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Blockhead Bosses

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beta

2.5.3 (26.1.x)

2.5.3
22 мая 2026 г.339Minecraft: 26.1, 26.1.1, 26.1.2datapack
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<details> <summary>2.5.3 CHANGELOG</summary> # 2.5.3 CHANGES: # VOID DIMENSION - now has ambient sounds - it is now fully bright in the dimension again - having accretion grants you access to the void dimension # GENERAL - optimizations to everything (huge optimizations to erebus) - multiple bossbars of the same boss are now possible - fixed all weapon related bugs where enchantments given by an ability dont get removed when stored inside any storage block - small note: a weapon named Aurelion is released and is open for testing. though, expect some bugs and some things that aren't supposed to be there. will be fixed next subversion or major version # PROVIDENCE **GENERAL** - fixed file and folder structure - applied ID to a few things - removed execution mechanic - wielding an axe near providence no longer gives strength - updated "ITS YOUR LUCKY DAY!" into something Voltaris related - triggering a phase through commands now do the animation - fixed a hidden setting (unable to desp phase) **ATTACKS** - Down Smash: added explosion shockwave vfx - Vortex: wither skulls have 1.6x (5 > 8) more additional damage **WEAPONS** - all abilities are now id based - all explosions are now enchantment based - ambient vfx change for ethereal retribution, soul cleaver, and soul flare - Soul Cleaver: -"Damnation": - reworked, no longer drags entities, and it now passes through blocks. - hitting an entity with it will give you more max hp (maximum of 4 caught, 10s duration, 2 hearts per caught entity). - deals 1.47x (21 > 31) more damage and has a center hitbox where it deals 1.65x (31 > 51) more damage. - has increased its hitbox horizontally (1.5 > 4.5 blocks). - self-debuff slowness and mining fatigue slightly decreased duration. - decreased life ticks by 20% (100 > 80) - "Uppercut Vortex" gives Saturation 1 if an entity is hit after the initial explosion. - "Ground Smash": gives Saturation 2 if hit successfully. - Ethereal Retribution: - "Soul Reap": no longer gives victim's knockback resistance - "Retribution": - stores the user's movement speed post hit instead of constantly - can now call the ability while sprint crouch jumping - "Undead Coagulaion": no longer explodes - Soul Flare: - "Pulse Burst and Pulse Beam": - removed the "is ready" text at the end of the ability name when the ability is able to be used - slight sfx and vfx changes - "Pulse Beam": - increased explosion kb range by 50% (3 > 3.5) - decreased explosion kb multiplier by 16.67% (1.3 > 1.1) - "Skullrain": initial summoner arrow is now killed to prevent the user from hitting themself - "Celestial Drag": rework - "Stinger": rework - Soul Cleaver: - "Ground Smash": no longer damages only one entity - "Falling Smashes": - no longer does self damage in the end - buffed explosion damage by 50% (10 > 15) - "Uppercut Vortex": - initial explosion now immediately sends the user to the ground - uppercuts now only works with the weapon itself only - uppercuts now increase your attack speed by 1 - "Hour Glass Density": user can now use enderpearls - "Explosive Lunge": - explosion damage is now much more consistent - "Explosive Lunge": explosion is now as big as ground smash - "Explosive Lunge": increased distance by 10 - Rampage: vfx and sfx tweaks # EREBUS **GENERAL** - can now do random targeting when fighting players - now targets other entities within its radius instead of having to be hurt by the other entity - phase 3 now breaks blocks **ATTACKS** - Blitz: - slightly increased vfx - hits are more consistent - now breaks blocks **WEAPON** - Ejection: - you no longer can shoot shards during another ability, except during Disruption. - shards now pause during disruption and aim towards entities once the ability ends. - shards now shoot at the direction you are looking at - shards damage reach nerfed by 50% (3.5 > 3) - REMOVED "Wielding Beyond", replaced with "Entropic Threshold" - Entropic Threshold - removed player attribute nerfs when holding the weapon; moved to Entropic Threshold and retains the debuff even if the weapon is not in the inventory. - cooldowns are now 2x faster unless the stack of "Entropic Threshold" is >6 where it reverts the cooldowns to the original. - Each ability grants 1 stack. Every 3rd stack causes further deterioration onto the user's body. - Takes 30s to diminish 1 stack AFTER an ability. - Takes 8s to diminish 1 stack IF no ability is used PREVIOUSLY. - 10th stack procs Supernova early and kills the user. - Great Split: - added i-frames during the windup - now freezes you in place during windup - now deals 2.5x (200 > 500) more damage against entities that aren't major bosses of this datapack (includes players). - now does bypass armor and iframes damage type instead of bypass enchantments - hits are more consistent # ATROPOS **PASSIVES** - Lethal Presence: fixed a bug where he moves despite having no target **ATTACKS** - Divide: he is no longer forced to do lethal presence after the first slice - Burst: hits more consistently - Drift: range nerfed by 3.5 to 3 **WEAPON AND ATTACKS/PASSIVES** - everything is now id based - Slice: - is now id based - now damages and traps entities after 1 tick instead of 5 ticks - slightly changed vfx - Rend: now damages after 1 tick instead of 10 ticks **WEAPON** - everything is now id based - Slaughter: - now has a poof vfx before dissapearing just like slaughter for atropos - hitbox now matches the atropos counterpart (reach changed from 2 to 3) - Decapitate: - 1st-4th slashes order now mirrors atropos decapitate - Rend, Slaughter, Decapitate, and Paralyze now give the bleed effect - Paralyze: improved vfx and sfx - Lethal Presence: - fixed a bug where looking directly at the ground activates the ability - now works as originally intended # VOLTARIS **GENERAL** - can now do random targeting when fighting players - phase 2 now triggers at 45% (160) instead of 25% (100) hp left - now only has resistance 1 when regenerating stamina **ATTACKS** - Photoelectric Death: - (PHASE 2 VARIANT) now summons a stormed annihilation explosion after the slam when caught - nerfed slam damage multipler by 30% (1 > 0.8) - Stormed Annihilation: - fixed bug wherein its damage is from Charged Essence's "Detonate" ability - nerfed damage range (4.5 > 3.5 blocks) - Profaned Plummet: now locks to the ground if the target is not in the air or is too far away - Relentless Wrath: - punches and kicks' reach decreased by 0.083% (1.2 > 1.1) (Relentless Wrath is now easier to dodge) - kicks now do knockback (just like how indev voltaris did) - Resonant Collapse" - completely invulnerable during the entirety of the attack - changed attack combos (better gameplay imo) **WEAPON** - Storm Cycle: - fixed stack loss sfx bug wherein it doesn't play - stack gain and loss sfx is now slightly less loud - now gives speed - now gives jump boost (by sneaking) - Detonate: fixed bug wherein its damage is from Voltaris' "Stormed Annihilation" damage - Discharge: warn sfx is now slightly less loud - Overclock: - nerfed damage range (3 > 2 blocks) - punches and kicks now allows you to go through blocks - now gives you +1 attack speed while using the ability - Cascade: - damage scales depending on entity or boss - damage scaling deteriorates the higher the hierarchy of the boss in this datapack - has a significantly bigger hitbox (reaches up to 15 blocks in radius) compared to Voltaris' - against PLAYERS; damages from 70/40/30 to 1300/800/50 (18.6x/20x/1.67x [or an average of 13.42x increase in damage]) # WITHER - is now id based </details> <details> <summary>2.5 CHANGELOG</summary> # VERSION 2.5 FULL CHANGELOG (SUMMARY OF CHANGES) - **TWO NEW BOSSES**: VOLTARIS AND EREBUS (unlocked after beating providence) - **TWO NEW WEAPONS**: CHARGED ESSENCE AND ACCRETION (dropped by voltaris and erebus) - **NEW DIMENSION: VOID** (unlocked after beating providence) - **ATROPOS REWORKED** ## IN-GAME GUIDES: - Items, Bosses, and Weapons now have an in-game guide explaining how to get/spawn them (more details:) - a message in chat will appear after beating a raid which leads to Atropos - Decayed Nether Star is unlocked as a recipe after having any of its requirements (obsidian, ender eye, nether star) - after beating Primal Invocation, you can now right click while holding the boss drop to view the next item's recipe - after beating Providence, you can now right click while holding the boss drop (Vivid Remains) to view multiple recipes. (Includes: other bosses and providence weapons) - Thunderstorms with a lightning have a random chance to spawn Voltaris' spawn mechanic recipe post-providence (Alternatively, repeatedly hit a lightning rod with trident with channeling until it spawns.) - Voltaris spawn mechanic item includes a recipe after right clicking while holding - Erebus death boss drop includes a recipe after right clicking while holding ## COUNTERS - added enchanted golden apple, elytra, and trident with riptide counter to Primal Invocation, Providence, Voltaris, and Erebus ## CHANGES UPCOMING IN THE NEXT VERSION: - Primal Invocation rework - Boss Trophies - New Bosses: Odysseus and Vixen - Optimization and Bug Fixing - Fully Implemented ID system (to support stuff like multiple of the same boss existing in the world.) </details>
beta

