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PeterWolf’s Planes

Peter Wolf’s Planes adds a fully‑steerable biplane to Minecraft, bringing a lightweight, vintage‑style aviation experience to the game.

Автор: peterwolfpl11,1 тыс.17обновлён 1 окт. 2026 г.
Транспорт

Описание

PeterWolf’s Planes

planes mod banner

Overview

Peter Wolf’s Planes adds a fully‑steerable biplane to Minecraft, bringing a lightweight, vintage‑style aviation experience to the game. The mod introduces realistic flight physics, speed‑dependent control surfaces, a functional HUD, and a polished visual presentation (custom icon and ModMenu banner).

Features

  • Steerable Biplane Entity – Fly a biplane that responds to mouse look (pitch & roll) and keyboard A/D for yaw/rudder.
  • Speed‑Dependent Controls – Control surface effectiveness scales with forward speed; at a standstill the plane is unresponsive, and responsiveness ramps up linearly as you accelerate.
  • Aerodynamic Lift Tuning – Lift is calibrated to overcome gravity at roughly 35 km/h (≈ 0.486 blocks/tick), providing a smooth take‑off and realistic stall behavior.
  • Improved Gliding Physics – Reduced drag at low throttle and enhanced lift allow graceful glides and energy exchange (climbing slows the plane, diving speeds it up).
  • Larger Landing‑Gear Wheels – Wheels are now 4 × 10 × 10 blocks, with custom textures for a sturdier ground stance and better visual appeal.
  • Cockpit HUD – A glass‑morphic overlay shows current speed (m/s & km/h), altitude, vertical speed (color‑coded), and throttle/brake status.

⚔️ Dogfight Combat Mode (v1.1.0)

While piloting, press V to arm combat mode (shown on the HUD as Combat: ARMED).

ControlAction
VToggle combat mode (ARMED / SAFE)
Left Mouse ButtonFire twin machine guns (rapid dual tracers along the nose)
BDrop a lit TNT bomb (consumes 1× TNT; free in Creative)

Combat details

  • Machine guns fire dual streams from the wing roots with plane-relative muzzle velocity — no ammo required.
  • Bombs inherit most of the plane's velocity, fall under gravity with a short fuse, and explode on the ground (or mid-air when the fuse runs out).
  • Occupied aircraft can be damaged by projectiles and explosions. The HUD shows airframe integrity; at 0 HP the plane is destroyed and passengers are ejected.
  • Your own munitions will not damage the plane you are piloting.
  • Keybinds are remappable under Controls → Peter Wolf's Planes.

Paragliting

🪂 Paraglider & other features

  • Paraglider Backpack (chest slot): deploy in free-fall for controlled descent with bank turns, flares, double-W dive, and spiral dives.
  • Squadron Horn + Villager Pilot: recruit AI wingmen into a V-formation.
  • Tail push: approach the tail of an empty plane and hold Shift + Right-Click to wheelbarrow-push it on the ground.
  • Worldgen runway structures with loot.

Paraglider turn

Paraglider Controls

The paraglider uses simple, intuitive flight controls.

  • Steer left or right to pull the corresponding brake line and turn.
  • Double-tap the left or right steering key to enter a fast descending spiral.
  • Double-tap S to search for rising air currents above slopes.
  • Push forward to gain speed.
  • Pull back to slow down and flare before landing.

The canopy banks naturally, while the inner wingtip bends slightly during tighter turns.


🛠️ Crafting recipes (survival)

Craft in a Crafting Table. Shapes are 3×3.

