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ВЕРСИИ (233)
release
Quick-Skin-26.3-v3.1.1 [NeoForge]
mc26.3-v3.1.1-neoforge-26.312 окт. 2026 г.1,5 тыс.Minecraft: 26.3neoforge
Что нового
# Changelog
## 3.1.1 (2026-10-11)
### Added
- **Compact Change Skin button**
> The new "Compact Change Skin Button" setting, in the Client tab, shows the Change Skin button of the title screen and the pause menu as a small Quick Skin icon, the same size as the language and accessibility buttons. The player preview and its buttons move to stand right above it. It is off by default and changes nothing when Essential is installed.
> *@Suelvys thx for the idea!*
- **Players without Quick Skin can see your new account skin**
> Server owners can turn on `shareAccountSkinWithVanillaClients` in `config/quickskin-server.json` (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.
- **Upload limit for servers**
> Server owners can choose the biggest skin or cape that is synced to other players with `maxTextureUploadKilobytes` in `config/quickskin-server.json` (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.
### Fixes
- **No more crash at launch with loading-screen mods**
> The game no longer crashes on startup ("No model for layer minecraft:player#main") when a mod that removes the loading screen, like Remove Reloading Screen, is installed. The title screen's player preview simply shows up once the game has finished loading.
> *@Llohgun thx for reporting it!*
- **The Change Skin button lines up with Quit Game on NeoForge**
> On NeoForge, the title screen's Change Skin button, together with the player preview above it, sat a few pixels higher than the Options and Quit Game row. It now sits on that row.
> *@Suelvys thx for reporting it!*
- **Importing skins on Android**
> On Android launchers, Import Skin now opens a file browser inside the game instead of doing nothing. If your file isn't listed, copy it into the game folder; the "Game folder" button takes you there.
> *@GIGTY thx for reporting it!*
- **No more disconnects from big skins on servers with Quick Skin 2.x**
> On a server that still runs Quick Skin 2.x, another player's large skin or GIF cape no longer disconnects you with "ByteArray with size ... is bigger than allowed 32768".
- **Smooth title-screen panorama with Very Many Players**
> With Very Many Players installed, the main menu's panorama turned in visible steps once the computer had been on for a few days, and jumped every few hours. It turns smoothly again.
- **Better performance with many capes around**
> Every visible Quick Skin cape now takes less work per frame, which helps on servers with lots of caped players.
- **The cape menu message no longer covers the buttons**
> The "Imported cape" and "Cape deleted" messages of the cape menu now show above the buttons instead of on top of Remove Cape.
- **More translations**
> The newest texts (skin search errors, the cape editor and the preview settings) are now translated into every language instead of showing up in English.
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-26.1-v3.1.1 [NeoForge]
mc26.1-v3.1.1-neoforge-26.112 окт. 2026 г.44Minecraft: 26.1neoforge
Что нового
# Changelog
## 3.1.1 (2026-10-11)
### Added
- **Compact Change Skin button**
> The new "Compact Change Skin Button" setting, in the Client tab, shows the Change Skin button of the title screen and the pause menu as a small Quick Skin icon, the same size as the language and accessibility buttons. The player preview and its buttons move to stand right above it. It is off by default and changes nothing when Essential is installed.
> *@Suelvys thx for the idea!*
- **Players without Quick Skin can see your new account skin**
> Server owners can turn on `shareAccountSkinWithVanillaClients` in `config/quickskin-server.json` (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.
- **Upload limit for servers**
> Server owners can choose the biggest skin or cape that is synced to other players with `maxTextureUploadKilobytes` in `config/quickskin-server.json` (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.
### Fixes
- **No more crash at launch with loading-screen mods**
> The game no longer crashes on startup ("No model for layer minecraft:player#main") when a mod that removes the loading screen, like Remove Reloading Screen, is installed. The title screen's player preview simply shows up once the game has finished loading.
> *@Llohgun thx for reporting it!*
- **The Change Skin button lines up with Quit Game on NeoForge**
> On NeoForge, the title screen's Change Skin button, together with the player preview above it, sat a few pixels higher than the Options and Quit Game row. It now sits on that row.
> *@Suelvys thx for reporting it!*
- **Importing skins on Android**
> On Android launchers, Import Skin now opens a file browser inside the game instead of doing nothing. If your file isn't listed, copy it into the game folder; the "Game folder" button takes you there.
> *@GIGTY thx for reporting it!*
- **No more disconnects from big skins on servers with Quick Skin 2.x**
> On a server that still runs Quick Skin 2.x, another player's large skin or GIF cape no longer disconnects you with "ByteArray with size ... is bigger than allowed 32768".
- **Smooth title-screen panorama with Very Many Players**
> With Very Many Players installed, the main menu's panorama turned in visible steps once the computer had been on for a few days, and jumped every few hours. It turns smoothly again.
- **Better performance with many capes around**
> Every visible Quick Skin cape now takes less work per frame, which helps on servers with lots of caped players.
- **The cape menu message no longer covers the buttons**
> The "Imported cape" and "Cape deleted" messages of the cape menu now show above the buttons instead of on top of Remove Cape.
- **More translations**
> The newest texts (skin search errors, the cape editor and the preview settings) are now translated into every language instead of showing up in English.
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-26.2-v3.1.1 [NeoForge]
mc26.2-v3.1.1-neoforge-26.212 окт. 2026 г.606Minecraft: 26.2neoforge
Что нового
# Changelog
## 3.1.1 (2026-10-11)
### Added
- **Compact Change Skin button**
> The new "Compact Change Skin Button" setting, in the Client tab, shows the Change Skin button of the title screen and the pause menu as a small Quick Skin icon, the same size as the language and accessibility buttons. The player preview and its buttons move to stand right above it. It is off by default and changes nothing when Essential is installed.
> *@Suelvys thx for the idea!*
- **Players without Quick Skin can see your new account skin**
> Server owners can turn on `shareAccountSkinWithVanillaClients` in `config/quickskin-server.json` (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.
- **Upload limit for servers**
> Server owners can choose the biggest skin or cape that is synced to other players with `maxTextureUploadKilobytes` in `config/quickskin-server.json` (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.
### Fixes
- **No more crash at launch with loading-screen mods**
> The game no longer crashes on startup ("No model for layer minecraft:player#main") when a mod that removes the loading screen, like Remove Reloading Screen, is installed. The title screen's player preview simply shows up once the game has finished loading.
> *@Llohgun thx for reporting it!*
- **The Change Skin button lines up with Quit Game on NeoForge**
> On NeoForge, the title screen's Change Skin button, together with the player preview above it, sat a few pixels higher than the Options and Quit Game row. It now sits on that row.
> *@Suelvys thx for reporting it!*
- **Importing skins on Android**
> On Android launchers, Import Skin now opens a file browser inside the game instead of doing nothing. If your file isn't listed, copy it into the game folder; the "Game folder" button takes you there.
> *@GIGTY thx for reporting it!*
- **No more disconnects from big skins on servers with Quick Skin 2.x**
> On a server that still runs Quick Skin 2.x, another player's large skin or GIF cape no longer disconnects you with "ByteArray with size ... is bigger than allowed 32768".
- **Smooth title-screen panorama with Very Many Players**
> With Very Many Players installed, the main menu's panorama turned in visible steps once the computer had been on for a few days, and jumped every few hours. It turns smoothly again.
- **Better performance with many capes around**
> Every visible Quick Skin cape now takes less work per frame, which helps on servers with lots of caped players.
- **The cape menu message no longer covers the buttons**
> The "Imported cape" and "Cape deleted" messages of the cape menu now show above the buttons instead of on top of Remove Cape.
- **More translations**
> The newest texts (skin search errors, the cape editor and the preview settings) are now translated into every language instead of showing up in English.
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-26.1.2-v3.1.1 [NeoForge]
mc26.1.2-v3.1.1-neoforge-26.1.212 окт. 2026 г.359Minecraft: 26.1.2neoforge
Что нового
# Changelog
## 3.1.1 (2026-10-11)
### Added
- **Compact Change Skin button**
> The new "Compact Change Skin Button" setting, in the Client tab, shows the Change Skin button of the title screen and the pause menu as a small Quick Skin icon, the same size as the language and accessibility buttons. The player preview and its buttons move to stand right above it. It is off by default and changes nothing when Essential is installed.
> *@Suelvys thx for the idea!*
- **Players without Quick Skin can see your new account skin**
> Server owners can turn on `shareAccountSkinWithVanillaClients` in `config/quickskin-server.json` (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.
- **Upload limit for servers**
> Server owners can choose the biggest skin or cape that is synced to other players with `maxTextureUploadKilobytes` in `config/quickskin-server.json` (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.
### Fixes
- **No more crash at launch with loading-screen mods**
> The game no longer crashes on startup ("No model for layer minecraft:player#main") when a mod that removes the loading screen, like Remove Reloading Screen, is installed. The title screen's player preview simply shows up once the game has finished loading.
> *@Llohgun thx for reporting it!*
- **The Change Skin button lines up with Quit Game on NeoForge**
> On NeoForge, the title screen's Change Skin button, together with the player preview above it, sat a few pixels higher than the Options and Quit Game row. It now sits on that row.
> *@Suelvys thx for reporting it!*
- **Importing skins on Android**
> On Android launchers, Import Skin now opens a file browser inside the game instead of doing nothing. If your file isn't listed, copy it into the game folder; the "Game folder" button takes you there.
> *@GIGTY thx for reporting it!*
- **No more disconnects from big skins on servers with Quick Skin 2.x**
> On a server that still runs Quick Skin 2.x, another player's large skin or GIF cape no longer disconnects you with "ByteArray with size ... is bigger than allowed 32768".
- **Smooth title-screen panorama with Very Many Players**
> With Very Many Players installed, the main menu's panorama turned in visible steps once the computer had been on for a few days, and jumped every few hours. It turns smoothly again.
- **Better performance with many capes around**
> Every visible Quick Skin cape now takes less work per frame, which helps on servers with lots of caped players.
- **The cape menu message no longer covers the buttons**
> The "Imported cape" and "Cape deleted" messages of the cape menu now show above the buttons instead of on top of Remove Cape.
- **More translations**
> The newest texts (skin search errors, the cape editor and the preview settings) are now translated into every language instead of showing up in English.
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-26.1.1-v3.1.1 [NeoForge]
mc26.1.1-v3.1.1-neoforge-26.1.112 окт. 2026 г.21Minecraft: 26.1.1neoforge
Что нового
# Changelog
## 3.1.1 (2026-10-11)
### Added
- **Compact Change Skin button**
> The new "Compact Change Skin Button" setting, in the Client tab, shows the Change Skin button of the title screen and the pause menu as a small Quick Skin icon, the same size as the language and accessibility buttons. The player preview and its buttons move to stand right above it. It is off by default and changes nothing when Essential is installed.
> *@Suelvys thx for the idea!*
- **Players without Quick Skin can see your new account skin**
> Server owners can turn on `shareAccountSkinWithVanillaClients` in `config/quickskin-server.json` (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.
- **Upload limit for servers**
> Server owners can choose the biggest skin or cape that is synced to other players with `maxTextureUploadKilobytes` in `config/quickskin-server.json` (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.
### Fixes
- **No more crash at launch with loading-screen mods**
> The game no longer crashes on startup ("No model for layer minecraft:player#main") when a mod that removes the loading screen, like Remove Reloading Screen, is installed. The title screen's player preview simply shows up once the game has finished loading.
> *@Llohgun thx for reporting it!*
- **The Change Skin button lines up with Quit Game on NeoForge**
> On NeoForge, the title screen's Change Skin button, together with the player preview above it, sat a few pixels higher than the Options and Quit Game row. It now sits on that row.
> *@Suelvys thx for reporting it!*
- **Importing skins on Android**
> On Android launchers, Import Skin now opens a file browser inside the game instead of doing nothing. If your file isn't listed, copy it into the game folder; the "Game folder" button takes you there.
> *@GIGTY thx for reporting it!*
- **No more disconnects from big skins on servers with Quick Skin 2.x**
> On a server that still runs Quick Skin 2.x, another player's large skin or GIF cape no longer disconnects you with "ByteArray with size ... is bigger than allowed 32768".
- **Smooth title-screen panorama with Very Many Players**
> With Very Many Players installed, the main menu's panorama turned in visible steps once the computer had been on for a few days, and jumped every few hours. It turns smoothly again.
- **Better performance with many capes around**
> Every visible Quick Skin cape now takes less work per frame, which helps on servers with lots of caped players.
- **The cape menu message no longer covers the buttons**
> The "Imported cape" and "Cape deleted" messages of the cape menu now show above the buttons instead of on top of Remove Cape.
- **More translations**
> The newest texts (skin search errors, the cape editor and the preview settings) are now translated into every language instead of showing up in English.
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.8-v3.1.1 [NeoForge]
mc1.21.8-v3.1.1-neoforge-1.21.812 окт. 2026 г.65Minecraft: 1.21.8neoforge
Что нового
# Changelog
## 3.1.1 (2026-10-11)
### Added
- **Compact Change Skin button**
> The new "Compact Change Skin Button" setting, in the Client tab, shows the Change Skin button of the title screen and the pause menu as a small Quick Skin icon, the same size as the language and accessibility buttons. The player preview and its buttons move to stand right above it. It is off by default and changes nothing when Essential is installed.
> *@Suelvys thx for the idea!*
- **Players without Quick Skin can see your new account skin**
> Server owners can turn on `shareAccountSkinWithVanillaClients` in `config/quickskin-server.json` (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.
- **Upload limit for servers**
> Server owners can choose the biggest skin or cape that is synced to other players with `maxTextureUploadKilobytes` in `config/quickskin-server.json` (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.
### Fixes
- **No more crash at launch with loading-screen mods**
> The game no longer crashes on startup ("No model for layer minecraft:player#main") when a mod that removes the loading screen, like Remove Reloading Screen, is installed. The title screen's player preview simply shows up once the game has finished loading.
> *@Llohgun thx for reporting it!*
- **The Change Skin button lines up with Quit Game on NeoForge**
> On NeoForge, the title screen's Change Skin button, together with the player preview above it, sat a few pixels higher than the Options and Quit Game row. It now sits on that row.
> *@Suelvys thx for reporting it!*
- **Importing skins on Android**
> On Android launchers, Import Skin now opens a file browser inside the game instead of doing nothing. If your file isn't listed, copy it into the game folder; the "Game folder" button takes you there.
> *@GIGTY thx for reporting it!*
- **No more disconnects from big skins on servers with Quick Skin 2.x**
> On a server that still runs Quick Skin 2.x, another player's large skin or GIF cape no longer disconnects you with "ByteArray with size ... is bigger than allowed 32768".
- **Smooth title-screen panorama with Very Many Players**
> With Very Many Players installed, the main menu's panorama turned in visible steps once the computer had been on for a few days, and jumped every few hours. It turns smoothly again.
- **Better performance with many capes around**
> Every visible Quick Skin cape now takes less work per frame, which helps on servers with lots of caped players.
- **The cape menu message no longer covers the buttons**
> The "Imported cape" and "Cape deleted" messages of the cape menu now show above the buttons instead of on top of Remove Cape.
- **More translations**
> The newest texts (skin search errors, the cape editor and the preview settings) are now translated into every language instead of showing up in English.
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.11-v3.1.1 [NeoForge]
mc1.21.11-v3.1.1-neoforge12 окт. 2026 г.1 тыс.Minecraft: 1.21.11neoforge
Что нового
# Changelog
## 3.1.1 (2026-10-11)
### Added
- **Compact Change Skin button**
> The new "Compact Change Skin Button" setting, in the Client tab, shows the Change Skin button of the title screen and the pause menu as a small Quick Skin icon, the same size as the language and accessibility buttons. The player preview and its buttons move to stand right above it. It is off by default and changes nothing when Essential is installed.
> *@Suelvys thx for the idea!*
- **Players without Quick Skin can see your new account skin**
> Server owners can turn on `shareAccountSkinWithVanillaClients` in `config/quickskin-server.json` (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.
- **Upload limit for servers**
> Server owners can choose the biggest skin or cape that is synced to other players with `maxTextureUploadKilobytes` in `config/quickskin-server.json` (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.
### Fixes
- **No more crash at launch with loading-screen mods**
> The game no longer crashes on startup ("No model for layer minecraft:player#main") when a mod that removes the loading screen, like Remove Reloading Screen, is installed. The title screen's player preview simply shows up once the game has finished loading.
> *@Llohgun thx for reporting it!*
- **The Change Skin button lines up with Quit Game on NeoForge**
> On NeoForge, the title screen's Change Skin button, together with the player preview above it, sat a few pixels higher than the Options and Quit Game row. It now sits on that row.
> *@Suelvys thx for reporting it!*
- **Importing skins on Android**
> On Android launchers, Import Skin now opens a file browser inside the game instead of doing nothing. If your file isn't listed, copy it into the game folder; the "Game folder" button takes you there.
> *@GIGTY thx for reporting it!*
- **No more disconnects from big skins on servers with Quick Skin 2.x**
> On a server that still runs Quick Skin 2.x, another player's large skin or GIF cape no longer disconnects you with "ByteArray with size ... is bigger than allowed 32768".
- **Smooth title-screen panorama with Very Many Players**
> With Very Many Players installed, the main menu's panorama turned in visible steps once the computer had been on for a few days, and jumped every few hours. It turns smoothly again.
- **Better performance with many capes around**
> Every visible Quick Skin cape now takes less work per frame, which helps on servers with lots of caped players.
- **The cape menu message no longer covers the buttons**
> The "Imported cape" and "Cape deleted" messages of the cape menu now show above the buttons instead of on top of Remove Cape.
- **More translations**
> The newest texts (skin search errors, the cape editor and the preview settings) are now translated into every language instead of showing up in English.
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.9-v3.1.1 [NeoForge]
mc1.21.9-v3.1.1-neoforge-1.21.912 окт. 2026 г.12Minecraft: 1.21.9neoforge
Что нового
# Changelog
## 3.1.1 (2026-10-11)
### Added
- **Compact Change Skin button**
> The new "Compact Change Skin Button" setting, in the Client tab, shows the Change Skin button of the title screen and the pause menu as a small Quick Skin icon, the same size as the language and accessibility buttons. The player preview and its buttons move to stand right above it. It is off by default and changes nothing when Essential is installed.
> *@Suelvys thx for the idea!*
- **Players without Quick Skin can see your new account skin**
> Server owners can turn on `shareAccountSkinWithVanillaClients` in `config/quickskin-server.json` (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.
- **Upload limit for servers**
> Server owners can choose the biggest skin or cape that is synced to other players with `maxTextureUploadKilobytes` in `config/quickskin-server.json` (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.
### Fixes
- **No more crash at launch with loading-screen mods**
> The game no longer crashes on startup ("No model for layer minecraft:player#main") when a mod that removes the loading screen, like Remove Reloading Screen, is installed. The title screen's player preview simply shows up once the game has finished loading.
> *@Llohgun thx for reporting it!*
- **The Change Skin button lines up with Quit Game on NeoForge**
> On NeoForge, the title screen's Change Skin button, together with the player preview above it, sat a few pixels higher than the Options and Quit Game row. It now sits on that row.
> *@Suelvys thx for reporting it!*
- **Importing skins on Android**
> On Android launchers, Import Skin now opens a file browser inside the game instead of doing nothing. If your file isn't listed, copy it into the game folder; the "Game folder" button takes you there.
> *@GIGTY thx for reporting it!*
- **No more disconnects from big skins on servers with Quick Skin 2.x**
> On a server that still runs Quick Skin 2.x, another player's large skin or GIF cape no longer disconnects you with "ByteArray with size ... is bigger than allowed 32768".
- **Smooth title-screen panorama with Very Many Players**
> With Very Many Players installed, the main menu's panorama turned in visible steps once the computer had been on for a few days, and jumped every few hours. It turns smoothly again.
- **Better performance with many capes around**
> Every visible Quick Skin cape now takes less work per frame, which helps on servers with lots of caped players.
- **The cape menu message no longer covers the buttons**
> The "Imported cape" and "Cape deleted" messages of the cape menu now show above the buttons instead of on top of Remove Cape.
- **More translations**
> The newest texts (skin search errors, the cape editor and the preview settings) are now translated into every language instead of showing up in English.
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.10-v3.1.1 [NeoForge]
mc1.21.10-v3.1.1-neoforge12 окт. 2026 г.91Minecraft: 1.21.10neoforge
Что нового
# Changelog
## 3.1.1 (2026-10-11)
### Added
- **Compact Change Skin button**
> The new "Compact Change Skin Button" setting, in the Client tab, shows the Change Skin button of the title screen and the pause menu as a small Quick Skin icon, the same size as the language and accessibility buttons. The player preview and its buttons move to stand right above it. It is off by default and changes nothing when Essential is installed.
> *@Suelvys thx for the idea!*
- **Players without Quick Skin can see your new account skin**
> Server owners can turn on `shareAccountSkinWithVanillaClients` in `config/quickskin-server.json` (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.
- **Upload limit for servers**
> Server owners can choose the biggest skin or cape that is synced to other players with `maxTextureUploadKilobytes` in `config/quickskin-server.json` (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.
### Fixes
- **No more crash at launch with loading-screen mods**
> The game no longer crashes on startup ("No model for layer minecraft:player#main") when a mod that removes the loading screen, like Remove Reloading Screen, is installed. The title screen's player preview simply shows up once the game has finished loading.
> *@Llohgun thx for reporting it!*
- **The Change Skin button lines up with Quit Game on NeoForge**
> On NeoForge, the title screen's Change Skin button, together with the player preview above it, sat a few pixels higher than the Options and Quit Game row. It now sits on that row.
> *@Suelvys thx for reporting it!*
- **Importing skins on Android**
> On Android launchers, Import Skin now opens a file browser inside the game instead of doing nothing. If your file isn't listed, copy it into the game folder; the "Game folder" button takes you there.
