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ВЕРСИИ (18)
release
PeaceSMP-Icons gen1 v2
PeaceSMP-Icons30 окт. 2026 г.4Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11minecraft
Что нового
- **The Hunter's Sense compass has its own look:** a blood-red compass with a hunter's mark, its needle turning to the prey like any compass. Other compasses look and work exactly as before, and players without the pack just see a normal compass.
release
PeaceSMP 1.4.4
1.4.430 окт. 2026 г.12Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
Что нового
### New: Hunter's Sense (Values 0-4)
- **Sneak + right-click the Hunter's Sense compass** (given to every Value 0-4 player, bound like the other ability items) and it points at the nearest prey: a player at Value 6 or more, or anyone with a bounty on their head, up to 500 blocks away in the same dimension.
- It lasts 45 seconds at Value 3-4, 60 at Value 1-2 and 90 at Value 0, with a 5-minute cooldown.
- **Far away it's rough:** a fresh fix every 10 seconds, and the distance in bands (~50 / ~150 / ~300 / ~500 blocks). **Within 50 blocks it locks on:** the compass follows the prey live, and the distance is exact - without the item bobbing in your hand.
- **The prey knows:** "You feel watched…" when the hunt starts, and "Something is close…" with a quiet sound when the hunter is within 50 blocks. They never learn who.
- **Who can't be tracked:** players in safe zones or in a gated area the hunter isn't allowed into, under the Vanish ability (an invisibility potion doesn't hide you), in a duel, the hunter's clanmates, and new players under protection. When the prey can't be tracked any more, the compass turns to the next prey in range - or "The scent is lost."
- Tracking never puts anyone in combat. The secret Ascendant is tracked by their old value like anyone else, so the compass never gives them away.
### New: Guardian (Values 8-10)
- When someone attacks a player within 10 blocks of you, and the victim didn't start that fight, **you may hit the attacker for 15 seconds as self-defense** - your peaceful minutes are safe. The action bar shows "Guardian: you may defend <player>".
- Only against the one who attacked, and you can't join a fight two players chose. A kill is still a kill, with the usual rules.
### Values 6-8 carry some risk
- **Killed by a player** (a kill that counts) **at Value 6-8, you lose 10% of your banked peaceful minutes**, and any pending ones. Then you're safe from another loss for 12 hours. You're told how much you lost.
### Resource pack
- **The Hunter's Sense compass has its own look:** a blood-red compass with a hunter's mark, its needle turning to the prey like any compass. Other compasses look and work exactly as before, and players without the pack just see a normal compass.
### New config keys
`hunterSenseDuration` ([90, 60, 60, 45, 45] for Value 0-4), `hunterSenseCooldownSeconds` (300), `hunterSenseRange` (500), `hunterSenseExactDistance` (50), `hunterSenseMinTargetValue` (6), `hunterSenseTrackBounties` (true), `hunterSenseWarnTarget` (true), `guardianRange` (10), `guardianSeconds` (15), `guardian` in each value's `passives` (on for 8-10), `midValueDeathLossPercent` (10), `midValueLossProtectionHours` (12). Old configs keep working: missing keys use these defaults and are added to your file.
release
PeaceSMP 1.4.3
1.4.324 окт. 2026 г.41Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
Что нового
### Fixes
- **New-player protection:** arrows, fireballs and other projectiles from mobs flew straight through protected players. Now only other players' projectiles pass through; mobs can hit new players as normal.
- **New-player protection:** protected players couldn't launch themselves with their own wind charges. Their own wind charges (and their own TNT) work as normal again; other players' blasts still don't push them.
release
PeaceSMP 1.4.2
1.4.224 окт. 2026 г.22Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
Что нового
### New: New-player protection
- **Every new player gets 120 minutes of playtime protection**, once ever - not again in a new season, and not for anyone who already played before this update.
- **While protected, other players can't touch you:** no damage from blows, arrows, abilities or tamed animals; arrows, tridents, snowballs, eggs and fishing hooks fly straight through you; wind charges, player-lit TNT, mace smashes, the Sky Drop and other player-made blasts don't push you; and other players walk through you instead of shoving you. Mobs, lava and falls still hurt.
- **Nobody can put a bounty on you or duel you**, and nothing that touches you counts towards a kill.
- **It ends early if you attack a player,** or when you choose: `/peace protection off`, then confirm. The time left shows on your action bar and in `/peace info`, and you're told when it's over.
