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Railways Untold

ВЕРСИИ (26)

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Railways Untold 1.2.2

1.2.2
28 авг. 2026 г.1,1 тыс.Minecraft: 1.20.1fabric
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Что нового
- Significant improvements in performance - Many bug fixes
release

Railways Untold 1.2.2

1.2.2
28 авг. 2026 г.1,5 тыс.Minecraft: 1.20.1forge
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Что нового
- Significant improvements in performance - Many bug fixes
release

Railways Untold 1.2.2

1.2.2
28 авг. 2026 г.6 тыс.Minecraft: 1.21.1neoforge
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Что нового
- Significant improvements in performance - Many bug fixes
release

Railways Untold 1.2.1

1.2.1
18 июл. 2026 г.654Minecraft: 1.20.1fabric
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Что нового
New updates! Tracks now follow terrain! Avoid obstacles like water, rivers, oceans, and mountains. Lost Cities support! Infinite railroads in an infinite city, cool!
release

Railways Untold 1.2.1

1.2.1
18 июл. 2026 г.1,2 тыс.Minecraft: 1.20.1forge
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Что нового
New updates! Tracks now follow terrain! Avoid obstacles like water, rivers, oceans, and mountains. Lost Cities support! Infinite railroads in an infinite city, cool!
release

Railways Untold 1.2.1

1.2.1
18 июл. 2026 г.3,5 тыс.Minecraft: 1.21.1neoforge
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Что нового
New updates! Tracks now follow terrain! Avoid obstacles like water, rivers, oceans, and mountains. Lost Cities support! Infinite railroads in an infinite city, cool!
release

Railways Untold 1.2.0

1.2.0
23 июн. 2026 г.897Minecraft: 1.20.1forge
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Что нового
- Chunky support- New /railways autoload command will generate track automatically, in a Chunky-like fashion - New Datapack System - Refined village location and station placement logic- Create .10 and Aeronautics compatability- Many more bug fixes
release

Railways Untold 1.2.0

1.2.0
23 июн. 2026 г.479Minecraft: 1.20.1fabric
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Что нового
- Chunky support- New /railways autoload command will generate track automatically, in a Chunky-like fashion - New Datapack System - Refined village location and station placement logic- Create .10 and Aeronautics compatability- Many more bug fixes
release

Railways Untold 1.2.0

1.2.0
23 июн. 2026 г.2,7 тыс.Minecraft: 1.21.1neoforge
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Что нового
- Chunky support- New /railways autoload command will generate track automatically, in a Chunky-like fashion - New Datapack System - Refined village location and station placement logic- Create .10 and Aeronautics compatability- Many more bug fixes
release

Railways Untold 1.1.5

1.1.5
27 мар. 2026 г.4,4 тыс.Minecraft: 1.21.1neoforge
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Что нового
- New config structureAvoidanceBlacklist. Use namespace:structure name like wythers:baobab_savanna for individual structures or just wythers: to blacklist the entire mod. Anything listed will allow track to pass through - New config structureUndergroundList is used to define underground structures that will not be avoided if you are on the surface. - Config lightingBlock for tunnels will now allow tags, so you can specify lit versions, ex: redstone_lamp[lit=true] this will also work for modded lights - Added shaped crafting recipe for Cruise Control, thanks to suggestion from @Ace - Added grading/filler for elevations that are not quite bridge worthy, but still fill those gaps. A combination of gravel and cobblestone is used and these are configurable - Added rail sidings, track will diverge and create a split, then re-attach down the track, creating areas for a train pulloff - New item: cruise control remote. Right click the cruise control to link. Right click in air to turn cruise control on and off. Sneak right click to open cruise control gui. There is an extra toggle in there to "stop when off train" so if you have the controller in your inventory and get off the train it should stop. Texture by @Sir Jumpy and recipe by @Ace - New: stationFoundationBlock config, default cobblestone, if the station is off the ground this block will fill in below the station. - New default station, contest won by _Andre_X_ Bug fixes - Fixed world type config. You can add modded world types like bigglobe:scripted to generate track - Added several smoothing passes to smooth out slopes - Many bug fixes for custom train importing - Detect if starting track will be placed at the bottom of a ravine or in an open cave and adjust to surface level - Fixed many bugs where max slope and angle were ignored - Major performance improvements around clearing functions for tunnels and trees - Many bug fixes around bridge decking and placement - Fixed dedicated server crash on neoforge - Structure void blocks are now supported in schematics for trains, events, and stations - Fixed bugs relating to village avoidance code - Fixed a case of U-turns caused by stale plans not being cleared - Adjusted initial route planner to be more slope aware to try and avoid impassable slopes due to config - Added more performance improvements to lessen train stuttering when track is generating - Fixed snow removal causing grayscale dirt blocks - Adjusted noise based planner to also simulate carving operations like ravines, caves, some terrain shapes, etc - New: If your custom station contains at least one train station block then none will be placed programmatically. The existing train station block or blocks will get procedural names and should function.
release

