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RedFX (Blood Particle)

ВЕРСИИ (142)

release

RedFX 3.2.0 (NeoForge)

3.2.0-mc26.3.x-neoforge
25 окт. 2026 г.48Minecraft: 26.3neoforge
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Что нового
# Release Notes - Version 3.2.0 A major visual and polish update introducing **organic procedural splatter shapes with satellite droplets**, **seamless blood pool melding**, **world-space mottled liquid shading**, and important **bug fixes and rendering optimizations** across all supported Minecraft versions. ### Highlights - **Procedural Organic Splatters & Satellite Droplets**: - **Dynamic Blob Generation**: Replaced fixed 16×16 static bitmasks with procedural organic silhouettes perturbed by low-frequency angular harmonics and per-texel jitter. Every blood impact now forms a uniquely shaped puddle rather than repeating the same stamp patterns. - **Satellite Droplets & Tendrils**: Impacts now cast realistic satellite droplets and thin connecting tendrils outward, capturing the high-velocity kinetic spray of combat and naturally bridging adjacent splatter impacts. - **Organic Pool Melding**: Overlapping blood splatters in [`ClientCanvasStore`](file:///home/ptphong/Projects/Minecraft/RedFX/common/src/main/java/com/drinfonty/redfx/client/ClientCanvasStore.java) now smoothly blend colors (averaging RGB while preserving the dominant alpha) rather than creating harsh cuts or hard overwrites, forming cohesive pools of blood on the ground. - **Continuous Mottled Shading**: Liquid color texturing is now computed using global world-space coordinates, ensuring seamless, unified lighting and liquid variation across adjacent blocks and merging splatters. - **Bug Fixes & Correctness**: - **Particle Alpha Reflection Fix on 26.x**: Fixed a silent `WrongMethodTypeException` in `ParticleAlphaHelper` on Minecraft 26.x where `setAlpha` was moved to `SingleQuadParticle`, properly adapting method handle types and prioritizing `setAlpha` / `method_3084` name lookups. - **Removed Duplicate Underwater Smoke**: Fixed an issue where underwater blood clouds were registered twice with `ParticleEngine`, causing them to tick twice per game tick and expire at $2\times$ speed. - **Broken Block Pending Decal Cleanup**: Decal clearing now purges queued delayed stages from [`ClientCanvasStore`](file:///home/ptphong/Projects/Minecraft/RedFX/common/src/main/java/com/drinfonty/redfx/client/ClientCanvasStore.java), preventing floating blood decals from appearing in mid-air if a block was destroyed while gradual splatter or wall-drip blossoms were still in progress. - **Accurate Weapon Scaling Attribution**: Damage source attribution now checks the actual `LivingEntity` attacker from `DamageSource` rather than falsely applying the local player's held weapon multiplier to environmental damage or mobs fighting nearby. - **Low-Health Drip Alpha Consistency**: Ensured low-health dripping particles properly apply configured `bloodOpacity` and `particleLifetimeSeconds` identically to impact particles. - **Performance & Code Simplifications**: - **NeoForge Dynamic Model Cache Optimization**: Normalized `Canvas` timestamps in `SurfaceCanvas` so NeoForge's quad cache keys solely on texel content and surface geometry, preventing cache thrashing from timestamp and erosion ticks. - **Deduplicated GUI & Rendering Logic**: Consolidated 24-color preset tables between configuration screens and streamlined surface box-comparison calculations in [`PaintSurface`](file:///home/ptphong/Projects/Minecraft/RedFX/common/src/main/java/com/drinfonty/redfx/client/render/PaintSurface.java). - **Multi-Version Verification & Quality Assurance**: - Fully verified and tested across all 8 supported Minecraft versions: `26.3`, `26.2`, `26.1`, `1.21.11`, `1.21.10`, `1.21.8`, `1.21.4`, and `1.21.1` on both Fabric and NeoForge loaders.
release

RedFX 3.2.0 (Fabric)

3.2.0-mc26.3.x-fabric
25 окт. 2026 г.204Minecraft: 26.3fabric
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Что нового
# Release Notes - Version 3.2.0 A major visual and polish update introducing **organic procedural splatter shapes with satellite droplets**, **seamless blood pool melding**, **world-space mottled liquid shading**, and important **bug fixes and rendering optimizations** across all supported Minecraft versions. ### Highlights - **Procedural Organic Splatters & Satellite Droplets**: - **Dynamic Blob Generation**: Replaced fixed 16×16 static bitmasks with procedural organic silhouettes perturbed by low-frequency angular harmonics and per-texel jitter. Every blood impact now forms a uniquely shaped puddle rather than repeating the same stamp patterns. - **Satellite Droplets & Tendrils**: Impacts now cast realistic satellite droplets and thin connecting tendrils outward, capturing the high-velocity kinetic spray of combat and naturally bridging adjacent splatter impacts. - **Organic Pool Melding**: Overlapping blood splatters in [`ClientCanvasStore`](file:///home/ptphong/Projects/Minecraft/RedFX/common/src/main/java/com/drinfonty/redfx/client/ClientCanvasStore.java) now smoothly blend colors (averaging RGB while preserving the dominant alpha) rather than creating harsh cuts or hard overwrites, forming cohesive pools of blood on the ground. - **Continuous Mottled Shading**: Liquid color texturing is now computed using global world-space coordinates, ensuring seamless, unified lighting and liquid variation across adjacent blocks and merging splatters. - **Bug Fixes & Correctness**: - **Particle Alpha Reflection Fix on 26.x**: Fixed a silent `WrongMethodTypeException` in `ParticleAlphaHelper` on Minecraft 26.x where `setAlpha` was moved to `SingleQuadParticle`, properly adapting method handle types and prioritizing `setAlpha` / `method_3084` name lookups. - **Removed Duplicate Underwater Smoke**: Fixed an issue where underwater blood clouds were registered twice with `ParticleEngine`, causing them to tick twice per game tick and expire at $2\times$ speed. - **Broken Block Pending Decal Cleanup**: Decal clearing now purges queued delayed stages from [`ClientCanvasStore`](file:///home/ptphong/Projects/Minecraft/RedFX/common/src/main/java/com/drinfonty/redfx/client/ClientCanvasStore.java), preventing floating blood decals from appearing in mid-air if a block was destroyed while gradual splatter or wall-drip blossoms were still in progress. - **Accurate Weapon Scaling Attribution**: Damage source attribution now checks the actual `LivingEntity` attacker from `DamageSource` rather than falsely applying the local player's held weapon multiplier to environmental damage or mobs fighting nearby. - **Low-Health Drip Alpha Consistency**: Ensured low-health dripping particles properly apply configured `bloodOpacity` and `particleLifetimeSeconds` identically to impact particles. - **Performance & Code Simplifications**: - **NeoForge Dynamic Model Cache Optimization**: Normalized `Canvas` timestamps in `SurfaceCanvas` so NeoForge's quad cache keys solely on texel content and surface geometry, preventing cache thrashing from timestamp and erosion ticks. - **Deduplicated GUI & Rendering Logic**: Consolidated 24-color preset tables between configuration screens and streamlined surface box-comparison calculations in [`PaintSurface`](file:///home/ptphong/Projects/Minecraft/RedFX/common/src/main/java/com/drinfonty/redfx/client/render/PaintSurface.java). - **Multi-Version Verification & Quality Assurance**: - Fully verified and tested across all 8 supported Minecraft versions: `26.3`, `26.2`, `26.1`, `1.21.11`, `1.21.10`, `1.21.8`, `1.21.4`, and `1.21.1` on both Fabric and NeoForge loaders.
release

RedFX 3.2.0 (NeoForge)

3.2.0-mc26.2.x-neoforge
25 окт. 2026 г.10Minecraft: 26.2neoforge
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Что нового
# Release Notes - Version 3.2.0 A major visual and polish update introducing **organic procedural splatter shapes with satellite droplets**, **seamless blood pool melding**, **world-space mottled liquid shading**, and important **bug fixes and rendering optimizations** across all supported Minecraft versions. ### Highlights - **Procedural Organic Splatters & Satellite Droplets**: - **Dynamic Blob Generation**: Replaced fixed 16×16 static bitmasks with procedural organic silhouettes perturbed by low-frequency angular harmonics and per-texel jitter. Every blood impact now forms a uniquely shaped puddle rather than repeating the same stamp patterns. - **Satellite Droplets & Tendrils**: Impacts now cast realistic satellite droplets and thin connecting tendrils outward, capturing the high-velocity kinetic spray of combat and naturally bridging adjacent splatter impacts. - **Organic Pool Melding**: Overlapping blood splatters in [`ClientCanvasStore`](file:///home/ptphong/Projects/Minecraft/RedFX/common/src/main/java/com/drinfonty/redfx/client/ClientCanvasStore.java) now smoothly blend colors (averaging RGB while preserving the dominant alpha) rather than creating harsh cuts or hard overwrites, forming cohesive pools of blood on the ground. - **Continuous Mottled Shading**: Liquid color texturing is now computed using global world-space coordinates, ensuring seamless, unified lighting and liquid variation across adjacent blocks and merging splatters. - **Bug Fixes & Correctness**: - **Particle Alpha Reflection Fix on 26.x**: Fixed a silent `WrongMethodTypeException` in `ParticleAlphaHelper` on Minecraft 26.x where `setAlpha` was moved to `SingleQuadParticle`, properly adapting method handle types and prioritizing `setAlpha` / `method_3084` name lookups. - **Removed Duplicate Underwater Smoke**: Fixed an issue where underwater blood clouds were registered twice with `ParticleEngine`, causing them to tick twice per game tick and expire at $2\times$ speed. - **Broken Block Pending Decal Cleanup**: Decal clearing now purges queued delayed stages from [`ClientCanvasStore`](file:///home/ptphong/Projects/Minecraft/RedFX/common/src/main/java/com/drinfonty/redfx/client/ClientCanvasStore.java), preventing floating blood decals from appearing in mid-air if a block was destroyed while gradual splatter or wall-drip blossoms were still in progress. - **Accurate Weapon Scaling Attribution**: Damage source attribution now checks the actual `LivingEntity` attacker from `DamageSource` rather than falsely applying the local player's held weapon multiplier to environmental damage or mobs fighting nearby. - **Low-Health Drip Alpha Consistency**: Ensured low-health dripping particles properly apply configured `bloodOpacity` and `particleLifetimeSeconds` identically to impact particles. - **Performance & Code Simplifications**: - **NeoForge Dynamic Model Cache Optimization**: Normalized `Canvas` timestamps in `SurfaceCanvas` so NeoForge's quad cache keys solely on texel content and surface geometry, preventing cache thrashing from timestamp and erosion ticks. - **Deduplicated GUI & Rendering Logic**: Consolidated 24-color preset tables between configuration screens and streamlined surface box-comparison calculations in [`PaintSurface`](file:///home/ptphong/Projects/Minecraft/RedFX/common/src/main/java/com/drinfonty/redfx/client/render/PaintSurface.java). - **Multi-Version Verification & Quality Assurance**: - Fully verified and tested across all 8 supported Minecraft versions: `26.3`, `26.2`, `26.1`, `1.21.11`, `1.21.10`, `1.21.8`, `1.21.4`, and `1.21.1` on both Fabric and NeoForge loaders.
release

RedFX 3.2.0 (Fabric)

3.2.0-mc26.2.x-fabric
25 окт. 2026 г.100Minecraft: 26.2fabric
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Что нового
# Release Notes - Version 3.2.0 A major visual and polish update introducing **organic procedural splatter shapes with satellite droplets**, **seamless blood pool melding**, **world-space mottled liquid shading**, and important **bug fixes and rendering optimizations** across all supported Minecraft versions. ### Highlights - **Procedural Organic Splatters & Satellite Droplets**: - **Dynamic Blob Generation**: Replaced fixed 16×16 static bitmasks with procedural organic silhouettes perturbed by low-frequency angular harmonics and per-texel jitter. Every blood impact now forms a uniquely shaped puddle rather than repeating the same stamp patterns. - **Satellite Droplets & Tendrils**: Impacts now cast realistic satellite droplets and thin connecting tendrils outward, capturing the high-velocity kinetic spray of combat and naturally bridging adjacent splatter impacts. - **Organic Pool Melding**: Overlapping blood splatters in [`ClientCanvasStore`](file:///home/ptphong/Projects/Minecraft/RedFX/common/src/main/java/com/drinfonty/redfx/client/ClientCanvasStore.java) now smoothly blend colors (averaging RGB while preserving the dominant alpha) rather than creating harsh cuts or hard overwrites, forming cohesive pools of blood on the ground. - **Continuous Mottled Shading**: Liquid color texturing is now computed using global world-space coordinates, ensuring seamless, unified lighting and liquid variation across adjacent blocks and merging splatters. - **Bug Fixes & Correctness**: - **Particle Alpha Reflection Fix on 26.x**: Fixed a silent `WrongMethodTypeException` in `ParticleAlphaHelper` on Minecraft 26.x where `setAlpha` was moved to `SingleQuadParticle`, properly adapting method handle types and prioritizing `setAlpha` / `method_3084` name lookups. - **Removed Duplicate Underwater Smoke**: Fixed an issue where underwater blood clouds were registered twice with `ParticleEngine`, causing them to tick twice per game tick and expire at $2\times$ speed. - **Broken Block Pending Decal Cleanup**: Decal clearing now purges queued delayed stages from [`ClientCanvasStore`](file:///home/ptphong/Projects/Minecraft/RedFX/common/src/main/java/com/drinfonty/redfx/client/ClientCanvasStore.java), preventing floating blood decals from appearing in mid-air if a block was destroyed while gradual splatter or wall-drip blossoms were still in progress. - **Accurate Weapon Scaling Attribution**: Damage source attribution now checks the actual `LivingEntity` attacker from `DamageSource` rather than falsely applying the local player's held weapon multiplier to environmental damage or mobs fighting nearby. - **Low-Health Drip Alpha Consistency**: Ensured low-health dripping particles properly apply configured `bloodOpacity` and `particleLifetimeSeconds` identically to impact particles. - **Performance & Code Simplifications**: - **NeoForge Dynamic Model Cache Optimization**: Normalized `Canvas` timestamps in `SurfaceCanvas` so NeoForge's quad cache keys solely on texel content and surface geometry, preventing cache thrashing from timestamp and erosion ticks. - **Deduplicated GUI & Rendering Logic**: Consolidated 24-color preset tables between configuration screens and streamlined surface box-comparison calculations in [`PaintSurface`](file:///home/ptphong/Projects/Minecraft/RedFX/common/src/main/java/com/drinfonty/redfx/client/render/PaintSurface.java). - **Multi-Version Verification & Quality Assurance**: - Fully verified and tested across all 8 supported Minecraft versions: `26.3`, `26.2`, `26.1`, `1.21.11`, `1.21.10`, `1.21.8`, `1.21.4`, and `1.21.1` on both Fabric and NeoForge loaders.
release

RedFX 3.2.0 (NeoForge)

3.2.0-mc26.1.x-neoforge
25 окт. 2026 г.13Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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Что нового
# Release Notes - Version 3.2.0 A major visual and polish update introducing **organic procedural splatter shapes with satellite droplets**, **seamless blood pool melding**, **world-space mottled liquid shading**, and important **bug fixes and rendering optimizations** across all supported Minecraft versions. ### Highlights - **Procedural Organic Splatters & Satellite Droplets**: - **Dynamic Blob Generation**: Replaced fixed 16×16 static bitmasks with procedural organic silhouettes perturbed by low-frequency angular harmonics and per-texel jitter. Every blood impact now forms a uniquely shaped puddle rather than repeating the same stamp patterns. - **Satellite Droplets & Tendrils**: Impacts now cast realistic satellite droplets and thin connecting tendrils outward, capturing the high-velocity kinetic spray of combat and naturally bridging adjacent splatter impacts. - **Organic Pool Melding**: Overlapping blood splatters in [`ClientCanvasStore`](file:///home/ptphong/Projects/Minecraft/RedFX/common/src/main/java/com/drinfonty/redfx/client/ClientCanvasStore.java) now smoothly blend colors (averaging RGB while preserving the dominant alpha) rather than creating harsh cuts or hard overwrites, forming cohesive pools of blood on the ground. - **Continuous Mottled Shading**: Liquid color texturing is now computed using global world-space coordinates, ensuring seamless, unified lighting and liquid variation across adjacent blocks and merging splatters. - **Bug Fixes & Correctness**: - **Particle Alpha Reflection Fix on 26.x**: Fixed a silent `WrongMethodTypeException` in `ParticleAlphaHelper` on Minecraft 26.x where `setAlpha` was moved to `SingleQuadParticle`, properly adapting method handle types and prioritizing `setAlpha` / `method_3084` name lookups. - **Removed Duplicate Underwater Smoke**: Fixed an issue where underwater blood clouds were registered twice with `ParticleEngine`, causing them to tick twice per game tick and expire at $2\times$ speed. - **Broken Block Pending Decal Cleanup**: Decal clearing now purges queued delayed stages from [`ClientCanvasStore`](file:///home/ptphong/Projects/Minecraft/RedFX/common/src/main/java/com/drinfonty/redfx/client/ClientCanvasStore.java), preventing floating blood decals from appearing in mid-air if a block was destroyed while gradual splatter or wall-drip blossoms were still in progress. - **Accurate Weapon Scaling Attribution**: Damage source attribution now checks the actual `LivingEntity` attacker from `DamageSource` rather than falsely applying the local player's held weapon multiplier to environmental damage or mobs fighting nearby. - **Low-Health Drip Alpha Consistency**: Ensured low-health dripping particles properly apply configured `bloodOpacity` and `particleLifetimeSeconds` identically to impact particles. - **Performance & Code Simplifications**: - **NeoForge Dynamic Model Cache Optimization**: Normalized `Canvas` timestamps in `SurfaceCanvas` so NeoForge's quad cache keys solely on texel content and surface geometry, preventing cache thrashing from timestamp and erosion ticks. - **Deduplicated GUI & Rendering Logic**: Consolidated 24-color preset tables between configuration screens and streamlined surface box-comparison calculations in [`PaintSurface`](file:///home/ptphong/Projects/Minecraft/RedFX/common/src/main/java/com/drinfonty/redfx/client/render/PaintSurface.java). - **Multi-Version Verification & Quality Assurance**: - Fully verified and tested across all 8 supported Minecraft versions: `26.3`, `26.2`, `26.1`, `1.21.11`, `1.21.10`, `1.21.8`, `1.21.4`, and `1.21.1` on both Fabric and NeoForge loaders.
release

RedFX 3.2.0 (Fabric)

3.2.0-mc26.1.x-fabric
25 окт. 2026 г.36Minecraft: 26.1, 26.1.1, 26.1.2fabric
Скачать
Что нового
# Release Notes - Version 3.2.0 A major visual and polish update introducing **organic procedural splatter shapes with satellite droplets**, **seamless blood pool melding**, **world-space mottled liquid shading**, and important **bug fixes and rendering optimizations** across all supported Minecraft versions. ### Highlights - **Procedural Organic Splatters & Satellite Droplets**: - **Dynamic Blob Generation**: Replaced fixed 16×16 static bitmasks with procedural organic silhouettes perturbed by low-frequency angular harmonics and per-texel jitter. Every blood impact now forms a uniquely shaped puddle rather than repeating the same stamp patterns. - **Satellite Droplets & Tendrils**: Impacts now cast realistic satellite droplets and thin connecting tendrils outward, capturing the high-velocity kinetic spray of combat and naturally bridging adjacent splatter impacts. - **Organic Pool Melding**: Overlapping blood splatters in [`ClientCanvasStore`](file:///home/ptphong/Projects/Minecraft/RedFX/common/src/main/java/com/drinfonty/redfx/client/ClientCanvasStore.java) now smoothly blend colors (averaging RGB while preserving the dominant alpha) rather than creating harsh cuts or hard overwrites, forming cohesive pools of blood on the ground. - **Continuous Mottled Shading**: Liquid color texturing is now computed using global world-space coordinates, ensuring seamless, unified lighting and liquid variation across adjacent blocks and merging splatters. - **Bug Fixes & Correctness**: - **Particle Alpha Reflection Fix on 26.x**: Fixed a silent `WrongMethodTypeException` in `ParticleAlphaHelper` on Minecraft 26.x where `setAlpha` was moved to `SingleQuadParticle`, properly adapting method handle types and prioritizing `setAlpha` / `method_3084` name lookups. - **Removed Duplicate Underwater Smoke**: Fixed an issue where underwater blood clouds were registered twice with `ParticleEngine`, causing them to tick twice per game tick and expire at $2\times$ speed. - **Broken Block Pending Decal Cleanup**: Decal clearing now purges queued delayed stages from [`ClientCanvasStore`](file:///home/ptphong/Projects/Minecraft/RedFX/common/src/main/java/com/drinfonty/redfx/client/ClientCanvasStore.java), preventing floating blood decals from appearing in mid-air if a block was destroyed while gradual splatter or wall-drip blossoms were still in progress. - **Accurate Weapon Scaling Attribution**: Damage source attribution now checks the actual `LivingEntity` attacker from `DamageSource` rather than falsely applying the local player's held weapon multiplier to environmental damage or mobs fighting nearby. - **Low-Health Drip Alpha Consistency**: Ensured low-health dripping particles properly apply configured `bloodOpacity` and `particleLifetimeSeconds` identically to impact particles. - **Performance & Code Simplifications**: - **NeoForge Dynamic Model Cache Optimization**: Normalized `Canvas` timestamps in `SurfaceCanvas` so NeoForge's quad cache keys solely on texel content and surface geometry, preventing cache thrashing from timestamp and erosion ticks. - **Deduplicated GUI & Rendering Logic**: Consolidated 24-color preset tables between configuration screens and streamlined surface box-comparison calculations in [`PaintSurface`](file:///home/ptphong/Projects/Minecraft/RedFX/common/src/main/java/com/drinfonty/redfx/client/render/PaintSurface.java). - **Multi-Version Verification & Quality Assurance**: - Fully verified and tested across all 8 supported Minecraft versions: `26.3`, `26.2`, `26.1`, `1.21.11`, `1.21.10`, `1.21.8`, `1.21.4`, and `1.21.1` on both Fabric and NeoForge loaders.
release

RedFX 3.2.0 (Fabric)

3.2.0-mc1.21.11-fabric
25 окт. 2026 г.91Minecraft: 1.21.11fabric
Скачать
Что нового
# Release Notes - Version 3.2.0 A major visual and polish update introducing **organic procedural splatter shapes with satellite droplets**, **seamless blood pool melding**, **world-space mottled liquid shading**, and important **bug fixes and rendering optimizations** across all supported Minecraft versions. ### Highlights - **Procedural Organic Splatters & Satellite Droplets**: - **Dynamic Blob Generation**: Replaced fixed 16×16 static bitmasks with procedural organic silhouettes perturbed by low-frequency angular harmonics and per-texel jitter. Every blood impact now forms a uniquely shaped puddle rather than repeating the same stamp patterns. - **Satellite Droplets & Tendrils**: Impacts now cast realistic satellite droplets and thin connecting tendrils outward, capturing the high-velocity kinetic spray of combat and naturally bridging adjacent splatter impacts. - **Organic Pool Melding**: Overlapping blood splatters in [`ClientCanvasStore`](file:///home/ptphong/Projects/Minecraft/RedFX/common/src/main/java/com/drinfonty/redfx/client/ClientCanvasStore.java) now smoothly blend colors (averaging RGB while preserving the dominant alpha) rather than creating harsh cuts or hard overwrites, forming cohesive pools of blood on the ground. - **Continuous Mottled Shading**: Liquid color texturing is now computed using global world-space coordinates, ensuring seamless, unified lighting and liquid variation across adjacent blocks and merging splatters. - **Bug Fixes & Correctness**: - **Particle Alpha Reflection Fix on 26.x**: Fixed a silent `WrongMethodTypeException` in `ParticleAlphaHelper` on Minecraft 26.x where `setAlpha` was moved to `SingleQuadParticle`, properly adapting method handle types and prioritizing `setAlpha` / `method_3084` name lookups. - **Removed Duplicate Underwater Smoke**: Fixed an issue where underwater blood clouds were registered twice with `ParticleEngine`, causing them to tick twice per game tick and expire at $2\times$ speed. - **Broken Block Pending Decal Cleanup**: Decal clearing now purges queued delayed stages from [`ClientCanvasStore`](file:///home/ptphong/Projects/Minecraft/RedFX/common/src/main/java/com/drinfonty/redfx/client/ClientCanvasStore.java), preventing floating blood decals from appearing in mid-air if a block was destroyed while gradual splatter or wall-drip blossoms were still in progress. - **Accurate Weapon Scaling Attribution**: Damage source attribution now checks the actual `LivingEntity` attacker from `DamageSource` rather than falsely applying the local player's held weapon multiplier to environmental damage or mobs fighting nearby. - **Low-Health Drip Alpha Consistency**: Ensured low-health dripping particles properly apply configured `bloodOpacity` and `particleLifetimeSeconds` identically to impact particles. - **Performance & Code Simplifications**: - **NeoForge Dynamic Model Cache Optimization**: Normalized `Canvas` timestamps in `SurfaceCanvas` so NeoForge's quad cache keys solely on texel content and surface geometry, preventing cache thrashing from timestamp and erosion ticks. - **Deduplicated GUI & Rendering Logic**: Consolidated 24-color preset tables between configuration screens and streamlined surface box-comparison calculations in [`PaintSurface`](file:///home/ptphong/Projects/Minecraft/RedFX/common/src/main/java/com/drinfonty/redfx/client/render/PaintSurface.java). - **Multi-Version Verification & Quality Assurance**: - Fully verified and tested across all 8 supported Minecraft versions: `26.3`, `26.2`, `26.1`, `1.21.11`, `1.21.10`, `1.21.8`, `1.21.4`, and `1.21.1` on both Fabric and NeoForge loaders.
release

RedFX 3.2.0 (NeoForge)

3.2.0-mc1.21.11-neoforge
25 окт. 2026 г.14Minecraft: 1.21.11neoforge
Скачать
Что нового
# Release Notes - Version 3.2.0 A major visual and polish update introducing **organic procedural splatter shapes with satellite droplets**, **seamless blood pool melding**, **world-space mottled liquid shading**, and important **bug fixes and rendering optimizations** across all supported Minecraft versions. ### Highlights - **Procedural Organic Splatters & Satellite Droplets**: - **Dynamic Blob Generation**: Replaced fixed 16×16 static bitmasks with procedural organic silhouettes perturbed by low-frequency angular harmonics and per-texel jitter. Every blood impact now forms a uniquely shaped puddle rather than repeating the same stamp patterns. - **Satellite Droplets & Tendrils**: Impacts now cast realistic satellite droplets and thin connecting tendrils outward, capturing the high-velocity kinetic spray of combat and naturally bridging adjacent splatter impacts. - **Organic Pool Melding**: Overlapping blood splatters in [`ClientCanvasStore`](file:///home/ptphong/Projects/Minecraft/RedFX/common/src/main/java/com/drinfonty/redfx/client/ClientCanvasStore.java) now smoothly blend colors (averaging RGB while preserving the dominant alpha) rather than creating harsh cuts or hard overwrites, forming cohesive pools of blood on the ground. - **Continuous Mottled Shading**: Liquid color texturing is now computed using global world-space coordinates, ensuring seamless, unified lighting and liquid variation across adjacent blocks and merging splatters. - **Bug Fixes & Correctness**: - **Particle Alpha Reflection Fix on 26.x**: Fixed a silent `WrongMethodTypeException` in `ParticleAlphaHelper` on Minecraft 26.x where `setAlpha` was moved to `SingleQuadParticle`, properly adapting method handle types and prioritizing `setAlpha` / `method_3084` name lookups. - **Removed Duplicate Underwater Smoke**: Fixed an issue where underwater blood clouds were registered twice with `ParticleEngine`, causing them to tick twice per game tick and expire at $2\times$ speed. - **Broken Block Pending Decal Cleanup**: Decal clearing now purges queued delayed stages from [`ClientCanvasStore`](file:///home/ptphong/Projects/Minecraft/RedFX/common/src/main/java/com/drinfonty/redfx/client/ClientCanvasStore.java), preventing floating blood decals from appearing in mid-air if a block was destroyed while gradual splatter or wall-drip blossoms were still in progress. - **Accurate Weapon Scaling Attribution**: Damage source attribution now checks the actual `LivingEntity` attacker from `DamageSource` rather than falsely applying the local player's held weapon multiplier to environmental damage or mobs fighting nearby. - **Low-Health Drip Alpha Consistency**: Ensured low-health dripping particles properly apply configured `bloodOpacity` and `particleLifetimeSeconds` identically to impact particles. - **Performance & Code Simplifications**: - **NeoForge Dynamic Model Cache Optimization**: Normalized `Canvas` timestamps in `SurfaceCanvas` so NeoForge's quad cache keys solely on texel content and surface geometry, preventing cache thrashing from timestamp and erosion ticks. - **Deduplicated GUI & Rendering Logic**: Consolidated 24-color preset tables between configuration screens and streamlined surface box-comparison calculations in [`PaintSurface`](file:///home/ptphong/Projects/Minecraft/RedFX/common/src/main/java/com/drinfonty/redfx/client/render/PaintSurface.java). - **Multi-Version Verification & Quality Assurance**: - Fully verified and tested across all 8 supported Minecraft versions: `26.3`, `26.2`, `26.1`, `1.21.11`, `1.21.10`, `1.21.8`, `1.21.4`, and `1.21.1` on both Fabric and NeoForge loaders.
release

RedFX 3.2.0 (Fabric)

3.2.0-mc1.21.10-fabric
25 окт. 2026 г.16Minecraft: 1.21.9, 1.21.10fabric
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Что нового
# Release Notes - Version 3.2.0 A major visual and polish update introducing **organic procedural splatter shapes with satellite droplets**, **seamless blood pool melding**, **world-space mottled liquid shading**, and important **bug fixes and rendering optimizations** across all supported Minecraft versions. ### Highlights - **Procedural Organic Splatters & Satellite Droplets**: - **Dynamic Blob Generation**: Replaced fixed 16×16 static bitmasks with procedural organic silhouettes perturbed by low-frequency angular harmonics and per-texel jitter. Every blood impact now forms a uniquely shaped puddle rather than repeating the same stamp patterns. - **Satellite Droplets & Tendrils**: Impacts now cast realistic satellite droplets and thin connecting tendrils outward, capturing the high-velocity kinetic spray of combat and naturally bridging adjacent splatter impacts. - **Organic Pool Melding**: Overlapping blood splatters in [`ClientCanvasStore`](file:///home/ptphong/Projects/Minecraft/RedFX/common/src/main/java/com/drinfonty/redfx/client/ClientCanvasStore.java) now smoothly blend colors (averaging RGB while preserving the dominant alpha) rather than creating harsh cuts or hard overwrites, forming cohesive pools of blood on the ground. - **Continuous Mottled Shading**: Liquid color texturing is now computed using global world-space coordinates, ensuring seamless, unified lighting and liquid variation across adjacent blocks and merging splatters. - **Bug Fixes & Correctness**: - **Particle Alpha Reflection Fix on 26.x**: Fixed a silent `WrongMethodTypeException` in `ParticleAlphaHelper` on Minecraft 26.x where `setAlpha` was moved to `SingleQuadParticle`, properly adapting method handle types and prioritizing `setAlpha` / `method_3084` name lookups. - **Removed Duplicate Underwater Smoke**: Fixed an issue where underwater blood clouds were registered twice with `ParticleEngine`, causing them to tick twice per game tick and expire at $2\times$ speed. - **Broken Block Pending Decal Cleanup**: Decal clearing now purges queued delayed stages from [`ClientCanvasStore`](file:///home/ptphong/Projects/Minecraft/RedFX/common/src/main/java/com/drinfonty/redfx/client/ClientCanvasStore.java), preventing floating blood decals from appearing in mid-air if a block was destroyed while gradual splatter or wall-drip blossoms were still in progress. - **Accurate Weapon Scaling Attribution**: Damage source attribution now checks the actual `LivingEntity` attacker from `DamageSource` rather than falsely applying the local player's held weapon multiplier to environmental damage or mobs fighting nearby. - **Low-Health Drip Alpha Consistency**: Ensured low-health dripping particles properly apply configured `bloodOpacity` and `particleLifetimeSeconds` identically to impact particles. - **Performance & Code Simplifications**: - **NeoForge Dynamic Model Cache Optimization**: Normalized `Canvas` timestamps in `SurfaceCanvas` so NeoForge's quad cache keys solely on texel content and surface geometry, preventing cache thrashing from timestamp and erosion ticks. - **Deduplicated GUI & Rendering Logic**: Consolidated 24-color preset tables between configuration screens and streamlined surface box-comparison calculations in [`PaintSurface`](file:///home/ptphong/Projects/Minecraft/RedFX/common/src/main/java/com/drinfonty/redfx/client/render/PaintSurface.java). - **Multi-Version Verification & Quality Assurance**: - Fully verified and tested across all 8 supported Minecraft versions: `26.3`, `26.2`, `26.1`, `1.21.11`, `1.21.10`, `1.21.8`, `1.21.4`, and `1.21.1` on both Fabric and NeoForge loaders.
release

