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Pathfinding Edition for MineColonies

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Pathfinding Edition for MineColonies 1.0.5-fix-6 for 1.21.1

1.0.5-fix-6
21 окт. 2026 г.706Minecraft: 1.21.1neoforge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.21.1-1.1.1285-snapshot,) **Recommend version: 1.21.1-1.1.1285-release** ## 1.0.5-fix-6 - **修复骑马无法离开马厩的问题** - **修复服务员 AI 可能因为预订桌子的市民死亡崩溃的 bug** - **修复任务冶炼工人不能处理燃料槽燃料燃烧后剩余的容器的 bug** - **修复任务冶炼工人不能处理 input 槽位中不能烧制的物品的 bug** - **修复了原本错误的节点复用逻辑,现在预计会对宽阔路面和路径方块与铁路方块上的绕路有更强的节点扩展表现** - **修复了藤蔓无法爬上平台的 bug,进一步调整了部分 LadderLike 导航与节点扩展逻辑** - **进一步调整浮起相关代码,经测试现在海盗几乎不会破坏海盗船** - **修复合成模块的兼容问题** --- ## 1.0.5-fix-6 - **Fixed the issue where riding a horse could not leave the stables** - **Fixed the bug where the waiter AI could crash due to the death of a citizen who reserved a table** - **Fixed the bug where task smelting workers could not handle the remaining containers after fuel in the fuel slot was burned** - **Fixed the bug where task smelting workers could not handle unburnable items in the input slot** - **Fixed the previously incorrect node reuse logic; this is expected to provide stronger node expansion behavior for detours on broad surfaces and on path blocks and rail blocks** - **Fixed the bug where vines could not be climbed onto platforms, and further adjusted some LadderLike navigation and node expansion logic** - **Further adjusted float-up related code; testing shows pirates now almost never destroy pirate ships** - **Fixed compatibility issues with the crafting module** ## 作者的话(Author's note) 1. 因为原本殖民地代码过于冗杂且包含难以揣摩的节点设定,导致维护时间成本过高(譬如本次更新就花费了大约一天的时间去微调代码),从本版本起将停止对模拟殖民地原版导航与寻路代码的微调,除非遇到无法通过传送处理的 bug,后面会尝试完全用新算法替代。Because the original colony code is overly redundant and contains hard-to-fathom node settings, maintenance time cost is too high (for example, this update took about a day to fine-tune the code). Starting from this version, fine-tuning of MineColonies' vanilla navigation and pathfinding code will stop unless a bug cannot be handled by teleportation. Later, attempts will be made to fully replace it with a new algorithm. 2. 现在大宗请求的任务烧炼运送任务仍有运送失效的情况,但是经过观察其实所有小屋都有可能发生,目前经过测试确定是官方合成计数数目与实际发出运送请求数目不一致导致,时间关系会在 1.0.6 再尝试修复。Currently, bulk-request task smelting delivery tasks still have delivery failures. However, observation shows that it can actually happen in all huts. We found that could cause by official codes mistakenly sync crafting count between workers and requests. Due to time constraints, a fix will be attempted again in 1.0.6.
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Pathfinding Edition for MineColonies 1.0.5-fix-6

1.0.5-fix-6
21 окт. 2026 г.450Minecraft: 1.20.1forge
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Что нового
## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.20.1-1.1.1197-snapshot,) **Recommend version: 1.20.1-1.1.1197-release** ## 1.0.5-fix-6 - **修复骑马无法离开马厩的问题** - **修复服务员 AI 可能因为预订桌子的市民死亡崩溃的 bug** - **修复任务冶炼工人不能处理燃料槽燃料燃烧后剩余的容器的 bug** - **修复任务冶炼工人不能处理 input 槽位中不能烧制的物品的 bug** - **修复了原本错误的节点复用逻辑,现在预计会对宽阔路面和路径方块与铁路方块上的绕路有更强的节点扩展表现** - **修复了藤蔓无法爬上平台的 bug,进一步调整了部分 LadderLike 导航与节点扩展逻辑** - **进一步调整浮起相关代码,经测试现在海盗几乎不会破坏海盗船** - **修复合成模块的兼容问题** --- ## 1.0.5-fix-6 - **Fixed the issue where riding a horse could not leave the stables** - **Fixed the bug where the waiter AI could crash due to the death of a citizen who reserved a table** - **Fixed the bug where task smelting workers could not handle the remaining containers after fuel in the fuel slot was burned** - **Fixed the bug where task smelting workers could not handle unburnable items in the input slot** - **Fixed the previously incorrect node reuse logic; this is expected to provide stronger node expansion behavior for detours on broad surfaces and on path blocks and rail blocks** - **Fixed the bug where vines could not be climbed onto platforms, and further adjusted some LadderLike navigation and node expansion logic** - **Further adjusted float-up related code; testing shows pirates now almost never destroy pirate ships** - **Fixed compatibility issues with the crafting module** ## 作者的话(Author's note) 1. 因为原本殖民地代码过于冗杂且包含难以揣摩的节点设定,导致维护时间成本过高(譬如本次更新就花费了大约一天的时间去微调代码),从本版本起将停止对模拟殖民地原版导航与寻路代码的微调,除非遇到无法通过传送处理的 bug,后面会尝试完全用新算法替代。Because the original colony code is overly redundant and contains hard-to-fathom node settings, maintenance time cost is too high (for example, this update took about a day to fine-tune the code). Starting from this version, fine-tuning of MineColonies' vanilla navigation and pathfinding code will stop unless a bug cannot be handled by teleportation. Later, attempts will be made to fully replace it with a new algorithm. 2. 现在大宗请求的任务烧炼运送任务仍有运送失效的情况,但是经过观察其实所有小屋都有可能发生,目前经过测试确定是官方合成计数数目与实际发出运送请求数目不一致导致,时间关系会在 1.0.6 再尝试修复。Currently, bulk-request task smelting delivery tasks still have delivery failures. However, observation shows that it can actually happen in all huts. We found that could cause by official codes mistakenly sync crafting count between workers and requests. Due to time constraints, a fix will be attempted again in 1.0.6.
release

Pathfinding Edition for MineColonies 1.0.5-fix-5 for 1.21.1

1.0.5-fix-5
13 окт. 2026 г.655Minecraft: 1.21.1neoforge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.21.1-1.1.1285-snapshot,) **Recommend version: 1.21.1-1.1.1285-release** ## 1.0.5-fix-5 - **修复房屋拾取请求频率异常的 bug** - **对任务冶炼 AI 流程进行进一步调整,主要调整多人共事相关问题,其在与官方冲突后一直存在比较严重的流程 bug,主要影响厨房和砖厂** - **修复任务冶炼 AI 提取熔炉内物品喷出经验时不清理熔炉经验累计的 bug** - **修复任务冶炼 AI 烧制物品时计数错误的 bug** - **修复玻璃工与染坊工人错误使用原版任务冶炼 AI 的 bug** - **修复下界矿工处于等待工具状态时可能 AI 崩溃的 bug** - **修复屠夫正常屠宰会导致后台日志显示错误报告的 bug** - **修复仓库请求链循环检测会错误阻断仓库最低下限请求的 bug** - **调整了初始节点的生成规则,预计能够适应更复杂的起始点状况** - **调整了浮起操作,村民误入水中会尝试浮起** - **调整了市民乘坐矿车运动逻辑,现在能够识别登上错误铁路分支和错过下车点并传送到合适位置** - **调整了市民乘坐矿车逻辑的适用范围,现在仅对矿车生效** - **调整了脚手架相关适配,同时调整部分梯子寻路的错误** - 补充一部分新添加状态的状态翻译 --- ## 1.0.5-fix-5 - **Fixed the bug where house pickup request frequency was abnormal** - **Further adjusted the task smelting AI process, mainly addressing multi-worker cooperation issues. It has had fairly serious process bugs since conflicting with the official version, mainly affecting the kitchen and brickyard** - **Fixed the bug where the task smelting AI did not clear accumulated furnace experience when extracting items from the furnace and emitting experience** - **Fixed the bug where the task smelting AI counted incorrectly when smelting items** - **Fixed the bug where the glassblower and dyer incorrectly used the vanilla task smelting AI** - **Fixed the bug where the Nether Miner's AI could crash while in the waiting-for-tool state** - **Fixed the bug where normal butchering by the butcher caused error reports in the background log** - **Fixed the bug where warehouse request chain loop detection incorrectly blocked the warehouse's minimum lower-limit requests** - **Adjusted the initial node generation rules, expected to adapt to more complex starting point conditions** - **Adjusted the float-up operation; citizens who accidentally enter water will try to float up** - **Adjusted citizen minecart movement logic; it can now recognize boarding the wrong rail branch and missing the alighting point, and teleport to a suitable position** - **Adjusted the applicable scope of citizen minecart logic; it now only applies to minecarts** - **Adjusted scaffold-related adaptations, and also fixed some ladder pathfinding errors** - Added translations for some newly added states
release

Pathfinding Edition for MineColonies 1.0.5-fix-5

1.0.5-fix-5
13 окт. 2026 г.489Minecraft: 1.20.1forge
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Что нового
## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.20.1-1.1.1197-snapshot,) **Recommend version: 1.20.1-1.1.1197-release** ## 1.0.5-fix-5 - **修复房屋拾取请求频率异常的 bug** - **对任务冶炼 AI 流程进行进一步调整,主要调整多人共事相关问题,其在与官方冲突后一直存在比较严重的流程 bug,主要影响厨房和砖厂** - **修复任务冶炼 AI 提取熔炉内物品喷出经验时不清理熔炉经验累计的 bug** - **修复任务冶炼 AI 烧制物品时计数错误的 bug** - **修复玻璃工与染坊工人错误使用原版任务冶炼 AI 的 bug** - **修复下界矿工处于等待工具状态时可能 AI 崩溃的 bug** - **修复屠夫正常屠宰会导致后台日志显示错误报告的 bug** - **修复仓库请求链循环检测会错误阻断仓库最低下限请求的 bug** - **调整了初始节点的生成规则,预计能够适应更复杂的起始点状况** - **调整了浮起操作,村民误入水中会尝试浮起** - **调整了市民乘坐矿车运动逻辑,现在能够识别登上错误铁路分支和错过下车点并传送到合适位置** - **调整了市民乘坐矿车逻辑的适用范围,现在仅对矿车生效** - **调整了脚手架相关适配,同时调整部分梯子寻路的错误** - 补充一部分新添加状态的状态翻译 --- ## 1.0.5-fix-5 - **Fixed the bug where house pickup request frequency was abnormal** - **Further adjusted the task smelting AI process, mainly addressing multi-worker cooperation issues. It has had fairly serious process bugs since conflicting with the official version, mainly affecting the kitchen and brickyard** - **Fixed the bug where the task smelting AI did not clear accumulated furnace experience when extracting items from the furnace and emitting experience** - **Fixed the bug where the task smelting AI counted incorrectly when smelting items** - **Fixed the bug where the glassblower and dyer incorrectly used the vanilla task smelting AI** - **Fixed the bug where the Nether Miner's AI could crash while in the waiting-for-tool state** - **Fixed the bug where normal butchering by the butcher caused error reports in the background log** - **Fixed the bug where warehouse request chain loop detection incorrectly blocked the warehouse's minimum lower-limit requests** - **Adjusted the initial node generation rules, expected to adapt to more complex starting point conditions** - **Adjusted the float-up operation; citizens who accidentally enter water will try to float up** - **Adjusted citizen minecart movement logic; it can now recognize boarding the wrong rail branch and missing the alighting point, and teleport to a suitable position** - **Adjusted the applicable scope of citizen minecart logic; it now only applies to minecarts** - **Adjusted scaffold-related adaptations, and also fixed some ladder pathfinding errors** - Added translations for some newly added states
release

Pathfinding Edition for MineColonies 1.0.5-fix-4 for 1.21.1

1.0.5-fix-4
9 окт. 2026 г.388Minecraft: 1.21.1neoforge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.21.1-1.1.1285-snapshot,) **Recommend version: 1.21.1-1.1.1285-release** ## 1.0.5-fix-4 - 移除禁止仓库之间互相请求物品的设定,现在能够检测仓库请求链是否循环。 - **修复仓库快递员上限调整部分失效的问题** - **修复与高版本代码冲突导致市民无法放置矿车的问题** - **修复市民可能因为附魔等级影响请求低于目标挖掘等级工具的官方 bug** --- ## 1.0.5-fix-4 - Removed the setting that disabled item requests between warehouses; it can now detect whether the warehouse request chain is looping. - **Fixed the issue where the warehouse courier limit adjustment partially failed to take effect** - **Fixed the issue where conflict with newer version code caused citizens to be unable to place minecarts** - **Fixed the official bug where enchantment levels could cause citizens to request tools below the target mining level**
release

Pathfinding Edition for MineColonies 1.0.5-fix-4

1.0.5-fix-4
9 окт. 2026 г.303Minecraft: 1.20.1forge
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Что нового
## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.20.1-1.1.1197-snapshot,) **Recommend version: 1.20.1-1.1.1197-release** ## 1.0.5-fix-4 - 移除禁止仓库之间互相请求物品的设定,现在能够检测仓库请求链是否循环。 - **修复仓库快递员上限调整部分失效的问题** - **修复与高版本代码冲突导致市民无法放置矿车的问题** - **修复市民可能因为附魔等级影响请求低于目标挖掘等级工具的官方 bug** --- ## 1.0.5-fix-4 - Removed the setting that disabled item requests between warehouses; it can now detect whether the warehouse request chain is looping. - **Fixed the issue where the warehouse courier limit adjustment partially failed to take effect** - **Fixed the issue where conflict with newer version code caused citizens to be unable to place minecarts** - **Fixed the official bug where enchantment levels could cause citizens to request tools below the target mining level**
release

Pathfinding Edition for MineColonies 1.0.5-fix-3

1.0.5-fix-3
6 окт. 2026 г.180Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.20.1-1.1.1197-snapshot,) **Recommend version: 1.20.1-1.1.1197-release** ## 1.0.5-fix-3 - **修复上一版本更新与最新版本不兼容的问题** --- ## 1.0.5-fix-3 - **Fix the lastest version not compatible with the newest release version of minecolonies.**
release

Pathfinding Edition for MineColonies 1.0.5-fix-3 for 1.21.1

1.0.5-fix-3
6 окт. 2026 г.202Minecraft: 1.21.1neoforge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.21.1-1.1.1285-snapshot,) **Recommend version: 1.21.1-1.1.1285-release** ## 1.0.5-fix-3 - **修复上一版本更新与最新版本不兼容的问题** --- ## 1.0.5-fix-3 - **Fix the lastest version not compatible with the newest release version of minecolonies.**
release

Pathfinding Edition for MineColonies 1.0.5-fix-2 for 1.21.1

1.0.5-fix-2
5 окт. 2026 г.130Minecraft: 1.21.1neoforge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.21.1-1.1.1285-snapshot,) **Recommend version: 1.21.1-1.1.1285-release** ## 1.0.5-fix-2 - **修复下界矿工工具缓存失效导致 AI 崩溃的问题** - **修复市民埋葬后无法复活的 bug(官方修改过数据存储结构后一直未修复)** ### 1.21.1 Only - **临时禁止仓库之间互相请求物品,因为发现官方仍未修复仓库请求循环的 bug** --- ## 1.0.5-fix-2 - **Fixed the issue where Nether Miner tool cache invalidation caused AI crashes** - **Fixed the bug where citizens could not be revived after being buried (it has remained unfixed since the official data storage structure was modified)** ### 1.21.1 Only - **Temporarily disabled item requests between warehouses, as it was found that the official version still has not fixed the warehouse request loop bug**
release

Pathfinding Edition for MineColonies 1.0.5-fix-2

1.0.5-fix-2
5 окт. 2026 г.92Minecraft: 1.20.1forge
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Что нового
## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.20.1-1.1.1197-snapshot,) **Recommend version: 1.20.1-1.1.1197-release** ## 1.0.5-fix-2 - **修复下界矿工工具缓存失效导致 AI 崩溃的问题** - **修复市民埋葬后无法复活的 bug(官方修改过数据存储结构后一直未修复)** --- ## 1.0.5-fix-2 - **Fixed the issue where Nether Miner tool cache invalidation caused AI crashes** - **Fixed the bug where citizens could not be revived after being buried (it has remained unfixed since the official data storage structure was modified)**
release

Pathfinding Edition for MineColonies 1.0.5-fix-1

1.0.5-fix-1
4 окт. 2026 г.79Minecraft: 1.20.1forge
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Что нового
## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.20.1-1.1.1197-snapshot,) **Recommend version: 1.20.1-1.1.1197-release** 第一次发错文件了,重新改了一下文件 ### 1.0.5-fix-1 1.20.1 Only - **修复主动向市民提交物品会导致崩溃的 bug,这是原本一个修复 bug 的注入代码失效的问题,测试中发现此 bug 已被官方修复,故删除代码** - **临时禁止仓库之间互相请求物品,因为发现官方仍未修复仓库请求循环的 bug** --- ### 1.0.5-fix-1 1.20.1 Only - **Fixed the bug where actively submitting items to citizens caused a crash. This was caused by the injection code from an earlier bug fix becoming ineffective; testing showed the bug has already been fixed officially, so the code was removed.** - **Temporarily disabled item requests between warehouses, as it was found that the official version still has not fixed the warehouse request loop bug.**
release

Pathfinding Edition for MineColonies 1.0.5 for 1.21.1

1.0.5
1 окт. 2026 г.229Minecraft: 1.21.1neoforge
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Что нового
## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.21.1-1.1.1285-snapshot,) **Recommend version: 1.21.1-1.1.1285-release** ## 1.0.5 - **修复受击方向信息错误叠加的问题** - **再次调整市民拾取请求,现在避免了拾取请求无法发出的 bug** - **微调了熔炉使用逻辑,防止出现工人不将物品放至熔炉中的问题** --- ## 1.0.5 - **Fixed the issue where hit direction info was incorrectly stacked** - **Adjusted citizen pickup requests again, now avoiding the bug where pickup requests could not be issued** - **Fine-tuned furnace usage logic to prevent workers from failing to put items into furnaces**
release

Pathfinding Edition for MineColonies 1.0.5

1.0.5
1 окт. 2026 г.142Minecraft: 1.20.1forge
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Что нового
## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.20.1-1.1.1197-snapshot,) **Recommend version: 1.20.1-1.1.1197-release** ## 1.0.5 - **修复受击方向信息错误叠加的问题** - **再次调整市民拾取请求,现在避免了拾取请求无法发出的 bug** - **微调了熔炉使用逻辑,防止出现工人不将物品放至熔炉中的问题** - **畜牧工人的主手物品读取代码忘记修改,现已重新补充** --- ## 1.0.5 - **Fixed the issue where hit direction info was incorrectly stacked** - **Adjusted citizen pickup requests again, now avoiding the bug where pickup requests could not be issued** - **Fine-tuned furnace usage logic to prevent workers from failing to put items into furnaces** - **The Herder's main-hand item reading code was forgotten to be modified; it has now been re-added**
beta

Pathfinding Edition for MineColonies 1.0.5-BETA-14.4

1.0.5-BETA-14.4
29 сент. 2026 г.78Minecraft: 1.20.1forge
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Что нового
## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.20.1-1.1.1197-snapshot,) **Recommend version: 1.20.1-1.1.1197-release** ## 1.0.5-BETA-14.4 - **修复下界矿工错误请求探险物资的 bug** - **修复能够听到下界矿工受伤声音的 bug** - **勘定进食 AI 的少量机制** - **调整矿工进入睡眠状态时需要首先走到工作地点的距离判定,现在基本上杜绝了每次重启矿工都需要返回工作地点一次** - **修复了原版请求无法阻止部分自指和循环任务的问题** --- ## 1.0.5-BETA-14.4 - **Fixed the bug where Nether Miners incorrectly requested expedition supplies** - **Fixed the bug where Nether Miners' hurt sounds could be heard** - **Calibrated a few minor mechanisms of the eating AI** - **Adjusted the distance check that requires miners to first walk to their workplace when entering sleep; this essentially eliminates the need for miners to return to their workplace once every time they are restarted** - **Fixed the issue where vanilla requests could not prevent certain self-referential and looping tasks**
beta

Pathfinding Edition for MineColonies 1.0.5-BETA-14.4

1.0.5-BETA-14.4
29 сент. 2026 г.98Minecraft: 1.21.1neoforge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.21.1-1.1.1285-snapshot,) **Recommend version: 1.21.1-1.1.1285-release** ## 1.0.5-BETA-14.4 - **修复下界矿工错误请求探险物资的 bug** - **修复能够听到下界矿工受伤声音的 bug** - **勘定进食 AI 的少量机制** - **调整矿工进入睡眠状态时需要首先走到工作地点的距离判定,现在基本上杜绝了每次重启矿工都需要返回工作地点一次** - **修复了原版请求无法阻止部分自指和循环任务的问题** ### 1.21.1 Only - **修复睡眠模块被错误安装的 bug** --- ## 1.0.5-BETA-14.4 - **Fixed the bug where Nether Miners incorrectly requested expedition supplies** - **Fixed the bug where Nether Miners' hurt sounds could be heard** - **Calibrated a few minor mechanisms of the eating AI** - **Adjusted the distance check that requires miners to first walk to their workplace when entering sleep; this essentially eliminates the need for miners to return to their workplace once every time they are restarted** - **Fixed the issue where vanilla requests could not prevent certain self-referential and looping tasks** ### 1.21.1 Only - **Fixed the bug where the sleep module was incorrectly installed**
beta

