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Phial

Post-processing shader that aims to mimic the style of pixel art

Автор: Snorfield15,9 тыс.50обновлён 25 окт. 2025 г.
МультяшныеПроклятыеpotato

Описание

Phial

Phial is a work-in-progess shader that aims to add several post-processing options to mimic pixel art.

As of the latest version it has:

  • Color quantization to limit the screen colors to a arbitrary color palette. (defaults to the Ressurect 64 palette)

  • Customizable pixel mapping to lower the screen resolution

  • Ordered dithering

  • Customizable vignette

Custom Palettes

To input custom palettes, you can unzip the shader and locate the palette file at:

shaders\assets\palette.glsl

This requires a special format of storing colors, namely a vector 3 normalized GLSL array. To quickly convert a list of hex colors to this format, you can use the following site:

https://snorfield.github.io/palette-to-shader/

Once converted, you can simply open the palette.glsl file in a text editor such a notepad and replace the contents. Don't forget to save!

All you need to do to see the changes is reload the shader.

SLSO8 Palette (https://lospec.com/palette-list/slso8)

Галерея

Resurrect 32 PaletteSLSO8 Palette

Последние версии

Все версии →
release

1.0.0 Bug Fix

1.0.1
25 окт. 2025 г.15,8 тыс.Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10iris
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Что нового
Silly me made a pretty serious mistake which caused terrain to just not render :(