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ВЕРСИИ (119)
release
Remnants: RPG Mobs 3.0.0
3.0.024 окт. 2026 г.66Minecraft: 26.3neoforge
Что нового
# Remnants: RPG Mobs 3.0.0: Blood and Valor
RPG Mob Leveling System is now **Remnants: RPG Mobs**, part of the Remnants family next to Remnant Bosses and a
companion to RPG Attribute System. 3.0 is a full rebuild: mobs no longer just get a number, they get a level, a
rank, traits, a nameplate worth reading and rewards worth fighting for. Worlds and configs from 2.x carry over.
Available for Minecraft 1.20.1, 1.21.1, 26.1.2, 26.2 and 26.3 on Fabric (needs Fabric API) and NeoForge (Forge on
1.20.1).
## Levels
- **Threat** replaces the old formulas: distance from spawn (one level per 128 blocks, counted in Overworld blocks
so the Nether is not a shortcut), world age (one level per 4 days, up to 15), depth (one level per 12 blocks
below Y 32, up to 8), the dimension's band and structure minimums (ancient city 40, end city 50, bastion 30 and
more). `/remnants threat` shows the breakdown where you stand.
- **RPG Attribute System**: players within 64 blocks pull mob levels a third of the way toward their RAS level.
Without RAS you can use vanilla experience levels or leave players out.
- New, gentler percent-based attribute rules: +6% health, +3% damage, +0.15 armor, +0.3% speed per level, each
capped. Any attribute can be added, modded ones included. Modifiers have fixed ids, so stats never stack and
base stats are never changed.
- Leveled ranged mobs scale their arrows, tridents and fireballs.
- Tamed and passive mobs are left alone, bosses show a level without being scaled, and entity tags or config
lists keep any mob out.
## Ranks
- Every hostile mob rolls a rank: **Veteran**, **Elite**, **Champion** or **Remnant**, each tougher and better
paid than the last. Rarer ranks unlock at higher levels and become likelier as levels rise; monster spawners
roll them at a quarter of the rate.
- **Remnants**, one in a few thousand, get a generated title ("Vorgrim the Hollow"), a boss bar, a horn when they
appear near you, and a server-wide message when they fall.
- Rank and trait scoreboard tags for datapacks (`remnant_mobs.elite`, `remnant_mobs.trait.vampiric`, ...).
## Traits
- 16 traits: Vampiric, Frostbite, Infernal, Venomous, Withering, Berserk, Crushing, Juggernaut, Thornskin, Warded,
Regenerating, Deflecting, Swift, Blinking, Packleader and Volatile. Ranked mobs get one to four.
- Each trait has its own sounds and particles where it matters: the Warded shield shatters and regrows, Blinking
mobs vanish and reappear behind you, Packleaders howl for help, Volatile corpses hiss before they blow.
- Every trait can be turned off, reweighted, restricted to higher ranks or kept off specific mobs.
## Nameplates and HUD
- New nameplates: rank crest, level coloured against **your** level (grey, green, white, yellow, orange, and red
with a skull for anything 15 levels above you), name in the rank colour, a health bar with a draining damage trail, and
traits up close. Drawn with a bitmap font, so they look the same on every version.
- The Hunter's Lens shows the threat of the area while held and a full stat sheet of any mob through its scope.
- A moon icon while a Hunter's Moon is up.
- The 2.x floating numbers and the Neat and Jade hooks are gone; plates replace them.
## Rewards
- Experience grows with level (+4% per level) and rank (x2 to x10).
- Elite and better roll their loot table again; ranked mobs drop **Remnant Shards**. Extra loot and shards need a
player in the kill.
- **Valor** with RAS: ranked kills pay bonus Valor scaled by rank and level, more for fighting above your level and
much less for farming far below it. Shards absorb into Valor, or experience without RAS.
## New items
- **Remnant Shard**: absorb for Valor or experience; sneak to absorb the stack. Animated texture.
- **Hunter's Lens** (spyglass + 4 shards): threat readout and mob stat sheets.
- **Brand of Challenge** (echo shard + 8 shards): raise a mob one rank, five levels and at least one trait, for
double rewards.
## Hunter's Moon
- Some full moons (35%) rise as a Hunter's Moon: until dawn, mobs spawn 5 levels higher, ranks are twice as
likely and shards drop twice as often. `/remnants moon` for status; operators can start and stop it.
## Progression
- 10 advancements on their own tab, from *Know Thy Enemy* to *A Remnant's End*.
## Commands and config
- `/remnants` (alias `/rml`): `threat`, `inspect`, `spawn`, `set` (level, rank, traits, reroll, clear), `moon`,
`reload`.
- Five commented JSON files in `config/remnant_mobs/` (`levels`, `ranks`, `traits`, `rewards`, `client`). Every
key is explained in the file, missing keys come back on their own, and `/remnants reload` applies changes.
- `RemnantMobsApi` for other mods.
## Upgrading from 2.x
- The mod id is now `remnant_mobs`. Remove the old jar; the two cannot be installed together.
- Settings in `config/rpgmoblevelingsystem/` are carried over on first start (dimension levels, distance factor,
player scaling, attribute rules, banned mobs and namespaces, level locks, structure minimums). The old folder is
left as it was.
- Mobs leveled by 2.x keep their level and get the new modifiers in place of the old one. Ascendant elites become
Elites.
- The Calendar item is removed.
release
Remnants: RPG Mobs 3.0.0
3.0.024 окт. 2026 г.20Minecraft: 26.2neoforge
Что нового
# Remnants: RPG Mobs 3.0.0: Blood and Valor
RPG Mob Leveling System is now **Remnants: RPG Mobs**, part of the Remnants family next to Remnant Bosses and a
companion to RPG Attribute System. 3.0 is a full rebuild: mobs no longer just get a number, they get a level, a
rank, traits, a nameplate worth reading and rewards worth fighting for. Worlds and configs from 2.x carry over.
Available for Minecraft 1.20.1, 1.21.1, 26.1.2, 26.2 and 26.3 on Fabric (needs Fabric API) and NeoForge (Forge on
1.20.1).
## Levels
- **Threat** replaces the old formulas: distance from spawn (one level per 128 blocks, counted in Overworld blocks
so the Nether is not a shortcut), world age (one level per 4 days, up to 15), depth (one level per 12 blocks
below Y 32, up to 8), the dimension's band and structure minimums (ancient city 40, end city 50, bastion 30 and
more). `/remnants threat` shows the breakdown where you stand.
- **RPG Attribute System**: players within 64 blocks pull mob levels a third of the way toward their RAS level.
Without RAS you can use vanilla experience levels or leave players out.
- New, gentler percent-based attribute rules: +6% health, +3% damage, +0.15 armor, +0.3% speed per level, each
capped. Any attribute can be added, modded ones included. Modifiers have fixed ids, so stats never stack and
base stats are never changed.
- Leveled ranged mobs scale their arrows, tridents and fireballs.
- Tamed and passive mobs are left alone, bosses show a level without being scaled, and entity tags or config
lists keep any mob out.
## Ranks
- Every hostile mob rolls a rank: **Veteran**, **Elite**, **Champion** or **Remnant**, each tougher and better
paid than the last. Rarer ranks unlock at higher levels and become likelier as levels rise; monster spawners
roll them at a quarter of the rate.
- **Remnants**, one in a few thousand, get a generated title ("Vorgrim the Hollow"), a boss bar, a horn when they
appear near you, and a server-wide message when they fall.
- Rank and trait scoreboard tags for datapacks (`remnant_mobs.elite`, `remnant_mobs.trait.vampiric`, ...).
## Traits
- 16 traits: Vampiric, Frostbite, Infernal, Venomous, Withering, Berserk, Crushing, Juggernaut, Thornskin, Warded,
Regenerating, Deflecting, Swift, Blinking, Packleader and Volatile. Ranked mobs get one to four.
- Each trait has its own sounds and particles where it matters: the Warded shield shatters and regrows, Blinking
mobs vanish and reappear behind you, Packleaders howl for help, Volatile corpses hiss before they blow.
- Every trait can be turned off, reweighted, restricted to higher ranks or kept off specific mobs.
## Nameplates and HUD
- New nameplates: rank crest, level coloured against **your** level (grey, green, white, yellow, orange, and red
with a skull for anything 15 levels above you), name in the rank colour, a health bar with a draining damage trail, and
traits up close. Drawn with a bitmap font, so they look the same on every version.
- The Hunter's Lens shows the threat of the area while held and a full stat sheet of any mob through its scope.
- A moon icon while a Hunter's Moon is up.
- The 2.x floating numbers and the Neat and Jade hooks are gone; plates replace them.
## Rewards
- Experience grows with level (+4% per level) and rank (x2 to x10).
- Elite and better roll their loot table again; ranked mobs drop **Remnant Shards**. Extra loot and shards need a
player in the kill.
- **Valor** with RAS: ranked kills pay bonus Valor scaled by rank and level, more for fighting above your level and
much less for farming far below it. Shards absorb into Valor, or experience without RAS.
## New items
- **Remnant Shard**: absorb for Valor or experience; sneak to absorb the stack. Animated texture.
- **Hunter's Lens** (spyglass + 4 shards): threat readout and mob stat sheets.
- **Brand of Challenge** (echo shard + 8 shards): raise a mob one rank, five levels and at least one trait, for
double rewards.
## Hunter's Moon
- Some full moons (35%) rise as a Hunter's Moon: until dawn, mobs spawn 5 levels higher, ranks are twice as
likely and shards drop twice as often. `/remnants moon` for status; operators can start and stop it.
## Progression
- 10 advancements on their own tab, from *Know Thy Enemy* to *A Remnant's End*.
## Commands and config
- `/remnants` (alias `/rml`): `threat`, `inspect`, `spawn`, `set` (level, rank, traits, reroll, clear), `moon`,
`reload`.
- Five commented JSON files in `config/remnant_mobs/` (`levels`, `ranks`, `traits`, `rewards`, `client`). Every
key is explained in the file, missing keys come back on their own, and `/remnants reload` applies changes.
- `RemnantMobsApi` for other mods.
## Upgrading from 2.x
- The mod id is now `remnant_mobs`. Remove the old jar; the two cannot be installed together.
- Settings in `config/rpgmoblevelingsystem/` are carried over on first start (dimension levels, distance factor,
player scaling, attribute rules, banned mobs and namespaces, level locks, structure minimums). The old folder is
left as it was.
- Mobs leveled by 2.x keep their level and get the new modifiers in place of the old one. Ascendant elites become
Elites.
- The Calendar item is removed.
release
Remnants: RPG Mobs 3.0.0
3.0.024 окт. 2026 г.26Minecraft: 26.1.2neoforge
Что нового
# Remnants: RPG Mobs 3.0.0: Blood and Valor
RPG Mob Leveling System is now **Remnants: RPG Mobs**, part of the Remnants family next to Remnant Bosses and a
companion to RPG Attribute System. 3.0 is a full rebuild: mobs no longer just get a number, they get a level, a
rank, traits, a nameplate worth reading and rewards worth fighting for. Worlds and configs from 2.x carry over.
Available for Minecraft 1.20.1, 1.21.1, 26.1.2, 26.2 and 26.3 on Fabric (needs Fabric API) and NeoForge (Forge on
1.20.1).
## Levels
- **Threat** replaces the old formulas: distance from spawn (one level per 128 blocks, counted in Overworld blocks
so the Nether is not a shortcut), world age (one level per 4 days, up to 15), depth (one level per 12 blocks
below Y 32, up to 8), the dimension's band and structure minimums (ancient city 40, end city 50, bastion 30 and
more). `/remnants threat` shows the breakdown where you stand.
- **RPG Attribute System**: players within 64 blocks pull mob levels a third of the way toward their RAS level.
Without RAS you can use vanilla experience levels or leave players out.
- New, gentler percent-based attribute rules: +6% health, +3% damage, +0.15 armor, +0.3% speed per level, each
capped. Any attribute can be added, modded ones included. Modifiers have fixed ids, so stats never stack and
base stats are never changed.
- Leveled ranged mobs scale their arrows, tridents and fireballs.
- Tamed and passive mobs are left alone, bosses show a level without being scaled, and entity tags or config
lists keep any mob out.
## Ranks
- Every hostile mob rolls a rank: **Veteran**, **Elite**, **Champion** or **Remnant**, each tougher and better
paid than the last. Rarer ranks unlock at higher levels and become likelier as levels rise; monster spawners
roll them at a quarter of the rate.
- **Remnants**, one in a few thousand, get a generated title ("Vorgrim the Hollow"), a boss bar, a horn when they
appear near you, and a server-wide message when they fall.
- Rank and trait scoreboard tags for datapacks (`remnant_mobs.elite`, `remnant_mobs.trait.vampiric`, ...).
## Traits
- 16 traits: Vampiric, Frostbite, Infernal, Venomous, Withering, Berserk, Crushing, Juggernaut, Thornskin, Warded,
Regenerating, Deflecting, Swift, Blinking, Packleader and Volatile. Ranked mobs get one to four.
- Each trait has its own sounds and particles where it matters: the Warded shield shatters and regrows, Blinking
mobs vanish and reappear behind you, Packleaders howl for help, Volatile corpses hiss before they blow.
- Every trait can be turned off, reweighted, restricted to higher ranks or kept off specific mobs.
## Nameplates and HUD
- New nameplates: rank crest, level coloured against **your** level (grey, green, white, yellow, orange, and red
with a skull for anything 15 levels above you), name in the rank colour, a health bar with a draining damage trail, and
traits up close. Drawn with a bitmap font, so they look the same on every version.
- The Hunter's Lens shows the threat of the area while held and a full stat sheet of any mob through its scope.
- A moon icon while a Hunter's Moon is up.
- The 2.x floating numbers and the Neat and Jade hooks are gone; plates replace them.
## Rewards
- Experience grows with level (+4% per level) and rank (x2 to x10).
- Elite and better roll their loot table again; ranked mobs drop **Remnant Shards**. Extra loot and shards need a
player in the kill.
- **Valor** with RAS: ranked kills pay bonus Valor scaled by rank and level, more for fighting above your level and
much less for farming far below it. Shards absorb into Valor, or experience without RAS.
## New items
- **Remnant Shard**: absorb for Valor or experience; sneak to absorb the stack. Animated texture.
- **Hunter's Lens** (spyglass + 4 shards): threat readout and mob stat sheets.
- **Brand of Challenge** (echo shard + 8 shards): raise a mob one rank, five levels and at least one trait, for
double rewards.
## Hunter's Moon
- Some full moons (35%) rise as a Hunter's Moon: until dawn, mobs spawn 5 levels higher, ranks are twice as
likely and shards drop twice as often. `/remnants moon` for status; operators can start and stop it.
## Progression
- 10 advancements on their own tab, from *Know Thy Enemy* to *A Remnant's End*.
## Commands and config
- `/remnants` (alias `/rml`): `threat`, `inspect`, `spawn`, `set` (level, rank, traits, reroll, clear), `moon`,
`reload`.
- Five commented JSON files in `config/remnant_mobs/` (`levels`, `ranks`, `traits`, `rewards`, `client`). Every
key is explained in the file, missing keys come back on their own, and `/remnants reload` applies changes.
- `RemnantMobsApi` for other mods.
## Upgrading from 2.x
- The mod id is now `remnant_mobs`. Remove the old jar; the two cannot be installed together.
- Settings in `config/rpgmoblevelingsystem/` are carried over on first start (dimension levels, distance factor,
player scaling, attribute rules, banned mobs and namespaces, level locks, structure minimums). The old folder is
left as it was.
- Mobs leveled by 2.x keep their level and get the new modifiers in place of the old one. Ascendant elites become
Elites.
- The Calendar item is removed.
release
Remnants: RPG Mobs 3.0.0
3.0.024 окт. 2026 г.186Minecraft: 1.21.1neoforge
Что нового
# Remnants: RPG Mobs 3.0.0: Blood and Valor
RPG Mob Leveling System is now **Remnants: RPG Mobs**, part of the Remnants family next to Remnant Bosses and a
companion to RPG Attribute System. 3.0 is a full rebuild: mobs no longer just get a number, they get a level, a
rank, traits, a nameplate worth reading and rewards worth fighting for. Worlds and configs from 2.x carry over.
Available for Minecraft 1.20.1, 1.21.1, 26.1.2, 26.2 and 26.3 on Fabric (needs Fabric API) and NeoForge (Forge on
1.20.1).
## Levels
- **Threat** replaces the old formulas: distance from spawn (one level per 128 blocks, counted in Overworld blocks
so the Nether is not a shortcut), world age (one level per 4 days, up to 15), depth (one level per 12 blocks
below Y 32, up to 8), the dimension's band and structure minimums (ancient city 40, end city 50, bastion 30 and
more). `/remnants threat` shows the breakdown where you stand.
- **RPG Attribute System**: players within 64 blocks pull mob levels a third of the way toward their RAS level.
Without RAS you can use vanilla experience levels or leave players out.
- New, gentler percent-based attribute rules: +6% health, +3% damage, +0.15 armor, +0.3% speed per level, each
capped. Any attribute can be added, modded ones included. Modifiers have fixed ids, so stats never stack and
base stats are never changed.
- Leveled ranged mobs scale their arrows, tridents and fireballs.
- Tamed and passive mobs are left alone, bosses show a level without being scaled, and entity tags or config
lists keep any mob out.
