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ВЕРСИИ (14)
alpha
Radiance 0.1.6-alpha | 1.21.4 | NeoForge | Windows
0.1.6-alpha+mc1.21.4-neoforge29 сент. 2026 г.719Minecraft: 1.21.4neoforge
Что нового
**Radiance 0.1.6-alpha Changelog**
Compared with 0.1.5, this release introduces frame generation and additional mod integrations, alongside improvements to visual quality, performance, and stability.
- Added DLSS and FSR frame generation, with selectable modes and multipliers based on hardware support.
- Added an NRD + DLSS Super Resolution pipeline and improved FSR 3 and DLSS Ray Reconstruction stability.
- Added ray-traced distant terrain through Distant Horizons, plus Flywheel / Create and Sable integrations for supported Minecraft versions and mod loaders.
- Improved the Advanced shader pack's day and night lighting, atmosphere, volumetric lighting, clouds, fog, and exposure. Added wet ground effects during rain.
- Improved water waves, refraction, and underwater rendering. Made light transmission and shadow tinting consistent across transparent materials.
- Improved NRD denoising and responsiveness to lighting changes, reducing reflection flicker, bright noise, and motion ghosting.
- Optimized chunk loading, entity rendering, and geometry caching to reduce redundant work and resource allocations.
- Fixed missing block geometry, incorrect render layers, and transparency issues during item pickup.
- Fixed occasional blue and magenta flashes when switching rendering pipelines or dimensions. Improved GPU resource synchronization and runtime stability.
- Improved UI rendering, window resizing, and resource reload compatibility.
- Refined quality presets, setting descriptions, and reset controls. Fixed shader pack settings not following the selected game language.
Available for **Windows and Linux**, covering **Minecraft 1.20.1, 1.21.1, and 1.21.4** on **Fabric, Forge, and NeoForge** — nine Minecraft version and loader combinations.
alpha
Radiance 0.1.6-alpha | 1.21.4 | Forge | Windows
0.1.6-alpha+mc1.21.4-forge29 сент. 2026 г.298Minecraft: 1.21.4forge
Что нового
**Radiance 0.1.6-alpha Changelog**
Compared with 0.1.5, this release introduces frame generation and additional mod integrations, alongside improvements to visual quality, performance, and stability.
- Added DLSS and FSR frame generation, with selectable modes and multipliers based on hardware support.
- Added an NRD + DLSS Super Resolution pipeline and improved FSR 3 and DLSS Ray Reconstruction stability.
- Added ray-traced distant terrain through Distant Horizons, plus Flywheel / Create and Sable integrations for supported Minecraft versions and mod loaders.
- Improved the Advanced shader pack's day and night lighting, atmosphere, volumetric lighting, clouds, fog, and exposure. Added wet ground effects during rain.
- Improved water waves, refraction, and underwater rendering. Made light transmission and shadow tinting consistent across transparent materials.
- Improved NRD denoising and responsiveness to lighting changes, reducing reflection flicker, bright noise, and motion ghosting.
- Optimized chunk loading, entity rendering, and geometry caching to reduce redundant work and resource allocations.
- Fixed missing block geometry, incorrect render layers, and transparency issues during item pickup.
- Fixed occasional blue and magenta flashes when switching rendering pipelines or dimensions. Improved GPU resource synchronization and runtime stability.
- Improved UI rendering, window resizing, and resource reload compatibility.
- Refined quality presets, setting descriptions, and reset controls. Fixed shader pack settings not following the selected game language.
Available for **Windows and Linux**, covering **Minecraft 1.20.1, 1.21.1, and 1.21.4** on **Fabric, Forge, and NeoForge** — nine Minecraft version and loader combinations.
alpha
Radiance 0.1.6-alpha | 1.21.4 | Fabric | Windows
0.1.6-alpha+mc1.21.4-fabric29 сент. 2026 г.5,8 тыс.Minecraft: 1.21.4fabric
Что нового
**Radiance 0.1.6-alpha Changelog**
Compared with 0.1.5, this release introduces frame generation and additional mod integrations, alongside improvements to visual quality, performance, and stability.
- Added DLSS and FSR frame generation, with selectable modes and multipliers based on hardware support.