Pathfinding Edition for MineColonies 1.0.5-BETA-14.2 for 1.21.1

1.0.5-BETA-14.2
27 сент. 2026 г.86Minecraft: 1.21.1neoforge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.21.1-1.1.1285-snapshot,) **Recommend version: 1.21.1-1.1.1285-release** ## 1.0.5-BETA-14.2 - 仓库进食相关依赖不再使用食物黑名单,转而使用菜单。 - **修改部分进食相关的错误代码,现在厨师会在发现市民身上有食物时直接删除顾客信息,让市民开始自行进食,因此进食 AI 也做了相应的调整,市民会检测自己身上已有的食物并进食。** - **修复熔炼 AI 有时无法检测到燃料的问题** - **修复游客在生成和坐起时会卡到墙里的 bug** - **修复下界矿工会因等待工具进入错误状态 NEED_ITEMS 而暂停探险的 bug** - 现在所有市民在挖掘不必须工具的方块时将不会强制等待工具,转而提出异步请求,在需要时再行拿取 - 平滑砂岩(台阶)与平滑红砂岩(台阶)现在均修改为路径方块 ### 1.21.1 Only - 下界矿工相关调整与修复 1. 下界矿工将能够分辨自己手中工具以及武器的耐久度,在耐久度 <20% 时尝试请求新工具(除了打火石,打火石将仅在完全损坏时请求) 2. 在下界探险途中如果工具完全损坏,下界矿工会花一点时间回到自己的工作地点拿取工具。在一次旅行结束后工具达到损坏阈值时,工人也会返回拿取备用工具。 3. **启用探险中的工具耐久消耗,但是消耗基本等效于工具本身含耐久 III,且仍可使用耐久进一步降低损耗** 4. **重新调整经验修补机制,他会将背包中有损坏的含经验修补的工具放在副手进行经验修补** 5. **工人会持续尝试请求额外行程所需物资,在每次探索结束之后都可以回到小屋补充物资(如果需要的话)** 6. **一些小细节的调整** - 重置市民睡眠 AI,暂不允许关闭 1. **修复睡眠阶段退出游戏重进,市民不会躺回床上的 bug** 2. **修复市民可能躺在地上的 bug** --- ## 1.0.5-BETA-14.2 - Warehouse eating-related dependencies no longer use a food blacklist; they now use a menu instead. - **Corrected some erroneous eating-related code. Chefs will now directly delete customer info when they find food on a citizen, allowing the citizen to start eating on their own. The eating AI has been adjusted accordingly: citizens will detect food already on themselves and eat it.** - **Fixed the issue where the smelting AI sometimes failed to detect fuel** - **Fixed the bug where visitors could get stuck in walls when spawning and sitting up** - **Fixed the bug where Nether Miners could pause expeditions due to waiting for tools and incorrectly entering the NEED_ITEMS state** - All citizens will no longer forcibly wait for tools when mining blocks that do not require tools; instead, they will issue asynchronous requests and fetch them when needed. - Smooth Sandstone (Slabs) and Smooth Red Sandstone (Slabs) are now both changed to path blocks. ### 1.21.1 Only - Nether Miner-related adjustments and fixes 1. Nether Miners can now recognize the durability of their own tools and weapons, and will attempt to request new tools when durability < 20% (except flint and steel, which will only be requested when completely broken) 2. If a tool is completely broken during a Nether expedition, the Nether Miner will spend some time returning to its workplace to get a tool. After a trip ends, if the tool reaches the damage threshold, the worker will also return to get a spare tool. 3. **Enabled tool durability consumption during expeditions, but consumption is essentially equivalent to the tool having Durability III, and Durability can still be used to further reduce wear** 4. **Readjusted the Mending mechanism: it will place damaged tools with Mending from the inventory in the offhand for Mending** 5. **Workers will continuously attempt to request supplies needed for extra trips, and can return to the hut to restock supplies (if needed) after each exploration ends** 6. **Some minor detail adjustments** - Reset citizen sleep AI; currently not allowed to be disabled 1. **Fixed the bug where citizens would not lie back in bed after quitting and rejoining during the sleep phase** 2. **Fixed the bug where citizens could lie on the ground**
beta

Pathfinding Edition for MineColonies 1.0.5-BETA-14.3

1.0.5-BETA-14.3
27 сент. 2026 г.78Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.20.1-1.1.1197-snapshot,) **Recommend version: 1.20.1-1.1.1197-release** ## 1.0.5-BETA-14.3 (1.20.1 only) - **修复下界矿工的部分错误状态** ## 1.0.5-BETA-14.3 (1.20.1 only) - **Fix some wrong stuck of nether-miner**
beta

Pathfinding Edition for MineColonies 1.0.5-BETA-14.2

1.0.5-BETA-14.2
27 сент. 2026 г.21Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.20.1-1.1.1197-snapshot,) **Recommend version: 1.20.1-1.1.1197-release** ## 1.0.5-BETA-14.2 - 仓库进食相关依赖不再使用食物黑名单,转而使用菜单。 - **修改部分进食相关的错误代码,现在厨师会在发现市民身上有食物时直接删除顾客信息,让市民开始自行进食,因此进食 AI 也做了相应的调整,市民会检测自己身上已有的食物并进食。** - **修复熔炼 AI 有时无法检测到燃料的问题** - **修复游客在生成和坐起时会卡到墙里的 bug** - **修复下界矿工会因等待工具进入错误状态 NEED_ITEMS 而暂停探险的 bug** - 现在所有市民在挖掘不必须工具的方块时将不会强制等待工具,转而提出异步请求,在需要时再行拿取 - 平滑砂岩(台阶)与平滑红砂岩(台阶)现在均修改为路径方块 --- ## 1.0.5-BETA-14.2 - Warehouse eating-related dependencies no longer use a food blacklist; they now use a menu instead. - **Corrected some erroneous eating-related code. Chefs will now directly delete customer info when they find food on a citizen, allowing the citizen to start eating on their own. The eating AI has been adjusted accordingly: citizens will detect food already on themselves and eat it.** - **Fixed the issue where the smelting AI sometimes failed to detect fuel** - **Fixed the bug where visitors could get stuck in walls when spawning and sitting up** - **Fixed the bug where Nether Miners could pause expeditions due to waiting for tools and incorrectly entering the NEED_ITEMS state** - All citizens will no longer forcibly wait for tools when mining blocks that do not require tools; instead, they will issue asynchronous requests and fetch them when needed. - Smooth Sandstone (Slabs) and Smooth Red Sandstone (Slabs) are now both changed to path blocks.
alpha

Pathfinding Edition for MineColonies 1.0.5-ALPHA-14.1

1.0.5-ALPHA-14.1
21 сент. 2026 г.120Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.20.1-1.1.1197-snapshot,) **Recommend version: 1.20.1-1.1.1197-release** ## 1.0.5-ALPHA-14.1 - **修复高版本官方调整的机制与建筑工工作模式不兼容导致建筑工死机的问题** - **现在轮作的种子如果不含水田种子,农夫将不再填充水源** - 市民受击提示变得更细致,能够显示受伤市民在你的具体方位和距离 - 矿工相关调整与修复 1. **修复矿工和采石工错误阻断原版AI的bug,现在矿工重新变得能够挖掘矿井周遭的矿物,采石工重新能够覆盖水源** 2. **矿工挖掘奖励倍数削减至 1 + min(建筑等级,(建筑等级+工人第一技能等级/15)/2)** 3. 矿工的矿石奖励也有同样的挖掘奖励倍数(注:真实挖掘的矿石并不在此列,仅挖掘获得的虚拟矿石奖励适用,如果需要真实挖掘矿石也有倍数需自行将矿石加入"miner_multiply"白名单,因为原设计让玩家有手动在节点中放置稀有物品刷物品的可能,所以目前仅对复制价值较低的方块开启白名单) ### 1.20.1 Only - 下界矿工相关调整与修复 1. 下界矿工将能够分辨自己手中工具以及武器的耐久度,在耐久度 <20% 时尝试请求新工具(除了打火石,打火石将仅在完全损坏时请求) 2. 在下界探险途中如果工具完全损坏,下界矿工会花一点时间回到自己的工作地点拿取工具。在一次旅行结束后工具达到损坏阈值时,工人也会返回拿取备用工具。 3. **启用探险中的工具耐久消耗,但是消耗基本等效于工具本身含耐久III,且仍可使用耐久进一步降低损耗** 4. **重新调整经验修补机制,他会将背包中有损坏的含经验修补的工具放在副手进行经验修补** 5. **工人会持续尝试请求额外行程所需物资,在每次探索结束之后都可以回到小屋补充物资(如果需要的话)** 6. **一些小细节的调整** ## 1.0.5-ALPHA-14.1 - **Fixed the issue where the builder would freeze due to incompatibility between the mechanism adjusted in newer official versions and the builder's work mode** - **Now, if crop rotation seeds do not include paddy field seeds, the farmer will no longer fill water sources** - Citizen hit notifications are now more detailed, showing the exact direction and distance of the injured citizen from you - Miner-related adjustments and fixes 1. **Fixed the bug where miners and quarry workers incorrectly blocked vanilla AI. Miners can now once again mine ores around the mineshaft, and quarry workers can once again cover water sources** 2. **Miner mining reward multiplier reduced to 1 + min(building level, (building level + worker's first skill level / 15) / 2)** 3. Miner ore rewards also use the same mining reward multiplier (Note: ores actually mined are not included; only the virtual ore rewards from mining apply. If you need the multiplier to apply to actually mined ores, you must manually add the ores to the "miner_multiply" whitelist. Since the original design allowed players to manually place rare items in nodes to farm items, the whitelist is currently only enabled for blocks with relatively low duplication value) ### 1.20.1 Only - Nether Miner-related adjustments and fixes 1. Nether Miners can now recognize the durability of their own tools and weapons, and will attempt to request new tools when durability < 20% (except flint and steel, which will only be requested when completely broken) 2. If a tool is completely broken during a Nether expedition, the Nether Miner will spend some time returning to its workplace to get a tool. After a trip ends, if the tool reaches the damage threshold, the worker will also return to get a spare tool. 3. **Enabled tool durability consumption during expeditions, but consumption is essentially equivalent to the tool having Durability III, and Durability can still be used to further reduce wear** 4. **Readjusted the Mending mechanism: it will place damaged tools with Mending from the inventory in the offhand for Mending** 5. **Workers will continuously attempt to request supplies needed for extra trips, and can return to the hut to restock supplies (if needed) after each exploration ends** 6. **Some minor detail adjustments**
beta

Pathfinding Edition for MineColonies 1.0.5-BETA-14.1

1.0.5-BETA-14.1
21 сент. 2026 г.172Minecraft: 1.21.1neoforge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.21.1-1.1.1285-snapshot,) **Recommend version: 1.21.1-1.1.1285-release** ## 1.0.5-BETA-14.1 - **修复高版本官方调整的机制与建筑工工作模式不兼容导致建筑工死机的问题** - **现在轮作的种子如果不含水田种子,农夫将不再填充水源** - 市民受击提示变得更细致,能够显示受伤市民在你的具体方位和距离 - 矿工相关调整与修复 1. **修复矿工和采石工错误阻断原版AI的bug,现在矿工重新变得能够挖掘矿井周遭的矿物,采石工重新能够覆盖水源** 2. **矿工挖掘奖励倍数削减至 1 + min(建筑等级,(建筑等级+工人第一技能等级/15)/2)** 3. 矿工的矿石奖励也有同样的挖掘奖励倍数(注:真实挖掘的矿石并不在此列,仅挖掘获得的虚拟矿石奖励适用,如果需要真实挖掘矿石也有倍数需自行将矿石加入"miner_multiply"白名单,因为原设计让玩家有手动在节点中放置稀有物品刷物品的可能,所以目前仅对复制价值较低的方块开启白名单) ## 1.0.5-BETA-14.1 - **Fixed the issue where the builder would freeze due to incompatibility between the mechanism adjusted in newer official versions and the builder's work mode** - **Now, if crop rotation seeds do not include paddy field seeds, the farmer will no longer fill water sources** - Citizen hit notifications are now more detailed, showing the exact direction and distance of the injured citizen from you - Miner-related adjustments and fixes 1. **Fixed the bug where miners and quarry workers incorrectly blocked vanilla AI. Miners can now once again mine ores around the mineshaft, and quarry workers can once again cover water sources** 2. **Miner mining reward multiplier reduced to 1 + min(building level, (building level + worker's first skill level / 15) / 2)** 3. Miner ore rewards also use the same mining reward multiplier (Note: ores actually mined are not included; only the virtual ore rewards from mining apply. If you need the multiplier to apply to actually mined ores, you must manually add the ores to the "miner_multiply" whitelist. Since the original design allowed players to manually place rare items in nodes to farm items, the whitelist is currently only enabled for blocks with relatively low duplication value)
alpha

Pathfinding Edition for MineColonies 1.0.5-ALPHA-14

1.0.5-ALPHA-14
18 сент. 2026 г.124Minecraft: 1.21.1neoforge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.21.1-1.1.1285-snapshot,) **Recommend version: 1.21.1-1.1.1285-release** ## 1.0.5-ALPHA-14 - 强行兼容了模拟殖民地最新版本 - 当工人存储物品累计到 256 + 64 * (10 - 建筑拾取优先级) 时会强制拾取物品 ### 1.20.1 Only - 当下界矿工能够进行额外探索时,会尝试请求探索最高次数倍的启动物资,在每次探索开始前扣除一次启动物资。 --- ## 1.0.5-ALPHA-14 - Force-compatible with the latest version of MineColonies. - When a worker's stored items reach 256 + 64 * (10 - building pickup priority), items will be force-picked up. ### 1.20.1 Only - When a Nether Miner is able to perform extra explorations, it will attempt to request startup supplies equal to the maximum number of explorations, deducting one set of startup supplies before each exploration begins.
alpha

Pathfinding Edition for MineColonies 1.0.5-ALPHA-14

1.0.5-ALPHA-14
18 сент. 2026 г.121Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.20.1-1.1.1197-snapshot,) **Recommend version: 1.20.1-1.1.1197-release** ## 1.0.5-ALPHA-14 - 强行兼容了模拟殖民地最新版本 - 当工人存储物品累计到 256 + 64 * (10 - 建筑拾取优先级) 时会强制拾取物品 ### 1.20.1 Only - 当下界矿工能够进行额外探索时,会尝试请求探索最高次数倍的启动物资,在每次探索开始前扣除一次启动物资。 --- ## 1.0.5-ALPHA-14 - Force-compatible with the latest version of MineColonies. - When a worker's stored items reach 256 + 64 * (10 - building pickup priority), items will be force-picked up. ### 1.20.1 Only - When a Nether Miner is able to perform extra explorations, it will attempt to request startup supplies equal to the maximum number of explorations, deducting one set of startup supplies before each exploration begins.
alpha

Pathfinding Edition for MineColonies 1.0.5-ALPHA-13.2 for 1.21.1

1.0.5-ALPHA-13.2
14 сент. 2026 г.189Minecraft: 1.21.1neoforge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.21.1-1.1.1285-snapshot,1.21.1-1.1.1349-snapshot\] **Recommend version: 1.21.1-1.1.1285-release** ## 1.0.5-ALPHA-13.2 - **修复仓库全满后快递员ai进入死循环的bug** - **快递员尝试帮忙其他仓库/尝试去其他仓库倾倒时,将均优先选择距离自己工作仓库更近的繁忙仓库** - **修复官方代码中屠夫在未学习抢夺科技时不辨认自己手中武器种类和附魔的bug** ### 1.21.1 Only - 当下界矿工能够进行额外探索时,会尝试请求探索最高次数倍的启动物资,在每次探索开始前扣除一次启动物资。 ## 1.0.5-ALPHA-13.2 - **Fixed a bug where Couriers could enter an infinite loop when all warehouses were full** - **When Couriers try to help another warehouse or unload at another warehouse, they will now prioritize busy warehouses that are closer to their assigned warehouse** - **Fixed a bug in the vanilla code where Butchers would not recognize the weapon type or enchantments of their held weapon when the Looting research was not unlocked** ### 1.21.1 Only - When a Nether Miner is able to perform additional expeditions, they will now attempt to request enough starting supplies for the maximum number of expeditions. One set of starting supplies will be consumed at the beginning of each expedition
alpha

Pathfinding Edition for MineColonies 1.0.5-ALPHA-13.2

1.0.5-ALPHA-13.2
14 сент. 2026 г.98Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.20.1-1.1.1197-snapshot,1.20.1-1.1.1259-snapshot] **Recommend version: 1.20.1-1.1.1197-release** ## 1.0.5-ALPHA-13.2 - **修复仓库全满后快递员ai进入死循环的bug** - **快递员尝试帮忙其他仓库/尝试去其他仓库倾倒时,将均优先选择距离自己工作仓库更近的繁忙仓库** - **修复官方代码中屠夫在未学习抢夺科技时不辨认自己手中武器种类和附魔的bug** ### 1.20.1 Only - 重置市民睡眠AI,处于测试阶段,暂不允许关闭 - **修复睡眠阶段退出游戏重进,市民不会躺回床上的bug** - **修复市民可能躺在地上的bug** ## 1.0.5-ALPHA-13.2 - **Fixed a bug where Couriers could enter an infinite loop when all warehouses were full** - **When Couriers try to help another warehouse or unload at another warehouse, they will now prioritize busy warehouses that are closer to their assigned warehouse** - **Fixed a bug in the vanilla code where Butchers would not recognize the weapon type or enchantments of their held weapon when the Looting research was not unlocked** ### 1.20.1 Only - Reworked the citizen sleeping AI. This is currently experimental and cannot be disabled yet - **Fixed an issue where citizens would not get back into bed after leaving and rejoining the world during the sleeping phase** - **Fixed an issue where citizens could end up lying on the ground**
alpha

Pathfinding Edition for MineColonies 1.0.5-ALPHA-13.1 for 1.21.1

1.0.5-ALPHA-13.1
1 сент. 2026 г.388Minecraft: 1.21.1neoforge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.21.1-1.1.1285-snapshot,1.21.1-1.1.1349-snapshot\] **Recommend version: 1.21.1-1.1.1285-release** ## 1.0.5-ALPHA-13.1 - **大幅重构下界矿工 AI** 1. 重做经验修补策略。下界矿工现在会尝试同时修复所有带有**经验修补**的破损工具和盔甲。 2. 修复主武器上的**经验修补**无法正常生效的问题。 3. 下界矿工工作日志中的奖励和击杀数量显示会根据总数动态调整大小。 4. 下界矿工的工作日志现在会动态更新。 5. 下界矿工工作时不再删除自身,而是变为**无敌且隐身**。 6. 下界矿工遇到无法挖掘的方块时,会提示玩家具体是哪种方块无法挖掘。 7. 下界矿工现在可以识别剑上的**抢夺**以及其他工具上的**时运**和**精准采集**附魔。 8. 调整下界矿工的掉落物表,现在有机会偶遇**凋零骷髅和骷髅**。 9. 修复下界矿工无法获取**萤石粉、地狱疣、蘑菇、地狱菌类、菌光体、烈焰棒和岩浆膏**的问题。 10. 下界矿工的工作时间现在可能大幅延长,主要取决于自身等级、盔甲和携带的食物。 11. 下界矿工工作时可能会因为自身状态不佳而逃跑;如果工作时间已经超过必要时长,则会保证顺利逃跑。 12. 返回途中,下界矿工会进入**物资转运状态**,分批将探险战利品运回。 13. 旅途中,下界矿工可能会使用获得的**金锭或金粒**与猪灵交易。 14. 调整工具索取流程:**锹和斧不再是必需工具**,并与锄头一样,仅在需要时发出索取任务。 15. 当某些物品虽然有适合的采集工具,但工具并不会影响其正常掉落时,下界矿工将不再强制使用工具。 16. 增加**菌光体**的掉落。 - **调整矿工/采石工的多倍掉落机制** 1. 增加设置选项,可以在 config 中关闭该机制。 2. 矿工现在只会对 `miner_multiply` tag 中包含的方块或物品进行多倍掉落。 3. 如果发现 tag 中存在缺漏或错误,可以通过 GitHub Issue 或其他渠道联系我进行修复或补充。 - **修复殖民地缺少 Owner 时可能导致游戏崩溃的问题。** ## 1.0.5-ALPHA-13.1 - **Major Nether Miner AI overhaul** 1. Reworked the **Mending** system. Nether Miners will now attempt to repair all damaged tools and armor with Mending at the same time. 2. Fixed an issue where **Mending** on the main weapon was not working properly. 3. Reward and mob kill counts in the Nether Miner work log now dynamically scale based on the total amount. 4. The Nether Miner work log now updates dynamically. 5. Nether Miners will no longer remove themselves while working. Instead, they become **invulnerable and invisible**. 6. When encountering a block they cannot mine, Nether Miners will now tell the player which block cannot be mined. 7. Nether Miners can now recognize **Looting** on swords, as well as **Fortune** and **Silk Touch** on other tools. 8. Adjusted the Nether Miner loot table, including a chance to encounter **Wither Skeletons and Skeletons**. 9. Fixed an issue where Nether Miners could not obtain **Glowstone Dust, Nether Wart, Mushrooms, Nether Fungi, Shroomlights, Blaze Rods, or Magma Cream**. 10. Nether Miner work duration can now be significantly extended, mainly depending on their level, armor, and carried food. 11. Nether Miners may flee during work if their condition becomes unfavorable. If they have already worked longer than necessary, they are guaranteed to escape successfully. 12. When returning, Nether Miners will enter a **resource transfer state** and deliver expedition loot in multiple trips. 13. During their journey, Nether Miners may use obtained **Gold Ingots or Gold Nuggets** to trade with Piglins. 14. Adjusted the tool request process: **shovels and axes are no longer required**. Like hoes, they will now only generate a request when needed. 15. When an item has a suitable harvesting tool but the tool does not affect its normal drops, Nether Miners will no longer force themselves to use that tool. 16. Added **Shroomlight** to the Nether Miner loot table. - **Adjusted the multi-drop system for Miners and Quarriers** 1. Added a config option to disable the multi-drop system. 2. Miners will now only multiply drops from blocks or items included in the `miner_multiply` tag. 3. If anything is missing or incorrectly included in the tag, please report it through a GitHub Issue or other available channels so it can be fixed or updated. - **Fixed a crash that could occur when a colony has no Owner.**
alpha

Pathfinding Edition for MineColonies 1.0.5-ALPHA-13.1

1.0.5-ALPHA-13.1
1 сент. 2026 г.293Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.20.1-1.1.1197-snapshot,1.20.1-1.1.1259-snapshot] **Recommend version: 1.20.1-1.1.1197-release** ## 1.0.5-ALPHA-13.1 - **下界矿工Bug修复与少量调整** 1. 修复主武器经验修补失效的bug 2. 补充菌光体的掉落 3. 调整工具索取步骤,锹/斧不再必须,并与锄一并只会发出索取任务 4. 下界矿工在遇到有适合采集工具,但是工具并不影响正常掉落的物品时,不再强制使用工具。 - **矿工/采石场物品多倍掉落机制调整** 1. 增加设置,可以在config中选择关闭 2. 现在矿工只会加倍 "miner_multiply" tag 中有的方块或物品,如有缺漏或错误可以在 github 的 issue 中或其他渠道联系我修复或补充。 ## 1.0.5-ALPHA-13.1 - **Nether Miner bug fixes and minor adjustments** 1. Fixed an issue where the **Mending** enchantment on the main weapon was not working 2. Added **Shroomlight** to the Nether Miner loot table 3. Adjusted the tool request process: **shovels and axes are no longer required**, and, together with hoes, will now only generate a request when needed 4. Nether Miners will no longer force the use of a suitable harvesting tool when the tool does not affect the item's normal drops - **Adjusted the multi-drop system for Miners and Quarriers** 1. Added a config option to disable the multi-drop system 2. Miners will now only multiply drops from blocks or items included in the `miner_multiply` tag. If anything is missing or incorrectly included, please report it through a GitHub issue or other available channels so I can fix or update the list
alpha