## Ranks
- Every hostile mob rolls a rank: **Veteran**, **Elite**, **Champion** or **Remnant**, each tougher and better
paid than the last. Rarer ranks unlock at higher levels and become likelier as levels rise; monster spawners
roll them at a quarter of the rate.
- **Remnants**, one in a few thousand, get a generated title ("Vorgrim the Hollow"), a boss bar, a horn when they
appear near you, and a server-wide message when they fall.
- Rank and trait scoreboard tags for datapacks (`remnant_mobs.elite`, `remnant_mobs.trait.vampiric`, ...).
## Traits
- 16 traits: Vampiric, Frostbite, Infernal, Venomous, Withering, Berserk, Crushing, Juggernaut, Thornskin, Warded,
Regenerating, Deflecting, Swift, Blinking, Packleader and Volatile. Ranked mobs get one to four.
- Each trait has its own sounds and particles where it matters: the Warded shield shatters and regrows, Blinking
mobs vanish and reappear behind you, Packleaders howl for help, Volatile corpses hiss before they blow.
- Every trait can be turned off, reweighted, restricted to higher ranks or kept off specific mobs.
## Nameplates and HUD
- New nameplates: rank crest, level coloured against **your** level (grey, green, white, yellow, orange, and red
with a skull for anything 15 levels above you), name in the rank colour, a health bar with a draining damage trail, and
traits up close. Drawn with a bitmap font, so they look the same on every version.
- The Hunter's Lens shows the threat of the area while held and a full stat sheet of any mob through its scope.
- A moon icon while a Hunter's Moon is up.
- The 2.x floating numbers and the Neat and Jade hooks are gone; plates replace them.
## Rewards
- Experience grows with level (+4% per level) and rank (x2 to x10).
- Elite and better roll their loot table again; ranked mobs drop **Remnant Shards**. Extra loot and shards need a
player in the kill.
- **Valor** with RAS: ranked kills pay bonus Valor scaled by rank and level, more for fighting above your level and
much less for farming far below it. Shards absorb into Valor, or experience without RAS.
## New items
- **Remnant Shard**: absorb for Valor or experience; sneak to absorb the stack. Animated texture.
- **Hunter's Lens** (spyglass + 4 shards): threat readout and mob stat sheets.
- **Brand of Challenge** (echo shard + 8 shards): raise a mob one rank, five levels and at least one trait, for
double rewards.
## Hunter's Moon
- Some full moons (35%) rise as a Hunter's Moon: until dawn, mobs spawn 5 levels higher, ranks are twice as
likely and shards drop twice as often. `/remnants moon` for status; operators can start and stop it.
## Progression
- 10 advancements on their own tab, from *Know Thy Enemy* to *A Remnant's End*.
## Commands and config
- `/remnants` (alias `/rml`): `threat`, `inspect`, `spawn`, `set` (level, rank, traits, reroll, clear), `moon`,
`reload`.
- Five commented JSON files in `config/remnant_mobs/` (`levels`, `ranks`, `traits`, `rewards`, `client`). Every
key is explained in the file, missing keys come back on their own, and `/remnants reload` applies changes.
- `RemnantMobsApi` for other mods.
## Upgrading from 2.x
- The mod id is now `remnant_mobs`. Remove the old jar; the two cannot be installed together.
- Settings in `config/rpgmoblevelingsystem/` are carried over on first start (dimension levels, distance factor,
player scaling, attribute rules, banned mobs and namespaces, level locks, structure minimums). The old folder is
left as it was.
- Mobs leveled by 2.x keep their level and get the new modifiers in place of the old one. Ascendant elites become
Elites.
- The Calendar item is removed.
release
Remnants: RPG Mobs 3.0.0
3.0.024 окт. 2026 г.120Minecraft: 1.20.1forge
Что нового
# Remnants: RPG Mobs 3.0.0: Blood and Valor
RPG Mob Leveling System is now **Remnants: RPG Mobs**, part of the Remnants family next to Remnant Bosses and a
companion to RPG Attribute System. 3.0 is a full rebuild: mobs no longer just get a number, they get a level, a
rank, traits, a nameplate worth reading and rewards worth fighting for. Worlds and configs from 2.x carry over.
Available for Minecraft 1.20.1, 1.21.1, 26.1.2, 26.2 and 26.3 on Fabric (needs Fabric API) and NeoForge (Forge on
1.20.1).
## Levels
- **Threat** replaces the old formulas: distance from spawn (one level per 128 blocks, counted in Overworld blocks
so the Nether is not a shortcut), world age (one level per 4 days, up to 15), depth (one level per 12 blocks
below Y 32, up to 8), the dimension's band and structure minimums (ancient city 40, end city 50, bastion 30 and
more). `/remnants threat` shows the breakdown where you stand.
- **RPG Attribute System**: players within 64 blocks pull mob levels a third of the way toward their RAS level.
Without RAS you can use vanilla experience levels or leave players out.
- New, gentler percent-based attribute rules: +6% health, +3% damage, +0.15 armor, +0.3% speed per level, each
capped. Any attribute can be added, modded ones included. Modifiers have fixed ids, so stats never stack and
base stats are never changed.
- Leveled ranged mobs scale their arrows, tridents and fireballs.
- Tamed and passive mobs are left alone, bosses show a level without being scaled, and entity tags or config
lists keep any mob out.
## Ranks
- Every hostile mob rolls a rank: **Veteran**, **Elite**, **Champion** or **Remnant**, each tougher and better
paid than the last. Rarer ranks unlock at higher levels and become likelier as levels rise; monster spawners
roll them at a quarter of the rate.
- **Remnants**, one in a few thousand, get a generated title ("Vorgrim the Hollow"), a boss bar, a horn when they
appear near you, and a server-wide message when they fall.
- Rank and trait scoreboard tags for datapacks (`remnant_mobs.elite`, `remnant_mobs.trait.vampiric`, ...).
## Traits
- 16 traits: Vampiric, Frostbite, Infernal, Venomous, Withering, Berserk, Crushing, Juggernaut, Thornskin, Warded,
Regenerating, Deflecting, Swift, Blinking, Packleader and Volatile. Ranked mobs get one to four.
- Each trait has its own sounds and particles where it matters: the Warded shield shatters and regrows, Blinking
mobs vanish and reappear behind you, Packleaders howl for help, Volatile corpses hiss before they blow.
- Every trait can be turned off, reweighted, restricted to higher ranks or kept off specific mobs.
## Nameplates and HUD
- New nameplates: rank crest, level coloured against **your** level (grey, green, white, yellow, orange, and red
with a skull for anything 15 levels above you), name in the rank colour, a health bar with a draining damage trail, and
traits up close. Drawn with a bitmap font, so they look the same on every version.
- The Hunter's Lens shows the threat of the area while held and a full stat sheet of any mob through its scope.
- A moon icon while a Hunter's Moon is up.
- The 2.x floating numbers and the Neat and Jade hooks are gone; plates replace them.
## Rewards
- Experience grows with level (+4% per level) and rank (x2 to x10).
- Elite and better roll their loot table again; ranked mobs drop **Remnant Shards**. Extra loot and shards need a
player in the kill.
- **Valor** with RAS: ranked kills pay bonus Valor scaled by rank and level, more for fighting above your level and
much less for farming far below it. Shards absorb into Valor, or experience without RAS.
## New items
- **Remnant Shard**: absorb for Valor or experience; sneak to absorb the stack. Animated texture.
- **Hunter's Lens** (spyglass + 4 shards): threat readout and mob stat sheets.
- **Brand of Challenge** (echo shard + 8 shards): raise a mob one rank, five levels and at least one trait, for
double rewards.
## Hunter's Moon
- Some full moons (35%) rise as a Hunter's Moon: until dawn, mobs spawn 5 levels higher, ranks are twice as
likely and shards drop twice as often. `/remnants moon` for status; operators can start and stop it.
## Progression
- 10 advancements on their own tab, from *Know Thy Enemy* to *A Remnant's End*.
## Commands and config
- `/remnants` (alias `/rml`): `threat`, `inspect`, `spawn`, `set` (level, rank, traits, reroll, clear), `moon`,
`reload`.
- Five commented JSON files in `config/remnant_mobs/` (`levels`, `ranks`, `traits`, `rewards`, `client`). Every
key is explained in the file, missing keys come back on their own, and `/remnants reload` applies changes.
- `RemnantMobsApi` for other mods.
## Upgrading from 2.x
- The mod id is now `remnant_mobs`. Remove the old jar; the two cannot be installed together.
- Settings in `config/rpgmoblevelingsystem/` are carried over on first start (dimension levels, distance factor,
player scaling, attribute rules, banned mobs and namespaces, level locks, structure minimums). The old folder is
left as it was.
- Mobs leveled by 2.x keep their level and get the new modifiers in place of the old one. Ascendant elites become
Elites.
- The Calendar item is removed.
release
Remnants: RPG Mobs 3.0.0
3.0.024 окт. 2026 г.316Minecraft: 26.3fabric
Что нового
# Remnants: RPG Mobs 3.0.0: Blood and Valor
RPG Mob Leveling System is now **Remnants: RPG Mobs**, part of the Remnants family next to Remnant Bosses and a
companion to RPG Attribute System. 3.0 is a full rebuild: mobs no longer just get a number, they get a level, a
rank, traits, a nameplate worth reading and rewards worth fighting for. Worlds and configs from 2.x carry over.
Available for Minecraft 1.20.1, 1.21.1, 26.1.2, 26.2 and 26.3 on Fabric (needs Fabric API) and NeoForge (Forge on
1.20.1).
## Levels
- **Threat** replaces the old formulas: distance from spawn (one level per 128 blocks, counted in Overworld blocks
so the Nether is not a shortcut), world age (one level per 4 days, up to 15), depth (one level per 12 blocks
below Y 32, up to 8), the dimension's band and structure minimums (ancient city 40, end city 50, bastion 30 and
more). `/remnants threat` shows the breakdown where you stand.
- **RPG Attribute System**: players within 64 blocks pull mob levels a third of the way toward their RAS level.
Without RAS you can use vanilla experience levels or leave players out.
- New, gentler percent-based attribute rules: +6% health, +3% damage, +0.15 armor, +0.3% speed per level, each
capped. Any attribute can be added, modded ones included. Modifiers have fixed ids, so stats never stack and
base stats are never changed.
- Leveled ranged mobs scale their arrows, tridents and fireballs.
- Tamed and passive mobs are left alone, bosses show a level without being scaled, and entity tags or config
lists keep any mob out.
## Ranks
- Every hostile mob rolls a rank: **Veteran**, **Elite**, **Champion** or **Remnant**, each tougher and better
paid than the last. Rarer ranks unlock at higher levels and become likelier as levels rise; monster spawners
roll them at a quarter of the rate.
- **Remnants**, one in a few thousand, get a generated title ("Vorgrim the Hollow"), a boss bar, a horn when they
appear near you, and a server-wide message when they fall.
- Rank and trait scoreboard tags for datapacks (`remnant_mobs.elite`, `remnant_mobs.trait.vampiric`, ...).
## Traits
- 16 traits: Vampiric, Frostbite, Infernal, Venomous, Withering, Berserk, Crushing, Juggernaut, Thornskin, Warded,
Regenerating, Deflecting, Swift, Blinking, Packleader and Volatile. Ranked mobs get one to four.
- Each trait has its own sounds and particles where it matters: the Warded shield shatters and regrows, Blinking
mobs vanish and reappear behind you, Packleaders howl for help, Volatile corpses hiss before they blow.
- Every trait can be turned off, reweighted, restricted to higher ranks or kept off specific mobs.
## Nameplates and HUD
- New nameplates: rank crest, level coloured against **your** level (grey, green, white, yellow, orange, and red
with a skull for anything 15 levels above you), name in the rank colour, a health bar with a draining damage trail, and
traits up close. Drawn with a bitmap font, so they look the same on every version.
- The Hunter's Lens shows the threat of the area while held and a full stat sheet of any mob through its scope.
- A moon icon while a Hunter's Moon is up.
- The 2.x floating numbers and the Neat and Jade hooks are gone; plates replace them.
## Rewards
- Experience grows with level (+4% per level) and rank (x2 to x10).
- Elite and better roll their loot table again; ranked mobs drop **Remnant Shards**. Extra loot and shards need a
player in the kill.
- **Valor** with RAS: ranked kills pay bonus Valor scaled by rank and level, more for fighting above your level and
much less for farming far below it. Shards absorb into Valor, or experience without RAS.
## New items
- **Remnant Shard**: absorb for Valor or experience; sneak to absorb the stack. Animated texture.
- **Hunter's Lens** (spyglass + 4 shards): threat readout and mob stat sheets.
- **Brand of Challenge** (echo shard + 8 shards): raise a mob one rank, five levels and at least one trait, for
double rewards.
## Hunter's Moon
- Some full moons (35%) rise as a Hunter's Moon: until dawn, mobs spawn 5 levels higher, ranks are twice as
likely and shards drop twice as often. `/remnants moon` for status; operators can start and stop it.
## Progression
- 10 advancements on their own tab, from *Know Thy Enemy* to *A Remnant's End*.
## Commands and config
- `/remnants` (alias `/rml`): `threat`, `inspect`, `spawn`, `set` (level, rank, traits, reroll, clear), `moon`,
`reload`.
- Five commented JSON files in `config/remnant_mobs/` (`levels`, `ranks`, `traits`, `rewards`, `client`). Every
key is explained in the file, missing keys come back on their own, and `/remnants reload` applies changes.
- `RemnantMobsApi` for other mods.
## Upgrading from 2.x
- The mod id is now `remnant_mobs`. Remove the old jar; the two cannot be installed together.
- Settings in `config/rpgmoblevelingsystem/` are carried over on first start (dimension levels, distance factor,
player scaling, attribute rules, banned mobs and namespaces, level locks, structure minimums). The old folder is
left as it was.
- Mobs leveled by 2.x keep their level and get the new modifiers in place of the old one. Ascendant elites become
Elites.
- The Calendar item is removed.
release
Remnants: RPG Mobs 3.0.0
3.0.024 окт. 2026 г.72Minecraft: 26.2fabric
Что нового
# Remnants: RPG Mobs 3.0.0: Blood and Valor
RPG Mob Leveling System is now **Remnants: RPG Mobs**, part of the Remnants family next to Remnant Bosses and a
companion to RPG Attribute System. 3.0 is a full rebuild: mobs no longer just get a number, they get a level, a
rank, traits, a nameplate worth reading and rewards worth fighting for. Worlds and configs from 2.x carry over.
Available for Minecraft 1.20.1, 1.21.1, 26.1.2, 26.2 and 26.3 on Fabric (needs Fabric API) and NeoForge (Forge on
1.20.1).
## Levels
- **Threat** replaces the old formulas: distance from spawn (one level per 128 blocks, counted in Overworld blocks
so the Nether is not a shortcut), world age (one level per 4 days, up to 15), depth (one level per 12 blocks
below Y 32, up to 8), the dimension's band and structure minimums (ancient city 40, end city 50, bastion 30 and
more). `/remnants threat` shows the breakdown where you stand.
- **RPG Attribute System**: players within 64 blocks pull mob levels a third of the way toward their RAS level.
Without RAS you can use vanilla experience levels or leave players out.
- New, gentler percent-based attribute rules: +6% health, +3% damage, +0.15 armor, +0.3% speed per level, each
capped. Any attribute can be added, modded ones included. Modifiers have fixed ids, so stats never stack and
base stats are never changed.
- Leveled ranged mobs scale their arrows, tridents and fireballs.
- Tamed and passive mobs are left alone, bosses show a level without being scaled, and entity tags or config
lists keep any mob out.
## Ranks
- Every hostile mob rolls a rank: **Veteran**, **Elite**, **Champion** or **Remnant**, each tougher and better
paid than the last. Rarer ranks unlock at higher levels and become likelier as levels rise; monster spawners
roll them at a quarter of the rate.
- **Remnants**, one in a few thousand, get a generated title ("Vorgrim the Hollow"), a boss bar, a horn when they
appear near you, and a server-wide message when they fall.
- Rank and trait scoreboard tags for datapacks (`remnant_mobs.elite`, `remnant_mobs.trait.vampiric`, ...).
## Traits
- 16 traits: Vampiric, Frostbite, Infernal, Venomous, Withering, Berserk, Crushing, Juggernaut, Thornskin, Warded,
Regenerating, Deflecting, Swift, Blinking, Packleader and Volatile. Ranked mobs get one to four.
- Each trait has its own sounds and particles where it matters: the Warded shield shatters and regrows, Blinking
mobs vanish and reappear behind you, Packleaders howl for help, Volatile corpses hiss before they blow.
- Every trait can be turned off, reweighted, restricted to higher ranks or kept off specific mobs.
## Nameplates and HUD
- New nameplates: rank crest, level coloured against **your** level (grey, green, white, yellow, orange, and red
with a skull for anything 15 levels above you), name in the rank colour, a health bar with a draining damage trail, and
traits up close. Drawn with a bitmap font, so they look the same on every version.
- The Hunter's Lens shows the threat of the area while held and a full stat sheet of any mob through its scope.
- A moon icon while a Hunter's Moon is up.
- The 2.x floating numbers and the Neat and Jade hooks are gone; plates replace them.
## Rewards
- Experience grows with level (+4% per level) and rank (x2 to x10).
- Elite and better roll their loot table again; ranked mobs drop **Remnant Shards**. Extra loot and shards need a
player in the kill.
- **Valor** with RAS: ranked kills pay bonus Valor scaled by rank and level, more for fighting above your level and
much less for farming far below it. Shards absorb into Valor, or experience without RAS.
