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ВЕРСИИ (55)
release
v26.1.1-mc26.1.x+fabric
26.1.126 сент. 2026 г.1,2 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v26.1.1-mc26.1.x] - 2026-09-27
### Added
- Add a config file for choosing which spawn reasons are affected by the respawning mechanics, and which player
interactions make an animal persistent
### Changed
- Track the actual spawn reason per mob, including conversions inheriting the original reason
- Leave mobs spawned by game events entirely to vanilla, so their own despawning logic keeps working
- Always remove jockey mounts when far away to prevent mounts from piling up after their riders have despawned
## [v26.1.0-mc26.1.x] - 2026-04-27
### Changed
- Update to Minecraft 26.1.x
release
v26.1.1-mc26.1.x+neoforge
26.1.126 сент. 2026 г.278Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v26.1.1-mc26.1.x] - 2026-09-27
### Added
- Add a config file for choosing which spawn reasons are affected by the respawning mechanics, and which player
interactions make an animal persistent
### Changed
- Track the actual spawn reason per mob, including conversions inheriting the original reason
- Leave mobs spawned by game events entirely to vanilla, so their own despawning logic keeps working
- Always remove jockey mounts when far away to prevent mounts from piling up after their riders have despawned
## [v26.1.0-mc26.1.x] - 2026-04-27
### Changed
- Update to Minecraft 26.1.x
release
v26.3.0-mc26.3.x+fabric
26.3.026 сент. 2026 г.6,3 тыс.Minecraft: 26.3fabric
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v26.3.0-mc26.3.x] - 2026-09-26
### Changed
- Update to Minecraft 26.3.x
release
v26.3.0-mc26.3.x+neoforge
26.3.026 сент. 2026 г.360Minecraft: 26.3neoforge
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v26.3.0-mc26.3.x] - 2026-09-26
### Changed
- Update to Minecraft 26.3.x
release
[FABRIC] [26.2.x] v26.2.0
26.2.020 июн. 2026 г.23,9 тыс.Minecraft: 26.2fabric
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v26.2.0-mc26.2.x] - 2026-06-19
### Changed
- Update to Minecraft 26.2.x
release
[NEOFORGE] [26.2.x] v26.2.0
26.2.020 июн. 2026 г.797Minecraft: 26.2neoforge
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v26.2.0-mc26.2.x] - 2026-06-19
### Changed
- Update to Minecraft 26.2.x
release
[FABRIC] [26.1.x] v26.1.0
26.1.027 апр. 2026 г.6,8 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v26.1.0-mc26.1.x] - 2026-04-27
### Changed
- Update to Minecraft 26.1.x
release
[NEOFORGE] [26.1.x] v26.1.0
26.1.027 апр. 2026 г.771Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v26.1.0-mc26.1.x] - 2026-04-27
### Changed
- Update to Minecraft 26.1.x
release
[FABRIC] [1.21.11] RespawningAnimals v21.11.0
21.11.020 дек. 2025 г.28,2 тыс.Minecraft: 1.21.11fabric
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.11.0-1.21.11] - 2025-12-20
### Added
- Add game rule `respawninganimals:remove_animals_distance`: Animals beyond this distance from the nearest player may be
removed over time
- Add game rule `respawninganimals:remove_animals_instantly_distance`: Animals beyond this distance from the nearest
player are removed instantly
### Changed
- Update to Minecraft 1.21.11
- Rename game rule `persistentAnimals` to `respawninganimals:remove_animals_when_far_away` (inverted)
- Rename game rule `animalMobCap` to `respawninganimals:min_animals_near_player`
release
[NEOFORGE] [1.21.11] RespawningAnimals v21.11.0
21.11.020 дек. 2025 г.979Minecraft: 1.21.11neoforge
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.11.0-1.21.11] - 2025-12-20
### Added
- Add game rule `respawninganimals:remove_animals_distance`: Animals beyond this distance from the nearest player may be
removed over time
- Add game rule `respawninganimals:remove_animals_instantly_distance`: Animals beyond this distance from the nearest
