COWMODSКаталог модов
Respawning Animals

ВЕРСИИ (55)

release

v26.1.1-mc26.1.x+fabric

26.1.1
26 сент. 2026 г.1,2 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [v26.1.1-mc26.1.x] - 2026-09-27 ### Added - Add a config file for choosing which spawn reasons are affected by the respawning mechanics, and which player interactions make an animal persistent ### Changed - Track the actual spawn reason per mob, including conversions inheriting the original reason - Leave mobs spawned by game events entirely to vanilla, so their own despawning logic keeps working - Always remove jockey mounts when far away to prevent mounts from piling up after their riders have despawned ## [v26.1.0-mc26.1.x] - 2026-04-27 ### Changed - Update to Minecraft 26.1.x
release

v26.1.1-mc26.1.x+neoforge

26.1.1
26 сент. 2026 г.278Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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Что нового
# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [v26.1.1-mc26.1.x] - 2026-09-27 ### Added - Add a config file for choosing which spawn reasons are affected by the respawning mechanics, and which player interactions make an animal persistent ### Changed - Track the actual spawn reason per mob, including conversions inheriting the original reason - Leave mobs spawned by game events entirely to vanilla, so their own despawning logic keeps working - Always remove jockey mounts when far away to prevent mounts from piling up after their riders have despawned ## [v26.1.0-mc26.1.x] - 2026-04-27 ### Changed - Update to Minecraft 26.1.x
release

v26.3.0-mc26.3.x+fabric

26.3.0
26 сент. 2026 г.6,3 тыс.Minecraft: 26.3fabric
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Что нового
# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [v26.3.0-mc26.3.x] - 2026-09-26 ### Changed - Update to Minecraft 26.3.x
release

v26.3.0-mc26.3.x+neoforge

26.3.0
26 сент. 2026 г.360Minecraft: 26.3neoforge
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Что нового
# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [v26.3.0-mc26.3.x] - 2026-09-26 ### Changed - Update to Minecraft 26.3.x
release

[FABRIC] [26.2.x] v26.2.0

26.2.0
20 июн. 2026 г.23,9 тыс.Minecraft: 26.2fabric
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Что нового
# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [v26.2.0-mc26.2.x] - 2026-06-19 ### Changed - Update to Minecraft 26.2.x
release

[NEOFORGE] [26.2.x] v26.2.0

26.2.0
20 июн. 2026 г.797Minecraft: 26.2neoforge
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Что нового
# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [v26.2.0-mc26.2.x] - 2026-06-19 ### Changed - Update to Minecraft 26.2.x
release

[FABRIC] [26.1.x] v26.1.0

26.1.0
27 апр. 2026 г.6,8 тыс.Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [v26.1.0-mc26.1.x] - 2026-04-27 ### Changed - Update to Minecraft 26.1.x
release

[NEOFORGE] [26.1.x] v26.1.0

26.1.0
27 апр. 2026 г.771Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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Что нового
# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [v26.1.0-mc26.1.x] - 2026-04-27 ### Changed - Update to Minecraft 26.1.x
release

[FABRIC] [1.21.11] RespawningAnimals v21.11.0

21.11.0
20 дек. 2025 г.28,2 тыс.Minecraft: 1.21.11fabric
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Что нового
# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [v21.11.0-1.21.11] - 2025-12-20 ### Added - Add game rule `respawninganimals:remove_animals_distance`: Animals beyond this distance from the nearest player may be removed over time - Add game rule `respawninganimals:remove_animals_instantly_distance`: Animals beyond this distance from the nearest player are removed instantly ### Changed - Update to Minecraft 1.21.11 - Rename game rule `persistentAnimals` to `respawninganimals:remove_animals_when_far_away` (inverted) - Rename game rule `animalMobCap` to `respawninganimals:min_animals_near_player`
release