- Added an NRD + DLSS Super Resolution pipeline and improved FSR 3 and DLSS Ray Reconstruction stability.
- Added ray-traced distant terrain through Distant Horizons, plus Flywheel / Create and Sable integrations for supported Minecraft versions and mod loaders.
- Improved the Advanced shader pack's day and night lighting, atmosphere, volumetric lighting, clouds, fog, and exposure. Added wet ground effects during rain.
- Improved water waves, refraction, and underwater rendering. Made light transmission and shadow tinting consistent across transparent materials.
- Improved NRD denoising and responsiveness to lighting changes, reducing reflection flicker, bright noise, and motion ghosting.
- Optimized chunk loading, entity rendering, and geometry caching to reduce redundant work and resource allocations.
- Fixed missing block geometry, incorrect render layers, and transparency issues during item pickup.
- Fixed occasional blue and magenta flashes when switching rendering pipelines or dimensions. Improved GPU resource synchronization and runtime stability.
- Improved UI rendering, window resizing, and resource reload compatibility.
- Refined quality presets, setting descriptions, and reset controls. Fixed shader pack settings not following the selected game language.
Available for **Windows and Linux**, covering **Minecraft 1.20.1, 1.21.1, and 1.21.4** on **Fabric, Forge, and NeoForge** — nine Minecraft version and loader combinations.
alpha
Radiance 0.1.6-alpha | 1.21.1 | NeoForge | Windows
0.1.6-alpha+mc1.21.1-neoforge29 сент. 2026 г.4,3 тыс.Minecraft: 1.21.1neoforge
Что нового
**Radiance 0.1.6-alpha Changelog**
Compared with 0.1.5, this release introduces frame generation and additional mod integrations, alongside improvements to visual quality, performance, and stability.
- Added DLSS and FSR frame generation, with selectable modes and multipliers based on hardware support.
- Added an NRD + DLSS Super Resolution pipeline and improved FSR 3 and DLSS Ray Reconstruction stability.
- Added ray-traced distant terrain through Distant Horizons, plus Flywheel / Create and Sable integrations for supported Minecraft versions and mod loaders.
- Improved the Advanced shader pack's day and night lighting, atmosphere, volumetric lighting, clouds, fog, and exposure. Added wet ground effects during rain.
- Improved water waves, refraction, and underwater rendering. Made light transmission and shadow tinting consistent across transparent materials.
- Improved NRD denoising and responsiveness to lighting changes, reducing reflection flicker, bright noise, and motion ghosting.
- Optimized chunk loading, entity rendering, and geometry caching to reduce redundant work and resource allocations.
- Fixed missing block geometry, incorrect render layers, and transparency issues during item pickup.
- Fixed occasional blue and magenta flashes when switching rendering pipelines or dimensions. Improved GPU resource synchronization and runtime stability.
- Improved UI rendering, window resizing, and resource reload compatibility.
- Refined quality presets, setting descriptions, and reset controls. Fixed shader pack settings not following the selected game language.
Available for **Windows and Linux**, covering **Minecraft 1.20.1, 1.21.1, and 1.21.4** on **Fabric, Forge, and NeoForge** — nine Minecraft version and loader combinations.
alpha
Radiance 0.1.6-alpha | 1.21.1 | Forge | Windows
0.1.6-alpha+mc1.21.1-forge29 сент. 2026 г.189Minecraft: 1.21.1forge
Что нового
**Radiance 0.1.6-alpha Changelog**
Compared with 0.1.5, this release introduces frame generation and additional mod integrations, alongside improvements to visual quality, performance, and stability.
- Added DLSS and FSR frame generation, with selectable modes and multipliers based on hardware support.
- Added an NRD + DLSS Super Resolution pipeline and improved FSR 3 and DLSS Ray Reconstruction stability.
- Added ray-traced distant terrain through Distant Horizons, plus Flywheel / Create and Sable integrations for supported Minecraft versions and mod loaders.
- Improved the Advanced shader pack's day and night lighting, atmosphere, volumetric lighting, clouds, fog, and exposure. Added wet ground effects during rain.