player are removed instantly
### Changed
- Update to Minecraft 1.21.11
- Rename game rule `persistentAnimals` to `respawninganimals:remove_animals_when_far_away` (inverted)
- Rename game rule `animalMobCap` to `respawninganimals:min_animals_near_player`
release
[FABRIC] [1.21.10] RespawningAnimals v21.10.0
21.10.08 окт. 2025 г.5,9 тыс.Minecraft: 1.21.10fabric
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.10.0-1.21.10] - 2025-10-08
### Changed
- Update to Minecraft 1.21.10
release
[NEOFORGE] [1.21.10] RespawningAnimals v21.10.0
21.10.08 окт. 2025 г.497Minecraft: 1.21.10neoforge
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.10.0-1.21.10] - 2025-10-08
### Changed
- Update to Minecraft 1.21.10
release
[NEOFORGE] [1.21.9] RespawningAnimals v21.9.0
21.9.05 окт. 2025 г.103Minecraft: 1.21.9neoforge
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.9.0-1.21.9] - 2025-10-05
### Changed
- Update to Minecraft 1.21.9
release
[FABRIC] [1.21.9] RespawningAnimals v21.9.0
21.9.05 окт. 2025 г.799Minecraft: 1.21.9fabric
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.9.0-1.21.9] - 2025-10-05
### Changed
- Update to Minecraft 1.21.9
release
[NEOFORGE] [1.21.8] RespawningAnimals-v21.8.1
v21.8.1-1.21.8-NeoForge12 авг. 2025 г.498Minecraft: 1.21.8neoforge
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.8.1-1.21.8] - 2025-08-12
### Changed
- Animals in vehicles no longer despawn
## [v21.8.0-1.21.8] - 2025-07-18
### Changed
- Update to Minecraft 1.21.8
release
[FABRIC] [1.21.8] RespawningAnimals-v21.8.1
v21.8.1-1.21.8-Fabric12 авг. 2025 г.4,4 тыс.Minecraft: 1.21.8fabric
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.8.1-1.21.8] - 2025-08-12
### Changed
- Animals in vehicles no longer despawn
## [v21.8.0-1.21.8] - 2025-07-18
### Changed
- Update to Minecraft 1.21.8
release
[NEOFORGE] [1.21.1] RespawningAnimals-v21.1.2
v21.1.2-1.21.1-NeoForge12 авг. 2025 г.47,5 тыс.Minecraft: 1.21.1neoforge
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.1.2-1.21.1] - 2025-08-12
### Changed
- Animals in vehicles no longer despawn
## [v21.1.1-1.21.1] - 2024-12-23
### Fixed
- Fix baby strider jockeys being made persistent, leading to them building up over time
## [v21.1.0-1.21.1] - 2024-09-18
### Changed
- Port to Minecraft 1.21.1
release
[FABRIC] [1.21.1] RespawningAnimals-v21.1.2
v21.1.2-1.21.1-Fabric12 авг. 2025 г.124,5 тыс.Minecraft: 1.21.1fabric
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.1.2-1.21.1] - 2025-08-12
### Changed
- Animals in vehicles no longer despawn
## [v21.1.1-1.21.1] - 2024-12-23
### Fixed
- Fix baby strider jockeys being made persistent, leading to them building up over time
## [v21.1.0-1.21.1] - 2024-09-18
### Changed
- Port to Minecraft 1.21.1
release
[NEOFORGE] [1.21.8] RespawningAnimals-v21.8.0
v21.8.0-1.21.8-NeoForge18 июл. 2025 г.134Minecraft: 1.21.8neoforge
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.8.0-1.21.8] - 2025-07-18
- Update to Minecraft 1.21.8
release
[FABRIC] [1.21.8] RespawningAnimals-v21.8.0
v21.8.0-1.21.8-Fabric18 июл. 2025 г.664Minecraft: 1.21.8fabric
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.8.0-1.21.8] - 2025-07-18
- Update to Minecraft 1.21.8
release
[NEOFORGE] [1.21.7] RespawningAnimals-v21.7.0
v21.7.0-1.21.7-NeoForge2 июл. 2025 г.122Minecraft: 1.21.7neoforge
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.7.0-1.21.7] - 2025-07-01
- Update to Minecraft 1.21.7
release
[FABRIC] [1.21.7] RespawningAnimals-v21.7.0
v21.7.0-1.21.7-Fabric2 июл. 2025 г.753Minecraft: 1.21.7fabric
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.7.0-1.21.7] - 2025-07-01
- Update to Minecraft 1.21.7
release
[NEOFORGE] [1.21.5] RespawningAnimals-v21.5.0
v21.5.0-1.21.5-NeoForge14 апр. 2025 г.380Minecraft: 1.21.5neoforge