> *@GIGTY thx for reporting it!*
- **No more disconnects from big skins on servers with Quick Skin 2.x**
> On a server that still runs Quick Skin 2.x, another player's large skin or GIF cape no longer disconnects you with "ByteArray with size ... is bigger than allowed 32768".
- **Smooth title-screen panorama with Very Many Players**
> With Very Many Players installed, the main menu's panorama turned in visible steps once the computer had been on for a few days, and jumped every few hours. It turns smoothly again.
- **Better performance with many capes around**
> Every visible Quick Skin cape now takes less work per frame, which helps on servers with lots of caped players.
- **The cape menu message no longer covers the buttons**
> The "Imported cape" and "Cape deleted" messages of the cape menu now show above the buttons instead of on top of Remove Cape.
- **More translations**
> The newest texts (skin search errors, the cape editor and the preview settings) are now translated into every language instead of showing up in English.
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.4-v3.1.1 [NeoForge]
mc1.21.4-v3.1.1-neoforge-1.21.412 окт. 2026 г.89Minecraft: 1.21.4neoforge
Что нового
# Changelog
## 3.1.1 (2026-10-11)
### Added
- **Compact Change Skin button**
> The new "Compact Change Skin Button" setting, in the Client tab, shows the Change Skin button of the title screen and the pause menu as a small Quick Skin icon, the same size as the language and accessibility buttons. The player preview and its buttons move to stand right above it. It is off by default and changes nothing when Essential is installed.
> *@Suelvys thx for the idea!*
- **Players without Quick Skin can see your new account skin**
> Server owners can turn on `shareAccountSkinWithVanillaClients` in `config/quickskin-server.json` (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.
- **Upload limit for servers**
> Server owners can choose the biggest skin or cape that is synced to other players with `maxTextureUploadKilobytes` in `config/quickskin-server.json` (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.
### Fixes
- **No more crash at launch with loading-screen mods**
> The game no longer crashes on startup ("No model for layer minecraft:player#main") when a mod that removes the loading screen, like Remove Reloading Screen, is installed. The title screen's player preview simply shows up once the game has finished loading.
> *@Llohgun thx for reporting it!*
- **The Change Skin button lines up with Quit Game on NeoForge**
> On NeoForge, the title screen's Change Skin button, together with the player preview above it, sat a few pixels higher than the Options and Quit Game row. It now sits on that row.
> *@Suelvys thx for reporting it!*
- **Importing skins on Android**
> On Android launchers, Import Skin now opens a file browser inside the game instead of doing nothing. If your file isn't listed, copy it into the game folder; the "Game folder" button takes you there.
> *@GIGTY thx for reporting it!*
- **No more disconnects from big skins on servers with Quick Skin 2.x**
> On a server that still runs Quick Skin 2.x, another player's large skin or GIF cape no longer disconnects you with "ByteArray with size ... is bigger than allowed 32768".
- **Smooth title-screen panorama with Very Many Players**
> With Very Many Players installed, the main menu's panorama turned in visible steps once the computer had been on for a few days, and jumped every few hours. It turns smoothly again.
- **Better performance with many capes around**
> Every visible Quick Skin cape now takes less work per frame, which helps on servers with lots of caped players.
- **The cape menu message no longer covers the buttons**
> The "Imported cape" and "Cape deleted" messages of the cape menu now show above the buttons instead of on top of Remove Cape.
- **More translations**
> The newest texts (skin search errors, the cape editor and the preview settings) are now translated into every language instead of showing up in English.
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.6-v3.1.1 [NeoForge]
mc1.21.6-v3.1.1-neoforge-1.21.612 окт. 2026 г.12Minecraft: 1.21.6neoforge
Что нового
# Changelog
## 3.1.1 (2026-10-11)
### Added
- **Compact Change Skin button**
> The new "Compact Change Skin Button" setting, in the Client tab, shows the Change Skin button of the title screen and the pause menu as a small Quick Skin icon, the same size as the language and accessibility buttons. The player preview and its buttons move to stand right above it. It is off by default and changes nothing when Essential is installed.
> *@Suelvys thx for the idea!*
- **Players without Quick Skin can see your new account skin**
> Server owners can turn on `shareAccountSkinWithVanillaClients` in `config/quickskin-server.json` (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.
- **Upload limit for servers**
> Server owners can choose the biggest skin or cape that is synced to other players with `maxTextureUploadKilobytes` in `config/quickskin-server.json` (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.
### Fixes
- **No more crash at launch with loading-screen mods**
> The game no longer crashes on startup ("No model for layer minecraft:player#main") when a mod that removes the loading screen, like Remove Reloading Screen, is installed. The title screen's player preview simply shows up once the game has finished loading.
> *@Llohgun thx for reporting it!*
- **The Change Skin button lines up with Quit Game on NeoForge**
> On NeoForge, the title screen's Change Skin button, together with the player preview above it, sat a few pixels higher than the Options and Quit Game row. It now sits on that row.
> *@Suelvys thx for reporting it!*
- **Importing skins on Android**
> On Android launchers, Import Skin now opens a file browser inside the game instead of doing nothing. If your file isn't listed, copy it into the game folder; the "Game folder" button takes you there.
> *@GIGTY thx for reporting it!*
- **No more disconnects from big skins on servers with Quick Skin 2.x**
> On a server that still runs Quick Skin 2.x, another player's large skin or GIF cape no longer disconnects you with "ByteArray with size ... is bigger than allowed 32768".
- **Smooth title-screen panorama with Very Many Players**
> With Very Many Players installed, the main menu's panorama turned in visible steps once the computer had been on for a few days, and jumped every few hours. It turns smoothly again.
- **Better performance with many capes around**
> Every visible Quick Skin cape now takes less work per frame, which helps on servers with lots of caped players.
- **The cape menu message no longer covers the buttons**
> The "Imported cape" and "Cape deleted" messages of the cape menu now show above the buttons instead of on top of Remove Cape.
- **More translations**
> The newest texts (skin search errors, the cape editor and the preview settings) are now translated into every language instead of showing up in English.
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.7-v3.1.1 [NeoForge]
mc1.21.7-v3.1.1-neoforge-1.21.712 окт. 2026 г.6Minecraft: 1.21.7neoforge
Что нового
# Changelog
## 3.1.1 (2026-10-11)
### Added
- **Compact Change Skin button**
> The new "Compact Change Skin Button" setting, in the Client tab, shows the Change Skin button of the title screen and the pause menu as a small Quick Skin icon, the same size as the language and accessibility buttons. The player preview and its buttons move to stand right above it. It is off by default and changes nothing when Essential is installed.
> *@Suelvys thx for the idea!*
- **Players without Quick Skin can see your new account skin**
> Server owners can turn on `shareAccountSkinWithVanillaClients` in `config/quickskin-server.json` (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.
- **Upload limit for servers**
> Server owners can choose the biggest skin or cape that is synced to other players with `maxTextureUploadKilobytes` in `config/quickskin-server.json` (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.
### Fixes
- **No more crash at launch with loading-screen mods**
> The game no longer crashes on startup ("No model for layer minecraft:player#main") when a mod that removes the loading screen, like Remove Reloading Screen, is installed. The title screen's player preview simply shows up once the game has finished loading.
> *@Llohgun thx for reporting it!*
- **The Change Skin button lines up with Quit Game on NeoForge**
> On NeoForge, the title screen's Change Skin button, together with the player preview above it, sat a few pixels higher than the Options and Quit Game row. It now sits on that row.
> *@Suelvys thx for reporting it!*
- **Importing skins on Android**
> On Android launchers, Import Skin now opens a file browser inside the game instead of doing nothing. If your file isn't listed, copy it into the game folder; the "Game folder" button takes you there.
> *@GIGTY thx for reporting it!*
- **No more disconnects from big skins on servers with Quick Skin 2.x**
> On a server that still runs Quick Skin 2.x, another player's large skin or GIF cape no longer disconnects you with "ByteArray with size ... is bigger than allowed 32768".
- **Smooth title-screen panorama with Very Many Players**
> With Very Many Players installed, the main menu's panorama turned in visible steps once the computer had been on for a few days, and jumped every few hours. It turns smoothly again.
- **Better performance with many capes around**
> Every visible Quick Skin cape now takes less work per frame, which helps on servers with lots of caped players.
- **The cape menu message no longer covers the buttons**
> The "Imported cape" and "Cape deleted" messages of the cape menu now show above the buttons instead of on top of Remove Cape.
- **More translations**
> The newest texts (skin search errors, the cape editor and the preview settings) are now translated into every language instead of showing up in English.
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.5-v3.1.1 [NeoForge]
mc1.21.5-v3.1.1-neoforge-1.21.512 окт. 2026 г.28Minecraft: 1.21.5neoforge
Что нового
# Changelog
## 3.1.1 (2026-10-11)
### Added
- **Compact Change Skin button**
> The new "Compact Change Skin Button" setting, in the Client tab, shows the Change Skin button of the title screen and the pause menu as a small Quick Skin icon, the same size as the language and accessibility buttons. The player preview and its buttons move to stand right above it. It is off by default and changes nothing when Essential is installed.
> *@Suelvys thx for the idea!*
- **Players without Quick Skin can see your new account skin**
> Server owners can turn on `shareAccountSkinWithVanillaClients` in `config/quickskin-server.json` (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.
- **Upload limit for servers**
> Server owners can choose the biggest skin or cape that is synced to other players with `maxTextureUploadKilobytes` in `config/quickskin-server.json` (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.
### Fixes
- **No more crash at launch with loading-screen mods**
> The game no longer crashes on startup ("No model for layer minecraft:player#main") when a mod that removes the loading screen, like Remove Reloading Screen, is installed. The title screen's player preview simply shows up once the game has finished loading.
> *@Llohgun thx for reporting it!*
- **The Change Skin button lines up with Quit Game on NeoForge**
> On NeoForge, the title screen's Change Skin button, together with the player preview above it, sat a few pixels higher than the Options and Quit Game row. It now sits on that row.
> *@Suelvys thx for reporting it!*
- **Importing skins on Android**
> On Android launchers, Import Skin now opens a file browser inside the game instead of doing nothing. If your file isn't listed, copy it into the game folder; the "Game folder" button takes you there.
> *@GIGTY thx for reporting it!*
- **No more disconnects from big skins on servers with Quick Skin 2.x**
> On a server that still runs Quick Skin 2.x, another player's large skin or GIF cape no longer disconnects you with "ByteArray with size ... is bigger than allowed 32768".
- **Smooth title-screen panorama with Very Many Players**
> With Very Many Players installed, the main menu's panorama turned in visible steps once the computer had been on for a few days, and jumped every few hours. It turns smoothly again.
- **Better performance with many capes around**
> Every visible Quick Skin cape now takes less work per frame, which helps on servers with lots of caped players.
- **The cape menu message no longer covers the buttons**
> The "Imported cape" and "Cape deleted" messages of the cape menu now show above the buttons instead of on top of Remove Cape.
- **More translations**
> The newest texts (skin search errors, the cape editor and the preview settings) are now translated into every language instead of showing up in English.
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.3-v3.1.1 [NeoForge]
mc1.21.3-v3.1.1-neoforge-1.21.312 окт. 2026 г.12Minecraft: 1.21.3neoforge
Что нового
# Changelog
## 3.1.1 (2026-10-11)
### Added
- **Compact Change Skin button**
> The new "Compact Change Skin Button" setting, in the Client tab, shows the Change Skin button of the title screen and the pause menu as a small Quick Skin icon, the same size as the language and accessibility buttons. The player preview and its buttons move to stand right above it. It is off by default and changes nothing when Essential is installed.
> *@Suelvys thx for the idea!*
- **Players without Quick Skin can see your new account skin**
> Server owners can turn on `shareAccountSkinWithVanillaClients` in `config/quickskin-server.json` (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.
- **Upload limit for servers**
> Server owners can choose the biggest skin or cape that is synced to other players with `maxTextureUploadKilobytes` in `config/quickskin-server.json` (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.
### Fixes
- **No more crash at launch with loading-screen mods**
> The game no longer crashes on startup ("No model for layer minecraft:player#main") when a mod that removes the loading screen, like Remove Reloading Screen, is installed. The title screen's player preview simply shows up once the game has finished loading.
> *@Llohgun thx for reporting it!*
- **The Change Skin button lines up with Quit Game on NeoForge**
> On NeoForge, the title screen's Change Skin button, together with the player preview above it, sat a few pixels higher than the Options and Quit Game row. It now sits on that row.
> *@Suelvys thx for reporting it!*
- **Importing skins on Android**
> On Android launchers, Import Skin now opens a file browser inside the game instead of doing nothing. If your file isn't listed, copy it into the game folder; the "Game folder" button takes you there.
> *@GIGTY thx for reporting it!*
- **No more disconnects from big skins on servers with Quick Skin 2.x**
> On a server that still runs Quick Skin 2.x, another player's large skin or GIF cape no longer disconnects you with "ByteArray with size ... is bigger than allowed 32768".
- **Smooth title-screen panorama with Very Many Players**
> With Very Many Players installed, the main menu's panorama turned in visible steps once the computer had been on for a few days, and jumped every few hours. It turns smoothly again.
- **Better performance with many capes around**
> Every visible Quick Skin cape now takes less work per frame, which helps on servers with lots of caped players.
- **The cape menu message no longer covers the buttons**
> The "Imported cape" and "Cape deleted" messages of the cape menu now show above the buttons instead of on top of Remove Cape.
- **More translations**
> The newest texts (skin search errors, the cape editor and the preview settings) are now translated into every language instead of showing up in English.
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.20.1-v3.1.1 [Forge]
mc1.20.1-v3.1.1-forge-1.20.112 окт. 2026 г.12,8 тыс.Minecraft: 1.20.1forge
Что нового
# Changelog
## 3.1.1 (2026-10-11)
### Added
- **Compact Change Skin button**
> The new "Compact Change Skin Button" setting, in the Client tab, shows the Change Skin button of the title screen and the pause menu as a small Quick Skin icon, the same size as the language and accessibility buttons. The player preview and its buttons move to stand right above it. It is off by default and changes nothing when Essential is installed.
> *@Suelvys thx for the idea!*
- **Players without Quick Skin can see your new account skin**
> Server owners can turn on `shareAccountSkinWithVanillaClients` in `config/quickskin-server.json` (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.
- **Upload limit for servers**
> Server owners can choose the biggest skin or cape that is synced to other players with `maxTextureUploadKilobytes` in `config/quickskin-server.json` (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.
### Fixes
- **No more crash at launch with loading-screen mods**
> The game no longer crashes on startup ("No model for layer minecraft:player#main") when a mod that removes the loading screen, like Remove Reloading Screen, is installed. The title screen's player preview simply shows up once the game has finished loading.
> *@Llohgun thx for reporting it!*
- **The Change Skin button lines up with Quit Game on NeoForge**
> On NeoForge, the title screen's Change Skin button, together with the player preview above it, sat a few pixels higher than the Options and Quit Game row. It now sits on that row.
> *@Suelvys thx for reporting it!*
- **Importing skins on Android**
> On Android launchers, Import Skin now opens a file browser inside the game instead of doing nothing. If your file isn't listed, copy it into the game folder; the "Game folder" button takes you there.
> *@GIGTY thx for reporting it!*
- **No more disconnects from big skins on servers with Quick Skin 2.x**
> On a server that still runs Quick Skin 2.x, another player's large skin or GIF cape no longer disconnects you with "ByteArray with size ... is bigger than allowed 32768".
- **Smooth title-screen panorama with Very Many Players**
> With Very Many Players installed, the main menu's panorama turned in visible steps once the computer had been on for a few days, and jumped every few hours. It turns smoothly again.
- **Better performance with many capes around**
> Every visible Quick Skin cape now takes less work per frame, which helps on servers with lots of caped players.
- **The cape menu message no longer covers the buttons**
> The "Imported cape" and "Cape deleted" messages of the cape menu now show above the buttons instead of on top of Remove Cape.
- **More translations**
> The newest texts (skin search errors, the cape editor and the preview settings) are now translated into every language instead of showing up in English.
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.1-v3.1.1 [NeoForge]
mc1.21.1-v3.1.1-neoforge-1.21.112 окт. 2026 г.12,4 тыс.Minecraft: 1.21.1neoforge
Что нового
# Changelog
## 3.1.1 (2026-10-11)
### Added
- **Compact Change Skin button**
> The new "Compact Change Skin Button" setting, in the Client tab, shows the Change Skin button of the title screen and the pause menu as a small Quick Skin icon, the same size as the language and accessibility buttons. The player preview and its buttons move to stand right above it. It is off by default and changes nothing when Essential is installed.
> *@Suelvys thx for the idea!*
- **Players without Quick Skin can see your new account skin**
> Server owners can turn on `shareAccountSkinWithVanillaClients` in `config/quickskin-server.json` (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.
- **Upload limit for servers**
> Server owners can choose the biggest skin or cape that is synced to other players with `maxTextureUploadKilobytes` in `config/quickskin-server.json` (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.
### Fixes
- **No more crash at launch with loading-screen mods**
> The game no longer crashes on startup ("No model for layer minecraft:player#main") when a mod that removes the loading screen, like Remove Reloading Screen, is installed. The title screen's player preview simply shows up once the game has finished loading.
> *@Llohgun thx for reporting it!*
- **The Change Skin button lines up with Quit Game on NeoForge**
> On NeoForge, the title screen's Change Skin button, together with the player preview above it, sat a few pixels higher than the Options and Quit Game row. It now sits on that row.
> *@Suelvys thx for reporting it!*
- **Importing skins on Android**
> On Android launchers, Import Skin now opens a file browser inside the game instead of doing nothing. If your file isn't listed, copy it into the game folder; the "Game folder" button takes you there.
> *@GIGTY thx for reporting it!*
- **No more disconnects from big skins on servers with Quick Skin 2.x**
> On a server that still runs Quick Skin 2.x, another player's large skin or GIF cape no longer disconnects you with "ByteArray with size ... is bigger than allowed 32768".
- **Smooth title-screen panorama with Very Many Players**
> With Very Many Players installed, the main menu's panorama turned in visible steps once the computer had been on for a few days, and jumped every few hours. It turns smoothly again.
- **Better performance with many capes around**
> Every visible Quick Skin cape now takes less work per frame, which helps on servers with lots of caped players.
- **The cape menu message no longer covers the buttons**
> The "Imported cape" and "Cape deleted" messages of the cape menu now show above the buttons instead of on top of Remove Cape.
- **More translations**
> The newest texts (skin search errors, the cape editor and the preview settings) are now translated into every language instead of showing up in English.
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.2-v3.1.1 [NeoForge]
mc1.21.2-v3.1.1-neoforge-1.21.212 окт. 2026 г.20Minecraft: 1.21.2neoforge
Что нового
# Changelog
## 3.1.1 (2026-10-11)
### Added
- **Compact Change Skin button**
> The new "Compact Change Skin Button" setting, in the Client tab, shows the Change Skin button of the title screen and the pause menu as a small Quick Skin icon, the same size as the language and accessibility buttons. The player preview and its buttons move to stand right above it. It is off by default and changes nothing when Essential is installed.
> *@Suelvys thx for the idea!*
- **Players without Quick Skin can see your new account skin**
> Server owners can turn on `shareAccountSkinWithVanillaClients` in `config/quickskin-server.json` (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.
- **Upload limit for servers**
> Server owners can choose the biggest skin or cape that is synced to other players with `maxTextureUploadKilobytes` in `config/quickskin-server.json` (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.
### Fixes
- **No more crash at launch with loading-screen mods**
> The game no longer crashes on startup ("No model for layer minecraft:player#main") when a mod that removes the loading screen, like Remove Reloading Screen, is installed. The title screen's player preview simply shows up once the game has finished loading.
> *@Llohgun thx for reporting it!*
- **The Change Skin button lines up with Quit Game on NeoForge**
> On NeoForge, the title screen's Change Skin button, together with the player preview above it, sat a few pixels higher than the Options and Quit Game row. It now sits on that row.
> *@Suelvys thx for reporting it!*
- **Importing skins on Android**
> On Android launchers, Import Skin now opens a file browser inside the game instead of doing nothing. If your file isn't listed, copy it into the game folder; the "Game folder" button takes you there.
> *@GIGTY thx for reporting it!*
- **No more disconnects from big skins on servers with Quick Skin 2.x**
> On a server that still runs Quick Skin 2.x, another player's large skin or GIF cape no longer disconnects you with "ByteArray with size ... is bigger than allowed 32768".
- **Smooth title-screen panorama with Very Many Players**
> With Very Many Players installed, the main menu's panorama turned in visible steps once the computer had been on for a few days, and jumped every few hours. It turns smoothly again.
- **Better performance with many capes around**
> Every visible Quick Skin cape now takes less work per frame, which helps on servers with lots of caped players.
- **The cape menu message no longer covers the buttons**
> The "Imported cape" and "Cape deleted" messages of the cape menu now show above the buttons instead of on top of Remove Cape.
- **More translations**
> The newest texts (skin search errors, the cape editor and the preview settings) are now translated into every language instead of showing up in English.
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-26.3-v3.1.1 [Fabric]
mc26.3-v3.1.1-fabric-26.312 окт. 2026 г.13,8 тыс.Minecraft: 26.3fabric
Что нового
# Changelog
## 3.1.1 (2026-10-11)
### Added
- **Compact Change Skin button**
> The new "Compact Change Skin Button" setting, in the Client tab, shows the Change Skin button of the title screen and the pause menu as a small Quick Skin icon, the same size as the language and accessibility buttons. The player preview and its buttons move to stand right above it. It is off by default and changes nothing when Essential is installed.
> *@Suelvys thx for the idea!*
- **Players without Quick Skin can see your new account skin**
> Server owners can turn on `shareAccountSkinWithVanillaClients` in `config/quickskin-server.json` (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.
