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Quality Food

This mod adds quality to food and certain food-related material (e.g. crops)

Автор: Cadentem284,1 тыс.123обновлён 17 окт. 2026 г.
Механики игры

Описание

General

This mod adds quality to food and certain food-related material (e.g. crops) through NBT data (meaning no new items)

1.21 documentation is currently located here

Quality can:

  • Increase nutrition and saturation
  • Improve positive effects and diminish (or outright remove) negative effects gained from eating food
  • Impact the result of crafted (quality applicable) items (the minecraft:generic.luck attribute increases the chance as well)

Animals

Can be fed with quality food (that they would normally eat), improving their potential

Said potential will increase the chances for quality loot (and also the outcome of milking cows or chickens laying egggs)

Baby animals will gain (using default values) ~ 60% to 90% of the parents' potential


You can give yourself a quality item like this: /give @s farmersdelight:roast_chicken_block{quality_food:{quality:2}}

  • quality is a value between 0 (NONE) and 3 (DIAMOND)
  • Setting NONE does not make sense since it will not affect anything and just makes the item unstackable with non-quality items

You can also use the following commands

  • /quality_food give
  • /quality_food apply
  • /quality_food remove

Configuration

There is a configuration per quality - aside from some normal things you can also specify which item should gain which effects

  • Example: effect_list = ["minecraft:apple;minecraft:regeneration;0.5;120;3;0.45"]
    • minecraft:apple is the item this effect should apply to (can also be a tag, e.g. #minecraft:cat_food)
    • minecraft:regeneration is the effect
    • 0.5 is the chance for a food item to gain this effect (1 means 100%)
    • 120 is the duration in ticks (20 ticks means 1 second)
    • 3 is the amplifier (0 results in an effect level of 1 (i.e. no level shown))
    • 0.45 is the probability to gain this effect when eating the item (1 means 100%)

The tag of an item with effects applied to it looks like this:

{
  quality_food: {
    effects: [
      {
        "forge:id": "minecraft:regeneration", 
        chance: 0.45d, 
        Ambient: 0b, 
        CurativeItems: [
          {
            id: "minecraft:milk_bucket", 
            Count: 1b
          }
        ], 
        ShowIcon: 1b, 
        ShowParticles: 1b, 
        Duration: 120, 
        Id: 10, 
        Amplifier: 3b
      }
    ], 
    quality: 1
  }
}

I don't recommend manually creating such items - the quality_food commands will apply the configured effects


There is a farmland configuration which allows you to define a bonus (can also be negative, i.e. 0.5) based on the farm block the crop is planted on

  • Example: farmland_config = ["3;#minecraft:crops;farmersdelight:rich_soil_farmland;1.25"]
    • 3 is the index (configurations are tested with the lowest one first - the first matching one will be applied) (needs to be positive)
    • #minecraft:crops is the crop block (can be a tag or a single block)
    • farmersdelight:rich_soil_farmland is the farmland block (can be a tag or a single block)
    • 1.25 is the multiplier to be applied (needs to be positive - values below 1 will reduce the chance)

Non-food items can be made applicable to quality by adding them to the quality_food:material_whitelist item tag


Only blocks within the block tag quality_food:quality_blocks will support (i.e. retain) quality

  • If a block is applicable to quality the item for said block will be too

For crafting (crafting table) there are these configs:

  • retain_quality_recipes: The result will retain the quality of the ingredients, examples:
    • If all items are diamond quality the result will be diamond
    • If three items are gold quality and two are diamond the result will be gold
    • If two items are iron quality and the rest have none then the result will also have none
  • no_quality_recipes: Entries will not roll for quality (useful in case items can be crated back and forth)
  • storage_recipe_blacklist: Entries will be excluded from the automatic storage block detection

The bonus quality a quality ingredient provides is configurable for the crafting table (crafting_bonus)

Cooking quality items will store a quality bonus within the furnace / cooking pot / ...