2.5.3 (1.21.11)

2.5.3
22 мая 2026 г.386Minecraft: 1.21.11datapack
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<details> <summary>2.5.3 CHANGELOG</summary> # 2.5.3 CHANGES: # VOID DIMENSION - now has ambient sounds - it is now fully bright in the dimension again - having accretion grants you access to the void dimension # GENERAL - optimizations to everything (huge optimizations to erebus) - multiple bossbars of the same boss are now possible - fixed all weapon related bugs where enchantments given by an ability dont get removed when stored inside any storage block - small note: a weapon named Aurelion is released and is open for testing. though, expect some bugs and some things that aren't supposed to be there. will be fixed next subversion or major version # PROVIDENCE **GENERAL** - fixed file and folder structure - applied ID to a few things - removed execution mechanic - wielding an axe near providence no longer gives strength - updated "ITS YOUR LUCKY DAY!" into something Voltaris related - triggering a phase through commands now do the animation - fixed a hidden setting (unable to desp phase) **ATTACKS** - Down Smash: added explosion shockwave vfx - Vortex: wither skulls have 1.6x (5 > 8) more additional damage **WEAPONS** - all abilities are now id based - all explosions are now enchantment based - ambient vfx change for ethereal retribution, soul cleaver, and soul flare - Soul Cleaver: -"Damnation": - reworked, no longer drags entities, and it now passes through blocks. - hitting an entity with it will give you more max hp (maximum of 4 caught, 10s duration, 2 hearts per caught entity). - deals 1.47x (21 > 31) more damage and has a center hitbox where it deals 1.65x (31 > 51) more damage. - has increased its hitbox horizontally (1.5 > 4.5 blocks). - self-debuff slowness and mining fatigue slightly decreased duration. - decreased life ticks by 20% (100 > 80) - "Uppercut Vortex" gives Saturation 1 if an entity is hit after the initial explosion. - "Ground Smash": gives Saturation 2 if hit successfully. - Ethereal Retribution: - "Soul Reap": no longer gives victim's knockback resistance - "Retribution": - stores the user's movement speed post hit instead of constantly - can now call the ability while sprint crouch jumping - "Undead Coagulaion": no longer explodes - Soul Flare: - "Pulse Burst and Pulse Beam": - removed the "is ready" text at the end of the ability name when the ability is able to be used - slight sfx and vfx changes - "Pulse Beam": - increased explosion kb range by 50% (3 > 3.5) - decreased explosion kb multiplier by 16.67% (1.3 > 1.1) - "Skullrain": initial summoner arrow is now killed to prevent the user from hitting themself - "Celestial Drag": rework - "Stinger": rework - Soul Cleaver: - "Ground Smash": no longer damages only one entity - "Falling Smashes": - no longer does self damage in the end - buffed explosion damage by 50% (10 > 15) - "Uppercut Vortex": - initial explosion now immediately sends the user to the ground - uppercuts now only works with the weapon itself only - uppercuts now increase your attack speed by 1 - "Hour Glass Density": user can now use enderpearls - "Explosive Lunge": - explosion damage is now much more consistent - "Explosive Lunge": explosion is now as big as ground smash - "Explosive Lunge": increased distance by 10 - Rampage: vfx and sfx tweaks # EREBUS **GENERAL** - can now do random targeting when fighting players - now targets other entities within its radius instead of having to be hurt by the other entity - phase 3 now breaks blocks **ATTACKS** - Blitz: - slightly increased vfx - hits are more consistent - now breaks blocks **WEAPON** - Ejection: - you no longer can shoot shards during another ability, except during Disruption. - shards now pause during disruption and aim towards entities once the ability ends. - shards now shoot at the direction you are looking at - shards damage reach nerfed by 50% (3.5 > 3) - REMOVED "Wielding Beyond", replaced with "Entropic Threshold" - Entropic Threshold - removed player attribute nerfs when holding the weapon; moved to Entropic Threshold and retains the debuff even if the weapon is not in the inventory. - cooldowns are now 2x faster unless the stack of "Entropic Threshold" is >6 where it reverts the cooldowns to the original. - Each ability grants 1 stack. Every 3rd stack causes further deterioration onto the user's body. - Takes 30s to diminish 1 stack AFTER an ability. - Takes 8s to diminish 1 stack IF no ability is used PREVIOUSLY. - 10th stack procs Supernova early and kills the user. - Great Split: - added i-frames during the windup - now freezes you in place during windup - now deals 2.5x (200 > 500) more damage against entities that aren't major bosses of this datapack (includes players). - now does bypass armor and iframes damage type instead of bypass enchantments - hits are more consistent # ATROPOS **PASSIVES** - Lethal Presence: fixed a bug where he moves despite having no target **ATTACKS** - Divide: he is no longer forced to do lethal presence after the first slice - Burst: hits more consistently - Drift: range nerfed by 3.5 to 3 **WEAPON AND ATTACKS/PASSIVES** - everything is now id based - Slice: - is now id based - now damages and traps entities after 1 tick instead of 5 ticks - slightly changed vfx - Rend: now damages after 1 tick instead of 10 ticks **WEAPON** - everything is now id based - Slaughter: - now has a poof vfx before dissapearing just like slaughter for atropos - hitbox now matches the atropos counterpart (reach changed from 2 to 3) - Decapitate: - 1st-4th slashes order now mirrors atropos decapitate - Rend, Slaughter, Decapitate, and Paralyze now give the bleed effect - Paralyze: improved vfx and sfx - Lethal Presence: - fixed a bug where looking directly at the ground activates the ability - now works as originally intended # VOLTARIS **GENERAL** - can now do random targeting when fighting players - phase 2 now triggers at 45% (160) instead of 25% (100) hp left - now only has resistance 1 when regenerating stamina **ATTACKS** - Photoelectric Death: - (PHASE 2 VARIANT) now summons a stormed annihilation explosion after the slam when caught - nerfed slam damage multipler by 30% (1 > 0.8) - Stormed Annihilation: - fixed bug wherein its damage is from Charged Essence's "Detonate" ability - nerfed damage range (4.5 > 3.5 blocks) - Profaned Plummet: now locks to the ground if the target is not in the air or is too far away - Relentless Wrath: - punches and kicks' reach decreased by 0.083% (1.2 > 1.1) (Relentless Wrath is now easier to dodge) - kicks now do knockback (just like how indev voltaris did) - Resonant Collapse" - completely invulnerable during the entirety of the attack - changed attack combos (better gameplay imo) **WEAPON** - Storm Cycle: - fixed stack loss sfx bug wherein it doesn't play - stack gain and loss sfx is now slightly less loud - now gives speed - now gives jump boost (by sneaking) - Detonate: fixed bug wherein its damage is from Voltaris' "Stormed Annihilation" damage - Discharge: warn sfx is now slightly less loud - Overclock: - nerfed damage range (3 > 2 blocks) - punches and kicks now allows you to go through blocks - now gives you +1 attack speed while using the ability - Cascade: - damage scales depending on entity or boss - damage scaling deteriorates the higher the hierarchy of the boss in this datapack - has a significantly bigger hitbox (reaches up to 15 blocks in radius) compared to Voltaris' - against PLAYERS; damages from 70/40/30 to 1300/800/50 (18.6x/20x/1.67x [or an average of 13.42x increase in damage]) # WITHER - is now id based </details> <details> <summary>2.5 CHANGELOG</summary> # VERSION 2.5 FULL CHANGELOG (SUMMARY OF CHANGES) - **TWO NEW BOSSES**: VOLTARIS AND EREBUS (unlocked after beating providence) - **TWO NEW WEAPONS**: CHARGED ESSENCE AND ACCRETION (dropped by voltaris and erebus) - **NEW DIMENSION: VOID** (unlocked after beating providence) - **ATROPOS REWORKED** ## IN-GAME GUIDES: - Items, Bosses, and Weapons now have an in-game guide explaining how to get/spawn them (more details:) - a message in chat will appear after beating a raid which leads to Atropos - Decayed Nether Star is unlocked as a recipe after having any of its requirements (obsidian, ender eye, nether star) - after beating Primal Invocation, you can now right click while holding the boss drop to view the next item's recipe - after beating Providence, you can now right click while holding the boss drop (Vivid Remains) to view multiple recipes. (Includes: other bosses and providence weapons) - Thunderstorms with a lightning have a random chance to spawn Voltaris' spawn mechanic recipe post-providence (Alternatively, repeatedly hit a lightning rod with trident with channeling until it spawns.) - Voltaris spawn mechanic item includes a recipe after right clicking while holding - Erebus death boss drop includes a recipe after right clicking while holding ## COUNTERS - added enchanted golden apple, elytra, and trident with riptide counter to Primal Invocation, Providence, Voltaris, and Erebus ## CHANGES UPCOMING IN THE NEXT VERSION: - Primal Invocation rework - Boss Trophies - New Bosses: Odysseus and Vixen - Optimization and Bug Fixing - Fully Implemented ID system (to support stuff like multiple of the same boss existing in the world.) </details>
beta