Pathfinding Edition for MineColonies 1.0.5-ALPHA-13

1.0.5-ALPHA-13
26 авг. 2026 г.197Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.20.1-1.1.1197-snapshot,1.20.1-1.1.1259) **Recommend version: 1.20.1-1.1.1197-release** ## 1.0.5-ALPHA-13 - 大幅修改下界矿工相关AI。 1. 修改了下界矿工的经验修补策略,现在下界矿工会尝试同时修复所有带有经验修补的破损的工具和盔甲。 2. 下界矿工工作日志中奖励与击杀生物的显示大小将会随总数变化。 3. 下界矿工的工作日志将会动态显示。 4. 下界矿工工作时将不会删除自身,转而变得无敌并不可见。 5. 下界矿工工作时如果遇到无法挖掘的方块,将会提示玩家何种方块无法挖掘。 6. 下界矿工将能够读取剑上的抢夺附魔以及其他工具上的时运和精准采集附魔。 7. 调整了下界矿工的掉落物表,增加了偶遇凋零骷髅和骷髅的可能。 8. 修复了下界矿工无法获取萤石粉/地狱疣/蘑菇/地狱菌类/蛙明灯/烈焰棒/岩浆膏的bug。 9. 下界矿工工作时间将可能大幅延长,主要受自身等级/盔甲和携带食物的影响。 10. 下界矿工在工作时将可能因为自身状态不佳逃跑,若工作时间已超出必要,将必然顺利逃跑。 11. 下界矿工在返回时,将会进入转运物资状态分批转运探险战利品。 12. 下界矿工在旅途中可能会消耗自己获得的金锭/金粒来与猪灵交易。 - 现在殖民地缺少Owner不会导致游戏崩溃。 ## 1.0.5-ALPHA-13 - Major rework of the Nether Miner AI: 1. Reworked the Mending logic. Nether Miners will now attempt to repair all damaged tools and armor with the **Mending** enchantment at the same time. 2. Reward and mob kill counts in the Nether Miner work log now scale dynamically based on the total amount. 3. The Nether Miner work log is now updated dynamically. 4. Nether Miners will no longer remove themselves while working. Instead, they will become invulnerable and invisible. 5. If a Nether Miner encounters an unbreakable block while working, the player will now be informed which block cannot be mined. 6. Nether Miners can now recognize **Looting** on swords, as well as **Fortune** and **Silk Touch** on other tools. 7. Adjusted the Nether Miner loot table, including a chance to encounter **Wither Skeletons** and **Skeletons**. 8. Fixed an issue where Nether Miners could not obtain **Glowstone Dust, Nether Wart, Mushrooms, Nether Fungi, Froglights, Blaze Rods, or Magma Cream**. 9. Nether Miner work duration can now be significantly extended, mainly depending on their level, armor, and carried food. 10. Nether Miners may now flee during work if their condition becomes unfavorable. If they have already worked longer than the required duration, they are guaranteed to escape successfully. 11. When returning, Nether Miners will enter a resource transfer state and deliver expedition loot in multiple trips. 12. Nether Miners may spend Gold Ingots or Gold Nuggets obtained during their journey to trade with Piglins. - Colonies without an Owner will no longer cause the game to crash.
alpha

Pathfinding Edition for MineColonies 1.0.5-ALPHA-12-fix-1

1.0.5-ALPHA-12-fix-1
20 авг. 2026 г.513Minecraft: 1.21.1neoforge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.21.1-1.1.1285-snapshot,1.21.1-1.1.1349-snapshot\] **Recommend version: 1.21.1-1.1.1285-release** ## 1.0.5-ALPHA-12-fix-1 - 重写Compatibility addon的网络存储兼容,增加了对多仓库互通的支持。 ## 1.0.5-ALPHA-12-fix-1 - Reworked Compatibility Addon network storage compatibility and added support for **multi-warehouse sharing**
alpha

Pathfinding Edition for MineColonies 1.0.5-ALPHA-12 for 1.21.1

1.0.5-ALPHA-12
8 авг. 2026 г.1,1 тыс.Minecraft: 1.21.1neoforge
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## 版本适用区间 (Dependency Version Range) minecolonies_version=[1.21.1-1.1.1285-snapshot,1.21.1-1.1.1349-snapshot] **Recommend version: 1.21.1-1.1.1285-release** ## 1.0.5-ALPHA-12 - **初步实现多仓库互通,现在实现的内容如下**: 1. 快递员清闲时会检测其他没有清闲快递员的仓库的任务并接取,接取和运送其他仓库的任务时也认为这个快递员是清闲的。 2. 快递员转入“清闲”时会先停顿**5秒**,期间每0.5秒尝试接取一次自己仓库的任务,5秒后再尝试接取其他仓库的任务,每完成一轮运输会重复一次此过程。 3. 快递员在自己的仓库货满时会尝试去其他仓库倾倒,并**记住**成功倾倒的仓库,后面10次都会在其他仓库尝试倾倒,直到其他仓库均已满或到达重复上限。 4. 快递员在到达倾倒重复上限时,会再回到自己的仓库尝试倾倒**一次**,如果失败将会继续重新寻找可以倾倒的仓库。 5. 仓库在**没有快递员时**也会接收从自己仓库发出的任务,这修复了原版殖民地的一类卡配方bug,这些任务会被**其他仓库清闲的快递员**领走并运输。 - **细微调整了进食系统的数值** - **调整了部分进食系统的的tooltip和市民交互** - **调整了进食设置,现在你可以在设置中找到对应普通食物/非殖民地食物的进食惩罚/进食奖励,以及丰富度/饮食质量需求的调整设置** - **调整了部分快递员的AI,现在你可以在设置中找到调整仓库中快递员数目的设置,设置默认开启,会将仓库快递员数目调至2-6-12-20-30,另外还有乘数进行进一步的细微调整** - **软化了部分快递员到达目的地的判定,如果长时间被卡住会直接尝试远程拿取** - **调整了快递员AI的各项延迟,让AI流程更流畅** - **新快递员模块尝试适配了Compatibility addon的网络存储模块** - **重构了下界矿工的AI,现在下界矿工需求的盔甲等级会更高,并且不再使用较弱的皮甲和金甲** ## 1.0.5-ALPHA-12 - **Implemented the first version of multi-warehouse sharing. Current features include:** 1. When couriers are idle, they will check for tasks from other warehouses that do not have available couriers and accept them. Couriers handling tasks from other warehouses are also considered idle for task assignment purposes. 2. When entering the **idle** state, couriers will pause for **5 seconds**. During this period, they will attempt to take tasks from their own warehouse every 0.5 seconds. After 5 seconds, they will begin checking tasks from other warehouses. This process repeats after each delivery cycle. 3. When their own warehouse is full, couriers will attempt to unload items at other warehouses and **remember** successfully used warehouses. They will continue trying those warehouses for the next 10 unload attempts until all available warehouses are full or the retry limit is reached. 4. After reaching the unload retry limit, couriers will return to their own warehouse and attempt to unload **once more**. If it fails, they will continue searching for another available warehouse. 5. Warehouses will now accept outgoing tasks even **without assigned couriers**. This fixes a type of recipe-stuck issue in vanilla MineColonies. These tasks can be picked up and delivered by idle couriers from other warehouses. - **Slightly adjusted eating system values** - **Adjusted eating system tooltips and citizen interactions** - **Updated eating configuration options**: you can now adjust food penalties/bonuses for normal foods and non-colony foods, as well as modify variety and food quality requirements - **Adjusted Courier AI**: added a config option for warehouse courier capacity. Enabled by default, it changes courier limits to **2-6-12-20-30** depending on warehouse level, with an additional multiplier for fine adjustments - **Relaxed some courier destination checks**: if a courier remains stuck for too long, they will directly attempt remote item retrieval - **Adjusted various Courier AI delays to make workflows smoother** - **The new Courier module now attempts compatibility with the Compatibility Addon's network storage system** - **Reworked Nether Miner AI**: Nether Miners now require higher armor levels and will no longer use weaker leather or golden armor
alpha

Pathfinding Edition for MineColonies 1.0.5-ALPHA-12

1.0.5-ALPHA-12
8 авг. 2026 г.569Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.20.1-1.1.1197-snapshot,1.20.1-1.1.1259) **Recommend version: 1.20.1-1.1.1197-release** ## 1.0.5-ALPHA-12 - **初步实现多仓库互通,现在实现的内容如下**: 1. 快递员清闲时会检测其他没有清闲快递员的仓库的任务并接取,接取和运送其他仓库的任务时也认为这个快递员是清闲的。 2. 快递员转入“清闲”时会先停顿**5秒**,期间每0.5秒尝试接取一次自己仓库的任务,5秒后再尝试接取其他仓库的任务,每完成一轮运输会重复一次此过程。 3. 快递员在自己的仓库货满时会尝试去其他仓库倾倒,并**记住**成功倾倒的仓库,后面10次都会在其他仓库尝试倾倒,直到其他仓库均已满或到达重复上限。 4. 快递员在到达倾倒重复上限时,会再回到自己的仓库尝试倾倒**一次**,如果失败将会继续重新寻找可以倾倒的仓库。 5. 仓库在**没有快递员时**也会接收从自己仓库发出的任务,这修复了原版殖民地的一类卡配方bug,这些任务会被**其他仓库清闲的快递员**领走并运输。 - **细微调整了进食系统的数值** - **调整了部分进食系统的的tooltip和市民交互** - **调整了进食设置,现在你可以在设置中找到对应普通食物/非殖民地食物的进食惩罚/进食奖励,以及丰富度/饮食质量需求的调整设置** - **调整了部分快递员的AI,现在你可以在设置中找到调整仓库中快递员数目的设置,设置默认开启,会将仓库快递员数目调至2-6-12-20-30,另外还有乘数进行进一步的细微调整** - **软化了部分快递员到达目的地的判定,如果长时间被卡住会直接尝试远程拿取** - **调整了快递员AI的各项延迟,让AI流程更流畅** - **新快递员模块尝试适配了Compatibility addon的网络存储模块** - **重构了下界矿工的AI,现在下界矿工需求的盔甲等级会更高,并且不再使用较弱的皮甲和金甲** ## 1.0.5-ALPHA-12 - **Implemented the first version of multi-warehouse sharing. Current features include:** 1. When couriers are idle, they will check for tasks from other warehouses that do not have available couriers and accept them. Couriers handling tasks from other warehouses are also considered idle for task assignment purposes. 2. When entering the **idle** state, couriers will pause for **5 seconds**. During this period, they will attempt to take tasks from their own warehouse every 0.5 seconds. After 5 seconds, they will begin checking tasks from other warehouses. This process repeats after each delivery cycle. 3. When their own warehouse is full, couriers will attempt to unload items at other warehouses and **remember** successfully used warehouses. They will continue trying those warehouses for the next 10 unload attempts until all available warehouses are full or the retry limit is reached. 4. After reaching the unload retry limit, couriers will return to their own warehouse and attempt to unload **once more**. If it fails, they will continue searching for another available warehouse. 5. Warehouses will now accept outgoing tasks even **without assigned couriers**. This fixes a type of recipe-stuck issue in vanilla MineColonies. These tasks can be picked up and delivered by idle couriers from other warehouses. - **Slightly adjusted eating system values** - **Adjusted eating system tooltips and citizen interactions** - **Updated eating configuration options**: you can now adjust food penalties/bonuses for normal foods and non-colony foods, as well as modify variety and food quality requirements - **Adjusted Courier AI**: added a config option for warehouse courier capacity. Enabled by default, it changes courier limits to **2-6-12-20-30** depending on warehouse level, with an additional multiplier for fine adjustments - **Relaxed some courier destination checks**: if a courier remains stuck for too long, they will directly attempt remote item retrieval - **Adjusted various Courier AI delays to make workflows smoother** - **The new Courier module now attempts compatibility with the Compatibility Addon's network storage system** - **Reworked Nether Miner AI**: Nether Miners now require higher armor levels and will no longer use weaker leather or golden armor
alpha

Pathfinding Edition for MineColonies 1.0.5-ALPHA-11.4 for 1.21.1

1.0.5-ALPHA-11.4
18 июл. 2026 г.886Minecraft: 1.21.1neoforge
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## 版本适用区间 (Dependency Version Range) minecolonies_version=[1.21.1-1.1.1285-snapshot,) **Recommend version: 1.21.1-1.1.1285-release** ## 1.0.5-ALPHA-11.4 - **重置砖工各状态延迟,让砖工的工作流程更合理** - **修复砖工不请求燃料的bug** - **修复在路径结尾部分是梯子导致崩溃的问题** - **修复与Minecolonies Tweaks设定冲突导致殖民地作物因无法生存错误掉落的问题** - **调整Stuck Handler,精简了部分路径的卡住计算,同时修复刷怪笼中刷出的袭击者会错误的破坏周围方块的bug** - **调整住宅的蓝图床位读取,现在默认最高床位为3×建筑等级,最高可在设置中调至20×建筑等级** - 市民将能够跳起后攀上梯子 - 优化路径结束后的额外探索,删除了与预期不符的殖民地官方额外探索代码,现在策略如下: - 当路径探索到达到终点预期的节点时即刻停止探索,进入额外探索阶段。 - 额外探索的节点数是当前最优节点的启发值*15。 - 额外探索时节点将仅以启发值大小排序,当探索到启发值小于等于1或扩展节点数达到上限时停止。 - 现在上(up)下(down)也将纳入随机顺序探索系统,现在六个方向的探索结果如果同预测值,将均以随机顺序排序。 - 种植工将启用新AI:提高种植工切换种植园农田的速度,并精简了部分AI流程。(只是初代版本,还有部分优化构想未实现) - 新AI中种植工和农民将会在开始工作前再次检查是否有合成任务需要完成。 - 新AI中种植工和农民在工作方块处拿取物品后将直接进入上一工作状态,而非重走流程或进入休闲状态。 - 新AI中种植工在清理背包后会立即开始工作,而非进入休闲状态。 - 种植工新AI可以在设置中关闭,关闭后将恢复原版AI。 ## 1.0.5-ALPHA-11.4 - **Rebalanced Bricklayer state delays to make the overall workflow more reasonable** - **Fixed an issue where Bricklayers would fail to request fuel** - **Fixed a crash caused by paths ending on ladders** - **Fixed an issue where MineColonies Tweaks settings could conflict and cause colony crops to incorrectly drop due to invalid survival checks** - **Adjusted the Stuck Handler: simplified some stuck detection calculations and fixed an issue where raid mobs spawned from spawners could incorrectly break nearby blocks** - **Adjusted housing blueprint bed count handling: the default maximum is now `3 × building level`, and can be increased up to `20 × building level` in config** - Citizens can now jump and grab onto ladders - Optimized post-path exploration and removed MineColonies' official extra exploration logic that did not match the expected behavior. The new strategy is: - Exploration stops immediately when the path reaches a node that meets the destination requirement, then enters the extra exploration phase - The number of extra exploration nodes is calculated as: `current best node heuristic value × 15` - During extra exploration, nodes are sorted only by heuristic value. Exploration stops when the heuristic value is ≤ 1 or the node expansion limit is reached - Up/down movement is now included in the randomized exploration order system. When all six directions have the same predicted value, their order will be randomized - Farmers will now use the new AI system: improved field switching speed for plantation farms and simplified some AI processes (this is an early version, with more optimizations planned) - In the new AI system, Farmers and Planters will perform another check for pending crafting tasks before starting work - In the new AI system, after retrieving items from their workplace, Farmers and Planters will directly return to their previous work state instead of restarting the workflow or entering leisure mode - In the new AI system, Planters will immediately resume working after clearing their inventory instead of entering leisure mode - The new Planter AI can be disabled in config; disabling it will restore the vanilla AI
alpha

Pathfinding Edition for MineColonies 1.0.5-ALPHA-11.4

1.0.5-ALPHA-11.4
18 июл. 2026 г.614Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.20.1-1.1.1197-snapshot,) **Recommend version: 1.20.1-1.1.1197-release** ## 1.0.5-ALPHA-11.4 - **修复与Minecolonies Tweaks设定冲突导致殖民地作物因无法生存错误掉落的问题** - **调整Stuck Handler,精简了部分路径的卡住计算,同时修复刷怪笼中刷出的袭击者会错误的破坏周围方块的bug** - 种植工将启用新AI:提高种植工切换种植园农田的速度,并精简了部分AI流程。(只是初代版本,还有部分优化构想未实现) - 新AI中种植工和农民将会在开始工作前再次检查是否有合成任务需要完成。 - 新AI中种植工和农民在工作方块处拿取物品后将直接进入上一工作状态,而非重走流程或进入休闲状态。 - 新AI中种植工在清理背包后会立即开始工作,而非进入休闲状态。 - 种植工新AI可以在设置中关闭,关闭后将恢复原版AI。 ## 1.0.5-ALPHA-11.4 - **Fixed an issue where MineColonies Tweaks settings could conflict and cause colony crops to incorrectly drop due to invalid survival checks** - **Adjusted the Stuck Handler: simplified some stuck detection calculations and fixed an issue where raid mobs spawned from spawners could incorrectly break nearby blocks** - Farmers will now use the new AI system: improved field switching speed for plantation farms and simplified some AI processes (this is an early version, with more optimizations planned) - In the new AI system, Farmers and Planters will perform another check for pending crafting tasks before starting work - In the new AI system, after retrieving items from their workplace, Farmers and Planters will directly return to their previous work state instead of restarting the workflow or entering leisure mode - In the new AI system, Planters will immediately resume working after clearing their inventory instead of entering leisure mode - The new Planter AI can be disabled in config; disabling it will restore the vanilla AI
alpha

Pathfinding Edition for MineColonies 1.0.5-ALPHA-11.3

1.0.5-ALPHA-11.3
13 июл. 2026 г.189Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.20.1-1.1.1197-snapshot,) **Recommend version: 1.20.1-1.1.1197-release** ## 1.0.5-ALPHA-11.3 - **重置砖工各状态延迟,让砖工的工作流程更合理** - **修复砖工不请求燃料的bug** - **修复在路径结尾部分是梯子导致崩溃的问题** - **调整住宅的蓝图床位读取,现在默认最高床位为3×建筑等级,最高可在设置中调至20×建筑等级** - 市民将能够跳起后攀上梯子 - 优化路径结束后的额外探索,删除了与预期不符的殖民地官方额外探索代码,现在策略如下: - 当路径探索到达到终点预期的节点时即刻停止探索,进入额外探索阶段。 - 额外探索的节点数是当前最优节点的启发值*15。 - 额外探索时节点将仅以启发值大小排序,当探索到启发值小于等于1或扩展节点数达到上限时停止。 - 现在上(up)下(down)也将纳入随机顺序探索系统,现在六个方向的探索结果如果同预测值,将均以随机顺序排序。 ## 1.0.5-ALPHA-11.3 - **Rebalanced Bricklayer state delays to make the overall workflow more reasonable** - **Fixed an issue where Bricklayers would fail to request fuel** - **Fixed a crash caused by paths ending on ladders** - **Adjusted housing blueprint bed count handling: the default maximum is now `3 × building level`, and can be increased up to `20 × building level` in config** - Citizens can now jump and grab onto ladders - Optimized post-path exploration and removed MineColonies' official extra exploration logic that did not match the expected behavior. The new strategy is: - Exploration stops immediately when the path reaches a node that meets the destination requirement, then enters the extra exploration phase - The number of extra exploration nodes is calculated as: `current best node heuristic value × 15` - During extra exploration, nodes are sorted only by heuristic value. Exploration stops when the heuristic value is ≤ 1 or the node expansion limit is reached - Up/down movement is now included in the randomized exploration order system. When all six directions have the same predicted value, their order will be randomized
alpha

Pathfinding Edition for MineColonies 1.0.5-ALPHA-11.2 for 1.21

1.0.5-ALPHA-11.2
5 июл. 2026 г.590Minecraft: 1.21.1neoforge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.21.1-1.1.1285-snapshot,) **Recommend version: 1.21.1-1.1.1285-release** ## 1.0.5-ALPHA-11.2 - **紧急修复强制进食AI,原AI可能导致玩家被踢出存档** ## 1.0.5-ALPHA-11.2 - **fix force eating AI,original one may kick off players form server**
alpha

Pathfinding Edition for MineColonies 1.0.5-ALPHA-11.2

1.0.5-ALPHA-11.2
5 июл. 2026 г.365Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.20.1-1.1.1197-snapshot,) **Recommend version: 1.20.1-1.1.1197-release** ## 1.0.5-ALPHA-11.2 - **紧急修复强制进食AI,原AI可能导致玩家被踢出存档** ## 1.0.5-ALPHA-11.2 - **fix force eating AI,original one may kick off players form server**
alpha

Pathfinding Edition for MineColonies 1.0.5-ALPHA-11.1 for 1.21.1

1.0.5-ALPHA-11.1
4 июл. 2026 г.93Minecraft: 1.21.1neoforge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.21.1-1.1.1285-snapshot,) **Recommend version: 1.21.1-1.1.1285-release** ## 1.0.5-ALPHA-11.1 - 重置食堂服务员AI,现在服务员能够分工服务玩家 - 玩家现在在饱食度小于18时才会被投喂,投喂成功后大约两分钟内不会重复投喂 - **梯子导航的精细入位调整** - **针对性调整了1.21.1的梯子导航细节** - **修复了一些顾客的状态切换问题,服务员即使进入服务状态以后也会尝试检测并删除状态不合规的顾客,而不是直接卡住进程** - **优化选择界面输入体验,数值范围修改为“0-9999",所以可以直接删除原本的1并输入你想要的数字。如果确认时文本框内是0,那么将恢复为默认数值1** ## 1.0.5-ALPHA-11.1 - Reset cafeteria server AI; servers can now divide tasks among themselves to serve players. - Players will now only be fed when their saturation drops below 18, and will not be fed again for approximately two minutes after a successful feeding. - **Fine-tuned ladder navigation positioning.** - **Made targeted adjustments to ladder navigation details for 1.21.1.** - **Fixed status switching issues for some customers. Servers will now attempt to detect and remove customers with invalid statuses even after entering service mode, rather than getting stuck.** - **Improved input experience in selection menus. The value range is now "0–9999", so you can delete the default "1" and type your desired number directly. If the text box contains "0" upon confirmation, it will revert to the default value of "1".**
alpha

Pathfinding Edition for MineColonies 1.0.5-ALPHA-11.1

1.0.5-ALPHA-11.1
4 июл. 2026 г.104Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.20.1-1.1.1197-snapshot,) **Recommend version: 1.20.1-1.1.1197-release** ## 1.0.5-ALPHA-11.1 - 重置食堂服务员AI,现在服务员能够分工服务玩家 - 玩家现在在饱食度小于18时才会被投喂,投喂成功后大约两分钟内不会重复投喂 - **梯子导航的精细入位调整** - **修复了一些顾客的状态切换问题,服务员即使进入服务状态以后也会尝试检测并删除状态不合规的顾客,而不是直接卡住进程** - **优化选择界面输入体验,数值范围修改为“0-9999",所以可以直接删除原本的1并输入你想要的数字。如果确认时文本框内是0,那么将恢复为默认数值1** ## 1.0.5-ALPHA-11.1 - Reset cafeteria server AI; servers can now divide tasks among themselves to serve players. - Players will now only be fed when their saturation drops below 18, and will not be fed again for approximately two minutes after a successful feeding. - **Fine-tuned ladder navigation positioning.** - **Fixed status switching issues for some customers. Servers will now attempt to detect and remove customers with invalid statuses even after entering service mode, rather than getting stuck.** - **Improved input experience in selection menus. The value range is now "0–9999", so you can delete the default "1" and type your desired number directly. If the text box contains "0" upon confirmation, it will revert to the default value of "1".**
alpha

Pathfinding Edition for MineColonies 1.0.5-ALPHA-11 for 1.21.1

1.0.5-ALPHA-11
3 июл. 2026 г.78Minecraft: 1.21.1neoforge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.21.1-1.1.1285-snapshot,) **Recommend version: 1.21.1-1.1.1285-release** # 1.0.5-ALPHA-11 - 在殖民地原版最新修复的基础上完成了: - 低一格对向梯子跳到目标地点的动作导航。 - 沿梯子下降过程中的横向切换梯子仅需梯子有1层高且上方无遮挡,有遮挡时需要两层。 - **修复了与新版殖民地Navigator冲突的问题** # 1.0.5-ALPHA-11 - Based on the latest MineColonies updates, implemented: - Improved navigation for stepping up/down to adjacent ladders one block below the target position - Improved ladder descent behavior: horizontal ladder switching now only requires a 1-block-high ladder with no obstruction above; otherwise a 2-block clearance is required - **Fixed a compatibility issue with the new MineColonies Navigator system**
alpha

