COWMODSКаталог модов
Radiance (Windows)

ВЕРСИИ (14)

alpha

Radiance 0.1.6-alpha | 1.21.4 | NeoForge | Windows

0.1.6-alpha+mc1.21.4-neoforge
29 сент. 2026 г.719Minecraft: 1.21.4neoforge
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Что нового
**Radiance 0.1.6-alpha Changelog** Compared with 0.1.5, this release introduces frame generation and additional mod integrations, alongside improvements to visual quality, performance, and stability. - Added DLSS and FSR frame generation, with selectable modes and multipliers based on hardware support. - Added an NRD + DLSS Super Resolution pipeline and improved FSR 3 and DLSS Ray Reconstruction stability. - Added ray-traced distant terrain through Distant Horizons, plus Flywheel / Create and Sable integrations for supported Minecraft versions and mod loaders. - Improved the Advanced shader pack's day and night lighting, atmosphere, volumetric lighting, clouds, fog, and exposure. Added wet ground effects during rain. - Improved water waves, refraction, and underwater rendering. Made light transmission and shadow tinting consistent across transparent materials. - Improved NRD denoising and responsiveness to lighting changes, reducing reflection flicker, bright noise, and motion ghosting. - Optimized chunk loading, entity rendering, and geometry caching to reduce redundant work and resource allocations. - Fixed missing block geometry, incorrect render layers, and transparency issues during item pickup. - Fixed occasional blue and magenta flashes when switching rendering pipelines or dimensions. Improved GPU resource synchronization and runtime stability. - Improved UI rendering, window resizing, and resource reload compatibility. - Refined quality presets, setting descriptions, and reset controls. Fixed shader pack settings not following the selected game language. Available for **Windows and Linux**, covering **Minecraft 1.20.1, 1.21.1, and 1.21.4** on **Fabric, Forge, and NeoForge** — nine Minecraft version and loader combinations.
alpha

Radiance 0.1.6-alpha | 1.21.4 | Forge | Windows

0.1.6-alpha+mc1.21.4-forge
29 сент. 2026 г.298Minecraft: 1.21.4forge
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Что нового
**Radiance 0.1.6-alpha Changelog** Compared with 0.1.5, this release introduces frame generation and additional mod integrations, alongside improvements to visual quality, performance, and stability. - Added DLSS and FSR frame generation, with selectable modes and multipliers based on hardware support. - Added an NRD + DLSS Super Resolution pipeline and improved FSR 3 and DLSS Ray Reconstruction stability. - Added ray-traced distant terrain through Distant Horizons, plus Flywheel / Create and Sable integrations for supported Minecraft versions and mod loaders. - Improved the Advanced shader pack's day and night lighting, atmosphere, volumetric lighting, clouds, fog, and exposure. Added wet ground effects during rain. - Improved water waves, refraction, and underwater rendering. Made light transmission and shadow tinting consistent across transparent materials. - Improved NRD denoising and responsiveness to lighting changes, reducing reflection flicker, bright noise, and motion ghosting. - Optimized chunk loading, entity rendering, and geometry caching to reduce redundant work and resource allocations. - Fixed missing block geometry, incorrect render layers, and transparency issues during item pickup. - Fixed occasional blue and magenta flashes when switching rendering pipelines or dimensions. Improved GPU resource synchronization and runtime stability. - Improved UI rendering, window resizing, and resource reload compatibility. - Refined quality presets, setting descriptions, and reset controls. Fixed shader pack settings not following the selected game language. Available for **Windows and Linux**, covering **Minecraft 1.20.1, 1.21.1, and 1.21.4** on **Fabric, Forge, and NeoForge** — nine Minecraft version and loader combinations.
alpha