2.5.2

2.5.2
1 апр. 2026 г.114Minecraft: 1.21.11datapack
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2.5.2 changes - Fixed Voltaris' weapon (Charged Essence) passive, Storm Cycle not working properly due to scoreboard issues. This lead to either no cooldowns or no stack gain. <details> <summary>2.5 CHANGELOG</summary> # VERSION 2.5 FULL CHANGELOG (SUMMARY OF CHANGES) - **TWO NEW BOSSES**: VOLTARIS AND EREBUS (unlocked after beating providence) - **TWO NEW WEAPONS**: CHARGED ESSENCE AND ACCRETION (dropped by voltaris and erebus) - **NEW DIMENSION: VOID** (unlocked after beating providence) - **ATROPOS REWORKED** ## IN-GAME GUIDES: - Items, Bosses, and Weapons now have an in-game guide explaining how to get/spawn them (more details:) - a message in chat will appear after beating a raid which leads to Atropos - Decayed Nether Star is unlocked as a recipe after having any of its requirements (obsidian, ender eye, nether star) - after beating Primal Invocation, you can now right click while holding the boss drop to view the next item's recipe - after beating Providence, you can now right click while holding the boss drop (Vivid Remains) to view multiple recipes. (Includes: other bosses and providence weapons) - Thunderstorms with a lightning have a random chance to spawn Voltaris' spawn mechanic recipe post-providence (Alternatively, repeatedly hit a lightning rod with trident with channeling until it spawns.) - Voltaris spawn mechanic item includes a recipe after right clicking while holding - Erebus death boss drop includes a recipe after right clicking while holding ## COUNTERS - added enchanted golden apple, elytra, and trident with riptide counter to Primal Invocation, Providence, Voltaris, and Erebus ## CHANGES UPCOMING IN THE NEXT VERSION: - Primal Invocation rework - Boss Trophies - New Boss: Odysseus - Optimization and Bug Fixing - Fully Implemented ID system (to support stuff like multiple of the same boss existing in the world.) </details>
beta

2.5.2

2.5.2
1 апр. 2026 г.50Minecraft: 26.1, 26.1.1, 26.1.2datapack
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2.5.2 changes - Fixed Voltaris' weapon (Charged Essence) passive, Storm Cycle not working properly due to scoreboard issues. This lead to either no cooldowns or no stack gain. <details> <summary>2.5 CHANGELOG</summary> # VERSION 2.5 FULL CHANGELOG (SUMMARY OF CHANGES) - **TWO NEW BOSSES**: VOLTARIS AND EREBUS (unlocked after beating providence) - **TWO NEW WEAPONS**: CHARGED ESSENCE AND ACCRETION (dropped by voltaris and erebus) - **NEW DIMENSION: VOID** (unlocked after beating providence) - **ATROPOS REWORKED** ## IN-GAME GUIDES: - Items, Bosses, and Weapons now have an in-game guide explaining how to get/spawn them (more details:) - a message in chat will appear after beating a raid which leads to Atropos - Decayed Nether Star is unlocked as a recipe after having any of its requirements (obsidian, ender eye, nether star) - after beating Primal Invocation, you can now right click while holding the boss drop to view the next item's recipe - after beating Providence, you can now right click while holding the boss drop (Vivid Remains) to view multiple recipes. (Includes: other bosses and providence weapons) - Thunderstorms with a lightning have a random chance to spawn Voltaris' spawn mechanic recipe post-providence (Alternatively, repeatedly hit a lightning rod with trident with channeling until it spawns.) - Voltaris spawn mechanic item includes a recipe after right clicking while holding - Erebus death boss drop includes a recipe after right clicking while holding ## COUNTERS - added enchanted golden apple, elytra, and trident with riptide counter to Primal Invocation, Providence, Voltaris, and Erebus ## CHANGES UPCOMING IN THE NEXT VERSION: - Primal Invocation rework - Boss Trophies - New Boss: Odysseus - Optimization and Bug Fixing - Fully Implemented ID system (to support stuff like multiple of the same boss existing in the world.) </details>
beta

2.5.1

2.5.1
1 апр. 2026 г.27Minecraft: 26.1, 26.1.1, 26.1.2datapack
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2.5.1 CHANGES - players are now required to hold radiance to enter the void - other mobs are now unable to enter the void unless they are spawned there - y level for entering the void in all 3 dimensions are now -70 and below - added a check for entities in the void dimension to not fall under the barrier floor - removed the mechanic where providence spawns 2x more shields during night time - fixed massive oversight where charged essence doesnt have cooldowns during storm cycle 0 <details> <summary>2.5 CHANGELOG</summary> # VERSION 2.5 FULL CHANGELOG (SUMMARY OF CHANGES) - **TWO NEW BOSSES**: VOLTARIS AND EREBUS (unlocked after beating providence) - **TWO NEW WEAPONS**: CHARGED ESSENCE AND ACCRETION (dropped by voltaris and erebus) - **NEW DIMENSION: VOID** (unlocked after beating providence) - **ATROPOS REWORKED** ## IN-GAME GUIDES: - Items, Bosses, and Weapons now have an in-game guide explaining how to get/spawn them (more details:) - a message in chat will appear after beating a raid which leads to Atropos - Decayed Nether Star is unlocked as a recipe after having any of its requirements (obsidian, ender eye, nether star) - after beating Primal Invocation, you can now right click while holding the boss drop to view the next item's recipe - after beating Providence, you can now right click while holding the boss drop (Vivid Remains) to view multiple recipes. (Includes: other bosses and providence weapons) - Thunderstorms with a lightning have a random chance to spawn Voltaris' spawn mechanic recipe post-providence (Alternatively, repeatedly hit a lightning rod with trident with channeling until it spawns.) - Voltaris spawn mechanic item includes a recipe after right clicking while holding - Erebus death boss drop includes a recipe after right clicking while holding ## COUNTERS - added enchanted golden apple, elytra, and trident with riptide counter to Primal Invocation, Providence, Voltaris, and Erebus ## CHANGES UPCOMING IN THE NEXT VERSION: - Primal Invocation rework - Boss Trophies - New Boss: Odysseus - Optimization and Bug Fixing - Fully Implemented ID system (to support stuff like multiple of the same boss existing in the world.) </details> <details> <summary> 2.5T22 CHANGELOG </summary> ## GENERAL - all global sounds are now directional - added a new dimension: VOID. It is accessed by falling into the void after beating providence. - COMPLETE FILES/FOLDERS RESTRUCTURE - removed drops items on break block setting since everything else except providence followed this setting. - removed weapon and firework counter because only providence followed this setting. - all boss weapons now have vfx by default when dropped - there is now a global kill function which kills all the bosses 🎉🎉 - all custom items that didnt have vfx and sfx now have! - updated all advancements (now has voltaris and erebus too) - it is now easier to figure out what to do (yes). probably dont need the guides as much anymore ## VOLTARIS *GENERAL* - changed phase 2 trigger from 40% to 25% hp - changed phase 2 sfx and vfx - now has environment ambient particles - changed “{ }” in his name to blue - now has elytra and fireworks counter - slightly changed dash particle - hurt time invulnerability no longer causes erebus to skip singularity - optimized lightning vfx - gives 80 levels of xp - death drops *ATTACK COMBO* - changed phase 2 stamina regen from 2s to 2.5s *ATTACKS* - removed hunger effect from all attacks except for voltage rupture and profaned plummet - removes absorption instead - stormed annihilation storm explosion is now at the end of thunder reckoning during phase 2 - can no longer heal stamina when resonant collapse is active - changed resonant collapse consumption from 4 to 6 - changed photoelectric death slam sfx - changed thunder reckoning lightning sfx - changed volt strike lightning sfx - changed relentless wrath normal punch and end sfx - changed flashing aggression normal punches and warning sfx - nerfed voltage rupture movement speed debuff from 0.05 to 0.06 - added ender pearl counter to voltage rupture - nerfed voltage rupture range from 10 to 9 - volt strike no longer damages shields even after being blocked - nerfed volt strike slowness from 4 to 1 - made voltage rupture prediction more accurate - made photoelectric death prediction more accurate - changed relentless wrath punch and kicks damage position on voltaris’ chest ~ ~0.4 ~ (previous versions of rw were able to just be jumped over) - buffed relentless wrath reach from 1.15 to 1.2 blocks - thunder reckoning dash is now random directions - thunder reckoning now has a chance to do a feint in phase 2 - now has a shockwave particle for profaned llplummet, stormed annihilation, voltage rupture - added new vfx to voltage rupture windup - slightly changed stormed annihilation storm explosion - resonant collapse lightning summon chance is now 70% instead of 100% - nerfed thunder reckoning damage from 28 to 25 (bypass enchants) - changed normal lightning damage from 25 to 20 (bypass enchants) - nerfed flashing aggression punches from 14 to 12 (bypass enchants) - nerfed flashing aggression big punches from 20 to 16 (bypass enchants) - nerfed stormed annihilation explosion damage from 25 to 22 - nerfed stormed annihilation explosion range from 4 to 3.5 blocks - nerfed profaned plummet point blank explosion damage from 140 to 100 - nerfed relentless wrath punch damage from 20 to 15 bypass armor - nerfed relentless wrath kick damage from 30 to 25 bypass armor - buffed voltage rupture point blank explosion damage from 80 to 140 *WEAPON* - NEW WEAPON: CHARGED ESSENCE ## PROVIDENCE *GENERAL* - fixed spawning, enraged, desperation phase sound overlapping with other sounds - fixed bug where shields and blaze column spawns during phase transitions - fixed bug where desperation sound is spammed when desperation is called during null distribution - slightly decreased invul explosion sound - providence no longer drops weapons. instead she drops vivid remains, which is used to craft providence weapons. - providence spawner making and weapon making now require a fully charged respawn anchor - buffed providence firework counter range from 7 to 20 - gave providence elytra counter - uhh death sound is finally global (massive oversight) - added more souls to death vfx - providence dying now properly kills all providence end crystals - changed xp level drop from 90 to 75 - removed night shields - can now spawn more than 1 *WEAPONS* - pulse beam damage calculation now starts 2 tick earlier (used to be 6 ticks late, now 4 ticks late) - tweaked pulse beam boosting hitbox (knockback) - buffed stinger damage from 4 to 6 bypasses armor - buffed damnation damage from 9 to 12 bypasses enchantments - buffed explosive lunge explosion damage from 30 to 35 - uppercut vortex uppercuts now grants the user speed 3 for 4 seconds per hit - buffed all weapons base damages by around 1.5-2.5x (?) - buffed soulflare pulse burst base damage from 12 to 13 ## EREBUS *GENERAL* - fixed phase 3 transition phasing through blocks - slightly tweaked flash particle - made summon, phase transitions, and death global sfx - when stunned both erebus and revenant go to the same y level as the target - drops 110 xp levels - phase 3 intro music - has boss drops now *ATTACKS* - gave mirage fakes erebus’s flash color to make it more deceptive - erebus visibility change now also applies to phase transitions - changed shards vfx - changed blitz vfx - increased shard spam in nova - changed nova damage from 37 to 57 explosion bypass armor - erebus is farther when doing converge in phase 1 - erebus is slightly closer when doing converge in phase 2 - changed converge shards shooting tick interval from 10 to 9 in phase 1, 8 to 7 in phase 2 - added voidstride to converge - phase 2 entropy is the same as phase 3 entropy - changed revenant surge vfx and sfx - buffed surge radius from 40 to 80 - changed constrict vfx and sfx - changed blitz sfx and vfx * WEAPONS* - NEW WEAPON: ACCRETION ## ATROPOS *GENERAL* - added xp bottles to his loot - since illagers cant attack erebus, he just flees instead when erebus is around - fixed bug where death triggers twice - drops 45 xp levels *ATTACKS* - bleeding can now be cured by just eating - bleeding effect now gives hunger (to allow players without golden apples to remove bleeding) </details>
beta