Pathfinding Edition for MineColonies 1.0.5-ALPHA-11

1.0.5-ALPHA-11
3 июл. 2026 г.86Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.20.1-1.1.1197-snapshot,) **Recommend version: 1.20.1-1.1.1197-release** # 1.0.5-ALPHA-11 - 在殖民地原版最新修复的基础上完成了: - 低一格对向梯子跳到目标地点的动作导航。 - 沿梯子下降过程中的横向切换梯子仅需梯子有1层高且上方无遮挡,有遮挡时需要两层。 - **修复了与新版殖民地Navigator冲突的问题** - **修复了殖民地作物不会因为田地错误掉落的问题,已经采用了新的检测** - **修复了原版较高版本中配方计数显示和按钮隐藏和显示落后的问题** # 1.0.5-ALPHA-11 - Based on the latest MineColonies updates, implemented: - Improved navigation for stepping up/down to adjacent ladders one block below the target position - Improved ladder descent behavior: horizontal ladder switching now only requires a 1-block-high ladder with no obstruction above; otherwise a 2-block clearance is required - **Fixed a compatibility issue with the new MineColonies Navigator system** - **Fixed an issue where colony crops would not drop properly due to incorrect field detection (now using a new validation method)** - **Fixed outdated recipe count display and button visibility issues in newer Minecraft versions**
alpha

Pathfinding Edition for MineColonies 1.0.5-ALPHA-10 for 1.21.1

1.0.5-ALPHA-10
23 июн. 2026 г.421Minecraft: 1.21.1neoforge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.21.1-1.1.1285-snapshot,) **Recommend version: 1.21.1-1.1.1285-release** ## 1.0.5-ALPHA-10 - 为市民进食增加了更多选择--当殖民地内没有适合等级的食物时,市民会在工作岗位/仓库/餐厅/自己身上寻找任何能够入口的食物进食,但是会大幅降低其食物满意度。 _**此为实验性内容,于是新版本下调至ALPHA。**_ - 增加了餐厅/厨房/石材冶炼工/医院/快递员小屋的额外工人开关,关闭后这些小屋的人数上限恢复至1. - **修复了殖民地作物不会因为田地错误掉落的问题,已经采用了新的检测** - **修复了原版较高版本中配方计数显示和按钮隐藏和显示落后的问题** - **修复了较高版本中下界矿工ai出错的bug** - **修复了在较高版本中配方计数出错的bug** - **修复了调整配方顺序可能留有残影的bug** - **模拟殖民地依赖版本提高至1285+** ## 1.0.5-ALPHA-10 - Added more fallback food options for citizens: when no food meeting their quality requirements is available, citizens will search their workstation, warehouse, restaurant, or personal inventory for **any edible food**. However, doing so will significantly reduce food satisfaction. _**This is an experimental feature, so the release status has been lowered back to ALPHA.**_ - Added toggles for extra worker slots in the **Restaurant, Cookery, Stone Smeltery, Hospital, and Courier's Hut**. When disabled, these buildings will revert to a maximum of **1 worker**. - **Fixed an issue where colony crops would not drop properly due to incorrect field validation, now using a new detection method** - **Fixed outdated recipe count display and button visibility states in newer vanilla versions** - **Fixed a bug where the Nether Miner AI could malfunction in higher game versions** - **Fixed a bug causing incorrect recipe counts in newer MineColonies versions** - **Fixed a visual ghosting issue that could occur when reordering recipes** - **Raised the supported MineColonies dependency version to 1285+**
alpha

Pathfinding Edition for MineColonies 1.0.5-ALPHA-10

1.0.5-ALPHA-10
20 июн. 2026 г.630Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.20.1-1.1.1197-snapshot,) **Recommend version: 1.20.1-1.1.1197-release** ## 1.0.5-ALPHA-10 - 为市民进食增加了更多选择--当殖民地内没有适合等级的食物时,市民会在工作岗位/仓库/餐厅/自己身上寻找任何能够入口的食物进食,但是会大幅降低其食物满意度。 _**此为实验性内容,于是新版本下调至ALPHA。**_ - 增加了餐厅/厨房/石材冶炼工/医院/快递员小屋的额外工人开关,关闭后这些小屋的人数上限恢复至1. - **修复了在较高版本中配方计数出错的bug** - **修复了调整配方顺序可能留有残影的bug** - **模拟殖民地依赖版本提高至1197+** ## 1.0.5-ALPHA-10 - Added more fallback food options for citizens: when no food meeting their quality requirements is available, citizens will search their workstation, warehouse, restaurant, or personal inventory for **any edible food**. However, doing so will significantly reduce food satisfaction. _**This is an experimental feature, so the release status has been lowered back to ALPHA.**_ - Added toggles for extra worker slots in the **Restaurant, Cookery, Stone Smeltery, Hospital, and Courier's Hut**. When disabled, these buildings will revert to a maximum of **1 worker**. - **Fixed a bug causing incorrect recipe counts in newer MineColonies versions** - **Fixed a visual ghosting issue that could occur when reordering recipes** - **Raised the supported MineColonies dependency version to 1197+**
beta

Pathfinding Edition for MineColonies 1.0.5-BETA-9.1

1.0.5-BETA-9.1
30 мая 2026 г.1,6 тыс.Minecraft: 1.21.1neoforge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.21.1-1.1.1259-snapshot,1.21.1-1.1.1285-snapshot?) **Recommend version: 1.21.1-1.1.1269** ## 1.0.5-BETA-9.1 - 修改了合成配方上限的要求,现在内置的配方不计入合成类小屋的配方上限,为配合修改,小屋配方数显示也做了相应调整。 - 修复了殖民地原版选取物品界面数目输入框钟无法输入0的bug,同时配备了数值自动修正,保证输入值在1~9999之间。 - 修复了殖民地原版向市民手动提交物品后会导致下一顺位的请求无法手动提交的bug ## 1.0.5-BETA-9.1 - Reworked recipe limit handling: built-in recipes no longer count toward the recipe cap of crafting huts. Recipe count displays have been adjusted accordingly. - Fixed a vanilla MineColonies bug where the quantity input box in item selection screens could not accept `0`. Added automatic value correction to keep inputs within the valid range of **1–9999**. - Fixed a vanilla MineColonies bug where manually fulfilling an item request for a citizen could prevent the next queued request from being fulfilled manually.
beta

Pathfinding Edition for MineColonies 1.0.5-BETA-9.1

1.0.5-BETA-9.1
30 мая 2026 г.1,6 тыс.Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.20.1-1.1.1179-snapshot,) **Recommend version: 1.20.1-1.1.1179** ## 1.0.5-BETA-9.1 - 修改了合成配方上限的要求,现在内置的配方不计入合成类小屋的配方上限,为配合修改,小屋配方数显示也做了相应调整。 - 修复了殖民地原版选取物品界面数目输入框钟无法输入0的bug,同时配备了数值自动修正,保证输入值在1~9999之间。 - 修复了殖民地原版向市民手动提交物品后会导致下一顺位的请求无法手动提交的bug ## 1.0.5-BETA-9.1 - Reworked recipe limit handling: built-in recipes no longer count toward the recipe cap of crafting huts. Recipe count displays have been adjusted accordingly. - Fixed a vanilla MineColonies bug where the quantity input box in item selection screens could not accept `0`. Added automatic value correction to keep inputs within the valid range of **1–9999**. - Fixed a vanilla MineColonies bug where manually fulfilling an item request for a citizen could prevent the next queued request from being fulfilled manually.
beta

Pathfinding Edition for MineColonies 1.0.5-BETA-9 for 1.21.1

1.0.5-BETA-9
25 мая 2026 г.351Minecraft: 1.21.1neoforge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.21.1-1.1.1259-snapshot,1.21.1-1.1.1285-snapshot?) **Recommend version: 1.21.1-1.1.1269** ## 1.0.5-BETA-9 - 市民受击后不再让市民发光,而是让攻击市民的生物发光。 - 市民在受到惊吓后,会持续让使其产生恐慌的生物发光。 - **一则修复建筑工错误建筑速度的尝试** - **发光持续时间统一从3秒修改为15秒** ## 1.0.5-BETA-9 - Citizens no longer glow when attacked — instead, the attacking mob will glow - After being frightened, citizens will continue to highlight the creature that caused the panic - **An attempt to fix incorrect Builder work speed** - **Unified glow duration from 3 seconds to 15 seconds**
beta

Pathfinding Edition for MineColonies 1.0.5-BETA-9

1.0.5-BETA-9
25 мая 2026 г.327Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.20.1-1.1.1179-snapshot,) **Recommend version: 1.20.1-1.1.1179** **1177版本的大学研究在服务端无法正常工作,于是依赖版本修改至1179** **University research in MineColonies version 1177 could not function properly on dedicated servers, so the required dependency version has been updated to 1179** ## 1.0.5-BETA-9 - 市民受击后不再让市民发光,而是让攻击市民的生物发光。 - 市民在受到惊吓后,会持续让使其产生恐慌的生物发光。 - **一则修复建筑工错误建筑速度的尝试** - **发光持续时间统一从3秒修改为15秒** ## 1.0.5-BETA-9 - Citizens no longer glow when attacked — instead, the attacking mob will glow - After being frightened, citizens will continue to highlight the creature that caused the panic - **An attempt to fix incorrect Builder work speed** - **Unified glow duration from 3 seconds to 15 seconds**
beta

Pathfinding Edition for MineColonies 1.0.5-BETA-8.5

1.0.5-BETA-8.5
10 мая 2026 г.659Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.20.1-1.1.1177-snapshot,) **Recommend version: 1.20.1-1.1.1177** **近一个月来mod 1.21.1版本在服务器上没有引起崩溃,于是新版本改为BETA** **The 1.21.1 version of the mod has remained crash-free on servers for nearly a month, so the new release has now been promoted to BETA status** ## 1.0.5-BETA-8.5 - 为玻璃工/染坊工人/面包师添加了新的熔炼系统 - 对建筑工/矿工/采石工的建筑时延迟进行了调整,现在建筑和挖掘的理论最快速度增加 - 对快递员的任务接收延迟进行了调整,现在在仓库中的动作会更连贯 - 对市民进食流程的所有延迟进行了调整,现在市民正常进食流程会更迅速且连贯 - **修复了新快递员AI的部分任务干扰问题,预期会比上一个版本有加速** ## 1.0.5-BETA-8.5 - Added the new smelting system to Glassblowers, Dyers, and Bakers - Adjusted build/mining delays for Builders, Miners, and Quarriers — increasing the theoretical maximum work speed - Reworked Courier task acceptance delays, making warehouse behavior smoother and more consistent - Adjusted all delays in the citizen eating process — normal eating routines should now feel faster and more natural - **Fixed several task interference issues in the new Courier AI, with expected performance improvements over the previous version**
beta

Pathfinding Edition for MineColonies 1.0.5-BETA-8.5 for 1.21.1

1.0.5-BETA-8.5
10 мая 2026 г.906Minecraft: 1.21.1neoforge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.21.1-1.1.1259-snapshot,1.21.1-1.1.1285-snapshot?) **Recommend version: 1.21.1-1.1.1269** **近一个月来mod 1.21.1版本在服务器上没有引起崩溃,于是新版本改为BETA** **The 1.21.1 version of the mod has remained crash-free on servers for nearly a month, so the new release has now been promoted to BETA status** ## 1.0.5-BETA-8.5 - 为玻璃工/染坊工人/面包师添加了新的熔炼系统 - 对建筑工/矿工/采石工的建筑时延迟进行了调整,现在建筑和挖掘的理论最快速度增加 - 对快递员的任务接收延迟进行了调整,现在在仓库中的动作会更连贯 - 对市民进食流程的所有延迟进行了调整,现在市民正常进食流程会更迅速且连贯 - **修复了新快递员AI的部分任务干扰问题,预期会比上一个版本有加速** ## 1.0.5-BETA-8.5 - Added the new smelting system to Glassblowers, Dyers, and Bakers - Adjusted build/mining delays for Builders, Miners, and Quarriers — increasing the theoretical maximum work speed - Reworked Courier task acceptance delays, making warehouse behavior smoother and more consistent - Adjusted all delays in the citizen eating process — normal eating routines should now feel faster and more natural - **Fixed several task interference issues in the new Courier AI, with expected performance improvements over the previous version**
alpha

Pathfinding Edition for MineColonies 1.0.5-ALPHA-8.4 for 1.21.1

1.0.5-ALPHA-8.4
2 мая 2026 г.480Minecraft: 1.21.1neoforge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.21.1-1.1.1259-snapshot,1.21.1-1.1.1285-snapshot?) **Recommend version: 1.21.1-1.1.1269** ## 1.0.5-ALPHA-8.4 - 在这个版本你可以通过关闭"enableNewDeliverymanModule"设置恢复 Compatibility addon 的网络存储模块。 ## 1.0.5-ALPHA-8.4 - You can close the new AI through config "enableNewDeliverymanModule" to bring Network Storage of Compatibility addon back in this version.
alpha

Pathfinding Edition for MineColonies 1.0.5-ALPHA-8.3

1.0.5-ALPHA-8.3
1 мая 2026 г.249Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.20.1-1.1.1177-snapshot,) **Recommend version: 1.20.1-1.1.1177** ## 1.0.5-ALPHA-8.3 - 浆果丛不再能够刺伤市民 - 矿工和采石工现在也支持如同建筑工一样的建筑模式,默认模式为长臂猿(`GIBBON`) - 精细化了部分移动检测,现在市民在下落较高层数时会尝试减速,且在梯子上跳跃时会尝试靠近梯子一侧。 - **修复了错误的节点扩展逻辑,之前的逻辑可能会错误阻塞建筑入口** - **修复了长臂猿模式工作延迟不固定的bug** ## 1.0.5-ALPHA-8.3 - Sweet berry bushes no longer damage citizens - Miners and Quarriers now support builder-style construction modes (default: **GIBBON**) - Improved movement checks: citizens will slow down during high falls and stay closer to ladders when jumping on them - **Fixed incorrect node expansion logic that could block building entrances** - **Fixed inconsistent work delay in GIBBON mode**
alpha

Pathfinding Edition for MineColonies 1.0.5-ALPHA-8.3 for 1.21.1

1.0.5-ALPHA-8.3
1 мая 2026 г.92Minecraft: 1.21.1neoforge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.21.1-1.1.1259-snapshot,1.21.1-1.1.1285-snapshot?) **Recommend version: 1.21.1-1.1.1269** ## 1.0.5-ALPHA-8.3 - 浆果丛不再能够刺伤市民 - 矿工和采石工现在也支持如同建筑工一样的建筑模式,默认模式为长臂猿(`GIBBON`) - 精细化了部分移动检测,现在市民在下落较高层数时会尝试减速,且在梯子上跳跃时会尝试靠近梯子一侧。 - **修复了错误的节点扩展逻辑,之前的逻辑可能会错误阻塞建筑入口** - **修复了长臂猿模式工作延迟不固定的bug** ## 1.0.5-ALPHA-8.3 - Sweet berry bushes no longer damage citizens - Miners and Quarriers now support builder-style construction modes (default: **GIBBON**) - Improved movement checks: citizens will slow down during high falls and stay closer to ladders when jumping on them - **Fixed incorrect node expansion logic that could block building entrances** - **Fixed inconsistent work delay in GIBBON mode**
alpha

Pathfinding Edition for MineColonies 1.0.5-ALPHA-8.2

1.0.5-ALPHA-8.2
24 апр. 2026 г.319Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.20.1-1.1.1172-snapshot,) **Recommend version: 1.20.1-1.1.1177** ## 1.0.5-ALPHA-8.2 - 修改了路径导航的算法,以更好的适配铁路运输 - 修改了跳跃控制,减少无谓的跳跃指令 - 恢复了一部分被错误阻断的摔落路径 - 阻止市民在panel中跳跃 - 现在蜂农收获不会激怒蜜蜂 - 4级机械工现在学会了钟的配方 - **修复畜牧工人喂养函数错误的状态切换** - **调整混凝土工人的合成计数以适配殖民的的新计数方式** - **调整快递员的运送顺序,现在将以拿取物品的顺序运送,而不是倒序** ## 1.0.5-ALPHA-8.2 - Reworked path navigation to better support rail-based transport - Adjusted jump control to reduce unnecessary jumping - Restored some fall paths that were previously blocked incorrectly - Prevented citizens from jumping inside panels - Beekeepers no longer anger bees when harvesting - Level 4 Mechanics can now craft **Bell** - **Fixed incorrect state transitions in the Ranch worker feeding logic** - **Adjusted Concrete worker crafting counts to match the new MineColonies counting system** - **Reworked Courier delivery order — items are now delivered in pickup order instead of reverse**
alpha

Pathfinding Edition for MineColonies 1.0.5-ALPHA-8.2 for 1.21.1

1.0.5-ALPHA-8.2
24 апр. 2026 г.336Minecraft: 1.21.1neoforge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.21.1-1.1.1259-snapshot,1.21.1-1.1.1285-snapshot?) **Recommend version: 1.21.1-1.1.1269** ## 1.0.5-ALPHA-8.2 - 修改了路径导航的算法,以更好的适配铁路运输 - 修改了跳跃控制,减少无谓的跳跃指令 - 恢复了一部分被错误阻断的摔落路径 - 阻止市民在panel中跳跃 - 现在蜂农收获不会激怒蜜蜂 - 4级机械工现在学会了钟的配方 - **修复畜牧工人喂养函数错误的状态切换** - **调整混凝土工人的合成计数以适配殖民的的新计数方式** - **调整快递员的运送顺序,现在将以拿取物品的顺序运送,而不是倒序** ## 1.0.5-ALPHA-8.2 - Reworked path navigation to better support rail-based transport - Adjusted jump control to reduce unnecessary jumping - Restored some fall paths that were previously blocked incorrectly - Prevented citizens from jumping inside panels - Beekeepers no longer anger bees when harvesting - Level 4 Mechanics can now craft **Bell** - **Fixed incorrect state transitions in the Ranch worker feeding logic** - **Adjusted Concrete worker crafting counts to match the new MineColonies counting system** - **Reworked Courier delivery order — items are now delivered in pickup order instead of reverse**
alpha

Pathfinding Edition for MineColonies 1.0.5-ALPHA-8.1 for 1.21.1

1.0.5-ALPHA-8.1
17 апр. 2026 г.444Minecraft: 1.21.1neoforge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.21.1-1.1.1259-snapshot,) **Recommend version: 1.21.1-1.1.1269** ## 1.0.5-ALPHA-8.1 - 现在酒馆/门房的市民/士兵技能等级也可能升到99级,同时调整了等级上限计算公式 - 更换了寻路系统的启发值,调整了少量cost,旨在减少市民卡在小屋墙外的情况 - 添加了树叶/苔藓块/蜘蛛网的合成配方,添加了粉碎工粉粹出灵魂沙和灵魂土的配方 - **平滑市民在铁轨上的行为** - **修复了进食AI可能导致快递员卡在进食状态的bug** - **修复了畜牧小屋工人可能一直停留在喂养状态的bug** - **修复了农夫开始照顾农田后一天都不会合成物品的bug** - **进一步重构任务冶炼AI,修复了多人协作AI失效的bug** ## 1.0.5-ALPHA-8.1 - Citizens and guards from Taverns/Guard Houses can now level up to **99**, and the level cap formula has been adjusted - Updated pathfinding heuristics and tweaked some cost values to reduce cases where citizens get stuck outside huts - Added crafting recipes for **leaves / moss blocks / cobwebs**, and new Crusher recipes for **Soul Sand and Soul Soil** - **Smoothed citizen behavior on rails** - **Fixed an issue where the eating AI could cause couriers to get stuck in the eating state** - **Fixed a bug where Ranch workers could remain stuck in the feeding state** - **Fixed a bug where farmers would not craft items for an entire day after starting field work** - **Further refactored task-based smelting AI and fixed issues with multi-worker cooperation**
alpha

Pathfinding Edition for MineColonies 1.0.5-ALPHA-8.1

1.0.5-ALPHA-8.1
17 апр. 2026 г.436Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.20.1-1.1.1172-snapshot,) **Recommend version: 1.20.1-1.1.1177** ## 1.0.5-ALPHA-8.1 - 现在酒馆/门房的市民/士兵技能等级也可能升到99级,同时调整了等级上限计算公式 - 更换了寻路系统的启发值,调整了少量cost,旨在减少市民卡在小屋墙外的情况 - 添加了树叶/苔藓块/蜘蛛网的合成配方,添加了粉碎工粉粹出灵魂沙和灵魂土的配方 - **修复了进食AI可能导致快递员卡在进食状态的bug** - **修复了畜牧小屋工人可能一直停留在喂养状态的bug** - **修复了农夫开始照顾农田后一天都不会合成物品的bug** - **进一步重构任务冶炼AI,修复了多人协作AI失效的bug** ## 1.0.5-ALPHA-8.1 - Citizens and guards from Taverns/Guard Houses can now level up to **99**, and the level cap formula has been adjusted - Updated pathfinding heuristics and tweaked some cost values to reduce cases where citizens get stuck outside huts - Added crafting recipes for **leaves / moss blocks / cobwebs**, and new Crusher recipes for **Soul Sand and Soul Soil** - **Fixed an issue where the eating AI could cause couriers to get stuck in the eating state** - **Fixed a bug where Ranch workers could remain stuck in the feeding state** - **Fixed a bug where farmers would not craft items for an entire day after starting field work** - **Further refactored task-based smelting AI and fixed issues with multi-worker cooperation**
alpha

Pathfinding Edition for MineColonies 1.0.5-ALPHA-8

1.0.5-ALPHA-8
11 апр. 2026 г.418Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.20.1-1.1.1172-snapshot,) **Recommend version: 1.20.1-1.1.1177** ## 1.0.5-ALPHA-8 - 修改了快递员小屋接受运送任务的逻辑,现在会一次性拿取送往多个地点的物品并依次送出。 - **补充了医院的统计信息(忘写了)** ## 1.0.5-ALPHA-8 - Changed the deliveryman hut's task acceptance logic: now picks up items for multiple destinations at once and delivers them sequentially. - **Added missing hospital statistics.**
alpha

Pathfinding Edition for MineColonies 1.0.5-ALPHA-8 for 1.21.1

1.0.5-ALPHA-8
11 апр. 2026 г.180Minecraft: 1.21.1neoforge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.21.1-1.1.1259-snapshot,) **Recommend version: 1.21.1-1.1.1269** ## 1.0.5-ALPHA-8 - 修改了快递员小屋接受运送任务的逻辑,现在会一次性拿取送往多个地点的物品并依次送出。 - **补充了医院的统计信息(忘写了)** ## 1.0.5-ALPHA-8 - Changed the deliveryman hut's task acceptance logic: now picks up items for multiple destinations at once and delivers them sequentially. - **Added missing hospital statistics.**
beta

Pathfinding Edition for MineColonies 1.0.5-BETA-7.1 for 1.21.1

1.0.5-BETA-7.1
3 апр. 2026 г.332Minecraft: 1.21.1neoforge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.21.1-1.1.1259-snapshot,) **Recommend version: 1.21.1-1.1.1269** ## 1.0.5-BETA-7.1 - 现在可以在设置中关闭寻路失败后的市民传送 - **修复上次更新中熔炼工人相关修改不生效的问题** ## 1.0.5-BETA-7.1 - Added a config option to disable citizen teleporting after pathfinding failure - **Fixed an issue where the smelting worker changes from the previous update were not applied correctly**
beta

Pathfinding Edition for MineColonies 1.0.5-BETA-7.1

1.0.5-BETA-7.1
3 апр. 2026 г.795Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.20.1-1.1.1172-snapshot,) **Recommend version: 1.20.1-1.1.1177** ## 1.0.5-BETA-7.1 - 现在可以在设置中关闭寻路失败后的市民传送 - **修复上次更新中熔炼工人相关修改不生效的问题** ## 1.0.5-BETA-7.1 - Added a config option to disable citizen teleporting after pathfinding failure - **Fixed an issue where the smelting worker changes from the previous update were not applied correctly**
beta