  • Higher quality will store a higher bonus per cooked item
  • Once enough bonus is stored particles will start to show
    • A higher bonus results in more particles
    • This can be disabled through the client config
  • Once you take out the result the stored bonus will be used up and grant a higher chance to a quality result

For compatibility’s sake certain blocks (and their item variant) are supported in a broader way than needed

If you find some items having quality where it doesn't make much sense you can blacklist them using the item tag quality_food:blacklist

Compatibility

There are a lot of mod-specific compatibilities already added

Usually the problems are related to:

  • Crafting
  • Blocks (crops e.g.) drop items in a specific way
  • Crops that grow in a special way (e.g., two blocks high)

These things are handled automatically

  • Food items (others need to be added to the tags mentioned above)
  • Most recipes for compacting (storage-blocks)

Misc

Example

Credits for the quality icons go to https://twitter.com/concernedape

Последние версии

Все версии →
release

Quality Food - 26.1.2 - 2.4.5

2.4.5
17 окт. 2026 г.108Minecraft: 26.1.2neoforge
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Что нового
https://github.com/TheonlyTazz -> Port to 26.1.2
release

Quality Food - 1.21.1 - 2.4.5

2.4.5
17 окт. 2026 г.977Minecraft: 1.21, 1.21.1neoforge
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Что нового
https://github.com/NakanoOoOo -> fixed a crash that can occur when saving world data
release

Quality Food - 1.20.1 - 2.4.5

2.4.5
17 окт. 2026 г.994Minecraft: 1.20, 1.20.1forge, neoforge
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Что нового
https://github.com/NakanoOoOo -> fixed a crash that can occur when saving world data
release

Quality Food - 1.21.1 - 2.4.4

2.4.4
6 окт. 2026 г.654Minecraft: 1.21, 1.21.1neoforge
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Что нового
Added latest 1.20.1 changes, see - https://modrinth.com/mod/quality-food/version/2.4.0 - https://modrinth.com/mod/quality-food/version/2.4.1 - https://modrinth.com/mod/quality-food/version/2.4.2 - https://modrinth.com/mod/quality-food/version/2.4.3 - https://modrinth.com/mod/quality-food/version/2.4.4
release

Quality Food - 1.20.1 - 2.4.4

2.4.4
6 окт. 2026 г.796Minecraft: 1.20, 1.20.1forge, neoforge
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Что нового
Fix crash with Kaleidoscope Cookery
release

Quality Food 1.20.1 - 2.4.3

2.4.3
20 авг. 2026 г.38,8 тыс.Minecraft: 1.20, 1.20.1forge, neoforge
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Что нового
- fixed a crash that could occur when harvesting crops - fixed an issue where furnaces would accumulate entries in the cooking queue for non-quality-applicable results, causing sparkles to appear - (to get rid of existing sparkles you will have to re-place the block) - added support for collectors reap tall fruit bush growth - fixed a potential issue with create harvester quality handling - fixed an issue where entity or fishing loot was double-rolled for quality due to loot modifier change - added farmers delight mushroom colonies tag by default to quality whitelist added two configs - max. natural harvest quality, applies to non-quality / non-player-placed crops or things like glow berries and enables you to limit the max. quality the resulting items can be - max. natural loot quality, same as above but for loot from chests etc. (does not apply to loot from entities or fishing) surely no new bugs this time
release

Quality Food 1.20.1 - 2.4.2

2.4.2
11 авг. 2026 г.1,2 тыс.Minecraft: 1.20, 1.20.1forge, neoforge
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Что нового
## Animal Potential Whenever you feed animals (for breeding or babies for growth) and said food item has quality, it will increase the potential of that animal (up to 100%) There is a Jade plugin to showcase this percentage ### Impact Quality applicable drops from that animal will then be boosted (have a higher chance of receiving quality) This also applies to milking cows and chicken laying eggs ### Breeding The potential of the child will be based on the average of the parents with some randomness - By default 60% of the average is used as base (configurable) - And 30% of a random factor (0..1) will be added (configurable) - This results in a range of ~ 60% to 90% ### Example values Using the default values: | Potential | Odds Multiplier | Iron | Gold | Diamond | |----------:|----------------:|-----:|-----:|--------:| | 0% | 1.00× | 10.00% | 3.00% | 0.50% | | 10% | 5.90× | 39.60% | 15.42% | 2.90% | | 25% | 13.25× | 59.57% | 29.05% | 6.24% | | 35% | 18.15× | 66.87% | 35.98% | 8.33% | | 50% | 25.50× | 73.92% | 44.08% | 11.35% | | 75% | 37.75× | 80.77% | 53.87% | 15.93% | | 100% | 50.00× | 84.75% | 60.73% | 20.08% | ### Additional configs - How impactful this potential multiplier is - How much potential bonus each quality may give - A mulitplier to lower the impact on baby animals (since there is no cooldown for feeding) ## Fixes - Player luck was not correctly applied as multiplier to the chance - Making sure capability cache entries for block entities (furnace etc.) are cleared
release