## New items
- **Remnant Shard**: absorb for Valor or experience; sneak to absorb the stack. Animated texture.
- **Hunter's Lens** (spyglass + 4 shards): threat readout and mob stat sheets.
- **Brand of Challenge** (echo shard + 8 shards): raise a mob one rank, five levels and at least one trait, for
double rewards.
## Hunter's Moon
- Some full moons (35%) rise as a Hunter's Moon: until dawn, mobs spawn 5 levels higher, ranks are twice as
likely and shards drop twice as often. `/remnants moon` for status; operators can start and stop it.
## Progression
- 10 advancements on their own tab, from *Know Thy Enemy* to *A Remnant's End*.
## Commands and config
- `/remnants` (alias `/rml`): `threat`, `inspect`, `spawn`, `set` (level, rank, traits, reroll, clear), `moon`,
`reload`.
- Five commented JSON files in `config/remnant_mobs/` (`levels`, `ranks`, `traits`, `rewards`, `client`). Every
key is explained in the file, missing keys come back on their own, and `/remnants reload` applies changes.
- `RemnantMobsApi` for other mods.
## Upgrading from 2.x
- The mod id is now `remnant_mobs`. Remove the old jar; the two cannot be installed together.
- Settings in `config/rpgmoblevelingsystem/` are carried over on first start (dimension levels, distance factor,
player scaling, attribute rules, banned mobs and namespaces, level locks, structure minimums). The old folder is
left as it was.
- Mobs leveled by 2.x keep their level and get the new modifiers in place of the old one. Ascendant elites become
Elites.
- The Calendar item is removed.
release
Remnants: RPG Mobs 3.0.0
3.0.024 окт. 2026 г.22Minecraft: 26.1.2fabric
Что нового
# Remnants: RPG Mobs 3.0.0: Blood and Valor
RPG Mob Leveling System is now **Remnants: RPG Mobs**, part of the Remnants family next to Remnant Bosses and a
companion to RPG Attribute System. 3.0 is a full rebuild: mobs no longer just get a number, they get a level, a
rank, traits, a nameplate worth reading and rewards worth fighting for. Worlds and configs from 2.x carry over.
Available for Minecraft 1.20.1, 1.21.1, 26.1.2, 26.2 and 26.3 on Fabric (needs Fabric API) and NeoForge (Forge on
1.20.1).
## Levels
- **Threat** replaces the old formulas: distance from spawn (one level per 128 blocks, counted in Overworld blocks
so the Nether is not a shortcut), world age (one level per 4 days, up to 15), depth (one level per 12 blocks
below Y 32, up to 8), the dimension's band and structure minimums (ancient city 40, end city 50, bastion 30 and
more). `/remnants threat` shows the breakdown where you stand.
- **RPG Attribute System**: players within 64 blocks pull mob levels a third of the way toward their RAS level.
Without RAS you can use vanilla experience levels or leave players out.
- New, gentler percent-based attribute rules: +6% health, +3% damage, +0.15 armor, +0.3% speed per level, each
capped. Any attribute can be added, modded ones included. Modifiers have fixed ids, so stats never stack and
base stats are never changed.
- Leveled ranged mobs scale their arrows, tridents and fireballs.
- Tamed and passive mobs are left alone, bosses show a level without being scaled, and entity tags or config
lists keep any mob out.
## Ranks
- Every hostile mob rolls a rank: **Veteran**, **Elite**, **Champion** or **Remnant**, each tougher and better
paid than the last. Rarer ranks unlock at higher levels and become likelier as levels rise; monster spawners
roll them at a quarter of the rate.
- **Remnants**, one in a few thousand, get a generated title ("Vorgrim the Hollow"), a boss bar, a horn when they
appear near you, and a server-wide message when they fall.
- Rank and trait scoreboard tags for datapacks (`remnant_mobs.elite`, `remnant_mobs.trait.vampiric`, ...).
## Traits
- 16 traits: Vampiric, Frostbite, Infernal, Venomous, Withering, Berserk, Crushing, Juggernaut, Thornskin, Warded,
Regenerating, Deflecting, Swift, Blinking, Packleader and Volatile. Ranked mobs get one to four.
- Each trait has its own sounds and particles where it matters: the Warded shield shatters and regrows, Blinking
mobs vanish and reappear behind you, Packleaders howl for help, Volatile corpses hiss before they blow.
- Every trait can be turned off, reweighted, restricted to higher ranks or kept off specific mobs.
## Nameplates and HUD
- New nameplates: rank crest, level coloured against **your** level (grey, green, white, yellow, orange, and red
with a skull for anything 15 levels above you), name in the rank colour, a health bar with a draining damage trail, and
traits up close. Drawn with a bitmap font, so they look the same on every version.
- The Hunter's Lens shows the threat of the area while held and a full stat sheet of any mob through its scope.
- A moon icon while a Hunter's Moon is up.
- The 2.x floating numbers and the Neat and Jade hooks are gone; plates replace them.
## Rewards
- Experience grows with level (+4% per level) and rank (x2 to x10).
- Elite and better roll their loot table again; ranked mobs drop **Remnant Shards**. Extra loot and shards need a
player in the kill.
- **Valor** with RAS: ranked kills pay bonus Valor scaled by rank and level, more for fighting above your level and
much less for farming far below it. Shards absorb into Valor, or experience without RAS.
## New items
- **Remnant Shard**: absorb for Valor or experience; sneak to absorb the stack. Animated texture.
- **Hunter's Lens** (spyglass + 4 shards): threat readout and mob stat sheets.
- **Brand of Challenge** (echo shard + 8 shards): raise a mob one rank, five levels and at least one trait, for
double rewards.
## Hunter's Moon
- Some full moons (35%) rise as a Hunter's Moon: until dawn, mobs spawn 5 levels higher, ranks are twice as
likely and shards drop twice as often. `/remnants moon` for status; operators can start and stop it.
## Progression
- 10 advancements on their own tab, from *Know Thy Enemy* to *A Remnant's End*.
## Commands and config
- `/remnants` (alias `/rml`): `threat`, `inspect`, `spawn`, `set` (level, rank, traits, reroll, clear), `moon`,
`reload`.
- Five commented JSON files in `config/remnant_mobs/` (`levels`, `ranks`, `traits`, `rewards`, `client`). Every
key is explained in the file, missing keys come back on their own, and `/remnants reload` applies changes.
- `RemnantMobsApi` for other mods.
## Upgrading from 2.x
- The mod id is now `remnant_mobs`. Remove the old jar; the two cannot be installed together.
- Settings in `config/rpgmoblevelingsystem/` are carried over on first start (dimension levels, distance factor,
player scaling, attribute rules, banned mobs and namespaces, level locks, structure minimums). The old folder is
left as it was.
- Mobs leveled by 2.x keep their level and get the new modifiers in place of the old one. Ascendant elites become
Elites.
- The Calendar item is removed.
release
Remnants: RPG Mobs 3.0.0
3.0.024 окт. 2026 г.104Minecraft: 1.21.1fabric
Что нового
# Remnants: RPG Mobs 3.0.0: Blood and Valor
RPG Mob Leveling System is now **Remnants: RPG Mobs**, part of the Remnants family next to Remnant Bosses and a
companion to RPG Attribute System. 3.0 is a full rebuild: mobs no longer just get a number, they get a level, a
rank, traits, a nameplate worth reading and rewards worth fighting for. Worlds and configs from 2.x carry over.
Available for Minecraft 1.20.1, 1.21.1, 26.1.2, 26.2 and 26.3 on Fabric (needs Fabric API) and NeoForge (Forge on
1.20.1).
## Levels
- **Threat** replaces the old formulas: distance from spawn (one level per 128 blocks, counted in Overworld blocks
so the Nether is not a shortcut), world age (one level per 4 days, up to 15), depth (one level per 12 blocks
below Y 32, up to 8), the dimension's band and structure minimums (ancient city 40, end city 50, bastion 30 and
more). `/remnants threat` shows the breakdown where you stand.
- **RPG Attribute System**: players within 64 blocks pull mob levels a third of the way toward their RAS level.
Without RAS you can use vanilla experience levels or leave players out.
- New, gentler percent-based attribute rules: +6% health, +3% damage, +0.15 armor, +0.3% speed per level, each
capped. Any attribute can be added, modded ones included. Modifiers have fixed ids, so stats never stack and
base stats are never changed.
- Leveled ranged mobs scale their arrows, tridents and fireballs.
- Tamed and passive mobs are left alone, bosses show a level without being scaled, and entity tags or config
lists keep any mob out.
## Ranks
- Every hostile mob rolls a rank: **Veteran**, **Elite**, **Champion** or **Remnant**, each tougher and better
paid than the last. Rarer ranks unlock at higher levels and become likelier as levels rise; monster spawners
roll them at a quarter of the rate.
- **Remnants**, one in a few thousand, get a generated title ("Vorgrim the Hollow"), a boss bar, a horn when they
appear near you, and a server-wide message when they fall.
- Rank and trait scoreboard tags for datapacks (`remnant_mobs.elite`, `remnant_mobs.trait.vampiric`, ...).
## Traits
- 16 traits: Vampiric, Frostbite, Infernal, Venomous, Withering, Berserk, Crushing, Juggernaut, Thornskin, Warded,
Regenerating, Deflecting, Swift, Blinking, Packleader and Volatile. Ranked mobs get one to four.
- Each trait has its own sounds and particles where it matters: the Warded shield shatters and regrows, Blinking
mobs vanish and reappear behind you, Packleaders howl for help, Volatile corpses hiss before they blow.
- Every trait can be turned off, reweighted, restricted to higher ranks or kept off specific mobs.
## Nameplates and HUD
- New nameplates: rank crest, level coloured against **your** level (grey, green, white, yellow, orange, and red
with a skull for anything 15 levels above you), name in the rank colour, a health bar with a draining damage trail, and
traits up close. Drawn with a bitmap font, so they look the same on every version.
- The Hunter's Lens shows the threat of the area while held and a full stat sheet of any mob through its scope.
- A moon icon while a Hunter's Moon is up.
- The 2.x floating numbers and the Neat and Jade hooks are gone; plates replace them.
## Rewards
- Experience grows with level (+4% per level) and rank (x2 to x10).
- Elite and better roll their loot table again; ranked mobs drop **Remnant Shards**. Extra loot and shards need a
player in the kill.
- **Valor** with RAS: ranked kills pay bonus Valor scaled by rank and level, more for fighting above your level and
much less for farming far below it. Shards absorb into Valor, or experience without RAS.
## New items
- **Remnant Shard**: absorb for Valor or experience; sneak to absorb the stack. Animated texture.
- **Hunter's Lens** (spyglass + 4 shards): threat readout and mob stat sheets.
- **Brand of Challenge** (echo shard + 8 shards): raise a mob one rank, five levels and at least one trait, for
double rewards.
## Hunter's Moon
- Some full moons (35%) rise as a Hunter's Moon: until dawn, mobs spawn 5 levels higher, ranks are twice as
likely and shards drop twice as often. `/remnants moon` for status; operators can start and stop it.
## Progression
- 10 advancements on their own tab, from *Know Thy Enemy* to *A Remnant's End*.
## Commands and config
- `/remnants` (alias `/rml`): `threat`, `inspect`, `spawn`, `set` (level, rank, traits, reroll, clear), `moon`,
`reload`.
- Five commented JSON files in `config/remnant_mobs/` (`levels`, `ranks`, `traits`, `rewards`, `client`). Every
key is explained in the file, missing keys come back on their own, and `/remnants reload` applies changes.
- `RemnantMobsApi` for other mods.
## Upgrading from 2.x
- The mod id is now `remnant_mobs`. Remove the old jar; the two cannot be installed together.
- Settings in `config/rpgmoblevelingsystem/` are carried over on first start (dimension levels, distance factor,
player scaling, attribute rules, banned mobs and namespaces, level locks, structure minimums). The old folder is
left as it was.
- Mobs leveled by 2.x keep their level and get the new modifiers in place of the old one. Ascendant elites become
Elites.
- The Calendar item is removed.
release
Remnants: RPG Mobs 3.0.0
3.0.024 окт. 2026 г.63Minecraft: 1.20.1fabric
Что нового
# Remnants: RPG Mobs 3.0.0: Blood and Valor
RPG Mob Leveling System is now **Remnants: RPG Mobs**, part of the Remnants family next to Remnant Bosses and a
companion to RPG Attribute System. 3.0 is a full rebuild: mobs no longer just get a number, they get a level, a
rank, traits, a nameplate worth reading and rewards worth fighting for. Worlds and configs from 2.x carry over.
Available for Minecraft 1.20.1, 1.21.1, 26.1.2, 26.2 and 26.3 on Fabric (needs Fabric API) and NeoForge (Forge on
1.20.1).
## Levels
- **Threat** replaces the old formulas: distance from spawn (one level per 128 blocks, counted in Overworld blocks
so the Nether is not a shortcut), world age (one level per 4 days, up to 15), depth (one level per 12 blocks
below Y 32, up to 8), the dimension's band and structure minimums (ancient city 40, end city 50, bastion 30 and
more). `/remnants threat` shows the breakdown where you stand.
- **RPG Attribute System**: players within 64 blocks pull mob levels a third of the way toward their RAS level.
Without RAS you can use vanilla experience levels or leave players out.
- New, gentler percent-based attribute rules: +6% health, +3% damage, +0.15 armor, +0.3% speed per level, each
capped. Any attribute can be added, modded ones included. Modifiers have fixed ids, so stats never stack and
base stats are never changed.
- Leveled ranged mobs scale their arrows, tridents and fireballs.
- Tamed and passive mobs are left alone, bosses show a level without being scaled, and entity tags or config
lists keep any mob out.
## Ranks
- Every hostile mob rolls a rank: **Veteran**, **Elite**, **Champion** or **Remnant**, each tougher and better
paid than the last. Rarer ranks unlock at higher levels and become likelier as levels rise; monster spawners
roll them at a quarter of the rate.
- **Remnants**, one in a few thousand, get a generated title ("Vorgrim the Hollow"), a boss bar, a horn when they
appear near you, and a server-wide message when they fall.
- Rank and trait scoreboard tags for datapacks (`remnant_mobs.elite`, `remnant_mobs.trait.vampiric`, ...).
## Traits
- 16 traits: Vampiric, Frostbite, Infernal, Venomous, Withering, Berserk, Crushing, Juggernaut, Thornskin, Warded,
Regenerating, Deflecting, Swift, Blinking, Packleader and Volatile. Ranked mobs get one to four.
- Each trait has its own sounds and particles where it matters: the Warded shield shatters and regrows, Blinking
mobs vanish and reappear behind you, Packleaders howl for help, Volatile corpses hiss before they blow.
- Every trait can be turned off, reweighted, restricted to higher ranks or kept off specific mobs.
## Nameplates and HUD
- New nameplates: rank crest, level coloured against **your** level (grey, green, white, yellow, orange, and red
with a skull for anything 15 levels above you), name in the rank colour, a health bar with a draining damage trail, and
traits up close. Drawn with a bitmap font, so they look the same on every version.
- The Hunter's Lens shows the threat of the area while held and a full stat sheet of any mob through its scope.
- A moon icon while a Hunter's Moon is up.
- The 2.x floating numbers and the Neat and Jade hooks are gone; plates replace them.
## Rewards
- Experience grows with level (+4% per level) and rank (x2 to x10).
- Elite and better roll their loot table again; ranked mobs drop **Remnant Shards**. Extra loot and shards need a
player in the kill.
- **Valor** with RAS: ranked kills pay bonus Valor scaled by rank and level, more for fighting above your level and
much less for farming far below it. Shards absorb into Valor, or experience without RAS.
## New items
- **Remnant Shard**: absorb for Valor or experience; sneak to absorb the stack. Animated texture.
- **Hunter's Lens** (spyglass + 4 shards): threat readout and mob stat sheets.
- **Brand of Challenge** (echo shard + 8 shards): raise a mob one rank, five levels and at least one trait, for
double rewards.
## Hunter's Moon
- Some full moons (35%) rise as a Hunter's Moon: until dawn, mobs spawn 5 levels higher, ranks are twice as
likely and shards drop twice as often. `/remnants moon` for status; operators can start and stop it.
## Progression
- 10 advancements on their own tab, from *Know Thy Enemy* to *A Remnant's End*.
## Commands and config
- `/remnants` (alias `/rml`): `threat`, `inspect`, `spawn`, `set` (level, rank, traits, reroll, clear), `moon`,
`reload`.
- Five commented JSON files in `config/remnant_mobs/` (`levels`, `ranks`, `traits`, `rewards`, `client`). Every
key is explained in the file, missing keys come back on their own, and `/remnants reload` applies changes.
- `RemnantMobsApi` for other mods.
## Upgrading from 2.x
- The mod id is now `remnant_mobs`. Remove the old jar; the two cannot be installed together.
- Settings in `config/rpgmoblevelingsystem/` are carried over on first start (dimension levels, distance factor,
player scaling, attribute rules, banned mobs and namespaces, level locks, structure minimums). The old folder is
left as it was.
- Mobs leveled by 2.x keep their level and get the new modifiers in place of the old one. Ascendant elites become
Elites.
