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release
ReasonableView 0.4.0
0.4.022 окт. 2026 г.266Minecraft: 26.3iris
Что нового
## 0.4.0 (beta)
Same requirements as 0.1.0.
### Changed
- Cumulus: lobed outlines, crisper edges, finer detail up close. Brighter sunlit sides, darker undersides and gaps. Thin cloud toward the sun a little dimmer.
- Stratocumulus: crisper cell edges. Decks thicker in some regions, with larger cells there. Softer shading: lighter thin edges and shaded sides, slightly darker thick middles. Cell edges less dark from above.
- Painted clouds: crisp lobed cumulus, brighter decks, light rim toward the sun.
- Altostratus: grey-white veil with a soft sun glow. Thickness up to 4.0.
- Thunderstorms: the anvil breaks up and clears sooner. Streaky underside and mammatus as it fades.
- Sun Rays: shafts in the haze under the clouds toward a low sun. Beams also fan out above, between and behind the clouds.
- Distant haze: bluer and clearer, about 57 km visibility.
### Fixed
- TAA: much less shimmer on far land, leaves and edges when still
- Far small clouds blinking near the horizon
- Stratocumulus: dark grooves between cells from below
- Retro Filter: scanlines in windows under 675 px tall
- Panini Projection: flare and sun glare follow the warped sun
- Sun Rays: beams and shade now show in the haze toward a low sun
### New options
- **Camera:** Bright Whites slider. Sunlit clouds and snow can reach white. Default 0 (off).
- **Clouds:** Cloudiness slider. Daily weather leans toward clear or cloudy days. Default 0 keeps the real-world mix.
- **Clouds:** Cloud Upscaling. Temporal, the default: less cloud grain (mostly in shade) and sharper edges when the view and clouds are still. Edges a little softer in fast turns. Smooth is the old upscale.
release
ReasonableView 0.3.0
0.3.07 окт. 2026 г.804Minecraft: 26.3iris
Что нового
0.3.0 (beta)
Same requirements as 0.1.0.
Changed
Clouds: a new sky every in-game day, from clear to overcast and stormy (Sky Weather)
New cloud types: lumpy stratocumulus decks, altocumulus in wide sheets or broken patches, with puffs that change size, spacing and thickness across the sky and from day to day, low grey stratus that hides hilltops, and thunderstorms with anvil tops and lightning inside; all cast shadows and show in water
Stratocumulus from below: thin edges glow toward the sun and stay dim away from it; the underside darkens at sunrise and sunset
Cirrus, Cirrocumulus and Altostratus on by default; the sky weather picks their days
Ground fog on calm mornings after clear nights: fills valleys, rivers and lakes and lifts by mid-morning; thicker in humid biomes, most nights in swamps
Cloud shadows: about 25% more FPS when looking at the ground with every cloud type on; edges a little softer
The old Cloud Quality slider (steps per pixel) is now called Cloud Steps
Rain: streaks lit like water drops, faint against the sky and glowing when a lamp or a low sun is behind them; splash particles are pale specks instead of blue dots
Snow: soft flakes instead of pixel crosses, white against dark walls and grey against a bright sky; at night only flakes near a lamp or a held torch glow (all of them used to)
Fixed
Sun showing through thick clouds as a white dot
Clouds, storms and aurora jumping to a new spot once an hour
Clouds and storms jumping every 30,000 blocks away from spawn
Dark rim along the base of large cumulus
Contour lines inside cumulus and stepped bands on storm anvils
Storm shadows darkening the whole view at once instead of falling on the ground under the storm
New options
Clouds: Sky Weather (on); Cloud Types: Stratocumulus (on), Altocumulus (on), Stratus (on), Cumulonimbus (on), Ground Fog (on)
Clouds: a settings screen per cloud type: Height, Thickness, Size, Speed, Direction; storm top height and size; fog height and size
Clouds: Cloud Quality (High); Medium leaves out thunderstorms, Low also ground fog, for weaker graphics cards
Clouds: Cloud Style: Blocky swaps the low clouds for one layer of vanilla-size square clouds with square shadows that follow the daily weather; Blocky Cloud Settings: Height, Thickness, Size, Speed, Direction
Clouds: Sun Rays: cloud shade darkens the haze below the clouds, most toward a low sun, with faint beams through the gaps
Clouds: Cloud Style: Painted draws the same clouds as Realistic with smooth rounded shapes, warm sunlit tops and shade tinted by the sky
release
ReasonableView 0.2.0
0.2.02 окт. 2026 г.352Minecraft: 26.3iris
Что нового
# 0.2.0 (beta)
Same requirements as 0.1.0.
### Changed
- Cumulus clouds: solid white heaps with crisp edges and grey bases
- Aurora: thinner green curtains with red tops; their number, size and place in the sky change each night
- Menus: one option per row, a description for every option
### New options
New options keep the default look unless marked (on).
- **Clouds:** Cumulus Size; Cloud Types: Cirrus, Cirrocumulus, Altostratus, Noctilucent Clouds
- **Atmosphere:** Lightning Flash (on), Aurora Color, Aurora Density, End Sky, End Nebula Hue, Night Light Shafts, Lamp Haze, Light Shafts: Toward Sun
- **Lighting:** Custom Block Light Color, Night Brightness, Ore Glow, Block Glow, Soul Valley Fire, Lava Surface Noise, Lava Edge Glow, End Portal Glow, End Beam Glow
- **Camera:** Depth of Field (with Tilt Shift), Motion Blur, Chromatic Aberration, Underwater Distortion, Panini Projection, Retro Filter, Darkness Desaturation
release
ReasonableView 0.1.0
0.1.030 сент. 2026 г.231Minecraft: 26.3iris
Что нового
# Changelog
## 0.1.0 (beta)
First release. Minecraft 26.3, Iris 1.11, OpenGL 4.3 (no macOS). Tested on NVIDIA only so far.
### Features
- Physically based sky and sunsets
- Volumetric clouds with shadows, changing shape in shifting wind
- Soft shadows, ambient occlusion, light shafts
- Colored block light, tinted by stained glass and nearby walls
- Water with waves, refraction, reflections and caustics
- Rain: wet ground and walls, puddles; darker, flat-lit thunderstorms
- labPBR resource packs: normal maps, parallax, reflections
- Nether and End with their own lighting, fog and sky
- Distant Horizons 3.3: LODs lit, shadowed and fogged like near terrain
- TAA, auto exposure, bloom, AgX tone mapping, Purkinje night shift
### Options
Off by default unless marked (on).
- **Presets:** Balanced (default), Realistic (darker), Vibrant (brighter, more color)
- **Lighting:** Colored Block Light (on), Subsurface Scattering, Glowing Ores, Flames, Lamps, Lava and Portal Glow sliders
- **Materials:** Integrated PBR (on), Generated Normals, Glossy Reflections, Off-Screen Reflections
- **Water:** Rain Ripples (on), Foam
- **Atmosphere:** Stars: Twinkling, Milky Way, Aurora, Sunset Colors, Waving Plants
- **Fog:** Border Fog (on), Fog Start and Fog End for each dimension and underwater
- **Camera:** Sharpening (on), Color Blind Mode, Lens Flare, Sun Glare, Vignette, Film Grain, Saturation, Contrast, Vibrance
### License
Free to play and record. Modpacks may include it unchanged via Modrinth or CurseForge. No reuploads
or sales. Full terms in `LICENSE`; code from other projects in `THIRD_PARTY_NOTICES.md`.