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Preserved: Inferno

ВЕРСИИ (32)

beta

beta-1.6.2

beta-1.6.2
24 авг. 2026 г.116Minecraft: 26.2fabric
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### General Loot Balancing - Reduced looting enchantment chance for bonus drops from 50% → 10% - Added: Raw hide can now be crafted using 9 leather fabric - Increased leather fabric from weaving output from 8 → 16 - Increased bone meal crafting output from 1 → 2 #### Passive Mobs - Reduced raw hide dropped from cows, mooshrooms, llamas, and trader llamas from 0-2 → 0-1 - Reduced feathers dropped from chickens from 0-2 → 0-1 #### Hostile Mobs - Reduced rotten flesh dropped from zombies, zombie villagers, husks, and drowned from 0-2 → 0-1 - Reduced bones dropped from skeletons, bogged, parched, and strays from 0-2 → 0-1 - Reduced arrows dropped from skeletons from 0-2 → 0-1 - Bogged, parched, and strays no longer drop regular arrows when killed - Reduced gunpowder dropped from creepers from 0-2 → 0-1 - Reduced string dropped from spiders and cave spiders from 0-2 → 0-1 - Reduced slime balled dropped from slimes from 0-2 → 0-1 - Increased prismarine shards dropped from elder guardians from 6-10 → 12-15 - Increased ghast tears dropped from ghasts from 0-1 → 1 - Increased wither skeleton skull from chance from wither skeletons from 2.5% → 3.33% - Increased looting chance for wither skeleton skulls from 3.5% → 4.0% *Design Note: In the mid to late game, especially once players get looting on their weapons, players stack up on vast amounts of mob materials to the point where there is no need to venture out to collect more. These changes aim to reduce the amount of excess material that players can stockpile while also dampening the power spike looting grants. Some items that are tedious to grind have also gotten some adjustments to improve the process of obtaining them.* ### QOL Recipe Changes - Changed prismarine bricks recipe to 4 prismarine outputs 4 prismarine bricks - Changed dark prismarine recipe to 8 prismarine and 1 ink sac outputs 8 dark prismarine - Changed sea lantern recipe to 4 prismarine shards and 1 prismarine crystal outputs 1 sea lantern - Changed all candle dying craft recipes to 8 candles and 1 dye outputs 8 dyed candles - Increased candle crafting output from 1 → 4 - Increased all stair crafting outputs from 4 → 6 - Increased all fence crafting outputs from 3 → 6 - Increased all trapdoor (excluding copper and iron) from 2 → 4 - Increased bricks crafting output from 1 → 4 - Increased nether bricks crafting output from 1 → 4 - Increased red nether bricks crafting output from 1 → 4 - Increased resin bricks crafting output from 1 → 4 - Increased flower pot crafting output from 1 → 3 *Design Note: Gathering materials in the early-mid game is much more time consuming with the lack of powerful enchants and gear compared to vanilla’s progression curve. These changes add some more forgiveness to the resource input to output ratio so players aren’t disincentivized to build due to the amount of time that is needed to gather materials.* ### Miscellaneous Changes - Reduced golden dandelion recipe requirement from 8 → 1 golden nugget - Added stat tooltip to nautilus blessing potions - Added modded workbench support to Just Enough Items ### Bug Fixes - Fixed certain armor pieces that have received changes not having the correct armor values on their upgraded versions - Fixed "Swept Away" advancement being obtainable using spears - Fixed copper, iron, and gold multitools not being able to be smelted or blasted down into their respective nugget types - Fixed sculk infusions being able to be combined in a grindstone - Fixed dreamcatchers being able to be combined in a grindstone - Fixed copper trapdoors being uncraftable - Fixed husks and parched dropping more sand than intended - Fixed zombie villagers not sharing the same loot table as zombies
beta

beta-1.6.1

beta-1.6.1
16 авг. 2026 г.38Minecraft: 26.2fabric
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### Shield Changes - Increased copper shield max stamina from 8 → 10 - Increased copper shield stamina recovery from 0.53 → 0.66 - Increased iron shield max stamina from 12 → 15 - Increased iron shield stamina recovery from 0.96 → 1.2 - Increased diamond shield max stamina from 16 → 20 - Increased diamond shield stamina recovery from 1.6 → 2.0 - Increased netherite shield max stamina from 20 → 25 - Increased netherite shield stamina recovery from 2.66 → 3.33 *Shields have been kept at a low power level for their entire existence, so with these changes we hope that shields can become a more permanent part of the gameplay loop.* ### Shield Enchantment Changes - Increased buckler shield arm time reduction from 4 → 5 ticks - Reduced buckler bookshelf power requirement from 2 → 1 - Increased endurance max stamina increase from 4 → 5 - Reduced endurance bookshelf power requirement from 2 → 1 - Reduced vigor bookshelf power requirement from 2 → 1 - Increased bashful stamina cost from 4 → 5 - New: Repulsor Enchantment - When a shield enchanted with repulsor gets disabled, all mobs in an 120° cone with an 8 block radius in front of the player, will be knocked back 5 blocks - Repulsor is a treasure enchantment ‎ ### Mace Changes - Increased mace attack speed from 0.6 → 1 - Knockback from the mace smash attack will no longer affect players - New: Collision Enchantment - Entities affected by the knockback from a mace smash attack will take `(2 + 0.3(damage dealt))` damage - Conflicts with Wind Burst and Blustering - Collision is a treasure enchantment - New: Blustering Enchantment - Using (right-click) a mace with blustering will launch a wind charge - Blustering ability has a 3 second cooldown - Killing a mob while the ability is on cooldown will refresh it - The mace can still be used to attack while the ability is on cooldown - Conflicts with Wind Burst and Collision - Blustering is a treasure enchantment *Maces have always been a gimmicky weapon that can't really be used outside of scenarios that require a high amount of damage. These changes and new enchants aim to open up more scenarios to where players may want to use a mace, whether that be for AOE damage or just pure utility.* ### Trial Vault Loot Changes - Separated shield treasure enchantments into a different roll than the common shield enchantments - This loot roll has a weight of 1 - Added repulsor to potential enchants that can be rolled on shield treasure enchanted books and shields - Added collision and blustering to the wind burst enchanted book roll - Increased mace treasure enchanted book weight from 2 → 6 - Increased heavy core weight from 1 → 2 - Reduced flow banner pattern weight from 2 → 1 - Increased the chance to roll the rare loot pool (not unique) for both normal and ominous vaults ### Trial Spawner Changes - Replaced cooked chicken from trial spawner loot table with cooked rabbit - Replaced steak from ominous trial spawner loot with rabbit stew - Reduced spawn delay for all slow ranged spawners from 160 → 60 ticks ‎ ### Mount Changes - All mounts will now drop their equipment upon death, regardless of cause - Reduced the max health of generated zombie and skeleton horses from 30 → 20 - Increased the max health cap for zombie and skeleton horses from 30 → 40 - When the max health of a zombie or skeleton horse is increased via horse training, it will gain poison 1 for 5 seconds - Skeleton horses no longer spawn in tamed - Skeleton horses can now be fed phantom sinew to improve taming rates - Skeleton horses can now be fed phantom sinew and will heal 3 health - Skeleton horses can now equip horse armor - Zombie horses can be fed red mushrooms to improve taming rates - Zombie horses no longer burn in daylight ### Minor Changes - Mob griefing has been re-enabled - Upon loading into an existing world with mob griefing disabled, a message will appear informing you that mob griefing has been re-enabled - Creepers and ghasts will not destroy blocks with their explosions - Creepers, ghasts, and withers will not destroy items with their explosions - Reduced creeper fuse time from 24 → 20 ticks *Creeper lethality has gone down significantly since their rework. This change will hopefully make creepers less of a threat that can be ignored and walked past.* - Villagers can now spawn iron golems again - Iron golems no longer drop iron ingots - Iron golems now drop 1 poppy instead of 0-2 poppies - Added a sound effect for retrieving a fishing rod from an angling table - Items will no longer be destroyed when struck by lightning - Mobs will now drop loot when killed by lightning - When a cache is destroyed, the contents of the cache will drop instead of also being destroyed - Reduced shulker box block hardness from 2 → 0.5 - Renamed "Trident" to "Elder Trident" - Undead mobs no longer ignore poison and regeneration effects. Each effect will now have the inverse effect on undead mobs ‎ ### Bug Fixes - Fixed rhyolite brick stairs using the rhyolite block model - Fixed "Trims of Days Past" advancement having the wrong icon - Fixed respite enchantment granting stamina regeneration when a shield is disabled - Fixed freezing damage reducing heat every tick instead of every 10 ticks - Fixed honey bottles having the "Sticky" tooltip despite not applying the hindering effect - Fixed shears not being able to be smelted or blasted down into copper nuggets - Fixed zombies being unable to break down "open" doors - Fixed donkeys and mules being unable to receive health training - Fixed angling tables, reinforced wooden doors, and all cloth items from being unable to be used as fuel - Fixed gilden berries from giving much more nutrition than intended - Fixed sculk infusions being able to be combined in an anvil - Fixed zombie and skeleton horses from being unable to receive health training
beta

