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ВЕРСИИ (13)
release
Split client/server architecture for 1.21.11
1.511 апр. 2026 г.1,2 тыс.Minecraft: 1.21.11fabric
Что нового
# Pyre 1.5.0 for Minecraft 1.21.11
Second release of **Pyre** for **Minecraft 1.21.11**.
## Added
- Split side-aware architecture inside one mod jar
- Dedicated client initializer and client-only lifecycle handling
- Client-side explosion effect manager
- Client-side particle budgeting for explosion spam
- Client-side explosion sound coalescing
- Client-side explosion clustering for local effect smoothing
- Separate server and client config sections
- Client-only mixin path for explosion packet handling
- Cleanup for client state on world unload and disconnect
## Changed
- Kept the real vanilla-faithful TNT and explosion optimizer on the server or integrated-server path
- Moved shared and server-safe logic under common packages
- Isolated client-only classes from dedicated-server classloading
- Improved side safety and overall project structure
## Compatibility
- Client-side smoothing only affects local explosion effects
- Server-side optimization remains the real gameplay-safe optimization path
- Does not change TNT fuse timing, explosion power, block destruction, entity damage, or knockback
- Does not modify packet semantics or rendering backend internals
## Notes
- Built for **Fabric on Minecraft 1.21.11**
- Use the **Pyre jar built for Minecraft 1.21.11**
- In singleplayer, both server-side optimization and client-side smoothing can run
- In multiplayer without Pyre on the server, only local client-side effect smoothing applies
release
Split client/server architecture for 1.21.10
1.511 апр. 2026 г.80Minecraft: 1.21.10fabric
Что нового
# Pyre 1.5.0 for Minecraft 1.21.10
Release of **Pyre** for **Minecraft 1.21.10**.
## Added
- Split side-aware architecture inside one mod jar
- Dedicated client initializer and client-only lifecycle handling
- Client-side explosion effect manager
- Client-side particle budgeting for explosion spam
- Client-side explosion sound coalescing
- Client-side explosion clustering for local effect smoothing
- Separate server and client config sections
- Client-only mixin path for explosion packet handling
- Cleanup for client state on world unload and disconnect
## Changed
- Kept the real vanilla-faithful TNT and explosion optimizer on the server or integrated-server path
- Moved shared and server-safe logic under common packages
- Isolated client-only classes from dedicated-server classloading
- Improved side safety and overall project structure
## Compatibility
- Client-side smoothing only affects local explosion effects
- Server-side optimization remains the real gameplay-safe optimization path
- Does not change TNT fuse timing, explosion power, block destruction, entity damage, or knockback
- Does not modify packet semantics or rendering backend internals
## Notes
- Built for **Fabric on Minecraft 1.21.10**
- Use the **Pyre jar built for Minecraft 1.21.10**
- In singleplayer, both server-side optimization and client-side smoothing can run
- In multiplayer without Pyre on the server, only local client-side effect smoothing applies
release
Split client/server architecture for 1.21.9
1.511 апр. 2026 г.45Minecraft: 1.21.9fabric
Что нового
# Pyre 1.5.0 for Minecraft 1.21.9
Release of **Pyre** for **Minecraft 1.21.9**.
## Added
- Split side-aware architecture inside one mod jar
- Dedicated client initializer and client-only lifecycle handling
- Client-side explosion effect manager
- Client-side particle budgeting for explosion spam
- Client-side explosion sound coalescing
- Client-side explosion clustering for local effect smoothing
- Separate server and client config sections
- Client-only mixin path for explosion packet handling
- Cleanup for client state on world unload and disconnect
## Changed
- Kept the real vanilla-faithful TNT and explosion optimizer on the server or integrated-server path
- Moved shared and server-safe logic under common packages
- Isolated client-only classes from dedicated-server classloading
- Improved side safety and overall project structure
## Compatibility
- Client-side smoothing only affects local explosion effects
- Server-side optimization remains the real gameplay-safe optimization path
- Does not change TNT fuse timing, explosion power, block destruction, entity damage, or knockback
- Does not modify packet semantics or rendering backend internals
## Notes
- Built for **Fabric on Minecraft 1.21.9**
- Use the **Pyre jar built for Minecraft 1.21.9**
- In singleplayer, both server-side optimization and client-side smoothing can run
- In multiplayer without Pyre on the server, only local client-side effect smoothing applies
release
Split client/server architecture for 1.21.8
1.511 апр. 2026 г.104Minecraft: 1.21.8fabric
Что нового
# Pyre 1.5.0 for Minecraft 1.21.8
Release of **Pyre** for **Minecraft 1.21.8**.