### New config keys
`newPlayerProtectionMinutes` (120). Old configs keep working: missing keys use their defaults and are added to your file.
### Permissions
- `peacesmp.command.protection` is open to everyone.
### Fixes
- **Karma-gated areas:** a player who respawned inside an area they're no longer allowed in could be sent straight back to where they died. Now they get the usual 30 seconds to walk out.
release
PeaceSMP 1.4.1
1.4.121 окт. 2026 г.28Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
Что нового
### The Ascendant and clans
- **The Arena never traps the Ascendant's clanmates.** Anyone of theirs inside when it's cast is set down on safe ground just outside the wall (never in a block, in lava, over the void or off a cliff), and the wall keeps them out - so they can't help from outside either.
- **The Anti-Heal Aura now catches clanmates too.** The Sky Drop still spares them.
release
PeaceSMP 1.4
1.420 окт. 2026 г.22Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
Что нового
### The Ascendant is a secret now
- **Nobody can tell who holds the path.** To everyone else the Ascendant keeps their old look and numbers: name colour, tier icon and value next to their name (chat, nametags, player list), aura, `/peace info`, `/peace top`, the menu's leaderboard, holograms and placeholders. Only the Ascendant themself (their action bar, menu, offer, cooldowns and active time) and admins see the truth.
- **The crown changes hands without names:** "The Ascendant has fallen. The crown has a new holder." The old holder is only told their crown was taken, and Discord names nobody either. An admin granting the path names nobody too.
- **What can still give them away:** whoever an ability hits or traps (Sky Drop, the Arena, the Anti-Heal Aura) sees the Ascendant glow for 10 seconds - only them, nobody else. And the crown items keep their textures, so holding one is a giveaway; they're now handed out into the main inventory, not the hotbar.
- `%peacesmp:ascendant%` now says whether the path is claimed, never by whom.
- With Hunted on, an Ascendant whose old value is 0 glows like every other Value 0 player.
### New: Karma-gated areas
- **`/peace area add <name> <min> <max> <corner> <corner>`** marks out an area only players of those values may enter: a Sanctuary for Value 6-10, a Hunter's Den for 0-4, whatever your server needs.
- Anyone else is turned back at the edge, like the Arena's wall: walking, ender pearls, elytras and portals all end where they started.
- **A value change inside isn't an instant eviction:** after a drop, drift, an admin command or a new season, a player gets 30 seconds to walk out. Only then are they moved to a safe spot just outside the edge - never into blocks, lava or the void.
- The Ascendant counts as their old value, so the edge gives nothing away. Each area can still close itself to the Ascendant: `/peace area ascendant <name> allow|deny`. Time inside a gated area doesn't count as the Ascendant's active time. Creative and spectator players are never stopped.
### New: Clans (off by default)
- With `clansEnabled`, players can found a clan with `/peace clan create <name>`, and its leader invites others, who join with a clickable **[Join]**. Up to 5 members.
- **The leader** invites, kicks and disbands, and can hand the clan over with `/peace clan leader <player>`. A leader who leaves passes it to the longest-standing member; a clan always has a leader.
- **Clanmates can't hurt each other**, and the Ascendant's abilities spare their clanmates. A clanmate's snowball, egg or fishing rod never counts towards a kill. A duel between clanmates still works.
- **Bounties only work between clans:** no bounty on a clanmate, and a clanmate never collects one.
- Joining or leaving isn't possible in combat. After someone leaves, they and their old clan stay protected from each other for 10 more seconds.
- A clan never touches karma and has no leaderboard of its own. Your clan shows in `/peace info` and the menu. A new season keeps clans.
### New: Leaderboard holograms
- **`/peace hologram add <name> [value|kills|peaceful]`** puts a floating live top 5 a block above where you stand, refreshed every 5 seconds. `move`, `remove` and `list` manage them.
- It's a vanilla text display, so every player sees it, and it's never saved into the world: remove the mod and nothing is left behind.
### New: Web map markers
- With **BlueMap, Dynmap or squaremap** installed, safe zones (green) and karma-gated areas (purple) are drawn on the map, and redrawn whenever one changes.
### New: Your own passives
- **Every value's passives can now be set in the config:** any status effects with their level, extra hearts, extra attack damage and bonus XP from animals, for each value from 0 to 10. The defaults are the same ladder as before, and `/peace abilities` and the menu describe whatever you set.