beta-1.6.0.1

beta-1.6.0.1
25 июл. 2026 г.67Minecraft: 26.2fabric
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## Hotfix ### Minor Changes - Reduced mangrove roots block hardness from 0.7 → 0.5 ### Bug Fixes - Fixed many items having the properties of a netherite spear - Fixed trial chamber corridor pot loot table being incorrect - Fixed Well Rested still being applied if the night is not skipped
beta

beta-1.6.0

beta-1.6.0
24 июл. 2026 г.26Minecraft: 26.2fabric
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### Mount Changes - Mounts now show half heart values when riding - Riding a mount no longer has a mining speed penalty - Saddled equines will not wander more than 4 blocks from their dismounted location - Increased equine step height from 1 → 1.1 - Happy ghasts now have dynamic flying speeds depending on their height - Happy ghast speed is increased by 0.005 for every 10 blocks it is above y87 - Happy ghast bonus flight speed is capped at 0.05 ### Horse Training - Every 750 blocks traveled using an equine will give a 30% chance to increase its movement speed by 0.025 (caps out at 0.4633) - Every 750 blocks traveled vertically using an equine (both jumping and stepping) will give a 50% chance to increase its jump strength by 0.04 (caps out at 1.0) - Feeding a tamed horse, donkey, or mule a golden apple, golden carrot, or enchanted golden apple will increase its max health by 1 (caps out at 40) - Feeding a tamed zombie horse a red mushroom has a 15% chance to increase its max health by 1 (caps out at 30) - Feeding a skeleton horse a phantom sinew has a 30% chance to increase its max health by 1 (caps out at 30) - Whenever a horse's stats are increased, particle effects will appear corresponding to the stat increased ### Horse Specific Changes - Changed natural max health range for equines from [15,30] → [20,25] - Changed natural jump strength range for horses and mules from [0.4,1.0] → [0.5,0.75] - Zombie and skeleton horses are not included in these changes - Breeding between two horses and/or donkeys will take the average for each stat value (max health, movement speed, and jump strength) and then multiply it with a random value between -0.1-0.1 - Added 3 new advancements related to horses ### Spear Changes - Increased copper and iron spear attack damage by 1 - Increased golden, diamond, and netherite spear attack damage by 2 - Increased golden spear attack speed from 1.05 → 1.54 - Reduced golden spear activation speed from 0.7 → 0.65 - Increased golden spear charge damage multiplier from 0.7 → 0.82 - Decreased stone spear charge damage multiplier from 0.82 → 0.7 - Decreased wooden spear charge damage multiplier from 0.7 → 0.66 ### Trial Chamber Generation Changes - All trial chamber sections that can connect to a hallway have had their weights changed - Reduced all chamber room weights significantly - Chance for a chamber room to generate reduced from 97.48% → 16.84% - Increased all encounter room weights significantly - Chance for an encounter room to generate increased from 0.41% → 52.63% - Increased all hallway room weights - Chance for a hallway room to generate increased from 1.14% → 29.47% - Reduced all dead end weights - Chance for a dead end room to generate decreased from 0.08% → 0.01% - Ranged and slow ranged spawners can now spawn parched ### Trial Chamber Loot Changes - Vault Loot Changes - Moved iron shield (enchanted) from rare loot to common loot - Reduced weight values for iron ingots, diamonds, and emeralds - Supply Chest Changes - Changed stone pickaxe to copper pickaxe - Changed acacia planks to bamboo planks - Added speed potion to the loot table - Intersection Barrel Changes - Increased amount of rolls range from [1,3] → [2,4] - Removed diamonds from the loot table - Reduced weight of golden axe and pickaxe - Replaced diamond axe and pickaxe with iron variants - Increased durability range of iron tools - Increased weight of iron tools, bucket, and compass - Corridor Pot Changes - Limited emeralds and iron ingots from pots to 1 - Reduced weight values for diamonds and emerald blocks - Removed diamond block from loot table - Corridor Barrel Changes - Changed stone axe and pickaxe to copper variants - Increased durability range of copper tools - Removed ender pearls from loot table ### World Generation Changes - Reduced cherry grove spawn rates - Reduced the chance for meadow biomes to generate at low elevations - Reverted dark forest and pale garden changes - Old growth birch forest biomes tend towards higher elevations - Birch forest biomes mean towards higher temperatures - Old growth birch forests spawn more tall birch trees ### Zombie Equipment Changes - Increased the chance for a zombie to spawn with a weapon - Easy mode: 1% → 10% - Normal mode: 1% → 20% - Hard mode: 10% → 30% - These chances are doubled for zombies that spawn below y0 ### Miscellaneous Changes - Reverted locator bar being disabled - Players will lose 0.05 stamina/tick if their current stamina is greater than their max stamina - Increased snow golem health from 8 → 20 - Increased copper golem health from 12 → 20 - Increased copper golem armor points from 0 → 10 - Speed and slowness potions now affect flying speed - Reduced lava bucket burn time from 20000 → 6400 - Parched now drop 0-2 sand - Added tooltips to modded bottle items - Husks and parched now drop red sand instead of sand in badland biomes ### Bug Fixes - Fixed shovels being able to be enchanted with breach - Fixed "Revaulting" advancement being the wrong advancement type - Fixed copper tridents not being compatible with unbreaking - Fixed heat bar not respecting the top most row of mount health - Fixed baby health reduction from reapplying upon world reload - Fixed scrolling in an enchanting table preventing the player from being able to scroll in a bundle - Fixed netherite horse and nautilus armors not having custom stats - Fixed painting from having netherite scythe stats - Fixed cauldron shift click compatibility when there is no fuel - Fixed endermen spawning in old growth grove biomes - Fixed magma cubes dealing far too much damage - Fixed sheep not requiring grass to regrow their wool - Fixed modded bottle items not going into brewing stands - Fixed Lootr compatibility with custom advancements - Fixed BetterAdvancements compatibility with mastery point display
beta