Pathfinding Edition for MineColonies 1.0.5-BETA-7 for 1.21.1

1.0.5-BETA-7
1 апр. 2026 г.108Minecraft: 1.21.1neoforge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.21.1-1.1.1259-snapshot,) **Recommend version: 1.21.1-1.1.1269** ## 1.0.5-BETA-7 - 重置逃跑AI,现在市民会去更远的地方躲避怪物,且会传播恐慌给非卫兵市民 - 重置了AI的transition放置时机,现在不会出现状态机污染 - 每个快递员小屋可以雇佣的快递员会随升级增加 - 调整寻路cost以及部分启发值乘数,重写了扩展策略 - 现在任务型的熔炼工人不会因为需要处理自己需要的燃料而卡住添加燃料的进程 ## 1.0.5-BETA-7 - Reworked flee AI: citizens will now run farther from threats and can spread panic to non-guard citizens - Reworked AI transition timing to prevent state machine corruption - Courier Hut capacity now increases with building level - Rebalanced pathfinding costs and some heuristic multipliers; rewrote the node expansion strategy - Task-based smelting workers will no longer get stuck handling their own fuel while trying to refuel
beta

Pathfinding Edition for MineColonies 1.0.5-BETA-7

1.0.5-BETA-7
1 апр. 2026 г.192Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.20.1-1.1.1172-snapshot,) **Recommend version: 1.20.1-1.1.1177** ## 1.0.5-BETA-7 - 重置逃跑AI,现在市民会去更远的地方躲避怪物,且会传播恐慌给非卫兵市民 - 重置了AI的transition放置时机,现在不会出现状态机污染 - 每个快递员小屋可以雇佣的快递员会随升级增加 - 调整寻路cost以及部分启发值乘数,重写了扩展策略 - 现在任务型的熔炼工人不会因为需要处理自己需要的燃料而卡住添加燃料的进程 ## 1.0.5-BETA-7 - Reworked flee AI: citizens will now run farther from threats and can spread panic to non-guard citizens - Reworked AI transition timing to prevent state machine corruption - Courier Hut capacity now increases with building level - Rebalanced pathfinding costs and some heuristic multipliers; rewrote the node expansion strategy - Task-based smelting workers will no longer get stuck handling their own fuel while trying to refuel
beta

Pathfinding Edition for MineColonies 1.0.5-BETA-6.5 for 1.21.1

1.0.5-BETA-6.5
19 мар. 2026 г.292Minecraft: 1.21.1neoforge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.21.1-1.1.1259-snapshot,) **Recommend version: 1.21.1-1.1.1269** ## 1.0.5-BETA-6.5 - 经测试,现在农夫也会自动清理农田上方的单层积雪和细雪 - **修复农夫在在瓜田中会卡住状态的bug** ## 1.0.5-BETA-6.5 - Farmers will now automatically clear single-layer snow and powder snow from farmland - **Fixed a bug where farmers could get stuck while working in melon/pumpkin fields**
beta

Pathfinding Edition for MineColonies 1.0.5-BETA-6.4

1.0.5-BETA-6.4
19 мар. 2026 г.803Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.20.1-1.1.1172-snapshot,) **Recommend version: 1.20.1-1.1.1177** ## 1.0.5-BETA-6.4 - 经测试,现在农夫也会自动清理农田上方的单层积雪和细雪 - **修复农夫在在瓜田中会卡住状态的bug** ## 1.0.5-BETA-6.4 - Farmers will now automatically clear single-layer snow and powder snow from farmland - **Fixed a bug where farmers could get stuck while working in melon/pumpkin fields**
beta

Pathfinding Edition for MineColonies 1.0.5-BETA-6.4 for 1.21.1

1.0.5-BETA-6.4
17 мар. 2026 г.79Minecraft: 1.21.1neoforge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.21.1-1.1.1259-snapshot,) **Recommend version: 1.21.1-1.1.1269** ## 1.0.5-BETA-6.4 - 现在殖民地与某些模组冲突导致独立的种植园农田无法加载时,右键种植园农田方块会强制殖民地尝试加载对应种植园农田。 - **重新调整了节点扩展策略** - **增加了对殖民地最新版本下界矿工的兼容,现在最新版本下界矿工工作不会导致崩溃** ## 1.0.5-BETA-6.4 - Right-click a plantation field to force colony loading if mod conflicts prevent it. - **Reworked the node expansion strategy** - **Added compatibility with the latest version of the Minecolonies' Nether Miner** — it will no longer cause crashes
beta

Pathfinding Edition for MineColonies 1.0.5-BETA-6.3

1.0.5-BETA-6.3
17 мар. 2026 г.215Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.20.1-1.1.1172-snapshot,) **Recommend version: 1.20.1-1.1.1177** ## 1.0.5-BETA-6.3 - **上一版本中的路径方块标签设置有问题,此版本修复** - **重新调整了节点扩展策略,此版本用于测试,1.21.1对应更新正在服务端测试,延后发布** - **增加了对殖民地最新版本下界矿工的兼容,现在最新版本下界矿工工作不会导致崩溃** ## 1.0.5-BETA-6.3 - **Fixed an issue with path block tag configuration from the previous version** - **Reworked the node expansion strategy** (experimental; the 1.21.1 update is currently being tested on servers and will be released later) - **Added compatibility with the latest version of the Minecolonies' Nether Miner** — it will no longer cause crashes
beta

Pathfinding Edition for MineColonies 1.0.5-BETA-6.3 for 1.21.1

1.0.5-BETA-6.3
16 мар. 2026 г.74Minecraft: 1.21.1neoforge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.21.1-1.1.1259-snapshot,) **Recommend version: 1.21.1-1.1.1269** ## 1.0.5-BETA-6.3 - 修改部分路径方块类型 - **修复烧炼系统无法正常工作的bug** - **农夫现在能够清理农田内枯死的灌木(需要剪刀)** - **死者苏生可以达到的人口上限现在也计算空余卫兵塔床位** ## 1.0.5-BETA-6.3 - Adjusted some path block types - **Fixed a bug where the smelting system could fail to work properly** - **Farmers can now clear dead bushes in farmland (requires shears)** - **The population cap reachable through resurrection now also counts available Guard Tower beds**
beta

Pathfinding Edition for MineColonies 1.0.5-BETA-6.2

1.0.5-BETA-6.2
16 мар. 2026 г.81Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.20.1-1.1.1172-snapshot,) **Recommend version: 1.20.1-1.1.1177** ## 1.0.5-BETA-6.2 - 修改部分路径方块类型 - **修复烧炼系统无法正常工作的bug** - **上调食物基础bonus** - **农夫现在能够清理农田内枯死的灌木(需要剪刀)** - **死者苏生可以达到的人口上限现在也计算空余卫兵塔床位** ## 1.0.5-BETA-6.2 - Adjusted some path block types - **Fixed a bug where the smelting system could fail to work properly** - **Increased the base food bonus** - **Farmers can now clear dead bushes in farmland (requires shears)** - **The population cap reachable through resurrection now also counts available Guard Tower beds**
beta

Pathfinding Edition for MineColonies 1.0.5-BETA-6.2 for 1.21.1

1.0.5-BETA-6.2
14 мар. 2026 г.86Minecraft: 1.21.1neoforge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.21.1-1.1.1259-snapshot,) **Recommend version: 1.21.1-1.1.1269** **1.1.1265 科技的提交物品读取有bug,所以提升依赖版本** ## 1.0.5-BETA-6.2 - 调整了一些路径方块的设置,现在所有的半砖和楼梯都是路径。 - 建筑工建筑模式默认调整为长臂猿模式。 - **修复了开启额外最小库存模块后食堂的最小库存依然未被放回的问题** - **修复了精细最小库存物品模块开启时物品仍显示64的bug** - **修复了信箱拼音兼容失效的bug** - **修复了食堂没有服务员市民还会等待的bug** - **删除了食物额外奖励中错误的÷2,保证与 1.20.1 版本数值一致** ## 1.0.5-BETA-6.2 - Adjusted some path block settings — all slabs and stairs are now considered paths - Builder construction mode now defaults to **Long-Armed Ape mode** - **Fixed an issue where the Restaurant’s minimum stock module would not be restored after enabling the extra minimum stock module** - **Fixed a bug where items still displayed a stack size of 64 when the refined minimum stock module was enabled** - **Fixed an issue where mailbox pinyin search compatibility stopped working** - **Fixed a bug where citizens would still wait in the Restaurant even when no Waiter was present** - **Removed an incorrect ÷2 in the extra food bonus calculation to match the values used in Minecraft 1.20.1**
beta

Pathfinding Edition for MineColonies 1.0.5-BETA-6.1 for 1.21.1

1.0.5-BETA-6.1
11 мар. 2026 г.118Minecraft: 1.21.1neoforge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.21.1-1.1.1259-snapshot,) **Recommend version: 1.21.1-1.1.1265** ## 1.0.5-BETA-6.1 - **酒馆招募模块现在默认开启** - **修复酒馆招募模块按钮文字显示错误的问题** - **修改了中文的市民受击提示** ## 1.0.5-BETA-6.1 - **The Tavern recruitment module is now enabled by default** - **Fixed an issue where the Tavern recruitment button text displayed incorrectly** - **Adjusted the Chinese localization for citizen damage notifications**
beta

Pathfinding Edition for MineColonies 1.0.5-BETA-6.1

1.0.5-BETA-6.1
11 мар. 2026 г.349Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.20.1-1.1.1172-snapshot,) **Recommend version: 1.20.1-1.1.1177** ## 1.0.5-BETA-6.1 - **在设置中加入重置版农田AI的开关,之前的版本中农田AI错误的被熔炼AI开关控制** ## 1.0.5-BETA-6.1 - **Added a configuration toggle for the new Farmer AI (previous versions incorrectly tied it to the Smeltery AI toggle)**
alpha

Pathfinding Edition for MineColonies 1.0.5-ALPHA-6 for 1.21.1

1.0.5-ALPHA-6
7 мар. 2026 г.93Minecraft: 1.21.1neoforge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.21.1-1.1.1259-snapshot,) **Recommend version: 1.21.1-1.1.1265** ## 注意(Notice) _**此版本未经服务器测试,且修改了网络和双端同步信息,服务端请谨慎使用。** **This version has not been tested on a server and includes changes to network and client-server synchronization. Please exercise caution when using it on a server.**_ ## 1.0.5-ALPHA-6 - 更新殖民地版本至1.1.1265 - 重构农夫AI - 重新分配各个事项的延迟 - 提供更全面的右键支持,现在能够使用锄头右键收获作物(收获殖民地作物暂不开放) - 取消放置物品后莫名奇妙的闲置状态 - **修复农夫有可能因为种子不足直接放弃种植和请求种子的bug** - **修复农夫有可能因为田中作物成熟过快无法正常切换农田的bug** - **修复殖民地原版收获无法受到时运加成的bug** - 重新勘定挖掘相关数值 - 大幅上调低等级工人挖掘速度 - 重新调整挖掘相关研究的加成 - 增加对工具效率和工人急迫/挖掘疲劳的支持 - 增加新研究:精耕细作,农夫收获花费时间更长,但会收获更多作物。 - 更新网络结构,现在特殊种子仅在服务端读取,在玩家登录时同步给玩家。 - 现在可以通过设置关闭在不是自己殖民地做不允许的动作会导致漂浮的设定。 - 现在有更多可以设置食物黑名单的小屋 - 现在如果开启“快递员会在仓库进食”的设置,仓库也会出现食物黑名单以控制快递员在仓库不可以食用的食物。 - **修复全局食物黑名单失效的bug** - **修复农田轮作时间在切换/进出世界时错误前进的bug** - **修复冶石工错误计算工作熔炉数目的bug** - **进一步平衡精耕细作研究的的数值** - **取消殖民地作物种植在不允许的群系会直接自行破坏的设定,因为会影响农夫AI且导致返还多个种子** - **现在复活市民不会使市民数目超过市民上限** - **修复进食进程中可能出现的 NullPointerException** - **医生现在不会因为血量过低进入生病状态** - **修改了一部分中文表达** - **现在读心系统的状态也会有自己的翻译键,修改了读心系统的颜色显示** - **修复Minecolonies官方添加的功能导致建筑工会自行取消已经发出的拾取请求的bug** - **修复休闲几率可能溢出为负数的 bug** ## 1.0.5-ALPHA-6 - Updated MineColonies dependency to **1.1.1265** - **Farmer AI overhaul** - Rebalanced delays for different farming tasks - Added more complete right-click support: hoes can now right-click to harvest crops (harvesting colony-specific crops via this method is not yet enabled) - Removed the issue where farmers would randomly enter an idle state after placing items - **Fixed a bug where farmers could give up planting and start requesting seeds when seed counts were low** - **Fixed a bug where fast-growing crops could prevent farmers from switching to other fields** - **Fixed an issue where vanilla MineColonies harvesting was not affected by Fortune** - **Recalibrated mining-related values** - Significantly increased mining speed for low-level workers - Rebalanced bonuses from mining-related research - Added support for tool efficiency and worker urgency / mining fatigue effects - Added a new research: **Intensive Cultivation** Farmers take longer to harvest crops, but yield more produce. - Updated network structure: special seeds are now loaded server-side only and synced to players when they join - Added a config option to disable the levitation penalty for performing forbidden actions outside your own colony - More huts now support configurable food blacklists - When **“Couriers eat at the Warehouse”** is enabled, warehouses will now also have a food blacklist to control which foods couriers cannot consume there - **Fixed an issue where general food black list fail to load correctly** - **Fixed an issue where crop rotation timers could incorrectly advance when switching or reloading worlds** - **Fixed a bug where the Stonemason could miscalculate the number of working furnaces** - **Further balanced the values of the Intensive Cultivation research** - **Removed the behavior where colony crops would automatically break themselves when planted in disallowed biomes** (this interfered with Farmer AI and could return multiple seeds) - **Reviving citizens will no longer allow the population to exceed the colony cap** - **Fixed a possible NullPointerException during the eating process** - **Doctors will no longer enter a sick state when their health is too low** - **Adjusted and improved some Chinese text localization** - **Added translation keys for mind-reading system states and adjusted its color display**
alpha

Pathfinding Edition for MineColonies 1.0.5-ALPHA-6

1.0.5-ALPHA-6
7 мар. 2026 г.215Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.20.1-1.1.1172-snapshot,) **Recommend version: 1.20.1-1.1.1177** ## 1.0.5-ALPHA-6 - 更新殖民地版本至1.1.1177 - **修复Minecolonies官方添加的功能导致建筑工会自行取消已经发出的拾取请求的bug** - **修复休闲几率可能溢出为负数的 bug** ## 1.0.5-ALPHA-6 - Updated MineColonies dependency to **1.1.1177** - **Fixed a bug introduced by an official MineColonies feature where Builders could cancel their own issued pickup requests** - **Fixed an issue where the leisure probability could overflow and become negative**
alpha

Pathfinding Edition for MineColonies 1.0.5-ALPHA-5.1

1.0.5-ALPHA-5.1
10 февр. 2026 г.2,3 тыс.Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.20.1-1.1.1160-snapshot,1.20.1-1.1.1172-snapshot) ## 1.0.5-ALPHA-5.1 - 更新网络结构,现在特殊种子仅在服务端读取,在玩家登录时同步给玩家。 - 现在可以通过设置关闭在不是自己殖民地做不允许的动作会导致漂浮的设定。 - 现在有更多可以设置食物黑名单的小屋 - 现在如果开启“快递员会在仓库进食”的设置,仓库也会出现食物黑名单以控制快递员在仓库不可以食用的食物。 - **修复农田轮作时间在切换/进出世界时错误前进的bug** - **修复冶石工错误计算工作熔炉数目的bug** - **进一步平衡精耕细作研究的的数值** - **取消殖民地作物种植在不允许的群系会直接自行破坏的设定,因为会影响农夫AI且导致返还多个种子** - **现在复活市民不会使市民数目超过市民上限** - **修复进食进程中可能出现的 NullPointerException** - **医生现在不会因为血量过低进入生病状态** - **修改了一部分中文表达** - **现在读心系统的状态也会有自己的翻译键,修改了读心系统的颜色显示** ## 1.0.5-ALPHA-5.1 - Updated network structure: special seeds are now loaded server-side only and synced to players when they join - Added a config option to disable the levitation penalty for performing forbidden actions outside your own colony - More huts now support configurable food blacklists - When **“Couriers eat at the Warehouse”** is enabled, warehouses will now also have a food blacklist to control which foods couriers cannot consume there - **Fixed an issue where crop rotation timers could incorrectly advance when switching or reloading worlds** - **Fixed a bug where the Stonemason could miscalculate the number of working furnaces** - **Further balanced the values of the Intensive Cultivation research** - **Removed the behavior where colony crops would automatically break themselves when planted in disallowed biomes** (this interfered with Farmer AI and could return multiple seeds) - **Reviving citizens will no longer allow the population to exceed the colony cap** - **Fixed a possible NullPointerException during the eating process** - **Doctors will no longer enter a sick state when their health is too low** - **Adjusted and improved some Chinese text localization** - **Added translation keys for mind-reading system states and adjusted its color display**
alpha

Pathfinding Edition for MineColonies 1.0.5-ALPHA-5

1.0.5-ALPHA-5
1 февр. 2026 г.1,6 тыс.Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.20.1-1.1.1160-snapshot,) ## 1.0.5-ALPHA-5 - 重构农夫AI - 重新分配各个事项的延迟 - 提供更全面的右键支持,现在能够使用锄头右键收获作物(收获殖民地作物暂不开放) - 取消放置物品后莫名奇妙的闲置状态 - **修复农夫有可能因为种子不足直接放弃种植和请求种子的bug** - **修复农夫有可能因为田中作物成熟过快无法正常切换农田的bug** - **修复殖民地原版收获无法受到时运加成的bug** - 重新勘定挖掘相关数值 - 大幅上调低等级工人挖掘速度 - 重新调整挖掘相关研究的加成 - 增加对工具效率和工人急迫/挖掘疲劳的支持 - 增加新研究:精耕细作,农夫收获花费时间更长,但会收获更多作物。 - **修复通过调低休闲时间禁用休闲无效的bug** - **修复市民附加nbt标签失效的bug,但是nbt的位置移至ForgeData下** ## 1.0.5-ALPHA-5 - **Farmer AI overhaul** - Rebalanced delays for different farming tasks - Added more complete right-click support: hoes can now right-click to harvest crops (harvesting colony-specific crops via this method is not yet enabled) - Removed the issue where farmers would randomly enter an idle state after placing items - **Fixed a bug where farmers could give up planting and start requesting seeds when seed counts were low** - **Fixed a bug where fast-growing crops could prevent farmers from switching to other fields** - **Fixed an issue where vanilla MineColonies harvesting was not affected by Fortune** - **Recalibrated mining-related values** - Significantly increased mining speed for low-level workers - Rebalanced bonuses from mining-related research - Added support for tool efficiency and worker urgency / mining fatigue effects - Added a new research: **Intensive Cultivation** Farmers take longer to harvest crops, but yield more produce. - **Fixed an issue where reducing leisure time could not actually disable leisure** - **Fixed an issue where additional NBT data on citizens could become invalid** (NBT data is now stored under `ForgeData`)
beta

Pathfinding Edition for MineColonies 1.0.5-BETA-4.2

1.0.5-BETA-4.2
25 янв. 2026 г.744Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.20.1-1.1.1160-snapshot,) ## 1.0.5-BETA-4.2 **上一个版本传错了,会导致雇佣时崩溃** - **修复了更换模组时会导致居民居住地点重置的问题** ## 1.0.5-BETA-4.2 **The previous upload was incorrect and could cause a crash when hiring citizens.** - **Fixed an issue where switching mods could reset citizens’ assigned housing**
beta

Pathfinding Edition for MineColonies 1.0.5-BETA-4 for 1.21.1

1.0.5-BETA-4
24 янв. 2026 г.676Minecraft: 1.21.1neoforge
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## 版本适用区间 (Dependency Version Range) minecolonies_version=[1.21.1-1.1.1238-snapshot,) ## 1.0.5-BETA-4 - 服务器相关问题修复 - 使用临时方式修复兼容问题,现在理论上所有能与所有加入其他模块的模组在小屋GUI显示上兼容。 - 增加模块检测警报,如果遇到客户端缺失服务端模块的情况,将会提醒你检查对应模块config是否开启。 - 重置部分客户端/服务端交互信息,现在能够保证其他增加新职业的模组的雇佣模块在登录服务器时也能正常工作。 ## 1.0.5-BETA-4 - Server-related issue fixes: - Temporarily fixed compatibility issues. Theoretically, the mod is now compatible with all mods that add extra modules to building GUIs. - Added a module detection alert. If the client is missing a module that exists on the server, you will be prompted to check whether the corresponding module config is enabled. - Reset parts of client/server sync data to ensure hiring modules from mods that add new professions work correctly when joining a server
alpha

Pathfinding Edition for MineColonies 1.0.5-BETA-4.1

1.0.5-BETA-4.1
23 янв. 2026 г.142Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.20.1-1.1.1160-snapshot,) ## 1.0.5-BETA-4.1 **注意:升级至此版本时,会出现一次市民床位重置。** - 服务器相关问题修复 - 重置部分客户端/服务端交互信息,现在能够保证其他增加新职业的模组的雇佣模块在登录服务器时也能正常工作。 - 现在住宅支持拥有更灵活的床位变化的蓝图,其中1~3级小屋可以放置1~3张床,4级1~4张,5级1~5张。 - 提高袭击事件的更新频率,防止袭击无法刷出。 - 现在市民能够得到信标的效果加成。 ## 1.0.5-BETA-4.1 **Note: Upgrading to this version will cause a one-time reset of citizen bed assignments.** - **Server-side fixes** - Reset parts of client/server sync data to ensure hiring modules from mods that add new professions work correctly when joining a server - Housing now supports **more flexible bed-count blueprints**: - Level 1–3: up to 1–3 beds - Level 4: up to 1–4 beds - Level 5: up to 1–5 beds - Increased **raid update frequency** to prevent raids from failing to trigger - Citizens can now **benefit from Beacon effects**
alpha

Pathfinding Edition for MineColonies 1.0.5-ALPHA-3 for 1.21.1

1.0.5-ALPHA-3
20 янв. 2026 г.93Minecraft: 1.21.1neoforge
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## 版本适用区间 (Dependency Version Range) minecolonies_version=[1.21.1-1.1.1238-snapshot,) ## 1.0.5-ALPHA-3 - 增加食物黑名单系统,设置中可以自行添加广谱食物黑名单,部分特殊小屋开放自定义食物黑名单 - 食物黑名单增加同步按钮,可以用于在客户端同步服务端的食物黑名单。 ## 1.0.5-ALPHA-3 - Added a **food blacklist system**: you can define a global food blacklist in config, with some special huts supporting custom blacklists. - Added a sync button to the food blacklist, which can be used to synchronize the client-side food blacklist with the server-side version.
beta