Biplane (plane)

W P W
I I I
  S
  • W white wool · P oak planks · I iron ingot · S stick

Large Biplane

W P W
I I I
P S P
  • W white wool · P oak planks · I iron ingot · S stick

Large Twin-Engine Biplane

I F I
W P W
I S I
  • I iron ingot · F furnace · W white wool · P oak planks · S stick

Red Baron's Triplane

R G R
I I I
  S
  • R red wool · G gold ingot · I iron ingot · S stick

Water Plane

  B
W P W
I I I
  • B oak boat · W white wool · P oak planks · I iron ingot

Monoplane (fast fighter)

I D I
W P W
  S
  • I iron ingot · D diamond · W white wool · P oak planks · S stick

Paraglider Backpack (chest armor)

L P L
S W S
L   L
  • L leather · P phantom membrane · S string · W white wool

Installation

  1. Install Fabric Loader for Minecraft 26.2 (or newer) and the Fabric API.
  2. Download the latest peterwolfs_planes-*.jar from Modrinth.
  3. Place the JAR file into your mods/ folder.
  4. Launch Minecraft – the biplane item appears in the Creative tab under Peter Wolf’s Planes and can be crafted or given via commands.

Usage

  • Equip the Plane item and right‑click to mount.
  • Throttle: Use the assigned key (default W/S). Negative throttle triggers wheel brakes on the ground.
  • Steering: Move the mouse to control pitch (up/down) and roll (left/right). Yaw is assisted by a small rudder mix.
  • HUD: Automatically appears while riding; press H to toggle.

🚁 Helicopter — Quick Flight Guide

🎮 Controls

  • W (Hold): Lift off / Climb
  • S (Hold): Descend / Land
  • Release W / S: Auto-Altitude Hold (maintains exact altitude)
  • Mouse Forward / Back: Pitch nose down (fly forward) / Pitch up (brake / fly back)
  • Mouse Left / Right: Bank left / right (strafe sideways)
  • A / D: Rotate tail / heading (yaw)
  • Aim at Horizon: Auto-stabilizes into a stationary hover

🛑 Ground, Takeoff & Landing

  1. On the Ground:
    • Controls are locked — moving the mouse won't tilt the helicopter or slide.
    • A / D still rotate the helicopter on the spot to align before takeoff.
  2. Takeoff:
    • Hold W to lift off vertically.
    • The moment skids leave the ground, your cursor automatically centers to the horizon for a smooth, stable start.
  3. Landing:
    • Hold S to descend. Upon touching the ground, the helicopter auto-levels and controls lock into parked mode.

⌨️ Commands & Crafting

  • Toggle Altitude Mode: /helialt (switches between Simple Auto-Hold and Realistic collective)
  • Crafting (3×3 Table):
    • Top: Iron Ingot | Iron Bars | Iron Ingot
    • Mid: Iron Ingot | Minecart | Iron Ingot
    • Bot: Iron Bars | Redstone | Iron Bars

Галерея

peterwolf's planes planes modminecraft planesParaglider

Последние версии

Все версии →
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PeterWolf’s Planes 1.2.5+1.21.11

1.2.5+1.21.11
1 окт. 2026 г.81Minecraft: 1.21.11neoforge
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PeterWolf’s Planes 1.2.5+26.2

1.2.5+26.2
1 окт. 2026 г.51Minecraft: 26.2neoforge
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PeterWolf’s Planes 1.2.5+26.3

1.2.5+26.3
1 окт. 2026 г.202Minecraft: 26.3neoforge
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PeterWolf’s Planes 1.2.5+1.21.11

1.2.5+1.21.11
1 окт. 2026 г.523Minecraft: 1.21.11fabric
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backport to 1.21.11
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PeterWolf’s Planes 1.2.5+26.2

1.2.5+26.2
1 окт. 2026 г.768Minecraft: 26.2fabric
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PeterWolf’s Planes 1.2.5

1.2.5
29 сент. 2026 г.2,8 тыс.Minecraft: 26.3fabric
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## 1.2.5 ### 🚁 Smooth Helicopter Tail Rotation & Anti-Torque Pedals - **Eliminated Tail Rotation Jitter & Shudder**: Fixed sub-frame interpolation desynchronization during helicopter tail rotation (yawing with **A** / **D** anti-torque pedals). - **Synchronized Passenger Rotation History**: Player and NPC passenger view angle histories (`yRotO`, `yHeadRotO`, `yBodyRotO`) are now maintained across tick boundaries in `positionRider`, preventing the 20-Hz camera shutter/jerk in both first-person and third-person perspectives. - **Consistent Heading Interpolation**: Overrode `getYRot(partialTick)` and `getViewYRot(partialTick)` on `PlaneEntity` to reliably expose smoothed render yaw to all Minecraft camera and entity rendering subsystems.
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PeterWolf’s Planes 1.2.4