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.5.0-1.21.5] - 2025-04-13
- Port to Minecraft 1.21.5
release
[FABRIC] [1.21.5] RespawningAnimals-v21.5.0
v21.5.0-1.21.5-Fabric14 апр. 2025 г.3,8 тыс.Minecraft: 1.21.5fabric
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.5.0-1.21.5] - 2025-04-13
- Port to Minecraft 1.21.5
release
[NEOFORGE] [1.21.4] RespawningAnimals-v21.4.0
v21.4.0-1.21.4-NeoForge13 февр. 2025 г.369Minecraft: 1.21.4neoforge
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.4.0-1.21.4] - 2025-02-13
- Port to Minecraft 1.21.4
release
[FABRIC] [1.21.4] RespawningAnimals-v21.4.0
v21.4.0-1.21.4-Fabric13 февр. 2025 г.2,6 тыс.Minecraft: 1.21.4fabric
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.4.0-1.21.4] - 2025-02-13
- Port to Minecraft 1.21.4
release
[NEOFORGE] [1.21.1] RespawningAnimals-v21.1.1
v21.1.1-1.21.1-NeoForge23 дек. 2024 г.4,6 тыс.Minecraft: 1.21.1neoforge
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.1.1-1.21.1] - 2024-12-23
### Fixed
- Fix baby strider jockeys being made persistent, leading to them building up over time
## [v21.1.0-1.21.1] - 2024-09-18
- Port to Minecraft 1.21.1
release
[FABRIC] [1.21.1] RespawningAnimals-v21.1.1
v21.1.1-1.21.1-Fabric23 дек. 2024 г.37,4 тыс.Minecraft: 1.21.1fabric
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.1.1-1.21.1] - 2024-12-23
### Fixed
- Fix baby strider jockeys being made persistent, leading to them building up over time
## [v21.1.0-1.21.1] - 2024-09-18
- Port to Minecraft 1.21.1
release
[FABRIC] [1.20.1] RespawningAnimals-v8.2.1
v8.2.1-1.20.1-Fabric23 дек. 2024 г.39,1 тыс.Minecraft: 1.20.1fabric
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog].
## [v8.2.1-1.20.1] - 2024-12-23
### Fixed
- Fix baby strider jockeys being made persistent, leading to them building up over time
## [v8.2.0-1.20.1] - 2024-02-17
### Changed
- Improve handling of creatures from mods that register an animal with a mob category that is different from the one used for spawning
- This is a big issue for how the implementation of Respawning Animals works, it is now fixed on the fly and the offending mods are printed to the log, so that their author can correct the mismatch
- Improve handling of creatures from mods that fail to call `Mob::finalizeSpawn` and therefore do not have their spawn type saved which is required by Respawning Animals
- Animals are now automatically made persistent when attached to a lead, owned by a player and when equipped with a saddle
### Fixed
- Fix any ridden animal becoming persistent, like striders and chickens from jockeys, when only the player riding an animal was supposed to do so
## [v8.1.1-1.20.1] - 2023-08-17
### Changed
- Made it a lot less likely for Respawning Animals to be responsible for endless animal over-spawning in case of a mod conflict
## [v8.1.0-1.20.1] - 2023-08-15
- Completely rewrote the mod to no longer rely on animals being classified as instances of the `Animal` class internally, instead now any mob with the `CREATURE` mob category will be affected fully
- This should mainly solve issues with modded animals being allowed to constantly spawn in the world without ever being forced to despawn
- Also, internally no more mixins are used, all the behavior is achieved using built-in events, hopefully aiding mod compatibility (Forge only)
### Removed
- Removed the config file, the animal mob spawn cap is now controlled via a new `animalMobCap` game rule, the animal blacklist was migrated to a new `respawninganimals:persistent_animals` entity type tag
## [v8.0.0-1.20.1] - 2023-06-27
- Ported to Minecraft 1.20.1
[Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
release
[FORGE] [1.20.1] RespawningAnimals-v8.2.1
v8.2.1-1.20.1-Forge23 дек. 2024 г.59,5 тыс.Minecraft: 1.20.1forge
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog].