[NEOFORGE] [1.21.11] RespawningAnimals v21.11.0

21.11.0
20 дек. 2025 г.979Minecraft: 1.21.11neoforge
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Что нового
# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [v21.11.0-1.21.11] - 2025-12-20 ### Added - Add game rule `respawninganimals:remove_animals_distance`: Animals beyond this distance from the nearest player may be removed over time - Add game rule `respawninganimals:remove_animals_instantly_distance`: Animals beyond this distance from the nearest player are removed instantly ### Changed - Update to Minecraft 1.21.11 - Rename game rule `persistentAnimals` to `respawninganimals:remove_animals_when_far_away` (inverted) - Rename game rule `animalMobCap` to `respawninganimals:min_animals_near_player`
release

[FABRIC] [1.21.10] RespawningAnimals v21.10.0

21.10.0
8 окт. 2025 г.5,9 тыс.Minecraft: 1.21.10fabric
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Что нового
# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [v21.10.0-1.21.10] - 2025-10-08 ### Changed - Update to Minecraft 1.21.10
release

[NEOFORGE] [1.21.10] RespawningAnimals v21.10.0

21.10.0
8 окт. 2025 г.497Minecraft: 1.21.10neoforge
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Что нового
# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [v21.10.0-1.21.10] - 2025-10-08 ### Changed - Update to Minecraft 1.21.10
release

[NEOFORGE] [1.21.9] RespawningAnimals v21.9.0

21.9.0
5 окт. 2025 г.103Minecraft: 1.21.9neoforge
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Что нового
# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [v21.9.0-1.21.9] - 2025-10-05 ### Changed - Update to Minecraft 1.21.9
release

[FABRIC] [1.21.9] RespawningAnimals v21.9.0

21.9.0
5 окт. 2025 г.799Minecraft: 1.21.9fabric
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Что нового
# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [v21.9.0-1.21.9] - 2025-10-05 ### Changed - Update to Minecraft 1.21.9
release

[NEOFORGE] [1.21.8] RespawningAnimals-v21.8.1

v21.8.1-1.21.8-NeoForge
12 авг. 2025 г.498Minecraft: 1.21.8neoforge
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Что нового
# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [v21.8.1-1.21.8] - 2025-08-12 ### Changed - Animals in vehicles no longer despawn ## [v21.8.0-1.21.8] - 2025-07-18 ### Changed - Update to Minecraft 1.21.8
release

[FABRIC] [1.21.8] RespawningAnimals-v21.8.1

v21.8.1-1.21.8-Fabric
12 авг. 2025 г.4,4 тыс.Minecraft: 1.21.8fabric
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Что нового
# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [v21.8.1-1.21.8] - 2025-08-12 ### Changed - Animals in vehicles no longer despawn ## [v21.8.0-1.21.8] - 2025-07-18 ### Changed - Update to Minecraft 1.21.8
release

[NEOFORGE] [1.21.1] RespawningAnimals-v21.1.2

v21.1.2-1.21.1-NeoForge
12 авг. 2025 г.47,5 тыс.Minecraft: 1.21.1neoforge
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Что нового
# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [v21.1.2-1.21.1] - 2025-08-12 ### Changed - Animals in vehicles no longer despawn ## [v21.1.1-1.21.1] - 2024-12-23 ### Fixed - Fix baby strider jockeys being made persistent, leading to them building up over time ## [v21.1.0-1.21.1] - 2024-09-18 ### Changed - Port to Minecraft 1.21.1
release

[FABRIC] [1.21.1] RespawningAnimals-v21.1.2

v21.1.2-1.21.1-Fabric
12 авг. 2025 г.124,5 тыс.Minecraft: 1.21.1fabric
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Что нового
# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [v21.1.2-1.21.1] - 2025-08-12 ### Changed - Animals in vehicles no longer despawn ## [v21.1.1-1.21.1] - 2024-12-23 ### Fixed - Fix baby strider jockeys being made persistent, leading to them building up over time ## [v21.1.0-1.21.1] - 2024-09-18 ### Changed - Port to Minecraft 1.21.1
release