Railways Untold 1.1.5

1.1.5
27 мар. 2026 г.4,1 тыс.Minecraft: 1.20.1forge
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Что нового
- New config structureAvoidanceBlacklist. Use namespace:structure name like wythers:baobab_savanna for individual structures or just wythers: to blacklist the entire mod. Anything listed will allow track to pass through - New config structureUndergroundList is used to define underground structures that will not be avoided if you are on the surface. - Config lightingBlock for tunnels will now allow tags, so you can specify lit versions, ex: redstone_lamp[lit=true] this will also work for modded lights - Added shaped crafting recipe for Cruise Control, thanks to suggestion from @Ace - Added grading/filler for elevations that are not quite bridge worthy, but still fill those gaps. A combination of gravel and cobblestone is used and these are configurable - Added rail sidings, track will diverge and create a split, then re-attach down the track, creating areas for a train pulloff - New item: cruise control remote. Right click the cruise control to link. Right click in air to turn cruise control on and off. Sneak right click to open cruise control gui. There is an extra toggle in there to "stop when off train" so if you have the controller in your inventory and get off the train it should stop. Texture by @Sir Jumpy and recipe by @Ace - New: stationFoundationBlock config, default cobblestone, if the station is off the ground this block will fill in below the station. - New default station, contest won by _Andre_X_ Bug fixes - Fixed world type config. You can add modded world types like bigglobe:scripted to generate track - Added several smoothing passes to smooth out slopes - Many bug fixes for custom train importing - Detect if starting track will be placed at the bottom of a ravine or in an open cave and adjust to surface level - Fixed many bugs where max slope and angle were ignored - Major performance improvements around clearing functions for tunnels and trees - Many bug fixes around bridge decking and placement - Fixed dedicated server crash on neoforge - Structure void blocks are now supported in schematics for trains, events, and stations - Fixed bugs relating to village avoidance code - Fixed a case of U-turns caused by stale plans not being cleared - Adjusted initial route planner to be more slope aware to try and avoid impassable slopes due to config - Added more performance improvements to lessen train stuttering when track is generating - Fixed snow removal causing grayscale dirt blocks - Adjusted noise based planner to also simulate carving operations like ravines, caves, some terrain shapes, etc - New: If your custom station contains at least one train station block then none will be placed programmatically. The existing train station block or blocks will get procedural names and should function.
release