## [v8.2.1-1.20.1] - 2024-12-23
### Fixed
- Fix baby strider jockeys being made persistent, leading to them building up over time
## [v8.2.0-1.20.1] - 2024-02-17
### Changed
- Improve handling of creatures from mods that register an animal with a mob category that is different from the one used for spawning
- This is a big issue for how the implementation of Respawning Animals works, it is now fixed on the fly and the offending mods are printed to the log, so that their author can correct the mismatch
- Improve handling of creatures from mods that fail to call `Mob::finalizeSpawn` and therefore do not have their spawn type saved which is required by Respawning Animals
- Animals are now automatically made persistent when attached to a lead, owned by a player and when equipped with a saddle
### Fixed
- Fix any ridden animal becoming persistent, like striders and chickens from jockeys, when only the player riding an animal was supposed to do so
## [v8.1.1-1.20.1] - 2023-08-17
### Changed
- Made it a lot less likely for Respawning Animals to be responsible for endless animal over-spawning in case of a mod conflict
## [v8.1.0-1.20.1] - 2023-08-15
- Completely rewrote the mod to no longer rely on animals being classified as instances of the `Animal` class internally, instead now any mob with the `CREATURE` mob category will be affected fully
- This should mainly solve issues with modded animals being allowed to constantly spawn in the world without ever being forced to despawn
- Also, internally no more mixins are used, all the behavior is achieved using built-in events, hopefully aiding mod compatibility (Forge only)
### Removed
- Removed the config file, the animal mob spawn cap is now controlled via a new `animalMobCap` game rule, the animal blacklist was migrated to a new `respawninganimals:persistent_animals` entity type tag
## [v8.0.0-1.20.1] - 2023-06-27
- Ported to Minecraft 1.20.1
[Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
release
[NEOFORGE] [1.21.1] RespawningAnimals-v21.1.0
v21.1.0-1.21.1-NeoForge18 сент. 2024 г.749Minecraft: 1.21.1neoforge
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.1.0-1.21.1] - 2024-09-18
- Port to Minecraft 1.21.1
release
[FABRIC] [1.21.1] RespawningAnimals-v21.1.0
v21.1.0-1.21.1-Fabric18 сент. 2024 г.1,4 тыс.Minecraft: 1.21.1fabric
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v21.1.0-1.21.1] - 2024-09-18
- Port to Minecraft 1.21.1
release
[NEOFORGE] [1.20.4] RespawningAnimals-v20.4.0
v20.4.0-1.20.4-NeoForge25 февр. 2024 г.391Minecraft: 1.20.4neoforge
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v20.4.0-1.20.4] - 2024-02-25
- Port to Minecraft 1.20.4
- Port to NeoForge
release
[FORGE] [1.20.4] RespawningAnimals-v20.4.0
v20.4.0-1.20.4-Forge25 февр. 2024 г.361Minecraft: 1.20.4forge
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v20.4.0-1.20.4] - 2024-02-25
- Port to Minecraft 1.20.4
- Port to NeoForge
release
[FABRIC] [1.20.4] RespawningAnimals-v20.4.0
v20.4.0-1.20.4-Fabric25 февр. 2024 г.6,2 тыс.Minecraft: 1.20.4fabric
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [v20.4.0-1.20.4] - 2024-02-25
- Port to Minecraft 1.20.4
- Port to NeoForge
release
[FABRIC] [1.18.2] RespawningAnimals-v3.1.0
v3.1.0-1.18.2-Fabric17 февр. 2024 г.425Minecraft: 1.18.2fabric
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog].
## [v3.1.0-1.18.2] - 2024-02-17
### Changed
- Improve handling of creatures from mods that register an animal with a mob category that is different from the one used for spawning
- This is a big issue for how the implementation of Respawning Animals works, it is now fixed on the fly and the offending mods are printed to the log, so that their author can correct the mismatch
- Improve handling of creatures from mods that fail to call `Mob::finalizeSpawn` and therefore do not have their spawn type saved which is required by Respawning Animals
- Animals are now automatically made persistent when attached to a lead, owned by a player and when equipped with a saddle
### Fixed
- Fix any ridden animal becoming persistent, like striders and chickens from jockeys, when only the player riding an animal was supposed to do so
## [v3.0.1-1.18.2] - 2023-08-17
### Changed
- Made it a lot less likely for Respawning Animals to be responsible for endless animal over-spawning in case of a mod conflict
## [v3.0.0-1.18.2] - 2023-08-16
- Ported to Minecraft 1.18.2
[Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
release
[FORGE] [1.18.2] RespawningAnimals-v3.1.0
v3.1.0-1.18.2-Forge17 февр. 2024 г.1,4 тыс.Minecraft: 1.18.2forge
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog].