## Added
- Split side-aware architecture inside one mod jar
- Dedicated client initializer and client-only lifecycle handling
- Client-side explosion effect manager
- Client-side particle budgeting for explosion spam
- Client-side explosion sound coalescing
- Client-side explosion clustering for local effect smoothing
- Separate server and client config sections
- Client-only mixin path for explosion packet handling
- Cleanup for client state on world unload and disconnect
## Changed
- Kept the real vanilla-faithful TNT and explosion optimizer on the server or integrated-server path
- Moved shared and server-safe logic under common packages
- Isolated client-only classes from dedicated-server classloading
- Improved side safety and overall project structure
## Compatibility
- Client-side smoothing only affects local explosion effects
- Server-side optimization remains the real gameplay-safe optimization path
- Does not change TNT fuse timing, explosion power, block destruction, entity damage, or knockback
- Does not modify packet semantics or rendering backend internals
## Notes
- Built for **Fabric on Minecraft 1.21.8**
- Use the **Pyre jar built for Minecraft 1.21.8**
- In singleplayer, both server-side optimization and client-side smoothing can run
- In multiplayer without Pyre on the server, only local client-side effect smoothing applies
release
Split client/server architecture for 1.21.7
1.511 апр. 2026 г.51Minecraft: 1.21.7fabric
Что нового
# Pyre 1.5.0 for Minecraft 1.21.7
Release of **Pyre** for **Minecraft 1.21.7**.
## Added
- Split side-aware architecture inside one mod jar
- Dedicated client initializer and client-only lifecycle handling
- Client-side explosion effect manager
- Client-side particle budgeting for explosion spam
- Client-side explosion sound coalescing
- Client-side explosion clustering for local effect smoothing
- Separate server and client config sections
- Client-only mixin path for explosion packet handling
- Cleanup for client state on world unload and disconnect
## Changed
- Kept the real vanilla-faithful TNT and explosion optimizer on the server or integrated-server path
- Moved shared and server-safe logic under common packages
- Isolated client-only classes from dedicated-server classloading
- Improved side safety and overall project structure
## Compatibility
- Client-side smoothing only affects local explosion effects
- Server-side optimization remains the real gameplay-safe optimization path
- Does not change TNT fuse timing, explosion power, block destruction, entity damage, or knockback
- Does not modify packet semantics or rendering backend internals
## Notes
- Built for **Fabric on Minecraft 1.21.7**
- Use the **Pyre jar built for Minecraft 1.21.7**
- In singleplayer, both server-side optimization and client-side smoothing can run
- In multiplayer without Pyre on the server, only local client-side effect smoothing applies
release
Split client/server architecture for 1.21.6
1.511 апр. 2026 г.47Minecraft: 1.21.6fabric
Что нового
# Pyre 1.5.0 for Minecraft 1.21.6
Release of **Pyre** for **Minecraft 1.21.6**.
## Added
- Split side-aware architecture inside one mod jar
- Dedicated client initializer and client-only lifecycle handling
- Client-side explosion effect manager
- Client-side particle budgeting for explosion spam
- Client-side explosion sound coalescing
- Client-side explosion clustering for local effect smoothing
- Separate server and client config sections
- Client-only mixin path for explosion packet handling
- Cleanup for client state on world unload and disconnect
## Changed
- Kept the real vanilla-faithful TNT and explosion optimizer on the server or integrated-server path
- Moved shared and server-safe logic under common packages
- Isolated client-only classes from dedicated-server classloading
- Improved side safety and overall project structure
## Compatibility
- Client-side smoothing only affects local explosion effects
- Server-side optimization remains the real gameplay-safe optimization path
- Does not change TNT fuse timing, explosion power, block destruction, entity damage, or knockback
- Does not modify packet semantics or rendering backend internals
## Notes
- Built for **Fabric on Minecraft 1.21.6**
- Use the **Pyre jar built for Minecraft 1.21.6**
- In singleplayer, both server-side optimization and client-side smoothing can run
- In multiplayer without Pyre on the server, only local client-side effect smoothing applies
release
Split client/server architecture for 1.21.5
1.511 апр. 2026 г.64Minecraft: 1.21.5fabric
Что нового
# Pyre 1.5.0 for Minecraft 1.21.5
Release of **Pyre** for **Minecraft 1.21.5**.