1.2.4
18 сент. 2026 г.424Minecraft: 26.3fabric
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PeterWolf’s Planes 1.2.3

1.2.3
18 сент. 2026 г.426Minecraft: 26.2fabric
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## 1.2.3 ### 🎬 Replay Playback & Interpolation (Flashback / ReplayMod) - **Smooth Replay Motion**: Integrated Minecraft 26.2 `InterpolationHandler` into `PlaneEntity`, enabling smooth 3-tick sub-frame interpolation for all aircraft and helicopters during replay playback. - **Replay Detection (`ReplayPlayback`)**: Aircraft now detect active Flashback (`com.moulberry.flashback.Flashback.isInReplay()`) and ReplayMod playback sessions. - **Physics Deconfliction**: Suspended client-side physics and server-side corrections during replay playback (`ownsClientSimulation`), preventing the vertical bouncing/jittering ("skakanie") caused by client simulation fighting recorded packets. - **NPC & Remote Interpolation**: Remote player aircraft and villager pilot patrol craft now also utilize `InterpolationHandler`, ensuring silky-smooth flight paths for observers.
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PeterWolf’s Planes 1.2.2

1.2.2
17 сент. 2026 г.25Minecraft: 26.2fabric
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## 1.2.2 ### 🔊 Engine Sounds - **Airplane engine loop**: Occupied fixed-wing aircraft now play a looping radial-engine rumble. Volume and pitch follow throttle (idle while boarded, louder and higher at full power). Large biplanes are slightly louder; the twin-engine variant is deeper. - **Helicopter rotor loop**: Helicopters play a distinct rotor whoosh. Quiet spool-up on the ground with **W**, full rotor sound once airborne, with pitch shifting as collective changes. - Engine audio is positional (heard from ~64 blocks) and plays for nearby players, including villager-piloted craft. - **Helicopter landing**: Holding **S** now flares the descent near the ground but still settles onto the skids. All steering (cyclic and tail rotor) is locked while parked. ## 1.2.1 ### 🛬 Vertical Descent-Speed Damping (Soft Landing) - **Automatic Descent Braking**: When landing vertically with **S** (descend) in Simple Altitude Control mode, the helicopter automatically reduces its downward speed as it approaches the ground. Within 3 blocks of the surface the descent speed is scaled proportionally (down to a gentle `0.04 blocks/tick` minimum), ensuring a soft, controlled touchdown with no crash damage. - **Liftoff Cursor Auto-Centering**: On takeoff, the pilot's look direction is automatically reset to straight-ahead/level, eliminating any leftover pitch or drift from pre-flight camera movement.
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PeterWolf’s Planes 1.2.0