beta-1.5.1

beta-1.5.1
16 июл. 2026 г.50Minecraft: 26.2fabric
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### Creeper Changes - Creeper explosion damage reduced by 25% - Entities damaged by a creeper will be inflicted with a new status effect: Fumigated - Fumigated will deal 1 non-lethal, true damage every 10 ticks - Fumigated will also apply the equivalent of the hunger effect - Fumigated effect duration starts at 30 seconds and scales inversely with distance - Minimum effect duration is 3 seconds - Minimum distance before duration falloff is applied is 0.5 blocks *The creeper changes that were introduced back in 1.2.3 have made creepers a point of high frustration due to their capability to one-shot heavily geared players. This change aims to keep creepers deadly via debilitation rather than having a one-shot kill.* ### Dynamite and Boom Boxes - Dynamite can be crafted using 2 gunpowder and 1 string - Can be thrown like most projectiles (eggs, snowballs) - Upon landing, it creates an explosion that destroys all blocks with less than 30 blast resistance in a 3x3x3 area around it - Has a throwing cooldown of 1 second - Boom boxes can be crafted using 6 planks, 1 slab, 1 tnt, and 1 string - Boom boxes can be loaded up with up to 4 dynamite - Upon ignition, it creates an explosion that destroys all blocks with less than 30 blast resistance - The radius of the explosion is increased by 1 block for each dynamite spent *Boom boxes have been introduced as another resource sink that allows players to easily gather mass amounts of building material.* ### Other Mob Changes - Zombies (and its variants) can no longer hit players through walls - Husks, parched, and strays no longer require sky access to spawn - Husks and parched will now spawn in badlands, eroded badlands, and wooded badlands - Strays will now spawn in frozen peaks, jagged peaks, snowy taiga, snowy slopes, grove, old growth grove, frozen river, frozen ocean, snowy beach, and frozen ocean biomes - Camel husks now require sand, red sand, or terracotta to spawn - Cave spiders will now apply 4 seconds of poison on easy mode - Increased blaze health from 30 → 40 - Increased wither skeleton health from 25 → 40 - Increased enderman health from 60 → 100 - Endermen can now teleport outside of boats - Endermen will teleport upon entering a boat ### Structure Changes - Removed shipwreck treasure diamond drops - Reduced shipwreck treasure rolls from 3-5 → 3-4 - Reduced shipwreck treasure copper ingot drops from 1-5 → 2-3 - Reduced shipwreck treasure emerald drops from 1-5 → 2-3 - Moved shipwreck treasure lapis lazuli drops from nugget loot to main loot - Reduced shipwreck treasure lapis lazuli drops from 1-10 → 2-4 - Reduced shipwreck treasure copper nugget drops from 1-10 → 2-4 - Reduced shipwreck treasure gold nugget drops from 1-10 → 2-4 - Reduced underground ruined portal generation chances from 50% → 25% - Increased biome specific ruined portal generation weight from 1 → 3 - Changed ruined portal rolls from 4-8 → 6-7 - Added 1-2 crying obsidian drops to ruined portal loot with a weight of 40 - Removed ruined portal iron nugget drops - Reduced ruined portal gold nugget drops from 2-12 → 3-6 - Reduced ruined portal glistering melon drops from 4-12 → 6-8 - Reduced ruined portal golden carrot drops from 4-12 → 6-8 - Changed buried treasure rolls from 5-8 → 6-7 - Added 1-2 dynamite drops to buried treasure loot with a weight of 10 - Increased buried treasure TNT weight from 5 → 10 - Changed pillager outpost iron ingot drops to copper ingots - Igloos will always generate with a basement ### Food Changes - Increased cooked porkchop saturation ratio from 0.7 → 0.8 - Increased enchanted golden apple saturation ratio from 1 → 1.4 - Increased golden apple saturation ratio from 1 → 1.4 - Reduced golden carrot food points from 12 → 8 - Reduced pumpkin pie saturation ratio from 1.4 → 1 - Reduced rabbit stew saturation ratio from 1.4 → 1 - Reduced suspicious stew saturation ratio from 1.4 → 1 *Some food values have been changed to keep a clear distinction between midgame and endgame food items as well as balancing some overtuned food items.* ### Respawn Changes - Increased minimum hunger points upon respawning without a bed from 6 → 8 - Increased minimum hunger points upon respawning with a bed from 10 → 12 - Respawn health and hunger reductions now only apply on hard mode ### Enchanting UI Changes - The enchanting table UI has undergone a major overhaul - All enchantments now have unique sprites, inspired by Minecraft Dungeons - UI has been extended allowing for more enchants to appear at one time - Most buttons have been moved around given the extra space *The enchanting system is going to receive systematic changes later down the road. This UI update is only the beginning for the enchanting system.* ### Miscellaneous Changes - Consuming honey will remove hunger and fumigated - Entities must not gain freezing ticks from 1 second before thawing out - Rhyolite (and its variants) can now be given to sulfur cubes - Dying will reset the player's insomnia counter to 2 days if it is above 2 days - Changed tripwire hook to require copper nugget instead of copper ingot - Changed crossbow to require copper ingot instead of iron ingot ### Bug Fixes - Fixed endermen despawning when being moved to the overworld from another dimension - Fixed lava and milk bottles having longer drinking times than intended - Fixed honey dripping requiring a dripstone block instead of any block - Fixed iron golems that spawn at pillager outposts having less health than intended - Fixed levers dropping as pale oak hanging signs when broken
beta

beta-1.5.0

beta-1.5.0
29 июн. 2026 г.40Minecraft: 26.2fabric
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### Cauldron Changes - Lava, milk, powder snow, and honey are new fluid types that cauldrons can accept - All bottled fluids provide 1 unit of fluid to cauldrons - Reduced units of fluid provided by water bottles from 3 → 1 - All bucketed fluids provide 8 units of fluid to cauldrons - Honey blocks provide 4 units of honey to cauldrons - Water and lava dripped from dripstone will now always add 1 unit of fluid to a cauldron beneath it when randomly ticked - Bee nests and beehives that are full of honey can now drip honey through dripstone - Honey dripped through dripstone will add 1 unit of honey to a cauldron beneath it when randomly ticked - Rain and snow will now always add 1 unit of fluid to a cauldron that is exposed to the sky - Added a new output slot for used bottles and buckets - Improved hopper compatibility with cauldrons - Cauldrons filled with lava will emit light ### In-Cauldron Effects - Any entity standing in a cauldron with at least 8 units of water will get extinguished and consume 8 units of water - Any entity standing in a cauldron with at least 1 unit of lava will take lava damage - Any entity standing in a cauldron with at least 8 units of powder snow will get extinguished - Any entity standing in a cauldron with at least 8 units of powder snow will start freezing - If in the Nether, 1 unit will be consumed for every tick an entity stands in the cauldron - Any entity standing in a cauldron with at least 8 units of honey will receive a continuous effect of hindered for 8 seconds - Any entity standing in a cauldron with at least 8 units of milk will have their potion effects removed and consume 8 units of milk ### Cauldron Recipes - An empty bottle (with any fluid) will consume 1 fuel and turn into a filled bottle with the respective fluid - An empty bucket (with any fluid) will consume 8 fuel and turn into a filled bucket with the respective fluid - Any item that can be burned (with lava) will consume 1 fuel and incinerate the item ### New Bottles - Milk and lava can now be put into bottles - Milk, lava, and honey bottles have splash and lingering variants - Milk bottles (including splash and lingering) will clear potion effects off of entities - Milk bottles will also reduce heat by 5 upon effect application - Lava bottles (including splash and lingering) will set entities on fire - Lava bottles will also increase heat by 5 upon effect application - Honey bottles (only splash and lingering) will apply 8 seconds of hindered to entities - Honey bottle stack size reduced from 16 → 4 ### World Generation Changes - Temperature range for desert and badland biomes have been increased - Temperature range for cold biomes have been increased slightly - Middle layouts generate much less often at low erosion values at mid, high, and peak slices - Middle layouts have mostly been replaced by slopes and plateau layouts - Simplified generation for dark forest and pale garden biomes - New biome: Old Growth Grove ### Miscellaneous Changes - Freezing damage now ignores all damage reductions - Freezing damage attempt time has been reduced from 40 → 1 tick ### Bug Fixes - Fixed lingering potions reducing heat on throw instead of on effect application - Fixed lingering potions dropping heat below 0 when used in the Nether - Fixed crafters being able to use unexhausted armor trims for the unexhaustion recipe for armor trims
beta

beta-1.4.5

beta-1.4.5
4 июн. 2026 г.74Minecraft: 26.1, 26.1.1, 26.1.2fabric
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### Conduit Changes - Conduits now give incremental levels of conduit power based on how many prismarine blocks are surrounding it - 16 blocks will provide conduit power 1 - 30 blocks will provide conduit power 2 - 42 blocks will provide conduit power 3 - Reduced fishing speed and luck bonuses from conduit power from 1 → 0.5 - Fishing speed and luck from conduit power now scales linearly - Reduced bonus mining speed from conduit power from 20% → 5% - Bonus mining speed from conduit power now stacks additively with haste ### Nautilus Changes - Breath of the Nautilus has been renamed to Nautilus Blessing - Nautilus Blessing now grants +0.5 fishing speed and +0.5 luck - Nautilus shells can now be used to brew nautilus blessing potions - Nautilus blessing potions are capped at level 1 - Added advancements related to the nautilus ### Miscellaneous Changes - Reduced amethyst cluster drops when mined with a pickaxe from 4 → 1 - Reduced amethyst cluster drops when mined without a pickaxe from 2 → 1 - Fortune now affects amethyst clusters in the same way that normal ores would be affected - Increased tinted glass recipe output from 2 → 4 ### Bug Fixes - Fixed Squire and Knight mastery ranks not being rewarded retroactively - Fixed phantom sinew texture not being updated on the brewing guide - Fixed "Music Maestro" advancement missing its title and description - Fixed "Cover Me In Debris" advancement having the incorrect parent - Fixed my chud son
beta

