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PortalGunMod

ВЕРСИИ (2)

release

PortalGunMod 1.2.0

1.2.0
4 сент. 2026 г.3 тыс.Minecraft: 1.21.11fabric
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Что нового
- Aligned mod metadata with the current Minecraft 1.21.11 build target. - Hardened server packet handling for portal shooting and clearing. - Changed normal portal clearing to clear only the requesting player's portals. - Added an operator-only `/portalgun clear all` command for full cleanup. - Improved portal lifecycle sync when portals are removed or fizzle. - Reworked Portal Gun firing visuals to bypass vanilla first-person hand motion and add a Portal-style recoil, claw flare, and muzzle pulse. - Added a first-person Portal Gun shake when clearing portals from the keybind. - Added grabbed-mob visual feedback that holds the Portal Gun claws open and blocks portal shooting while grabbing. - Added Portal Gun grab hold-loop and release/drop sound effects. - Fixed grabbed mobs sometimes keeping no-gravity and floating after release. - Prevented grabbed mobs from being pushed into solid blocks by clamping the held position to open space. - Added Portal Gun block grabbing for solid opaque blocks, excluding transparent, portal, portal-frame, block-entity, and unbreakable blocks. - Added Monster Spawner block grabbing while preserving the moved spawner's block entity data. - Added a Portal Gun "too heavy" sound when a targeted entity or block cannot be grabbed. - Added throwing grabbed mobs and blocks with left-click or right-click while grab mode is active. - Added night-only moon portals that turn the paired placed portal into a front-facing black-hole sink, pulling nearby mobs, players, entities, and eligible blocks harder at close range before destroying them. - Fixed black-hole suction not reliably pulling players by explicitly applying and syncing player velocity. - Added a linked-portal pixel view that samples and draws the other portal's visible side when both portals are placed. - Fixed the linked-portal pixel view being hidden by the normal portal fill texture and added client-side fallback portal pairing. - Changed the linked-portal pixel view to use camera-perspective rays through the paired portal while keeping the custom oval portal rings. - Restored the original portal oval ring textures as the frame while keeping the generated linked-view interior texture-free. - Made portal rendering less likely to disappear from angled camera directions by expanding client-side render culling. - Tightened the linked-view interior mask to the remaining portal oval PNG opening and pushed the oval frame in front of the view. - Fixed wall portal visuals disappearing on north/south placements by drawing wall-facing portal planes directly and double-siding the oval texture. - Restored the linked-view interior to the normal translucent entity render layer so it draws reliably underneath the oval frame. - Added a tinted portal interior fallback when the paired portal is not visible to the client, making pairing/render-layer issues easier to identify in game. - Fixed east/west wall portal interiors not rendering by emitting non-degenerate X-plane quads for the linked view. - Changed portal oval rings to render as cutout frames so the linked-view interior can stay wide enough to hide jagged edges without bleeding through the blue or orange ring textures. - Skipped cross-dimension portal-view snapshot generation for portals too far from the player and removed duplicate block-state reads in portal validation. - Increased linked portal interior resolution from 24x36 to 48x72 samples for more visible detail while keeping the pixelated style. - Increased linked portal interior resolution again to 72x108 samples and flipped the rendered sample rows so the view is no longer upside down. - Changed linked portal interiors to a stationary paired-portal view refreshed every 10 ticks instead of camera-dependent per-frame sampling to reduce lag. - Changed the stationary linked portal view to use a fixed perspective camera behind the paired portal instead of flat parallel rays, restoring visible scene detail. - Optimized linked portal interiors with a persistent portal-view cache, 40-tick refreshes, oval-only ray sampling, quantized colors, and same-color row batching. - Removed player marker dots from linked portal interiors so the local player no longer appears as a moving blue pixel. - Mirrored linked portal interiors left-to-right and removed all entity marker capture from the look-through view. - Moved portal oval rings closer to the linked-view render plane while preserving enough anti-z-fighting gap to keep the ring in front. - Expanded the linked-view oval mask under the portal's inner ring to hide jagged interior edges and close the visible gap. - Added server-fed linked-view snapshots so portal interiors can render block and sky views across dimensions. - Centered and smoothed the Portal Gun reticle brackets for a cleaner Portal-style crosshair. - Switched portal teleport detection to orientation-aware portal boxes. - Preserved projectile momentum through portals and reset arrow in-ground state after teleporting. - Intercepted snowball and ender pearl block impacts on portal surfaces so they teleport instead of triggering vanilla collision. - Restored reliable teleport sound playback by emitting portal sounds at both ends and directly sending the exit sound to teleported players. - Replaced avoidable reflection with direct 1.21.11 APIs where available. - Replaced custom firing model predicate code with vanilla `custom_model_data` item dispatch. - Replaced the Portal Gun inventory and item-frame icon with a transparent pixel-art sprite while keeping the 3D special model for held rendering. - Added basic repository hygiene files. - Added a white-and-black Portal Gun Pedestal that displays a Portal Gun placed on it by right-clicking. - Redesigned the Portal Gun Pedestal model as a slimmer Aperture-style display stand with a stepped base, narrow column, top platform, and small gun cradle. - Adjusted the Portal Gun Pedestal proportions to better match the Aperture display reference with taller white side shells and narrower dark front channels. - Restarted the Portal Gun Pedestal visual model as a simple compact display stand with a square base, skinny post, cyan display panel, and small gun mount. - Remade the Portal Gun Pedestal model and texture into a compact display stand with a white square base, dark center post, cyan front screen, and top gun cradle. - Rotated the Portal Gun display on the pedestal 90 degrees left so the claws point sideways.
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PortalBlaster 1.0.0

1.0.0
17 янв. 2026 г.17,1 тыс.Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
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