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RED OS

RED-OS is a technological suite for Minecraft, it is a unified operating system for your world.

Автор: RD_v885522обновлён 11 мар. 2026 г.
СнаряжениеТехнологииУтилиты

Описание

handheld gui

🔴 RED-OS: Advanced Technology Ecosystem (BETA)

RED-OS is a technological suite for Minecraft, it is a unified operating system for your world.

🚀 Key Features

Global Communication Suite: The ultimate command center for player interaction. Features a high-performance Global Chat, an Encrypted Private Messenger Vault for secure player-to-player communication with persistent local history, and a seamless Discord Bridge to connect your in-game world with your external community in real-time. Coordinate logistics and stay connected with your team anywhere in the world.

Administrative & Security Operations (OP Level): RED-OS provides streamlined access for authorized world administrators. Players with Operator privileges can access the Admin Console, designed for the convenience of monitoring global network health and managing player permissions. This layer provides OPs with an efficient overview to maintain order and security across the technological ecosystem without unnecessary complexity.

Autonomous Drone Logistics: Deploy intelligent Drone Units managed by a centralized Master Controller. These autonomous agents navigate complex Mesh Networks to transport resources with high efficiency, featuring built-in survival protocols and intelligent back-pressure detection for full containers.

Surveillance & Remote Automation: Maintain total situational awareness with high-definition Wireless IP Cameras, Smart Motion Sensors, and Remote Redstone Triggers. Monitor your facility through real-time video feeds, configure automated alerts, and remotely activate redstone machinery from anywhere on the network via your handheld.

Quantum Teleportation Infrastructure: Master the Quantum Porter system for instantaneous long-range logistics and personnel travel. Utilizing advanced spatial mapping, the Porter provides secure, zero-latency movement across your entire RED-OS network.

High-Energy Defense & Mobility: Protect your assets with the Plasma Pulse Disintegrator weapon and master the skies with the Ion Exo Chestplate. This advanced jetpack provides high-speed aerial mobility with built-in glider functionality and supersonic capabilities.

🛰 How it Works: Discovery & Progression

In Survival mode, RED-OS utilizes an advancement-based unlock system. Hardware tiers are unlocked as soon as the required items are detected in your inventory.

  • Tier 1 (Base Technology): Automatically unlocks when a Clock and Redstone Torch are detected in your inventory. Grants access to basic networking, cameras, and sensors.
  • Tier 2 (Advanced Spatial): Requires Tier 1 completion and discovery of an Echo Shard. Unlocks the Quantum Porter and Plasma Disintegrator.

Note: For architects, all features are immediately available in Creative Mode by searching for RED-OS.

🛠 Requirements

Minecraft: 1.21.11 Fabric Loader: 0.18.1 or higher Fabric API: 0.141.2+1.21.11

📦 Installation

Download the latest .jar from the Releases page. Place the file in your Minecraft mods folder. Ensure you have the correct version of Fabric API installed.

🐛 Bug Reporting & Feedback

We are currently in BETA. Stability is our primary goal for the v1.0 release. If you encounter any issues, please report them via the GitHub Issues page.

Your feedback helps make RED-OS better for everyone!

Галерея

Camera FeedRedstone TriggerHandheld DeviceMotion Sensors

Последние версии

Все версии →
beta

RED-OS Update: 0.4.0-B | New Feature: Locking Tag

0.4.0-B
11 мар. 2026 г.163Minecraft: 1.21.11fabric
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Что нового
RED-OS Update: 0.4.0-B New Feature: Locking Tag The ultimate security solution! Attach a Locking Tag to any container to protect it with a digital force field. * Unbreakable & Unopenable: Protected blocks are indestructible and inaccessible to unauthorized players. * NWID Key: Access is granted only to players carrying a handheld device with the matching Network ID (IDs must be 'Enabled' in the app). * Advanced Resilience: Titanium-grade tags are immune to water and lava. (Note: Locking tags can still be destroyed by high-explosives like TNT). System Improvements: * Next-Gen Jetpack Engine: Complete overhaul of the flight logic. Particle effects are now calculated 100% client-side, providing a massive performance boost on servers. * Aerodynamic Drag: Implemented a 'Soft Speed Cap' at 120 m/s. Players are now naturally and smoothly slowed down by air resistance at extreme speeds instead of hitting an abrupt barrier. * Precision Control: Resolved the "Sticky Engine" bug; thrust now cuts out immediately when the spacebar is released (with a minimal 150ms buffer for network stability). * Zero-Lag UI Response: Handheld apps now respond visually to your actions (such as Trigger Mode switches) instantly without waiting for the next server ping. * Equipment Upgrades: The Pulse Disintegrator and Ion Exosuit are now fully enchantable. * Redstone Trigger: Added "Switch Mode" in the handheld edit menu, allowing the trigger to act as a toggleable power source. * Smart Shortcuts: The 'H' key now toggles the handheld device, allowing you to both open and close the tablet with a single button. * App Persistence: Fixed a major bug where the handheld would reset to the home screen; it now correctly remembers your last opened app, even when stored in Shulker boxes or Ender Chests. * Mesh Clarity: Improved routing labels in the handheld app. It now explicitly shows "MODE: VIA [Name]" to make Mesh connections easier to understand. * Logistics Visuals: Updated the Logistics App icon to the recognizable Oxidized Copper Golem Statue. Performance & Stability: * High-Performance Architecture: Full migration from legacy JSON to binary NBT storage, significantly reducing world load times and eliminating periodic saving lag. * Intelligent ID Indexing: Implemented instant device lookups via a new indexing system, eliminating server "tick spikes" even in networks with hundreds of nodes. * Smart Signal Caching: Obstruction calculations are now cached in RAM and only refreshed during chunk loads, reducing CPU raytracing overhead by over 99%. * Decentralized Drone Logistics: Offloaded flight logic from the main server thread. The engine now only processes state transitions upon arrival (Handshake protocol), reducing server overhead by 90%. * Intelligent Throttling: Client-to-server network traffic has been reduced by 50% during flights and interactions, ensuring a more stable experience on busy servers. * Physical Inventory Validation: Drone Hubs now verify the actual presence of items before launching, completely eliminating "Ghost Drones". * Anti-Desync Protection: Improved server-client communication when placing secured tags. You will no longer "lose" items in your inventory if placement is blocked by encryption. * Auto-Discovery Hubs: Drone Stations now automatically synchronize their local network upon opening the GUI, making IO Tags instantly visible without requiring a manual handheld scan. * Altitude-Tolerant Pathfinding: Refined route planning for drones that accounts for flight height, ensuring stable mesh connections during long-distance automated transit. * Seamless Data Migration: Integrated an automated bridge system that converts legacy 0.3.0 networks to the new binary format on first launch with 100% data integrity.
beta