- **Upload limit for servers**
> Server owners can choose the biggest skin or cape that is synced to other players with `maxTextureUploadKilobytes` in `config/quickskin-server.json` (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.
### Fixes
- **No more crash at launch with loading-screen mods**
> The game no longer crashes on startup ("No model for layer minecraft:player#main") when a mod that removes the loading screen, like Remove Reloading Screen, is installed. The title screen's player preview simply shows up once the game has finished loading.
> *@Llohgun thx for reporting it!*
- **The Change Skin button lines up with Quit Game on NeoForge**
> On NeoForge, the title screen's Change Skin button, together with the player preview above it, sat a few pixels higher than the Options and Quit Game row. It now sits on that row.
> *@Suelvys thx for reporting it!*
- **Importing skins on Android**
> On Android launchers, Import Skin now opens a file browser inside the game instead of doing nothing. If your file isn't listed, copy it into the game folder; the "Game folder" button takes you there.
> *@GIGTY thx for reporting it!*
- **No more disconnects from big skins on servers with Quick Skin 2.x**
> On a server that still runs Quick Skin 2.x, another player's large skin or GIF cape no longer disconnects you with "ByteArray with size ... is bigger than allowed 32768".
- **Smooth title-screen panorama with Very Many Players**
> With Very Many Players installed, the main menu's panorama turned in visible steps once the computer had been on for a few days, and jumped every few hours. It turns smoothly again.
- **Better performance with many capes around**
> Every visible Quick Skin cape now takes less work per frame, which helps on servers with lots of caped players.
- **The cape menu message no longer covers the buttons**
> The "Imported cape" and "Cape deleted" messages of the cape menu now show above the buttons instead of on top of Remove Cape.
- **More translations**
> The newest texts (skin search errors, the cape editor and the preview settings) are now translated into every language instead of showing up in English.
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-26.1-v3.1.1 [Fabric]
mc26.1-v3.1.1-fabric-26.112 окт. 2026 г.586Minecraft: 26.1fabric
Что нового
# Changelog
## 3.1.1 (2026-10-11)
### Added
- **Compact Change Skin button**
> The new "Compact Change Skin Button" setting, in the Client tab, shows the Change Skin button of the title screen and the pause menu as a small Quick Skin icon, the same size as the language and accessibility buttons. The player preview and its buttons move to stand right above it. It is off by default and changes nothing when Essential is installed.
> *@Suelvys thx for the idea!*
- **Players without Quick Skin can see your new account skin**
> Server owners can turn on `shareAccountSkinWithVanillaClients` in `config/quickskin-server.json` (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.
- **Upload limit for servers**
> Server owners can choose the biggest skin or cape that is synced to other players with `maxTextureUploadKilobytes` in `config/quickskin-server.json` (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.
### Fixes
- **No more crash at launch with loading-screen mods**
> The game no longer crashes on startup ("No model for layer minecraft:player#main") when a mod that removes the loading screen, like Remove Reloading Screen, is installed. The title screen's player preview simply shows up once the game has finished loading.
> *@Llohgun thx for reporting it!*
- **The Change Skin button lines up with Quit Game on NeoForge**
> On NeoForge, the title screen's Change Skin button, together with the player preview above it, sat a few pixels higher than the Options and Quit Game row. It now sits on that row.
> *@Suelvys thx for reporting it!*
- **Importing skins on Android**
> On Android launchers, Import Skin now opens a file browser inside the game instead of doing nothing. If your file isn't listed, copy it into the game folder; the "Game folder" button takes you there.
> *@GIGTY thx for reporting it!*
- **No more disconnects from big skins on servers with Quick Skin 2.x**
> On a server that still runs Quick Skin 2.x, another player's large skin or GIF cape no longer disconnects you with "ByteArray with size ... is bigger than allowed 32768".
- **Smooth title-screen panorama with Very Many Players**
> With Very Many Players installed, the main menu's panorama turned in visible steps once the computer had been on for a few days, and jumped every few hours. It turns smoothly again.
- **Better performance with many capes around**
> Every visible Quick Skin cape now takes less work per frame, which helps on servers with lots of caped players.
- **The cape menu message no longer covers the buttons**
> The "Imported cape" and "Cape deleted" messages of the cape menu now show above the buttons instead of on top of Remove Cape.
- **More translations**
> The newest texts (skin search errors, the cape editor and the preview settings) are now translated into every language instead of showing up in English.
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-26.2-v3.1.1 [Fabric]
mc26.2-v3.1.1-fabric-26.212 окт. 2026 г.7,5 тыс.Minecraft: 26.2fabric
Что нового
# Changelog
## 3.1.1 (2026-10-11)
### Added
- **Compact Change Skin button**
> The new "Compact Change Skin Button" setting, in the Client tab, shows the Change Skin button of the title screen and the pause menu as a small Quick Skin icon, the same size as the language and accessibility buttons. The player preview and its buttons move to stand right above it. It is off by default and changes nothing when Essential is installed.
> *@Suelvys thx for the idea!*
- **Players without Quick Skin can see your new account skin**
> Server owners can turn on `shareAccountSkinWithVanillaClients` in `config/quickskin-server.json` (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.
- **Upload limit for servers**
> Server owners can choose the biggest skin or cape that is synced to other players with `maxTextureUploadKilobytes` in `config/quickskin-server.json` (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.
### Fixes
- **No more crash at launch with loading-screen mods**
> The game no longer crashes on startup ("No model for layer minecraft:player#main") when a mod that removes the loading screen, like Remove Reloading Screen, is installed. The title screen's player preview simply shows up once the game has finished loading.
> *@Llohgun thx for reporting it!*
- **The Change Skin button lines up with Quit Game on NeoForge**
> On NeoForge, the title screen's Change Skin button, together with the player preview above it, sat a few pixels higher than the Options and Quit Game row. It now sits on that row.
> *@Suelvys thx for reporting it!*
- **Importing skins on Android**
> On Android launchers, Import Skin now opens a file browser inside the game instead of doing nothing. If your file isn't listed, copy it into the game folder; the "Game folder" button takes you there.
> *@GIGTY thx for reporting it!*
- **No more disconnects from big skins on servers with Quick Skin 2.x**
> On a server that still runs Quick Skin 2.x, another player's large skin or GIF cape no longer disconnects you with "ByteArray with size ... is bigger than allowed 32768".
- **Smooth title-screen panorama with Very Many Players**
> With Very Many Players installed, the main menu's panorama turned in visible steps once the computer had been on for a few days, and jumped every few hours. It turns smoothly again.
- **Better performance with many capes around**
> Every visible Quick Skin cape now takes less work per frame, which helps on servers with lots of caped players.
- **The cape menu message no longer covers the buttons**
> The "Imported cape" and "Cape deleted" messages of the cape menu now show above the buttons instead of on top of Remove Cape.
- **More translations**
> The newest texts (skin search errors, the cape editor and the preview settings) are now translated into every language instead of showing up in English.
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-26.1.2-v3.1.1 [Fabric]
mc26.1.2-v3.1.1-fabric-26.1.212 окт. 2026 г.2 тыс.Minecraft: 26.1.2fabric
Что нового
# Changelog
## 3.1.1 (2026-10-11)
### Added
- **Compact Change Skin button**
> The new "Compact Change Skin Button" setting, in the Client tab, shows the Change Skin button of the title screen and the pause menu as a small Quick Skin icon, the same size as the language and accessibility buttons. The player preview and its buttons move to stand right above it. It is off by default and changes nothing when Essential is installed.
> *@Suelvys thx for the idea!*
- **Players without Quick Skin can see your new account skin**
> Server owners can turn on `shareAccountSkinWithVanillaClients` in `config/quickskin-server.json` (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.
- **Upload limit for servers**
> Server owners can choose the biggest skin or cape that is synced to other players with `maxTextureUploadKilobytes` in `config/quickskin-server.json` (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.
### Fixes
- **No more crash at launch with loading-screen mods**
> The game no longer crashes on startup ("No model for layer minecraft:player#main") when a mod that removes the loading screen, like Remove Reloading Screen, is installed. The title screen's player preview simply shows up once the game has finished loading.
> *@Llohgun thx for reporting it!*
- **The Change Skin button lines up with Quit Game on NeoForge**
> On NeoForge, the title screen's Change Skin button, together with the player preview above it, sat a few pixels higher than the Options and Quit Game row. It now sits on that row.
> *@Suelvys thx for reporting it!*
- **Importing skins on Android**
> On Android launchers, Import Skin now opens a file browser inside the game instead of doing nothing. If your file isn't listed, copy it into the game folder; the "Game folder" button takes you there.
> *@GIGTY thx for reporting it!*
- **No more disconnects from big skins on servers with Quick Skin 2.x**
> On a server that still runs Quick Skin 2.x, another player's large skin or GIF cape no longer disconnects you with "ByteArray with size ... is bigger than allowed 32768".
- **Smooth title-screen panorama with Very Many Players**
> With Very Many Players installed, the main menu's panorama turned in visible steps once the computer had been on for a few days, and jumped every few hours. It turns smoothly again.
- **Better performance with many capes around**
> Every visible Quick Skin cape now takes less work per frame, which helps on servers with lots of caped players.
- **The cape menu message no longer covers the buttons**
> The "Imported cape" and "Cape deleted" messages of the cape menu now show above the buttons instead of on top of Remove Cape.
- **More translations**
> The newest texts (skin search errors, the cape editor and the preview settings) are now translated into every language instead of showing up in English.
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-26.1.1-v3.1.1 [Fabric]
mc26.1.1-v3.1.1-fabric-26.1.112 окт. 2026 г.174Minecraft: 26.1.1fabric
Что нового
# Changelog
## 3.1.1 (2026-10-11)
### Added
- **Compact Change Skin button**
> The new "Compact Change Skin Button" setting, in the Client tab, shows the Change Skin button of the title screen and the pause menu as a small Quick Skin icon, the same size as the language and accessibility buttons. The player preview and its buttons move to stand right above it. It is off by default and changes nothing when Essential is installed.
> *@Suelvys thx for the idea!*
- **Players without Quick Skin can see your new account skin**
> Server owners can turn on `shareAccountSkinWithVanillaClients` in `config/quickskin-server.json` (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.
- **Upload limit for servers**
> Server owners can choose the biggest skin or cape that is synced to other players with `maxTextureUploadKilobytes` in `config/quickskin-server.json` (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.
### Fixes
- **No more crash at launch with loading-screen mods**
> The game no longer crashes on startup ("No model for layer minecraft:player#main") when a mod that removes the loading screen, like Remove Reloading Screen, is installed. The title screen's player preview simply shows up once the game has finished loading.
> *@Llohgun thx for reporting it!*
- **The Change Skin button lines up with Quit Game on NeoForge**
> On NeoForge, the title screen's Change Skin button, together with the player preview above it, sat a few pixels higher than the Options and Quit Game row. It now sits on that row.
> *@Suelvys thx for reporting it!*
- **Importing skins on Android**
> On Android launchers, Import Skin now opens a file browser inside the game instead of doing nothing. If your file isn't listed, copy it into the game folder; the "Game folder" button takes you there.
> *@GIGTY thx for reporting it!*
- **No more disconnects from big skins on servers with Quick Skin 2.x**
> On a server that still runs Quick Skin 2.x, another player's large skin or GIF cape no longer disconnects you with "ByteArray with size ... is bigger than allowed 32768".
- **Smooth title-screen panorama with Very Many Players**
> With Very Many Players installed, the main menu's panorama turned in visible steps once the computer had been on for a few days, and jumped every few hours. It turns smoothly again.
- **Better performance with many capes around**
> Every visible Quick Skin cape now takes less work per frame, which helps on servers with lots of caped players.
- **The cape menu message no longer covers the buttons**
> The "Imported cape" and "Cape deleted" messages of the cape menu now show above the buttons instead of on top of Remove Cape.
- **More translations**
> The newest texts (skin search errors, the cape editor and the preview settings) are now translated into every language instead of showing up in English.
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.8-v3.1.1 [Fabric]
mc1.21.8-v3.1.1-fabric-1.21.812 окт. 2026 г.503Minecraft: 1.21.8fabric
Что нового
# Changelog
## 3.1.1 (2026-10-11)
### Added
- **Compact Change Skin button**
> The new "Compact Change Skin Button" setting, in the Client tab, shows the Change Skin button of the title screen and the pause menu as a small Quick Skin icon, the same size as the language and accessibility buttons. The player preview and its buttons move to stand right above it. It is off by default and changes nothing when Essential is installed.
> *@Suelvys thx for the idea!*
- **Players without Quick Skin can see your new account skin**
> Server owners can turn on `shareAccountSkinWithVanillaClients` in `config/quickskin-server.json` (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.
- **Upload limit for servers**
> Server owners can choose the biggest skin or cape that is synced to other players with `maxTextureUploadKilobytes` in `config/quickskin-server.json` (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.
### Fixes
- **No more crash at launch with loading-screen mods**
> The game no longer crashes on startup ("No model for layer minecraft:player#main") when a mod that removes the loading screen, like Remove Reloading Screen, is installed. The title screen's player preview simply shows up once the game has finished loading.
> *@Llohgun thx for reporting it!*
- **The Change Skin button lines up with Quit Game on NeoForge**
> On NeoForge, the title screen's Change Skin button, together with the player preview above it, sat a few pixels higher than the Options and Quit Game row. It now sits on that row.
> *@Suelvys thx for reporting it!*
- **Importing skins on Android**
> On Android launchers, Import Skin now opens a file browser inside the game instead of doing nothing. If your file isn't listed, copy it into the game folder; the "Game folder" button takes you there.
> *@GIGTY thx for reporting it!*
- **No more disconnects from big skins on servers with Quick Skin 2.x**
> On a server that still runs Quick Skin 2.x, another player's large skin or GIF cape no longer disconnects you with "ByteArray with size ... is bigger than allowed 32768".
- **Smooth title-screen panorama with Very Many Players**
> With Very Many Players installed, the main menu's panorama turned in visible steps once the computer had been on for a few days, and jumped every few hours. It turns smoothly again.
- **Better performance with many capes around**
> Every visible Quick Skin cape now takes less work per frame, which helps on servers with lots of caped players.
- **The cape menu message no longer covers the buttons**
> The "Imported cape" and "Cape deleted" messages of the cape menu now show above the buttons instead of on top of Remove Cape.
- **More translations**
> The newest texts (skin search errors, the cape editor and the preview settings) are now translated into every language instead of showing up in English.
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.11-v3.1.1 [Fabric]
mc1.21.11-v3.1.1-fabric-1.21.1112 окт. 2026 г.21 тыс.Minecraft: 1.21.11fabric
Что нового
# Changelog
## 3.1.1 (2026-10-11)
### Added
- **Compact Change Skin button**
> The new "Compact Change Skin Button" setting, in the Client tab, shows the Change Skin button of the title screen and the pause menu as a small Quick Skin icon, the same size as the language and accessibility buttons. The player preview and its buttons move to stand right above it. It is off by default and changes nothing when Essential is installed.
> *@Suelvys thx for the idea!*
- **Players without Quick Skin can see your new account skin**
> Server owners can turn on `shareAccountSkinWithVanillaClients` in `config/quickskin-server.json` (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.
- **Upload limit for servers**
> Server owners can choose the biggest skin or cape that is synced to other players with `maxTextureUploadKilobytes` in `config/quickskin-server.json` (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.
### Fixes
- **No more crash at launch with loading-screen mods**
> The game no longer crashes on startup ("No model for layer minecraft:player#main") when a mod that removes the loading screen, like Remove Reloading Screen, is installed. The title screen's player preview simply shows up once the game has finished loading.
> *@Llohgun thx for reporting it!*
- **The Change Skin button lines up with Quit Game on NeoForge**
> On NeoForge, the title screen's Change Skin button, together with the player preview above it, sat a few pixels higher than the Options and Quit Game row. It now sits on that row.
> *@Suelvys thx for reporting it!*
- **Importing skins on Android**
> On Android launchers, Import Skin now opens a file browser inside the game instead of doing nothing. If your file isn't listed, copy it into the game folder; the "Game folder" button takes you there.
> *@GIGTY thx for reporting it!*
- **No more disconnects from big skins on servers with Quick Skin 2.x**
> On a server that still runs Quick Skin 2.x, another player's large skin or GIF cape no longer disconnects you with "ByteArray with size ... is bigger than allowed 32768".
- **Smooth title-screen panorama with Very Many Players**
> With Very Many Players installed, the main menu's panorama turned in visible steps once the computer had been on for a few days, and jumped every few hours. It turns smoothly again.
- **Better performance with many capes around**
> Every visible Quick Skin cape now takes less work per frame, which helps on servers with lots of caped players.
- **The cape menu message no longer covers the buttons**
> The "Imported cape" and "Cape deleted" messages of the cape menu now show above the buttons instead of on top of Remove Cape.
- **More translations**
> The newest texts (skin search errors, the cape editor and the preview settings) are now translated into every language instead of showing up in English.
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.9-v3.1.1 [Fabric]
mc1.21.9-v3.1.1-fabric-1.21.912 окт. 2026 г.53Minecraft: 1.21.9fabric
Что нового
# Changelog
## 3.1.1 (2026-10-11)
### Added
- **Compact Change Skin button**
> The new "Compact Change Skin Button" setting, in the Client tab, shows the Change Skin button of the title screen and the pause menu as a small Quick Skin icon, the same size as the language and accessibility buttons. The player preview and its buttons move to stand right above it. It is off by default and changes nothing when Essential is installed.
> *@Suelvys thx for the idea!*
- **Players without Quick Skin can see your new account skin**
> Server owners can turn on `shareAccountSkinWithVanillaClients` in `config/quickskin-server.json` (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.
- **Upload limit for servers**
> Server owners can choose the biggest skin or cape that is synced to other players with `maxTextureUploadKilobytes` in `config/quickskin-server.json` (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.
### Fixes
- **No more crash at launch with loading-screen mods**
> The game no longer crashes on startup ("No model for layer minecraft:player#main") when a mod that removes the loading screen, like Remove Reloading Screen, is installed. The title screen's player preview simply shows up once the game has finished loading.
> *@Llohgun thx for reporting it!*
- **The Change Skin button lines up with Quit Game on NeoForge**
> On NeoForge, the title screen's Change Skin button, together with the player preview above it, sat a few pixels higher than the Options and Quit Game row. It now sits on that row.
> *@Suelvys thx for reporting it!*
- **Importing skins on Android**
> On Android launchers, Import Skin now opens a file browser inside the game instead of doing nothing. If your file isn't listed, copy it into the game folder; the "Game folder" button takes you there.
> *@GIGTY thx for reporting it!*
- **No more disconnects from big skins on servers with Quick Skin 2.x**
> On a server that still runs Quick Skin 2.x, another player's large skin or GIF cape no longer disconnects you with "ByteArray with size ... is bigger than allowed 32768".
- **Smooth title-screen panorama with Very Many Players**
> With Very Many Players installed, the main menu's panorama turned in visible steps once the computer had been on for a few days, and jumped every few hours. It turns smoothly again.
- **Better performance with many capes around**
> Every visible Quick Skin cape now takes less work per frame, which helps on servers with lots of caped players.
- **The cape menu message no longer covers the buttons**
> The "Imported cape" and "Cape deleted" messages of the cape menu now show above the buttons instead of on top of Remove Cape.
- **More translations**
> The newest texts (skin search errors, the cape editor and the preview settings) are now translated into every language instead of showing up in English.
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.10-v3.1.1 [Fabric]
mc1.21.10-v3.1.1-fabric-1.21.1012 окт. 2026 г.630Minecraft: 1.21.10fabric
Что нового
# Changelog
## 3.1.1 (2026-10-11)
### Added
- **Compact Change Skin button**
> The new "Compact Change Skin Button" setting, in the Client tab, shows the Change Skin button of the title screen and the pause menu as a small Quick Skin icon, the same size as the language and accessibility buttons. The player preview and its buttons move to stand right above it. It is off by default and changes nothing when Essential is installed.
> *@Suelvys thx for the idea!*
- **Players without Quick Skin can see your new account skin**
> Server owners can turn on `shareAccountSkinWithVanillaClients` in `config/quickskin-server.json` (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.
- **Upload limit for servers**
> Server owners can choose the biggest skin or cape that is synced to other players with `maxTextureUploadKilobytes` in `config/quickskin-server.json` (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.
### Fixes
- **No more crash at launch with loading-screen mods**
> The game no longer crashes on startup ("No model for layer minecraft:player#main") when a mod that removes the loading screen, like Remove Reloading Screen, is installed. The title screen's player preview simply shows up once the game has finished loading.
> *@Llohgun thx for reporting it!*
- **The Change Skin button lines up with Quit Game on NeoForge**
> On NeoForge, the title screen's Change Skin button, together with the player preview above it, sat a few pixels higher than the Options and Quit Game row. It now sits on that row.
> *@Suelvys thx for reporting it!*
- **Importing skins on Android**
> On Android launchers, Import Skin now opens a file browser inside the game instead of doing nothing. If your file isn't listed, copy it into the game folder; the "Game folder" button takes you there.
> *@GIGTY thx for reporting it!*
- **No more disconnects from big skins on servers with Quick Skin 2.x**
> On a server that still runs Quick Skin 2.x, another player's large skin or GIF cape no longer disconnects you with "ByteArray with size ... is bigger than allowed 32768".
- **Smooth title-screen panorama with Very Many Players**
> With Very Many Players installed, the main menu's panorama turned in visible steps once the computer had been on for a few days, and jumped every few hours. It turns smoothly again.
- **Better performance with many capes around**
> Every visible Quick Skin cape now takes less work per frame, which helps on servers with lots of caped players.
- **The cape menu message no longer covers the buttons**
> The "Imported cape" and "Cape deleted" messages of the cape menu now show above the buttons instead of on top of Remove Cape.
- **More translations**
> The newest texts (skin search errors, the cape editor and the preview settings) are now translated into every language instead of showing up in English.