## [v3.1.0-1.18.2] - 2024-02-17
### Changed
- Improve handling of creatures from mods that register an animal with a mob category that is different from the one used for spawning
- This is a big issue for how the implementation of Respawning Animals works, it is now fixed on the fly and the offending mods are printed to the log, so that their author can correct the mismatch
- Improve handling of creatures from mods that fail to call `Mob::finalizeSpawn` and therefore do not have their spawn type saved which is required by Respawning Animals
- Animals are now automatically made persistent when attached to a lead, owned by a player and when equipped with a saddle
### Fixed
- Fix any ridden animal becoming persistent, like striders and chickens from jockeys, when only the player riding an animal was supposed to do so
## [v3.0.1-1.18.2] - 2023-08-17
### Changed
- Made it a lot less likely for Respawning Animals to be responsible for endless animal over-spawning in case of a mod conflict
## [v3.0.0-1.18.2] - 2023-08-16
- Ported to Minecraft 1.18.2
[Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
release
[FABRIC] [1.20.1] RespawningAnimals-v8.2.0
v8.2.0-1.20.1-Fabric17 февр. 2024 г.55,5 тыс.Minecraft: 1.20.1fabric
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog].
## [v8.2.0-1.20.1] - 2024-02-17
### Changed
- Improve handling of creatures from mods that register an animal with a mob category that is different from the one used for spawning
- This is a big issue for how the implementation of Respawning Animals works, it is now fixed on the fly and the offending mods are printed to the log, so that their author can correct the mismatch
- Improve handling of creatures from mods that fail to call `Mob::finalizeSpawn` and therefore do not have their spawn type saved which is required by Respawning Animals
- Animals are now automatically made persistent when attached to a lead, owned by a player and when equipped with a saddle
### Fixed
- Fix any ridden animal becoming persistent, like striders and chickens from jockeys, when only the player riding an animal was supposed to do so
## [v8.1.1-1.20.1] - 2023-08-17
### Changed
- Made it a lot less likely for Respawning Animals to be responsible for endless animal over-spawning in case of a mod conflict
## [v8.1.0-1.20.1] - 2023-08-15
- Completely rewrote the mod to no longer rely on animals being classified as instances of the `Animal` class internally, instead now any mob with the `CREATURE` mob category will be affected fully
- This should mainly solve issues with modded animals being allowed to constantly spawn in the world without ever being forced to despawn
- Also, internally no more mixins are used, all the behavior is achieved using built-in events, hopefully aiding mod compatibility (Forge only)
### Removed
- Removed the config file, the animal mob spawn cap is now controlled via a new `animalMobCap` game rule, the animal blacklist was migrated to a new `respawninganimals:persistent_animals` entity type tag
## [v8.0.0-1.20.1] - 2023-06-27
- Ported to Minecraft 1.20.1
[Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
release
[FORGE] [1.20.1] RespawningAnimals-v8.2.0
v8.2.0-1.20.1-Forge17 февр. 2024 г.12,2 тыс.Minecraft: 1.20.1forge
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog].
## [v8.2.0-1.20.1] - 2024-02-17
### Changed
- Improve handling of creatures from mods that register an animal with a mob category that is different from the one used for spawning
- This is a big issue for how the implementation of Respawning Animals works, it is now fixed on the fly and the offending mods are printed to the log, so that their author can correct the mismatch
- Improve handling of creatures from mods that fail to call `Mob::finalizeSpawn` and therefore do not have their spawn type saved which is required by Respawning Animals
- Animals are now automatically made persistent when attached to a lead, owned by a player and when equipped with a saddle
### Fixed
- Fix any ridden animal becoming persistent, like striders and chickens from jockeys, when only the player riding an animal was supposed to do so
## [v8.1.1-1.20.1] - 2023-08-17
### Changed
- Made it a lot less likely for Respawning Animals to be responsible for endless animal over-spawning in case of a mod conflict
## [v8.1.0-1.20.1] - 2023-08-15
- Completely rewrote the mod to no longer rely on animals being classified as instances of the `Animal` class internally, instead now any mob with the `CREATURE` mob category will be affected fully
- This should mainly solve issues with modded animals being allowed to constantly spawn in the world without ever being forced to despawn
- Also, internally no more mixins are used, all the behavior is achieved using built-in events, hopefully aiding mod compatibility (Forge only)
### Removed
- Removed the config file, the animal mob spawn cap is now controlled via a new `animalMobCap` game rule, the animal blacklist was migrated to a new `respawninganimals:persistent_animals` entity type tag
## [v8.0.0-1.20.1] - 2023-06-27
- Ported to Minecraft 1.20.1
[Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
release
[FABRIC] [1.20.1] RespawningAnimals-v8.1.1
v8.1.1-1.20.1-Fabric17 авг. 2023 г.177,3 тыс.Minecraft: 1.20.1fabric
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog].