- Improved water waves, refraction, and underwater rendering. Made light transmission and shadow tinting consistent across transparent materials.
- Improved NRD denoising and responsiveness to lighting changes, reducing reflection flicker, bright noise, and motion ghosting.
- Optimized chunk loading, entity rendering, and geometry caching to reduce redundant work and resource allocations.
- Fixed missing block geometry, incorrect render layers, and transparency issues during item pickup.
- Fixed occasional blue and magenta flashes when switching rendering pipelines or dimensions. Improved GPU resource synchronization and runtime stability.
- Improved UI rendering, window resizing, and resource reload compatibility.
- Refined quality presets, setting descriptions, and reset controls. Fixed shader pack settings not following the selected game language.
Available for **Windows and Linux**, covering **Minecraft 1.20.1, 1.21.1, and 1.21.4** on **Fabric, Forge, and NeoForge** — nine Minecraft version and loader combinations.
alpha
Radiance 0.1.6-alpha | 1.21.1 | Fabric | Windows
0.1.6-alpha+mc1.21.1-fabric29 сент. 2026 г.2 тыс.Minecraft: 1.21.1fabric
Что нового
**Radiance 0.1.6-alpha Changelog**
Compared with 0.1.5, this release introduces frame generation and additional mod integrations, alongside improvements to visual quality, performance, and stability.
- Added DLSS and FSR frame generation, with selectable modes and multipliers based on hardware support.
- Added an NRD + DLSS Super Resolution pipeline and improved FSR 3 and DLSS Ray Reconstruction stability.
- Added ray-traced distant terrain through Distant Horizons, plus Flywheel / Create and Sable integrations for supported Minecraft versions and mod loaders.
- Improved the Advanced shader pack's day and night lighting, atmosphere, volumetric lighting, clouds, fog, and exposure. Added wet ground effects during rain.
- Improved water waves, refraction, and underwater rendering. Made light transmission and shadow tinting consistent across transparent materials.
- Improved NRD denoising and responsiveness to lighting changes, reducing reflection flicker, bright noise, and motion ghosting.
- Optimized chunk loading, entity rendering, and geometry caching to reduce redundant work and resource allocations.
- Fixed missing block geometry, incorrect render layers, and transparency issues during item pickup.
- Fixed occasional blue and magenta flashes when switching rendering pipelines or dimensions. Improved GPU resource synchronization and runtime stability.
- Improved UI rendering, window resizing, and resource reload compatibility.
- Refined quality presets, setting descriptions, and reset controls. Fixed shader pack settings not following the selected game language.
Available for **Windows and Linux**, covering **Minecraft 1.20.1, 1.21.1, and 1.21.4** on **Fabric, Forge, and NeoForge** — nine Minecraft version and loader combinations.
alpha
Radiance 0.1.6-alpha | 1.20.1 | NeoForge | Windows
0.1.6-alpha+mc1.20.1-neoforge29 сент. 2026 г.141Minecraft: 1.20.1neoforge
Что нового
**Radiance 0.1.6-alpha Changelog**
Compared with 0.1.5, this release introduces frame generation and additional mod integrations, alongside improvements to visual quality, performance, and stability.
- Added DLSS and FSR frame generation, with selectable modes and multipliers based on hardware support.
- Added an NRD + DLSS Super Resolution pipeline and improved FSR 3 and DLSS Ray Reconstruction stability.
- Added ray-traced distant terrain through Distant Horizons, plus Flywheel / Create and Sable integrations for supported Minecraft versions and mod loaders.
- Improved the Advanced shader pack's day and night lighting, atmosphere, volumetric lighting, clouds, fog, and exposure. Added wet ground effects during rain.
- Improved water waves, refraction, and underwater rendering. Made light transmission and shadow tinting consistent across transparent materials.
- Improved NRD denoising and responsiveness to lighting changes, reducing reflection flicker, bright noise, and motion ghosting.
- Optimized chunk loading, entity rendering, and geometry caching to reduce redundant work and resource allocations.
- Fixed missing block geometry, incorrect render layers, and transparency issues during item pickup.
- Fixed occasional blue and magenta flashes when switching rendering pipelines or dimensions. Improved GPU resource synchronization and runtime stability.