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.4-v3.1.1 [Fabric]
mc1.21.4-v3.1.1-fabric-1.21.412 окт. 2026 г.1,1 тыс.Minecraft: 1.21.4fabric
Что нового
# Changelog
## 3.1.1 (2026-10-11)
### Added
- **Compact Change Skin button**
> The new "Compact Change Skin Button" setting, in the Client tab, shows the Change Skin button of the title screen and the pause menu as a small Quick Skin icon, the same size as the language and accessibility buttons. The player preview and its buttons move to stand right above it. It is off by default and changes nothing when Essential is installed.
> *@Suelvys thx for the idea!*
- **Players without Quick Skin can see your new account skin**
> Server owners can turn on `shareAccountSkinWithVanillaClients` in `config/quickskin-server.json` (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.
- **Upload limit for servers**
> Server owners can choose the biggest skin or cape that is synced to other players with `maxTextureUploadKilobytes` in `config/quickskin-server.json` (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.
### Fixes
- **No more crash at launch with loading-screen mods**
> The game no longer crashes on startup ("No model for layer minecraft:player#main") when a mod that removes the loading screen, like Remove Reloading Screen, is installed. The title screen's player preview simply shows up once the game has finished loading.
> *@Llohgun thx for reporting it!*
- **The Change Skin button lines up with Quit Game on NeoForge**
> On NeoForge, the title screen's Change Skin button, together with the player preview above it, sat a few pixels higher than the Options and Quit Game row. It now sits on that row.
> *@Suelvys thx for reporting it!*
- **Importing skins on Android**
> On Android launchers, Import Skin now opens a file browser inside the game instead of doing nothing. If your file isn't listed, copy it into the game folder; the "Game folder" button takes you there.
> *@GIGTY thx for reporting it!*
- **No more disconnects from big skins on servers with Quick Skin 2.x**
> On a server that still runs Quick Skin 2.x, another player's large skin or GIF cape no longer disconnects you with "ByteArray with size ... is bigger than allowed 32768".
- **Smooth title-screen panorama with Very Many Players**
> With Very Many Players installed, the main menu's panorama turned in visible steps once the computer had been on for a few days, and jumped every few hours. It turns smoothly again.
- **Better performance with many capes around**
> Every visible Quick Skin cape now takes less work per frame, which helps on servers with lots of caped players.
- **The cape menu message no longer covers the buttons**
> The "Imported cape" and "Cape deleted" messages of the cape menu now show above the buttons instead of on top of Remove Cape.
- **More translations**
> The newest texts (skin search errors, the cape editor and the preview settings) are now translated into every language instead of showing up in English.
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.6-v3.1.1 [Fabric]
mc1.21.6-v3.1.1-fabric-1.21.612 окт. 2026 г.77Minecraft: 1.21.6fabric
Что нового
# Changelog
## 3.1.1 (2026-10-11)
### Added
- **Compact Change Skin button**
> The new "Compact Change Skin Button" setting, in the Client tab, shows the Change Skin button of the title screen and the pause menu as a small Quick Skin icon, the same size as the language and accessibility buttons. The player preview and its buttons move to stand right above it. It is off by default and changes nothing when Essential is installed.
> *@Suelvys thx for the idea!*
- **Players without Quick Skin can see your new account skin**
> Server owners can turn on `shareAccountSkinWithVanillaClients` in `config/quickskin-server.json` (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.
- **Upload limit for servers**
> Server owners can choose the biggest skin or cape that is synced to other players with `maxTextureUploadKilobytes` in `config/quickskin-server.json` (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.
### Fixes
- **No more crash at launch with loading-screen mods**
> The game no longer crashes on startup ("No model for layer minecraft:player#main") when a mod that removes the loading screen, like Remove Reloading Screen, is installed. The title screen's player preview simply shows up once the game has finished loading.
> *@Llohgun thx for reporting it!*
- **The Change Skin button lines up with Quit Game on NeoForge**
> On NeoForge, the title screen's Change Skin button, together with the player preview above it, sat a few pixels higher than the Options and Quit Game row. It now sits on that row.
> *@Suelvys thx for reporting it!*
- **Importing skins on Android**
> On Android launchers, Import Skin now opens a file browser inside the game instead of doing nothing. If your file isn't listed, copy it into the game folder; the "Game folder" button takes you there.
> *@GIGTY thx for reporting it!*
- **No more disconnects from big skins on servers with Quick Skin 2.x**
> On a server that still runs Quick Skin 2.x, another player's large skin or GIF cape no longer disconnects you with "ByteArray with size ... is bigger than allowed 32768".
- **Smooth title-screen panorama with Very Many Players**
> With Very Many Players installed, the main menu's panorama turned in visible steps once the computer had been on for a few days, and jumped every few hours. It turns smoothly again.
- **Better performance with many capes around**
> Every visible Quick Skin cape now takes less work per frame, which helps on servers with lots of caped players.
- **The cape menu message no longer covers the buttons**
> The "Imported cape" and "Cape deleted" messages of the cape menu now show above the buttons instead of on top of Remove Cape.
- **More translations**
> The newest texts (skin search errors, the cape editor and the preview settings) are now translated into every language instead of showing up in English.
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.7-v3.1.1 [Fabric]
mc1.21.7-v3.1.1-fabric-1.21.712 окт. 2026 г.63Minecraft: 1.21.7fabric
Что нового
# Changelog
## 3.1.1 (2026-10-11)
### Added
- **Compact Change Skin button**
> The new "Compact Change Skin Button" setting, in the Client tab, shows the Change Skin button of the title screen and the pause menu as a small Quick Skin icon, the same size as the language and accessibility buttons. The player preview and its buttons move to stand right above it. It is off by default and changes nothing when Essential is installed.
> *@Suelvys thx for the idea!*
- **Players without Quick Skin can see your new account skin**
> Server owners can turn on `shareAccountSkinWithVanillaClients` in `config/quickskin-server.json` (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.
- **Upload limit for servers**
> Server owners can choose the biggest skin or cape that is synced to other players with `maxTextureUploadKilobytes` in `config/quickskin-server.json` (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.
### Fixes
- **No more crash at launch with loading-screen mods**
> The game no longer crashes on startup ("No model for layer minecraft:player#main") when a mod that removes the loading screen, like Remove Reloading Screen, is installed. The title screen's player preview simply shows up once the game has finished loading.
> *@Llohgun thx for reporting it!*
- **The Change Skin button lines up with Quit Game on NeoForge**
> On NeoForge, the title screen's Change Skin button, together with the player preview above it, sat a few pixels higher than the Options and Quit Game row. It now sits on that row.
> *@Suelvys thx for reporting it!*
- **Importing skins on Android**
> On Android launchers, Import Skin now opens a file browser inside the game instead of doing nothing. If your file isn't listed, copy it into the game folder; the "Game folder" button takes you there.
> *@GIGTY thx for reporting it!*
- **No more disconnects from big skins on servers with Quick Skin 2.x**
> On a server that still runs Quick Skin 2.x, another player's large skin or GIF cape no longer disconnects you with "ByteArray with size ... is bigger than allowed 32768".
- **Smooth title-screen panorama with Very Many Players**
> With Very Many Players installed, the main menu's panorama turned in visible steps once the computer had been on for a few days, and jumped every few hours. It turns smoothly again.
- **Better performance with many capes around**
> Every visible Quick Skin cape now takes less work per frame, which helps on servers with lots of caped players.
- **The cape menu message no longer covers the buttons**
> The "Imported cape" and "Cape deleted" messages of the cape menu now show above the buttons instead of on top of Remove Cape.
- **More translations**
> The newest texts (skin search errors, the cape editor and the preview settings) are now translated into every language instead of showing up in English.
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.5-v3.1.1 [Fabric]
mc1.21.5-v3.1.1-fabric-1.21.512 окт. 2026 г.339Minecraft: 1.21.5fabric
Что нового
# Changelog
## 3.1.1 (2026-10-11)
### Added
- **Compact Change Skin button**
> The new "Compact Change Skin Button" setting, in the Client tab, shows the Change Skin button of the title screen and the pause menu as a small Quick Skin icon, the same size as the language and accessibility buttons. The player preview and its buttons move to stand right above it. It is off by default and changes nothing when Essential is installed.
> *@Suelvys thx for the idea!*
- **Players without Quick Skin can see your new account skin**
> Server owners can turn on `shareAccountSkinWithVanillaClients` in `config/quickskin-server.json` (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.
- **Upload limit for servers**
> Server owners can choose the biggest skin or cape that is synced to other players with `maxTextureUploadKilobytes` in `config/quickskin-server.json` (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.
### Fixes
- **No more crash at launch with loading-screen mods**
> The game no longer crashes on startup ("No model for layer minecraft:player#main") when a mod that removes the loading screen, like Remove Reloading Screen, is installed. The title screen's player preview simply shows up once the game has finished loading.
> *@Llohgun thx for reporting it!*
- **The Change Skin button lines up with Quit Game on NeoForge**
> On NeoForge, the title screen's Change Skin button, together with the player preview above it, sat a few pixels higher than the Options and Quit Game row. It now sits on that row.
> *@Suelvys thx for reporting it!*
- **Importing skins on Android**
> On Android launchers, Import Skin now opens a file browser inside the game instead of doing nothing. If your file isn't listed, copy it into the game folder; the "Game folder" button takes you there.
> *@GIGTY thx for reporting it!*
- **No more disconnects from big skins on servers with Quick Skin 2.x**
> On a server that still runs Quick Skin 2.x, another player's large skin or GIF cape no longer disconnects you with "ByteArray with size ... is bigger than allowed 32768".
- **Smooth title-screen panorama with Very Many Players**
> With Very Many Players installed, the main menu's panorama turned in visible steps once the computer had been on for a few days, and jumped every few hours. It turns smoothly again.
- **Better performance with many capes around**
> Every visible Quick Skin cape now takes less work per frame, which helps on servers with lots of caped players.
- **The cape menu message no longer covers the buttons**
> The "Imported cape" and "Cape deleted" messages of the cape menu now show above the buttons instead of on top of Remove Cape.
- **More translations**
> The newest texts (skin search errors, the cape editor and the preview settings) are now translated into every language instead of showing up in English.
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.3-v3.1.1 [Fabric]
mc1.21.3-v3.1.1-fabric-1.21.312 окт. 2026 г.65Minecraft: 1.21.3fabric
Что нового
# Changelog
## 3.1.1 (2026-10-11)
### Added
- **Compact Change Skin button**
> The new "Compact Change Skin Button" setting, in the Client tab, shows the Change Skin button of the title screen and the pause menu as a small Quick Skin icon, the same size as the language and accessibility buttons. The player preview and its buttons move to stand right above it. It is off by default and changes nothing when Essential is installed.
> *@Suelvys thx for the idea!*
- **Players without Quick Skin can see your new account skin**
> Server owners can turn on `shareAccountSkinWithVanillaClients` in `config/quickskin-server.json` (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.
- **Upload limit for servers**
> Server owners can choose the biggest skin or cape that is synced to other players with `maxTextureUploadKilobytes` in `config/quickskin-server.json` (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.
### Fixes
- **No more crash at launch with loading-screen mods**
> The game no longer crashes on startup ("No model for layer minecraft:player#main") when a mod that removes the loading screen, like Remove Reloading Screen, is installed. The title screen's player preview simply shows up once the game has finished loading.
> *@Llohgun thx for reporting it!*
- **The Change Skin button lines up with Quit Game on NeoForge**
> On NeoForge, the title screen's Change Skin button, together with the player preview above it, sat a few pixels higher than the Options and Quit Game row. It now sits on that row.
> *@Suelvys thx for reporting it!*
- **Importing skins on Android**
> On Android launchers, Import Skin now opens a file browser inside the game instead of doing nothing. If your file isn't listed, copy it into the game folder; the "Game folder" button takes you there.
> *@GIGTY thx for reporting it!*
- **No more disconnects from big skins on servers with Quick Skin 2.x**
> On a server that still runs Quick Skin 2.x, another player's large skin or GIF cape no longer disconnects you with "ByteArray with size ... is bigger than allowed 32768".
- **Smooth title-screen panorama with Very Many Players**
> With Very Many Players installed, the main menu's panorama turned in visible steps once the computer had been on for a few days, and jumped every few hours. It turns smoothly again.
- **Better performance with many capes around**
> Every visible Quick Skin cape now takes less work per frame, which helps on servers with lots of caped players.
- **The cape menu message no longer covers the buttons**
> The "Imported cape" and "Cape deleted" messages of the cape menu now show above the buttons instead of on top of Remove Cape.
- **More translations**
> The newest texts (skin search errors, the cape editor and the preview settings) are now translated into every language instead of showing up in English.
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.20.1-v3.1.1 [Fabric]
mc1.20.1-v3.1.1-fabric-1.20.112 окт. 2026 г.4,2 тыс.Minecraft: 1.20.1fabric
Что нового
# Changelog
## 3.1.1 (2026-10-11)
### Added
- **Compact Change Skin button**
> The new "Compact Change Skin Button" setting, in the Client tab, shows the Change Skin button of the title screen and the pause menu as a small Quick Skin icon, the same size as the language and accessibility buttons. The player preview and its buttons move to stand right above it. It is off by default and changes nothing when Essential is installed.
> *@Suelvys thx for the idea!*
- **Players without Quick Skin can see your new account skin**
> Server owners can turn on `shareAccountSkinWithVanillaClients` in `config/quickskin-server.json` (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.
- **Upload limit for servers**
> Server owners can choose the biggest skin or cape that is synced to other players with `maxTextureUploadKilobytes` in `config/quickskin-server.json` (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.
### Fixes
- **No more crash at launch with loading-screen mods**
> The game no longer crashes on startup ("No model for layer minecraft:player#main") when a mod that removes the loading screen, like Remove Reloading Screen, is installed. The title screen's player preview simply shows up once the game has finished loading.
> *@Llohgun thx for reporting it!*
- **The Change Skin button lines up with Quit Game on NeoForge**
> On NeoForge, the title screen's Change Skin button, together with the player preview above it, sat a few pixels higher than the Options and Quit Game row. It now sits on that row.
> *@Suelvys thx for reporting it!*
- **Importing skins on Android**
> On Android launchers, Import Skin now opens a file browser inside the game instead of doing nothing. If your file isn't listed, copy it into the game folder; the "Game folder" button takes you there.
> *@GIGTY thx for reporting it!*
- **No more disconnects from big skins on servers with Quick Skin 2.x**
> On a server that still runs Quick Skin 2.x, another player's large skin or GIF cape no longer disconnects you with "ByteArray with size ... is bigger than allowed 32768".
- **Smooth title-screen panorama with Very Many Players**
> With Very Many Players installed, the main menu's panorama turned in visible steps once the computer had been on for a few days, and jumped every few hours. It turns smoothly again.
- **Better performance with many capes around**
> Every visible Quick Skin cape now takes less work per frame, which helps on servers with lots of caped players.
- **The cape menu message no longer covers the buttons**
> The "Imported cape" and "Cape deleted" messages of the cape menu now show above the buttons instead of on top of Remove Cape.
- **More translations**
> The newest texts (skin search errors, the cape editor and the preview settings) are now translated into every language instead of showing up in English.
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.1-v3.1.1 [Fabric]
mc1.21.1-v3.1.1-fabric-1.21.112 окт. 2026 г.7 тыс.Minecraft: 1.21.1fabric
Что нового
# Changelog
## 3.1.1 (2026-10-11)
### Added
- **Compact Change Skin button**
> The new "Compact Change Skin Button" setting, in the Client tab, shows the Change Skin button of the title screen and the pause menu as a small Quick Skin icon, the same size as the language and accessibility buttons. The player preview and its buttons move to stand right above it. It is off by default and changes nothing when Essential is installed.
> *@Suelvys thx for the idea!*
- **Players without Quick Skin can see your new account skin**
> Server owners can turn on `shareAccountSkinWithVanillaClients` in `config/quickskin-server.json` (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.
- **Upload limit for servers**
> Server owners can choose the biggest skin or cape that is synced to other players with `maxTextureUploadKilobytes` in `config/quickskin-server.json` (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.
### Fixes
- **No more crash at launch with loading-screen mods**
> The game no longer crashes on startup ("No model for layer minecraft:player#main") when a mod that removes the loading screen, like Remove Reloading Screen, is installed. The title screen's player preview simply shows up once the game has finished loading.
> *@Llohgun thx for reporting it!*
- **The Change Skin button lines up with Quit Game on NeoForge**
> On NeoForge, the title screen's Change Skin button, together with the player preview above it, sat a few pixels higher than the Options and Quit Game row. It now sits on that row.
> *@Suelvys thx for reporting it!*
- **Importing skins on Android**
> On Android launchers, Import Skin now opens a file browser inside the game instead of doing nothing. If your file isn't listed, copy it into the game folder; the "Game folder" button takes you there.
> *@GIGTY thx for reporting it!*
- **No more disconnects from big skins on servers with Quick Skin 2.x**
> On a server that still runs Quick Skin 2.x, another player's large skin or GIF cape no longer disconnects you with "ByteArray with size ... is bigger than allowed 32768".
- **Smooth title-screen panorama with Very Many Players**
> With Very Many Players installed, the main menu's panorama turned in visible steps once the computer had been on for a few days, and jumped every few hours. It turns smoothly again.
- **Better performance with many capes around**
> Every visible Quick Skin cape now takes less work per frame, which helps on servers with lots of caped players.
- **The cape menu message no longer covers the buttons**
> The "Imported cape" and "Cape deleted" messages of the cape menu now show above the buttons instead of on top of Remove Cape.
- **More translations**
> The newest texts (skin search errors, the cape editor and the preview settings) are now translated into every language instead of showing up in English.
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.2-v3.1.1 [Fabric]
mc1.21.2-v3.1.1-fabric-1.21.212 окт. 2026 г.27Minecraft: 1.21.2fabric
Что нового
# Changelog
## 3.1.1 (2026-10-11)
### Added
- **Compact Change Skin button**
> The new "Compact Change Skin Button" setting, in the Client tab, shows the Change Skin button of the title screen and the pause menu as a small Quick Skin icon, the same size as the language and accessibility buttons. The player preview and its buttons move to stand right above it. It is off by default and changes nothing when Essential is installed.
> *@Suelvys thx for the idea!*
- **Players without Quick Skin can see your new account skin**
> Server owners can turn on `shareAccountSkinWithVanillaClients` in `config/quickskin-server.json` (off by default). On an online-mode server, when you upload a skin to your Mojang account with the Upload to Mojang button, players who don't have Quick Skin see the new skin within a minute or two instead of only after you rejoin. Capes, HD skins and CPM models are still only visible to players with Quick Skin.
- **Upload limit for servers**
> Server owners can choose the biggest skin or cape that is synced to other players with `maxTextureUploadKilobytes` in `config/quickskin-server.json` (64 to 16384 KiB, 16384 by default). A skin or cape over the limit stays on your own screen, a chat message tells you why, and the rest of your appearance still syncs. Players on Quick Skin 3.1.0 or older should update before a server lowers the limit.
### Fixes
- **No more crash at launch with loading-screen mods**
> The game no longer crashes on startup ("No model for layer minecraft:player#main") when a mod that removes the loading screen, like Remove Reloading Screen, is installed. The title screen's player preview simply shows up once the game has finished loading.
> *@Llohgun thx for reporting it!*
- **The Change Skin button lines up with Quit Game on NeoForge**
> On NeoForge, the title screen's Change Skin button, together with the player preview above it, sat a few pixels higher than the Options and Quit Game row. It now sits on that row.
> *@Suelvys thx for reporting it!*
- **Importing skins on Android**
> On Android launchers, Import Skin now opens a file browser inside the game instead of doing nothing. If your file isn't listed, copy it into the game folder; the "Game folder" button takes you there.
> *@GIGTY thx for reporting it!*
- **No more disconnects from big skins on servers with Quick Skin 2.x**
> On a server that still runs Quick Skin 2.x, another player's large skin or GIF cape no longer disconnects you with "ByteArray with size ... is bigger than allowed 32768".
- **Smooth title-screen panorama with Very Many Players**
> With Very Many Players installed, the main menu's panorama turned in visible steps once the computer had been on for a few days, and jumped every few hours. It turns smoothly again.
- **Better performance with many capes around**
> Every visible Quick Skin cape now takes less work per frame, which helps on servers with lots of caped players.
- **The cape menu message no longer covers the buttons**
> The "Imported cape" and "Cape deleted" messages of the cape menu now show above the buttons instead of on top of Remove Cape.
- **More translations**
> The newest texts (skin search errors, the cape editor and the preview settings) are now translated into every language instead of showing up in English.