2.5.1

2.5.1
1 апр. 2026 г.13Minecraft: 1.21.11datapack
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2.5.1 CHANGES - players are now required to hold radiance to enter the void - other mobs are now unable to enter the void unless they are spawned there - y level for entering the void in all 3 dimensions are now -70 and below - added a check for entities in the void dimension to not fall under the barrier floor - removed the mechanic where providence spawns 2x more shields during night time - fixed massive oversight where charged essence doesnt have cooldowns during storm cycle 0 <details> <summary>2.5 CHANGELOG</summary> # VERSION 2.5 FULL CHANGELOG (SUMMARY OF CHANGES) - **TWO NEW BOSSES**: VOLTARIS AND EREBUS (unlocked after beating providence) - **TWO NEW WEAPONS**: CHARGED ESSENCE AND ACCRETION (dropped by voltaris and erebus) - **NEW DIMENSION: VOID** (unlocked after beating providence) - **ATROPOS REWORKED** ## IN-GAME GUIDES: - Items, Bosses, and Weapons now have an in-game guide explaining how to get/spawn them (more details:) - a message in chat will appear after beating a raid which leads to Atropos - Decayed Nether Star is unlocked as a recipe after having any of its requirements (obsidian, ender eye, nether star) - after beating Primal Invocation, you can now right click while holding the boss drop to view the next item's recipe - after beating Providence, you can now right click while holding the boss drop (Vivid Remains) to view multiple recipes. (Includes: other bosses and providence weapons) - Thunderstorms with a lightning have a random chance to spawn Voltaris' spawn mechanic recipe post-providence (Alternatively, repeatedly hit a lightning rod with trident with channeling until it spawns.) - Voltaris spawn mechanic item includes a recipe after right clicking while holding - Erebus death boss drop includes a recipe after right clicking while holding ## COUNTERS - added enchanted golden apple, elytra, and trident with riptide counter to Primal Invocation, Providence, Voltaris, and Erebus ## CHANGES UPCOMING IN THE NEXT VERSION: - Primal Invocation rework - Boss Trophies - New Boss: Odysseus - Optimization and Bug Fixing - Fully Implemented ID system (to support stuff like multiple of the same boss existing in the world.) </details> <details> <summary> 2.5T22 CHANGELOG </summary> ## GENERAL - all global sounds are now directional - added a new dimension: VOID. It is accessed by falling into the void after beating providence. - COMPLETE FILES/FOLDERS RESTRUCTURE - removed drops items on break block setting since everything else except providence followed this setting. - removed weapon and firework counter because only providence followed this setting. - all boss weapons now have vfx by default when dropped - there is now a global kill function which kills all the bosses 🎉🎉 - all custom items that didnt have vfx and sfx now have! - updated all advancements (now has voltaris and erebus too) - it is now easier to figure out what to do (yes). probably dont need the guides as much anymore ## VOLTARIS *GENERAL* - changed phase 2 trigger from 40% to 25% hp - changed phase 2 sfx and vfx - now has environment ambient particles - changed “{ }” in his name to blue - now has elytra and fireworks counter - slightly changed dash particle - hurt time invulnerability no longer causes erebus to skip singularity - optimized lightning vfx - gives 80 levels of xp - death drops *ATTACK COMBO* - changed phase 2 stamina regen from 2s to 2.5s *ATTACKS* - removed hunger effect from all attacks except for voltage rupture and profaned plummet - removes absorption instead - stormed annihilation storm explosion is now at the end of thunder reckoning during phase 2 - can no longer heal stamina when resonant collapse is active - changed resonant collapse consumption from 4 to 6 - changed photoelectric death slam sfx - changed thunder reckoning lightning sfx - changed volt strike lightning sfx - changed relentless wrath normal punch and end sfx - changed flashing aggression normal punches and warning sfx - nerfed voltage rupture movement speed debuff from 0.05 to 0.06 - added ender pearl counter to voltage rupture - nerfed voltage rupture range from 10 to 9 - volt strike no longer damages shields even after being blocked - nerfed volt strike slowness from 4 to 1 - made voltage rupture prediction more accurate - made photoelectric death prediction more accurate - changed relentless wrath punch and kicks damage position on voltaris’ chest ~ ~0.4 ~ (previous versions of rw were able to just be jumped over) - buffed relentless wrath reach from 1.15 to 1.2 blocks - thunder reckoning dash is now random directions - thunder reckoning now has a chance to do a feint in phase 2 - now has a shockwave particle for profaned llplummet, stormed annihilation, voltage rupture - added new vfx to voltage rupture windup - slightly changed stormed annihilation storm explosion - resonant collapse lightning summon chance is now 70% instead of 100% - nerfed thunder reckoning damage from 28 to 25 (bypass enchants) - changed normal lightning damage from 25 to 20 (bypass enchants) - nerfed flashing aggression punches from 14 to 12 (bypass enchants) - nerfed flashing aggression big punches from 20 to 16 (bypass enchants) - nerfed stormed annihilation explosion damage from 25 to 22 - nerfed stormed annihilation explosion range from 4 to 3.5 blocks - nerfed profaned plummet point blank explosion damage from 140 to 100 - nerfed relentless wrath punch damage from 20 to 15 bypass armor - nerfed relentless wrath kick damage from 30 to 25 bypass armor - buffed voltage rupture point blank explosion damage from 80 to 140 *WEAPON* - NEW WEAPON: CHARGED ESSENCE ## PROVIDENCE *GENERAL* - fixed spawning, enraged, desperation phase sound overlapping with other sounds - fixed bug where shields and blaze column spawns during phase transitions - fixed bug where desperation sound is spammed when desperation is called during null distribution - slightly decreased invul explosion sound - providence no longer drops weapons. instead she drops vivid remains, which is used to craft providence weapons. - providence spawner making and weapon making now require a fully charged respawn anchor - buffed providence firework counter range from 7 to 20 - gave providence elytra counter - uhh death sound is finally global (massive oversight) - added more souls to death vfx - providence dying now properly kills all providence end crystals - changed xp level drop from 90 to 75 - removed night shields - can now spawn more than 1 *WEAPONS* - pulse beam damage calculation now starts 2 tick earlier (used to be 6 ticks late, now 4 ticks late) - tweaked pulse beam boosting hitbox (knockback) - buffed stinger damage from 4 to 6 bypasses armor - buffed damnation damage from 9 to 12 bypasses enchantments - buffed explosive lunge explosion damage from 30 to 35 - uppercut vortex uppercuts now grants the user speed 3 for 4 seconds per hit - buffed all weapons base damages by around 1.5-2.5x (?) - buffed soulflare pulse burst base damage from 12 to 13 ## EREBUS *GENERAL* - fixed phase 3 transition phasing through blocks - slightly tweaked flash particle - made summon, phase transitions, and death global sfx - when stunned both erebus and revenant go to the same y level as the target - drops 110 xp levels - phase 3 intro music - has boss drops now *ATTACKS* - gave mirage fakes erebus’s flash color to make it more deceptive - erebus visibility change now also applies to phase transitions - changed shards vfx - changed blitz vfx - increased shard spam in nova - changed nova damage from 37 to 57 explosion bypass armor - erebus is farther when doing converge in phase 1 - erebus is slightly closer when doing converge in phase 2 - changed converge shards shooting tick interval from 10 to 9 in phase 1, 8 to 7 in phase 2 - added voidstride to converge - phase 2 entropy is the same as phase 3 entropy - changed revenant surge vfx and sfx - buffed surge radius from 40 to 80 - changed constrict vfx and sfx - changed blitz sfx and vfx * WEAPONS* - NEW WEAPON: ACCRETION ## ATROPOS *GENERAL* - added xp bottles to his loot - since illagers cant attack erebus, he just flees instead when erebus is around - fixed bug where death triggers twice - drops 45 xp levels *ATTACKS* - bleeding can now be cured by just eating - bleeding effect now gives hunger (to allow players without golden apples to remove bleeding) </details>
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2.5

