes** \- Interact\_With\_Inventory config now properly limits inventory access \- Revive Penalty no longer shows when trying to kill a fallen player \- Dying in lava/fire no longer causes your armor to fully repair itself <div><h2>1.19.2-3.7.4</h2><div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div><h2>1.19.2-3.7.3</h2><pre>Changes<br>-Changed the license to LGPLv3<br>Fixes<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre><h2>1.19.2-3.7.1</h2><div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.19.2-3.7.0</h2><div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div><h2>1.19.2-3.6.9</h2><div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div><h2>1.19.2-3.6.8</h2><div><pre><strong>Fixes</strong><br>-Removes max death time when time penalty reduction is set to -1</pre></div><h2>1.19.2-3.6.7:</h2><div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br>-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)<br>-Added can't kill yet message when PVP timer is enabled<br>-Now have the option to turn on inventory interaction while in the fallen state.<br><br><strong>Changes</strong><br>-Made the fall plate stuff smaller so you can see the player easier.<br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-Players now revive correctly all the time.<br>-Player will no longer get stuck dying constantly when the timer runs out<br>-Fixed Embeddium Extras incompatibility<br>-Right-Clicking on fallen players no longer causes the death timer to increas<br>-Last Damage Source no longer bypasses fallen state invulnerability<br>-Revive chance and Sacrificial item percentage config is now sent to the client<br>-Player can jump in all liquids when restricted to it while in the fallen state<br>-Food penalty type is now properly scaled<br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Penalty amounts when reviving a player is now accurately displayed<br>-No longer uses a client-only method for food<br>-No longer crashes if the person being a revived dies</pre></div><h2>1.19.2-3.5.1:</h2><div><pre><strong>Fixes</strong><br>- removed more ways to use modded keybinds while in the fallen state<br>- Config option to block access to the inventory should now only block players in the fallen state</pre></div><h2>1.19.2-3.5.0:</h2><div><pre><strong>Additions</strong><br>- Open inventory config enables/disables inventory opening while fallen<br>- Fallen XP Penalty config takes xp when you're put in the fallen state<br>- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect<br>- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction<br><br><strong>Changes</strong><br>- You are given the fallen penalty effect each time you are revived.<br>- You can now disable pvp actions when in fallen state<br><br><strong>Fixes</strong><br>- No longer eat while in the fallen state if you have an auto-feeder</pre></div><h2>1.19.2-3.4.3:</h2><div><pre><strong>Fixes</strong><br>- Revive screen goes away properly on completion<br>- Revive no longer cancels prematurely when reviving someone else</pre></div><h2>1.19.2-3.4.2:</h2><div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br><br></pre></div><h2>1.19.2-3.4.1:</h2><div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br>- When NONE is selected as the penalty type, the penalty requirement is no longer shown.</pre></div><p>&nbsp;</p><h2>1.19.2-3.4.0:</h2><div><pre><strong>Additions</strong><br> - You can now customize what effects the player has while downed.<br> - You can now disable movement and jumping<br> - You can disable the give up option<br> <br> <strong>Fixes</strong><br> - Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div><h2>1.19.2-3.3.0:</h2><p><strong>Changes</strong></p><div><pre>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- The fix command can now only be used if you have level 2 permissions</pre></div><p>&nbsp;</p><h2>1.19.2-3.2.1:</h2><p><strong>Fixes</strong></p><p>-Compact screen looks better<br>-Fallen penalty effect now has a texture<br>-Neutral mobs now forgive fallen players</p><p>&nbsp;</p><h2>1.19.2-3.2.0:</h2><div><strong>Additions</strong><br>-Can now block certain commands when downed<br>-Mouse added for simplicity<br>-Added compact version of fallen screen<br><br><strong>Fixes</strong><br>- Fix command will no longer refresh your item list if it's filled already<br>- Commands can now be used on server<br><br><strong>Changes</strong><br>-Can toggle self-revive on in multiplayer now<br>-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options.<br>-instantly die when you have no self-revive options left (only in singleplayer)<br>-Now fallen screens render above chat panel</div><p>&nbsp;</p><h2>1.19.2-3.1.3:</h2><p><strong>Additions</strong><br>- added fix command just in case you bug out.</p><p>&nbsp;</p><h2>1.19.2-3.1.2:</h2><p>&nbsp;</p><p><strong>Changes</strong><br>- Neutral mobs will now treat you as dead when you fall<br>- Couple rendering readjustments<br>- Increased default invulnerability time from 3 to 6 seconds</p><p><strong>Fixes</strong><br>- Can no longer use sacrifice items if you don't have any items to sacrifice<br>- Can now use chance when you have no items to sacrifice<br>- time left will show INF when it falls at or below 0</p><p>&nbsp;</p><h2>1.19.2-3.1.1:</h2><p><strong><br>Additions</strong><br>- Items are now a heal option<br>- There is now a reviveme command that you can use to revive someone<br>- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items</p><p><strong>Fixes</strong><br>- Debug window is no longer spammed by my mods ramblings</p><p>&nbsp;</p><h2>1.19.2-3.0.4:</h2><p>&nbsp;<br><strong>Fixes</strong><br>- You can now revive fallen people again</p><p>&nbsp;</p><h2>1.19.2-3.0.4:</h2><p>&nbsp;</p><p><strong>Changes</strong><br>- Ported to 1.19.2<br>- Fallen players now become invulnerable to stop mobs from targeting them.<br>- No longer messes with mob memories<br><strong>Fixes</strong><br>- You can no longer revive someone if you are downed while reviving someone else</p></div>
release

revive_me-1.20.1-4.5.8.jar

4.5.8
25 янв. 2026 г.2 тыс.Minecraft: 1.20.1forge
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Что нового
# 1.20.1-4.5.8 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.20.1-4.5.6 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.20.1-4.5.5 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.20.1-4.5.2 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.20.1-4.5.1 <div><pre><strong>Fixes</strong><br>-Category translation key</pre></div> # 1.20.1-4.5.0 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.20.1-4.4.10 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> # 1.20.1-4.4.7 <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> # 1.20.1-4.4.3 <div><pre><strong>Additions</strong><br>-Added easier way to publish mod to Modrinth and Curseforge<br><br><strong>Fixes</strong><br>-Gives proper credit to players that kill downed players</pre></div> # 1.20.1-4.4.1 <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> # 1.20.1-4.4.0 <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world<br>-en-us lang file now matches code changes for mod id</pre></div> # 1.20.1-4.3.0 <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div> # 1.20.1-4.2.1 **Additions** \-Added Revert\_Effects\_On\_Revive Config: Gain back potion effects you had before entering the fallen state **Changes** \- Effects are no longer constantly being removed while in the dying state **Fixes** \- Interact\_With\_Inventory config now properly limits inventory access \- Revive Penalty no longer shows when trying to kill a fallen player \- Dying in lava/fire no longer causes your armor to fully repair itself # 1.20.1-4.1.5 **Fixes** \-Turns off self-revive buttons when opening a screen **Changes** \-Sacrificial items now look for matching itemstacks instead of general items # 1.20.1-4.1.4 <div><pre><strong>Changes</strong><br>-Changed the license to LGPLv3<br><br><strong>Fixes<br></strong>-Penalty timer effect now displays the correct name<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state<br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div> # 1.20.1-4.1.0 <div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div> # 1.20.1-4.0.10 <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> # 1.20.1-4.0.9: <div><pre><strong>Changes</strong><br>-Ported from 1.19.2 to 1.20.1<br>-Now uses only Invocore to render things</pre></div>
release

revive_me-1.21.1-5.5.8.jar

5.5.8
25 янв. 2026 г.554Minecraft: 1.21.1neoforge
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# 1.21.1-5.5.8 <div><pre><strong>Changes</strong><br>-Die_When_Timer_Ends is now false by default<br><br><strong>Fixes</strong><br>-Revive Tool tips should work now<br>-Item_User config should now properly block/allow revive items</pre></div> # 1.21.1-5.5.7 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.21.1-5.5.6 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity</pre></div> # 1.21.1-5.5.5 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.21.1-5.4.8 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.21.1-5.4.6 <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.21.1-5.4.5 <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world<br>-Now checks and prevents even more Keybind methods while in the fallen state<br>-Kill Revive now works properly<br>-Temp fix: Revived players should now be in the correct pose</pre></div> ## 1.21.1-5.3.1 <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore<br>-Config reloads correctly now</pre><h2>1.21.1-5.2.0</h2><pre><strong>Additions</strong><br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br><strong>Changes</strong><br>- Effects are no longer constantly being removed while in the dying state<br><br><strong>Fixes<br></strong>- Sacrificial items are now properly saved<br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre><h2>1.21.1-5.1.3</h2><div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div><h2>1.21.1-5.1.2</h2><div><pre><strong>Changes</strong><br>-Changed the license to LGPLv3<br><br><strong>Fixes</strong><br>-Penalty timer effect now displays the correct name<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state<br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.21.1-5.1.1</h2><div><pre><strong>Fixes</strong><br>-Gets rid of penalty when Fallen Effect expires<br>-Fallen plate renders correctly now</pre></div><h2>1.21.1-5.1.0</h2><div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div><h2>1.21.1-5.0.2</h2><div><pre><strong>Fixes</strong><br>-When a player leaves and rejoins, their damage source is no longer null<br>-No longer double kills a player when they are supposed to die</pre></div><h2>1.21.1-5.0.1</h2><div><pre><strong>Changes</strong><br>-Ported from Forge to Neoforge, and ported from 1.20.1</pre></div></div>
release

reviveme-1.16.5-1.15.43.jar

1.15.43
23 янв. 2026 г.22Minecraft: 1.16.5forge
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# 1.16.5-1.15.43 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.16.5-1.15.42 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.16.5-1.15.41 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.16.5-1.15.40 <div><div><pre><strong>Fixes</strong><br>-clampLoop shouldn't infinitely loop anymore</pre></div></div> # 1.16.5-1.15.39 <div><pre><strong>Changes<br></strong>-bed revive item explodes if used in the nether or end<br><strong>Fixes</strong><br>-Revive item command output is now blocked if Silence_Commands is true<br>-You can now change your selected item if you have no self-revives left<br>-The revive-items-example.json should now be properly updated</pre></div> # 1.16.5-1.15.36 <div><pre><strong>Changes</strong><br>-If Death Timer somehow ends up on a non-player, it will deal (10 * amp) damage<br><br><strong>Fixes</strong><br>-Give up screen should display the correct amount of seconds now</pre></div> # 1.16.5-1.15.35 <div><pre><strong>Changes</strong><br>-Nether Star Item: Moved lightning bolt up 3 blocks<br><br><strong>Fixes</strong><br>-Game shouldn't crash when changing to Revive item screen</pre></div> # 1.16.5-1.15.34 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.16.5-1.14.27 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.16.5-1.14.26: <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.16.5-1.14.25: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> ## 1.16.5-1.14.24: <div><pre><strong>Fixes</strong><br>-Hopefully stopped all blocked modded keybinds from being used whilst in the fallen state</pre></div> ## 1.16.5-1.14.22: <div><pre><strong>Additions</strong><br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text</pre></div> ## 1.16.5-1.14.21: <div><pre><strong>Additions</strong><br>-Added README.md<br><strong>Fixes</strong><br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world</pre></div> ## 1.16.5-1.14.19: <div><pre><strong>Fixes</strong><br>-Added null check for Item_Data and Penalty_Item_Data</pre></div> ## 1.16.5-1.14.18: <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br><br><strong>fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.</pre></div> ## 1.16.5-1.12.28: <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div>   ## 1.16.5-1.11.2 <div><div><pre>Additions<br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br>Changes<br>- Effects are no longer constantly being removed while in the dying state<br><br>Fixes<br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre></div></div> ## 1.16.5-1.10.17 <div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Changed the license to LGPLv3<br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div> ## 1.16.5-1.10.15 <div><pre><strong>Fixes</strong><br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre></div> ## 1.16.5-1.10.14 <div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div> ## 1.16.5-1.10.11 <div><pre><strong>Fixes</strong><br>-Corrected Invocore version in Mods.toml</pre></div> ## 1.16.5-1.10.10 <div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-reviveme command no longer sends 2 chat messages</pre></div> ## 1.16.5-1.7.0 **Additions** \-You can now stop Command/Regular chat messages from displaying through the config **Changes** \-Now a revive chat message is sent when you revive someone normally **Fixes** \-No longer displays the wrong number while dying if your world is old \-Food level now updates on CLIENT when used to revive someone ## 1.16.5-1.6.26: <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> ## 1.16.5-1.6.24: <div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br><br><strong>Changes</strong><br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Accurately displays penalty amount when reviving a player<br>-No longer uses a client-only method for food<br>-No longer crashes when a player being revived dies</pre></div> ## 1.16.5-1.6.16: <div><pre><strong>Fixes</strong><br>-Player can jump in all liquids when restricted to it while in the fallen state</pre></div> ## 1.16.5-1.6.15: <div><pre><strong>Additions</strong><br>-Ported the self-revive system from newer versions<br>-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)<br>-Now have the option to turn on inventory interaction while in the fallen state.<br>-Can now stop fallen players from typing in commands<br>-Can take XP levels when a player enters the fallen state<br>-Added can't kill yet message when PVP timer is enabled<br><br><strong>Changes</strong><br>-Made the fall plate stuff smaller so you can see the player easier.<br>-Fix command removes invulnerability set by previous versions.<br><br><strong>Fixes</strong><br>-Players now revive correctly all the time.<br>-Player will no longer get stuck dying constantly when the timer runs out<br>-Fixed Embeddium Extras incompatibility<br>-Right-Clicking on fallen players no longer causes the death timer to increase<br>-Last Damage Source no longer bypasses fallen state<br>-Revive chance and Sacrificial item percentage config is now sent to the client<br>-Properly stops the player jumping while in the fallen state if disabled<br>-Food penalty type is now properly scaled<br>-Server and Client configs are now synced</pre></div> ## 1.16.5-1.5.3: <div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br>- Attack fallen event now checks if the attacked entity is a player<br><br></pre></div> ## 1.16.5-1.5.2: <div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br><br></pre></div> ## 1.16.5-1.5.1: <div><pre><strong>Fixes</strong><br>- Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div> ## 1.16.5-1.5.0: <div><pre><strong>Additions</strong><br>- Added the Fix and Revive command. Fix reruns the code that puts you into the dying state, and revive instantly revives someone.<br><br><strong>Changes</strong><br>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- Removed old network test code and other stuff not a part of the mod<br><br><strong>Fixes</strong><br>-Ported new dying system to avoid scrubbing mob memories and breaking other mods.<br><br></pre></div> ## 1.16.5-1.4.0: **Additions** \- Being revived shows up for other players to see when a player is being revived \- Added more lang stuff   **Changes** \-Can't revive someone while crouching \-Changed the timer image to black \-Silenced most of the LOGGER debug comments \-Penalty amount is now saved as a Double rather than an Integer \-You now use the attack button to end yourself when fallen \-Screen zooms in the longer you hold the kill button (when fallen) \- Now uses code from Invocore (my code library)   **Fixes** \-Text rendering looks a tad better \-Food can no longer increase while fallen \-Stops fallen player from using an item once they become fallen \-Reviver can no longer use items while they are reviving someone   ## 1.16.5-1.2.2: **Additions** \- Displays a message in chat when a player is downed   **Fixes** \- Changing dimensions now sync cap data to clients properly ## 1.16.5-1.2.1: **Additions** \- You now have 3 seconds of invulnerability on revive   **Fixes** \- Mobs no longer target fallen players \- Client Capability syncing \- Fallen graphics render correctly now when the timer is disabled   ## 1.16.5-1.1.4: **Changes** \- When you switch to creative mode the revive timer will be canceled \- You can kill downed players by sneak-clicking them \- Timer can be set to 0 to disable it \- Default penalty is now 10 food instead of 10 health   **Fixes** \- Fixed green circle not rendering correctly for revive timer \- First Aid is now compatible with this mod \- Now works in a hardcore world \- When a player is revived the sync message is now sent to all players nearby instead of just the reviver and the revived \- Totem of Undying works now!
release

reviveme-1.18.2-2.11.4.jar

2.11.4
23 янв. 2026 г.32Minecraft: 1.18.2forge
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# 1.18.2-2.11.4 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.18.2-2.11.3 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.18.2-2.11.2 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.18.2-2.11.1 <div><pre><strong>Changes<br></strong>-bed revive item explodes if used in the nether or end<br><strong>Fixes</strong><br>-Revive item command output is now blocked if Silence_Commands is true<br>-You can now change your selected item if you have no self-revives left<br>-The revive-items-example.json should now be properly updated<br>-clampLoop shouldn't infinitely loop anymore</pre></div> # 1.18.2-2.11.0 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.18.2-2.10.8 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.18.2-2.10.7: <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.18.2-2.10.6: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div>   ## 1.18.2-2.10.4: <div><pre><strong>Additions</strong><br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text</pre></div> ## 1.18.2-2.10.3: **Fixes** \-Now checks if NBT item data configs are empty when checking for item data \-Chance now kills you if you run out of revives whilst in a singleplayer world ##  1.18.2-2.10.2: **Fixes** \-Blocked more keybind methods whilst in the fallen state <div><h2>1.18.2-2.10.1:</h2><div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br><br><strong>fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data</pre></div><h2>1.18.2-2.9.1:</h2><div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div><h2>1.18.2-2.8.1:</h2><div><pre><strong>Additions</strong><br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br><strong>Changes</strong><br>- Effects are no longer constantly being removed while in the dying state<br><br><strong>Fixes</strong><br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre></div><h2>1.18.2-2.7.4:</h2><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre><h2>1.18.2-2.7.2:</h2><div><pre><strong>Changes<br>-</strong>Changed the license to LGPLv3<br><strong>Fixes</strong><br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre></div><h2>1.18.2-2.7.1:</h2><div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.18.2-2.7.0:</h2><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command and Regular chat messages from displaying through the config<br>-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div> ## 1.18.2-2.6.12: <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> ## 1.18.2-2.6.11: <div><pre><strong>Fixes</strong><br>-Removes max death time when time penalty reduction is set to -1</pre></div> ## 1.18.2-2.6.10: <div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br><br><strong>Changes</strong><br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Penalty amounts when reviving a player is now accurately displayed<br>-No longer uses a client-only method for food<br>-No longer crashes when a player that's being revived dies</pre></div> ## 1.18.2-2.6.9: **Additions** \-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep) \-Now have the option to turn on inventory interaction while in the fallen state. \-Added can't kill yet message when PVP timer is enabled **Changes** \-Made the fall plate stuff smaller so you can see the player easier. \-ReviveMe fix command removes The invulnerability previous versions gave the fallen player **Fixes** \-Players now revive correctly all the time. \-Player will no longer get stuck dying constantly when the timer runs out \-Fixed Embeddium Extras incompatibility \-Right-Clicking on fallen players no longer causes the death timer to increase \-Last Damage Source no longer bypasses fallen state \-Revive chance and Sacrificial item percentage config is now sent to the client \-Player can jump in all liquids when restricted to it while in the fallen state \-Food penalty type is now properly scaled ## 1.18.2-2.5.1: <div><pre><strong>Fixes</strong><br>- removed more ways to use modded keybinds while in the fallen state<br>- Config option to block access to the inventory should now only block players in the fallen state</pre></div> ## 1.18.2-2.5.0: <div><pre><strong>Additions</strong><br>- Open inventory config enables/disables inventory opening while fallen<br>- Fallen XP Penalty config takes xp when you're put in the fallen state<br>- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect<br>- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction<br><br><strong>Changes</strong><br>- You are given the fallen penalty effect each time you are revived.<br>- You can now disable pvp actions when in fallen state<br><br><strong>Fixes</strong><br>- No longer eat while in the fallen state if you have an auto-feeder</pre></div> ## 1.18.2-2.4.3: <div><pre><strong>Fixes</strong><br>- Revive screen goes away properly on completion<br>- Revive no longer cancels prematurely when reviving someone else</pre></div> ## 1.18.2-2.4.2: <div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br><br></pre></div> ## 1.18.2-2.4.1: <div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br>- When NONE is selected as the penalty type, the penalty requirement is no longer shown.<br><br></pre></div> ## 1.18.2-2.4.0: <div><pre><strong>Additions</strong><br> - You can now customize what effects the player has while downed.<br> - You can now disable movement and jumping<br> - You can disable the give up option<br> <br> <strong>Fixes</strong><br> - Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div> ## 1.18.2-2.3.0: **Changes** <div><pre>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- The fix command can now only be used if you have level 2 permissions<br><br></pre></div> ## 1.18.2-2.2.1: **Fixes** \- Compact screen looks better \- Fallen Penalty effect now has a texture   ## 1.18.2-2.2.0: **Additions** \-Can now block certain commands when downed \-Mouse added for simplicity \-Added compact version of fallen screen **Fixes** \- Fix command will no longer refresh your item list if it's filled already \- Commands can now be used on server **Changes** \-Can toggle self-revive on in multiplayer now \-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options. \-instantly die when you have no self-revive options left (only in singleplayer) \-Now fallen screens render above chat panel   ## 1.18.2-2.1.1:   **Additions** \- added fix command just in case.   ## 1.18.2-2.1.0:   **Additions** \- Items are now a heal option \- There is now a reviveme command that you can use to revive someone \- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items **Changes** \- Neutral mobs will now treat you as dead when you fall \- Couple rendering readjustments \- Increased default invulnerability time from 3 to 6 seconds **Fixes** \- Debug window is no longer spammed by my mods ramblings \- Can no longer use sacrifice items if you don't have any items to sacrifice \- Can now use chance when you have no items to sacrifice \- time left will show INF when it falls at or below 0   ## 1.18.2-2.0.4:   **Changes** \- Fallen players now become invulnerable to stop mobs from targeting them. \- No longer messes with mob memories **Fixes** \- You can no longer revive someone if you are downed while reviving someone else   ## 1.18.2-2.0.2:   **Changes** - Ported to 1.18.2 \- Optimized the removal of fallen players from mob memories \- Reduced the amount of seconds it takes to revive someone to 3 \- Reduced the amount of food needed to 10 **Fixes** \- Updated everything to use the newer version of Forge \- Food and XP penalty types work correctly now \- Item use no longer freaks out when reviving someone
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reviveme-1.19.2-3.11.3.jar

3.11.3
23 янв. 2026 г.23Minecraft: 1.19.2forge
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# 1.19.2-3.11.3 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.19.2-3.11.2 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.19.2-3.11.1 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.19.2-3.11.0 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.19.2-3.10.4 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.19.2-3.10.3: <div><div><pre>Fixes<br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div></div> ## 1.19.2-3.10.2: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> ## 1.19.2-3.10.1: <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world</pre></div> ## 1.19.2-3.9.1: <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div> ## 1.19.2-3.8.1: **Additions** \-Added Revert\_Effects\_On\_Revive Config: Gain back potion effects you had before entering the fallen state **Changes** \- Effects are no longer constantly being removed while in the dying state **Fixes** \- Interact\_With\_Inventory config now properly limits inventory access \- Revive Penalty no longer shows when trying to kill a fallen player \- Dying in lava/fire no longer causes your armor to fully repair itself <div><h2>1.19.2-3.7.4</h2><div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div><h2>1.19.2-3.7.3</h2><pre>Changes<br>-Changed the license to LGPLv3<br>Fixes<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre><h2>1.19.2-3.7.1</h2><div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.19.2-3.7.0</h2><div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div><h2>1.19.2-3.6.9</h2><div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div><h2>1.19.2-3.6.8</h2><div><pre><strong>Fixes</strong><br>-Removes max death time when time penalty reduction is set to -1</pre></div><h2>1.19.2-3.6.7:</h2><div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br>-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)<br>-Added can't kill yet message when PVP timer is enabled<br>-Now have the option to turn on inventory interaction while in the fallen state.<br><br><strong>Changes</strong><br>-Made the fall plate stuff smaller so you can see the player easier.<br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-Players now revive correctly all the time.<br>-Player will no longer get stuck dying constantly when the timer runs out<br>-Fixed Embeddium Extras incompatibility<br>-Right-Clicking on fallen players no longer causes the death timer to increas<br>-Last Damage Source no longer bypasses fallen state invulnerability<br>-Revive chance and Sacrificial item percentage config is now sent to the client<br>-Player can jump in all liquids when restricted to it while in the fallen state<br>-Food penalty type is now properly scaled<br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Penalty amounts when reviving a player is now accurately displayed<br>-No longer uses a client-only method for food<br>-No longer crashes if the person being a revived dies</pre></div><h2>1.19.2-3.5.1:</h2><div><pre><strong>Fixes</strong><br>- removed more ways to use modded keybinds while in the fallen state<br>- Config option to block access to the inventory should now only block players in the fallen state</pre></div><h2>1.19.2-3.5.0:</h2><div><pre><strong>Additions</strong><br>- Open inventory config enables/disables inventory opening while fallen<br>- Fallen XP Penalty config takes xp when you're put in the fallen state<br>- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect<br>- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction<br><br><strong>Changes</strong><br>- You are given the fallen penalty effect each time you are revived.<br>- You can now disable pvp actions when in fallen state<br><br><strong>Fixes</strong><br>- No longer eat while in the fallen state if you have an auto-feeder</pre></div><h2>1.19.2-3.4.3:</h2><div><pre><strong>Fixes</strong><br>- Revive screen goes away properly on completion<br>- Revive no longer cancels prematurely when reviving someone else</pre></div><h2>1.19.2-3.4.2:</h2><div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br><br></pre></div><h2>1.19.2-3.4.1:</h2><div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br>- When NONE is selected as the penalty type, the penalty requirement is no longer shown.</pre></div><p>&nbsp;</p><h2>1.19.2-3.4.0:</h2><div><pre><strong>Additions</strong><br> - You can now customize what effects the player has while downed.<br> - You can now disable movement and jumping<br> - You can disable the give up option<br> <br> <strong>Fixes</strong><br> - Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div><h2>1.19.2-3.3.0:</h2><p><strong>Changes</strong></p><div><pre>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- The fix command can now only be used if you have level 2 permissions</pre></div><p>&nbsp;</p><h2>1.19.2-3.2.1:</h2><p><strong>Fixes</strong></p><p>-Compact screen looks better<br>-Fallen penalty effect now has a texture<br>-Neutral mobs now forgive fallen players</p><p>&nbsp;</p><h2>1.19.2-3.2.0:</h2><div><strong>Additions</strong><br>-Can now block certain commands when downed<br>-Mouse added for simplicity<br>-Added compact version of fallen screen<br><br><strong>Fixes</strong><br>- Fix command will no longer refresh your item list if it's filled already<br>- Commands can now be used on server<br><br><strong>Changes</strong><br>-Can toggle self-revive on in multiplayer now<br>-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options.<br>-instantly die when you have no self-revive options left (only in singleplayer)<br>-Now fallen screens render above chat panel</div><p>&nbsp;</p><h2>1.19.2-3.1.3:</h2><p><strong>Additions</strong><br>- added fix command just in case you bug out.</p><p>&nbsp;</p><h2>1.19.2-3.1.2:</h2><p>&nbsp;</p><p><strong>Changes</strong><br>- Neutral mobs will now treat you as dead when you fall<br>- Couple rendering readjustments<br>- Increased default invulnerability time from 3 to 6 seconds</p><p><strong>Fixes</strong><br>- Can no longer use sacrifice items if you don't have any items to sacrifice<br>- Can now use chance when you have no items to sacrifice<br>- time left will show INF when it falls at or below 0</p><p>&nbsp;</p><h2>1.19.2-3.1.1:</h2><p><strong><br>Additions</strong><br>- Items are now a heal option<br>- There is now a reviveme command that you can use to revive someone<br>- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items</p><p><strong>Fixes</strong><br>- Debug window is no longer spammed by my mods ramblings</p><p>&nbsp;</p><h2>1.19.2-3.0.4:</h2><p>&nbsp;<br><strong>Fixes</strong><br>- You can now revive fallen people again</p><p>&nbsp;</p><h2>1.19.2-3.0.4:</h2><p>&nbsp;</p><p><strong>Changes</strong><br>- Ported to 1.19.2<br>- Fallen players now become invulnerable to stop mobs from targeting them.<br>- No longer messes with mob memories<br><strong>Fixes</strong><br>- You can no longer revive someone if you are downed while reviving someone else</p></div>
release