RedFX 3.2.0 (NeoForge)

3.2.0-mc1.21.10-neoforge
25 окт. 2026 г.3Minecraft: 1.21.9, 1.21.10neoforge
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Что нового
# Release Notes - Version 3.2.0 A major visual and polish update introducing **organic procedural splatter shapes with satellite droplets**, **seamless blood pool melding**, **world-space mottled liquid shading**, and important **bug fixes and rendering optimizations** across all supported Minecraft versions. ### Highlights - **Procedural Organic Splatters & Satellite Droplets**: - **Dynamic Blob Generation**: Replaced fixed 16×16 static bitmasks with procedural organic silhouettes perturbed by low-frequency angular harmonics and per-texel jitter. Every blood impact now forms a uniquely shaped puddle rather than repeating the same stamp patterns. - **Satellite Droplets & Tendrils**: Impacts now cast realistic satellite droplets and thin connecting tendrils outward, capturing the high-velocity kinetic spray of combat and naturally bridging adjacent splatter impacts. - **Organic Pool Melding**: Overlapping blood splatters in [`ClientCanvasStore`](file:///home/ptphong/Projects/Minecraft/RedFX/common/src/main/java/com/drinfonty/redfx/client/ClientCanvasStore.java) now smoothly blend colors (averaging RGB while preserving the dominant alpha) rather than creating harsh cuts or hard overwrites, forming cohesive pools of blood on the ground. - **Continuous Mottled Shading**: Liquid color texturing is now computed using global world-space coordinates, ensuring seamless, unified lighting and liquid variation across adjacent blocks and merging splatters. - **Bug Fixes & Correctness**: - **Particle Alpha Reflection Fix on 26.x**: Fixed a silent `WrongMethodTypeException` in `ParticleAlphaHelper` on Minecraft 26.x where `setAlpha` was moved to `SingleQuadParticle`, properly adapting method handle types and prioritizing `setAlpha` / `method_3084` name lookups. - **Removed Duplicate Underwater Smoke**: Fixed an issue where underwater blood clouds were registered twice with `ParticleEngine`, causing them to tick twice per game tick and expire at $2\times$ speed. - **Broken Block Pending Decal Cleanup**: Decal clearing now purges queued delayed stages from [`ClientCanvasStore`](file:///home/ptphong/Projects/Minecraft/RedFX/common/src/main/java/com/drinfonty/redfx/client/ClientCanvasStore.java), preventing floating blood decals from appearing in mid-air if a block was destroyed while gradual splatter or wall-drip blossoms were still in progress. - **Accurate Weapon Scaling Attribution**: Damage source attribution now checks the actual `LivingEntity` attacker from `DamageSource` rather than falsely applying the local player's held weapon multiplier to environmental damage or mobs fighting nearby. - **Low-Health Drip Alpha Consistency**: Ensured low-health dripping particles properly apply configured `bloodOpacity` and `particleLifetimeSeconds` identically to impact particles. - **Performance & Code Simplifications**: - **NeoForge Dynamic Model Cache Optimization**: Normalized `Canvas` timestamps in `SurfaceCanvas` so NeoForge's quad cache keys solely on texel content and surface geometry, preventing cache thrashing from timestamp and erosion ticks. - **Deduplicated GUI & Rendering Logic**: Consolidated 24-color preset tables between configuration screens and streamlined surface box-comparison calculations in [`PaintSurface`](file:///home/ptphong/Projects/Minecraft/RedFX/common/src/main/java/com/drinfonty/redfx/client/render/PaintSurface.java). - **Multi-Version Verification & Quality Assurance**: - Fully verified and tested across all 8 supported Minecraft versions: `26.3`, `26.2`, `26.1`, `1.21.11`, `1.21.10`, `1.21.8`, `1.21.4`, and `1.21.1` on both Fabric and NeoForge loaders.
release

RedFX 3.2.0 (Fabric)

3.2.0-mc1.21.8-fabric
25 окт. 2026 г.20Minecraft: 1.21.5, 1.21.6, 1.21.7, 1.21.8fabric
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Что нового
# Release Notes - Version 3.2.0 A major visual and polish update introducing **organic procedural splatter shapes with satellite droplets**, **seamless blood pool melding**, **world-space mottled liquid shading**, and important **bug fixes and rendering optimizations** across all supported Minecraft versions. ### Highlights - **Procedural Organic Splatters & Satellite Droplets**: - **Dynamic Blob Generation**: Replaced fixed 16×16 static bitmasks with procedural organic silhouettes perturbed by low-frequency angular harmonics and per-texel jitter. Every blood impact now forms a uniquely shaped puddle rather than repeating the same stamp patterns. - **Satellite Droplets & Tendrils**: Impacts now cast realistic satellite droplets and thin connecting tendrils outward, capturing the high-velocity kinetic spray of combat and naturally bridging adjacent splatter impacts. - **Organic Pool Melding**: Overlapping blood splatters in [`ClientCanvasStore`](file:///home/ptphong/Projects/Minecraft/RedFX/common/src/main/java/com/drinfonty/redfx/client/ClientCanvasStore.java) now smoothly blend colors (averaging RGB while preserving the dominant alpha) rather than creating harsh cuts or hard overwrites, forming cohesive pools of blood on the ground. - **Continuous Mottled Shading**: Liquid color texturing is now computed using global world-space coordinates, ensuring seamless, unified lighting and liquid variation across adjacent blocks and merging splatters. - **Bug Fixes & Correctness**: - **Particle Alpha Reflection Fix on 26.x**: Fixed a silent `WrongMethodTypeException` in `ParticleAlphaHelper` on Minecraft 26.x where `setAlpha` was moved to `SingleQuadParticle`, properly adapting method handle types and prioritizing `setAlpha` / `method_3084` name lookups. - **Removed Duplicate Underwater Smoke**: Fixed an issue where underwater blood clouds were registered twice with `ParticleEngine`, causing them to tick twice per game tick and expire at $2\times$ speed. - **Broken Block Pending Decal Cleanup**: Decal clearing now purges queued delayed stages from [`ClientCanvasStore`](file:///home/ptphong/Projects/Minecraft/RedFX/common/src/main/java/com/drinfonty/redfx/client/ClientCanvasStore.java), preventing floating blood decals from appearing in mid-air if a block was destroyed while gradual splatter or wall-drip blossoms were still in progress. - **Accurate Weapon Scaling Attribution**: Damage source attribution now checks the actual `LivingEntity` attacker from `DamageSource` rather than falsely applying the local player's held weapon multiplier to environmental damage or mobs fighting nearby. - **Low-Health Drip Alpha Consistency**: Ensured low-health dripping particles properly apply configured `bloodOpacity` and `particleLifetimeSeconds` identically to impact particles. - **Performance & Code Simplifications**: - **NeoForge Dynamic Model Cache Optimization**: Normalized `Canvas` timestamps in `SurfaceCanvas` so NeoForge's quad cache keys solely on texel content and surface geometry, preventing cache thrashing from timestamp and erosion ticks. - **Deduplicated GUI & Rendering Logic**: Consolidated 24-color preset tables between configuration screens and streamlined surface box-comparison calculations in [`PaintSurface`](file:///home/ptphong/Projects/Minecraft/RedFX/common/src/main/java/com/drinfonty/redfx/client/render/PaintSurface.java). - **Multi-Version Verification & Quality Assurance**: - Fully verified and tested across all 8 supported Minecraft versions: `26.3`, `26.2`, `26.1`, `1.21.11`, `1.21.10`, `1.21.8`, `1.21.4`, and `1.21.1` on both Fabric and NeoForge loaders.
release

RedFX 3.2.0 (NeoForge)

3.2.0-mc1.21.8-neoforge
25 окт. 2026 г.12Minecraft: 1.21.5, 1.21.6, 1.21.7, 1.21.8neoforge
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Что нового
# Release Notes - Version 3.2.0 A major visual and polish update introducing **organic procedural splatter shapes with satellite droplets**, **seamless blood pool melding**, **world-space mottled liquid shading**, and important **bug fixes and rendering optimizations** across all supported Minecraft versions. ### Highlights - **Procedural Organic Splatters & Satellite Droplets**: - **Dynamic Blob Generation**: Replaced fixed 16×16 static bitmasks with procedural organic silhouettes perturbed by low-frequency angular harmonics and per-texel jitter. Every blood impact now forms a uniquely shaped puddle rather than repeating the same stamp patterns. - **Satellite Droplets & Tendrils**: Impacts now cast realistic satellite droplets and thin connecting tendrils outward, capturing the high-velocity kinetic spray of combat and naturally bridging adjacent splatter impacts. - **Organic Pool Melding**: Overlapping blood splatters in [`ClientCanvasStore`](file:///home/ptphong/Projects/Minecraft/RedFX/common/src/main/java/com/drinfonty/redfx/client/ClientCanvasStore.java) now smoothly blend colors (averaging RGB while preserving the dominant alpha) rather than creating harsh cuts or hard overwrites, forming cohesive pools of blood on the ground. - **Continuous Mottled Shading**: Liquid color texturing is now computed using global world-space coordinates, ensuring seamless, unified lighting and liquid variation across adjacent blocks and merging splatters. - **Bug Fixes & Correctness**: - **Particle Alpha Reflection Fix on 26.x**: Fixed a silent `WrongMethodTypeException` in `ParticleAlphaHelper` on Minecraft 26.x where `setAlpha` was moved to `SingleQuadParticle`, properly adapting method handle types and prioritizing `setAlpha` / `method_3084` name lookups. - **Removed Duplicate Underwater Smoke**: Fixed an issue where underwater blood clouds were registered twice with `ParticleEngine`, causing them to tick twice per game tick and expire at $2\times$ speed. - **Broken Block Pending Decal Cleanup**: Decal clearing now purges queued delayed stages from [`ClientCanvasStore`](file:///home/ptphong/Projects/Minecraft/RedFX/common/src/main/java/com/drinfonty/redfx/client/ClientCanvasStore.java), preventing floating blood decals from appearing in mid-air if a block was destroyed while gradual splatter or wall-drip blossoms were still in progress. - **Accurate Weapon Scaling Attribution**: Damage source attribution now checks the actual `LivingEntity` attacker from `DamageSource` rather than falsely applying the local player's held weapon multiplier to environmental damage or mobs fighting nearby. - **Low-Health Drip Alpha Consistency**: Ensured low-health dripping particles properly apply configured `bloodOpacity` and `particleLifetimeSeconds` identically to impact particles. - **Performance & Code Simplifications**: - **NeoForge Dynamic Model Cache Optimization**: Normalized `Canvas` timestamps in `SurfaceCanvas` so NeoForge's quad cache keys solely on texel content and surface geometry, preventing cache thrashing from timestamp and erosion ticks. - **Deduplicated GUI & Rendering Logic**: Consolidated 24-color preset tables between configuration screens and streamlined surface box-comparison calculations in [`PaintSurface`](file:///home/ptphong/Projects/Minecraft/RedFX/common/src/main/java/com/drinfonty/redfx/client/render/PaintSurface.java). - **Multi-Version Verification & Quality Assurance**: - Fully verified and tested across all 8 supported Minecraft versions: `26.3`, `26.2`, `26.1`, `1.21.11`, `1.21.10`, `1.21.8`, `1.21.4`, and `1.21.1` on both Fabric and NeoForge loaders.
release

RedFX 3.2.0 (Fabric)

3.2.0-mc1.21.4-fabric
25 окт. 2026 г.6Minecraft: 1.21.2, 1.21.3, 1.21.4fabric
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Что нового
# Release Notes - Version 3.2.0 A major visual and polish update introducing **organic procedural splatter shapes with satellite droplets**, **seamless blood pool melding**, **world-space mottled liquid shading**, and important **bug fixes and rendering optimizations** across all supported Minecraft versions. ### Highlights - **Procedural Organic Splatters & Satellite Droplets**: - **Dynamic Blob Generation**: Replaced fixed 16×16 static bitmasks with procedural organic silhouettes perturbed by low-frequency angular harmonics and per-texel jitter. Every blood impact now forms a uniquely shaped puddle rather than repeating the same stamp patterns. - **Satellite Droplets & Tendrils**: Impacts now cast realistic satellite droplets and thin connecting tendrils outward, capturing the high-velocity kinetic spray of combat and naturally bridging adjacent splatter impacts. - **Organic Pool Melding**: Overlapping blood splatters in [`ClientCanvasStore`](file:///home/ptphong/Projects/Minecraft/RedFX/common/src/main/java/com/drinfonty/redfx/client/ClientCanvasStore.java) now smoothly blend colors (averaging RGB while preserving the dominant alpha) rather than creating harsh cuts or hard overwrites, forming cohesive pools of blood on the ground. - **Continuous Mottled Shading**: Liquid color texturing is now computed using global world-space coordinates, ensuring seamless, unified lighting and liquid variation across adjacent blocks and merging splatters. - **Bug Fixes & Correctness**: - **Particle Alpha Reflection Fix on 26.x**: Fixed a silent `WrongMethodTypeException` in `ParticleAlphaHelper` on Minecraft 26.x where `setAlpha` was moved to `SingleQuadParticle`, properly adapting method handle types and prioritizing `setAlpha` / `method_3084` name lookups. - **Removed Duplicate Underwater Smoke**: Fixed an issue where underwater blood clouds were registered twice with `ParticleEngine`, causing them to tick twice per game tick and expire at $2\times$ speed. - **Broken Block Pending Decal Cleanup**: Decal clearing now purges queued delayed stages from [`ClientCanvasStore`](file:///home/ptphong/Projects/Minecraft/RedFX/common/src/main/java/com/drinfonty/redfx/client/ClientCanvasStore.java), preventing floating blood decals from appearing in mid-air if a block was destroyed while gradual splatter or wall-drip blossoms were still in progress. - **Accurate Weapon Scaling Attribution**: Damage source attribution now checks the actual `LivingEntity` attacker from `DamageSource` rather than falsely applying the local player's held weapon multiplier to environmental damage or mobs fighting nearby. - **Low-Health Drip Alpha Consistency**: Ensured low-health dripping particles properly apply configured `bloodOpacity` and `particleLifetimeSeconds` identically to impact particles. - **Performance & Code Simplifications**: - **NeoForge Dynamic Model Cache Optimization**: Normalized `Canvas` timestamps in `SurfaceCanvas` so NeoForge's quad cache keys solely on texel content and surface geometry, preventing cache thrashing from timestamp and erosion ticks. - **Deduplicated GUI & Rendering Logic**: Consolidated 24-color preset tables between configuration screens and streamlined surface box-comparison calculations in [`PaintSurface`](file:///home/ptphong/Projects/Minecraft/RedFX/common/src/main/java/com/drinfonty/redfx/client/render/PaintSurface.java). - **Multi-Version Verification & Quality Assurance**: - Fully verified and tested across all 8 supported Minecraft versions: `26.3`, `26.2`, `26.1`, `1.21.11`, `1.21.10`, `1.21.8`, `1.21.4`, and `1.21.1` on both Fabric and NeoForge loaders.
release

RedFX 3.2.0 (NeoForge)

3.2.0-mc1.21.4-neoforge
25 окт. 2026 г.4Minecraft: 1.21.2, 1.21.3, 1.21.4neoforge
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Что нового
# Release Notes - Version 3.2.0 A major visual and polish update introducing **organic procedural splatter shapes with satellite droplets**, **seamless blood pool melding**, **world-space mottled liquid shading**, and important **bug fixes and rendering optimizations** across all supported Minecraft versions. ### Highlights - **Procedural Organic Splatters & Satellite Droplets**: - **Dynamic Blob Generation**: Replaced fixed 16×16 static bitmasks with procedural organic silhouettes perturbed by low-frequency angular harmonics and per-texel jitter. Every blood impact now forms a uniquely shaped puddle rather than repeating the same stamp patterns. - **Satellite Droplets & Tendrils**: Impacts now cast realistic satellite droplets and thin connecting tendrils outward, capturing the high-velocity kinetic spray of combat and naturally bridging adjacent splatter impacts. - **Organic Pool Melding**: Overlapping blood splatters in [`ClientCanvasStore`](file:///home/ptphong/Projects/Minecraft/RedFX/common/src/main/java/com/drinfonty/redfx/client/ClientCanvasStore.java) now smoothly blend colors (averaging RGB while preserving the dominant alpha) rather than creating harsh cuts or hard overwrites, forming cohesive pools of blood on the ground. - **Continuous Mottled Shading**: Liquid color texturing is now computed using global world-space coordinates, ensuring seamless, unified lighting and liquid variation across adjacent blocks and merging splatters. - **Bug Fixes & Correctness**: - **Particle Alpha Reflection Fix on 26.x**: Fixed a silent `WrongMethodTypeException` in `ParticleAlphaHelper` on Minecraft 26.x where `setAlpha` was moved to `SingleQuadParticle`, properly adapting method handle types and prioritizing `setAlpha` / `method_3084` name lookups. - **Removed Duplicate Underwater Smoke**: Fixed an issue where underwater blood clouds were registered twice with `ParticleEngine`, causing them to tick twice per game tick and expire at $2\times$ speed. - **Broken Block Pending Decal Cleanup**: Decal clearing now purges queued delayed stages from [`ClientCanvasStore`](file:///home/ptphong/Projects/Minecraft/RedFX/common/src/main/java/com/drinfonty/redfx/client/ClientCanvasStore.java), preventing floating blood decals from appearing in mid-air if a block was destroyed while gradual splatter or wall-drip blossoms were still in progress. - **Accurate Weapon Scaling Attribution**: Damage source attribution now checks the actual `LivingEntity` attacker from `DamageSource` rather than falsely applying the local player's held weapon multiplier to environmental damage or mobs fighting nearby. - **Low-Health Drip Alpha Consistency**: Ensured low-health dripping particles properly apply configured `bloodOpacity` and `particleLifetimeSeconds` identically to impact particles. - **Performance & Code Simplifications**: - **NeoForge Dynamic Model Cache Optimization**: Normalized `Canvas` timestamps in `SurfaceCanvas` so NeoForge's quad cache keys solely on texel content and surface geometry, preventing cache thrashing from timestamp and erosion ticks. - **Deduplicated GUI & Rendering Logic**: Consolidated 24-color preset tables between configuration screens and streamlined surface box-comparison calculations in [`PaintSurface`](file:///home/ptphong/Projects/Minecraft/RedFX/common/src/main/java/com/drinfonty/redfx/client/render/PaintSurface.java). - **Multi-Version Verification & Quality Assurance**: - Fully verified and tested across all 8 supported Minecraft versions: `26.3`, `26.2`, `26.1`, `1.21.11`, `1.21.10`, `1.21.8`, `1.21.4`, and `1.21.1` on both Fabric and NeoForge loaders.
release

RedFX 3.2.0 (Fabric)

3.2.0-mc1.21.1-fabric
25 окт. 2026 г.47Minecraft: 1.21, 1.21.1fabric
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Что нового
# Release Notes - Version 3.2.0 A major visual and polish update introducing **organic procedural splatter shapes with satellite droplets**, **seamless blood pool melding**, **world-space mottled liquid shading**, and important **bug fixes and rendering optimizations** across all supported Minecraft versions. ### Highlights - **Procedural Organic Splatters & Satellite Droplets**: - **Dynamic Blob Generation**: Replaced fixed 16×16 static bitmasks with procedural organic silhouettes perturbed by low-frequency angular harmonics and per-texel jitter. Every blood impact now forms a uniquely shaped puddle rather than repeating the same stamp patterns. - **Satellite Droplets & Tendrils**: Impacts now cast realistic satellite droplets and thin connecting tendrils outward, capturing the high-velocity kinetic spray of combat and naturally bridging adjacent splatter impacts. - **Organic Pool Melding**: Overlapping blood splatters in [`ClientCanvasStore`](file:///home/ptphong/Projects/Minecraft/RedFX/common/src/main/java/com/drinfonty/redfx/client/ClientCanvasStore.java) now smoothly blend colors (averaging RGB while preserving the dominant alpha) rather than creating harsh cuts or hard overwrites, forming cohesive pools of blood on the ground. - **Continuous Mottled Shading**: Liquid color texturing is now computed using global world-space coordinates, ensuring seamless, unified lighting and liquid variation across adjacent blocks and merging splatters. - **Bug Fixes & Correctness**: - **Particle Alpha Reflection Fix on 26.x**: Fixed a silent `WrongMethodTypeException` in `ParticleAlphaHelper` on Minecraft 26.x where `setAlpha` was moved to `SingleQuadParticle`, properly adapting method handle types and prioritizing `setAlpha` / `method_3084` name lookups. - **Removed Duplicate Underwater Smoke**: Fixed an issue where underwater blood clouds were registered twice with `ParticleEngine`, causing them to tick twice per game tick and expire at $2\times$ speed. - **Broken Block Pending Decal Cleanup**: Decal clearing now purges queued delayed stages from [`ClientCanvasStore`](file:///home/ptphong/Projects/Minecraft/RedFX/common/src/main/java/com/drinfonty/redfx/client/ClientCanvasStore.java), preventing floating blood decals from appearing in mid-air if a block was destroyed while gradual splatter or wall-drip blossoms were still in progress. - **Accurate Weapon Scaling Attribution**: Damage source attribution now checks the actual `LivingEntity` attacker from `DamageSource` rather than falsely applying the local player's held weapon multiplier to environmental damage or mobs fighting nearby. - **Low-Health Drip Alpha Consistency**: Ensured low-health dripping particles properly apply configured `bloodOpacity` and `particleLifetimeSeconds` identically to impact particles. - **Performance & Code Simplifications**: - **NeoForge Dynamic Model Cache Optimization**: Normalized `Canvas` timestamps in `SurfaceCanvas` so NeoForge's quad cache keys solely on texel content and surface geometry, preventing cache thrashing from timestamp and erosion ticks. - **Deduplicated GUI & Rendering Logic**: Consolidated 24-color preset tables between configuration screens and streamlined surface box-comparison calculations in [`PaintSurface`](file:///home/ptphong/Projects/Minecraft/RedFX/common/src/main/java/com/drinfonty/redfx/client/render/PaintSurface.java). - **Multi-Version Verification & Quality Assurance**: - Fully verified and tested across all 8 supported Minecraft versions: `26.3`, `26.2`, `26.1`, `1.21.11`, `1.21.10`, `1.21.8`, `1.21.4`, and `1.21.1` on both Fabric and NeoForge loaders.
release

RedFX 3.2.0 (NeoForge)

3.2.0-mc1.21.1-neoforge
25 окт. 2026 г.46Minecraft: 1.21, 1.21.1neoforge
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Что нового
# Release Notes - Version 3.2.0 A major visual and polish update introducing **organic procedural splatter shapes with satellite droplets**, **seamless blood pool melding**, **world-space mottled liquid shading**, and important **bug fixes and rendering optimizations** across all supported Minecraft versions. ### Highlights - **Procedural Organic Splatters & Satellite Droplets**: - **Dynamic Blob Generation**: Replaced fixed 16×16 static bitmasks with procedural organic silhouettes perturbed by low-frequency angular harmonics and per-texel jitter. Every blood impact now forms a uniquely shaped puddle rather than repeating the same stamp patterns. - **Satellite Droplets & Tendrils**: Impacts now cast realistic satellite droplets and thin connecting tendrils outward, capturing the high-velocity kinetic spray of combat and naturally bridging adjacent splatter impacts. - **Organic Pool Melding**: Overlapping blood splatters in [`ClientCanvasStore`](file:///home/ptphong/Projects/Minecraft/RedFX/common/src/main/java/com/drinfonty/redfx/client/ClientCanvasStore.java) now smoothly blend colors (averaging RGB while preserving the dominant alpha) rather than creating harsh cuts or hard overwrites, forming cohesive pools of blood on the ground. - **Continuous Mottled Shading**: Liquid color texturing is now computed using global world-space coordinates, ensuring seamless, unified lighting and liquid variation across adjacent blocks and merging splatters. - **Bug Fixes & Correctness**: - **Particle Alpha Reflection Fix on 26.x**: Fixed a silent `WrongMethodTypeException` in `ParticleAlphaHelper` on Minecraft 26.x where `setAlpha` was moved to `SingleQuadParticle`, properly adapting method handle types and prioritizing `setAlpha` / `method_3084` name lookups. - **Removed Duplicate Underwater Smoke**: Fixed an issue where underwater blood clouds were registered twice with `ParticleEngine`, causing them to tick twice per game tick and expire at $2\times$ speed. - **Broken Block Pending Decal Cleanup**: Decal clearing now purges queued delayed stages from [`ClientCanvasStore`](file:///home/ptphong/Projects/Minecraft/RedFX/common/src/main/java/com/drinfonty/redfx/client/ClientCanvasStore.java), preventing floating blood decals from appearing in mid-air if a block was destroyed while gradual splatter or wall-drip blossoms were still in progress. - **Accurate Weapon Scaling Attribution**: Damage source attribution now checks the actual `LivingEntity` attacker from `DamageSource` rather than falsely applying the local player's held weapon multiplier to environmental damage or mobs fighting nearby. - **Low-Health Drip Alpha Consistency**: Ensured low-health dripping particles properly apply configured `bloodOpacity` and `particleLifetimeSeconds` identically to impact particles. - **Performance & Code Simplifications**: - **NeoForge Dynamic Model Cache Optimization**: Normalized `Canvas` timestamps in `SurfaceCanvas` so NeoForge's quad cache keys solely on texel content and surface geometry, preventing cache thrashing from timestamp and erosion ticks. - **Deduplicated GUI & Rendering Logic**: Consolidated 24-color preset tables between configuration screens and streamlined surface box-comparison calculations in [`PaintSurface`](file:///home/ptphong/Projects/Minecraft/RedFX/common/src/main/java/com/drinfonty/redfx/client/render/PaintSurface.java). - **Multi-Version Verification & Quality Assurance**: - Fully verified and tested across all 8 supported Minecraft versions: `26.3`, `26.2`, `26.1`, `1.21.11`, `1.21.10`, `1.21.8`, `1.21.4`, and `1.21.1` on both Fabric and NeoForge loaders.
release

RedFX 3.1.0 (NeoForge)

3.1.0-mc26.3.x-neoforge
10 окт. 2026 г.74Minecraft: 26.3neoforge
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Что нового
# Release Notes - Version 3.1.0 A feature update introducing **true directional blood spray & combat momentum**, **customizable directional spray bias**, an updated **in-game configuration GUI**, and perfected particle dispersion mechanics across all supported Minecraft versions. ### Highlights - **True Directional Blood Spray & Combat Momentum**: - **Accurate Damage Source Vector**: In vanilla Minecraft, `LivingEntity.getHurtDir()` is hardcoded to return `0.0F` for all non-player entities, causing previous blood spray calculations to collapse to the victim's facing direction. Blood spray momentum is now computed directly using the relative vector between the damaged mob and the `DamageSource` / attacker position. - **Preserved Particle Velocity**: Bypassed vanilla Minecraft's default `Particle` constructor Gaussian noise and velocity normalization in `BloodParticle`, preserving intended directional velocities without spherical scrambling. - **Natural Splatter Burst with Directional Bias**: Combines an organic 360° radial splatter around the damaged mob with a forward bias pulled towards the attacker. Blood scatters naturally on the ground and surrounding walls while concentrating along the axis of attack. - **Balanced Arc & Bloom Dynamics**: Balanced vertical velocity (`vy = 0.08..0.18`) and radial spread (`omniSpeed = 0.04..0.11`) to prevent excessive projectile distance while giving satisfying arc flight and splatter coverage. - **Directional Blood Spray Configuration & GUI**: - **Config Option `directionalBlood`**: Added a new configuration toggle (default `true`) in `redfx.json` allowing players to enable or disable directional spray momentum. - **In-Game Settings Screen**: Added a clean `Directional: ON / OFF` toggle button to the RedFX configuration screen in the top row next to the `Blood: ON / OFF` button. - **Omnidirectional Fallback**: When `Directional` is toggled OFF, blood splatters burst in a pure, uniform 360° radial pattern around damaged mobs. - **Multi-Version Verification & Quality Assurance**: - Fully verified and passed complete automated in-game combat smoke tests across all 8 supported Minecraft versions: `26.3`, `26.2`, `26.1`, `1.21.11`, `1.21.10`, `1.21.8`, `1.21.4`, and `1.21.1` on both Fabric and NeoForge loaders (16 configurations total).
release

RedFX 3.1.0 (Fabric)

3.1.0-mc26.3.x-fabric
10 окт. 2026 г.711Minecraft: 26.3fabric
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Что нового
# Release Notes - Version 3.1.0 A feature update introducing **true directional blood spray & combat momentum**, **customizable directional spray bias**, an updated **in-game configuration GUI**, and perfected particle dispersion mechanics across all supported Minecraft versions. ### Highlights - **True Directional Blood Spray & Combat Momentum**: - **Accurate Damage Source Vector**: In vanilla Minecraft, `LivingEntity.getHurtDir()` is hardcoded to return `0.0F` for all non-player entities, causing previous blood spray calculations to collapse to the victim's facing direction. Blood spray momentum is now computed directly using the relative vector between the damaged mob and the `DamageSource` / attacker position. - **Preserved Particle Velocity**: Bypassed vanilla Minecraft's default `Particle` constructor Gaussian noise and velocity normalization in `BloodParticle`, preserving intended directional velocities without spherical scrambling. - **Natural Splatter Burst with Directional Bias**: Combines an organic 360° radial splatter around the damaged mob with a forward bias pulled towards the attacker. Blood scatters naturally on the ground and surrounding walls while concentrating along the axis of attack. - **Balanced Arc & Bloom Dynamics**: Balanced vertical velocity (`vy = 0.08..0.18`) and radial spread (`omniSpeed = 0.04..0.11`) to prevent excessive projectile distance while giving satisfying arc flight and splatter coverage. - **Directional Blood Spray Configuration & GUI**: - **Config Option `directionalBlood`**: Added a new configuration toggle (default `true`) in `redfx.json` allowing players to enable or disable directional spray momentum. - **In-Game Settings Screen**: Added a clean `Directional: ON / OFF` toggle button to the RedFX configuration screen in the top row next to the `Blood: ON / OFF` button. - **Omnidirectional Fallback**: When `Directional` is toggled OFF, blood splatters burst in a pure, uniform 360° radial pattern around damaged mobs. - **Multi-Version Verification & Quality Assurance**: - Fully verified and passed complete automated in-game combat smoke tests across all 8 supported Minecraft versions: `26.3`, `26.2`, `26.1`, `1.21.11`, `1.21.10`, `1.21.8`, `1.21.4`, and `1.21.1` on both Fabric and NeoForge loaders (16 configurations total).
release

RedFX 3.1.0 (NeoForge)

3.1.0-mc26.2.x-neoforge
10 окт. 2026 г.54Minecraft: 26.2neoforge
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# Release Notes - Version 3.1.0 A feature update introducing **true directional blood spray & combat momentum**, **customizable directional spray bias**, an updated **in-game configuration GUI**, and perfected particle dispersion mechanics across all supported Minecraft versions. ### Highlights - **True Directional Blood Spray & Combat Momentum**: - **Accurate Damage Source Vector**: In vanilla Minecraft, `LivingEntity.getHurtDir()` is hardcoded to return `0.0F` for all non-player entities, causing previous blood spray calculations to collapse to the victim's facing direction. Blood spray momentum is now computed directly using the relative vector between the damaged mob and the `DamageSource` / attacker position. - **Preserved Particle Velocity**: Bypassed vanilla Minecraft's default `Particle` constructor Gaussian noise and velocity normalization in `BloodParticle`, preserving intended directional velocities without spherical scrambling. - **Natural Splatter Burst with Directional Bias**: Combines an organic 360° radial splatter around the damaged mob with a forward bias pulled towards the attacker. Blood scatters naturally on the ground and surrounding walls while concentrating along the axis of attack. - **Balanced Arc & Bloom Dynamics**: Balanced vertical velocity (`vy = 0.08..0.18`) and radial spread (`omniSpeed = 0.04..0.11`) to prevent excessive projectile distance while giving satisfying arc flight and splatter coverage. - **Directional Blood Spray Configuration & GUI**: - **Config Option `directionalBlood`**: Added a new configuration toggle (default `true`) in `redfx.json` allowing players to enable or disable directional spray momentum. - **In-Game Settings Screen**: Added a clean `Directional: ON / OFF` toggle button to the RedFX configuration screen in the top row next to the `Blood: ON / OFF` button. - **Omnidirectional Fallback**: When `Directional` is toggled OFF, blood splatters burst in a pure, uniform 360° radial pattern around damaged mobs. - **Multi-Version Verification & Quality Assurance**: - Fully verified and passed complete automated in-game combat smoke tests across all 8 supported Minecraft versions: `26.3`, `26.2`, `26.1`, `1.21.11`, `1.21.10`, `1.21.8`, `1.21.4`, and `1.21.1` on both Fabric and NeoForge loaders (16 configurations total).
release