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-26.3-v3.1.0 [NeoForge]
mc26.3-v3.1.0-neoforge-26.35 окт. 2026 г.652Minecraft: 26.3neoforge
Что нового
# Changelog
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-26.2-v3.1.0 [NeoForge]
mc26.2-v3.1.0-neoforge-26.25 окт. 2026 г.344Minecraft: 26.2neoforge
Что нового
# Changelog
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-26.1.1-v3.1.0 [NeoForge]
mc26.1.1-v3.1.0-neoforge-26.1.15 окт. 2026 г.4Minecraft: 26.1.1neoforge
Что нового
# Changelog
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-26.1.2-v3.1.0 [NeoForge]
mc26.1.2-v3.1.0-neoforge-26.1.25 окт. 2026 г.170Minecraft: 26.1.2neoforge
Что нового
# Changelog
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-26.1-v3.1.0 [NeoForge]
mc26.1-v3.1.0-neoforge-26.15 окт. 2026 г.10Minecraft: 26.1neoforge
Что нового
# Changelog
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.11-v3.1.0 [NeoForge]
mc1.21.11-v3.1.0-neoforge5 окт. 2026 г.566Minecraft: 1.21.11neoforge
Что нового
# Changelog
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.9-v3.1.0 [NeoForge]
mc1.21.9-v3.1.0-neoforge-1.21.95 окт. 2026 г.6Minecraft: 1.21.9neoforge
Что нового
# Changelog
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.10-v3.1.0 [NeoForge]
mc1.21.10-v3.1.0-neoforge5 окт. 2026 г.32Minecraft: 1.21.10neoforge
Что нового
# Changelog
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.8-v3.1.0 [NeoForge]
mc1.21.8-v3.1.0-neoforge-1.21.85 окт. 2026 г.39Minecraft: 1.21.8neoforge
Что нового
# Changelog
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.7-v3.1.0 [NeoForge]
mc1.21.7-v3.1.0-neoforge-1.21.75 окт. 2026 г.4Minecraft: 1.21.7neoforge
Что нового
# Changelog
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.5-v3.1.0 [NeoForge]
mc1.21.5-v3.1.0-neoforge-1.21.55 окт. 2026 г.11Minecraft: 1.21.5neoforge
Что нового
# Changelog
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.6-v3.1.0 [NeoForge]
mc1.21.6-v3.1.0-neoforge-1.21.65 окт. 2026 г.3Minecraft: 1.21.6neoforge
Что нового
# Changelog
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.4-v3.1.0 [NeoForge]
mc1.21.4-v3.1.0-neoforge-1.21.45 окт. 2026 г.34Minecraft: 1.21.4neoforge
Что нового
# Changelog
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.3-v3.1.0 [NeoForge]
mc1.21.3-v3.1.0-neoforge-1.21.35 окт. 2026 г.3Minecraft: 1.21.3neoforge
Что нового
# Changelog
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.1-v3.1.0 [NeoForge]
mc1.21.1-v3.1.0-neoforge-1.21.15 окт. 2026 г.6 тыс.Minecraft: 1.21.1neoforge
Что нового
# Changelog
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.2-v3.1.0 [NeoForge]
mc1.21.2-v3.1.0-neoforge-1.21.25 окт. 2026 г.4Minecraft: 1.21.2neoforge
Что нового
# Changelog
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-26.3-v3.1.0 [Fabric]
mc26.3-v3.1.0-fabric-26.35 окт. 2026 г.5,5 тыс.Minecraft: 26.3fabric
Что нового
# Changelog
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-26.2-v3.1.0 [Fabric]
mc26.2-v3.1.0-fabric-26.25 окт. 2026 г.3,7 тыс.Minecraft: 26.2fabric
Что нового
# Changelog
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-26.1.1-v3.1.0 [Fabric]
mc26.1.1-v3.1.0-fabric-26.1.15 окт. 2026 г.95Minecraft: 26.1.1fabric
Что нового
# Changelog
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-26.1.2-v3.1.0 [Fabric]
mc26.1.2-v3.1.0-fabric-26.1.25 окт. 2026 г.954Minecraft: 26.1.2fabric
Что нового
# Changelog
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-26.1-v3.1.0 [Fabric]
mc26.1-v3.1.0-fabric-26.15 окт. 2026 г.261Minecraft: 26.1fabric
Что нового
# Changelog
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.11-v3.1.0 [Fabric]
mc1.21.11-v3.1.0-fabric-1.21.115 окт. 2026 г.11,5 тыс.Minecraft: 1.21.11fabric
Что нового
# Changelog
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.9-v3.1.0 [Fabric]
mc1.21.9-v3.1.0-fabric-1.21.95 окт. 2026 г.32Minecraft: 1.21.9fabric
Что нового
# Changelog
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.10-v3.1.0 [Fabric]
mc1.21.10-v3.1.0-fabric-1.21.105 окт. 2026 г.290Minecraft: 1.21.10fabric
Что нового
# Changelog
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.8-v3.1.0 [Fabric]
mc1.21.8-v3.1.0-fabric-1.21.85 окт. 2026 г.229Minecraft: 1.21.8fabric
Что нового
# Changelog
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.7-v3.1.0 [Fabric]
mc1.21.7-v3.1.0-fabric-1.21.75 окт. 2026 г.16Minecraft: 1.21.7fabric
Что нового
# Changelog
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.5-v3.1.0 [Fabric]
mc1.21.5-v3.1.0-fabric-1.21.55 окт. 2026 г.167Minecraft: 1.21.5fabric
Что нового
# Changelog
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.6-v3.1.0 [Fabric]
mc1.21.6-v3.1.0-fabric-1.21.65 окт. 2026 г.53Minecraft: 1.21.6fabric
Что нового
# Changelog
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.4-v3.1.0 [Fabric]
mc1.21.4-v3.1.0-fabric-1.21.45 окт. 2026 г.542Minecraft: 1.21.4fabric
Что нового
# Changelog
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.3-v3.1.0 [Fabric]
mc1.21.3-v3.1.0-fabric-1.21.35 окт. 2026 г.34Minecraft: 1.21.3fabric
Что нового
# Changelog
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.1-v3.1.0 [Fabric]
mc1.21.1-v3.1.0-fabric-1.21.15 окт. 2026 г.2,8 тыс.Minecraft: 1.21.1fabric
Что нового
# Changelog
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.2-v3.1.0 [Fabric]
mc1.21.2-v3.1.0-fabric-1.21.25 окт. 2026 г.8Minecraft: 1.21.2fabric
Что нового
# Changelog
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.20.1-v3.1.0 [Forge]
mc1.20.1-v3.1.0-forge-1.20.15 окт. 2026 г.6,5 тыс.Minecraft: 1.20.1forge
Что нового
# Changelog
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.20.1-v3.1.0 [Fabric]
mc1.20.1-v3.1.0-fabric-1.20.15 окт. 2026 г.2 тыс.Minecraft: 1.20.1fabric
Что нового
# Changelog
## 3.1.0 (2026-10-05)
### Added
- **FancyMenu compatibility**
> You can now hide, move and resize the player preview of the title screen and the pause menu from FancyMenu's layout editor. Hiding it also hides its rotate and animation buttons.
> *@Lappland and @EC thx for the idea!*
- **Option to hide the player preview in the menus**
> The new "Show Title Screen Preview" and "Show Pause Menu Preview" settings, in the Client tab, turn off the big player model on the title screen or on the pause menu. The Change Skin button stays.
> *@Lappland and @EC thx for the idea!*
- **Edit button for capes made with the cape editor**
> Capes imported through the cape editor now have an Edit button that reopens the editor with the original image (every frame of a GIF included) and updates the cape in place.
- **TaCZ guns in the in-game player preview**
> With a TaCZ gun in hand, the in-game player preview now shows the gun and plays its reload, recoil and melee animations, also in first person.
- **Press Enter to search a player's skin**
> Pressing Enter in the username field now starts the search, no need to click the button.
### Fixes
- **The in-game player preview no longer twitches**
> The mini player model shown while playing was shaking when holding a TaCZ gun or with animation mods installed. It now stays steady.
> *@The Man with Somewhat of a Name thx for reporting it!*
- **The skin menu buttons can always be clicked**
> The Modrinth, CurseForge, Discord and Settings buttons no longer hide behind the player model or stop working when the preview is moved or enlarged over them.
> *@J20 MC thx for reporting it!*
- **No more crash with ImagineBook**
> Fixed a startup crash on NeoForge when Quick Skin and ImagineBook were installed together.
> *@svxer thx for reporting it!*
- **CPM models inside skins work again**
> Importing a skin that carries a Customizable Player Models model no longer breaks the model, and other players on the server now see it too.
> *@kiura thx for reporting it!*
- **Quick Skin and CPM no longer undo each other**
> Whatever you picked last, in Quick Skin or in CPM, is what you and other players see, also after relogging or restarting the game.
> *@kiura thx for reporting it!*
- **Real Camera compatibility**
> Real Camera no longer turns off its first-person body ("Binding failed") when you use a Quick Skin skin.
> *@I3AT5 thx for reporting it!*
- **Entity Texture Features compatibility**
> ETF's skin features (emissive pixels, blinking and so on) now work on standard 64x64 Quick Skin skins.
> *@Milan4ikdudewtf thx for reporting it!*
- **Ears compatibility with its newest update**
> Ears features (snout, ears, tail and so on) show again on Quick Skin skins with Ears 2.x.
> *@lapislizuli thx for reporting it!*
- **Your own skin on servers that give you a different UUID (1.20.1)**
> On Minecraft 1.20.1, Quick Skin now recognises your own player when an offline-mode server or a proxy gives you a different UUID from your launcher account.
- **No more `VarInt too big` errors on servers with Quick Skin 2.x**
> Skins and capes bigger than 1 MiB are no longer sent to servers that still run Quick Skin 2.x, because those servers relayed them as one oversized packet that could disconnect other players. You still see it yourself; other players see you without it.
### Changed
- **Each launcher account keeps its own skin**
> Skin selections now belong to the account instead of the instance. If an instance is launched with another account, that account uses its own skin, or the one a Quick Skin 3.x server saved for it, instead of overwriting it. Capes and CPM models are still chosen per instance.
> *@w0ot thx for reporting it!*
- **Clearer errors when searching a player's skin**
> A failed username search now tells you which step failed (finding the player, reading their profile or downloading the skin) instead of always saying "Player not found".
> *@GOJO thx for reporting it!*
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-26.3-v3.0.1 [NeoForge]
mc26.3-v3.0.1-neoforge-26.328 сент. 2026 г.528Minecraft: 26.3neoforge
Что нового
# Changelog
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-26.1.1-v3.0.1 [NeoForge]
mc26.1.1-v3.0.1-neoforge-26.1.128 сент. 2026 г.8Minecraft: 26.1.1neoforge
Что нового
# Changelog
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-26.1.2-v3.0.1 [NeoForge]
mc26.1.2-v3.0.1-neoforge-26.1.228 сент. 2026 г.179Minecraft: 26.1.2neoforge
Что нового
# Changelog
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-26.2-v3.0.1 [NeoForge]
mc26.2-v3.0.1-neoforge-26.228 сент. 2026 г.235Minecraft: 26.2neoforge
Что нового
# Changelog
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-26.1-v3.0.1 [NeoForge]
mc26.1-v3.0.1-neoforge-26.128 сент. 2026 г.34Minecraft: 26.1neoforge
Что нового
# Changelog
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-26.3-v3.0.1 [Fabric]
mc26.3-v3.0.1-fabric-26.328 сент. 2026 г.4 тыс.Minecraft: 26.3fabric
Что нового
# Changelog
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.9-v3.0.1 [NeoForge]
mc1.21.9-v3.0.1-neoforge-1.21.928 сент. 2026 г.12Minecraft: 1.21.9neoforge
Что нового
# Changelog
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.11-v3.0.1 [NeoForge]
mc1.21.11-v3.0.1-neoforge28 сент. 2026 г.324Minecraft: 1.21.11neoforge
Что нового
# Changelog
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.10-v3.0.1 [NeoForge]
mc1.21.10-v3.0.1-neoforge28 сент. 2026 г.45Minecraft: 1.21.10neoforge
Что нового
# Changelog
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.8-v3.0.1 [NeoForge]
mc1.21.8-v3.0.1-neoforge-1.21.828 сент. 2026 г.43Minecraft: 1.21.8neoforge
Что нового
# Changelog
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-26.1.1-v3.0.1 [Fabric]
mc26.1.1-v3.0.1-fabric-26.1.128 сент. 2026 г.96Minecraft: 26.1.1fabric
Что нового
# Changelog
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.5-v3.0.1 [NeoForge]
mc1.21.5-v3.0.1-neoforge-1.21.528 сент. 2026 г.4Minecraft: 1.21.5neoforge
Что нового
# Changelog
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-26.1.2-v3.0.1 [Fabric]
mc26.1.2-v3.0.1-fabric-26.1.228 сент. 2026 г.823Minecraft: 26.1.2fabric
Что нового
# Changelog
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.7-v3.0.1 [NeoForge]
mc1.21.7-v3.0.1-neoforge-1.21.728 сент. 2026 г.6Minecraft: 1.21.7neoforge
Что нового
# Changelog
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-26.2-v3.0.1 [Fabric]
mc26.2-v3.0.1-fabric-26.228 сент. 2026 г.3,1 тыс.Minecraft: 26.2fabric
Что нового
# Changelog
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.6-v3.0.1 [NeoForge]
mc1.21.6-v3.0.1-neoforge-1.21.628 сент. 2026 г.10Minecraft: 1.21.6neoforge
Что нового
# Changelog
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.4-v3.0.1 [NeoForge]
mc1.21.4-v3.0.1-neoforge-1.21.428 сент. 2026 г.34Minecraft: 1.21.4neoforge
Что нового
# Changelog
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-26.1-v3.0.1 [Fabric]
mc26.1-v3.0.1-fabric-26.128 сент. 2026 г.236Minecraft: 26.1fabric
Что нового
# Changelog
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.3-v3.0.1 [NeoForge]
mc1.21.3-v3.0.1-neoforge-1.21.328 сент. 2026 г.13Minecraft: 1.21.3neoforge
Что нового
# Changelog
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.1-v3.0.1 [NeoForge]
mc1.21.1-v3.0.1-neoforge-1.21.128 сент. 2026 г.5,4 тыс.Minecraft: 1.21.1neoforge
Что нового
# Changelog
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.9-v3.0.1 [Fabric]
mc1.21.9-v3.0.1-fabric-1.21.928 сент. 2026 г.22Minecraft: 1.21.9fabric
Что нового
# Changelog
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.11-v3.0.1 [Fabric]
mc1.21.11-v3.0.1-fabric-1.21.1128 сент. 2026 г.7,7 тыс.Minecraft: 1.21.11fabric
Что нового
# Changelog
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.10-v3.0.1 [Fabric]
mc1.21.10-v3.0.1-fabric-1.21.1028 сент. 2026 г.234Minecraft: 1.21.10fabric
Что нового
# Changelog
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.8-v3.0.1 [Fabric]
mc1.21.8-v3.0.1-fabric-1.21.828 сент. 2026 г.148Minecraft: 1.21.8fabric
Что нового
# Changelog
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.5-v3.0.1 [Fabric]
mc1.21.5-v3.0.1-fabric-1.21.528 сент. 2026 г.109Minecraft: 1.21.5fabric
Что нового
# Changelog
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.7-v3.0.1 [Fabric]
mc1.21.7-v3.0.1-fabric-1.21.728 сент. 2026 г.14Minecraft: 1.21.7fabric
Что нового
# Changelog
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.6-v3.0.1 [Fabric]
mc1.21.6-v3.0.1-fabric-1.21.628 сент. 2026 г.42Minecraft: 1.21.6fabric
Что нового
# Changelog
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.4-v3.0.1 [Fabric]
mc1.21.4-v3.0.1-fabric-1.21.428 сент. 2026 г.376Minecraft: 1.21.4fabric
Что нового
# Changelog
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.3-v3.0.1 [Fabric]
mc1.21.3-v3.0.1-fabric-1.21.328 сент. 2026 г.12Minecraft: 1.21.3fabric
Что нового
# Changelog
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.2-v3.0.1 [NeoForge]
mc1.21.2-v3.0.1-neoforge-1.21.228 сент. 2026 г.12Minecraft: 1.21.2neoforge
Что нового
# Changelog
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.1-v3.0.1 [Fabric]
mc1.21.1-v3.0.1-fabric-1.21.128 сент. 2026 г.2 тыс.Minecraft: 1.21.1fabric
Что нового
# Changelog
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.20.1-v3.0.1 [Forge]
mc1.20.1-v3.0.1-forge-1.20.128 сент. 2026 г.6,2 тыс.Minecraft: 1.20.1forge
Что нового
# Changelog
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.2-v3.0.1 [Fabric]
mc1.21.2-v3.0.1-fabric-1.21.228 сент. 2026 г.16Minecraft: 1.21.2fabric
Что нового
# Changelog
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.20.1-v3.0.1 [Fabric]
mc1.20.1-v3.0.1-fabric-1.20.128 сент. 2026 г.1,7 тыс.Minecraft: 1.20.1fabric
Что нового
# Changelog
## 3.0.1 (2026-09-27)
### Fixed
- Fixed skins and capes never syncing in large modpacks. On Forge 1.20.1, when the client was slow
to process the server's list of network channels (for example while JEI was still loading),
Quick Skin decided on joining that the server did not have the mod and kept every appearance
local for the whole session. The client now keeps checking for as long as it is connected and
starts syncing as soon as the server's channels show up.
- Servers now also recognise Quick Skin 2.x clients whose channels arrive after they join.
- The server now saves a player's skin and cape as soon as they change, instead of only when the
player leaves or the server stops, so a crash no longer loses the changes made in that session.
### Changed
- On Forge, skins and capes now load right after joining, even in large modpacks. Quick Skin reads
the server's mod list from Forge's login handshake instead of waiting for the channel list, so
appearances sync within a few seconds instead of after long loading freezes such as JEI's
startup (about 40 seconds in a 370-mod pack).
- Added log messages for when the connection with the server is set up, when the server's
channels arrive late, and when the server does not answer.
**Note: work on the features and bugs reported on Discord starts tomorrow; they should most likely
be ready by the weekend.**
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.11-v3.0.0 [NeoForge]
mc1.21.11-v3.0.0-neoforge26 сент. 2026 г.70Minecraft: 1.21.11neoforge
Что нового
# Changelog
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.10-v3.0.0 [NeoForge]
mc1.21.10-v3.0.0-neoforge26 сент. 2026 г.11Minecraft: 1.21.10neoforge
Что нового
# Changelog
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-26.3-v3.0.0 [NeoForge]
mc26.3-v3.0.0-neoforge-26.326 сент. 2026 г.118Minecraft: 26.3neoforge
Что нового
# Changelog
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.8-v3.0.0 [NeoForge]
mc1.21.8-v3.0.0-neoforge-1.21.826 сент. 2026 г.18Minecraft: 1.21.8neoforge
Что нового
# Changelog
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.9-v3.0.0 [NeoForge]
mc1.21.9-v3.0.0-neoforge-1.21.926 сент. 2026 г.6Minecraft: 1.21.9neoforge
Что нового
# Changelog
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.7-v3.0.0 [NeoForge]
mc1.21.7-v3.0.0-neoforge-1.21.726 сент. 2026 г.2Minecraft: 1.21.7neoforge
Что нового
# Changelog
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.6-v3.0.0 [NeoForge]
mc1.21.6-v3.0.0-neoforge-1.21.626 сент. 2026 г.1Minecraft: 1.21.6neoforge
Что нового
# Changelog
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.5-v3.0.0 [NeoForge]
mc1.21.5-v3.0.0-neoforge-1.21.526 сент. 2026 г.4Minecraft: 1.21.5neoforge
Что нового
# Changelog
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.4-v3.0.0 [NeoForge]
mc1.21.4-v3.0.0-neoforge-1.21.426 сент. 2026 г.35Minecraft: 1.21.4neoforge
Что нового
# Changelog
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.1-v3.0.0 [NeoForge]
mc1.21.1-v3.0.0-neoforge-1.21.126 сент. 2026 г.1,2 тыс.Minecraft: 1.21.1neoforge
Что нового
# Changelog
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.2-v3.0.0 [NeoForge]
mc1.21.2-v3.0.0-neoforge-1.21.226 сент. 2026 г.1Minecraft: 1.21.2neoforge
Что нового
# Changelog
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.20.1-v3.0.0 [Forge]
mc1.20.1-v3.0.0-forge-1.20.126 сент. 2026 г.1,7 тыс.Minecraft: 1.20.1forge
Что нового
# Changelog
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.11-v3.0.0 [Fabric]
mc1.21.11-v3.0.0-fabric-1.21.1126 сент. 2026 г.1,6 тыс.Minecraft: 1.21.11fabric
Что нового
# Changelog
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-26.3-v3.0.0 [Fabric]
mc26.3-v3.0.0-fabric-26.326 сент. 2026 г.793Minecraft: 26.3fabric
Что нового
# Changelog
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.10-v3.0.0 [Fabric]
mc1.21.10-v3.0.0-fabric-1.21.1026 сент. 2026 г.63Minecraft: 1.21.10fabric
Что нового
# Changelog
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.8-v3.0.0 [Fabric]
mc1.21.8-v3.0.0-fabric-1.21.826 сент. 2026 г.53Minecraft: 1.21.8fabric
Что нового
# Changelog
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.9-v3.0.0 [Fabric]
mc1.21.9-v3.0.0-fabric-1.21.926 сент. 2026 г.6Minecraft: 1.21.9fabric
Что нового
# Changelog
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.7-v3.0.0 [Fabric]
mc1.21.7-v3.0.0-fabric-1.21.726 сент. 2026 г.5Minecraft: 1.21.7fabric
Что нового
# Changelog
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.6-v3.0.0 [Fabric]
mc1.21.6-v3.0.0-fabric-1.21.626 сент. 2026 г.9Minecraft: 1.21.6fabric
Что нового
# Changelog
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.5-v3.0.0 [Fabric]
mc1.21.5-v3.0.0-fabric-1.21.526 сент. 2026 г.34Minecraft: 1.21.5fabric
Что нового
# Changelog
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.4-v3.0.0 [Fabric]
mc1.21.4-v3.0.0-fabric-1.21.426 сент. 2026 г.99Minecraft: 1.21.4fabric
Что нового
# Changelog
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.1-v3.0.0 [Fabric]
mc1.21.1-v3.0.0-fabric-1.21.126 сент. 2026 г.463Minecraft: 1.21.1fabric
Что нового
# Changelog
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.2-v3.0.0 [Fabric]
mc1.21.2-v3.0.0-fabric-1.21.226 сент. 2026 г.13Minecraft: 1.21.2fabric
Что нового
# Changelog
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.20.1-v3.0.0 [Fabric]
mc1.20.1-v3.0.0-fabric-1.20.126 сент. 2026 г.473Minecraft: 1.20.1fabric
Что нового
# Changelog
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.3-v3.0.0 [NeoForge]
mc1.21.3-v3.0.0-neoforge-1.21.326 сент. 2026 г.11Minecraft: 1.21.3neoforge
Что нового
# Changelog
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-1.21.3-v3.0.0 [Fabric]
mc1.21.3-v3.0.0-fabric-1.21.326 сент. 2026 г.17Minecraft: 1.21.3fabric
Что нового
# Changelog
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-26.2-v3.0.0 [NeoForge]
mc26.2-v3.0.0-neoforge-26.212 сент. 2026 г.716Minecraft: 26.2neoforge
Что нового
# Changelog
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-26.2-v3.0.0 [Fabric]
mc26.2-v3.0.0-fabric-26.212 сент. 2026 г.5,3 тыс.Minecraft: 26.2fabric
Что нового
# Changelog
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-26.1.2-v3.0.0 [NeoForge]
mc26.1.2-v3.0.0-neoforge-26.1.212 сент. 2026 г.262Minecraft: 26.1.2neoforge
Что нового
# Changelog
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-26.1.2-v3.0.0 [Fabric]
mc26.1.2-v3.0.0-fabric-26.1.212 сент. 2026 г.1,3 тыс.Minecraft: 26.1.2fabric
Что нового
# Changelog
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-26.1.1-v3.0.0 [NeoForge]
mc26.1.1-v3.0.0-neoforge-26.1.112 сент. 2026 г.16Minecraft: 26.1.1neoforge
Что нового
# Changelog
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-26.1.1-v3.0.0 [Fabric]
mc26.1.1-v3.0.0-fabric-26.1.112 сент. 2026 г.123Minecraft: 26.1.1fabric
Что нового
# Changelog
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-26.1-v3.0.0 [NeoForge]
mc26.1-v3.0.0-neoforge-26.112 сент. 2026 г.35Minecraft: 26.1neoforge
Что нового
# Changelog
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick-Skin-26.1-v3.0.0 [Fabric]
mc26.1-v3.0.0-fabric-26.112 сент. 2026 г.316Minecraft: 26.1fabric
Что нового
# Changelog
## 3.0.0 (2026-08-09)
### Added
- Added high-resolution cape support, together with a cape editor that repositions, scales, and
zooms a cape, previews it on the front, the back, and the elytra, and can flatten cape
transparency onto a colour chosen with red, green, and blue sliders or a hex field.