- **When your value changes, the old value's effects come off right away** - only the ones PeaceSMP gave you, never a potion's or a beacon's.
### Tier icons in front of names
- The tier icon now sits **in front of every name** - in chat, on nametags and in the player list - with the value after the name. Without the resource pack it's still `[7]` after the name. `tierIconBeforeName: false` brings back the old look.
- This needs the updated **PeaceSMP-Icons** pack, which the server sends by itself.
### New: Inactivity drift (off by default)
- With `inactivityDrift`, a player who stays offline for 14 days drifts one value toward Neutral, and one more every 7 days after that, so the ends of the ladder belong to people who still play. `/peace top`, `/peace info`, holograms and placeholders always show the drifted values. Players are told when they come back. The Ascendant never drifts.
### New: Admin log
- **What happened, and who did it:** every admin change through `/peace`, every kill that counts (and why: a direct hit, lava/fall/void after a hit, a touch, a tamed animal, a combat log), value changes, combat logs, bounties placed, claimed and taken back, and the Ascendant Path's offers, answers, transfers and abandonments.
- One file per day in `peacesmp/logs/`, kept 30 days. `/peace log [lines]` and `/peace log search <text>` read across them in game.
### New config keys
`passives` (the default ladder), `tierIconBeforeName` (true), `clansEnabled` (false), `clanMaxMembers` (5), `clanFriendlyFire` (false), `clanLeaveProtectionSeconds` (10), `areaLeaveSeconds` (30), `inactivityDrift` (false), `inactivityDriftDays` (14), `inactivityDriftEveryDays` (7), `mapMarkers` (true), `adminLog` (true), `adminLogKeepDays` (30). Old configs keep working: missing keys use these defaults and are added to your file.
### Permissions
- `peacesmp.command.clan` is open to everyone; `peacesmp.command.area`, `peacesmp.command.hologram`, `peacesmp.command.clandelete` and `peacesmp.command.log` need OP by default. `peacesmp.command.seeascendant` (OP by default) lets a moderator see who holds the path in `/peace info`, `/peace top` and the menu.
release
PeaceSMP 1.3.1
1.3.119 окт. 2026 г.32Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
Что нового
### Duels
- **A duel lost to lava or the void no longer kills anyone afterwards.** When the losing blow is lava, fire, the void or a fall, the loser is put back where they last stood on solid ground, with no fall damage to come. Both players' fire is put out.
- **Nothing from a duel counts once it's over:** the combat and the kill credit between the two duelists are cleared when the duel ends, so a burn or a fall a moment later is never the old opponent's kill. A duel ending never costs karma, never pays a bounty and never passes on the Ascendant Path.
### Bounties
- **Only a kill that counts pays out.** A kill on the kill cooldown, or over the daily limit of kills of the same player, leaves the bounty up for the next real kill.
- **A bounty can't be pulled at the last second:** it can't be taken back while its target is in combat, or in the first 10 minutes after it was placed. The game tells you when you can.
- **No more bounty spam:** one bounty per minute per player, and Discord hears about bounties on the same player at most once every 10 minutes. Every bounty still counts and is still announced in game.
### Peaceful minutes
- **Active players count as company right away.** After a restart or a fresh login, another player now counts as "someone else online" as soon as they are really playing, instead of only after their first 10-minute window. An AFK alt account still doesn't count.
### Discord announcements
- **Player and item names can't format or link anything in Discord any more.** Markdown characters in names are shown as typed, and web addresses never turn into links. Posts still never ping anyone.
### Corrections to the 1.3 notes
- The Arena reaches **5 blocks out from its centre (10 across)**, not 5 across.
- The reawaken boost starts whenever the path is abandoned, cleared by an admin, declined, or the offer is cancelled by death, logout or a server stop.
- Resource packs: **from 1.3 on**, each build only picks packs made for it. 1.2.2 and older still take the newest pack.
### New config keys
`bountyPlaceCooldownSeconds` (60), `bountyCancelLockMinutes` (10). Old configs keep working: missing keys use these defaults and are added to your file.
release
PeaceSMP 1.3
1.318 окт. 2026 г.36Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
Что нового
### The Ascendant Path is offered, not forced
- **You can say no.** Winning the awakening roll now reserves the path and offers it to you alone, once you're out of combat: a title, a sound, and a chat message with clickable **[Accept]** and **[Decline]** (or `/peace ascendant accept|decline`) explaining what you gain and give up. Nobody else learns of the offer. You keep your passives while you decide.
