COWMODSКаталог модов
Pyre

ВЕРСИИ (13)

release

Split client/server architecture for 1.21.11

1.5
11 апр. 2026 г.1,2 тыс.Minecraft: 1.21.11fabric
Скачать
Что нового
# Pyre 1.5.0 for Minecraft 1.21.11 Second release of **Pyre** for **Minecraft 1.21.11**. ## Added - Split side-aware architecture inside one mod jar - Dedicated client initializer and client-only lifecycle handling - Client-side explosion effect manager - Client-side particle budgeting for explosion spam - Client-side explosion sound coalescing - Client-side explosion clustering for local effect smoothing - Separate server and client config sections - Client-only mixin path for explosion packet handling - Cleanup for client state on world unload and disconnect ## Changed - Kept the real vanilla-faithful TNT and explosion optimizer on the server or integrated-server path - Moved shared and server-safe logic under common packages - Isolated client-only classes from dedicated-server classloading - Improved side safety and overall project structure ## Compatibility - Client-side smoothing only affects local explosion effects - Server-side optimization remains the real gameplay-safe optimization path - Does not change TNT fuse timing, explosion power, block destruction, entity damage, or knockback - Does not modify packet semantics or rendering backend internals ## Notes - Built for **Fabric on Minecraft 1.21.11** - Use the **Pyre jar built for Minecraft 1.21.11** - In singleplayer, both server-side optimization and client-side smoothing can run - In multiplayer without Pyre on the server, only local client-side effect smoothing applies
release

Split client/server architecture for 1.21.10

1.5
11 апр. 2026 г.80Minecraft: 1.21.10fabric
Скачать
Что нового
# Pyre 1.5.0 for Minecraft 1.21.10 Release of **Pyre** for **Minecraft 1.21.10**. ## Added - Split side-aware architecture inside one mod jar - Dedicated client initializer and client-only lifecycle handling - Client-side explosion effect manager - Client-side particle budgeting for explosion spam - Client-side explosion sound coalescing - Client-side explosion clustering for local effect smoothing - Separate server and client config sections - Client-only mixin path for explosion packet handling - Cleanup for client state on world unload and disconnect ## Changed - Kept the real vanilla-faithful TNT and explosion optimizer on the server or integrated-server path - Moved shared and server-safe logic under common packages - Isolated client-only classes from dedicated-server classloading - Improved side safety and overall project structure ## Compatibility - Client-side smoothing only affects local explosion effects - Server-side optimization remains the real gameplay-safe optimization path - Does not change TNT fuse timing, explosion power, block destruction, entity damage, or knockback - Does not modify packet semantics or rendering backend internals ## Notes - Built for **Fabric on Minecraft 1.21.10** - Use the **Pyre jar built for Minecraft 1.21.10** - In singleplayer, both server-side optimization and client-side smoothing can run - In multiplayer without Pyre on the server, only local client-side effect smoothing applies
release

Split client/server architecture for 1.21.9

1.5
11 апр. 2026 г.45Minecraft: 1.21.9fabric
Скачать
Что нового
# Pyre 1.5.0 for Minecraft 1.21.9 Release of **Pyre** for **Minecraft 1.21.9**. ## Added - Split side-aware architecture inside one mod jar - Dedicated client initializer and client-only lifecycle handling - Client-side explosion effect manager - Client-side particle budgeting for explosion spam - Client-side explosion sound coalescing - Client-side explosion clustering for local effect smoothing - Separate server and client config sections - Client-only mixin path for explosion packet handling - Cleanup for client state on world unload and disconnect ## Changed - Kept the real vanilla-faithful TNT and explosion optimizer on the server or integrated-server path - Moved shared and server-safe logic under common packages - Isolated client-only classes from dedicated-server classloading - Improved side safety and overall project structure ## Compatibility - Client-side smoothing only affects local explosion effects - Server-side optimization remains the real gameplay-safe optimization path - Does not change TNT fuse timing, explosion power, block destruction, entity damage, or knockback - Does not modify packet semantics or rendering backend internals ## Notes - Built for **Fabric on Minecraft 1.21.9** - Use the **Pyre jar built for Minecraft 1.21.9** - In singleplayer, both server-side optimization and client-side smoothing can run - In multiplayer without Pyre on the server, only local client-side effect smoothing applies
release