Radiance 0.1.6-alpha | 1.21.4 | Fabric | Windows

0.1.6-alpha+mc1.21.4-fabric
29 сент. 2026 г.5,8 тыс.Minecraft: 1.21.4fabric
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Что нового
**Radiance 0.1.6-alpha Changelog** Compared with 0.1.5, this release introduces frame generation and additional mod integrations, alongside improvements to visual quality, performance, and stability. - Added DLSS and FSR frame generation, with selectable modes and multipliers based on hardware support. - Added an NRD + DLSS Super Resolution pipeline and improved FSR 3 and DLSS Ray Reconstruction stability. - Added ray-traced distant terrain through Distant Horizons, plus Flywheel / Create and Sable integrations for supported Minecraft versions and mod loaders. - Improved the Advanced shader pack's day and night lighting, atmosphere, volumetric lighting, clouds, fog, and exposure. Added wet ground effects during rain. - Improved water waves, refraction, and underwater rendering. Made light transmission and shadow tinting consistent across transparent materials. - Improved NRD denoising and responsiveness to lighting changes, reducing reflection flicker, bright noise, and motion ghosting. - Optimized chunk loading, entity rendering, and geometry caching to reduce redundant work and resource allocations. - Fixed missing block geometry, incorrect render layers, and transparency issues during item pickup. - Fixed occasional blue and magenta flashes when switching rendering pipelines or dimensions. Improved GPU resource synchronization and runtime stability. - Improved UI rendering, window resizing, and resource reload compatibility. - Refined quality presets, setting descriptions, and reset controls. Fixed shader pack settings not following the selected game language. Available for **Windows and Linux**, covering **Minecraft 1.20.1, 1.21.1, and 1.21.4** on **Fabric, Forge, and NeoForge** — nine Minecraft version and loader combinations.
alpha

Radiance 0.1.6-alpha | 1.21.1 | NeoForge | Windows

0.1.6-alpha+mc1.21.1-neoforge
29 сент. 2026 г.4,3 тыс.Minecraft: 1.21.1neoforge
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Что нового
**Radiance 0.1.6-alpha Changelog** Compared with 0.1.5, this release introduces frame generation and additional mod integrations, alongside improvements to visual quality, performance, and stability. - Added DLSS and FSR frame generation, with selectable modes and multipliers based on hardware support. - Added an NRD + DLSS Super Resolution pipeline and improved FSR 3 and DLSS Ray Reconstruction stability. - Added ray-traced distant terrain through Distant Horizons, plus Flywheel / Create and Sable integrations for supported Minecraft versions and mod loaders. - Improved the Advanced shader pack's day and night lighting, atmosphere, volumetric lighting, clouds, fog, and exposure. Added wet ground effects during rain. - Improved water waves, refraction, and underwater rendering. Made light transmission and shadow tinting consistent across transparent materials. - Improved NRD denoising and responsiveness to lighting changes, reducing reflection flicker, bright noise, and motion ghosting. - Optimized chunk loading, entity rendering, and geometry caching to reduce redundant work and resource allocations. - Fixed missing block geometry, incorrect render layers, and transparency issues during item pickup. - Fixed occasional blue and magenta flashes when switching rendering pipelines or dimensions. Improved GPU resource synchronization and runtime stability. - Improved UI rendering, window resizing, and resource reload compatibility. - Refined quality presets, setting descriptions, and reset controls. Fixed shader pack settings not following the selected game language. Available for **Windows and Linux**, covering **Minecraft 1.20.1, 1.21.1, and 1.21.4** on **Fabric, Forge, and NeoForge** — nine Minecraft version and loader combinations.
alpha