- An unanswered offer is accepted after 120 seconds. Declining, dying or logging out with the offer open frees the path again, and so does a server stop.
- The kill or peaceful minute that wins the roll still counts normally; the roll is a bonus on top.
- **Use it or lose it.** The Ascendant must be active at least 3 hours in every 3 days: online, outside safe zones, passing the anti-AFK check, with someone else online. Too rarely seen, and the path abandons them and is announced as free again. The first 3 days are a grace period. `/peace abilities` and the menu show the time so far.
- **Reawaken boost:** whenever the path is freed (abandoned, cleared by an admin, declined or lost), both awakening chances are 5x until someone accepts it.
- **Tougher Ascendant:** +4 hearts and Resistance I while holding the path. Still no Strength, Luck or Hero of the Village.
### Kill farming
- **At most 2 kills of the same victim count per 24 hours**, on top of the kill cooldown. A kill over the cap counts like one on cooldown.
- **The double kill on a Value 9 or 10 player only applies to your first kill of them in 24 hours.**
- **And it costs them:** a double-counted kill drops the victim one value (10 to 9, 9 to 8), keeping half the minutes needed to climb back. They are then protected for 12 hours: no further drop, and no double kills on them.
### Kills you can't dodge
- **Indirect kills count.** If someone dies to lava, a fall or a trap within 10 seconds of a player hurting them, that player gets the kill, with all the normal rules (karma, the Ascendant passing on).
- **Snowballs, eggs and fishing rods** never combat-tag anyone or cost peaceful minutes, but they count as that last touch for the 10 seconds.
- **Tamed animals count as their owner:** a wolf's bite is its owner's attack (combat tag, karma, safe zones), and a wolf defending its owner counts as self-defense.
- **Combat logging with a Totem of Undying no longer saves you.** You die anyway, the totem drops with everything else, and your opponent gets the kill exactly once.
### Anti-AFK
- **Peaceful minutes now wait in a pending pile** during each activity window, and are only added if the window passes. A failed window throws its minutes away, and the first window is no longer free.
- A window passes if you **visited 3 chunks or placed/broke 30 blocks**, and **gained XP or used a block**.
- **"Someone else online" only counts active players:** an AFK alt account no longer keeps you company.
- Logging out keeps your window and pending minutes for 60 minutes, so a quick reconnect loses nothing.
- Hitting a player, a value drop, kills and admin commands clear pending minutes too.
- With `/peace drift off`, the action bar now says **"drift off"** instead of a minute count that never moves.
### The Virtual Arena
- **A cylinder:** 5 blocks across and 4 up and down from its centre, so players in a cave below or on another floor aren't caught. Cast in the air, it forms on the ground below.
- **An invisible wall:** a trapped player who leaves (walking, an ender pearl, an elytra, pillaring up) is put back where they last stood inside, and an outsider who walks in is put back outside. Nobody is pulled to the centre, pushed, or put inside blocks.
- **Nothing crosses the wall:** no melee, arrows, wolves or abilities between a player inside and one outside.
- It only traps players the Ascendant could hurt: never creative or spectator players, players in someone else's duel, or anyone standing in a safe zone.
### The Ascendant's abilities are attacks
- Everyone hit by the Sky Drop meteor, trapped by the Arena or caught by the Anti-Heal Aura is in combat with the Ascendant, who started it. Hitting the Ascendant back counts as self-defense.
- The meteor and the aura leave other people's duels alone and don't cross an Arena wall.
### Duels
- **No more free heal:** when a duel ends on the winning blow, both players go back to the health they had when the duel started, instead of full health.
- **No request spam:** you can't challenge the same player again within 30 seconds, and `/peace duel toggle` blocks all incoming requests.
- A death within 10 seconds of your duel opponent's hit (lava, a fall) ends the duel the normal way too: nobody dies.
### New: Bounties
- **`/peace bounty <player>`** puts the items in your hand on their head; whoever kills them collects everything. The mod holds the items safely until then. `/peace bounty cancel <player>` takes yours back, and `/peace bounty list` shows everyone wanted.
### New: Hunted (off by default)
- With `huntedEnabled`, every Value 0 player glows for 10 seconds every 5 minutes, so the hunters can be hunted too.