### Changed
- Quick Skin's source code is now published at <https://github.com/The-Plum-Team/Quick-Skin-Mod>.
## 2.6.2.5
### Fixed
- Fixed an `IndexOutOfBoundsException` when rendering the skin-list drop zone with one or two skins loaded.
release
Quick Skin 2.6.2.5 [NeoForge] [MC 1.21.11]
2.6.2.510 мар. 2026 г.9,1 тыс.Minecraft: 1.21.11neoforge
Что нового
### Bug Fixes
- Fixed a crash (IndexOutOfBoundsException) when rendering the skin list drop zone with 1-2 skins loaded, caused by an off-by-one error in `SkinListWidget.renderWidget`
release
Quick Skin 2.6.2.5 [Fabric] [MC 1.21.11]
2.6.2.510 мар. 2026 г.106,2 тыс.Minecraft: 1.21.11fabric
Что нового
### Bug Fixes
- Fixed a crash (IndexOutOfBoundsException) when rendering the skin list drop zone with 1-2 skins loaded, caused by an off-by-one error in `SkinListWidget.renderWidget`
release
Quick Skin 2.6.2.5 [NeoForge] [MC 1.21.10]
2.6.2.510 мар. 2026 г.1 тыс.Minecraft: 1.21.10neoforge
Что нового
### Bug Fixes
- Fixed a crash (IndexOutOfBoundsException) when rendering the skin list drop zone with 1-2 skins loaded, caused by an off-by-one error in `SkinListWidget.renderWidget`
release
Quick Skin 2.6.2.5 [Fabric] [MC 1.21.10]
2.6.2.510 мар. 2026 г.6,4 тыс.Minecraft: 1.21.10fabric
Что нового
### Bug Fixes
- Fixed a crash (IndexOutOfBoundsException) when rendering the skin list drop zone with 1-2 skins loaded, caused by an off-by-one error in `SkinListWidget.renderWidget`
release
Quick Skin 2.6.2.5 [NeoForge] [MC 1.21.9]
2.6.2.510 мар. 2026 г.99Minecraft: 1.21.9neoforge
Что нового
### Bug Fixes
- Fixed a crash (IndexOutOfBoundsException) when rendering the skin list drop zone with 1-2 skins loaded, caused by an off-by-one error in `SkinListWidget.renderWidget`
release
Quick Skin 2.6.2.5 [Fabric] [MC 1.21.9]
2.6.2.510 мар. 2026 г.710Minecraft: 1.21.9fabric
Что нового
### Bug Fixes
- Fixed a crash (IndexOutOfBoundsException) when rendering the skin list drop zone with 1-2 skins loaded, caused by an off-by-one error in `SkinListWidget.renderWidget`
release
Quick Skin 2.6.2.4 [NeoForge] [MC 1.21.8]
2.6.2.46 мар. 2026 г.786Minecraft: 1.21.8neoforge
Что нового
- Added auto rescale for skin images that don't match valid resolutions, automatically resizing them to the nearest correct dimensions instead of rejecting them
- [1.20.1 / 1.21.1] Fixed CPM first-person hand texture artifacts
release
Quick Skin 2.6.2.4 [Fabric] [MC 1.21.8]
2.6.2.46 мар. 2026 г.5,2 тыс.Minecraft: 1.21.8fabric
Что нового
- Added auto rescale for skin images that don't match valid resolutions, automatically resizing them to the nearest correct dimensions instead of rejecting them
- [1.20.1 / 1.21.1] Fixed CPM first-person hand texture artifacts
release
Quick Skin 2.6.2.4 [NeoForge] [MC 1.21.7]
2.6.2.46 мар. 2026 г.97Minecraft: 1.21.7neoforge
Что нового
- Added auto rescale for skin images that don't match valid resolutions, automatically resizing them to the nearest correct dimensions instead of rejecting them
- [1.20.1 / 1.21.1] Fixed CPM first-person hand texture artifacts
release
Quick Skin 2.6.2.4 [Fabric] [MC 1.21.7]
2.6.2.46 мар. 2026 г.1,1 тыс.Minecraft: 1.21.7fabric
Что нового
- Added auto rescale for skin images that don't match valid resolutions, automatically resizing them to the nearest correct dimensions instead of rejecting them
- [1.20.1 / 1.21.1] Fixed CPM first-person hand texture artifacts
release
Quick Skin 2.6.2.4 [NeoForge] [MC 1.21.6]
2.6.2.46 мар. 2026 г.116Minecraft: 1.21.6neoforge
Что нового
- Added auto rescale for skin images that don't match valid resolutions, automatically resizing them to the nearest correct dimensions instead of rejecting them
- [1.20.1 / 1.21.1] Fixed CPM first-person hand texture artifacts
release
Quick Skin 2.6.2.4 [Fabric] [MC 1.21.6]
2.6.2.46 мар. 2026 г.905Minecraft: 1.21.6fabric
Что нового
- Added auto rescale for skin images that don't match valid resolutions, automatically resizing them to the nearest correct dimensions instead of rejecting them
- [1.20.1 / 1.21.1] Fixed CPM first-person hand texture artifacts
release
Quick Skin 2.6.2.4 [NeoForge] [MC 1.21.5]
2.6.2.46 мар. 2026 г.377Minecraft: 1.21.5neoforge
Что нового
- Added auto rescale for skin images that don't match valid resolutions, automatically resizing them to the nearest correct dimensions instead of rejecting them
- [1.20.1 / 1.21.1] Fixed CPM first-person hand texture artifacts
release
Quick Skin 2.6.2.4 [Fabric] [MC 1.21.5]
2.6.2.46 мар. 2026 г.2,9 тыс.Minecraft: 1.21.5fabric
Что нового
- Added auto rescale for skin images that don't match valid resolutions, automatically resizing them to the nearest correct dimensions instead of rejecting them
- [1.20.1 / 1.21.1] Fixed CPM first-person hand texture artifacts
release
Quick Skin 2.6.2.4 [NeoForge] [MC 1.21.4]
2.6.2.46 мар. 2026 г.1,3 тыс.Minecraft: 1.21.4neoforge
Что нового
- Added auto rescale for skin images that don't match valid resolutions, automatically resizing them to the nearest correct dimensions instead of rejecting them
- [1.20.1 / 1.21.1] Fixed CPM first-person hand texture artifacts
release
Quick Skin 2.6.2.4 [Fabric] [MC 1.21.4]
2.6.2.46 мар. 2026 г.10,5 тыс.Minecraft: 1.21.4fabric
Что нового
- Added auto rescale for skin images that don't match valid resolutions, automatically resizing them to the nearest correct dimensions instead of rejecting them
- [1.20.1 / 1.21.1] Fixed CPM first-person hand texture artifacts
release
Quick Skin 2.6.2.4 [NeoForge] [MC 1.21.1]
2.6.2.46 мар. 2026 г.61 тыс.Minecraft: 1.21.1neoforge
Что нового
- Added auto rescale for skin images that don't match valid resolutions, automatically resizing them to the nearest correct dimensions instead of rejecting them
- [1.20.1 / 1.21.1] Fixed CPM first-person hand texture artifacts
release
Quick Skin 2.6.2.4 [Fabric] [MC 1.21.1]
2.6.2.46 мар. 2026 г.55,8 тыс.Minecraft: 1.21.1fabric
Что нового
- Added auto rescale for skin images that don't match valid resolutions, automatically resizing them to the nearest correct dimensions instead of rejecting them
- [1.20.1 / 1.21.1] Fixed CPM first-person hand texture artifacts
release
Quick Skin 2.6.2.4 [Forge] [MC 1.20.1]
2.6.2.46 мар. 2026 г.145,1 тыс.Minecraft: 1.20.1forge
Что нового
- Added auto rescale for skin images that don't match valid resolutions, automatically resizing them to the nearest correct dimensions instead of rejecting them
- [1.20.1 / 1.21.1] Fixed CPM first-person hand texture artifacts
release
Quick Skin 2.6.2.4 [Fabric] [MC 1.20.1]
2.6.2.46 мар. 2026 г.44,9 тыс.Minecraft: 1.20.1fabric
Что нового
- Added auto rescale for skin images that don't match valid resolutions, automatically resizing them to the nearest correct dimensions instead of rejecting them
- [1.20.1 / 1.21.1] Fixed CPM first-person hand texture artifacts
release
Quick Skin 2.6.2.3 [Fabric] [MC 1.21.1]
2.6.2.35 мар. 2026 г.317Minecraft: 1.21.1fabric
Что нового
## News
* **CPM (Customizable Player Models) mod compatibility**
> You can now select and manage .cpmmodel files directly from the Quick Skin menu. Models from CPM's player_models directory appear in your skin list with their icons, and you can switch between them without leaving the game.
## Fixes
* **Fixed first-person hand texture when using CPM**
> The arm rendering in first-person view no longer has visual artifacts. Transparency detection now correctly identifies which skins actually need translucent rendering instead of forcing it for all custom skins.
release
Quick Skin 2.6.2.3 [NeoForge] [MC 1.21.1]
2.6.2.35 мар. 2026 г.279Minecraft: 1.21.1neoforge
Что нового
## News
* **CPM (Customizable Player Models) mod compatibility**
> You can now select and manage .cpmmodel files directly from the Quick Skin menu. Models from CPM's player_models directory appear in your skin list with their icons, and you can switch between them without leaving the game.
## Fixes
* **Fixed first-person hand texture when using CPM**
> The arm rendering in first-person view no longer has visual artifacts. Transparency detection now correctly identifies which skins actually need translucent rendering instead of forcing it for all custom skins.
release
Quick Skin 2.6.2.3 [Fabric] [MC 1.20.1]
2.6.2.35 мар. 2026 г.259Minecraft: 1.20.1fabric
Что нового
## News
* **CPM (Customizable Player Models) mod compatibility**
> You can now select and manage .cpmmodel files directly from the Quick Skin menu. Models from CPM's player_models directory appear in your skin list with their icons, and you can switch between them without leaving the game.
## Fixes
* **Fixed first-person hand texture when using CPM**
> The arm rendering in first-person view no longer has visual artifacts. Transparency detection now correctly identifies which skins actually need translucent rendering instead of forcing it for all custom skins.
release
Quick Skin 2.6.2.3 [Forge] [MC 1.20.1]
2.6.2.35 мар. 2026 г.467Minecraft: 1.20.1forge
Что нового
## News
* **CPM (Customizable Player Models) mod compatibility**
> You can now select and manage .cpmmodel files directly from the Quick Skin menu. Models from CPM's player_models directory appear in your skin list with their icons, and you can switch between them without leaving the game.
## Fixes
* **Fixed first-person hand texture when using CPM**
> The arm rendering in first-person view no longer has visual artifacts. Transparency detection now correctly identifies which skins actually need translucent rendering instead of forcing it for all custom skins.
release
Quick Skin 2.6.2.2 [NeoForge] [MC 1.21.1]
2.6.2.23 мар. 2026 г.198Minecraft: 1.21.1neoforge
Что нового
# Update - 2.6.2.2
## News
* **__Version support 1.21.4 - 1.21.8 Fabric / NeoForge__**
> Many people had asked me for it, and finally it's here! I'll try to release the rest of the versions in the next few days.
> *All versions should work correctly, but I haven't had time to test whether they all work in multiplayer on NeoForge/Fabric.*
* **CPM mod compatibility**
## Fixes
* **Fixed button position of the mod In-Game Account Switcher**
* **Reduce log spamming when you have a cape on server**
release
Quick Skin 2.6.2.1 [NeoForge] [MC 1.21.8]
2.6.2.12 мар. 2026 г.62Minecraft: 1.21.8neoforge
Что нового
# Update - 2.6.2.1
## News
* **__Version support 1.21.4 - 1.21.8 Fabric / NeoForge__**
> Many people had asked me for it, and finally it's here! I'll try to release the rest of the versions in the next few days.
> *All versions should work correctly, but I haven't had time to test whether they all work in multiplayer on NeoForge/Fabric.*
* **CPM mod compatibility**
## Fixes
* **Fixed button position of the mod In-Game Account Switcher**
* **Reduce log spamming when you have a cape on server**
release
Quick Skin 2.6.2.1 [Fabric] [MC 1.21.8]
2.6.2.12 мар. 2026 г.233Minecraft: 1.21.8fabric
Что нового
# Update - 2.6.2.1
## News
* **__Version support 1.21.4 - 1.21.8 Fabric / NeoForge__**
> Many people had asked me for it, and finally it's here! I'll try to release the rest of the versions in the next few days.
> *All versions should work correctly, but I haven't had time to test whether they all work in multiplayer on NeoForge/Fabric.*
* **CPM mod compatibility**
## Fixes
* **Fixed button position of the mod In-Game Account Switcher**
* **Reduce log spamming when you have a cape on server**
release
Quick Skin 2.6.2.1 [NeoForge] [MC 1.21.7]
2.6.2.12 мар. 2026 г.14Minecraft: 1.21.7neoforge
Что нового
# Update - 2.6.2.1
## News
* **__Version support 1.21.4 - 1.21.8 Fabric / NeoForge__**
> Many people had asked me for it, and finally it's here! I'll try to release the rest of the versions in the next few days.
> *All versions should work correctly, but I haven't had time to test whether they all work in multiplayer on NeoForge/Fabric.*
* **CPM mod compatibility**
## Fixes
* **Fixed button position of the mod In-Game Account Switcher**
* **Reduce log spamming when you have a cape on server**
release
Quick Skin 2.6.2.1 [Fabric] [MC 1.21.7]
2.6.2.12 мар. 2026 г.36Minecraft: 1.21.7fabric
Что нового
# Update - 2.6.2.1
## News
* **__Version support 1.21.4 - 1.21.8 Fabric / NeoForge__**
> Many people had asked me for it, and finally it's here! I'll try to release the rest of the versions in the next few days.
> *All versions should work correctly, but I haven't had time to test whether they all work in multiplayer on NeoForge/Fabric.*
* **CPM mod compatibility**
## Fixes
* **Fixed button position of the mod In-Game Account Switcher**
* **Reduce log spamming when you have a cape on server**
release
Quick Skin 2.6.2.1 [NeoForge] [MC 1.21.6]
2.6.2.12 мар. 2026 г.18Minecraft: 1.21.6neoforge
Что нового
# Update - 2.6.2.1
## News
* **__Version support 1.21.4 - 1.21.8 Fabric / NeoForge__**
> Many people had asked me for it, and finally it's here! I'll try to release the rest of the versions in the next few days.
> *All versions should work correctly, but I haven't had time to test whether they all work in multiplayer on NeoForge/Fabric.*
* **CPM mod compatibility**
## Fixes
* **Fixed button position of the mod In-Game Account Switcher**
* **Reduce log spamming when you have a cape on server**
release
Quick Skin 2.6.2.1 [Fabric] [MC 1.21.6]
2.6.2.12 мар. 2026 г.31Minecraft: 1.21.6fabric
Что нового
# Update - 2.6.2.1
## News
* **__Version support 1.21.4 - 1.21.8 Fabric / NeoForge__**
> Many people had asked me for it, and finally it's here! I'll try to release the rest of the versions in the next few days.
> *All versions should work correctly, but I haven't had time to test whether they all work in multiplayer on NeoForge/Fabric.*
* **CPM mod compatibility**
## Fixes
* **Fixed button position of the mod In-Game Account Switcher**
* **Reduce log spamming when you have a cape on server**
release
Quick Skin 2.6.2.1 [NeoForge] [MC 1.21.5]
2.6.2.12 мар. 2026 г.14Minecraft: 1.21.5neoforge
Что нового
# Update - 2.6.2.1
## News
* **__Version support 1.21.4 - 1.21.8 Fabric / NeoForge__**
> Many people had asked me for it, and finally it's here! I'll try to release the rest of the versions in the next few days.
> *All versions should work correctly, but I haven't had time to test whether they all work in multiplayer on NeoForge/Fabric.*
* **CPM mod compatibility**
## Fixes
* **Fixed button position of the mod In-Game Account Switcher**
* **Reduce log spamming when you have a cape on server**
release
Quick Skin 2.6.2.1 [Fabric] [MC 1.21.5]
2.6.2.12 мар. 2026 г.178Minecraft: 1.21.5fabric
Что нового
# Update - 2.6.2.1
## News
* **__Version support 1.21.4 - 1.21.8 Fabric / NeoForge__**
> Many people had asked me for it, and finally it's here! I'll try to release the rest of the versions in the next few days.
> *All versions should work correctly, but I haven't had time to test whether they all work in multiplayer on NeoForge/Fabric.*
* **CPM mod compatibility**
## Fixes
* **Fixed button position of the mod In-Game Account Switcher**
* **Reduce log spamming when you have a cape on server**
release
Quick Skin 2.6.2.1 [NeoForge] [MC 1.21.4]
2.6.2.12 мар. 2026 г.23Minecraft: 1.21.4neoforge
Что нового
# Update - 2.6.2.1
## News
* **__Version support 1.21.4 - 1.21.8 Fabric / NeoForge__**
> Many people had asked me for it, and finally it's here! I'll try to release the rest of the versions in the next few days.
> *All versions should work correctly, but I haven't had time to test whether they all work in multiplayer on NeoForge/Fabric.*
* **CPM mod compatibility**
## Fixes
* **Fixed button position of the mod In-Game Account Switcher**
* **Reduce log spamming when you have a cape on server**
release
Quick Skin 2.6.2.1 [Fabric] [MC 1.21.4]
2.6.2.12 мар. 2026 г.260Minecraft: 1.21.4fabric
Что нового
# Update - 2.6.2.1
## News
* **__Version support 1.21.4 - 1.21.8 Fabric / NeoForge__**
> Many people had asked me for it, and finally it's here! I'll try to release the rest of the versions in the next few days.
> *All versions should work correctly, but I haven't had time to test whether they all work in multiplayer on NeoForge/Fabric.*
* **CPM mod compatibility**
## Fixes
* **Fixed button position of the mod In-Game Account Switcher**
* **Reduce log spamming when you have a cape on server**
release
Quick Skin 2.6.2.1 [NeoForge] [MC 1.21.1]
2.6.2.12 мар. 2026 г.108Minecraft: 1.21.1neoforge
Что нового
# Update - 2.6.2.1
## News
* **__Version support 1.21.4 - 1.21.8 Fabric / NeoForge__**
> Many people had asked me for it, and finally it's here! I'll try to release the rest of the versions in the next few days.
> *All versions should work correctly, but I haven't had time to test whether they all work in multiplayer on NeoForge/Fabric.*
* **CPM mod compatibility**
## Fixes
* **Fixed button position of the mod In-Game Account Switcher**
* **Reduce log spamming when you have a cape on server**
release
Quick Skin 2.6.2.1 [Fabric] [MC 1.21.1]
2.6.2.12 мар. 2026 г.374Minecraft: 1.21.1fabric
Что нового
# Update - 2.6.2.1
## News
* **__Version support 1.21.4 - 1.21.8 Fabric / NeoForge__**
> Many people had asked me for it, and finally it's here! I'll try to release the rest of the versions in the next few days.
> *All versions should work correctly, but I haven't had time to test whether they all work in multiplayer on NeoForge/Fabric.*
* **CPM mod compatibility**
## Fixes
* **Fixed button position of the mod In-Game Account Switcher**
* **Reduce log spamming when you have a cape on server**
release
Quick Skin 2.6.2.1 [Forge] [MC 1.20.1]
2.6.2.12 мар. 2026 г.781Minecraft: 1.20.1forge
Что нового
# Update - 2.6.2.1
## News
* **__Version support 1.21.4 - 1.21.8 Fabric / NeoForge__**
> Many people had asked me for it, and finally it's here! I'll try to release the rest of the versions in the next few days.