Radiance 0.1.6-alpha | 1.21.1 | Forge | Windows

0.1.6-alpha+mc1.21.1-forge
29 сент. 2026 г.189Minecraft: 1.21.1forge
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Что нового
**Radiance 0.1.6-alpha Changelog** Compared with 0.1.5, this release introduces frame generation and additional mod integrations, alongside improvements to visual quality, performance, and stability. - Added DLSS and FSR frame generation, with selectable modes and multipliers based on hardware support. - Added an NRD + DLSS Super Resolution pipeline and improved FSR 3 and DLSS Ray Reconstruction stability. - Added ray-traced distant terrain through Distant Horizons, plus Flywheel / Create and Sable integrations for supported Minecraft versions and mod loaders. - Improved the Advanced shader pack's day and night lighting, atmosphere, volumetric lighting, clouds, fog, and exposure. Added wet ground effects during rain. - Improved water waves, refraction, and underwater rendering. Made light transmission and shadow tinting consistent across transparent materials. - Improved NRD denoising and responsiveness to lighting changes, reducing reflection flicker, bright noise, and motion ghosting. - Optimized chunk loading, entity rendering, and geometry caching to reduce redundant work and resource allocations. - Fixed missing block geometry, incorrect render layers, and transparency issues during item pickup. - Fixed occasional blue and magenta flashes when switching rendering pipelines or dimensions. Improved GPU resource synchronization and runtime stability. - Improved UI rendering, window resizing, and resource reload compatibility. - Refined quality presets, setting descriptions, and reset controls. Fixed shader pack settings not following the selected game language. Available for **Windows and Linux**, covering **Minecraft 1.20.1, 1.21.1, and 1.21.4** on **Fabric, Forge, and NeoForge** — nine Minecraft version and loader combinations.
alpha

Radiance 0.1.6-alpha | 1.21.1 | Fabric | Windows

0.1.6-alpha+mc1.21.1-fabric
29 сент. 2026 г.2 тыс.Minecraft: 1.21.1fabric
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Что нового
**Radiance 0.1.6-alpha Changelog** Compared with 0.1.5, this release introduces frame generation and additional mod integrations, alongside improvements to visual quality, performance, and stability. - Added DLSS and FSR frame generation, with selectable modes and multipliers based on hardware support. - Added an NRD + DLSS Super Resolution pipeline and improved FSR 3 and DLSS Ray Reconstruction stability. - Added ray-traced distant terrain through Distant Horizons, plus Flywheel / Create and Sable integrations for supported Minecraft versions and mod loaders. - Improved the Advanced shader pack's day and night lighting, atmosphere, volumetric lighting, clouds, fog, and exposure. Added wet ground effects during rain. - Improved water waves, refraction, and underwater rendering. Made light transmission and shadow tinting consistent across transparent materials. - Improved NRD denoising and responsiveness to lighting changes, reducing reflection flicker, bright noise, and motion ghosting. - Optimized chunk loading, entity rendering, and geometry caching to reduce redundant work and resource allocations. - Fixed missing block geometry, incorrect render layers, and transparency issues during item pickup. - Fixed occasional blue and magenta flashes when switching rendering pipelines or dimensions. Improved GPU resource synchronization and runtime stability. - Improved UI rendering, window resizing, and resource reload compatibility. - Refined quality presets, setting descriptions, and reset controls. Fixed shader pack settings not following the selected game language. Available for **Windows and Linux**, covering **Minecraft 1.20.1, 1.21.1, and 1.21.4** on **Fabric, Forge, and NeoForge** — nine Minecraft version and loader combinations.
alpha

Radiance 0.1.6-alpha | 1.20.1 | NeoForge | Windows

0.1.6-alpha+mc1.20.1-neoforge
29 сент. 2026 г.141Minecraft: 1.20.1neoforge
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Что нового
**Radiance 0.1.6-alpha Changelog** Compared with 0.1.5, this release introduces frame generation and additional mod integrations, alongside improvements to visual quality, performance, and stability. - Added DLSS and FSR frame generation, with selectable modes and multipliers based on hardware support. - Added an NRD + DLSS Super Resolution pipeline and improved FSR 3 and DLSS Ray Reconstruction stability. - Added ray-traced distant terrain through Distant Horizons, plus Flywheel / Create and Sable integrations for supported Minecraft versions and mod loaders. - Improved the Advanced shader pack's day and night lighting, atmosphere, volumetric lighting, clouds, fog, and exposure. Added wet ground effects during rain. - Improved water waves, refraction, and underwater rendering. Made light transmission and shadow tinting consistent across transparent materials. - Improved NRD denoising and responsiveness to lighting changes, reducing reflection flicker, bright noise, and motion ghosting. - Optimized chunk loading, entity rendering, and geometry caching to reduce redundant work and resource allocations. - Fixed missing block geometry, incorrect render layers, and transparency issues during item pickup. - Fixed occasional blue and magenta flashes when switching rendering pipelines or dimensions. Improved GPU resource synchronization and runtime stability. - Improved UI rendering, window resizing, and resource reload compatibility. - Refined quality presets, setting descriptions, and reset controls. Fixed shader pack settings not following the selected game language. Available for **Windows and Linux**, covering **Minecraft 1.20.1, 1.21.1, and 1.21.4** on **Fabric, Forge, and NeoForge** — nine Minecraft version and loader combinations.
alpha

