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Pattern Parcel

An AE2 addon that lets you bundle multiple crafting requests into a reusable parcel, than you can than setup to automtically be fufilled.

Автор: OmniPraxis2520обновлён 30 июл. 2026 г.
ТехнологииУтилиты

Описание

Pattern Parcel

This mod is an Applied Energistics 2 addon that will you combine multiple crafting patterns into a reusable parcel.

Using the added terminals, you can add patterns to a parcel and specify how many of each result should be requested. When the parcel is inserted into a Parcel Terminal, the mod submits all of those requests to the connected ME network automatically.

Pattern Parcel does not replace AE2’s normal autocrafting setup. Every requested item must already have a valid encoded pattern and the required Pattern Provider, machines, crafting CPUs, ingredients, and network infrastructure. Patterns are referenced when configuring the parcel and are not consumed.


New Items

  • Parcel Workbench – Program Parcels by inserting encoded patterns and setting batch crafting quantities. (Patterns are not consumed).
  • Parcel Terminal – Connects to your ME network to batch-submit a Parcel's crafting requests with a single click. (Requires standard AE2 autocrafting infrastructure).
  • Parcel – A reusable, punch-card item that stores pattern recipes and request counts. (Does not store physical items or ingredients).

Config

Config OptionDefaultRange / TypeDescription
maxEntries9Perfect SquareMaximum entries a parcel can hold. Also sets the Parcel Workbench grid size.
maxEntryQuantity9991 – 32767Maximum craft quantity for a single parcel entry.
terminalIdlePower1.00.0 – 100.0Idle power draw in AE/t for a connected Parcel Terminal.
autoStartOnInsertfalsetrue / falseAutomatically starts crafting upon inserting a parcel into a terminal (can also be driven by redstone).
cpuRetryTicks201 – 1200Ticks to wait when looking for a free crafting CPU (20 ticks = 1 sec). Higher values lower server impact.
shortageRetries160 – 100Number of retry attempts when encountering a missing resource shortage.
shortageRetryTicks100IntegerTicks between shortage retry attempts. Each attempt recalculates the full recursive craft tree.
repeatDelayTicks100IntegerTicks to wait before a terminal held under a redstone signal re-runs its parcel.
reserveCpus0IntegerCrafting CPUs to reserve for players. Parcels will only run if free CPUs exceed this number.
prioritizeSpeedfalsetrue / falsefalse: Saves fast CPUs for manual jobs, using smaller ones for parcels.
true: Uses high-performance CPUs first to finish parcels faster.
enableDebugCommandsfalsetrue / falseEnables /patternparcel debug commands in-game.

Requirements

Obviously you need Applied Energetics 2, and it's dependency.

Галерея

Parcel WorkbenchParcel Workbench screenParcel Terminal

Последние версии

Все версии →
release

Pattern Parcel 1.1.0

1.1.0
30 июл. 2026 г.249Minecraft: 1.21.1neoforge
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Что нового
### **Parcel Workbench** Used to create and configure Parcels. Insert multiple encoded patterns, then define how many crafting requests should be submitted for each pattern. The patterns are not consumed. ### **Parcel Terminal** Connects to an AE2 network and executes a configured Parcel. Insert the Parcel and press **Start** to submit its stored crafting requests to the network. The Parcel Terminal does not perform the recipes itself. The ME network must already contain the required patterns, Pattern Providers, machines, crafting CPUs, ingredients, and other normal AE2 autocrafting infrastructure. ### **Parcel** A punch-card-style item that stores the configured list of patterns and the number of crafting requests associated with each one. Parcels are reusable and do not contain ingredients or completed items.