Split client/server architecture for 1.21.8

1.5
11 апр. 2026 г.104Minecraft: 1.21.8fabric
Скачать
Что нового
# Pyre 1.5.0 for Minecraft 1.21.8 Release of **Pyre** for **Minecraft 1.21.8**. ## Added - Split side-aware architecture inside one mod jar - Dedicated client initializer and client-only lifecycle handling - Client-side explosion effect manager - Client-side particle budgeting for explosion spam - Client-side explosion sound coalescing - Client-side explosion clustering for local effect smoothing - Separate server and client config sections - Client-only mixin path for explosion packet handling - Cleanup for client state on world unload and disconnect ## Changed - Kept the real vanilla-faithful TNT and explosion optimizer on the server or integrated-server path - Moved shared and server-safe logic under common packages - Isolated client-only classes from dedicated-server classloading - Improved side safety and overall project structure ## Compatibility - Client-side smoothing only affects local explosion effects - Server-side optimization remains the real gameplay-safe optimization path - Does not change TNT fuse timing, explosion power, block destruction, entity damage, or knockback - Does not modify packet semantics or rendering backend internals ## Notes - Built for **Fabric on Minecraft 1.21.8** - Use the **Pyre jar built for Minecraft 1.21.8** - In singleplayer, both server-side optimization and client-side smoothing can run - In multiplayer without Pyre on the server, only local client-side effect smoothing applies
release

Split client/server architecture for 1.21.7

1.5
11 апр. 2026 г.51Minecraft: 1.21.7fabric
Скачать
Что нового
# Pyre 1.5.0 for Minecraft 1.21.7 Release of **Pyre** for **Minecraft 1.21.7**. ## Added - Split side-aware architecture inside one mod jar - Dedicated client initializer and client-only lifecycle handling - Client-side explosion effect manager - Client-side particle budgeting for explosion spam - Client-side explosion sound coalescing - Client-side explosion clustering for local effect smoothing - Separate server and client config sections - Client-only mixin path for explosion packet handling - Cleanup for client state on world unload and disconnect ## Changed - Kept the real vanilla-faithful TNT and explosion optimizer on the server or integrated-server path - Moved shared and server-safe logic under common packages - Isolated client-only classes from dedicated-server classloading - Improved side safety and overall project structure ## Compatibility - Client-side smoothing only affects local explosion effects - Server-side optimization remains the real gameplay-safe optimization path - Does not change TNT fuse timing, explosion power, block destruction, entity damage, or knockback - Does not modify packet semantics or rendering backend internals ## Notes - Built for **Fabric on Minecraft 1.21.7** - Use the **Pyre jar built for Minecraft 1.21.7** - In singleplayer, both server-side optimization and client-side smoothing can run - In multiplayer without Pyre on the server, only local client-side effect smoothing applies
release

Split client/server architecture for 1.21.6

1.5
11 апр. 2026 г.47Minecraft: 1.21.6fabric
Скачать
Что нового
# Pyre 1.5.0 for Minecraft 1.21.6 Release of **Pyre** for **Minecraft 1.21.6**. ## Added - Split side-aware architecture inside one mod jar - Dedicated client initializer and client-only lifecycle handling - Client-side explosion effect manager - Client-side particle budgeting for explosion spam - Client-side explosion sound coalescing - Client-side explosion clustering for local effect smoothing - Separate server and client config sections - Client-only mixin path for explosion packet handling - Cleanup for client state on world unload and disconnect ## Changed - Kept the real vanilla-faithful TNT and explosion optimizer on the server or integrated-server path - Moved shared and server-safe logic under common packages - Isolated client-only classes from dedicated-server classloading - Improved side safety and overall project structure ## Compatibility - Client-side smoothing only affects local explosion effects - Server-side optimization remains the real gameplay-safe optimization path - Does not change TNT fuse timing, explosion power, block destruction, entity damage, or knockback - Does not modify packet semantics or rendering backend internals ## Notes - Built for **Fabric on Minecraft 1.21.6** - Use the **Pyre jar built for Minecraft 1.21.6** - In singleplayer, both server-side optimization and client-side smoothing can run - In multiplayer without Pyre on the server, only local client-side effect smoothing applies
release

