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Project: Edgerunner - Cyberpunk

ВЕРСИИ (5)

beta

Project: Edgerunner - Cyberpunk 1.1.2

1.1.2
12 июл. 2026 г.9,4 тыс.Minecraft: 1.20.1forge
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Что нового
## Project: Edgerunner 1.1.2 Balance, afterimage rendering, leg-cyberware polish, and optional gun-mod compatibility follow-up to 1.1.1. ### Compatibility - Optional **Timeless and Classics Zero (TaCZ)** integration: when TaCZ is installed, Sandevistan temporal slowdown now scales gun draw, reload, fire, bolt, bullet travel, and client gun animation timing. ### Sandevistan / Afterimages - Afterimage trail sampling is now configured in **seconds** instead of game ticks (`sampleIntervalSeconds` client-side, `afterimage_min_sample_interval_seconds` server-side). Legacy tick keys migrate automatically (reported by user_8tbkb5eikb47nl0k). - Added per-variant, per-upgrade **duration and cooldown overrides** in `config/cyberpunk-server.json`. - Temporal slowdown hooks now skip work when no Sandevistan bubbles are active, reducing idle overhead on client and server. - Reworked afterimage trail rendering: - **GPU recorded-payload replay** for more accurate pose, armor, and held-item fidelity. - **Shader pack compatibility**: flat replay fallback, depth bias, and optional native replay guard so trails stay visible under shaderpacks. - **First-person afterimage viewing** with a configurable minimum render distance. - **Special held-item render modes** — Performance, Hybrid, and Fidelity — plus screen-area and distance culling for heavy modded items. - **Adaptive complexity budget** throttles rendered snapshots on dense scenes. - GeckoLib **GeoArmor** items now attach correctly to afterimage snapshots (reported by MshCrat and user_8tbkb5eikb47nl0k). - Expanded the **Afterimage** tab in the Cyberpunk Config screen: server snapshot limits plus local client render settings. ### Leg Cyberware - **Fortified Ankles**: hardened charged jump runtime with a jump-request grace window, late takeoff tolerance, and install-state caching for more reliable boost timing on dedicated servers (reported by MshCrat). - **Reinforced Tendons**: hardened server runtime with install detection cache and cleaner fall-margin / air-time handling, fixing cases where double jump failed until reconnecting (reported by Holawenasx2 and TheBlakil). - Updated Modonomicon pages to document Fortified Ankles **charged jump** gameplay (crouch to charge, jump to spend). ### Cyberware Capacity - Base capacity now **rolls randomly (160–320)** on first assignment instead of using a fixed UUID-derived baseline (reported by user_8tbkb5eikb47nl0k). - Added operator commands: `/projectedgerunner cyberware capacity get|set|roll [target]` (requested after capacity reroll feedback from user_8tbkb5eikb47nl0k). - Updated the Modonomicon capacity page text. ### Gorilla Arms / Control Effects - **Cryolock** now freezes mob movement without `NoAI`, matching Electroshock and keeping knockback/gravity intact. - Improved control-effect tracking and cleanup on death, unload, and effect expiry. - Status effect client overlays now clear correctly on login, logout, and entity leave. ### Performance - Skeleton cyberware runtime caches the installed implant set per tick to reduce repeated scans. - Afterimage adaptive complexity budget reduces trail cost on heavy scenes. ### Multiplayer - Server config sync now sends afterimage minimum sample interval in seconds. Use matching client/server mod versions.
beta

Project: Edgerunner - Cyberpunk 1.1.1

1.1.1
22 июн. 2026 г.982Minecraft: 1.20.1forge
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Что нового
This is a bugfix-focused release for multiplayer stability, dimension handling, config polish, and dependency cleanup. ### Multiplayer / Crashes - Fixed a dedicated server crash caused by Sandevistan temporal combat visual effects trying to use client-only particle code. - Replaced the remaining Lodestone-based Sandevistan combat FX path with server-safe vanilla particles. - Added safeguards so failed temporal attack visual effects log a warning instead of crashing the server. - Hardened Sandevistan runtime ticks so one broken temporal field or player state is cleaned up instead of taking down the server. ### Dimensions / Player Data - Fixed cyberware data not being fully preserved when returning from the End portal after the dragon fight. - Fixed cyberware HUD/state resync after dimension changes. - Fixed Ripperdoc cinematic positioning outside the Overworld; player lock/teleport commands now execute in the player's current dimension. - Sandevistan temporal bubbles now clean up correctly when the owner changes dimension. ### Config / GUI - Added `allow_cyberware_natural_regeneration` to `config/cyberpunk-server.json`. - Added the natural regeneration toggle to the in-game Gameplay config tab. - Fixed text overlap in the config screen server settings panel. - Server config sync now includes the natural regeneration setting for multiplayer clients. ### Dependencies / Compatibility - Removed mandatory Lodestone and Gravestone Core requirements. - Replaced remaining `grave.core` recipe ingredients and guide references with Palladium or vanilla materials. - Changed Sandevistan exhaust particles from Lodestone smoke to vanilla cloud particles. ### Gorilla Arms / Effects - Added internal Electroshock and Cryolock effects to replace dependency-specific shock/freeze effects. - Added synced visual layers for cyberware status effects. - Electric Gorilla Arms now render first- and third-person arm-local sparks while the Electric augment is charged and the arms are active, without changing the base arm texture. - Fixed Gorilla Arms electric/frozen augments to use the new internal effects. - Improved AI restoration when Gorilla Arms grab overlaps with Electroshock or Cryolock control effects. - Reduced Gorilla Arms elemental augment cooldown from 30 seconds to 15 seconds.
beta