revive_me-1.20.1-4.5.6.jar

4.5.6
21 янв. 2026 г.177Minecraft: 1.20.1forge
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# 1.20.1-4.5.6 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.20.1-4.5.5 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.20.1-4.5.2 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.20.1-4.5.1 <div><pre><strong>Fixes</strong><br>-Category translation key</pre></div> # 1.20.1-4.5.0 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.20.1-4.4.10 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> # 1.20.1-4.4.7 <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> # 1.20.1-4.4.3 <div><pre><strong>Additions</strong><br>-Added easier way to publish mod to Modrinth and Curseforge<br><br><strong>Fixes</strong><br>-Gives proper credit to players that kill downed players</pre></div> # 1.20.1-4.4.1 <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> # 1.20.1-4.4.0 <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world<br>-en-us lang file now matches code changes for mod id</pre></div> # 1.20.1-4.3.0 <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div> # 1.20.1-4.2.1 **Additions** \-Added Revert\_Effects\_On\_Revive Config: Gain back potion effects you had before entering the fallen state **Changes** \- Effects are no longer constantly being removed while in the dying state **Fixes** \- Interact\_With\_Inventory config now properly limits inventory access \- Revive Penalty no longer shows when trying to kill a fallen player \- Dying in lava/fire no longer causes your armor to fully repair itself # 1.20.1-4.1.5 **Fixes** \-Turns off self-revive buttons when opening a screen **Changes** \-Sacrificial items now look for matching itemstacks instead of general items # 1.20.1-4.1.4 <div><pre><strong>Changes</strong><br>-Changed the license to LGPLv3<br><br><strong>Fixes<br></strong>-Penalty timer effect now displays the correct name<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state<br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div> # 1.20.1-4.1.0 <div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div> # 1.20.1-4.0.10 <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> # 1.20.1-4.0.9: <div><pre><strong>Changes</strong><br>-Ported from 1.19.2 to 1.20.1<br>-Now uses only Invocore to render things</pre></div>
release

revive_me-1.21.1-5.5.7.jar

5.5.7
21 янв. 2026 г.56Minecraft: 1.21.1neoforge
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# 1.21.1-5.5.7 <div><pre><strong>Fixes</strong><br>-Only_Use_Available_Options config should work now</pre></div> # 1.21.1-5.5.6 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity</pre></div> # 1.21.1-5.5.5 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.21.1-5.4.8 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.21.1-5.4.6 <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.21.1-5.4.5 <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world<br>-Now checks and prevents even more Keybind methods while in the fallen state<br>-Kill Revive now works properly<br>-Temp fix: Revived players should now be in the correct pose</pre></div> ## 1.21.1-5.3.1 <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore<br>-Config reloads correctly now</pre><h2>1.21.1-5.2.0</h2><pre><strong>Additions</strong><br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br><strong>Changes</strong><br>- Effects are no longer constantly being removed while in the dying state<br><br><strong>Fixes<br></strong>- Sacrificial items are now properly saved<br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre><h2>1.21.1-5.1.3</h2><div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div><h2>1.21.1-5.1.2</h2><div><pre><strong>Changes</strong><br>-Changed the license to LGPLv3<br><br><strong>Fixes</strong><br>-Penalty timer effect now displays the correct name<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state<br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.21.1-5.1.1</h2><div><pre><strong>Fixes</strong><br>-Gets rid of penalty when Fallen Effect expires<br>-Fallen plate renders correctly now</pre></div><h2>1.21.1-5.1.0</h2><div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div><h2>1.21.1-5.0.2</h2><div><pre><strong>Fixes</strong><br>-When a player leaves and rejoins, their damage source is no longer null<br>-No longer double kills a player when they are supposed to die</pre></div><h2>1.21.1-5.0.1</h2><div><pre><strong>Changes</strong><br>-Ported from Forge to Neoforge, and ported from 1.20.1</pre></div></div>
release

reviveme-1.16.5-1.15.42.jar

1.15.42
14 янв. 2026 г.44Minecraft: 1.16.5forge
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# 1.16.5-1.15.42 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.16.5-1.15.41 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.16.5-1.15.40 <div><div><pre><strong>Fixes</strong><br>-clampLoop shouldn't infinitely loop anymore</pre></div></div> # 1.16.5-1.15.39 <div><pre><strong>Changes<br></strong>-bed revive item explodes if used in the nether or end<br><strong>Fixes</strong><br>-Revive item command output is now blocked if Silence_Commands is true<br>-You can now change your selected item if you have no self-revives left<br>-The revive-items-example.json should now be properly updated</pre></div> # 1.16.5-1.15.36 <div><pre><strong>Changes</strong><br>-If Death Timer somehow ends up on a non-player, it will deal (10 * amp) damage<br><br><strong>Fixes</strong><br>-Give up screen should display the correct amount of seconds now</pre></div> # 1.16.5-1.15.35 <div><pre><strong>Changes</strong><br>-Nether Star Item: Moved lightning bolt up 3 blocks<br><br><strong>Fixes</strong><br>-Game shouldn't crash when changing to Revive item screen</pre></div> # 1.16.5-1.15.34 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.16.5-1.14.27 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.16.5-1.14.26: <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.16.5-1.14.25: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> ## 1.16.5-1.14.24: <div><pre><strong>Fixes</strong><br>-Hopefully stopped all blocked modded keybinds from being used whilst in the fallen state</pre></div> ## 1.16.5-1.14.22: <div><pre><strong>Additions</strong><br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text</pre></div> ## 1.16.5-1.14.21: <div><pre><strong>Additions</strong><br>-Added README.md<br><strong>Fixes</strong><br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world</pre></div> ## 1.16.5-1.14.19: <div><pre><strong>Fixes</strong><br>-Added null check for Item_Data and Penalty_Item_Data</pre></div> ## 1.16.5-1.14.18: <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br><br><strong>fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.</pre></div> ## 1.16.5-1.12.28: <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div>   ## 1.16.5-1.11.2 <div><div><pre>Additions<br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br>Changes<br>- Effects are no longer constantly being removed while in the dying state<br><br>Fixes<br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre></div></div> ## 1.16.5-1.10.17 <div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Changed the license to LGPLv3<br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div> ## 1.16.5-1.10.15 <div><pre><strong>Fixes</strong><br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre></div> ## 1.16.5-1.10.14 <div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div> ## 1.16.5-1.10.11 <div><pre><strong>Fixes</strong><br>-Corrected Invocore version in Mods.toml</pre></div> ## 1.16.5-1.10.10 <div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-reviveme command no longer sends 2 chat messages</pre></div> ## 1.16.5-1.7.0 **Additions** \-You can now stop Command/Regular chat messages from displaying through the config **Changes** \-Now a revive chat message is sent when you revive someone normally **Fixes** \-No longer displays the wrong number while dying if your world is old \-Food level now updates on CLIENT when used to revive someone ## 1.16.5-1.6.26: <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> ## 1.16.5-1.6.24: <div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br><br><strong>Changes</strong><br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Accurately displays penalty amount when reviving a player<br>-No longer uses a client-only method for food<br>-No longer crashes when a player being revived dies</pre></div> ## 1.16.5-1.6.16: <div><pre><strong>Fixes</strong><br>-Player can jump in all liquids when restricted to it while in the fallen state</pre></div> ## 1.16.5-1.6.15: <div><pre><strong>Additions</strong><br>-Ported the self-revive system from newer versions<br>-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)<br>-Now have the option to turn on inventory interaction while in the fallen state.<br>-Can now stop fallen players from typing in commands<br>-Can take XP levels when a player enters the fallen state<br>-Added can't kill yet message when PVP timer is enabled<br><br><strong>Changes</strong><br>-Made the fall plate stuff smaller so you can see the player easier.<br>-Fix command removes invulnerability set by previous versions.<br><br><strong>Fixes</strong><br>-Players now revive correctly all the time.<br>-Player will no longer get stuck dying constantly when the timer runs out<br>-Fixed Embeddium Extras incompatibility<br>-Right-Clicking on fallen players no longer causes the death timer to increase<br>-Last Damage Source no longer bypasses fallen state<br>-Revive chance and Sacrificial item percentage config is now sent to the client<br>-Properly stops the player jumping while in the fallen state if disabled<br>-Food penalty type is now properly scaled<br>-Server and Client configs are now synced</pre></div> ## 1.16.5-1.5.3: <div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br>- Attack fallen event now checks if the attacked entity is a player<br><br></pre></div> ## 1.16.5-1.5.2: <div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br><br></pre></div> ## 1.16.5-1.5.1: <div><pre><strong>Fixes</strong><br>- Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div> ## 1.16.5-1.5.0: <div><pre><strong>Additions</strong><br>- Added the Fix and Revive command. Fix reruns the code that puts you into the dying state, and revive instantly revives someone.<br><br><strong>Changes</strong><br>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- Removed old network test code and other stuff not a part of the mod<br><br><strong>Fixes</strong><br>-Ported new dying system to avoid scrubbing mob memories and breaking other mods.<br><br></pre></div> ## 1.16.5-1.4.0: **Additions** \- Being revived shows up for other players to see when a player is being revived \- Added more lang stuff   **Changes** \-Can't revive someone while crouching \-Changed the timer image to black \-Silenced most of the LOGGER debug comments \-Penalty amount is now saved as a Double rather than an Integer \-You now use the attack button to end yourself when fallen \-Screen zooms in the longer you hold the kill button (when fallen) \- Now uses code from Invocore (my code library)   **Fixes** \-Text rendering looks a tad better \-Food can no longer increase while fallen \-Stops fallen player from using an item once they become fallen \-Reviver can no longer use items while they are reviving someone   ## 1.16.5-1.2.2: **Additions** \- Displays a message in chat when a player is downed   **Fixes** \- Changing dimensions now sync cap data to clients properly ## 1.16.5-1.2.1: **Additions** \- You now have 3 seconds of invulnerability on revive   **Fixes** \- Mobs no longer target fallen players \- Client Capability syncing \- Fallen graphics render correctly now when the timer is disabled   ## 1.16.5-1.1.4: **Changes** \- When you switch to creative mode the revive timer will be canceled \- You can kill downed players by sneak-clicking them \- Timer can be set to 0 to disable it \- Default penalty is now 10 food instead of 10 health   **Fixes** \- Fixed green circle not rendering correctly for revive timer \- First Aid is now compatible with this mod \- Now works in a hardcore world \- When a player is revived the sync message is now sent to all players nearby instead of just the reviver and the revived \- Totem of Undying works now!
release

reviveme-1.18.2-2.11.3.jar

2.11.3
14 янв. 2026 г.18Minecraft: 1.18.2forge
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# 1.18.2-2.11.3 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.18.2-2.11.2 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.18.2-2.11.1 <div><pre><strong>Changes<br></strong>-bed revive item explodes if used in the nether or end<br><strong>Fixes</strong><br>-Revive item command output is now blocked if Silence_Commands is true<br>-You can now change your selected item if you have no self-revives left<br>-The revive-items-example.json should now be properly updated<br>-clampLoop shouldn't infinitely loop anymore</pre></div> # 1.18.2-2.11.0 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.18.2-2.10.8 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.18.2-2.10.7: <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.18.2-2.10.6: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div>   ## 1.18.2-2.10.4: <div><pre><strong>Additions</strong><br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text</pre></div> ## 1.18.2-2.10.3: **Fixes** \-Now checks if NBT item data configs are empty when checking for item data \-Chance now kills you if you run out of revives whilst in a singleplayer world ##  1.18.2-2.10.2: **Fixes** \-Blocked more keybind methods whilst in the fallen state <div><h2>1.18.2-2.10.1:</h2><div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br><br><strong>fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data</pre></div><h2>1.18.2-2.9.1:</h2><div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div><h2>1.18.2-2.8.1:</h2><div><pre><strong>Additions</strong><br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br><strong>Changes</strong><br>- Effects are no longer constantly being removed while in the dying state<br><br><strong>Fixes</strong><br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre></div><h2>1.18.2-2.7.4:</h2><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre><h2>1.18.2-2.7.2:</h2><div><pre><strong>Changes<br>-</strong>Changed the license to LGPLv3<br><strong>Fixes</strong><br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre></div><h2>1.18.2-2.7.1:</h2><div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.18.2-2.7.0:</h2><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command and Regular chat messages from displaying through the config<br>-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div> ## 1.18.2-2.6.12: <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> ## 1.18.2-2.6.11: <div><pre><strong>Fixes</strong><br>-Removes max death time when time penalty reduction is set to -1</pre></div> ## 1.18.2-2.6.10: <div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br><br><strong>Changes</strong><br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Penalty amounts when reviving a player is now accurately displayed<br>-No longer uses a client-only method for food<br>-No longer crashes when a player that's being revived dies</pre></div> ## 1.18.2-2.6.9: **Additions** \-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep) \-Now have the option to turn on inventory interaction while in the fallen state. \-Added can't kill yet message when PVP timer is enabled **Changes** \-Made the fall plate stuff smaller so you can see the player easier. \-ReviveMe fix command removes The invulnerability previous versions gave the fallen player **Fixes** \-Players now revive correctly all the time. \-Player will no longer get stuck dying constantly when the timer runs out \-Fixed Embeddium Extras incompatibility \-Right-Clicking on fallen players no longer causes the death timer to increase \-Last Damage Source no longer bypasses fallen state \-Revive chance and Sacrificial item percentage config is now sent to the client \-Player can jump in all liquids when restricted to it while in the fallen state \-Food penalty type is now properly scaled ## 1.18.2-2.5.1: <div><pre><strong>Fixes</strong><br>- removed more ways to use modded keybinds while in the fallen state<br>- Config option to block access to the inventory should now only block players in the fallen state</pre></div> ## 1.18.2-2.5.0: <div><pre><strong>Additions</strong><br>- Open inventory config enables/disables inventory opening while fallen<br>- Fallen XP Penalty config takes xp when you're put in the fallen state<br>- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect<br>- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction<br><br><strong>Changes</strong><br>- You are given the fallen penalty effect each time you are revived.<br>- You can now disable pvp actions when in fallen state<br><br><strong>Fixes</strong><br>- No longer eat while in the fallen state if you have an auto-feeder</pre></div> ## 1.18.2-2.4.3: <div><pre><strong>Fixes</strong><br>- Revive screen goes away properly on completion<br>- Revive no longer cancels prematurely when reviving someone else</pre></div> ## 1.18.2-2.4.2: <div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br><br></pre></div> ## 1.18.2-2.4.1: <div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br>- When NONE is selected as the penalty type, the penalty requirement is no longer shown.<br><br></pre></div> ## 1.18.2-2.4.0: <div><pre><strong>Additions</strong><br> - You can now customize what effects the player has while downed.<br> - You can now disable movement and jumping<br> - You can disable the give up option<br> <br> <strong>Fixes</strong><br> - Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div> ## 1.18.2-2.3.0: **Changes** <div><pre>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- The fix command can now only be used if you have level 2 permissions<br><br></pre></div> ## 1.18.2-2.2.1: **Fixes** \- Compact screen looks better \- Fallen Penalty effect now has a texture   ## 1.18.2-2.2.0: **Additions** \-Can now block certain commands when downed \-Mouse added for simplicity \-Added compact version of fallen screen **Fixes** \- Fix command will no longer refresh your item list if it's filled already \- Commands can now be used on server **Changes** \-Can toggle self-revive on in multiplayer now \-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options. \-instantly die when you have no self-revive options left (only in singleplayer) \-Now fallen screens render above chat panel   ## 1.18.2-2.1.1:   **Additions** \- added fix command just in case.   ## 1.18.2-2.1.0:   **Additions** \- Items are now a heal option \- There is now a reviveme command that you can use to revive someone \- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items **Changes** \- Neutral mobs will now treat you as dead when you fall \- Couple rendering readjustments \- Increased default invulnerability time from 3 to 6 seconds **Fixes** \- Debug window is no longer spammed by my mods ramblings \- Can no longer use sacrifice items if you don't have any items to sacrifice \- Can now use chance when you have no items to sacrifice \- time left will show INF when it falls at or below 0   ## 1.18.2-2.0.4:   **Changes** \- Fallen players now become invulnerable to stop mobs from targeting them. \- No longer messes with mob memories **Fixes** \- You can no longer revive someone if you are downed while reviving someone else   ## 1.18.2-2.0.2:   **Changes** - Ported to 1.18.2 \- Optimized the removal of fallen players from mob memories \- Reduced the amount of seconds it takes to revive someone to 3 \- Reduced the amount of food needed to 10 **Fixes** \- Updated everything to use the newer version of Forge \- Food and XP penalty types work correctly now \- Item use no longer freaks out when reviving someone
release

reviveme-1.19.2-3.11.2.jar

3.11.2
14 янв. 2026 г.17Minecraft: 1.19.2forge
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# 1.19.2-3.11.2 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.19.2-3.11.1 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.19.2-3.11.0 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.19.2-3.10.4 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.19.2-3.10.3: <div><div><pre>Fixes<br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div></div> ## 1.19.2-3.10.2: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> ## 1.19.2-3.10.1: <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world</pre></div> ## 1.19.2-3.9.1: <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div> ## 1.19.2-3.8.1: **Additions** \-Added Revert\_Effects\_On\_Revive Config: Gain back potion effects you had before entering the fallen state **Changes** \- Effects are no longer constantly being removed while in the dying state **Fixes** \- Interact\_With\_Inventory config now properly limits inventory access \- Revive Penalty no longer shows when trying to kill a fallen player \- Dying in lava/fire no longer causes your armor to fully repair itself <div><h2>1.19.2-3.7.4</h2><div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div><h2>1.19.2-3.7.3</h2><pre>Changes<br>-Changed the license to LGPLv3<br>Fixes<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre><h2>1.19.2-3.7.1</h2><div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.19.2-3.7.0</h2><div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div><h2>1.19.2-3.6.9</h2><div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div><h2>1.19.2-3.6.8</h2><div><pre><strong>Fixes</strong><br>-Removes max death time when time penalty reduction is set to -1</pre></div><h2>1.19.2-3.6.7:</h2><div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br>-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)<br>-Added can't kill yet message when PVP timer is enabled<br>-Now have the option to turn on inventory interaction while in the fallen state.<br><br><strong>Changes</strong><br>-Made the fall plate stuff smaller so you can see the player easier.<br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-Players now revive correctly all the time.<br>-Player will no longer get stuck dying constantly when the timer runs out<br>-Fixed Embeddium Extras incompatibility<br>-Right-Clicking on fallen players no longer causes the death timer to increas<br>-Last Damage Source no longer bypasses fallen state invulnerability<br>-Revive chance and Sacrificial item percentage config is now sent to the client<br>-Player can jump in all liquids when restricted to it while in the fallen state<br>-Food penalty type is now properly scaled<br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Penalty amounts when reviving a player is now accurately displayed<br>-No longer uses a client-only method for food<br>-No longer crashes if the person being a revived dies</pre></div><h2>1.19.2-3.5.1:</h2><div><pre><strong>Fixes</strong><br>- removed more ways to use modded keybinds while in the fallen state<br>- Config option to block access to the inventory should now only block players in the fallen state</pre></div><h2>1.19.2-3.5.0:</h2><div><pre><strong>Additions</strong><br>- Open inventory config enables/disables inventory opening while fallen<br>- Fallen XP Penalty config takes xp when you're put in the fallen state<br>- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect<br>- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction<br><br><strong>Changes</strong><br>- You are given the fallen penalty effect each time you are revived.<br>- You can now disable pvp actions when in fallen state<br><br><strong>Fixes</strong><br>- No longer eat while in the fallen state if you have an auto-feeder</pre></div><h2>1.19.2-3.4.3:</h2><div><pre><strong>Fixes</strong><br>- Revive screen goes away properly on completion<br>- Revive no longer cancels prematurely when reviving someone else</pre></div><h2>1.19.2-3.4.2:</h2><div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br><br></pre></div><h2>1.19.2-3.4.1:</h2><div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br>- When NONE is selected as the penalty type, the penalty requirement is no longer shown.</pre></div><p>&nbsp;</p><h2>1.19.2-3.4.0:</h2><div><pre><strong>Additions</strong><br> - You can now customize what effects the player has while downed.<br> - You can now disable movement and jumping<br> - You can disable the give up option<br> <br> <strong>Fixes</strong><br> - Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div><h2>1.19.2-3.3.0:</h2><p><strong>Changes</strong></p><div><pre>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- The fix command can now only be used if you have level 2 permissions</pre></div><p>&nbsp;</p><h2>1.19.2-3.2.1:</h2><p><strong>Fixes</strong></p><p>-Compact screen looks better<br>-Fallen penalty effect now has a texture<br>-Neutral mobs now forgive fallen players</p><p>&nbsp;</p><h2>1.19.2-3.2.0:</h2><div><strong>Additions</strong><br>-Can now block certain commands when downed<br>-Mouse added for simplicity<br>-Added compact version of fallen screen<br><br><strong>Fixes</strong><br>- Fix command will no longer refresh your item list if it's filled already<br>- Commands can now be used on server<br><br><strong>Changes</strong><br>-Can toggle self-revive on in multiplayer now<br>-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options.<br>-instantly die when you have no self-revive options left (only in singleplayer)<br>-Now fallen screens render above chat panel</div><p>&nbsp;</p><h2>1.19.2-3.1.3:</h2><p><strong>Additions</strong><br>- added fix command just in case you bug out.</p><p>&nbsp;</p><h2>1.19.2-3.1.2:</h2><p>&nbsp;</p><p><strong>Changes</strong><br>- Neutral mobs will now treat you as dead when you fall<br>- Couple rendering readjustments<br>- Increased default invulnerability time from 3 to 6 seconds</p><p><strong>Fixes</strong><br>- Can no longer use sacrifice items if you don't have any items to sacrifice<br>- Can now use chance when you have no items to sacrifice<br>- time left will show INF when it falls at or below 0</p><p>&nbsp;</p><h2>1.19.2-3.1.1:</h2><p><strong><br>Additions</strong><br>- Items are now a heal option<br>- There is now a reviveme command that you can use to revive someone<br>- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items</p><p><strong>Fixes</strong><br>- Debug window is no longer spammed by my mods ramblings</p><p>&nbsp;</p><h2>1.19.2-3.0.4:</h2><p>&nbsp;<br><strong>Fixes</strong><br>- You can now revive fallen people again</p><p>&nbsp;</p><h2>1.19.2-3.0.4:</h2><p>&nbsp;</p><p><strong>Changes</strong><br>- Ported to 1.19.2<br>- Fallen players now become invulnerable to stop mobs from targeting them.<br>- No longer messes with mob memories<br><strong>Fixes</strong><br>- You can no longer revive someone if you are downed while reviving someone else</p></div>
release

revive_me-1.20.1-4.5.5.jar

4.5.5
14 янв. 2026 г.390Minecraft: 1.20.1forge
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# 1.20.1-4.5.5 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity<br>-Removed refresh item exploit</pre></div> # 1.20.1-4.5.2 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.20.1-4.5.1 <div><pre><strong>Fixes</strong><br>-Category translation key</pre></div> # 1.20.1-4.5.0 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.20.1-4.4.10 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> # 1.20.1-4.4.7 <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> # 1.20.1-4.4.3 <div><pre><strong>Additions</strong><br>-Added easier way to publish mod to Modrinth and Curseforge<br><br><strong>Fixes</strong><br>-Gives proper credit to players that kill downed players</pre></div> # 1.20.1-4.4.1 <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> # 1.20.1-4.4.0 <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world<br>-en-us lang file now matches code changes for mod id</pre></div> # 1.20.1-4.3.0 <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div> # 1.20.1-4.2.1 **Additions** \-Added Revert\_Effects\_On\_Revive Config: Gain back potion effects you had before entering the fallen state **Changes** \- Effects are no longer constantly being removed while in the dying state **Fixes** \- Interact\_With\_Inventory config now properly limits inventory access \- Revive Penalty no longer shows when trying to kill a fallen player \- Dying in lava/fire no longer causes your armor to fully repair itself # 1.20.1-4.1.5 **Fixes** \-Turns off self-revive buttons when opening a screen **Changes** \-Sacrificial items now look for matching itemstacks instead of general items # 1.20.1-4.1.4 <div><pre><strong>Changes</strong><br>-Changed the license to LGPLv3<br><br><strong>Fixes<br></strong>-Penalty timer effect now displays the correct name<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state<br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div> # 1.20.1-4.1.0 <div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div> # 1.20.1-4.0.10 <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> # 1.20.1-4.0.9: <div><pre><strong>Changes</strong><br>-Ported from 1.19.2 to 1.20.1<br>-Now uses only Invocore to render things</pre></div>
release

revive_me-1.21.1-5.5.6.jar

5.5.6
14 янв. 2026 г.105Minecraft: 1.21.1neoforge
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Что нового
# 1.21.1-5.5.6 <div><pre><strong>Fixes</strong><br>-Kill Revive now checks if source entity is a Living Entity</pre></div> # 1.21.1-5.5.5 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.21.1-5.4.8 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.21.1-5.4.6 <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.21.1-5.4.5 <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world<br>-Now checks and prevents even more Keybind methods while in the fallen state<br>-Kill Revive now works properly<br>-Temp fix: Revived players should now be in the correct pose</pre></div> ## 1.21.1-5.3.1 <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore<br>-Config reloads correctly now</pre><h2>1.21.1-5.2.0</h2><pre><strong>Additions</strong><br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br><strong>Changes</strong><br>- Effects are no longer constantly being removed while in the dying state<br><br><strong>Fixes<br></strong>- Sacrificial items are now properly saved<br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre><h2>1.21.1-5.1.3</h2><div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div><h2>1.21.1-5.1.2</h2><div><pre><strong>Changes</strong><br>-Changed the license to LGPLv3<br><br><strong>Fixes</strong><br>-Penalty timer effect now displays the correct name<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state<br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.21.1-5.1.1</h2><div><pre><strong>Fixes</strong><br>-Gets rid of penalty when Fallen Effect expires<br>-Fallen plate renders correctly now</pre></div><h2>1.21.1-5.1.0</h2><div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div><h2>1.21.1-5.0.2</h2><div><pre><strong>Fixes</strong><br>-When a player leaves and rejoins, their damage source is no longer null<br>-No longer double kills a player when they are supposed to die</pre></div><h2>1.21.1-5.0.1</h2><div><pre><strong>Changes</strong><br>-Ported from Forge to Neoforge, and ported from 1.20.1</pre></div></div>
release

revive_me-1.21.1-5.5.5.jar

5.5.5
14 янв. 2026 г.28Minecraft: 1.21.1neoforge
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# 1.21.1-5.5.5 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.21.1-5.4.8 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.21.1-5.4.6 <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.21.1-5.4.5 <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world<br>-Now checks and prevents even more Keybind methods while in the fallen state<br>-Kill Revive now works properly<br>-Temp fix: Revived players should now be in the correct pose</pre></div> ## 1.21.1-5.3.1 <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore<br>-Config reloads correctly now</pre><h2>1.21.1-5.2.0</h2><pre><strong>Additions</strong><br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br><strong>Changes</strong><br>- Effects are no longer constantly being removed while in the dying state<br><br><strong>Fixes<br></strong>- Sacrificial items are now properly saved<br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre><h2>1.21.1-5.1.3</h2><div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div><h2>1.21.1-5.1.2</h2><div><pre><strong>Changes</strong><br>-Changed the license to LGPLv3<br><br><strong>Fixes</strong><br>-Penalty timer effect now displays the correct name<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state<br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.21.1-5.1.1</h2><div><pre><strong>Fixes</strong><br>-Gets rid of penalty when Fallen Effect expires<br>-Fallen plate renders correctly now</pre></div><h2>1.21.1-5.1.0</h2><div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div><h2>1.21.1-5.0.2</h2><div><pre><strong>Fixes</strong><br>-When a player leaves and rejoins, their damage source is no longer null<br>-No longer double kills a player when they are supposed to die</pre></div><h2>1.21.1-5.0.1</h2><div><pre><strong>Changes</strong><br>-Ported from Forge to Neoforge, and ported from 1.20.1</pre></div></div>
release

revive_me-1.20.1-4.5.2.jar

4.5.2
13 янв. 2026 г.40Minecraft: 1.20.1forge
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# 1.20.1-4.5.2 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.20.1-4.5.1 <div><pre><strong>Fixes</strong><br>-Category translation key</pre></div> # 1.20.1-4.5.0 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.20.1-4.4.10 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> # 1.20.1-4.4.7 <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> # 1.20.1-4.4.3 <div><pre><strong>Additions</strong><br>-Added easier way to publish mod to Modrinth and Curseforge<br><br><strong>Fixes</strong><br>-Gives proper credit to players that kill downed players</pre></div> # 1.20.1-4.4.1 <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> # 1.20.1-4.4.0 <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world<br>-en-us lang file now matches code changes for mod id</pre></div> # 1.20.1-4.3.0 <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div> # 1.20.1-4.2.1 **Additions** \-Added Revert\_Effects\_On\_Revive Config: Gain back potion effects you had before entering the fallen state **Changes** \- Effects are no longer constantly being removed while in the dying state **Fixes** \- Interact\_With\_Inventory config now properly limits inventory access \- Revive Penalty no longer shows when trying to kill a fallen player \- Dying in lava/fire no longer causes your armor to fully repair itself # 1.20.1-4.1.5 **Fixes** \-Turns off self-revive buttons when opening a screen **Changes** \-Sacrificial items now look for matching itemstacks instead of general items # 1.20.1-4.1.4 <div><pre><strong>Changes</strong><br>-Changed the license to LGPLv3<br><br><strong>Fixes<br></strong>-Penalty timer effect now displays the correct name<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state<br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div> # 1.20.1-4.1.0 <div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div> # 1.20.1-4.0.10 <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> # 1.20.1-4.0.9: <div><pre><strong>Changes</strong><br>-Ported from 1.19.2 to 1.20.1<br>-Now uses only Invocore to render things</pre></div>
release

