
Ravenclaw's Ping Equalizer
A mod dedicated to equalizing ping for PvP, doing this by adding arbitrary delays before packets are processed and sent out by the client.
Описание
Ravenclaw's Ping Equalizer
Summary
Ravenclaw's Ping Equalizer is a client-side Fabric mod designed to create a fairer PvP environment by allowing players to artificially increase their network latency. Unlike visual-only mods, this tool introduces real packet delay at the network layer.
- Real-time Effect: The delay happens in the Netty event loop; the server and other opponents perceive your higher ping as genuine.
- Purpose: To normalize latency in competitive play (e.g., leveling the field between a 10ms player and a 100ms player).
Commands
| Command | Usage | Description |
|---|---|---|
| Add Delay | /pe add <ms> | Adds a fixed amount of latency to your connection. Example: /pe add 50 adds 50ms to your native ping. |
| Total Target | /pe total <ms> | Automatically adjusts delay to stabilize your ping at a specific target. Example: /pe total 100 attempts to keep you at 100ms. |
| Status | /pe status | Displays your current settings and validation status (Client-side only). |
| Disable | /pe off | Disables the equalizer and returns connection to native speed. |
Technical Architecture
Packet Manipulation The mod hooks into the Minecraft client's Netty pipeline. Outgoing and incoming packets are intercepted and held in a scheduled task queue for the duration of the configured delay before being flushed. This ensures the latency is "real" regarding server-side hit registration and movement processing.
Server Control Servers can directly control and query the equalizer via custom payloads:
- S2C
ravenclawspingequalizer:control: sends aboolean enabledflag. Resets to enabled/off on join and disconnect. - S2C
ravenclawspingequalizer:state_query: sends anint requestId. - C2S
ravenclawspingequalizer:state_response: replies withrequestId,serverEnabled,mode,currentDelayMs,basePingMs, andtotalPingMs.
Ethics & Usage
- Rule Compliance: While this mod is intended for fairness, some public servers may flag artificial latency manipulation as suspicious behavior. Always check server rules before using.
- MCTiers Usage: This mod is explicitly allowed on MCTiers for the sole purpose of equalizing ping in high-tier testing. It must not be used to gain an unfair advantage.
- Transparency: All status changes (enabling/disabling delay) post a public chat message. This prevents "closet usage" where a player might secretly toggle lag to gain an advantage.
License
MIT