> *All versions should work correctly, but I haven't had time to test whether they all work in multiplayer on NeoForge/Fabric.*
* **CPM mod compatibility**
## Fixes
* **Fixed button position of the mod In-Game Account Switcher**
* **Reduce log spamming when you have a cape on server**
release
Quick Skin 2.6.2.1 [Fabric] [MC 1.20.1]
2.6.2.12 мар. 2026 г.451Minecraft: 1.20.1fabric
Что нового
# Update - 2.6.2.1
## News
* **__Version support 1.21.4 - 1.21.8 Fabric / NeoForge__**
> Many people had asked me for it, and finally it's here! I'll try to release the rest of the versions in the next few days.
> *All versions should work correctly, but I haven't had time to test whether they all work in multiplayer on NeoForge/Fabric.*
* **CPM mod compatibility**
## Fixes
* **Fixed button position of the mod In-Game Account Switcher**
* **Reduce log spamming when you have a cape on server**
release
Quick Skin 2.6.2 [NeoForge] [MC 1.21.8]
2.6.22 мар. 2026 г.27Minecraft: 1.21.8neoforge
Что нового
## News
* **__Version support 1.21.4 - 1.21.8 Fabric / NeoForge__**
> Many people had asked me for it, and finally it's here! I'll try to release the rest of the versions in the next few days.
> *All versions should work correctly, but I haven't had time to test whether they all work in multiplayer on NeoForge/Fabric.*
* **CPM mod compatibility**
## Fixes
* **Fixed button position of the mod In-Game Account Switcher**
* **Reduce log spamming when you have a cape on server**
release
Quick Skin 2.6.2 [Fabric] [MC 1.21.8]
2.6.22 мар. 2026 г.88Minecraft: 1.21.8fabric
Что нового
## News
* **__Version support 1.21.4 - 1.21.8 Fabric / NeoForge__**
> Many people had asked me for it, and finally it's here! I'll try to release the rest of the versions in the next few days.
> *All versions should work correctly, but I haven't had time to test whether they all work in multiplayer on NeoForge/Fabric.*
* **CPM mod compatibility**
## Fixes
* **Fixed button position of the mod In-Game Account Switcher**
* **Reduce log spamming when you have a cape on server**
release
Quick Skin 2.6.2 [NeoForge] [MC 1.21.7]
2.6.22 мар. 2026 г.13Minecraft: 1.21.7neoforge
Что нового
## News
* **__Version support 1.21.4 - 1.21.8 Fabric / NeoForge__**
> Many people had asked me for it, and finally it's here! I'll try to release the rest of the versions in the next few days.
> *All versions should work correctly, but I haven't had time to test whether they all work in multiplayer on NeoForge/Fabric.*
* **CPM mod compatibility**
## Fixes
* **Fixed button position of the mod In-Game Account Switcher**
* **Reduce log spamming when you have a cape on server**
release
Quick Skin 2.6.2 [Fabric] [MC 1.21.7]
2.6.22 мар. 2026 г.24Minecraft: 1.21.7fabric
Что нового
## News
* **__Version support 1.21.4 - 1.21.8 Fabric / NeoForge__**
> Many people had asked me for it, and finally it's here! I'll try to release the rest of the versions in the next few days.
> *All versions should work correctly, but I haven't had time to test whether they all work in multiplayer on NeoForge/Fabric.*
* **CPM mod compatibility**
## Fixes
* **Fixed button position of the mod In-Game Account Switcher**
* **Reduce log spamming when you have a cape on server**
release
Quick Skin 2.6.2 [NeoForge] [MC 1.21.6]
2.6.22 мар. 2026 г.28Minecraft: 1.21.6neoforge
Что нового
## News
* **__Version support 1.21.4 - 1.21.8 Fabric / NeoForge__**
> Many people had asked me for it, and finally it's here! I'll try to release the rest of the versions in the next few days.
> *All versions should work correctly, but I haven't had time to test whether they all work in multiplayer on NeoForge/Fabric.*
* **CPM mod compatibility**
## Fixes
* **Fixed button position of the mod In-Game Account Switcher**
* **Reduce log spamming when you have a cape on server**
release
Quick Skin 2.6.2 [Fabric] [MC 1.21.6]
2.6.22 мар. 2026 г.62Minecraft: 1.21.6fabric
Что нового
## News
* **__Version support 1.21.4 - 1.21.8 Fabric / NeoForge__**
> Many people had asked me for it, and finally it's here! I'll try to release the rest of the versions in the next few days.
> *All versions should work correctly, but I haven't had time to test whether they all work in multiplayer on NeoForge/Fabric.*
* **CPM mod compatibility**
## Fixes
* **Fixed button position of the mod In-Game Account Switcher**
* **Reduce log spamming when you have a cape on server**
release
Quick Skin 2.6.2 [NeoForge] [MC 1.21.5]
2.6.22 мар. 2026 г.30Minecraft: 1.21.5neoforge
Что нового
## News
* **__Version support 1.21.4 - 1.21.8 Fabric / NeoForge__**
> Many people had asked me for it, and finally it's here! I'll try to release the rest of the versions in the next few days.
> *All versions should work correctly, but I haven't had time to test whether they all work in multiplayer on NeoForge/Fabric.*
* **CPM mod compatibility**
## Fixes
* **Fixed button position of the mod In-Game Account Switcher**
* **Reduce log spamming when you have a cape on server**
release
Quick Skin 2.6.2 [Fabric] [MC 1.21.5]
2.6.22 мар. 2026 г.64Minecraft: 1.21.5fabric
Что нового
## News
* **__Version support 1.21.4 - 1.21.8 Fabric / NeoForge__**
> Many people had asked me for it, and finally it's here! I'll try to release the rest of the versions in the next few days.
> *All versions should work correctly, but I haven't had time to test whether they all work in multiplayer on NeoForge/Fabric.*
* **CPM mod compatibility**
## Fixes
* **Fixed button position of the mod In-Game Account Switcher**
* **Reduce log spamming when you have a cape on server**
release
Quick Skin 2.6.2 [NeoForge] [MC 1.21.4]
2.6.22 мар. 2026 г.32Minecraft: 1.21.4neoforge
Что нового
## News
* **__Version support 1.21.4 - 1.21.8 Fabric / NeoForge__**
> Many people had asked me for it, and finally it's here! I'll try to release the rest of the versions in the next few days.
> *All versions should work correctly, but I haven't had time to test whether they all work in multiplayer on NeoForge/Fabric.*
* **CPM mod compatibility**
## Fixes
* **Fixed button position of the mod In-Game Account Switcher**
* **Reduce log spamming when you have a cape on server**
release
Quick Skin 2.6.2 [Fabric] [MC 1.21.4]
2.6.22 мар. 2026 г.233Minecraft: 1.21.4fabric
Что нового
## News
* **__Version support 1.21.4 - 1.21.8 Fabric / NeoForge__**
> Many people had asked me for it, and finally it's here! I'll try to release the rest of the versions in the next few days.
> *All versions should work correctly, but I haven't had time to test whether they all work in multiplayer on NeoForge/Fabric.*
* **CPM mod compatibility**
## Fixes
* **Fixed button position of the mod In-Game Account Switcher**
* **Reduce log spamming when you have a cape on server**
release
Quick Skin 2.6.2 [NeoForge] [MC 1.21.1]
2.6.22 мар. 2026 г.44Minecraft: 1.21.1neoforge
Что нового
## News
* **__Version support 1.21.4 - 1.21.8 Fabric / NeoForge__**
> Many people had asked me for it, and finally it's here! I'll try to release the rest of the versions in the next few days.
> *All versions should work correctly, but I haven't had time to test whether they all work in multiplayer on NeoForge/Fabric.*
* **CPM mod compatibility**
## Fixes
* **Fixed button position of the mod In-Game Account Switcher**
* **Reduce log spamming when you have a cape on server**
release
Quick Skin 2.6.2 [Fabric] [MC 1.21.1]
2.6.22 мар. 2026 г.49Minecraft: 1.21.1fabric
Что нового
## News
* **__Version support 1.21.4 - 1.21.8 Fabric / NeoForge__**
> Many people had asked me for it, and finally it's here! I'll try to release the rest of the versions in the next few days.
> *All versions should work correctly, but I haven't had time to test whether they all work in multiplayer on NeoForge/Fabric.*
* **CPM mod compatibility**
## Fixes
* **Fixed button position of the mod In-Game Account Switcher**
* **Reduce log spamming when you have a cape on server**
release
Quick Skin 2.6.2 [Forge] [MC 1.20.1]
2.6.22 мар. 2026 г.91Minecraft: 1.20.1forge
Что нового
## News
* **__Version support 1.21.4 - 1.21.8 Fabric / NeoForge__**
> Many people had asked me for it, and finally it's here! I'll try to release the rest of the versions in the next few days.
> *All versions should work correctly, but I haven't had time to test whether they all work in multiplayer on NeoForge/Fabric.*
* **CPM mod compatibility**
## Fixes
* **Fixed button position of the mod In-Game Account Switcher**
* **Reduce log spamming when you have a cape on server**
release
Quick Skin 2.6.2 [Fabric] [MC 1.20.1]
2.6.22 мар. 2026 г.127Minecraft: 1.20.1fabric
Что нового
## News
* **__Version support 1.21.4 - 1.21.8 Fabric / NeoForge__**
> Many people had asked me for it, and finally it's here! I'll try to release the rest of the versions in the next few days.
> *All versions should work correctly, but I haven't had time to test whether they all work in multiplayer on NeoForge/Fabric.*
* **CPM mod compatibility**
## Fixes
* **Fixed button position of the mod In-Game Account Switcher**
* **Reduce log spamming when you have a cape on server**
release
Quick Skin 2.6.1.1 [NeoForge] [MC 1.21.1]
2.6.1.110 февр. 2026 г.1,6 тыс.Minecraft: 1.21.1neoforge
Что нового
# Update - 2.6.1.1
## Added
* **Added compatibility with the "Ears" mod**
> If you use the Ears mod, you can directly use the skins you create in Quick Skin.
* **Allow players without the mod to join servers that have it installed**
> Players without the mod will see other players without the skins they are using from the mod, but at least it will allow them to join the server.
* **Essential mod compatibility**
> Now, if you have the Essential mod, my mod will disable the model shown, so you don't have two duplicate models in the menus. It will also change the button to enter and readjust it so that it is next to the Essential's button.
> The player model that comes with Essential will directly take the skin you have selected.
## Fixes
* **Fixed bug with animated capes when using the "Wavey Capes" mod**
> The capes were completely broken, showing all the frames of the cape animation when using that mod. Everything should now work correctly.
* **No more crashes when using the arrow keys in the list of skins**
* **Adjustments to translations into different languages**
release
Quick Skin 2.6.1.1 [Fabric] [MC 1.21.1]
2.6.1.110 февр. 2026 г.3,1 тыс.Minecraft: 1.21.1fabric
Что нового
# Update - 2.6.1.1
## Added
* **Added compatibility with the "Ears" mod**
> If you use the Ears mod, you can directly use the skins you create in Quick Skin.
* **Allow players without the mod to join servers that have it installed**
> Players without the mod will see other players without the skins they are using from the mod, but at least it will allow them to join the server.
* **Essential mod compatibility**
> Now, if you have the Essential mod, my mod will disable the model shown, so you don't have two duplicate models in the menus. It will also change the button to enter and readjust it so that it is next to the Essential's button.
> The player model that comes with Essential will directly take the skin you have selected.
## Fixes
* **Fixed bug with animated capes when using the "Wavey Capes" mod**
> The capes were completely broken, showing all the frames of the cape animation when using that mod. Everything should now work correctly.
* **No more crashes when using the arrow keys in the list of skins**
* **Adjustments to translations into different languages**
release
Quick Skin 2.6.1.1 [Forge] [MC 1.20.1]
2.6.1.110 февр. 2026 г.5 тыс.Minecraft: 1.20.1forge
Что нового
# Update - 2.6.1.1
## Added
* **Added compatibility with the "Ears" mod**
> If you use the Ears mod, you can directly use the skins you create in Quick Skin.
* **Allow players without the mod to join servers that have it installed**
> Players without the mod will see other players without the skins they are using from the mod, but at least it will allow them to join the server.
* **Essential mod compatibility**
> Now, if you have the Essential mod, my mod will disable the model shown, so you don't have two duplicate models in the menus. It will also change the button to enter and readjust it so that it is next to the Essential's button.
> The player model that comes with Essential will directly take the skin you have selected.
## Fixes
* **Fixed bug with animated capes when using the "Wavey Capes" mod**
> The capes were completely broken, showing all the frames of the cape animation when using that mod. Everything should now work correctly.
* **No more crashes when using the arrow keys in the list of skins**
* **Adjustments to translations into different languages**
release
Quick Skin 2.6.1.1 [Fabric] [MC 1.20.1]
2.6.1.110 февр. 2026 г.1,3 тыс.Minecraft: 1.20.1fabric
Что нового
# Update - 2.6.1.1
## Added
* **Added compatibility with the "Ears" mod**
> If you use the Ears mod, you can directly use the skins you create in Quick Skin.
* **Allow players without the mod to join servers that have it installed**
> Players without the mod will see other players without the skins they are using from the mod, but at least it will allow them to join the server.
* **Essential mod compatibility**
> Now, if you have the Essential mod, my mod will disable the model shown, so you don't have two duplicate models in the menus. It will also change the button to enter and readjust it so that it is next to the Essential's button.
> The player model that comes with Essential will directly take the skin you have selected.
## Fixes
* **Fixed bug with animated capes when using the "Wavey Capes" mod**
> The capes were completely broken, showing all the frames of the cape animation when using that mod. Everything should now work correctly.
* **No more crashes when using the arrow keys in the list of skins**
* **Adjustments to translations into different languages**
release
Quick Skin 2.6.0 [NeoForge] [MC 1.21.1]
2.6.03 февр. 2026 г.551Minecraft: 1.21.1neoforge
Что нового
# Update - 2.6.0
## News
* **Sorter button in the skin list**
> Now you can sort the list alphabetically, or by the date you added the skins, so that they appear at the beginning or end.
> *I'll keep improving it, I still need to add manual mode, etc...*
* **Option to use the Paronama/Landscape insted of the black stars background**
> Now, in the options in the "GUI Edit" tab, you will have a toggle to change this and use the system that was used before Minecraft's default panorama
* **Option to change your skin at the Mojang level**
> In the list of skins, if you have a Minecraft premium account, you will have a button to upload it to Mojang and this make your Minecraft user use that skin.
* **Support for +20 language**
> If you find any spelling or grammar mistakes, or even want to add a new language, let me know and I'll fix it/add it
* **Option to hide the build-in capes of the mod in the cape list**
> In the settings menu, under "GUI Edit," there is now an option to turn off the layers that come with the default mod
## Fixes
* **Problems with the Turkish language fixed**
> Added special options to support jvm requirements with Turkish text setting enabled
* **Log spamming significantly reduced**
release
Quick Skin 2.6.0 [Fabric] [MC 1.21.1]
2.6.03 февр. 2026 г.702Minecraft: 1.21.1fabric
Что нового
# Update - 2.6.0
## News
* **Sorter button in the skin list**
> Now you can sort the list alphabetically, or by the date you added the skins, so that they appear at the beginning or end.
> *I'll keep improving it, I still need to add manual mode, etc...*
* **Option to use the Paronama/Landscape insted of the black stars background**
> Now, in the options in the "GUI Edit" tab, you will have a toggle to change this and use the system that was used before Minecraft's default panorama
* **Option to change your skin at the Mojang level**
> In the list of skins, if you have a Minecraft premium account, you will have a button to upload it to Mojang and this make your Minecraft user use that skin.
* **Support for +20 language**
> If you find any spelling or grammar mistakes, or even want to add a new language, let me know and I'll fix it/add it
* **Option to hide the build-in capes of the mod in the cape list**
> In the settings menu, under "GUI Edit," there is now an option to turn off the layers that come with the default mod
## Fixes
* **Problems with the Turkish language fixed**
> Added special options to support jvm requirements with Turkish text setting enabled
* **Log spamming significantly reduced**
release
Quick Skin 2.6.0 [Forge] [MC 1.20.1]
2.6.03 февр. 2026 г.1,4 тыс.Minecraft: 1.20.1forge
Что нового
# Update - 2.6.0
## News
* **Sorter button in the skin list**
> Now you can sort the list alphabetically, or by the date you added the skins, so that they appear at the beginning or end.
> *I'll keep improving it, I still need to add manual mode, etc...*
* **Option to use the Paronama/Landscape insted of the black stars background**
> Now, in the options in the "GUI Edit" tab, you will have a toggle to change this and use the system that was used before Minecraft's default panorama
* **Option to change your skin at the Mojang level**
> In the list of skins, if you have a Minecraft premium account, you will have a button to upload it to Mojang and this make your Minecraft user use that skin.
* **Support for +20 language**
> If you find any spelling or grammar mistakes, or even want to add a new language, let me know and I'll fix it/add it
* **Option to hide the build-in capes of the mod in the cape list**
> In the settings menu, under "GUI Edit," there is now an option to turn off the layers that come with the default mod
## Fixes
* **Problems with the Turkish language fixed**
> Added special options to support jvm requirements with Turkish text setting enabled
* **Log spamming significantly reduced**
release
Quick Skin 2.6.0 [Fabric] [MC 1.20.1]
2.6.03 февр. 2026 г.591Minecraft: 1.20.1fabric
Что нового
# Update - 2.6.0
## News
* **Sorter button in the skin list**
> Now you can sort the list alphabetically, or by the date you added the skins, so that they appear at the beginning or end.
> *I'll keep improving it, I still need to add manual mode, etc...*
* **Option to use the Paronama/Landscape insted of the black stars background**
> Now, in the options in the "GUI Edit" tab, you will have a toggle to change this and use the system that was used before Minecraft's default panorama
* **Option to change your skin at the Mojang level**
> In the list of skins, if you have a Minecraft premium account, you will have a button to upload it to Mojang and this make your Minecraft user use that skin.
* **Support for +20 language**
> If you find any spelling or grammar mistakes, or even want to add a new language, let me know and I'll fix it/add it
* **Option to hide the build-in capes of the mod in the cape list**
> In the settings menu, under "GUI Edit," there is now an option to turn off the layers that come with the default mod
## Fixes
* **Problems with the Turkish language fixed**
> Added special options to support jvm requirements with Turkish text setting enabled
* **Log spamming significantly reduced**
release
Quick Skin 2.5.6
2.5.617 янв. 2026 г.1,8 тыс.Minecraft: 1.21.1fabric
Что нового
## Fix
- **Removed the log spamming of the mixin**
release
Quick Skin 2.5.6
2.5.617 янв. 2026 г.1,8 тыс.Minecraft: 1.21.1neoforge
Что нового
## Fix
- **Removed the log spamming of the mixin**
release
Quick Skin 2.5.5.5
2.5.5.51 дек. 2025 г.2,5 тыс.Minecraft: 1.21.1neoforge
Что нового
# Changes
- Support Webp & JPG images for Skins
- Fixed error on drag and drop skin
- Support with CustomNPCs mod
- Fixed a bug that caused players to share the same skin list
release
Quick Skin 2.5.5.5
2.5.5.51 дек. 2025 г.2,4 тыс.Minecraft: 1.21.1fabric
Что нового
# Changes
- Support Webp & JPG images for Skins
- Fixed error on drag and drop skin
- Support with CustomNPCs mod
- Fixed a bug that caused players to share the same skin list
release
Quick Skin 2.5.5.3
2.5.5.329 нояб. 2025 г.146Minecraft: 1.21.1neoforge
Что нового
## Fix
- Now you can use the mod in a server without the mod
release
Quick Skin 2.5.5.2
2.5.5.228 нояб. 2025 г.44Minecraft: 1.21.1neoforge
Что нового
## Fix
- Another fix for server crash...
release
Quick Skin 2.5.5.1
2.5.5.128 нояб. 2025 г.35Minecraft: 1.21.1neoforge
Что нового
## Fix
- The server crashes should be fixed.
release
Quick Skin 2.5.5.1
2.5.5.127 нояб. 2025 г.195Minecraft: 1.21.1fabric
Что нового
## Fix
- The server crashes should be fixed.
release
Quick Skin 2.5.5
2.5.515 нояб. 2025 г.12,4 тыс.Minecraft: 1.20.1forge
Что нового
## Fixed bug when using TLauncher. However, I don't recommend using that launcher.
release
Quick Skin 2.5.5
2.5.515 нояб. 2025 г.8,4 тыс.Minecraft: 1.20.1fabric
Что нового
## Fixed bug when using TLauncher. However, I don't recommend using that launcher.
release
Quick Skin 2.5.5
2.5.515 нояб. 2025 г.273Minecraft: 1.21.1fabric
Что нового
## Fixed bug when using TLauncher. However, I don't recommend using that launcher.
release
Quick Skin 2.5.5
2.5.515 нояб. 2025 г.373Minecraft: 1.21.1neoforge
Что нового
## Fixed bug when using TLauncher. However, I don't recommend using that launcher.
release
Quick Skin 2.5.4
2.5.415 нояб. 2025 г.63Minecraft: 1.21.1fabric
Что нового
## Fixed FPS issues in the 1.21.1
release
Quick Skin 2.5.4
2.5.415 нояб. 2025 г.43Minecraft: 1.21.1neoforge
Что нового
## Fixed FPS issues in the 1.21.1
release
Quick Skin 2.5.3
2.5.314 нояб. 2025 г.105Minecraft: 1.20.1fabric
Что нового
## Fixed problem with the skin selection on the title screen
release
Quick Skin 2.5.3
2.5.314 нояб. 2025 г.207Minecraft: 1.20.1forge
Что нового
## Fixed problem with the skin selection on the title screen
release
Quick Skin 2.5.3
2.5.314 нояб. 2025 г.40Minecraft: 1.21.1neoforge
Что нового
## Fixed problem with the skin selection on the title screen
release
Quick Skin 2.5.3
2.5.314 нояб. 2025 г.51Minecraft: 1.21.1fabric
Что нового
## Fixed problem with the skin selection on the title screen
release
Quick Skin 2.5.2
2.5.214 нояб. 2025 г.38Minecraft: 1.21.1fabric
Что нового
# Update - 2.5.2
## News
* **Rotate player preview**
> Now you can rotate the model dragging with the left click
* **InGame Player preview now be moved/resize/rotate**
> There are a few mods that already do this, but the ones I've seen are usually from Fabric and aren't usually available for Forge 1.20.1. Anyway, it was pretty easy to do given how my mod is set up now, so I thought it would be fancy to include it.