reviveme-1.19.2-3.11.1.jar

3.11.1
13 янв. 2026 г.9Minecraft: 1.19.2forge
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# 1.19.2-3.11.1 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.19.2-3.11.0 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.19.2-3.10.4 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.19.2-3.10.3: <div><div><pre>Fixes<br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div></div> ## 1.19.2-3.10.2: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> ## 1.19.2-3.10.1: <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world</pre></div> ## 1.19.2-3.9.1: <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div> ## 1.19.2-3.8.1: **Additions** \-Added Revert\_Effects\_On\_Revive Config: Gain back potion effects you had before entering the fallen state **Changes** \- Effects are no longer constantly being removed while in the dying state **Fixes** \- Interact\_With\_Inventory config now properly limits inventory access \- Revive Penalty no longer shows when trying to kill a fallen player \- Dying in lava/fire no longer causes your armor to fully repair itself <div><h2>1.19.2-3.7.4</h2><div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div><h2>1.19.2-3.7.3</h2><pre>Changes<br>-Changed the license to LGPLv3<br>Fixes<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre><h2>1.19.2-3.7.1</h2><div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.19.2-3.7.0</h2><div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div><h2>1.19.2-3.6.9</h2><div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div><h2>1.19.2-3.6.8</h2><div><pre><strong>Fixes</strong><br>-Removes max death time when time penalty reduction is set to -1</pre></div><h2>1.19.2-3.6.7:</h2><div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br>-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)<br>-Added can't kill yet message when PVP timer is enabled<br>-Now have the option to turn on inventory interaction while in the fallen state.<br><br><strong>Changes</strong><br>-Made the fall plate stuff smaller so you can see the player easier.<br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-Players now revive correctly all the time.<br>-Player will no longer get stuck dying constantly when the timer runs out<br>-Fixed Embeddium Extras incompatibility<br>-Right-Clicking on fallen players no longer causes the death timer to increas<br>-Last Damage Source no longer bypasses fallen state invulnerability<br>-Revive chance and Sacrificial item percentage config is now sent to the client<br>-Player can jump in all liquids when restricted to it while in the fallen state<br>-Food penalty type is now properly scaled<br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Penalty amounts when reviving a player is now accurately displayed<br>-No longer uses a client-only method for food<br>-No longer crashes if the person being a revived dies</pre></div><h2>1.19.2-3.5.1:</h2><div><pre><strong>Fixes</strong><br>- removed more ways to use modded keybinds while in the fallen state<br>- Config option to block access to the inventory should now only block players in the fallen state</pre></div><h2>1.19.2-3.5.0:</h2><div><pre><strong>Additions</strong><br>- Open inventory config enables/disables inventory opening while fallen<br>- Fallen XP Penalty config takes xp when you're put in the fallen state<br>- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect<br>- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction<br><br><strong>Changes</strong><br>- You are given the fallen penalty effect each time you are revived.<br>- You can now disable pvp actions when in fallen state<br><br><strong>Fixes</strong><br>- No longer eat while in the fallen state if you have an auto-feeder</pre></div><h2>1.19.2-3.4.3:</h2><div><pre><strong>Fixes</strong><br>- Revive screen goes away properly on completion<br>- Revive no longer cancels prematurely when reviving someone else</pre></div><h2>1.19.2-3.4.2:</h2><div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br><br></pre></div><h2>1.19.2-3.4.1:</h2><div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br>- When NONE is selected as the penalty type, the penalty requirement is no longer shown.</pre></div><p>&nbsp;</p><h2>1.19.2-3.4.0:</h2><div><pre><strong>Additions</strong><br> - You can now customize what effects the player has while downed.<br> - You can now disable movement and jumping<br> - You can disable the give up option<br> <br> <strong>Fixes</strong><br> - Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div><h2>1.19.2-3.3.0:</h2><p><strong>Changes</strong></p><div><pre>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- The fix command can now only be used if you have level 2 permissions</pre></div><p>&nbsp;</p><h2>1.19.2-3.2.1:</h2><p><strong>Fixes</strong></p><p>-Compact screen looks better<br>-Fallen penalty effect now has a texture<br>-Neutral mobs now forgive fallen players</p><p>&nbsp;</p><h2>1.19.2-3.2.0:</h2><div><strong>Additions</strong><br>-Can now block certain commands when downed<br>-Mouse added for simplicity<br>-Added compact version of fallen screen<br><br><strong>Fixes</strong><br>- Fix command will no longer refresh your item list if it's filled already<br>- Commands can now be used on server<br><br><strong>Changes</strong><br>-Can toggle self-revive on in multiplayer now<br>-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options.<br>-instantly die when you have no self-revive options left (only in singleplayer)<br>-Now fallen screens render above chat panel</div><p>&nbsp;</p><h2>1.19.2-3.1.3:</h2><p><strong>Additions</strong><br>- added fix command just in case you bug out.</p><p>&nbsp;</p><h2>1.19.2-3.1.2:</h2><p>&nbsp;</p><p><strong>Changes</strong><br>- Neutral mobs will now treat you as dead when you fall<br>- Couple rendering readjustments<br>- Increased default invulnerability time from 3 to 6 seconds</p><p><strong>Fixes</strong><br>- Can no longer use sacrifice items if you don't have any items to sacrifice<br>- Can now use chance when you have no items to sacrifice<br>- time left will show INF when it falls at or below 0</p><p>&nbsp;</p><h2>1.19.2-3.1.1:</h2><p><strong><br>Additions</strong><br>- Items are now a heal option<br>- There is now a reviveme command that you can use to revive someone<br>- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items</p><p><strong>Fixes</strong><br>- Debug window is no longer spammed by my mods ramblings</p><p>&nbsp;</p><h2>1.19.2-3.0.4:</h2><p>&nbsp;<br><strong>Fixes</strong><br>- You can now revive fallen people again</p><p>&nbsp;</p><h2>1.19.2-3.0.4:</h2><p>&nbsp;</p><p><strong>Changes</strong><br>- Ported to 1.19.2<br>- Fallen players now become invulnerable to stop mobs from targeting them.<br>- No longer messes with mob memories<br><strong>Fixes</strong><br>- You can no longer revive someone if you are downed while reviving someone else</p></div>
release

reviveme-1.18.2-2.11.2.jar

2.11.2
13 янв. 2026 г.16Minecraft: 1.18.2forge
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# 1.18.2-2.11.2 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.18.2-2.11.1 <div><pre><strong>Changes<br></strong>-bed revive item explodes if used in the nether or end<br><strong>Fixes</strong><br>-Revive item command output is now blocked if Silence_Commands is true<br>-You can now change your selected item if you have no self-revives left<br>-The revive-items-example.json should now be properly updated<br>-clampLoop shouldn't infinitely loop anymore</pre></div> # 1.18.2-2.11.0 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.18.2-2.10.8 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.18.2-2.10.7: <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.18.2-2.10.6: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div>   ## 1.18.2-2.10.4: <div><pre><strong>Additions</strong><br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text</pre></div> ## 1.18.2-2.10.3: **Fixes** \-Now checks if NBT item data configs are empty when checking for item data \-Chance now kills you if you run out of revives whilst in a singleplayer world ##  1.18.2-2.10.2: **Fixes** \-Blocked more keybind methods whilst in the fallen state <div><h2>1.18.2-2.10.1:</h2><div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br><br><strong>fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data</pre></div><h2>1.18.2-2.9.1:</h2><div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div><h2>1.18.2-2.8.1:</h2><div><pre><strong>Additions</strong><br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br><strong>Changes</strong><br>- Effects are no longer constantly being removed while in the dying state<br><br><strong>Fixes</strong><br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre></div><h2>1.18.2-2.7.4:</h2><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre><h2>1.18.2-2.7.2:</h2><div><pre><strong>Changes<br>-</strong>Changed the license to LGPLv3<br><strong>Fixes</strong><br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre></div><h2>1.18.2-2.7.1:</h2><div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.18.2-2.7.0:</h2><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command and Regular chat messages from displaying through the config<br>-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div> ## 1.18.2-2.6.12: <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> ## 1.18.2-2.6.11: <div><pre><strong>Fixes</strong><br>-Removes max death time when time penalty reduction is set to -1</pre></div> ## 1.18.2-2.6.10: <div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br><br><strong>Changes</strong><br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Penalty amounts when reviving a player is now accurately displayed<br>-No longer uses a client-only method for food<br>-No longer crashes when a player that's being revived dies</pre></div> ## 1.18.2-2.6.9: **Additions** \-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep) \-Now have the option to turn on inventory interaction while in the fallen state. \-Added can't kill yet message when PVP timer is enabled **Changes** \-Made the fall plate stuff smaller so you can see the player easier. \-ReviveMe fix command removes The invulnerability previous versions gave the fallen player **Fixes** \-Players now revive correctly all the time. \-Player will no longer get stuck dying constantly when the timer runs out \-Fixed Embeddium Extras incompatibility \-Right-Clicking on fallen players no longer causes the death timer to increase \-Last Damage Source no longer bypasses fallen state \-Revive chance and Sacrificial item percentage config is now sent to the client \-Player can jump in all liquids when restricted to it while in the fallen state \-Food penalty type is now properly scaled ## 1.18.2-2.5.1: <div><pre><strong>Fixes</strong><br>- removed more ways to use modded keybinds while in the fallen state<br>- Config option to block access to the inventory should now only block players in the fallen state</pre></div> ## 1.18.2-2.5.0: <div><pre><strong>Additions</strong><br>- Open inventory config enables/disables inventory opening while fallen<br>- Fallen XP Penalty config takes xp when you're put in the fallen state<br>- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect<br>- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction<br><br><strong>Changes</strong><br>- You are given the fallen penalty effect each time you are revived.<br>- You can now disable pvp actions when in fallen state<br><br><strong>Fixes</strong><br>- No longer eat while in the fallen state if you have an auto-feeder</pre></div> ## 1.18.2-2.4.3: <div><pre><strong>Fixes</strong><br>- Revive screen goes away properly on completion<br>- Revive no longer cancels prematurely when reviving someone else</pre></div> ## 1.18.2-2.4.2: <div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br><br></pre></div> ## 1.18.2-2.4.1: <div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br>- When NONE is selected as the penalty type, the penalty requirement is no longer shown.<br><br></pre></div> ## 1.18.2-2.4.0: <div><pre><strong>Additions</strong><br> - You can now customize what effects the player has while downed.<br> - You can now disable movement and jumping<br> - You can disable the give up option<br> <br> <strong>Fixes</strong><br> - Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div> ## 1.18.2-2.3.0: **Changes** <div><pre>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- The fix command can now only be used if you have level 2 permissions<br><br></pre></div> ## 1.18.2-2.2.1: **Fixes** \- Compact screen looks better \- Fallen Penalty effect now has a texture   ## 1.18.2-2.2.0: **Additions** \-Can now block certain commands when downed \-Mouse added for simplicity \-Added compact version of fallen screen **Fixes** \- Fix command will no longer refresh your item list if it's filled already \- Commands can now be used on server **Changes** \-Can toggle self-revive on in multiplayer now \-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options. \-instantly die when you have no self-revive options left (only in singleplayer) \-Now fallen screens render above chat panel   ## 1.18.2-2.1.1:   **Additions** \- added fix command just in case.   ## 1.18.2-2.1.0:   **Additions** \- Items are now a heal option \- There is now a reviveme command that you can use to revive someone \- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items **Changes** \- Neutral mobs will now treat you as dead when you fall \- Couple rendering readjustments \- Increased default invulnerability time from 3 to 6 seconds **Fixes** \- Debug window is no longer spammed by my mods ramblings \- Can no longer use sacrifice items if you don't have any items to sacrifice \- Can now use chance when you have no items to sacrifice \- time left will show INF when it falls at or below 0   ## 1.18.2-2.0.4:   **Changes** \- Fallen players now become invulnerable to stop mobs from targeting them. \- No longer messes with mob memories **Fixes** \- You can no longer revive someone if you are downed while reviving someone else   ## 1.18.2-2.0.2:   **Changes** - Ported to 1.18.2 \- Optimized the removal of fallen players from mob memories \- Reduced the amount of seconds it takes to revive someone to 3 \- Reduced the amount of food needed to 10 **Fixes** \- Updated everything to use the newer version of Forge \- Food and XP penalty types work correctly now \- Item use no longer freaks out when reviving someone
release

reviveme-1.16.5-1.15.41.jar

1.15.41
13 янв. 2026 г.9Minecraft: 1.16.5forge
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# 1.16.5-1.15.41 <div><div><pre><strong>Additions</strong><br>-Refresh_Item_List config: Refresh revive item list while in the fallen state<br><br><strong>Fixes</strong><br>-Gave revive commands higher permission<br>-Checks if reviver is present before applying item cooldown</pre></div></div> # 1.16.5-1.15.40 <div><div><pre><strong>Fixes</strong><br>-clampLoop shouldn't infinitely loop anymore</pre></div></div> # 1.16.5-1.15.39 <div><pre><strong>Changes<br></strong>-bed revive item explodes if used in the nether or end<br><strong>Fixes</strong><br>-Revive item command output is now blocked if Silence_Commands is true<br>-You can now change your selected item if you have no self-revives left<br>-The revive-items-example.json should now be properly updated</pre></div> # 1.16.5-1.15.36 <div><pre><strong>Changes</strong><br>-If Death Timer somehow ends up on a non-player, it will deal (10 * amp) damage<br><br><strong>Fixes</strong><br>-Give up screen should display the correct amount of seconds now</pre></div> # 1.16.5-1.15.35 <div><pre><strong>Changes</strong><br>-Nether Star Item: Moved lightning bolt up 3 blocks<br><br><strong>Fixes</strong><br>-Game shouldn't crash when changing to Revive item screen</pre></div> # 1.16.5-1.15.34 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.16.5-1.14.27 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.16.5-1.14.26: <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.16.5-1.14.25: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> ## 1.16.5-1.14.24: <div><pre><strong>Fixes</strong><br>-Hopefully stopped all blocked modded keybinds from being used whilst in the fallen state</pre></div> ## 1.16.5-1.14.22: <div><pre><strong>Additions</strong><br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text</pre></div> ## 1.16.5-1.14.21: <div><pre><strong>Additions</strong><br>-Added README.md<br><strong>Fixes</strong><br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world</pre></div> ## 1.16.5-1.14.19: <div><pre><strong>Fixes</strong><br>-Added null check for Item_Data and Penalty_Item_Data</pre></div> ## 1.16.5-1.14.18: <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br><br><strong>fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.</pre></div> ## 1.16.5-1.12.28: <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div>   ## 1.16.5-1.11.2 <div><div><pre>Additions<br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br>Changes<br>- Effects are no longer constantly being removed while in the dying state<br><br>Fixes<br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre></div></div> ## 1.16.5-1.10.17 <div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Changed the license to LGPLv3<br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div> ## 1.16.5-1.10.15 <div><pre><strong>Fixes</strong><br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre></div> ## 1.16.5-1.10.14 <div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div> ## 1.16.5-1.10.11 <div><pre><strong>Fixes</strong><br>-Corrected Invocore version in Mods.toml</pre></div> ## 1.16.5-1.10.10 <div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-reviveme command no longer sends 2 chat messages</pre></div> ## 1.16.5-1.7.0 **Additions** \-You can now stop Command/Regular chat messages from displaying through the config **Changes** \-Now a revive chat message is sent when you revive someone normally **Fixes** \-No longer displays the wrong number while dying if your world is old \-Food level now updates on CLIENT when used to revive someone ## 1.16.5-1.6.26: <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> ## 1.16.5-1.6.24: <div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br><br><strong>Changes</strong><br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Accurately displays penalty amount when reviving a player<br>-No longer uses a client-only method for food<br>-No longer crashes when a player being revived dies</pre></div> ## 1.16.5-1.6.16: <div><pre><strong>Fixes</strong><br>-Player can jump in all liquids when restricted to it while in the fallen state</pre></div> ## 1.16.5-1.6.15: <div><pre><strong>Additions</strong><br>-Ported the self-revive system from newer versions<br>-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)<br>-Now have the option to turn on inventory interaction while in the fallen state.<br>-Can now stop fallen players from typing in commands<br>-Can take XP levels when a player enters the fallen state<br>-Added can't kill yet message when PVP timer is enabled<br><br><strong>Changes</strong><br>-Made the fall plate stuff smaller so you can see the player easier.<br>-Fix command removes invulnerability set by previous versions.<br><br><strong>Fixes</strong><br>-Players now revive correctly all the time.<br>-Player will no longer get stuck dying constantly when the timer runs out<br>-Fixed Embeddium Extras incompatibility<br>-Right-Clicking on fallen players no longer causes the death timer to increase<br>-Last Damage Source no longer bypasses fallen state<br>-Revive chance and Sacrificial item percentage config is now sent to the client<br>-Properly stops the player jumping while in the fallen state if disabled<br>-Food penalty type is now properly scaled<br>-Server and Client configs are now synced</pre></div> ## 1.16.5-1.5.3: <div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br>- Attack fallen event now checks if the attacked entity is a player<br><br></pre></div> ## 1.16.5-1.5.2: <div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br><br></pre></div> ## 1.16.5-1.5.1: <div><pre><strong>Fixes</strong><br>- Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div> ## 1.16.5-1.5.0: <div><pre><strong>Additions</strong><br>- Added the Fix and Revive command. Fix reruns the code that puts you into the dying state, and revive instantly revives someone.<br><br><strong>Changes</strong><br>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- Removed old network test code and other stuff not a part of the mod<br><br><strong>Fixes</strong><br>-Ported new dying system to avoid scrubbing mob memories and breaking other mods.<br><br></pre></div> ## 1.16.5-1.4.0: **Additions** \- Being revived shows up for other players to see when a player is being revived \- Added more lang stuff   **Changes** \-Can't revive someone while crouching \-Changed the timer image to black \-Silenced most of the LOGGER debug comments \-Penalty amount is now saved as a Double rather than an Integer \-You now use the attack button to end yourself when fallen \-Screen zooms in the longer you hold the kill button (when fallen) \- Now uses code from Invocore (my code library)   **Fixes** \-Text rendering looks a tad better \-Food can no longer increase while fallen \-Stops fallen player from using an item once they become fallen \-Reviver can no longer use items while they are reviving someone   ## 1.16.5-1.2.2: **Additions** \- Displays a message in chat when a player is downed   **Fixes** \- Changing dimensions now sync cap data to clients properly ## 1.16.5-1.2.1: **Additions** \- You now have 3 seconds of invulnerability on revive   **Fixes** \- Mobs no longer target fallen players \- Client Capability syncing \- Fallen graphics render correctly now when the timer is disabled   ## 1.16.5-1.1.4: **Changes** \- When you switch to creative mode the revive timer will be canceled \- You can kill downed players by sneak-clicking them \- Timer can be set to 0 to disable it \- Default penalty is now 10 food instead of 10 health   **Fixes** \- Fixed green circle not rendering correctly for revive timer \- First Aid is now compatible with this mod \- Now works in a hardcore world \- When a player is revived the sync message is now sent to all players nearby instead of just the reviver and the revived \- Totem of Undying works now!
release

revive_me-1.20.1-4.5.1.jar

4.5.1
13 янв. 2026 г.30Minecraft: 1.20.1forge
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# 1.20.1-4.5.1 <div><pre><strong>Fixes</strong><br>-Category translation key</pre></div> # 1.20.1-4.5.0 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.20.1-4.4.10 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> # 1.20.1-4.4.7 <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> # 1.20.1-4.4.3 <div><pre><strong>Additions</strong><br>-Added easier way to publish mod to Modrinth and Curseforge<br><br><strong>Fixes</strong><br>-Gives proper credit to players that kill downed players</pre></div> # 1.20.1-4.4.1 <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> # 1.20.1-4.4.0 <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world<br>-en-us lang file now matches code changes for mod id</pre></div> # 1.20.1-4.3.0 <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div> # 1.20.1-4.2.1 **Additions** \-Added Revert\_Effects\_On\_Revive Config: Gain back potion effects you had before entering the fallen state **Changes** \- Effects are no longer constantly being removed while in the dying state **Fixes** \- Interact\_With\_Inventory config now properly limits inventory access \- Revive Penalty no longer shows when trying to kill a fallen player \- Dying in lava/fire no longer causes your armor to fully repair itself # 1.20.1-4.1.5 **Fixes** \-Turns off self-revive buttons when opening a screen **Changes** \-Sacrificial items now look for matching itemstacks instead of general items # 1.20.1-4.1.4 <div><pre><strong>Changes</strong><br>-Changed the license to LGPLv3<br><br><strong>Fixes<br></strong>-Penalty timer effect now displays the correct name<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state<br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div> # 1.20.1-4.1.0 <div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div> # 1.20.1-4.0.10 <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> # 1.20.1-4.0.9: <div><pre><strong>Changes</strong><br>-Ported from 1.19.2 to 1.20.1<br>-Now uses only Invocore to render things</pre></div>
release

revive_me-1.20.1-4.5.0.jar

4.5.0
12 янв. 2026 г.62Minecraft: 1.20.1forge
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# 1.20.1-4.5.0 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.20.1-4.4.10 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> # 1.20.1-4.4.7 <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> # 1.20.1-4.4.3 <div><pre><strong>Additions</strong><br>-Added easier way to publish mod to Modrinth and Curseforge<br><br><strong>Fixes</strong><br>-Gives proper credit to players that kill downed players</pre></div> # 1.20.1-4.4.1 <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> # 1.20.1-4.4.0 <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world<br>-en-us lang file now matches code changes for mod id</pre></div> # 1.20.1-4.3.0 <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div> # 1.20.1-4.2.1 **Additions** \-Added Revert\_Effects\_On\_Revive Config: Gain back potion effects you had before entering the fallen state **Changes** \- Effects are no longer constantly being removed while in the dying state **Fixes** \- Interact\_With\_Inventory config now properly limits inventory access \- Revive Penalty no longer shows when trying to kill a fallen player \- Dying in lava/fire no longer causes your armor to fully repair itself # 1.20.1-4.1.5 **Fixes** \-Turns off self-revive buttons when opening a screen **Changes** \-Sacrificial items now look for matching itemstacks instead of general items # 1.20.1-4.1.4 <div><pre><strong>Changes</strong><br>-Changed the license to LGPLv3<br><br><strong>Fixes<br></strong>-Penalty timer effect now displays the correct name<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state<br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div> # 1.20.1-4.1.0 <div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div> # 1.20.1-4.0.10 <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> # 1.20.1-4.0.9: <div><pre><strong>Changes</strong><br>-Ported from 1.19.2 to 1.20.1<br>-Now uses only Invocore to render things</pre></div>
release

reviveme-1.19.2-3.11.0.jar

3.11.0
12 янв. 2026 г.11Minecraft: 1.19.2forge
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# 1.19.2-3.11.0 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.19.2-3.10.4 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.19.2-3.10.3: <div><div><pre>Fixes<br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div></div> ## 1.19.2-3.10.2: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> ## 1.19.2-3.10.1: <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world</pre></div> ## 1.19.2-3.9.1: <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div> ## 1.19.2-3.8.1: **Additions** \-Added Revert\_Effects\_On\_Revive Config: Gain back potion effects you had before entering the fallen state **Changes** \- Effects are no longer constantly being removed while in the dying state **Fixes** \- Interact\_With\_Inventory config now properly limits inventory access \- Revive Penalty no longer shows when trying to kill a fallen player \- Dying in lava/fire no longer causes your armor to fully repair itself <div><h2>1.19.2-3.7.4</h2><div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div><h2>1.19.2-3.7.3</h2><pre>Changes<br>-Changed the license to LGPLv3<br>Fixes<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre><h2>1.19.2-3.7.1</h2><div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.19.2-3.7.0</h2><div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div><h2>1.19.2-3.6.9</h2><div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div><h2>1.19.2-3.6.8</h2><div><pre><strong>Fixes</strong><br>-Removes max death time when time penalty reduction is set to -1</pre></div><h2>1.19.2-3.6.7:</h2><div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br>-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)<br>-Added can't kill yet message when PVP timer is enabled<br>-Now have the option to turn on inventory interaction while in the fallen state.<br><br><strong>Changes</strong><br>-Made the fall plate stuff smaller so you can see the player easier.<br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-Players now revive correctly all the time.<br>-Player will no longer get stuck dying constantly when the timer runs out<br>-Fixed Embeddium Extras incompatibility<br>-Right-Clicking on fallen players no longer causes the death timer to increas<br>-Last Damage Source no longer bypasses fallen state invulnerability<br>-Revive chance and Sacrificial item percentage config is now sent to the client<br>-Player can jump in all liquids when restricted to it while in the fallen state<br>-Food penalty type is now properly scaled<br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Penalty amounts when reviving a player is now accurately displayed<br>-No longer uses a client-only method for food<br>-No longer crashes if the person being a revived dies</pre></div><h2>1.19.2-3.5.1:</h2><div><pre><strong>Fixes</strong><br>- removed more ways to use modded keybinds while in the fallen state<br>- Config option to block access to the inventory should now only block players in the fallen state</pre></div><h2>1.19.2-3.5.0:</h2><div><pre><strong>Additions</strong><br>- Open inventory config enables/disables inventory opening while fallen<br>- Fallen XP Penalty config takes xp when you're put in the fallen state<br>- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect<br>- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction<br><br><strong>Changes</strong><br>- You are given the fallen penalty effect each time you are revived.<br>- You can now disable pvp actions when in fallen state<br><br><strong>Fixes</strong><br>- No longer eat while in the fallen state if you have an auto-feeder</pre></div><h2>1.19.2-3.4.3:</h2><div><pre><strong>Fixes</strong><br>- Revive screen goes away properly on completion<br>- Revive no longer cancels prematurely when reviving someone else</pre></div><h2>1.19.2-3.4.2:</h2><div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br><br></pre></div><h2>1.19.2-3.4.1:</h2><div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br>- When NONE is selected as the penalty type, the penalty requirement is no longer shown.</pre></div><p>&nbsp;</p><h2>1.19.2-3.4.0:</h2><div><pre><strong>Additions</strong><br> - You can now customize what effects the player has while downed.<br> - You can now disable movement and jumping<br> - You can disable the give up option<br> <br> <strong>Fixes</strong><br> - Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div><h2>1.19.2-3.3.0:</h2><p><strong>Changes</strong></p><div><pre>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- The fix command can now only be used if you have level 2 permissions</pre></div><p>&nbsp;</p><h2>1.19.2-3.2.1:</h2><p><strong>Fixes</strong></p><p>-Compact screen looks better<br>-Fallen penalty effect now has a texture<br>-Neutral mobs now forgive fallen players</p><p>&nbsp;</p><h2>1.19.2-3.2.0:</h2><div><strong>Additions</strong><br>-Can now block certain commands when downed<br>-Mouse added for simplicity<br>-Added compact version of fallen screen<br><br><strong>Fixes</strong><br>- Fix command will no longer refresh your item list if it's filled already<br>- Commands can now be used on server<br><br><strong>Changes</strong><br>-Can toggle self-revive on in multiplayer now<br>-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options.<br>-instantly die when you have no self-revive options left (only in singleplayer)<br>-Now fallen screens render above chat panel</div><p>&nbsp;</p><h2>1.19.2-3.1.3:</h2><p><strong>Additions</strong><br>- added fix command just in case you bug out.</p><p>&nbsp;</p><h2>1.19.2-3.1.2:</h2><p>&nbsp;</p><p><strong>Changes</strong><br>- Neutral mobs will now treat you as dead when you fall<br>- Couple rendering readjustments<br>- Increased default invulnerability time from 3 to 6 seconds</p><p><strong>Fixes</strong><br>- Can no longer use sacrifice items if you don't have any items to sacrifice<br>- Can now use chance when you have no items to sacrifice<br>- time left will show INF when it falls at or below 0</p><p>&nbsp;</p><h2>1.19.2-3.1.1:</h2><p><strong><br>Additions</strong><br>- Items are now a heal option<br>- There is now a reviveme command that you can use to revive someone<br>- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items</p><p><strong>Fixes</strong><br>- Debug window is no longer spammed by my mods ramblings</p><p>&nbsp;</p><h2>1.19.2-3.0.4:</h2><p>&nbsp;<br><strong>Fixes</strong><br>- You can now revive fallen people again</p><p>&nbsp;</p><h2>1.19.2-3.0.4:</h2><p>&nbsp;</p><p><strong>Changes</strong><br>- Ported to 1.19.2<br>- Fallen players now become invulnerable to stop mobs from targeting them.<br>- No longer messes with mob memories<br><strong>Fixes</strong><br>- You can no longer revive someone if you are downed while reviving someone else</p></div>
release

