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Realistic Terrain Movement

ВЕРСИИ (3)

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Realistic Terrain Movement 1.1.1

1.1.1
19 сент. 2026 г.1 тыс.Minecraft: 1.21.1neoforge
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**Changelog (version 1.1.1)** - Improved ocean boat detection: standard vanilla-style boats, including modded wood variants, now break correctly. - Large ships and other non-standard water transport are protected from ocean breaking by default. - Added oceanBoatWhitelist and oceanBoatBlacklist for custom Boat entities and entity-type tags; blacklist overrides whitelist.
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Realistic Terrain Movement 1.1.0

1.1.0
19 сент. 2026 г.17Minecraft: 1.21.1neoforge
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**Changelog (version 1.1.0)** - Added EASY, NORMAL, and HARDCORE terrain presets while keeping every block modifier configurable. - Smoothed terrain transitions and improved jump protection; vegetation slowdown is disabled by default but can be re-enabled in blockSpeedModifiers. - Expanded terrain support for Biomes O' Plenty, Regions Unexplored, Nature's Spirit, and Unearthed. - Wind is always active in open air above windStartY; vanilla rain and thunderstorms increase its strength by 30%. - Added an independent procedural wind sound: smooth fade during falls and 5%/30%/60%/100% volume at Y=90/120/180/250. - Fixed player-reported bugs.
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Realistic Terrain Movement 1.0.0

1.0.0
26 июн. 2026 г.2,5 тыс.Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11neoforge
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- Terrain-Based Speed: Walking on paths or bricks grants a +20% speed bonus. Rough terrain like mud, sand and snow applies penalties (from −5% up to −60%). Effects from the block you stand on and the block you stand in stack. - Anti-Jump Abuse: Terrain modifiers persist for 2 seconds after jumping, preventing players from bypassing slowdowns by spamming the spacebar. - Boots Protection: Wearing any footwear automatically cuts all terrain penalties in half (bonuses remain unaffected). - High-Altitude Wind (Y ≥ 120): Strong winds under the open sky push you sideways and slow you down when walking against them. The wind direction rotates every 5 minutes. Wind is temporarily ignored during normal cliff-climbing jumps. - Biome-mod compatibility: Biomes O'Plenty, Regions Unexplored, Geophilic block entries - Mob Compatibility: Mechanics apply to all mobs, except for aquatic, flying, or legless creatures (e.g., fish, ghasts, slimes).