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Potioncraft

Makes cauldrons do what they should! You can brew and mix your potions in a cauldron, like a real witch/wizard/alchemist.

Автор: Sploder1210,4 тыс.41обновлён 19 авг. 2025 г.
ДекорМеханики игрыМагия

Описание

This mod is in development, many features are planned and bugs are to be expected.
Please report bugs, I will fix them ASAP.

Mixing

Mixing is a core component of this mod, it involves taking several potions and combining their effects in cauldron. To begin mixing, add any potion to a cauldron! The cauldron behaves the same as vanilla with the 3 levels.

While mixing, the cauldron cannot be used for other vanilla purposes (and cannot be moved with pistons). Additionally, the mixture will appear translucent.
To revert to vanilla behavior, empty the cauldron or dilute with water until there is no remaining effect. Additionally using a milk bucket will remove all effects.

Balancing

Potioncraft uses dilution to balance potions, adding two potions will result in two potions that have both effects but with half duration and amplification.
Adding a water bottle to a mixture will increase the cauldron level, but dilutes the mixture.

Another balancing mechanic is "potency". This limits the amount of ingredients you can add to a single mixture, the default max is 5 but this can be changed or disabled in the config. Mixing a potion with max potency into an existing mixture will cause that mixture to have max potency! Potency is indicated by the potion cauldron splashing and making bubble noises.

Bubbling cauldron

Brewing

Brewing using only a cauldron requires no blaze powder, but more ingredients are needed for 3 potions.
All the vanilla recipes can be used to create effects.
This mod uses data packs to determine recipes, so you can change everything to how you like! View the README on the GitHub for more info on data packs!

Галерея

LogoLogo in gameMixing in Action

Последние версии

Все версии →
beta

Potioncraft v0.5.2+1.21.6

0.5.2
19 авг. 2025 г.287Minecraft: 1.21.6fabric
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Что нового
See 1.20.1 release for changelog. This is simply a port of v0.5.2 to 1.21.6.
beta

Potioncraft v0.5.2

0.5.2
9 апр. 2025 г.3,9 тыс.Minecraft: 1.20.1fabric
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Что нового
A small update featuring changes from [@murphy-slaw](https://github.com/murphy-slaw) and [@mpustovoi](https://github.com/mpustovoi), thank you for your contributions! - Added Russian translations. [#7](https://github.com/Sploder12/Potioncraft/pull/7) - Added `"SET_FLUID"` behavior. [#8](https://github.com/Sploder12/Potioncraft/pull/8) - Fixed rendering of fluids that rely on tints. [#8](https://github.com/Sploder12/Potioncraft/pull/8) - Fixed modded fluids which have the potion cauldron as their default cauldron. [#8](https://github.com/Sploder12/Potioncraft/pull/8)
beta

Potioncraft v0.5.1+1.20.4

0.5.1
19 авг. 2024 г.295Minecraft: 1.20.4fabric
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Что нового
This version actually works! Sorry about v0.5.0 being broken. - Fixes v0.5.0's mod breaking bug. - Instant effects are always instant. - Data driven effects can be an array or just a string. - 1.20.4
beta

Potioncraft v0.5.1+1.20.1

0.5.1
19 авг. 2024 г.2,2 тыс.Minecraft: 1.20.1fabric
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Что нового
This version actually works! Sorry about v0.5.0 being broken. - Fixes v0.5.0's mod breaking bug. - Instant effects are always instant. - Data driven effects can be an array or just a string.
alpha

Potioncraft v0.5.0 (BROKEN)

0.5.0
29 июл. 2024 г.303Minecraft: 1.20.1fabric
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Что нового
# THIS VERSION HAS A SERIOUS BUG THAT MAKES IT NOT WORK!!! DO NOT DOWNLOAD!!! A big update aimed at fluids and datapack QoL! - Adds custom fluid support - Adds templates to datapacks - Adds `"PASS"`, `"FORWARD"`, `"AND"`, `"OR"`, `"NOT"`, `"HAS_FLUID"`, `"IF"` - `"ADD_LEVEL"` now has a `"fluid"` parameter - Error messages are far more descriptive in most cases
beta

Potioncraft v0.4.1

0.4.1
27 июн. 2024 г.410Minecraft: 1.20.1fabric
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Что нового
- Finally fixes custom splash and lingering potions - Fixes tipped arrow duration - Adds config to disable bubbles - Adds config to disable drop mixing Lots of cool bug fixes
beta

Potioncraft v0.4.0

0.4.0
18 мая 2024 г.351Minecraft: 1.20.1fabric
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Что нового
This version adds the long requested "potency" feature! (Also reverts to Minecraft 1.20.1) Potency adds balance to the mod, only allowing a fixed amount of items to be used in a cauldron. The default max is 5, but this can be adjusted in the config (see the "max_potency" integer field). To disable this feature, set "max_potency" to a negative number in the config. All recipes can now have the "potency" field which defaults to 0 if not present. Existing recipes have been modified to include "potency". If set to -1337, the potency field will use the held item's potency (only works for USE_ITEM). If the held item lacks a "potency" nbt tag, then the value "default_potion_potency" from the config is used. Indicators have also been added for this feature. When a cauldron is at (or somehow above) max potency it will not have particle and sound effects. When there is still potency left, sounds and particles will come from the cauldron. Another feature that was added is the ability to drop items into an active (bubbling) cauldron and have them interact. Now you can use droppers/dispensers for semi-automatic brewing! ### Summary: - Revert to Minecraft 1.20.1 - Adds "potency" (aka. mixing cap) - Adds potency related config - Adds visuals and audio to active potion cauldrons - Adds ability to drop items into cauldron and have them interact
beta

Potioncraft v0.3.2

0.3.2
10 мар. 2024 г.372Minecraft: 1.20.4fabric
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Что нового
Fixes cauldron not dropping when mined.
beta

Potioncraft v0.3.1

0.3.1
7 мар. 2024 г.159Minecraft: 1.20.4fabric
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Что нового
Properly Updates to 1.20.4 Added range based behaviors. "MIN_LEVEL" "MAX_LEVEL" "MIN_HEAT" "MAX_HEAT"
beta

Potioncraft v0.3.0

0.3.0
31 дек. 2023 г.859Minecraft: 1.20.1fabric
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Что нового
Massive rework to make the mod data-driven. See GitHub README for more info (once I update it). Recipes can now be applied to any type of cauldron. Converted existing recipes to data-driven format. Added turtle shell support. Fermented spider eye effect now data-driven. Added Cauldron heating/chilling, by placing specific [data-driven] blocks under the cauldron. Added the ability to tip arrows (8 per level). Known bugs: * Tipped arrows display their custom effects as being 1/8 the duration * Using a brewing stand to make custom potions splash or lingering removes all effects. These bugs are inherent to Minecraft itself which makes them rather tough to fix. [aka. these bugs are present in vanilla, reproducible via commands or nbt modification]