- The Calendar item is removed.
release
RPG Mob Leveling System 2.0.7
2.0.724 сент. 2026 г.253Minecraft: 26.3neoforge
Что нового
# RPG Mob Leveling System — 2.0.7
**Supported platforms:** Minecraft 1.20.1 (Fabric, Forge) · Minecraft 1.21.1 (Fabric, NeoForge)
### Features / Compatibility
* **Neat soft integration** — when [Neat](https://modrinth.com/mod/neat) is installed, mob levels appear on Neat unit-frame name plates using `nameFormat` (default `%mob_name% [Lv. %level%]`). Neat remains fully optional.
* **Legacy HUD auto-disable** — floating level digits are suppressed while Neat is present to avoid double UI.
### Bug Fixes / Polish
* **Oversized legacy level digits** — fallback overlay scale reduced to nametag-sized text when Neat is absent.
* **NeoForge / Fabric 1.21.1 missing overlays** — fixed incorrect partial-tick source (`getGameTimeDeltaTicks` → `getGameTimeDeltaPartialTick`) so level labels lerp and render correctly.
### Upgrade Notes
1. Replace previous jars with the matching 2.0.7 loader jar.
2. Optional: install Neat for polished plates; no config changes required.
3. Without Neat, legacy number HUD still works (now smaller).
release
RPG Mob Leveling System 2.0.7
2.0.724 сент. 2026 г.1,9 тыс.Minecraft: 26.3fabric
Что нового
# RPG Mob Leveling System — 2.0.7
**Supported platforms:** Minecraft 1.20.1 (Fabric, Forge) · Minecraft 1.21.1 (Fabric, NeoForge)
### Features / Compatibility
* **Neat soft integration** — when [Neat](https://modrinth.com/mod/neat) is installed, mob levels appear on Neat unit-frame name plates using `nameFormat` (default `%mob_name% [Lv. %level%]`). Neat remains fully optional.
* **Legacy HUD auto-disable** — floating level digits are suppressed while Neat is present to avoid double UI.
### Bug Fixes / Polish
* **Oversized legacy level digits** — fallback overlay scale reduced to nametag-sized text when Neat is absent.
* **NeoForge / Fabric 1.21.1 missing overlays** — fixed incorrect partial-tick source (`getGameTimeDeltaTicks` → `getGameTimeDeltaPartialTick`) so level labels lerp and render correctly.
### Upgrade Notes
1. Replace previous jars with the matching 2.0.7 loader jar.
2. Optional: install Neat for polished plates; no config changes required.
3. Without Neat, legacy number HUD still works (now smaller).
release
RPG Mob Leveling System 2.0.7
2.0.721 авг. 2026 г.2,5 тыс.Minecraft: 1.21.1neoforge
Что нового
# RPG Mob Leveling System — 2.0.7
**Supported platforms:** Minecraft 1.20.1 (Fabric, Forge) · Minecraft 1.21.1 (Fabric, NeoForge)
### Features / Compatibility
* **Neat soft integration** — when [Neat](https://modrinth.com/mod/neat) is installed, mob levels appear on Neat unit-frame name plates using `nameFormat` (default `%mob_name% [Lv. %level%]`). Neat remains fully optional.
* **Legacy HUD auto-disable** — floating level digits are suppressed while Neat is present to avoid double UI.
### Bug Fixes / Polish
* **Oversized legacy level digits** — fallback overlay scale reduced to nametag-sized text when Neat is absent.
* **NeoForge / Fabric 1.21.1 missing overlays** — fixed incorrect partial-tick source (`getGameTimeDeltaTicks` → `getGameTimeDeltaPartialTick`) so level labels lerp and render correctly.
### Upgrade Notes
1. Replace previous jars with the matching 2.0.7 loader jar.
2. Optional: install Neat for polished plates; no config changes required.
3. Without Neat, legacy number HUD still works (now smaller).
release
RPG Mob Leveling System 2.0.7
2.0.721 авг. 2026 г.1,3 тыс.Minecraft: 1.20.1forge
Что нового
# RPG Mob Leveling System — 2.0.7
**Supported platforms:** Minecraft 1.20.1 (Fabric, Forge) · Minecraft 1.21.1 (Fabric, NeoForge)
### Features / Compatibility
* **Neat soft integration** — when [Neat](https://modrinth.com/mod/neat) is installed, mob levels appear on Neat unit-frame name plates using `nameFormat` (default `%mob_name% [Lv. %level%]`). Neat remains fully optional.
* **Legacy HUD auto-disable** — floating level digits are suppressed while Neat is present to avoid double UI.
### Bug Fixes / Polish
* **Oversized legacy level digits** — fallback overlay scale reduced to nametag-sized text when Neat is absent.
* **NeoForge / Fabric 1.21.1 missing overlays** — fixed incorrect partial-tick source (`getGameTimeDeltaTicks` → `getGameTimeDeltaPartialTick`) so level labels lerp and render correctly.
### Upgrade Notes
1. Replace previous jars with the matching 2.0.7 loader jar.
2. Optional: install Neat for polished plates; no config changes required.
3. Without Neat, legacy number HUD still works (now smaller).
release
RPG Mob Leveling System 2.0.7
2.0.721 авг. 2026 г.892Minecraft: 1.21.1fabric
Что нового
# RPG Mob Leveling System — 2.0.7
**Supported platforms:** Minecraft 1.20.1 (Fabric, Forge) · Minecraft 1.21.1 (Fabric, NeoForge)
### Features / Compatibility
* **Neat soft integration** — when [Neat](https://modrinth.com/mod/neat) is installed, mob levels appear on Neat unit-frame name plates using `nameFormat` (default `%mob_name% [Lv. %level%]`). Neat remains fully optional.
* **Legacy HUD auto-disable** — floating level digits are suppressed while Neat is present to avoid double UI.
### Bug Fixes / Polish
* **Oversized legacy level digits** — fallback overlay scale reduced to nametag-sized text when Neat is absent.
* **NeoForge / Fabric 1.21.1 missing overlays** — fixed incorrect partial-tick source (`getGameTimeDeltaTicks` → `getGameTimeDeltaPartialTick`) so level labels lerp and render correctly.
### Upgrade Notes
1. Replace previous jars with the matching 2.0.7 loader jar.
2. Optional: install Neat for polished plates; no config changes required.
3. Without Neat, legacy number HUD still works (now smaller).
release
RPG Mob Leveling System 2.0.7
2.0.721 авг. 2026 г.625Minecraft: 1.20.1fabric
Что нового
# RPG Mob Leveling System — 2.0.7
**Supported platforms:** Minecraft 1.20.1 (Fabric, Forge) · Minecraft 1.21.1 (Fabric, NeoForge)
### Features / Compatibility
* **Neat soft integration** — when [Neat](https://modrinth.com/mod/neat) is installed, mob levels appear on Neat unit-frame name plates using `nameFormat` (default `%mob_name% [Lv. %level%]`). Neat remains fully optional.
* **Legacy HUD auto-disable** — floating level digits are suppressed while Neat is present to avoid double UI.
### Bug Fixes / Polish
* **Oversized legacy level digits** — fallback overlay scale reduced to nametag-sized text when Neat is absent.
* **NeoForge / Fabric 1.21.1 missing overlays** — fixed incorrect partial-tick source (`getGameTimeDeltaTicks` → `getGameTimeDeltaPartialTick`) so level labels lerp and render correctly.
### Upgrade Notes
1. Replace previous jars with the matching 2.0.7 loader jar.
2. Optional: install Neat for polished plates; no config changes required.
3. Without Neat, legacy number HUD still works (now smaller).
release
RPG Mob Leveling System 2.0.5
2.0.516 авг. 2026 г.95Minecraft: 1.21.1neoforge
Что нового
# Ascendant-Mobs 2.0.5
**Platforms:** Minecraft 1.20.1 (Fabric, Forge) · Minecraft 1.21.1 (Fabric, NeoForge)
## Fixes
- `dimensions_settings.json` no longer rewrites on every launch (Forge 1.20.1 / all loaders)
- Overworld minimum level of 0 and custom dimension entries are preserved
- Disabled leftover Forge Jauml dimensions bootstrap that re-seeded defaults every startup
## Notes
- Drop-in replacement for 2.0.4 on all four loader jars
- GitHub issue #20
release
RPG Mob Leveling System 2.0.5
2.0.516 авг. 2026 г.71Minecraft: 1.20.1forge
Что нового
# Ascendant-Mobs 2.0.5
**Platforms:** Minecraft 1.20.1 (Fabric, Forge) · Minecraft 1.21.1 (Fabric, NeoForge)
## Fixes
- `dimensions_settings.json` no longer rewrites on every launch (Forge 1.20.1 / all loaders)
- Overworld minimum level of 0 and custom dimension entries are preserved
- Disabled leftover Forge Jauml dimensions bootstrap that re-seeded defaults every startup
## Notes
- Drop-in replacement for 2.0.4 on all four loader jars
- GitHub issue #20
release
RPG Mob Leveling System 2.0.5
2.0.516 авг. 2026 г.49Minecraft: 1.21.1fabric
Что нового
# Ascendant-Mobs 2.0.5
**Platforms:** Minecraft 1.20.1 (Fabric, Forge) · Minecraft 1.21.1 (Fabric, NeoForge)
## Fixes
- `dimensions_settings.json` no longer rewrites on every launch (Forge 1.20.1 / all loaders)
- Overworld minimum level of 0 and custom dimension entries are preserved
- Disabled leftover Forge Jauml dimensions bootstrap that re-seeded defaults every startup
## Notes
- Drop-in replacement for 2.0.4 on all four loader jars
- GitHub issue #20
release
RPG Mob Leveling System 2.0.5
2.0.516 авг. 2026 г.58Minecraft: 1.20.1fabric
Что нового
# Ascendant-Mobs 2.0.5
**Platforms:** Minecraft 1.20.1 (Fabric, Forge) · Minecraft 1.21.1 (Fabric, NeoForge)
## Fixes
- `dimensions_settings.json` no longer rewrites on every launch (Forge 1.20.1 / all loaders)
- Overworld minimum level of 0 and custom dimension entries are preserved
- Disabled leftover Forge Jauml dimensions bootstrap that re-seeded defaults every startup
## Notes
- Drop-in replacement for 2.0.4 on all four loader jars
- GitHub issue #20
release
RPG Mob Leveling System 2.0.4
2.0.47 авг. 2026 г.262Minecraft: 1.21.1neoforge
Что нового
## RPG Mob Leveling System 2.0.4
See GitHub release notes.
release
RPG Mob Leveling System 2.0.4
2.0.47 авг. 2026 г.142Minecraft: 1.20.1forge
Что нового
## RPG Mob Leveling System 2.0.4
See GitHub release notes.
release
RPG Mob Leveling System 2.0.4
2.0.47 авг. 2026 г.110Minecraft: 1.21.1fabric
Что нового
## RPG Mob Leveling System 2.0.4
See GitHub release notes.
release
RPG Mob Leveling System 2.0.4
2.0.47 авг. 2026 г.67Minecraft: 1.20.1fabric
Что нового
## RPG Mob Leveling System 2.0.4
See GitHub release notes.
release
RPG Mob Leveling System 2.0.3
2.0.34 авг. 2026 г.72Minecraft: 1.21.1neoforge
Что нового
## RPG Mob Leveling System 2.0.3
### Bug Fixes
* Fixed NeoForge/Fabric config NPE when mobs_list_settings fields are null (#18).
### File
* rpgmoblevelingsystem-neoforge-1.21.1-2.0.3.jar
release
RPG Mob Leveling System 2.0.3
2.0.34 авг. 2026 г.51Minecraft: 1.20.1forge
Что нового
## RPG Mob Leveling System 2.0.3
### Bug Fixes
* Fixed NeoForge/Fabric config NPE when mobs_list_settings fields are null (#18).
### File
* rpgmoblevelingsystem-forge-1.20.1-2.0.3.jar
release
RPG Mob Leveling System 2.0.3
2.0.34 авг. 2026 г.58Minecraft: 1.21.1fabric
Что нового
## RPG Mob Leveling System 2.0.3
### Bug Fixes
* Fixed NeoForge/Fabric config NPE when mobs_list_settings fields are null (#18).
### File
* rpgmoblevelingsystem-fabric-1.21.1-2.0.3.jar
release
RPG Mob Leveling System 2.0.3
2.0.34 авг. 2026 г.29Minecraft: 1.20.1fabric
Что нового
## RPG Mob Leveling System 2.0.3
### Bug Fixes
* Fixed NeoForge/Fabric config NPE when mobs_list_settings fields are null (#18).
### File
* rpgmoblevelingsystem-fabric-1.20.1-2.0.3.jar
release
RPG Mob Leveling System 2.0.2
2.0.230 июл. 2026 г.124Minecraft: 1.21.1neoforge
Что нового
# Ascendant-Mobs v2.0.2
### Bug Fixes
* Fixed NeoForge/Fabric crash when `mobs_list_settings.json` is missing or partial: `mobs().banned` (and related lists/maps) are now normalized to empty defaults on load instead of staying null (fixes [#18](https://github.com/MeherBenSalem/Ascendant-Mobs/issues/18)).
### Compatibility
* Shared version **2.0.2** across 1.20.1 and 1.21.1 workspaces.
* Drop-in update from 2.0.1.
### Upgrade Notes
1. Replace old jars with the matching `rpgmoblevelingsystem-*-2.0.2.jar` for your loader and Minecraft version.
2. Restart the client or server.
3. Existing `config/rpgmoblevelingsystem/mobs_list_settings.json` files are auto-repaired on startup if any list fields were null.
release
RPG Mob Leveling System 2.0.2
2.0.230 июл. 2026 г.94Minecraft: 1.20.1forge
Что нового
# Ascendant-Mobs v2.0.2
### Bug Fixes
* Fixed NeoForge/Fabric crash when `mobs_list_settings.json` is missing or partial: `mobs().banned` (and related lists/maps) are now normalized to empty defaults on load instead of staying null (fixes [#18](https://github.com/MeherBenSalem/Ascendant-Mobs/issues/18)).
### Compatibility
* Shared version **2.0.2** across 1.20.1 and 1.21.1 workspaces.
* Drop-in update from 2.0.1.
### Upgrade Notes
1. Replace old jars with the matching `rpgmoblevelingsystem-*-2.0.2.jar` for your loader and Minecraft version.
2. Restart the client or server.
3. Existing `config/rpgmoblevelingsystem/mobs_list_settings.json` files are auto-repaired on startup if any list fields were null.
release
RPG Mob Leveling System 2.0.2
2.0.230 июл. 2026 г.85Minecraft: 1.21.1fabric
Что нового
# Ascendant-Mobs v2.0.2
### Bug Fixes
* Fixed NeoForge/Fabric crash when `mobs_list_settings.json` is missing or partial: `mobs().banned` (and related lists/maps) are now normalized to empty defaults on load instead of staying null (fixes [#18](https://github.com/MeherBenSalem/Ascendant-Mobs/issues/18)).
### Compatibility
* Shared version **2.0.2** across 1.20.1 and 1.21.1 workspaces.
* Drop-in update from 2.0.1.
### Upgrade Notes
1. Replace old jars with the matching `rpgmoblevelingsystem-*-2.0.2.jar` for your loader and Minecraft version.
2. Restart the client or server.
3. Existing `config/rpgmoblevelingsystem/mobs_list_settings.json` files are auto-repaired on startup if any list fields were null.
release
RPG Mob Leveling System 2.0.2
2.0.230 июл. 2026 г.46Minecraft: 1.20.1fabric
Что нового
# Ascendant-Mobs v2.0.2
### Bug Fixes
* Fixed NeoForge/Fabric crash when `mobs_list_settings.json` is missing or partial: `mobs().banned` (and related lists/maps) are now normalized to empty defaults on load instead of staying null (fixes [#18](https://github.com/MeherBenSalem/Ascendant-Mobs/issues/18)).
### Compatibility
* Shared version **2.0.2** across 1.20.1 and 1.21.1 workspaces.
* Drop-in update from 2.0.1.
### Upgrade Notes
1. Replace old jars with the matching `rpgmoblevelingsystem-*-2.0.2.jar` for your loader and Minecraft version.
2. Restart the client or server.
3. Existing `config/rpgmoblevelingsystem/mobs_list_settings.json` files are auto-repaired on startup if any list fields were null.
release
RPG Mob Leveling System 2.0.1
2.0.128 июл. 2026 г.50Minecraft: 1.21.1neoforge
Что нового
### Bug Fixes
* Ranged and special attacks from leveled mobs (arrows, Warden sonic boom, and other non-melee damage) now scale with level using the same attack-damage bonus ratio as melee.
* Melee damage is unchanged and is not double-scaled.
release
RPG Mob Leveling System 2.0.1
2.0.128 июл. 2026 г.146Minecraft: 1.20.1forge, neoforge
Что нового
### Bug Fixes
* Ranged and special attacks from leveled mobs (arrows, Warden sonic boom, and other non-melee damage) now scale with level using the same attack-damage bonus ratio as melee.
* Melee damage is unchanged and is not double-scaled.
release
RPG Mob Leveling System 2.0.1
2.0.128 июл. 2026 г.57Minecraft: 1.21.1fabric
Что нового
### Bug Fixes
* Ranged and special attacks from leveled mobs (arrows, Warden sonic boom, and other non-melee damage) now scale with level using the same attack-damage bonus ratio as melee.
* Melee damage is unchanged and is not double-scaled.
release
RPG Mob Leveling System 2.0.1
2.0.128 июл. 2026 г.32Minecraft: 1.20.1fabric
Что нового
### Bug Fixes
* Ranged and special attacks from leveled mobs (arrows, Warden sonic boom, and other non-melee damage) now scale with level using the same attack-damage bonus ratio as melee.
