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rStructures

Dungeons from your schematics spawn in the world on their own, with locked containers, keys, loot and a WorldGuard region

Автор: Rulhot1330обновлён 27 окт. 2026 г.

Описание

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Dungeons from your own schematics placed right in your world. Players track them with a compass and break into loot vaults with a key, a pickaxe or a timer.

Paper 1.21.4+ Folia Java 21

How it works

  1. Put a schematic into the schem folder and run /rs spawn.
  2. The plugin finds a flat spot in a matching biome, saves the terrain and pastes the dungeon inside a WorldGuard region.
  3. A player finds the dungeon with the compass and opens the shulker boxes with a key, the breaker pickaxe or a timer.
  4. Once the dungeon is cleared, it disappears, the terrain comes back and a new dungeon spawns in the world.

Each dungeon type is a separate file in the structures folder, so you set the schematic, biomes, placement and opening method for every type.

Features

  • Dungeons on land, on water at least 3 blocks deep and in the air 30 to 60 blocks above the ground.
  • Your own .schem files from the WorldEdit and FastAsyncWorldEdit folders.
  • Biome filter: a single biome, a mask like "*ocean*" or every biome of a datapack with "terralith:*".
  • Type weight: a dungeon with weight 10 spawns twice as often as one with weight 5.
  • 3 ways to open a vault: a key, 12 hits with the breaker pickaxe or a 60 second countdown.
  • Keys drop from 20 vanilla loot sources, from villages to the sniffer. You set the chance for each in the menu.
  • The compass shows dungeon coordinates with the last 2 digits hidden. It works once every 8 hours.
  • Loot for shulker boxes and barrels is set in the menu: drop an item in and set its chance from 1 to 100%.
  • A WorldGuard region around each dungeon: 17 flags, 3 block padding, at least 100 blocks between dungeons.
  • The plugin saves the terrain before pasting, and /rs undo restores it block by block.
  • Auto removal after clearing, a countdown in the action bar and a new spawn 1 second later.
  • Holograms above vaults with FancyHolograms or DecentHolograms: locked, opened, timer.
  • Default texts are in Russian. Every text is editable in messages.yml and items.yml.
  • MiniMessage, SQLite or MySQL, Folia support.

Vaults

Each dungeon type opens its own way. You set it with open-type in the dungeon file.

MethodWhat the player doesDefault
keyOpens a shulker box with a key from vanilla structure lootThe key survives with a 50% chance
pickaxeHits the shulker box until it opens12 hits, pickaxe durability 64
timerClicks the shulker box and waits for the countdown60 seconds

Requirements

ServerJavaRequired pluginsOptional plugins
Paper 1.21.4+ or Folia21WorldEdit or FastAsyncWorldEdit, WorldGuardFancyHolograms or DecentHolograms
Commands and permissions
CommandWhat it does
/rs helpShows the command list
/rs menuOpens the menu: loot, key chance, dungeons, types
/rs spawn [amount] [world]Spawns 1 to 20 dungeons
/rs spawn cancelCancels a running spawn
/rs undo [id]Removes a dungeon and restores the terrain
/rs give <key|compass|pickaxe> [player] [amount]Gives a key, a compass or a pickaxe
/rs admin <test|remove|loot>Adds, removes or fills the shulker box you look at
/rs reloadReloads the configs

Alias: /rstructures. Every command requires rstructures.admin. Players need no permissions: they find dungeons and open vaults without commands.

config.yml
debug: false # detailed console messages for troubleshooting

command:
  main: rstructures # main command name
  aliases: [ rs ] # extra command names

# Folders where the plugin looks for schematics, besides plugins/rStructures/schem
schematic-folders:
  - "WorldEdit/schematics"
  - "FastAsyncWorldEdit/schematics"

containers: # default vault blocks for dungeon files
  - SHULKER_BOX

# Holograms above vaults. Needs FancyHolograms or DecentHolograms
holograms:
  enabled: true
  height: 1.6 # height above the block
  view-distance: 32 # view distance, in blocks
  closed: # vault is locked
    - "<red><b>!"
  opened: # vault is open
    - "<green><b>✔"
  timer: # countdown is running. {time}: time left
    - "<yellow><b>{time}"
  scale: 1.3 # text size
  billboard: center # how the text turns to the player
  background: none # text background
  text-shadow: true # text shadow
  see-through: false # visible through blocks

