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Ragex's Nuclear Tech

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Ragex's Nuclear Tech 3.3

3.3
20 окт. 2026 г.80Minecraft: 1.7.10forge
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# RTM 3.3 — RealSim, Manufacturing & Stability Update ### Industrial Manufacturing & Chemistry - Added new iron refining processes, including ore pelletizing, hydrogen-based direct reduction, and electric arc furnace steelmaking. - Rebalanced chemical processing times to make large-scale manufacturing more practical without reducing resource or energy costs. - Added new production routes for stainless steel, ferrochrome, and Osmium-Iridium contact alloys. - Expanded Assembler manufacturing for armor modifications, electronics, and advanced equipment. - Restored nitre bed production, accessible fertilizer crafting, and additional sulfur recovery methods. - Improved bulk production speeds for concrete, asphalt, and other commonly consumed materials. ### Electricity & Infrastructure - Overhauled power pole compatibility, allowing most distribution poles to connect directly without requiring substations. - Fixed Cable Drum connection errors, broken wire persistence, and network corruption. - Improved electrical network reliability when poles are destroyed, replaced, or unloaded. - Updated Cable Drum crafting requirements. ### NEI & Recipe Integration - Expanded NEI coverage for industrial machines, generators, steam systems, resource extraction, and nuclear processes. - Added informational recipe pages for machines that generate or consume resources continuously. - Fixed missing recipes, incorrect ingredient quantities, broken recipe navigation, and misleading tooltips. - Fixed Rotary Furnace NEI crashes and several other recipe viewer issues. - Improved compatibility with GTNH NEI. ### Water & Fluid Systems - Groundwater pumps now extract Fresh Water inland and Salt Water in ocean biomes. - Renamed the previous raw Water fluid to Salt Water while preserving compatibility with existing saves. - Improved fluid handling to prevent incompatible liquids from mixing or being overwritten. - Fixed several machine fluid conversion and output-blocking issues. ### Bug Fixes & Stability - Fixed Small Arc Furnace synchronization and incorrect machine information displays. - Fixed turbofan fuel consumption and electrical output reporting. - Improved inventory preservation, machine save/load behavior, and interrupted processing reliability. - Fixed various crashes involving empty recipes, invalid machine states, and malformed network data. - Corrected in-game version reporting and login message branding. - Additional machine reliability, synchronization, and compatibility improvements.
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Ragex's Nuclear Tech 3.2

3.2
17 окт. 2026 г.34Minecraft: 1.7.10forge
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# RTM 3.X — Cumulative Changelog up to 3.2 ## Performance - Major performance overhaul across machines, processing, networks, rendering, and runtime logic. - Reduced unnecessary ticking, repeated calculations, synchronization, and other expensive operations. - Improved scalability for large factories, bases, and long-running worlds. ## Oil & Petrochemicals - Completely reworked oil refining and petroleum processing. - Rebalanced fuels, outputs, efficiencies, processing requirements, and refinery progression. - Expanded petrochemical integration with the rest of the industrial system. ## Power Generation - Completely reworked power generation around realistic machine ratings, fuel energy, efficiency, and load. - Rebalanced early, mid, and industrial-scale generators. - Expanded heat, steam, combustion, and combined-cycle generation. - Added and reworked several industrial generators, turbines, boilers, and heat-recovery systems. - Improved generator behavior under partial load, full grids, and waste-heat conditions. ## Heat & Thermal Systems - Reworked thermal energy accounting across machines. - Improved heat generation, transfer, consumption, and waste handling. - Expanded external heating and industrial thermal processing. ## Metallurgy - Major metallurgy overhaul covering steelmaking, alloys, furnaces, material forms, and bulk processing. - Added the Industrial Blast Furnace and restructured furnace progression. - Reworked ore, powder, ingot, nugget, coke, flux, slag, and related material handling. - Removed or corrected numerous unrealistic material shortcuts. ## Chemistry - Major chemical-processing overhaul. - Reworked Chemical Reactor behavior, energy requirements, inputs, outputs, and fluid handling. - Expanded multi-fluid infrastructure and industrial chemical production. - Rebalanced batch sizes, utility requirements, and production rates across large portions of the chemistry system. ## Bulk Production - Increased practical throughput for construction and commodity materials. - Reworked batch sizes for concrete, asphalt, soil, water treatment, acids, fertilizers, polymers, gases, and other high-demand materials. - Reduced excessive grind while retaining industrial-scale resource and energy requirements. ## Machines & Progression - Audited machine recipes, costs, capabilities, and progression placement. - Rebalanced machines whose performance did not match their construction cost or intended role. - Added, replaced, renamed, or deprecated machines where needed to improve progression. - Improved early-game power and industrial progression. ## Fluids & Infrastructure - Improved fluid quantities, tank capacities, piping, and machine integration. - Added shared multi-fluid piping support. - Standardized fluid handling across more machines and processes. ## UI, NEI & Information - Improved machine GUIs, tooltips, fluid displays, and electrical/thermal ratings. - Expanded NEI information for industrial processes. - Fixed numerous missing, incorrect, or broken recipe displays. ## Fixes & Consistency - Large audit of recipes, material conversions, machine behavior, fuel handling, and process accounting. - Fixed numerous progression blockers, invalid recipes, incorrect quantities, and inconsistent machine rules. - Improved overall consistency between energy, chemistry, metallurgy, fuels, and industrial production. RTM 3.X is effectively a full **Real-Sim overhaul** of HBM's industrial systems, starting with oil processing and extending through performance, energy, heat, chemistry, metallurgy, machines, infrastructure, and progression.
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Ragex's Nuclear Tech 2.3