[NEOFORGE] [1.21.8] RespawningAnimals-v21.8.0

v21.8.0-1.21.8-NeoForge
18 июл. 2025 г.134Minecraft: 1.21.8neoforge
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Что нового
# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [v21.8.0-1.21.8] - 2025-07-18 - Update to Minecraft 1.21.8
release

[FABRIC] [1.21.8] RespawningAnimals-v21.8.0

v21.8.0-1.21.8-Fabric
18 июл. 2025 г.664Minecraft: 1.21.8fabric
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Что нового
# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [v21.8.0-1.21.8] - 2025-07-18 - Update to Minecraft 1.21.8
release

[NEOFORGE] [1.21.7] RespawningAnimals-v21.7.0

v21.7.0-1.21.7-NeoForge
2 июл. 2025 г.122Minecraft: 1.21.7neoforge
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Что нового
# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [v21.7.0-1.21.7] - 2025-07-01 - Update to Minecraft 1.21.7
release

[FABRIC] [1.21.7] RespawningAnimals-v21.7.0

v21.7.0-1.21.7-Fabric
2 июл. 2025 г.753Minecraft: 1.21.7fabric
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Что нового
# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [v21.7.0-1.21.7] - 2025-07-01 - Update to Minecraft 1.21.7
release

[NEOFORGE] [1.21.5] RespawningAnimals-v21.5.0

v21.5.0-1.21.5-NeoForge
14 апр. 2025 г.380Minecraft: 1.21.5neoforge
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Что нового
# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [v21.5.0-1.21.5] - 2025-04-13 - Port to Minecraft 1.21.5
release

[FABRIC] [1.21.5] RespawningAnimals-v21.5.0

v21.5.0-1.21.5-Fabric
14 апр. 2025 г.3,8 тыс.Minecraft: 1.21.5fabric
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Что нового
# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [v21.5.0-1.21.5] - 2025-04-13 - Port to Minecraft 1.21.5
release

[NEOFORGE] [1.21.4] RespawningAnimals-v21.4.0

v21.4.0-1.21.4-NeoForge
13 февр. 2025 г.369Minecraft: 1.21.4neoforge
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Что нового
# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [v21.4.0-1.21.4] - 2025-02-13 - Port to Minecraft 1.21.4
release

[FABRIC] [1.21.4] RespawningAnimals-v21.4.0

v21.4.0-1.21.4-Fabric
13 февр. 2025 г.2,6 тыс.Minecraft: 1.21.4fabric
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Что нового
# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [v21.4.0-1.21.4] - 2025-02-13 - Port to Minecraft 1.21.4
release

[NEOFORGE] [1.21.1] RespawningAnimals-v21.1.1

v21.1.1-1.21.1-NeoForge
23 дек. 2024 г.4,6 тыс.Minecraft: 1.21.1neoforge
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Что нового
# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [v21.1.1-1.21.1] - 2024-12-23 ### Fixed - Fix baby strider jockeys being made persistent, leading to them building up over time ## [v21.1.0-1.21.1] - 2024-09-18 - Port to Minecraft 1.21.1
release

[FABRIC] [1.21.1] RespawningAnimals-v21.1.1

v21.1.1-1.21.1-Fabric
23 дек. 2024 г.37,4 тыс.Minecraft: 1.21.1fabric
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Что нового
# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [v21.1.1-1.21.1] - 2024-12-23 ### Fixed - Fix baby strider jockeys being made persistent, leading to them building up over time ## [v21.1.0-1.21.1] - 2024-09-18 - Port to Minecraft 1.21.1
release