Radiance 0.1.6-alpha | 1.20.1 | Forge | Windows

0.1.6-alpha+mc1.20.1-forge
29 сент. 2026 г.2,8 тыс.Minecraft: 1.20.1forge
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Что нового
**Radiance 0.1.6-alpha Changelog** Compared with 0.1.5, this release introduces frame generation and additional mod integrations, alongside improvements to visual quality, performance, and stability. - Added DLSS and FSR frame generation, with selectable modes and multipliers based on hardware support. - Added an NRD + DLSS Super Resolution pipeline and improved FSR 3 and DLSS Ray Reconstruction stability. - Added ray-traced distant terrain through Distant Horizons, plus Flywheel / Create and Sable integrations for supported Minecraft versions and mod loaders. - Improved the Advanced shader pack's day and night lighting, atmosphere, volumetric lighting, clouds, fog, and exposure. Added wet ground effects during rain. - Improved water waves, refraction, and underwater rendering. Made light transmission and shadow tinting consistent across transparent materials. - Improved NRD denoising and responsiveness to lighting changes, reducing reflection flicker, bright noise, and motion ghosting. - Optimized chunk loading, entity rendering, and geometry caching to reduce redundant work and resource allocations. - Fixed missing block geometry, incorrect render layers, and transparency issues during item pickup. - Fixed occasional blue and magenta flashes when switching rendering pipelines or dimensions. Improved GPU resource synchronization and runtime stability. - Improved UI rendering, window resizing, and resource reload compatibility. - Refined quality presets, setting descriptions, and reset controls. Fixed shader pack settings not following the selected game language. Available for **Windows and Linux**, covering **Minecraft 1.20.1, 1.21.1, and 1.21.4** on **Fabric, Forge, and NeoForge** — nine Minecraft version and loader combinations.
alpha

Radiance 0.1.6-alpha | 1.20.1 | Fabric | Windows

0.1.6-alpha+mc1.20.1-fabric
29 сент. 2026 г.1,1 тыс.Minecraft: 1.20.1fabric
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Что нового
**Radiance 0.1.6-alpha Changelog** Compared with 0.1.5, this release introduces frame generation and additional mod integrations, alongside improvements to visual quality, performance, and stability. - Added DLSS and FSR frame generation, with selectable modes and multipliers based on hardware support. - Added an NRD + DLSS Super Resolution pipeline and improved FSR 3 and DLSS Ray Reconstruction stability. - Added ray-traced distant terrain through Distant Horizons, plus Flywheel / Create and Sable integrations for supported Minecraft versions and mod loaders. - Improved the Advanced shader pack's day and night lighting, atmosphere, volumetric lighting, clouds, fog, and exposure. Added wet ground effects during rain. - Improved water waves, refraction, and underwater rendering. Made light transmission and shadow tinting consistent across transparent materials. - Improved NRD denoising and responsiveness to lighting changes, reducing reflection flicker, bright noise, and motion ghosting. - Optimized chunk loading, entity rendering, and geometry caching to reduce redundant work and resource allocations. - Fixed missing block geometry, incorrect render layers, and transparency issues during item pickup. - Fixed occasional blue and magenta flashes when switching rendering pipelines or dimensions. Improved GPU resource synchronization and runtime stability. - Improved UI rendering, window resizing, and resource reload compatibility. - Refined quality presets, setting descriptions, and reset controls. Fixed shader pack settings not following the selected game language. Available for **Windows and Linux**, covering **Minecraft 1.20.1, 1.21.1, and 1.21.4** on **Fabric, Forge, and NeoForge** — nine Minecraft version and loader combinations.
alpha