## [v8.1.1-1.20.1] - 2023-08-17
### Changed
- Made it a lot less likely for Respawning Animals to be responsible for endless animal over-spawning in case of a mod conflict
## [v8.1.0-1.20.1] - 2023-08-15
- Completely rewrote the mod to no longer rely on animals being classified as instances of the `Animal` class internally, instead now any mob with the `CREATURE` mob category will be affected fully
- This should mainly solve issues with modded animals being allowed to constantly spawn in the world without ever being forced to despawn
- Also, internally no more mixins are used, all the behavior is achieved using built-in events, hopefully aiding mod compatibility (Forge only)
### Removed
- Removed the config file, the animal mob spawn cap is now controlled via a new `animalMobCap` game rule, the animal blacklist was migrated to a new `respawninganimals:persistent_animals` entity type tag
## [v8.0.0-1.20.1] - 2023-06-27
- Ported to Minecraft 1.20.1
[Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
release
[FORGE] [1.20.1] RespawningAnimals-v8.1.1
v8.1.1-1.20.1-Forge17 авг. 2023 г.2,6 тыс.Minecraft: 1.20.1forge
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog].
## [v8.1.1-1.20.1] - 2023-08-17
### Changed
- Made it a lot less likely for Respawning Animals to be responsible for endless animal over-spawning in case of a mod conflict
## [v8.1.0-1.20.1] - 2023-08-15
- Completely rewrote the mod to no longer rely on animals being classified as instances of the `Animal` class internally, instead now any mob with the `CREATURE` mob category will be affected fully
- This should mainly solve issues with modded animals being allowed to constantly spawn in the world without ever being forced to despawn
- Also, internally no more mixins are used, all the behavior is achieved using built-in events, hopefully aiding mod compatibility (Forge only)
### Removed
- Removed the config file, the animal mob spawn cap is now controlled via a new `animalMobCap` game rule, the animal blacklist was migrated to a new `respawninganimals:persistent_animals` entity type tag
## [v8.0.0-1.20.1] - 2023-06-27
- Ported to Minecraft 1.20.1
[Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
release
[FABRIC] [1.18.2] RespawningAnimals-v3.0.1
v3.0.1-1.18.2-Fabric17 авг. 2023 г.205Minecraft: 1.18.2fabric
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog].
## [v3.0.1-1.18.2] - 2023-08-17
### Changed
- Made it a lot less likely for Respawning Animals to be responsible for endless animal over-spawning in case of a mod conflict
## [v3.0.0-1.18.2] - 2023-08-16
- Ported to Minecraft 1.18.2
[Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
release
[FORGE] [1.18.2] RespawningAnimals-v3.0.1
v3.0.1-1.18.2-Forge17 авг. 2023 г.349Minecraft: 1.18.2forge
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog].
## [v3.0.1-1.18.2] - 2023-08-17
### Changed
- Made it a lot less likely for Respawning Animals to be responsible for endless animal over-spawning in case of a mod conflict
## [v3.0.0-1.18.2] - 2023-08-16
- Ported to Minecraft 1.18.2
[Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
release
[FABRIC] [1.18.2] RespawningAnimals-v3.0.0
v3.0.0-1.18.2-Fabric16 авг. 2023 г.167Minecraft: 1.18.2fabric
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog].
## [v3.0.0-1.18.2] - 2023-08-16
- Ported to Minecraft 1.18.2
[Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
release
[FORGE] [1.18.2] RespawningAnimals-v3.0.0
v3.0.0-1.18.2-Forge16 авг. 2023 г.128Minecraft: 1.18.2forge
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog].
## [v3.0.0-1.18.2] - 2023-08-16
- Ported to Minecraft 1.18.2
[Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
release
[FABRIC] [1.20.1] RespawningAnimals-v8.1.0
v8.1.0-1.20.1-Fabric15 авг. 2023 г.194Minecraft: 1.20.1fabric
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog].