2.5
1 апр. 2026 г.20Minecraft: 1.21.11datapack
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<details> <summary>CHANGELOG</summary> # VERSION 2.5 FULL CHANGELOG (SUMMARY OF CHANGES) - **TWO NEW BOSSES**: VOLTARIS AND EREBUS (unlocked after beating providence) - **TWO NEW WEAPONS**: CHARGED ESSENCE AND ACCRETION (dropped by voltaris and erebus) - **NEW DIMENSION: VOID** (unlocked after beating providence) - **ATROPOS REWORKED** ## IN-GAME GUIDES: - Items, Bosses, and Weapons now have an in-game guide explaining how to get/spawn them (more details:) - a message in chat will appear after beating a raid which leads to Atropos - Decayed Nether Star is unlocked as a recipe after having any of its requirements (obsidian, ender eye, nether star) - after beating Primal Invocation, you can now right click while holding the boss drop to view the next item's recipe - after beating Providence, you can now right click while holding the boss drop (Vivid Remains) to view multiple recipes. (Includes: other bosses and providence weapons) - Thunderstorms with a lightning have a random chance to spawn Voltaris' spawn mechanic recipe post-providence (Alternatively, repeatedly hit a lightning rod with trident with channeling until it spawns.) - Voltaris spawn mechanic item includes a recipe after right clicking while holding - Erebus death boss drop includes a recipe after right clicking while holding ## COUNTERS - added enchanted golden apple, elytra, and trident with riptide counter to Primal Invocation, Providence, Voltaris, and Erebus ## CHANGES UPCOMING IN THE NEXT VERSION: - Primal Invocation rework - Boss Trophies - New Boss: Odysseus - Optimization and Bug Fixing - Fully Implemented ID system (to support stuff like multiple of the same boss existing in the world.) </details> <details> <summary> 2.5T22 CHANGELOG </summary> ## GENERAL - all global sounds are now directional - added a new dimension: VOID. It is accessed by falling into the void after beating providence. - COMPLETE FILES/FOLDERS RESTRUCTURE - removed drops items on break block setting since everything else except providence followed this setting. - removed weapon and firework counter because only providence followed this setting. - all boss weapons now have vfx by default when dropped - there is now a global kill function which kills all the bosses 🎉🎉 - all custom items that didnt have vfx and sfx now have! - updated all advancements (now has voltaris and erebus too) - it is now easier to figure out what to do (yes). probably dont need the guides as much anymore ## VOLTARIS *GENERAL* - changed phase 2 trigger from 40% to 25% hp - changed phase 2 sfx and vfx - now has environment ambient particles - changed “{ }” in his name to blue - now has elytra and fireworks counter - slightly changed dash particle - hurt time invulnerability no longer causes erebus to skip singularity - optimized lightning vfx - gives 80 levels of xp - death drops *ATTACK COMBO* - changed phase 2 stamina regen from 2s to 2.5s *ATTACKS* - removed hunger effect from all attacks except for voltage rupture and profaned plummet - removes absorption instead - stormed annihilation storm explosion is now at the end of thunder reckoning during phase 2 - can no longer heal stamina when resonant collapse is active - changed resonant collapse consumption from 4 to 6 - changed photoelectric death slam sfx - changed thunder reckoning lightning sfx - changed volt strike lightning sfx - changed relentless wrath normal punch and end sfx - changed flashing aggression normal punches and warning sfx - nerfed voltage rupture movement speed debuff from 0.05 to 0.06 - added ender pearl counter to voltage rupture - nerfed voltage rupture range from 10 to 9 - volt strike no longer damages shields even after being blocked - nerfed volt strike slowness from 4 to 1 - made voltage rupture prediction more accurate - made photoelectric death prediction more accurate - changed relentless wrath punch and kicks damage position on voltaris’ chest ~ ~0.4 ~ (previous versions of rw were able to just be jumped over) - buffed relentless wrath reach from 1.15 to 1.2 blocks - thunder reckoning dash is now random directions - thunder reckoning now has a chance to do a feint in phase 2 - now has a shockwave particle for profaned llplummet, stormed annihilation, voltage rupture - added new vfx to voltage rupture windup - slightly changed stormed annihilation storm explosion - resonant collapse lightning summon chance is now 70% instead of 100% - nerfed thunder reckoning damage from 28 to 25 (bypass enchants) - changed normal lightning damage from 25 to 20 (bypass enchants) - nerfed flashing aggression punches from 14 to 12 (bypass enchants) - nerfed flashing aggression big punches from 20 to 16 (bypass enchants) - nerfed stormed annihilation explosion damage from 25 to 22 - nerfed stormed annihilation explosion range from 4 to 3.5 blocks - nerfed profaned plummet point blank explosion damage from 140 to 100 - nerfed relentless wrath punch damage from 20 to 15 bypass armor - nerfed relentless wrath kick damage from 30 to 25 bypass armor - buffed voltage rupture point blank explosion damage from 80 to 140 *WEAPON* - NEW WEAPON: CHARGED ESSENCE ## PROVIDENCE *GENERAL* - fixed spawning, enraged, desperation phase sound overlapping with other sounds - fixed bug where shields and blaze column spawns during phase transitions - fixed bug where desperation sound is spammed when desperation is called during null distribution - slightly decreased invul explosion sound - providence no longer drops weapons. instead she drops vivid remains, which is used to craft providence weapons. - providence spawner making and weapon making now require a fully charged respawn anchor - buffed providence firework counter range from 7 to 20 - gave providence elytra counter - uhh death sound is finally global (massive oversight) - added more souls to death vfx - providence dying now properly kills all providence end crystals - changed xp level drop from 90 to 75 - removed night shields - can now spawn more than 1 *WEAPONS* - pulse beam damage calculation now starts 2 tick earlier (used to be 6 ticks late, now 4 ticks late) - tweaked pulse beam boosting hitbox (knockback) - buffed stinger damage from 4 to 6 bypasses armor - buffed damnation damage from 9 to 12 bypasses enchantments - buffed explosive lunge explosion damage from 30 to 35 - uppercut vortex uppercuts now grants the user speed 3 for 4 seconds per hit - buffed all weapons base damages by around 1.5-2.5x (?) - buffed soulflare pulse burst base damage from 12 to 13 ## EREBUS *GENERAL* - fixed phase 3 transition phasing through blocks - slightly tweaked flash particle - made summon, phase transitions, and death global sfx - when stunned both erebus and revenant go to the same y level as the target - drops 110 xp levels - phase 3 intro music - has boss drops now *ATTACKS* - gave mirage fakes erebus’s flash color to make it more deceptive - erebus visibility change now also applies to phase transitions - changed shards vfx - changed blitz vfx - increased shard spam in nova - changed nova damage from 37 to 57 explosion bypass armor - erebus is farther when doing converge in phase 1 - erebus is slightly closer when doing converge in phase 2 - changed converge shards shooting tick interval from 10 to 9 in phase 1, 8 to 7 in phase 2 - added voidstride to converge - phase 2 entropy is the same as phase 3 entropy - changed revenant surge vfx and sfx - buffed surge radius from 40 to 80 - changed constrict vfx and sfx - changed blitz sfx and vfx * WEAPONS* - NEW WEAPON: ACCRETION ## ATROPOS *GENERAL* - added xp bottles to his loot - since illagers cant attack erebus, he just flees instead when erebus is around - fixed bug where death triggers twice - drops 45 xp levels *ATTACKS* - bleeding can now be cured by just eating - bleeding effect now gives hunger (to allow players without golden apples to remove bleeding) </details>
alpha

