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Rethinking Voxels

[WIP] A gameplay shaderpack based on complementary reimagined that has coloured block light with sharp shadows

Автор: gri57313,9 млн4,4 тыс.обновлён 19 июн. 2025 г.
colored-lightingshadows

Описание

Rethinking Voxels

This shader is an edit of Complementary Reimagined that aims to be decently fast (when compared to path tracing shaders) while having block lights cast sharp shadows.

Notes

The lighting system is not perfect. Occasional sudden brightness changes are a side-effect of the way it works and cannot be completely removed without hurting performance or removing sharp shadows from light sources. To do the latter, disable Per-Pixel Lighting in the Rethinking Voxels Settings.

This shader is developed on Iris, using an AMD graphics card on linux, and it is also tested on an NVidia graphics card on linux. While it usually works on other platforms, bugs that appear only there are not caught by my testing and hence they take longer to fix. To use this shader pack, the Iris shader loader is required. Beta 18d and older versions also work on OptiFine.

Contact

If you need support, please join the shaderLabs discord server, where this shader has a channel (#rethinking-voxels-gri573).

Partnership

I have entered a partnership with Ember, a Minecraft server hosting provider. This is because Ember hosts the complementary SMP server and has provided a better hosting experience / customer support than the previous hosting service, and because they reached out asking about it. If you need to host a Minecraft server and wish to support Rethinking Voxels' development at the same time, do check them out! Using the promotional code RETHINKING in a first-time purchase will redirect 70% of the first month's fee to me as well as give you a 10% discount.

banner with text: Ember host - use code RETHINKING for 10% off

Media

Video by youtube user iambeen that showcases rethinking voxels beta 18d (with custom settings), compared to the original reimagined:

Галерея

Modern RoomGlobal IlluminationVolumetric LightingRevamped Skylight

Последние версии

Все версии →
beta

r0.1-beta9

r0.1-beta9
19 июн. 2025 г.5,6 млнMinecraft: 1.20.1, 1.20.4, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10iris
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Что нового
- fix compile error on unbound profile - fix pixelated blocklight - fix apparent light desaturation on some light source types (and reduce number of false positives in unknown light detection)
beta

r0.1-beta8

r0.1-beta8
12 мая 2025 г.1,2 млнMinecraft: 1.20.1, 1.20.4, 1.20.6, 1.21, 1.21.1, 1.21.4, 1.21.5iris
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Что нового
- updated to complementary r5.5.1 - fixed grainy modded emissives - fixed excessive noise in reflections (still a little noisy)
beta

r0.1-beta7b

r0.1-beta7b
12 апр. 2025 г.218,9 тыс.Minecraft: 1.20.4, 1.21, 1.21.1, 1.21.4, 1.21.5iris
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Что нового
- Fixed GI ambient brightness being too low - Improved unknown light detection - Changed reflection strength with custom PBR - added dynamic resolution reflection rendering
alpha

april fools version 2025

aprilfools_2025
1 апр. 2025 г.61,9 тыс.Minecraft: 1.20.4, 1.21.1, 1.21.4, 1.21.5iris
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Что нового
- made everything faster - absolutely no drawbacks, I promise
beta

r0.1-beta7a

r0.1-beta7a
23 мар. 2025 г.103,1 тыс.Minecraft: 1.20.4, 1.21, 1.21.1, 1.21.4, 1.21.5iris
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Что нового
- fixed resourcepacks adding extra grass on top of grass block lacking SSS and waving on that extra grass - fixed normals blowing up with custom PBR at high map strength
beta

r0.1-beta7

r0.1-beta7
22 мар. 2025 г.9,2 тыс.Minecraft: 1.20.4, 1.21, 1.21.1, 1.21.4iris
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Что нового
- fixed GI sampling distribution - this caused a brightness change which was rebalanced by renaming the previous "correct" GI setting to "subtle" and the previous "intense" one to "correct" - fixed GI blowing up sometimes - changed reflectiveness of metals with resourcepack PBR to schlick fresnel - fixed candles not emitting any light
beta

r0.1-beta6a

r0.1-beta6a
23 янв. 2025 г.350,2 тыс.Minecraft: 1.20.4, 1.21.1, 1.21.4iris
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Что нового
- fix pixelated shadows - properly handle pixelated shadows in the blocklight upscaler
beta

r0.1-beta6

r0.1-beta6
23 янв. 2025 г.4,1 тыс.Minecraft: 1.20.4, 1.21.1, 1.21.4iris
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Что нового
- changed light falloff to 1/r² by default - added setting to revert light falloff to 1/r - fixed (reworked) interactive water waves - added 1.21.4 light sources - updated to complementary r5.4
beta

r0.1-beta5

r0.1-beta5
14 июл. 2024 г.2,6 млнMinecraft: 1.20.1, 1.20.4, 1.20.5, 1.20.6, 1.21iris
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Что нового
- update to complementary r5.2.2 - vastly improve GI - thanks to GitHub user `jwapobie` for doing most of the improvements - improve ghost afterimage on moving objects - the issue is not fully fixed, but should be bearable now - fix sunlight shadows from ACL-based connected glass - reduce flickering and borders between LOD levels - this fixes the world-aligned squares following the player near light sources that illuminate surfaces at grazing angles - improve blocklight upscaling and filtering - add interactive water - improve light discovery - add specular blocklight highlights
beta

r0.1-beta4-fix2

r0.1-beta4-fix2
15 июн. 2024 г.430,4 тыс.Minecraft: 1.19.2, 1.20.1, 1.20.4, 1.20.5, 1.20.6, 1.21iris
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Что нового
- fix SDF calculations for real - this reduces noise in shadows as well as light leaking