- Improved UI rendering, window resizing, and resource reload compatibility.
- Refined quality presets, setting descriptions, and reset controls. Fixed shader pack settings not following the selected game language.
Available for **Windows and Linux**, covering **Minecraft 1.20.1, 1.21.1, and 1.21.4** on **Fabric, Forge, and NeoForge** — nine Minecraft version and loader combinations.
alpha
Radiance 0.1.6-alpha | 1.20.1 | Forge | Windows
0.1.6-alpha+mc1.20.1-forge29 сент. 2026 г.2,8 тыс.Minecraft: 1.20.1forge
Что нового
**Radiance 0.1.6-alpha Changelog**
Compared with 0.1.5, this release introduces frame generation and additional mod integrations, alongside improvements to visual quality, performance, and stability.
- Added DLSS and FSR frame generation, with selectable modes and multipliers based on hardware support.
- Added an NRD + DLSS Super Resolution pipeline and improved FSR 3 and DLSS Ray Reconstruction stability.
- Added ray-traced distant terrain through Distant Horizons, plus Flywheel / Create and Sable integrations for supported Minecraft versions and mod loaders.
- Improved the Advanced shader pack's day and night lighting, atmosphere, volumetric lighting, clouds, fog, and exposure. Added wet ground effects during rain.
- Improved water waves, refraction, and underwater rendering. Made light transmission and shadow tinting consistent across transparent materials.
- Improved NRD denoising and responsiveness to lighting changes, reducing reflection flicker, bright noise, and motion ghosting.
- Optimized chunk loading, entity rendering, and geometry caching to reduce redundant work and resource allocations.
- Fixed missing block geometry, incorrect render layers, and transparency issues during item pickup.
- Fixed occasional blue and magenta flashes when switching rendering pipelines or dimensions. Improved GPU resource synchronization and runtime stability.
- Improved UI rendering, window resizing, and resource reload compatibility.
- Refined quality presets, setting descriptions, and reset controls. Fixed shader pack settings not following the selected game language.
Available for **Windows and Linux**, covering **Minecraft 1.20.1, 1.21.1, and 1.21.4** on **Fabric, Forge, and NeoForge** — nine Minecraft version and loader combinations.
alpha
Radiance 0.1.6-alpha | 1.20.1 | Fabric | Windows
0.1.6-alpha+mc1.20.1-fabric29 сент. 2026 г.1,1 тыс.Minecraft: 1.20.1fabric
Что нового
**Radiance 0.1.6-alpha Changelog**
Compared with 0.1.5, this release introduces frame generation and additional mod integrations, alongside improvements to visual quality, performance, and stability.
- Added DLSS and FSR frame generation, with selectable modes and multipliers based on hardware support.
- Added an NRD + DLSS Super Resolution pipeline and improved FSR 3 and DLSS Ray Reconstruction stability.
- Added ray-traced distant terrain through Distant Horizons, plus Flywheel / Create and Sable integrations for supported Minecraft versions and mod loaders.
- Improved the Advanced shader pack's day and night lighting, atmosphere, volumetric lighting, clouds, fog, and exposure. Added wet ground effects during rain.
- Improved water waves, refraction, and underwater rendering. Made light transmission and shadow tinting consistent across transparent materials.
- Improved NRD denoising and responsiveness to lighting changes, reducing reflection flicker, bright noise, and motion ghosting.
- Optimized chunk loading, entity rendering, and geometry caching to reduce redundant work and resource allocations.
- Fixed missing block geometry, incorrect render layers, and transparency issues during item pickup.
- Fixed occasional blue and magenta flashes when switching rendering pipelines or dimensions. Improved GPU resource synchronization and runtime stability.
- Improved UI rendering, window resizing, and resource reload compatibility.
- Refined quality presets, setting descriptions, and reset controls. Fixed shader pack settings not following the selected game language.