2.5T18

2.5T18
16 мар. 2026 г.63Minecraft: 1.21.11datapack
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<details> <summary>changelog</summary> ## GENERAL - fixed a bug (major oversight) if 2 of the same boss are spawned far from each other in the world, their music gets spammed repeatedly - a lesser boss’s music no longer plays during a stronger boss’s phase transitions ## ATROPOS: **PASSIVE:** - certain attacks will cause or replenish BLEED for 5 seconds - when affected by bleed and another attack that applies bleed hits, it will refresh the duration of the debuff - bleed ignores armor and their enchantments and will still damage even if the player has hurttime - bleed removes REGENERATION at the first tick, so you can't have regeneration beforehand to nullify this debuff. - have the REGENERATION effect to be cleansed from this for 10 seconds - you cant receive the REGENERATION effect during said 10 seconds - fixed bug where lethal presence doesnt work on entites in the air **ATTACKS:** - slaughter and rend now gives atropos res 3 instead of 255 - bait gives constant resistance 255 IF successfully been hit - bait gives resistance 3 for the whiff variant - bait final slash ignores iframes but is blockable - divide gives constant resistance 255 - dodge now has a very small window of vulnerability, only the first few ticks has invincibility frames. timing your hit properly will play a sfx to let you know you did it at the right time. - lethal presence gives constant resistance 255 - decapitate 1st & 2nd slashes (small) is now explosion_bypass_armor_shield (it can bypass iframes and shield) - decapitate 1st & 2nd slashes (small) have decreased hitboxes - decapitate 1st & 2nd slashes (small) have significantly lower damage - decapitate 3rd slash (big) has a secondary hitbox near the tip, its first and secondary hitbox can hit simultaneously, dealing more damage - decapitate now tracks the target during the slashes - burst ends early if running into a wall - drift wont commit to the leap if within enclosed space or going backwards into terrain - drift damage nerf (17 > 15) - slaughter bubble of slashes moves out less to sweep the area better **ATTACK COMBO:** - attacks have higher "cooldowns" and atropos will now dodge more **WEAPON:** - lethal presence now works in the air ## VOLTARIS: **GENERAL:** - fixed hitbox for all kinds of his lightning - his lightning can now be summoned underground and break blocks - changed lightning impact sfx - lightning properly goes down (ensured that it goes until it hits the ground) - immune to wither effect - changed the bossbar a little - buffed hp from 350 to 400 - enters phase 2 at 40% health - normal dashes that end up in voltaris being in a block does break block instead of going to the nearest air block above **ATTACKS:** - balanced all instances of hunger in his attacks **ATTACK COMBO:** - buffed phase 1 b.a.t from 1.5 s to 1.25s - changed phase 2 stamina from 15 to 12 - buffed phase 1 stamina regen time from 5s to 4s - buffed phase 2 stamina regen time from 2.5s to 2s - fixed the bug wherein the last attack before losing stamina instantly skips to the next attack combo resulting in a feint attack resulting in voltaris being too difficult - attack combos complete overhall - will now start attacking when spawned after 3 seconds relentless wrath: - breaks blocks - properly works underground volt strike: - changed vfx and sfx - breaks blocks - changed lightning projectile life (in ticks) from 30 to 40 - nerfed speed from 0.5 bpt to 0.35 bpt (bpt = blocks per tick) - increased range from 1.5 to 1.7 - decreased damage from 20 to 14 (bypass enchants) - no longer disables shield flashing aggression: - prediction is now more accurate - can now choose a random direction to dash to per punch - punch vfx properly faces the target - breaks blocks - slightly changed warning sfx thunder reckoning: - affected by general lightning changes - changed lightning sfx - changed damage range from 1.2 to 0.7 photoelectric death - prediction is now more accurate - changed sfx and vfx by a bit - increased grab time and everything after it by 1 tick - decreased lightning time by 2 ticks - removed slow falling effect from grabbing - once you get grabbed you can no longer escape its slam profaned plummet - buffed outer explosion damage reach from 3-4 to 3-5 - can now hit in the air - fixed bug where after photoelectric death variant warning falls down instead of staying in the air - slightly changed vfx and sfx - no longer creates fire on explosion resonant collapse - changed vfx and sfx by a bit - now uses the same code for scattering lightning as erebus’ lapse sub attack - increased range from 10 to 15 blocks - changed spawn chance from 50% to 60% **NEW ATTACKS:** - stormed annihilation - voltage rupture ## EREBUS - erebus and revenant can now be easily identified attacks: - fixed the bug where the shardstorm stun isnt working ## PROVIDENCE **GENERAL:** - changed all instances of skullstorm (incl weapons) to use code similar to lapse instead of spread players **ATTACKS:** - changed skullstorm spawn percent from 60% (phases 1-2), 80% (phase 3) to 100% - made all phase 3 skulls into normal skulls instead of some being dangerous skulls - doubled phase 3 skulls spawn - lowered skullstorm spawning from 25 blocks up to 15 blocks up **WEAPONS:** - buffed skullrain range from 8 to 10 - changed skulls spawn chance from 80% to 100% </details>
alpha

2.5T16b

2.5T16b
10 мар. 2026 г.33Minecraft: 1.21.11datapack
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<details> <summary>changelog</summary> providence changes ## GENERAL - fixed music hierarchy (strongest boss is the priority in playing music) - added mannequins to #p_w_entities ## EREBUS - fixed the bug where his actual entity (vex) is seen dying during the death animation - added music - buffed shards range for every entity than players from 1.1 to 2 - buffed lapse range for every entity other than players from 1.16 to 1.3 ## VOLTARIS ATTACKS: - flashing aggression no longer gets cancelled when blocked - added music ## ATROPOS - slight rework - gives nearby iron golems weakness 2 - improved block anti suffocation ATTACKS: - burst (new) - drift (new) - nerfed drift damage from 20 to 17 - dodge (new) - bait buffed (tweaked alot) - rend vfx slightly changed - slaughter vfx slightly changed - greatly improved his divide slashes accuracy - fixed music check for atropos ATTACK COMBOS: - reworked, no longer a fixed system </details>
alpha

2.5T15

2.5T15
6 мар. 2026 г.21Minecraft: 1.21.11datapack
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<details> <summary>CHANGELOG</summary> ## Erebus - can now break blocks - made shards (the projectiles) 1.1 reach instead of 1.3 ## Voltaris - made the attack combos slightly faster </details>
alpha

2.5T14

2.5T14
28 февр. 2026 г.46Minecraft: 1.21.11datapack
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<details> <summary>changelog</summary> ## added erebus **/function erebus:main/spawn/animation** stuff to expect soon: - summon mechanic - dimension - death drops (+ custom weapon) - balancing may not be final ## added voltaris **/function voltaris:main/summon** stuff to expect soon: - summon mechanic and animation - death animation - death drops (+ custom weapon) - balancing may not be final </details>
alpha