## Added
- Split side-aware architecture inside one mod jar
- Dedicated client initializer and client-only lifecycle handling
- Client-side explosion effect manager
- Client-side particle budgeting for explosion spam
- Client-side explosion sound coalescing
- Client-side explosion clustering for local effect smoothing
- Separate server and client config sections
- Client-only mixin path for explosion packet handling
- Cleanup for client state on world unload and disconnect
## Changed
- Kept the real vanilla-faithful TNT and explosion optimizer on the server or integrated-server path
- Moved shared and server-safe logic under common packages
- Isolated client-only classes from dedicated-server classloading
- Improved side safety and overall project structure
## Compatibility
- Client-side smoothing only affects local explosion effects
- Server-side optimization remains the real gameplay-safe optimization path
- Does not change TNT fuse timing, explosion power, block destruction, entity damage, or knockback
- Does not modify packet semantics or rendering backend internals
## Notes
- Built for **Fabric on Minecraft 1.21.5**
- Use the **Pyre jar built for Minecraft 1.21.5**
- In singleplayer, both server-side optimization and client-side smoothing can run
- In multiplayer without Pyre on the server, only local client-side effect smoothing applies
release
Split client/server architecture for 1.21.4
1.511 апр. 2026 г.157Minecraft: 1.21.4fabric
Что нового
# Pyre 1.5.0 for Minecraft 1.21.4
Release of **Pyre** for **Minecraft 1.21.4**.
## Added
- Split side-aware architecture inside one mod jar
- Dedicated client initializer and client-only lifecycle handling
- Client-side explosion effect manager
- Client-side particle budgeting for explosion spam
- Client-side explosion sound coalescing
- Client-side explosion clustering for local effect smoothing
- Separate server and client config sections
- Client-only mixin path for explosion packet handling
- Cleanup for client state on world unload and disconnect
## Changed
- Kept the real vanilla-faithful TNT and explosion optimizer on the server or integrated-server path
- Moved shared and server-safe logic under common packages
- Isolated client-only classes from dedicated-server classloading
- Improved side safety and overall project structure
## Compatibility
- Client-side smoothing only affects local explosion effects
- Server-side optimization remains the real gameplay-safe optimization path
- Does not change TNT fuse timing, explosion power, block destruction, entity damage, or knockback
- Does not modify packet semantics or rendering backend internals
## Notes
- Built for **Fabric on Minecraft 1.21.4**
- Use the **Pyre jar built for Minecraft 1.21.4**
- In singleplayer, both server-side optimization and client-side smoothing can run
- In multiplayer without Pyre on the server, only local client-side effect smoothing applies
release
Split client/server architecture for 1.21.3
1.511 апр. 2026 г.62Minecraft: 1.21.3fabric
Что нового
# Pyre 1.5.0 for Minecraft 1.21.3
Release of **Pyre** for **Minecraft 1.21.3**.
## Added
- Split side-aware architecture inside one mod jar
- Dedicated client initializer and client-only lifecycle handling
- Client-side explosion effect manager
- Client-side particle budgeting for explosion spam
- Client-side explosion sound coalescing
- Client-side explosion clustering for local effect smoothing
- Separate server and client config sections
- Client-only mixin path for explosion packet handling
- Cleanup for client state on world unload and disconnect
## Changed
- Kept the real vanilla-faithful TNT and explosion optimizer on the server or integrated-server path
- Moved shared and server-safe logic under common packages
- Isolated client-only classes from dedicated-server classloading
- Improved side safety and overall project structure
## Compatibility
- Client-side smoothing only affects local explosion effects
- Server-side optimization remains the real gameplay-safe optimization path
- Does not change TNT fuse timing, explosion power, block destruction, entity damage, or knockback
- Does not modify packet semantics or rendering backend internals
## Notes
- Built for **Fabric on Minecraft 1.21.3**
- Use the **Pyre jar built for Minecraft 1.21.3**
- In singleplayer, both server-side optimization and client-side smoothing can run
- In multiplayer without Pyre on the server, only local client-side effect smoothing applies
release
Split client/server architecture for 1.21.2
1.511 апр. 2026 г.65Minecraft: 1.21.2fabric
Что нового
# Pyre 1.5.0 for Minecraft 1.21.2
Release of **Pyre** for **Minecraft 1.21.2**.
