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Re:Mob Control Wands

mob control

Автор: mingriyuan1,3 тыс.1обновлён 10 апр. 2025 г.
Механики игрыМобы

Описание

This mod is an unofficial remake of Mob Control Wands

The original MOD removed all attack targets and actions of the AI, now the mod only hijacks attack targets and actions, allowing the AI to determine whether to execute an attack based on the camp relationship

Compatible with most mods, the original monster attack action basically does not change

Spells that summon ai are cleared unconditionally, as the summoned monsters attack the player

Галерея

Mob Control

Последние версии

Все версии →
release

1.0.0

1.0.0
10 апр. 2025 г.1,3 тыс.Minecraft: 1.12.2forge
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Что нового
# Remastered by Mob Control Wands ## Remove: Removes all tame/weak entity ai behavior ## New: Create a faction name with the player's uuid, and display the creature's faction affiliation with the player's name + follower (the display name can be replaced by the name tag, the faction affiliation is not affected) Notification of the death of creatures in the camp, automatically removed from the camp after death Creatures in the same camp do not attack each other. Attacking each other results in ineffective damage Remove hatred when damage from mutual attacks is ineffective Creatures in different factions remain neutral to each other. Will not actively attack neutral creatures, farm creatures When the player is online, the creatures in the 16 squares around the player will automatically attack the monsters that are 16 squares away from the player (the distance can be configured, but the farther away the ai will react slower) Actively get the target that the player is attacking/is attacking the player, and automatically attack When the undead creature is tamed, clear its equipment and drop it, while wearing Thorn 2's chainmail You can't have creatures that aren't part of your camp following you Can't tame a creature that already has a faction Added whether crawlers within the camp will automatically expand switch (default off, ignition is not affected) The tamed wolves of the original method automatically join the master's camp and show their affiliation There is a maximum number of monsters that can join the party, the default is 15 (1-50), and pets are not restricted