Railways Untold 1.1.5

1.1.5
27 мар. 2026 г.893Minecraft: 1.20.1fabric
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Что нового
- New config structureAvoidanceBlacklist. Use namespace:structure name like wythers:baobab_savanna for individual structures or just wythers: to blacklist the entire mod. Anything listed will allow track to pass through - New config structureUndergroundList is used to define underground structures that will not be avoided if you are on the surface. - Config lightingBlock for tunnels will now allow tags, so you can specify lit versions, ex: redstone_lamp[lit=true] this will also work for modded lights - Added shaped crafting recipe for Cruise Control, thanks to suggestion from @Ace - Added grading/filler for elevations that are not quite bridge worthy, but still fill those gaps. A combination of gravel and cobblestone is used and these are configurable - Added rail sidings, track will diverge and create a split, then re-attach down the track, creating areas for a train pulloff - New item: cruise control remote. Right click the cruise control to link. Right click in air to turn cruise control on and off. Sneak right click to open cruise control gui. There is an extra toggle in there to "stop when off train" so if you have the controller in your inventory and get off the train it should stop. Texture by @Sir Jumpy and recipe by @Ace - New: stationFoundationBlock config, default cobblestone, if the station is off the ground this block will fill in below the station. - New default station, contest won by _Andre_X_ Bug fixes - Fixed world type config. You can add modded world types like bigglobe:scripted to generate track - Added several smoothing passes to smooth out slopes - Many bug fixes for custom train importing - Detect if starting track will be placed at the bottom of a ravine or in an open cave and adjust to surface level - Fixed many bugs where max slope and angle were ignored - Major performance improvements around clearing functions for tunnels and trees - Many bug fixes around bridge decking and placement - Fixed dedicated server crash on neoforge - Structure void blocks are now supported in schematics for trains, events, and stations - Fixed bugs relating to village avoidance code - Fixed a case of U-turns caused by stale plans not being cleared - Adjusted initial route planner to be more slope aware to try and avoid impassable slopes due to config - Added more performance improvements to lessen train stuttering when track is generating - Fixed snow removal causing grayscale dirt blocks - Adjusted noise based planner to also simulate carving operations like ravines, caves, some terrain shapes, etc - New: If your custom station contains at least one train station block then none will be placed programmatically. The existing train station block or blocks will get procedural names and should function.
release

Railways Untold 1.1.4

1.1.4
21 мар. 2026 г.554Minecraft: 1.21.1neoforge
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Что нового
- New starting train, contest won by Eddie Pasketty - Non-stright track is now solid. You can now walk on this type of track and shouldn't fall through. This can be disabled in the config. - track is now raised up over water with bridge decking and pillars (still a work in progress) - Fixed stuttering and lag while driving trains while track is generating for a much smoother experience - Track can now travel diagonally - Stations now have a station block in each direction Enhancements: - Add additional structures by name as station stops, including modded structures - Village detection and pathing has been improved at the planning level to increase the chance of a station - Initial track heads (either east/west or north/south) now strongly prefer their initial cardinal direction when pathing, increasing the chance things will continue to branch outward - Branches have been given tighter directional requirements when searching for villages, in a 45 degree cone, making them less likely to collide - Fixed an issue with disappearing or missing track segments - Renamed the Fabric config file to config.json5 - Fixed some scenarios where elevated track was not getting supports - Fixed several issues where track could exceed grade and angle limits set in config - Fixed issue with track going slightly below water surface - Fixed several bugs causing track to enter villag bounds - Fixed 3 instances where track was deciding to loop around itself continuously - Fixed several track decisions to try and deter U-turns
release

Railways Untold 1.1.4

1.1.4
21 мар. 2026 г.412Minecraft: 1.20.1forge
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Что нового
- New starting train, contest won by Eddie Pasketty - Non-stright track is now solid. You can now walk on this type of track and shouldn't fall through. This can be disabled in the config. - track is now raised up over water with bridge decking and pillars (still a work in progress) - Fixed stuttering and lag while driving trains while track is generating for a much smoother experience - Track can now travel diagonally - Stations now have a station block in each direction Enhancements: - Add additional structures by name as station stops, including modded structures - Village detection and pathing has been improved at the planning level to increase the chance of a station - Initial track heads (either east/west or north/south) now strongly prefer their initial cardinal direction when pathing, increasing the chance things will continue to branch outward - Branches have been given tighter directional requirements when searching for villages, in a 45 degree cone, making them less likely to collide - Fixed an issue with disappearing or missing track segments - Renamed the Fabric config file to config.json5 - Fixed some scenarios where elevated track was not getting supports - Fixed several issues where track could exceed grade and angle limits set in config - Fixed issue with track going slightly below water surface - Fixed several bugs causing track to enter villag bounds - Fixed 3 instances where track was deciding to loop around itself continuously - Fixed several track decisions to try and deter U-turns
release