* Melee damage is unchanged and is not double-scaled.
release
RPG Mob Leveling System 2.0.0
2.0.014 июл. 2026 г.127Minecraft: 1.21.1fabric
Что нового
**Supported platforms:** Minecraft 1.20.1 (Fabric, Forge) · Minecraft 1.21.1 (Fabric, NeoForge)
### New features
- **Unified leveling architecture** — mob levels are calculated once on spawn through `LevelCalculationService`, with attribute scaling, classification, and storage handled by dedicated services.
- **RPG Attribute System integration** — optional player-based scaling (`nearest`, `highest_nearby`, `average_nearby`) and combat rebalance when `rpg_attribute_system` 4.1+ is installed.
- **Public API (`RmlApi`)** — other mods can read mob levels, force recalculation, and inspect level breakdowns.
- **Debug commands** — `/rml inspect`, `/rml recalculate`, `/rml config`, `/rml distance` (op level 2).
- **Percentage attribute scaling** — per-rule `additive` or `percent` modes in `attributes_settings.json`.
- **Gson JSON config** — all settings live under `config/rpgmoblevelingsystem/` (replaces Jauml on 1.20.1).
- **Namespace bans** — exclude entire mods (e.g. `cobblemon`) via `banned_namespaces`.
- **Hostile-only scaling** — optional global or per-rule hostile filter.
- **Structure & boss level locks** — `structureMinLevels` and `bossLevelLocks` in config.
- **Custom loot by level** — optional `loot_by_level.json` for level-band drops.
- **Configurable name format** — `%mob_name% [Lv. %level%]` in `global_settings.json`.
- **Ascendant elites** — ported to common code on all loaders (buffs, boss bar, death loot).
- **Documentation** — usage guide, API reference, and community feedback resolution report in `docs/`.
### Bug fixes
- **Distance scaling** — now uses Euclidean block distance divided by `scaleDistance` (was incorrectly using squared distance).
- **Day scaling** — uses total elapsed world time (`gameTime / 24000`) instead of wrap-sensitive day time alone.
- **Movement speed corruption** — attributes applied via idempotent named modifiers instead of mutating base values; speed skipped for non-hostiles by default.
- **Locked mob HP** — locked/boss mobs no longer keep incorrect stacked HP forever.
- **Zero XP in modded dimensions** — XP scaling works on Fabric (mixin) and NeoForge/Forge (event).
- **Ender Dragon / boss scaling** — dedicated boss lock defaults and locked-level path.
- **Overlay console spam** — removed periodic debug logging; optional `overlayDebug` flag.
- **Jade / name display** — overlay no longer overwrites mob custom names with `Lv.N`.
- **Performance** — levels applied once on spawn, never every tick; early exit for banned namespaces.
- **Low-level mobs vs high RAS players** — optional `playerBalanceEnabled` scales mob power relative to nearby player combat snapshot.
### Config changes
New / updated files in `config/rpgmoblevelingsystem/`:
| File | What's new |
|------|------------|
| `scale_settings.json` | `rounding_mode`, `playerScaleMode`, `playerScaleRadius`, `playerScaleFactor`, balance ratios |
| `attributes_settings.json` | `mode` (`additive` / `percent`), `hostileOnly` per rule |
| `mobs_list_settings.json` | `banned_namespaces`, `hostileOnly`, `bossLevelLocks`, `structureMinLevels` |
| `global_settings.json` | `nameFormat`, `jadeEnabled`, `overlayDebug` |
| `loot_by_level.json` | Level-band custom drops (disabled by default) |
Legacy configs with `scaleDistance >= 100000` and near-zero progression auto-migrate on first launch.
### Breaking changes
- **Config format** — JSON only in 2.0; Jauml string configs on 1.20.1 are no longer read.
- **Attribute application** — uses Minecraft attribute modifiers instead of permanent `setBaseValue` mutations. Existing worlds keep stored level tags; use `/rml recalculate` to refresh mobs if needed.
### For mod developers
```java
import tn.nightbeam.rpgmoblevelingsystem.api.RmlApi;
int level = RmlApi.getLevel(entity);
RmlApi.recalculate(entity);
LevelDebugBreakdown breakdown = RmlApi.getDebugBreakdown(entity);
```
See `docs/API.md` for full reference.
release
RPG Mob Leveling System 2.0.0
2.0.014 июл. 2026 г.276Minecraft: 1.21.1neoforge
Что нового
**Supported platforms:** Minecraft 1.20.1 (Fabric, Forge) · Minecraft 1.21.1 (Fabric, NeoForge)
### New features
- **Unified leveling architecture** — mob levels are calculated once on spawn through `LevelCalculationService`, with attribute scaling, classification, and storage handled by dedicated services.
- **RPG Attribute System integration** — optional player-based scaling (`nearest`, `highest_nearby`, `average_nearby`) and combat rebalance when `rpg_attribute_system` 4.1+ is installed.
- **Public API (`RmlApi`)** — other mods can read mob levels, force recalculation, and inspect level breakdowns.
- **Debug commands** — `/rml inspect`, `/rml recalculate`, `/rml config`, `/rml distance` (op level 2).
- **Percentage attribute scaling** — per-rule `additive` or `percent` modes in `attributes_settings.json`.
- **Gson JSON config** — all settings live under `config/rpgmoblevelingsystem/` (replaces Jauml on 1.20.1).
- **Namespace bans** — exclude entire mods (e.g. `cobblemon`) via `banned_namespaces`.
- **Hostile-only scaling** — optional global or per-rule hostile filter.
- **Structure & boss level locks** — `structureMinLevels` and `bossLevelLocks` in config.
- **Custom loot by level** — optional `loot_by_level.json` for level-band drops.
- **Configurable name format** — `%mob_name% [Lv. %level%]` in `global_settings.json`.
- **Ascendant elites** — ported to common code on all loaders (buffs, boss bar, death loot).
- **Documentation** — usage guide, API reference, and community feedback resolution report in `docs/`.
### Bug fixes
- **Distance scaling** — now uses Euclidean block distance divided by `scaleDistance` (was incorrectly using squared distance).
- **Day scaling** — uses total elapsed world time (`gameTime / 24000`) instead of wrap-sensitive day time alone.
- **Movement speed corruption** — attributes applied via idempotent named modifiers instead of mutating base values; speed skipped for non-hostiles by default.
- **Locked mob HP** — locked/boss mobs no longer keep incorrect stacked HP forever.
- **Zero XP in modded dimensions** — XP scaling works on Fabric (mixin) and NeoForge/Forge (event).
- **Ender Dragon / boss scaling** — dedicated boss lock defaults and locked-level path.
- **Overlay console spam** — removed periodic debug logging; optional `overlayDebug` flag.
- **Jade / name display** — overlay no longer overwrites mob custom names with `Lv.N`.
- **Performance** — levels applied once on spawn, never every tick; early exit for banned namespaces.
- **Low-level mobs vs high RAS players** — optional `playerBalanceEnabled` scales mob power relative to nearby player combat snapshot.
### Config changes
New / updated files in `config/rpgmoblevelingsystem/`:
| File | What's new |
|------|------------|
| `scale_settings.json` | `rounding_mode`, `playerScaleMode`, `playerScaleRadius`, `playerScaleFactor`, balance ratios |
| `attributes_settings.json` | `mode` (`additive` / `percent`), `hostileOnly` per rule |
| `mobs_list_settings.json` | `banned_namespaces`, `hostileOnly`, `bossLevelLocks`, `structureMinLevels` |
| `global_settings.json` | `nameFormat`, `jadeEnabled`, `overlayDebug` |
| `loot_by_level.json` | Level-band custom drops (disabled by default) |
Legacy configs with `scaleDistance >= 100000` and near-zero progression auto-migrate on first launch.
### Breaking changes
- **Config format** — JSON only in 2.0; Jauml string configs on 1.20.1 are no longer read.
- **Attribute application** — uses Minecraft attribute modifiers instead of permanent `setBaseValue` mutations. Existing worlds keep stored level tags; use `/rml recalculate` to refresh mobs if needed.
### For mod developers
```java
import tn.nightbeam.rpgmoblevelingsystem.api.RmlApi;
int level = RmlApi.getLevel(entity);
RmlApi.recalculate(entity);
LevelDebugBreakdown breakdown = RmlApi.getDebugBreakdown(entity);
```
See `docs/API.md` for full reference.
release
RPG Mob Leveling System 2.0.0
2.0.014 июл. 2026 г.139Minecraft: 1.20.1fabric
Что нового
**Supported platforms:** Minecraft 1.20.1 (Fabric, Forge) · Minecraft 1.21.1 (Fabric, NeoForge)
### New features
- **Unified leveling architecture** — mob levels are calculated once on spawn through `LevelCalculationService`, with attribute scaling, classification, and storage handled by dedicated services.
- **RPG Attribute System integration** — optional player-based scaling (`nearest`, `highest_nearby`, `average_nearby`) and combat rebalance when `rpg_attribute_system` 4.1+ is installed.
- **Public API (`RmlApi`)** — other mods can read mob levels, force recalculation, and inspect level breakdowns.
- **Debug commands** — `/rml inspect`, `/rml recalculate`, `/rml config`, `/rml distance` (op level 2).
- **Percentage attribute scaling** — per-rule `additive` or `percent` modes in `attributes_settings.json`.
- **Gson JSON config** — all settings live under `config/rpgmoblevelingsystem/` (replaces Jauml on 1.20.1).
- **Namespace bans** — exclude entire mods (e.g. `cobblemon`) via `banned_namespaces`.
- **Hostile-only scaling** — optional global or per-rule hostile filter.
- **Structure & boss level locks** — `structureMinLevels` and `bossLevelLocks` in config.
- **Custom loot by level** — optional `loot_by_level.json` for level-band drops.
- **Configurable name format** — `%mob_name% [Lv. %level%]` in `global_settings.json`.
- **Ascendant elites** — ported to common code on all loaders (buffs, boss bar, death loot).
- **Documentation** — usage guide, API reference, and community feedback resolution report in `docs/`.
### Bug fixes
- **Distance scaling** — now uses Euclidean block distance divided by `scaleDistance` (was incorrectly using squared distance).
- **Day scaling** — uses total elapsed world time (`gameTime / 24000`) instead of wrap-sensitive day time alone.
- **Movement speed corruption** — attributes applied via idempotent named modifiers instead of mutating base values; speed skipped for non-hostiles by default.
- **Locked mob HP** — locked/boss mobs no longer keep incorrect stacked HP forever.
- **Zero XP in modded dimensions** — XP scaling works on Fabric (mixin) and NeoForge/Forge (event).
- **Ender Dragon / boss scaling** — dedicated boss lock defaults and locked-level path.
- **Overlay console spam** — removed periodic debug logging; optional `overlayDebug` flag.
- **Jade / name display** — overlay no longer overwrites mob custom names with `Lv.N`.
- **Performance** — levels applied once on spawn, never every tick; early exit for banned namespaces.
- **Low-level mobs vs high RAS players** — optional `playerBalanceEnabled` scales mob power relative to nearby player combat snapshot.
### Config changes
New / updated files in `config/rpgmoblevelingsystem/`:
| File | What's new |
|------|------------|
| `scale_settings.json` | `rounding_mode`, `playerScaleMode`, `playerScaleRadius`, `playerScaleFactor`, balance ratios |
| `attributes_settings.json` | `mode` (`additive` / `percent`), `hostileOnly` per rule |
| `mobs_list_settings.json` | `banned_namespaces`, `hostileOnly`, `bossLevelLocks`, `structureMinLevels` |
| `global_settings.json` | `nameFormat`, `jadeEnabled`, `overlayDebug` |
| `loot_by_level.json` | Level-band custom drops (disabled by default) |
Legacy configs with `scaleDistance >= 100000` and near-zero progression auto-migrate on first launch.
### Breaking changes
- **Config format** — JSON only in 2.0; Jauml string configs on 1.20.1 are no longer read.
- **Attribute application** — uses Minecraft attribute modifiers instead of permanent `setBaseValue` mutations. Existing worlds keep stored level tags; use `/rml recalculate` to refresh mobs if needed.
### For mod developers
```java
import tn.nightbeam.rpgmoblevelingsystem.api.RmlApi;
int level = RmlApi.getLevel(entity);
RmlApi.recalculate(entity);
LevelDebugBreakdown breakdown = RmlApi.getDebugBreakdown(entity);
```
See `docs/API.md` for full reference.
release
RPG Mob Leveling System 2.0.0
2.0.014 июл. 2026 г.241Minecraft: 1.20.1forge, neoforge
Что нового
**Supported platforms:** Minecraft 1.20.1 (Fabric, Forge) · Minecraft 1.21.1 (Fabric, NeoForge)
### New features
- **Unified leveling architecture** — mob levels are calculated once on spawn through `LevelCalculationService`, with attribute scaling, classification, and storage handled by dedicated services.
- **RPG Attribute System integration** — optional player-based scaling (`nearest`, `highest_nearby`, `average_nearby`) and combat rebalance when `rpg_attribute_system` 4.1+ is installed.
- **Public API (`RmlApi`)** — other mods can read mob levels, force recalculation, and inspect level breakdowns.
- **Debug commands** — `/rml inspect`, `/rml recalculate`, `/rml config`, `/rml distance` (op level 2).
- **Percentage attribute scaling** — per-rule `additive` or `percent` modes in `attributes_settings.json`.
- **Gson JSON config** — all settings live under `config/rpgmoblevelingsystem/` (replaces Jauml on 1.20.1).
- **Namespace bans** — exclude entire mods (e.g. `cobblemon`) via `banned_namespaces`.
- **Hostile-only scaling** — optional global or per-rule hostile filter.
- **Structure & boss level locks** — `structureMinLevels` and `bossLevelLocks` in config.
- **Custom loot by level** — optional `loot_by_level.json` for level-band drops.
- **Configurable name format** — `%mob_name% [Lv. %level%]` in `global_settings.json`.
- **Ascendant elites** — ported to common code on all loaders (buffs, boss bar, death loot).
- **Documentation** — usage guide, API reference, and community feedback resolution report in `docs/`.
### Bug fixes
- **Distance scaling** — now uses Euclidean block distance divided by `scaleDistance` (was incorrectly using squared distance).
- **Day scaling** — uses total elapsed world time (`gameTime / 24000`) instead of wrap-sensitive day time alone.
- **Movement speed corruption** — attributes applied via idempotent named modifiers instead of mutating base values; speed skipped for non-hostiles by default.
- **Locked mob HP** — locked/boss mobs no longer keep incorrect stacked HP forever.
- **Zero XP in modded dimensions** — XP scaling works on Fabric (mixin) and NeoForge/Forge (event).
- **Ender Dragon / boss scaling** — dedicated boss lock defaults and locked-level path.
- **Overlay console spam** — removed periodic debug logging; optional `overlayDebug` flag.
- **Jade / name display** — overlay no longer overwrites mob custom names with `Lv.N`.
- **Performance** — levels applied once on spawn, never every tick; early exit for banned namespaces.
- **Low-level mobs vs high RAS players** — optional `playerBalanceEnabled` scales mob power relative to nearby player combat snapshot.
### Config changes
New / updated files in `config/rpgmoblevelingsystem/`:
| File | What's new |
|------|------------|
| `scale_settings.json` | `rounding_mode`, `playerScaleMode`, `playerScaleRadius`, `playerScaleFactor`, balance ratios |
| `attributes_settings.json` | `mode` (`additive` / `percent`), `hostileOnly` per rule |
| `mobs_list_settings.json` | `banned_namespaces`, `hostileOnly`, `bossLevelLocks`, `structureMinLevels` |
| `global_settings.json` | `nameFormat`, `jadeEnabled`, `overlayDebug` |
| `loot_by_level.json` | Level-band custom drops (disabled by default) |
Legacy configs with `scaleDistance >= 100000` and near-zero progression auto-migrate on first launch.
### Breaking changes
- **Config format** — JSON only in 2.0; Jauml string configs on 1.20.1 are no longer read.
- **Attribute application** — uses Minecraft attribute modifiers instead of permanent `setBaseValue` mutations. Existing worlds keep stored level tags; use `/rml recalculate` to refresh mobs if needed.
### For mod developers
```java
import tn.nightbeam.rpgmoblevelingsystem.api.RmlApi;
int level = RmlApi.getLevel(entity);
RmlApi.recalculate(entity);
LevelDebugBreakdown breakdown = RmlApi.getDebugBreakdown(entity);
```
See `docs/API.md` for full reference.
release
RPG Mob Leveling System 1.5.0
1.5.022 мар. 2026 г.1,4 тыс.Minecraft: 1.21.1neoforge
Что нового
* Unified mob level display for both Fabric and Forge using a clean overlay (no more name tag clutter).
* Mob levels now show as number only (e.g., `10`), with low-level values in green and high-level values in red.
* Added configuration options to fine-tune overlay position:
* `overlay_x_offset`
* `overlay_y_offset`
* `overlay_z_offset`
release
RPG Mob Leveling System 1.5.0
1.5.022 мар. 2026 г.958Minecraft: 1.21.1fabric
Что нового
* Unified mob level display for both Fabric and Forge using a clean overlay (no more name tag clutter).
* Mob levels now show as number only (e.g., `10`), with low-level values in green and high-level values in red.