### New: Discord announcements (off by default)
- Paste a Discord webhook into `discordWebhook`, and the big moments are posted to your channel: the Ascendant awakening (never naming the player), taken or abandoned; players reaching Value 10 or 0; new seasons; combat logs; bounties; and duels if you switch them on. Each event has its own switch, and the text comes from the messages file.
### Server owners
- **The kill cooldown lives in the config only:** `/peace setcooldown` writes `killCooldownMinutes` to `config/peacesmp.json`, and `/peace reload` applies it. A cooldown saved in an old world is moved into the config once.
- **Name-colour teams are per player now**, so players with the same value are no longer vanilla teammates (tamed wolves defend their owner against anyone). All of PeaceSMP's teams are removed from the scoreboard when the server stops, so nothing is left behind if the mod is removed.
- **Resource pack updates can be switched off** with `resourcePackAutoUpdate: false`: the server keeps sending the pack it already has, and only looks for a newer one on `/peace reload`. Each build of the mod also only picks packs made for it, so a future pack can never break an older mod.
- `/peace newseason` and `/peace reset` also clear the new records: daily kill caps, drop protection, pending minutes, the Ascendant's active time, an open offer and the reawaken boost.
- PeaceSMP is designed for online-mode servers. On offline-mode (cracked) servers, alt accounts can get around the per-player limits.
### New config keys
`maxKillsPerVictimPerDay` (2), `highValueDeathDropsValue` (true), `highValueDropKeepsPercent` (50), `highValueDropProtectionHours` (12), `killCreditSeconds` (10), `tamedAnimalsCountAsOwner` (true), `activityBlocksRequired` (30), `activityRecordKeepMinutes` (60), `arenaHeight` (4), `arenaBlocksProjectiles` (true), `ascendantMinActiveHours` (3), `ascendantActiveWindowDays` (3), `ascendantReawakenBoost` (5), `ascendantCanDecline` (true), `ascendantOfferSeconds` (120), `ascendantOfferTimeoutAccepts` (true), `ascendantBonusHealth` (8), `ascendantResistance` (true), `duelRequestCooldownSeconds` (30), `bountiesEnabled` (true), `huntedEnabled` (false), `huntedIntervalMinutes` (5), `huntedGlowSeconds` (10), `discordWebhook` (empty), `discordAscendant`, `discordValueExtremes`, `discordNewSeason`, `discordCombatLog`, `discordBounties` (true), `discordDuels` (false), `resourcePackAutoUpdate` (true). Old configs keep working: missing keys use these defaults and are added to your file.
### Permissions
- `peacesmp.command.bounty` and `peacesmp.command.ascendant` are open to everyone.
release
PeaceSMP 1.2.2
1.2.215 окт. 2026 г.26Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
Что нового
### New: `/peace drift`
- **Hunters choose whether they climb back.** Until now, a hunter (Value 0-4) who didn't kill anyone slowly climbed back toward Neutral through peaceful minutes, even if they only stopped because they couldn't find anyone. Now each player decides for themselves:
- `/peace drift off`: stay a hunter. Peaceful minutes no longer lift you; only dying to players moves you up.
- `/peace drift on`: climb back toward Neutral through peaceful minutes, as before.
- `/peace drift`: shows your current setting.
- Your choice is saved, and the menu and `/peace abilities` show it. Peaceful minutes still count for the season leaderboard either way.
- Server owners set the default for players who never choose with `huntersDriftBack` in the config (on, like before). The permission is `peacesmp.command.drift`, open to everyone.
release
PeaceSMP 1.2.1
1.2.115 окт. 2026 г.16Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
Что нового
### Changes
- **Peaceful minutes need company.** Peaceful minutes now only count while at least 2 players are online in survival or adventure. Being peaceful on an empty server proves nothing, and it stopped players climbing to Value 10 alone in the middle of the night. The action bar says "Progression paused: nobody else is online" while you're alone.
- **The Ascendant roll pauses too.** The chance to awaken the Ascendant only happens on peaceful minutes that count, so an empty server can no longer be used to farm it.
- Server owners can change the number with `peacefulMinPlayers` in `config/peacesmp.json` (set it to 1 to turn this off), then `/peace reload`.
release
PeaceSMP 1.2
1.213 окт. 2026 г.30Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
Что нового
### New: `/peace menu`
- **Your karma in a chest menu.** `/peace menu`, or just `/peace`, opens a menu that works with a vanilla client: your value and tier, your passives, a progress bar to the next value, your ability cooldowns, and a clickable leaderboard sorted by value, kills or peaceful minutes, with everyone's player head.