* **Auto use your own skin**
> As soon as you enter Minecraft, the mod will take your skin and keep it in the list if you don't have any skin selected, to use your skin as a base. Your skin will update every time you change it and re-enter Minecraft.
> The idea is that if you simply want to use your skin and don't want to interact with the mod, you don't have to do anything.
* **New tab in settings - ModPack**
> Here I will add options requested by people who make modpacks to adapt things. Currently, there is only the option to disable the “Auto use your own skin” feature.
## Fixes
* **Performance improvements**
> I've made quite a few performance improvements, but I've never noticed an FPS drop, so it's possible that on some PCs it may still be running poorly. If so, please report it and I'll continue investigating, but it should be running fine now.
> -# *Thx @_doctor_ and @minxnaivon for reporting the issue!*
release
Quick Skin 2.5.2
2.5.214 нояб. 2025 г.33Minecraft: 1.21.1neoforge
Что нового
# Update - 2.5.2
## News
* **Rotate player preview**
> Now you can rotate the model dragging with the left click
* **InGame Player preview now be moved/resize/rotate**
> There are a few mods that already do this, but the ones I've seen are usually from Fabric and aren't usually available for Forge 1.20.1. Anyway, it was pretty easy to do given how my mod is set up now, so I thought it would be fancy to include it.
* **Auto use your own skin**
> As soon as you enter Minecraft, the mod will take your skin and keep it in the list if you don't have any skin selected, to use your skin as a base. Your skin will update every time you change it and re-enter Minecraft.
> The idea is that if you simply want to use your skin and don't want to interact with the mod, you don't have to do anything.
* **New tab in settings - ModPack**
> Here I will add options requested by people who make modpacks to adapt things. Currently, there is only the option to disable the “Auto use your own skin” feature.
## Fixes
* **Performance improvements**
> I've made quite a few performance improvements, but I've never noticed an FPS drop, so it's possible that on some PCs it may still be running poorly. If so, please report it and I'll continue investigating, but it should be running fine now.
> -# *Thx @_doctor_ and @minxnaivon for reporting the issue!*
release
Quick Skin 2.5.2
2.5.214 нояб. 2025 г.160Minecraft: 1.20.1forge
Что нового
# Update - 2.5.2
## News
* **Rotate player preview**
> Now you can rotate the model dragging with the left click
* **InGame Player preview now be moved/resize/rotate**
> There are a few mods that already do this, but the ones I've seen are usually from Fabric and aren't usually available for Forge 1.20.1. Anyway, it was pretty easy to do given how my mod is set up now, so I thought it would be fancy to include it.
* **Auto use your own skin**
> As soon as you enter Minecraft, the mod will take your skin and keep it in the list if you don't have any skin selected, to use your skin as a base. Your skin will update every time you change it and re-enter Minecraft.
> The idea is that if you simply want to use your skin and don't want to interact with the mod, you don't have to do anything.
* **New tab in settings - ModPack**
> Here I will add options requested by people who make modpacks to adapt things. Currently, there is only the option to disable the “Auto use your own skin” feature.
## Fixes
* **Performance improvements**
> I've made quite a few performance improvements, but I've never noticed an FPS drop, so it's possible that on some PCs it may still be running poorly. If so, please report it and I'll continue investigating, but it should be running fine now.
> -# *Thx @_doctor_ and @minxnaivon for reporting the issue!*
release
Quick Skin 2.5.2
2.5.214 нояб. 2025 г.98Minecraft: 1.20.1fabric
Что нового
# Update - 2.5.2
## News
* **Rotate player preview**
> Now you can rotate the model dragging with the left click
* **InGame Player preview now be moved/resize/rotate**
> There are a few mods that already do this, but the ones I've seen are usually from Fabric and aren't usually available for Forge 1.20.1. Anyway, it was pretty easy to do given how my mod is set up now, so I thought it would be fancy to include it.
* **Auto use your own skin**
> As soon as you enter Minecraft, the mod will take your skin and keep it in the list if you don't have any skin selected, to use your skin as a base. Your skin will update every time you change it and re-enter Minecraft.
> The idea is that if you simply want to use your skin and don't want to interact with the mod, you don't have to do anything.
* **New tab in settings - ModPack**
> Here I will add options requested by people who make modpacks to adapt things. Currently, there is only the option to disable the “Auto use your own skin” feature.
## Fixes
* **Performance improvements**
> I've made quite a few performance improvements, but I've never noticed an FPS drop, so it's possible that on some PCs it may still be running poorly. If so, please report it and I'll continue investigating, but it should be running fine now.
> -# *Thx @_doctor_ and @minxnaivon for reporting the issue!*
release
Quick Skin 2.5.1
2.5.113 нояб. 2025 г.103Minecraft: 1.21.1fabric
Что нового
### Fixed serious issue when using the mod at the server level.
release
Quick Skin 2.5.1
2.5.113 нояб. 2025 г.65Minecraft: 1.21.1neoforge
Что нового
### Fixed serious issue when using the mod at the server level.
release
Quick Skin - 1.21.1 - 2.5.0 - Fabric - Beta
2.5.012 нояб. 2025 г.337Minecraft: 1.21.1fabric
Что нового
# Update - 2.5.0
## News
* **__Support for Fabric and NeoForge in 1.21.1__**
> Finally, the mod now supports Fabric and NeoForge, the next version are coming in the next days!
* **Configurable key to quickly open the menu**
> It is set to None by default to avoid conflicts with other mods. Since the menu is easy to open manually, this seemed like the best default, but you can configure it if you prefer.
* **Player preview shows your equipment**
> If you have items in your hand or armor on, it will now be visible in the player preview.
* **New background for the skins and capes menu**
> Added a new star background to the skins and capes menu.
* **3D Skin Layer support in Model Preview**
> Now the preview model shows the 3D skin layers effect if you have that mod installed.
> *Thx @brosquito for the idea!*
* **Setting to resize and move the player preview**
> Now you can grab the player preview by holding down the left mouse button to move it wherever you want, and you can use the mouse wheel to resize it. the setting is called "Enable preview customization" and is in the GUI tab.
> *Thx @anrelayouter for the idea!*
* **Server-side cooldown for skin changes**
> Now you can set a minimum number of seconds between skin changes at the server level to prevent players from spamming skin changes.
> *Thx @earlylover for the idea!*
## Fixes
* **Rare hand positions bug**
> The player's first-person hand has been causing problems for quite some time, and I've been patching it over and over, but I've rewritten everything related to the code that interacted with it, so this new way of working should not cause any problems.
> *Thx @disc_otherside for reporting the issue!*
* **Cape rendering bug**
> In some cases, custom capes were being cut off. This has been fixed.
> *Thx @disc_otherside for reporting the issue!*
## Internal Changes
* **Removed dependency on Geckolib**
> The mod no longer uses anything from the Geckolib dependency, so it is no longer required.
* **__Now the mod requires Architectury to work__**
> This library is now required so that I can continue developing the mod across all versions and mod loaders.
* **The configuration system has changed**
> Now it is no longer a .toml file, but a .json file, so it can be the same in Forge, Fabric, and Neoforge. This means you will need to reconfigure your settings if you had changed anything. I am also working to make all relevant configurations editable from the mod's own interface.
release
Quick Skin - 1.21.1 - 2.5.0 - NeoForge - Beta
2.5.012 нояб. 2025 г.146Minecraft: 1.21.1neoforge
Что нового
# Update - 2.5.0
## News
* **__Support for Fabric and NeoForge in 1.21.1__**
> Finally, the mod now supports Fabric and NeoForge, the next version are coming in the next days!
* **Configurable key to quickly open the menu**
> It is set to None by default to avoid conflicts with other mods. Since the menu is easy to open manually, this seemed like the best default, but you can configure it if you prefer.
* **Player preview shows your equipment**
> If you have items in your hand or armor on, it will now be visible in the player preview.
* **New background for the skins and capes menu**
> Added a new star background to the skins and capes menu.
* **3D Skin Layer support in Model Preview**
> Now the preview model shows the 3D skin layers effect if you have that mod installed.
> *Thx @brosquito for the idea!*
* **Setting to resize and move the player preview**
> Now you can grab the player preview by holding down the left mouse button to move it wherever you want, and you can use the mouse wheel to resize it. the setting is called "Enable preview customization" and is in the GUI tab.
> *Thx @anrelayouter for the idea!*
* **Server-side cooldown for skin changes**
> Now you can set a minimum number of seconds between skin changes at the server level to prevent players from spamming skin changes.
> *Thx @earlylover for the idea!*
## Fixes
* **Rare hand positions bug**
> The player's first-person hand has been causing problems for quite some time, and I've been patching it over and over, but I've rewritten everything related to the code that interacted with it, so this new way of working should not cause any problems.
> *Thx @disc_otherside for reporting the issue!*
* **Cape rendering bug**
> In some cases, custom capes were being cut off. This has been fixed.
> *Thx @disc_otherside for reporting the issue!*
## Internal Changes
* **Removed dependency on Geckolib**
> The mod no longer uses anything from the Geckolib dependency, so it is no longer required.
* **__Now the mod requires Architectury to work__**
> This library is now required so that I can continue developing the mod across all versions and mod loaders.
* **The configuration system has changed**
> Now it is no longer a .toml file, but a .json file, so it can be the same in Forge, Fabric, and Neoforge. This means you will need to reconfigure your settings if you had changed anything. I am also working to make all relevant configurations editable from the mod's own interface.
release
Quick Skin - 1.20.1 - 2.5.0 - Fabric
2.5.012 нояб. 2025 г.1,1 тыс.Minecraft: 1.20.1fabric
Что нового
# Update - 2.5.0
## News
* **__Support for Fabric and NeoForge in 1.21.1__**
> Finally, the mod now supports Fabric and NeoForge, the next version are coming in the next days!
* **Configurable key to quickly open the menu**
> It is set to None by default to avoid conflicts with other mods. Since the menu is easy to open manually, this seemed like the best default, but you can configure it if you prefer.
* **Player preview shows your equipment**
> If you have items in your hand or armor on, it will now be visible in the player preview.
* **New background for the skins and capes menu**
> Added a new star background to the skins and capes menu.
* **3D Skin Layer support in Model Preview**
> Now the preview model shows the 3D skin layers effect if you have that mod installed.
> *Thx @brosquito for the idea!*
* **Setting to resize and move the player preview**
> Now you can grab the player preview by holding down the left mouse button to move it wherever you want, and you can use the mouse wheel to resize it. the setting is called "Enable preview customization" and is in the GUI tab.
> *Thx @anrelayouter for the idea!*
* **Server-side cooldown for skin changes**
> Now you can set a minimum number of seconds between skin changes at the server level to prevent players from spamming skin changes.
> *Thx @earlylover for the idea!*
## Fixes
* **Rare hand positions bug**
> The player's first-person hand has been causing problems for quite some time, and I've been patching it over and over, but I've rewritten everything related to the code that interacted with it, so this new way of working should not cause any problems.
> *Thx @disc_otherside for reporting the issue!*
* **Cape rendering bug**
> In some cases, custom capes were being cut off. This has been fixed.
> *Thx @disc_otherside for reporting the issue!*
## Internal Changes
* **Removed dependency on Geckolib**
> The mod no longer uses anything from the Geckolib dependency, so it is no longer required.
* **__Now the mod requires Architectury to work__**
> This library is now required so that I can continue developing the mod across all versions and mod loaders.
* **The configuration system has changed**
> Now it is no longer a .toml file, but a .json file, so it can be the same in Forge, Fabric, and Neoforge. This means you will need to reconfigure your settings if you had changed anything. I am also working to make all relevant configurations editable from the mod's own interface.
release
Quick Skin - 1.20.1 - 2.5.0 - Forge
2.5.012 нояб. 2025 г.514Minecraft: 1.20.1forge
Что нового
# Update - 2.5.0
## News
* **__Support for Fabric and NeoForge in 1.21.1__**
> Finally, the mod now supports Fabric and NeoForge, the next version are coming in the next days!
* **Configurable key to quickly open the menu**
> It is set to None by default to avoid conflicts with other mods. Since the menu is easy to open manually, this seemed like the best default, but you can configure it if you prefer.
* **Player preview shows your equipment**
> If you have items in your hand or armor on, it will now be visible in the player preview.
* **New background for the skins and capes menu**
> Added a new star background to the skins and capes menu.
* **3D Skin Layer support in Model Preview**
> Now the preview model shows the 3D skin layers effect if you have that mod installed.
> *Thx @brosquito for the idea!*
* **Setting to resize and move the player preview**
> Now you can grab the player preview by holding down the left mouse button to move it wherever you want, and you can use the mouse wheel to resize it. the setting is called "Enable preview customization" and is in the GUI tab.
> *Thx @anrelayouter for the idea!*
* **Server-side cooldown for skin changes**
> Now you can set a minimum number of seconds between skin changes at the server level to prevent players from spamming skin changes.
> *Thx @earlylover for the idea!*
## Fixes
* **Rare hand positions bug**
> The player's first-person hand has been causing problems for quite some time, and I've been patching it over and over, but I've rewritten everything related to the code that interacted with it, so this new way of working should not cause any problems.
> *Thx @disc_otherside for reporting the issue!*
* **Cape rendering bug**
> In some cases, custom capes were being cut off. This has been fixed.
> *Thx @disc_otherside for reporting the issue!*
## Internal Changes
* **Removed dependency on Geckolib**
> The mod no longer uses anything from the Geckolib dependency, so it is no longer required.
* **__Now the mod requires Architectury to work__**
> This library is now required so that I can continue developing the mod across all versions and mod loaders.
* **The configuration system has changed**
> Now it is no longer a .toml file, but a .json file, so it can be the same in Forge, Fabric, and Neoforge. This means you will need to reconfigure your settings if you had changed anything. I am also working to make all relevant configurations editable from the mod's own interface.
release
Quick Skin 2.4.1
2.4.130 окт. 2025 г.627Minecraft: 1.20.1forge
Что нового
# Update - 2.4.1
## Fixes
* **Arm in first person fixed**
> For some reason, the arm took the position of the hand of the model in the inventory, so it went crazy.
> *Thx @disc_otherside for reporting the issue!*
* **Fixed crash using FancyScreen**
> *Thx @earlylover for reporting the issue!*
release
Quick Skin 2.4.0
2.4.029 окт. 2025 г.136Minecraft: 1.20.1forge
Что нового
# Update - 2.4.0
## News
* **Configuration panel**
> New button added, which opens a submenu for settings. For now, there is only the following option, but I have big plans, so it was worth it.
* **Setting: Disable transparency in skins**
> You can now disable skin transparency at both the client and server levels directly from the new configuration panel without having to restart the server to apply the settings.
> -# *Thx @earlylover for the idea!*
## Upgrades
* **Window closes when you click outside of it.**
> The windows that open when deleting/renaming a skin and when opening the mod settings now close if you click outside for greater fluidity.
* **Change the appearance of the Delete button.**
> I don't know why it always clicked cancel, so now that doesn't happen anymore and it's cooler.
* **Setting: Stylish buttons**
> I've added an option to change the appearance of the buttons, but I'm not entirely convinced, so I'll leave it as optional.
## Fixes
* **Fixed issue with Scale GUI**
> When you exited the skins menu, the GUI Scale was automatically modified, causing you to lose your own configuration.
> -# *Thx @brosquito for reporting the issue!*
* **The custom window for deleting a cape now appears.**
> It worked correctly for deleting a skin, but when deleting a layer, the low version kept appearing.
* **Fixed random crash on small resolutions**
* **Sometimes with transparent textures, the arm looked opaque in first person.**
> The texture of the arm was filled with black pixels for some reason, but it should be fixed now.
release
Quick Skin 2.3.0
2.3.027 окт. 2025 г.255Minecraft: 1.20.1forge
Что нового
# Update - 2.3.0
## News
* **Background blur effect**
> Now when you open the menu while playing, the background will be blurred to give a more premium experience and look better with any background.
* **Automatic mode for Wide/Slim**
> Wide mode used to be the default, but now the system will analyze the skin you have searched for or uploaded and directly decide which type of skin to use.
* **Improved delete and rename windows**
> In the previous version, you got a crappy window with the basic Minecraft dirt background. Now it's a pop-up window that doesn't take you away from the quality experience of the skin selection menu.
* **Improved the button of rotating the skin**
> Now it completes the entire journey by rotating 360 degrees smoothly, resulting in a high quality effect.
* **Custom background for the menu**
> If you enter the skins menu from the Minecraft menu (without being in world), the panorama would appear, which, depending on the panorama, sometimes made the menu look bad or strange, so I made a small custom background so that it always looks good.
* **GUI size adjusment**
> The menu should now display better on all types of screens and resolutions. In addition to the fact that, in general, I have changed many things so that they are better centered.
* **Two new capes added in-build**
> - Animated Rickroll cape
> - Official Minecraft Copper Cape
## Fixes
* **Fixes when deleting a selected skin/cape**
> When a selected skin/cape was deleted, the system left it in limbo, resulting in an error in the skin/cape list. It should now delete correctly and automatically select the next one on the list or in the cape case will be automatic the none.
> *Thx @earlylover for reporting the issue!*
* **Preview model pivot fixed**
> Sometimes the model would randomly end up in a strange position, and I thought I had fixed it, but it should be perfect now.
release
Quick Skin 2.2.1
2.2.114 сент. 2025 г.1,5 тыс.Minecraft: 1.20.1forge
Что нового
# Update - 2.2.1
## News
* **Added support for 3D Skin Layers**
> https://www.curseforge.com/minecraft/mc-mods/skin-layers-3d
> It only works in-game, so unfortunately it cannot be seen in the preview model.
> -# *Thx @call0utcarbine for the idea!*
## Fixes
* **Now you can import capes without elytras**
> If you imported an image that did not have the elytra gap, an error occurred stating that the image did not have a 2:1 aspect ratio. It should be working now.
> -# *Thx @ghazerak for report the problem!*
* **Fixed the bug that made the elytra invisible.**
> If you imported layers that had an empty elytra slot, it became invisible. Now the elytra is displayed correctly with the vanilla texture.
* **Disabled the perma spam on the console.**
> I left a bunch of debug messages in the latest version, which I forgot to disable. They should only appear if there are problems.
release
Quick Skin 2.1.1
2.1.16 сент. 2025 г.354Minecraft: 1.20.1forge
Что нового
## News
**Cape Menu - Separated sections**
> Added sections to distinguish between the capes included with the mod and the ones you add yourself.
**Cape Menu - Drop import component**
> Added a box showing that you can drop PNG/GIF files directly to import capes.
**Cape Menu - HD Skins button**
> Added a button that takes you to the HD Skins website.
**Player Widget - New animation**
> An animation where the player widget sits down and a block appears underneath.
> (Created as a test for rendering blocks in the GUI and included as a feature.)
## Fixes
**Cape Menu - Scrollbar**
> Previously, it couldn’t be used with left-click and only worked with the mouse wheel.
**Player Widget - Position**
> Fixed an issue where the widget sometimes became misaligned.
**Cape Menu - Crash when deleting equipped cape**
> Closing the menu after deleting the currently equipped cape could cause crashes.
**Menus - Background animation**
> The Minecraft panorama background stuttered while navigating menus; this should no longer happen.
**Menus - GUI scaling**
> Improved how menus adapt to very high GUI Scale settings for better resolution handling.
**Skin Menu - Name finder**
> Fixed an issue where the search triggered while typing, sometimes cutting off letters in the results.
**Cape Menu - Delete button**
> The "X" on the delete button appeared as a letter instead of the intended symbol.
release
Quick Skin 2.0.0
2.0.04 сент. 2025 г.107Minecraft: 1.20.1forge
Что нового
New features:
- HD Skins
- Import your custom capes
- Animated capes
release
Quick Skin 1.2.0
1.2.016 авг. 2025 г.591Minecraft: 1.20.1forge
Что нового
# Update - 1.2.0
- Added: **__Transparency in capes__**
- Added: **__6 New Vanilla Capes:__**
> Bacon, Cubed, Frog, Pride, Snail and Xbox
- Added: **__15 Custom Capes:__**
> Angel, Axolotl, BMO, Cat, Demon, Fox, Glass, Heart, Interrogation, Nether Portal, Old, Burnout, Strawberry, Waffle and Warden
>
> -# Adding custom capes by the user in-game would take me a few days to develop, so I stopped. But if you think it's necessary, I can implement it.
- Added: Images of the Skins transparency and Capes transparency on the Curseforge mod page
- Changed: Website button text
- Changed: Now the skin system use "Slim" mode as default
- Fixed: Skin with transparency sometimes get weirds render bugs
- Fixed: Sometimes delete a skin file no work
> The system is now more robust, but it may still fail. For now, it has worked correctly in my tests.
release
Quick Skin 1.1.0
1.1.014 авг. 2025 г.162Minecraft: 1.20.1forge
Что нового
- Added: Rotate model button
- Changed: Animation buttons smaller
- Fixed: Sometimes the layer is not applied when selecting
- Fixed: Sometimes Minecraft crash at start