* Added configuration options to fine-tune overlay position:
* `overlay_x_offset`
* `overlay_y_offset`
* `overlay_z_offset`
release
RPG Mob Leveling System 1.5.0
1.5.021 мар. 2026 г.1,7 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
* Unified mob level display for both Fabric and Forge using a clean overlay (no more name tag clutter).
* Mob levels now show as number only (e.g., `10`), with low-level values in green and high-level values in red.
* Added configuration options to fine-tune overlay position:
* `overlay_x_offset`
* `overlay_y_offset`
* `overlay_z_offset`
release
RPG Mob Leveling System 1.5.0
1.5.021 мар. 2026 г.971Minecraft: 1.20.1fabric
Что нового
* Unified mob level display for both Fabric and Forge using a clean overlay (no more name tag clutter).
* Mob levels now show as number only (e.g., `10`), with low-level values in green and high-level values in red.
* Added configuration options to fine-tune overlay position:
* `overlay_x_offset`
* `overlay_y_offset`
* `overlay_z_offset`
release
AM - RPG Mob Leveling System 1.4.1
1.4.113 сент. 2025 г.2,9 тыс.Minecraft: 1.21.1neoforge
Что нового
<span style="color: rgb(35, 111, 161);"><strong><a style="color: rgb(35, 111, 161);" href="https://github.com/MeherBenSalem/Ascendant-Mobs/blob/main/CHANGELOG.md" target="_blank" rel="noopener noreferrer">Change Log</a></strong></span>
release
AM - RPG Mob Leveling System 1.4.1
1.4.113 сент. 2025 г.2,3 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
<span style="color: rgb(35, 111, 161);"><strong><a style="color: rgb(35, 111, 161);" href="https://github.com/MeherBenSalem/Ascendant-Mobs/blob/main/CHANGELOG.md" target="_blank" rel="noopener noreferrer">Change Log</a></strong></span>
release
AM - RPG Mob Leveling System 1.4.1
1.4.113 сент. 2025 г.317Minecraft: 1.19.2forge
Что нового
<span style="color: rgb(35, 111, 161);"><strong><a style="color: rgb(35, 111, 161);" href="https://github.com/MeherBenSalem/Ascendant-Mobs/blob/main/CHANGELOG.md" target="_blank" rel="noopener noreferrer">Change Log</a></strong></span>
release
AM - RPG Mob Leveling System 1.4.1
1.4.113 сент. 2025 г.337Minecraft: 1.18.2forge
Что нового
<span style="color: rgb(35, 111, 161);"><strong><a style="color: rgb(35, 111, 161);" href="https://github.com/MeherBenSalem/Ascendant-Mobs/blob/main/CHANGELOG.md" target="_blank" rel="noopener noreferrer">Change Log</a></strong></span>
release
AM - RPG Mob Leveling System 1.4.1
1.4.113 сент. 2025 г.504Minecraft: 1.16.5forge
Что нового
<span style="color: rgb(35, 111, 161);"><strong><a style="color: rgb(35, 111, 161);" href="https://github.com/MeherBenSalem/Ascendant-Mobs/blob/main/CHANGELOG.md" target="_blank" rel="noopener noreferrer">Change Log</a></strong></span>
release
AM - RPG Mob Leveling System 1.4.0
1.4.030 авг. 2025 г.133Minecraft: 1.21.1neoforge
Что нового
<span style="color: rgb(35, 111, 161);"><strong><a style="color: rgb(35, 111, 161);" href="https://github.com/MeherBenSalem/Ascendant-Mobs/blob/main/CHANGELOG.md" target="_blank" rel="noopener noreferrer">Change Log</a></strong></span>
release
AM - RPG Mob Leveling System 1.4.0
1.4.030 авг. 2025 г.288Minecraft: 1.20.1forge, neoforge
Что нового
<span style="color: rgb(35, 111, 161);"><strong><a style="color: rgb(35, 111, 161);" href="https://github.com/MeherBenSalem/Ascendant-Mobs/blob/main/CHANGELOG.md" target="_blank" rel="noopener noreferrer">Change Log</a></strong></span>
release
AM - RPG Mob Leveling System 1.4.0
1.4.030 авг. 2025 г.39Minecraft: 1.19.2forge
Что нового
<span style="color: rgb(35, 111, 161);"><strong><a style="color: rgb(35, 111, 161);" href="https://github.com/MeherBenSalem/Ascendant-Mobs/blob/main/CHANGELOG.md" target="_blank" rel="noopener noreferrer">Change Log</a></strong></span>
release
AM - RPG Mob Leveling System 1.4.0
1.4.030 авг. 2025 г.34Minecraft: 1.18.2forge
Что нового
<span style="color: rgb(35, 111, 161);"><strong><a style="color: rgb(35, 111, 161);" href="https://github.com/MeherBenSalem/Ascendant-Mobs/blob/main/CHANGELOG.md" target="_blank" rel="noopener noreferrer">Change Log</a></strong></span>
release
AM - RPG Mob Leveling System 1.4.0
1.4.030 авг. 2025 г.48Minecraft: 1.16.5forge
Что нового
<span style="color: rgb(35, 111, 161);"><strong><a style="color: rgb(35, 111, 161);" href="https://github.com/MeherBenSalem/Ascendant-Mobs/blob/main/CHANGELOG.md" target="_blank" rel="noopener noreferrer">Change Log</a></strong></span>
release
AM - RPG Mob Leveling System 1.4.0
1.4.0_b22 мая 2025 г.1,1 тыс.Minecraft: 1.21.1neoforge
Что нового
- **Reverted** Back The **NEW LEVEL HUD** Changes (now its back to the **legacy** naming).
- **Added** Option To **Toggle** The Legacy HUD.
- **Added** Option To **Blacklist** Certain Mobs From having the HUD level display.
release
AM - RPG Mob Leveling System 1.4.0
1.4.0_b22 мая 2025 г.1,9 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
- **Reverted** Back The **NEW LEVEL HUD** Changes (now its back to the **legacy** naming).
- **Added** Option To **Toggle** The Legacy HUD.
- **Added** Option To **Blacklist** Certain Mobs From having the HUD level display.
release
AM - RPG Mob Leveling System 1.3.0
1.3.05 апр. 2025 г.186Minecraft: 1.18.2forge
Что нового
## Changes & Improvements
* Replaced the old level name HUD with a new HUD system, now separate from the vanilla display name.
* Added new configuration options:
* `enable_name_render` to show the mobs health
* `display_lvl_y_offset` the y offset of the mobs name
* `level_x_offset_level` the x offset of the mobs level
* `level_y_offset_level` the y offset of the mobs level
* `level_color_code` the color of the mobs level
* Fixed compatibility issues with **Alex's Mobs** mod.
release
AM - RPG Mob Leveling System 1.3.0
1.3.05 апр. 2025 г.161Minecraft: 1.19.2forge
Что нового
## Changes & Improvements
* Replaced the old level name HUD with a new HUD system, now separate from the vanilla display name.
* Added new configuration options:
* `enable_name_render` to show the mobs health
* `display_lvl_y_offset` the y offset of the mobs name
* `level_x_offset_level` the x offset of the mobs level
* `level_y_offset_level` the y offset of the mobs level
* `level_color_code` the color of the mobs level
* Fixed compatibility issues with **Alex's Mobs** mod.
release
AM - RPG Mob Leveling System 1.3.0
1.3.04 апр. 2025 г.466Minecraft: 1.21.1neoforge
Что нового
## Changes & Improvements
* Replaced the old level name HUD with a new HUD system, now separate from the vanilla display name.
* Added new configuration options:
* `enable_name_render` to show the mobs health
* `display_lvl_y_offset` the y offset of the mobs name
* `level_x_offset_level` the x offset of the mobs level
* `level_y_offset_level` the y offset of the mobs level
* `level_color_code` the color of the mobs level
* Fixed compatibility issues with **Alex's Mobs** mod.
release
AM - RPG Mob Leveling System 1.3.0
1.3.04 апр. 2025 г.838Minecraft: 1.20.1forge, neoforge
Что нового
## Changes & Improvements
* Replaced the old level name HUD with a new HUD system, now separate from the vanilla display name.
* Added new configuration options:
* `enable_name_render` to show the mobs health
* `display_lvl_y_offset` the y offset of the mobs name
* `level_x_offset_level` the x offset of the mobs level
* `level_y_offset_level` the y offset of the mobs level
* `level_color_code` the color of the mobs level
* Fixed compatibility issues with **Alex's Mobs** mod.
release
AM - RPG Mob Leveling System 1.3.0
1.3.04 апр. 2025 г.214Minecraft: 1.16.5forge
Что нового
## Changes & Improvements
* Replaced the old level name HUD with a new HUD system, now separate from the vanilla display name.
* Added new configuration options:
* `enable_name_render` to show the mobs health
* `display_lvl_y_offset` the y offset of the mobs name
* `level_x_offset_level` the x offset of the mobs level
* `level_y_offset_level` the y offset of the mobs level
* `level_color_code` the color of the mobs level
* Fixed compatibility issues with **Alex's Mobs** mod.
release
AM - RPG Mob Leveling System 1.2.1
1.2.120 февр. 2025 г.357Minecraft: 1.21.1neoforge
Что нового
<span style="color: #236fa1;"><a href="https://github.com/MeherBenSalem/Ascendant-Mobs/blob/main/CHANGELOG.md" target="_blank" rel="noopener noreferrer">CHANGE LOG</a></span>
release
AM - RPG Mob Leveling System 1.2.1
1.2.120 февр. 2025 г.737Minecraft: 1.20.1forge, neoforge
Что нового
<span style="color: #236fa1;"><a href="https://github.com/MeherBenSalem/Ascendant-Mobs/blob/main/CHANGELOG.md" target="_blank" rel="noopener noreferrer">CHANGE LOG</a></span>
release
AM - RPG Mob Leveling System 1.2.1
1.2.120 февр. 2025 г.112Minecraft: 1.19.2forge
Что нового
<span style="color: #236fa1;"><a href="https://github.com/MeherBenSalem/Ascendant-Mobs/blob/main/CHANGELOG.md" target="_blank" rel="noopener noreferrer">CHANGE LOG</a></span>
release
AM - RPG Mob Leveling System 1.2.1
1.2.120 февр. 2025 г.92Minecraft: 1.16.5forge
Что нового
<span style="color: #236fa1;"><a href="https://github.com/MeherBenSalem/Ascendant-Mobs/blob/main/CHANGELOG.md" target="_blank" rel="noopener noreferrer">CHANGE LOG</a></span>
release
AM - RPG Mob Leveling System 1.2.0
1.2.015 янв. 2025 г.174Minecraft: 1.21.1neoforge
Что нового
# :tools: Ascendant Mobs Patch Notes
## :wrench: Fixes
- **Name Display Settings:**
- :tools: Fixed an issue where the option to toggle name display was not functioning correctly.
## :arrows_counterclockwise: Changes
### :gear: Attribute System Update
Attributes are now assigned as fixed values per level instead of modifiers, using a **new syntax** for clarity and flexibility:
#### :new: New Syntax
The new format follows this structure:
`[attribute]ATTRIBUTE_NAME[attributeEnd][value]VALUE_PER_LEVEL[valueEnd][max]MAX_VALUE[maxEnd] [mob]MOB_TYPE[mobEnd]`
Configures attribute scaling with mob levels: `[attribute]` defines the stat, `[value]` is per-level increment (raw number addition) => base_value + level * value `[max]` is the cap, `[mob]` is optional, targets specific mobs or all
#### Examples:
- **:heart: Max Health:**
Only Skeletons now gain health using the following syntax:
`[attribute]minecraft:generic.max_health[attributeEnd][value]5[valueEnd][max]30[maxEnd][mob]minecraft:skeleton[mobEnd]`
This new syntax ensures better readability and allows easier customization for different mobs and attributes
### :computer: Command Rename
**:straight_ruler: `/getdistancedebug` renamed into `/ascendant distance debug`:**
Use this command to view **debug information** about the player's distance from spawn.
**:bar_chart: `/getbestdistance [level]` renamed into `/ascendant get [level]`:**
Retrieves **optimized spawn parameters** for the specified level.
release
AM - RPG Mob Leveling System 1.2.0
1.2.015 янв. 2025 г.688Minecraft: 1.20.1forge, neoforge
Что нового
# :tools: Ascendant Mobs Patch Notes
## :wrench: Fixes
- **Name Display Settings:**
- :tools: Fixed an issue where the option to toggle name display was not functioning correctly.
## :arrows_counterclockwise: Changes
### :gear: Attribute System Update
Attributes are now assigned as fixed values per level instead of modifiers, using a **new syntax** for clarity and flexibility:
#### :new: New Syntax
The new format follows this structure:
`[attribute]ATTRIBUTE_NAME[attributeEnd][value]VALUE_PER_LEVEL[valueEnd][max]MAX_VALUE[maxEnd] [mob]MOB_TYPE[mobEnd]`
Configures attribute scaling with mob levels: `[attribute]` defines the stat, `[value]` is per-level increment (raw number addition) => base_value + level * value `[max]` is the cap, `[mob]` is optional, targets specific mobs or all
#### Examples:
- **:heart: Max Health:**
Only Skeletons now gain health using the following syntax:
`[attribute]minecraft:generic.max_health[attributeEnd][value]5[valueEnd][max]30[maxEnd][mob]minecraft:skeleton[mobEnd]`
This new syntax ensures better readability and allows easier customization for different mobs and attributes
### :computer: Command Rename
**:straight_ruler: `/getdistancedebug` renamed into `/ascendant distance debug`:**
Use this command to view **debug information** about the player's distance from spawn.
**:bar_chart: `/getbestdistance [level]` renamed into `/ascendant get [level]`:**
Retrieves **optimized spawn parameters** for the specified level.
release
AM - RPG Mob Leveling System 1.2.0
1.2.015 янв. 2025 г.78Minecraft: 1.19.2forge
Что нового
# :tools: Ascendant Mobs Patch Notes
## :wrench: Fixes
- **Name Display Settings:**
- :tools: Fixed an issue where the option to toggle name display was not functioning correctly.
## :arrows_counterclockwise: Changes
### :gear: Attribute System Update
Attributes are now assigned as fixed values per level instead of modifiers, using a **new syntax** for clarity and flexibility:
#### :new: New Syntax
The new format follows this structure:
`[attribute]ATTRIBUTE_NAME[attributeEnd][value]VALUE_PER_LEVEL[valueEnd][max]MAX_VALUE[maxEnd] [mob]MOB_TYPE[mobEnd]`
Configures attribute scaling with mob levels: `[attribute]` defines the stat, `[value]` is per-level increment (raw number addition) => base_value + level * value `[max]` is the cap, `[mob]` is optional, targets specific mobs or all
#### Examples:
- **:heart: Max Health:**
Only Skeletons now gain health using the following syntax:
`[attribute]minecraft:generic.max_health[attributeEnd][value]5[valueEnd][max]30[maxEnd][mob]minecraft:skeleton[mobEnd]`
This new syntax ensures better readability and allows easier customization for different mobs and attributes
### :computer: Command Rename
**:straight_ruler: `/getdistancedebug` renamed into `/ascendant distance debug`:**
Use this command to view **debug information** about the player's distance from spawn.
**:bar_chart: `/getbestdistance [level]` renamed into `/ascendant get [level]`:**
Retrieves **optimized spawn parameters** for the specified level.
release
AM - RPG Mob Leveling System 1.2.0
1.2.015 янв. 2025 г.111Minecraft: 1.16.5forge
Что нового
# :tools: Ascendant Mobs Patch Notes
## :wrench: Fixes
- **Name Display Settings:**
- :tools: Fixed an issue where the option to toggle name display was not functioning correctly.
## :arrows_counterclockwise: Changes
### :gear: Attribute System Update
Attributes are now assigned as fixed values per level instead of modifiers, using a **new syntax** for clarity and flexibility:
#### :new: New Syntax
The new format follows this structure:
`[attribute]ATTRIBUTE_NAME[attributeEnd][value]VALUE_PER_LEVEL[valueEnd][max]MAX_VALUE[maxEnd] [mob]MOB_TYPE[mobEnd]`
Configures attribute scaling with mob levels: `[attribute]` defines the stat, `[value]` is per-level increment (raw number addition) => base_value + level * value `[max]` is the cap, `[mob]` is optional, targets specific mobs or all
#### Examples:
- **:heart: Max Health:**
Only Skeletons now gain health using the following syntax:
`[attribute]minecraft:generic.max_health[attributeEnd][value]5[valueEnd][max]30[maxEnd][mob]minecraft:skeleton[mobEnd]`
This new syntax ensures better readability and allows easier customization for different mobs and attributes
### :computer: Command Rename
**:straight_ruler: `/getdistancedebug` renamed into `/ascendant distance debug`:**
Use this command to view **debug information** about the player's distance from spawn.