beta-1.4.4

beta-1.4.4
20 мая 2026 г.44Minecraft: 26.1, 26.1.1, 26.1.2fabric
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### Advancements Update - Updated the names of two mastery ranks - Added centurion rank after champion - Added 17 new advancements - Changed some advancements from have conditions to a craft condition - Balanced mastery point values for some advancements - Updated icons for some advancements ### Path to Netherite Changes - Nether gold ore now drops 2-3 raw gold clumps instead of 1 raw gold - Increased netherite smithing template weight from piglin bartering from 5 → 8 *The high return rate and frequency of nether gold ore has left overworld gold in a neglected state. These changes aim to keep the same return rates for netherite smithing templates while also reducing how much gold the player can farm purely from nether gold ore.* ### Piglin Bartering Changes - Reduced nether alloy smithing template weight from 5 → 2 - Reduced raw hide drops from 2-4 → 1-2 - Reduced crying obsidian drops from 2-4 → 1-2 - Reduced string drops from 3-9 → 2-4 - Reduced nether quartz drops from 3-5 → 1-2 - Reduced iron nugget drops from 5-18 → 3-6 *Bartering is the main path players will take for their path to netherite and with that they gain an excess amount of useful resources. While we want piglin trades to be useful, we don't want the other ways of obtaining these items to become obsolete.* ### Fortress Loot Changes - Reduced diamond weight from 10 → 5 - Reduced quartz drops from 8-12 → 6-9 - Reduced gold drops from 8-12 → 4-6 - Reduced diamond drops from 2-4 → 1-2 *With the extra roll being given to fortress loot, the amount of drops given has been reduced. Diamonds have also taken a bigger hit as we have seen too many of them generate from fortresses even before the loot buff.* ### Wandering Trader Changes - Replaced resin clump trade with resin speck trade - Added repair kits to the premium selling table - Reduced most prices on item to emerald trades *Despite being a nuisance, we still want the wandering trader to have value to the player at all stages of the game. The constant need for repair kits should keep the player interested in checking the wandering trader.* ### Miscellaneous Changes - Updated textures for phantom sinew, dreamcatcher, rhyolite, and polished rhyolite - Added rhyolite bricks and its variants - Slime block and slime ball recipes now match other compacted block recipes - Bamboo block recipe now matches other compacted block recipes - Reduced bamboo plank output from 2 → 1 - Raw ore blocks now drop their raw ore items when broken without silk touch - Increased elytra cooldown when damaged from 8 → 12 seconds - Increased flight rocket cooldown from 8 → 12 seconds - Shift-using a stack of reverb compasses will now link the entire stack instead of just one - Recovery compass now shows distance like other compasses - Phantoms are now repelled by open eyeblossoms ### Bug Fixes - Fixed "Wax Off" advancement having the wrong icon - Fixed shears not playing a break sound when they break in a loom - Fixed loom consuming shears durability when used in creative - Fixed loyalty being able to be applied onto a riptide trident in an enchanting table - Fixed an inventory wipe when players die while blocking with a shield
beta

beta-1.4.3

beta-1.4.3
12 мая 2026 г.33Minecraft: 26.1, 26.1.1, 26.1.2fabric
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### Improved Respawning - Increased respawning health value from 10 → 12 - Increased respawning hunger value from 10 → 12 - If a player dies with less than 12 hunger points, they will respawn with the amount of hunger points they had before dying. (with a minimum of 6 hunger points) - If a player dies with less than 12 hunger points, they will respawn with 1 point of saturation instead of the normal amount. - If a player spawns at a bed: - Increase respawning health value from 12 → 16 - Increase respawning hunger value from 12 → 16 - If a player dies with less than 16 hunger points, they will respawn with the same amount of hunger points they had before dying. (minimum of 10 hunger points) - If a player dies with less than 10 hunger points, they will respawn with 1 point of saturation instead of the normal amount. *While we still want to punish the player for dying, we have found that death has felt too punishing and unfair at certain points. This change aims to add some relief to players who die unexpectedly while still punishing those who attempt to die on purpose. Beds have also been given some changes to respawn mechanics as we have seen that their impact is still quite low despite the effort it takes to obtain one.* ### Shovel Weapon Implementation - Increased all shovel attack damage by 0.5 - Reduced all shovel attack speed from 1.5 → 1.4 - New enchantment: Splattering - Increase all critical damage by 3 - Exclusive to shovels ### External Mod Compatibility - Added Jade support for modded blocks - Added Lootr support for some modded advancements ### Miscellaneous Changes - Added an exception to player loot drops for frogs eating mobs - Added an exception to player loot drops for skeletons killing creepers - Increased all multitool attack speed from 0.6 → 0.8 - Increased all pickaxe attack damage by 1 - Updated all multitool textures - Increased gold nugget drops from all stages of sparkling blackstone by 2x - Removed "Uneasy Alliance" advancement - Added "Uneasy Betrayal" advancement ### Bug Fixes - Fixed items being able to be repaired using their matching materials - Fixed haste and mining fatigue potions being unable to be turned into their splash variants - Fixed placing bamboo not counting towards the "Green Thumb" advancement - Fixed players from being able to keep their shield up after putting it on cooldown with the Bashful enchantment - Fixed stamina recovery not being put on cooldown when losing stamina through the Bashful enchantment - Fixed shields not breaking when the player is at 0 stamina - Fixed the farmer villager's wheat trade requiring raw copper instead - Fixed the elytra not being put on cooldown when taking damage while in the player's inventory - Fixed the elytra being put on cooldown when taking 0 damage - Fixed the background of locked, mastery advancements when being hovered over - Fixed hopper interactions with the modded cauldron
beta

beta-1.4.2

beta-1.4.2
3 мая 2026 г.34Minecraft: 26.1, 26.1.1, 26.1.2fabric
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### Repair Kits and Forge Dust - The repair kit is a new item that can be crafted using a bone, string, leather, and any color of cloth - The repair kit will restore a set percentage of an item's durability depending on its material when used in an anvil - The more powerful the tool, the more repair kits you'll need to fully repair the item - Forge dust is another new item that be crafted using a lapis lazuli, amethyst shard, glowstone dust, and gunpowder - Forge dust can be specialized with the material of the tool you are trying to repair - Forge dust will always repair a third of the item's durability when combined with in an anvil ### Anvil Changes - Items can no longer be repaired using their matching material types - Repairing items by using another matching item will no longer carry over enchantments - Reduced the cost to repair items in an anvil from 10 → 1 enchantment levels - Anvil costs will now specify what the cost of the action is - Added a new advancement related to repairing items ### Zombified Piglin Changes - Reduced zombified piglin heat to detection radius multiplier from 0.4 → 0.3 - Zombified piglins now have a minimum heat detection of 25 before they will track players - Zombified piglins will now agress onto the player when hit - Increased max health from 12 → 14 *Zombified piglins have felt overwhelming right out of the gate. Hopefully these changes should help them still feel threatening without making them oppressive.* ### Fortress Loot Changes - Added nether quartz to the loot table - Added golden leggings and boots to the loot table - Modified rolls for gold ingots slightly - Added an extra roll to the fortress chest loot pool *While mining may be the main way to grind towards netherite, we want to add more paths that allow the player to reach that goal, including structure exploration.* ### Tool Changes - Increased quartzite tool mining efficiency from 6 → 8 - Increased quartzite tool durability from 64 → 128 - Increased golden tool mining efficiency from 9 → 12 - Increased golden tool durability from 128 → 256 - Increased nether alloy mining efficiency from 12 → 16 - Increased nether alloy durability from 256 → 512 - Reduced netherite tool mining efficiency from 18 → 16 *These tool sidegrades have been underperforming in testing. Hopefully these changes can assist players in their intended purpose of resource gathering.* ### Miscellaneous Changes - Heat will now be reduced by half upon death (rounded down) - Retained heat value cannot be 100 or greater - Advancement toast text will now match the color they are in chat - Bashful enchantment will now use 1 durability upon use - Sculk catalysts are now affected by fortune - Added fishing rod part tooltip to fishing rods ### Bug Fixes - Fixed "Lava Chicken" music disc not dropping from chicken jockeys - Fixed Goal advancements granting 3 mastery points instead of 4 - Fixed multitools not granting the "Just Like New" advancement when scraping oxidized copper - Fixed multitools not granting the "Lighten Up" advancement when scraping a copper bulb - Fixed multitools not having their efficiency values displayed in their tooltips - Fixed wandering trader having the incorrect lapis trade - Fixed depth strider not having the ability to be applied to boots via the enchanting table - Fixed respiration not having the ability to be applied to helmets via the enchanting table - Fixed piglins not being drawn towards golden multitools - Fixed quartzite and nether alloy tools not having advancement recipes - Fixed unbreaking not working properly on fishing rod parts - Fixed current config settings being server sided instead of client sided - Fixed trident and copper trident thrown damage values being incorrect - Fixed enchanting table requiring one too many bookshelves for bookshelf power 2
beta