[FABRIC] [1.20.1] RespawningAnimals-v8.2.1

v8.2.1-1.20.1-Fabric
23 дек. 2024 г.39,1 тыс.Minecraft: 1.20.1fabric
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Что нового
# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog]. ## [v8.2.1-1.20.1] - 2024-12-23 ### Fixed - Fix baby strider jockeys being made persistent, leading to them building up over time ## [v8.2.0-1.20.1] - 2024-02-17 ### Changed - Improve handling of creatures from mods that register an animal with a mob category that is different from the one used for spawning - This is a big issue for how the implementation of Respawning Animals works, it is now fixed on the fly and the offending mods are printed to the log, so that their author can correct the mismatch - Improve handling of creatures from mods that fail to call `Mob::finalizeSpawn` and therefore do not have their spawn type saved which is required by Respawning Animals - Animals are now automatically made persistent when attached to a lead, owned by a player and when equipped with a saddle ### Fixed - Fix any ridden animal becoming persistent, like striders and chickens from jockeys, when only the player riding an animal was supposed to do so ## [v8.1.1-1.20.1] - 2023-08-17 ### Changed - Made it a lot less likely for Respawning Animals to be responsible for endless animal over-spawning in case of a mod conflict ## [v8.1.0-1.20.1] - 2023-08-15 - Completely rewrote the mod to no longer rely on animals being classified as instances of the `Animal` class internally, instead now any mob with the `CREATURE` mob category will be affected fully - This should mainly solve issues with modded animals being allowed to constantly spawn in the world without ever being forced to despawn - Also, internally no more mixins are used, all the behavior is achieved using built-in events, hopefully aiding mod compatibility (Forge only) ### Removed - Removed the config file, the animal mob spawn cap is now controlled via a new `animalMobCap` game rule, the animal blacklist was migrated to a new `respawninganimals:persistent_animals` entity type tag ## [v8.0.0-1.20.1] - 2023-06-27 - Ported to Minecraft 1.20.1 [Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
release

[FORGE] [1.20.1] RespawningAnimals-v8.2.1

v8.2.1-1.20.1-Forge
23 дек. 2024 г.59,5 тыс.Minecraft: 1.20.1forge
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Что нового
# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog]. ## [v8.2.1-1.20.1] - 2024-12-23 ### Fixed - Fix baby strider jockeys being made persistent, leading to them building up over time ## [v8.2.0-1.20.1] - 2024-02-17 ### Changed - Improve handling of creatures from mods that register an animal with a mob category that is different from the one used for spawning - This is a big issue for how the implementation of Respawning Animals works, it is now fixed on the fly and the offending mods are printed to the log, so that their author can correct the mismatch - Improve handling of creatures from mods that fail to call `Mob::finalizeSpawn` and therefore do not have their spawn type saved which is required by Respawning Animals - Animals are now automatically made persistent when attached to a lead, owned by a player and when equipped with a saddle ### Fixed - Fix any ridden animal becoming persistent, like striders and chickens from jockeys, when only the player riding an animal was supposed to do so ## [v8.1.1-1.20.1] - 2023-08-17 ### Changed - Made it a lot less likely for Respawning Animals to be responsible for endless animal over-spawning in case of a mod conflict ## [v8.1.0-1.20.1] - 2023-08-15 - Completely rewrote the mod to no longer rely on animals being classified as instances of the `Animal` class internally, instead now any mob with the `CREATURE` mob category will be affected fully - This should mainly solve issues with modded animals being allowed to constantly spawn in the world without ever being forced to despawn - Also, internally no more mixins are used, all the behavior is achieved using built-in events, hopefully aiding mod compatibility (Forge only) ### Removed - Removed the config file, the animal mob spawn cap is now controlled via a new `animalMobCap` game rule, the animal blacklist was migrated to a new `respawninganimals:persistent_animals` entity type tag ## [v8.0.0-1.20.1] - 2023-06-27 - Ported to Minecraft 1.20.1 [Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
release

[NEOFORGE] [1.21.1] RespawningAnimals-v21.1.0

v21.1.0-1.21.1-NeoForge
18 сент. 2024 г.749Minecraft: 1.21.1neoforge
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Что нового
# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [v21.1.0-1.21.1] - 2024-09-18 - Port to Minecraft 1.21.1
release