reviveme-1.18.2-2.11.1.jar

2.11.1
12 янв. 2026 г.7Minecraft: 1.18.2forge
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# 1.18.2-2.11.1 <div><pre><strong>Changes<br></strong>-bed revive item explodes if used in the nether or end<br><strong>Fixes</strong><br>-Revive item command output is now blocked if Silence_Commands is true<br>-You can now change your selected item if you have no self-revives left<br>-The revive-items-example.json should now be properly updated<br>-clampLoop shouldn't infinitely loop anymore</pre></div> # 1.18.2-2.11.0 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.18.2-2.10.8 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.18.2-2.10.7: <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.18.2-2.10.6: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div>   ## 1.18.2-2.10.4: <div><pre><strong>Additions</strong><br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text</pre></div> ## 1.18.2-2.10.3: **Fixes** \-Now checks if NBT item data configs are empty when checking for item data \-Chance now kills you if you run out of revives whilst in a singleplayer world ##  1.18.2-2.10.2: **Fixes** \-Blocked more keybind methods whilst in the fallen state <div><h2>1.18.2-2.10.1:</h2><div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br><br><strong>fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data</pre></div><h2>1.18.2-2.9.1:</h2><div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div><h2>1.18.2-2.8.1:</h2><div><pre><strong>Additions</strong><br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br><strong>Changes</strong><br>- Effects are no longer constantly being removed while in the dying state<br><br><strong>Fixes</strong><br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre></div><h2>1.18.2-2.7.4:</h2><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre><h2>1.18.2-2.7.2:</h2><div><pre><strong>Changes<br>-</strong>Changed the license to LGPLv3<br><strong>Fixes</strong><br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre></div><h2>1.18.2-2.7.1:</h2><div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.18.2-2.7.0:</h2><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command and Regular chat messages from displaying through the config<br>-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div> ## 1.18.2-2.6.12: <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> ## 1.18.2-2.6.11: <div><pre><strong>Fixes</strong><br>-Removes max death time when time penalty reduction is set to -1</pre></div> ## 1.18.2-2.6.10: <div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br><br><strong>Changes</strong><br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Penalty amounts when reviving a player is now accurately displayed<br>-No longer uses a client-only method for food<br>-No longer crashes when a player that's being revived dies</pre></div> ## 1.18.2-2.6.9: **Additions** \-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep) \-Now have the option to turn on inventory interaction while in the fallen state. \-Added can't kill yet message when PVP timer is enabled **Changes** \-Made the fall plate stuff smaller so you can see the player easier. \-ReviveMe fix command removes The invulnerability previous versions gave the fallen player **Fixes** \-Players now revive correctly all the time. \-Player will no longer get stuck dying constantly when the timer runs out \-Fixed Embeddium Extras incompatibility \-Right-Clicking on fallen players no longer causes the death timer to increase \-Last Damage Source no longer bypasses fallen state \-Revive chance and Sacrificial item percentage config is now sent to the client \-Player can jump in all liquids when restricted to it while in the fallen state \-Food penalty type is now properly scaled ## 1.18.2-2.5.1: <div><pre><strong>Fixes</strong><br>- removed more ways to use modded keybinds while in the fallen state<br>- Config option to block access to the inventory should now only block players in the fallen state</pre></div> ## 1.18.2-2.5.0: <div><pre><strong>Additions</strong><br>- Open inventory config enables/disables inventory opening while fallen<br>- Fallen XP Penalty config takes xp when you're put in the fallen state<br>- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect<br>- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction<br><br><strong>Changes</strong><br>- You are given the fallen penalty effect each time you are revived.<br>- You can now disable pvp actions when in fallen state<br><br><strong>Fixes</strong><br>- No longer eat while in the fallen state if you have an auto-feeder</pre></div> ## 1.18.2-2.4.3: <div><pre><strong>Fixes</strong><br>- Revive screen goes away properly on completion<br>- Revive no longer cancels prematurely when reviving someone else</pre></div> ## 1.18.2-2.4.2: <div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br><br></pre></div> ## 1.18.2-2.4.1: <div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br>- When NONE is selected as the penalty type, the penalty requirement is no longer shown.<br><br></pre></div> ## 1.18.2-2.4.0: <div><pre><strong>Additions</strong><br> - You can now customize what effects the player has while downed.<br> - You can now disable movement and jumping<br> - You can disable the give up option<br> <br> <strong>Fixes</strong><br> - Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div> ## 1.18.2-2.3.0: **Changes** <div><pre>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- The fix command can now only be used if you have level 2 permissions<br><br></pre></div> ## 1.18.2-2.2.1: **Fixes** \- Compact screen looks better \- Fallen Penalty effect now has a texture   ## 1.18.2-2.2.0: **Additions** \-Can now block certain commands when downed \-Mouse added for simplicity \-Added compact version of fallen screen **Fixes** \- Fix command will no longer refresh your item list if it's filled already \- Commands can now be used on server **Changes** \-Can toggle self-revive on in multiplayer now \-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options. \-instantly die when you have no self-revive options left (only in singleplayer) \-Now fallen screens render above chat panel   ## 1.18.2-2.1.1:   **Additions** \- added fix command just in case.   ## 1.18.2-2.1.0:   **Additions** \- Items are now a heal option \- There is now a reviveme command that you can use to revive someone \- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items **Changes** \- Neutral mobs will now treat you as dead when you fall \- Couple rendering readjustments \- Increased default invulnerability time from 3 to 6 seconds **Fixes** \- Debug window is no longer spammed by my mods ramblings \- Can no longer use sacrifice items if you don't have any items to sacrifice \- Can now use chance when you have no items to sacrifice \- time left will show INF when it falls at or below 0   ## 1.18.2-2.0.4:   **Changes** \- Fallen players now become invulnerable to stop mobs from targeting them. \- No longer messes with mob memories **Fixes** \- You can no longer revive someone if you are downed while reviving someone else   ## 1.18.2-2.0.2:   **Changes** - Ported to 1.18.2 \- Optimized the removal of fallen players from mob memories \- Reduced the amount of seconds it takes to revive someone to 3 \- Reduced the amount of food needed to 10 **Fixes** \- Updated everything to use the newer version of Forge \- Food and XP penalty types work correctly now \- Item use no longer freaks out when reviving someone
release

reviveme-1.16.5-1.15.40.jar

1.15.40
12 янв. 2026 г.8Minecraft: 1.16.5forge
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# 1.16.5-1.15.40 <div><div><pre><strong>Fixes</strong><br>-clampLoop shouldn't infinitely loop anymore</pre></div></div> # 1.16.5-1.15.39 <div><pre><strong>Changes<br></strong>-bed revive item explodes if used in the nether or end<br><strong>Fixes</strong><br>-Revive item command output is now blocked if Silence_Commands is true<br>-You can now change your selected item if you have no self-revives left<br>-The revive-items-example.json should now be properly updated</pre></div> # 1.16.5-1.15.36 <div><pre><strong>Changes</strong><br>-If Death Timer somehow ends up on a non-player, it will deal (10 * amp) damage<br><br><strong>Fixes</strong><br>-Give up screen should display the correct amount of seconds now</pre></div> # 1.16.5-1.15.35 <div><pre><strong>Changes</strong><br>-Nether Star Item: Moved lightning bolt up 3 blocks<br><br><strong>Fixes</strong><br>-Game shouldn't crash when changing to Revive item screen</pre></div> # 1.16.5-1.15.34 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.16.5-1.14.27 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.16.5-1.14.26: <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.16.5-1.14.25: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> ## 1.16.5-1.14.24: <div><pre><strong>Fixes</strong><br>-Hopefully stopped all blocked modded keybinds from being used whilst in the fallen state</pre></div> ## 1.16.5-1.14.22: <div><pre><strong>Additions</strong><br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text</pre></div> ## 1.16.5-1.14.21: <div><pre><strong>Additions</strong><br>-Added README.md<br><strong>Fixes</strong><br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world</pre></div> ## 1.16.5-1.14.19: <div><pre><strong>Fixes</strong><br>-Added null check for Item_Data and Penalty_Item_Data</pre></div> ## 1.16.5-1.14.18: <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br><br><strong>fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.</pre></div> ## 1.16.5-1.12.28: <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div>   ## 1.16.5-1.11.2 <div><div><pre>Additions<br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br>Changes<br>- Effects are no longer constantly being removed while in the dying state<br><br>Fixes<br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre></div></div> ## 1.16.5-1.10.17 <div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Changed the license to LGPLv3<br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div> ## 1.16.5-1.10.15 <div><pre><strong>Fixes</strong><br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre></div> ## 1.16.5-1.10.14 <div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div> ## 1.16.5-1.10.11 <div><pre><strong>Fixes</strong><br>-Corrected Invocore version in Mods.toml</pre></div> ## 1.16.5-1.10.10 <div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-reviveme command no longer sends 2 chat messages</pre></div> ## 1.16.5-1.7.0 **Additions** \-You can now stop Command/Regular chat messages from displaying through the config **Changes** \-Now a revive chat message is sent when you revive someone normally **Fixes** \-No longer displays the wrong number while dying if your world is old \-Food level now updates on CLIENT when used to revive someone ## 1.16.5-1.6.26: <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> ## 1.16.5-1.6.24: <div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br><br><strong>Changes</strong><br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Accurately displays penalty amount when reviving a player<br>-No longer uses a client-only method for food<br>-No longer crashes when a player being revived dies</pre></div> ## 1.16.5-1.6.16: <div><pre><strong>Fixes</strong><br>-Player can jump in all liquids when restricted to it while in the fallen state</pre></div> ## 1.16.5-1.6.15: <div><pre><strong>Additions</strong><br>-Ported the self-revive system from newer versions<br>-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)<br>-Now have the option to turn on inventory interaction while in the fallen state.<br>-Can now stop fallen players from typing in commands<br>-Can take XP levels when a player enters the fallen state<br>-Added can't kill yet message when PVP timer is enabled<br><br><strong>Changes</strong><br>-Made the fall plate stuff smaller so you can see the player easier.<br>-Fix command removes invulnerability set by previous versions.<br><br><strong>Fixes</strong><br>-Players now revive correctly all the time.<br>-Player will no longer get stuck dying constantly when the timer runs out<br>-Fixed Embeddium Extras incompatibility<br>-Right-Clicking on fallen players no longer causes the death timer to increase<br>-Last Damage Source no longer bypasses fallen state<br>-Revive chance and Sacrificial item percentage config is now sent to the client<br>-Properly stops the player jumping while in the fallen state if disabled<br>-Food penalty type is now properly scaled<br>-Server and Client configs are now synced</pre></div> ## 1.16.5-1.5.3: <div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br>- Attack fallen event now checks if the attacked entity is a player<br><br></pre></div> ## 1.16.5-1.5.2: <div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br><br></pre></div> ## 1.16.5-1.5.1: <div><pre><strong>Fixes</strong><br>- Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div> ## 1.16.5-1.5.0: <div><pre><strong>Additions</strong><br>- Added the Fix and Revive command. Fix reruns the code that puts you into the dying state, and revive instantly revives someone.<br><br><strong>Changes</strong><br>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- Removed old network test code and other stuff not a part of the mod<br><br><strong>Fixes</strong><br>-Ported new dying system to avoid scrubbing mob memories and breaking other mods.<br><br></pre></div> ## 1.16.5-1.4.0: **Additions** \- Being revived shows up for other players to see when a player is being revived \- Added more lang stuff   **Changes** \-Can't revive someone while crouching \-Changed the timer image to black \-Silenced most of the LOGGER debug comments \-Penalty amount is now saved as a Double rather than an Integer \-You now use the attack button to end yourself when fallen \-Screen zooms in the longer you hold the kill button (when fallen) \- Now uses code from Invocore (my code library)   **Fixes** \-Text rendering looks a tad better \-Food can no longer increase while fallen \-Stops fallen player from using an item once they become fallen \-Reviver can no longer use items while they are reviving someone   ## 1.16.5-1.2.2: **Additions** \- Displays a message in chat when a player is downed   **Fixes** \- Changing dimensions now sync cap data to clients properly ## 1.16.5-1.2.1: **Additions** \- You now have 3 seconds of invulnerability on revive   **Fixes** \- Mobs no longer target fallen players \- Client Capability syncing \- Fallen graphics render correctly now when the timer is disabled   ## 1.16.5-1.1.4: **Changes** \- When you switch to creative mode the revive timer will be canceled \- You can kill downed players by sneak-clicking them \- Timer can be set to 0 to disable it \- Default penalty is now 10 food instead of 10 health   **Fixes** \- Fixed green circle not rendering correctly for revive timer \- First Aid is now compatible with this mod \- Now works in a hardcore world \- When a player is revived the sync message is now sent to all players nearby instead of just the reviver and the revived \- Totem of Undying works now!
release

reviveme-1.16.5-1.15.39.jar

1.15.39
12 янв. 2026 г.10Minecraft: 1.16.5forge
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# 1.16.5-1.15.39 <div><pre><strong>Changes<br></strong>-bed revive item explodes if used in the nether or end<br><strong>Fixes</strong><br>-Revive item command output is now blocked if Silence_Commands is true<br>-You can now change your selected item if you have no self-revives left<br>-The revive-items-example.json should now be properly updated</pre></div> # 1.16.5-1.15.36 <div><pre><strong>Changes</strong><br>-If Death Timer somehow ends up on a non-player, it will deal (10 * amp) damage<br><br><strong>Fixes</strong><br>-Give up screen should display the correct amount of seconds now</pre></div> # 1.16.5-1.15.35 <div><pre><strong>Changes</strong><br>-Nether Star Item: Moved lightning bolt up 3 blocks<br><br><strong>Fixes</strong><br>-Game shouldn't crash when changing to Revive item screen</pre></div> # 1.16.5-1.15.34 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.16.5-1.14.27 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.16.5-1.14.26: <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.16.5-1.14.25: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> ## 1.16.5-1.14.24: <div><pre><strong>Fixes</strong><br>-Hopefully stopped all blocked modded keybinds from being used whilst in the fallen state</pre></div> ## 1.16.5-1.14.22: <div><pre><strong>Additions</strong><br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text</pre></div> ## 1.16.5-1.14.21: <div><pre><strong>Additions</strong><br>-Added README.md<br><strong>Fixes</strong><br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world</pre></div> ## 1.16.5-1.14.19: <div><pre><strong>Fixes</strong><br>-Added null check for Item_Data and Penalty_Item_Data</pre></div> ## 1.16.5-1.14.18: <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br><br><strong>fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.</pre></div> ## 1.16.5-1.12.28: <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div>   ## 1.16.5-1.11.2 <div><div><pre>Additions<br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br>Changes<br>- Effects are no longer constantly being removed while in the dying state<br><br>Fixes<br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre></div></div> ## 1.16.5-1.10.17 <div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Changed the license to LGPLv3<br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div> ## 1.16.5-1.10.15 <div><pre><strong>Fixes</strong><br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre></div> ## 1.16.5-1.10.14 <div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div> ## 1.16.5-1.10.11 <div><pre><strong>Fixes</strong><br>-Corrected Invocore version in Mods.toml</pre></div> ## 1.16.5-1.10.10 <div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-reviveme command no longer sends 2 chat messages</pre></div> ## 1.16.5-1.7.0 **Additions** \-You can now stop Command/Regular chat messages from displaying through the config **Changes** \-Now a revive chat message is sent when you revive someone normally **Fixes** \-No longer displays the wrong number while dying if your world is old \-Food level now updates on CLIENT when used to revive someone ## 1.16.5-1.6.26: <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> ## 1.16.5-1.6.24: <div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br><br><strong>Changes</strong><br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Accurately displays penalty amount when reviving a player<br>-No longer uses a client-only method for food<br>-No longer crashes when a player being revived dies</pre></div> ## 1.16.5-1.6.16: <div><pre><strong>Fixes</strong><br>-Player can jump in all liquids when restricted to it while in the fallen state</pre></div> ## 1.16.5-1.6.15: <div><pre><strong>Additions</strong><br>-Ported the self-revive system from newer versions<br>-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)<br>-Now have the option to turn on inventory interaction while in the fallen state.<br>-Can now stop fallen players from typing in commands<br>-Can take XP levels when a player enters the fallen state<br>-Added can't kill yet message when PVP timer is enabled<br><br><strong>Changes</strong><br>-Made the fall plate stuff smaller so you can see the player easier.<br>-Fix command removes invulnerability set by previous versions.<br><br><strong>Fixes</strong><br>-Players now revive correctly all the time.<br>-Player will no longer get stuck dying constantly when the timer runs out<br>-Fixed Embeddium Extras incompatibility<br>-Right-Clicking on fallen players no longer causes the death timer to increase<br>-Last Damage Source no longer bypasses fallen state<br>-Revive chance and Sacrificial item percentage config is now sent to the client<br>-Properly stops the player jumping while in the fallen state if disabled<br>-Food penalty type is now properly scaled<br>-Server and Client configs are now synced</pre></div> ## 1.16.5-1.5.3: <div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br>- Attack fallen event now checks if the attacked entity is a player<br><br></pre></div> ## 1.16.5-1.5.2: <div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br><br></pre></div> ## 1.16.5-1.5.1: <div><pre><strong>Fixes</strong><br>- Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div> ## 1.16.5-1.5.0: <div><pre><strong>Additions</strong><br>- Added the Fix and Revive command. Fix reruns the code that puts you into the dying state, and revive instantly revives someone.<br><br><strong>Changes</strong><br>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- Removed old network test code and other stuff not a part of the mod<br><br><strong>Fixes</strong><br>-Ported new dying system to avoid scrubbing mob memories and breaking other mods.<br><br></pre></div> ## 1.16.5-1.4.0: **Additions** \- Being revived shows up for other players to see when a player is being revived \- Added more lang stuff   **Changes** \-Can't revive someone while crouching \-Changed the timer image to black \-Silenced most of the LOGGER debug comments \-Penalty amount is now saved as a Double rather than an Integer \-You now use the attack button to end yourself when fallen \-Screen zooms in the longer you hold the kill button (when fallen) \- Now uses code from Invocore (my code library)   **Fixes** \-Text rendering looks a tad better \-Food can no longer increase while fallen \-Stops fallen player from using an item once they become fallen \-Reviver can no longer use items while they are reviving someone   ## 1.16.5-1.2.2: **Additions** \- Displays a message in chat when a player is downed   **Fixes** \- Changing dimensions now sync cap data to clients properly ## 1.16.5-1.2.1: **Additions** \- You now have 3 seconds of invulnerability on revive   **Fixes** \- Mobs no longer target fallen players \- Client Capability syncing \- Fallen graphics render correctly now when the timer is disabled   ## 1.16.5-1.1.4: **Changes** \- When you switch to creative mode the revive timer will be canceled \- You can kill downed players by sneak-clicking them \- Timer can be set to 0 to disable it \- Default penalty is now 10 food instead of 10 health   **Fixes** \- Fixed green circle not rendering correctly for revive timer \- First Aid is now compatible with this mod \- Now works in a hardcore world \- When a player is revived the sync message is now sent to all players nearby instead of just the reviver and the revived \- Totem of Undying works now!
release

reviveme-1.18.2-2.11.0.jar

2.11.0
11 янв. 2026 г.13Minecraft: 1.18.2forge
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# 1.18.2-2.11.0 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.18.2-2.10.8 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.18.2-2.10.7: <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.18.2-2.10.6: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div>   ## 1.18.2-2.10.4: <div><pre><strong>Additions</strong><br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text</pre></div> ## 1.18.2-2.10.3: **Fixes** \-Now checks if NBT item data configs are empty when checking for item data \-Chance now kills you if you run out of revives whilst in a singleplayer world ##  1.18.2-2.10.2: **Fixes** \-Blocked more keybind methods whilst in the fallen state <div><h2>1.18.2-2.10.1:</h2><div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br><br><strong>fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data</pre></div><h2>1.18.2-2.9.1:</h2><div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div><h2>1.18.2-2.8.1:</h2><div><pre><strong>Additions</strong><br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br><strong>Changes</strong><br>- Effects are no longer constantly being removed while in the dying state<br><br><strong>Fixes</strong><br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre></div><h2>1.18.2-2.7.4:</h2><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre><h2>1.18.2-2.7.2:</h2><div><pre><strong>Changes<br>-</strong>Changed the license to LGPLv3<br><strong>Fixes</strong><br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre></div><h2>1.18.2-2.7.1:</h2><div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.18.2-2.7.0:</h2><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command and Regular chat messages from displaying through the config<br>-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div> ## 1.18.2-2.6.12: <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> ## 1.18.2-2.6.11: <div><pre><strong>Fixes</strong><br>-Removes max death time when time penalty reduction is set to -1</pre></div> ## 1.18.2-2.6.10: <div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br><br><strong>Changes</strong><br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Penalty amounts when reviving a player is now accurately displayed<br>-No longer uses a client-only method for food<br>-No longer crashes when a player that's being revived dies</pre></div> ## 1.18.2-2.6.9: **Additions** \-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep) \-Now have the option to turn on inventory interaction while in the fallen state. \-Added can't kill yet message when PVP timer is enabled **Changes** \-Made the fall plate stuff smaller so you can see the player easier. \-ReviveMe fix command removes The invulnerability previous versions gave the fallen player **Fixes** \-Players now revive correctly all the time. \-Player will no longer get stuck dying constantly when the timer runs out \-Fixed Embeddium Extras incompatibility \-Right-Clicking on fallen players no longer causes the death timer to increase \-Last Damage Source no longer bypasses fallen state \-Revive chance and Sacrificial item percentage config is now sent to the client \-Player can jump in all liquids when restricted to it while in the fallen state \-Food penalty type is now properly scaled ## 1.18.2-2.5.1: <div><pre><strong>Fixes</strong><br>- removed more ways to use modded keybinds while in the fallen state<br>- Config option to block access to the inventory should now only block players in the fallen state</pre></div> ## 1.18.2-2.5.0: <div><pre><strong>Additions</strong><br>- Open inventory config enables/disables inventory opening while fallen<br>- Fallen XP Penalty config takes xp when you're put in the fallen state<br>- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect<br>- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction<br><br><strong>Changes</strong><br>- You are given the fallen penalty effect each time you are revived.<br>- You can now disable pvp actions when in fallen state<br><br><strong>Fixes</strong><br>- No longer eat while in the fallen state if you have an auto-feeder</pre></div> ## 1.18.2-2.4.3: <div><pre><strong>Fixes</strong><br>- Revive screen goes away properly on completion<br>- Revive no longer cancels prematurely when reviving someone else</pre></div> ## 1.18.2-2.4.2: <div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br><br></pre></div> ## 1.18.2-2.4.1: <div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br>- When NONE is selected as the penalty type, the penalty requirement is no longer shown.<br><br></pre></div> ## 1.18.2-2.4.0: <div><pre><strong>Additions</strong><br> - You can now customize what effects the player has while downed.<br> - You can now disable movement and jumping<br> - You can disable the give up option<br> <br> <strong>Fixes</strong><br> - Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div> ## 1.18.2-2.3.0: **Changes** <div><pre>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- The fix command can now only be used if you have level 2 permissions<br><br></pre></div> ## 1.18.2-2.2.1: **Fixes** \- Compact screen looks better \- Fallen Penalty effect now has a texture   ## 1.18.2-2.2.0: **Additions** \-Can now block certain commands when downed \-Mouse added for simplicity \-Added compact version of fallen screen **Fixes** \- Fix command will no longer refresh your item list if it's filled already \- Commands can now be used on server **Changes** \-Can toggle self-revive on in multiplayer now \-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options. \-instantly die when you have no self-revive options left (only in singleplayer) \-Now fallen screens render above chat panel   ## 1.18.2-2.1.1:   **Additions** \- added fix command just in case.   ## 1.18.2-2.1.0:   **Additions** \- Items are now a heal option \- There is now a reviveme command that you can use to revive someone \- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items **Changes** \- Neutral mobs will now treat you as dead when you fall \- Couple rendering readjustments \- Increased default invulnerability time from 3 to 6 seconds **Fixes** \- Debug window is no longer spammed by my mods ramblings \- Can no longer use sacrifice items if you don't have any items to sacrifice \- Can now use chance when you have no items to sacrifice \- time left will show INF when it falls at or below 0   ## 1.18.2-2.0.4:   **Changes** \- Fallen players now become invulnerable to stop mobs from targeting them. \- No longer messes with mob memories **Fixes** \- You can no longer revive someone if you are downed while reviving someone else   ## 1.18.2-2.0.2:   **Changes** - Ported to 1.18.2 \- Optimized the removal of fallen players from mob memories \- Reduced the amount of seconds it takes to revive someone to 3 \- Reduced the amount of food needed to 10 **Fixes** \- Updated everything to use the newer version of Forge \- Food and XP penalty types work correctly now \- Item use no longer freaks out when reviving someone
release

reviveme-1.16.5-1.15.36.jar

1.15.36
11 янв. 2026 г.17Minecraft: 1.16.5forge
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# 1.16.5-1.15.35 <div><pre><strong>Changes</strong><br>-Nether Star Item: Moved lightning bolt up 3 blocks<br><br><strong>Fixes</strong><br>-Game shouldn't crash when changing to Revive item screen</pre></div> # 1.16.5-1.15.34 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.16.5-1.14.27 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.16.5-1.14.26: <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.16.5-1.14.25: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> ## 1.16.5-1.14.24: <div><pre><strong>Fixes</strong><br>-Hopefully stopped all blocked modded keybinds from being used whilst in the fallen state</pre></div> ## 1.16.5-1.14.22: <div><pre><strong>Additions</strong><br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text</pre></div> ## 1.16.5-1.14.21: <div><pre><strong>Additions</strong><br>-Added README.md<br><strong>Fixes</strong><br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world</pre></div> ## 1.16.5-1.14.19: <div><pre><strong>Fixes</strong><br>-Added null check for Item_Data and Penalty_Item_Data</pre></div> ## 1.16.5-1.14.18: <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br><br><strong>fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.</pre></div> ## 1.16.5-1.12.28: <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div>   ## 1.16.5-1.11.2 <div><div><pre>Additions<br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br>Changes<br>- Effects are no longer constantly being removed while in the dying state<br><br>Fixes<br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre></div></div> ## 1.16.5-1.10.17 <div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Changed the license to LGPLv3<br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div> ## 1.16.5-1.10.15 <div><pre><strong>Fixes</strong><br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre></div> ## 1.16.5-1.10.14 <div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div> ## 1.16.5-1.10.11 <div><pre><strong>Fixes</strong><br>-Corrected Invocore version in Mods.toml</pre></div> ## 1.16.5-1.10.10 <div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-reviveme command no longer sends 2 chat messages</pre></div> ## 1.16.5-1.7.0 **Additions** \-You can now stop Command/Regular chat messages from displaying through the config **Changes** \-Now a revive chat message is sent when you revive someone normally **Fixes** \-No longer displays the wrong number while dying if your world is old \-Food level now updates on CLIENT when used to revive someone ## 1.16.5-1.6.26: <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> ## 1.16.5-1.6.24: <div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br><br><strong>Changes</strong><br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Accurately displays penalty amount when reviving a player<br>-No longer uses a client-only method for food<br>-No longer crashes when a player being revived dies</pre></div> ## 1.16.5-1.6.16: <div><pre><strong>Fixes</strong><br>-Player can jump in all liquids when restricted to it while in the fallen state</pre></div> ## 1.16.5-1.6.15: <div><pre><strong>Additions</strong><br>-Ported the self-revive system from newer versions<br>-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)<br>-Now have the option to turn on inventory interaction while in the fallen state.<br>-Can now stop fallen players from typing in commands<br>-Can take XP levels when a player enters the fallen state<br>-Added can't kill yet message when PVP timer is enabled<br><br><strong>Changes</strong><br>-Made the fall plate stuff smaller so you can see the player easier.<br>-Fix command removes invulnerability set by previous versions.<br><br><strong>Fixes</strong><br>-Players now revive correctly all the time.<br>-Player will no longer get stuck dying constantly when the timer runs out<br>-Fixed Embeddium Extras incompatibility<br>-Right-Clicking on fallen players no longer causes the death timer to increase<br>-Last Damage Source no longer bypasses fallen state<br>-Revive chance and Sacrificial item percentage config is now sent to the client<br>-Properly stops the player jumping while in the fallen state if disabled<br>-Food penalty type is now properly scaled<br>-Server and Client configs are now synced</pre></div> ## 1.16.5-1.5.3: <div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br>- Attack fallen event now checks if the attacked entity is a player<br><br></pre></div> ## 1.16.5-1.5.2: <div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br><br></pre></div> ## 1.16.5-1.5.1: <div><pre><strong>Fixes</strong><br>- Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div> ## 1.16.5-1.5.0: <div><pre><strong>Additions</strong><br>- Added the Fix and Revive command. Fix reruns the code that puts you into the dying state, and revive instantly revives someone.<br><br><strong>Changes</strong><br>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- Removed old network test code and other stuff not a part of the mod<br><br><strong>Fixes</strong><br>-Ported new dying system to avoid scrubbing mob memories and breaking other mods.<br><br></pre></div> ## 1.16.5-1.4.0: **Additions** \- Being revived shows up for other players to see when a player is being revived \- Added more lang stuff   **Changes** \-Can't revive someone while crouching \-Changed the timer image to black \-Silenced most of the LOGGER debug comments \-Penalty amount is now saved as a Double rather than an Integer \-You now use the attack button to end yourself when fallen \-Screen zooms in the longer you hold the kill button (when fallen) \- Now uses code from Invocore (my code library)   **Fixes** \-Text rendering looks a tad better \-Food can no longer increase while fallen \-Stops fallen player from using an item once they become fallen \-Reviver can no longer use items while they are reviving someone   ## 1.16.5-1.2.2: **Additions** \- Displays a message in chat when a player is downed   **Fixes** \- Changing dimensions now sync cap data to clients properly ## 1.16.5-1.2.1: **Additions** \- You now have 3 seconds of invulnerability on revive   **Fixes** \- Mobs no longer target fallen players \- Client Capability syncing \- Fallen graphics render correctly now when the timer is disabled   ## 1.16.5-1.1.4: **Changes** \- When you switch to creative mode the revive timer will be canceled \- You can kill downed players by sneak-clicking them \- Timer can be set to 0 to disable it \- Default penalty is now 10 food instead of 10 health   **Fixes** \- Fixed green circle not rendering correctly for revive timer \- First Aid is now compatible with this mod \- Now works in a hardcore world \- When a player is revived the sync message is now sent to all players nearby instead of just the reviver and the revived \- Totem of Undying works now!
release