Pathfinding Edition for MineColonies 1.0.5-BETA-4

1.0.5-BETA-4
19 янв. 2026 г.188Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies\_version=\[1.20.1-1.1.1160-snapshot,) ## 1.0.5-BETA-4 * 服务器相关问题修复 * 使用临时方式修复兼容问题,现在理论上所有能与所有加入其他模块的模组在小屋GUI显示上兼容,因此将放开所有模块config限制。 具体实现是否失效主要取决于其他模组在发送message时是否使用runtimeID来寻找自己的模块。 如果殖民地官方取缔runtimeID读取模块的内容后即可完全修复。 * 增加模块检测警报,如果遇到客户端缺失服务端模块的情况,将会提醒你检查对应模块config是否开启。 * 现在畜牧小屋中的动物可以被拴绳牵出门/栅栏门。 * 食物黑名单增加同步按钮,可以用于在客户端同步服务端的食物黑名单。 ## 1.0.5-BETA-4 * Server-related issue fixes: * Temporarily fixed compatibility issues. Theoretically, the mod is now compatible with all mods that add extra modules to building GUIs. As a result, all module config restrictions have been removed. Whether this fix actually works depends mainly on whether other mods use runtime IDs to locate their modules when sending messages. A permanent fix would require the official Minecolonies code to stop using runtime IDs to retrieve module content. * Added a module detection alert. If the client is missing a module that exists on the server, you will be prompted to check whether the corresponding module config is enabled. * Animals in pastures can now be led out through doors/fence gates using a lead. * Added a sync button to the food blacklist, which can be used to synchronize the client-side food blacklist with the server-side version.
alpha

Pathfinding Edition for MineColonies 1.0.5-ALPHA-2.2 for 1.21.1

1.0.5-ALPHA-2.2
16 янв. 2026 г.101Minecraft: 1.21.1neoforge
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## 版本适用区间 (Dependency Version Range) minecolonies_version=[1.21.1-1.1.1238-snapshot,) ## 1.0.5-ALPHA-2.2 - 模组兼容修复尝试#1 - **修复了与网络存储模块的冲突,不再针对地平线的错误模组节点扩展进行阻断** - **尝试修复厨师有时无法投喂背包满的市民的bug** - **修复了重启后村民住所被清除的bug** ## 1.0.5-ALPHA-2.2 - Mod Compatibility Fix Attempt #1 - **Fixed conflicts with the network storage module. Blocking of Horizon's erroneous mod node expansions has been disabled.** - **Attempted to fix a bug where cook sometimes failed to feed citizens with full backpacks.** - **Fixed a bug where villagers' residences were being cleared after a restart.**
alpha

Pathfinding Edition for MineColonies 1.0.5-ALPHA-3.2

1.0.5-ALPHA-3.2
16 янв. 2026 г.185Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies_version=[1.20.1-1.1.1160-snapshot,) ## 1.0.5-ALPHA-3.2 - 此版本log中含有一部分module调试信息,会在兼容修复完毕后删除。 - 模组兼容修复尝试#1 - **修复了与网络存储模块的冲突,不再针对地平线的错误模组节点扩展进行阻断** - **尝试修复厨师有时无法投喂背包满的市民的bug** ## 1.0.5-ALPHA-3.2 - This version log contains some module debugging information, which will be removed after compatibility fixes are completed. - Mod Compatibility Fix Attempt #1 - **Fixed conflicts with the network storage module. Blocking of Horizon's erroneous mod node expansions has been disabled.** - **Attempted to fix a bug where cook sometimes failed to feed citizens with full backpacks.**
alpha

Pathfinding Edition for MineColonies 1.0.5-ALPHA-2.1 for 1.21.1

1.0.5-ALPHA-2.1
11 янв. 2026 г.80Minecraft: 1.21.1neoforge
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## 版本适用区间 (Dependency Version Range) minecolonies_version=[1.21.1-1.1.1238-snapshot,) ## 1.0.5-ALPHA-2.1 - 熄灭的营火现在不再危险。 - 现在市民前往没有厨师的餐厅时,会直接自行取食。 - **修复了与女仆市民模组的冲突** - **修复了在殖民地边界打开农田时甩狙到轮作页面会导致游戏崩溃的问题** - **修复殖民地特殊作物在生态群系交界处可能无法种植的bug** - **修复部分作物可能因为特殊原因无法正常种植并同时卡住农夫AI的bug** - **修复了客户端直接加入服务器导致特殊种子读取失效的bug** - **修复了市民能够前往0级餐厅却无法进食的bug** - **修复了在仓库未建成时快递员小屋丢失进食地点的bug** ## 1.0.5-ALPHA-2.1 - Extinguished campfires are no longer dangerous - Citizens will now **eat directly at restaurants without a waiter**, instead of waiting - **Fixed a compatibility issue with the Colonies Maid Citizen** - **Fixed a crash caused by opening the crop rotation page from farmland at colony borders** - **Fixed an issue where minecolonies special crops could fail to plant at biome borders** - **Fixed certain crops failing to plant and getting the farmer AI stuck** - **Fixed special seeds failing to load when joining a server directly from the client** - **Fixed citizens going to a level 0 restaurant but being unable to eat** - **Fixed couriers losing their eating target when the warehouse is not yet built**
alpha

Pathfinding Edition for MineColonies 1.0.5-ALPHA-3.1

1.0.5-ALPHA-3.1
11 янв. 2026 г.149Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies_version=[1.20.1-1.1.1160-snapshot,) ## 1.0.5-ALPHA-3.1 - 熄灭的营火现在不再危险。 - **修复了与女仆市民模组的冲突** - **修复了在殖民地边界打开农田时甩狙到轮作页面会导致游戏崩溃的问题** ## 1.0.5-ALPHA-3.1 - Extinguished campfires are no longer dangerous - **Fixed a compatibility issue with the Colonies Maid Citizen** - **Fixed a crash caused by opening the crop rotation page from farmland at colony borders**
alpha

Pathfinding Edition for MineColonies 1.0.5-ALPHA-3

1.0.5-ALPHA-3
10 янв. 2026 г.56Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies_version=[1.20.1-1.1.1160-snapshot,) ## 1.0.5-ALPHA-3 - 增加食物黑名单系统,设置中可以自行添加广谱食物黑名单,部分特殊小屋开放自定义食物黑名单。 - 现在市民前往没有厨师的餐厅时,会直接自行取食。 - **修复殖民地特殊作物在生态群系交界处可能无法种植的bug** - **修复部分作物可能因为特殊原因无法正常种植并同时卡住农夫AI的bug** - **修复了客户端直接加入服务器导致特殊种子读取失效的bug** - **修复了市民能够前往0级餐厅却无法进食的bug** - **修复了在仓库未建成时快递员小屋丢失进食地点的bug** ## 1.0.5-ALPHA-3 - Added a **food blacklist system**: you can define a global food blacklist in config, with some special huts supporting custom blacklists - Citizens will now **eat directly at restaurants without a waiter**, instead of waiting - **Fixed an issue where minecolonies special crops could fail to plant at biome borders** - **Fixed certain crops failing to plant and getting the farmer AI stuck** - **Fixed special seeds failing to load when joining a server directly from the client** - **Fixed citizens going to a level 0 restaurant but being unable to eat** - **Fixed couriers losing their eating target when the warehouse is not yet built**
alpha

Pathfinding Edition for MineColonies 1.0.5-ALPHA-2 for 1.21.1

1.0.5-ALPHA-2
8 янв. 2026 г.79Minecraft: 1.21.1neoforge
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## 版本适用区间 (Dependency Version Range) minecolonies_version=[1.21.1-1.1.1238-snapshot,) ## 1.0.5-ALPHA-2 - 升级依赖。 ## 1.0.5-ALPHA-2 - Boost dependencies.
alpha

Pathfinding Edition for MineColonies 1.0.5-ALPHA-1 for 1.21.1

1.0.5-ALPHA-1
8 янв. 2026 г.20Minecraft: 1.21.1neoforge
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## 版本适用区间 (Dependency Version Range) minecolonies_version=[1.21.1-1.1.1224-snapshot,1.21.1-1.1.1237-snapshot] 这是一个临时版本,会很快更新下一版本 Temporary version,will update soon. ## 1.0.5-ALPHA-1 - 重构农田改变大小的模块,因为会与Tweaks addon for Minecolonies冲突导致模块在服务器崩溃。 - 重新调整大瓶和大水瓶的交互能力,现在其不会有冷却,且能够与炼药锅交互。 - 酒馆招募系统已被移至可选,因为与Tweaks addon for Minecolonies有严重冲突,**如果你在没有在服务器中游玩或者没有安装这个mod再考虑开启。** - 额外的最小库存已被移至可选,因为会影响Compatibility addon for Minecolonies有部分功能,**如果安装此mod且发现相关问题,请关闭此设置。** - **修复牧场在服务端可能无法对生物造成伤害的bug** ## 1.0.5-ALPHA-1 - Refactored the farmland size-changing module to fix a server crash caused by conflicts with the Tweaks addon for MineColonies - Reworked interactions for large bottles and large water bottles: they no longer have cooldowns and can now interact with cauldrons - Tavern assign module moved to optional, as it has serious conflicts with Tweaks addon for Minecolonies. **You may open the module in config if and only if you are not playing on server or not using Tweaks addon.** - Additional minimum stock module moved to optional, as it has some compatible issues with Compatibility addon for Minecolonies. **If you found some modules can't work well when using Compatibility addon, close this module trough config.** - **Fixed a bug where pastures might fail to deal damage to creatures on the server side.**
alpha

Pathfinding Edition for MineColonies 1.0.5-ALPHA-2

1.0.5-ALPHA-2
8 янв. 2026 г.115Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies_version=[1.20.1-1.1.1160-snapshot,) ## 1.0.5-ALPHA-2 - 提高依赖版本至1.1.1160,原因是物品选择页面迁移导致新版本中轮作和精细最小存量系统损坏。 - **修复牧场在服务端可能无法对生物造成伤害的bug** ## 1.0.5-ALPHA-2 - Upgraded dependency version to 1.1.1160 due to damage to the crop rotation and fine-grained minimum stockpile systems in the new version, caused by the migration of the item selection page. - **Fixed a bug where pastures might fail to deal damage to creatures on the server side.**
alpha

Pathfinding Edition for MineColonies 1.0.4-fix-4 for 1.21.1

1.0.4-fix-4
7 янв. 2026 г.42Minecraft: 1.21.1neoforge
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## 版本适用区间 (Dependency Version Range) minecolonies_version=[1.21.1-1.1.1111-snapshot,1.20.1-1.1.1167-snapshot] 不建议≥1168的版本,如果非要用的话不要开启精细最低库存。 ≥1168 are not recommend. May adapt when close "Precise Minimum Stock". ## 1.0.4-fix-4 - 一个功能测试版本,放宽了住宅的床位要求,现在住宅蓝图中的床位数目可以为区间中任意数目 1 -> 1~3 2 -> 1~3 3 -> 1~3 4 -> 1~4 5 -> 1~5 ## 1.0.4-fix-4 - A feature test version that relaxes the bed requirement for residences. Now the number of beds in a residence blueprint can be any value within the following ranges: 1 -> 1~3 2 -> 1~3 3 -> 1~3 4 -> 1~4 5 -> 1~5
alpha

Pathfinding Edition for MineColonies 1.0.5-ALPHA-1.2

1.0.5-ALPHA-1.2
6 янв. 2026 г.111Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies_version=[1.20.1-1.1.1143-snapshot,) ## 1.0.5-ALPHA-1.2 - 重构农田改变大小的模块,因为会与Tweaks addon for Minecolonies冲突导致模块在服务器崩溃。 - 重新调整大瓶和大水瓶的交互能力,现在其不会有冷却,且能够与炼药锅交互。 ## 1.0.5-ALPHA-1.2 - Refactored the farmland size-changing module to fix a server crash caused by conflicts with the Tweaks addon for MineColonies - Reworked interactions for large bottles and large water bottles: they no longer have cooldowns and can now interact with cauldrons
alpha

Pathfinding Edition for MineColonies 1.0.5-ALPHA-1.1

1.0.5-ALPHA-1.1
29 дек. 2025 г.243Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies_version=[1.20.1-1.1.1143-snapshot,) ## 1.0.5-ALPHA-1.1 - 酒馆招募系统已被移至可选,因为与Tweaks addon for Minecolonies有严重冲突,**如果没在服务器上游玩,或者没有安装这个mod再考虑开启。** - 额外的最小库存已被移至可选,因为会影响Compatibility addon for Minecolonies有部分功能,**如果安装此mod且发现相关问题,请关闭此设置。** ## 1.0.5-ALPHA-1.1 - Tavern assign module moved to optional, as it has serious conflicts with Tweaks addon for Minecolonies. **You may open the module in config if and only if you are not playing on server or not using Tweaks addon.** - Additional minimum stock module moved to optional, as it has some compatible issues with Compatibility addon for Minecolonies. **If you found some modules can't work well when using Compatibility addon, close this module trough config.**
alpha

Pathfinding Edition for MineColonies 1.0.5-ALPHA-1

1.0.5-ALPHA-1
25 дек. 2025 г.145Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies_version=[1.20.1-1.1.1143-snapshot,) ## 1.0.5-ALPHA-1 - 适配到最新版本. ## 1.0.5-ALPHA-1 - Adapt to newest version of minecolonies.
release

Pathfinding Edition for MineColonies 1.0.4-fix-3 for 1.21.1

1.0.4-fix-3
25 дек. 2025 г.498Minecraft: 1.21.1neoforge
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## 版本适用区间 (Dependency Version Range) minecolonies_version=[1.21.1-1.1.1111-snapshot,1.20.1-1.1.1167-snapshot] 不建议≥1168的版本,如果非要用的话不要开启精细最低库存。 ≥1168 are not recommend. May adapt when close "Precise Minimum Stock". ## 1.0.4-fix-3 - 添加酒馆招募页面(sxtkl) - **修复添加mod后原本农田可能出现工作位置读取紊乱的问题(SMARK2022)** - **修复服务端轮耕节律混乱的问题** - **进一步修复节点扩展问题,阻止寻路时的摔落** - **修复服务器中特殊种子加载可能失效的问题** - **将快递员的进食的"工作方块"设置为最近的仓库** - **增加餐厅分流算法,现在两个相距不远的餐厅在算法上的权重会相对接近** - **修复复活系统会复制装备的bug(上一版本的修复可能失效)** - **现在蜂房内的蜜蜂也不能穿过门和栅栏门** - **修复在某些特殊地形下可能导致市民无法正常放置矿车的问题** ## 1.0.4-fix-3 - Added a Tavern recruitment page (sxtkl) - **Work order fix for farmer to adapt rotation system(SMARK2022)** - **Crop rotation counter fix** - **Further fixed node expansion issues to prevent fall-related pathfinding errors** - **Fixed an issue where special seeds could fail to load on servers** - **Set the Courier’s “work block” for eating to the nearest warehouse** - **Improved restaurant load-balancing logic: nearby restaurants now have more similar priority weights** - **Fixed an issue where the revival system could duplicate equipment** (the previous fix may not have fully worked) - **Bees inside beehives can no longer pass through doors or fence gates** - **Fixed an issue where citizens could fail to place minecarts on certain special terrain**
release

Pathfinding Edition for MineColonies 1.0.4-fix-5

1.0.4-fix-5
22 дек. 2025 г.1 тыс.Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies_version=[1.20.1-1.1.1010-snapshot,1.20.1-1.1.1091-snapshot] 不建议≥1092 的版本,如果非要用的话不要开启精细最低库存,并手动调整mods.toml的版本上限。 ≥1092 are not recommend. May adapt when close "Precise Minimum Stock", and adjust mods.toml manually. ### 1.0.4-fix-5 - **修复服务端轮耕节律混乱的问题** ### 1.0.4-fix-5 - **Crop rotation counter fix**
beta

Pathfinding Edition for MineColonies 1.0.4-fix-4

1.0.4-fix-4
21 дек. 2025 г.56Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies_version=[1.20.1-1.1.1010-snapshot,1.20.1-1.1.1091-snapshot] 不建议≥1092 的版本,如果非要用的话不要开启精细最低库存,并手动调整mods.toml的版本上限。 ≥1092 are not recommend. May adapt when close "Precise Minimum Stock", and adjust mods.toml manually. ### 1.0.4-fix-4 - 添加酒馆招募页面(sxtkl) - **进一步修复节点扩展问题,阻止寻路时的摔落** - **修复服务器中特殊种子加载可能失效的问题** - **将快递员的进食的"工作方块"设置为最近的仓库** - **增加餐厅分流算法,现在两个相距不远的餐厅在算法上的权重会相对接近** ### 1.0.4-fix-4 - Added a Tavern recruitment page (sxtkl) - **Further fixed node expansion issues to prevent fall-related pathfinding errors** - **Fixed an issue where special seeds could fail to load on servers** - **Set the Courier’s “work block” for eating to the nearest warehouse** - **Improved restaurant load-balancing logic: nearby restaurants now have more similar priority weights**
release

Pathfinding Edition for MineColonies 1.0.4-fix-3

1.0.4-fix-3
17 дек. 2025 г.141Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies_version=[1.20.1-1.1.1010-snapshot,1.20.1-1.1.1091-snapshot] 不建议≥1092 的版本,如果非要用的话不要开启精细最低库存,并手动调整mods.toml的版本上限。 ≥1092 are not recommend. May adapt when close "Precise Minimum Stock", and adjust mods.toml manually. ## 1.0.4-fix-3 - **修复复活系统会复制装备的bug(上一版本的修复可能失效)** - **现在蜂房内的蜜蜂也不能穿过门和栅栏门** - **增加轮作系统节气时间同步的适配(sxtkl)** - **修复部分新节点扩展系统引起的错误阻断问题** - **修复在某些特殊地形下可能导致市民无法正常放置矿车的问题** ## 1.0.4-fix-3 - **Fixed an issue where the revival system could duplicate equipment** (the previous fix may not have fully worked) - **Bees inside beehives can no longer pass through doors or fence gates** - **Added support for syncing crop rotation seasons with the seasonal system (sxtkl)** - **Fixed incorrect path blocking caused by parts of the new node-expansion system** - **Fixed an issue where citizens could fail to place minecarts on certain special terrain**
release

Pathfinding Edition for MineColonies 1.0.4-fix-2 for 1.21.1

1.0.4-fix-2
15 дек. 2025 г.103Minecraft: 1.21.1neoforge
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## 版本适用区间 (Dependency Version Range) minecolonies_version=[1.21.1-1.1.1111-snapshot,1.20.1-1.1.1167-snapshot] 不建议≥1168的版本,如果非要用的话不要开启精细最低库存。 ≥1168 are not recommend. May adapt when close "Precise Minimum Stock". ## 1.0.4-fix-2 - 牧场中的动物现在不会穿过门和栅栏门 - **修复复活系统会复制装备的bug** - **修复读心系统不能正确显示当前状态的bug** - **修复农田更换耕地时会卡住进程的bug** - **修复餐厅中市民被喂饱后仍然卡在进食状态的bug** - **修复矿车错误传送的bug** - **重置进食AI,略微降低在工位进食的饮食条件要求** - **现在农田已经可以适配瓜田和收种和轮作,目前轮作暂时与水田与部分特殊耕地不适配** ## 1.0.4-fix-2 - Animals in herder's hut no longer pass through doors or fence gates. - **Fixed a bug where the resurrection system duplicated player equipment.** - **Fixed a bug where the mind-reading system failed to display the current state correctly.** - **Fixed a bug that caused the process to hang when farmland was replaced.** - **Fixed a bug where citizens remained stuck in an eating state after being fully fed in the canteen.** - **Fixed a bug related to incorrect minecart teleportation.** - **Reset eating AI and slightly lowered the requirements for eating at workstations** - **Farms now support melon/pumpkin fields and harvesting with crop rotation** (rotation currently does not apply to paddies or some special farmland)
release

Pathfinding Edition for MineColonies 1.0.4-fix-2

1.0.4-fix-2
7 дек. 2025 г.779Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies_version=[1.20.1-1.1.1010-snapshot,1.20.1-1.1.1091-snapshot] 不建议≥1092 的版本,如果非要用的话不要开启精细最低库存,并手动调整mods.toml的版本上限。 ≥1092 are not recommend. May adapt when close "Precise Minimum Stock", and adjust mods.toml manually. ## 1.0.4-fix-2 - 牧场中的动物现在不会穿过门和栅栏门 - **修复复活系统会复制装备的bug** - **修复读心系统不能正确显示当前状态的bug** - **修复农田更换耕地时会卡住进程的bug** - **修复餐厅中市民被喂饱后仍然卡在进食状态的bug** - **修复矿车错误传送的bug** ## 1.0.4-fix-2 - Animals in herder's hut no longer pass through doors or fence gates. - **Fixed a bug where the resurrection system duplicated player equipment.** - **Fixed a bug where the mind-reading system failed to display the current state correctly.** - **Fixed a bug that caused the process to hang when farmland was replaced.** - **Fixed a bug where citizens remained stuck in an eating state after being fully fed in the canteen.** - **Fixed a bug related to incorrect minecart teleportation.**
beta

Pathfinding Edition for MineColonies 1.0.4-fix-1

1.0.4-fix-1
1 дек. 2025 г.117Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies_version=[1.20.1-1.1.1010-snapshot,1.20.1-1.1.1091-snapshot] 不建议≥1092 的版本,如果非要用的话不要开启精细最低库存,并手动调整mods.toml的版本上限。 ≥1092 are not recommend. May adapt when close "Precise Minimum Stock", and adjust mods.toml manually. ## 1.0.4-fix-1 - **重置进食AI,略微降低在工位进食的饮食条件要求** - **现在农田已经可以适配瓜田和收种和轮作,目前轮作暂时与水田与部分特殊耕地不适配** - **重新调整AI间隔时长,以恢复铁路交通导航能力** ## 1.0.4-fix-1 - **Reset eating AI and slightly lowered the requirements for eating at workstations** - **Farms now support melon/pumpkin fields and harvesting with crop rotation** (rotation currently does not apply to paddies or some special farmland) - **Re-tuned AI tick intervals to restore proper rail-based navigation**
release

Pathfinding Edition for MineColonies 1.0.4-fix-1 for 1.21.1

1.0.4-fix-1
29 нояб. 2025 г.162Minecraft: 1.21.1neoforge
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## 版本适用区间 (Dependency Version Range) minecolonies_version=[1.21.1-1.1.1111-snapshot,1.20.1-1.1.1167-snapshot] 不建议≥1168的版本,如果非要用的话不要开启精细最低库存。 ≥1168 are not recommend. May adapt when close "Precise Minimum Stock". ### 1.0.4-fix-1 - **修复寻路无法下落的bug** ### 1.0.4-fix-1 - **Fix a bug which citizen can't find path with y-minus nodes.**
alpha

Pathfinding Edition for MineColonies 1.0.4 for 1.21.1

1.0.4
17 нояб. 2025 г.96Minecraft: 1.21.1neoforge
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## 版本适用区间 (Dependency Version Range) WARN: fatal bug found, please turn to 1.0.4-fix-1. minecolonies_version=[1.21.1-1.1.1111-snapshot,1.20.1-1.1.1167-snapshot] 不建议≥1168的版本,如果非要用的话不要开启精细最低库存。 ≥1168 are not recommend. May adapt when close "Precise Minimum Stock".
release

Pathfinding Edition for MineColonies 1.0.4

1.0.4
17 нояб. 2025 г.528Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies_version=[1.20.1-1.1.1010-snapshot,1.20.1-1.1.1091-snapshot] 不建议≥1092 的版本,如果非要用的话不要开启精细最低库存,并手动调整mods.toml的版本上限。 ≥1092 are not recommend. May adapt when close "Precise Minimum Stock", and adjust mods.toml manually. ### 1.0.4 - 修复一些节点扩展bug。 - 修复创建农田时部分特殊农田方块不归还的问题。 ### 1.0.4 - Fix node extending bug. - Fix some special farmland block won't return after changing.
beta