[FABRIC] [1.21.1] RespawningAnimals-v21.1.0

v21.1.0-1.21.1-Fabric
18 сент. 2024 г.1,4 тыс.Minecraft: 1.21.1fabric
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Что нового
# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [v21.1.0-1.21.1] - 2024-09-18 - Port to Minecraft 1.21.1
release

[NEOFORGE] [1.20.4] RespawningAnimals-v20.4.0

v20.4.0-1.20.4-NeoForge
25 февр. 2024 г.391Minecraft: 1.20.4neoforge
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Что нового
# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [v20.4.0-1.20.4] - 2024-02-25 - Port to Minecraft 1.20.4 - Port to NeoForge
release

[FORGE] [1.20.4] RespawningAnimals-v20.4.0

v20.4.0-1.20.4-Forge
25 февр. 2024 г.361Minecraft: 1.20.4forge
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# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [v20.4.0-1.20.4] - 2024-02-25 - Port to Minecraft 1.20.4 - Port to NeoForge
release

[FABRIC] [1.20.4] RespawningAnimals-v20.4.0

v20.4.0-1.20.4-Fabric
25 февр. 2024 г.6,2 тыс.Minecraft: 1.20.4fabric
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# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [v20.4.0-1.20.4] - 2024-02-25 - Port to Minecraft 1.20.4 - Port to NeoForge
release

[FABRIC] [1.18.2] RespawningAnimals-v3.1.0

v3.1.0-1.18.2-Fabric
17 февр. 2024 г.425Minecraft: 1.18.2fabric
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# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog]. ## [v3.1.0-1.18.2] - 2024-02-17 ### Changed - Improve handling of creatures from mods that register an animal with a mob category that is different from the one used for spawning - This is a big issue for how the implementation of Respawning Animals works, it is now fixed on the fly and the offending mods are printed to the log, so that their author can correct the mismatch - Improve handling of creatures from mods that fail to call `Mob::finalizeSpawn` and therefore do not have their spawn type saved which is required by Respawning Animals - Animals are now automatically made persistent when attached to a lead, owned by a player and when equipped with a saddle ### Fixed - Fix any ridden animal becoming persistent, like striders and chickens from jockeys, when only the player riding an animal was supposed to do so ## [v3.0.1-1.18.2] - 2023-08-17 ### Changed - Made it a lot less likely for Respawning Animals to be responsible for endless animal over-spawning in case of a mod conflict ## [v3.0.0-1.18.2] - 2023-08-16 - Ported to Minecraft 1.18.2 [Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
release

[FORGE] [1.18.2] RespawningAnimals-v3.1.0

v3.1.0-1.18.2-Forge
17 февр. 2024 г.1,4 тыс.Minecraft: 1.18.2forge
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# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog]. ## [v3.1.0-1.18.2] - 2024-02-17 ### Changed - Improve handling of creatures from mods that register an animal with a mob category that is different from the one used for spawning - This is a big issue for how the implementation of Respawning Animals works, it is now fixed on the fly and the offending mods are printed to the log, so that their author can correct the mismatch - Improve handling of creatures from mods that fail to call `Mob::finalizeSpawn` and therefore do not have their spawn type saved which is required by Respawning Animals - Animals are now automatically made persistent when attached to a lead, owned by a player and when equipped with a saddle ### Fixed - Fix any ridden animal becoming persistent, like striders and chickens from jockeys, when only the player riding an animal was supposed to do so ## [v3.0.1-1.18.2] - 2023-08-17 ### Changed - Made it a lot less likely for Respawning Animals to be responsible for endless animal over-spawning in case of a mod conflict ## [v3.0.0-1.18.2] - 2023-08-16 - Ported to Minecraft 1.18.2 [Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
release

