COWMODSКаталог модов

Rendersnap

A Minecraft Mod that improves performance by using aggressive culling techniques.

Автор: Nightis5 тыс.22обновлён 23 окт. 2026 г.
Оптимизация

Описание

Rendersnap

The mod, in it's name, improves on the current (inadequate) rendering engine, by applying aggressive (but subtle) optimizations to cut down the amount of things to render, without causing incompatibility issues.

.

Highlights

It's simple!

The mod uses culling techniques to lower the load on cpu, gpu, and this improves the performance on low-end devices and this allows low-end users to play minecraft in a smoother way!

Other, visual features are also added, including zooming and not rendering some details.

It's modular!

All can be controlled, enabled or disabled, aggressive or conservative, through vanilla settings.

It's compatible!

Fix, not change, so vanilla renderer features such as vanilla shaders are completely supported. Any compatibility issues with vanilla or other mods will be fixed.

Installation

  • Download Fabric API (it is a required dependency) and the mod from the latest snapshot available. (You may ignore the Minecraft version for both mods, as snapshot versions from the same update usually do not break compatibility.)

  • Install the mod as you normally would in your launcher. If your launcher does not have a mod installer, manually move the downloaded .jar file into the mods folder of your instance.

Benchmarks

Difference in FPS between Vanilla and Rendersnap

Hardware configuration:
- CPU: Intel Core i5 1035G1
- GPU: Nvidia MX330
- RAM: 8GB DDR4 RAM
- Storage: 1TB NVMe SSD 

Software configuration:
- Minecraft 26.1.2
- Fabric API 0.149.1
- Rendersnap 1.0

Settings configuration: Fabulous preset (32 chunks render distance, 12 chunks simulation distance)

World configuration:
- Seed: -4562913757330550907
- Location: -203.83 142.01 647.58 179.26 9.14

Extras

It is recommended to use complementary mods like ModernFix and Ixeris. The mod only fills the gaps that are left by those mods.

This mod is not a one-size-fits-all renderer, and it benefits most on integrated GPUs that cannot take advantage of complex optimizations. Consider other renderer mods that work best on your hardware.

License

Rendersnap is currently licensed under the Star-end License.

Галерея

Thumbnail

Последние версии

Все версии →
release

Rendersnap 1.4

1.4-mc26.1
23 окт. 2026 г.72Minecraft: 26.1, 26.1.1, 26.1.2fabric
Скачать
Что нового
Release of v1.4 on **mc26.1+**
release

Rendersnap 1.4

1.4-mc26.2
23 окт. 2026 г.160Minecraft: 26.2fabric
Скачать
Что нового
Release of v1.4 to **26.2**
release

Rendersnap v1.4

1.4
23 окт. 2026 г.310Minecraft: 26.3fabric
Скачать
Что нового
# Rendersnap 1.4 Release MAJOR UPDATE! This is a MAJOR update that improves, and adds new features that optimizes the game way better and efficient, now the fps is more stable and frame time is more efficient. # Info Mod version: `v1.4` Supported and tested versions: - `mc26.1` `mc26.2` `mc26.3` All builds are immutable and reproducible. # Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [1.4] - October 23rd ### Added - Light Optimization Feature - Rebuild Chunker Feature - Efficient Chunk Feature (chunk building leaves more CPU for the game) - Real 1% and 0.1% lows in the F8/F9 reports - F9 spike timeline (shows when stutters happen and if they’re memory cleanup) ### Changes - Saved settings now stick (they were forced on every launch) - Zoom is smoother: moves every frame, scroll glides, even zoom steps - Zoom mouse speed matches the zoom level; cinematic camera is now optional (off) - Chunk workers no longer drop work and still respect your worker limit - Shadow Fix uses real turn speed (stops shadow blinking) - Shadow cache reuses memory instead of allocating every frame - Features that are turned off skip all their work - Settings file saves safely - Entity culling only hides entities 8+ chunks away that are behind terrain ### Fixes - Entity culling hid every entity - Background Chunk Updates wont save the setting - Possible crash from the chunk worker slider - Wrong distances on 26.1/26.2 (measured from the world’s 0,0,0 point) - Cave culling put sections back in the wrong order - Zoom could save your lowered mouse speed - F8/F9 reports could crash the game
release

Rendersnap 1.3.2

1.3.2
16 окт. 2026 г.122Minecraft: 26.1, 26.1.1, 26.1.2fabric
Скачать
Что нового
# Rendersnap 1.3.2 Release! This is a improvement patch update that improves our optimization features and bug fixes mainly!, plus to support more mc versions! # Info Mod version: `v1.3.2` Supported and tested versions: - `mc26.1` `mc26.1.2` All builds are immutable and reproducible. # Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [1.3.2] - October 16th ### Improvements - Optimized the codes to work more efficiently. - Improved optimization features the mod offered. - Now the optimization features works faster and more stable. ### Fixed - Fixed bugs that occurs on RendersnapMenu. - Removed Preset that created visual tradeoffs by a lot. - Removed some optimization that did barely performance improvements.
release

