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beta
Project: Edgerunner - Cyberpunk 1.1.2
1.1.212 июл. 2026 г.9,4 тыс.Minecraft: 1.20.1forge
Что нового
## Project: Edgerunner 1.1.2
Balance, afterimage rendering, leg-cyberware polish, and optional gun-mod compatibility follow-up to 1.1.1.
### Compatibility
- Optional **Timeless and Classics Zero (TaCZ)** integration: when TaCZ is installed, Sandevistan temporal slowdown now scales gun draw, reload, fire, bolt, bullet travel, and client gun animation timing.
### Sandevistan / Afterimages
- Afterimage trail sampling is now configured in **seconds** instead of game ticks (`sampleIntervalSeconds` client-side, `afterimage_min_sample_interval_seconds` server-side). Legacy tick keys migrate automatically (reported by user_8tbkb5eikb47nl0k).
- Added per-variant, per-upgrade **duration and cooldown overrides** in `config/cyberpunk-server.json`.
- Temporal slowdown hooks now skip work when no Sandevistan bubbles are active, reducing idle overhead on client and server.
- Reworked afterimage trail rendering:
- **GPU recorded-payload replay** for more accurate pose, armor, and held-item fidelity.
- **Shader pack compatibility**: flat replay fallback, depth bias, and optional native replay guard so trails stay visible under shaderpacks.
- **First-person afterimage viewing** with a configurable minimum render distance.
- **Special held-item render modes** — Performance, Hybrid, and Fidelity — plus screen-area and distance culling for heavy modded items.
- **Adaptive complexity budget** throttles rendered snapshots on dense scenes.
- GeckoLib **GeoArmor** items now attach correctly to afterimage snapshots (reported by MshCrat and user_8tbkb5eikb47nl0k).
- Expanded the **Afterimage** tab in the Cyberpunk Config screen: server snapshot limits plus local client render settings.
### Leg Cyberware
- **Fortified Ankles**: hardened charged jump runtime with a jump-request grace window, late takeoff tolerance, and install-state caching for more reliable boost timing on dedicated servers (reported by MshCrat).
- **Reinforced Tendons**: hardened server runtime with install detection cache and cleaner fall-margin / air-time handling, fixing cases where double jump failed until reconnecting (reported by Holawenasx2 and TheBlakil).
- Updated Modonomicon pages to document Fortified Ankles **charged jump** gameplay (crouch to charge, jump to spend).
### Cyberware Capacity
- Base capacity now **rolls randomly (160–320)** on first assignment instead of using a fixed UUID-derived baseline (reported by user_8tbkb5eikb47nl0k).
- Added operator commands: `/projectedgerunner cyberware capacity get|set|roll [target]` (requested after capacity reroll feedback from user_8tbkb5eikb47nl0k).
- Updated the Modonomicon capacity page text.
### Gorilla Arms / Control Effects
- **Cryolock** now freezes mob movement without `NoAI`, matching Electroshock and keeping knockback/gravity intact.
- Improved control-effect tracking and cleanup on death, unload, and effect expiry.
- Status effect client overlays now clear correctly on login, logout, and entity leave.
### Performance
- Skeleton cyberware runtime caches the installed implant set per tick to reduce repeated scans.
- Afterimage adaptive complexity budget reduces trail cost on heavy scenes.
### Multiplayer
- Server config sync now sends afterimage minimum sample interval in seconds. Use matching client/server mod versions.
beta
Project: Edgerunner - Cyberpunk 1.1.1
1.1.122 июн. 2026 г.982Minecraft: 1.20.1forge
Что нового
This is a bugfix-focused release for multiplayer stability, dimension handling, config polish, and dependency cleanup.
### Multiplayer / Crashes
- Fixed a dedicated server crash caused by Sandevistan temporal combat visual effects trying to use client-only particle code.
- Replaced the remaining Lodestone-based Sandevistan combat FX path with server-safe vanilla particles.
- Added safeguards so failed temporal attack visual effects log a warning instead of crashing the server.
- Hardened Sandevistan runtime ticks so one broken temporal field or player state is cleaned up instead of taking down the server.
### Dimensions / Player Data
- Fixed cyberware data not being fully preserved when returning from the End portal after the dragon fight.
- Fixed cyberware HUD/state resync after dimension changes.
- Fixed Ripperdoc cinematic positioning outside the Overworld; player lock/teleport commands now execute in the player's current dimension.
- Sandevistan temporal bubbles now clean up correctly when the owner changes dimension.
### Config / GUI
- Added `allow_cyberware_natural_regeneration` to `config/cyberpunk-server.json`.
- Added the natural regeneration toggle to the in-game Gameplay config tab.
- Fixed text overlap in the config screen server settings panel.
- Server config sync now includes the natural regeneration setting for multiplayer clients.
### Dependencies / Compatibility
- Removed mandatory Lodestone and Gravestone Core requirements.
- Replaced remaining `grave.core` recipe ingredients and guide references with Palladium or vanilla materials.
- Changed Sandevistan exhaust particles from Lodestone smoke to vanilla cloud particles.