[FABRIC] [1.20.1] RespawningAnimals-v8.2.0

v8.2.0-1.20.1-Fabric
17 февр. 2024 г.55,5 тыс.Minecraft: 1.20.1fabric
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# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog]. ## [v8.2.0-1.20.1] - 2024-02-17 ### Changed - Improve handling of creatures from mods that register an animal with a mob category that is different from the one used for spawning - This is a big issue for how the implementation of Respawning Animals works, it is now fixed on the fly and the offending mods are printed to the log, so that their author can correct the mismatch - Improve handling of creatures from mods that fail to call `Mob::finalizeSpawn` and therefore do not have their spawn type saved which is required by Respawning Animals - Animals are now automatically made persistent when attached to a lead, owned by a player and when equipped with a saddle ### Fixed - Fix any ridden animal becoming persistent, like striders and chickens from jockeys, when only the player riding an animal was supposed to do so ## [v8.1.1-1.20.1] - 2023-08-17 ### Changed - Made it a lot less likely for Respawning Animals to be responsible for endless animal over-spawning in case of a mod conflict ## [v8.1.0-1.20.1] - 2023-08-15 - Completely rewrote the mod to no longer rely on animals being classified as instances of the `Animal` class internally, instead now any mob with the `CREATURE` mob category will be affected fully - This should mainly solve issues with modded animals being allowed to constantly spawn in the world without ever being forced to despawn - Also, internally no more mixins are used, all the behavior is achieved using built-in events, hopefully aiding mod compatibility (Forge only) ### Removed - Removed the config file, the animal mob spawn cap is now controlled via a new `animalMobCap` game rule, the animal blacklist was migrated to a new `respawninganimals:persistent_animals` entity type tag ## [v8.0.0-1.20.1] - 2023-06-27 - Ported to Minecraft 1.20.1 [Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
release

[FORGE] [1.20.1] RespawningAnimals-v8.2.0

v8.2.0-1.20.1-Forge
17 февр. 2024 г.12,2 тыс.Minecraft: 1.20.1forge
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# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog]. ## [v8.2.0-1.20.1] - 2024-02-17 ### Changed - Improve handling of creatures from mods that register an animal with a mob category that is different from the one used for spawning - This is a big issue for how the implementation of Respawning Animals works, it is now fixed on the fly and the offending mods are printed to the log, so that their author can correct the mismatch - Improve handling of creatures from mods that fail to call `Mob::finalizeSpawn` and therefore do not have their spawn type saved which is required by Respawning Animals - Animals are now automatically made persistent when attached to a lead, owned by a player and when equipped with a saddle ### Fixed - Fix any ridden animal becoming persistent, like striders and chickens from jockeys, when only the player riding an animal was supposed to do so ## [v8.1.1-1.20.1] - 2023-08-17 ### Changed - Made it a lot less likely for Respawning Animals to be responsible for endless animal over-spawning in case of a mod conflict ## [v8.1.0-1.20.1] - 2023-08-15 - Completely rewrote the mod to no longer rely on animals being classified as instances of the `Animal` class internally, instead now any mob with the `CREATURE` mob category will be affected fully - This should mainly solve issues with modded animals being allowed to constantly spawn in the world without ever being forced to despawn - Also, internally no more mixins are used, all the behavior is achieved using built-in events, hopefully aiding mod compatibility (Forge only) ### Removed - Removed the config file, the animal mob spawn cap is now controlled via a new `animalMobCap` game rule, the animal blacklist was migrated to a new `respawninganimals:persistent_animals` entity type tag ## [v8.0.0-1.20.1] - 2023-06-27 - Ported to Minecraft 1.20.1 [Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
release

[FABRIC] [1.20.1] RespawningAnimals-v8.1.1

v8.1.1-1.20.1-Fabric
17 авг. 2023 г.177,3 тыс.Minecraft: 1.20.1fabric
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# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog]. ## [v8.1.1-1.20.1] - 2023-08-17 ### Changed - Made it a lot less likely for Respawning Animals to be responsible for endless animal over-spawning in case of a mod conflict ## [v8.1.0-1.20.1] - 2023-08-15 - Completely rewrote the mod to no longer rely on animals being classified as instances of the `Animal` class internally, instead now any mob with the `CREATURE` mob category will be affected fully - This should mainly solve issues with modded animals being allowed to constantly spawn in the world without ever being forced to despawn - Also, internally no more mixins are used, all the behavior is achieved using built-in events, hopefully aiding mod compatibility (Forge only) ### Removed - Removed the config file, the animal mob spawn cap is now controlled via a new `animalMobCap` game rule, the animal blacklist was migrated to a new `respawninganimals:persistent_animals` entity type tag ## [v8.0.0-1.20.1] - 2023-06-27 - Ported to Minecraft 1.20.1 [Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
release