RedFX 3.1.0 (Fabric)

3.1.0-mc26.2.x-fabric
10 окт. 2026 г.334Minecraft: 26.2fabric
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Что нового
# Release Notes - Version 3.1.0 A feature update introducing **true directional blood spray & combat momentum**, **customizable directional spray bias**, an updated **in-game configuration GUI**, and perfected particle dispersion mechanics across all supported Minecraft versions. ### Highlights - **True Directional Blood Spray & Combat Momentum**: - **Accurate Damage Source Vector**: In vanilla Minecraft, `LivingEntity.getHurtDir()` is hardcoded to return `0.0F` for all non-player entities, causing previous blood spray calculations to collapse to the victim's facing direction. Blood spray momentum is now computed directly using the relative vector between the damaged mob and the `DamageSource` / attacker position. - **Preserved Particle Velocity**: Bypassed vanilla Minecraft's default `Particle` constructor Gaussian noise and velocity normalization in `BloodParticle`, preserving intended directional velocities without spherical scrambling. - **Natural Splatter Burst with Directional Bias**: Combines an organic 360° radial splatter around the damaged mob with a forward bias pulled towards the attacker. Blood scatters naturally on the ground and surrounding walls while concentrating along the axis of attack. - **Balanced Arc & Bloom Dynamics**: Balanced vertical velocity (`vy = 0.08..0.18`) and radial spread (`omniSpeed = 0.04..0.11`) to prevent excessive projectile distance while giving satisfying arc flight and splatter coverage. - **Directional Blood Spray Configuration & GUI**: - **Config Option `directionalBlood`**: Added a new configuration toggle (default `true`) in `redfx.json` allowing players to enable or disable directional spray momentum. - **In-Game Settings Screen**: Added a clean `Directional: ON / OFF` toggle button to the RedFX configuration screen in the top row next to the `Blood: ON / OFF` button. - **Omnidirectional Fallback**: When `Directional` is toggled OFF, blood splatters burst in a pure, uniform 360° radial pattern around damaged mobs. - **Multi-Version Verification & Quality Assurance**: - Fully verified and passed complete automated in-game combat smoke tests across all 8 supported Minecraft versions: `26.3`, `26.2`, `26.1`, `1.21.11`, `1.21.10`, `1.21.8`, `1.21.4`, and `1.21.1` on both Fabric and NeoForge loaders (16 configurations total).
release

RedFX 3.1.0 (NeoForge)

3.1.0-mc26.1.x-neoforge
10 окт. 2026 г.34Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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Что нового
# Release Notes - Version 3.1.0 A feature update introducing **true directional blood spray & combat momentum**, **customizable directional spray bias**, an updated **in-game configuration GUI**, and perfected particle dispersion mechanics across all supported Minecraft versions. ### Highlights - **True Directional Blood Spray & Combat Momentum**: - **Accurate Damage Source Vector**: In vanilla Minecraft, `LivingEntity.getHurtDir()` is hardcoded to return `0.0F` for all non-player entities, causing previous blood spray calculations to collapse to the victim's facing direction. Blood spray momentum is now computed directly using the relative vector between the damaged mob and the `DamageSource` / attacker position. - **Preserved Particle Velocity**: Bypassed vanilla Minecraft's default `Particle` constructor Gaussian noise and velocity normalization in `BloodParticle`, preserving intended directional velocities without spherical scrambling. - **Natural Splatter Burst with Directional Bias**: Combines an organic 360° radial splatter around the damaged mob with a forward bias pulled towards the attacker. Blood scatters naturally on the ground and surrounding walls while concentrating along the axis of attack. - **Balanced Arc & Bloom Dynamics**: Balanced vertical velocity (`vy = 0.08..0.18`) and radial spread (`omniSpeed = 0.04..0.11`) to prevent excessive projectile distance while giving satisfying arc flight and splatter coverage. - **Directional Blood Spray Configuration & GUI**: - **Config Option `directionalBlood`**: Added a new configuration toggle (default `true`) in `redfx.json` allowing players to enable or disable directional spray momentum. - **In-Game Settings Screen**: Added a clean `Directional: ON / OFF` toggle button to the RedFX configuration screen in the top row next to the `Blood: ON / OFF` button. - **Omnidirectional Fallback**: When `Directional` is toggled OFF, blood splatters burst in a pure, uniform 360° radial pattern around damaged mobs. - **Multi-Version Verification & Quality Assurance**: - Fully verified and passed complete automated in-game combat smoke tests across all 8 supported Minecraft versions: `26.3`, `26.2`, `26.1`, `1.21.11`, `1.21.10`, `1.21.8`, `1.21.4`, and `1.21.1` on both Fabric and NeoForge loaders (16 configurations total).
release

RedFX 3.1.0 (Fabric)

3.1.0-mc26.1.x-fabric
10 окт. 2026 г.98Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
# Release Notes - Version 3.1.0 A feature update introducing **true directional blood spray & combat momentum**, **customizable directional spray bias**, an updated **in-game configuration GUI**, and perfected particle dispersion mechanics across all supported Minecraft versions. ### Highlights - **True Directional Blood Spray & Combat Momentum**: - **Accurate Damage Source Vector**: In vanilla Minecraft, `LivingEntity.getHurtDir()` is hardcoded to return `0.0F` for all non-player entities, causing previous blood spray calculations to collapse to the victim's facing direction. Blood spray momentum is now computed directly using the relative vector between the damaged mob and the `DamageSource` / attacker position. - **Preserved Particle Velocity**: Bypassed vanilla Minecraft's default `Particle` constructor Gaussian noise and velocity normalization in `BloodParticle`, preserving intended directional velocities without spherical scrambling. - **Natural Splatter Burst with Directional Bias**: Combines an organic 360° radial splatter around the damaged mob with a forward bias pulled towards the attacker. Blood scatters naturally on the ground and surrounding walls while concentrating along the axis of attack. - **Balanced Arc & Bloom Dynamics**: Balanced vertical velocity (`vy = 0.08..0.18`) and radial spread (`omniSpeed = 0.04..0.11`) to prevent excessive projectile distance while giving satisfying arc flight and splatter coverage. - **Directional Blood Spray Configuration & GUI**: - **Config Option `directionalBlood`**: Added a new configuration toggle (default `true`) in `redfx.json` allowing players to enable or disable directional spray momentum. - **In-Game Settings Screen**: Added a clean `Directional: ON / OFF` toggle button to the RedFX configuration screen in the top row next to the `Blood: ON / OFF` button. - **Omnidirectional Fallback**: When `Directional` is toggled OFF, blood splatters burst in a pure, uniform 360° radial pattern around damaged mobs. - **Multi-Version Verification & Quality Assurance**: - Fully verified and passed complete automated in-game combat smoke tests across all 8 supported Minecraft versions: `26.3`, `26.2`, `26.1`, `1.21.11`, `1.21.10`, `1.21.8`, `1.21.4`, and `1.21.1` on both Fabric and NeoForge loaders (16 configurations total).
release

RedFX 3.1.0 (Fabric)

3.1.0-mc1.21.11-fabric
10 окт. 2026 г.294Minecraft: 1.21.11fabric
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Что нового
# Release Notes - Version 3.1.0 A feature update introducing **true directional blood spray & combat momentum**, **customizable directional spray bias**, an updated **in-game configuration GUI**, and perfected particle dispersion mechanics across all supported Minecraft versions. ### Highlights - **True Directional Blood Spray & Combat Momentum**: - **Accurate Damage Source Vector**: In vanilla Minecraft, `LivingEntity.getHurtDir()` is hardcoded to return `0.0F` for all non-player entities, causing previous blood spray calculations to collapse to the victim's facing direction. Blood spray momentum is now computed directly using the relative vector between the damaged mob and the `DamageSource` / attacker position. - **Preserved Particle Velocity**: Bypassed vanilla Minecraft's default `Particle` constructor Gaussian noise and velocity normalization in `BloodParticle`, preserving intended directional velocities without spherical scrambling. - **Natural Splatter Burst with Directional Bias**: Combines an organic 360° radial splatter around the damaged mob with a forward bias pulled towards the attacker. Blood scatters naturally on the ground and surrounding walls while concentrating along the axis of attack. - **Balanced Arc & Bloom Dynamics**: Balanced vertical velocity (`vy = 0.08..0.18`) and radial spread (`omniSpeed = 0.04..0.11`) to prevent excessive projectile distance while giving satisfying arc flight and splatter coverage. - **Directional Blood Spray Configuration & GUI**: - **Config Option `directionalBlood`**: Added a new configuration toggle (default `true`) in `redfx.json` allowing players to enable or disable directional spray momentum. - **In-Game Settings Screen**: Added a clean `Directional: ON / OFF` toggle button to the RedFX configuration screen in the top row next to the `Blood: ON / OFF` button. - **Omnidirectional Fallback**: When `Directional` is toggled OFF, blood splatters burst in a pure, uniform 360° radial pattern around damaged mobs. - **Multi-Version Verification & Quality Assurance**: - Fully verified and passed complete automated in-game combat smoke tests across all 8 supported Minecraft versions: `26.3`, `26.2`, `26.1`, `1.21.11`, `1.21.10`, `1.21.8`, `1.21.4`, and `1.21.1` on both Fabric and NeoForge loaders (16 configurations total).
release

RedFX 3.1.0 (NeoForge)

3.1.0-mc1.21.11-neoforge
10 окт. 2026 г.28Minecraft: 1.21.11neoforge
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Что нового
# Release Notes - Version 3.1.0 A feature update introducing **true directional blood spray & combat momentum**, **customizable directional spray bias**, an updated **in-game configuration GUI**, and perfected particle dispersion mechanics across all supported Minecraft versions. ### Highlights - **True Directional Blood Spray & Combat Momentum**: - **Accurate Damage Source Vector**: In vanilla Minecraft, `LivingEntity.getHurtDir()` is hardcoded to return `0.0F` for all non-player entities, causing previous blood spray calculations to collapse to the victim's facing direction. Blood spray momentum is now computed directly using the relative vector between the damaged mob and the `DamageSource` / attacker position. - **Preserved Particle Velocity**: Bypassed vanilla Minecraft's default `Particle` constructor Gaussian noise and velocity normalization in `BloodParticle`, preserving intended directional velocities without spherical scrambling. - **Natural Splatter Burst with Directional Bias**: Combines an organic 360° radial splatter around the damaged mob with a forward bias pulled towards the attacker. Blood scatters naturally on the ground and surrounding walls while concentrating along the axis of attack. - **Balanced Arc & Bloom Dynamics**: Balanced vertical velocity (`vy = 0.08..0.18`) and radial spread (`omniSpeed = 0.04..0.11`) to prevent excessive projectile distance while giving satisfying arc flight and splatter coverage. - **Directional Blood Spray Configuration & GUI**: - **Config Option `directionalBlood`**: Added a new configuration toggle (default `true`) in `redfx.json` allowing players to enable or disable directional spray momentum. - **In-Game Settings Screen**: Added a clean `Directional: ON / OFF` toggle button to the RedFX configuration screen in the top row next to the `Blood: ON / OFF` button. - **Omnidirectional Fallback**: When `Directional` is toggled OFF, blood splatters burst in a pure, uniform 360° radial pattern around damaged mobs. - **Multi-Version Verification & Quality Assurance**: - Fully verified and passed complete automated in-game combat smoke tests across all 8 supported Minecraft versions: `26.3`, `26.2`, `26.1`, `1.21.11`, `1.21.10`, `1.21.8`, `1.21.4`, and `1.21.1` on both Fabric and NeoForge loaders (16 configurations total).
release

RedFX 3.1.0 (Fabric)

3.1.0-mc1.21.10-fabric
10 окт. 2026 г.42Minecraft: 1.21.9, 1.21.10fabric
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Что нового
# Release Notes - Version 3.1.0 A feature update introducing **true directional blood spray & combat momentum**, **customizable directional spray bias**, an updated **in-game configuration GUI**, and perfected particle dispersion mechanics across all supported Minecraft versions. ### Highlights - **True Directional Blood Spray & Combat Momentum**: - **Accurate Damage Source Vector**: In vanilla Minecraft, `LivingEntity.getHurtDir()` is hardcoded to return `0.0F` for all non-player entities, causing previous blood spray calculations to collapse to the victim's facing direction. Blood spray momentum is now computed directly using the relative vector between the damaged mob and the `DamageSource` / attacker position. - **Preserved Particle Velocity**: Bypassed vanilla Minecraft's default `Particle` constructor Gaussian noise and velocity normalization in `BloodParticle`, preserving intended directional velocities without spherical scrambling. - **Natural Splatter Burst with Directional Bias**: Combines an organic 360° radial splatter around the damaged mob with a forward bias pulled towards the attacker. Blood scatters naturally on the ground and surrounding walls while concentrating along the axis of attack. - **Balanced Arc & Bloom Dynamics**: Balanced vertical velocity (`vy = 0.08..0.18`) and radial spread (`omniSpeed = 0.04..0.11`) to prevent excessive projectile distance while giving satisfying arc flight and splatter coverage. - **Directional Blood Spray Configuration & GUI**: - **Config Option `directionalBlood`**: Added a new configuration toggle (default `true`) in `redfx.json` allowing players to enable or disable directional spray momentum. - **In-Game Settings Screen**: Added a clean `Directional: ON / OFF` toggle button to the RedFX configuration screen in the top row next to the `Blood: ON / OFF` button. - **Omnidirectional Fallback**: When `Directional` is toggled OFF, blood splatters burst in a pure, uniform 360° radial pattern around damaged mobs. - **Multi-Version Verification & Quality Assurance**: - Fully verified and passed complete automated in-game combat smoke tests across all 8 supported Minecraft versions: `26.3`, `26.2`, `26.1`, `1.21.11`, `1.21.10`, `1.21.8`, `1.21.4`, and `1.21.1` on both Fabric and NeoForge loaders (16 configurations total).
release

RedFX 3.1.0 (NeoForge)

3.1.0-mc1.21.10-neoforge
10 окт. 2026 г.21Minecraft: 1.21.9, 1.21.10neoforge
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Что нового
# Release Notes - Version 3.1.0 A feature update introducing **true directional blood spray & combat momentum**, **customizable directional spray bias**, an updated **in-game configuration GUI**, and perfected particle dispersion mechanics across all supported Minecraft versions. ### Highlights - **True Directional Blood Spray & Combat Momentum**: - **Accurate Damage Source Vector**: In vanilla Minecraft, `LivingEntity.getHurtDir()` is hardcoded to return `0.0F` for all non-player entities, causing previous blood spray calculations to collapse to the victim's facing direction. Blood spray momentum is now computed directly using the relative vector between the damaged mob and the `DamageSource` / attacker position. - **Preserved Particle Velocity**: Bypassed vanilla Minecraft's default `Particle` constructor Gaussian noise and velocity normalization in `BloodParticle`, preserving intended directional velocities without spherical scrambling. - **Natural Splatter Burst with Directional Bias**: Combines an organic 360° radial splatter around the damaged mob with a forward bias pulled towards the attacker. Blood scatters naturally on the ground and surrounding walls while concentrating along the axis of attack. - **Balanced Arc & Bloom Dynamics**: Balanced vertical velocity (`vy = 0.08..0.18`) and radial spread (`omniSpeed = 0.04..0.11`) to prevent excessive projectile distance while giving satisfying arc flight and splatter coverage. - **Directional Blood Spray Configuration & GUI**: - **Config Option `directionalBlood`**: Added a new configuration toggle (default `true`) in `redfx.json` allowing players to enable or disable directional spray momentum. - **In-Game Settings Screen**: Added a clean `Directional: ON / OFF` toggle button to the RedFX configuration screen in the top row next to the `Blood: ON / OFF` button. - **Omnidirectional Fallback**: When `Directional` is toggled OFF, blood splatters burst in a pure, uniform 360° radial pattern around damaged mobs. - **Multi-Version Verification & Quality Assurance**: - Fully verified and passed complete automated in-game combat smoke tests across all 8 supported Minecraft versions: `26.3`, `26.2`, `26.1`, `1.21.11`, `1.21.10`, `1.21.8`, `1.21.4`, and `1.21.1` on both Fabric and NeoForge loaders (16 configurations total).
release

RedFX 3.1.0 (Fabric)

3.1.0-mc1.21.8-fabric
10 окт. 2026 г.66Minecraft: 1.21.5, 1.21.6, 1.21.7, 1.21.8fabric
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Что нового
# Release Notes - Version 3.1.0 A feature update introducing **true directional blood spray & combat momentum**, **customizable directional spray bias**, an updated **in-game configuration GUI**, and perfected particle dispersion mechanics across all supported Minecraft versions. ### Highlights - **True Directional Blood Spray & Combat Momentum**: - **Accurate Damage Source Vector**: In vanilla Minecraft, `LivingEntity.getHurtDir()` is hardcoded to return `0.0F` for all non-player entities, causing previous blood spray calculations to collapse to the victim's facing direction. Blood spray momentum is now computed directly using the relative vector between the damaged mob and the `DamageSource` / attacker position. - **Preserved Particle Velocity**: Bypassed vanilla Minecraft's default `Particle` constructor Gaussian noise and velocity normalization in `BloodParticle`, preserving intended directional velocities without spherical scrambling. - **Natural Splatter Burst with Directional Bias**: Combines an organic 360° radial splatter around the damaged mob with a forward bias pulled towards the attacker. Blood scatters naturally on the ground and surrounding walls while concentrating along the axis of attack. - **Balanced Arc & Bloom Dynamics**: Balanced vertical velocity (`vy = 0.08..0.18`) and radial spread (`omniSpeed = 0.04..0.11`) to prevent excessive projectile distance while giving satisfying arc flight and splatter coverage. - **Directional Blood Spray Configuration & GUI**: - **Config Option `directionalBlood`**: Added a new configuration toggle (default `true`) in `redfx.json` allowing players to enable or disable directional spray momentum. - **In-Game Settings Screen**: Added a clean `Directional: ON / OFF` toggle button to the RedFX configuration screen in the top row next to the `Blood: ON / OFF` button. - **Omnidirectional Fallback**: When `Directional` is toggled OFF, blood splatters burst in a pure, uniform 360° radial pattern around damaged mobs. - **Multi-Version Verification & Quality Assurance**: - Fully verified and passed complete automated in-game combat smoke tests across all 8 supported Minecraft versions: `26.3`, `26.2`, `26.1`, `1.21.11`, `1.21.10`, `1.21.8`, `1.21.4`, and `1.21.1` on both Fabric and NeoForge loaders (16 configurations total).
release

RedFX 3.1.0 (NeoForge)

3.1.0-mc1.21.8-neoforge
10 окт. 2026 г.26Minecraft: 1.21.5, 1.21.6, 1.21.7, 1.21.8neoforge
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Что нового
# Release Notes - Version 3.1.0 A feature update introducing **true directional blood spray & combat momentum**, **customizable directional spray bias**, an updated **in-game configuration GUI**, and perfected particle dispersion mechanics across all supported Minecraft versions. ### Highlights - **True Directional Blood Spray & Combat Momentum**: - **Accurate Damage Source Vector**: In vanilla Minecraft, `LivingEntity.getHurtDir()` is hardcoded to return `0.0F` for all non-player entities, causing previous blood spray calculations to collapse to the victim's facing direction. Blood spray momentum is now computed directly using the relative vector between the damaged mob and the `DamageSource` / attacker position. - **Preserved Particle Velocity**: Bypassed vanilla Minecraft's default `Particle` constructor Gaussian noise and velocity normalization in `BloodParticle`, preserving intended directional velocities without spherical scrambling. - **Natural Splatter Burst with Directional Bias**: Combines an organic 360° radial splatter around the damaged mob with a forward bias pulled towards the attacker. Blood scatters naturally on the ground and surrounding walls while concentrating along the axis of attack. - **Balanced Arc & Bloom Dynamics**: Balanced vertical velocity (`vy = 0.08..0.18`) and radial spread (`omniSpeed = 0.04..0.11`) to prevent excessive projectile distance while giving satisfying arc flight and splatter coverage. - **Directional Blood Spray Configuration & GUI**: - **Config Option `directionalBlood`**: Added a new configuration toggle (default `true`) in `redfx.json` allowing players to enable or disable directional spray momentum. - **In-Game Settings Screen**: Added a clean `Directional: ON / OFF` toggle button to the RedFX configuration screen in the top row next to the `Blood: ON / OFF` button. - **Omnidirectional Fallback**: When `Directional` is toggled OFF, blood splatters burst in a pure, uniform 360° radial pattern around damaged mobs. - **Multi-Version Verification & Quality Assurance**: - Fully verified and passed complete automated in-game combat smoke tests across all 8 supported Minecraft versions: `26.3`, `26.2`, `26.1`, `1.21.11`, `1.21.10`, `1.21.8`, `1.21.4`, and `1.21.1` on both Fabric and NeoForge loaders (16 configurations total).
release

RedFX 3.1.0 (Fabric)

3.1.0-mc1.21.4-fabric
10 окт. 2026 г.46Minecraft: 1.21.2, 1.21.3, 1.21.4fabric
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Что нового
# Release Notes - Version 3.1.0 A feature update introducing **true directional blood spray & combat momentum**, **customizable directional spray bias**, an updated **in-game configuration GUI**, and perfected particle dispersion mechanics across all supported Minecraft versions. ### Highlights - **True Directional Blood Spray & Combat Momentum**: - **Accurate Damage Source Vector**: In vanilla Minecraft, `LivingEntity.getHurtDir()` is hardcoded to return `0.0F` for all non-player entities, causing previous blood spray calculations to collapse to the victim's facing direction. Blood spray momentum is now computed directly using the relative vector between the damaged mob and the `DamageSource` / attacker position. - **Preserved Particle Velocity**: Bypassed vanilla Minecraft's default `Particle` constructor Gaussian noise and velocity normalization in `BloodParticle`, preserving intended directional velocities without spherical scrambling. - **Natural Splatter Burst with Directional Bias**: Combines an organic 360° radial splatter around the damaged mob with a forward bias pulled towards the attacker. Blood scatters naturally on the ground and surrounding walls while concentrating along the axis of attack. - **Balanced Arc & Bloom Dynamics**: Balanced vertical velocity (`vy = 0.08..0.18`) and radial spread (`omniSpeed = 0.04..0.11`) to prevent excessive projectile distance while giving satisfying arc flight and splatter coverage. - **Directional Blood Spray Configuration & GUI**: - **Config Option `directionalBlood`**: Added a new configuration toggle (default `true`) in `redfx.json` allowing players to enable or disable directional spray momentum. - **In-Game Settings Screen**: Added a clean `Directional: ON / OFF` toggle button to the RedFX configuration screen in the top row next to the `Blood: ON / OFF` button. - **Omnidirectional Fallback**: When `Directional` is toggled OFF, blood splatters burst in a pure, uniform 360° radial pattern around damaged mobs. - **Multi-Version Verification & Quality Assurance**: - Fully verified and passed complete automated in-game combat smoke tests across all 8 supported Minecraft versions: `26.3`, `26.2`, `26.1`, `1.21.11`, `1.21.10`, `1.21.8`, `1.21.4`, and `1.21.1` on both Fabric and NeoForge loaders (16 configurations total).
release

RedFX 3.1.0 (NeoForge)

3.1.0-mc1.21.4-neoforge
10 окт. 2026 г.8Minecraft: 1.21.2, 1.21.3, 1.21.4neoforge
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# Release Notes - Version 3.1.0 A feature update introducing **true directional blood spray & combat momentum**, **customizable directional spray bias**, an updated **in-game configuration GUI**, and perfected particle dispersion mechanics across all supported Minecraft versions. ### Highlights - **True Directional Blood Spray & Combat Momentum**: - **Accurate Damage Source Vector**: In vanilla Minecraft, `LivingEntity.getHurtDir()` is hardcoded to return `0.0F` for all non-player entities, causing previous blood spray calculations to collapse to the victim's facing direction. Blood spray momentum is now computed directly using the relative vector between the damaged mob and the `DamageSource` / attacker position. - **Preserved Particle Velocity**: Bypassed vanilla Minecraft's default `Particle` constructor Gaussian noise and velocity normalization in `BloodParticle`, preserving intended directional velocities without spherical scrambling. - **Natural Splatter Burst with Directional Bias**: Combines an organic 360° radial splatter around the damaged mob with a forward bias pulled towards the attacker. Blood scatters naturally on the ground and surrounding walls while concentrating along the axis of attack. - **Balanced Arc & Bloom Dynamics**: Balanced vertical velocity (`vy = 0.08..0.18`) and radial spread (`omniSpeed = 0.04..0.11`) to prevent excessive projectile distance while giving satisfying arc flight and splatter coverage. - **Directional Blood Spray Configuration & GUI**: - **Config Option `directionalBlood`**: Added a new configuration toggle (default `true`) in `redfx.json` allowing players to enable or disable directional spray momentum. - **In-Game Settings Screen**: Added a clean `Directional: ON / OFF` toggle button to the RedFX configuration screen in the top row next to the `Blood: ON / OFF` button. - **Omnidirectional Fallback**: When `Directional` is toggled OFF, blood splatters burst in a pure, uniform 360° radial pattern around damaged mobs. - **Multi-Version Verification & Quality Assurance**: - Fully verified and passed complete automated in-game combat smoke tests across all 8 supported Minecraft versions: `26.3`, `26.2`, `26.1`, `1.21.11`, `1.21.10`, `1.21.8`, `1.21.4`, and `1.21.1` on both Fabric and NeoForge loaders (16 configurations total).
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RedFX 3.1.0 (Fabric)

3.1.0-mc1.21.1-fabric
10 окт. 2026 г.150Minecraft: 1.21, 1.21.1fabric
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# Release Notes - Version 3.1.0 A feature update introducing **true directional blood spray & combat momentum**, **customizable directional spray bias**, an updated **in-game configuration GUI**, and perfected particle dispersion mechanics across all supported Minecraft versions. ### Highlights - **True Directional Blood Spray & Combat Momentum**: - **Accurate Damage Source Vector**: In vanilla Minecraft, `LivingEntity.getHurtDir()` is hardcoded to return `0.0F` for all non-player entities, causing previous blood spray calculations to collapse to the victim's facing direction. Blood spray momentum is now computed directly using the relative vector between the damaged mob and the `DamageSource` / attacker position. - **Preserved Particle Velocity**: Bypassed vanilla Minecraft's default `Particle` constructor Gaussian noise and velocity normalization in `BloodParticle`, preserving intended directional velocities without spherical scrambling. - **Natural Splatter Burst with Directional Bias**: Combines an organic 360° radial splatter around the damaged mob with a forward bias pulled towards the attacker. Blood scatters naturally on the ground and surrounding walls while concentrating along the axis of attack. - **Balanced Arc & Bloom Dynamics**: Balanced vertical velocity (`vy = 0.08..0.18`) and radial spread (`omniSpeed = 0.04..0.11`) to prevent excessive projectile distance while giving satisfying arc flight and splatter coverage. - **Directional Blood Spray Configuration & GUI**: - **Config Option `directionalBlood`**: Added a new configuration toggle (default `true`) in `redfx.json` allowing players to enable or disable directional spray momentum. - **In-Game Settings Screen**: Added a clean `Directional: ON / OFF` toggle button to the RedFX configuration screen in the top row next to the `Blood: ON / OFF` button. - **Omnidirectional Fallback**: When `Directional` is toggled OFF, blood splatters burst in a pure, uniform 360° radial pattern around damaged mobs. - **Multi-Version Verification & Quality Assurance**: - Fully verified and passed complete automated in-game combat smoke tests across all 8 supported Minecraft versions: `26.3`, `26.2`, `26.1`, `1.21.11`, `1.21.10`, `1.21.8`, `1.21.4`, and `1.21.1` on both Fabric and NeoForge loaders (16 configurations total).
release

RedFX 3.1.0 (NeoForge)

3.1.0-mc1.21.1-neoforge
10 окт. 2026 г.146Minecraft: 1.21, 1.21.1neoforge
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# Release Notes - Version 3.1.0 A feature update introducing **true directional blood spray & combat momentum**, **customizable directional spray bias**, an updated **in-game configuration GUI**, and perfected particle dispersion mechanics across all supported Minecraft versions. ### Highlights - **True Directional Blood Spray & Combat Momentum**: - **Accurate Damage Source Vector**: In vanilla Minecraft, `LivingEntity.getHurtDir()` is hardcoded to return `0.0F` for all non-player entities, causing previous blood spray calculations to collapse to the victim's facing direction. Blood spray momentum is now computed directly using the relative vector between the damaged mob and the `DamageSource` / attacker position. - **Preserved Particle Velocity**: Bypassed vanilla Minecraft's default `Particle` constructor Gaussian noise and velocity normalization in `BloodParticle`, preserving intended directional velocities without spherical scrambling. - **Natural Splatter Burst with Directional Bias**: Combines an organic 360° radial splatter around the damaged mob with a forward bias pulled towards the attacker. Blood scatters naturally on the ground and surrounding walls while concentrating along the axis of attack. - **Balanced Arc & Bloom Dynamics**: Balanced vertical velocity (`vy = 0.08..0.18`) and radial spread (`omniSpeed = 0.04..0.11`) to prevent excessive projectile distance while giving satisfying arc flight and splatter coverage. - **Directional Blood Spray Configuration & GUI**: - **Config Option `directionalBlood`**: Added a new configuration toggle (default `true`) in `redfx.json` allowing players to enable or disable directional spray momentum. - **In-Game Settings Screen**: Added a clean `Directional: ON / OFF` toggle button to the RedFX configuration screen in the top row next to the `Blood: ON / OFF` button. - **Omnidirectional Fallback**: When `Directional` is toggled OFF, blood splatters burst in a pure, uniform 360° radial pattern around damaged mobs. - **Multi-Version Verification & Quality Assurance**: - Fully verified and passed complete automated in-game combat smoke tests across all 8 supported Minecraft versions: `26.3`, `26.2`, `26.1`, `1.21.11`, `1.21.10`, `1.21.8`, `1.21.4`, and `1.21.1` on both Fabric and NeoForge loaders (16 configurations total).
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RedFX 3.0.1 (NeoForge)

3.0.1-mc26.3.x-neoforge
6 окт. 2026 г.48Minecraft: 26.3neoforge
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# Release Notes - Version 3.0.1 A critical hotfix release resolving a client startup crash on Minecraft 1.21.1 through 1.21.8 on both NeoForge and Fabric loaders. ### Fixes - **Resolve Minecraft 1.21.1–1.21.8 Startup Crash**: - Fixed `InvalidMixinException: @Shadow field alpha was not located in the target class net.minecraft.client.particle.SingleQuadParticle` causing Minecraft to crash during bootstrap on versions 1.21.1 through 1.21.8. - In Minecraft 1.21.1–1.21.8, particle alpha is declared in `Particle` rather than `SingleQuadParticle` (where Mojang moved it starting in 1.21.10+). - Replaced the brittle Mixin with a robust, version-agnostic `ParticleAlphaHelper` utilizing cached `MethodHandle` lookups to dynamically invoke `setAlpha` across the particle class hierarchy with near-native performance and zero bytecode transformation risk. - Fully verified and passed complete in-game automated combat smoke tests across all 8 supported Minecraft versions on both Fabric and NeoForge (16 configurations total).
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RedFX 3.0.1 (Fabric)