reviveme-1.16.5-1.15.35.jar

1.15.35
10 янв. 2026 г.19Minecraft: 1.16.5forge
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# 1.16.5-1.15.35 <div><pre><strong>Changes</strong><br>-Nether Star Item: Moved lightning bolt up 3 blocks<br><br><strong>Fixes</strong><br>-Game shouldn't crash when changing to Revive item screen</pre></div> # 1.16.5-1.15.34 <div><pre><strong>Additions</strong><br>-Revive item system complete with examples and tooltips (took the most time...)<br>-Overheal config: Revive fallen players by healing them<br>-Controllable compatibility<br>-/revivemereload command for Config and Items<br>-Die_When_Timer_Ends config: Makes fallen players targetable if set to false<br>-Fallen_Health config: Fallen players can now heal and have a max amount of health<br>-Pause_Fallen_Timer_On_Disconnect config: if the fallen timer should pause on Disconnect<br>-Revive_Kill_Blacklist config: Entities glow black if blacklisted, green if not<br>-Revive_Effects config: What effects you revive with (unless you use items)<br>-Revert_Effect_Blacklist config: What effects will be blocked/allowed on revive<br>-Can_Remove_Penalty_Timer config: If penalty timer can be removed before it expires<br>-Added 3 keybinds: left option, right option, and tooltip combination<br><br><strong>Changes</strong><br>-Revive Me! config is now in reviveme folder<br>-Extended death and revive messages<br>-Revive call is toggleable<br>-Bold Text can be turned off<br>-Experience revive type now takes the correct amount of experience<br>-Removed Specific item from self revive and reviver penalty types<br>-Sound events adjusted<br><br><strong>Fixes</strong><br>-Items should no longer glitch out when reviving someone<br>-Blacklists/Whitelists should now properly block/allow things<br>-Lots of other things I can't remember...</pre></div> # 1.16.5-1.14.27 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.16.5-1.14.26: <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.16.5-1.14.25: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> ## 1.16.5-1.14.24: <div><pre><strong>Fixes</strong><br>-Hopefully stopped all blocked modded keybinds from being used whilst in the fallen state</pre></div> ## 1.16.5-1.14.22: <div><pre><strong>Additions</strong><br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text</pre></div> ## 1.16.5-1.14.21: <div><pre><strong>Additions</strong><br>-Added README.md<br><strong>Fixes</strong><br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world</pre></div> ## 1.16.5-1.14.19: <div><pre><strong>Fixes</strong><br>-Added null check for Item_Data and Penalty_Item_Data</pre></div> ## 1.16.5-1.14.18: <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br><br><strong>fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.</pre></div> ## 1.16.5-1.12.28: <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div>   ## 1.16.5-1.11.2 <div><div><pre>Additions<br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br>Changes<br>- Effects are no longer constantly being removed while in the dying state<br><br>Fixes<br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre></div></div> ## 1.16.5-1.10.17 <div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Changed the license to LGPLv3<br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div> ## 1.16.5-1.10.15 <div><pre><strong>Fixes</strong><br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre></div> ## 1.16.5-1.10.14 <div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div> ## 1.16.5-1.10.11 <div><pre><strong>Fixes</strong><br>-Corrected Invocore version in Mods.toml</pre></div> ## 1.16.5-1.10.10 <div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-reviveme command no longer sends 2 chat messages</pre></div> ## 1.16.5-1.7.0 **Additions** \-You can now stop Command/Regular chat messages from displaying through the config **Changes** \-Now a revive chat message is sent when you revive someone normally **Fixes** \-No longer displays the wrong number while dying if your world is old \-Food level now updates on CLIENT when used to revive someone ## 1.16.5-1.6.26: <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> ## 1.16.5-1.6.24: <div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br><br><strong>Changes</strong><br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Accurately displays penalty amount when reviving a player<br>-No longer uses a client-only method for food<br>-No longer crashes when a player being revived dies</pre></div> ## 1.16.5-1.6.16: <div><pre><strong>Fixes</strong><br>-Player can jump in all liquids when restricted to it while in the fallen state</pre></div> ## 1.16.5-1.6.15: <div><pre><strong>Additions</strong><br>-Ported the self-revive system from newer versions<br>-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)<br>-Now have the option to turn on inventory interaction while in the fallen state.<br>-Can now stop fallen players from typing in commands<br>-Can take XP levels when a player enters the fallen state<br>-Added can't kill yet message when PVP timer is enabled<br><br><strong>Changes</strong><br>-Made the fall plate stuff smaller so you can see the player easier.<br>-Fix command removes invulnerability set by previous versions.<br><br><strong>Fixes</strong><br>-Players now revive correctly all the time.<br>-Player will no longer get stuck dying constantly when the timer runs out<br>-Fixed Embeddium Extras incompatibility<br>-Right-Clicking on fallen players no longer causes the death timer to increase<br>-Last Damage Source no longer bypasses fallen state<br>-Revive chance and Sacrificial item percentage config is now sent to the client<br>-Properly stops the player jumping while in the fallen state if disabled<br>-Food penalty type is now properly scaled<br>-Server and Client configs are now synced</pre></div> ## 1.16.5-1.5.3: <div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br>- Attack fallen event now checks if the attacked entity is a player<br><br></pre></div> ## 1.16.5-1.5.2: <div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br><br></pre></div> ## 1.16.5-1.5.1: <div><pre><strong>Fixes</strong><br>- Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div> ## 1.16.5-1.5.0: <div><pre><strong>Additions</strong><br>- Added the Fix and Revive command. Fix reruns the code that puts you into the dying state, and revive instantly revives someone.<br><br><strong>Changes</strong><br>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- Removed old network test code and other stuff not a part of the mod<br><br><strong>Fixes</strong><br>-Ported new dying system to avoid scrubbing mob memories and breaking other mods.<br><br></pre></div> ## 1.16.5-1.4.0: **Additions** \- Being revived shows up for other players to see when a player is being revived \- Added more lang stuff   **Changes** \-Can't revive someone while crouching \-Changed the timer image to black \-Silenced most of the LOGGER debug comments \-Penalty amount is now saved as a Double rather than an Integer \-You now use the attack button to end yourself when fallen \-Screen zooms in the longer you hold the kill button (when fallen) \- Now uses code from Invocore (my code library)   **Fixes** \-Text rendering looks a tad better \-Food can no longer increase while fallen \-Stops fallen player from using an item once they become fallen \-Reviver can no longer use items while they are reviving someone   ## 1.16.5-1.2.2: **Additions** \- Displays a message in chat when a player is downed   **Fixes** \- Changing dimensions now sync cap data to clients properly ## 1.16.5-1.2.1: **Additions** \- You now have 3 seconds of invulnerability on revive   **Fixes** \- Mobs no longer target fallen players \- Client Capability syncing \- Fallen graphics render correctly now when the timer is disabled   ## 1.16.5-1.1.4: **Changes** \- When you switch to creative mode the revive timer will be canceled \- You can kill downed players by sneak-clicking them \- Timer can be set to 0 to disable it \- Default penalty is now 10 food instead of 10 health   **Fixes** \- Fixed green circle not rendering correctly for revive timer \- First Aid is now compatible with this mod \- Now works in a hardcore world \- When a player is revived the sync message is now sent to all players nearby instead of just the reviver and the revived \- Totem of Undying works now!
release

reviveme-1.16.5-1.14.27.jar

1.14.27
12 дек. 2025 г.74Minecraft: 1.16.5forge
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# 1.16.5-1.14.27 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.16.5-1.14.26: <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.16.5-1.14.25: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> ## 1.16.5-1.14.24: <div><pre><strong>Fixes</strong><br>-Hopefully stopped all blocked modded keybinds from being used whilst in the fallen state</pre></div> ## 1.16.5-1.14.22: <div><pre><strong>Additions</strong><br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text</pre></div> ## 1.16.5-1.14.21: <div><pre><strong>Additions</strong><br>-Added README.md<br><strong>Fixes</strong><br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world</pre></div> ## 1.16.5-1.14.19: <div><pre><strong>Fixes</strong><br>-Added null check for Item_Data and Penalty_Item_Data</pre></div> ## 1.16.5-1.14.18: <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br><br><strong>fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.</pre></div> ## 1.16.5-1.12.28: <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div>   ## 1.16.5-1.11.2 <div><div><pre>Additions<br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br>Changes<br>- Effects are no longer constantly being removed while in the dying state<br><br>Fixes<br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre></div></div> ## 1.16.5-1.10.17 <div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Changed the license to LGPLv3<br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div> ## 1.16.5-1.10.15 <div><pre><strong>Fixes</strong><br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre></div> ## 1.16.5-1.10.14 <div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div> ## 1.16.5-1.10.11 <div><pre><strong>Fixes</strong><br>-Corrected Invocore version in Mods.toml</pre></div> ## 1.16.5-1.10.10 <div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-reviveme command no longer sends 2 chat messages</pre></div> ## 1.16.5-1.7.0 **Additions** \-You can now stop Command/Regular chat messages from displaying through the config **Changes** \-Now a revive chat message is sent when you revive someone normally **Fixes** \-No longer displays the wrong number while dying if your world is old \-Food level now updates on CLIENT when used to revive someone ## 1.16.5-1.6.26: <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> ## 1.16.5-1.6.24: <div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br><br><strong>Changes</strong><br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Accurately displays penalty amount when reviving a player<br>-No longer uses a client-only method for food<br>-No longer crashes when a player being revived dies</pre></div> ## 1.16.5-1.6.16: <div><pre><strong>Fixes</strong><br>-Player can jump in all liquids when restricted to it while in the fallen state</pre></div> ## 1.16.5-1.6.15: <div><pre><strong>Additions</strong><br>-Ported the self-revive system from newer versions<br>-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)<br>-Now have the option to turn on inventory interaction while in the fallen state.<br>-Can now stop fallen players from typing in commands<br>-Can take XP levels when a player enters the fallen state<br>-Added can't kill yet message when PVP timer is enabled<br><br><strong>Changes</strong><br>-Made the fall plate stuff smaller so you can see the player easier.<br>-Fix command removes invulnerability set by previous versions.<br><br><strong>Fixes</strong><br>-Players now revive correctly all the time.<br>-Player will no longer get stuck dying constantly when the timer runs out<br>-Fixed Embeddium Extras incompatibility<br>-Right-Clicking on fallen players no longer causes the death timer to increase<br>-Last Damage Source no longer bypasses fallen state<br>-Revive chance and Sacrificial item percentage config is now sent to the client<br>-Properly stops the player jumping while in the fallen state if disabled<br>-Food penalty type is now properly scaled<br>-Server and Client configs are now synced</pre></div> ## 1.16.5-1.5.3: <div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br>- Attack fallen event now checks if the attacked entity is a player<br><br></pre></div> ## 1.16.5-1.5.2: <div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br><br></pre></div> ## 1.16.5-1.5.1: <div><pre><strong>Fixes</strong><br>- Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div> ## 1.16.5-1.5.0: <div><pre><strong>Additions</strong><br>- Added the Fix and Revive command. Fix reruns the code that puts you into the dying state, and revive instantly revives someone.<br><br><strong>Changes</strong><br>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- Removed old network test code and other stuff not a part of the mod<br><br><strong>Fixes</strong><br>-Ported new dying system to avoid scrubbing mob memories and breaking other mods.<br><br></pre></div> ## 1.16.5-1.4.0: **Additions** \- Being revived shows up for other players to see when a player is being revived \- Added more lang stuff   **Changes** \-Can't revive someone while crouching \-Changed the timer image to black \-Silenced most of the LOGGER debug comments \-Penalty amount is now saved as a Double rather than an Integer \-You now use the attack button to end yourself when fallen \-Screen zooms in the longer you hold the kill button (when fallen) \- Now uses code from Invocore (my code library)   **Fixes** \-Text rendering looks a tad better \-Food can no longer increase while fallen \-Stops fallen player from using an item once they become fallen \-Reviver can no longer use items while they are reviving someone   ## 1.16.5-1.2.2: **Additions** \- Displays a message in chat when a player is downed   **Fixes** \- Changing dimensions now sync cap data to clients properly ## 1.16.5-1.2.1: **Additions** \- You now have 3 seconds of invulnerability on revive   **Fixes** \- Mobs no longer target fallen players \- Client Capability syncing \- Fallen graphics render correctly now when the timer is disabled   ## 1.16.5-1.1.4: **Changes** \- When you switch to creative mode the revive timer will be canceled \- You can kill downed players by sneak-clicking them \- Timer can be set to 0 to disable it \- Default penalty is now 10 food instead of 10 health   **Fixes** \- Fixed green circle not rendering correctly for revive timer \- First Aid is now compatible with this mod \- Now works in a hardcore world \- When a player is revived the sync message is now sent to all players nearby instead of just the reviver and the revived \- Totem of Undying works now!
release

reviveme-1.18.2-2.10.8.jar

2.10.8
12 дек. 2025 г.86Minecraft: 1.18.2forge
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# 1.18.2-2.10.8 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.18.2-2.10.7: <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.18.2-2.10.6: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div>   ## 1.18.2-2.10.4: <div><pre><strong>Additions</strong><br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text</pre></div> ## 1.18.2-2.10.3: **Fixes** \-Now checks if NBT item data configs are empty when checking for item data \-Chance now kills you if you run out of revives whilst in a singleplayer world ##  1.18.2-2.10.2: **Fixes** \-Blocked more keybind methods whilst in the fallen state <div><h2>1.18.2-2.10.1:</h2><div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br><br><strong>fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data</pre></div><h2>1.18.2-2.9.1:</h2><div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div><h2>1.18.2-2.8.1:</h2><div><pre><strong>Additions</strong><br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br><strong>Changes</strong><br>- Effects are no longer constantly being removed while in the dying state<br><br><strong>Fixes</strong><br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre></div><h2>1.18.2-2.7.4:</h2><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre><h2>1.18.2-2.7.2:</h2><div><pre><strong>Changes<br>-</strong>Changed the license to LGPLv3<br><strong>Fixes</strong><br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre></div><h2>1.18.2-2.7.1:</h2><div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.18.2-2.7.0:</h2><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command and Regular chat messages from displaying through the config<br>-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div> ## 1.18.2-2.6.12: <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> ## 1.18.2-2.6.11: <div><pre><strong>Fixes</strong><br>-Removes max death time when time penalty reduction is set to -1</pre></div> ## 1.18.2-2.6.10: <div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br><br><strong>Changes</strong><br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Penalty amounts when reviving a player is now accurately displayed<br>-No longer uses a client-only method for food<br>-No longer crashes when a player that's being revived dies</pre></div> ## 1.18.2-2.6.9: **Additions** \-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep) \-Now have the option to turn on inventory interaction while in the fallen state. \-Added can't kill yet message when PVP timer is enabled **Changes** \-Made the fall plate stuff smaller so you can see the player easier. \-ReviveMe fix command removes The invulnerability previous versions gave the fallen player **Fixes** \-Players now revive correctly all the time. \-Player will no longer get stuck dying constantly when the timer runs out \-Fixed Embeddium Extras incompatibility \-Right-Clicking on fallen players no longer causes the death timer to increase \-Last Damage Source no longer bypasses fallen state \-Revive chance and Sacrificial item percentage config is now sent to the client \-Player can jump in all liquids when restricted to it while in the fallen state \-Food penalty type is now properly scaled ## 1.18.2-2.5.1: <div><pre><strong>Fixes</strong><br>- removed more ways to use modded keybinds while in the fallen state<br>- Config option to block access to the inventory should now only block players in the fallen state</pre></div> ## 1.18.2-2.5.0: <div><pre><strong>Additions</strong><br>- Open inventory config enables/disables inventory opening while fallen<br>- Fallen XP Penalty config takes xp when you're put in the fallen state<br>- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect<br>- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction<br><br><strong>Changes</strong><br>- You are given the fallen penalty effect each time you are revived.<br>- You can now disable pvp actions when in fallen state<br><br><strong>Fixes</strong><br>- No longer eat while in the fallen state if you have an auto-feeder</pre></div> ## 1.18.2-2.4.3: <div><pre><strong>Fixes</strong><br>- Revive screen goes away properly on completion<br>- Revive no longer cancels prematurely when reviving someone else</pre></div> ## 1.18.2-2.4.2: <div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br><br></pre></div> ## 1.18.2-2.4.1: <div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br>- When NONE is selected as the penalty type, the penalty requirement is no longer shown.<br><br></pre></div> ## 1.18.2-2.4.0: <div><pre><strong>Additions</strong><br> - You can now customize what effects the player has while downed.<br> - You can now disable movement and jumping<br> - You can disable the give up option<br> <br> <strong>Fixes</strong><br> - Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div> ## 1.18.2-2.3.0: **Changes** <div><pre>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- The fix command can now only be used if you have level 2 permissions<br><br></pre></div> ## 1.18.2-2.2.1: **Fixes** \- Compact screen looks better \- Fallen Penalty effect now has a texture   ## 1.18.2-2.2.0: **Additions** \-Can now block certain commands when downed \-Mouse added for simplicity \-Added compact version of fallen screen **Fixes** \- Fix command will no longer refresh your item list if it's filled already \- Commands can now be used on server **Changes** \-Can toggle self-revive on in multiplayer now \-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options. \-instantly die when you have no self-revive options left (only in singleplayer) \-Now fallen screens render above chat panel   ## 1.18.2-2.1.1:   **Additions** \- added fix command just in case.   ## 1.18.2-2.1.0:   **Additions** \- Items are now a heal option \- There is now a reviveme command that you can use to revive someone \- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items **Changes** \- Neutral mobs will now treat you as dead when you fall \- Couple rendering readjustments \- Increased default invulnerability time from 3 to 6 seconds **Fixes** \- Debug window is no longer spammed by my mods ramblings \- Can no longer use sacrifice items if you don't have any items to sacrifice \- Can now use chance when you have no items to sacrifice \- time left will show INF when it falls at or below 0   ## 1.18.2-2.0.4:   **Changes** \- Fallen players now become invulnerable to stop mobs from targeting them. \- No longer messes with mob memories **Fixes** \- You can no longer revive someone if you are downed while reviving someone else   ## 1.18.2-2.0.2:   **Changes** - Ported to 1.18.2 \- Optimized the removal of fallen players from mob memories \- Reduced the amount of seconds it takes to revive someone to 3 \- Reduced the amount of food needed to 10 **Fixes** \- Updated everything to use the newer version of Forge \- Food and XP penalty types work correctly now \- Item use no longer freaks out when reviving someone
release

reviveme-1.19.2-3.10.4.jar

3.10.4
12 дек. 2025 г.59Minecraft: 1.19.2forge
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# 1.19.2-3.10.4 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.19.2-3.10.3: <div><div><pre>Fixes<br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div></div> ## 1.19.2-3.10.2: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> ## 1.19.2-3.10.1: <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world</pre></div> ## 1.19.2-3.9.1: <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div> ## 1.19.2-3.8.1: **Additions** \-Added Revert\_Effects\_On\_Revive Config: Gain back potion effects you had before entering the fallen state **Changes** \- Effects are no longer constantly being removed while in the dying state **Fixes** \- Interact\_With\_Inventory config now properly limits inventory access \- Revive Penalty no longer shows when trying to kill a fallen player \- Dying in lava/fire no longer causes your armor to fully repair itself <div><h2>1.19.2-3.7.4</h2><div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div><h2>1.19.2-3.7.3</h2><pre>Changes<br>-Changed the license to LGPLv3<br>Fixes<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre><h2>1.19.2-3.7.1</h2><div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.19.2-3.7.0</h2><div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div><h2>1.19.2-3.6.9</h2><div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div><h2>1.19.2-3.6.8</h2><div><pre><strong>Fixes</strong><br>-Removes max death time when time penalty reduction is set to -1</pre></div><h2>1.19.2-3.6.7:</h2><div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br>-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)<br>-Added can't kill yet message when PVP timer is enabled<br>-Now have the option to turn on inventory interaction while in the fallen state.<br><br><strong>Changes</strong><br>-Made the fall plate stuff smaller so you can see the player easier.<br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-Players now revive correctly all the time.<br>-Player will no longer get stuck dying constantly when the timer runs out<br>-Fixed Embeddium Extras incompatibility<br>-Right-Clicking on fallen players no longer causes the death timer to increas<br>-Last Damage Source no longer bypasses fallen state invulnerability<br>-Revive chance and Sacrificial item percentage config is now sent to the client<br>-Player can jump in all liquids when restricted to it while in the fallen state<br>-Food penalty type is now properly scaled<br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Penalty amounts when reviving a player is now accurately displayed<br>-No longer uses a client-only method for food<br>-No longer crashes if the person being a revived dies</pre></div><h2>1.19.2-3.5.1:</h2><div><pre><strong>Fixes</strong><br>- removed more ways to use modded keybinds while in the fallen state<br>- Config option to block access to the inventory should now only block players in the fallen state</pre></div><h2>1.19.2-3.5.0:</h2><div><pre><strong>Additions</strong><br>- Open inventory config enables/disables inventory opening while fallen<br>- Fallen XP Penalty config takes xp when you're put in the fallen state<br>- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect<br>- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction<br><br><strong>Changes</strong><br>- You are given the fallen penalty effect each time you are revived.<br>- You can now disable pvp actions when in fallen state<br><br><strong>Fixes</strong><br>- No longer eat while in the fallen state if you have an auto-feeder</pre></div><h2>1.19.2-3.4.3:</h2><div><pre><strong>Fixes</strong><br>- Revive screen goes away properly on completion<br>- Revive no longer cancels prematurely when reviving someone else</pre></div><h2>1.19.2-3.4.2:</h2><div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br><br></pre></div><h2>1.19.2-3.4.1:</h2><div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br>- When NONE is selected as the penalty type, the penalty requirement is no longer shown.</pre></div><p>&nbsp;</p><h2>1.19.2-3.4.0:</h2><div><pre><strong>Additions</strong><br> - You can now customize what effects the player has while downed.<br> - You can now disable movement and jumping<br> - You can disable the give up option<br> <br> <strong>Fixes</strong><br> - Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div><h2>1.19.2-3.3.0:</h2><p><strong>Changes</strong></p><div><pre>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- The fix command can now only be used if you have level 2 permissions</pre></div><p>&nbsp;</p><h2>1.19.2-3.2.1:</h2><p><strong>Fixes</strong></p><p>-Compact screen looks better<br>-Fallen penalty effect now has a texture<br>-Neutral mobs now forgive fallen players</p><p>&nbsp;</p><h2>1.19.2-3.2.0:</h2><div><strong>Additions</strong><br>-Can now block certain commands when downed<br>-Mouse added for simplicity<br>-Added compact version of fallen screen<br><br><strong>Fixes</strong><br>- Fix command will no longer refresh your item list if it's filled already<br>- Commands can now be used on server<br><br><strong>Changes</strong><br>-Can toggle self-revive on in multiplayer now<br>-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options.<br>-instantly die when you have no self-revive options left (only in singleplayer)<br>-Now fallen screens render above chat panel</div><p>&nbsp;</p><h2>1.19.2-3.1.3:</h2><p><strong>Additions</strong><br>- added fix command just in case you bug out.</p><p>&nbsp;</p><h2>1.19.2-3.1.2:</h2><p>&nbsp;</p><p><strong>Changes</strong><br>- Neutral mobs will now treat you as dead when you fall<br>- Couple rendering readjustments<br>- Increased default invulnerability time from 3 to 6 seconds</p><p><strong>Fixes</strong><br>- Can no longer use sacrifice items if you don't have any items to sacrifice<br>- Can now use chance when you have no items to sacrifice<br>- time left will show INF when it falls at or below 0</p><p>&nbsp;</p><h2>1.19.2-3.1.1:</h2><p><strong><br>Additions</strong><br>- Items are now a heal option<br>- There is now a reviveme command that you can use to revive someone<br>- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items</p><p><strong>Fixes</strong><br>- Debug window is no longer spammed by my mods ramblings</p><p>&nbsp;</p><h2>1.19.2-3.0.4:</h2><p>&nbsp;<br><strong>Fixes</strong><br>- You can now revive fallen people again</p><p>&nbsp;</p><h2>1.19.2-3.0.4:</h2><p>&nbsp;</p><p><strong>Changes</strong><br>- Ported to 1.19.2<br>- Fallen players now become invulnerable to stop mobs from targeting them.<br>- No longer messes with mob memories<br><strong>Fixes</strong><br>- You can no longer revive someone if you are downed while reviving someone else</p></div>
release

revive_me-1.21.1-5.4.8.jar

5.4.8
12 дек. 2025 г.378Minecraft: 1.21.1neoforge
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# 1.21.1-5.4.8 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> ## 1.21.1-5.4.6 <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.21.1-5.4.5 <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world<br>-Now checks and prevents even more Keybind methods while in the fallen state<br>-Kill Revive now works properly<br>-Temp fix: Revived players should now be in the correct pose</pre></div> ## 1.21.1-5.3.1 <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore<br>-Config reloads correctly now</pre><h2>1.21.1-5.2.0</h2><pre><strong>Additions</strong><br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br><strong>Changes</strong><br>- Effects are no longer constantly being removed while in the dying state<br><br><strong>Fixes<br></strong>- Sacrificial items are now properly saved<br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre><h2>1.21.1-5.1.3</h2><div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div><h2>1.21.1-5.1.2</h2><div><pre><strong>Changes</strong><br>-Changed the license to LGPLv3<br><br><strong>Fixes</strong><br>-Penalty timer effect now displays the correct name<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state<br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.21.1-5.1.1</h2><div><pre><strong>Fixes</strong><br>-Gets rid of penalty when Fallen Effect expires<br>-Fallen plate renders correctly now</pre></div><h2>1.21.1-5.1.0</h2><div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div><h2>1.21.1-5.0.2</h2><div><pre><strong>Fixes</strong><br>-When a player leaves and rejoins, their damage source is no longer null<br>-No longer double kills a player when they are supposed to die</pre></div><h2>1.21.1-5.0.1</h2><div><pre><strong>Changes</strong><br>-Ported from Forge to Neoforge, and ported from 1.20.1</pre></div></div>
release