RED-OS 0.3.0-B

0.3.0-B
6 мар. 2026 г.67Minecraft: 1.21.11fabric
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Changelog Version 0.3.0-B: * New: Jetpack (Ion Exo Chestplate) - High-tech flight gear. * New: Warden Core - Rare drop from the Warden (35% chance), essential for Jetpack crafting. * Hotkey Fix: The "H" key now displays a proper human-readable name in the settings menu. * Porter Drop Fix: The Quantum Porter now reliably drops its item in Survival mode, regardless of which block part is broken. * HW-ID System: Implemented a unique Hardware ID system for each handheld. Settings and network IDs no longer cross-contaminate between different devices. * Independent App States: Handhelds now persistently remember their own last opened application. * Ender Chest Security: The "H" shortcut and Quantum Porter now support items stored in the Ender Chest, provided the player is physically carrying an Ender Chest block. * Server-Side Validation: The "H" hotkey is now fully server-validated, ensuring the same high level of security and inventory detection as the Quantum Porter. * Infrastructure: Updated to Fabric Loader 0.18.4 and Fabric API 0.141.3 for Minecraft 1.21.11.
beta

RED-OS 0.2.3-B

0.2.3-B
2 мар. 2026 г.52Minecraft: 1.21.11fabric
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Что нового
- Hotfix: Network scanning issue on handheld. - Various bug fixes.
beta

RED-OS 0.2.2-B

0.2.2-B
1 мар. 2026 г.41Minecraft: 1.21.11fabric
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Что нового
- Drones are now fully automated and usable. Fixed a bug where drones were not moving. - Immersive Chat. - Various bug fixes, e.g., NWID save bug.
beta

RED-OS 0.2.1-B

0.2.1-B
27 февр. 2026 г.43Minecraft: 1.21.11fabric
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Что нового
- Chat Fix: Resolved input focus issues. - Admin APP: Security Real-time synchronization for Operator Level 4 is active.
beta

RED-OS 0.1.15-BETA

0.1.15-BETA
20 февр. 2026 г.79Minecraft: 1.21.11fabric
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RED-OS V0.1.15-BETA Changelog (Feb 20, 2026) Logistics & Persistence * Unlimited Range: Missions are now RAM-based; drones function flawlessly across unloaded chunks. * Persistent AI: Drones are now immune to distance-based despawning. * Hub Wake-up: Automated chunk loading when drones arrive at the Hub. Handheld & UI Overhaul * Premium Home Menu: Fluid vertical scrolling with a minimalist scrollbar and smooth animations. * Optimistic UI: Instant interaction for sensors and triggers; zero network lag. * Universal 'E' Buttons: Standardized blue buttons for quick hardware configuration. * Smart Formatter: Automatic unit switch (m to km) for distances over 1000m. Systems & Security * Update Center: Friendly, pixel-perfect version sync screen with clear instructions. * High-Tech Progression: Hubs and Tags integrated into the Echo Shard achievement path. * Notification Control: Added 'ALERTS' toggle to silence specific sensors. * Creative Integrity: Hubs no longer drop items in Creative mode. Hardware & Fixes * Lore-Matched Recipes: Crafting patterns (Amethyst/Blackstone) now perfectly match 3D models. * Smart Defaults: New sensors ship with Player-only detection and 1.5s hold time. * Survival Fixes: Resolved block chain-reactions and duplicate item drops. * First Person Fix: Full compatibility with First Person rendering mods. Special thanks to GillesSchippers for reporting the First Person compatibility bug! 👊
beta