- Nothing in it can be taken out. The chat commands still work as before.
### New: Safe zones
- **No PvP where you don't want it.** `/peace zone add <name> <corner> <corner>` marks out an area (your spawn, a market, an event hall) where players can't hurt each other. Hits, arrows and the meteor do nothing there: no damage, no combat tag, no karma.
- The Ascendant's abilities don't work from inside a zone and don't reach anyone standing in one. Mobs, lava and falls still hurt.
- `/peace zone remove <name>` and `/peace zone list` manage them. Zones are saved with the world and survive a new season.
### New: Duels
- **Fight without touching karma.** `/peace duel <player>` sends a challenge with clickable [Accept] and [Deny] buttons.
- Duel hits never reset peaceful minutes or combat-tag anyone, and the blow that would kill the loser ends the duel instead: nobody dies, nobody drops items, no kill or death is counted and the Ascendant Path stays put.
- Hits from anyone outside the duel count as usual. You can't start a duel while in combat, logging out forfeits, `/peace duel forfeit` gives up, and a duel nobody wins within 5 minutes is a draw.
- `duelsEnabled`, `duelRequestSeconds` and `duelMaxMinutes` in the config.
### New: Rename the tiers
- **Every value gets its own name and colour** in the new `tiers` list in `config/peacesmp.json`. They show in chat, the menu, the player list, `/peace info` and `%peacesmp:tier%`. The defaults are the same as before (Hunter, Aggressive, Neutral, Peaceful, Pacifist, Ascendant).
### New: Messages file
- **Reword or translate every line players see** in `config/peacesmp-messages.json`: chat, titles, the action bar, the menu and the ability items' names. It uses `&` colour codes and `{placeholders}`, and messages added by future updates are added to your file automatically. `/peace reload` picks up changes.
### Permissions
- `peacesmp.command.menu` and `peacesmp.command.duel` are open to everyone. `peacesmp.command.zone` needs OP, like the other admin commands.
release
PeaceSMP 1.1.1
1.1.113 окт. 2026 г.18Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
Что нового
**A bug-fix update for 1.1.** Drop `PeaceSMP-1.1.1.jar` into `mods/` in place of `PeaceSMP-1.1.jar`. It still covers every Minecraft version from 1.21 to 1.21.11 with one jar, and your config and karma data carry over unchanged.
### Fixes
- **Sky Drop no longer kills the Ascendant.** Landing set off the explosion, but the Ascendant then took the full fall damage anyway, often enough to die from their own ability. A Sky Drop landing now takes no fall damage at all.
- **Ability items no longer vanish from the hotbar after use.** After using Sky Drop or the Arena, the item could disappear from the hotbar until the inventory refreshed (for example by opening it). It was never actually lost; it now stays visible the whole time.
### Resource pack
- **The screen tints now show up.** The coloured overlays for Vanish, Hunter's Blood, the Virtual Arena and the Anti-Heal Aura were drawn far larger than the screen, so players only ever saw their clear centre. They are now an even wash across the whole screen.
- Servers pick up the new pack by themselves on their next restart. Nothing needs changing in the config.
release
PeaceSMP 1.1
1.111 окт. 2026 г.28Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
Что нового
Made it for every version of 1.21
release
PeaceSMP 1.0
1.011 окт. 2026 г.24Minecraft: 1.21.11fabric
Что нового
**The Ascendant Path can now be taken.** Kill the Ascendant and the path is yours, and the whole server sees the crown pass to you. Any other death (a fall, mobs, lava) leaves it with its holder, so it has to be won in a fight.
### The resource pack
The optional resource pack, `PeaceSMP-Icons.zip`, is here.
- **Tier icons** on the action bar, in the value-change title, and on the player list and nametags in place of `[7]`: horns at value 0, a halo at value 10, a crown for the Ascendant. The `✦ ⚔ 🕊 ▲ ▼` symbols are redrawn so they match Minecraft's font.
- **Ability item textures.** Each issued ability item gets its own texture. Only the issued items change, so every other Blaze Rod and pane of Iron Bars on the server still looks like itself.
- **Sounds** for every ability, for karma rising and falling, for the Ascendant awakening and for a new season. They play on top of the old sounds, so nothing is lost without the pack.