beta-1.4.1

beta-1.4.1
25 апр. 2026 г.29Minecraft: 26.1, 26.1.1, 26.1.2fabric
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### Reverb Compass - Reverb compasses can be made using a compass and an echo shard - When linked to a lodestone (by using it on one) the player can remotely warp on top of the linked lodestone - On use, the reverb compass will unlink and revert back into a normal compass - Reverb compasses cannot transport players through dimensions - Added one advancement related to the reverb compass ### Compass and Clock Changes - Compasses will now state how far the player is from spawn in the action bar - The distance will be shown in meters (default setting) - Units used can be changed in the mod config - Lodestone compasses have the same effect but track the distance to the linked lodestone instead - Reduced the cost of the compass recipe - Clocks will now state the exact time in the player's action bar - Time is measured using the 24 hour system (default setting) - Time measurement can be changed in the mod config - Reduced the cost of the clock recipe ### Elytra Changes - Taking damage will disable the elytra for 8 seconds - Using flight rockets with the elytra will now put the rockets on cooldown for 8 seconds ### Added Config Settings - Mod configs can now be changed via command or through [Mod Menu](https://modrinth.com/mod/modmenu) - Command and its aliases: `/inferno`, `/pinferno`, `/preservedinferno` ### Miscellaneous Changes - Reduced shield damage threshold for losing durability from 3 → 1 - Heat will no longer drop below 1 while in the Nether - Rabbits no longer take fall damage - Increased turtle shell armor toughness from 1 → 3 - Increased turtle shell durability from 512 → 1024 - Rotten flesh can now be smelted into leather fabric ### Bug Fixes - Fixed heat bar overlapping with the breath meter when the player has infinite water breath - Fixed "Strange Structure" advancement not triggering on all ruined portal variants - Fixed "Who's the Pillager Now" advancement being missing - Fixed "How Did We Get Here" advancement being missing - Fixed villagers giving the same amount of villager xp for all trades - Fixed villagers not having capped trade slots - Fixed villagers adding trade slots instead of rerolling them on refresh - Fixed cold cows not rendering properly
beta

beta-1.4.0

beta-1.4.0
20 апр. 2026 г.33Minecraft: 26.1, 26.1.1, 26.1.2fabric
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### The Garden Reawakens - Pale gardens have been changed to spawn outside of plateaus and are now much more common - Pale gardens now have biome fog - All hostile mobs excluding Zombies and the Creaking have been removed from the spawning pool in the pale garden - Pale garden blocks are no longer flammable and no longer catch fire from lava - Increased block hardness of pale oak logs, wood, and their stripped variants from 2 -> 5 - Increased block hardness of creaking hearts from 10 -> 22.5 ### Creaking Reborn - The creaking will now deal true damage (ignores armor and damage resistance) - Easy: 1.5 damage - Normal: 3 damage - Hard: 6 damage - The creaking will now apply hindered to the player on hit for 3 seconds - Breaking resin will now drop resin specks instead of resin clumps - Resin specks (4) can be combined to make resin clumps - Creaking hearts can no longer be obtained through silk touch - Creaking hearts will now drop resin specks instead of resin clumps *With new incentives to interact with the Pale Garden, the biome and the creaking have gotten massive overhauls to make the "hunting" experience more interactive. True damage makes the creaking a threat to the player, no matter what stage of the game you are in and the hinder makes a creaking ambush much more deadly.* ### Multitools - Multitools can be crafted using 4 different tools (of the same material) and 5 resin bricks - Crafting a multitool will not carry over any durability or enchantments - Multitools share the same properties and functionalities of axes, pickaxes, scythes, and shovels - Using this item on dirt will create farmland normally, shifting while using will create a path block - Multitools can still be repaired using their respective materials - Multitools only support the efficiency, unbreaking, silk touch, and fortune enchantments *Multitools are a common trope that has been used in many other mods, but Inferno intends to implement them in a unique way. Using the sticky properties of resin, players can now combine their tools into one using the material, giving the player new reason to explore and find a pale garden.* ### Sparkling Blackstone - Sparkling blackstone is a new block that can be found in bastion remnants - Sparkling blackstone will evolve over time (similar to budding amethyst) - Sparkling blackstone will NOT drop upon being broken - Mining it will degrade its value by 1 and drop an amount of gold nuggets depending on the stage it was broken at - Some of the hidden gold blocks in bastion remnants have been replaced with sparkling blackstone *We wanted to create more player interactivity between existing structures and sparkling blackstone is our first attempt at that with bastions. Since players need a ton of gold to trade for netherite smithing templates, adding a consistent source of gold that the player can rely on can help ease that grind.* ### Trident Changes - Increased copper trident base damage from 8 -> 9 - Increased copper trident thrown damage from 8 -> 9 - Increased copper trident riptide damage from 6 -> 8 - Increased trident base damage from 10 -> 12 - Increased trident thrown damage from 10 -> 12 - Increased trident riptide damage from 9 -> 11 ### Miscellaneous Changes - Added wheat to pumpkin pie recipe - Increased iron golem armor points from 0 -> 25 - Increased block hardness of deepslate iron ore from 8 -> 9 - Added new advancements related to the pale garden and multitools ### Bug Fixes - Fixed crying obsidian not creating nether portals when interacted with from the sides or bottom - Fixed piglins not being drawn towards modded, golden items - Fixed brewing stand recipe guide having random off colored pixels - Fixed slow falling potion in the brewing stand recipe guide using phantom membrane instead of phantom sinew - Fixed baby wolves and baby dogs having the incorrect amount of health - Fixed baby horses, donkeys, and mules having the incorrect amount of health - Fixed reinforced wooden doors not favoring axes when breaking - Fixed critical hits being applied to non-weapons - Fixed ancient debris block hardness not being correct ### Welcome 26.1.2 - Villager trades are now data driven - Added my chud son
beta

beta-1.3.3

beta-1.3.3
5 мар. 2026 г.86Minecraft: 1.21.11fabric
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### Gameplay Changes - Increased chainmail helmet armor points from 9 -> 10 - Increased chainmail helmet armor toughness from 0 -> 1 - Decreased chainmail chestplate armor points from 20 -> 16 - Decreased chainmail chestplate armor toughness from 2 -> 1 - Increased chainmail boots armor points from 6 -> 9 - Increased chainmail boots armor toughness from 0 -> 1 _Chainmail armor has been modified to act as an median stage between copper and iron and will now be used as early game loot similarly to how gold armor is used in the mid-game._ ### Minor Changes - Updated underwater ruin chest loot table - Coal has been replaced with charcoal - Golden helmet has been replaced with chainmail helmet - Changed "Monumental Mystery" advancement icon - Crying obsidian can now be used to create nether portals ### Bug Fixes - Fixed piglins not being distracted and picking up gold items - Fixed max speed requirement for "Speed Demon" advancement so it is completable - Fixed brown and blue eggs not stacking to 64 - Fixed heat damage crediting the player as the damage source
beta

beta-1.3.2

beta-1.3.2
11 февр. 2026 г.41Minecraft: 1.21.11fabric
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### Mining Speed Changes - Reduced wooden tool speed from 1 -> 1.5 - Reduced stone tool speed from 2 -> 3 - Increased copper tool speed from 2 -> 4.5 - Reduced diamond tool speed from 10 -> 9 - Increased netherite tool speed from 15 -> 18 - Reduced efficiency tool speed bonus from 8 -> 6 *Tool speed values have been altered as some of them did not make any sense. Others were changed for balancing purposes.* ### Quartzite and Tool Variants - Quartz has a 10% chance to drop from granite and diorite - Quartz can be used to craft quartzite tools - Quartzite tools have a tool speed of 6 - Quartzite tools have the same breaking power as wooden tools - Replaced nether quartz in most recipes with quartzite - Quartzite can be used to trim armor pieces - Golden tools now have the same breaking power as stone tools. (previously copper) - Reduced gold tool speed from 12 -> 9 - Reduced the stats of golden tools to match copper tools - Nether alloy tools can now be created via smithing - Upgrade a golden pickaxe using a nether alloy ingot and its matching upgrade template - Nether alloy tools have a tool speed of 12 - Added 3 new advancements related to these new tool sets *Gathering resources or clearing land in the early game always felt sluggish so a new line of tools has been added to alleviate that. Quartzite tools are an early game harvesting tool set that should help the player easily gather low grade materials. Golden and nether alloy tools also serve that purpose but in a later state of the game.* ‏‎ ### Ore Block Hardness Changes - Reduced deepslate copper ore block hardness from 8 -> 6 - Reduced deepslate lapis and coal ore block hardness from 10 -> 7.5 - Reduced deepslate iron ore block hardness from 12 -> 8 - Reduced deepslate gold and redstone ore block hardness from 14 -> 10.5 - Reduced deepslate diamond and emerald ore block hardness from 15 -> 12 - Increased diamond and emerald ore block hardness from 7.5 -> 8 *Mining large ore veins always felt more tedious than necessary, so all deepslate ores have had their hardness values lowered while still making the mining experience feel tactile.* ### Miscellaneous Changes - Modified piglin bartering trades to increase the chance for nether alloy upgrade templates - Wool now drops string when broken without shears or silk touch - Tool speed is now displayed in the item tooltip on all tools - Added advancements related to the fletching table and tipped arrows - Weapon enchantments can now be applied to pickaxes and shovels through the enchanting table ### Bug Fixes - Fixed advancement recipes for raw ore items being incorrect - Fixed channeling triggering the "Striking Distance" advancement on lightning rods - Fixed Well Rested not being applied after a player sleeps
beta