Quality Food 1.20.1 - 2.4.1

2.4.1
10 авг. 2026 г.59Minecraft: 1.20, 1.20.1forge, neoforge
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Что нового
Fixed an issue with the custom crafting container used in the basin which caused no valid quality ingredients to be found (was relevant to chance based quality application, conversion (e.g. compacting) path was already properly retrieving the items) --- Fixed an oversight where base quality chance was not applied for crafting The chances now look like this with the default weight values | Ingredients (3x3) | Avg weight | None | Iron | Gold | Diamond | |---|---|---|---|---|---| | 9x Plain | 0.00 | 87% | 10% | 3% | 0.5% | | 6x Plain + 3x Iron | 0.33 | 55% | 42% | 3% | 0.5% | | 3x Plain + 6x Iron | 0.67 | 23% | 74% | 3% | 0.5% | | 9x Iron | 1.00 | — | 96% | 3% | 0.5% | | 6x Iron + 3x Gold | 1.33 | — | 63% | 36% | 0.5% | | 3x Iron + 6x Gold | 1.67 | — | 30% | 69% | 0.5% | | 9x Gold | 2.00 | — | — | 79% | 21% | | 6x Gold + 3x Diamond | 2.33 | — | — | 53% | 47% | | 9x Diamond | 3.00 | — | — | — | 100% |
release

Quality Food 1.20.1 - 2.4.0

2.4.0
9 авг. 2026 г.128Minecraft: 1.20, 1.20.1forge, neoforge
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Что нового
# Cooking Fixed baseline quality application Adjusted the cooking values (there is now a config to change these values with an explanation on how it works) Example results using the default values: | Ingredients (4 slots) | Baseline | None / Iron / Gold / Diamond | |---|---|---| | 4x Plain | — | 87% / 10% / 3% / 0.5% | | 1x Iron + 3x Plain | — | 76% / 18% / 5% / 1% | | 1x Diamond + 3x Plain | — | 32% / 48% / 15% / 6% | | 2x Diamond + 2x Plain | — | 0% / 64% / 25% / 12% | | 4x Iron | Iron | 0% / 84% / 11% / 4% | | 3x Iron + 1x Gold | Iron | 0% / 79% / 15% / 6% | | 2x Iron + 2x Gold | Iron | 0% / 74% / 18% / 8% | | 2x Iron + 2x Diamond | Iron | 0% / 58% / 28% / 14% | | 1x Iron + 3x Diamond | Iron | 0% / 47% / 35% / 18% | | 4x Gold | Gold | 0% / 0% / 88% / 12% | | 2x Gold + 2x Diamond | Gold | 0% / 0% / 83% / 17% | | 4x Diamond | Diamond | 0% / 0% / 0% / 100% | # Compacting / storage-block recipes Is now handled automatically by parsing recipes There is a blacklist config to ignore recipes And special / uncatched recipes can still be handled by the 'retain_quality' and 'no_quality_recipes' (now empty by default) configs # Fixes / Support # General - Adjusted how quality is applied for drops (loot modifier, previously mixins) - Previously this modifier only handled chests, now it handles everything which should work better with other mods (e.g. Mine Colonies or general loot in boxes) - There is still some special handling needed since mods sometimes drop items manually (some of this stuff is still catched by generic mixin, like glow berries e.g.) ## Vanilla - Campfire cooking ## Herbal Brews - Added more blocks to the quality tag by default ## Farmer's Delight - Stove cooking ## Vintage Delight - Fermenting jar - Cheese mold - Added some blocks and items to the quality tag by default ## Jade - Fixed an issue where for some block entities quality was not shown in the tooltip ## Minecolonies - Crop growth in other directions retain quality - Farmers can plant quality crop ## Create Fixed an issue with basin crafting - previously if you had two differing qualities of the same item it would convert qualities and in general just be wrong This is now the result of 64x iron onion and 64x gold onion with a press ![image](https://media.forgecdn.net/attachments/973932/changelog/changelog_f4e7d64a-0b94-49ea-97b5-6e07d9b8672e.png)
release

Quality Food 1.21.1 - 2.3.6

2.3.6
11 июл. 2026 г.4,2 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
- fix shift-click crafting when fast workbench is installed - fix a crash when a dispenser interacts with a cutting board - fix cooking pot (and furnace etc.) behaviour - when cooking the bonus and lowest quality of ingredients is now stored in a queue (and retained in the block entity) - (lowest quality is the base quality of the result item) - when taking out items, entries are de-queued (based on the amount taken out) - the bonus (calculated from the ingredients) is then applied to the result stacks - this fixes the part where taking out items from a cooking pot would clear the bonus entirely, resulting in the stored-up stacks not getting any bonus