revive_me-1.20.1-4.4.10.jar

4.4.10
9 дек. 2025 г.1,2 тыс.Minecraft: 1.20.1forge
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# 1.20.1-4.4.10 <div><div><pre><strong>Changes</strong><br>-A reviver can no longer revive 2 people at once<br>-Fallen players are now only seen to be in creative while ticking through entities<br>-Adjustments to default self revive settings<br><br><br><strong>Fixes</strong><br>-Probably fixed pose issues<br>-Status effects self revive now shows the correct debuffs<br>-Players that aren't the host should be able to eat food now if the host enters the fallen state<br>-"Already revived" message now displays properly</pre></div></div> # 1.20.1-4.4.7 <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> # 1.20.1-4.4.3 <div><pre><strong>Additions</strong><br>-Added easier way to publish mod to Modrinth and Curseforge<br><br><strong>Fixes</strong><br>-Gives proper credit to players that kill downed players</pre></div> # 1.20.1-4.4.1 <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> # 1.20.1-4.4.0 <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world<br>-en-us lang file now matches code changes for mod id</pre></div> # 1.20.1-4.3.0 <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div> # 1.20.1-4.2.1 **Additions** \-Added Revert\_Effects\_On\_Revive Config: Gain back potion effects you had before entering the fallen state **Changes** \- Effects are no longer constantly being removed while in the dying state **Fixes** \- Interact\_With\_Inventory config now properly limits inventory access \- Revive Penalty no longer shows when trying to kill a fallen player \- Dying in lava/fire no longer causes your armor to fully repair itself # 1.20.1-4.1.5 **Fixes** \-Turns off self-revive buttons when opening a screen **Changes** \-Sacrificial items now look for matching itemstacks instead of general items # 1.20.1-4.1.4 <div><pre><strong>Changes</strong><br>-Changed the license to LGPLv3<br><br><strong>Fixes<br></strong>-Penalty timer effect now displays the correct name<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state<br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div> # 1.20.1-4.1.0 <div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div> # 1.20.1-4.0.10 <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> # 1.20.1-4.0.9: <div><pre><strong>Changes</strong><br>-Ported from 1.19.2 to 1.20.1<br>-Now uses only Invocore to render things</pre></div>
release

reviveme-1.16.5-1.14.26.jar

1.14.26
14 сент. 2025 г.183Minecraft: 1.16.5forge
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## 1.16.5-1.14.26: <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.16.5-1.14.25: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> ## 1.16.5-1.14.24: <div><pre><strong>Fixes</strong><br>-Hopefully stopped all blocked modded keybinds from being used whilst in the fallen state</pre></div> ## 1.16.5-1.14.22: <div><pre><strong>Additions</strong><br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text</pre></div> ## 1.16.5-1.14.21: <div><pre><strong>Additions</strong><br>-Added README.md<br><strong>Fixes</strong><br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world</pre></div> ## 1.16.5-1.14.19: <div><pre><strong>Fixes</strong><br>-Added null check for Item_Data and Penalty_Item_Data</pre></div> ## 1.16.5-1.14.18: <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br><br><strong>fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.</pre></div> ## 1.16.5-1.12.28: <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div>   ## 1.16.5-1.11.2 <div><div><pre>Additions<br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br>Changes<br>- Effects are no longer constantly being removed while in the dying state<br><br>Fixes<br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre></div></div> ## 1.16.5-1.10.17 <div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Changed the license to LGPLv3<br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div> ## 1.16.5-1.10.15 <div><pre><strong>Fixes</strong><br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre></div> ## 1.16.5-1.10.14 <div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div> ## 1.16.5-1.10.11 <div><pre><strong>Fixes</strong><br>-Corrected Invocore version in Mods.toml</pre></div> ## 1.16.5-1.10.10 <div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-reviveme command no longer sends 2 chat messages</pre></div> ## 1.16.5-1.7.0 **Additions** \-You can now stop Command/Regular chat messages from displaying through the config **Changes** \-Now a revive chat message is sent when you revive someone normally **Fixes** \-No longer displays the wrong number while dying if your world is old \-Food level now updates on CLIENT when used to revive someone ## 1.16.5-1.6.26: <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> ## 1.16.5-1.6.24: <div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br><br><strong>Changes</strong><br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Accurately displays penalty amount when reviving a player<br>-No longer uses a client-only method for food<br>-No longer crashes when a player being revived dies</pre></div> ## 1.16.5-1.6.16: <div><pre><strong>Fixes</strong><br>-Player can jump in all liquids when restricted to it while in the fallen state</pre></div> ## 1.16.5-1.6.15: <div><pre><strong>Additions</strong><br>-Ported the self-revive system from newer versions<br>-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)<br>-Now have the option to turn on inventory interaction while in the fallen state.<br>-Can now stop fallen players from typing in commands<br>-Can take XP levels when a player enters the fallen state<br>-Added can't kill yet message when PVP timer is enabled<br><br><strong>Changes</strong><br>-Made the fall plate stuff smaller so you can see the player easier.<br>-Fix command removes invulnerability set by previous versions.<br><br><strong>Fixes</strong><br>-Players now revive correctly all the time.<br>-Player will no longer get stuck dying constantly when the timer runs out<br>-Fixed Embeddium Extras incompatibility<br>-Right-Clicking on fallen players no longer causes the death timer to increase<br>-Last Damage Source no longer bypasses fallen state<br>-Revive chance and Sacrificial item percentage config is now sent to the client<br>-Properly stops the player jumping while in the fallen state if disabled<br>-Food penalty type is now properly scaled<br>-Server and Client configs are now synced</pre></div> ## 1.16.5-1.5.3: <div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br>- Attack fallen event now checks if the attacked entity is a player<br><br></pre></div> ## 1.16.5-1.5.2: <div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br><br></pre></div> ## 1.16.5-1.5.1: <div><pre><strong>Fixes</strong><br>- Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div> ## 1.16.5-1.5.0: <div><pre><strong>Additions</strong><br>- Added the Fix and Revive command. Fix reruns the code that puts you into the dying state, and revive instantly revives someone.<br><br><strong>Changes</strong><br>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- Removed old network test code and other stuff not a part of the mod<br><br><strong>Fixes</strong><br>-Ported new dying system to avoid scrubbing mob memories and breaking other mods.<br><br></pre></div> ## 1.16.5-1.4.0: **Additions** \- Being revived shows up for other players to see when a player is being revived \- Added more lang stuff   **Changes** \-Can't revive someone while crouching \-Changed the timer image to black \-Silenced most of the LOGGER debug comments \-Penalty amount is now saved as a Double rather than an Integer \-You now use the attack button to end yourself when fallen \-Screen zooms in the longer you hold the kill button (when fallen) \- Now uses code from Invocore (my code library)   **Fixes** \-Text rendering looks a tad better \-Food can no longer increase while fallen \-Stops fallen player from using an item once they become fallen \-Reviver can no longer use items while they are reviving someone   ## 1.16.5-1.2.2: **Additions** \- Displays a message in chat when a player is downed   **Fixes** \- Changing dimensions now sync cap data to clients properly ## 1.16.5-1.2.1: **Additions** \- You now have 3 seconds of invulnerability on revive   **Fixes** \- Mobs no longer target fallen players \- Client Capability syncing \- Fallen graphics render correctly now when the timer is disabled   ## 1.16.5-1.1.4: **Changes** \- When you switch to creative mode the revive timer will be canceled \- You can kill downed players by sneak-clicking them \- Timer can be set to 0 to disable it \- Default penalty is now 10 food instead of 10 health   **Fixes** \- Fixed green circle not rendering correctly for revive timer \- First Aid is now compatible with this mod \- Now works in a hardcore world \- When a player is revived the sync message is now sent to all players nearby instead of just the reviver and the revived \- Totem of Undying works now!
release

reviveme-1.18.2-2.10.7.jar

2.10.7
14 сент. 2025 г.67Minecraft: 1.18.2forge
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## 1.18.2-2.10.7: <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.18.2-2.10.6: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div>   ## 1.18.2-2.10.4: <div><pre><strong>Additions</strong><br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text</pre></div> ## 1.18.2-2.10.3: **Fixes** \-Now checks if NBT item data configs are empty when checking for item data \-Chance now kills you if you run out of revives whilst in a singleplayer world ##  1.18.2-2.10.2: **Fixes** \-Blocked more keybind methods whilst in the fallen state <div><h2>1.18.2-2.10.1:</h2><div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br><br><strong>fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data</pre></div><h2>1.18.2-2.9.1:</h2><div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div><h2>1.18.2-2.8.1:</h2><div><pre><strong>Additions</strong><br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br><strong>Changes</strong><br>- Effects are no longer constantly being removed while in the dying state<br><br><strong>Fixes</strong><br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre></div><h2>1.18.2-2.7.4:</h2><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre><h2>1.18.2-2.7.2:</h2><div><pre><strong>Changes<br>-</strong>Changed the license to LGPLv3<br><strong>Fixes</strong><br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre></div><h2>1.18.2-2.7.1:</h2><div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.18.2-2.7.0:</h2><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command and Regular chat messages from displaying through the config<br>-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div> ## 1.18.2-2.6.12: <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> ## 1.18.2-2.6.11: <div><pre><strong>Fixes</strong><br>-Removes max death time when time penalty reduction is set to -1</pre></div> ## 1.18.2-2.6.10: <div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br><br><strong>Changes</strong><br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Penalty amounts when reviving a player is now accurately displayed<br>-No longer uses a client-only method for food<br>-No longer crashes when a player that's being revived dies</pre></div> ## 1.18.2-2.6.9: **Additions** \-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep) \-Now have the option to turn on inventory interaction while in the fallen state. \-Added can't kill yet message when PVP timer is enabled **Changes** \-Made the fall plate stuff smaller so you can see the player easier. \-ReviveMe fix command removes The invulnerability previous versions gave the fallen player **Fixes** \-Players now revive correctly all the time. \-Player will no longer get stuck dying constantly when the timer runs out \-Fixed Embeddium Extras incompatibility \-Right-Clicking on fallen players no longer causes the death timer to increase \-Last Damage Source no longer bypasses fallen state \-Revive chance and Sacrificial item percentage config is now sent to the client \-Player can jump in all liquids when restricted to it while in the fallen state \-Food penalty type is now properly scaled ## 1.18.2-2.5.1: <div><pre><strong>Fixes</strong><br>- removed more ways to use modded keybinds while in the fallen state<br>- Config option to block access to the inventory should now only block players in the fallen state</pre></div> ## 1.18.2-2.5.0: <div><pre><strong>Additions</strong><br>- Open inventory config enables/disables inventory opening while fallen<br>- Fallen XP Penalty config takes xp when you're put in the fallen state<br>- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect<br>- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction<br><br><strong>Changes</strong><br>- You are given the fallen penalty effect each time you are revived.<br>- You can now disable pvp actions when in fallen state<br><br><strong>Fixes</strong><br>- No longer eat while in the fallen state if you have an auto-feeder</pre></div> ## 1.18.2-2.4.3: <div><pre><strong>Fixes</strong><br>- Revive screen goes away properly on completion<br>- Revive no longer cancels prematurely when reviving someone else</pre></div> ## 1.18.2-2.4.2: <div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br><br></pre></div> ## 1.18.2-2.4.1: <div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br>- When NONE is selected as the penalty type, the penalty requirement is no longer shown.<br><br></pre></div> ## 1.18.2-2.4.0: <div><pre><strong>Additions</strong><br> - You can now customize what effects the player has while downed.<br> - You can now disable movement and jumping<br> - You can disable the give up option<br> <br> <strong>Fixes</strong><br> - Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div> ## 1.18.2-2.3.0: **Changes** <div><pre>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- The fix command can now only be used if you have level 2 permissions<br><br></pre></div> ## 1.18.2-2.2.1: **Fixes** \- Compact screen looks better \- Fallen Penalty effect now has a texture   ## 1.18.2-2.2.0: **Additions** \-Can now block certain commands when downed \-Mouse added for simplicity \-Added compact version of fallen screen **Fixes** \- Fix command will no longer refresh your item list if it's filled already \- Commands can now be used on server **Changes** \-Can toggle self-revive on in multiplayer now \-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options. \-instantly die when you have no self-revive options left (only in singleplayer) \-Now fallen screens render above chat panel   ## 1.18.2-2.1.1:   **Additions** \- added fix command just in case.   ## 1.18.2-2.1.0:   **Additions** \- Items are now a heal option \- There is now a reviveme command that you can use to revive someone \- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items **Changes** \- Neutral mobs will now treat you as dead when you fall \- Couple rendering readjustments \- Increased default invulnerability time from 3 to 6 seconds **Fixes** \- Debug window is no longer spammed by my mods ramblings \- Can no longer use sacrifice items if you don't have any items to sacrifice \- Can now use chance when you have no items to sacrifice \- time left will show INF when it falls at or below 0   ## 1.18.2-2.0.4:   **Changes** \- Fallen players now become invulnerable to stop mobs from targeting them. \- No longer messes with mob memories **Fixes** \- You can no longer revive someone if you are downed while reviving someone else   ## 1.18.2-2.0.2:   **Changes** - Ported to 1.18.2 \- Optimized the removal of fallen players from mob memories \- Reduced the amount of seconds it takes to revive someone to 3 \- Reduced the amount of food needed to 10 **Fixes** \- Updated everything to use the newer version of Forge \- Food and XP penalty types work correctly now \- Item use no longer freaks out when reviving someone
release

reviveme-1.19.2-3.10.3.jar

3.10.3
14 сент. 2025 г.148Minecraft: 1.19.2forge
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## 1.19.2-3.10.3: <div><div><pre>Fixes<br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div></div> ## 1.19.2-3.10.2: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> ## 1.19.2-3.10.1: <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world</pre></div> ## 1.19.2-3.9.1: <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div> ## 1.19.2-3.8.1: **Additions** \-Added Revert\_Effects\_On\_Revive Config: Gain back potion effects you had before entering the fallen state **Changes** \- Effects are no longer constantly being removed while in the dying state **Fixes** \- Interact\_With\_Inventory config now properly limits inventory access \- Revive Penalty no longer shows when trying to kill a fallen player \- Dying in lava/fire no longer causes your armor to fully repair itself <div><h2>1.19.2-3.7.4</h2><div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div><h2>1.19.2-3.7.3</h2><pre>Changes<br>-Changed the license to LGPLv3<br>Fixes<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre><h2>1.19.2-3.7.1</h2><div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.19.2-3.7.0</h2><div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div><h2>1.19.2-3.6.9</h2><div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div><h2>1.19.2-3.6.8</h2><div><pre><strong>Fixes</strong><br>-Removes max death time when time penalty reduction is set to -1</pre></div><h2>1.19.2-3.6.7:</h2><div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br>-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)<br>-Added can't kill yet message when PVP timer is enabled<br>-Now have the option to turn on inventory interaction while in the fallen state.<br><br><strong>Changes</strong><br>-Made the fall plate stuff smaller so you can see the player easier.<br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-Players now revive correctly all the time.<br>-Player will no longer get stuck dying constantly when the timer runs out<br>-Fixed Embeddium Extras incompatibility<br>-Right-Clicking on fallen players no longer causes the death timer to increas<br>-Last Damage Source no longer bypasses fallen state invulnerability<br>-Revive chance and Sacrificial item percentage config is now sent to the client<br>-Player can jump in all liquids when restricted to it while in the fallen state<br>-Food penalty type is now properly scaled<br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Penalty amounts when reviving a player is now accurately displayed<br>-No longer uses a client-only method for food<br>-No longer crashes if the person being a revived dies</pre></div><h2>1.19.2-3.5.1:</h2><div><pre><strong>Fixes</strong><br>- removed more ways to use modded keybinds while in the fallen state<br>- Config option to block access to the inventory should now only block players in the fallen state</pre></div><h2>1.19.2-3.5.0:</h2><div><pre><strong>Additions</strong><br>- Open inventory config enables/disables inventory opening while fallen<br>- Fallen XP Penalty config takes xp when you're put in the fallen state<br>- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect<br>- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction<br><br><strong>Changes</strong><br>- You are given the fallen penalty effect each time you are revived.<br>- You can now disable pvp actions when in fallen state<br><br><strong>Fixes</strong><br>- No longer eat while in the fallen state if you have an auto-feeder</pre></div><h2>1.19.2-3.4.3:</h2><div><pre><strong>Fixes</strong><br>- Revive screen goes away properly on completion<br>- Revive no longer cancels prematurely when reviving someone else</pre></div><h2>1.19.2-3.4.2:</h2><div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br><br></pre></div><h2>1.19.2-3.4.1:</h2><div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br>- When NONE is selected as the penalty type, the penalty requirement is no longer shown.</pre></div><p>&nbsp;</p><h2>1.19.2-3.4.0:</h2><div><pre><strong>Additions</strong><br> - You can now customize what effects the player has while downed.<br> - You can now disable movement and jumping<br> - You can disable the give up option<br> <br> <strong>Fixes</strong><br> - Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div><h2>1.19.2-3.3.0:</h2><p><strong>Changes</strong></p><div><pre>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- The fix command can now only be used if you have level 2 permissions</pre></div><p>&nbsp;</p><h2>1.19.2-3.2.1:</h2><p><strong>Fixes</strong></p><p>-Compact screen looks better<br>-Fallen penalty effect now has a texture<br>-Neutral mobs now forgive fallen players</p><p>&nbsp;</p><h2>1.19.2-3.2.0:</h2><div><strong>Additions</strong><br>-Can now block certain commands when downed<br>-Mouse added for simplicity<br>-Added compact version of fallen screen<br><br><strong>Fixes</strong><br>- Fix command will no longer refresh your item list if it's filled already<br>- Commands can now be used on server<br><br><strong>Changes</strong><br>-Can toggle self-revive on in multiplayer now<br>-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options.<br>-instantly die when you have no self-revive options left (only in singleplayer)<br>-Now fallen screens render above chat panel</div><p>&nbsp;</p><h2>1.19.2-3.1.3:</h2><p><strong>Additions</strong><br>- added fix command just in case you bug out.</p><p>&nbsp;</p><h2>1.19.2-3.1.2:</h2><p>&nbsp;</p><p><strong>Changes</strong><br>- Neutral mobs will now treat you as dead when you fall<br>- Couple rendering readjustments<br>- Increased default invulnerability time from 3 to 6 seconds</p><p><strong>Fixes</strong><br>- Can no longer use sacrifice items if you don't have any items to sacrifice<br>- Can now use chance when you have no items to sacrifice<br>- time left will show INF when it falls at or below 0</p><p>&nbsp;</p><h2>1.19.2-3.1.1:</h2><p><strong><br>Additions</strong><br>- Items are now a heal option<br>- There is now a reviveme command that you can use to revive someone<br>- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items</p><p><strong>Fixes</strong><br>- Debug window is no longer spammed by my mods ramblings</p><p>&nbsp;</p><h2>1.19.2-3.0.4:</h2><p>&nbsp;<br><strong>Fixes</strong><br>- You can now revive fallen people again</p><p>&nbsp;</p><h2>1.19.2-3.0.4:</h2><p>&nbsp;</p><p><strong>Changes</strong><br>- Ported to 1.19.2<br>- Fallen players now become invulnerable to stop mobs from targeting them.<br>- No longer messes with mob memories<br><strong>Fixes</strong><br>- You can no longer revive someone if you are downed while reviving someone else</p></div>
release

revive_me-1.21.1-5.4.6.jar

5.4.6
14 сент. 2025 г.876Minecraft: 1.21.1neoforge
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## 1.21.1-5.4.6 <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> ## 1.21.1-5.4.5 <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world<br>-Now checks and prevents even more Keybind methods while in the fallen state<br>-Kill Revive now works properly<br>-Temp fix: Revived players should now be in the correct pose</pre></div> ## 1.21.1-5.3.1 <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore<br>-Config reloads correctly now</pre><h2>1.21.1-5.2.0</h2><pre><strong>Additions</strong><br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br><strong>Changes</strong><br>- Effects are no longer constantly being removed while in the dying state<br><br><strong>Fixes<br></strong>- Sacrificial items are now properly saved<br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre><h2>1.21.1-5.1.3</h2><div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div><h2>1.21.1-5.1.2</h2><div><pre><strong>Changes</strong><br>-Changed the license to LGPLv3<br><br><strong>Fixes</strong><br>-Penalty timer effect now displays the correct name<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state<br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.21.1-5.1.1</h2><div><pre><strong>Fixes</strong><br>-Gets rid of penalty when Fallen Effect expires<br>-Fallen plate renders correctly now</pre></div><h2>1.21.1-5.1.0</h2><div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div><h2>1.21.1-5.0.2</h2><div><pre><strong>Fixes</strong><br>-When a player leaves and rejoins, their damage source is no longer null<br>-No longer double kills a player when they are supposed to die</pre></div><h2>1.21.1-5.0.1</h2><div><pre><strong>Changes</strong><br>-Ported from Forge to Neoforge, and ported from 1.20.1</pre></div></div>
release

Revive Me! - Player Revival Mod 4.4.7

4.4.7
14 сент. 2025 г.2,3 тыс.Minecraft: 1.20.1forge
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# 1.20.1-4.4.7 <div><pre><strong>Fixes</strong><br>-Removing player effects should no longer crash the game<br>-Blocked keybinds should no longer be active when in the fallen state<br>-Players in the fallen state should no longer be allowed to eat</pre></div> # 1.20.1-4.4.3 <div><pre><strong>Additions</strong><br>-Added easier way to publish mod to Modrinth and Curseforge<br><br><strong>Fixes</strong><br>-Gives proper credit to players that kill downed players</pre></div> # 1.20.1-4.4.1 <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> # 1.20.1-4.4.0 <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world<br>-en-us lang file now matches code changes for mod id</pre></div> # 1.20.1-4.3.0 <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div> # 1.20.1-4.2.1 **Additions** \-Added Revert\_Effects\_On\_Revive Config: Gain back potion effects you had before entering the fallen state **Changes** \- Effects are no longer constantly being removed while in the dying state **Fixes** \- Interact\_With\_Inventory config now properly limits inventory access \- Revive Penalty no longer shows when trying to kill a fallen player \- Dying in lava/fire no longer causes your armor to fully repair itself # 1.20.1-4.1.5 **Fixes** \-Turns off self-revive buttons when opening a screen **Changes** \-Sacrificial items now look for matching itemstacks instead of general items # 1.20.1-4.1.4 <div><pre><strong>Changes</strong><br>-Changed the license to LGPLv3<br><br><strong>Fixes<br></strong>-Penalty timer effect now displays the correct name<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state<br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div> # 1.20.1-4.1.0 <div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div> # 1.20.1-4.0.10 <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> # 1.20.1-4.0.9: <div><pre><strong>Changes</strong><br>-Ported from 1.19.2 to 1.20.1<br>-Now uses only Invocore to render things</pre></div>
release

4.4.3

1.20.1-4.4.3
31 июл. 2025 г.5,5 тыс.Minecraft: 1.20.1forge
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# 1.20.1-4.4.3 <div><pre><strong>Additions</strong><br>-Added easier way to publish mod to Modrinth and Curseforge<br><br><strong>Fixes</strong><br>-Gives proper credit to players that kill downed players</pre></div> # 1.20.1-4.4.1 <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> # 1.20.1-4.4.0 <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world<br>-en-us lang file now matches code changes for mod id</pre></div> # 1.20.1-4.3.0 <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div> # 1.20.1-4.2.1 **Additions** \-Added Revert\_Effects\_On\_Revive Config: Gain back potion effects you had before entering the fallen state **Changes** \- Effects are no longer constantly being removed while in the dying state **Fixes** \- Interact\_With\_Inventory config now properly limits inventory access \- Revive Penalty no longer shows when trying to kill a fallen player \- Dying in lava/fire no longer causes your armor to fully repair itself # 1.20.1-4.1.5 **Fixes** \-Turns off self-revive buttons when opening a screen **Changes** \-Sacrificial items now look for matching itemstacks instead of general items # 1.20.1-4.1.4 <div><pre><strong>Changes</strong><br>-Changed the license to LGPLv3<br><br><strong>Fixes<br></strong>-Penalty timer effect now displays the correct name<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state<br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div> # 1.20.1-4.1.0 <div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div> # 1.20.1-4.0.10 <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> # 1.20.1-4.0.9: <div><pre><strong>Changes</strong><br>-Ported from 1.19.2 to 1.20.1<br>-Now uses only Invocore to render things</pre></div>
release

Revive Me! - Player Revival Mod 5.4.5

5.4.5
19 июл. 2025 г.239Minecraft: 1.21.1neoforge
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## 1.21.1-5.4.5 <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world<br>-Now checks and prevents even more Keybind methods while in the fallen state<br>-Kill Revive now works properly<br>-Temp fix: Revived players should now be in the correct pose</pre></div> ## 1.21.1-5.3.1 <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore<br>-Config reloads correctly now</pre><h2>1.21.1-5.2.0</h2><pre><strong>Additions</strong><br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br><strong>Changes</strong><br>- Effects are no longer constantly being removed while in the dying state<br><br><strong>Fixes<br></strong>- Sacrificial items are now properly saved<br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre><h2>1.21.1-5.1.3</h2><div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div><h2>1.21.1-5.1.2</h2><div><pre><strong>Changes</strong><br>-Changed the license to LGPLv3<br><br><strong>Fixes</strong><br>-Penalty timer effect now displays the correct name<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state<br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.21.1-5.1.1</h2><div><pre><strong>Fixes</strong><br>-Gets rid of penalty when Fallen Effect expires<br>-Fallen plate renders correctly now</pre></div><h2>1.21.1-5.1.0</h2><div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div><h2>1.21.1-5.0.2</h2><div><pre><strong>Fixes</strong><br>-When a player leaves and rejoins, their damage source is no longer null<br>-No longer double kills a player when they are supposed to die</pre></div><h2>1.21.1-5.0.1</h2><div><pre><strong>Changes</strong><br>-Ported from Forge to Neoforge, and ported from 1.20.1</pre></div></div>
release

Revive Me! - Player Revival Mod 4.4.1

4.4.1
19 июл. 2025 г.461Minecraft: 1.20.1forge
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# 1.20.1-4.4.1 <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> # 1.20.1-4.4.0 <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world<br>-en-us lang file now matches code changes for mod id</pre></div> # 1.20.1-4.3.0 <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div> # 1.20.1-4.2.1 **Additions** \-Added Revert\_Effects\_On\_Revive Config: Gain back potion effects you had before entering the fallen state **Changes** \- Effects are no longer constantly being removed while in the dying state **Fixes** \- Interact\_With\_Inventory config now properly limits inventory access \- Revive Penalty no longer shows when trying to kill a fallen player \- Dying in lava/fire no longer causes your armor to fully repair itself # 1.20.1-4.1.5 **Fixes** \-Turns off self-revive buttons when opening a screen **Changes** \-Sacrificial items now look for matching itemstacks instead of general items # 1.20.1-4.1.4 <div><pre><strong>Changes</strong><br>-Changed the license to LGPLv3<br><br><strong>Fixes<br></strong>-Penalty timer effect now displays the correct name<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state<br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div> # 1.20.1-4.1.0 <div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div> # 1.20.1-4.0.10 <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> # 1.20.1-4.0.9: <div><pre><strong>Changes</strong><br>-Ported from 1.19.2 to 1.20.1<br>-Now uses only Invocore to render things</pre></div>
release