Pathfinding Edition for MineColonies 1.0.4-pre-9.1 for 1.21.1

1.0.4-pre-9.1
15 нояб. 2025 г.53Minecraft: 1.21.1neoforge
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## 版本适用区间 (Dependency Version Range) minecolonies_version=[1.21.1-1.1.1111-snapshot,1.20.1-1.1.1167-snapshot] 不建议≥1168的版本,如果非要用的话不要开启精细最低库存。 ≥1168 are not recommend. May adapt when close "Precise Minimum Stock". ### 1.0.4-pre-9 - **修复了一些引起寻路后台报错的问题** ### 1.0.4-pre-9 - **Fixed bugs cause ERROR log when pathfinding**
beta

Pathfinding Edition for MineColonies 1.0.4-pre-9.1

1.0.4-pre-9.1
15 нояб. 2025 г.105Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies_version=[1.20.1-1.1.1010-snapshot,1.20.1-1.1.1091-snapshot] 不建议≥1092 的版本,如果非要用的话不要开启精细最低库存,并手动调整mods.toml的版本上限。 ≥1092 are not recommend. May adapt when close "Precise Minimum Stock", and adjust mods.toml manually. ### 1.0.4-pre-9.1 - 降低了forge 依赖,现在较低版本的 forge 应该也能启动此 mod. ### 1.0.4-pre-9.1 - Lower forge version basement.
beta

Pathfinding Edition for MineColonies 1.0.4-pre-9 for 1.21.1

1.0.4-pre-9
14 нояб. 2025 г.18Minecraft: 1.21.1neoforge
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## 版本适用区间 (Dependency Version Range) minecolonies_version=[1.21.1-1.1.1111-snapshot,1.20.1-1.1.1167-snapshot] 不建议≥1168的版本,如果非要用的话不要开启精细最低库存。 ≥1168 are not recommend. May adapt when close "Precise Minimum Stock". ### 1.0.4-pre-9 - **修复mixin的部分remap设置错误,可以修复高版本部分修改内容丢失的问题** - **修复大量mixin目标错误问题,可以修复部分1.20.1中内容在1.21.1中不起效的问题** - (这是一个测试功能)所有可能需要最低下限的小屋现在都补充了最低下限模块 - 寻路系统调整: - 舍弃模拟殖民地原版的启发值重置算法,我认为这个算法完全是在耗费算力,毫无用处。 - 节点扩展策略改变,在每一步寻路时将会扩展最优的多个节点。 ### 1.0.4-pre-9 - **Fixed some remap settings in mixins** - **Fixed some mixin target mismatch issues** - (Experimental) All huts that may require a minimum stock now have a minimum-stock module installed - Pathfinding adjustments: - Dropped the colony's original heuristic reset algorithm — this algorithm might only consume CPU with little benefit - Changed node expansion strategy: at each pathfinding step, multiple best nodes will be expanded instead of just one
beta

Pathfinding Edition for MineColonies 1.0.4-pre-9

1.0.4-pre-9
14 нояб. 2025 г.60Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies_version=[1.20.1-1.1.1010-snapshot,1.20.1-1.1.1091-snapshot] 不建议≥1092 的版本,如果非要用的话不要开启精细最低库存,并手动调整mods.toml的版本上限。 ≥1092 are not recommend. May adapt when close "Precise Minimum Stock", and adjust mods.toml manually. ### 1.0.4-pre-9 - **修复mixin的部分remap设置错误** - (这是一个测试功能)所有可能需要最低下限的小屋现在都补充了最低下限模块 - 寻路系统调整: - 舍弃模拟殖民地原版的启发值重置算法,我认为这个算法完全是在耗费算力,毫无用处。 - 节点扩展策略改变,在每一步寻路时将会扩展最优的多个节点。 ### 1.0.4-pre-9 - **Fixed some remap settings in mixins** - (Experimental) All huts that may require a minimum stock now have a minimum-stock module installed - Pathfinding adjustments: - Dropped the colony's original heuristic reset algorithm — this algorithm might only consume CPU with little benefit - Changed node expansion strategy: at each pathfinding step, multiple best nodes will be expanded instead of just one
beta

Pathfinding Edition for MineColonies 1.0.4-pre-8 for 1.21.1

1.0.4-pre-8
12 нояб. 2025 г.43Minecraft: 1.21.1neoforge
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## 版本适用区间 (Dependency Version Range) minecolonies_version=[1.21.1-1.1.1111-snapshot,1.20.1-1.1.1168-snapshot) 不建议≥1168的版本,如果非要用的话不要开启精细最低库存。 ≥1168 are not recommend. May adapt when close "Precise Minimum Stock".
beta

Pathfinding Edition for MineColonies 1.0.4-pre-8

1.0.4-pre-8
12 нояб. 2025 г.70Minecraft: 1.20.1forge
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## 版本适用区间 (Dependency Version Range) minecolonies_version=[1.20.1-1.1.1010-snapshot,1.20.1-1.1.1092-snapshot) 不建议≥1092+的版本,如果非要用的话不要开启精细最低库存,并手动调整mod.toml的版本上限。 ≥1092+ are not recommend. May adapt when close "Precise Minimum Stock", and adjust mod.toml manually. ### 1.0.4-pre-8 - **市民AI调整** - **全局通用AI切换间隔将更长(不是工作AI延迟)** - **下调哀悼时间至半天(1000~6000刻)** - **取消市民在坏天气下休息的设定,将不再提供开关** - **市民“睡觉”纳入计数的起始点修改为进入回家状态,也即可以不用等待市民全部上床再睡觉** - **修复寻路系统洞穴启发引起报错的问题** - **调整精细最小库存相关代码结构,以兼容最新的库存结构** - **对伐木工非区域模式重新适配,拾取上一棵树的掉落物仅在距离小屋 <50米 时触发** - 所有小屋默认开启仓库库存模式,可在设置中关闭 ### 1.0.4-pre-8 - **Citizen AI Adjustments** - **Increased global AI task-switching interval** (does not affect work AI delay) - **Reduced mourning duration to half a day (1000–6000 ticks)** - **Removed citizen weather-based rest behavior** — this option is no longer available - **Adjusted “sleep tracking” start point to when citizens enter the “go home” state**, meaning sleep count starts before they actually reach their beds - **Fixed a pathfinding error caused by cave heuristic logic** - **Refactored fine-grained minimum stock code structure** for compatibility with the latest inventory system - **Reworked lumberjack non-restrict mode** — now only collects drops from the previous tree if within 50 blocks of the hut - **All huts now enable max stock mode by default**, configurable in settings
beta

Pathfinding Edition for MineColonies 1.0.4-pre-7

1.0.4-pre-7
8 нояб. 2025 г.396Minecraft: 1.20.1forge
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## 前置依赖(Dependency) minecolonies_version=1.20.1-1.1.1010-snapshot ### 更新日志 - **修复市民休闲相关调整无效的bug** - **儿童初始属性下限提高** - 引入部分简易殖民地特性(详细介绍见简易殖民地页面) - 市民可以通过不死图腾复活 - 可以通过指南针查看当前市民状态 - 市民(非卫兵)受伤时会尝试向玩家求助,并自带发光效果 - 兼容简易拼音搜索 ### changelog - **Fixed an issue where citizen leisure-related adjustments had no effect** - **Raised the minimum starting stats for children** - Introduced several EasyColony Features (Details at page EasyColony): - Citizens can revive using a Totem of Undying - Can use compass to view current citizen status - Citizens (non-guards) will seek player help when injured, and gain a Glowing effect - Added support for simple Pinyin name search
beta

Pathfinding Edition for MineColonies 1.0.4-pre-7 for 1.21.1

1.0.4-pre-7
8 нояб. 2025 г.60Minecraft: 1.21.1neoforge
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### 前置依赖(Dependency) **minecolonies_version=1.1.1111-1.21.1-snapshot** ### 更新日志(Changelog) See 1.20.1
beta

Pathfinding Edition for MineColonies 1.0.4-pre-6.2 for 1.21.1

1.0.4-pre-6.2
6 нояб. 2025 г.34Minecraft: 1.21.1neoforge
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### 前置依赖(Dependency) **minecolonies_version=1.1.1111-1.21.1-snapshot** ## 更新日志 - **修复无法在服务器上启动的问题** - **修复获取可锄地位置的bug** ## Changelog - **Fixed server startup crash** - **Fixed a bug with detecting valid hoeing positions**
alpha

Pathfinding Edition for MineColonies 1.0.4-pre-6.1 for 1.21.1

1.0.4-pre-6.1
4 нояб. 2025 г.42Minecraft: 1.21.1neoforge
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### 前置依赖(Dependency) **minecolonies_version=1.1.1111-1.21.1-snapshot** ## 更新日志 - **修复上个版本tag读取的问题** - **牧牛工挤奶/挤蘑菇煲的速度提升,修改了一部分判定** - **村民不再受到友好玩家的伤害** - **走在荷叶上将不被认为是在游泳** ## Changelog - **Fix tag reading bugs.** - **Increased Cowhand milking / Mooshroom milking speed & improved checks**. - **Citizens no longer take damage from friendly players**. - **Walking on lily pads no longer counts as swimming**.
alpha

Pathfinding Edition for MineColonies 1.0.4-pre-6 for 1.21.1

1.0.4-pre-6
3 нояб. 2025 г.28Minecraft: 1.21.1neoforge
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# 前置依赖(Dependency) minecolonies_version=1.1.1111-1.21.1-snapshot # 更新日志(Changelog) All the updates from 1.0.4-BETA-7 to 1.0.4-pre-6 of 1.20.1 AND Fix a state stuck of farmers. 相比1.20.1版本额外修复了农民AI可能被卡在耕地/种植阶段的bug
beta

Pathfinding Edition for MineColonies 1.0.4-pre-6

1.0.4-pre-6
2 нояб. 2025 г.211Minecraft: 1.20.1forge
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## 前置依赖(Dependency) minecolonies_version=1.20.1-1.1.1010-snapshot ### 更新日志 - **修复轮作计时多次计时的bug** - 农田将支持几乎所有类型的农田,各个tag功能细化 - `additional_seeds`: 用以存储殖民地原版不支持的种子 - `no_farmland_seeds`: 用以存储无需耕地的种子 - `underwater_seeds`: 用以存储需要种植在一格深水中的种子 - 增加特殊农田映射,可以自由编辑特殊种子和对应的特殊农田,结构见`data/colonypathingedition/farmland_map` - `seed`: 特殊种子,如果种子和农田都读取成功,将自动添加到农田的种子列表中 - `farmland`: 特殊农田,农夫在种植特殊种子时会请求特殊农田,特殊种子只会种植在特殊农田上 - 所有支持的农田都支持自动创建农田 - 进一步更新农民AI,现在农民工作会更有效率 - 更新普通作物(除殖民地作物)的沃土耕地兼容 - 补充更新日志开关,可以关闭游戏内更新提示(此版本默认关闭) ### changelog - **Fixed crop rotation timer being triggered multiple times** - Farmland now supports almost all types of farms with more detailed tag categorization: - `additional_seeds`: Stores seeds not originally supported by MineColonies - `no_farmland_seeds`: Stores seeds that do not require farmland to plant - `underwater_seeds`: Stores seeds that must be planted in 1-block-deep water - Added special farmland mapping, allowing customizing special seeds and their corresponding special farmland *(see `data/colonypathingedition/farmland_map`)*: - `seed`: Special seed; if both seed and farmland are loaded successfully, the seed will be added to that farmland’s seed list - `farmland`: Special farmland; farmers will request this farmland when planting special seeds, and such seeds will only be planted on their mapped farmland - All supported farmland types now support auto-generation - Further improved Farmer AI for more efficient work cycles - Improved compatibility for rich soil farmland with normal crops (non-MineColonies crops) - Added update-log toggle; you can now disable in-game update notifications (disabled by default for this version)
alpha

Pathfinding Edition for MineColonies 1.0.4-pre-5.1

1.0.4-pre-5.1
27 окт. 2025 г.190Minecraft: 1.20.1forge
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A pre test version.Will delete as release version updated 这是一个内部测试版本,在正式版发布时会删除。 用于测试新作物系统可以支持何种作物,并逐步修复bug,所有修复版本也将一并发布在此处。 目前已更新至5.4,点击此版本进入版本介绍页面即可下载。
alpha

Pathfinding Edition for MineColonies 1.0.4-pre-5

1.0.4-pre-5
25 окт. 2025 г.68Minecraft: 1.20.1forge
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## 前置依赖(Dependency) minecolonies_version=1.20.1-1.1.1010-snapshot ## 更新日志 - **重置休闲时间统计系统,放开相关config** - **村民不再受到友好玩家的伤害** - **走在荷叶上将不被认为是在游泳** - 农田休耕时农民将自动切换农田。 - 修改农民工作AI,现在耕地/种植/收获可以同时进行。 ## Changelog - **Reset leisure time tracking system and unlocked related config options** - **Citizens no longer take damage from friendly players** - **Walking on lily pads is no longer considered swimming** - Farmers will now automatically switch fields when one is fallow - Updated farmer AI — hoeing, planting, and harvesting can now happen simultaneously
beta

Pathfinding Edition for MineColonies 1.0.4-pre-4

1.0.4-pre-4
24 окт. 2025 г.800Minecraft: 1.20.1forge
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##更新日志(Changelog) 紧急修复客户端崩溃的bug。 An urgent fix for crash on client
alpha

Pathfinding Edition for MineColonies 1.0.4-pre-3

1.0.4-pre-3
22 окт. 2025 г.89Minecraft: 1.20.1forge
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## 前置依赖(Dependency) minecolonies_version=1.20.1-1.1.1010-snapshot ## 更新日志 - **修复轮作系统导致服务端无法启动的bug** ## Changelog - **Fixed crash on server**
alpha

Pathfinding Edition for MineColonies 1.0.4-pre

1.0.4-pre
19 окт. 2025 г.82Minecraft: 1.20.1forge
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## 前置依赖(Dependency) minecolonies_version=1.20.1-1.1.1010-snapshot ## 1.0.4-pre * **增加轮作机制,单个农田将可以交替种植多种作物** * 此版本用于轮作机制测试 * 现在公民生出的孩子的等级将与其父母的等级正相关 * 休闲需求不再随房屋等级提升而提高 * 混凝土工人现在会检查产物,降低产物再小屋内囤积的可能 * 修改寻路机制:在洞穴中的非人工道路上寻路时,村民将更不愿意走上较暗(方块光照等级 < 5)的方块,方块越暗村民越厌恶 * 修改绕路机制: * 更换启发函数,这个函数会分出更多节点用以绕路,而非扩展已经扩展过的节点,同时降低人工道路绕路权重。 * 当市民被卡越久,执行绕路算法时速度越快(急了) ## 1.0.4-pre * **Added Crop Rotation:** Farmlands can now cycle between different crops. * (Testing in this version) * Child tier is now positively correlated with parent tier. * Leisure demand no longer scales with house level. * Concrete Workers now check for products, reducing cabin clutter. * **Pathfinding Changes:** * In caves, villagers strongly avoid dark blocks (light level < 5) on natural paths. * Improved detour logic to explore new routes more efficiently. * Units pathfind faster the longer they are stuck. ## 1.0.4-pre-2 - **调整最小库存显示,现在最小库存能够正常显示超过两位的数字** - **牧牛工挤奶/挤蘑菇煲的速度提升,修改了一部分判定** - **调整矿车速度,现在拐弯降速效果减弱,同时修复回弹bug** - **调整绕路加速,防止报错** ## 1.0.4-pre-2 - **Adjusted minimum stock display** - Now properly shows numbers exceeding two digits - **Increased Cowboy milking/stewing speed** - Optimized some condition checks - **Adjusted minecart speed** - Reduced cornering slowdown and fixed rebound bug - **Improved pathfinding acceleration** - Fixed potential error issues
beta

Pathfinding Edition for MineColonies 1.0.4-BETA-7 for 1.21.1

1.0.4-BETA-7
12 окт. 2025 г.203Minecraft: 1.21.1neoforge
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抱歉这次版本上传晚了许多,因为我遇到了非常严重的依赖问题,在几分钟前才刚解决掉。 Sorry for the late upload! I ran into some major dependency problems and just got them fixed a few minutes ago. ## 前置依赖(Dependency) **minecolonies_version=1.1.1111-1.21.1-snapshot** ## 更新日志(Changelog) 见1.20.1-1.0.4-BETA-7 See at 1.20.1-1.0.4-BETA-7
beta

Pathfinding Edition for MineColonies 1.0.4-BETA-7

1.0.4-BETA-7
11 окт. 2025 г.139Minecraft: 1.20.1forge
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## 前置依赖(Dependency) minecolonies_version=1.20.1-1.1.1010-snapshot ## 更新日志 - **修复幽灵矿车bug** - **恢复厨师喂食功能,可能并不冗余** - **修复寻路路径起点设置可能不合理的问题** - **修复服务端可能报@Final相关的WARN的问题** - 增加水路绕路系统,市民将更不愿意走水路 - 市民矿车使用将更丝滑,虽然拐角处依旧可能掉速 - 冶炼工人不再放上烧制物品就去休息,他更愿意留在工作岗位烧炉子 ## changelog - **Fixed ghost minecart bug.** - **Restored chef feeding behavior** — possibly not redundant after all. - **Fixed potential issue with invalid pathfinding start points.** - **Fixed possible server WARN messages related to @Final fields.** - Added a new water path avoidance system — citizens will now prefer to walk around water. - Improved minecart usage for citizens — smoother operation, though corners may still cause slowdowns. - Smelters will no longer idle after placing items in the furnace; they’ll now stay and accelerate the furnace.
alpha

Pathfinding Edition for MineColonies 1.0.4-ALPHA-6.1 for 1.21.1

1.0.4-ALPHA-6.1
6 окт. 2025 г.92Minecraft: 1.21.1neoforge
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### 前置依赖(Dependency) **minecolonies_version=1.1.1111-1.21.1-snapshot** ## Changelog See at changelogs of 1.20.1-1.0.4-ALPHA-5~6.1
alpha

Pathfinding Edition for MineColonies 1.0.4-ALPHA-6.1

1.0.4-ALPHA-6.1
6 окт. 2025 г.207Minecraft: 1.20.1forge
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## 前置依赖(Dependency) minecolonies_version=1.20.1-1.1.1010-snapshot ## 更新日志 - **矿井/采石场平衡调整,起始倍率修改为2倍,最高倍率调低至6倍** - **厨师递餐可能失败的bug修复** - **移除厨师直接喂食市民的动作,市民自己吃就好,不要浪费这些时间** - **市民被喂饱后不会退出EAT状态的原版bug修复** - **调整熔炉占用设置,防止因为nbt误读导致request重置** - **调整入侵者AI:现在入侵者不会对创造模式或者旁观模式的玩家有仇恨** - 补充市民nbt - "owner":殖民地拥有者(Owner)的uuid ## changelog - **Rebalanced Mine/Quarry output: Starting multiplier changed to 2x, maximum reduced to 6x** - **Fixed bug where the Cook could fail to deliver meals** - **Remove redundant action when Cook feeding citizens** - **Fixed vanilla bug where citizens stayed in the EAT state after being full** - **Adjusted furnace usage logic to prevent request resets caused by NBT misreads** - **Updated raider AI: Raiders no longer target players in Creative or Spectator mode** - Added citizen NBT: - `owner`: UUID of the colony owner
alpha

Pathfinding Edition for MineColonies 1.0.4-ALPHA-6

1.0.4-ALPHA-6
1 окт. 2025 г.201Minecraft: 1.20.1forge
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# 前置依赖(Dependency) minecolonies_version=1.20.1-1.1.1010-snapshot # 更新日志 ## 1.0.4-ALPHA-5 - **修复市民无法坐下的 bug** - **修复牧民屠宰伤害可能溢出的 bug** - **取消野蛮人对游客的仇恨** - 增加对国内网络的更新提醒支持 - 现在最低库存可以修改为以 1 为单位,需要在config中开启(实验设置,如果仅在刚进存档时出现小屋方块未加载属于正常情况,如果出现一直无法加载的情况希 望能够及时报告,我将仅保留功能,取消对Module显示的修改) ## 1.0.4-ALPHA-5.1 - **将殖民地原版在1.20.1-1.1.1034中对附魔师无法开工bug的修复的移植至当前版本** ## 1.0.4-ALPHA-6 - **将厨师分发时拿取的物资数目下调(64→16)** - **医生治疗受伤的市民时会展示粒子效果** - **下界矿工史莱姆/岩浆史莱姆掉落物修改为固定输出** - 提升矿井/采石场效率,增加掉落物,至多为19倍掉落,取决于工人等级。 - 附魔师修改: - 附魔师获得魔力等级不再必需书,如果有书会提高获取的魔力等级 - 附魔师获得魔力等级不再必需目标小屋,他在自己的附魔塔也可以获取魔力,只是效率略低,期间也会消耗书本对自己身上的工具进行随机附魔 - 附魔师获得魔力等级不再必须目标小屋工人回屋,如果有工人会消耗书给工人工具附魔,没有则只提高少量魔力等级 - 附魔师如果没有成功为工人附魔工具,不再消耗书本 - 附魔师单次请求书本数目增加(1→8) - 任何等级的附魔塔现在进入附魔状态需要同样的附魔等级(10),原本的进入等级限制修改为通过魔力获取能积攒到的等级上限,并略微提高(10*建筑等级→15*建筑等级) # changelog ## 1.0.4-ALPHA-5 - **Fixed bug where citizens could not sit down** - **Fixed possible overflow in herder slaughter damage** - Added update notification support for players in China - Minimum stock can now be configured in single-item units (experimental). Note: If the worker hut block is unloaded only briefly when first loading a save, this is normal. **If it stays unloaded permanently, please report it to me. Then I'll revert module display changes.** ## 1.0.4-ALPHA-5.1 - **Backported the fix from MineColonies 1.20.1-1.1.1034 that resolves the Enchanter not being able to start working** ## 1.0.4-ALPHA-6 - **Lowered Cook’s material pickup count during distribution (64 → 16)** - **Doctors now show particle effects when healing injured citizens** - **Nether Miner: Slimes/Magma Cubes now drop fixed loot** - Increased Mine/Quarry efficiency with up to 19× drops, scaling with worker level - Enchanter changes: - Gaining mana levels no longer requires books; having books increases the amount gained - Gaining mana levels no longer requires a target hut; Enchanters can generate mana in their own tower (less efficient), consuming books to randomly enchant their own tools during the process - Gaining mana levels no longer requires the target hut’s worker to be present; if present, books are used to enchant the worker’s tools, otherwise only a small mana gain is provided - Books are no longer consumed if no worker tool is successfully enchanted - Increased requested book count per task (1 → 8) - Any Enchanter Tower level now requires the same enchantment level (10) to enter enchanting state. The previous entry limit has been reworked into a mana-based cap (raised from 10 × building level → 15 × building level)
beta

Pathfinding Edition for MineColonies 1.0.4-BETA-4.3 for 1.21.1

1.0.4-BETA-4.3
24 сент. 2025 г.154Minecraft: 1.21.1neoforge
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# 前置依赖(Dependency) **minecolonies_version=1.1.1111-1.21.1-snapshot** # Changelog See 1.20.1 1.0.4-BETA-4.3
beta