2.3
3 авг. 2026 г.818Minecraft: 1.7.10forge
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Localized a bunch of stuff More chemical processes Reworked almost everything Added some upstream NTM stuff Increased stamp durability and tweaked recipes Fixed a bug with the turbine Renamed Crucible to Foundry -realistified a bunch of early game machines -fixed decontaminator -updated ground water pump logic -added monoxide poisoning (use grates or airvents) -removed wood burning generator recipe (use the stirling engine it's the same thing) -realistified boiler, electric heater, stirling engine -removed fan recipe -changed pollution -realistified sawmill -changed presto log recipe -updated guidebooks for RTM changes -tweaked thruster cost for space stations ### NEI Compatibility Update * Reworked RTM's NEI recipe handling to improve GTNH NEI compatibility. * Added validation and filtering for invalid recipe inputs, outputs, and byproducts. * Fixed multiple NEI crashes caused by malformed or incomplete recipes. * Invalid recipes are now skipped instead of crashing recipe viewers. * Applied stability improvements across all major RTM machine recipe handlers. * Improved recipe browsing, favorites support, and overall NEI reliability. * Added an optional developer validation mode for detecting broken recipes during development. Fix render crash for only assembler recipes using new GTNH NEI
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Ragex's Nuclear Tech 2.0

2.0
9 июн. 2026 г.1,3 тыс.Minecraft: 1.7.10forge
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### RTM Update #### Nuclear & Radiation Overhaul * Reworked all nuclear reactor systems. * Added a new Molten Salt Reactor. * Converted WATZ into a Pebble Bed Reactor (PBR). * Reworked radiation mechanics and treatment systems. * Updated radiation transplants, IVs, and Prussian Blue. * Fallout now stacks correctly when areas are repeatedly irradiated. * Fallout debris now behaves more realistically, making contamination cleanup more challenging. * Added additional hazard sources across the mod. #### Chemistry Expansion * Added over 1,000 new chemical processes. * Added nearly the entire periodic table (excluding unstable synthetic elements). * Reworked distillation and isotope separation processes. * Improved realism of SILEX enrichment. * Added numerous new industrial production chains and recipes. #### World & Space * Reworked all planetary bodies. * Added gas giant dimensions. * Added travel to the Sun. * Fixed planetary orbit calculations. * Fixed broken time progression. * Added realistic oil deposits generated from bedrock. * Added realistic ore deposits generated from bedrock. #### Industry & Progression * Rebalanced steam systems. * Rebalanced fluid production and handling. * Reworked progression to emphasize blast furnace usage earlier in the game. * Tweaked various furnace smelting recipes. * Added additional RTG variants. * Removed the Nuclear Furnace recipe. * Re-enabled research reactors in 528 mode. #### Weapons & Warfare * Re-added and reworked the CIWS system. * Added bombsite support for CSGO Charge. * Added scheduled missile and nuclear launch commands. * Made beheading and flesh drops occur from standard deaths. #### Gameplay & Compatibility * Fixed rendering and crash issues with modern Angelica. * Removed Power Fist recipes and numerous unrealistic features while maintaining grounded science-fiction elements. * Added fertilizer tooltips. * Reworked the Terraria worm boss encounter. * Removed ShadyUtil. * Added a friend. #### Miscellaneous * General balancing, cleanup, optimization, and hundreds of additional tweaks across the mod. Includes modern GTNH NEI fork compat.
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Ragex's Nuclear Tech 1.0.3

1.0.3
23 февр. 2026 г.1,7 тыс.Minecraft: 1.7.10forge
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Что нового
Tweaked MRE, armor values, and other small stats.
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RTM V1.0.2

1.0.2
24 авг. 2025 г.3 тыс.Minecraft: 1.7.10forge
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RTM 1.0.0

1.0.0
28 дек. 2024 г.336Minecraft: 1.7.10forge
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Что нового
Inital release