beta-1.3.1

beta-1.3.1
19 янв. 2026 г.50Minecraft: 1.21.11fabric
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## Enchanting Table Changes - Enchanting tables will now detect all bookshelves in a 7x7x7 area around it when searching for bookshelf power - The amount of lapis lazuli required now scales with the cost of the enchantment selected - Bookshelf power now requires 1, 4, and 10 bookshelves respectively ## Shield Enchantments - Shields now have 5 exclusive enchantments that can be applied to them, 4 of which can be obtained from the enchanting table - Buckler: Reduces the amount of time it takes to fully deploy a shield - Respite: Regenerates stamina upon killing a mob - Endurance: Increases the max stamina of a shield - Vigor: Increases the stamina recovery of a shield - Bashful: Adds a new shield bash mechanic to the shield - Replaced trident enchanted books from trial chambers vaults with shield enchanted books ## Minor Changes - Piglin bartering has been adjusted to include the dried ghast - Nether fog has been pushed out allowing the player to see much more of the Nether - Added modded shields into trial chamber vault loot - Updated item tooltip text on all shields ## Bug Fixes - Fixed shield model not working properly if the player's main hand is left ([#3](https://github.com/Sir-Cow/preserved-inferno/issues/3)) - Fixed scythes not using durability when breaking grass ## Now on 1.21.11 - Lunge has been added to the custom enchanting table - Added Mob Kabob
beta

beta-1.3.0

beta-1.3.0
6 дек. 2025 г.81Minecraft: 1.21.10fabric
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### Mastery is Here! Mastery is a new system that is being added to the current advancements system. Players will gain mastery points from completing advancements scaling with how difficult the advancement is. Mastery ranks are milestone rewards that grant the players shiny new nameplates that can be seen in chat and the player list! - Progressing advancements have replaced the basic advancements and provide 1 mastery point for each one completed - Task advancements are advancements that are slightly tougher than the progressing ones and provide 2 mastery points for each one completed - Goal advancements provide 4 mastery points for each one completed - Challenge advancements provide 7 mastery points for each one completed ### Advancement Menu Changes - All advancements can now be seen by the player once they have unlocked the page for it, but they will appear as "hidden" - Hidden advancements will still show their name and icon but will not show their description - Hidden advancements can still be completed without having completed its parent - Renamed "Combat" advancement tab to "Adventure" - Rearranged a lot of advancements to be more sensible - Added and removed multiple advancements ### Monster Trials - Added a new structure that can generate underground - Monster trials can spawn with three different kinds of spawners: - Skeleton - Spider - Zombie - Monster trials will provide trial keys when completed and has custom vaults with unique loot - Trial keys obtained from monster trials can only be used on the vaults found in these structures ### Shipwreck Loot Changes - Supply chests have had coal loot spawns be replaced with charcoal - Map chests have had book loot spawns be replaced with ink sacs - Treasure chests have had iron nugget and ingots loot spawns be replaced with their copper counterparts - Treasure chests have had gold ingot loot spawns be replaced with coal ### Flare Gun Changes - Increased flare gun base damage from 2 -> 3 - Increased flare gun critical damage from 6 -> 9 - Increased flare gun durability from 128 -> 256 ### Grass Changes - Short and tall grass now require a scythe as a harvesting requirement - Short and tall grass will now drop wheat seeds when broken with a scythe ### Miscellaneous Changes - Mobs will no longer drop loot unless they are killed by a player - Critical hits only apply to weapon attacks - Only one player is required to sleep for skipping the night ### Bug Fixes - Fixed "Chill Out" advancement triggering when standing on snow type blocks - Fixed torch from charcoal recipe not having an advancement trigger - Fixed different torch recipes not grouping together properly
beta

beta-1.2.4

beta-1.2.4
18 нояб. 2025 г.51Minecraft: 1.21.10fabric
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### Improved Smithing Templates - New: Smithing templates now become exhausted rather than being destroyed when used in a smithing table - Smithing templates can be unexhausted by using the old smithing template duplication recipe - Smithing template repair recipe has been changed to require only 1 diamond and 7 of the variable resource ### Hindered Status Effect Players who are hindered will receive the following debuffs: - Reduce player speed by `(10 * effect level)%` (max 100%) - Reduce player attack speed by `(10 * effect level)%` - Reduce player mining speed to `(0.5 ^ effect level) * 100%)` - Reduce player jump height to `(0.3 ^ effect level) * 100%)` - Disabled sprinting _Hindered is a new status effect that is unique to powder snow as of now but will likely see more implementation in the future._ ### Powder Snow Changes - Increased block hardness from 0.25 -> 1 - Reduced time to freeze from 140 -> 60 ticks - Powder snow can no longer be destroyed by liquids - Powder snow will no longer melt upon extinguishing an entity - Whenever the player takes freezing damage, hindered (level 1) will be applied to them for 8 seconds - This timer will refresh if the player takes another tick of freezing damage. - Reduced nether melting time from 60 -> 20 ticks _We have increased the threat of powder snow not only to increase the threat level of mountains but also to be used as a deadlier tool to use in future structure projects._ ### Zombified Piglin Changes - Reduced zombified piglin health from 20 -> 12 - Increased zombified piglin move speed from 0.23 -> 0.3 _While zombified piglins have shown to be a formidable threat, we think that they have been too bulky for a mob which can swarm and deal immense damage. We are leaning more into the zombified piglin being a glass cannon threat which can be easy to deal with individually but can become much more deadly in a group._ ### Heat Changes - Increased heat gain interval from 4.8 -> 6.0 seconds - Decreased heat gain interval increased granted by fire protection from 0.45 -> 0.4 seconds - New: Taking fire damage in the nether will now increase the player's total heat by 1 - New: Taking freezing damage will now decrease the player's total heat by 10 - Added a new heat related advancement _We are giving the player more time to roam around the Nether dimension and cutting away time if they player encounters mobs that can deal fire damage or walk into fire on their own volition._ ### Bug Fixes - Fixed mob griefing not being turned off in new worlds - Fixed fletching table shift right click interaction - Fixed a crash when killing a blaze with a flare gun
beta