3.0.1-mc26.3.x-fabric
6 окт. 2026 г.270Minecraft: 26.3fabric
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# Release Notes - Version 3.0.1 A critical hotfix release resolving a client startup crash on Minecraft 1.21.1 through 1.21.8 on both NeoForge and Fabric loaders. ### Fixes - **Resolve Minecraft 1.21.1–1.21.8 Startup Crash**: - Fixed `InvalidMixinException: @Shadow field alpha was not located in the target class net.minecraft.client.particle.SingleQuadParticle` causing Minecraft to crash during bootstrap on versions 1.21.1 through 1.21.8. - In Minecraft 1.21.1–1.21.8, particle alpha is declared in `Particle` rather than `SingleQuadParticle` (where Mojang moved it starting in 1.21.10+). - Replaced the brittle Mixin with a robust, version-agnostic `ParticleAlphaHelper` utilizing cached `MethodHandle` lookups to dynamically invoke `setAlpha` across the particle class hierarchy with near-native performance and zero bytecode transformation risk. - Fully verified and passed complete in-game automated combat smoke tests across all 8 supported Minecraft versions on both Fabric and NeoForge (16 configurations total).
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RedFX 3.0.1 (NeoForge)

3.0.1-mc26.2.x-neoforge
6 окт. 2026 г.18Minecraft: 26.2neoforge
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# Release Notes - Version 3.0.1 A critical hotfix release resolving a client startup crash on Minecraft 1.21.1 through 1.21.8 on both NeoForge and Fabric loaders. ### Fixes - **Resolve Minecraft 1.21.1–1.21.8 Startup Crash**: - Fixed `InvalidMixinException: @Shadow field alpha was not located in the target class net.minecraft.client.particle.SingleQuadParticle` causing Minecraft to crash during bootstrap on versions 1.21.1 through 1.21.8. - In Minecraft 1.21.1–1.21.8, particle alpha is declared in `Particle` rather than `SingleQuadParticle` (where Mojang moved it starting in 1.21.10+). - Replaced the brittle Mixin with a robust, version-agnostic `ParticleAlphaHelper` utilizing cached `MethodHandle` lookups to dynamically invoke `setAlpha` across the particle class hierarchy with near-native performance and zero bytecode transformation risk. - Fully verified and passed complete in-game automated combat smoke tests across all 8 supported Minecraft versions on both Fabric and NeoForge (16 configurations total).
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RedFX 3.0.1 (Fabric)

3.0.1-mc26.2.x-fabric
6 окт. 2026 г.138Minecraft: 26.2fabric
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# Release Notes - Version 3.0.1 A critical hotfix release resolving a client startup crash on Minecraft 1.21.1 through 1.21.8 on both NeoForge and Fabric loaders. ### Fixes - **Resolve Minecraft 1.21.1–1.21.8 Startup Crash**: - Fixed `InvalidMixinException: @Shadow field alpha was not located in the target class net.minecraft.client.particle.SingleQuadParticle` causing Minecraft to crash during bootstrap on versions 1.21.1 through 1.21.8. - In Minecraft 1.21.1–1.21.8, particle alpha is declared in `Particle` rather than `SingleQuadParticle` (where Mojang moved it starting in 1.21.10+). - Replaced the brittle Mixin with a robust, version-agnostic `ParticleAlphaHelper` utilizing cached `MethodHandle` lookups to dynamically invoke `setAlpha` across the particle class hierarchy with near-native performance and zero bytecode transformation risk. - Fully verified and passed complete in-game automated combat smoke tests across all 8 supported Minecraft versions on both Fabric and NeoForge (16 configurations total).
release

RedFX 3.0.1 (NeoForge)

3.0.1-mc26.1.x-neoforge
6 окт. 2026 г.16Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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# Release Notes - Version 3.0.1 A critical hotfix release resolving a client startup crash on Minecraft 1.21.1 through 1.21.8 on both NeoForge and Fabric loaders. ### Fixes - **Resolve Minecraft 1.21.1–1.21.8 Startup Crash**: - Fixed `InvalidMixinException: @Shadow field alpha was not located in the target class net.minecraft.client.particle.SingleQuadParticle` causing Minecraft to crash during bootstrap on versions 1.21.1 through 1.21.8. - In Minecraft 1.21.1–1.21.8, particle alpha is declared in `Particle` rather than `SingleQuadParticle` (where Mojang moved it starting in 1.21.10+). - Replaced the brittle Mixin with a robust, version-agnostic `ParticleAlphaHelper` utilizing cached `MethodHandle` lookups to dynamically invoke `setAlpha` across the particle class hierarchy with near-native performance and zero bytecode transformation risk. - Fully verified and passed complete in-game automated combat smoke tests across all 8 supported Minecraft versions on both Fabric and NeoForge (16 configurations total).
release

RedFX 3.0.1 (Fabric)

3.0.1-mc26.1.x-fabric
6 окт. 2026 г.46Minecraft: 26.1, 26.1.1, 26.1.2fabric
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# Release Notes - Version 3.0.1 A critical hotfix release resolving a client startup crash on Minecraft 1.21.1 through 1.21.8 on both NeoForge and Fabric loaders. ### Fixes - **Resolve Minecraft 1.21.1–1.21.8 Startup Crash**: - Fixed `InvalidMixinException: @Shadow field alpha was not located in the target class net.minecraft.client.particle.SingleQuadParticle` causing Minecraft to crash during bootstrap on versions 1.21.1 through 1.21.8. - In Minecraft 1.21.1–1.21.8, particle alpha is declared in `Particle` rather than `SingleQuadParticle` (where Mojang moved it starting in 1.21.10+). - Replaced the brittle Mixin with a robust, version-agnostic `ParticleAlphaHelper` utilizing cached `MethodHandle` lookups to dynamically invoke `setAlpha` across the particle class hierarchy with near-native performance and zero bytecode transformation risk. - Fully verified and passed complete in-game automated combat smoke tests across all 8 supported Minecraft versions on both Fabric and NeoForge (16 configurations total).
release

RedFX 3.0.1 (Fabric)

3.0.1-mc1.21.11-fabric
6 окт. 2026 г.112Minecraft: 1.21.11fabric
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# Release Notes - Version 3.0.1 A critical hotfix release resolving a client startup crash on Minecraft 1.21.1 through 1.21.8 on both NeoForge and Fabric loaders. ### Fixes - **Resolve Minecraft 1.21.1–1.21.8 Startup Crash**: - Fixed `InvalidMixinException: @Shadow field alpha was not located in the target class net.minecraft.client.particle.SingleQuadParticle` causing Minecraft to crash during bootstrap on versions 1.21.1 through 1.21.8. - In Minecraft 1.21.1–1.21.8, particle alpha is declared in `Particle` rather than `SingleQuadParticle` (where Mojang moved it starting in 1.21.10+). - Replaced the brittle Mixin with a robust, version-agnostic `ParticleAlphaHelper` utilizing cached `MethodHandle` lookups to dynamically invoke `setAlpha` across the particle class hierarchy with near-native performance and zero bytecode transformation risk. - Fully verified and passed complete in-game automated combat smoke tests across all 8 supported Minecraft versions on both Fabric and NeoForge (16 configurations total).
release

RedFX 3.0.1 (NeoForge)

3.0.1-mc1.21.11-neoforge
6 окт. 2026 г.14Minecraft: 1.21.11neoforge
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# Release Notes - Version 3.0.1 A critical hotfix release resolving a client startup crash on Minecraft 1.21.1 through 1.21.8 on both NeoForge and Fabric loaders. ### Fixes - **Resolve Minecraft 1.21.1–1.21.8 Startup Crash**: - Fixed `InvalidMixinException: @Shadow field alpha was not located in the target class net.minecraft.client.particle.SingleQuadParticle` causing Minecraft to crash during bootstrap on versions 1.21.1 through 1.21.8. - In Minecraft 1.21.1–1.21.8, particle alpha is declared in `Particle` rather than `SingleQuadParticle` (where Mojang moved it starting in 1.21.10+). - Replaced the brittle Mixin with a robust, version-agnostic `ParticleAlphaHelper` utilizing cached `MethodHandle` lookups to dynamically invoke `setAlpha` across the particle class hierarchy with near-native performance and zero bytecode transformation risk. - Fully verified and passed complete in-game automated combat smoke tests across all 8 supported Minecraft versions on both Fabric and NeoForge (16 configurations total).
release

RedFX 3.0.1 (Fabric)

3.0.1-mc1.21.10-fabric
6 окт. 2026 г.24Minecraft: 1.21.9, 1.21.10fabric
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# Release Notes - Version 3.0.1 A critical hotfix release resolving a client startup crash on Minecraft 1.21.1 through 1.21.8 on both NeoForge and Fabric loaders. ### Fixes - **Resolve Minecraft 1.21.1–1.21.8 Startup Crash**: - Fixed `InvalidMixinException: @Shadow field alpha was not located in the target class net.minecraft.client.particle.SingleQuadParticle` causing Minecraft to crash during bootstrap on versions 1.21.1 through 1.21.8. - In Minecraft 1.21.1–1.21.8, particle alpha is declared in `Particle` rather than `SingleQuadParticle` (where Mojang moved it starting in 1.21.10+). - Replaced the brittle Mixin with a robust, version-agnostic `ParticleAlphaHelper` utilizing cached `MethodHandle` lookups to dynamically invoke `setAlpha` across the particle class hierarchy with near-native performance and zero bytecode transformation risk. - Fully verified and passed complete in-game automated combat smoke tests across all 8 supported Minecraft versions on both Fabric and NeoForge (16 configurations total).
release

RedFX 3.0.1 (NeoForge)

3.0.1-mc1.21.10-neoforge
6 окт. 2026 г.2Minecraft: 1.21.9, 1.21.10neoforge
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# Release Notes - Version 3.0.1 A critical hotfix release resolving a client startup crash on Minecraft 1.21.1 through 1.21.8 on both NeoForge and Fabric loaders. ### Fixes - **Resolve Minecraft 1.21.1–1.21.8 Startup Crash**: - Fixed `InvalidMixinException: @Shadow field alpha was not located in the target class net.minecraft.client.particle.SingleQuadParticle` causing Minecraft to crash during bootstrap on versions 1.21.1 through 1.21.8. - In Minecraft 1.21.1–1.21.8, particle alpha is declared in `Particle` rather than `SingleQuadParticle` (where Mojang moved it starting in 1.21.10+). - Replaced the brittle Mixin with a robust, version-agnostic `ParticleAlphaHelper` utilizing cached `MethodHandle` lookups to dynamically invoke `setAlpha` across the particle class hierarchy with near-native performance and zero bytecode transformation risk. - Fully verified and passed complete in-game automated combat smoke tests across all 8 supported Minecraft versions on both Fabric and NeoForge (16 configurations total).
release

RedFX 3.0.1 (Fabric)

3.0.1-mc1.21.8-fabric
6 окт. 2026 г.38Minecraft: 1.21.5, 1.21.6, 1.21.7, 1.21.8fabric
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# Release Notes - Version 3.0.1 A critical hotfix release resolving a client startup crash on Minecraft 1.21.1 through 1.21.8 on both NeoForge and Fabric loaders. ### Fixes - **Resolve Minecraft 1.21.1–1.21.8 Startup Crash**: - Fixed `InvalidMixinException: @Shadow field alpha was not located in the target class net.minecraft.client.particle.SingleQuadParticle` causing Minecraft to crash during bootstrap on versions 1.21.1 through 1.21.8. - In Minecraft 1.21.1–1.21.8, particle alpha is declared in `Particle` rather than `SingleQuadParticle` (where Mojang moved it starting in 1.21.10+). - Replaced the brittle Mixin with a robust, version-agnostic `ParticleAlphaHelper` utilizing cached `MethodHandle` lookups to dynamically invoke `setAlpha` across the particle class hierarchy with near-native performance and zero bytecode transformation risk. - Fully verified and passed complete in-game automated combat smoke tests across all 8 supported Minecraft versions on both Fabric and NeoForge (16 configurations total).
release

RedFX 3.0.1 (NeoForge)

3.0.1-mc1.21.8-neoforge
6 окт. 2026 г.12Minecraft: 1.21.5, 1.21.6, 1.21.7, 1.21.8neoforge
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# Release Notes - Version 3.0.1 A critical hotfix release resolving a client startup crash on Minecraft 1.21.1 through 1.21.8 on both NeoForge and Fabric loaders. ### Fixes - **Resolve Minecraft 1.21.1–1.21.8 Startup Crash**: - Fixed `InvalidMixinException: @Shadow field alpha was not located in the target class net.minecraft.client.particle.SingleQuadParticle` causing Minecraft to crash during bootstrap on versions 1.21.1 through 1.21.8. - In Minecraft 1.21.1–1.21.8, particle alpha is declared in `Particle` rather than `SingleQuadParticle` (where Mojang moved it starting in 1.21.10+). - Replaced the brittle Mixin with a robust, version-agnostic `ParticleAlphaHelper` utilizing cached `MethodHandle` lookups to dynamically invoke `setAlpha` across the particle class hierarchy with near-native performance and zero bytecode transformation risk. - Fully verified and passed complete in-game automated combat smoke tests across all 8 supported Minecraft versions on both Fabric and NeoForge (16 configurations total).
release

RedFX 3.0.1 (Fabric)

3.0.1-mc1.21.4-fabric
6 окт. 2026 г.4Minecraft: 1.21.2, 1.21.3, 1.21.4fabric
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# Release Notes - Version 3.0.1 A critical hotfix release resolving a client startup crash on Minecraft 1.21.1 through 1.21.8 on both NeoForge and Fabric loaders. ### Fixes - **Resolve Minecraft 1.21.1–1.21.8 Startup Crash**: - Fixed `InvalidMixinException: @Shadow field alpha was not located in the target class net.minecraft.client.particle.SingleQuadParticle` causing Minecraft to crash during bootstrap on versions 1.21.1 through 1.21.8. - In Minecraft 1.21.1–1.21.8, particle alpha is declared in `Particle` rather than `SingleQuadParticle` (where Mojang moved it starting in 1.21.10+). - Replaced the brittle Mixin with a robust, version-agnostic `ParticleAlphaHelper` utilizing cached `MethodHandle` lookups to dynamically invoke `setAlpha` across the particle class hierarchy with near-native performance and zero bytecode transformation risk. - Fully verified and passed complete in-game automated combat smoke tests across all 8 supported Minecraft versions on both Fabric and NeoForge (16 configurations total).
release

RedFX 3.0.1 (NeoForge)

3.0.1-mc1.21.4-neoforge
6 окт. 2026 г.2Minecraft: 1.21.2, 1.21.3, 1.21.4neoforge
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# Release Notes - Version 3.0.1 A critical hotfix release resolving a client startup crash on Minecraft 1.21.1 through 1.21.8 on both NeoForge and Fabric loaders. ### Fixes - **Resolve Minecraft 1.21.1–1.21.8 Startup Crash**: - Fixed `InvalidMixinException: @Shadow field alpha was not located in the target class net.minecraft.client.particle.SingleQuadParticle` causing Minecraft to crash during bootstrap on versions 1.21.1 through 1.21.8. - In Minecraft 1.21.1–1.21.8, particle alpha is declared in `Particle` rather than `SingleQuadParticle` (where Mojang moved it starting in 1.21.10+). - Replaced the brittle Mixin with a robust, version-agnostic `ParticleAlphaHelper` utilizing cached `MethodHandle` lookups to dynamically invoke `setAlpha` across the particle class hierarchy with near-native performance and zero bytecode transformation risk. - Fully verified and passed complete in-game automated combat smoke tests across all 8 supported Minecraft versions on both Fabric and NeoForge (16 configurations total).
release

RedFX 3.0.1 (Fabric)

3.0.1-mc1.21.1-fabric
6 окт. 2026 г.68Minecraft: 1.21, 1.21.1fabric
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# Release Notes - Version 3.0.1 A critical hotfix release resolving a client startup crash on Minecraft 1.21.1 through 1.21.8 on both NeoForge and Fabric loaders. ### Fixes - **Resolve Minecraft 1.21.1–1.21.8 Startup Crash**: - Fixed `InvalidMixinException: @Shadow field alpha was not located in the target class net.minecraft.client.particle.SingleQuadParticle` causing Minecraft to crash during bootstrap on versions 1.21.1 through 1.21.8. - In Minecraft 1.21.1–1.21.8, particle alpha is declared in `Particle` rather than `SingleQuadParticle` (where Mojang moved it starting in 1.21.10+). - Replaced the brittle Mixin with a robust, version-agnostic `ParticleAlphaHelper` utilizing cached `MethodHandle` lookups to dynamically invoke `setAlpha` across the particle class hierarchy with near-native performance and zero bytecode transformation risk. - Fully verified and passed complete in-game automated combat smoke tests across all 8 supported Minecraft versions on both Fabric and NeoForge (16 configurations total).
release

RedFX 3.0.1 (NeoForge)

3.0.1-mc1.21.1-neoforge
6 окт. 2026 г.126Minecraft: 1.21, 1.21.1neoforge
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# Release Notes - Version 3.0.1 A critical hotfix release resolving a client startup crash on Minecraft 1.21.1 through 1.21.8 on both NeoForge and Fabric loaders. ### Fixes - **Resolve Minecraft 1.21.1–1.21.8 Startup Crash**: - Fixed `InvalidMixinException: @Shadow field alpha was not located in the target class net.minecraft.client.particle.SingleQuadParticle` causing Minecraft to crash during bootstrap on versions 1.21.1 through 1.21.8. - In Minecraft 1.21.1–1.21.8, particle alpha is declared in `Particle` rather than `SingleQuadParticle` (where Mojang moved it starting in 1.21.10+). - Replaced the brittle Mixin with a robust, version-agnostic `ParticleAlphaHelper` utilizing cached `MethodHandle` lookups to dynamically invoke `setAlpha` across the particle class hierarchy with near-native performance and zero bytecode transformation risk. - Fully verified and passed complete in-game automated combat smoke tests across all 8 supported Minecraft versions on both Fabric and NeoForge (16 configurations total).
release

RedFX 3.0.0 (NeoForge)

3.0.0-mc26.3.x-neoforge
3 окт. 2026 г.14Minecraft: 26.3neoforge
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# Release Notes - Version 3.0.0 A major milestone release introducing **natural edge and wall dripping physics**, **advanced multi-block and cavity splatter projection**, a completely redesigned **interactive color picker & entity customization GUI**, and extensive rendering performance and fidelity improvements. ### Highlights - **Natural Edge & Wall Dripping Physics**: - **Ledge & Cliff Wrapping**: Blood puddles near block edges now naturally wrap over corners and form creeping vertical drip lines down adjacent walls and ledges. - **Organic Drip Trails**: Variable-rate teardrop beads and procedural growth stages create organic, tapering drip lines. - **Falling Drips & Ground Splashes**: Drips reaching the bottom of a block over open air generate falling drip particles tinted to match the entity's exact blood color. - **Splash Landings & Dust**: Falling drips trigger custom splash effects (`BloodDripSplash`) and stamp tiny impact splatters and dust upon hitting the ground below. - **Stacked Block Continuity**: Edge drips flow seamlessly between vertically stacked blocks and stop cleanly when meeting non-permeable obstacles. - **Advanced Multi-Block & Cavity Splatter Projection**: - **Anvils & Lecterns**: Full support for complex and multi-box block shapes. Blood wraps across anvil faces, bases, steps, and lectern reading slopes. - **Stairs & Risers**: Decals now wrap seamlessly across treads, risers, inner corners, and interior cavities. - **Cavity Blocks & Containers**: Splatters and edge drips properly project into the interiors and rim walls of cauldrons, composters, and hoppers. - **Partial-Footprint Blocks**: Blocks like lanterns, torches, and decorative props no longer mask or punch holes in floor decals beneath them. - **Leaves & Foliage Refinements**: Restored natural blood splattering, decal stamping, and edge drips on tree leaves (`LeavesBlock`), while non-solid foliage plants (bushes, saplings, vines, and tall grass) remain ignored to prevent unnatural floating decals. - **Interactive Color Picker & Entity Configuration GUI**: - **In-Game RGB & Palette Screen**: Brand-new interactive color customization interface featuring direct RGB sliders, palette swatches, and hex code text inputs. - **Live Preview & Preset Matching**: Live color preview swatches with alpha support and instant preset matching against existing entity colors. - **Per-Entity Customization**: Fully customizable blood colors per entity type with autocomplete search and per-entity blood toggles. - **Blood Opacity Slider**: New opacity slider to smoothly adjust decal translucency to your preference. - **Soft Edge Toggle**: Configurable translucent edge toggle for crisp or diffused blood decal borders. - **Performance & Architectural Enhancements**: - **Dynamic Face Plane Offsets**: Decal meshing uses generic VoxelShape hitbox evaluation and dynamic face-plane offsets, eliminating decal clipping, z-fighting, and floating gaps on inset blocks. - **Automated Smoke Test Arena**: Expanded headless combat smoke test suite with complex block geometries (anvils, snow layers, snow blocks, and foliage) to continuously verify particle flight, decal stamping, and edge drips. - **Multi-Version Parity**: Verified and supported across all 8 target Minecraft versions: `26.3`, `26.2`, `26.1`, `1.21.11`, `1.21.10`, `1.21.8`, `1.21.4`, and `1.21.1` on Fabric and NeoForge.
release

RedFX 3.0.0 (Fabric)

3.0.0-mc26.3.x-fabric
3 окт. 2026 г.115Minecraft: 26.3fabric
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Что нового
# Release Notes - Version 3.0.0 A major milestone release introducing **natural edge and wall dripping physics**, **advanced multi-block and cavity splatter projection**, a completely redesigned **interactive color picker & entity customization GUI**, and extensive rendering performance and fidelity improvements. ### Highlights - **Natural Edge & Wall Dripping Physics**: - **Ledge & Cliff Wrapping**: Blood puddles near block edges now naturally wrap over corners and form creeping vertical drip lines down adjacent walls and ledges. - **Organic Drip Trails**: Variable-rate teardrop beads and procedural growth stages create organic, tapering drip lines. - **Falling Drips & Ground Splashes**: Drips reaching the bottom of a block over open air generate falling drip particles tinted to match the entity's exact blood color. - **Splash Landings & Dust**: Falling drips trigger custom splash effects (`BloodDripSplash`) and stamp tiny impact splatters and dust upon hitting the ground below. - **Stacked Block Continuity**: Edge drips flow seamlessly between vertically stacked blocks and stop cleanly when meeting non-permeable obstacles. - **Advanced Multi-Block & Cavity Splatter Projection**: - **Anvils & Lecterns**: Full support for complex and multi-box block shapes. Blood wraps across anvil faces, bases, steps, and lectern reading slopes. - **Stairs & Risers**: Decals now wrap seamlessly across treads, risers, inner corners, and interior cavities. - **Cavity Blocks & Containers**: Splatters and edge drips properly project into the interiors and rim walls of cauldrons, composters, and hoppers. - **Partial-Footprint Blocks**: Blocks like lanterns, torches, and decorative props no longer mask or punch holes in floor decals beneath them. - **Leaves & Foliage Refinements**: Restored natural blood splattering, decal stamping, and edge drips on tree leaves (`LeavesBlock`), while non-solid foliage plants (bushes, saplings, vines, and tall grass) remain ignored to prevent unnatural floating decals. - **Interactive Color Picker & Entity Configuration GUI**: - **In-Game RGB & Palette Screen**: Brand-new interactive color customization interface featuring direct RGB sliders, palette swatches, and hex code text inputs. - **Live Preview & Preset Matching**: Live color preview swatches with alpha support and instant preset matching against existing entity colors. - **Per-Entity Customization**: Fully customizable blood colors per entity type with autocomplete search and per-entity blood toggles. - **Blood Opacity Slider**: New opacity slider to smoothly adjust decal translucency to your preference. - **Soft Edge Toggle**: Configurable translucent edge toggle for crisp or diffused blood decal borders. - **Performance & Architectural Enhancements**: - **Dynamic Face Plane Offsets**: Decal meshing uses generic VoxelShape hitbox evaluation and dynamic face-plane offsets, eliminating decal clipping, z-fighting, and floating gaps on inset blocks. - **Automated Smoke Test Arena**: Expanded headless combat smoke test suite with complex block geometries (anvils, snow layers, snow blocks, and foliage) to continuously verify particle flight, decal stamping, and edge drips. - **Multi-Version Parity**: Verified and supported across all 8 target Minecraft versions: `26.3`, `26.2`, `26.1`, `1.21.11`, `1.21.10`, `1.21.8`, `1.21.4`, and `1.21.1` on Fabric and NeoForge.
release

RedFX 3.0.0 (NeoForge)

3.0.0-mc26.2.x-neoforge
3 окт. 2026 г.41Minecraft: 26.2neoforge
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Что нового
# Release Notes - Version 3.0.0 A major milestone release introducing **natural edge and wall dripping physics**, **advanced multi-block and cavity splatter projection**, a completely redesigned **interactive color picker & entity customization GUI**, and extensive rendering performance and fidelity improvements. ### Highlights - **Natural Edge & Wall Dripping Physics**: - **Ledge & Cliff Wrapping**: Blood puddles near block edges now naturally wrap over corners and form creeping vertical drip lines down adjacent walls and ledges. - **Organic Drip Trails**: Variable-rate teardrop beads and procedural growth stages create organic, tapering drip lines. - **Falling Drips & Ground Splashes**: Drips reaching the bottom of a block over open air generate falling drip particles tinted to match the entity's exact blood color. - **Splash Landings & Dust**: Falling drips trigger custom splash effects (`BloodDripSplash`) and stamp tiny impact splatters and dust upon hitting the ground below. - **Stacked Block Continuity**: Edge drips flow seamlessly between vertically stacked blocks and stop cleanly when meeting non-permeable obstacles. - **Advanced Multi-Block & Cavity Splatter Projection**: - **Anvils & Lecterns**: Full support for complex and multi-box block shapes. Blood wraps across anvil faces, bases, steps, and lectern reading slopes. - **Stairs & Risers**: Decals now wrap seamlessly across treads, risers, inner corners, and interior cavities. - **Cavity Blocks & Containers**: Splatters and edge drips properly project into the interiors and rim walls of cauldrons, composters, and hoppers. - **Partial-Footprint Blocks**: Blocks like lanterns, torches, and decorative props no longer mask or punch holes in floor decals beneath them. - **Leaves & Foliage Refinements**: Restored natural blood splattering, decal stamping, and edge drips on tree leaves (`LeavesBlock`), while non-solid foliage plants (bushes, saplings, vines, and tall grass) remain ignored to prevent unnatural floating decals. - **Interactive Color Picker & Entity Configuration GUI**: - **In-Game RGB & Palette Screen**: Brand-new interactive color customization interface featuring direct RGB sliders, palette swatches, and hex code text inputs. - **Live Preview & Preset Matching**: Live color preview swatches with alpha support and instant preset matching against existing entity colors. - **Per-Entity Customization**: Fully customizable blood colors per entity type with autocomplete search and per-entity blood toggles. - **Blood Opacity Slider**: New opacity slider to smoothly adjust decal translucency to your preference. - **Soft Edge Toggle**: Configurable translucent edge toggle for crisp or diffused blood decal borders. - **Performance & Architectural Enhancements**: - **Dynamic Face Plane Offsets**: Decal meshing uses generic VoxelShape hitbox evaluation and dynamic face-plane offsets, eliminating decal clipping, z-fighting, and floating gaps on inset blocks. - **Automated Smoke Test Arena**: Expanded headless combat smoke test suite with complex block geometries (anvils, snow layers, snow blocks, and foliage) to continuously verify particle flight, decal stamping, and edge drips. - **Multi-Version Parity**: Verified and supported across all 8 target Minecraft versions: `26.3`, `26.2`, `26.1`, `1.21.11`, `1.21.10`, `1.21.8`, `1.21.4`, and `1.21.1` on Fabric and NeoForge.
release

RedFX 3.0.0 (Fabric)

3.0.0-mc26.2.x-fabric
3 окт. 2026 г.120Minecraft: 26.2fabric
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Что нового
# Release Notes - Version 3.0.0 A major milestone release introducing **natural edge and wall dripping physics**, **advanced multi-block and cavity splatter projection**, a completely redesigned **interactive color picker & entity customization GUI**, and extensive rendering performance and fidelity improvements. ### Highlights - **Natural Edge & Wall Dripping Physics**: - **Ledge & Cliff Wrapping**: Blood puddles near block edges now naturally wrap over corners and form creeping vertical drip lines down adjacent walls and ledges. - **Organic Drip Trails**: Variable-rate teardrop beads and procedural growth stages create organic, tapering drip lines. - **Falling Drips & Ground Splashes**: Drips reaching the bottom of a block over open air generate falling drip particles tinted to match the entity's exact blood color. - **Splash Landings & Dust**: Falling drips trigger custom splash effects (`BloodDripSplash`) and stamp tiny impact splatters and dust upon hitting the ground below. - **Stacked Block Continuity**: Edge drips flow seamlessly between vertically stacked blocks and stop cleanly when meeting non-permeable obstacles. - **Advanced Multi-Block & Cavity Splatter Projection**: - **Anvils & Lecterns**: Full support for complex and multi-box block shapes. Blood wraps across anvil faces, bases, steps, and lectern reading slopes. - **Stairs & Risers**: Decals now wrap seamlessly across treads, risers, inner corners, and interior cavities. - **Cavity Blocks & Containers**: Splatters and edge drips properly project into the interiors and rim walls of cauldrons, composters, and hoppers. - **Partial-Footprint Blocks**: Blocks like lanterns, torches, and decorative props no longer mask or punch holes in floor decals beneath them. - **Leaves & Foliage Refinements**: Restored natural blood splattering, decal stamping, and edge drips on tree leaves (`LeavesBlock`), while non-solid foliage plants (bushes, saplings, vines, and tall grass) remain ignored to prevent unnatural floating decals. - **Interactive Color Picker & Entity Configuration GUI**: - **In-Game RGB & Palette Screen**: Brand-new interactive color customization interface featuring direct RGB sliders, palette swatches, and hex code text inputs. - **Live Preview & Preset Matching**: Live color preview swatches with alpha support and instant preset matching against existing entity colors. - **Per-Entity Customization**: Fully customizable blood colors per entity type with autocomplete search and per-entity blood toggles. - **Blood Opacity Slider**: New opacity slider to smoothly adjust decal translucency to your preference. - **Soft Edge Toggle**: Configurable translucent edge toggle for crisp or diffused blood decal borders. - **Performance & Architectural Enhancements**: - **Dynamic Face Plane Offsets**: Decal meshing uses generic VoxelShape hitbox evaluation and dynamic face-plane offsets, eliminating decal clipping, z-fighting, and floating gaps on inset blocks. - **Automated Smoke Test Arena**: Expanded headless combat smoke test suite with complex block geometries (anvils, snow layers, snow blocks, and foliage) to continuously verify particle flight, decal stamping, and edge drips. - **Multi-Version Parity**: Verified and supported across all 8 target Minecraft versions: `26.3`, `26.2`, `26.1`, `1.21.11`, `1.21.10`, `1.21.8`, `1.21.4`, and `1.21.1` on Fabric and NeoForge.
release

RedFX 3.0.0 (NeoForge)