1.2.0
17 сент. 2026 г.20Minecraft: 26.2fabric
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## 1.2.0 ### 🚁 New Aircraft: The Helicopter (`peterwolfs_planes:helicopter`) - **Vertical Takeoff and Landing (VTOL)**: - Takes off and lands vertically directly on heavy-duty tubular landing skids—no runway required! - Hover equilibrium at ~50% throttle, balancing gravity ($0.04\text{ blocks/tick}$) for a rock-solid stationary hover. - Throttle up (**W**) to climb; throttle down (**S**) to descend or initiate smooth autorotation landing. - **Fuselage & Cockpit Visuals**: - Distinctive open minecart-style cockpit tub where the player sits with a clear forward view. - Heavy-duty tubular landing skids with front upturns, tuned with ground offset (`-1.625F`) so the bottom of the tubes rests flush with the ground surface. - Realistic cockpit instrumentation: functional analog speedometer and altimeter dials mounted on the dashboard. - Centrally mounted animated cyclic control stick directly in front of the pilot, dynamically reacting to pilot inputs and aircraft attitude. - High rotor mast with 4-blade horizontal main rotor (120 units wide) and vertical tail rotor, both spinning smoothly in real-time. - Aft engine deck, tail boom, and vertical tail fin. - **Aviation Warning & Navigation Lighting (ICAO/FAA Compliant)**: - Port (left) red and starboard (right) green position lights. - Aft white navigation light on tail. - Synchronized high-intensity flashing white strobes and red anti-collision beacon on the vertical tail fin. - Emissive glowing layer (`RenderTypes.eyes`) active while the aircraft is occupied. - **Crafting & World Integration**: - Survival crafting recipe using iron ingots, redstone, iron bars, and a minecart. - Added to creative inventory tab, starter kit (`/function peterwolfs_planes:kit`), and runway chest loot tables. ### 🎮 Helicopter Flight Controls & Aerodynamics - **Instant Response (Zero Lag)**: - Removed slow low-pass smoothing (`0.12F`) on helicopter cyclic controls, replacing it with an immediate `0.60F` factor. - Eliminated camera fighting (`centerPilotLook`) on pitch, giving crisp 1:1 mouse steering with response times under 50 ms. - **Exponential (Expo) Control Curve**: - Implemented an exponential response curve ($|x|^{1.85}$) for both pitch and roll cyclic controls. - Controls are gentle and precise near zero (neutral stick) for steady hovering and fine trimming, while smoothly ramping up to full authority at larger deflections. - **Cyclic Stick Pitch (Mouse Forward / Backward)**: - **Mouse forward**: tilts cyclic stick forward, pitches nose down, and accelerates forward with strong horizontal thrust ($1.85\times$). - **Mouse backward**: pulls cyclic stick back, pitches nose up, and flares to brake forward momentum or fly backward. - **Cruise Attitude Hold**: pitch angle does not snap back to zero during forward flight, enabling continuous, comfortable cruising without endlessly dragging the mouse. - **Bounded Deflections**: clamped to realistic, safe limits (max $+16^\circ$ nose-down, $-12^\circ$ flare), preventing wild overshooting and runaway dives. - **Cyclic Stick Roll & Lateral Flight (Mouse Left / Right)**: - Swapped left and right response: moving mouse left/right banks and propels the aircraft in the newly inverted direction. - Bank angle clamped to a safe $\pm 14^\circ$ envelope, maintaining stability without sudden tipping. - **Anti-Torque Tail Rotor (Keys A & D)**: - Dedicated pedal control to rotate the tail boom and steer heading ("obrót ogona" / yaw authority) even while hovering motionless. - Keys **A** and **D** strictly govern tail rotor rotation without inducing roll. - **Effortless Hover Stabilization**: - Simply looking towards the world horizon ($\pm 4^\circ$) automatically levels the aircraft back to $0.0^\circ$ pitch and engages a stable, motionless hover. - Deadband centering ensures easy, vibration-free hovering. - **Aerodynamic Rotor Thrust & Translation Sink Physics**: - Tilting forward/backward (pitch) or sideways (roll) redirects rotor thrust away from the vertical axis, causing natural altitude loss (sink / opadanie) rather than climbing. - Forward, backward, and lateral horizontal airspeed induces aerodynamic sink ($v_{\text{horiz}} \cdot 0.024$). - Flying forward, backward, or strafing sideways naturally descends unless the pilot gently adds throttle (collective), exactly like real helicopters. - Aerodynamic parasite drag modeled for forward and lateral airflow. - **Control Reset on Boarding**: - All control deflections (pitch, roll, rudder, cyclic stick, yaw rate, pitch