RED-OS 0.1.14-BETA

0.1.14-BETA
19 февр. 2026 г.35Minecraft: 1.21.11fabric
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RED-OS V0.1.14-BETA Changelog (Feb 20, 2026) Drone Hub: Fleet Command Overhaul • Swarm Intelligence: Removed the 'one drone per task' limitation. Multiple drones can now work on the same task simultaneously, drastically increasing throughput. • Vertical Fleet UI: Redesigned the Hub interface with a vertical list. Each drone now has dedicated labels (DRONE 1-3) and real-time status indicators (READY, ACTIVE, EMPTY). • Visual Fading & Security: Active drones are now visually faded in the Hub to indicate they are deployed. Slots are strictly locked while a drone is away to prevent item duplication or loss. • Fleet Reconfiguration: Optimized the Hub for a compact, high-performance fleet of max 3 drones and a dashboard limit of 9 active tasks. Advanced Logistics & Persistence • Persistent Logistics: The Drone Hub now acts as a local Chunk Loader. This ensures that logistics operations (launching/receiving drones) continue uninterrupted even when the player is far away. • Dynamic Task Switching: Drones now re-evaluate priorities after every single delivery. They will automatically switch to higher-priority tasks as soon as they become available. • Real-time Stock Checks: Hubs now utilize real-time RAM data from the network to verify source inventory and target free space before launching a drone. System Integrity & Environment • Waterproof Logic: Drone Hubs, Wireless Cameras, Transmitters, and Porters are now officially "Waterproof" (PushReaction.BLOCK). They will no longer be washed away by liquids. • Reliable Node Removal: Migrated all devices to affectNeighborsAfterRemoval. This ensures 100% reliable node unregistration from the database during explosions, water damage, or manual removal effectively eliminating "Ghost Nodes." • Event-Driven Drone Recall: Actively flying drones will now immediately abort their mission and return to the Hub if their target IO Tag is destroyed or if the task is manually disabled in the GUI. • Robust Tracking: Implemented a 10-minute emergency timeout for drone slots to prevent permanent locking in case of rare server-side entity loss. Bug Fixes & UX Optimizations • Visual Sync Fix: Resolved the critical bug where drones would visually vanish from their slots upon activation. Items now remain visible and correctly synchronized via robust NBT codecs. • IO Tag Hitbox Alignment: Corrected the VoxelShape orientation for IO Tags. The clickable hitboxes now perfectly match the visual model on all faces. • Remote Hub Configuration: Fixed the issue where Drone Hub names and Network IDs were not correctly saved when configured via the Handheld Terminal.
beta

RED-OS 0.1.13-BETA

0.1.13-BETA
18 февр. 2026 г.34Minecraft: 1.21.11fabric
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Changelog v0.1.13-BETA (The Real-time Logistics Update) This update transforms RED-OS from a static interface into a dynamic, real-time logistics ecosystem with significant improvements to the terminal, drone intelligence, and UI stability. Handheld Terminal (Real-time Suite) Live Device Monitoring: All detail pages (Transmitters, Cameras, Sensors, Logistics, High-Tech) are now fully real-time. Status, signal strength, and connection modes refresh every 0.5 seconds without losing UI focus. Persistent Input Fields: Device names and IDs can now be modified while data refreshes in the background; text boxes no longer lose focus during synchronization. Fixed: Signal data "freeze" bug where devices would show outdated info after leaving their transmission radius. Logistics and Drone AI Real-time Inventory Tracking: The Logistics app now displays live item counts (INVENTORY) and available space (FREE SPACE) for all connected IO Tags. Smart Drone Pathfinding (20-Block Rule): Drones now fly in a direct straight line if the distance between containers is 20 blocks or less. This eliminates unnecessary detours to distant transmitters within a single base. Event-Driven Feedback: Drones now directly notify IO Tags. As soon as a drone picks up or drops off items, the inventory data is immediately pushed to the Handheld Terminal. Intelligent Launching: Hubs now verify source inventory before launching a drone, preventing empty flights. Drone Hub Dashboard Master Scaling Fix: Full support for all Minecraft GUI scales (including Scale 6). The interface now auto-centers correctly and prevents double-rendering of menus. Layout Optimization: Table headers and columns have been redesigned for maximum readability: (IN) SOURCE | DESTINATION (FREE). Marquee Labels: Long IO Tag names now automatically scroll if they exceed the column width. Under the Hood (Technical) Payload Architecture Upgrade: Bypassed Minecraft's internal 12-field StreamCodec limit using a custom modular codec. This makes RED-OS future-proof for complex data synchronization. TPS Performance Optimization: IO Tags are now 100% event-driven via Mixins instead of periodic ticking. This significantly reduces CPU load on servers with large automation setups.
beta

RED-OS 0.1.12-BETA

0.1.12-BETA
17 февр. 2026 г.31Minecraft: 1.21.11fabric
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Что нового
### RED-OS v0.1.12-BETA | Pre-release Test Build Stable drone movement, clean logs, and security handshake fixed.