Railways Untold 1.1.4

1.1.4
21 мар. 2026 г.184Minecraft: 1.20.1fabric
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Что нового
- New starting train, contest won by Eddie Pasketty - Non-stright track is now solid. You can now walk on this type of track and shouldn't fall through. This can be disabled in the config. - track is now raised up over water with bridge decking and pillars (still a work in progress) - Fixed stuttering and lag while driving trains while track is generating for a much smoother experience - Track can now travel diagonally - Stations now have a station block in each direction Enhancements: - Add additional structures by name as station stops, including modded structures - Village detection and pathing has been improved at the planning level to increase the chance of a station - Initial track heads (either east/west or north/south) now strongly prefer their initial cardinal direction when pathing, increasing the chance things will continue to branch outward - Branches have been given tighter directional requirements when searching for villages, in a 45 degree cone, making them less likely to collide - Fixed an issue with disappearing or missing track segments - Renamed the Fabric config file to config.json5 - Fixed some scenarios where elevated track was not getting supports - Fixed several issues where track could exceed grade and angle limits set in config - Fixed issue with track going slightly below water surface - Fixed several bugs causing track to enter villag bounds - Fixed 3 instances where track was deciding to loop around itself continuously - Fixed several track decisions to try and deter U-turns
release

Railways Untold 1.1.3

1.1.3
13 мар. 2026 г.575Minecraft: 1.20.1fabric
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Что нового
Complete re-write of track generation for more intelligent track pathing. Complete re-write of custom starter train importing to fix numerous bugs with blocks and positioning Fixed issues with sleeping in beds on assembled train Fixed custom station names not appearing on forge/fabric Fixed missing creative tab and missing config options Fixed two bugs that were stopping track generation new config: generateInWorldTypes lets you control which world type the track generates in automatically, so you can turn it off if you need to. new Side by side track type. In config: sideBySideTracks default is false. When enabled will create two side by side tracks that generate infinitely. A station will now spawn at the spawn point by default (configurable) Modified the Event system nbt code. You no longer need a complete straight track, just two segments on two edges of the exported area. Added in-game config for Neoforge, like we have for Forge/Fabric New feature: Cruise Control. This block is located in the creative inventory. On an unassembled train, right click the train controls to place the Cruise Control, then re-assemble train. Shift right click on the cruise control to set the speed in the gui. Then right click the Cruise Control to make the train go and stop. Thanks to Hollen for the model and texture!
release

Railways Untold 1.1.3

1.1.3
13 мар. 2026 г.565Minecraft: 1.20.1forge
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Что нового
Complete re-write of track generation for more intelligent track pathing. Complete re-write of custom starter train importing to fix numerous bugs with blocks and positioning Fixed issues with sleeping in beds on assembled train Fixed custom station names not appearing on forge/fabric Fixed missing creative tab and missing config options Fixed two bugs that were stopping track generation new config: generateInWorldTypes lets you control which world type the track generates in automatically, so you can turn it off if you need to. new Side by side track type. In config: sideBySideTracks default is false. When enabled will create two side by side tracks that generate infinitely. A station will now spawn at the spawn point by default (configurable) Modified the Event system nbt code. You no longer need a complete straight track, just two segments on two edges of the exported area. Added in-game config for Neoforge, like we have for Forge/Fabric New feature: Cruise Control. This block is located in the creative inventory. On an unassembled train, right click the train controls to place the Cruise Control, then re-assemble train. Shift right click on the cruise control to set the speed in the gui. Then right click the Cruise Control to make the train go and stop. Thanks to Hollen for the model and texture!
release

Railways Untold 1.1.3

1.1.3
13 мар. 2026 г.466Minecraft: 1.21.1neoforge
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Что нового
Complete re-write of track generation for more intelligent track pathing. Complete re-write of custom starter train importing to fix numerous bugs with blocks and positioning Fixed issues with sleeping in beds on assembled train Fixed custom station names not appearing on forge/fabric Fixed missing creative tab and missing config options Fixed two bugs that were stopping track generation new config: generateInWorldTypes lets you control which world type the track generates in automatically, so you can turn it off if you need to. new Side by side track type. In config: sideBySideTracks default is false. When enabled will create two side by side tracks that generate infinitely. A station will now spawn at the spawn point by default (configurable) Modified the Event system nbt code. You no longer need a complete straight track, just two segments on two edges of the exported area. Added in-game config for Neoforge, like we have for Forge/Fabric New feature: Cruise Control. This block is located in the creative inventory. On an unassembled train, right click the train controls to place the Cruise Control, then re-assemble train. Shift right click on the cruise control to set the speed in the gui. Then right click the Cruise Control to make the train go and stop. Thanks to Hollen for the model and texture!
release