**:bar_chart: `/getbestdistance [level]` renamed into `/ascendant get [level]`:**
Retrieves **optimized spawn parameters** for the specified level.
release
AM - RPG Mob Leveling System 1.1.2hf
1.1.2hf1 янв. 2025 г.133Minecraft: 1.21.1neoforge
Что нового
- hot fix patch for the names being displayed poorly + testing NeoForge 1.20.6 release
release
AM - RPG Mob Leveling System 1.1.2
1.1.21 янв. 2025 г.79Minecraft: 1.20.6neoforge
Что нового
- hot fix patch for the names being displayed poorly + testing NeoForge 1.20.6 release
release
AM - RPG Mob Leveling System 1.1.2hf
1.1.2hf1 янв. 2025 г.245Minecraft: 1.20.1forge, neoforge
Что нового
- hot fix patch for the names being displayed poorly + testing NeoForge 1.20.6 release
release
AM - RPG Mob Leveling System 1.1.2hf
1.1.2hf1 янв. 2025 г.46Minecraft: 1.19.2forge
Что нового
- hot fix patch for the names being displayed poorly + testing NeoForge 1.20.6 release
release
AM - RPG Mob Leveling System 1.1.2hf
1.1.2hf1 янв. 2025 г.51Minecraft: 1.16.5forge
Что нового
- hot fix patch for the names being displayed poorly + testing NeoForge 1.20.6 release
release
AM - RPG Mob Leveling System 1.1.2
1.1.231 дек. 2024 г.51Minecraft: 1.21.1neoforge
Что нового
- Fixed an issue which caused the mobs to not a have their levels displayed.
- Changed death_messages from a list of mobs into a Boolean.
- Fixed an issue with the death messages option.
release
AM - RPG Mob Leveling System 1.1.2
1.1.231 дек. 2024 г.42Minecraft: 1.20.1forge, neoforge
Что нового
- Fixed an issue which caused the mobs to not a have their levels displayed.
- Changed death_messages from a list of mobs into a Boolean.
- Fixed an issue with the death messages opti11
release
AM - RPG Mob Leveling System 1.1.2
1.1.231 дек. 2024 г.26Minecraft: 1.19.2forge
Что нового
- Fixed an issue which caused the mobs to not a have their levels displayed.
- Changed death_messages from a list of mobs into a Boolean.
- Fixed an issue with the death messages option.
release
AM - RPG Mob Leveling System 1.1.2
1.1.231 дек. 2024 г.25Minecraft: 1.16.5forge
Что нового
- Fixed an issue which caused the mobs to not a have their levels displayed.
- Changed death_messages from a list of mobs into a Boolean.
- Fixed an issue with the death messages option.
release
AM - Mob Leveling System 1.1.1
1.1.127 дек. 2024 г.60Minecraft: 1.21.1neoforge
Что нового
# Patch Notes
## Changes
- **Updated the format of the custom dim:**
The format is now `[min]20[minEnd][max]20[maxEnd]dimension_id`.
## New Commands
- **`getcurrentmobslevel`**:
Returns the mob level spawning in the current area.
- **`getbestdistance <level>`**:
Returns the best distance you should set for that mob based on your current location, in order to spawn a mob with the specified level.
**`Support for 1.16.5`**
release
AM - Mob Leveling System 1.1.1
1.1.127 дек. 2024 г.75Minecraft: 1.20.1forge, neoforge
Что нового
# Patch Notes
## Changes
- **Updated the format of the custom dim:**
The format is now `[min]20[minEnd][max]20[maxEnd]dimension_id`.
## New Commands
- **`getcurrentmobslevel`**:
Returns the mob level spawning in the current area.
- **`getbestdistance <level>`**:
Returns the best distance you should set for that mob based on your current location, in order to spawn a mob with the specified level.
**`Support for 1.16.5`**
release
AM - Mob Leveling System 1.1.1
1.1.127 дек. 2024 г.40Minecraft: 1.19.2forge
Что нового
# Patch Notes
## Changes
- **Updated the format of the custom dim:**
The format is now `[min]20[minEnd][max]20[maxEnd]dimension_id`.
## New Commands
- **`getcurrentmobslevel`**:
Returns the mob level spawning in the current area.
- **`getbestdistance <level>`**:
Returns the best distance you should set for that mob based on your current location, in order to spawn a mob with the specified level.
**`Support for 1.16.5`**
release
AM - Mob Leveling System 1.1.1
1.1.127 дек. 2024 г.31Minecraft: 1.16.5forge
Что нового
# Patch Notes
## Changes
- **Updated the format of the custom dim:**
The format is now `[min]20[minEnd][max]20[maxEnd]dimension_id`.
## New Commands
- **`getcurrentmobslevel`**:
Returns the mob level spawning in the current area.
- **`getbestdistance <level>`**:
Returns the best distance you should set for that mob based on your current location, in order to spawn a mob with the specified level.
**`Support for 1.16.5`**
release
AM - Dynamic Mob Scaling 1.1.0
1.1.010 дек. 2024 г.52Minecraft: 1.21.1neoforge
Что нового
## Patch Notes
### Changes:
- **Removed** the protection and speed modifiers from the configuration.
### New Feature:
- **Custom Mob Attributes**: A new section has been added to configure custom attributes for mobs. Use the following format to set attributes:
`[base]20[baseEnd][modifier]3.2[modifierEnd][max]2[maxModifier][cmd]attribute @s minecraft:generic.max_health base set {Value}`
**Format Explanation:**
- `[base]` : The base value of the attribute.
- `[modifier]` : The modifier to apply to the base value.
- `[max]` : The maximum value of the attribute.
- `[cmd]` : The command to execute, e.g., setting the attribute's base value.
This allows for greater customization of mob attributes and control over their stats.
release
AM - Dynamic Mob Scaling 1.1.0
1.1.010 дек. 2024 г.123Minecraft: 1.20.1forge
Что нового
## Patch Notes
### Changes:
- **Removed** the protection and speed modifiers from the configuration.
### New Feature:
- **Custom Mob Attributes**: A new section has been added to configure custom attributes for mobs. Use the following format to set attributes:
`[base]20[baseEnd][modifier]3.2[modifierEnd][max]2[maxModifier][cmd]attribute @s minecraft:generic.max_health base set {Value}`
**Format Explanation:**
- `[base]` : The base value of the attribute.
- `[modifier]` : The modifier to apply to the base value.
- `[max]` : The maximum value of the attribute.
- `[cmd]` : The command to execute, e.g., setting the attribute's base value.
This allows for greater customization of mob attributes and control over their stats.
release
AM - Dynamic Mob Scaling 1.1.0
1.1.010 дек. 2024 г.39Minecraft: 1.19.2forge
Что нового
## Patch Notes
### Changes:
- **Removed** the protection and speed modifiers from the configuration.
### New Feature:
- **Custom Mob Attributes**: A new section has been added to configure custom attributes for mobs. Use the following format to set attributes:
`[base]20[baseEnd][modifier]3.2[modifierEnd][max]2[maxModifier][cmd]attribute @s minecraft:generic.max_health base set {Value}`
**Format Explanation:**
- `[base]` : The base value of the attribute.
- `[modifier]` : The modifier to apply to the base value.
- `[max]` : The maximum value of the attribute.
- `[cmd]` : The command to execute, e.g., setting the attribute's base value.
This allows for greater customization of mob attributes and control over their stats.
release
AM - Mobs leveling system 1.0.0 [1.21.1]
1.0.030 нояб. 2024 г.57Minecraft: 1.21.1neoforge
Что нового
### Features and Improvements
- Removed **"Random Min"** and **"Random Max"** from the config; levels now derive directly from the dimension-specific min and max values.
- Updated the calendar UI to display the **dimension name** along with its min and max levels.
**Boss Mechanics Overhaul**:
- Introduced a parameter list of mobs eligible to become bosses (`can_be_ascendant`).
- Reworked the *Random Buff Effect*:
- Now renamed to *Random Bosses Effect*.
- Bosses spawn starting at level 25 with a 0.5% chance.
- Upon defeating bosses, players receive special loot configurable through the loot table in the config (`ascendant_loot_table`).
- Bosses now feature a **boss bar** during encounters.
**Configuration Updates**:
- Renamed *Random Buff Effect* configuration options:
- `random_buff_effect_chances` → `ascendant_effects_chance`.
- `random_buff_effect_min_level` → `ascendant_effects_min_level`.
- Removed the "Random Effect" section and "Territory Environment" from the config.
- Config file renamed from `custom_dims.toml` → `config_dims.toml`.
- Added dimension-specific entries for Overworld, Nether, and End.
- Removed `maxLevelEnd`, `maxLevelOverworld`, and `maxLevelNether` parameters (and their corresponding minLevel entries). These are now in `config_dims`.
**Debugging and Commands**:
- Replaced the debug command `/Am_debug_dim` with the calendar item for testing and debugging.
- Added the **Calendar Item** to the creative tab under Redstone blocks.
### Fixes
- Fixed a bug causing **display name corruption** when entities respawned as a new entity.
### Removed Features
- Removed the **Leader Behavior System**.
- All structures removed.
- The **Advanced Behaviors** section has been entirely removed from the main config.
release
AM - Mobs leveling system 1.0.0 [1.20.1]
1.0.030 нояб. 2024 г.100Minecraft: 1.20.1forge
Что нового
### Features and Improvements
- Removed **"Random Min"** and **"Random Max"** from the config; levels now derive directly from the dimension-specific min and max values.
- Updated the calendar UI to display the **dimension name** along with its min and max levels.
**Boss Mechanics Overhaul**:
- Introduced a parameter list of mobs eligible to become bosses (`can_be_ascendant`).
- Reworked the *Random Buff Effect*:
- Now renamed to *Random Bosses Effect*.
- Bosses spawn starting at level 25 with a 0.5% chance.
- Upon defeating bosses, players receive special loot configurable through the loot table in the config (`ascendant_loot_table`).
- Bosses now feature a **boss bar** during encounters.
**Configuration Updates**:
- Renamed *Random Buff Effect* configuration options:
- `random_buff_effect_chances` → `ascendant_effects_chance`.
- `random_buff_effect_min_level` → `ascendant_effects_min_level`.
- Removed the "Random Effect" section and "Territory Environment" from the config.
- Config file renamed from `custom_dims.toml` → `config_dims.toml`.
- Added dimension-specific entries for Overworld, Nether, and End.
- Removed `maxLevelEnd`, `maxLevelOverworld`, and `maxLevelNether` parameters (and their corresponding minLevel entries). These are now in `config_dims`.
**Debugging and Commands**:
- Replaced the debug command `/Am_debug_dim` with the calendar item for testing and debugging.
- Added the **Calendar Item** to the creative tab under Redstone blocks.
### Fixes
- Fixed a bug causing **display name corruption** when entities respawned as a new entity.
### Removed Features
- Removed the **Leader Behavior System**.
- All structures removed.
- The **Advanced Behaviors** section has been entirely removed from the main config.
release
AM - Mobs leveling system 1.0.0 [1.19.2]
1.0.030 нояб. 2024 г.40Minecraft: 1.19.2forge
Что нового
### Features and Improvements
- Removed **"Random Min"** and **"Random Max"** from the config; levels now derive directly from the dimension-specific min and max values.
- Updated the calendar UI to display the **dimension name** along with its min and max levels.
**Boss Mechanics Overhaul**:
- Introduced a parameter list of mobs eligible to become bosses (`can_be_ascendant`).
- Reworked the *Random Buff Effect*:
- Now renamed to *Random Bosses Effect*.
- Bosses spawn starting at level 25 with a 0.5% chance.
- Upon defeating bosses, players receive special loot configurable through the loot table in the config (`ascendant_loot_table`).
- Bosses now feature a **boss bar** during encounters.
**Configuration Updates**:
- Renamed *Random Buff Effect* configuration options:
- `random_buff_effect_chances` → `ascendant_effects_chance`.
- `random_buff_effect_min_level` → `ascendant_effects_min_level`.
- Removed the "Random Effect" section and "Territory Environment" from the config.
- Config file renamed from `custom_dims.toml` → `config_dims.toml`.
- Added dimension-specific entries for Overworld, Nether, and End.
- Removed `maxLevelEnd`, `maxLevelOverworld`, and `maxLevelNether` parameters (and their corresponding minLevel entries). These are now in `config_dims`.
**Debugging and Commands**:
- Replaced the debug command `/Am_debug_dim` with the calendar item for testing and debugging.
- Added the **Calendar Item** to the creative tab under Redstone blocks.
### Fixes
- Fixed a bug causing **display name corruption** when entities respawned as a new entity.
### Removed Features
- Removed the **Leader Behavior System**.
- All structures removed.
- The **Advanced Behaviors** section has been entirely removed from the main config.
release
AM - Mobs leveling system 0.9.0 [1.21.1]
0.9.06 окт. 2024 г.105Minecraft: 1.21.1neoforge
Что нового
### **[NEW]** Only specific mods can be leaders now (you can change this in the new settings only_leaders list)
### **[NEW]** Killing leader gives extra XP configurable in the main config leader_extra_xp
### **[NEW]** Leaders now have a special name and bar color
### **[NEW]** When You hit the leaders now at 25% HP of its max health Random Events can happen
(Spawn Backup skeletons - explode in a power of 4 - Spawn a falling anvil on top of you - set you on fire for 15 secs)
release
AM - Mobs leveling system 0.9.0 [1.20.1]
0.9.05 окт. 2024 г.395Minecraft: 1.20.1forge
Что нового
### **[NEW]** Only specific mods can be leaders now (you can change this in the new settings only_leaders list)
### **[NEW]** Killing leader gives extra XP configurable in the main config leader_extra_xp
### **[NEW]** Leaders now have a special name and bar color
### **[NEW]** When You hit the leaders now at 25% HP of its max health Random Events can happen
(Spawn Backup skeletons - explode in a power of 4 - Spawn a falling anvil on top of you - set you on fire for 15 secs)
release
AM - Mobs leveling system 0.9.0 [1.19.2]
0.9.05 окт. 2024 г.117Minecraft: 1.19.2forge
Что нового
### **[NEW]** Only specific mods can be leaders now (you can change this in the new settings only_leaders list)
### **[NEW]** Killing leader gives extra XP configurable in the main config leader_extra_xp
### **[NEW]** Leaders now have a special name and bar color
### **[NEW]** When You hit the leaders now at 25% HP of its max health Random Events can happen
(Spawn Backup skeletons - explode in a power of 4 - Spawn a falling anvil on top of you - set you on fire for 15 secs)
release
AM - Mobs leveling system 0.8.0 [1.21.1]
0.8.027 сент. 2024 г.48Minecraft: 1.21.1neoforge
Что нового
### **[NEW]** Added a new parameter to handle custom dimensions from other mods in a new file:
`config/custom_dims.toml`
### **[NEW]** Added the command `/Am_debug_dim` to get the ID of the dimension you are currently in.

You can use this ID in the config files later.
### **[REMOVED]** The Territory biome has been removed due to mod conflicts.
- All mechanics from this biome now occur in the Desert biome
### **[NEW]** Added `toggle_leadership` parameter in `main_config`
- This allows enabling or disabling leadership behavior
### **[UPDATED]** Structures are now 3x rarer
### **[UPDATED]** Leaders now hold shields instead of sticks, emit particles, and receive random buffs (Health Boost, Regeneration, Resistance, Strength).
release
AM - Mobs leveling system 0.8.0 [1.20.1]
0.8.027 сент. 2024 г.91Minecraft: 1.20.1forge
Что нового
### **[NEW]** Added a new parameter to handle custom dimensions from other mods in a new file:
`config/custom_dims.toml`
### **[NEW]** Added the command `/Am_debug_dim` to get the ID of the dimension you are currently in.

You can use this ID in the config files later.
### **[REMOVED]** The Territory biome has been removed due to mod conflicts.
- All mechanics from this biome now occur in the Desert biome
### **[NEW]** Added `toggle_leadership` parameter in `main_config`
- This allows enabling or disabling leadership behavior
### **[UPDATED]** Structures are now 3x rarer
### **[UPDATED]** Leaders now hold shields instead of sticks, emit particles, and receive random buffs (Health Boost, Regeneration, Resistance, Strength).
release
AM - Mobs leveling system 0.8.0 [1.19.2]
0.8.027 сент. 2024 г.40Minecraft: 1.19.2forge
Что нового
### **[NEW]** Added a new parameter to handle custom dimensions from other mods in a new file:
`config/custom_dims.toml`
### **[NEW]** Added the command `/Am_debug_dim` to get the ID of the dimension you are currently in.

You can use this ID in the config files later.
### **[REMOVED]** The Territory biome has been removed due to mod conflicts.
- All mechanics from this biome now occur in the Desert biome
### **[NEW]** Added `toggle_leadership` parameter in `main_config`
- This allows enabling or disabling leadership behavior
### **[UPDATED]** Structures are now 3x rarer
### **[UPDATED]** Leaders now hold shields instead of sticks, emit particles, and receive random buffs (Health Boost, Regeneration, Resistance, Strength).
release
AM - Mobs leveling system 0.7.0 [1.21.1]
0.7.013 сент. 2024 г.80Minecraft: 1.21.1neoforge
Что нового
### **[NEW]** Opening or breaking a chest during the day in the Territory biome will spawn withered skeletons
### **[NEW]** Added the option to lock certain monster levels in the "config/AscendantMobs/list_config.toml" file
**!! PLEASE MAKE SURE YOU RESPECT THE SAME FORMULA OR YOU WILL CRASH !!**
(xxx/namespace:mobname) example (005/minecraft:zombie) or (010/minecraft:enderman) ...
Any (mod:namespace) is accepted just make sure the level is correctly written over 3 digits
- We also added a locked level for
Elder Dragon Boss at 100
and Withering Boss at 150
### **[NEW]** Added a parameter in the "Scale Factors" of the configuration files "min_speed" to set the minimum mob speed
- min_speed = 0.1
### **[UPDATED]** The texture of the Territory soil block has been overhauled to make it more in tune with the surrounding environment
release
AM - Mobs leveling system 0.7.0 [1.20.1]
0.7.013 сент. 2024 г.161Minecraft: 1.20.1forge
Что нового
### **[NEW]** Opening or breaking a chest during the day in the Territory biome will spawn withered skeletons
### **[NEW]** Added the option to lock certain monster levels in the "config/AscendantMobs/list_config.toml" file
**!! PLEASE MAKE SURE YOU RESPECT THE SAME FORMULA OR YOU WILL CRASH !!**
(xxx/namespace:mobname) example (005/minecraft:zombie) or (010/minecraft:enderman) ...