# Sounds. An empty key turns a sound off
sounds:
  shulker-open: # vault opened
    key: "minecraft:block.iron_door.open" # sound ID
    volume: 1.0 # from 0.0 to 1.0
    pitch: 1.0 # from 0.5 to 2.0
  shulker-closed: # click on a locked vault
    key: "minecraft:block.chest.locked"
    volume: 1.0
    pitch: 1.0
  key-saved: # the key did not break
    key: "minecraft:entity.experience_orb.pickup"
    volume: 1.0
    pitch: 1.2
  compass: # the compass found a dungeon
    key: "minecraft:item.lodestone_compass.lock"
    volume: 1.0
    pitch: 1.0
  menu-click: # click in the menu
    key: "minecraft:ui.button.click"
    volume: 0.5
    pitch: 1.0

# Particles at the vault
particles:
  shulker-open:
    type: HAPPY_VILLAGER # particle type
    count: 30 # amount
    spread: 0.5 # spread, in blocks
    speed: 0.05 # speed
  shulker-closed:
    type: SMOKE
    count: 15
    spread: 0.3
    speed: 0.02

config-version: 1 # internal field, leave it as is
structures/<type>.yml

Each file in the structures folder is a separate dungeon type. The file name is the type ID. The plugin ships with ground.yml, water.yml and air.yml.

name: "<white>Наземный данж" # name in the menu and in the spawn message

schematic:
  file: ground1.schem # schematic from plugins/rStructures/schem or schematic-folders
  ignore-air: true # true: air from the schematic does not replace world blocks
  offset: # schematic offset from the found spot, in blocks
    x: 0
    y: 1
    z: 0
  # What to clear before pasting. Players, pets and named entities stay untouched
  clear:
    items: true # dropped items
    monsters: true # hostile mobs
    animals: true # animals
    vehicles: false # boats and minecarts
    vegetation: true # grass, flowers, leaves
    liquids: false # water and lava
    snow: true # snow layers

spawn:
  world: world # spawn world
  placement: ground # ground: on land, water: on water at least 3 blocks deep, air: in the air
  # plains: one biome. "*ocean*": every biome with ocean in its name. "*": every biome
  biomes: [plains, sunflower_plains, meadow, snowy_plains]
  weight: 10 # weight when picking a type
  limit: -1 # dungeons of this type at once, -1 for no limit
  flatness: 3 # allowed height difference under the dungeon
  height: 0 # height offset from the surface
  # Only for placement: air
  # air:
  #   min: 30 # height above the surface, random from min to max
  #   max: 60

functions:
  open-type: key # key, pickaxe or timer
  open-time: 60s # countdown length for timer: 30s, 5m, 1h
  pickaxe-hits: 12 # pickaxe hits for pickaxe
  key-save-chance: 50 # chance from 0 to 100 that the key survives
  containers: [SHULKER_BOX] # schematic blocks that become locked vaults
  loot-containers: [BARREL] # blocks filled with loot without a lock

auto:
  enabled: true # remove the dungeon after clearing
  time: 10s # removal delay after clearing
  lifetime: 0 # remove this long after spawning in any case, 0 for no limit
  require: # what counts as cleared
    opened: true # every vault is open
    looted: true # every vault is empty
  actionbar: true # removal countdown for players inside the dungeon
  respawn:
    enabled: true # spawn a new dungeon in the same world after removal
    time: 1s # delay before the new spawn
    need-players: false # true: spawn only if the world has players
world.yml
# Where the plugin looks for a dungeon spot
spawn:
  min-x: -5000 # search area borders
  max-x: 5000
  min-z: -5000
  max-z: 5000
  flatness: 3 # default height difference for dungeon files
  attempts: 36 # random points to check
  radius: 32 # search radius around a point
  step: 4 # check step, in blocks
  chunks-per-tick: 12 # chunks checked per tick
  generate-chunks: true # true: generate chunks that do not exist yet
  urgent-chunks: false # true: load chunks with high priority