Revive Me! - Player Revival Mod 3.10.2

3.10.2
19 июл. 2025 г.97Minecraft: 1.19.2forge
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## 1.19.2-3.10.2: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> ## 1.19.2-3.10.1: <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text<br><br><strong>Fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data<br>-Blocked more keybind methods when in the fallen state<br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world</pre></div> ## 1.19.2-3.9.1: <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div> ## 1.19.2-3.8.1: **Additions** \-Added Revert\_Effects\_On\_Revive Config: Gain back potion effects you had before entering the fallen state **Changes** \- Effects are no longer constantly being removed while in the dying state **Fixes** \- Interact\_With\_Inventory config now properly limits inventory access \- Revive Penalty no longer shows when trying to kill a fallen player \- Dying in lava/fire no longer causes your armor to fully repair itself <div><h2>1.19.2-3.7.4</h2><div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div><h2>1.19.2-3.7.3</h2><pre>Changes<br>-Changed the license to LGPLv3<br>Fixes<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre><h2>1.19.2-3.7.1</h2><div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.19.2-3.7.0</h2><div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div><h2>1.19.2-3.6.9</h2><div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div><h2>1.19.2-3.6.8</h2><div><pre><strong>Fixes</strong><br>-Removes max death time when time penalty reduction is set to -1</pre></div><h2>1.19.2-3.6.7:</h2><div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br>-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)<br>-Added can't kill yet message when PVP timer is enabled<br>-Now have the option to turn on inventory interaction while in the fallen state.<br><br><strong>Changes</strong><br>-Made the fall plate stuff smaller so you can see the player easier.<br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-Players now revive correctly all the time.<br>-Player will no longer get stuck dying constantly when the timer runs out<br>-Fixed Embeddium Extras incompatibility<br>-Right-Clicking on fallen players no longer causes the death timer to increas<br>-Last Damage Source no longer bypasses fallen state invulnerability<br>-Revive chance and Sacrificial item percentage config is now sent to the client<br>-Player can jump in all liquids when restricted to it while in the fallen state<br>-Food penalty type is now properly scaled<br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Penalty amounts when reviving a player is now accurately displayed<br>-No longer uses a client-only method for food<br>-No longer crashes if the person being a revived dies</pre></div><h2>1.19.2-3.5.1:</h2><div><pre><strong>Fixes</strong><br>- removed more ways to use modded keybinds while in the fallen state<br>- Config option to block access to the inventory should now only block players in the fallen state</pre></div><h2>1.19.2-3.5.0:</h2><div><pre><strong>Additions</strong><br>- Open inventory config enables/disables inventory opening while fallen<br>- Fallen XP Penalty config takes xp when you're put in the fallen state<br>- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect<br>- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction<br><br><strong>Changes</strong><br>- You are given the fallen penalty effect each time you are revived.<br>- You can now disable pvp actions when in fallen state<br><br><strong>Fixes</strong><br>- No longer eat while in the fallen state if you have an auto-feeder</pre></div><h2>1.19.2-3.4.3:</h2><div><pre><strong>Fixes</strong><br>- Revive screen goes away properly on completion<br>- Revive no longer cancels prematurely when reviving someone else</pre></div><h2>1.19.2-3.4.2:</h2><div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br><br></pre></div><h2>1.19.2-3.4.1:</h2><div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br>- When NONE is selected as the penalty type, the penalty requirement is no longer shown.</pre></div><p>&nbsp;</p><h2>1.19.2-3.4.0:</h2><div><pre><strong>Additions</strong><br> - You can now customize what effects the player has while downed.<br> - You can now disable movement and jumping<br> - You can disable the give up option<br> <br> <strong>Fixes</strong><br> - Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div><h2>1.19.2-3.3.0:</h2><p><strong>Changes</strong></p><div><pre>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- The fix command can now only be used if you have level 2 permissions</pre></div><p>&nbsp;</p><h2>1.19.2-3.2.1:</h2><p><strong>Fixes</strong></p><p>-Compact screen looks better<br>-Fallen penalty effect now has a texture<br>-Neutral mobs now forgive fallen players</p><p>&nbsp;</p><h2>1.19.2-3.2.0:</h2><div><strong>Additions</strong><br>-Can now block certain commands when downed<br>-Mouse added for simplicity<br>-Added compact version of fallen screen<br><br><strong>Fixes</strong><br>- Fix command will no longer refresh your item list if it's filled already<br>- Commands can now be used on server<br><br><strong>Changes</strong><br>-Can toggle self-revive on in multiplayer now<br>-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options.<br>-instantly die when you have no self-revive options left (only in singleplayer)<br>-Now fallen screens render above chat panel</div><p>&nbsp;</p><h2>1.19.2-3.1.3:</h2><p><strong>Additions</strong><br>- added fix command just in case you bug out.</p><p>&nbsp;</p><h2>1.19.2-3.1.2:</h2><p>&nbsp;</p><p><strong>Changes</strong><br>- Neutral mobs will now treat you as dead when you fall<br>- Couple rendering readjustments<br>- Increased default invulnerability time from 3 to 6 seconds</p><p><strong>Fixes</strong><br>- Can no longer use sacrifice items if you don't have any items to sacrifice<br>- Can now use chance when you have no items to sacrifice<br>- time left will show INF when it falls at or below 0</p><p>&nbsp;</p><h2>1.19.2-3.1.1:</h2><p><strong><br>Additions</strong><br>- Items are now a heal option<br>- There is now a reviveme command that you can use to revive someone<br>- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items</p><p><strong>Fixes</strong><br>- Debug window is no longer spammed by my mods ramblings</p><p>&nbsp;</p><h2>1.19.2-3.0.4:</h2><p>&nbsp;<br><strong>Fixes</strong><br>- You can now revive fallen people again</p><p>&nbsp;</p><h2>1.19.2-3.0.4:</h2><p>&nbsp;</p><p><strong>Changes</strong><br>- Ported to 1.19.2<br>- Fallen players now become invulnerable to stop mobs from targeting them.<br>- No longer messes with mob memories<br><strong>Fixes</strong><br>- You can no longer revive someone if you are downed while reviving someone else</p></div>
release

Revive Me! - Player Revival Mod 2.10.6

2.10.6
19 июл. 2025 г.70Minecraft: 1.18.2forge
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## 1.18.2-2.10.6: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div>   ## 1.18.2-2.10.4: <div><pre><strong>Additions</strong><br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text</pre></div> ## 1.18.2-2.10.3: **Fixes** \-Now checks if NBT item data configs are empty when checking for item data \-Chance now kills you if you run out of revives whilst in a singleplayer world ##  1.18.2-2.10.2: **Fixes** \-Blocked more keybind methods whilst in the fallen state <div><h2>1.18.2-2.10.1:</h2><div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br><br><strong>fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.<br>-Added null check for Item_Data and Penalty_Item_Data</pre></div><h2>1.18.2-2.9.1:</h2><div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div><h2>1.18.2-2.8.1:</h2><div><pre><strong>Additions</strong><br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br><strong>Changes</strong><br>- Effects are no longer constantly being removed while in the dying state<br><br><strong>Fixes</strong><br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre></div><h2>1.18.2-2.7.4:</h2><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre><h2>1.18.2-2.7.2:</h2><div><pre><strong>Changes<br>-</strong>Changed the license to LGPLv3<br><strong>Fixes</strong><br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre></div><h2>1.18.2-2.7.1:</h2><div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.18.2-2.7.0:</h2><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command and Regular chat messages from displaying through the config<br>-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div> ## 1.18.2-2.6.12: <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> ## 1.18.2-2.6.11: <div><pre><strong>Fixes</strong><br>-Removes max death time when time penalty reduction is set to -1</pre></div> ## 1.18.2-2.6.10: <div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br><br><strong>Changes</strong><br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Penalty amounts when reviving a player is now accurately displayed<br>-No longer uses a client-only method for food<br>-No longer crashes when a player that's being revived dies</pre></div> ## 1.18.2-2.6.9: **Additions** \-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep) \-Now have the option to turn on inventory interaction while in the fallen state. \-Added can't kill yet message when PVP timer is enabled **Changes** \-Made the fall plate stuff smaller so you can see the player easier. \-ReviveMe fix command removes The invulnerability previous versions gave the fallen player **Fixes** \-Players now revive correctly all the time. \-Player will no longer get stuck dying constantly when the timer runs out \-Fixed Embeddium Extras incompatibility \-Right-Clicking on fallen players no longer causes the death timer to increase \-Last Damage Source no longer bypasses fallen state \-Revive chance and Sacrificial item percentage config is now sent to the client \-Player can jump in all liquids when restricted to it while in the fallen state \-Food penalty type is now properly scaled ## 1.18.2-2.5.1: <div><pre><strong>Fixes</strong><br>- removed more ways to use modded keybinds while in the fallen state<br>- Config option to block access to the inventory should now only block players in the fallen state</pre></div> ## 1.18.2-2.5.0: <div><pre><strong>Additions</strong><br>- Open inventory config enables/disables inventory opening while fallen<br>- Fallen XP Penalty config takes xp when you're put in the fallen state<br>- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect<br>- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction<br><br><strong>Changes</strong><br>- You are given the fallen penalty effect each time you are revived.<br>- You can now disable pvp actions when in fallen state<br><br><strong>Fixes</strong><br>- No longer eat while in the fallen state if you have an auto-feeder</pre></div> ## 1.18.2-2.4.3: <div><pre><strong>Fixes</strong><br>- Revive screen goes away properly on completion<br>- Revive no longer cancels prematurely when reviving someone else</pre></div> ## 1.18.2-2.4.2: <div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br><br></pre></div> ## 1.18.2-2.4.1: <div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br>- When NONE is selected as the penalty type, the penalty requirement is no longer shown.<br><br></pre></div> ## 1.18.2-2.4.0: <div><pre><strong>Additions</strong><br> - You can now customize what effects the player has while downed.<br> - You can now disable movement and jumping<br> - You can disable the give up option<br> <br> <strong>Fixes</strong><br> - Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div> ## 1.18.2-2.3.0: **Changes** <div><pre>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- The fix command can now only be used if you have level 2 permissions<br><br></pre></div> ## 1.18.2-2.2.1: **Fixes** \- Compact screen looks better \- Fallen Penalty effect now has a texture   ## 1.18.2-2.2.0: **Additions** \-Can now block certain commands when downed \-Mouse added for simplicity \-Added compact version of fallen screen **Fixes** \- Fix command will no longer refresh your item list if it's filled already \- Commands can now be used on server **Changes** \-Can toggle self-revive on in multiplayer now \-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options. \-instantly die when you have no self-revive options left (only in singleplayer) \-Now fallen screens render above chat panel   ## 1.18.2-2.1.1:   **Additions** \- added fix command just in case.   ## 1.18.2-2.1.0:   **Additions** \- Items are now a heal option \- There is now a reviveme command that you can use to revive someone \- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items **Changes** \- Neutral mobs will now treat you as dead when you fall \- Couple rendering readjustments \- Increased default invulnerability time from 3 to 6 seconds **Fixes** \- Debug window is no longer spammed by my mods ramblings \- Can no longer use sacrifice items if you don't have any items to sacrifice \- Can now use chance when you have no items to sacrifice \- time left will show INF when it falls at or below 0   ## 1.18.2-2.0.4:   **Changes** \- Fallen players now become invulnerable to stop mobs from targeting them. \- No longer messes with mob memories **Fixes** \- You can no longer revive someone if you are downed while reviving someone else   ## 1.18.2-2.0.2:   **Changes**  - Ported to 1.18.2 \- Optimized the removal of fallen players from mob memories \- Reduced the amount of seconds it takes to revive someone to 3 \- Reduced the amount of food needed to 10 **Fixes** \- Updated everything to use the newer version of Forge \- Food and XP penalty types work correctly now \- Item use no longer freaks out when reviving someone
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Revive Me! - Player Revival Mod 1.14.25

1.14.25
19 июл. 2025 г.118Minecraft: 1.16.5forge
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## 1.16.5-1.14.25: <div><pre><strong>Changes</strong><br>-Replaced Float.parseFloat with Math.round. Was causing issues of sorts...<br><br><strong>Fixes</strong><br>-Now checks and prevents even more Keybind methods while in the fallen state</pre></div> ## 1.16.5-1.14.24: <div><pre><strong>Fixes</strong><br>-Hopefully stopped all blocked modded keybinds from being used whilst in the fallen state</pre></div> ## 1.16.5-1.14.22: <div><pre><strong>Additions</strong><br>-(Config) Show_Item_Name: enable/disable the display name for specific item<br><br><strong>Changes</strong><br>-Gave more visual hints to know when a self-revive choice will cause you to self-destruct<br>-Edited Self Revive Mob text</pre></div> ## 1.16.5-1.14.21: <div><pre><strong>Additions</strong><br>-Added README.md<br><strong>Fixes</strong><br>-Now checks if NBT item data configs are empty when checking for item data<br>-Chance now kills you if you run out of revives whilst in a singleplayer world</pre></div> ## 1.16.5-1.14.19: <div><pre><strong>Fixes</strong><br>-Added null check for Item_Data and Penalty_Item_Data</pre></div> ## 1.16.5-1.14.18: <div><pre><strong>Additions</strong><br>-(Config) Revive Chance Kill on Fail Config: Kill player if they fail the Revive Chance<br>-Fallen players now glow<br>-(Config) Include_Hotbar_Items: If Random Item sacrifice checks hotbar too<br><br><strong>Changes</strong><br>-(Config) Blocked Commands &amp; Harmful Effects Blacklist now can be turned into whitelists (by adding "//")<br>-(Config) Item Data and Specific Item Data now check if string is a valid Json NBT<br>-Removed InstaKillMsg.java<br>-Damage checks for my mod now starts on the hurtMethod, not isInvulnerableTo Method.<br>-Edited fallen noise conditions.<br><br><strong>fixes</strong><br>-Config now reloads properly<br>-You can no longer die on the same tick that you enter the fallen state<br>-Config text for "Time_Left" has been corrected<br>-Green overlay for self revive no longer stretches forever<br>-Player now dies if they have no revives left, and it's singleplayer.<br>-null check when rendering negative status effects<br>-Reviving someone now shows for everyone nearby<br>-Revive sound event now plays correctly.</pre></div> ## 1.16.5-1.12.28: <div><pre><strong>Additions</strong><br>-Self Revive Specific Item: Sacrifice a specific item to revive<br>-Self Revive Kill: Kill enough mobs in time to fully revive<br>-Status Effects Self Revive: Gain Harmful effects on revive<br>-Experience Self Revive: Lose a portion of XP on revive<br>-Added configs for new Self revive options<br>-Config Allowed_Keybinds: Allowed Keybinds while in the fallen state<br>-Config Max_Self_revives<br>-Config Run_Death_Event_First: Run LivingDeathEvent first before this mod<br>-Config Cancel_Revive_On_Damage<br>-Config Disable_Self_Revive_On_PVP<br>-Config Randomize_Self_Revive_Options<br>-Config Only_Use_Available_Options: Only show self-revive options you can use (when available)<br>-Config Self_Penalty_Percentage: Self Revive Penalty that increases each time you self revive<br>-Config Die_On_Disconnect<br>-Config Sound_Level: Master control for Revive Me sounds<br><br><strong>Changes</strong><br>-Multiplayer Revive options are no longer tied to the player.<br>-Revive Me code will now run before or after Death event<br>-Reworked Self Revive UI<br>-Sounds are a bit louder<br>-Multiplayer Penalty item can now have NBT data<br>-Sorted Config options<br><br><strong>Fixes</strong><br>-Totem of Undying now works properly<br>-RestartDeathTimerMsg now checks if target player is null<br>-Now you stop using your item when reviving someone<br>-Double damage shouldn't kill the player anymore</pre></div>   ## 1.16.5-1.11.2 <div><div><pre>Additions<br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br>Changes<br>- Effects are no longer constantly being removed while in the dying state<br><br>Fixes<br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre></div></div> ## 1.16.5-1.10.17 <div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Changed the license to LGPLv3<br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div> ## 1.16.5-1.10.15 <div><pre><strong>Fixes</strong><br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre></div> ## 1.16.5-1.10.14 <div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div> ## 1.16.5-1.10.11 <div><pre><strong>Fixes</strong><br>-Corrected Invocore version in Mods.toml</pre></div> ## 1.16.5-1.10.10 <div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-reviveme command no longer sends 2 chat messages</pre></div> ## 1.16.5-1.7.0 **Additions** \-You can now stop Command/Regular chat messages from displaying through the config **Changes** \-Now a revive chat message is sent when you revive someone normally **Fixes** \-No longer displays the wrong number while dying if your world is old \-Food level now updates on CLIENT when used to revive someone ## 1.16.5-1.6.26: <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> ## 1.16.5-1.6.24: <div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br><br><strong>Changes</strong><br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Accurately displays penalty amount when reviving a player<br>-No longer uses a client-only method for food<br>-No longer crashes when a player being revived dies</pre></div> ## 1.16.5-1.6.16: <div><pre><strong>Fixes</strong><br>-Player can jump in all liquids when restricted to it while in the fallen state</pre></div> ## 1.16.5-1.6.15: <div><pre><strong>Additions</strong><br>-Ported the self-revive system from newer versions<br>-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)<br>-Now have the option to turn on inventory interaction while in the fallen state.<br>-Can now stop fallen players from typing in commands<br>-Can take XP levels when a player enters the fallen state<br>-Added can't kill yet message when PVP timer is enabled<br><br><strong>Changes</strong><br>-Made the fall plate stuff smaller so you can see the player easier.<br>-Fix command removes invulnerability set by previous versions.<br><br><strong>Fixes</strong><br>-Players now revive correctly all the time.<br>-Player will no longer get stuck dying constantly when the timer runs out<br>-Fixed Embeddium Extras incompatibility<br>-Right-Clicking on fallen players no longer causes the death timer to increase<br>-Last Damage Source no longer bypasses fallen state<br>-Revive chance and Sacrificial item percentage config is now sent to the client<br>-Properly stops the player jumping while in the fallen state if disabled<br>-Food penalty type is now properly scaled<br>-Server and Client configs are now synced</pre></div> ## 1.16.5-1.5.3: <div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br>- Attack fallen event now checks if the attacked entity is a player<br><br></pre></div> ## 1.16.5-1.5.2: <div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br><br></pre></div> ## 1.16.5-1.5.1: <div><pre><strong>Fixes</strong><br>- Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div> ## 1.16.5-1.5.0: <div><pre><strong>Additions</strong><br>- Added the Fix and Revive command. Fix reruns the code that puts you into the dying state, and revive instantly revives someone.<br><br><strong>Changes</strong><br>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- Removed old network test code and other stuff not a part of the mod<br><br><strong>Fixes</strong><br>-Ported new dying system to avoid scrubbing mob memories and breaking other mods.<br><br></pre></div> ## 1.16.5-1.4.0: **Additions** \- Being revived shows up for other players to see when a player is being revived \- Added more lang stuff   **Changes** \-Can't revive someone while crouching \-Changed the timer image to black \-Silenced most of the LOGGER debug comments \-Penalty amount is now saved as a Double rather than an Integer \-You now use the attack button to end yourself when fallen \-Screen zooms in the longer you hold the kill button (when fallen) \- Now uses code from Invocore (my code library)   **Fixes** \-Text rendering looks a tad better \-Food can no longer increase while fallen \-Stops fallen player from using an item once they become fallen \-Reviver can no longer use items while they are reviving someone   ## 1.16.5-1.2.2: **Additions** \- Displays a message in chat when a player is downed   **Fixes** \- Changing dimensions now sync cap data to clients properly ## 1.16.5-1.2.1: **Additions** \- You now have 3 seconds of invulnerability on revive   **Fixes** \- Mobs no longer target fallen players \- Client Capability syncing \- Fallen graphics render correctly now when the timer is disabled   ## 1.16.5-1.1.4: **Changes** \- When you switch to creative mode the revive timer will be canceled \- You can kill downed players by sneak-clicking them \- Timer can be set to 0 to disable it \- Default penalty is now 10 food instead of 10 health   **Fixes** \- Fixed green circle not rendering correctly for revive timer \- First Aid is now compatible with this mod \- Now works in a hardcore world \- When a player is revived the sync message is now sent to all players nearby instead of just the reviver and the revived \- Totem of Undying works now!
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Revive Me! - Player Revival Mod 5.2.0

5.2.0
9 апр. 2025 г.470Minecraft: 1.21.1neoforge
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## 1.21.1-5.2.0 **Additions** \-Added Revert\_Effects\_On\_Revive Config: Gain back potion effects you had before entering the fallen state **Changes** \- Effects are no longer constantly being removed while in the dying state **Fixes** \- Sacrificial items are now properly saved \- Interact\_With\_Inventory config now properly limits inventory access \- Revive Penalty no longer shows when trying to kill a fallen player \- Dying in lava/fire no longer causes your armor to fully repair itself ## 1.21.1-5.1.3 <div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div> ## 1.21.1-5.1.2 <div><pre><strong>Changes</strong><br>-Changed the license to LGPLv3<br><br><strong>Fixes</strong><br>-Penalty timer effect now displays the correct name<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state<br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div> ## 1.21.1-5.1.1 <div><pre><strong>Fixes</strong><br>-Gets rid of penalty when Fallen Effect expires<br>-Fallen plate renders correctly now</pre></div> ## 1.21.1-5.1.0 <div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div> ## 1.21.1-5.0.2 <div><pre><strong>Fixes</strong><br>-When a player leaves and rejoins, their damage source is no longer null<br>-No longer double kills a player when they are supposed to die</pre></div> ## 1.21.1-5.0.1 <div><pre><strong>Changes</strong><br>-Ported from Forge to Neoforge, and ported from 1.20.1</pre></div>
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Revive Me! - Player Revival Mod 4.2.1

4.2.1
9 апр. 2025 г.3,1 тыс.Minecraft: 1.20.1forge
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# 1.20.1-4.2.1 **Additions** \-Added Revert\_Effects\_On\_Revive Config: Gain back potion effects you had before entering the fallen state **Changes** \- Effects are no longer constantly being removed while in the dying state **Fixes** \- Interact\_With\_Inventory config now properly limits inventory access \- Revive Penalty no longer shows when trying to kill a fallen player \- Dying in lava/fire no longer causes your armor to fully repair itself # 1.20.1-4.1.5 **Fixes** \-Turns off self-revive buttons when opening a screen **Changes** \-Sacrificial items now look for matching itemstacks instead of general items # 1.20.1-4.1.4 <div><pre><strong>Changes</strong><br>-Changed the license to LGPLv3<br><br><strong>Fixes<br></strong>-Penalty timer effect now displays the correct name<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state<br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div> # 1.20.1-4.1.0 <div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div> # 1.20.1-4.0.10 <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> # 1.20.1-4.0.9: <div><pre><strong>Changes</strong><br>-Ported from 1.19.2 to 1.20.1<br>-Now uses only Invocore to render things</pre></div>
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Revive Me! - Player Revival Mod 3.8.1

3.8.1
9 апр. 2025 г.178Minecraft: 1.19.2forge
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<div><h2>1.19.2-3.8.1</h2><div> **Additions** \-Added Revert\_Effects\_On\_Revive Config: Gain back potion effects you had before entering the fallen state **Changes** \- Effects are no longer constantly being removed while in the dying state **Fixes** \- Interact\_With\_Inventory config now properly limits inventory access \- Revive Penalty no longer shows when trying to kill a fallen player \- Dying in lava/fire no longer causes your armor to fully repair itself <div><h2>1.19.2-3.7.4</h2><div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div><h2>1.19.2-3.7.3</h2><pre>Changes<br>-Changed the license to LGPLv3<br>Fixes<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre><h2>1.19.2-3.7.1</h2><div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.19.2-3.7.0</h2><div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div><h2>1.19.2-3.6.9</h2><div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div><h2>1.19.2-3.6.8</h2><div><pre><strong>Fixes</strong><br>-Removes max death time when time penalty reduction is set to -1</pre></div><h2>1.19.2-3.6.7:</h2><div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br>-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)<br>-Added can't kill yet message when PVP timer is enabled<br>-Now have the option to turn on inventory interaction while in the fallen state.<br><br><strong>Changes</strong><br>-Made the fall plate stuff smaller so you can see the player easier.<br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-Players now revive correctly all the time.<br>-Player will no longer get stuck dying constantly when the timer runs out<br>-Fixed Embeddium Extras incompatibility<br>-Right-Clicking on fallen players no longer causes the death timer to increas<br>-Last Damage Source no longer bypasses fallen state invulnerability<br>-Revive chance and Sacrificial item percentage config is now sent to the client<br>-Player can jump in all liquids when restricted to it while in the fallen state<br>-Food penalty type is now properly scaled<br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Penalty amounts when reviving a player is now accurately displayed<br>-No longer uses a client-only method for food<br>-No longer crashes if the person being a revived dies</pre></div><h2>1.19.2-3.5.1:</h2><div><pre><strong>Fixes</strong><br>- removed more ways to use modded keybinds while in the fallen state<br>- Config option to block access to the inventory should now only block players in the fallen state</pre></div><h2>1.19.2-3.5.0:</h2><div><pre><strong>Additions</strong><br>- Open inventory config enables/disables inventory opening while fallen<br>- Fallen XP Penalty config takes xp when you're put in the fallen state<br>- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect<br>- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction<br><br><strong>Changes</strong><br>- You are given the fallen penalty effect each time you are revived.<br>- You can now disable pvp actions when in fallen state<br><br><strong>Fixes</strong><br>- No longer eat while in the fallen state if you have an auto-feeder</pre></div><h2>1.19.2-3.4.3:</h2><div><pre><strong>Fixes</strong><br>- Revive screen goes away properly on completion<br>- Revive no longer cancels prematurely when reviving someone else</pre></div><h2>1.19.2-3.4.2:</h2><div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br><br></pre></div><h2>1.19.2-3.4.1:</h2><div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br>- When NONE is selected as the penalty type, the penalty requirement is no longer shown.</pre></div><p>&nbsp;</p><h2>1.19.2-3.4.0:</h2><div><pre><strong>Additions</strong><br> - You can now customize what effects the player has while downed.<br> - You can now disable movement and jumping<br> - You can disable the give up option<br> <br> <strong>Fixes</strong><br> - Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div><h2>1.19.2-3.3.0:</h2><p><strong>Changes</strong></p><div><pre>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- The fix command can now only be used if you have level 2 permissions</pre></div><p>&nbsp;</p><h2>1.19.2-3.2.1:</h2><p><strong>Fixes</strong></p><p>-Compact screen looks better<br>-Fallen penalty effect now has a texture<br>-Neutral mobs now forgive fallen players</p><p>&nbsp;</p><h2>1.19.2-3.2.0:</h2><div><strong>Additions</strong><br>-Can now block certain commands when downed<br>-Mouse added for simplicity<br>-Added compact version of fallen screen<br><br><strong>Fixes</strong><br>- Fix command will no longer refresh your item list if it's filled already<br>- Commands can now be used on server<br><br><strong>Changes</strong><br>-Can toggle self-revive on in multiplayer now<br>-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options.<br>-instantly die when you have no self-revive options left (only in singleplayer)<br>-Now fallen screens render above chat panel</div><p>&nbsp;</p><h2>1.19.2-3.1.3:</h2><p><strong>Additions</strong><br>- added fix command just in case you bug out.</p><p>&nbsp;</p><h2>1.19.2-3.1.2:</h2><p>&nbsp;</p><p><strong>Changes</strong><br>- Neutral mobs will now treat you as dead when you fall<br>- Couple rendering readjustments<br>- Increased default invulnerability time from 3 to 6 seconds</p><p><strong>Fixes</strong><br>- Can no longer use sacrifice items if you don't have any items to sacrifice<br>- Can now use chance when you have no items to sacrifice<br>- time left will show INF when it falls at or below 0</p><p>&nbsp;</p><h2>1.19.2-3.1.1:</h2><p><strong><br>Additions</strong><br>- Items are now a heal option<br>- There is now a reviveme command that you can use to revive someone<br>- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items</p><p><strong>Fixes</strong><br>- Debug window is no longer spammed by my mods ramblings</p><p>&nbsp;</p><h2>1.19.2-3.0.4:</h2><p>&nbsp;<br><strong>Fixes</strong><br>- You can now revive fallen people again</p><p>&nbsp;</p><h2>1.19.2-3.0.4:</h2><p>&nbsp;</p><p><strong>Changes</strong><br>- Ported to 1.19.2<br>- Fallen players now become invulnerable to stop mobs from targeting them.<br>- No longer messes with mob memories<br><strong>Fixes</strong><br>- You can no longer revive someone if you are downed while reviving someone else</p></div>
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Revive Me! - Player Revival Mod 2.8.1