beta-1.2.3

beta-1.2.3
8 нояб. 2025 г.63Minecraft: 1.21.10fabric
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### Weapon Changes - Critical hits now increase damage by +3 instead of +50% - Increased attack speed of all axes from 1 -> 1.2 - Decreased attack speed of all scythes from 2 -> 1.8 - Removed: Tools (like axes and scythes) lose extra durability when used as a weapon _Changing critical hits to be an additive bonus rather than a percent bonus allows early game weapons to pack more of a punch against mobs while also reducing the power level of late game players. Due to this change, axes and scythes have both gotten attack speed changes to compensate for how the change affects their damage potential._ ### Shield Changes - Increased base stamina loss from 0.1 -> 0.15 per tick - Added: Whenever a player disengages a shield, stamina cannot be naturally regenerated for 2 seconds ### Armor Changes - Increased copper helmet armor points from 9 -> 10 - Increased copper chestplate armor points from 15 -> 18 - Increased copper leggings armor points from 13 -> 14 - Increased iron chestplate armor points from 15 -> 20 - Increased iron leggings armor points from 13 -> 18 - Decreased golden chestplate armor toughness from 2 -> 1 - Increased golden leggings armor points from 15 -> 18 _Golden armor has been changed to be identical to iron armor but with less durability. Golden armor exists more as a reward item from loot chests (mainly from the nether) while having the bonus of usually coming pre-enchanted. Iron armor is also receiving a few buffs as we plan to phase out chainmail armor and find a new purpose for it._ ### Deep Cave Creatures The following changes only apply to monsters spawning below y-level 0. - Increased the upper limit for zombie leader spawns from 5 -> 15% - Increased the chance for a zombie to spawn with a weapon from 5 -> 15% - Added: Spiders have a chance to spawn as a cave spider with odds increasing the lower the y-level. (up to 60%) - Added: Spiders will always spawn with a status effect - Added: Spiders will occasionally spawn with a bonus level of their status effect. (This amount is identical to the chance for surface spiders to spawn with a status effect) - Spiders will no longer spawn with regeneration, but with resistance instead _This change aims to increase the threat level of mining in deep caverns and to deter players from instantly rushing caverns that go deep below the surface._ ### Deep Dark Changes - Increased experience dropped from sculk sensors from 5 -> 10 - Increased experience dropped from sculk catalysts from 5 -> 50 - Increased experience dropped from sculk shriekers from 5 -> 100 ### Sculk Infusion - Sculk Infusion is a new item that can be crafted using 4 echo shards and a glass bottle - While held, the sculk infusion will repair itself by absorbing experience points at a 2:1 ratio - At full durability, the item can then be consumed, destroying it and granting the player loads of experience _This item, along with the sculk changes, have been added to incentivize players to explore and clear out deep dark biomes. Experience points are also a massive chore to grind from other sources so we hope that this item can relieve the player from some of that grind aspect._ ### Destructive Mob Changes These changes are experimental and may be tweaked or removed in a future update. - Mob griefing has been disabled by default - Reduced creeper fuse time from 30 -> 24 ticks - Increased creeper explosion radius from 3 -> 4 - Increased creeper detection radius from 16 -> 24 blocks - Increased creeper detection radius while crouching from 14 -> 20 blocks - Removed: Creepers will shorten their fuse depending on how high they fall - Increased ghast explosion power from 1 -> 2 _We want to experiment with removing the destructive capabilities and randomness of the creeper but also increasing its threat level as an enemy. The removal of "creeper bombs" should make them feel much more fair._ ### World Generation Changes - Decreased diamond ore (small) discard chance on air exposure from 0.5 -> 0.4 - Decreased diamond ore (medium) discard chance on air exposure from 0.5 -> 0.4 _With mobs in deep caves increasing in difficulty, we have increased the potential for diamonds to spawn in air exposed caves to incentivize players to explore caves._ ### Advancement Changes - Added 4 new advancements related to combat - Added 4 new advancements related to the deep dark - Changed the parent of "Ancient Smithing" advancement ### Bug Fixes - Fixed igloo zombie villager from spawning as a cleric - Fixed shields blocking damage from all directions - Fixed raw copper, iron, and gold chunks not being able to be smelted into their respective nugget forms - Fixed "use item" being triggered and held when opening a fletching table
beta

beta-1.2.2.1

beta-1.2.2.1
26 окт. 2025 г.58Minecraft: 1.21.10fabric
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### Bug Fixes - Fixed zombies (and their variants) from indefinitely attempting to break fence gates
beta

beta-1.2.2

beta-1.2.2
25 окт. 2025 г.44Minecraft: 1.21.10fabric
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### Zombie Behavior Changes - Increased zombie detection radius for players from 35 -> 40 blocks - Zombies can now detect players through walls, but only within a 20 block radius - All zombies can now break down wooden and copper doors (increased from the max 10% chance) - Wooden doors can take up to 6 hits from zombies before breaking - Copper doors can take up to 15 hits from zombies before breaking - All zombies can now break down fence gates (new) - Fence gates can take up to 5 hits from zombies before breaking - Zombies can now break the bottom half of doors rather than just the top half - Zombies can now break down open doors - All changes are also applied to husks, drowned, and zombified piglins _While zombies can be formidable enemies in tighter caves, their threat level on the surface is greatly decreased due to open fields and player built structures. These changes should allow the zombies to threaten the player even when they think they are safe._ ### Reinforced Doors - Wooden and copper doors can now be reinforced with iron to make them impervious to zombies - Reinforced doors look and function identically to their non-reinforced counterparts _Reinforced doors have been added to give the player counterplay to zombies when they have reached the iron stage of progression. Long live the reinforced weathered weathered copper door._ ### Miscellaneous Changes - Increased coal ore block hardness from 4 -> 5 - Increased deepslate coal ore block hardness from 8 -> 10 _With an increased breaking requirement, coal has had its block hardness updated to match other ores in its progression bracket._ - Changed angling table's recipe advancement requirement from clay ball to fishing rod _This change should make it more obvious to how the player is able to craft an angling table through the recipe book._ - Changed "Golden Laced Fishing Line" -> "Gold Laced Fishing Line" - Removed dynamic durability loss on tools _This feature has been seen as too unintuitive due to how block hardness interacted with tool durability loss and has been removed_ ### Bug Fixes - Fixed enchanted books not counting towards the "My Precious" advancement - Fixed "Around the World" advancement description showing the incorrect amount of blocks required - Fixed raw copper, iron, and gold blocks not having advancement recipes for smelting and blasting - Fixed modded copper, iron, and gold items not having the ability to be smelted and blasted into nuggets - Fixed adult animals preserving their baby health amount when maturing
beta

beta-1.2.1

beta-1.2.1
18 окт. 2025 г.49Minecraft: 1.21.10fabric
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### Core Fuel Changes - Reduced log to charcoal recipe cook time from 200 -> 100 ticks - Reduced charcoal burn time from 1600 -> 800 - Increased coal breaking requirement from wood -> copper - Added 7 new advancements related to fuels and forges - Increased net torches (all types) from coal from 4 -> 8 ### Miscellaneous Fuel Changes - Increased overworld log (both normal and stripped) burn time from 300 -> 400 ticks - Increased mangrove root burn time from 300 -> 400 ticks - Decreased overworld plank burn time from 150 -> 100 ticks - Decreased overworld slab burn time from 150 -> 50 ticks - Decreased overworld pressure plate burn time from 300 -> 200 ticks - Decreased dried kelp block burn time from 4000 -> 1600 ticks - _This change is a result of the lowered recipe cost of dried kelp blocks from beta-1.2.0_ - Decreased leaf litter burn time from 100 -> 50 ticks _These changes aim to add some progression to how the player interacts with fuel. Starting off with weaker fuels like charcoal and leaf litter, the player will gain access to stronger fuel sources whether that be coal or dried kelp blocks. Once the player reaches the nether, blaze rods and blaze powder will become a renewable form of the fuels they were previously using._ ### World Generation Changes - Decreased coal generation height (lower region) from y[0,192] -> y[-64,32] - Decreased coal generation attempts (lower region) from 20 -> 15 - Decreased coal generation attempts (upper region) from 30 -> 15 - Decreased coal max vein size from 17 -> 12 ### Miscellaneous Changes - Nether gold plate has been changed to nether alloy plate ### Bug Fixes - Fixed copper ingots yielding the incorrect number of copper nuggets - Fixed copper & gold nuggets not having an advancement recipe for smelting and blasting - Fixed channeling tridents not striking lightning on the new lightning rod variants - Fixed copper chests and lightning rods being mineable using wooden tools
beta

beta-1.2.0

beta-1.2.0
12 окт. 2025 г.48Minecraft: 1.21.10fabric
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### Villagers Are Here! - Zombie villagers now spawn again - Villagers cannot breed nor spawn iron golems - All villager trades have been completely overhauled - Villagers no longer have bonuses or penalties to their trade costs - Villagers now start with 2 trade slots, gaining 1 for every level - Villagers now require the ability to sleep and gather (around a bell) to refresh their trades - Villagers now have a rotating stock instead of permanent trades when they refresh - Added 5 new advancements related to villagers _Villagers in vanilla Minecraft have always been a powerful tool that players used to obtain hoards of renewable gear and resources. This reintroduction of villagers aims to reduce the ease of access players have to a constant, streamline for of trades by forcing the player to cure zombie villagers rather than finding a village and breeding existing ones. These changes also give villagers a bit more freedom as they require more than just a workbench to restock and refresh trades._ ### Wandering Trader Changes - The wandering trader will now spawn more frequently and is now player based - The wandering trader now has 10 different trade tables, 5 of which it will select upon spawning _The wandering trader has few uses when it comes to pure vanilla gameplay and has received a plethora of new items. All of the wandering trader's niche trades have still been retained while introducing new trades that the player might consider purchasing._ ### Nutrition Changes - Apple hunger restoration reduced from 4 -> 3 - Carrot hunger restoration reduced from 3 -> 2 - Cooked meat hunger restoration reduced from 6 -> 4 - Glow berries hunger restoration reduced from 4 -> 3 - Rotten flesh hunger restoration reduced from 4 -> 2 - Sweet berries hunger restoration reduced from 4 -> 3 - Golden carrot hunger restoration increased from 6 -> 12 - Golden carrot saturation ratio decreased from 3.0 -> 1.4 _Cooked meats (including fish) are an easy to obtain food source that can be used during the early game. While convenient, players should look towards stronger food sources via farming to satiate their hunger. All food items that have golden variants have had their hunger values reduced to encourage their gildening. Golden carrots have been changed to be a more sustainable food source, while still providing high saturation._ ### Crop Changes - Reduced melon drops from 3-7 -> 1 - Reduced potato drops from 2-5 -> 2 - Reduced carrot drops from 2-5 -> 2 ### Recipe Changes - Reduced hay bale to wheat result from 9 -> 4 - Reduced wheat to hay bale cost from 9 -> 4 - Reduced melon to melon slice result from 9 -> 4 - Reduced melon slice to melon cost from 9 -> 4 - Reduced dried kelp block to dried kelp result from 9 -> 4 - Reduced dried kelp to dried kelp block cost from 9 -> 4 - Reduced golden nugget cost for golden carrots from 8 -> 4 - Suppressed rabbit hide to leather recipe ### Advancement Changes - Updated advancement icon for "Bling Bling" - Updated advancement icon for "Cover Me in Diamonds" - Changed "Face My Mace" parent to "Revaulting" - Changed "Wax On" parent to "A Couple Copper" - Moved "Wax On" and "Wax Off" to the exploration tab ### Now on 1.21.10! - Copper chain recipe changed to match the iron chain recipe - Copper lantern recipe changed to match the iron lantern recipe - Copper horse armor can be crafted using copper ingots _With the new Copper Age drop, some recipes have been adjusted to match other recipes in the mod._
beta