build:
  layers-per-tick: 8 # schematic layers pasted per tick

config-version: 1 # internal field, leave it as is
region.yml
region:
  padding: 3 # region padding around the schematic, in blocks
  name: "struct_{id}" # WorldGuard region name. {id}: dungeon number
  flags: # region flags: allow or deny
    use: allow
    block-break: deny
    build: deny
    mob-spawning: deny
    pvp: allow
    tnt: deny
    chest-access: allow
    creeper-explosion: deny
    damage-animals: deny
    ghast-fireball: deny
    respawn-anchors: deny
    destroy-vehicle: deny
    enderdragon-block-damage: deny
    mob-damage: deny
    lava-fire: deny
    lightning: deny
    lighter: deny

limits:
  distance: 100 # minimum blocks between dungeons
  max: -1 # dungeons per world at once, -1 for no limit
  avoid-regions: true # true: never place a dungeon over other regions

config-version: 1 # internal field, leave it as is
items.yml
# Key for a locked vault.
key:
  material: TRIPWIRE_HOOK # item
  texture: "" # base64 texture for PLAYER_HEAD
  name: "<white>Ключ от данжа" # name, MiniMessage format
  lore:
    - ""
    - " <#FEF06A>Ключ <white>открывает закрытый"
    - " <white>шалкер в данже."
    - ""
  model-data: 0 # CustomModelData for a resource pack
  glint: true # enchantment glint
  flags: [] # item flags: HIDE_ATTRIBUTES and others
  functions:
    glow: true # glowing outline when dropped
    drop-on-quit: false # true: the item drops when the player leaves the server
    deny-craft: true # the item cannot be used in crafting
    save-chance: 50 # chance that the key survives

# Compass that points to a dungeon. {cooldown} in lore shows the time left.
compass:
  material: COMPASS
  texture: ""
  name: "<white>Компас данжей"
  lore: []
  model-data: 0
  glint: false
  flags: []
  functions:
    glow: true
    drop-on-quit: false
    deny-craft: true
    encrypt: true # hide the last digits of the coordinates
    encrypt-digits: 2 # how many digits to hide
    pointer: false # true: the compass needle points to the dungeon
    cooldown: 8h # delay between uses
    consume: false # true: the compass disappears after use
    target: random # random: a random dungeon, nearest: the closest one

# Breaker pickaxe.
pickaxe:
  material: NETHERITE_PICKAXE
  texture: ""
  name: "<white>Кирка взломщика"
  lore: []
  model-data: 0
  glint: false
  flags: []
  functions:
    glow: true
    drop-on-quit: false
    deny-craft: true
    hits: 12 # hits per vault
    durability: 64 # pickaxe durability

config-version: 1 # internal field, leave it as is
database.yml
storage: sqlite # where dungeons, loot and saved terrain are stored: sqlite or mysql

# Read only with storage: mysql
mysql:
  host: localhost # database server address
  port: 3306 # port
  database: rstructures # database name
  user: "root" # user
  password: "" # password

config-version: 1 # internal field, leave it as is

Галерея

Последние версии

Все версии →
release

rStructures

2.2
27 окт. 2026 г.39Minecraft: 1.21.10, 1.21.11, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 26.1, 26.1.1, 26.1.2, 26.2, 26.3bukkit, folia, paper, purpur, spigot
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Что нового
**New** - /rs spawn [amount] [world] [type]: you can now choose the dungeon type (air, water, ground or your own file from the structures folder). Example: /rs spawn 5 world air - The breaker pickaxe and the dungeon compass can now drop in vanilla structure loot, just like the key. Set the chances in /rs menu, in the item drop chances section ("Где выпадают предметы"). A button at the bottom of the menu switches which item you are editing. - Without a hologram plugin, the shulker timer is shown in the action bar to nearby players. - New mysql.ssl option in database.yml to encrypt the MySQL connection. Turn it on if your database runs on another machine. **Fixed** - Menu dupe: shift-clicking an icon and closing the menu at the same moment left the icon in your inventory, and in creative mode it became a real item. In the loot menu this could be used to dupe loot items. - If the server crashed or shut down while a dungeon was being built, the terrain could stay broken. It is now restored automatically on the next start. - Two dungeons no longer spawn in the same place when they are created at the same time. - /rs spawn cancel no longer cancels auto-respawn, and auto-respawn no longer resets your cancel. - Ground dungeons did not spawn in snowy biomes. - After a restart, shulkers could lock again and the open timer could reset. - The “opened by timer” message was sometimes sent twice. - The breaker pickaxe could be repaired. Now it cannot be repaired in any way: anvil, grindstone, crafting grid, crafter or Mending. - Items with crafting disabled could still be used in a crafter. - The key could be lost in trial chamber pots and suspicious sand. The item now drops next to the block. - Your own lines in messages.yml are no longer removed when the plugin updates. - The warning about a missing line in messages.yml no longer spams the console. - Changed - Clearing the area for a dungeon no longer removes items dropped by players, animals bred by players, or leashed mobs. - The /rs command only shows up in tab completion for players with the rstructures.admin permission. - New defaults in world.yml: faster location search, faster building, less lag while searching. **Removed** - CakeRegionsPlus support.
release