## [v8.1.0-1.20.1] - 2023-08-15
- Completely rewrote the mod to no longer rely on animals being classified as instances of the `Animal` class internally, instead now any mob with the `CREATURE` mob category will be affected fully
- This should mainly solve issues with modded animals being allowed to constantly spawn in the world without ever being forced to despawn
- Also, internally no more mixins are used, all the behavior is achieved using built-in events, hopefully aiding mod compatibility (Forge only)
### Removed
- Removed the config file, the animal mob spawn cap is now controlled via a new `animalMobCap` game rule, the animal blacklist was migrated to a new `respawninganimals:persistent_animals` entity type tag
## [v8.0.0-1.20.1] - 2023-06-27
- Ported to Minecraft 1.20.1
[Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
release
[FORGE] [1.20.1] RespawningAnimals-v8.1.0
v8.1.0-1.20.1-Forge15 авг. 2023 г.141Minecraft: 1.20.1forge
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog].
## [v8.1.0-1.20.1] - 2023-08-15
- Completely rewrote the mod to no longer rely on animals being classified as instances of the `Animal` class internally, instead now any mob with the `CREATURE` mob category will be affected fully
- This should mainly solve issues with modded animals being allowed to constantly spawn in the world without ever being forced to despawn
- Also, internally no more mixins are used, all the behavior is achieved using built-in events, hopefully aiding mod compatibility (Forge only)
### Removed
- Removed the config file, the animal mob spawn cap is now controlled via a new `animalMobCap` game rule, the animal blacklist was migrated to a new `respawninganimals:persistent_animals` entity type tag
## [v8.0.0-1.20.1] - 2023-06-27
- Ported to Minecraft 1.20.1
[Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
release
[FABRIC] [1.20.1] RespawningAnimals-v8.0.0
v8.0.0-1.20.1-Fabric28 июн. 2023 г.391Minecraft: 1.20.1fabric
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog].
## [v8.0.0-1.20.1] - 2023-06-27
- Ported to Minecraft 1.20.1
[Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
release
[FORGE] [1.20.1] RespawningAnimals-v8.0.0
v8.0.0-1.20.1-Forge28 июн. 2023 г.234Minecraft: 1.20.1forge
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog].
## [v8.0.0-1.20.1] - 2023-06-27
- Ported to Minecraft 1.20.1
[Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
release
[FABRIC] [1.20] RespawningAnimals-v7.0.0
v7.0.0-1.20-Fabric12 июн. 2023 г.380Minecraft: 1.20fabric
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog].
## [v7.0.0-1.20] - 2023-06-11
- Ported to Minecraft 1.20
[Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
release
[FORGE] [1.20] RespawningAnimals-v7.0.0
v7.0.0-1.20-Forge12 июн. 2023 г.273Minecraft: 1.20forge
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog].
## [v7.0.0-1.20] - 2023-06-11
- Ported to Minecraft 1.20
[Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
release
[FORGE] [1.19.4] RespawningAnimals-v6.0.0
v6.0.0-1.19.4-Forge27 мая 2023 г.348Minecraft: 1.19.4forge
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog].
## [v6.0.0-1.19.4] - 2023-05-25
- Ported to Minecraft 1.19.4
[Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
release
[FABRIC] [1.19.4] RespawningAnimals-v6.0.0
v6.0.0-1.19.4-Fabric27 мая 2023 г.485Minecraft: 1.19.4fabric
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog].
## [v6.0.0-1.19.4] - 2023-05-25
- Ported to Minecraft 1.19.4
[Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
release
[FABRIC] [1.19.3] RespawningAnimals-v5.0.0
v5.0.0-1.19.3-Fabric11 мая 2023 г.330Minecraft: 1.19.3fabric
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog].
## [v5.0.0-1.19.3] - 2023-05-11
- Ported to Minecraft 1.19.3 including a public Fabric release
[Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
release
[FORGE] [1.19.3] RespawningAnimals-v5.0.0
v5.0.0-1.19.3-Forge11 мая 2023 г.439Minecraft: 1.19.3forge
Что нового
# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog].
## [v5.0.0-1.19.3] - 2023-05-11
- Ported to Minecraft 1.19.3 including a public Fabric release
[Keep a Changelog]: https://keepachangelog.com/en/1.0.0/