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release
QuickPearls Relase (v1.2)
1.230 окт. 2026 г.7Minecraft: 1.8, 1.8.1, 1.8.2, 1.8.3, 1.8.4, 1.8.5, 1.8.6, 1.8.7, 1.8.8, 1.8.9, 1.9, 1.9.1, 1.9.2, 1.9.3, 1.9.4, 1.10, 1.10.1, 1.10.2, 1.11, 1.11.1, 1.11.2, 1.12, 1.12.1, 1.12.2, 1.13, 1.13.1, 1.13.2, 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4, 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3bukkit, paper, purpur, spigot
Что нового
# 🚀 QuickPearls v1.2 — Trajectory, Performance & 26.X Update
Welcome to **QuickPearls v1.2**! This release brings a massive overhaul to projectile trajectory mechanics, full compatibility with modern **Minecraft 26.X+**, deep internal optimizations with dead code removal, and new configuration options.
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### ⚠️ IMPORTANT: Configuration & Language Notice
Due to newly added trajectory options, performance toggles, and new administrative command messages, **it is strongly recommended to delete or regenerate your existing `config.yml` and the `/lang/` folder** so QuickPearls can generate the updated files with all new settings.
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### ✨ What's New & Improved?
* **🎯 Continuous Trajectory Engine (`ContinueTrajectory: true`):**
* Pearls now fly smoothly straight through **open fence gates, cobwebs, string/tripwire, and plants** without dying, cutting short, or triggering premature teleports.
* The pearl maintains its flight into the distance and only teleports the player where it actually lands on solid ground.
* **📐 True Ballistic Parabola:**
* Strict preservation of vertical downward gravity (-0.03 blocks/tick). Pearls never flatten horizontally, hover, or "fly straight" when crossing doors or obstacles.
* Natural parabolic descent remains 100% continuous from the throw to the landing spot.
* **🧭 Pure Vector Direction (Zero Angle Drift):**
* Pearls thrown diagonally or from the side through corridors and doors preserve their exact horizontal trajectory angle without being pulled or magnetically snapped to the center of the block.
* **⚡ Modern Minecraft 26.X+ Compatibility:**
* Native compatibility verified and fine-tuned for modern **Minecraft 26.X+** releases alongside complete legacy support all the way back to **1.8**.
* **⚡ Codebase Optimization & Dead Code Removal:**
* Deep refactor eliminating redundant loops, dead classes, and legacy overhead for lower JVM memory footprint and maximum server tick throughput.
* **🛠️ Modular Command System:**
* Clean, high-performance subcommand architecture:
* `/qp status` — Real-time active pearl metrics.
* `/qp check <player>` — View active cooldown duration.
* `/qp clear <player>` — Reset a player's cooldown.
* `/qp setcooldown <player> <sec>` — Assign a custom cooldown.
* `/qp refund <player>` — Manually refund an Ender Pearl.
* `/qp get <setting>` & `/qp set <setting> <value>` — Live in-game config editor.
* `/qp lang <lang|auto>` — Language controller.
* `/qp reload` — Reload configs and translations.
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### 🐛 Bug Fixes & Stability
* **Fixed Cobweb Momentum Loss:** Neutralized vanilla friction that previously slowed pearl velocity by up to 95% and dragged it into the grass below.
* **Fixed Open Fence Gate Collisions:** Overcame legacy server raytrace bugs that treated open fence gates as solid obstacles.
* **Fixed Downward Velocity Flattening:** Eliminated internal vertical clamping that caused pearls to float horizontally after crossing gates.
* **Fixed Legacy 1.8 Engine Errors:** Resolved `NoSuchMethodError` and PaperSpigot `EntityProjectile` initialization edge-cases.
* **Enhanced Suffocation Safeguards:** Added strict clearance checks for half-slabs and 1-block wall alcoves to protect players from suffocation damage.
---
### 💬 Community & Support
Need assistance, found a bug, or have a suggestion?
👉 **[Join the Official QuickPearls Discord](https://discord.com/invite/ZRe3RnubdW)**
release
QuickPearls
1.16 июн. 2026 г.215Minecraft: 1.8, 1.8.1, 1.8.2, 1.8.3, 1.8.4, 1.8.5, 1.8.6, 1.8.7, 1.8.8, 1.8.9, 1.9, 1.9.1, 1.9.2, 1.9.3, 1.9.4, 1.10, 1.10.1, 1.10.2, 1.11, 1.11.1, 1.11.2, 1.12, 1.12.1, 1.12.2, 1.13, 1.13.1, 1.13.2, 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4, 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2bukkit, paper, purpur, spigot
Что нового
### 🐛 Bug Fixes
* **Fixed console error (`NullPointerException`):** Resolved a critical issue in the Anti-Glitch engine that occurred when processing an ender pearl teleport if the player wasn't looking at a valid block (e.g., throwing a pearl into the air).
* **Stability Improvements:** Added internal safety checks when interacting with packets (NMS) to get the target block, preventing the `PlayerTeleportEvent` from failing unexpectedly under certain conditions.
release
Release (v1.0)
1.029 мая 2026 г.33Minecraft: 1.8, 1.8.1, 1.8.2, 1.8.3, 1.8.4, 1.8.5, 1.8.6, 1.8.7, 1.8.8, 1.8.9, 1.9, 1.9.1, 1.9.2, 1.9.3, 1.9.4, 1.10, 1.10.1, 1.10.2, 1.11, 1.11.1, 1.11.2, 1.12, 1.12.1, 1.12.2, 1.13, 1.13.1, 1.13.2, 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4, 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2bukkit, paper, purpur, spigot
Что нового
# 🎉 Initial Release (v1.0)
Welcome to the very first official release of **QuickPearls**!
After extensive development and optimization, we are thrilled to release the most advanced and high-performance Ender Pearl system available for modern networks.
### 🚀 What's in this release?
* **Core Anti-Glitch Engine:** Fully functional and tested engine to prevent players from glitching through walls, fence gates, and complex container setups.
* **Smart Refund System:** Automatically detects suffocating pearls and seamlessly refunds them to the player.
* **PacketEvents Integration:** Blazing fast physics processing at the network level with zero TPS drop.
* **Dynamic Physics Control:** Customizable collision boxes for stairs, slabs, beds, and anvils (Pearl Thru).
* **Auto-Language System:** Multi-language support (English, Spanish, Portuguese, French, Russian, Chinese) dynamically served based on the player's client settings.
* **Complete Cross-Version Support:** Fully compatible from `1.8` all the way up to `1.21.x+` on Spigot, Paper, and Purpur.
Thank you for choosing QuickPearls! If you encounter any issues or have feature requests, please report them in our support channels.