[FORGE] [1.20.1] RespawningAnimals-v8.1.1

v8.1.1-1.20.1-Forge
17 авг. 2023 г.2,6 тыс.Minecraft: 1.20.1forge
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# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog]. ## [v8.1.1-1.20.1] - 2023-08-17 ### Changed - Made it a lot less likely for Respawning Animals to be responsible for endless animal over-spawning in case of a mod conflict ## [v8.1.0-1.20.1] - 2023-08-15 - Completely rewrote the mod to no longer rely on animals being classified as instances of the `Animal` class internally, instead now any mob with the `CREATURE` mob category will be affected fully - This should mainly solve issues with modded animals being allowed to constantly spawn in the world without ever being forced to despawn - Also, internally no more mixins are used, all the behavior is achieved using built-in events, hopefully aiding mod compatibility (Forge only) ### Removed - Removed the config file, the animal mob spawn cap is now controlled via a new `animalMobCap` game rule, the animal blacklist was migrated to a new `respawninganimals:persistent_animals` entity type tag ## [v8.0.0-1.20.1] - 2023-06-27 - Ported to Minecraft 1.20.1 [Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
release

[FABRIC] [1.18.2] RespawningAnimals-v3.0.1

v3.0.1-1.18.2-Fabric
17 авг. 2023 г.205Minecraft: 1.18.2fabric
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# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog]. ## [v3.0.1-1.18.2] - 2023-08-17 ### Changed - Made it a lot less likely for Respawning Animals to be responsible for endless animal over-spawning in case of a mod conflict ## [v3.0.0-1.18.2] - 2023-08-16 - Ported to Minecraft 1.18.2 [Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
release

[FORGE] [1.18.2] RespawningAnimals-v3.0.1

v3.0.1-1.18.2-Forge
17 авг. 2023 г.349Minecraft: 1.18.2forge
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# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog]. ## [v3.0.1-1.18.2] - 2023-08-17 ### Changed - Made it a lot less likely for Respawning Animals to be responsible for endless animal over-spawning in case of a mod conflict ## [v3.0.0-1.18.2] - 2023-08-16 - Ported to Minecraft 1.18.2 [Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
release

[FABRIC] [1.18.2] RespawningAnimals-v3.0.0

v3.0.0-1.18.2-Fabric
16 авг. 2023 г.167Minecraft: 1.18.2fabric
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# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog]. ## [v3.0.0-1.18.2] - 2023-08-16 - Ported to Minecraft 1.18.2 [Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
release

[FORGE] [1.18.2] RespawningAnimals-v3.0.0

v3.0.0-1.18.2-Forge
16 авг. 2023 г.128Minecraft: 1.18.2forge
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# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog]. ## [v3.0.0-1.18.2] - 2023-08-16 - Ported to Minecraft 1.18.2 [Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
release

[FABRIC] [1.20.1] RespawningAnimals-v8.1.0

v8.1.0-1.20.1-Fabric
15 авг. 2023 г.194Minecraft: 1.20.1fabric
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# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog]. ## [v8.1.0-1.20.1] - 2023-08-15 - Completely rewrote the mod to no longer rely on animals being classified as instances of the `Animal` class internally, instead now any mob with the `CREATURE` mob category will be affected fully - This should mainly solve issues with modded animals being allowed to constantly spawn in the world without ever being forced to despawn - Also, internally no more mixins are used, all the behavior is achieved using built-in events, hopefully aiding mod compatibility (Forge only) ### Removed - Removed the config file, the animal mob spawn cap is now controlled via a new `animalMobCap` game rule, the animal blacklist was migrated to a new `respawninganimals:persistent_animals` entity type tag ## [v8.0.0-1.20.1] - 2023-06-27 - Ported to Minecraft 1.20.1 [Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
release