Split client/server architecture for 1.21.5

1.5
11 апр. 2026 г.64Minecraft: 1.21.5fabric
Скачать
Что нового
# Pyre 1.5.0 for Minecraft 1.21.5 Release of **Pyre** for **Minecraft 1.21.5**. ## Added - Split side-aware architecture inside one mod jar - Dedicated client initializer and client-only lifecycle handling - Client-side explosion effect manager - Client-side particle budgeting for explosion spam - Client-side explosion sound coalescing - Client-side explosion clustering for local effect smoothing - Separate server and client config sections - Client-only mixin path for explosion packet handling - Cleanup for client state on world unload and disconnect ## Changed - Kept the real vanilla-faithful TNT and explosion optimizer on the server or integrated-server path - Moved shared and server-safe logic under common packages - Isolated client-only classes from dedicated-server classloading - Improved side safety and overall project structure ## Compatibility - Client-side smoothing only affects local explosion effects - Server-side optimization remains the real gameplay-safe optimization path - Does not change TNT fuse timing, explosion power, block destruction, entity damage, or knockback - Does not modify packet semantics or rendering backend internals ## Notes - Built for **Fabric on Minecraft 1.21.5** - Use the **Pyre jar built for Minecraft 1.21.5** - In singleplayer, both server-side optimization and client-side smoothing can run - In multiplayer without Pyre on the server, only local client-side effect smoothing applies
release

Split client/server architecture for 1.21.4

1.5
11 апр. 2026 г.157Minecraft: 1.21.4fabric
Скачать
Что нового
# Pyre 1.5.0 for Minecraft 1.21.4 Release of **Pyre** for **Minecraft 1.21.4**. ## Added - Split side-aware architecture inside one mod jar - Dedicated client initializer and client-only lifecycle handling - Client-side explosion effect manager - Client-side particle budgeting for explosion spam - Client-side explosion sound coalescing - Client-side explosion clustering for local effect smoothing - Separate server and client config sections - Client-only mixin path for explosion packet handling - Cleanup for client state on world unload and disconnect ## Changed - Kept the real vanilla-faithful TNT and explosion optimizer on the server or integrated-server path - Moved shared and server-safe logic under common packages - Isolated client-only classes from dedicated-server classloading - Improved side safety and overall project structure ## Compatibility - Client-side smoothing only affects local explosion effects - Server-side optimization remains the real gameplay-safe optimization path - Does not change TNT fuse timing, explosion power, block destruction, entity damage, or knockback - Does not modify packet semantics or rendering backend internals ## Notes - Built for **Fabric on Minecraft 1.21.4** - Use the **Pyre jar built for Minecraft 1.21.4** - In singleplayer, both server-side optimization and client-side smoothing can run - In multiplayer without Pyre on the server, only local client-side effect smoothing applies
release

Split client/server architecture for 1.21.3

1.5
11 апр. 2026 г.62Minecraft: 1.21.3fabric
Скачать
Что нового
# Pyre 1.5.0 for Minecraft 1.21.3 Release of **Pyre** for **Minecraft 1.21.3**. ## Added - Split side-aware architecture inside one mod jar - Dedicated client initializer and client-only lifecycle handling - Client-side explosion effect manager - Client-side particle budgeting for explosion spam - Client-side explosion sound coalescing - Client-side explosion clustering for local effect smoothing - Separate server and client config sections - Client-only mixin path for explosion packet handling - Cleanup for client state on world unload and disconnect ## Changed - Kept the real vanilla-faithful TNT and explosion optimizer on the server or integrated-server path - Moved shared and server-safe logic under common packages - Isolated client-only classes from dedicated-server classloading - Improved side safety and overall project structure ## Compatibility - Client-side smoothing only affects local explosion effects - Server-side optimization remains the real gameplay-safe optimization path - Does not change TNT fuse timing, explosion power, block destruction, entity damage, or knockback - Does not modify packet semantics or rendering backend internals ## Notes - Built for **Fabric on Minecraft 1.21.3** - Use the **Pyre jar built for Minecraft 1.21.3** - In singleplayer, both server-side optimization and client-side smoothing can run - In multiplayer without Pyre on the server, only local client-side effect smoothing applies
release