Railways Untold 1.1.2

1.1.2
5 мар. 2026 г.565Minecraft: 1.21.1neoforge
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Что нового
## Additions - Steam 'n' Rails support for gauge size and track type/color - Event system allowing random NBT events to spawn near track - Configs for elevation limits and curve limits - Config to set tunnel wall block by biome - Interactable beds and other vanilla GUIs on assembled trains ## Compatibility - Copycats+ basic compat - TerraFirmaCraft - Starter train will now adjust bogey size on spawn if using SnR ## Bug Fixes - Fixed mod-related track diving - Fixed many instances of tracks stopping for seemingly no reason - Fixed many issues with complex imported trains - Fixed tunnel walls not getting facade on Forge/Fabric - Fixed track null crash - Fixed an issue where next track start point could be behind the last endpoint - Fixed starter train glue positioning - Fixed bug where straight elevated track could get stuck in an infinite loop - Fixed several instances where there could be very steep tracks - Much more
release

Railways Untold 1.1.2

1.1.2
5 мар. 2026 г.390Minecraft: 1.20.1fabric
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Что нового
## Additions - Steam 'n' Rails support for gauge size and track type/color - Event system allowing random NBT events to spawn near track - Configs for elevation limits and curve limits - Config to set tunnel wall block by biome - Interactable beds and other vanilla GUIs on assembled trains ## Compatibility - Copycats+ basic compat - TerraFirmaCraft - Starter train will now adjust bogey size on spawn if using SnR ## Bug Fixes - Fixed mod-related track diving - Fixed many instances of tracks stopping for seemingly no reason - Fixed many issues with complex imported trains - Fixed tunnel walls not getting facade on Forge/Fabric - Fixed track null crash - Fixed an issue where next track start point could be behind the last endpoint - Fixed starter train glue positioning - Fixed bug where straight elevated track could get stuck in an infinite loop - Fixed several instances where there could be very steep tracks - Much more
release

Railways Untold 1.1.2

1.1.2
5 мар. 2026 г.1,1 тыс.Minecraft: 1.20.1forge
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Что нового
## Additions - Steam 'n' Rails support for gauge size and track type/color - Event system allowing random NBT events to spawn near track - Configs for elevation limits and curve limits - Config to set tunnel wall block by biome - Interactable beds and other vanilla GUIs on assembled trains ## Compatibility - Copycats+ basic compat - TerraFirmaCraft - Starter train will now adjust bogey size on spawn if using SnR ## Bug Fixes - Fixed mod-related track diving - Fixed many instances of tracks stopping for seemingly no reason - Fixed many issues with complex imported trains - Fixed tunnel walls not getting facade on Forge/Fabric - Fixed track null crash - Fixed an issue where next track start point could be behind the last endpoint - Fixed starter train glue positioning - Fixed bug where straight elevated track could get stuck in an infinite loop - Fixed several instances where there could be very steep tracks - Much more
release

Railways Untold 1.1.1

1.1.1
1 мар. 2026 г.362Minecraft: 1.20.1fabric
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Что нового
Fix crash on dedicated servers.
release

Railways Untold 1.1.1

1.1.1
1 мар. 2026 г.629Minecraft: 1.20.1forge
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Что нового
Fix crash on dedicated servers.
release

Railways Untold 1.1.0

1.1.0
24 февр. 2026 г.130Minecraft: 1.20.1fabric
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Что нового
Initial Release
release

Railways Untold 1.1.0

1.1.0
24 февр. 2026 г.303Minecraft: 1.20.1forge
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Что нового
Initial Release
release

Railways Untold 1.1.0

1.1.0
24 февр. 2026 г.664Minecraft: 1.21.1neoforge
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Что нового
Initial Release