2.5T6

2.5T6
16 февр. 2026 г.39Minecraft: 1.21.11datapack
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<details> <summary>CHANGELOG</summary> ## GENERAL - improved music sound quality - removed naj's take (alternate music for providence), it will be used for future bosses - gave everything (so far) advancements ## PROVIDENCE - triggering the desperation phase transition during withering skyrise is no longer possible - decreased desperation phase length - removed desperation phase b.a.t (faster attack combos) - decreased necromantic smash windup time by .5s - slightly improved hurt particles - time speeds up rapidly during desperation phase - time speeds up very rapidly during death - attempt at fixing the bug where dash ruins an attack - fixed the bug where providence is able to shoot wither skulls during desperation phase transition - buffed cotton candy burrow speed - fixed the inconsistency with a niche mechanic where providence has a low chance to fake her explosive charges with a dash before charging ## PRIMAL INVOCATION - slightly improved hurt particles - huge revamp soon ## ATROPOS - atropos spawning mechanism item requirements change: (paper + bad omen potion + ominous banner + diamond sword + totem of undying on top of a cartography table - increased mandate of death (atropos summoner) villager detection distance to 100 - improved being hurt particles - no longer gets caught on fire (visually) - atropos music changed ### WEAPON - the custom model now stays if you upgrade it to netherite - added rush </details>
alpha

2.5T4

2.5T4
18 дек. 2025 г.88Minecraft: 1.21.11datapack
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### updated to 1.21.11 - Voltaris and Erebus is still in development
alpha

2.5T3

2.5T3
17 нояб. 2025 г.124Minecraft: 1.21.9, 1.21.10datapack
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I am so sorry for the very long wait <details> <summary>CHANGELOG</summary> # GENERAL - all music in the datapack now uses music instead of master volume - all music can now be lowered with the music volume slider - all music now load instantly # NEW BOSS: Voltaris: The Profaned One - still in development </details>
alpha

2.5T2

2.5T2
2 авг. 2025 г.104Minecraft: 1.21.7, 1.21.8datapack
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<details> <summary>CHANGELOG (so far)</summary> ## PROVIDENCE ### WEAPONS - ethereal retribution parry now works properly when in offhand - er parry can now parry the inflexible one's (atropos weapon) abilities ## ATROPOS - buffed hp from 120 to 200 - buffed bait range from 2 to 3.5 - decapitate slashes hitox is now actually infront of atropos - added a bigger slash at the end of decapitate - atropos decapitate slowness is 4 instead of 6 (for the user) - lethal prescence gives the darkness effect for 2 seconds </details>
alpha

2.5T 1

2.5T1
26 июл. 2025 г.40Minecraft: 1.21.7, 1.21.8datapack
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<details> <summary>CHANGELOG (so far)</summary> ## GENERAL - all custom weapon ability cooldowns now shows up above your hotbar even if said ability hasn't been used before ## PROVIDENCE - switched up phase 1 and phase 2 music in Naj's take of the providence music - changing the music take (otatop, naj) no longer overlaps the music with each other ## ATROPOS - an atropos spawning mechanism has been added (paper + diamond sword + bad omen potion) - atropos has music now - fixed the bug where slaughter only picks up players </details>
beta

2.4d

2.4d
20 июл. 2025 г.75Minecraft: 1.21.7, 1.21.8datapack
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<details> <summary>Changelog</summary> ## Providence - "but it refused", providence cancels her death animation and becomes desperation phase if you somehow did so much damage that it on shotted her. this makes desperation phase guaranteed to happen. ## Atropos - bossbar dissapears properly after death </details>
beta

2.4c

2.4c
6 июл. 2025 г.70Minecraft: 1.21.7datapack
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## RESOURCE PACK REQUIRED (scroll down) <details> <summary>2.4c changelog</summary> # GENERAL - updated to 1.21.6/1.21.7 - tweaked music feature (no longer plays music when you are far away from a boss + music no longer overlaps) (resource pack) # PROVIDENCE - buffed mace counter ### ATTACKS: - charge, explosive charge, vortex, irae animae no longer allow providence to shoot wither skulls (to match the charge attacks that doesn’t) ### WEAPONS: - made soulcleaver sharper (resource pack) - fixed lunge stutter - lunge and explosive lunge can now charge at any direction - groundsmash smash (going down and exploding) is now more consistent - because of the change above groundsmash now does a bounce yes # PRIMAL INVOCATION - actually uses it’s proper music now (used to play providence phase 2😭) (resource pack) # ATROPOS ### ATTACKS: - divide now has 2 slices (consecutively - changed rush particles # WITHER - slightly tweaked spawning animation </details>
beta

2.4b

2.4b
29 июн. 2025 г.91Minecraft: 1.21.5datapack
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<details> <summary>2.4b Changelog</summary> - will update to 1.21.6 in a few days/weeks ### GENERAL - added music for providence and primal invocation (toggleable in the settings) (otatop’s take and naj’s take of the ost) - /reload no longer resets any changes made to the settings - fixed uh the massive oversight regarding providence advancements ### PROVIDENCE - fixed targetting - fixed dig counter - slightly lowered cube of power sfx - changed the soul sfx of cube of power - slightly increased cube of power’s skullstorm - fixed the bug where cube of power gets flung during the animation - removed the blindness effect from cube of power during the spawning animation for providence **ATTACKS**: - nerfed blaze column health from 20 to 10 hp - increased blaze column radius from 1.5 to 8 - providence blazes blast prot - providence blazes can now break blocks - fixed withering skyrise audio clamping (replaced crimson forest addition ambient sounds with allay without item sounds and decreased the random chance of the sounds playing) - fixed phase 1 charge digging deep bug during strafing - no longer gets confused during any charge attack whenever a player/mob isnt detected nearby - fixed indemnification bug where it overlaps with the digcounter mechanic causing providence to dig itself into the ground everytime she moves - lowered all skullstorm ambience **WEAPONS:** - buffed ethereal valor damage from 17 to 20 player attack - nerfed lunge range from 25 to 20 - buffed explosive lunge range from 25 to 30 - buffed explosive lunge damage range from 4.5 to 5.5 - buffed explosive lunge damage from 27 to 30 damage - nerfed falling smashes damage from 14 to 10 damage - pulse beam is now more accurate (i think) ### ATROPOS - fixed targetting ATTACKS AND WEAPONS - slaughter can now go up and down when theres a block in the way or if theres no block underneath it (also applies to atropos weapon - fixed lethal presence ### PRIMAL INVOCATION - reduced spawning particles - has digcounter now - no longer falls into the void - changed star of the primordial ruler sfx ### WITHER - now stays where it is when it has a target - fixed charge - buffed charge damage from 12 (i think) to 15 - buffed charge speed by a little - fixed dash - dash/charge timer now varies - added spawning sfx - added below 50% hp wither skeleton summon sfx and vfx - improved targetting </details> # TEXTUREPACK REQUIRED scroll down
beta

