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ВЕРСИИ (3)
release
PlayerBatch 2.0.2
2.0.218 мая 2026 г.1,4 тыс.Minecraft: 1.21.11fabric
Что нового
# New Command: Specific Player Target Split
Added `/pb target split` for assigning exact numbers of selected bots to specific player targets.
```mcfunction
/pb target split <count> <player> [count player...]
```
Example:
```mcfunction
/pb target split 3 W4Whiskers 2 PixelCrafter
```
This lets you run controlled combat tests where different groups of bots focus different players.
release
PlayerBatch 2.0.1
2.0.127 мар. 2026 г.288Minecraft: 1.21.11fabric
Что нового
# Changelog
All notable changes to `PlayerBatch` are documented here in a simple human-readable format.
This changelog is intentionally focused on how the mod evolved, especially from the early "just summon a lot of bots" phase into the more feature-rich versions.
## PlayerBatch-2.0.1-mc1.21.11
Current modern release line.
- Cleaned up the public command system around the newer `/pb` command layout
- Added clearer grouping for spawning, selection, kits, presets, testing, and utility actions
- Added `/pb cancel` to stop queued summon work
- Added the `dense` formation for tightly packed bot crowds
- Added support for `-blocks{...}` so bots can be given starting blocks explicitly instead of receiving hidden free blocks
- Added better test coverage commands, including broader all-in-one testing flows
- Refreshed README / Modrinth page copy and synced docs with the newer command structure
## PlayerBatch-2.0.0
The point where PlayerBatch stopped being just a bulk spawner and started becoming a real bot-control mod.
- Added much broader bot testing tools
- Added movement and pathing test commands
- Added healing tests and safer test routing behavior
- Added combat pathing groundwork
- Added terrain interaction logic for harder situations
- Added staged combat block-breaking support
- Improved debug traces and pickup/pathing behavior
- Started pushing the mod toward real PvP and AI-driven control instead of only mass spawning
## PlayerBatch-1.3.x
The extension and structure phase.
- Added the PlayerBatch extension runtime API
- Wired executable extension hooks into the mod
- Renamed and cleaned up package / namespace structure
- Improved internal organization so future add-ons and integrations were easier to build
## PlayerBatch-1.2.x
The quality-of-life and control phase.
- Added the `look` command so bots could orient toward targets
- Added more formation support, including `filled_circle`
- Fixed `fixtags` behavior so it properly scanned the server player list
- Improved documentation and general project structure
## PlayerBatch-1.1.x
The "more than just one command" phase.
- Expanded command behavior beyond the earliest summon-only flow
- Started introducing formations and more intentional control features
- Improved usability for repeated testing setups
## PlayerBatch-1.0.x
The very basic beginning.
At this stage, PlayerBatch was mostly about one thing:
- summon a lot of fake players quickly
This was the phase where the mod was intentionally simple and lightweight:
- bulk bot spawning was the core feature
- fake players were created through Carpet
- there were very few extra control systems
- no polished AI layer
- no modern command structure
- no kits / presets / advanced testing flow yet
This is the version era for:
"I just want to spawn a ton of bots fast."
## Notes
- Versions above are grouped by feature era, not by every single internal micro-change.
- If needed later, this file can be expanded into a stricter per-version release log.
release
PlayerBatch 1.1
1.116 мар. 2026 г.69Minecraft: 1.21.11fabric
Что нового
# PlayerBatch 🤖
**PlayerBatch** is a lightweight Minecraft mod that extends the **Carpet** fake player system by allowing you to summon large batches of bot players with a single command.
Instead of spawning fake players one by one, PlayerBatch lets you instantly create many bots, making it useful for **server testing, automation, technical gameplay, and large-scale simulations**.
---
## ✨ Features
- ⚡ Spawn multiple fake players at once
- 🧠 Built on top of the **Carpet Mod** fake player system
- 🔢 Default limit of **256 bots**
- ⚙️ Bot limit configurable through config files
- 🎲 Random player names generated automatically
- 🧪 Designed for **performance testing and experimentation**
- 🪶 Lightweight and minimal impact on gameplay
---
## 📦 Requirements
- **Fabric Loader**
- **Carpet Mod** (required dependency)
---
## 🧾 Example Usage
```text
/playerbatch 100
````
Example command structure:
```text
/playerbatch <amount>
Example:
/playerbatch 50
/playerbatch 128
/playerbatch 200
```
This will summon the specified number of **fake players** using Carpet’s system.
---
## 🧩 Use Cases
* 🧪 **Server stress testing**
* ⚙️ **Redstone and farm testing**
* 🤖 **Automation experiments**
* 🧠 **Technical Minecraft setups**
* 👥 **Simulating player activity**
---
## 🚀 Performance Tip
[](https://modrinth.com/mod/sodium/versions?l=fabric)
Running many bots can be demanding. Installing **Sodium** is recommended for better performance.
---
## 💬 Community & Support
[](https://discord.gg/NjZg46TRmf)
Join the **Discord server** for updates, help, and discussion.
---
## 👨💻 Author
Developed by **W4Whiskers**
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