rate) immediately reset to zero upon boarding the helicopter. ### 🎛️ Helicopter Simple Altitude Mode (Default) & Command Switcher - **Simple Altitude Control (Default for Helicopters)**: - **W** (held): climbs smoothly upward (`Vertical: CLIMB % (W)`). - **S** (held): descends smoothly downward (`Vertical: DESCEND % (S)`). - **Neutral (releasing W / S)**: automatically locks and holds current altitude (`Vertical: ALT HOLD (W/S)`). - **Zero Maneuvering Sink**: pitching forward, backward, or banking sideways to fly and turn does **not** cause altitude loss—the helicopter maintains a steady, level flight altitude while cruising and maneuvering! - **Realistic Mode Available**: - Realistic aerodynamic collective remains available where cyclic tilt and translational airspeed induce natural sink that must be compensated with collective pitch. - **Commands & Switcher**: - `/helialt` or `/helicontrol` or `/planes helicopter altitude`: toggles between Simple and Realistic altitude modes. - `/helialt simple` or `/planes helicopter altitude simple`: sets altitude control to Simple mode. - `/helialt realistic` or `/planes helicopter altitude realistic`: enables realistic aerodynamic collective control. - Running while piloting a helicopter switches the current vehicle and updates player default; running outside updates default for future helicopters. ### 🛑 Ground Detection & Automatic Steering Lock - **Automatic Ground State Recognition**: - The helicopter accurately detects when resting on the ground, helipad, or landing surface. - Pinned solidly to the terrain with zero jitter, zero micro-sliding, and zero uncontrolled drift. - **Steering Disabled on Ground**: - While on the ground, cyclic pitch (forward/backward) and cyclic roll (sideways steering) are **completely disabled**. - Moving the mouse does not tilt the helicopter or cause accidental forward/backward sliding. - Airframe stays perfectly flat ($0.0^\circ$ pitch, $0.0^\circ$ roll) on its heavy-duty landing skids. - Tail rotor pedals (**A** / **D** keys) remain active, allowing pilots to steer heading in place to align on the helipad before takeoff. - HUD control stick indicator displays `GROUND` in amber and locks the cyclic crosshair centered at `(0, 0)`. - HUD status displays `Helicopter: ON GROUND (W to fly)`. - **Vertical Liftoff Activation & Auto-Centering Cursor**: - Holding **W** lifts the helicopter strictly vertically into the air (`Takeoff: LIFTOFF % (W)`). - The moment the skids clear the ground, the helicopter switches into airborne flight mode (`isHelicopterAirborne = true`). - **Automatic Cursor Zeroing**: The instant liftoff occurs, the pilot's cursor/look direction (pitch $0.0^\circ$ at horizon, yaw straight ahead) and cyclic stick are automatically snapped to neutral center `(0, 0)`, preventing sudden lurches and starting flight in a stable hover. - Flight controls (forward/backward, sideways bank, cyclic stick) immediately activate once airborne. - **Smooth Touchdown & Landing Lock**: - Upon descending to the surface and making ground contact with low/descending throttle, the helicopter smoothly touches down: - Pitch and roll are auto-leveled to $0.0^\circ$. - Flight steering immediately locks to prevent tipping over or sliding across blocks. - Airframe enters parked state (`PARKED`). ### 🕹️ HUD 2D Control Stick Indicator (Cyclic & Centering Guide) - **Visual Control Stick Widget**: - Mounted directly on the right side of the cockpit HUD (docked seamlessly next to instruments). - Features an analog 2D crosshair arena displaying active cyclic stick position (Pitch on vertical axis, Roll on horizontal axis). - Instant visual feedback for flight controls without having to look down into the cockpit tub. - **Effortless Center & Hover Locking**: - Center target box deadband illuminates in vibrant neon green (`[+]` / `CENTER`) when cyclic controls are centered. - Allows pilots using mouse steering to effortlessly find the neutral 0 trim position for a rock-solid, stationary hover. - Marker dot dynamically shifts color: bright neon green when centered, cyan during normal maneuvering, and red at extreme deflection limits. - **Tail Rotor / Rudder Pedal Bar**: - Integrated 1D horizontal deflection bar displaying active anti-torque tail rotor / rudder pedal input (**A** / **D** keys). - **Multi-Layout HUD Support**: - Supported across all three HUD modes: full instrumentation panel, compact mini HUD, and top-right docked layout. - In full combat HUD mode, provides real-time flight regime badges (`HOVER`, `CRUISE`, `MANVR`) and numerical pitch/roll degree readouts.