Any (mod:namespace) is accepted just make sure the level is correctly written over 3 digits
- We also added a locked level for
Elder Dragon Boss at 100
and Withering Boss at 150
### **[NEW]** Added a parameter in the "Scale Factors" of the configuration files "min_speed" to set the minimum mob speed
- min_speed = 0.1
### **[UPDATED]** The texture of the Territory soil block has been overhauled to make it more in tune with the surrounding environment
release
AM - Mobs leveling system 0.7.0 [1.19.2]
0.7.013 сент. 2024 г.87Minecraft: 1.19.2forge
Что нового
### **[NEW]** Opening or breaking a chest during the day in the Territory biome will spawn withered skeletons
### **[NEW]** Added the option to lock certain monster levels in the "config/AscendantMobs/list_config.toml" file
**!! PLEASE MAKE SURE YOU RESPECT THE SAME FORMULA OR YOU WILL CRASH !!**
(xxx/namespace:mobname) example (005/minecraft:zombie) or (010/minecraft:enderman) ...
Any (mod:namespace) is accepted just make sure the level is correctly written over 3 digits
- We also added a locked level for
Elder Dragon Boss at 100
and Withering Boss at 150
### **[NEW]** Added a parameter in the "Scale Factors" of the configuration files "min_speed" to set the minimum mob speed
- min_speed = 0.1
### **[UPDATED]** The texture of the Territory soil block has been overhauled to make it more in tune with the surrounding environment
release
AM - Mobs leveling system 0.6.0 [1.18.2]
0.6.08 сент. 2024 г.1,2 тыс.Minecraft: 1.18.2forge
Что нового
!!! ONLY IN THIS VERSION !!!
Due to high demand and requests for the 1.18.2 version, we have released a test version with the following changes:
### **[UPDATED]** Leader and Minions: Leaders and minions can now only be found in the desert biome.
### **[DISABLED]** Territory Biome: The territory biome has been temporarily disabled in this version.
### **[DISABLED]** Structure Generations: All structure generations have been turned off.
We appreciate your feedback and patience as we continue to improve the mod. Stay tuned for further updates!
If you encounter any issues please report in the [Discord Server](https://discord.gg/SAmd9fhNhr)
release
AM - Mobs leveling system 0.6.0 [1.21.1]
0.6.07 сент. 2024 г.71Minecraft: 1.21.1neoforge
Что нового
### **[NEW]** Added compatibility with "Memories of the past MOD" Levels (It's recommended to adjust the scale factor to 1 for optimal performance)
### **[NEW]** Scale type of mobs adjustments (Time, Distance, MOTP, or Random):
- Time-Based Difficulty: Added a difficulty setting based on time
- Day Factor: New option to use a day factor for mob level-ups (Default is every 1 day)
- Random Difficulty: Introduced a random difficulty setting
### **[NEW]** Dimension-Specific Max Levels Configurable maximum level options for each dimension: Overworld, Nether, and End
### **[NEW]** Added a calendar item that displays the current day in Minecraft
### **[UPDATED]** Territory Block Texture: Updated the texture for the territory block
release
AM - Mobs leveling system 0.6.0 [1.20.1]
0.6.07 сент. 2024 г.152Minecraft: 1.20.1forge
Что нового
### **[NEW]** Added compatibility with "Memories of the past MOD" Levels (It's recommended to adjust the scale factor to 1 for optimal performance)
### **[NEW]** Scale type of mobs adjustments (Time, Distance, MOTP, or Random):
- Time-Based Difficulty: Added a difficulty setting based on time
- Day Factor: New option to use a day factor for mob level-ups (Default is every 1 day)
- Random Difficulty: Introduced a random difficulty setting
### **[NEW]** Dimension-Specific Max Levels Configurable maximum level options for each dimension: Overworld, Nether, and End
### **[NEW]** Added a calendar item that displays the current day in Minecraft
### **[UPDATED]** Territory Block Texture: Updated the texture for the territory block
release
Ascendant Mobs - 0.6.0 [1.19.2]
0.6.07 сент. 2024 г.70Minecraft: 1.19.2forge
Что нового
### **[NEW]** Added compatibility with "Memories of the past MOD" Levels (It's recommended to adjust the scale factor to 1 for optimal performance)
### **[NEW]** Scale type of mobs adjustments (Time, Distance, MOTP, or Random):
- Time-Based Difficulty: Added a difficulty setting based on time
- Day Factor: New option to use a day factor for mob level-ups (Default is every 1 day)
- Random Difficulty: Introduced a random difficulty setting
### **[NEW]** Dimension-Specific Max Levels Configurable maximum level options for each dimension: Overworld, Nether, and End
### **[NEW]** Added a calendar item that displays the current day in Minecraft
### **[UPDATED]** Territory Block Texture: Updated the texture for the territory block
release
Ascendant Mobs 0.5.1 [1.21.1]
0.5.12 сент. 2024 г.51Minecraft: 1.21.1neoforge
Что нового
### **[NEW]** Introduced **leader_radius** in config files to allow customization of the leader search radius
### **[NEW]** Added **base_level_territory** in config files to set the minimum level for territory biomes
### **[UPDATE]** Adjusted the default leader spawn area to 1 leader per 30 blocks
### **[UPDATE]** Reduced the spawn rate of structures in territories to 1 per 15 chunks
### **[BUG FIX]** Resolved an issue where breaking a chest in the new biome would cause unintended behavior
release
Ascendant Mobs 0.5.1 [1.20.1]
0.5.12 сент. 2024 г.70Minecraft: 1.20.1forge
Что нового
### **[NEW]** Introduced **leader_radius** in config files to allow customization of the leader search radius
### **[NEW]** Added **base_level_territory** in config files to set the minimum level for territory biomes
### **[UPDATE]** Adjusted the default leader spawn area to 1 leader per 30 blocks
### **[UPDATE]** Reduced the spawn rate of structures in territories to 1 per 15 chunks
### **[BUG FIX]** Resolved an issue where breaking a chest in the new biome would cause unintended behavior
release
Ascendant Mobs 0.5.1 [1.19.2]
0.5.12 сент. 2024 г.59Minecraft: 1.19.2forge
Что нового
### **[NEW]** Introduced **leader_radius** in config files to allow customization of the leader search radius
### **[NEW]** Added **base_level_territory** in config files to set the minimum level for territory biomes
### **[UPDATE]** Adjusted the default leader spawn area to 1 leader per 30 blocks
### **[UPDATE]** Reduced the spawn rate of structures in territories to 1 per 15 chunks
### **[BUG FIX]** Resolved an issue where breaking a chest in the new biome would cause unintended behavior
release
Ascendant Mobs 0.5.0 [1.21.1]
0.5.02 сент. 2024 г.69Minecraft: 1.21.1neoforge
Что нового
### **[NEW]** Added a new block called Territorial Soil, enhancing the environment of the new biome
### **[NEW]** Explore the newly introduced Territorial Biome, featuring unique environmental elements and challenges.
### **[NEW]** Discover two new valuable loot structures within the Territorial Biome, offering rare rewards and resources.
### **[NEW]** Mobs in the Territorial Biome follow a designated leader (he holds the STICK). If the leader dies, the remaining mobs will receive a Weakness effect until they find a new leader
mobs within the Territorial Biome now have a minimum level of 75, increasing the challenge and intensity of encounters.
NOTE : DO NOT BREAK THE CHESTS IN THE NEW BIOME!!! it will crash the game
release
Ascendant Mobs 0.5.0 [1.20.1]
0.5.02 сент. 2024 г.60Minecraft: 1.20.1forge
Что нового
### **[NEW]** Added a new block called Territorial Soil, enhancing the environment of the new biome
### **[NEW]** Explore the newly introduced Territorial Biome, featuring unique environmental elements and challenges.
### **[NEW]** Discover two new valuable loot structures within the Territorial Biome, offering rare rewards and resources.
### **[NEW]** Mobs in the Territorial Biome follow a designated leader (he holds the STICK). If the leader dies, the remaining mobs will receive a Weakness effect until they find a new leader
mobs within the Territorial Biome now have a minimum level of 75, increasing the challenge and intensity of encounters.
NOTE : DO NOT BREAK THE CHESTS IN THE NEW BIOME!!! it will crash the game
release
Ascendant Mobs 0.5.0 [1.19.2]
0.5.02 сент. 2024 г.63Minecraft: 1.19.2forge
Что нового
### **[NEW]** Added a new block called Territorial Soil, enhancing the environment of the new biome
### **[NEW]** Explore the newly introduced Territorial Biome, featuring unique environmental elements and challenges.
### **[NEW]** Discover two new valuable loot structures within the Territorial Biome, offering rare rewards and resources.
### **[NEW]** Mobs in the Territorial Biome follow a designated leader (he holds the STICK). If the leader dies, the remaining mobs will receive a Weakness effect until they find a new leader
mobs within the Territorial Biome now have a minimum level of 75, increasing the challenge and intensity of encounters.
NOTE : DO NOT BREAK THE CHESTS IN THE NEW BIOME!!! it will crash the game
release
Ascendant Mobs 0.4.0 [1.19.2]
0.4.031 авг. 2024 г.31Minecraft: 1.19.2forge
Что нового
### **[NEW]** Distance Calculation Based on Z-Axis Distance is now calculated based on the Z-axis for improved accuracy.
### **[NEW]** Added configurable options for calculating the mob scale method, to change this options only change **scale_type** in the configuration file
- horizontal: using only x and z axes
- vertical: using only y axes
- both: use all 3 axes (default)
**!! Make Sure ITS LOWER CASE !!**
### **[BUG FIX]** Reduced the mobs movements speed scale from 0.7-1 to 0.1 - 0.3 , please change the scale value in the config file to speed_modifer = 0.3 (max speed) or delete all the old configs
release
Ascendant Mobs 0.4.0 [1.21.1]
0.4.027 авг. 2024 г.68Minecraft: 1.21.1neoforge
Что нового
### **[NEW]** Distance Calculation Based on Z-Axis Distance is now calculated based on the Z-axis for improved accuracy.
### **[NEW]** Added configurable options for calculating the mob scale method, to change this options only change **scale_type** in the configuration file
- horizontal: using only x and z axes
- vertical: using only y axes
- both: use all 3 axes (default)
**!! Make Sure ITS LOWER CASE !!**
### **[BUG FIX]** Reduced the mobs movements speed scale from 0.7-1 to 0.1 - 0.3 , please change the scale value in the config file to speed_modifer = 0.3 (max speed) or delete all the old configs
release
Ascendant Mobs 0.4.0 [1.20.1]
0.4.027 авг. 2024 г.105Minecraft: 1.20.1forge
Что нового
### **[NEW]** Distance Calculation Based on Z-Axis Distance is now calculated based on the Z-axis for improved accuracy.
### **[NEW]** Added configurable options for calculating the mob scale method, to change this options only change **scale_type** in the configuration file
- horizontal: using only x and z axes
- vertical: using only y axes
- both: use all 3 axes (default)
**!! Make Sure ITS LOWER CASE !!**
### **[BUG FIX]** Reduced the mobs movements speed scale from 0.7-1 to 0.1 - 0.3 , please change the scale value in the config file to speed_modifer = 0.3 (max speed) or delete all the old configs
release
Ascendant Mobs 0.3.0 [1.21.1]
0.3.026 авг. 2024 г.47Minecraft: 1.21.1neoforge
Что нового
### **[NEW]** Added Protection to Mob Levels:
- Mobs now have a protection attribute that scales with their level.
### **[NEW]** Added Speed to Mob Levels:
- Mobs gain a speed boost as their level increases, making them faster and more dangerous.
### **[NEW]** Added NBT Tag "am_lvl" to Entities:
- A new NBT tag "am_lvl" has been added to track the level of entities.
### **[NEW]** Extra XP Based on Level:
- Mobs now drop extra XP depending on their level, rewarding players more for tougher battles.
### **[NEW]** Added Configuration Options:
- You can now configure the following modifiers:
- `damage_modifier`: Adjust the damage output of mobs based on their level.
- `health_modifier`: Control the health scaling of mobs by level.
- `protection_modifier`: Modify the protection attribute based on mob level.
- `speed_modifier`: Set the speed increase for mobs as they level up.
- `xp_modifier`: Adjust the extra XP awarded based on the mob's level.
release
Ascendant Mobs 0.3.0 [1.20.1]
0.3.026 авг. 2024 г.85Minecraft: 1.20.1forge
Что нового
### **[NEW]** Added Protection to Mob Levels:
- Mobs now have a protection attribute that scales with their level.
### **[NEW]** Added Speed to Mob Levels:
- Mobs gain a speed boost as their level increases, making them faster and more dangerous.
### **[NEW]** Added NBT Tag "am_lvl" to Entities:
- A new NBT tag "am_lvl" has been added to track the level of entities.
### **[NEW]** Extra XP Based on Level:
- Mobs now drop extra XP depending on their level, rewarding players more for tougher battles.
### **[NEW]** Added Configuration Options:
- You can now configure the following modifiers:
- `damage_modifier`: Adjust the damage output of mobs based on their level.
- `health_modifier`: Control the health scaling of mobs by level.
- `protection_modifier`: Modify the protection attribute based on mob level.
- `speed_modifier`: Set the speed increase for mobs as they level up.
- `xp_modifier`: Adjust the extra XP awarded based on the mob's level.
release
Ascendant Mobs 0.2.0 [1.21.1]
0.2.024 авг. 2024 г.45Minecraft: 1.21.1neoforge
Что нового
### **[NEW]** Mobs now scale based on dimension:
- Overworld starts at Level 0
- Nether starts at Level 50
- End starts at Level 100
### **[NEW]** Mobs now have potion effects at configurable levels
### **[NEW]** Added new configuration options:
- base_level_end
- base_level_nether
- random_effects
- random_effects_level
- random_effects_chance
- strength_chance
- speed_chance
- resistance_chance
release
Ascendant Mobs 0.2.0 [1.20.1]
0.2.024 авг. 2024 г.90Minecraft: 1.20.1forge
Что нового
### **[NEW]** Mobs now scale based on dimension:
- Overworld starts at Level 0
- Nether starts at Level 50
- End starts at Level 100
### **[NEW]** Mobs now have potion effects at configurable levels
### **[NEW]** Added new configuration options:
- base_level_end
- base_level_nether
- random_effects
- random_effects_level
- random_effects_chance
- strength_chance
- speed_chance
- resistance_chance
release
Ascendant Mobs 0.1.0 [1.21.1]
0.1.023 авг. 2024 г.55Minecraft: 1.21.1neoforge
Что нового
0.1.0### **[NEW]** Added BlackList Config: Exclude specific mobs from receiving levels
### **[NEW]** Added option to show or hide Display Tags for mobs
### **[BUG FIX]** Fixed level text display bug
### **[BUG FIX]** Resolved issue where mobs would re-level every time the world was reloaded
release
Ascendant Mobs 0.1.0 [1.20.1]
0.1.023 авг. 2024 г.45Minecraft: 1.20.1forge
Что нового
### **[NEW]** Added BlackList Config: Exclude specific mobs from receiving levels
### **[NEW]** Added option to show or hide Display Tags for mobs
### **[BUG FIX]** Fixed level text display bug
### **[BUG FIX]** Resolved issue where mobs would re-level every time the world was reloaded
PS : PLEASE REMOVE THE "minecraft:zombie" Entry in the config/AscendantMobs/list_config.toml
IT WAS THERE FOR TESTING AND FORGET TO REMOVE IT, OTHER WISE ZOMBIES WONT BE AFFECTED
release
Ascendant Mobs 0.0.1 [1.21.1]
0.0.123 авг. 2024 г.100Minecraft: 1.21.1neoforge
Что нового
**[NEW]** Dynamic Leveling System:
- All mobs now have levels that scale based on distance from spawn
- Higher-level mobs have increased health damage making
each encounter more challenging
**[NEW]** Added Configuration file to control :
- Scale distance : 55000 blocks
- Base Level : 0
- Scale factor : 0.5
- Health modifier : 5
- Damage modifier : 5
- max level : 200
release
Ascendant Mobs 0.0.1 [1.20.6]
0.0.121 авг. 2024 г.78Minecraft: 1.20.6neoforge
Что нового
**[NEW]** Dynamic Leveling System:
- All mobs now have levels that scale based on distance from spawn
- Higher-level mobs have increased health damage making
each encounter more challenging
**[NEW]** Added Configuration file to control :
- Scale distance : 55000 blocks
- Base Level : 0
- Scale factor : 0.5
- Health modifier : 5
- Damage modifier : 5
release
Ascendant Mobs 0.0.1 [1.20.1]
0.0.121 авг. 2024 г.107Minecraft: 1.20.1forge
Что нового
**[NEW]** Dynamic Leveling System:
- All mobs now have levels that scale based on distance from spawn
- Higher-level mobs have increased health damage making
each encounter more challenging
**[NEW]** Added Configuration file to control :
- Scale distance : 55000 blocks
- Base Level : 0
- Scale factor : 0.5
- Health modifier : 5
- Damage modifier : 5