[FORGE] [1.20.1] RespawningAnimals-v8.1.0

v8.1.0-1.20.1-Forge
15 авг. 2023 г.141Minecraft: 1.20.1forge
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# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog]. ## [v8.1.0-1.20.1] - 2023-08-15 - Completely rewrote the mod to no longer rely on animals being classified as instances of the `Animal` class internally, instead now any mob with the `CREATURE` mob category will be affected fully - This should mainly solve issues with modded animals being allowed to constantly spawn in the world without ever being forced to despawn - Also, internally no more mixins are used, all the behavior is achieved using built-in events, hopefully aiding mod compatibility (Forge only) ### Removed - Removed the config file, the animal mob spawn cap is now controlled via a new `animalMobCap` game rule, the animal blacklist was migrated to a new `respawninganimals:persistent_animals` entity type tag ## [v8.0.0-1.20.1] - 2023-06-27 - Ported to Minecraft 1.20.1 [Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
release

[FABRIC] [1.20.1] RespawningAnimals-v8.0.0

v8.0.0-1.20.1-Fabric
28 июн. 2023 г.391Minecraft: 1.20.1fabric
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# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog]. ## [v8.0.0-1.20.1] - 2023-06-27 - Ported to Minecraft 1.20.1 [Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
release

[FORGE] [1.20.1] RespawningAnimals-v8.0.0

v8.0.0-1.20.1-Forge
28 июн. 2023 г.234Minecraft: 1.20.1forge
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# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog]. ## [v8.0.0-1.20.1] - 2023-06-27 - Ported to Minecraft 1.20.1 [Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
release

[FABRIC] [1.20] RespawningAnimals-v7.0.0

v7.0.0-1.20-Fabric
12 июн. 2023 г.380Minecraft: 1.20fabric
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# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog]. ## [v7.0.0-1.20] - 2023-06-11 - Ported to Minecraft 1.20 [Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
release

[FORGE] [1.20] RespawningAnimals-v7.0.0

v7.0.0-1.20-Forge
12 июн. 2023 г.273Minecraft: 1.20forge
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# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog]. ## [v7.0.0-1.20] - 2023-06-11 - Ported to Minecraft 1.20 [Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
release

[FORGE] [1.19.4] RespawningAnimals-v6.0.0

v6.0.0-1.19.4-Forge
27 мая 2023 г.348Minecraft: 1.19.4forge
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# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog]. ## [v6.0.0-1.19.4] - 2023-05-25 - Ported to Minecraft 1.19.4 [Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
release

[FABRIC] [1.19.4] RespawningAnimals-v6.0.0

v6.0.0-1.19.4-Fabric
27 мая 2023 г.485Minecraft: 1.19.4fabric
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# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog]. ## [v6.0.0-1.19.4] - 2023-05-25 - Ported to Minecraft 1.19.4 [Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
release

[FABRIC] [1.19.3] RespawningAnimals-v5.0.0

v5.0.0-1.19.3-Fabric
11 мая 2023 г.330Minecraft: 1.19.3fabric
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# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog]. ## [v5.0.0-1.19.3] - 2023-05-11 - Ported to Minecraft 1.19.3 including a public Fabric release [Keep a Changelog]: https://keepachangelog.com/en/1.0.0/
release

[FORGE] [1.19.3] RespawningAnimals-v5.0.0

v5.0.0-1.19.3-Forge
11 мая 2023 г.439Minecraft: 1.19.3forge
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# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog]. ## [v5.0.0-1.19.3] - 2023-05-11 - Ported to Minecraft 1.19.3 including a public Fabric release [Keep a Changelog]: https://keepachangelog.com/en/1.0.0/