Pathfinding Edition for MineColonies 1.0.4-BETA-4.3

1.0.4-BETA-4.3
24 сент. 2025 г.152Minecraft: 1.20.1forge
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# 前置依赖(Dependency) **<span style="color:#E03E2D;">minecolonies_version=1.20.1-1.1.1010-snapshot</span>** # 更新日志 - **修复起始点为不完整方块时起始点设定相关 bug** - **修复无法从底部为dropable方块的不完整方块上下落的 bug** - **修复部分可行走的panel会阻碍路径的 bug** - **修复餐厅现在没有座位时市民不能进食的 bug** - 现在市民会在自己拿取时吃不在餐厅菜单上的食物。 - 降低 panel cost,目前处于测试阶段,后面可能会删除相关惩罚. - 水田现在可以兼容挺水和沉水作物,不过需要自行添加Tag。 - 现在市民具有自己职业和全局状态的 nbt。 nbt标签如下: - “aiState”:市民全局状态,如睡觉/工作/进食等 - “citizenJob”:市民职业,无职业时此标签为 “unemployed” # Changelog - **Fixed bug with starting point on incomplete blocks** - **Fixed bug with falling through droppable incomplete blocks from below** - **Fixed bug where certain walkable panels blocked paths** - **Fixed bug where citizens could not eat if the restaurant had no seats** - Citizens now eat food not on the restaurant menu when picked up directly - Reduced panel cost (experimental, may remove penalty later) - Farmland now supports floating and submerged crops (requires custom Tag) - Citizens now have NBT data for job and global state: - "aiState": citizen’s global state (e.g., sleeping/working/eating) - "citizenJob": citizen’s job, or "unemployed" if none
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Pathfinding Edition for MineColonies 1.0.4-BETA-4.2 for 1.21.1

1.0.4-BETA-4.2
20 сент. 2025 г.47Minecraft: 1.21.1neoforge
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# Dependencies minecolonies-1.1.1111-1.21.1-snapshot # Changelog See 1.20.1 1.0.4-BETA-4.2 & 1.0.4-ALPHA-4.1
beta

Pathfinding Edition for MineColonies 1.0.4-BETA-4.2

1.0.4-BETA-4.2
20 сент. 2025 г.168Minecraft: 1.20.1forge
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# 前置依赖(Dependency) **<span style="color:#E03E2D;">minecolonies_version=1.20.1-1.1.1010-snapshot</span>** # 1.0.4-BETA-4.2 ## 更新日志 - **退出存档后混凝土工人也会记得每次放置了多少方块** - **混凝土工人现在不会将不应该进一步合成的混凝土粉末转换为混凝土** - **混凝土工人现在会正常提交混凝土** - **修复矿车系统可能导致数组越界的问题** - **调整长臂猿模式,使其在如果建筑时手不够长会在一段时间后退化为 FORMALIST 模式,直到下次方块出现在手长范围内** ## Changelog - **Concrete mixer now remembers block placements after saving and exiting** - **Prevents powder that should not be converted from turning into concrete** - **Concrete submissions fixed for concrete worker** - **Fixed possible array out-of-bounds in new minecart transport system** - **Adjusted GIBBON Mode: falls back to FORMALIST mode if blocks are out of reach, restored once blocks are in range**
alpha

Pathfinding Edition for MineColonies 1.0.4-ALPHA-4.1

1.0.4-ALPHA-4.1
19 сент. 2025 г.60Minecraft: 1.20.1forge
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# 前置依赖(Dependency) **minecolonies-1.20.1-1.1.1010-snapshot** # 更新日志 ## 1.0.4-ALPHA-4.1 - **修复与 minecolonies_tweaks 的冲突问题** - **修复版本更新后因为代码翻新导致工位进食系统故障的问题** - 修改进食要求,现在市民会预测自己吃下当前食物后的状态栏,并保证自己维持在最优的食物条件下。 - 牧民现在随等级增加会减少喂食的消耗,同时降低繁殖冷却。 - 混凝土工人工作加速,随等级增加最高至18倍速,可与任务系统兼容。 # Changelog ## 1.0.4-ALPHA-4.1 - **Fixed compatibility issues with minecolonies_tweaks** - **Fixed workstation eating system malfunction caused by code refactor after version update** - Adjusted eating requirements: citizens now predict their status after consuming food and ensure they stay in the highest possible food condition.\n - Herder now consume less food and have reduced breeding cooldown as their level increases. - Concrete workers’ speed increased, scaling up to 18x at higher levels, and now compatible with the request system.
alpha

Pathfinding Edition for MineColonies 1.0.4-ALPHA-4 for 1.21.1

1.0.4-ALPHA-4
18 сент. 2025 г.56Minecraft: 1.21.1neoforge
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# Dependencies minecolonies-1.1.1111-1.21.1-snapshot # Changelog Adapt to 1.21.1
alpha

Pathfinding Edition for MineColonies 1.0.4-ALPHA-4

1.0.4-ALPHA-4
16 сент. 2025 г.56Minecraft: 1.20.1forge
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# Dependency minecolonies-1.20.1-1.1.1010 # Changelog ## 1.0.4-ALPHA-3 - 修改野蛮人仇恨设定 - 野蛮人初始仇恨修改为: 非逃跑状态下士兵 > 逃跑状态下士兵 = 玩家 > 市民 = 游客 - 野蛮人现在会随时读取应该攻击的目标 - 士兵转为逃跑状态时将初始化其野蛮人对其的仇恨 ## 1.0.4-ALPHA-4 - 修改下界矿工设定(目前功能为测试版) - **修复原版下界矿工现无法在旅行中正常进食的 bug** - **修复下界矿工错误的等待装备的 bug** - 下界矿工现在会真正穿上装备,不会仅在某一tick内模拟穿装备的情况 - 下界矿工现在如果在开始旅行前饥饿值不满,会尝试进食后再开始旅行 - 调整下界矿工回合制内的进食/回血策略,食物质量高且充足能够大幅提升下界矿工返回率 - 下界矿工在意识到自己可能无法打过怪物时,会尝试逃跑,逃跑成功概率与第一技能等级有关 - 下界矿工在食物/血量充足时可能会立即开始额外的旅行,额外旅行到食物不充足且遭遇怪物时为止 - 重置寻找食物设定至老版本,我不希望在寻找食物时就判断是否应该在餐厅进食,现在早已具有比较完整的流程
alpha

Pathfinding Edition for MineColonies 1.0.4-ALPHA-2.2

1.0.4-ALPHA-2.2
12 сент. 2025 г.31Minecraft: 1.20.1forge
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# Dependency minecolonies-1.20.1-1.1.1010 # Changelog ## 1.0.4-ALPHA-1 - **提升依赖版本至1.1.1010** - **修复市民坐矿车脱轨的bug** - **修改minecolonies矿车下车逻辑,现在只要铁路路径终止,市民就会立即下车并传送到路径中的“下铁轨格”,不再随机选择下车地点或因路径提前终止而拒绝下车** - **增加双向检测,阻止医生出医院治疗生病市民,市民挂号时如果不在医院会重新尝试寻路到医院** - 牧民行动逻辑更新:(这是一个实验性更新) - 牧民开始工作时必定先去拾取物品 - 牧民屠杀动物时将默认秒杀,可以在config中取消。且屠杀动物时会更接近动物,最大程度防止遗漏掉落物。 - 现在喂食目标仅限幼年动物,且催长效果变为恒定值。(繁殖不变) ## 1.0.4-ALPHA-2 - 修改建筑工使其能够清理库存 - 修改清理库存设定:现在后台对清理冷却有记忆,并且清理后不会将清理时间重置为-1(待激活) - 修改矿工回家/取食策略,现在其不会直接尝试寻路到家里/餐厅,而是尝试先回到工作岗位上 - 补充了食物相关的设置,迁移简易殖民地的食物惩罚修改的相关设置 ## 1.0.4-ALPHA-2.1 - **修复牧民不会繁殖动物的bug** - 略微放松了林务员小屋区域模式的y轴需求,现在划定区域不会出现高亮区域比实际区间y轴范围偏大的情况 - 修改下界矿工休息时间判定方式(这是一个实验性更新,暂未测试稳定性) ## 1.0.4-ALPHA-2.2 - **修复距离函数计算错误问题** - **修复哨兵模式转为上帝模式后仍会尝试重新选取目标地点的bug** - **调整牧民AI决策顺序,修复牧民可能因牧场中没有可以拾取的物资而卡住的问题** - **调整养鸡人和养兔人的对动物的伤害,不再有概率空刀,伤害与其他屠夫统一** - **修复原版下界矿工难以开始工作的问题** - 进一步平滑市民矿车AI,并作部分结构调整 - 修改下界矿工等待盔甲的机制,现在如果盔甲能够制作,那么下界矿工会为了这些盔甲额外等待2分钟。
release

Pathfinding Edition for MineColonies 1.0.3

1.0.3
12 сент. 2025 г.481Minecraft: 1.20.1forge
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# Dependency minecolonies-1.20.1-1.1.936 # Changelog ## 1.0.3-ALPHA-1 - 你现在可以在创造模式中尝试编辑自己殖民地中的路径类型 需要使用structurize的标记工具绑定殖民地的市政厅,将殖民地内的方块附加以下标签即可使市民遵循规则行走。 - "path":将会使非路径方块被视为路径方块 - "not_path":将会使路径方块被视为非路径方块(判定先于"path"标签) - "blocked":村民将不会走到此方块上/走进此方块(判定先于前两个标签) - 修复市民会前往错误的位置进食的bug ## 1.0.3-ALPHA-2 - 餐厅、厨房、医院、冶石场工人上限数改变为 floor((建筑等级+1)/2),也即:初始为1,每升2级可增加1个工人。 - 现在工人在向熔炉内放置物品的同时会取出已经烧制好的物品。 - 修复corner节点认为分布在3格中的2格高缝隙不可通过的问题(碰撞箱比较奇特的(如开启的panel)依旧不能识别,等待后续修复) ## 1.0.3-ALPHA-3 - **修复了前述版本中寻路导致存档崩溃的问题,建议选择1.0.3-ALPHA-4以后的版本作为稳定版本或者在前述版本中阻止村民前往y轴为负的位置。** - **修复了执行绕路操作可能报错的问题。** - 医院与疾病AI更新内容(存在问题) 1. 医生现在在袭击发生时仍会工作,但不会在袭击时主动离开医院对市民进行治疗。 2. 大幅加强医生的治疗能力/免费治疗概率。 3. 修改了市民AI,提升市民尝试前往医院的血量。 4. 市民生病自愈时间大幅下调,并会在整个SICK状态下统计生病时间。 5. 卫兵AI调整,其逃跑时如果殖民地内存在医院,会前往最近的医院等待治疗,同时尝试修复袭击时逃跑后可能无法反击的问题。 6. 尝试实现多个医生不会同时治疗一个市民。 ## 1.0.3-ALPHA-4 - 稳定上述医院与疾病AI更新内容。 - 将前置minecolonies版本提高至1.1.936。 ## 1.0.3-ALPHA-5 - 优化进食AI,如果市民因为饥饿而有缓慢效果时,如果它处于进食AI寻路过程中,会额外赋予速度III效果。也即市民将会在很饿的时候飞奔去工作岗位和前往餐厅吃饭。 - 实现多个医生不会同时治疗一个市民。 - 市民在受到环境(非坠落)伤害,且血量达到临界血量之下(可以通过config调整)时,将会tp到安全位置。 - 普通市民在受到实体(非玩家)伤害时,如果血量达到临界血量之下会立即主动逃往医院 (如果有的话)。 ## 1.0.3-ALPHA-6 - 市民自愈调整为 480s~2480s 间均匀自愈,2480s 后直接自愈。补充NBT,现在退出游戏后市民会记住自己的生病时间。 - 修改熔炉工作设定。 1. 每个工人都能够为结构内的熔炉提供稳定的加速和燃料燃烧时间延长,单人最多每20tick延长燃烧时间6tick,加速进度60tick。 2. 实现多个工人分工,工人在开始工作时会占用熔炉,阻止其他工人读取,从而实现并行,不过可能会有工人无熔炉可用。 3. 工人拿取烧制物品时也会掉落经验,这应该可以加速工人升级。 4. 取消所有与熔炉是否被点燃相关的重要流程,包括放置燃料,放置原料,判定使用熔炉数量等。 5. 修改了物品分炉策略,保证单炉至少烧制8个物品。 ## 1.0.3-ALPHA-7 - **修复寻路时市政厅无法读取导致游戏崩溃的bug。** - 可以选择林务员小屋是否在0级开始工作(仅有部分功能),可以在config中调整,默认为false。 - 继续修改熔炉工作设定。 1. 现在除了厨房以外,每个工人都只能加速自己占用的熔炉,但是加速效果增强至最多每20tick延长燃烧时间18tick,加速进度178tick。 2. 物品拿取实现多个工人分工,熔炉只允许一个人来取走产物,且在烧制完成后会先尝试让原本占用的工人来取走产物。 3. 如果工人无炉可用,会随机选取结构内的一个非自己占用的熔炉进行加速。 4. 修复了工人熔炉可能灯灭却在烧制的显示bug。(其实是我机制写的问题) 5. 更改了物品分炉策略。 ## 1.0.3-ALPHA-8 - 厨房的多个工人将可以分工,而且会一次性拿取一系列食物并分配给多个饥饿的市民,厨师一次性服务的市民数量由其等级决定。 ## 1.0.3-ALPHA-9 - **修复新厨师体系与minecolony_tweaks的冲突。** ## 1.0.3-ALPHA-10 - **修复无职业村民可能卡住进食AI的问题** - **尝试修复兼容水稻的部分可能导致与minecolony_tweaks的冲突使得南瓜和西瓜无法种植的问题** - 将日志从txt格式修改为markdown格式 (sxtkl) - 新增了多种建筑工的建筑模式,可在配置项内自行配置 (sxtkl) - 常规(`NORMAL`):原汁原味的建筑工体验! - 形式主义者(`FORMALIST`):建筑工会颇具表演天赋!开始表演如何在工地上蹿下跳(实际上他们的手是无限长的,在出发的一刻就已经开始建筑了) - 哨兵(`SENTRY`):简易殖民地的建筑工体验!建筑工会站在工地的一个地方一直建造,不再移动。 - 创世神(`GOD`):建筑工将在他们的小屋随心所欲的建筑! - 长臂猿(`GIBBON`):建筑工将像一个长臂猿一样,在工地上蹿下跳,但是与形式主义者不同,他们的手并不是无限长的;同时不同于原版,他们会一边移动一边建造,且建造距离可配置。 - 将下方是梯子的方块路径类型从 ladder 移动至 onRoad。 - 现在医院在夜晚也会有一个人值班,行动模式为:无伤员时打盹,有伤员时醒来并治疗。 - 修改厨师的服务策略,高级餐厅顾客较少时会大概率空出一个工人烧制食物。 - 将殖民地食物丰富度和质量的计算改为基础食物附加奖励值。 ## 1.0.3-ALPHA-11 - **修复医生无法请求药品的问题** - **修复无法播报所有市民已上床的问题** - **(或许)修复哨兵模式下可能引起建筑工卡住的问题** - 餐厅将在夜晚前105秒停止服务,此后或此前所有进入的市民都直接拿取食物。 - 林务员将返回检查上一棵树的掉落物,同时检测范围扩大至15×18(-2~+16)×15。 ## 1.0.3-ALPHA-12 - **修复夜间值班医生AI退出重进后出现紊乱的问题** - **修复伐木工不会处理上一棵树掉落物的问题** - 现在生病自愈时间可以通过设置自行调整,自愈有开始时间和平缓自愈时间两个部分。 - 补充伐木工对上次砍伐的树木的记忆,使其在退出存档再进入依然生效。 - 伐木工逻辑略微变化,其在从准备状态进入砍树状态前需进入一次收集掉落物状态。 - 伐木工掉落物寻找逻辑略微变化,其将优先只处理上次砍伐树木的掉落物,如果没有才会考虑刚砍伐完的树木。 - 修改市民取货逻辑,对于非快递员类市民,其取货均可以在对应的小屋进行 (sxtkl) - 修改建筑工接单逻辑,使其可以随时随地接单 (sxtkl) ## 1.0.3-BETA-1 - **继续修复伐木工处理掉落物的逻辑** - 可以支持伐木工无树苗种植,默认关闭,可以在设置中开启。 - 建筑工如果身上没有吃的,开工前会从小屋里捎点。 - 一个医院现在处于 WANDER 状态和 CURE_PLAYER 状态的最多分别只有一个人 ## 1.0.3-BETA-2 - **修复熔炉未点燃时因为工人加速抽搐的bug** - 伐木工收集顺序现在修改为状态转移,有4个状态,目前代码内暂未命名,数值较小的状态可能转为任意一个数值较大的状态。 - 未检测上个树木(0):此状态下进入拾取状态,将探测上次砍伐树木周围的掉落物。 - 已检测上个树木,未拾取完毕(1):中间态,为降低检测次数,这里不进行任何检测。 - 拾取完毕,未检测当前树木(2):此状态下进入拾取状态,将探测本次砍伐树木周围的掉落物。 - 已检测当前树木(3):中间态,为降低检测次数,这里不进行任何检测。但是0/2均未检测到掉落物时,这时调用原本的检测,也即在工人和当前树木的小范围内继续搜索。 - 伐木工现在会为了捡起物品破坏阻碍物品下落的树叶。 ## 1.0.3-BETA-2-rebuild - **修复手贱调错忘调回来的快递员设置** - **修复minecolonies原版无法下落到梯子或藤蔓上的bug** - 取消了食物惩罚(可兼容easycolony,使用easycolony的情况下easycolony会提供更详细的惩罚调整),增加食物给市民提供额外饥饿值的计算,此方面设置暂缺。 - 现在现在小屋可以更早使用更多的附魔工具,默认改为 +0 → I/II +1 III/IV +2 >IV,具体可调整设置可见 config 相关条目介绍。 ## 1.0.3-BETA-2.2 - **修复市民自行取食后回到等待服务状态时未重新注册顾客的问题** - **恢复哨兵模式寻路重置至minecolonies原设置** ## 1.0.3-BETA-3 - **修复伐木工可能找不到树木的问题** - **重写哨兵模式,现在建造测试时已正常工作** - **重写伐木工拾取物品的逻辑,伐木工现在真正能够通过破坏树叶获得树叶上的掉落物** - 增加可选设置项:可以禁止伐木工获取掉落物时破坏树叶,禁止后伐木工将直接把能看到但无法拾取到的物品tp到自己脚下。 - 市民乘坐矿车的最大速度现在会吃速度效果加成,快递员乘坐矿车还会有额外的敏捷度速度加成。 ## 1.0.3-BETA-3.1 - **修复市民坐上矿车时可能引起崩溃的问题** - **修复受伤判定可能引起崩溃的问题** - 现在市民在矿车上的加速效果也会受殖民地移动速度科技的影响。 ## 1.0.3 - 补充完善更新检测和提示功能。
release

Pathfinding Edition for MineColonies 1.0.2

1.0.2
12 сент. 2025 г.120Minecraft: 1.20.1forge
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# Dependency Minecolonies-1.20.1-1.1.825 # Changelog ## 1.0 - 红树树苗补种时将不再出现位移。 - 林务员补种树苗时将会查看背包内是否有合适数量的树苗,凑齐后一次性补种。 - 增加农田对farmers delight的水稻的相关支持。 - 快递员将更不愿意返回仓库,且低等级快递员开启的槽位更多。 - 寻路cost修改 1. 铁路cost现在一定为固定值 2. 将探测铁轨设置为站点方块,在探测铁轨处下车将没有下车cost 3. 增加路径方块对复杂地形cost的削减,并略微提升路径方块cost 4. 调高水路cost 5. 降低一部分摔落cost 6. 增加panel cost 7. 调整楼梯cost,现在楼梯只有在爬升方向正确时不计cost 8. 在道路上上升或下降1格现在均不计cost ## 1.0.1 - 启发值修改,现在距离目的地越远启发值增加速度越快。 - 现在在铁路上和在路径方块上启发值依信赖度比例降低。 - 如果在铁路或路径方块上,远离目标点时启发值仅增加其cost值。 - 增加了对台阶的支持,删除在道路上上升或下降1格现在均不计cost的设定,现在改为上升或下降0.5格不计cost,楼梯下降1格仍不计cost。 - 修改了所有距离的计算,y轴现在的权重为x和z的1/5。 - 修改了村民非紧急寻路的启发值计算方式,修改为欧氏距离,入侵者启发值修改为切比雪夫距离。 - 修改了养殖场保留动物的下限,现在高级的养殖场将倾向于保留更多的成年动物以供繁殖。 - 修改了养殖户的动作延迟,现在其决策速度将更快。 - 对corner节点逻辑进行部分修改,下落的corner现在不会进行水平探索。 ## 1.0.2-snapshot - 进一步修改corner节点,现在corner节点仅作存储,不与任何节点相连,且不会做任何扩张动作。(预计会出现不稳定的情况) 测试中修复的bug:跳跃卡灯/两点同时摔落到一点时cost缺失/试图走上高两格的楼梯/平面路径选择corner节点作为中间节点 - 现在寻路时最优点启发值越高,可扩展的节点数越高,体现为绕障能力进一步加强。 - 增加铁路连接检测,现在市民可以辨识未正确连接的铁路并下车 - 修复市民路径卡住检测,目前流程修改如下 1. 未到路径终点尝试短距离传送,传送后立即重新寻路,否则仅重新寻路。若在路径中被卡住6次则直接传送至终点。 2. 袭击在被卡住之后将会先重新尝试寻路,在寻路超过6次后不停尝试搭梯子/方块或者破坏方块,每次破坏方块后将会重新尝试寻路。 3. 以上每个动作的延迟依旧沿用minecolonies原设计,在进一步测试后再尝试修改。 - 修复"下落到厚度过低的方块"类节点无法扩展的问题。 - 修复梯子上的寻路问题,避免市民切换梯子。 - 将梯子以及其上方可行走的位置视为路径方块。 ## 1.0.2 - 进一步修改市民卡住逻辑 1. 重新寻路逻辑使用罚函数限制位置,并降低路径中卡住上限至4次。 2. 重新寻路逻辑目标地点改为目标位置y轴+xz轴当前位置与目标地点连线延长线上一点,若目标地点与当前位置xz轴重合,则随机选取较远的xz轴。 3. 4次重新寻路的距离为20-40-60-80,如果重合距离恒为80。 - 市民进食逻辑修改 1. 食物质量计算修改为近期十次食物的营养值(公式见注1)之和,殖民地食物可以认为营养值为1。 2. 食物丰富度计算修改为近期十次食用食物种类乘max(2×营养值,1)之和,殖民地食物依旧计1食物丰富度。 3. 当食物质量和食物丰富度满足原版要求(大于等于住宅等级)时,将会触发在工作小屋选取食物进食的选项(可以与最低存量配合)。 (不过现在还有一些逻辑bug,后面会逐步修复) 4. 厨师(cook)和主厨(chef)现在前往餐厅后不会等待厨师送饭,而是直接取食。 5. 市民会选取就近餐厅吃饭,而不是距离自己工作方块最近的餐厅或者距离自己家最近的餐厅。 6. 市民在餐厅自行取食时会取足够多的食物,而不会少拿一个。 7. 厨师(cook)不会触发在自己岗位吃饭,而是直接去餐厅(触发的流程不一样,这样预计会稳定一些,不然会把餐厅饭拿光饿着在餐厅的村民) 8. 在触发工位吃饭逻辑的时候会先做判断,如果就近餐厅更近会直接去餐厅,但主厨(chef)一定会先去自己的工作岗位。 9. 如果餐厅没有食物,市民会再次触发返回工作岗位吃饭,此时取食无视丰富度和质量条件。 - 如果市民有紧急事件堵塞进程,会前往市政厅寻找可以交互的玩家。