Available for **Windows and Linux**, covering **Minecraft 1.20.1, 1.21.1, and 1.21.4** on **Fabric, Forge, and NeoForge** — nine Minecraft version and loader combinations.
alpha
Radiance (Windows) 0.1.5-alpha
0.1.5-alpha29 апр. 2026 г.54,4 тыс.Minecraft: 1.21.4fabric
Что нового
* Radiance supports from now on individual shaderpacks. There are two internal ones: [Vanilla PT](https://github.com/Minecraft-Radiance/Shaderpack-Vanilla-PT) and [Advanced](https://github.com/Minecraft-Radiance/Shaderpack-Advanced). Features including:
* Basic path tracing
* Normal mapping
* Parallax
* Realistic water with caustics
* ReSTIR for direct light sampling (Advanced only)
* Volumetric Light
* Volumetric Cloud
* Motion Blur
* Added chunk emission collection for direct light sampling. See [Advanced Shaderpack](https://github.com/Minecraft-Radiance/Shaderpack-Advanced) and [manual](https://github.com/Minecraft-Radiance/awsome-radiance-shaderpacks) for details.
* Enhanced chunk loading with multi-threading.
* Significantly enhanced texturepack reload speed (3x).
* Significantly reduced the usage of RAM and VARM.
* Significantly reduced the pipeline recreation time.
* A lot of small bugs fixed.
* Port for 1.21.1 and 1.20.1 is comming soon.
alpha
Radiance (Windows) 0.1.4-alpha
0.1.4-alpha21 мар. 2026 г.14,3 тыс.Minecraft: 1.21.4fabric
Что нового
- New features
- Pipeline settings rewrite
- Add preset mode for simplified settings
- Add default module position to avoiod module overlap
- Simplified labPBR texture load (No pre-process is necessary)
- Tone mapping enhanced
- Add center mode (depends on the pixels around cross air) and global mode
- Add more mapping methods
- Expose more settings
- Integrated [Nvidia SHaRC](https://github.com/NVIDIA-RTX/SHARC)
- Integrated [XeSS SR](https://github.com/intel/xess) (Windows only)
- Ray Tracing module improved
- Expose the part of ray tracing shaders for dynamic runtime modification (experimental, WIP)
- Optimized the internal RT shaders for less registers and SMs usage
- Split reflection and refraction in two paths for better reflection and refraction results
- Rewrite NRD module following the [NRD sample](https://github.com/NVIDIA-RTX/NRD-Sample), works fine for reflections with Reblur. Relax will be added in the next versions.
- Expose almost all ReBlur settings
- Still a little bit noise for refractions. Optimization is WIP.
- Add basic emission textures
- Issues fix
- Fix the bug where it is pure black at certain time
- Fix the path for wide character (Although DLSS still needs path with ASCII characters)
- Fix the bug of the DLSS mode settings
- Remove the selection box and hit box from the tracing path
- Fix the incorrect labPBR decode
- Fix hand for incorrect render issue
- Fix the wrong vulkan texture format
- Fix the module shift issue in pipeline mode
- Fix memory leakage on host and GPU
- Remove the hard dependency on DLSS. If the DLSS libs are absent, it will default to NRD.
- Fixed the missing biome texture for grass block sides
alpha
Radiance 0.1.3-alpha-windows
0.1.3-alpha9 февр. 2026 г.29,6 тыс.Minecraft: 1.21.4fabric
Что нового
* add dynamic pipeline with modularized render blocks
* CPU bottleneck issue solved (1.5x performance gain now)
* UI issue solved
* PBR texture packs supported
* update to the latest DLSS version
* added experimental NRD and FSR3 for non-nvidia users
* fix the bug where glowing particles appear problematic
* fix the bug where the particles get through at the corners
* fix the bug where the banner and shield patterns are not displayed correctly
* fix the bug where the boats are not rendered correctly
* fix the bug where the end portal and gateway are pure gray
* optimize the world loading and VRAM usage
alpha
Radiance 0.1.1-preview-windows
0.1.1-preview2 янв. 2026 г.1,4 тыс.Minecraft: 1.21.4fabric
Что нового
* Fixed the issue of frame flashback when moving
alpha
Radiance 0.1.0-preview-windows
0.1.0-preview31 дек. 2025 г.545Minecraft: 1.21.4fabric
Что нового
* First public preview version
* Full Vulkan rendering backend implementation
* Basic hardware ray tracing, and path tracing support. Features DLSS 4