2.4

2.4
8 июн. 2025 г.65Minecraft: 1.21.5datapack
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## 2.4 changelog ### changelog summary - providence desperation phase buff - providence item texture pack - new providence and atropos weapon abilities - optimization ## changelog detailed - destructible > destructive in “README” txt file 🥀 - there are now /trigger commands for info and weapon guide (aka you dont need operator just to view the datapack info😭) - made normal withers more like their bedrock edition counterpart (kindof) ### PROVIDENCE - providence items texturepack!!!!! - fixed all instances where providence turning blue (invul) - tweaked desperation transition animation a little - made desperation phase healing animation faster - death loot now descends slowly - optimized block breaking **ATTACKS** - buffed desperation phase attack combo - nerfed ia (irae animae) prediction from 3 ticks before charge to 4 ticks before charge - buffed ia slowness from 2 to 3 - if you are targetted during ia and jv (judgement’s verdict) you now have a glowing effect to announce everybody else that you’re fate has already been sealed - buffed jv speed from 1.5 to 1.7 - jv during charge sound is louder - optimized illusion - illusion withers now have a proper vanish sound - vortex strafe is now guaranteed - slightly added new vortex explosion sfx and vfx - tweaked explosive charge and explosive charge b vfx by a little - reduced dotrl withers from 8 to 4 - bigger judgment’s verdict charge shockwave - made crystal bombs easier to hit - fixed withering skyrise audio clamping - withering skyrise ending now reaches the ground in time - fixed desperation timer visual - providence glows gray during necromancy for parity with necromantic smash - phase 1.5🤫 - illusion now has the same target predicting system as vortex, irae animae, and judgement’s verdict - illusion target prediction is 1.6 ahead instead of 1.5 - fixed the bug where all charges would have providence going the opposite direction she’s very close to you then charges - patched bug where dotrl withers dont die during desp phase animation **MOVEMENT:** - fixed the bug where left/right strafing doesn’t occur properly - dash speed and distance nerf - slightly buffed left/right strafing strafe direction switchup time **WEAPONS:** - soulflare’s pulse burst and pulse beam is now possible to use in offhand - perennial edge slash now uses perennial edge’s model - ethereal retribution block mechanic (wip) - removed providence weapon guide texts (a youtube tutorial will be made) (link is sent through chat when doing the /trigger command for it) - stinger slight optimization - removed stinger more than 4 blocks requirement - stinger now requires two hits - slightly tweaked pulse beam boosting - buffed rampage damage storing multiplier from 1.2 to 1.5 - rampaged damage giving is more accurate - soulreap speed duratjon is now 4 seconds instead of 2 - celestial drag no longer affects the owner - celestial drag and stinger fixes - undead coagulation is now called with left click + crouch jump + s instead of left click + stand - made dodge knockback buff duration more consistent - buffed pulse beam kb from punch 5 to 7 - removed tunnel and replaced with ethereal valor for ethereal retribution - tweaked celestial drag/stinger sounds and particles - removed stinger tp - nerfed cd and stinger pulling speed - sneaking is now required to make a celestial drag arrow instead of sneak jumping - pulse beam particles reduced - pulse burst particles and sounds slightly tweaked - pulse beam explosion kb tweaked - removed perennial edge kb res - ethereal retribution kb res now depends on ur hp: 16-20=no kb res, 11-15=+2kb res, 1-10=+3 kb res - perennial edge below 10 hp kb nerfed from kb3 to kb2 - you can no longer ride ur own slice (I think) - added ethereal retribution parry abilities (tamahagane and tetsu) - aggressive counter attack can now do absorb slashes at the end of the ability - nerfed absorb slashes damage from 24 > 15 damage - slash now happens sooner when you use it after lunge - slice in soulcleaver has been moved to the atropos weapon and replaced with damnation - added explosive lunge to soul cleaver - pulse beam’s damage scaling is linear now. caps at 12 damage for the first 10 ticks then adds 0.7 damage for every tick afterwards - made lunge accurate to double charge particles by adding soul fire flames yes - decreased lunge distance (30>20) and speed (1.5>1.3) - lunge now has the charge hit sound - absorb now gives saturation when u hit - absorb slashing is now 1 second ### PRIMAL INVOCATION - reworked primal invocation spawn mechanic: requires dropping a decayed nether star on a dying wither (craftable) - buffed golden apple drop from 16 to 32 - no longer moves during death LMAO **ATTACKS:** - nerfed malice strafing time by 50% - malice double charge is now guaranteed instead of occuring only when the victim is hit - slightly strafes before charging in charge attack - nerfed cavernous punishment’s speed from the 1.5 to 0.8 - nerfed cavernous punishment’s pulling reach from 5 to 3 - tweaked sfx of cavernous punishment ### ATROPOS - changed 8 netherite ingot drop to 4 totems - no longer counters arrows and fireworks because it’s unnecessary since he forces close ranged combat anyway - no longer gets stuck in blocks - **ATTACKS:** - revamped decapitate - removed weaken - due to soulcleaver slice being merged with divide slice the divide attack actually works better now **WEAPONS:** - rend can no longer hit user during teleport i think - rend becomes bigger when during its stationary phase - removed air slash and - added decapitate (to replace air slash) - added slaughter - added slice
beta

2.3b

2.3b
15 мая 2025 г.38Minecraft: 1.21.5datapack
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Что нового
v.2.3b - fixed 1 bug REAL (providence desperation phase hurt sound bug is fixed) # v.2.3 - is now on 1.21.5 (datapack version 71) - providence texturepack (work in progress!) ### PROVIDENCE: **SHIELDS:** - shields don’t have an extra totem anymore that saves them from their first death (nerf) **ATTACKS:** - patched every single charge attack - slightly optimized skullstorm and null distribution - removed nausea in ec:b - if a dash occurs during charge windup, dash skips to 10 ticks remaining, which is half a second before charging **MISC:** - added creepers and creakings to #p_entities and #p_w_entities tags since i apparently forgot to add them - due to invis not working on providence anymore for some reason, providence’s scale is set to 0.0625 instead to mimick being invisible (might be reverted) - death breaking sound has two pitches at once (pitch 0.7 and 0.8 at the same time) - providence now has ambient particles (around her in a big radius) - greatly reduced the particles of everything (in the boss atleast) - lowered some of the sounds - kills items dropped by providence every 30 seconds (constant during skullstorm) when the setting is enabled (it is by default) (blockitemsdrop) - removed smite providence death's darkness, and blindness effects - boss got optimized **WEAPONS:** - optimized the way the custom weapons gain enchantments in certain abilities/scenarios - made weapon cooldowns ticks remaining text more consistent between all the abilities - calling abilities now only has a 1 tick delay - custom weapon cooldowns disabled now affects soulflare's pulse burst and beam abilities - removed weapon cooldown max visual because i think its unnecessary since you’re gonna see the ticks ticking down anyway - ac gives affected entities kb resistance after getting launched up - made soulreap hitting sfx slightly low pitched - changed the retribution impact sound slightly (barely noticeable) - soulreap victims are given kb resistance and slowness when you hit them - slash damage (43 > 46) and reach (8 > 8.5) buff - fixed slice not picking up entities that are a block or nearer - added actionbar ability hints for pulse burst and pulse beam - stinger now does 4 magic damage (doesnt bypass iframes) and can only do 4 hits then it explodes - pulse beam now has a pierce level of 100 instead of 8 (pierces through ALOT of entities) - perennial edge's knockback now scales depending on the user's health: 15+hp=kb 0, 1-15hp=kb1, 1-10hp=kb3 - cant jump during groundsmash smash - groundsmash smash is now more consistent - slice can now only damage for 5 ticks instead of 10 - fixed the oversight where soul flare will keep it’s multishot given by skullrain after it ends when kept in your inventory - reduced soul beam arrow particles by a bit and made it glow red - removed aggressive counterattack arrow feature - uppercut vortex explosion makes you “fall” faster and deal no fall damage - soulreap now shows the additional damage dealt - buffed soulreap additional damage from 0.6 to 0.8 - extended soulreap time from 160 > 200 ticks - buffed soulreap speed duration from 4s to 10s - you can now escape a retribution impact by calling the ability urself (very precise) - soulreap damage multiplier from 1 > 1.2 - added null distribution sound to hour glass density (hgd) - nerfed hgd range from 50 > 20 - nerfed hgd duration from 200 > 150 - uppercut vortex explosion now spawns 0.7 blocks above ur feet rather than 0.6 - falling smashes gravity changed to 0.1 and jump strength changed to 0 - slightly tweaked stinger arrow particles and sounds - you no longer need to be on the ground to perform uppercuts in uppercut vortex - victim gains explosion kb res during the explosion of uppercutvortex - uppercut vortex user particle decrease - fixed pe, er, sc, sf base stats bug where mending and unbreaking level amounts got mixed up - the description color of pe, er, sc, and sf abilities now match the color shown in the cooldown visual - buffed pe base stats attack damage 7>8, sharpness 4>5 - buffed sc base stats attack damage 11>13, attack reach 3>3.5 - optimized and fixed some of the abilities **ETHEREAL RETRIBUTION REWORK:** - replaced strikes with just undead coagulation alone **- more changes coming in the next version** ### ATROPOS: **ATTACKS:** - patched the bug where multiple atropos’s causes the speed of all divide slices to increase exponentially **WEAPONS** - patched lethal prescence freezing mid air bug - lethal prescence distance when entities aren’t detected is longer (10 > 15) - lethal prescence now can teleport from 4-15 blocks but won’t work if the spot ur trying to teleport to is impossible to be in - added ability hints (actionbar) - rend damage tick starts at 15 ticks after instead of 7 - fixed rend bug where it disappears too early - rend teleport actually works now lol - air slash warning particles - added cooldowns for each ability - added ambient particles when holding the weapon ### PRIMAL INVOCATION - patched malice double charge counter not working - malice double charges when ur hit instead of the opposite - patched every single charge attack
alpha

2.3 (WIP)

2.3T
11 мая 2025 г.29Minecraft: 1.21.5datapack
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Что нового
**the changelog will be provided when the version is fully completed** we will be creating a discord server pretty soon just incase somebody actually plays this datapack yes!!11!
beta

2.2

2.2
2 янв. 2025 г.128Minecraft: 1.21.4datapack
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Что нового
- providence summoner cube's side effects works on the offhand too - gave ethereal retribution knockback 3
beta

2.1

2.1
16 дек. 2024 г.39Minecraft: 1.21.4datapack
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Что нового
### i finally added the datapack to modrinth REAL # CHANGES ### PROVIDENCE: **MISC:** - only one providence in the world limit (for now) - enchanted golden apple counter: resistance and absorption gets removed upon consumption) **ATTACKS:** - every charge attack now removes regen and absorption when you get hit - fixed a charge bug where providence doesnt target you during the charge and just goes in circles - made the judgement's verdict hitbox more consistent - buffed the damage reach of judgement's verdict from 3 to 3.5 blocks **WEAPONS:** - pulse beam ability now has recoil - pulse burst ability now gives off slowness 7 instead of 40 to its victims - you can now hit up to 4 times with the retribution ability - retribution removes slowness from its owner - retribution damages slightly faster now - retribution gives slowness and hunger 3 for 5 seconds to victims - the strikes ability explode now