- **Banners and screen tints.** Everyone sees a crown when the Ascendant Path is claimed and a banner when a new season starts. Your screen tints while you are caught in an Anti-Heal Aura or a Virtual Arena, while you are Vanished, and briefly when Hunter's Blood kicks in.
- Declining the pack changes nothing: you see the same text, items and sounds as before. Admins can turn the extra sounds and the tints off with `packSounds` and `screenOverlays` in the config.
### Fighting fair
- **Self-defense.** If someone hits you first, hitting them back for the next 15 seconds no longer resets your peaceful minutes. Only the player who was attacked is covered; whoever started the fight is not, even after being hit back.
- **Bow and trident hits now count**, the same as melee. Before, only melee hits reset your peaceful minutes.
- **Killing a value 9 or 10 player counts as two kills.** Hunting down pacifists costs more. Above value 5 that is two points, but one kill never drops you below 5.
- **Pacifists may put down hunters.** At value 6 or higher, killing a value 0 or 1 player costs you no karma and keeps your peaceful minutes. It still counts on your season record.
### Combat logging
- Hitting or being hit by a player puts you **in combat for 15 seconds**, with a countdown above your hotbar.
- **Logging out in combat kills you.** Your items drop where you stood, and whoever you were fighting gets the kill, with all the normal karma rules, including taking the Ascendant Path.
- A server restart is never counted. Admins can switch it off with `combatLogKill`.
### Value 10 is worth reaching
- **+6 hearts** instead of +4. Value 8 and 9 keep +4.
- **Hero of the Village**, for cheaper trades.
- **Vanish** now also gives Speed I, and its cooldown is 5 minutes instead of 10.
### For server admins
- **LuckPerms support.** Every `/peace` subcommand has its own permission node, `peacesmp.command.<name>`, so you can hand moderators exactly the commands they need. Without a permissions mod nothing changes: admin commands still need OP. The permissions API is bundled in the jar, so there is nothing extra to install.
- **Placeholders.** With Text Placeholder API installed, `%peacesmp:value%`, `%peacesmp:tier%`, `%peacesmp:kills%`, `%peacesmp:in_combat%`, the leaderboard and more are available to chat, scoreboard and tab-list mods.
- **Name-colour teams can be turned off** with `nameColorTeams`, for servers where another mod (TAB, a chat formatter) already manages teams. `/peace reload` applies it straight away.
- Every new number and switch is in `config/peacesmp.json`: the self-defense window, the combat tag, the high-value kill weight, the Vanish cooldown, and toggles for combat logging, the Ascendant passing on a kill and pacifists killing hunters.
alpha
PeaceSMP 1.0.3
1.0.326 авг. 2026 г.47Minecraft: 1.21.11fabric
Что нового
**Fixed a serious bug where any player could use the admin commands.** `/peace setvalue`, `setsecret`,
`setcooldown`, `addkill`, `reset` and `resetcooldowns` had no permission check, so anyone could give
themselves value 10 or the secret path just by typing their own name. They now require OP.
`/peace info`, `/peace top` and `/peace abilities` are open to everyone.
### New commands
- **`/peace top`** — the leaderboard. `top` ranks by value, `top kills` by kills made this season, `top peaceful` by peaceful minutes this season. Offline players are included, and if you are not in the top ten it shows your own place underneath.
- **`/peace abilities`** — the passives of your current value, the item that triggers your ability and how to use it, and how many peaceful minutes you still need for the next value.
- **`/peace newseason confirm`** — ends a season: everyone goes back to value 5 and loses their kills, peaceful minutes, hunt cooldowns and ability cooldowns, including players who are offline, and the secret path becomes unclaimed. The standings are archived to `peacesmp/season-<date>.json` first, so a mistimed wipe is recoverable and an end-of-season event has something to read. The word `confirm` is required so it cannot be run by accident. Your `/peace setcooldown` setting is kept.
- **`/peace clearsecret`** — frees the secret path slot without touching anyone's value. Works even if the holder is offline, which `/peace setsecret <player> 0` could not do.
- **`/peace reload`** — re-reads the config file without restarting the server.
### Admin commands work on offline players
Every command that takes a player now accepts an **offline name, a UUID, or `self`**, not just someone
who is currently connected. Before this you could not inspect or fix anyone who had logged off, which
is most of your server most of the time. Names of players who have ever joined are tab-completed.