Split client/server architecture for 1.21.2

1.5
11 апр. 2026 г.65Minecraft: 1.21.2fabric
Скачать
Что нового
# Pyre 1.5.0 for Minecraft 1.21.2 Release of **Pyre** for **Minecraft 1.21.2**. ## Added - Split side-aware architecture inside one mod jar - Dedicated client initializer and client-only lifecycle handling - Client-side explosion effect manager - Client-side particle budgeting for explosion spam - Client-side explosion sound coalescing - Client-side explosion clustering for local effect smoothing - Separate server and client config sections - Client-only mixin path for explosion packet handling - Cleanup for client state on world unload and disconnect ## Changed - Kept the real vanilla-faithful TNT and explosion optimizer on the server or integrated-server path - Moved shared and server-safe logic under common packages - Isolated client-only classes from dedicated-server classloading - Improved side safety and overall project structure ## Compatibility - Client-side smoothing only affects local explosion effects - Server-side optimization remains the real gameplay-safe optimization path - Does not change TNT fuse timing, explosion power, block destruction, entity damage, or knockback - Does not modify packet semantics or rendering backend internals ## Notes - Built for **Fabric on Minecraft 1.21.2** - Use the **Pyre jar built for Minecraft 1.21.2** - In singleplayer, both server-side optimization and client-side smoothing can run - In multiplayer without Pyre on the server, only local client-side effect smoothing applies
release

Split client/server architecture for 1.21.1

1.5
11 апр. 2026 г.255Minecraft: 1.21.1fabric
Скачать
Что нового
# Pyre 1.5.0 for Minecraft 1.21.1 Release of **Pyre** for **Minecraft 1.21.1**. ## Added - Split side-aware architecture inside one mod jar - Dedicated client initializer and client-only lifecycle handling - Client-side explosion effect manager - Client-side particle budgeting for explosion spam - Client-side explosion sound coalescing - Client-side explosion clustering for local effect smoothing - Separate server and client config sections - Client-only mixin path for explosion packet handling - Cleanup for client state on world unload and disconnect ## Changed - Kept the real vanilla-faithful TNT and explosion optimizer on the server or integrated-server path - Moved shared and server-safe logic under common packages - Isolated client-only classes from dedicated-server classloading - Improved side safety and overall project structure ## Compatibility - Client-side smoothing only affects local explosion effects - Server-side optimization remains the real gameplay-safe optimization path - Does not change TNT fuse timing, explosion power, block destruction, entity damage, or knockback - Does not modify packet semantics or rendering backend internals ## Notes - Built for **Fabric on Minecraft 1.21.1** - Use the **Pyre jar built for Minecraft 1.21.1** - In singleplayer, both server-side optimization and client-side smoothing can run - In multiplayer without Pyre on the server, only local client-side effect smoothing applies
release

Split client/server architecture for 1.21

1.5
11 апр. 2026 г.144Minecraft: 1.21fabric
Скачать
Что нового
# Pyre 1.5.0 for Minecraft 1.21 Release of **Pyre** for **Minecraft 1.21**. ## Added - Split side-aware architecture inside one mod jar - Dedicated client initializer and client-only lifecycle handling - Client-side explosion effect manager - Client-side particle budgeting for explosion spam - Client-side explosion sound coalescing - Client-side explosion clustering for local effect smoothing - Separate server and client config sections - Client-only mixin path for explosion packet handling - Cleanup for client state on world unload and disconnect ## Changed - Kept the real vanilla-faithful TNT and explosion optimizer on the server or integrated-server path - Moved shared and server-safe logic under common packages - Isolated client-only classes from dedicated-server classloading - Improved side safety and overall project structure ## Compatibility - Client-side smoothing only affects local explosion effects - Server-side optimization remains the real gameplay-safe optimization path - Does not change TNT fuse timing, explosion power, block destruction, entity damage, or knockback - Does not modify packet semantics or rendering backend internals ## Notes - Built for **Fabric on Minecraft 1.21** - Use the **Pyre jar built for Minecraft 1.21** - In singleplayer, both server-side optimization and client-side smoothing can run - In multiplayer without Pyre on the server, only local client-side effect smoothing applies
beta

Initial public release for Minecraft 1.21.11

0.1.0
10 апр. 2026 г.42Minecraft: 1.21.11fabric
Скачать
Что нового
# Pyre 0.1.0 Initial public release of **Pyre** for **Minecraft 1.21.11**. ## Added - Vanilla-faithful TNT and explosion lag optimization - Safety-first explosion workload handling - Conservative internal caching for explosion-related support work - Cluster-aware explosion support logic - Strict compatibility-focused behavior - Debug and profiling hooks for testing and validation ## Compatibility Pyre is designed to stay compatible with common optimization mods, including: - Sodium - Lithium - Krypton - FerriteCore - ModernFix - ImmediatelyFast - BadOptimizations - Noisium - EntityCulling - MoreCulling ## Notes - Built for **Fabric 1.21.11** - Focused on **singleplayer first** - Designed to preserve **vanilla TNT and explosion behavior** - Does **not** replace vanilla explosion logic - Does **not** change TNT fuse timing, blast behavior, or redstone semantics