rStructures

2.1
22 окт. 2026 г.40Minecraft: 1.21.10, 1.21.11, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 26.1, 26.1.1, 26.1.2, 26.2, 26.3bukkit, folia, paper, purpur, spigot
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Что нового
**Added:** - GriefPrevention support: dungeons won’t spawn on top of someone else’s claim. - CakeRegionsPlus support: dungeons won’t spawn inside an active region.
beta

rStructures

2.0
18 окт. 2026 г.12Minecraft: 1.21.10, 1.21.11, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 26.1, 26.1.1, 26.1.2, 26.2, 26.3bukkit, folia, paper, purpur, spigot
Скачать
Что нового
__Added__ - A file for each dungeon in the `structures` folder, file name = type ID. Schematic, spawn, vaults and auto removal in one place. - Dungeon placement on land, on water or in the air. - Three ways to open a vault: key, breaker pickaxe, timer. - New item: breaker pickaxe, `/rs give pickaxe`. - While breaking in with the pickaxe, the player sees how many hits are left. - Holograms above vaults: locked, opened, countdown. - Biome masks: `"*ocean*"`, `"*"` and datapack biomes `"terralith:*"`. - Dungeon limits: one for the whole server and one per type. - Dungeon type weight: the higher the weight, the more often the type spawns. - Dungeon lifetime and auto removal conditions: vaults opened, emptied or both. - Spot clearing before pasting: items, mobs, plants, liquids, snow. - Allowed height difference `flatness`, so a dungeon never lands on a slope. - Plain loot in the schematic: barrels, chests and other blocks from `functions.loot-containers` get loot on spawn, with no lock and no key. - Two loot lists: for locked vaults and for plain blocks. Both are set in the menu. - Key chance for each of 20 vanilla structures. - Keys drop from trial chamber vaults and from the sniffer. - Explosion protection: TNT, creepers, beds and respawn anchors do not break vaults. - Hopper protection: hoppers and hopper minecarts do not pull loot out or push items in. - Fire, mob and piston protection: vaults do not burn, endermen and the wither do not touch them, pistons do not move them. - Dungeon types menu: type info and spawn on click. - The dungeon list shows the type, opened vaults and time until removal. Left click teleports, right click fills with loot. - Compass: hidden coordinates, needle pointing, target choice, used up on use. - Plugin items are blocked in crafting, anvils and enchanting. - Cancel a running spawn: `/rs spawn cancel`. - Time of each spawn stage in the console with `debug: true`. __Changed__ - The spot search and schematic pasting run in portions instead of one tick. - The WorldGuard region matches the build size instead of a 24x24 square. - Messages and items moved to MiniMessage. - All data lives in one database instead of `shulkers.yml`, `items.yml` and `block.db`. - Configs update themselves on plugin update, the old file stays as a backup. - If a config has an error after `/rs reload`, the old one keeps working and the reason goes to the console. - If a dungeon fails to spawn, the plugin shows the reason. - The command name and aliases are set in `config.yml`. - Schematics load from `WorldEdit/schematics` and `FastAsyncWorldEdit/schematics`. __Support__ - MySQL - Folia - FastAsyncWorldEdit - FancyHolograms and DecentHolograms __Removed__ - Commands `/rdang schem`, `/rdang update`, `/rdang migrate`. - Files `schem.yml`, `shulker.yml`, `auto.yml`. Their settings moved to the dungeon file and `config.yml`. - Per-world height setting `world-heights`. - Metrics and update check. Versions: 1.21.4 and above, Java 21 and above. __Important:__ configs and data from 1.8.5 are not migrated, set the plugin up again.
release

RDang 1.8.5

1.8.5
5 авг. 2026 г.42Minecraft: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.10, 1.21.11, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 26.1, 26.1.1, 26.1.2, 26.2bukkit, paper
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