beta-1.1.2

beta-1.1.2
10 авг. 2025 г.100Minecraft: 1.21.8fabric
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### Trident Changes - Drowned no longer spawn with Tridents - Drowned will now have a 15% chance to spawn with a Copper Trident - The Copper Trident is rarely dropped by Drowned wielding them - Tridents with the loyalty enchantment will now return to the player after traveling 60 blocks _While this does restrict the trident's range slightly, we believe that the faster recall time when missing aerial shots will make the trident a more consistent ranged weapon. This change also ensures that loyalty tridents will not be lost into the void._ ### Rail Changes - Halved the max speed values on all inductor rails and powered rails _While rails should be a high speed form of transit for players between two established locations, the max speed values set were too high causing some undesired visuals when traveling at high speeds._ ### Hardcore Changes - Player max health increased from 10 -> 20 - Players will still spawn with 10 health off of spawn - Existing hardcore worlds will automatically update to support these changes
beta

beta-1.1.1

beta-1.1.1
3 авг. 2025 г.45Minecraft: 1.21.8fabric
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### Minecart Changes - Minecart experimental changes will now be on by default (existing worlds will have it turned on automatically) - Added the inductor rail, a new rail type made of copper _Inductor rails have a max rail speed of 32, allowing minecarts to be used for easy, long distance travel_ _Inductor rails will oxidize like other copper blocks which will reduce the max speed on the rail_ - Powered rails have been changed to have a lower acceleration but a higher max rail speed of 64 _Oxidized inductor rails will have the same behavior as powered rails previously, allowing for them to be substituted in technical builds_ - Reduced the crafting cost of all rail types - Reduced the crafting cost of minecarts - Added new recipes for complex minecarts for easier bulk crafting - Added three new advancements relating to rails
beta

beta-1.1.0

beta-1.1.0
31 июл. 2025 г.40Minecraft: 1.21.8fabric
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### _Inferno has been updated to 1.21.8!_ ### Hardcore Mode _Inferno_ now has custom hardcore mode which adds more challenge to the game than just the one life aspect. If the world type is set to hardcore the following changes will be added: - Max health is reduced from 20 -> 10 - Spawn in with 10 less hunger points - Can no longer sprint - When the player has 6 or less hunger, they become fatigued and are inflicted with mining fatigue and slowness - No longer regenerate naturally - Walking will now increase the player's exhaustion - Jumping will now increase the player's exhaustion - Beds will now grant the player 20 seconds of regeneration on a 10 minute timer instead of setting a respawn point - The "Well Rested" effect will now prevent fatal damage to the player (one time use) and grant a short invulnerability period ### Gameplay Changes - Casting a fishing rod will now increase the player's exhaustion - Reeling a fishing rod will now increase the player's exhaustion - Baby mob's max health reduced by 25% compared to their adult counterparts - "Spawn Setter" advancement has been changed to "obtain a bed" rather than "interact with a bed" ### Bug Fixes - Fixed zombified piglins attacking players in creative mode - Fixed conduits applying effects of player held items
beta

beta-1.0.6

beta-1.0.6
24 июл. 2025 г.68Minecraft: 1.21.7, 1.21.8fabric
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### Zombified Piglin Changes - Zombified piglins no longer group aggro when hit by a player - Zombified piglin detection range is now dependent on the player's heat - Zombified piglins lose interest when the player is no longer in detection range ### Piglin Bartering Balance Changes - Added basalt to the bartering pool with a weight of 50 - Added snout armor trim to the bartering pool with a weight of 1 - Changed nether brick trade to nether bricks - Reduced obsidian weight from 40 -> 30 - Reduced crying obsidian weight from 40 -> 30 - Reduced nether quartz weight from 15 -> 8 - Reduced iron nugget weight from 15 -> 8 - Reduced fire protection book weight from 8 -> 1 - Reduced soul speed book weight from 6 -> 1 - Reduced Pigstep music disc weight from 6 -> 1 ### Miscellaneous Changes - Armor durability has been changed so all pieces have the same durability - Conduit power duration reduced from 12 -> 5 seconds - Added recipes for suspicious stew from mushroom stew and a flower - Changed nether gold plate recipe to require less gold and more nether quartz - Increased happy ghast health from 20 -> 40 - Increased iron golem health from 100 -> 250 ### Bug Fixes - Fixed "Afterburner" triggering on different projectiles - Fixed the flare gun attempting to set fire immune mobs - Fixed gear not being able to have looting books apply via anvil - Fixed copper armor not being able to accept smithing upgrades - Fixed golden armor and turtle shell not having updated values for smithing upgrades
beta

beta-1.0.5

beta-1.0.5
22 июл. 2025 г.39Minecraft: 1.21.7, 1.21.8fabric
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### Advancement Changes - Balanced certain advancement point amounts - Added 10 _new_ advancements - Removed some advancements - Updated advancement titles, descriptions, and icons - Updated some advancement locations ### System Changes - Optimized flare gun projectile - Improved detection for advancements related to placing bookshelves - Minor changes for BetterAdvancements compatibility ### Bug Fixes - Fixed drowned dropping tridents
beta

beta-1.0.4

beta-1.0.4
18 июл. 2025 г.44Minecraft: 1.21.7, 1.21.8fabric
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### Bug Fixes - Fixed a crash with the angling table - Fixed a subtitle discrepancy with the scythe
beta

beta-1.0.3

beta-1.0.3
17 июл. 2025 г.43Minecraft: 1.21.7fabric
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### Gameplay Changes - Fishing rod parts can now be enchanted with unbreaking - Aquatic fiber can be used to restore 200 durability on fishing rod parts - Durability for diamond and netherite armor doubled - Turtle shell durability increased from 256 -> 512 - Turtle shell armor toughness increased from 0 -> 1 - Coal block burn time reduced from 16000 -> 8000 ticks - Blaze rod burn time increased from 2400 -> 3200 ticks - Blaze powder given a burn time of 1600 ticks - Raw material blocks (copper, iron, gold) can now be smelted into blocks ### Miscellaneous Changes - Updated cache texture ### Bug Fixes - Fixed gold laced fishing line from applying one too many fortune rolls - Fixed "Fixer Upper" from triggering when applying enchanted books - Fixed some advancement names and descriptions - Fixed certain enchants not being able to be applied through anvil combinations
beta

beta-1.0.2

beta-1.0.2
14 июл. 2025 г.45Minecraft: 1.21.7fabric
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+ Fishing loot pool changes + Increase durability for diamond & netherite shields & fishing upgrades from 1024 -> 2048 and 2048 -> 4096 respectively + Fix leather to leather fabric recipe not giving correct amount + Update cache texture + Nerf phantom sinew drop rate
beta

beta-1.0.1

beta-1.0.1
14 июл. 2025 г.45Minecraft: 1.21.7fabric
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+ Make loom recipes data driven + Fix "Striking Distance" not triggering properly + Fix iron trapdoor recipe + Make sugar cane break faster with scythes
beta

beta-1.0.0

beta-1.0.0
12 июл. 2025 г.54Minecraft: 1.21.7fabric
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Beta Release, please report any issues to the issue tracker.