3.0.0-mc26.1.x-neoforge
3 окт. 2026 г.13Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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Что нового
# Release Notes - Version 3.0.0 A major milestone release introducing **natural edge and wall dripping physics**, **advanced multi-block and cavity splatter projection**, a completely redesigned **interactive color picker & entity customization GUI**, and extensive rendering performance and fidelity improvements. ### Highlights - **Natural Edge & Wall Dripping Physics**: - **Ledge & Cliff Wrapping**: Blood puddles near block edges now naturally wrap over corners and form creeping vertical drip lines down adjacent walls and ledges. - **Organic Drip Trails**: Variable-rate teardrop beads and procedural growth stages create organic, tapering drip lines. - **Falling Drips & Ground Splashes**: Drips reaching the bottom of a block over open air generate falling drip particles tinted to match the entity's exact blood color. - **Splash Landings & Dust**: Falling drips trigger custom splash effects (`BloodDripSplash`) and stamp tiny impact splatters and dust upon hitting the ground below. - **Stacked Block Continuity**: Edge drips flow seamlessly between vertically stacked blocks and stop cleanly when meeting non-permeable obstacles. - **Advanced Multi-Block & Cavity Splatter Projection**: - **Anvils & Lecterns**: Full support for complex and multi-box block shapes. Blood wraps across anvil faces, bases, steps, and lectern reading slopes. - **Stairs & Risers**: Decals now wrap seamlessly across treads, risers, inner corners, and interior cavities. - **Cavity Blocks & Containers**: Splatters and edge drips properly project into the interiors and rim walls of cauldrons, composters, and hoppers. - **Partial-Footprint Blocks**: Blocks like lanterns, torches, and decorative props no longer mask or punch holes in floor decals beneath them. - **Leaves & Foliage Refinements**: Restored natural blood splattering, decal stamping, and edge drips on tree leaves (`LeavesBlock`), while non-solid foliage plants (bushes, saplings, vines, and tall grass) remain ignored to prevent unnatural floating decals. - **Interactive Color Picker & Entity Configuration GUI**: - **In-Game RGB & Palette Screen**: Brand-new interactive color customization interface featuring direct RGB sliders, palette swatches, and hex code text inputs. - **Live Preview & Preset Matching**: Live color preview swatches with alpha support and instant preset matching against existing entity colors. - **Per-Entity Customization**: Fully customizable blood colors per entity type with autocomplete search and per-entity blood toggles. - **Blood Opacity Slider**: New opacity slider to smoothly adjust decal translucency to your preference. - **Soft Edge Toggle**: Configurable translucent edge toggle for crisp or diffused blood decal borders. - **Performance & Architectural Enhancements**: - **Dynamic Face Plane Offsets**: Decal meshing uses generic VoxelShape hitbox evaluation and dynamic face-plane offsets, eliminating decal clipping, z-fighting, and floating gaps on inset blocks. - **Automated Smoke Test Arena**: Expanded headless combat smoke test suite with complex block geometries (anvils, snow layers, snow blocks, and foliage) to continuously verify particle flight, decal stamping, and edge drips. - **Multi-Version Parity**: Verified and supported across all 8 target Minecraft versions: `26.3`, `26.2`, `26.1`, `1.21.11`, `1.21.10`, `1.21.8`, `1.21.4`, and `1.21.1` on Fabric and NeoForge.
release

RedFX 3.0.0 (Fabric)

3.0.0-mc26.1.x-fabric
3 окт. 2026 г.31Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
# Release Notes - Version 3.0.0 A major milestone release introducing **natural edge and wall dripping physics**, **advanced multi-block and cavity splatter projection**, a completely redesigned **interactive color picker & entity customization GUI**, and extensive rendering performance and fidelity improvements. ### Highlights - **Natural Edge & Wall Dripping Physics**: - **Ledge & Cliff Wrapping**: Blood puddles near block edges now naturally wrap over corners and form creeping vertical drip lines down adjacent walls and ledges. - **Organic Drip Trails**: Variable-rate teardrop beads and procedural growth stages create organic, tapering drip lines. - **Falling Drips & Ground Splashes**: Drips reaching the bottom of a block over open air generate falling drip particles tinted to match the entity's exact blood color. - **Splash Landings & Dust**: Falling drips trigger custom splash effects (`BloodDripSplash`) and stamp tiny impact splatters and dust upon hitting the ground below. - **Stacked Block Continuity**: Edge drips flow seamlessly between vertically stacked blocks and stop cleanly when meeting non-permeable obstacles. - **Advanced Multi-Block & Cavity Splatter Projection**: - **Anvils & Lecterns**: Full support for complex and multi-box block shapes. Blood wraps across anvil faces, bases, steps, and lectern reading slopes. - **Stairs & Risers**: Decals now wrap seamlessly across treads, risers, inner corners, and interior cavities. - **Cavity Blocks & Containers**: Splatters and edge drips properly project into the interiors and rim walls of cauldrons, composters, and hoppers. - **Partial-Footprint Blocks**: Blocks like lanterns, torches, and decorative props no longer mask or punch holes in floor decals beneath them. - **Leaves & Foliage Refinements**: Restored natural blood splattering, decal stamping, and edge drips on tree leaves (`LeavesBlock`), while non-solid foliage plants (bushes, saplings, vines, and tall grass) remain ignored to prevent unnatural floating decals. - **Interactive Color Picker & Entity Configuration GUI**: - **In-Game RGB & Palette Screen**: Brand-new interactive color customization interface featuring direct RGB sliders, palette swatches, and hex code text inputs. - **Live Preview & Preset Matching**: Live color preview swatches with alpha support and instant preset matching against existing entity colors. - **Per-Entity Customization**: Fully customizable blood colors per entity type with autocomplete search and per-entity blood toggles. - **Blood Opacity Slider**: New opacity slider to smoothly adjust decal translucency to your preference. - **Soft Edge Toggle**: Configurable translucent edge toggle for crisp or diffused blood decal borders. - **Performance & Architectural Enhancements**: - **Dynamic Face Plane Offsets**: Decal meshing uses generic VoxelShape hitbox evaluation and dynamic face-plane offsets, eliminating decal clipping, z-fighting, and floating gaps on inset blocks. - **Automated Smoke Test Arena**: Expanded headless combat smoke test suite with complex block geometries (anvils, snow layers, snow blocks, and foliage) to continuously verify particle flight, decal stamping, and edge drips. - **Multi-Version Parity**: Verified and supported across all 8 target Minecraft versions: `26.3`, `26.2`, `26.1`, `1.21.11`, `1.21.10`, `1.21.8`, `1.21.4`, and `1.21.1` on Fabric and NeoForge.
release

RedFX 3.0.0 (Fabric)

3.0.0-mc1.21.11-fabric
3 окт. 2026 г.52Minecraft: 1.21.11fabric
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Что нового
# Release Notes - Version 3.0.0 A major milestone release introducing **natural edge and wall dripping physics**, **advanced multi-block and cavity splatter projection**, a completely redesigned **interactive color picker & entity customization GUI**, and extensive rendering performance and fidelity improvements. ### Highlights - **Natural Edge & Wall Dripping Physics**: - **Ledge & Cliff Wrapping**: Blood puddles near block edges now naturally wrap over corners and form creeping vertical drip lines down adjacent walls and ledges. - **Organic Drip Trails**: Variable-rate teardrop beads and procedural growth stages create organic, tapering drip lines. - **Falling Drips & Ground Splashes**: Drips reaching the bottom of a block over open air generate falling drip particles tinted to match the entity's exact blood color. - **Splash Landings & Dust**: Falling drips trigger custom splash effects (`BloodDripSplash`) and stamp tiny impact splatters and dust upon hitting the ground below. - **Stacked Block Continuity**: Edge drips flow seamlessly between vertically stacked blocks and stop cleanly when meeting non-permeable obstacles. - **Advanced Multi-Block & Cavity Splatter Projection**: - **Anvils & Lecterns**: Full support for complex and multi-box block shapes. Blood wraps across anvil faces, bases, steps, and lectern reading slopes. - **Stairs & Risers**: Decals now wrap seamlessly across treads, risers, inner corners, and interior cavities. - **Cavity Blocks & Containers**: Splatters and edge drips properly project into the interiors and rim walls of cauldrons, composters, and hoppers. - **Partial-Footprint Blocks**: Blocks like lanterns, torches, and decorative props no longer mask or punch holes in floor decals beneath them. - **Leaves & Foliage Refinements**: Restored natural blood splattering, decal stamping, and edge drips on tree leaves (`LeavesBlock`), while non-solid foliage plants (bushes, saplings, vines, and tall grass) remain ignored to prevent unnatural floating decals. - **Interactive Color Picker & Entity Configuration GUI**: - **In-Game RGB & Palette Screen**: Brand-new interactive color customization interface featuring direct RGB sliders, palette swatches, and hex code text inputs. - **Live Preview & Preset Matching**: Live color preview swatches with alpha support and instant preset matching against existing entity colors. - **Per-Entity Customization**: Fully customizable blood colors per entity type with autocomplete search and per-entity blood toggles. - **Blood Opacity Slider**: New opacity slider to smoothly adjust decal translucency to your preference. - **Soft Edge Toggle**: Configurable translucent edge toggle for crisp or diffused blood decal borders. - **Performance & Architectural Enhancements**: - **Dynamic Face Plane Offsets**: Decal meshing uses generic VoxelShape hitbox evaluation and dynamic face-plane offsets, eliminating decal clipping, z-fighting, and floating gaps on inset blocks. - **Automated Smoke Test Arena**: Expanded headless combat smoke test suite with complex block geometries (anvils, snow layers, snow blocks, and foliage) to continuously verify particle flight, decal stamping, and edge drips. - **Multi-Version Parity**: Verified and supported across all 8 target Minecraft versions: `26.3`, `26.2`, `26.1`, `1.21.11`, `1.21.10`, `1.21.8`, `1.21.4`, and `1.21.1` on Fabric and NeoForge.
release

RedFX 3.0.0 (NeoForge)

3.0.0-mc1.21.11-neoforge
3 окт. 2026 г.9Minecraft: 1.21.11neoforge
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Что нового
# Release Notes - Version 3.0.0 A major milestone release introducing **natural edge and wall dripping physics**, **advanced multi-block and cavity splatter projection**, a completely redesigned **interactive color picker & entity customization GUI**, and extensive rendering performance and fidelity improvements. ### Highlights - **Natural Edge & Wall Dripping Physics**: - **Ledge & Cliff Wrapping**: Blood puddles near block edges now naturally wrap over corners and form creeping vertical drip lines down adjacent walls and ledges. - **Organic Drip Trails**: Variable-rate teardrop beads and procedural growth stages create organic, tapering drip lines. - **Falling Drips & Ground Splashes**: Drips reaching the bottom of a block over open air generate falling drip particles tinted to match the entity's exact blood color. - **Splash Landings & Dust**: Falling drips trigger custom splash effects (`BloodDripSplash`) and stamp tiny impact splatters and dust upon hitting the ground below. - **Stacked Block Continuity**: Edge drips flow seamlessly between vertically stacked blocks and stop cleanly when meeting non-permeable obstacles. - **Advanced Multi-Block & Cavity Splatter Projection**: - **Anvils & Lecterns**: Full support for complex and multi-box block shapes. Blood wraps across anvil faces, bases, steps, and lectern reading slopes. - **Stairs & Risers**: Decals now wrap seamlessly across treads, risers, inner corners, and interior cavities. - **Cavity Blocks & Containers**: Splatters and edge drips properly project into the interiors and rim walls of cauldrons, composters, and hoppers. - **Partial-Footprint Blocks**: Blocks like lanterns, torches, and decorative props no longer mask or punch holes in floor decals beneath them. - **Leaves & Foliage Refinements**: Restored natural blood splattering, decal stamping, and edge drips on tree leaves (`LeavesBlock`), while non-solid foliage plants (bushes, saplings, vines, and tall grass) remain ignored to prevent unnatural floating decals. - **Interactive Color Picker & Entity Configuration GUI**: - **In-Game RGB & Palette Screen**: Brand-new interactive color customization interface featuring direct RGB sliders, palette swatches, and hex code text inputs. - **Live Preview & Preset Matching**: Live color preview swatches with alpha support and instant preset matching against existing entity colors. - **Per-Entity Customization**: Fully customizable blood colors per entity type with autocomplete search and per-entity blood toggles. - **Blood Opacity Slider**: New opacity slider to smoothly adjust decal translucency to your preference. - **Soft Edge Toggle**: Configurable translucent edge toggle for crisp or diffused blood decal borders. - **Performance & Architectural Enhancements**: - **Dynamic Face Plane Offsets**: Decal meshing uses generic VoxelShape hitbox evaluation and dynamic face-plane offsets, eliminating decal clipping, z-fighting, and floating gaps on inset blocks. - **Automated Smoke Test Arena**: Expanded headless combat smoke test suite with complex block geometries (anvils, snow layers, snow blocks, and foliage) to continuously verify particle flight, decal stamping, and edge drips. - **Multi-Version Parity**: Verified and supported across all 8 target Minecraft versions: `26.3`, `26.2`, `26.1`, `1.21.11`, `1.21.10`, `1.21.8`, `1.21.4`, and `1.21.1` on Fabric and NeoForge.
release

RedFX 3.0.0 (Fabric)

3.0.0-mc1.21.10-fabric
3 окт. 2026 г.32Minecraft: 1.21.9, 1.21.10fabric
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Что нового
# Release Notes - Version 3.0.0 A major milestone release introducing **natural edge and wall dripping physics**, **advanced multi-block and cavity splatter projection**, a completely redesigned **interactive color picker & entity customization GUI**, and extensive rendering performance and fidelity improvements. ### Highlights - **Natural Edge & Wall Dripping Physics**: - **Ledge & Cliff Wrapping**: Blood puddles near block edges now naturally wrap over corners and form creeping vertical drip lines down adjacent walls and ledges. - **Organic Drip Trails**: Variable-rate teardrop beads and procedural growth stages create organic, tapering drip lines. - **Falling Drips & Ground Splashes**: Drips reaching the bottom of a block over open air generate falling drip particles tinted to match the entity's exact blood color. - **Splash Landings & Dust**: Falling drips trigger custom splash effects (`BloodDripSplash`) and stamp tiny impact splatters and dust upon hitting the ground below. - **Stacked Block Continuity**: Edge drips flow seamlessly between vertically stacked blocks and stop cleanly when meeting non-permeable obstacles. - **Advanced Multi-Block & Cavity Splatter Projection**: - **Anvils & Lecterns**: Full support for complex and multi-box block shapes. Blood wraps across anvil faces, bases, steps, and lectern reading slopes. - **Stairs & Risers**: Decals now wrap seamlessly across treads, risers, inner corners, and interior cavities. - **Cavity Blocks & Containers**: Splatters and edge drips properly project into the interiors and rim walls of cauldrons, composters, and hoppers. - **Partial-Footprint Blocks**: Blocks like lanterns, torches, and decorative props no longer mask or punch holes in floor decals beneath them. - **Leaves & Foliage Refinements**: Restored natural blood splattering, decal stamping, and edge drips on tree leaves (`LeavesBlock`), while non-solid foliage plants (bushes, saplings, vines, and tall grass) remain ignored to prevent unnatural floating decals. - **Interactive Color Picker & Entity Configuration GUI**: - **In-Game RGB & Palette Screen**: Brand-new interactive color customization interface featuring direct RGB sliders, palette swatches, and hex code text inputs. - **Live Preview & Preset Matching**: Live color preview swatches with alpha support and instant preset matching against existing entity colors. - **Per-Entity Customization**: Fully customizable blood colors per entity type with autocomplete search and per-entity blood toggles. - **Blood Opacity Slider**: New opacity slider to smoothly adjust decal translucency to your preference. - **Soft Edge Toggle**: Configurable translucent edge toggle for crisp or diffused blood decal borders. - **Performance & Architectural Enhancements**: - **Dynamic Face Plane Offsets**: Decal meshing uses generic VoxelShape hitbox evaluation and dynamic face-plane offsets, eliminating decal clipping, z-fighting, and floating gaps on inset blocks. - **Automated Smoke Test Arena**: Expanded headless combat smoke test suite with complex block geometries (anvils, snow layers, snow blocks, and foliage) to continuously verify particle flight, decal stamping, and edge drips. - **Multi-Version Parity**: Verified and supported across all 8 target Minecraft versions: `26.3`, `26.2`, `26.1`, `1.21.11`, `1.21.10`, `1.21.8`, `1.21.4`, and `1.21.1` on Fabric and NeoForge.
release

RedFX 3.0.0 (NeoForge)

3.0.0-mc1.21.10-neoforge
3 окт. 2026 г.13Minecraft: 1.21.9, 1.21.10neoforge
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Что нового
# Release Notes - Version 3.0.0 A major milestone release introducing **natural edge and wall dripping physics**, **advanced multi-block and cavity splatter projection**, a completely redesigned **interactive color picker & entity customization GUI**, and extensive rendering performance and fidelity improvements. ### Highlights - **Natural Edge & Wall Dripping Physics**: - **Ledge & Cliff Wrapping**: Blood puddles near block edges now naturally wrap over corners and form creeping vertical drip lines down adjacent walls and ledges. - **Organic Drip Trails**: Variable-rate teardrop beads and procedural growth stages create organic, tapering drip lines. - **Falling Drips & Ground Splashes**: Drips reaching the bottom of a block over open air generate falling drip particles tinted to match the entity's exact blood color. - **Splash Landings & Dust**: Falling drips trigger custom splash effects (`BloodDripSplash`) and stamp tiny impact splatters and dust upon hitting the ground below. - **Stacked Block Continuity**: Edge drips flow seamlessly between vertically stacked blocks and stop cleanly when meeting non-permeable obstacles. - **Advanced Multi-Block & Cavity Splatter Projection**: - **Anvils & Lecterns**: Full support for complex and multi-box block shapes. Blood wraps across anvil faces, bases, steps, and lectern reading slopes. - **Stairs & Risers**: Decals now wrap seamlessly across treads, risers, inner corners, and interior cavities. - **Cavity Blocks & Containers**: Splatters and edge drips properly project into the interiors and rim walls of cauldrons, composters, and hoppers. - **Partial-Footprint Blocks**: Blocks like lanterns, torches, and decorative props no longer mask or punch holes in floor decals beneath them. - **Leaves & Foliage Refinements**: Restored natural blood splattering, decal stamping, and edge drips on tree leaves (`LeavesBlock`), while non-solid foliage plants (bushes, saplings, vines, and tall grass) remain ignored to prevent unnatural floating decals. - **Interactive Color Picker & Entity Configuration GUI**: - **In-Game RGB & Palette Screen**: Brand-new interactive color customization interface featuring direct RGB sliders, palette swatches, and hex code text inputs. - **Live Preview & Preset Matching**: Live color preview swatches with alpha support and instant preset matching against existing entity colors. - **Per-Entity Customization**: Fully customizable blood colors per entity type with autocomplete search and per-entity blood toggles. - **Blood Opacity Slider**: New opacity slider to smoothly adjust decal translucency to your preference. - **Soft Edge Toggle**: Configurable translucent edge toggle for crisp or diffused blood decal borders. - **Performance & Architectural Enhancements**: - **Dynamic Face Plane Offsets**: Decal meshing uses generic VoxelShape hitbox evaluation and dynamic face-plane offsets, eliminating decal clipping, z-fighting, and floating gaps on inset blocks. - **Automated Smoke Test Arena**: Expanded headless combat smoke test suite with complex block geometries (anvils, snow layers, snow blocks, and foliage) to continuously verify particle flight, decal stamping, and edge drips. - **Multi-Version Parity**: Verified and supported across all 8 target Minecraft versions: `26.3`, `26.2`, `26.1`, `1.21.11`, `1.21.10`, `1.21.8`, `1.21.4`, and `1.21.1` on Fabric and NeoForge.
release

RedFX 3.0.0 (Fabric)

3.0.0-mc1.21.8-fabric
3 окт. 2026 г.12Minecraft: 1.21.5, 1.21.6, 1.21.7, 1.21.8fabric
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Что нового
# Release Notes - Version 3.0.0 A major milestone release introducing **natural edge and wall dripping physics**, **advanced multi-block and cavity splatter projection**, a completely redesigned **interactive color picker & entity customization GUI**, and extensive rendering performance and fidelity improvements. ### Highlights - **Natural Edge & Wall Dripping Physics**: - **Ledge & Cliff Wrapping**: Blood puddles near block edges now naturally wrap over corners and form creeping vertical drip lines down adjacent walls and ledges. - **Organic Drip Trails**: Variable-rate teardrop beads and procedural growth stages create organic, tapering drip lines. - **Falling Drips & Ground Splashes**: Drips reaching the bottom of a block over open air generate falling drip particles tinted to match the entity's exact blood color. - **Splash Landings & Dust**: Falling drips trigger custom splash effects (`BloodDripSplash`) and stamp tiny impact splatters and dust upon hitting the ground below. - **Stacked Block Continuity**: Edge drips flow seamlessly between vertically stacked blocks and stop cleanly when meeting non-permeable obstacles. - **Advanced Multi-Block & Cavity Splatter Projection**: - **Anvils & Lecterns**: Full support for complex and multi-box block shapes. Blood wraps across anvil faces, bases, steps, and lectern reading slopes. - **Stairs & Risers**: Decals now wrap seamlessly across treads, risers, inner corners, and interior cavities. - **Cavity Blocks & Containers**: Splatters and edge drips properly project into the interiors and rim walls of cauldrons, composters, and hoppers. - **Partial-Footprint Blocks**: Blocks like lanterns, torches, and decorative props no longer mask or punch holes in floor decals beneath them. - **Leaves & Foliage Refinements**: Restored natural blood splattering, decal stamping, and edge drips on tree leaves (`LeavesBlock`), while non-solid foliage plants (bushes, saplings, vines, and tall grass) remain ignored to prevent unnatural floating decals. - **Interactive Color Picker & Entity Configuration GUI**: - **In-Game RGB & Palette Screen**: Brand-new interactive color customization interface featuring direct RGB sliders, palette swatches, and hex code text inputs. - **Live Preview & Preset Matching**: Live color preview swatches with alpha support and instant preset matching against existing entity colors. - **Per-Entity Customization**: Fully customizable blood colors per entity type with autocomplete search and per-entity blood toggles. - **Blood Opacity Slider**: New opacity slider to smoothly adjust decal translucency to your preference. - **Soft Edge Toggle**: Configurable translucent edge toggle for crisp or diffused blood decal borders. - **Performance & Architectural Enhancements**: - **Dynamic Face Plane Offsets**: Decal meshing uses generic VoxelShape hitbox evaluation and dynamic face-plane offsets, eliminating decal clipping, z-fighting, and floating gaps on inset blocks. - **Automated Smoke Test Arena**: Expanded headless combat smoke test suite with complex block geometries (anvils, snow layers, snow blocks, and foliage) to continuously verify particle flight, decal stamping, and edge drips. - **Multi-Version Parity**: Verified and supported across all 8 target Minecraft versions: `26.3`, `26.2`, `26.1`, `1.21.11`, `1.21.10`, `1.21.8`, `1.21.4`, and `1.21.1` on Fabric and NeoForge.
release

RedFX 3.0.0 (NeoForge)

3.0.0-mc1.21.8-neoforge
3 окт. 2026 г.12Minecraft: 1.21.5, 1.21.6, 1.21.7, 1.21.8neoforge
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# Release Notes - Version 3.0.0 A major milestone release introducing **natural edge and wall dripping physics**, **advanced multi-block and cavity splatter projection**, a completely redesigned **interactive color picker & entity customization GUI**, and extensive rendering performance and fidelity improvements. ### Highlights - **Natural Edge & Wall Dripping Physics**: - **Ledge & Cliff Wrapping**: Blood puddles near block edges now naturally wrap over corners and form creeping vertical drip lines down adjacent walls and ledges. - **Organic Drip Trails**: Variable-rate teardrop beads and procedural growth stages create organic, tapering drip lines. - **Falling Drips & Ground Splashes**: Drips reaching the bottom of a block over open air generate falling drip particles tinted to match the entity's exact blood color. - **Splash Landings & Dust**: Falling drips trigger custom splash effects (`BloodDripSplash`) and stamp tiny impact splatters and dust upon hitting the ground below. - **Stacked Block Continuity**: Edge drips flow seamlessly between vertically stacked blocks and stop cleanly when meeting non-permeable obstacles. - **Advanced Multi-Block & Cavity Splatter Projection**: - **Anvils & Lecterns**: Full support for complex and multi-box block shapes. Blood wraps across anvil faces, bases, steps, and lectern reading slopes. - **Stairs & Risers**: Decals now wrap seamlessly across treads, risers, inner corners, and interior cavities. - **Cavity Blocks & Containers**: Splatters and edge drips properly project into the interiors and rim walls of cauldrons, composters, and hoppers. - **Partial-Footprint Blocks**: Blocks like lanterns, torches, and decorative props no longer mask or punch holes in floor decals beneath them. - **Leaves & Foliage Refinements**: Restored natural blood splattering, decal stamping, and edge drips on tree leaves (`LeavesBlock`), while non-solid foliage plants (bushes, saplings, vines, and tall grass) remain ignored to prevent unnatural floating decals. - **Interactive Color Picker & Entity Configuration GUI**: - **In-Game RGB & Palette Screen**: Brand-new interactive color customization interface featuring direct RGB sliders, palette swatches, and hex code text inputs. - **Live Preview & Preset Matching**: Live color preview swatches with alpha support and instant preset matching against existing entity colors. - **Per-Entity Customization**: Fully customizable blood colors per entity type with autocomplete search and per-entity blood toggles. - **Blood Opacity Slider**: New opacity slider to smoothly adjust decal translucency to your preference. - **Soft Edge Toggle**: Configurable translucent edge toggle for crisp or diffused blood decal borders. - **Performance & Architectural Enhancements**: - **Dynamic Face Plane Offsets**: Decal meshing uses generic VoxelShape hitbox evaluation and dynamic face-plane offsets, eliminating decal clipping, z-fighting, and floating gaps on inset blocks. - **Automated Smoke Test Arena**: Expanded headless combat smoke test suite with complex block geometries (anvils, snow layers, snow blocks, and foliage) to continuously verify particle flight, decal stamping, and edge drips. - **Multi-Version Parity**: Verified and supported across all 8 target Minecraft versions: `26.3`, `26.2`, `26.1`, `1.21.11`, `1.21.10`, `1.21.8`, `1.21.4`, and `1.21.1` on Fabric and NeoForge.
release

RedFX 3.0.0 (Fabric)

3.0.0-mc1.21.4-fabric
3 окт. 2026 г.9Minecraft: 1.21.2, 1.21.3, 1.21.4fabric
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Что нового
# Release Notes - Version 3.0.0 A major milestone release introducing **natural edge and wall dripping physics**, **advanced multi-block and cavity splatter projection**, a completely redesigned **interactive color picker & entity customization GUI**, and extensive rendering performance and fidelity improvements. ### Highlights - **Natural Edge & Wall Dripping Physics**: - **Ledge & Cliff Wrapping**: Blood puddles near block edges now naturally wrap over corners and form creeping vertical drip lines down adjacent walls and ledges. - **Organic Drip Trails**: Variable-rate teardrop beads and procedural growth stages create organic, tapering drip lines. - **Falling Drips & Ground Splashes**: Drips reaching the bottom of a block over open air generate falling drip particles tinted to match the entity's exact blood color. - **Splash Landings & Dust**: Falling drips trigger custom splash effects (`BloodDripSplash`) and stamp tiny impact splatters and dust upon hitting the ground below. - **Stacked Block Continuity**: Edge drips flow seamlessly between vertically stacked blocks and stop cleanly when meeting non-permeable obstacles. - **Advanced Multi-Block & Cavity Splatter Projection**: - **Anvils & Lecterns**: Full support for complex and multi-box block shapes. Blood wraps across anvil faces, bases, steps, and lectern reading slopes. - **Stairs & Risers**: Decals now wrap seamlessly across treads, risers, inner corners, and interior cavities. - **Cavity Blocks & Containers**: Splatters and edge drips properly project into the interiors and rim walls of cauldrons, composters, and hoppers. - **Partial-Footprint Blocks**: Blocks like lanterns, torches, and decorative props no longer mask or punch holes in floor decals beneath them. - **Leaves & Foliage Refinements**: Restored natural blood splattering, decal stamping, and edge drips on tree leaves (`LeavesBlock`), while non-solid foliage plants (bushes, saplings, vines, and tall grass) remain ignored to prevent unnatural floating decals. - **Interactive Color Picker & Entity Configuration GUI**: - **In-Game RGB & Palette Screen**: Brand-new interactive color customization interface featuring direct RGB sliders, palette swatches, and hex code text inputs. - **Live Preview & Preset Matching**: Live color preview swatches with alpha support and instant preset matching against existing entity colors. - **Per-Entity Customization**: Fully customizable blood colors per entity type with autocomplete search and per-entity blood toggles. - **Blood Opacity Slider**: New opacity slider to smoothly adjust decal translucency to your preference. - **Soft Edge Toggle**: Configurable translucent edge toggle for crisp or diffused blood decal borders. - **Performance & Architectural Enhancements**: - **Dynamic Face Plane Offsets**: Decal meshing uses generic VoxelShape hitbox evaluation and dynamic face-plane offsets, eliminating decal clipping, z-fighting, and floating gaps on inset blocks. - **Automated Smoke Test Arena**: Expanded headless combat smoke test suite with complex block geometries (anvils, snow layers, snow blocks, and foliage) to continuously verify particle flight, decal stamping, and edge drips. - **Multi-Version Parity**: Verified and supported across all 8 target Minecraft versions: `26.3`, `26.2`, `26.1`, `1.21.11`, `1.21.10`, `1.21.8`, `1.21.4`, and `1.21.1` on Fabric and NeoForge.
release

RedFX 3.0.0 (NeoForge)

3.0.0-mc1.21.4-neoforge
3 окт. 2026 г.7Minecraft: 1.21.2, 1.21.3, 1.21.4neoforge
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# Release Notes - Version 3.0.0 A major milestone release introducing **natural edge and wall dripping physics**, **advanced multi-block and cavity splatter projection**, a completely redesigned **interactive color picker & entity customization GUI**, and extensive rendering performance and fidelity improvements. ### Highlights - **Natural Edge & Wall Dripping Physics**: - **Ledge & Cliff Wrapping**: Blood puddles near block edges now naturally wrap over corners and form creeping vertical drip lines down adjacent walls and ledges. - **Organic Drip Trails**: Variable-rate teardrop beads and procedural growth stages create organic, tapering drip lines. - **Falling Drips & Ground Splashes**: Drips reaching the bottom of a block over open air generate falling drip particles tinted to match the entity's exact blood color. - **Splash Landings & Dust**: Falling drips trigger custom splash effects (`BloodDripSplash`) and stamp tiny impact splatters and dust upon hitting the ground below. - **Stacked Block Continuity**: Edge drips flow seamlessly between vertically stacked blocks and stop cleanly when meeting non-permeable obstacles. - **Advanced Multi-Block & Cavity Splatter Projection**: - **Anvils & Lecterns**: Full support for complex and multi-box block shapes. Blood wraps across anvil faces, bases, steps, and lectern reading slopes. - **Stairs & Risers**: Decals now wrap seamlessly across treads, risers, inner corners, and interior cavities. - **Cavity Blocks & Containers**: Splatters and edge drips properly project into the interiors and rim walls of cauldrons, composters, and hoppers. - **Partial-Footprint Blocks**: Blocks like lanterns, torches, and decorative props no longer mask or punch holes in floor decals beneath them. - **Leaves & Foliage Refinements**: Restored natural blood splattering, decal stamping, and edge drips on tree leaves (`LeavesBlock`), while non-solid foliage plants (bushes, saplings, vines, and tall grass) remain ignored to prevent unnatural floating decals. - **Interactive Color Picker & Entity Configuration GUI**: - **In-Game RGB & Palette Screen**: Brand-new interactive color customization interface featuring direct RGB sliders, palette swatches, and hex code text inputs. - **Live Preview & Preset Matching**: Live color preview swatches with alpha support and instant preset matching against existing entity colors. - **Per-Entity Customization**: Fully customizable blood colors per entity type with autocomplete search and per-entity blood toggles. - **Blood Opacity Slider**: New opacity slider to smoothly adjust decal translucency to your preference. - **Soft Edge Toggle**: Configurable translucent edge toggle for crisp or diffused blood decal borders. - **Performance & Architectural Enhancements**: - **Dynamic Face Plane Offsets**: Decal meshing uses generic VoxelShape hitbox evaluation and dynamic face-plane offsets, eliminating decal clipping, z-fighting, and floating gaps on inset blocks. - **Automated Smoke Test Arena**: Expanded headless combat smoke test suite with complex block geometries (anvils, snow layers, snow blocks, and foliage) to continuously verify particle flight, decal stamping, and edge drips. - **Multi-Version Parity**: Verified and supported across all 8 target Minecraft versions: `26.3`, `26.2`, `26.1`, `1.21.11`, `1.21.10`, `1.21.8`, `1.21.4`, and `1.21.1` on Fabric and NeoForge.
release

RedFX 3.0.0 (Fabric)