### Season records
- `/peace info` now reports **kills made** and **deaths** for the season alongside the kill standing that drives the karma tiers, and both the peaceful minutes toward your next value and your season total.
- These records only ever go up. The kill *standing* still drops when you die — that is what pulls a killer back toward neutral — but the season record of what you did is kept, so the end-of-season numbers are real.
- **Fixed `/peace top peaceful`**, which ranked by the counter that resets every time you gain a value or get hit. It was really showing progress toward the next value, not who had played peacefully.
### A config file
`config/peacesmp.json` is written with defaults on first run: minutes needed for each value, the kill
cooldown, ability cooldowns, durations, radiuses and damage, the secret path odds, and switches for
the value-change titles and the auras. Edit it and run `/peace reload` — no restart. Missing keys fall
back to defaults, so the file survives updates.
### The secret path
- **It is much easier to get.** The roll now happens every active peaceful minute instead of every 30, so on a 20-25 player server it is usually claimed one to two weeks into a season instead of almost never. There is still only one Ascendant at a time.
- **Value 10 players can get it too.** They were skipped entirely before, which locked out exactly the players who had reached the top of the peaceful ladder.
- Fixed a bug where killing the same player over and over still rolled for the path, even though those kills award nothing. Only kills that pass the cooldown roll now.
- Fixed a bug where losing your peaceful minutes (getting hit, or gaining a value) also threw away your progress toward the roll.
- Fixed a bug where giving the path to a second player left the first one with it too.
### Fixes
- Fixed a bug where the Sky Drop made you immune to fall damage forever if you never landed (boat, cobweb, teleport, portal). It now expires after 15 seconds.
- Fixed a bug where the Virtual Arena affected players in other dimensions who happened to be at the same coordinates, and where its fire ring was drawn in the wrong dimension.
- Fixed a bug where the arena pushed players out at the centre's height, which could put them inside blocks. It now keeps your own height.
- The meteor no longer hurts tamed pets or villagers, and it now respects the server's PvP setting.
- Fixed a bug where killing yourself (your own arrow, your own Sky Drop) counted as a kill and lowered your value.
- Fixed a bug where value 5 was white next to your name but green above the hotbar.
- Fixed a bug where players with the same value could see each other while invisible with the value 10 ability.
- Fixed a bug where the 15 / 10 / 5 / 1 minute kill cooldown messages were skipped if the server lagged past the exact second.
- Fixed a bug where anything you did in your first minute online didn't count for the activity check.
- The value bonuses (hearts and damage) are no longer saved into your player file, so removing the mod no longer leaves players with extra hearts forever. Existing players are migrated automatically when they join, without losing health.
- Players who log out or die no longer leave their Sky Drop or anti-heal state behind on the server.
- **Fixed a bug where value 10 players could lose peaceful minutes to a server restart.** The minutes were counted correctly, but at value 10 — where there is no next value to work toward — nothing asked the world to save them, so a restart could roll back the last stretch. It hit exactly the players `/peace top peaceful` exists to rank.
- Fixed a bug where a player who joined and logged straight back out was never written to disk, so they were missing from `/peace top` and admin commands could not find them by name until they had actually played.
- Fixed a bug where `/peace newseason confirm` did not save the fresh records it creates for everyone online at the moment of the reset.
### Presentation
- A title and a sound when your value changes, so a gain or a loss is not just one line of chat.
- The action bar, nametag colour and value suffix are unchanged.
alpha
PeaceSMP 1.0.2
1.0.217 мая 2026 г.58Minecraft: 1.21.11fabric
Что нового
- Now value 0, value 10 and the secret path have auras.
- Now it displays the value of the player next to its name, tab list included.
- Fixed a bug where changing the value doesn’t affect the name color.
alpha
PeaceSMP 1.0.1
1.0.116 мая 2026 г.33Minecraft: 1.21.11fabric
Что нового
- Changed the cooldown for when a kill counts after killing the same player from 4h to 30min
- Added a command that allows you to change that cooldown
- If you die your kill count is lowered by 1
- Now it shows in chat the remaining minutes for the kill to count on the same player each 15, 10, 5 and 1 min
- Above your hotbar now it shows what value you are, the peaceful minutes and the kill count
alpha
PeaceSMP 1.0.0
1.0.015 мая 2026 г.36Minecraft: 1.21.11fabric