2.8.1
9 апр. 2025 г.136Minecraft: 1.18.2forge
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<div><h2>1.18.2-2.8.1:</h2><div><pre><strong>Additions</strong><br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br><strong>Changes</strong><br>- Effects are no longer constantly being removed while in the dying state<br><br><strong>Fixes</strong><br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre></div><h2>1.18.2-2.7.4:</h2><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre><h2>1.18.2-2.7.2:</h2><div><pre><strong>Changes<br>-</strong>Changed the license to LGPLv3<br><strong>Fixes</strong><br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre></div><h2>1.18.2-2.7.1:</h2><div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.18.2-2.7.0:</h2><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command and Regular chat messages from displaying through the config<br>-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div> ## 1.18.2-2.6.12: <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> ## 1.18.2-2.6.11: <div><pre><strong>Fixes</strong><br>-Removes max death time when time penalty reduction is set to -1</pre></div> ## 1.18.2-2.6.10: <div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br><br><strong>Changes</strong><br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Penalty amounts when reviving a player is now accurately displayed<br>-No longer uses a client-only method for food<br>-No longer crashes when a player that's being revived dies</pre></div> ## 1.18.2-2.6.9: **Additions** \-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep) \-Now have the option to turn on inventory interaction while in the fallen state. \-Added can't kill yet message when PVP timer is enabled **Changes** \-Made the fall plate stuff smaller so you can see the player easier. \-ReviveMe fix command removes The invulnerability previous versions gave the fallen player **Fixes** \-Players now revive correctly all the time. \-Player will no longer get stuck dying constantly when the timer runs out \-Fixed Embeddium Extras incompatibility \-Right-Clicking on fallen players no longer causes the death timer to increase \-Last Damage Source no longer bypasses fallen state \-Revive chance and Sacrificial item percentage config is now sent to the client \-Player can jump in all liquids when restricted to it while in the fallen state \-Food penalty type is now properly scaled ## 1.18.2-2.5.1: <div><pre><strong>Fixes</strong><br>- removed more ways to use modded keybinds while in the fallen state<br>- Config option to block access to the inventory should now only block players in the fallen state</pre></div> ## 1.18.2-2.5.0: <div><pre><strong>Additions</strong><br>- Open inventory config enables/disables inventory opening while fallen<br>- Fallen XP Penalty config takes xp when you're put in the fallen state<br>- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect<br>- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction<br><br><strong>Changes</strong><br>- You are given the fallen penalty effect each time you are revived.<br>- You can now disable pvp actions when in fallen state<br><br><strong>Fixes</strong><br>- No longer eat while in the fallen state if you have an auto-feeder</pre></div> ## 1.18.2-2.4.3: <div><pre><strong>Fixes</strong><br>- Revive screen goes away properly on completion<br>- Revive no longer cancels prematurely when reviving someone else</pre></div> ## 1.18.2-2.4.2: <div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br><br></pre></div> ## 1.18.2-2.4.1: <div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br>- When NONE is selected as the penalty type, the penalty requirement is no longer shown.<br><br></pre></div> ## 1.18.2-2.4.0: <div><pre><strong>Additions</strong><br> - You can now customize what effects the player has while downed.<br> - You can now disable movement and jumping<br> - You can disable the give up option<br> <br> <strong>Fixes</strong><br> - Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div> ## 1.18.2-2.3.0: **Changes** <div><pre>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- The fix command can now only be used if you have level 2 permissions<br><br></pre></div> ## 1.18.2-2.2.1: **Fixes** \- Compact screen looks better \- Fallen Penalty effect now has a texture   ## 1.18.2-2.2.0: **Additions** \-Can now block certain commands when downed \-Mouse added for simplicity \-Added compact version of fallen screen **Fixes** \- Fix command will no longer refresh your item list if it's filled already \- Commands can now be used on server **Changes** \-Can toggle self-revive on in multiplayer now \-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options. \-instantly die when you have no self-revive options left (only in singleplayer) \-Now fallen screens render above chat panel   ## 1.18.2-2.1.1:   **Additions** \- added fix command just in case.   ## 1.18.2-2.1.0:   **Additions** \- Items are now a heal option \- There is now a reviveme command that you can use to revive someone \- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items **Changes** \- Neutral mobs will now treat you as dead when you fall \- Couple rendering readjustments \- Increased default invulnerability time from 3 to 6 seconds **Fixes** \- Debug window is no longer spammed by my mods ramblings \- Can no longer use sacrifice items if you don't have any items to sacrifice \- Can now use chance when you have no items to sacrifice \- time left will show INF when it falls at or below 0   ## 1.18.2-2.0.4:   **Changes** \- Fallen players now become invulnerable to stop mobs from targeting them. \- No longer messes with mob memories **Fixes** \- You can no longer revive someone if you are downed while reviving someone else   ## 1.18.2-2.0.2:   **Changes**  - Ported to 1.18.2 \- Optimized the removal of fallen players from mob memories \- Reduced the amount of seconds it takes to revive someone to 3 \- Reduced the amount of food needed to 10 **Fixes** \- Updated everything to use the newer version of Forge \- Food and XP penalty types work correctly now \- Item use no longer freaks out when reviving someone
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Revive Me! - Player Revival Mod 1.11.2

1.11.2
9 апр. 2025 г.186Minecraft: 1.16.5forge
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## 1.16.5-1.11.2 <div><div><pre>Additions<br>-Added Revert_Effects_On_Revive Config: Gain back potion effects you had before entering the fallen state<br><br>Changes<br>- Effects are no longer constantly being removed while in the dying state<br><br>Fixes<br>- Interact_With_Inventory config now properly limits inventory access<br>- Revive Penalty no longer shows when trying to kill a fallen player<br>- Dying in lava/fire no longer causes your armor to fully repair itself</pre></div></div> ## 1.16.5-1.10.17 <div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Changed the license to LGPLv3<br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div> ## 1.16.5-1.10.15 <div><pre><strong>Fixes</strong><br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre></div> ## 1.16.5-1.10.14 <div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div> ## 1.16.5-1.10.11 <div><pre><strong>Fixes</strong><br>-Corrected Invocore version in Mods.toml</pre></div> ## 1.16.5-1.10.10 <div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-reviveme command no longer sends 2 chat messages</pre></div> ## 1.16.5-1.7.0 **Additions** \-You can now stop Command/Regular chat messages from displaying through the config **Changes** \-Now a revive chat message is sent when you revive someone normally **Fixes** \-No longer displays the wrong number while dying if your world is old \-Food level now updates on CLIENT when used to revive someone ## 1.16.5-1.6.26: <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> ## 1.16.5-1.6.24: <div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br><br><strong>Changes</strong><br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Accurately displays penalty amount when reviving a player<br>-No longer uses a client-only method for food<br>-No longer crashes when a player being revived dies</pre></div> ## 1.16.5-1.6.16: <div><pre><strong>Fixes</strong><br>-Player can jump in all liquids when restricted to it while in the fallen state</pre></div> ## 1.16.5-1.6.15: <div><pre><strong>Additions</strong><br>-Ported the self-revive system from newer versions<br>-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)<br>-Now have the option to turn on inventory interaction while in the fallen state.<br>-Can now stop fallen players from typing in commands<br>-Can take XP levels when a player enters the fallen state<br>-Added can't kill yet message when PVP timer is enabled<br><br><strong>Changes</strong><br>-Made the fall plate stuff smaller so you can see the player easier.<br>-Fix command removes invulnerability set by previous versions.<br><br><strong>Fixes</strong><br>-Players now revive correctly all the time.<br>-Player will no longer get stuck dying constantly when the timer runs out<br>-Fixed Embeddium Extras incompatibility<br>-Right-Clicking on fallen players no longer causes the death timer to increase<br>-Last Damage Source no longer bypasses fallen state<br>-Revive chance and Sacrificial item percentage config is now sent to the client<br>-Properly stops the player jumping while in the fallen state if disabled<br>-Food penalty type is now properly scaled<br>-Server and Client configs are now synced</pre></div> ## 1.16.5-1.5.3: <div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br>- Attack fallen event now checks if the attacked entity is a player<br><br></pre></div> ## 1.16.5-1.5.2: <div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br><br></pre></div> ## 1.16.5-1.5.1: <div><pre><strong>Fixes</strong><br>- Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div> ## 1.16.5-1.5.0: <div><pre><strong>Additions</strong><br>- Added the Fix and Revive command. Fix reruns the code that puts you into the dying state, and revive instantly revives someone.<br><br><strong>Changes</strong><br>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- Removed old network test code and other stuff not a part of the mod<br><br><strong>Fixes</strong><br>-Ported new dying system to avoid scrubbing mob memories and breaking other mods.<br><br></pre></div> ## 1.16.5-1.4.0: **Additions** \- Being revived shows up for other players to see when a player is being revived \- Added more lang stuff   **Changes** \-Can't revive someone while crouching \-Changed the timer image to black \-Silenced most of the LOGGER debug comments \-Penalty amount is now saved as a Double rather than an Integer \-You now use the attack button to end yourself when fallen \-Screen zooms in the longer you hold the kill button (when fallen) \- Now uses code from Invocore (my code library)   **Fixes** \-Text rendering looks a tad better \-Food can no longer increase while fallen \-Stops fallen player from using an item once they become fallen \-Reviver can no longer use items while they are reviving someone   ## 1.16.5-1.2.2: **Additions** \- Displays a message in chat when a player is downed   **Fixes** \- Changing dimensions now sync cap data to clients properly ## 1.16.5-1.2.1: **Additions** \- You now have 3 seconds of invulnerability on revive   **Fixes** \- Mobs no longer target fallen players \- Client Capability syncing \- Fallen graphics render correctly now when the timer is disabled   ## 1.16.5-1.1.4: **Changes** \- When you switch to creative mode the revive timer will be canceled \- You can kill downed players by sneak-clicking them \- Timer can be set to 0 to disable it \- Default penalty is now 10 food instead of 10 health   **Fixes** \- Fixed green circle not rendering correctly for revive timer \- First Aid is now compatible with this mod \- Now works in a hardcore world \- When a player is revived the sync message is now sent to all players nearby instead of just the reviver and the revived \- Totem of Undying works now!
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Revive Me! - Player Revival Mod 5.1.3

5.1.3
10 мар. 2025 г.107Minecraft: 1.21.1neoforge
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## 1.21.1-5.1.3 <div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div> ## 1.21.1-5.1.2 <div><pre><strong>Changes</strong><br>-Changed the license to LGPLv3<br><br><strong>Fixes</strong><br>-Penalty timer effect now displays the correct name<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state<br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div> ## 1.21.1-5.1.1 <div><pre><strong>Fixes</strong><br>-Gets rid of penalty when Fallen Effect expires<br>-Fallen plate renders correctly now</pre></div> ## 1.21.1-5.1.0 <div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div> ## 1.21.1-5.0.2 <div><pre><strong>Fixes</strong><br>-When a player leaves and rejoins, their damage source is no longer null<br>-No longer double kills a player when they are supposed to die</pre></div> ## 1.21.1-5.0.1 <div><pre><strong>Changes</strong><br>-Ported from Forge to Neoforge, and ported from 1.20.1</pre></div>
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Revive Me! - Player Revival Mod 4.1.5

4.1.5
10 мар. 2025 г.485Minecraft: 1.20.1forge
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# 1.20.1-4.1.5 **Fixes** \-Turns off self-revive buttons when opening a screen **Changes** \-Sacrificial items now look for matching itemstacks instead of general items # 1.20.1-4.1.4 <div><pre><strong>Changes</strong><br>-Changed the license to LGPLv3<br><br><strong>Fixes<br></strong>-Penalty timer effect now displays the correct name<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state<br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div> # 1.20.1-4.1.0 <div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div> # 1.20.1-4.0.10 <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> # 1.20.1-4.0.9: <div><pre><strong>Changes</strong><br>-Ported from 1.19.2 to 1.20.1<br>-Now uses only Invocore to render things</pre></div>
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Revive Me! - Player Revival Mod 3.7.4

3.7.4
10 мар. 2025 г.121Minecraft: 1.19.2forge
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<div><h2>1.19.2-3.7.4</h2><div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div><h2>1.19.2-3.7.3</h2><pre>Changes<br>-Changed the license to LGPLv3<br>Fixes<br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre><h2>1.19.2-3.7.1</h2><div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.19.2-3.7.0</h2><div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div><h2>1.19.2-3.6.9</h2><div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div><h2>1.19.2-3.6.8</h2><div><pre><strong>Fixes</strong><br>-Removes max death time when time penalty reduction is set to -1</pre></div><h2>1.19.2-3.6.7:</h2><div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br>-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)<br>-Added can't kill yet message when PVP timer is enabled<br>-Now have the option to turn on inventory interaction while in the fallen state.<br><br><strong>Changes</strong><br>-Made the fall plate stuff smaller so you can see the player easier.<br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-Players now revive correctly all the time.<br>-Player will no longer get stuck dying constantly when the timer runs out<br>-Fixed Embeddium Extras incompatibility<br>-Right-Clicking on fallen players no longer causes the death timer to increas<br>-Last Damage Source no longer bypasses fallen state invulnerability<br>-Revive chance and Sacrificial item percentage config is now sent to the client<br>-Player can jump in all liquids when restricted to it while in the fallen state<br>-Food penalty type is now properly scaled<br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Penalty amounts when reviving a player is now accurately displayed<br>-No longer uses a client-only method for food<br>-No longer crashes if the person being a revived dies</pre></div><h2>1.19.2-3.5.1:</h2><div><pre><strong>Fixes</strong><br>- removed more ways to use modded keybinds while in the fallen state<br>- Config option to block access to the inventory should now only block players in the fallen state</pre></div><h2>1.19.2-3.5.0:</h2><div><pre><strong>Additions</strong><br>- Open inventory config enables/disables inventory opening while fallen<br>- Fallen XP Penalty config takes xp when you're put in the fallen state<br>- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect<br>- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction<br><br><strong>Changes</strong><br>- You are given the fallen penalty effect each time you are revived.<br>- You can now disable pvp actions when in fallen state<br><br><strong>Fixes</strong><br>- No longer eat while in the fallen state if you have an auto-feeder</pre></div><h2>1.19.2-3.4.3:</h2><div><pre><strong>Fixes</strong><br>- Revive screen goes away properly on completion<br>- Revive no longer cancels prematurely when reviving someone else</pre></div><h2>1.19.2-3.4.2:</h2><div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br><br></pre></div><h2>1.19.2-3.4.1:</h2><div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br>- When NONE is selected as the penalty type, the penalty requirement is no longer shown.</pre></div><p>&nbsp;</p><h2>1.19.2-3.4.0:</h2><div><pre><strong>Additions</strong><br> - You can now customize what effects the player has while downed.<br> - You can now disable movement and jumping<br> - You can disable the give up option<br> <br> <strong>Fixes</strong><br> - Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div><h2>1.19.2-3.3.0:</h2><p><strong>Changes</strong></p><div><pre>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- The fix command can now only be used if you have level 2 permissions</pre></div><p>&nbsp;</p><h2>1.19.2-3.2.1:</h2><p><strong>Fixes</strong></p><p>-Compact screen looks better<br>-Fallen penalty effect now has a texture<br>-Neutral mobs now forgive fallen players</p><p>&nbsp;</p><h2>1.19.2-3.2.0:</h2><div><strong>Additions</strong><br>-Can now block certain commands when downed<br>-Mouse added for simplicity<br>-Added compact version of fallen screen<br><br><strong>Fixes</strong><br>- Fix command will no longer refresh your item list if it's filled already<br>- Commands can now be used on server<br><br><strong>Changes</strong><br>-Can toggle self-revive on in multiplayer now<br>-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options.<br>-instantly die when you have no self-revive options left (only in singleplayer)<br>-Now fallen screens render above chat panel</div><p>&nbsp;</p><h2>1.19.2-3.1.3:</h2><p><strong>Additions</strong><br>- added fix command just in case you bug out.</p><p>&nbsp;</p><h2>1.19.2-3.1.2:</h2><p>&nbsp;</p><p><strong>Changes</strong><br>- Neutral mobs will now treat you as dead when you fall<br>- Couple rendering readjustments<br>- Increased default invulnerability time from 3 to 6 seconds</p><p><strong>Fixes</strong><br>- Can no longer use sacrifice items if you don't have any items to sacrifice<br>- Can now use chance when you have no items to sacrifice<br>- time left will show INF when it falls at or below 0</p><p>&nbsp;</p><h2>1.19.2-3.1.1:</h2><p><strong><br>Additions</strong><br>- Items are now a heal option<br>- There is now a reviveme command that you can use to revive someone<br>- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items</p><p><strong>Fixes</strong><br>- Debug window is no longer spammed by my mods ramblings</p><p>&nbsp;</p><h2>1.19.2-3.0.4:</h2><p>&nbsp;<br><strong>Fixes</strong><br>- You can now revive fallen people again</p><p>&nbsp;</p><h2>1.19.2-3.0.4:</h2><p>&nbsp;</p><p><strong>Changes</strong><br>- Ported to 1.19.2<br>- Fallen players now become invulnerable to stop mobs from targeting them.<br>- No longer messes with mob memories<br><strong>Fixes</strong><br>- You can no longer revive someone if you are downed while reviving someone else</p></div>
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Revive Me! - Player Revival Mod 2.7.4

2.7.4
10 мар. 2025 г.59Minecraft: 1.18.2forge
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<div><h2>1.18.2-2.7.4:</h2><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Sacrificial items now look for matching itemstacks instead of general items</pre><h2>1.18.2-2.7.2:</h2><div><pre><strong>Changes<br>-</strong>Changed the license to LGPLv3<br><strong>Fixes</strong><br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre></div><h2>1.18.2-2.7.1:</h2><div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.18.2-2.7.0:</h2><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-You can now stop Command and Regular chat messages from displaying through the config<br>-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre></div> ## 1.18.2-2.6.12: <div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div> ## 1.18.2-2.6.11: <div><pre><strong>Fixes</strong><br>-Removes max death time when time penalty reduction is set to -1</pre></div> ## 1.18.2-2.6.10: <div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br><br><strong>Changes</strong><br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Penalty amounts when reviving a player is now accurately displayed<br>-No longer uses a client-only method for food<br>-No longer crashes when a player that's being revived dies</pre></div> ## 1.18.2-2.6.9: **Additions** \-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep) \-Now have the option to turn on inventory interaction while in the fallen state. \-Added can't kill yet message when PVP timer is enabled **Changes** \-Made the fall plate stuff smaller so you can see the player easier. \-ReviveMe fix command removes The invulnerability previous versions gave the fallen player **Fixes** \-Players now revive correctly all the time. \-Player will no longer get stuck dying constantly when the timer runs out \-Fixed Embeddium Extras incompatibility \-Right-Clicking on fallen players no longer causes the death timer to increase \-Last Damage Source no longer bypasses fallen state \-Revive chance and Sacrificial item percentage config is now sent to the client \-Player can jump in all liquids when restricted to it while in the fallen state \-Food penalty type is now properly scaled ## 1.18.2-2.5.1: <div><pre><strong>Fixes</strong><br>- removed more ways to use modded keybinds while in the fallen state<br>- Config option to block access to the inventory should now only block players in the fallen state</pre></div> ## 1.18.2-2.5.0: <div><pre><strong>Additions</strong><br>- Open inventory config enables/disables inventory opening while fallen<br>- Fallen XP Penalty config takes xp when you're put in the fallen state<br>- Time Reduction Penalty config: subtracts time from your death timer. Amount taken increases the more times you fall with the fallen penalty effect<br>- PVP Timer config stops fallen players from being killed for a certain amount of time, is affected by time reduction<br><br><strong>Changes</strong><br>- You are given the fallen penalty effect each time you are revived.<br>- You can now disable pvp actions when in fallen state<br><br><strong>Fixes</strong><br>- No longer eat while in the fallen state if you have an auto-feeder</pre></div> ## 1.18.2-2.4.3: <div><pre><strong>Fixes</strong><br>- Revive screen goes away properly on completion<br>- Revive no longer cancels prematurely when reviving someone else</pre></div> ## 1.18.2-2.4.2: <div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br><br></pre></div> ## 1.18.2-2.4.1: <div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br>- When NONE is selected as the penalty type, the penalty requirement is no longer shown.<br><br></pre></div> ## 1.18.2-2.4.0: <div><pre><strong>Additions</strong><br> - You can now customize what effects the player has while downed.<br> - You can now disable movement and jumping<br> - You can disable the give up option<br> <br> <strong>Fixes</strong><br> - Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div> ## 1.18.2-2.3.0: **Changes** <div><pre>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- The fix command can now only be used if you have level 2 permissions<br><br></pre></div> ## 1.18.2-2.2.1: **Fixes** \- Compact screen looks better \- Fallen Penalty effect now has a texture   ## 1.18.2-2.2.0: **Additions** \-Can now block certain commands when downed \-Mouse added for simplicity \-Added compact version of fallen screen **Fixes** \- Fix command will no longer refresh your item list if it's filled already \- Commands can now be used on server **Changes** \-Can toggle self-revive on in multiplayer now \-Gain the fallen penalty on self-revive. if it expires you will be able to reuse previous self revive options. \-instantly die when you have no self-revive options left (only in singleplayer) \-Now fallen screens render above chat panel   ## 1.18.2-2.1.1:   **Additions** \- added fix command just in case.   ## 1.18.2-2.1.0:   **Additions** \- Items are now a heal option \- There is now a reviveme command that you can use to revive someone \- Singleplayer has a revival system now. Revive by chance, or by sacrificing a portion of your items **Changes** \- Neutral mobs will now treat you as dead when you fall \- Couple rendering readjustments \- Increased default invulnerability time from 3 to 6 seconds **Fixes** \- Debug window is no longer spammed by my mods ramblings \- Can no longer use sacrifice items if you don't have any items to sacrifice \- Can now use chance when you have no items to sacrifice \- time left will show INF when it falls at or below 0   ## 1.18.2-2.0.4:   **Changes** \- Fallen players now become invulnerable to stop mobs from targeting them. \- No longer messes with mob memories **Fixes** \- You can no longer revive someone if you are downed while reviving someone else   ## 1.18.2-2.0.2:   **Changes**  - Ported to 1.18.2 \- Optimized the removal of fallen players from mob memories \- Reduced the amount of seconds it takes to revive someone to 3 \- Reduced the amount of food needed to 10 **Fixes** \- Updated everything to use the newer version of Forge \- Food and XP penalty types work correctly now \- Item use no longer freaks out when reviving someone
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Revive Me! - Player Revival Mod 1.10.17

1.10.17
10 мар. 2025 г.81Minecraft: 1.16.5forge
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<div><h2>1.16.5-1.10.17</h2><div><pre><strong>Fixes</strong><br>-Turns off self-revive buttons when opening a screen<br><br><strong>Changes</strong><br>-Changed the license to LGPLv3<br>-Sacrificial items now look for matching itemstacks instead of general items</pre></div><h2>1.16.5-1.10.15</h2><div><pre><strong>Fixes</strong><br>-Keybinds now deactivate properly while in the dying state<br>-Drop keybind now works while in the dying state</pre></div><h2>1.16.5-1.10.14</h2><div><pre><strong>Fixes</strong><br>-Modded items or events that use the vanilla ATTACK and USE keybind no longer work while in the dying state<br>-Unconventional modded keybinds no longer work while in the dying state</pre></div><h2>1.16.5-1.10.11</h2><div><pre><strong>Fixes</strong><br>-Corrected Invocore version in Mods.toml</pre></div><h2>1.16.5-1.10.10</h2><div><pre><strong>Additions</strong><br>-Added sounds to reviving, fallen state, when fully revived, and when calling for help<br>-Added Call for Help button<br>-Now you can make chat messages only get sent to players nearby with the Universal_Chat_Messages config<br><br><strong>Changes</strong><br>-Decreased distance you can see a fallen player when they are not calling for help<br><br><strong>Fixes</strong><br>-Mobs should now fully ignore you while in the fallen state<br>-reviveme command no longer sends 2 chat messages</pre></div><h2>1.16.5-1.7.0</h2><pre><strong>Additions</strong><br>-You can now stop Command/Regular chat messages from displaying through the config<br><br><strong>Changes</strong><br>-Now a revive chat message is sent when you revive someone normally<br><br><strong>Fixes</strong><br>-No longer displays the wrong number while dying if your world is old<br>-Food level now updates on CLIENT when used to revive someone</pre><h2>1.16.5-1.6.26:</h2><div><pre><strong>Fixes</strong><br>-You no longer die twice</pre></div><h2>1.16.5-1.6.24:</h2><div><pre><strong>Additions</strong><br>-You can now see how much you have and what you'll have after when trying to revive someone<br><br><strong>Changes</strong><br>-You can now block all commands while fallen if you just add "/" in the Blocked Commands config list.<br>-You can now set the revived players food to 0<br>-You can now set the penalty time reduction to the max<br><br><strong>Fixes</strong><br>-You will now instantly kill a fallen player if you attack them.<br>-You can now revive a fallen player if you have the exact amount needed<br>-No longer assumes the entity is a player when executing commands<br>-Accurately displays penalty amount when reviving a player<br>-No longer uses a client-only method for food<br>-No longer crashes when a player being revived dies</pre></div><h2>1.16.5-1.6.16:</h2><div><pre><strong>Fixes</strong><br>-Player can jump in all liquids when restricted to it while in the fallen state</pre></div><h2>1.16.5-1.6.15:</h2><div><pre><strong>Additions</strong><br>-Ported the self-revive system from newer versions<br>-Can now change player pose when in the fallen state (Crouch, Prone, and Sleep)<br>-Now have the option to turn on inventory interaction while in the fallen state.<br>-Can now stop fallen players from typing in commands<br>-Can take XP levels when a player enters the fallen state<br>-Added can't kill yet message when PVP timer is enabled<br><br><strong>Changes</strong><br>-Made the fall plate stuff smaller so you can see the player easier.<br>-Fix command removes invulnerability set by previous versions.<br><br><strong>Fixes</strong><br>-Players now revive correctly all the time.<br>-Player will no longer get stuck dying constantly when the timer runs out<br>-Fixed Embeddium Extras incompatibility<br>-Right-Clicking on fallen players no longer causes the death timer to increase<br>-Last Damage Source no longer bypasses fallen state<br>-Revive chance and Sacrificial item percentage config is now sent to the client<br>-Properly stops the player jumping while in the fallen state if disabled<br>-Food penalty type is now properly scaled<br>-Server and Client configs are now synced</pre></div><h2>1.16.5-1.5.3:</h2><div><pre><strong>Fixes</strong><br>- Removed client-side code in common SlotMixin class<br>- Attack fallen event now checks if the attacked entity is a player<br><br></pre></div><h2>1.16.5-1.5.2:</h2><div><pre><strong>Fixes</strong><br>- Mod now properly stops players from dropping items, using modded keybinds, and interacting with containers while in the dying state.<br>- When a player is placed in the dying state they are booted out of whatever screen they are currently on.<br>- You can now instantly kill a player if they are in the dying state again.<br><br></pre></div><h2>1.16.5-1.5.1:</h2><div><pre><strong>Fixes</strong><br>- Death event has been moved to high priority to avoid compatibility issues<br><br></pre></div><h2>1.16.5-1.5.0:</h2><div><pre><strong>Additions</strong><br>- Added the Fix and Revive command. Fix reruns the code that puts you into the dying state, and revive instantly revives someone.<br><br><strong>Changes</strong><br>- You can no longer use modded keybinds while downed. Vanilla keybinds still work.<br>- Removed old network test code and other stuff not a part of the mod<br><br><strong>Fixes</strong><br>-Ported new dying system to avoid scrubbing mob memories and breaking other mods.<br><br></pre></div><h2>1.16.5-1.4.0:</h2><p><strong>Additions</strong><br>- Being revived shows up for other players to see when a player is being revived<br>- Added more lang stuff</p><p>&nbsp;</p><p><strong>Changes</strong><br>-Can't revive someone while crouching<br>-Changed the timer image to black<br>-Silenced most of the LOGGER debug comments<br>-Penalty amount is now saved as a Double rather than an Integer<br>-You now use the attack button to end yourself when fallen<br>-Screen zooms in the longer you hold the kill button (when fallen)</p><p>- Now uses code from Invocore (my code library)</p><p>&nbsp;</p><p><strong>Fixes</strong><br>-Text rendering looks a tad better<br>-Food can no longer increase while fallen<br>-Stops fallen player from using an item once they become fallen<br>-Reviver can no longer use items while they are reviving someone</p><p>&nbsp;</p><h2>1.16.5-1.2.2:</h2><p><strong>Additions</strong></p><p>- Displays a message in chat when a player is downed</p><p>&nbsp;</p><p><strong>Fixes</strong><br>- Changing dimensions now sync cap data to clients properly</p><h2><br>1.16.5-1.2.1:</h2><p><strong>Additions</strong></p><p>- You now have 3 seconds of invulnerability on revive</p><p>&nbsp;</p><p><strong>Fixes</strong><br>- Mobs no longer target fallen players<br>- Client Capability syncing</p><p>- Fallen graphics render correctly now when the timer is disabled</p><p>&nbsp;</p><h2>1.16.5-1.1.4:</h2><p><strong>Changes</strong><br>- When you switch to creative mode the revive timer will be canceled<br>- You can kill downed players by sneak-clicking them<br>- Timer can be set to 0 to disable it<br>- Default penalty is now 10 food instead of 10 health</p><p>&nbsp;</p><p><strong>Fixes</strong><br>- Fixed green circle not rendering correctly for revive timer<br>- First Aid is now compatible with this mod<br>- Now works in a hardcore world<br>- When a player is revived the sync message is now sent to all players nearby instead of just the reviver and the revived<br>- Totem of Undying works now!</p></div>