3.0.0-mc1.21.1-fabric
3 окт. 2026 г.34Minecraft: 1.21, 1.21.1fabric
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Что нового
# Release Notes - Version 3.0.0 A major milestone release introducing **natural edge and wall dripping physics**, **advanced multi-block and cavity splatter projection**, a completely redesigned **interactive color picker & entity customization GUI**, and extensive rendering performance and fidelity improvements. ### Highlights - **Natural Edge & Wall Dripping Physics**: - **Ledge & Cliff Wrapping**: Blood puddles near block edges now naturally wrap over corners and form creeping vertical drip lines down adjacent walls and ledges. - **Organic Drip Trails**: Variable-rate teardrop beads and procedural growth stages create organic, tapering drip lines. - **Falling Drips & Ground Splashes**: Drips reaching the bottom of a block over open air generate falling drip particles tinted to match the entity's exact blood color. - **Splash Landings & Dust**: Falling drips trigger custom splash effects (`BloodDripSplash`) and stamp tiny impact splatters and dust upon hitting the ground below. - **Stacked Block Continuity**: Edge drips flow seamlessly between vertically stacked blocks and stop cleanly when meeting non-permeable obstacles. - **Advanced Multi-Block & Cavity Splatter Projection**: - **Anvils & Lecterns**: Full support for complex and multi-box block shapes. Blood wraps across anvil faces, bases, steps, and lectern reading slopes. - **Stairs & Risers**: Decals now wrap seamlessly across treads, risers, inner corners, and interior cavities. - **Cavity Blocks & Containers**: Splatters and edge drips properly project into the interiors and rim walls of cauldrons, composters, and hoppers. - **Partial-Footprint Blocks**: Blocks like lanterns, torches, and decorative props no longer mask or punch holes in floor decals beneath them. - **Leaves & Foliage Refinements**: Restored natural blood splattering, decal stamping, and edge drips on tree leaves (`LeavesBlock`), while non-solid foliage plants (bushes, saplings, vines, and tall grass) remain ignored to prevent unnatural floating decals. - **Interactive Color Picker & Entity Configuration GUI**: - **In-Game RGB & Palette Screen**: Brand-new interactive color customization interface featuring direct RGB sliders, palette swatches, and hex code text inputs. - **Live Preview & Preset Matching**: Live color preview swatches with alpha support and instant preset matching against existing entity colors. - **Per-Entity Customization**: Fully customizable blood colors per entity type with autocomplete search and per-entity blood toggles. - **Blood Opacity Slider**: New opacity slider to smoothly adjust decal translucency to your preference. - **Soft Edge Toggle**: Configurable translucent edge toggle for crisp or diffused blood decal borders. - **Performance & Architectural Enhancements**: - **Dynamic Face Plane Offsets**: Decal meshing uses generic VoxelShape hitbox evaluation and dynamic face-plane offsets, eliminating decal clipping, z-fighting, and floating gaps on inset blocks. - **Automated Smoke Test Arena**: Expanded headless combat smoke test suite with complex block geometries (anvils, snow layers, snow blocks, and foliage) to continuously verify particle flight, decal stamping, and edge drips. - **Multi-Version Parity**: Verified and supported across all 8 target Minecraft versions: `26.3`, `26.2`, `26.1`, `1.21.11`, `1.21.10`, `1.21.8`, `1.21.4`, and `1.21.1` on Fabric and NeoForge.
release

RedFX 3.0.0 (NeoForge)

3.0.0-mc1.21.1-neoforge
3 окт. 2026 г.42Minecraft: 1.21, 1.21.1neoforge
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Что нового
# Release Notes - Version 3.0.0 A major milestone release introducing **natural edge and wall dripping physics**, **advanced multi-block and cavity splatter projection**, a completely redesigned **interactive color picker & entity customization GUI**, and extensive rendering performance and fidelity improvements. ### Highlights - **Natural Edge & Wall Dripping Physics**: - **Ledge & Cliff Wrapping**: Blood puddles near block edges now naturally wrap over corners and form creeping vertical drip lines down adjacent walls and ledges. - **Organic Drip Trails**: Variable-rate teardrop beads and procedural growth stages create organic, tapering drip lines. - **Falling Drips & Ground Splashes**: Drips reaching the bottom of a block over open air generate falling drip particles tinted to match the entity's exact blood color. - **Splash Landings & Dust**: Falling drips trigger custom splash effects (`BloodDripSplash`) and stamp tiny impact splatters and dust upon hitting the ground below. - **Stacked Block Continuity**: Edge drips flow seamlessly between vertically stacked blocks and stop cleanly when meeting non-permeable obstacles. - **Advanced Multi-Block & Cavity Splatter Projection**: - **Anvils & Lecterns**: Full support for complex and multi-box block shapes. Blood wraps across anvil faces, bases, steps, and lectern reading slopes. - **Stairs & Risers**: Decals now wrap seamlessly across treads, risers, inner corners, and interior cavities. - **Cavity Blocks & Containers**: Splatters and edge drips properly project into the interiors and rim walls of cauldrons, composters, and hoppers. - **Partial-Footprint Blocks**: Blocks like lanterns, torches, and decorative props no longer mask or punch holes in floor decals beneath them. - **Leaves & Foliage Refinements**: Restored natural blood splattering, decal stamping, and edge drips on tree leaves (`LeavesBlock`), while non-solid foliage plants (bushes, saplings, vines, and tall grass) remain ignored to prevent unnatural floating decals. - **Interactive Color Picker & Entity Configuration GUI**: - **In-Game RGB & Palette Screen**: Brand-new interactive color customization interface featuring direct RGB sliders, palette swatches, and hex code text inputs. - **Live Preview & Preset Matching**: Live color preview swatches with alpha support and instant preset matching against existing entity colors. - **Per-Entity Customization**: Fully customizable blood colors per entity type with autocomplete search and per-entity blood toggles. - **Blood Opacity Slider**: New opacity slider to smoothly adjust decal translucency to your preference. - **Soft Edge Toggle**: Configurable translucent edge toggle for crisp or diffused blood decal borders. - **Performance & Architectural Enhancements**: - **Dynamic Face Plane Offsets**: Decal meshing uses generic VoxelShape hitbox evaluation and dynamic face-plane offsets, eliminating decal clipping, z-fighting, and floating gaps on inset blocks. - **Automated Smoke Test Arena**: Expanded headless combat smoke test suite with complex block geometries (anvils, snow layers, snow blocks, and foliage) to continuously verify particle flight, decal stamping, and edge drips. - **Multi-Version Parity**: Verified and supported across all 8 target Minecraft versions: `26.3`, `26.2`, `26.1`, `1.21.11`, `1.21.10`, `1.21.8`, `1.21.4`, and `1.21.1` on Fabric and NeoForge.
release

RedFX 2.1.0 (Fabric)

2.1.0-mc1.21.1-fabric
18 сент. 2026 г.86Minecraft: 1.21, 1.21.1fabric
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Что нового
# Release Notes - Version 2.1.0 A feature and compatibility release adding support for **Minecraft 26.3**, expanding multi-geometry splatter rendering across diverse surfaces, enhancing rendering performance, and introducing an end-to-end automated combat smoke testing framework. ### Highlights - **Minecraft 26.3 Compatibility**: - Full support for Minecraft 26.3 on Fabric with updated mappings and runtime hooks. - Accommodates Mojang's internal entity class hierarchy refactors (`Enderman`) and interaction animations. - *(Note: NeoForge builds for 26.3 will be released as soon as the upstream NeoForge decompilation pipeline stabilizes).* - **Multi-Block Surface Splatter Enhancements**: - Enhanced and hardened decal projection across non-standard block surfaces including chests, slabs, stairs, snow layers, and snow blocks. - Decals dynamically mesh and conform to half-slabs and complex bounding boxes without clipping or floating. - Thread-safe chunk marking and optimized decal mesh generation prevent frame drops or stutter during intense combat. - **Performance & Canvas Engine Optimizations**: - Streamlined `CanvasMesher` quad generation and `ClientCanvasStore` caching. - Improved dirty-chunk scheduling and faster spatial key lookups. - Pixel-by-pixel erosion algorithm smoothly dissolves blood puddles with minimal CPU and GPU overhead. - **Automated Combat Smoke Test Suite**: - Integrated a headless in-game combat test harness across all supported versions (`1.21.1` through `26.3`). - Automatically simulates player combat against live mobs to continuously verify particle flight, collision, and real-time decal projection.
release

RedFX 2.1.0 (NeoForge)

2.1.0-mc1.21.1-neoforge
18 сент. 2026 г.116Minecraft: 1.21, 1.21.1neoforge
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Что нового
# Release Notes - Version 2.1.0 A feature and compatibility release adding support for **Minecraft 26.3**, expanding multi-geometry splatter rendering across diverse surfaces, enhancing rendering performance, and introducing an end-to-end automated combat smoke testing framework. ### Highlights - **Minecraft 26.3 Compatibility**: - Full support for Minecraft 26.3 on Fabric with updated mappings and runtime hooks. - Accommodates Mojang's internal entity class hierarchy refactors (`Enderman`) and interaction animations. - *(Note: NeoForge builds for 26.3 will be released as soon as the upstream NeoForge decompilation pipeline stabilizes).* - **Multi-Block Surface Splatter Enhancements**: - Enhanced and hardened decal projection across non-standard block surfaces including chests, slabs, stairs, snow layers, and snow blocks. - Decals dynamically mesh and conform to half-slabs and complex bounding boxes without clipping or floating. - Thread-safe chunk marking and optimized decal mesh generation prevent frame drops or stutter during intense combat. - **Performance & Canvas Engine Optimizations**: - Streamlined `CanvasMesher` quad generation and `ClientCanvasStore` caching. - Improved dirty-chunk scheduling and faster spatial key lookups. - Pixel-by-pixel erosion algorithm smoothly dissolves blood puddles with minimal CPU and GPU overhead. - **Automated Combat Smoke Test Suite**: - Integrated a headless in-game combat test harness across all supported versions (`1.21.1` through `26.3`). - Automatically simulates player combat against live mobs to continuously verify particle flight, collision, and real-time decal projection.
release

RedFX 2.1.0 (Fabric)

2.1.0-mc1.21.4-fabric
18 сент. 2026 г.30Minecraft: 1.21.2, 1.21.3, 1.21.4fabric
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Что нового
# Release Notes - Version 2.1.0 A feature and compatibility release adding support for **Minecraft 26.3**, expanding multi-geometry splatter rendering across diverse surfaces, enhancing rendering performance, and introducing an end-to-end automated combat smoke testing framework. ### Highlights - **Minecraft 26.3 Compatibility**: - Full support for Minecraft 26.3 on Fabric with updated mappings and runtime hooks. - Accommodates Mojang's internal entity class hierarchy refactors (`Enderman`) and interaction animations. - *(Note: NeoForge builds for 26.3 will be released as soon as the upstream NeoForge decompilation pipeline stabilizes).* - **Multi-Block Surface Splatter Enhancements**: - Enhanced and hardened decal projection across non-standard block surfaces including chests, slabs, stairs, snow layers, and snow blocks. - Decals dynamically mesh and conform to half-slabs and complex bounding boxes without clipping or floating. - Thread-safe chunk marking and optimized decal mesh generation prevent frame drops or stutter during intense combat. - **Performance & Canvas Engine Optimizations**: - Streamlined `CanvasMesher` quad generation and `ClientCanvasStore` caching. - Improved dirty-chunk scheduling and faster spatial key lookups. - Pixel-by-pixel erosion algorithm smoothly dissolves blood puddles with minimal CPU and GPU overhead. - **Automated Combat Smoke Test Suite**: - Integrated a headless in-game combat test harness across all supported versions (`1.21.1` through `26.3`). - Automatically simulates player combat against live mobs to continuously verify particle flight, collision, and real-time decal projection.
release

RedFX 2.1.0 (NeoForge)

2.1.0-mc1.21.4-neoforge
18 сент. 2026 г.17Minecraft: 1.21.2, 1.21.3, 1.21.4neoforge
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Что нового
# Release Notes - Version 2.1.0 A feature and compatibility release adding support for **Minecraft 26.3**, expanding multi-geometry splatter rendering across diverse surfaces, enhancing rendering performance, and introducing an end-to-end automated combat smoke testing framework. ### Highlights - **Minecraft 26.3 Compatibility**: - Full support for Minecraft 26.3 on Fabric with updated mappings and runtime hooks. - Accommodates Mojang's internal entity class hierarchy refactors (`Enderman`) and interaction animations. - *(Note: NeoForge builds for 26.3 will be released as soon as the upstream NeoForge decompilation pipeline stabilizes).* - **Multi-Block Surface Splatter Enhancements**: - Enhanced and hardened decal projection across non-standard block surfaces including chests, slabs, stairs, snow layers, and snow blocks. - Decals dynamically mesh and conform to half-slabs and complex bounding boxes without clipping or floating. - Thread-safe chunk marking and optimized decal mesh generation prevent frame drops or stutter during intense combat. - **Performance & Canvas Engine Optimizations**: - Streamlined `CanvasMesher` quad generation and `ClientCanvasStore` caching. - Improved dirty-chunk scheduling and faster spatial key lookups. - Pixel-by-pixel erosion algorithm smoothly dissolves blood puddles with minimal CPU and GPU overhead. - **Automated Combat Smoke Test Suite**: - Integrated a headless in-game combat test harness across all supported versions (`1.21.1` through `26.3`). - Automatically simulates player combat against live mobs to continuously verify particle flight, collision, and real-time decal projection.
release

RedFX 2.1.0 (Fabric)

2.1.0-mc1.21.8-fabric
18 сент. 2026 г.35Minecraft: 1.21.5, 1.21.6, 1.21.7, 1.21.8fabric
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Что нового
# Release Notes - Version 2.1.0 A feature and compatibility release adding support for **Minecraft 26.3**, expanding multi-geometry splatter rendering across diverse surfaces, enhancing rendering performance, and introducing an end-to-end automated combat smoke testing framework. ### Highlights - **Minecraft 26.3 Compatibility**: - Full support for Minecraft 26.3 on Fabric with updated mappings and runtime hooks. - Accommodates Mojang's internal entity class hierarchy refactors (`Enderman`) and interaction animations. - *(Note: NeoForge builds for 26.3 will be released as soon as the upstream NeoForge decompilation pipeline stabilizes).* - **Multi-Block Surface Splatter Enhancements**: - Enhanced and hardened decal projection across non-standard block surfaces including chests, slabs, stairs, snow layers, and snow blocks. - Decals dynamically mesh and conform to half-slabs and complex bounding boxes without clipping or floating. - Thread-safe chunk marking and optimized decal mesh generation prevent frame drops or stutter during intense combat. - **Performance & Canvas Engine Optimizations**: - Streamlined `CanvasMesher` quad generation and `ClientCanvasStore` caching. - Improved dirty-chunk scheduling and faster spatial key lookups. - Pixel-by-pixel erosion algorithm smoothly dissolves blood puddles with minimal CPU and GPU overhead. - **Automated Combat Smoke Test Suite**: - Integrated a headless in-game combat test harness across all supported versions (`1.21.1` through `26.3`). - Automatically simulates player combat against live mobs to continuously verify particle flight, collision, and real-time decal projection.
release

RedFX 2.1.0 (NeoForge)

2.1.0-mc1.21.8-neoforge
18 сент. 2026 г.13Minecraft: 1.21.5, 1.21.6, 1.21.7, 1.21.8neoforge
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Что нового
# Release Notes - Version 2.1.0 A feature and compatibility release adding support for **Minecraft 26.3**, expanding multi-geometry splatter rendering across diverse surfaces, enhancing rendering performance, and introducing an end-to-end automated combat smoke testing framework. ### Highlights - **Minecraft 26.3 Compatibility**: - Full support for Minecraft 26.3 on Fabric with updated mappings and runtime hooks. - Accommodates Mojang's internal entity class hierarchy refactors (`Enderman`) and interaction animations. - *(Note: NeoForge builds for 26.3 will be released as soon as the upstream NeoForge decompilation pipeline stabilizes).* - **Multi-Block Surface Splatter Enhancements**: - Enhanced and hardened decal projection across non-standard block surfaces including chests, slabs, stairs, snow layers, and snow blocks. - Decals dynamically mesh and conform to half-slabs and complex bounding boxes without clipping or floating. - Thread-safe chunk marking and optimized decal mesh generation prevent frame drops or stutter during intense combat. - **Performance & Canvas Engine Optimizations**: - Streamlined `CanvasMesher` quad generation and `ClientCanvasStore` caching. - Improved dirty-chunk scheduling and faster spatial key lookups. - Pixel-by-pixel erosion algorithm smoothly dissolves blood puddles with minimal CPU and GPU overhead. - **Automated Combat Smoke Test Suite**: - Integrated a headless in-game combat test harness across all supported versions (`1.21.1` through `26.3`). - Automatically simulates player combat against live mobs to continuously verify particle flight, collision, and real-time decal projection.
release

RedFX 2.1.0 (Fabric)

2.1.0-mc1.21.10-fabric
18 сент. 2026 г.28Minecraft: 1.21.9, 1.21.10fabric
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# Release Notes - Version 2.1.0 A feature and compatibility release adding support for **Minecraft 26.3**, expanding multi-geometry splatter rendering across diverse surfaces, enhancing rendering performance, and introducing an end-to-end automated combat smoke testing framework. ### Highlights - **Minecraft 26.3 Compatibility**: - Full support for Minecraft 26.3 on Fabric with updated mappings and runtime hooks. - Accommodates Mojang's internal entity class hierarchy refactors (`Enderman`) and interaction animations. - *(Note: NeoForge builds for 26.3 will be released as soon as the upstream NeoForge decompilation pipeline stabilizes).* - **Multi-Block Surface Splatter Enhancements**: - Enhanced and hardened decal projection across non-standard block surfaces including chests, slabs, stairs, snow layers, and snow blocks. - Decals dynamically mesh and conform to half-slabs and complex bounding boxes without clipping or floating. - Thread-safe chunk marking and optimized decal mesh generation prevent frame drops or stutter during intense combat. - **Performance & Canvas Engine Optimizations**: - Streamlined `CanvasMesher` quad generation and `ClientCanvasStore` caching. - Improved dirty-chunk scheduling and faster spatial key lookups. - Pixel-by-pixel erosion algorithm smoothly dissolves blood puddles with minimal CPU and GPU overhead. - **Automated Combat Smoke Test Suite**: - Integrated a headless in-game combat test harness across all supported versions (`1.21.1` through `26.3`). - Automatically simulates player combat against live mobs to continuously verify particle flight, collision, and real-time decal projection.
release

RedFX 2.1.0 (NeoForge)

2.1.0-mc1.21.10-neoforge
18 сент. 2026 г.13Minecraft: 1.21.9, 1.21.10neoforge
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# Release Notes - Version 2.1.0 A feature and compatibility release adding support for **Minecraft 26.3**, expanding multi-geometry splatter rendering across diverse surfaces, enhancing rendering performance, and introducing an end-to-end automated combat smoke testing framework. ### Highlights - **Minecraft 26.3 Compatibility**: - Full support for Minecraft 26.3 on Fabric with updated mappings and runtime hooks. - Accommodates Mojang's internal entity class hierarchy refactors (`Enderman`) and interaction animations. - *(Note: NeoForge builds for 26.3 will be released as soon as the upstream NeoForge decompilation pipeline stabilizes).* - **Multi-Block Surface Splatter Enhancements**: - Enhanced and hardened decal projection across non-standard block surfaces including chests, slabs, stairs, snow layers, and snow blocks. - Decals dynamically mesh and conform to half-slabs and complex bounding boxes without clipping or floating. - Thread-safe chunk marking and optimized decal mesh generation prevent frame drops or stutter during intense combat. - **Performance & Canvas Engine Optimizations**: - Streamlined `CanvasMesher` quad generation and `ClientCanvasStore` caching. - Improved dirty-chunk scheduling and faster spatial key lookups. - Pixel-by-pixel erosion algorithm smoothly dissolves blood puddles with minimal CPU and GPU overhead. - **Automated Combat Smoke Test Suite**: - Integrated a headless in-game combat test harness across all supported versions (`1.21.1` through `26.3`). - Automatically simulates player combat against live mobs to continuously verify particle flight, collision, and real-time decal projection.
release

RedFX 2.1.0 (Fabric)

2.1.0-mc1.21.11-fabric
18 сент. 2026 г.149Minecraft: 1.21.11fabric
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# Release Notes - Version 2.1.0 A feature and compatibility release adding support for **Minecraft 26.3**, expanding multi-geometry splatter rendering across diverse surfaces, enhancing rendering performance, and introducing an end-to-end automated combat smoke testing framework. ### Highlights - **Minecraft 26.3 Compatibility**: - Full support for Minecraft 26.3 on Fabric with updated mappings and runtime hooks. - Accommodates Mojang's internal entity class hierarchy refactors (`Enderman`) and interaction animations. - *(Note: NeoForge builds for 26.3 will be released as soon as the upstream NeoForge decompilation pipeline stabilizes).* - **Multi-Block Surface Splatter Enhancements**: - Enhanced and hardened decal projection across non-standard block surfaces including chests, slabs, stairs, snow layers, and snow blocks. - Decals dynamically mesh and conform to half-slabs and complex bounding boxes without clipping or floating. - Thread-safe chunk marking and optimized decal mesh generation prevent frame drops or stutter during intense combat. - **Performance & Canvas Engine Optimizations**: - Streamlined `CanvasMesher` quad generation and `ClientCanvasStore` caching. - Improved dirty-chunk scheduling and faster spatial key lookups. - Pixel-by-pixel erosion algorithm smoothly dissolves blood puddles with minimal CPU and GPU overhead. - **Automated Combat Smoke Test Suite**: - Integrated a headless in-game combat test harness across all supported versions (`1.21.1` through `26.3`). - Automatically simulates player combat against live mobs to continuously verify particle flight, collision, and real-time decal projection.
release

RedFX 2.1.0 (NeoForge)

2.1.0-mc1.21.11-neoforge
18 сент. 2026 г.24Minecraft: 1.21.11neoforge
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# Release Notes - Version 2.1.0 A feature and compatibility release adding support for **Minecraft 26.3**, expanding multi-geometry splatter rendering across diverse surfaces, enhancing rendering performance, and introducing an end-to-end automated combat smoke testing framework. ### Highlights - **Minecraft 26.3 Compatibility**: - Full support for Minecraft 26.3 on Fabric with updated mappings and runtime hooks. - Accommodates Mojang's internal entity class hierarchy refactors (`Enderman`) and interaction animations. - *(Note: NeoForge builds for 26.3 will be released as soon as the upstream NeoForge decompilation pipeline stabilizes).* - **Multi-Block Surface Splatter Enhancements**: - Enhanced and hardened decal projection across non-standard block surfaces including chests, slabs, stairs, snow layers, and snow blocks. - Decals dynamically mesh and conform to half-slabs and complex bounding boxes without clipping or floating. - Thread-safe chunk marking and optimized decal mesh generation prevent frame drops or stutter during intense combat. - **Performance & Canvas Engine Optimizations**: - Streamlined `CanvasMesher` quad generation and `ClientCanvasStore` caching. - Improved dirty-chunk scheduling and faster spatial key lookups. - Pixel-by-pixel erosion algorithm smoothly dissolves blood puddles with minimal CPU and GPU overhead. - **Automated Combat Smoke Test Suite**: - Integrated a headless in-game combat test harness across all supported versions (`1.21.1` through `26.3`). - Automatically simulates player combat against live mobs to continuously verify particle flight, collision, and real-time decal projection.
release

RedFX 2.1.0 (NeoForge)

2.1.0-mc26.1.x-neoforge
18 сент. 2026 г.27Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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# Release Notes - Version 2.1.0 A feature and compatibility release adding support for **Minecraft 26.3**, expanding multi-geometry splatter rendering across diverse surfaces, enhancing rendering performance, and introducing an end-to-end automated combat smoke testing framework. ### Highlights - **Minecraft 26.3 Compatibility**: - Full support for Minecraft 26.3 on Fabric with updated mappings and runtime hooks. - Accommodates Mojang's internal entity class hierarchy refactors (`Enderman`) and interaction animations. - *(Note: NeoForge builds for 26.3 will be released as soon as the upstream NeoForge decompilation pipeline stabilizes).* - **Multi-Block Surface Splatter Enhancements**: - Enhanced and hardened decal projection across non-standard block surfaces including chests, slabs, stairs, snow layers, and snow blocks. - Decals dynamically mesh and conform to half-slabs and complex bounding boxes without clipping or floating. - Thread-safe chunk marking and optimized decal mesh generation prevent frame drops or stutter during intense combat. - **Performance & Canvas Engine Optimizations**: - Streamlined `CanvasMesher` quad generation and `ClientCanvasStore` caching. - Improved dirty-chunk scheduling and faster spatial key lookups. - Pixel-by-pixel erosion algorithm smoothly dissolves blood puddles with minimal CPU and GPU overhead. - **Automated Combat Smoke Test Suite**: - Integrated a headless in-game combat test harness across all supported versions (`1.21.1` through `26.3`). - Automatically simulates player combat against live mobs to continuously verify particle flight, collision, and real-time decal projection.
release

RedFX 2.1.0 (Fabric)

2.1.0-mc26.1.x-fabric
18 сент. 2026 г.82Minecraft: 26.1, 26.1.1, 26.1.2fabric
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# Release Notes - Version 2.1.0 A feature and compatibility release adding support for **Minecraft 26.3**, expanding multi-geometry splatter rendering across diverse surfaces, enhancing rendering performance, and introducing an end-to-end automated combat smoke testing framework. ### Highlights - **Minecraft 26.3 Compatibility**: - Full support for Minecraft 26.3 on Fabric with updated mappings and runtime hooks. - Accommodates Mojang's internal entity class hierarchy refactors (`Enderman`) and interaction animations. - *(Note: NeoForge builds for 26.3 will be released as soon as the upstream NeoForge decompilation pipeline stabilizes).* - **Multi-Block Surface Splatter Enhancements**: - Enhanced and hardened decal projection across non-standard block surfaces including chests, slabs, stairs, snow layers, and snow blocks. - Decals dynamically mesh and conform to half-slabs and complex bounding boxes without clipping or floating. - Thread-safe chunk marking and optimized decal mesh generation prevent frame drops or stutter during intense combat. - **Performance & Canvas Engine Optimizations**: - Streamlined `CanvasMesher` quad generation and `ClientCanvasStore` caching. - Improved dirty-chunk scheduling and faster spatial key lookups. - Pixel-by-pixel erosion algorithm smoothly dissolves blood puddles with minimal CPU and GPU overhead. - **Automated Combat Smoke Test Suite**: - Integrated a headless in-game combat test harness across all supported versions (`1.21.1` through `26.3`). - Automatically simulates player combat against live mobs to continuously verify particle flight, collision, and real-time decal projection.
release

RedFX 2.1.0 (NeoForge)

2.1.0-mc26.2.x-neoforge
18 сент. 2026 г.26Minecraft: 26.2neoforge
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# Release Notes - Version 2.1.0 A feature and compatibility release adding support for **Minecraft 26.3**, expanding multi-geometry splatter rendering across diverse surfaces, enhancing rendering performance, and introducing an end-to-end automated combat smoke testing framework. ### Highlights - **Minecraft 26.3 Compatibility**: - Full support for Minecraft 26.3 on Fabric with updated mappings and runtime hooks. - Accommodates Mojang's internal entity class hierarchy refactors (`Enderman`) and interaction animations. - *(Note: NeoForge builds for 26.3 will be released as soon as the upstream NeoForge decompilation pipeline stabilizes).* - **Multi-Block Surface Splatter Enhancements**: - Enhanced and hardened decal projection across non-standard block surfaces including chests, slabs, stairs, snow layers, and snow blocks. - Decals dynamically mesh and conform to half-slabs and complex bounding boxes without clipping or floating. - Thread-safe chunk marking and optimized decal mesh generation prevent frame drops or stutter during intense combat. - **Performance & Canvas Engine Optimizations**: - Streamlined `CanvasMesher` quad generation and `ClientCanvasStore` caching. - Improved dirty-chunk scheduling and faster spatial key lookups. - Pixel-by-pixel erosion algorithm smoothly dissolves blood puddles with minimal CPU and GPU overhead. - **Automated Combat Smoke Test Suite**: - Integrated a headless in-game combat test harness across all supported versions (`1.21.1` through `26.3`). - Automatically simulates player combat against live mobs to continuously verify particle flight, collision, and real-time decal projection.
release

RedFX 2.1.0 (Fabric)

2.1.0-mc26.2.x-fabric
18 сент. 2026 г.295Minecraft: 26.2fabric
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# Release Notes - Version 2.1.0 A feature and compatibility release adding support for **Minecraft 26.3**, expanding multi-geometry splatter rendering across diverse surfaces, enhancing rendering performance, and introducing an end-to-end automated combat smoke testing framework. ### Highlights - **Minecraft 26.3 Compatibility**: - Full support for Minecraft 26.3 on Fabric with updated mappings and runtime hooks. - Accommodates Mojang's internal entity class hierarchy refactors (`Enderman`) and interaction animations. - *(Note: NeoForge builds for 26.3 will be released as soon as the upstream NeoForge decompilation pipeline stabilizes).* - **Multi-Block Surface Splatter Enhancements**: - Enhanced and hardened decal projection across non-standard block surfaces including chests, slabs, stairs, snow layers, and snow blocks. - Decals dynamically mesh and conform to half-slabs and complex bounding boxes without clipping or floating. - Thread-safe chunk marking and optimized decal mesh generation prevent frame drops or stutter during intense combat. - **Performance & Canvas Engine Optimizations**: - Streamlined `CanvasMesher` quad generation and `ClientCanvasStore` caching. - Improved dirty-chunk scheduling and faster spatial key lookups. - Pixel-by-pixel erosion algorithm smoothly dissolves blood puddles with minimal CPU and GPU overhead. - **Automated Combat Smoke Test Suite**: - Integrated a headless in-game combat test harness across all supported versions (`1.21.1` through `26.3`). - Automatically simulates player combat against live mobs to continuously verify particle flight, collision, and real-time decal projection.
release

RedFX 2.1.0 (Fabric)

2.1.0-mc26.3.x-fabric
18 сент. 2026 г.331Minecraft: 26.3fabric
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# Release Notes - Version 2.1.0 A feature and compatibility release adding support for **Minecraft 26.3**, expanding multi-geometry splatter rendering across diverse surfaces, enhancing rendering performance, and introducing an end-to-end automated combat smoke testing framework. ### Highlights - **Minecraft 26.3 Compatibility**: - Full support for Minecraft 26.3 on Fabric with updated mappings and runtime hooks. - Accommodates Mojang's internal entity class hierarchy refactors (`Enderman`) and interaction animations. - *(Note: NeoForge builds for 26.3 will be released as soon as the upstream NeoForge decompilation pipeline stabilizes).* - **Multi-Block Surface Splatter Enhancements**: - Enhanced and hardened decal projection across non-standard block surfaces including chests, slabs, stairs, snow layers, and snow blocks. - Decals dynamically mesh and conform to half-slabs and complex bounding boxes without clipping or floating. - Thread-safe chunk marking and optimized decal mesh generation prevent frame drops or stutter during intense combat. - **Performance & Canvas Engine Optimizations**: - Streamlined `CanvasMesher` quad generation and `ClientCanvasStore` caching. - Improved dirty-chunk scheduling and faster spatial key lookups. - Pixel-by-pixel erosion algorithm smoothly dissolves blood puddles with minimal CPU and GPU overhead. - **Automated Combat Smoke Test Suite**: - Integrated a headless in-game combat test harness across all supported versions (`1.21.1` through `26.3`). - Automatically simulates player combat against live mobs to continuously verify particle flight, collision, and real-time decal projection.
release

RedFX 2.0.1 (NeoForge)

2.0.1-mc26.2.x-neoforge
8 сент. 2026 г.39Minecraft: 26.2neoforge
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# Release Notes - Version 2.0.1 A critical bugfix release resolving client rendering crashes when blocks with blood splatters are destroyed by server-side actions (such as Wither or TNT explosions). ### Fixes - **Fix Render State Crash with Sodium & Explosions**: - Fixed `IllegalStateException: Tried to access render state from outside the main render thread!` when entities tick and modify or destroy blocks on the server thread (e.g. Wither spawning/explosions, TNT, Creepers) while blood splatters are on those blocks. - Ensured block removal listeners only trigger for client-side world changes and made chunk dirty-marking thread-safe by dispatching to the client render thread.
release

RedFX 2.0.1 (Fabric)

2.0.1-mc26.2.x-fabric
8 сент. 2026 г.364Minecraft: 26.2fabric
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# Release Notes - Version 2.0.1 A critical bugfix release resolving client rendering crashes when blocks with blood splatters are destroyed by server-side actions (such as Wither or TNT explosions). ### Fixes - **Fix Render State Crash with Sodium & Explosions**: - Fixed `IllegalStateException: Tried to access render state from outside the main render thread!` when entities tick and modify or destroy blocks on the server thread (e.g. Wither spawning/explosions, TNT, Creepers) while blood splatters are on those blocks. - Ensured block removal listeners only trigger for client-side world changes and made chunk dirty-marking thread-safe by dispatching to the client render thread.
release