Rendersnap v1.3.2

1.3.2
19 сент. 2026 г.962Minecraft: 26.2fabric
Скачать
Что нового
## About the update: _Release of v1.3.2 on mc26.2_
release

Rendersnap v1.3.2

1.3.2
19 сент. 2026 г.1,5 тыс.Minecraft: 26.3fabric
Скачать
Что нового
# Rendersnap 1.3.2 Release! This is a improvement patch update that improves our optimization features and bug fixes mainly!, plus to support more mc versions! # Info Mod version: `v1.3.2` Supported and tested versions: - `mc26.2` `mc26.3` All builds are immutable and reproducible. # Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [1.3.2] - September 19th ### Improvements - Optimized the codes to work more efficiently. - Improved optimization features the mod offered. - Now the optimization features works faster and more stable. ### Fixed - Fixed bugs that occurs on RendersnapMenu. - Removed Preset that created visual tradeoffs by a lot. - Removed some optimization that did barely performance improvements.
release

Rendersnap v1.3.1 Patch

1.3.1
6 авг. 2026 г.604Minecraft: 26.2fabric
Скачать
Что нового
# Rendersnap 1.3.1 Patch This is an small patch update that is fixing small parts of the mod and other changes # Info Mod version: `v1.3.1` Supported and tested versions: - `mc26.2` All builds are immutable and reproducible. # Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [1.3.1] - August 6th ### Changed - Changed License to **CC BY-NC-SA 4.0** ### Fixed - Fixed RendersnapMenuUI bugs. - Removed Frustum Checks as minecraft does it already.
release

Rendersnap v1.3.0

1.3
4 авг. 2026 г.69Minecraft: 26.2fabric
Скачать
Что нового
# Rendersnap 1.3.0 Update This is an major update which improves the game performance better than v1.2 . # Info Mod version: `v1.3` Supported and tested versions: - `mc26.2` All builds are immutable and reproducible. # Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [1.3] - August 4th ### Added - Conservative Entity Culling - Same-Tick Shadow Reuse - World Entry Warm-up - Background Chunk Updates - Chunk Build Workers: 2–8 dedicated mesh-build CPU workers, restart required - Graphics Preset Distance Ceiling: defaults to 16 chunks to prevent Fabulous/Fancy presets forcing 32-chunk freezes - Far Chunk AO reduction - Far transparent-layer trim - Fog-distance trim - Hide Weather Rendering - Behind-camera transparency update reduction -# Some things are renamed and improved or deleted! ### Changed - Removed Dependency for Quantified API - Rebuilt the Performance tab with sections, dividers, accurate multi-line tooltips, and a Balanced Performance Preset button. - Added renderer compatibility detection for Iris, Sodium, and Canvas; incompatible terrain hooks are disabled with a clear reason. - Improved F8 render reports with settings, active workers, chunk queue data, frame-time percentiles, and feature counters. ### Fixed - Fixed the crash caused by Reset Render Load. ### Performance Tests - According to the test the mod was performing 2.2x better than v1.1, and the performance stability has been improved and optimized by 1.12x than v1.2
release

Rendersnap 1.2

1.2
1 июл. 2026 г.595Minecraft: 26.1, 26.1.1, 26.1.2fabric
Скачать
release

Rendersnap 1.2

1.2
1 июл. 2026 г.252Minecraft: 26.2fabric
Скачать
Что нового
# Rendersnap 1.2 Update This is an major update which improves the game performance better than v1.1 . # Info Mod version: `v1.2` Supported and tested versions: - `mc26.2` - `mc26.1.2` All builds are immutable and reproducible. # Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [1.2] - July 1st 2026 ### Added - Added proper Quantified API integration and improved compatibility between QAPI and Rendersnap. - Added full Minecraft 26.2 support while keeping 26.1.2 compatibility. - Added false-empty terrain detection and automatic repair for sections containing terrain but no valid render mesh. - Added and expanded the F8 render report with detailed cache, section, layer, camera, anomaly, and repair telemetry. ### Changed - Reduced unnecessary render bookkeeping, stale cache reuse, and compatibility overhead. - Cleaned up cross-version registration, Stonecutter targets, build logic, and omni-jar packaging. - Improved 1% lows, lowered CPU, GPU usage. - Reworked modern chunk rendering, compile hooks, mixins, and renderer lifecycle handling. - Improved prepared chunk caching with safer reuse, stronger invalidation, and better camera/mesh checks. ### Fixed - Fixed chunk rebuild issues that could cause stalled updates, missing terrain, broken distant chunks, or zero-draw sections, and other.