Radiance (Windows) 0.1.5-alpha

0.1.5-alpha
29 апр. 2026 г.54,4 тыс.Minecraft: 1.21.4fabric
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Что нового
* Radiance supports from now on individual shaderpacks. There are two internal ones: [Vanilla PT](https://github.com/Minecraft-Radiance/Shaderpack-Vanilla-PT) and [Advanced](https://github.com/Minecraft-Radiance/Shaderpack-Advanced). Features including: * Basic path tracing * Normal mapping * Parallax * Realistic water with caustics * ReSTIR for direct light sampling (Advanced only) * Volumetric Light * Volumetric Cloud * Motion Blur * Added chunk emission collection for direct light sampling. See [Advanced Shaderpack](https://github.com/Minecraft-Radiance/Shaderpack-Advanced) and [manual](https://github.com/Minecraft-Radiance/awsome-radiance-shaderpacks) for details. * Enhanced chunk loading with multi-threading. * Significantly enhanced texturepack reload speed (3x). * Significantly reduced the usage of RAM and VARM. * Significantly reduced the pipeline recreation time. * A lot of small bugs fixed. * Port for 1.21.1 and 1.20.1 is comming soon.
alpha

Radiance (Windows) 0.1.4-alpha

0.1.4-alpha
21 мар. 2026 г.14,3 тыс.Minecraft: 1.21.4fabric
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Что нового
- New features - Pipeline settings rewrite - Add preset mode for simplified settings - Add default module position to avoiod module overlap - Simplified labPBR texture load (No pre-process is necessary) - Tone mapping enhanced - Add center mode (depends on the pixels around cross air) and global mode - Add more mapping methods - Expose more settings - Integrated [Nvidia SHaRC](https://github.com/NVIDIA-RTX/SHARC) - Integrated [XeSS SR](https://github.com/intel/xess) (Windows only) - Ray Tracing module improved - Expose the part of ray tracing shaders for dynamic runtime modification (experimental, WIP) - Optimized the internal RT shaders for less registers and SMs usage - Split reflection and refraction in two paths for better reflection and refraction results - Rewrite NRD module following the [NRD sample](https://github.com/NVIDIA-RTX/NRD-Sample), works fine for reflections with Reblur. Relax will be added in the next versions. - Expose almost all ReBlur settings - Still a little bit noise for refractions. Optimization is WIP. - Add basic emission textures - Issues fix - Fix the bug where it is pure black at certain time - Fix the path for wide character (Although DLSS still needs path with ASCII characters) - Fix the bug of the DLSS mode settings - Remove the selection box and hit box from the tracing path - Fix the incorrect labPBR decode - Fix hand for incorrect render issue - Fix the wrong vulkan texture format - Fix the module shift issue in pipeline mode - Fix memory leakage on host and GPU - Remove the hard dependency on DLSS. If the DLSS libs are absent, it will default to NRD. - Fixed the missing biome texture for grass block sides
alpha

Radiance 0.1.3-alpha-windows

0.1.3-alpha
9 февр. 2026 г.29,6 тыс.Minecraft: 1.21.4fabric
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Что нового
* add dynamic pipeline with modularized render blocks * CPU bottleneck issue solved (1.5x performance gain now) * UI issue solved * PBR texture packs supported * update to the latest DLSS version * added experimental NRD and FSR3 for non-nvidia users * fix the bug where glowing particles appear problematic * fix the bug where the particles get through at the corners * fix the bug where the banner and shield patterns are not displayed correctly * fix the bug where the boats are not rendered correctly * fix the bug where the end portal and gateway are pure gray * optimize the world loading and VRAM usage
alpha

Radiance 0.1.1-preview-windows

0.1.1-preview
2 янв. 2026 г.1,4 тыс.Minecraft: 1.21.4fabric
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Что нового
* Fixed the issue of frame flashback when moving
alpha

Radiance 0.1.0-preview-windows

0.1.0-preview
31 дек. 2025 г.545Minecraft: 1.21.4fabric
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Что нового
* First public preview version * Full Vulkan rendering backend implementation * Basic hardware ray tracing, and path tracing support. Features DLSS 4