Project: Edgerunner - Cyberpunk 1.1.0

1.1.0
19 июн. 2026 г.173Minecraft: 1.20.1forge
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Что нового
## New Content - Added the **Skeleton** slot with 12 passive implants across Combat, Mobility, and Defense frames. - Added a full **Skeleton crafting chain**: tiered internal parts (T1–T5) plus 12 intermediate components used in recipes and tailoring. - Added the **Cyberware Painting Station**: paint supported implants on a live 3D preview, save designs to the item, undo, presets, and import/export appearance JSON. - **Gorilla Arms** can blend painted chrome with **player skin** on organic arm regions. ## GUI / Interfaces - Rebuilt **Ripper Doc** and **Cyberware Painting Station** screens with procedural **Night City Chrome** styling. - Unified cyberware HUD layout and refreshed the Palladium **ability bar** texture and slot compaction. - Face optic overlay position and glow can be adjusted in-game (easier than digging through external config files). ## Commands - Added `/projectedgerunner wipe [target]` for a full Edgerunner data reset. - Added `/projectedgerunner repair [target]` for non-destructive player data repair. ## Animation - Added Bedrock-based cyberware animation loading, first-person arm bridge, and debug/pose-tuning commands for Gorilla Arms and related layers. ## Assets / Visuals - Added item art, item parts, recipes, Modonomicon pages, and Palladium upgrade trees for all Skeleton implants. - Updated Gorilla Arms Palladium render layers for painted textures and current arm-only slot setup. ## Translation and Documentation - Expanded cyberware tooltips and Modonomicon text for Skeleton implants and stat wording standards. ## Dependencies - Raised minimum **GeckoLib** version to **4.7.2**. ## Configuration - Added **per-variant Sandevistan slowdown** overrides in `config/cyberpunk-server.json` under `sandevistan_slow_pct_overrides` (range `0.0`–`1.0` per OS variant; defaults match stock values: Warp Dancer 0.20, Zetatech 0.30, Dynalar 0.50, Falcon 0.70, Apogee 0.85). - **Ripperdoc** cinematic sequence triggers can be configured per cyberware slot (not just OS-only or all-cyberware). - Expanded server afterimage limits in `cyberpunk-server.json` (max rendered/history snapshots, min sample interval). ## Bug Fix - **Cyberware capacity upgrades** no longer leave Max Load stuck at the base value after maxing the upgrade tree (reported by user_podhrxx6cojejvu5). - **Leg implants** (**Fortified Ankles** and **Reinforced Tendons**) work again after breaking in the 1.0.1 patch. - **Palladium upgrade nodes** (including internal-parts upgrades) can appear and sync without needing `/projectedgerunner upgrades_reset`. - **Gorilla Arms** no longer fully overwrite the player arm skin; organic regions can blend with your skin instead of looking like a flat replacement mesh. - Legacy saves could keep **stale Palladium powers** or the wrong **Sandevistan OS** after uninstalling chrome. - **Face optics** pointer presses could fail to trigger the installed scan on dedicated servers. - **Axolotl** kill procs could desync cooldown reduction from scoreboards and the ability bar HUD. - Canonical **cyberware NBT** could stay empty even when the Ripper Doc menu still showed installed items.
beta

Project: Edgerunner - Cyberpunk 1.0.1

1.0.1
30 апр. 2026 г.749Minecraft: 1.20.1forge
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Что нового
Assets / Visuals - Replaced internal cyberware parts item textures for tiers 1-5 to a more acurate textures. Configuration - Ripperdoc sequence trigger can now be configured as: - OS only - All cyberware - Added client afterimage config: - viewAfterimagesInFirstPerson - firstPersonMinRenderDistance Rendering / HUD - Afterimages can now appear in first person when enabled, with nearby snapshots filtered by distance. - Removed the bad Sandevistan no tint route for rework in near future. - Cyberpsychosis HUD default placement moved to the upper-right layout area. Translation and corrections - Config screen text was translated to English. - KubeJS install/Ripperdoc messages were translated to English. - Command feedback for cyberware death mode was translated to English. - Modonomicon now points players toward config options for Face Overlay, visuals, HUD, and keybinds. Bug Fix - When go to the ripperdoc for first time in login, all powers desapear.
beta

Project: Edgerunner - Cyberpunk 1.0.0

1.0.0
22 апр. 2026 г.54Minecraft: 1.20.1forge
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Что нового
First Version of project-edgerunners