RedFX 2.0.1 (NeoForge)

2.0.1-mc26.1.x-neoforge
8 сент. 2026 г.23Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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# Release Notes - Version 2.0.1 A critical bugfix release resolving client rendering crashes when blocks with blood splatters are destroyed by server-side actions (such as Wither or TNT explosions). ### Fixes - **Fix Render State Crash with Sodium & Explosions**: - Fixed `IllegalStateException: Tried to access render state from outside the main render thread!` when entities tick and modify or destroy blocks on the server thread (e.g. Wither spawning/explosions, TNT, Creepers) while blood splatters are on those blocks. - Ensured block removal listeners only trigger for client-side world changes and made chunk dirty-marking thread-safe by dispatching to the client render thread.
release

RedFX 2.0.1 (Fabric)

2.0.1-mc26.1.x-fabric
8 сент. 2026 г.67Minecraft: 26.1, 26.1.1, 26.1.2fabric
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# Release Notes - Version 2.0.1 A critical bugfix release resolving client rendering crashes when blocks with blood splatters are destroyed by server-side actions (such as Wither or TNT explosions). ### Fixes - **Fix Render State Crash with Sodium & Explosions**: - Fixed `IllegalStateException: Tried to access render state from outside the main render thread!` when entities tick and modify or destroy blocks on the server thread (e.g. Wither spawning/explosions, TNT, Creepers) while blood splatters are on those blocks. - Ensured block removal listeners only trigger for client-side world changes and made chunk dirty-marking thread-safe by dispatching to the client render thread.
release

RedFX 2.0.1 (Fabric)

2.0.1-mc1.21.11-fabric
8 сент. 2026 г.118Minecraft: 1.21.11fabric
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# Release Notes - Version 2.0.1 A critical bugfix release resolving client rendering crashes when blocks with blood splatters are destroyed by server-side actions (such as Wither or TNT explosions). ### Fixes - **Fix Render State Crash with Sodium & Explosions**: - Fixed `IllegalStateException: Tried to access render state from outside the main render thread!` when entities tick and modify or destroy blocks on the server thread (e.g. Wither spawning/explosions, TNT, Creepers) while blood splatters are on those blocks. - Ensured block removal listeners only trigger for client-side world changes and made chunk dirty-marking thread-safe by dispatching to the client render thread.
release

RedFX 2.0.1 (NeoForge)

2.0.1-mc1.21.11-neoforge
8 сент. 2026 г.25Minecraft: 1.21.11neoforge
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# Release Notes - Version 2.0.1 A critical bugfix release resolving client rendering crashes when blocks with blood splatters are destroyed by server-side actions (such as Wither or TNT explosions). ### Fixes - **Fix Render State Crash with Sodium & Explosions**: - Fixed `IllegalStateException: Tried to access render state from outside the main render thread!` when entities tick and modify or destroy blocks on the server thread (e.g. Wither spawning/explosions, TNT, Creepers) while blood splatters are on those blocks. - Ensured block removal listeners only trigger for client-side world changes and made chunk dirty-marking thread-safe by dispatching to the client render thread.
release

RedFX 2.0.1 (Fabric)

2.0.1-mc1.21.10-fabric
8 сент. 2026 г.23Minecraft: 1.21.9, 1.21.10fabric
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# Release Notes - Version 2.0.1 A critical bugfix release resolving client rendering crashes when blocks with blood splatters are destroyed by server-side actions (such as Wither or TNT explosions). ### Fixes - **Fix Render State Crash with Sodium & Explosions**: - Fixed `IllegalStateException: Tried to access render state from outside the main render thread!` when entities tick and modify or destroy blocks on the server thread (e.g. Wither spawning/explosions, TNT, Creepers) while blood splatters are on those blocks. - Ensured block removal listeners only trigger for client-side world changes and made chunk dirty-marking thread-safe by dispatching to the client render thread.
release

RedFX 2.0.1 (NeoForge)

2.0.1-mc1.21.10-neoforge
8 сент. 2026 г.7Minecraft: 1.21.9, 1.21.10neoforge
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# Release Notes - Version 2.0.1 A critical bugfix release resolving client rendering crashes when blocks with blood splatters are destroyed by server-side actions (such as Wither or TNT explosions). ### Fixes - **Fix Render State Crash with Sodium & Explosions**: - Fixed `IllegalStateException: Tried to access render state from outside the main render thread!` when entities tick and modify or destroy blocks on the server thread (e.g. Wither spawning/explosions, TNT, Creepers) while blood splatters are on those blocks. - Ensured block removal listeners only trigger for client-side world changes and made chunk dirty-marking thread-safe by dispatching to the client render thread.
release

RedFX 2.0.1 (Fabric)

2.0.1-mc1.21.8-fabric
8 сент. 2026 г.30Minecraft: 1.21.5, 1.21.6, 1.21.7, 1.21.8fabric
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# Release Notes - Version 2.0.1 A critical bugfix release resolving client rendering crashes when blocks with blood splatters are destroyed by server-side actions (such as Wither or TNT explosions). ### Fixes - **Fix Render State Crash with Sodium & Explosions**: - Fixed `IllegalStateException: Tried to access render state from outside the main render thread!` when entities tick and modify or destroy blocks on the server thread (e.g. Wither spawning/explosions, TNT, Creepers) while blood splatters are on those blocks. - Ensured block removal listeners only trigger for client-side world changes and made chunk dirty-marking thread-safe by dispatching to the client render thread.
release

RedFX 2.0.1 (NeoForge)

2.0.1-mc1.21.8-neoforge
8 сент. 2026 г.16Minecraft: 1.21.5, 1.21.6, 1.21.7, 1.21.8neoforge
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# Release Notes - Version 2.0.1 A critical bugfix release resolving client rendering crashes when blocks with blood splatters are destroyed by server-side actions (such as Wither or TNT explosions). ### Fixes - **Fix Render State Crash with Sodium & Explosions**: - Fixed `IllegalStateException: Tried to access render state from outside the main render thread!` when entities tick and modify or destroy blocks on the server thread (e.g. Wither spawning/explosions, TNT, Creepers) while blood splatters are on those blocks. - Ensured block removal listeners only trigger for client-side world changes and made chunk dirty-marking thread-safe by dispatching to the client render thread.
release

RedFX 2.0.1 (Fabric)

2.0.1-mc1.21.4-fabric
8 сент. 2026 г.21Minecraft: 1.21.2, 1.21.3, 1.21.4fabric
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# Release Notes - Version 2.0.1 A critical bugfix release resolving client rendering crashes when blocks with blood splatters are destroyed by server-side actions (such as Wither or TNT explosions). ### Fixes - **Fix Render State Crash with Sodium & Explosions**: - Fixed `IllegalStateException: Tried to access render state from outside the main render thread!` when entities tick and modify or destroy blocks on the server thread (e.g. Wither spawning/explosions, TNT, Creepers) while blood splatters are on those blocks. - Ensured block removal listeners only trigger for client-side world changes and made chunk dirty-marking thread-safe by dispatching to the client render thread.
release

RedFX 2.0.1 (NeoForge)

2.0.1-mc1.21.4-neoforge
8 сент. 2026 г.13Minecraft: 1.21.2, 1.21.3, 1.21.4neoforge
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# Release Notes - Version 2.0.1 A critical bugfix release resolving client rendering crashes when blocks with blood splatters are destroyed by server-side actions (such as Wither or TNT explosions). ### Fixes - **Fix Render State Crash with Sodium & Explosions**: - Fixed `IllegalStateException: Tried to access render state from outside the main render thread!` when entities tick and modify or destroy blocks on the server thread (e.g. Wither spawning/explosions, TNT, Creepers) while blood splatters are on those blocks. - Ensured block removal listeners only trigger for client-side world changes and made chunk dirty-marking thread-safe by dispatching to the client render thread.
release

RedFX 2.0.1 (Fabric)

2.0.1-mc1.21.1-fabric
8 сент. 2026 г.44Minecraft: 1.21, 1.21.1fabric
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# Release Notes - Version 2.0.1 A critical bugfix release resolving client rendering crashes when blocks with blood splatters are destroyed by server-side actions (such as Wither or TNT explosions). ### Fixes - **Fix Render State Crash with Sodium & Explosions**: - Fixed `IllegalStateException: Tried to access render state from outside the main render thread!` when entities tick and modify or destroy blocks on the server thread (e.g. Wither spawning/explosions, TNT, Creepers) while blood splatters are on those blocks. - Ensured block removal listeners only trigger for client-side world changes and made chunk dirty-marking thread-safe by dispatching to the client render thread.
release

RedFX 2.0.1 (NeoForge)

2.0.1-mc1.21.1-neoforge
8 сент. 2026 г.96Minecraft: 1.21, 1.21.1neoforge
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# Release Notes - Version 2.0.1 A critical bugfix release resolving client rendering crashes when blocks with blood splatters are destroyed by server-side actions (such as Wither or TNT explosions). ### Fixes - **Fix Render State Crash with Sodium & Explosions**: - Fixed `IllegalStateException: Tried to access render state from outside the main render thread!` when entities tick and modify or destroy blocks on the server thread (e.g. Wither spawning/explosions, TNT, Creepers) while blood splatters are on those blocks. - Ensured block removal listeners only trigger for client-side world changes and made chunk dirty-marking thread-safe by dispatching to the client render thread.
release

RedFX 2.0.0 (Fabric)

2.0.0-mc1.21.1-fabric
6 сент. 2026 г.18Minecraft: 1.21, 1.21.1fabric
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# Release Notes - Version 2.0.0 A major visual and performance overhaul introducing seamless block splatters, gradual dissolving effects, and independent sizing options. ### What's New - **Seamless Block Splatters**: Landed blood splatters are now rendered directly onto blocks rather than lingering as floating particles in the world: - Splatters now naturally flow across block boundaries without getting cut off at block edges. - Full support for slabs, chests, stairs, snow layers, carpets, and thin surfaces—blood splatters accurately adapt to multi-height steps and non-full blocks while falling cleanly through foliage and tall grass. - Fixes flickering, z-fighting, and camera clipping through blood on the ground and walls. - Blood decals persist reliably when punching or interacting with blocks, only disappearing when the underlying block is broken or replaced. - Much better performance during chaotic fights—blood splatters no longer count toward particle limits or cause FPS drops. - Splatters feature natural, irregular edges so they look organic rather than blocky or square. - **Gradual Splatter Dissolving**: Blood puddles no longer disappear suddenly all at once when their timer expires. Splatters now slowly erode away pixel-by-pixel from the edges inward, fading out naturally over time. - **Separate Droplet & Splatter Size Sliders**: You can now tune the size of flying blood drops and landed puddles separately in the mod config: - **Drop Size**: Adjusts how large airborne blood particles appear. - **Splat Size**: Adjusts the footprint of blood splatters on surfaces. - **New & Updated Entity Blood Colors**: - **Endermites**: Now bleed Ender Purple matching Endermen and the Ender Dragon. - **All Skeleton Variants**: Skeletons, Strays, Wither Skeletons, Bogged, Parched, and Skeleton Horses now bleed bone-marrow brown instead of white. - **Sulfur Cubes**: Now bleed white sulfur goo. - **Refreshed Configuration Screen**: The in-game configuration menu has been cleaned up with a neat, balanced layout and obsolete options removed, making it effortless to customize your combat effects.
release

RedFX 2.0.0 (NeoForge)

2.0.0-mc1.21.1-neoforge
6 сент. 2026 г.28Minecraft: 1.21, 1.21.1neoforge
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# Release Notes - Version 2.0.0 A major visual and performance overhaul introducing seamless block splatters, gradual dissolving effects, and independent sizing options. ### What's New - **Seamless Block Splatters**: Landed blood splatters are now rendered directly onto blocks rather than lingering as floating particles in the world: - Splatters now naturally flow across block boundaries without getting cut off at block edges. - Full support for slabs, chests, stairs, snow layers, carpets, and thin surfaces—blood splatters accurately adapt to multi-height steps and non-full blocks while falling cleanly through foliage and tall grass. - Fixes flickering, z-fighting, and camera clipping through blood on the ground and walls. - Blood decals persist reliably when punching or interacting with blocks, only disappearing when the underlying block is broken or replaced. - Much better performance during chaotic fights—blood splatters no longer count toward particle limits or cause FPS drops. - Splatters feature natural, irregular edges so they look organic rather than blocky or square. - **Gradual Splatter Dissolving**: Blood puddles no longer disappear suddenly all at once when their timer expires. Splatters now slowly erode away pixel-by-pixel from the edges inward, fading out naturally over time. - **Separate Droplet & Splatter Size Sliders**: You can now tune the size of flying blood drops and landed puddles separately in the mod config: - **Drop Size**: Adjusts how large airborne blood particles appear. - **Splat Size**: Adjusts the footprint of blood splatters on surfaces. - **New & Updated Entity Blood Colors**: - **Endermites**: Now bleed Ender Purple matching Endermen and the Ender Dragon. - **All Skeleton Variants**: Skeletons, Strays, Wither Skeletons, Bogged, Parched, and Skeleton Horses now bleed bone-marrow brown instead of white. - **Sulfur Cubes**: Now bleed white sulfur goo. - **Refreshed Configuration Screen**: The in-game configuration menu has been cleaned up with a neat, balanced layout and obsolete options removed, making it effortless to customize your combat effects.
release

RedFX 2.0.0 (Fabric)

2.0.0-mc1.21.4-fabric
6 сент. 2026 г.9Minecraft: 1.21.2, 1.21.3, 1.21.4fabric
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# Release Notes - Version 2.0.0 A major visual and performance overhaul introducing seamless block splatters, gradual dissolving effects, and independent sizing options. ### What's New - **Seamless Block Splatters**: Landed blood splatters are now rendered directly onto blocks rather than lingering as floating particles in the world: - Splatters now naturally flow across block boundaries without getting cut off at block edges. - Full support for slabs, chests, stairs, snow layers, carpets, and thin surfaces—blood splatters accurately adapt to multi-height steps and non-full blocks while falling cleanly through foliage and tall grass. - Fixes flickering, z-fighting, and camera clipping through blood on the ground and walls. - Blood decals persist reliably when punching or interacting with blocks, only disappearing when the underlying block is broken or replaced. - Much better performance during chaotic fights—blood splatters no longer count toward particle limits or cause FPS drops. - Splatters feature natural, irregular edges so they look organic rather than blocky or square. - **Gradual Splatter Dissolving**: Blood puddles no longer disappear suddenly all at once when their timer expires. Splatters now slowly erode away pixel-by-pixel from the edges inward, fading out naturally over time. - **Separate Droplet & Splatter Size Sliders**: You can now tune the size of flying blood drops and landed puddles separately in the mod config: - **Drop Size**: Adjusts how large airborne blood particles appear. - **Splat Size**: Adjusts the footprint of blood splatters on surfaces. - **New & Updated Entity Blood Colors**: - **Endermites**: Now bleed Ender Purple matching Endermen and the Ender Dragon. - **All Skeleton Variants**: Skeletons, Strays, Wither Skeletons, Bogged, Parched, and Skeleton Horses now bleed bone-marrow brown instead of white. - **Sulfur Cubes**: Now bleed white sulfur goo. - **Refreshed Configuration Screen**: The in-game configuration menu has been cleaned up with a neat, balanced layout and obsolete options removed, making it effortless to customize your combat effects.
release

RedFX 2.0.0 (NeoForge)

2.0.0-mc1.21.4-neoforge
6 сент. 2026 г.12Minecraft: 1.21.2, 1.21.3, 1.21.4neoforge
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# Release Notes - Version 2.0.0 A major visual and performance overhaul introducing seamless block splatters, gradual dissolving effects, and independent sizing options. ### What's New - **Seamless Block Splatters**: Landed blood splatters are now rendered directly onto blocks rather than lingering as floating particles in the world: - Splatters now naturally flow across block boundaries without getting cut off at block edges. - Full support for slabs, chests, stairs, snow layers, carpets, and thin surfaces—blood splatters accurately adapt to multi-height steps and non-full blocks while falling cleanly through foliage and tall grass. - Fixes flickering, z-fighting, and camera clipping through blood on the ground and walls. - Blood decals persist reliably when punching or interacting with blocks, only disappearing when the underlying block is broken or replaced. - Much better performance during chaotic fights—blood splatters no longer count toward particle limits or cause FPS drops. - Splatters feature natural, irregular edges so they look organic rather than blocky or square. - **Gradual Splatter Dissolving**: Blood puddles no longer disappear suddenly all at once when their timer expires. Splatters now slowly erode away pixel-by-pixel from the edges inward, fading out naturally over time. - **Separate Droplet & Splatter Size Sliders**: You can now tune the size of flying blood drops and landed puddles separately in the mod config: - **Drop Size**: Adjusts how large airborne blood particles appear. - **Splat Size**: Adjusts the footprint of blood splatters on surfaces. - **New & Updated Entity Blood Colors**: - **Endermites**: Now bleed Ender Purple matching Endermen and the Ender Dragon. - **All Skeleton Variants**: Skeletons, Strays, Wither Skeletons, Bogged, Parched, and Skeleton Horses now bleed bone-marrow brown instead of white. - **Sulfur Cubes**: Now bleed white sulfur goo. - **Refreshed Configuration Screen**: The in-game configuration menu has been cleaned up with a neat, balanced layout and obsolete options removed, making it effortless to customize your combat effects.
release

RedFX 2.0.0 (Fabric)

2.0.0-mc1.21.8-fabric
6 сент. 2026 г.16Minecraft: 1.21.5, 1.21.6, 1.21.7, 1.21.8fabric
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# Release Notes - Version 2.0.0 A major visual and performance overhaul introducing seamless block splatters, gradual dissolving effects, and independent sizing options. ### What's New - **Seamless Block Splatters**: Landed blood splatters are now rendered directly onto blocks rather than lingering as floating particles in the world: - Splatters now naturally flow across block boundaries without getting cut off at block edges. - Full support for slabs, chests, stairs, snow layers, carpets, and thin surfaces—blood splatters accurately adapt to multi-height steps and non-full blocks while falling cleanly through foliage and tall grass. - Fixes flickering, z-fighting, and camera clipping through blood on the ground and walls. - Blood decals persist reliably when punching or interacting with blocks, only disappearing when the underlying block is broken or replaced. - Much better performance during chaotic fights—blood splatters no longer count toward particle limits or cause FPS drops. - Splatters feature natural, irregular edges so they look organic rather than blocky or square. - **Gradual Splatter Dissolving**: Blood puddles no longer disappear suddenly all at once when their timer expires. Splatters now slowly erode away pixel-by-pixel from the edges inward, fading out naturally over time. - **Separate Droplet & Splatter Size Sliders**: You can now tune the size of flying blood drops and landed puddles separately in the mod config: - **Drop Size**: Adjusts how large airborne blood particles appear. - **Splat Size**: Adjusts the footprint of blood splatters on surfaces. - **New & Updated Entity Blood Colors**: - **Endermites**: Now bleed Ender Purple matching Endermen and the Ender Dragon. - **All Skeleton Variants**: Skeletons, Strays, Wither Skeletons, Bogged, Parched, and Skeleton Horses now bleed bone-marrow brown instead of white. - **Sulfur Cubes**: Now bleed white sulfur goo. - **Refreshed Configuration Screen**: The in-game configuration menu has been cleaned up with a neat, balanced layout and obsolete options removed, making it effortless to customize your combat effects.
release

RedFX 2.0.0 (NeoForge)

2.0.0-mc1.21.8-neoforge
6 сент. 2026 г.13Minecraft: 1.21.5, 1.21.6, 1.21.7, 1.21.8neoforge
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# Release Notes - Version 2.0.0 A major visual and performance overhaul introducing seamless block splatters, gradual dissolving effects, and independent sizing options. ### What's New - **Seamless Block Splatters**: Landed blood splatters are now rendered directly onto blocks rather than lingering as floating particles in the world: - Splatters now naturally flow across block boundaries without getting cut off at block edges. - Full support for slabs, chests, stairs, snow layers, carpets, and thin surfaces—blood splatters accurately adapt to multi-height steps and non-full blocks while falling cleanly through foliage and tall grass. - Fixes flickering, z-fighting, and camera clipping through blood on the ground and walls. - Blood decals persist reliably when punching or interacting with blocks, only disappearing when the underlying block is broken or replaced. - Much better performance during chaotic fights—blood splatters no longer count toward particle limits or cause FPS drops. - Splatters feature natural, irregular edges so they look organic rather than blocky or square. - **Gradual Splatter Dissolving**: Blood puddles no longer disappear suddenly all at once when their timer expires. Splatters now slowly erode away pixel-by-pixel from the edges inward, fading out naturally over time. - **Separate Droplet & Splatter Size Sliders**: You can now tune the size of flying blood drops and landed puddles separately in the mod config: - **Drop Size**: Adjusts how large airborne blood particles appear. - **Splat Size**: Adjusts the footprint of blood splatters on surfaces. - **New & Updated Entity Blood Colors**: - **Endermites**: Now bleed Ender Purple matching Endermen and the Ender Dragon. - **All Skeleton Variants**: Skeletons, Strays, Wither Skeletons, Bogged, Parched, and Skeleton Horses now bleed bone-marrow brown instead of white. - **Sulfur Cubes**: Now bleed white sulfur goo. - **Refreshed Configuration Screen**: The in-game configuration menu has been cleaned up with a neat, balanced layout and obsolete options removed, making it effortless to customize your combat effects.
release

RedFX 2.0.0 (Fabric)

2.0.0-mc1.21.10-fabric
6 сент. 2026 г.13Minecraft: 1.21.9, 1.21.10fabric
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# Release Notes - Version 2.0.0 A major visual and performance overhaul introducing seamless block splatters, gradual dissolving effects, and independent sizing options. ### What's New - **Seamless Block Splatters**: Landed blood splatters are now rendered directly onto blocks rather than lingering as floating particles in the world: - Splatters now naturally flow across block boundaries without getting cut off at block edges. - Full support for slabs, chests, stairs, snow layers, carpets, and thin surfaces—blood splatters accurately adapt to multi-height steps and non-full blocks while falling cleanly through foliage and tall grass. - Fixes flickering, z-fighting, and camera clipping through blood on the ground and walls. - Blood decals persist reliably when punching or interacting with blocks, only disappearing when the underlying block is broken or replaced. - Much better performance during chaotic fights—blood splatters no longer count toward particle limits or cause FPS drops. - Splatters feature natural, irregular edges so they look organic rather than blocky or square. - **Gradual Splatter Dissolving**: Blood puddles no longer disappear suddenly all at once when their timer expires. Splatters now slowly erode away pixel-by-pixel from the edges inward, fading out naturally over time. - **Separate Droplet & Splatter Size Sliders**: You can now tune the size of flying blood drops and landed puddles separately in the mod config: - **Drop Size**: Adjusts how large airborne blood particles appear. - **Splat Size**: Adjusts the footprint of blood splatters on surfaces. - **New & Updated Entity Blood Colors**: - **Endermites**: Now bleed Ender Purple matching Endermen and the Ender Dragon. - **All Skeleton Variants**: Skeletons, Strays, Wither Skeletons, Bogged, Parched, and Skeleton Horses now bleed bone-marrow brown instead of white. - **Sulfur Cubes**: Now bleed white sulfur goo. - **Refreshed Configuration Screen**: The in-game configuration menu has been cleaned up with a neat, balanced layout and obsolete options removed, making it effortless to customize your combat effects.
release

RedFX 2.0.0 (NeoForge)

2.0.0-mc1.21.10-neoforge
6 сент. 2026 г.3Minecraft: 1.21.9, 1.21.10neoforge
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# Release Notes - Version 2.0.0 A major visual and performance overhaul introducing seamless block splatters, gradual dissolving effects, and independent sizing options. ### What's New - **Seamless Block Splatters**: Landed blood splatters are now rendered directly onto blocks rather than lingering as floating particles in the world: - Splatters now naturally flow across block boundaries without getting cut off at block edges. - Full support for slabs, chests, stairs, snow layers, carpets, and thin surfaces—blood splatters accurately adapt to multi-height steps and non-full blocks while falling cleanly through foliage and tall grass. - Fixes flickering, z-fighting, and camera clipping through blood on the ground and walls. - Blood decals persist reliably when punching or interacting with blocks, only disappearing when the underlying block is broken or replaced. - Much better performance during chaotic fights—blood splatters no longer count toward particle limits or cause FPS drops. - Splatters feature natural, irregular edges so they look organic rather than blocky or square. - **Gradual Splatter Dissolving**: Blood puddles no longer disappear suddenly all at once when their timer expires. Splatters now slowly erode away pixel-by-pixel from the edges inward, fading out naturally over time. - **Separate Droplet & Splatter Size Sliders**: You can now tune the size of flying blood drops and landed puddles separately in the mod config: - **Drop Size**: Adjusts how large airborne blood particles appear. - **Splat Size**: Adjusts the footprint of blood splatters on surfaces. - **New & Updated Entity Blood Colors**: - **Endermites**: Now bleed Ender Purple matching Endermen and the Ender Dragon. - **All Skeleton Variants**: Skeletons, Strays, Wither Skeletons, Bogged, Parched, and Skeleton Horses now bleed bone-marrow brown instead of white. - **Sulfur Cubes**: Now bleed white sulfur goo. - **Refreshed Configuration Screen**: The in-game configuration menu has been cleaned up with a neat, balanced layout and obsolete options removed, making it effortless to customize your combat effects.
release

RedFX 2.0.0 (Fabric)

2.0.0-mc1.21.11-fabric
6 сент. 2026 г.35Minecraft: 1.21.11fabric
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# Release Notes - Version 2.0.0 A major visual and performance overhaul introducing seamless block splatters, gradual dissolving effects, and independent sizing options. ### What's New - **Seamless Block Splatters**: Landed blood splatters are now rendered directly onto blocks rather than lingering as floating particles in the world: - Splatters now naturally flow across block boundaries without getting cut off at block edges. - Full support for slabs, chests, stairs, snow layers, carpets, and thin surfaces—blood splatters accurately adapt to multi-height steps and non-full blocks while falling cleanly through foliage and tall grass. - Fixes flickering, z-fighting, and camera clipping through blood on the ground and walls. - Blood decals persist reliably when punching or interacting with blocks, only disappearing when the underlying block is broken or replaced. - Much better performance during chaotic fights—blood splatters no longer count toward particle limits or cause FPS drops. - Splatters feature natural, irregular edges so they look organic rather than blocky or square. - **Gradual Splatter Dissolving**: Blood puddles no longer disappear suddenly all at once when their timer expires. Splatters now slowly erode away pixel-by-pixel from the edges inward, fading out naturally over time. - **Separate Droplet & Splatter Size Sliders**: You can now tune the size of flying blood drops and landed puddles separately in the mod config: - **Drop Size**: Adjusts how large airborne blood particles appear. - **Splat Size**: Adjusts the footprint of blood splatters on surfaces. - **New & Updated Entity Blood Colors**: - **Endermites**: Now bleed Ender Purple matching Endermen and the Ender Dragon. - **All Skeleton Variants**: Skeletons, Strays, Wither Skeletons, Bogged, Parched, and Skeleton Horses now bleed bone-marrow brown instead of white. - **Sulfur Cubes**: Now bleed white sulfur goo. - **Refreshed Configuration Screen**: The in-game configuration menu has been cleaned up with a neat, balanced layout and obsolete options removed, making it effortless to customize your combat effects.
release

RedFX 2.0.0 (NeoForge)

2.0.0-mc1.21.11-neoforge
6 сент. 2026 г.12Minecraft: 1.21.11neoforge
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# Release Notes - Version 2.0.0 A major visual and performance overhaul introducing seamless block splatters, gradual dissolving effects, and independent sizing options. ### What's New - **Seamless Block Splatters**: Landed blood splatters are now rendered directly onto blocks rather than lingering as floating particles in the world: - Splatters now naturally flow across block boundaries without getting cut off at block edges. - Full support for slabs, chests, stairs, snow layers, carpets, and thin surfaces—blood splatters accurately adapt to multi-height steps and non-full blocks while falling cleanly through foliage and tall grass. - Fixes flickering, z-fighting, and camera clipping through blood on the ground and walls. - Blood decals persist reliably when punching or interacting with blocks, only disappearing when the underlying block is broken or replaced. - Much better performance during chaotic fights—blood splatters no longer count toward particle limits or cause FPS drops. - Splatters feature natural, irregular edges so they look organic rather than blocky or square. - **Gradual Splatter Dissolving**: Blood puddles no longer disappear suddenly all at once when their timer expires. Splatters now slowly erode away pixel-by-pixel from the edges inward, fading out naturally over time. - **Separate Droplet & Splatter Size Sliders**: You can now tune the size of flying blood drops and landed puddles separately in the mod config: - **Drop Size**: Adjusts how large airborne blood particles appear. - **Splat Size**: Adjusts the footprint of blood splatters on surfaces. - **New & Updated Entity Blood Colors**: - **Endermites**: Now bleed Ender Purple matching Endermen and the Ender Dragon. - **All Skeleton Variants**: Skeletons, Strays, Wither Skeletons, Bogged, Parched, and Skeleton Horses now bleed bone-marrow brown instead of white. - **Sulfur Cubes**: Now bleed white sulfur goo. - **Refreshed Configuration Screen**: The in-game configuration menu has been cleaned up with a neat, balanced layout and obsolete options removed, making it effortless to customize your combat effects.
release

RedFX 2.0.0 (NeoForge)

2.0.0-mc26.1.x-neoforge
6 сент. 2026 г.19Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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# Release Notes - Version 2.0.0 A major visual and performance overhaul introducing seamless block splatters, gradual dissolving effects, and independent sizing options. ### What's New - **Seamless Block Splatters**: Landed blood splatters are now rendered directly onto blocks rather than lingering as floating particles in the world: - Splatters now naturally flow across block boundaries without getting cut off at block edges. - Full support for slabs, chests, stairs, snow layers, carpets, and thin surfaces—blood splatters accurately adapt to multi-height steps and non-full blocks while falling cleanly through foliage and tall grass. - Fixes flickering, z-fighting, and camera clipping through blood on the ground and walls. - Blood decals persist reliably when punching or interacting with blocks, only disappearing when the underlying block is broken or replaced. - Much better performance during chaotic fights—blood splatters no longer count toward particle limits or cause FPS drops. - Splatters feature natural, irregular edges so they look organic rather than blocky or square. - **Gradual Splatter Dissolving**: Blood puddles no longer disappear suddenly all at once when their timer expires. Splatters now slowly erode away pixel-by-pixel from the edges inward, fading out naturally over time. - **Separate Droplet & Splatter Size Sliders**: You can now tune the size of flying blood drops and landed puddles separately in the mod config: - **Drop Size**: Adjusts how large airborne blood particles appear. - **Splat Size**: Adjusts the footprint of blood splatters on surfaces. - **New & Updated Entity Blood Colors**: - **Endermites**: Now bleed Ender Purple matching Endermen and the Ender Dragon. - **All Skeleton Variants**: Skeletons, Strays, Wither Skeletons, Bogged, Parched, and Skeleton Horses now bleed bone-marrow brown instead of white. - **Sulfur Cubes**: Now bleed white sulfur goo. - **Refreshed Configuration Screen**: The in-game configuration menu has been cleaned up with a neat, balanced layout and obsolete options removed, making it effortless to customize your combat effects.
release

RedFX 2.0.0 (Fabric)

2.0.0-mc26.1.x-fabric
6 сент. 2026 г.23Minecraft: 26.1, 26.1.1, 26.1.2fabric
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# Release Notes - Version 2.0.0 A major visual and performance overhaul introducing seamless block splatters, gradual dissolving effects, and independent sizing options. ### What's New - **Seamless Block Splatters**: Landed blood splatters are now rendered directly onto blocks rather than lingering as floating particles in the world: - Splatters now naturally flow across block boundaries without getting cut off at block edges. - Full support for slabs, chests, stairs, snow layers, carpets, and thin surfaces—blood splatters accurately adapt to multi-height steps and non-full blocks while falling cleanly through foliage and tall grass. - Fixes flickering, z-fighting, and camera clipping through blood on the ground and walls. - Blood decals persist reliably when punching or interacting with blocks, only disappearing when the underlying block is broken or replaced. - Much better performance during chaotic fights—blood splatters no longer count toward particle limits or cause FPS drops. - Splatters feature natural, irregular edges so they look organic rather than blocky or square. - **Gradual Splatter Dissolving**: Blood puddles no longer disappear suddenly all at once when their timer expires. Splatters now slowly erode away pixel-by-pixel from the edges inward, fading out naturally over time. - **Separate Droplet & Splatter Size Sliders**: You can now tune the size of flying blood drops and landed puddles separately in the mod config: - **Drop Size**: Adjusts how large airborne blood particles appear. - **Splat Size**: Adjusts the footprint of blood splatters on surfaces. - **New & Updated Entity Blood Colors**: - **Endermites**: Now bleed Ender Purple matching Endermen and the Ender Dragon. - **All Skeleton Variants**: Skeletons, Strays, Wither Skeletons, Bogged, Parched, and Skeleton Horses now bleed bone-marrow brown instead of white. - **Sulfur Cubes**: Now bleed white sulfur goo. - **Refreshed Configuration Screen**: The in-game configuration menu has been cleaned up with a neat, balanced layout and obsolete options removed, making it effortless to customize your combat effects.
release