### Gorilla Arms / Effects
- Added internal Electroshock and Cryolock effects to replace dependency-specific shock/freeze effects.
- Added synced visual layers for cyberware status effects.
- Electric Gorilla Arms now render first- and third-person arm-local sparks while the Electric augment is charged and the arms are active, without changing the base arm texture.
- Fixed Gorilla Arms electric/frozen augments to use the new internal effects.
- Improved AI restoration when Gorilla Arms grab overlaps with Electroshock or Cryolock control effects.
- Reduced Gorilla Arms elemental augment cooldown from 30 seconds to 15 seconds.
beta
Project: Edgerunner - Cyberpunk 1.1.0
1.1.019 июн. 2026 г.173Minecraft: 1.20.1forge
Что нового
## New Content
- Added the **Skeleton** slot with 12 passive implants across Combat, Mobility, and Defense frames.
- Added a full **Skeleton crafting chain**: tiered internal parts (T1–T5) plus 12 intermediate components used in recipes and tailoring.
- Added the **Cyberware Painting Station**: paint supported implants on a live 3D preview, save designs to the item, undo, presets, and import/export appearance JSON.
- **Gorilla Arms** can blend painted chrome with **player skin** on organic arm regions.
## GUI / Interfaces
- Rebuilt **Ripper Doc** and **Cyberware Painting Station** screens with procedural **Night City Chrome** styling.
- Unified cyberware HUD layout and refreshed the Palladium **ability bar** texture and slot compaction.
- Face optic overlay position and glow can be adjusted in-game (easier than digging through external config files).
## Commands
- Added `/projectedgerunner wipe [target]` for a full Edgerunner data reset.
- Added `/projectedgerunner repair [target]` for non-destructive player data repair.
## Animation
- Added Bedrock-based cyberware animation loading, first-person arm bridge, and debug/pose-tuning commands for Gorilla Arms and related layers.
## Assets / Visuals
- Added item art, item parts, recipes, Modonomicon pages, and Palladium upgrade trees for all Skeleton implants.
- Updated Gorilla Arms Palladium render layers for painted textures and current arm-only slot setup.
## Translation and Documentation
- Expanded cyberware tooltips and Modonomicon text for Skeleton implants and stat wording standards.
## Dependencies
- Raised minimum **GeckoLib** version to **4.7.2**.
## Configuration
- Added **per-variant Sandevistan slowdown** overrides in `config/cyberpunk-server.json` under `sandevistan_slow_pct_overrides` (range `0.0`–`1.0` per OS variant; defaults match stock values: Warp Dancer 0.20, Zetatech 0.30, Dynalar 0.50, Falcon 0.70, Apogee 0.85).
- **Ripperdoc** cinematic sequence triggers can be configured per cyberware slot (not just OS-only or all-cyberware).
- Expanded server afterimage limits in `cyberpunk-server.json` (max rendered/history snapshots, min sample interval).
## Bug Fix
- **Cyberware capacity upgrades** no longer leave Max Load stuck at the base value after maxing the upgrade tree (reported by user_podhrxx6cojejvu5).
- **Leg implants** (**Fortified Ankles** and **Reinforced Tendons**) work again after breaking in the 1.0.1 patch.
- **Palladium upgrade nodes** (including internal-parts upgrades) can appear and sync without needing `/projectedgerunner upgrades_reset`.
- **Gorilla Arms** no longer fully overwrite the player arm skin; organic regions can blend with your skin instead of looking like a flat replacement mesh.
- Legacy saves could keep **stale Palladium powers** or the wrong **Sandevistan OS** after uninstalling chrome.
- **Face optics** pointer presses could fail to trigger the installed scan on dedicated servers.
- **Axolotl** kill procs could desync cooldown reduction from scoreboards and the ability bar HUD.
- Canonical **cyberware NBT** could stay empty even when the Ripper Doc menu still showed installed items.
beta
Project: Edgerunner - Cyberpunk 1.0.1
1.0.130 апр. 2026 г.749Minecraft: 1.20.1forge
Что нового
Assets / Visuals
- Replaced internal cyberware parts item textures for tiers 1-5 to a more acurate textures.
Configuration
- Ripperdoc sequence trigger can now be configured as:
- OS only
- All cyberware
- Added client afterimage config:
- viewAfterimagesInFirstPerson
- firstPersonMinRenderDistance
Rendering / HUD
- Afterimages can now appear in first person when enabled, with nearby snapshots filtered by distance.
- Removed the bad Sandevistan no tint route for rework in near future.
- Cyberpsychosis HUD default placement moved to the upper-right layout area.
Translation and corrections
- Config screen text was translated to English.
- KubeJS install/Ripperdoc messages were translated to English.
- Command feedback for cyberware death mode was translated to English.
- Modonomicon now points players toward config options for Face Overlay, visuals, HUD, and keybinds.
Bug Fix
- When go to the ripperdoc for first time in login, all powers desapear.
beta
Project: Edgerunner - Cyberpunk 1.0.0
1.0.022 апр. 2026 г.54Minecraft: 1.20.1forge
Что нового
First Version of project-edgerunners