## Added
- Split side-aware architecture inside one mod jar
- Dedicated client initializer and client-only lifecycle handling
- Client-side explosion effect manager
- Client-side particle budgeting for explosion spam
- Client-side explosion sound coalescing
- Client-side explosion clustering for local effect smoothing
- Separate server and client config sections
- Client-only mixin path for explosion packet handling
- Cleanup for client state on world unload and disconnect
## Changed
- Kept the real vanilla-faithful TNT and explosion optimizer on the server or integrated-server path
- Moved shared and server-safe logic under common packages
- Isolated client-only classes from dedicated-server classloading
- Improved side safety and overall project structure
## Compatibility
- Client-side smoothing only affects local explosion effects
- Server-side optimization remains the real gameplay-safe optimization path
- Does not change TNT fuse timing, explosion power, block destruction, entity damage, or knockback
- Does not modify packet semantics or rendering backend internals
## Notes
- Built for **Fabric on Minecraft 1.21.2**
- Use the **Pyre jar built for Minecraft 1.21.2**
- In singleplayer, both server-side optimization and client-side smoothing can run
- In multiplayer without Pyre on the server, only local client-side effect smoothing applies
release
Split client/server architecture for 1.21.1
1.511 апр. 2026 г.255Minecraft: 1.21.1fabric
Что нового
# Pyre 1.5.0 for Minecraft 1.21.1
Release of **Pyre** for **Minecraft 1.21.1**.
## Added
- Split side-aware architecture inside one mod jar
- Dedicated client initializer and client-only lifecycle handling
- Client-side explosion effect manager
- Client-side particle budgeting for explosion spam
- Client-side explosion sound coalescing
- Client-side explosion clustering for local effect smoothing
- Separate server and client config sections
- Client-only mixin path for explosion packet handling
- Cleanup for client state on world unload and disconnect
## Changed
- Kept the real vanilla-faithful TNT and explosion optimizer on the server or integrated-server path
- Moved shared and server-safe logic under common packages
- Isolated client-only classes from dedicated-server classloading
- Improved side safety and overall project structure
## Compatibility
- Client-side smoothing only affects local explosion effects
- Server-side optimization remains the real gameplay-safe optimization path
- Does not change TNT fuse timing, explosion power, block destruction, entity damage, or knockback
- Does not modify packet semantics or rendering backend internals
## Notes
- Built for **Fabric on Minecraft 1.21.1**
- Use the **Pyre jar built for Minecraft 1.21.1**
- In singleplayer, both server-side optimization and client-side smoothing can run
- In multiplayer without Pyre on the server, only local client-side effect smoothing applies
release
Split client/server architecture for 1.21
1.511 апр. 2026 г.144Minecraft: 1.21fabric
Что нового
# Pyre 1.5.0 for Minecraft 1.21
Release of **Pyre** for **Minecraft 1.21**.
## Added
- Split side-aware architecture inside one mod jar
- Dedicated client initializer and client-only lifecycle handling
- Client-side explosion effect manager
- Client-side particle budgeting for explosion spam
- Client-side explosion sound coalescing
- Client-side explosion clustering for local effect smoothing
- Separate server and client config sections
- Client-only mixin path for explosion packet handling
- Cleanup for client state on world unload and disconnect
## Changed
- Kept the real vanilla-faithful TNT and explosion optimizer on the server or integrated-server path
- Moved shared and server-safe logic under common packages
- Isolated client-only classes from dedicated-server classloading
- Improved side safety and overall project structure
## Compatibility
- Client-side smoothing only affects local explosion effects
- Server-side optimization remains the real gameplay-safe optimization path
- Does not change TNT fuse timing, explosion power, block destruction, entity damage, or knockback
- Does not modify packet semantics or rendering backend internals
## Notes
- Built for **Fabric on Minecraft 1.21**
- Use the **Pyre jar built for Minecraft 1.21**
- In singleplayer, both server-side optimization and client-side smoothing can run
- In multiplayer without Pyre on the server, only local client-side effect smoothing applies
beta
Initial public release for Minecraft 1.21.11
0.1.010 апр. 2026 г.42Minecraft: 1.21.11fabric
Что нового
# Pyre 0.1.0
Initial public release of **Pyre** for **Minecraft 1.21.11**.
## Added
- Vanilla-faithful TNT and explosion lag optimization
- Safety-first explosion workload handling
- Conservative internal caching for explosion-related support work
- Cluster-aware explosion support logic
- Strict compatibility-focused behavior
- Debug and profiling hooks for testing and validation
## Compatibility
Pyre is designed to stay compatible with common optimization mods, including:
- Sodium
- Lithium
- Krypton
- FerriteCore
- ModernFix
- ImmediatelyFast
- BadOptimizations
- Noisium
- EntityCulling
- MoreCulling
## Notes
- Built for **Fabric 1.21.11**
- Focused on **singleplayer first**
- Designed to preserve **vanilla TNT and explosion behavior**
- Does **not** replace vanilla explosion logic
- Does **not** change TNT fuse timing, blast behavior, or redstone semantics