RedFX 2.0.0 (Fabric)

2.0.0-mc26.2.x-fabric
6 сент. 2026 г.82Minecraft: 26.2fabric
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# Release Notes - Version 2.0.0 A major visual and performance overhaul introducing seamless block splatters, gradual dissolving effects, and independent sizing options. ### What's New - **Seamless Block Splatters**: Landed blood splatters are now rendered directly onto blocks rather than lingering as floating particles in the world: - Splatters now naturally flow across block boundaries without getting cut off at block edges. - Full support for slabs, chests, stairs, snow layers, carpets, and thin surfaces—blood splatters accurately adapt to multi-height steps and non-full blocks while falling cleanly through foliage and tall grass. - Fixes flickering, z-fighting, and camera clipping through blood on the ground and walls. - Blood decals persist reliably when punching or interacting with blocks, only disappearing when the underlying block is broken or replaced. - Much better performance during chaotic fights—blood splatters no longer count toward particle limits or cause FPS drops. - Splatters feature natural, irregular edges so they look organic rather than blocky or square. - **Gradual Splatter Dissolving**: Blood puddles no longer disappear suddenly all at once when their timer expires. Splatters now slowly erode away pixel-by-pixel from the edges inward, fading out naturally over time. - **Separate Droplet & Splatter Size Sliders**: You can now tune the size of flying blood drops and landed puddles separately in the mod config: - **Drop Size**: Adjusts how large airborne blood particles appear. - **Splat Size**: Adjusts the footprint of blood splatters on surfaces. - **New & Updated Entity Blood Colors**: - **Endermites**: Now bleed Ender Purple matching Endermen and the Ender Dragon. - **All Skeleton Variants**: Skeletons, Strays, Wither Skeletons, Bogged, Parched, and Skeleton Horses now bleed bone-marrow brown instead of white. - **Sulfur Cubes**: Now bleed white sulfur goo. - **Refreshed Configuration Screen**: The in-game configuration menu has been cleaned up with a neat, balanced layout and obsolete options removed, making it effortless to customize your combat effects.
release

RedFX 2.0.0 (NeoForge)

2.0.0-mc26.2.x-neoforge
6 сент. 2026 г.19Minecraft: 26.2neoforge
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# Release Notes - Version 2.0.0 A major visual and performance overhaul introducing seamless block splatters, gradual dissolving effects, and independent sizing options. ### What's New - **Seamless Block Splatters**: Landed blood splatters are now rendered directly onto blocks rather than lingering as floating particles in the world: - Splatters now naturally flow across block boundaries without getting cut off at block edges. - Full support for slabs, chests, stairs, snow layers, carpets, and thin surfaces—blood splatters accurately adapt to multi-height steps and non-full blocks while falling cleanly through foliage and tall grass. - Fixes flickering, z-fighting, and camera clipping through blood on the ground and walls. - Blood decals persist reliably when punching or interacting with blocks, only disappearing when the underlying block is broken or replaced. - Much better performance during chaotic fights—blood splatters no longer count toward particle limits or cause FPS drops. - Splatters feature natural, irregular edges so they look organic rather than blocky or square. - **Gradual Splatter Dissolving**: Blood puddles no longer disappear suddenly all at once when their timer expires. Splatters now slowly erode away pixel-by-pixel from the edges inward, fading out naturally over time. - **Separate Droplet & Splatter Size Sliders**: You can now tune the size of flying blood drops and landed puddles separately in the mod config: - **Drop Size**: Adjusts how large airborne blood particles appear. - **Splat Size**: Adjusts the footprint of blood splatters on surfaces. - **New & Updated Entity Blood Colors**: - **Endermites**: Now bleed Ender Purple matching Endermen and the Ender Dragon. - **All Skeleton Variants**: Skeletons, Strays, Wither Skeletons, Bogged, Parched, and Skeleton Horses now bleed bone-marrow brown instead of white. - **Sulfur Cubes**: Now bleed white sulfur goo. - **Refreshed Configuration Screen**: The in-game configuration menu has been cleaned up with a neat, balanced layout and obsolete options removed, making it effortless to customize your combat effects.
release

RedFX 1.1.4 (Fabric)

1.1.4-mc1.21.8-fabric
23 авг. 2026 г.108Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8fabric
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# Release Notes - Version 1.1.4 Fixes Minecraft 1.21.x support. No gameplay or visual changes. ### Fixes - **1.21.x support is now correct** ([#2](https://github.com/Drinfonty/RedFX/issues/2)): the 1.21 downloads were listed for every version from 1.21 to 1.21.11, but the mod was only ever built against 1.21.11. On NeoForge it refused to load, because it required NeoForge 21.11.x, which only exists for 1.21.11. On Fabric it would install and then fail at runtime, which was worse. There are now three separate 1.21 downloads, each built and tested against the versions it lists: | Download | Minecraft | | :--- | :--- | | `1.1.4-mc1.21.11` | 1.21.11 | | `1.1.4-mc1.21.10` | 1.21.9 - 1.21.10 | | `1.1.4-mc1.21.8` | 1.21 - 1.21.8 | Pick the one matching your version. Minecraft renamed parts of its code inside the 1.21 line, so a single build genuinely cannot cover all of it. - **Correct dependency ranges on NeoForge**: the Minecraft dependency was written in Fabric's version format, which NeoForge cannot parse. ### If you are on 26.1 or 26.2 Nothing changes for you. 1.1.4 is identical in behaviour to 1.1.3; it is published for all versions only to keep the numbering aligned. Thanks to **En04ik** for reporting the 1.21.x problem.
release

RedFX 1.1.4 (NeoForge)

1.1.4-mc1.21.8-neoforge
23 авг. 2026 г.95Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8neoforge
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# Release Notes - Version 1.1.4 Fixes Minecraft 1.21.x support. No gameplay or visual changes. ### Fixes - **1.21.x support is now correct** ([#2](https://github.com/Drinfonty/RedFX/issues/2)): the 1.21 downloads were listed for every version from 1.21 to 1.21.11, but the mod was only ever built against 1.21.11. On NeoForge it refused to load, because it required NeoForge 21.11.x, which only exists for 1.21.11. On Fabric it would install and then fail at runtime, which was worse. There are now three separate 1.21 downloads, each built and tested against the versions it lists: | Download | Minecraft | | :--- | :--- | | `1.1.4-mc1.21.11` | 1.21.11 | | `1.1.4-mc1.21.10` | 1.21.9 - 1.21.10 | | `1.1.4-mc1.21.8` | 1.21 - 1.21.8 | Pick the one matching your version. Minecraft renamed parts of its code inside the 1.21 line, so a single build genuinely cannot cover all of it. - **Correct dependency ranges on NeoForge**: the Minecraft dependency was written in Fabric's version format, which NeoForge cannot parse. ### If you are on 26.1 or 26.2 Nothing changes for you. 1.1.4 is identical in behaviour to 1.1.3; it is published for all versions only to keep the numbering aligned. Thanks to **En04ik** for reporting the 1.21.x problem.
release

RedFX 1.1.4 (NeoForge)

1.1.4-mc1.21.10-neoforge
23 авг. 2026 г.7Minecraft: 1.21.9, 1.21.10neoforge
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# Release Notes - Version 1.1.4 Fixes Minecraft 1.21.x support. No gameplay or visual changes. ### Fixes - **1.21.x support is now correct** ([#2](https://github.com/Drinfonty/RedFX/issues/2)): the 1.21 downloads were listed for every version from 1.21 to 1.21.11, but the mod was only ever built against 1.21.11. On NeoForge it refused to load, because it required NeoForge 21.11.x, which only exists for 1.21.11. On Fabric it would install and then fail at runtime, which was worse. There are now three separate 1.21 downloads, each built and tested against the versions it lists: | Download | Minecraft | | :--- | :--- | | `1.1.4-mc1.21.11` | 1.21.11 | | `1.1.4-mc1.21.10` | 1.21.9 - 1.21.10 | | `1.1.4-mc1.21.8` | 1.21 - 1.21.8 | Pick the one matching your version. Minecraft renamed parts of its code inside the 1.21 line, so a single build genuinely cannot cover all of it. - **Correct dependency ranges on NeoForge**: the Minecraft dependency was written in Fabric's version format, which NeoForge cannot parse. ### If you are on 26.1 or 26.2 Nothing changes for you. 1.1.4 is identical in behaviour to 1.1.3; it is published for all versions only to keep the numbering aligned. Thanks to **En04ik** for reporting the 1.21.x problem.
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RedFX 1.1.4 (Fabric)

1.1.4-mc1.21.10-fabric
23 авг. 2026 г.15Minecraft: 1.21.9, 1.21.10fabric
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# Release Notes - Version 1.1.4 Fixes Minecraft 1.21.x support. No gameplay or visual changes. ### Fixes - **1.21.x support is now correct** ([#2](https://github.com/Drinfonty/RedFX/issues/2)): the 1.21 downloads were listed for every version from 1.21 to 1.21.11, but the mod was only ever built against 1.21.11. On NeoForge it refused to load, because it required NeoForge 21.11.x, which only exists for 1.21.11. On Fabric it would install and then fail at runtime, which was worse. There are now three separate 1.21 downloads, each built and tested against the versions it lists: | Download | Minecraft | | :--- | :--- | | `1.1.4-mc1.21.11` | 1.21.11 | | `1.1.4-mc1.21.10` | 1.21.9 - 1.21.10 | | `1.1.4-mc1.21.8` | 1.21 - 1.21.8 | Pick the one matching your version. Minecraft renamed parts of its code inside the 1.21 line, so a single build genuinely cannot cover all of it. - **Correct dependency ranges on NeoForge**: the Minecraft dependency was written in Fabric's version format, which NeoForge cannot parse. ### If you are on 26.1 or 26.2 Nothing changes for you. 1.1.4 is identical in behaviour to 1.1.3; it is published for all versions only to keep the numbering aligned. Thanks to **En04ik** for reporting the 1.21.x problem.
release

RedFX 1.1.4 (Fabric)

1.1.4-mc1.21.11-fabric
23 авг. 2026 г.176Minecraft: 1.21.11fabric
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# Release Notes - Version 1.1.4 Fixes Minecraft 1.21.x support. No gameplay or visual changes. ### Fixes - **1.21.x support is now correct** ([#2](https://github.com/Drinfonty/RedFX/issues/2)): the 1.21 downloads were listed for every version from 1.21 to 1.21.11, but the mod was only ever built against 1.21.11. On NeoForge it refused to load, because it required NeoForge 21.11.x, which only exists for 1.21.11. On Fabric it would install and then fail at runtime, which was worse. There are now three separate 1.21 downloads, each built and tested against the versions it lists: | Download | Minecraft | | :--- | :--- | | `1.1.4-mc1.21.11` | 1.21.11 | | `1.1.4-mc1.21.10` | 1.21.9 - 1.21.10 | | `1.1.4-mc1.21.8` | 1.21 - 1.21.8 | Pick the one matching your version. Minecraft renamed parts of its code inside the 1.21 line, so a single build genuinely cannot cover all of it. - **Correct dependency ranges on NeoForge**: the Minecraft dependency was written in Fabric's version format, which NeoForge cannot parse. ### If you are on 26.1 or 26.2 Nothing changes for you. 1.1.4 is identical in behaviour to 1.1.3; it is published for all versions only to keep the numbering aligned. Thanks to **En04ik** for reporting the 1.21.x problem.
release

RedFX 1.1.4 (NeoForge)

1.1.4-mc1.21.11-neoforge
23 авг. 2026 г.20Minecraft: 1.21.11neoforge
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# Release Notes - Version 1.1.4 Fixes Minecraft 1.21.x support. No gameplay or visual changes. ### Fixes - **1.21.x support is now correct** ([#2](https://github.com/Drinfonty/RedFX/issues/2)): the 1.21 downloads were listed for every version from 1.21 to 1.21.11, but the mod was only ever built against 1.21.11. On NeoForge it refused to load, because it required NeoForge 21.11.x, which only exists for 1.21.11. On Fabric it would install and then fail at runtime, which was worse. There are now three separate 1.21 downloads, each built and tested against the versions it lists: | Download | Minecraft | | :--- | :--- | | `1.1.4-mc1.21.11` | 1.21.11 | | `1.1.4-mc1.21.10` | 1.21.9 - 1.21.10 | | `1.1.4-mc1.21.8` | 1.21 - 1.21.8 | Pick the one matching your version. Minecraft renamed parts of its code inside the 1.21 line, so a single build genuinely cannot cover all of it. - **Correct dependency ranges on NeoForge**: the Minecraft dependency was written in Fabric's version format, which NeoForge cannot parse. ### If you are on 26.1 or 26.2 Nothing changes for you. 1.1.4 is identical in behaviour to 1.1.3; it is published for all versions only to keep the numbering aligned. Thanks to **En04ik** for reporting the 1.21.x problem.
release

RedFX 1.1.4 (Fabric)

1.1.4-mc26.1.x-fabric
23 авг. 2026 г.120Minecraft: 26.1, 26.1.1, 26.1.2fabric
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# Release Notes - Version 1.1.4 Fixes Minecraft 1.21.x support. No gameplay or visual changes. ### Fixes - **1.21.x support is now correct** ([#2](https://github.com/Drinfonty/RedFX/issues/2)): the 1.21 downloads were listed for every version from 1.21 to 1.21.11, but the mod was only ever built against 1.21.11. On NeoForge it refused to load, because it required NeoForge 21.11.x, which only exists for 1.21.11. On Fabric it would install and then fail at runtime, which was worse. There are now three separate 1.21 downloads, each built and tested against the versions it lists: | Download | Minecraft | | :--- | :--- | | `1.1.4-mc1.21.11` | 1.21.11 | | `1.1.4-mc1.21.10` | 1.21.9 - 1.21.10 | | `1.1.4-mc1.21.8` | 1.21 - 1.21.8 | Pick the one matching your version. Minecraft renamed parts of its code inside the 1.21 line, so a single build genuinely cannot cover all of it. - **Correct dependency ranges on NeoForge**: the Minecraft dependency was written in Fabric's version format, which NeoForge cannot parse. ### If you are on 26.1 or 26.2 Nothing changes for you. 1.1.4 is identical in behaviour to 1.1.3; it is published for all versions only to keep the numbering aligned. Thanks to **En04ik** for reporting the 1.21.x problem.
release

RedFX 1.1.4 (NeoForge)

1.1.4-mc26.1.x-neoforge
23 авг. 2026 г.23Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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# Release Notes - Version 1.1.4 Fixes Minecraft 1.21.x support. No gameplay or visual changes. ### Fixes - **1.21.x support is now correct** ([#2](https://github.com/Drinfonty/RedFX/issues/2)): the 1.21 downloads were listed for every version from 1.21 to 1.21.11, but the mod was only ever built against 1.21.11. On NeoForge it refused to load, because it required NeoForge 21.11.x, which only exists for 1.21.11. On Fabric it would install and then fail at runtime, which was worse. There are now three separate 1.21 downloads, each built and tested against the versions it lists: | Download | Minecraft | | :--- | :--- | | `1.1.4-mc1.21.11` | 1.21.11 | | `1.1.4-mc1.21.10` | 1.21.9 - 1.21.10 | | `1.1.4-mc1.21.8` | 1.21 - 1.21.8 | Pick the one matching your version. Minecraft renamed parts of its code inside the 1.21 line, so a single build genuinely cannot cover all of it. - **Correct dependency ranges on NeoForge**: the Minecraft dependency was written in Fabric's version format, which NeoForge cannot parse. ### If you are on 26.1 or 26.2 Nothing changes for you. 1.1.4 is identical in behaviour to 1.1.3; it is published for all versions only to keep the numbering aligned. Thanks to **En04ik** for reporting the 1.21.x problem.
release

RedFX 1.1.4 (Fabric)

1.1.4-mc26.2.x-fabric
23 авг. 2026 г.423Minecraft: 26.2fabric
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# Release Notes - Version 1.1.4 Fixes Minecraft 1.21.x support. No gameplay or visual changes. ### Fixes - **1.21.x support is now correct** ([#2](https://github.com/Drinfonty/RedFX/issues/2)): the 1.21 downloads were listed for every version from 1.21 to 1.21.11, but the mod was only ever built against 1.21.11. On NeoForge it refused to load, because it required NeoForge 21.11.x, which only exists for 1.21.11. On Fabric it would install and then fail at runtime, which was worse. There are now three separate 1.21 downloads, each built and tested against the versions it lists: | Download | Minecraft | | :--- | :--- | | `1.1.4-mc1.21.11` | 1.21.11 | | `1.1.4-mc1.21.10` | 1.21.9 - 1.21.10 | | `1.1.4-mc1.21.8` | 1.21 - 1.21.8 | Pick the one matching your version. Minecraft renamed parts of its code inside the 1.21 line, so a single build genuinely cannot cover all of it. - **Correct dependency ranges on NeoForge**: the Minecraft dependency was written in Fabric's version format, which NeoForge cannot parse. ### If you are on 26.1 or 26.2 Nothing changes for you. 1.1.4 is identical in behaviour to 1.1.3; it is published for all versions only to keep the numbering aligned. Thanks to **En04ik** for reporting the 1.21.x problem.
release

RedFX 1.1.4 (NeoForge)

1.1.4-mc26.2.x-neoforge
23 авг. 2026 г.32Minecraft: 26.2neoforge
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# Release Notes - Version 1.1.4 Fixes Minecraft 1.21.x support. No gameplay or visual changes. ### Fixes - **1.21.x support is now correct** ([#2](https://github.com/Drinfonty/RedFX/issues/2)): the 1.21 downloads were listed for every version from 1.21 to 1.21.11, but the mod was only ever built against 1.21.11. On NeoForge it refused to load, because it required NeoForge 21.11.x, which only exists for 1.21.11. On Fabric it would install and then fail at runtime, which was worse. There are now three separate 1.21 downloads, each built and tested against the versions it lists: | Download | Minecraft | | :--- | :--- | | `1.1.4-mc1.21.11` | 1.21.11 | | `1.1.4-mc1.21.10` | 1.21.9 - 1.21.10 | | `1.1.4-mc1.21.8` | 1.21 - 1.21.8 | Pick the one matching your version. Minecraft renamed parts of its code inside the 1.21 line, so a single build genuinely cannot cover all of it. - **Correct dependency ranges on NeoForge**: the Minecraft dependency was written in Fabric's version format, which NeoForge cannot parse. ### If you are on 26.1 or 26.2 Nothing changes for you. 1.1.4 is identical in behaviour to 1.1.3; it is published for all versions only to keep the numbering aligned. Thanks to **En04ik** for reporting the 1.21.x problem.
release

RedFX 1.1.3 (NeoForge)

1.1.3-mc26.2.x-neoforge
7 авг. 2026 г.41Minecraft: 26.2neoforge
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# Release Notes - Version 1.1.3 A small fix release. No gameplay or visual changes. ### Fixes - **No more console spam during combat** ([#1](https://github.com/Drinfonty/RedFX/issues/1)): every hit and every entity death wrote a line to the game log, for example `Spawning 99 blood particles (totalMultiplier=5.2, weaponScale=1.3) for entity ...`. During normal play this filled the log continuously. These were development diagnostics that were never meant to be enabled in a release build. They are now off in released builds and can only be switched on from a development environment, so there is nothing you need to configure and no setting to find. Beyond the quieter log, the messages are no longer assembled at all while fighting, so the work they were doing on every hit is gone too. Thanks to the reporter of #1 for the clear write-up.
release

RedFX 1.1.3 (Fabric)

1.1.3-mc26.2.x-fabric
7 авг. 2026 г.460Minecraft: 26.2fabric
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# Release Notes - Version 1.1.3 A small fix release. No gameplay or visual changes. ### Fixes - **No more console spam during combat** ([#1](https://github.com/Drinfonty/RedFX/issues/1)): every hit and every entity death wrote a line to the game log, for example `Spawning 99 blood particles (totalMultiplier=5.2, weaponScale=1.3) for entity ...`. During normal play this filled the log continuously. These were development diagnostics that were never meant to be enabled in a release build. They are now off in released builds and can only be switched on from a development environment, so there is nothing you need to configure and no setting to find. Beyond the quieter log, the messages are no longer assembled at all while fighting, so the work they were doing on every hit is gone too. Thanks to the reporter of #1 for the clear write-up.
release

RedFX 1.1.3 (Fabric)

1.1.3-mc26.1.x-fabric
7 авг. 2026 г.164Minecraft: 26.1, 26.1.1, 26.1.2fabric
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# Release Notes - Version 1.1.3 A small fix release. No gameplay or visual changes. ### Fixes - **No more console spam during combat** ([#1](https://github.com/Drinfonty/RedFX/issues/1)): every hit and every entity death wrote a line to the game log, for example `Spawning 99 blood particles (totalMultiplier=5.2, weaponScale=1.3) for entity ...`. During normal play this filled the log continuously. These were development diagnostics that were never meant to be enabled in a release build. They are now off in released builds and can only be switched on from a development environment, so there is nothing you need to configure and no setting to find. Beyond the quieter log, the messages are no longer assembled at all while fighting, so the work they were doing on every hit is gone too. Thanks to the reporter of #1 for the clear write-up.
release

RedFX 1.1.3 (NeoForge)

1.1.3-mc26.1.x-neoforge
7 авг. 2026 г.15Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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# Release Notes - Version 1.1.3 A small fix release. No gameplay or visual changes. ### Fixes - **No more console spam during combat** ([#1](https://github.com/Drinfonty/RedFX/issues/1)): every hit and every entity death wrote a line to the game log, for example `Spawning 99 blood particles (totalMultiplier=5.2, weaponScale=1.3) for entity ...`. During normal play this filled the log continuously. These were development diagnostics that were never meant to be enabled in a release build. They are now off in released builds and can only be switched on from a development environment, so there is nothing you need to configure and no setting to find. Beyond the quieter log, the messages are no longer assembled at all while fighting, so the work they were doing on every hit is gone too. Thanks to the reporter of #1 for the clear write-up.
release

RedFX 1.1.3 (Fabric)

1.1.3-mc1.21.x-fabric
7 авг. 2026 г.354Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
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# Release Notes - Version 1.1.3 A small fix release. No gameplay or visual changes. ### Fixes - **No more console spam during combat** ([#1](https://github.com/Drinfonty/RedFX/issues/1)): every hit and every entity death wrote a line to the game log, for example `Spawning 99 blood particles (totalMultiplier=5.2, weaponScale=1.3) for entity ...`. During normal play this filled the log continuously. These were development diagnostics that were never meant to be enabled in a release build. They are now off in released builds and can only be switched on from a development environment, so there is nothing you need to configure and no setting to find. Beyond the quieter log, the messages are no longer assembled at all while fighting, so the work they were doing on every hit is gone too. Thanks to the reporter of #1 for the clear write-up.
release

RedFX 1.1.3 (NeoForge)

1.1.3-mc1.21.x-neoforge
7 авг. 2026 г.98Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11neoforge
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# Release Notes - Version 1.1.3 A small fix release. No gameplay or visual changes. ### Fixes - **No more console spam during combat** ([#1](https://github.com/Drinfonty/RedFX/issues/1)): every hit and every entity death wrote a line to the game log, for example `Spawning 99 blood particles (totalMultiplier=5.2, weaponScale=1.3) for entity ...`. During normal play this filled the log continuously. These were development diagnostics that were never meant to be enabled in a release build. They are now off in released builds and can only be switched on from a development environment, so there is nothing you need to configure and no setting to find. Beyond the quieter log, the messages are no longer assembled at all while fighting, so the work they were doing on every hit is gone too. Thanks to the reporter of #1 for the clear write-up.
release

RedFX 1.1.2 (Fabric)

1.1.2-mc26.1.x-fabric
7 авг. 2026 г.35Minecraft: 26.1, 26.1.1, 26.1.2fabric
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# Release Notes - Version 1.1.2 A maintenance release. No gameplay or visual changes. ### Fixes - **Mod version reported as `unspecified`**: the version placeholder in `fabric.mod.json` was never substituted, so Fabric Loader could not parse the mod version and warned about it. Mod menus now show 1.1.2 correctly. - **License is now included in the jar**: the `LICENSE` file was silently omitted from every published build. - **Corrected mod metadata**: the author, description and homepage were still template placeholders — the homepage pointed at fabricmc.net rather than the mod page.
release

RedFX 1.1.2 (NeoForge)

1.1.2-mc26.1.x-neoforge
7 авг. 2026 г.5Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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# Release Notes - Version 1.1.2 A maintenance release. No gameplay or visual changes. ### Fixes - **Mod version reported as `unspecified`**: the version placeholder in `fabric.mod.json` was never substituted, so Fabric Loader could not parse the mod version and warned about it. Mod menus now show 1.1.2 correctly. - **License is now included in the jar**: the `LICENSE` file was silently omitted from every published build. - **Corrected mod metadata**: the author, description and homepage were still template placeholders — the homepage pointed at fabricmc.net rather than the mod page.
release

RedFX 1.1.2 (NeoForge)

1.1.2-mc26.2.x-neoforge
7 авг. 2026 г.5Minecraft: 26.2neoforge
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# Release Notes - Version 1.1.2 A maintenance release. No gameplay or visual changes. ### Fixes - **Mod version reported as `unspecified`**: the version placeholder in `fabric.mod.json` was never substituted, so Fabric Loader could not parse the mod version and warned about it. Mod menus now show 1.1.2 correctly. - **License is now included in the jar**: the `LICENSE` file was silently omitted from every published build. - **Corrected mod metadata**: the author, description and homepage were still template placeholders — the homepage pointed at fabricmc.net rather than the mod page.
release

RedFX 1.1.2 (Fabric)

1.1.2-mc26.2.x-fabric
7 авг. 2026 г.5Minecraft: 26.2fabric
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# Release Notes - Version 1.1.2 A maintenance release. No gameplay or visual changes. ### Fixes - **Mod version reported as `unspecified`**: the version placeholder in `fabric.mod.json` was never substituted, so Fabric Loader could not parse the mod version and warned about it. Mod menus now show 1.1.2 correctly. - **License is now included in the jar**: the `LICENSE` file was silently omitted from every published build. - **Corrected mod metadata**: the author, description and homepage were still template placeholders — the homepage pointed at fabricmc.net rather than the mod page.
release

RedFX 1.1.2 (Fabric)

1.1.2-mc1.21.x-fabric
7 авг. 2026 г.15Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
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# Release Notes - Version 1.1.2 This release fixes the mod failing to load on production Minecraft clients. ### Fixes - **Fixed crash / mixins not applying on production clients**: The mixin classes live in the shared `:common` module, but Loom's legacy mixin annotation processor writes its `@Shadow` member mappings into `:common`'s build cache while `:fabric:remapJar` looks for them in its own. The mappings were silently dropped, so `@Shadow` members such as `Particle.remove()` shipped with Mojang names inside an otherwise intermediary-remapped jar and Mixin threw `InvalidMixinException: @Shadow method remove()V ... was not located in the target class net.minecraft.class_703`. Both Loom modules now use Loom's hard mixin remapping (`useLegacyMixinAp = false`), which reads the `@Mixin` annotations straight from the bytecode and therefore works regardless of which module compiled the class. - **Removed refmaps**: With hard remapping the mixin references are rewritten in place, so `redfx.mixins.json` / `redfx.client.mixins.json` no longer declare a refmap and none is packaged. This also removes an intermediary-namespace refmap that had no business being in the NeoForge jar, which runs against Mojang mappings. - **Fixed mod version reported as `unspecified`**: `project.version` was never set, so `fabric.mod.json`'s `${version}` placeholder expanded to `unspecified` and Fabric Loader warned that the version could not be parsed as SemVer. The version is now set from `mod_version` for all subprojects.
release

RedFX 1.1.2 (NeoForge)

1.1.2-mc1.21.x-neoforge
7 авг. 2026 г.14Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11neoforge
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# Release Notes - Version 1.1.2 This release fixes the mod failing to load on production Minecraft clients. ### Fixes - **Fixed crash / mixins not applying on production clients**: The mixin classes live in the shared `:common` module, but Loom's legacy mixin annotation processor writes its `@Shadow` member mappings into `:common`'s build cache while `:fabric:remapJar` looks for them in its own. The mappings were silently dropped, so `@Shadow` members such as `Particle.remove()` shipped with Mojang names inside an otherwise intermediary-remapped jar and Mixin threw `InvalidMixinException: @Shadow method remove()V ... was not located in the target class net.minecraft.class_703`. Both Loom modules now use Loom's hard mixin remapping (`useLegacyMixinAp = false`), which reads the `@Mixin` annotations straight from the bytecode and therefore works regardless of which module compiled the class. - **Removed refmaps**: With hard remapping the mixin references are rewritten in place, so `redfx.mixins.json` / `redfx.client.mixins.json` no longer declare a refmap and none is packaged. This also removes an intermediary-namespace refmap that had no business being in the NeoForge jar, which runs against Mojang mappings. - **Fixed mod version reported as `unspecified`**: `project.version` was never set, so `fabric.mod.json`'s `${version}` placeholder expanded to `unspecified` and Fabric Loader warned that the version could not be parsed as SemVer. The version is now set from `mod_version` for all subprojects.
release

RedFX (Blood Particle) 1.1.1 neoforge

1.1.1-mc1.21.x-neoforge
5 авг. 2026 г.31Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11neoforge
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1.1.1 ported to neoforge (1.21.x)
release

RedFX (Blood Particle) 1.1.1 neoforge

1.1.1-mc26.1.x-neoforge
5 авг. 2026 г.20Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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1.1.1 ported to neoforge (26.1.x)
release

RedFX (Blood Particle) 1.1.1 neoforge

1.1.1-mc26.2-neoforge
5 авг. 2026 г.8Minecraft: 26.2neoforge
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1.1.1 ported to neoforge (26.2)
release

RedFX (Blood Particle) 1.1.1 26.1.x backport

1.1.1-mc26.1.x
5 авг. 2026 г.34Minecraft: 26.1, 26.1.1, 26.1.2fabric
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1.1.1 backported to 26.1.x
release

RedFX (Blood Particle) 1.1.1

1.1.1-mc26.2
5 авг. 2026 г.66Minecraft: 26.2fabric
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Added configurable blood particle size and color saturation (Suggested by bd0518)
release

RedFX (Blood Particle) 1.1.0

1.1.0-mc1.21.x-neoforge
5 авг. 2026 г.20Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11neoforge
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Neoforge port of 1.1.0 backported to 1.21.x
release

RedFX (Blood Particle) 1.1.0

1.1.0-mc26.1.x-neoforge
5 авг. 2026 г.4Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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Version 1.1.0 neoforge port (26.1.x) updated and patched
release

RedFX (Blood Particle) 1.1.0 neoforge

1.1.0-mc26.2.x-neoforge
5 авг. 2026 г.6Minecraft: 26.2neoforge
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Version 1.1.0 neoforge port updated and patched
release

RedFX (Blood Particle) 1.1.0

1.1.0-mc26.2.x
29 июл. 2026 г.187Minecraft: 26.2fabric
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Что нового
26.2 compatibility hotfix
release

RedFX (Blood Particle) 1.1.0-mc1.21.x

1.1.0-mc1.21.x
23 июл. 2026 г.225Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
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Что нового
V1.1.0 1.21.x backport
release

RedFX (Blood Particle) 1.1.0

1.1.0-mc26.1.x
23 июл. 2026 г.327Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
Added - Splat animations - Low health dripping - Underwater blood clouds - Changed ingame icon to higher resolution - Splatters on walls
release

RedFX (Blood Particle) 1.0.0-mc1.21.x

1.0.0-mc1.21.x
12 июл. 2026 г.111Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
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Что нового
Original release 1.21.x backport
release

RedFX (Blood Particle) 1.0.0

1.0.0
12 июл. 2026 г.181Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
Original release