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PlayerBatch

ВЕРСИИ (3)

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PlayerBatch 2.0.2

2.0.2
18 мая 2026 г.1,4 тыс.Minecraft: 1.21.11fabric
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# New Command: Specific Player Target Split Added `/pb target split` for assigning exact numbers of selected bots to specific player targets. ```mcfunction /pb target split <count> <player> [count player...] ``` Example: ```mcfunction /pb target split 3 W4Whiskers 2 PixelCrafter ``` This lets you run controlled combat tests where different groups of bots focus different players.
release

PlayerBatch 2.0.1

2.0.1
27 мар. 2026 г.288Minecraft: 1.21.11fabric
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# Changelog All notable changes to `PlayerBatch` are documented here in a simple human-readable format. This changelog is intentionally focused on how the mod evolved, especially from the early "just summon a lot of bots" phase into the more feature-rich versions. ## PlayerBatch-2.0.1-mc1.21.11 Current modern release line. - Cleaned up the public command system around the newer `/pb` command layout - Added clearer grouping for spawning, selection, kits, presets, testing, and utility actions - Added `/pb cancel` to stop queued summon work - Added the `dense` formation for tightly packed bot crowds - Added support for `-blocks{...}` so bots can be given starting blocks explicitly instead of receiving hidden free blocks - Added better test coverage commands, including broader all-in-one testing flows - Refreshed README / Modrinth page copy and synced docs with the newer command structure ## PlayerBatch-2.0.0 The point where PlayerBatch stopped being just a bulk spawner and started becoming a real bot-control mod. - Added much broader bot testing tools - Added movement and pathing test commands - Added healing tests and safer test routing behavior - Added combat pathing groundwork - Added terrain interaction logic for harder situations - Added staged combat block-breaking support - Improved debug traces and pickup/pathing behavior - Started pushing the mod toward real PvP and AI-driven control instead of only mass spawning ## PlayerBatch-1.3.x The extension and structure phase. - Added the PlayerBatch extension runtime API - Wired executable extension hooks into the mod - Renamed and cleaned up package / namespace structure - Improved internal organization so future add-ons and integrations were easier to build ## PlayerBatch-1.2.x The quality-of-life and control phase. - Added the `look` command so bots could orient toward targets - Added more formation support, including `filled_circle` - Fixed `fixtags` behavior so it properly scanned the server player list - Improved documentation and general project structure ## PlayerBatch-1.1.x The "more than just one command" phase. - Expanded command behavior beyond the earliest summon-only flow - Started introducing formations and more intentional control features - Improved usability for repeated testing setups ## PlayerBatch-1.0.x The very basic beginning. At this stage, PlayerBatch was mostly about one thing: - summon a lot of fake players quickly This was the phase where the mod was intentionally simple and lightweight: - bulk bot spawning was the core feature - fake players were created through Carpet - there were very few extra control systems - no polished AI layer - no modern command structure - no kits / presets / advanced testing flow yet This is the version era for: "I just want to spawn a ton of bots fast." ## Notes - Versions above are grouped by feature era, not by every single internal micro-change. - If needed later, this file can be expanded into a stricter per-version release log.
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PlayerBatch 1.1

1.1
16 мар. 2026 г.69Minecraft: 1.21.11fabric
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# PlayerBatch 🤖 **PlayerBatch** is a lightweight Minecraft mod that extends the **Carpet** fake player system by allowing you to summon large batches of bot players with a single command. Instead of spawning fake players one by one, PlayerBatch lets you instantly create many bots, making it useful for **server testing, automation, technical gameplay, and large-scale simulations**. --- ## ✨ Features - ⚡ Spawn multiple fake players at once - 🧠 Built on top of the **Carpet Mod** fake player system - 🔢 Default limit of **256 bots** - ⚙️ Bot limit configurable through config files - 🎲 Random player names generated automatically - 🧪 Designed for **performance testing and experimentation** - 🪶 Lightweight and minimal impact on gameplay --- ## 📦 Requirements - **Fabric Loader** - **Carpet Mod** (required dependency) --- ## 🧾 Example Usage ```text /playerbatch 100 ```` Example command structure: ```text /playerbatch <amount> Example: /playerbatch 50 /playerbatch 128 /playerbatch 200 ``` This will summon the specified number of **fake players** using Carpet’s system. --- ## 🧩 Use Cases * 🧪 **Server stress testing** * ⚙️ **Redstone and farm testing** * 🤖 **Automation experiments** * 🧠 **Technical Minecraft setups** * 👥 **Simulating player activity** --- ## 🚀 Performance Tip [![Recommended Performance Mod](https://cdn.modrinth.com/data/cached_images/513035d1231a86dff137c74e04a5e64633593f10.png)](https://modrinth.com/mod/sodium/versions?l=fabric) Running many bots can be demanding. Installing **Sodium** is recommended for better performance. --- ## 💬 Community & Support [![Join our Discord](https://cdn.modrinth.com/data/cached_images/de7f2f606702569cd98fc1f6a0b29dbf817dd870.png)](https://discord.gg/NjZg46TRmf) Join the **Discord server** for updates, help, and discussion. --- ## 👨‍💻 Author Developed by **W4Whiskers** ``` ```