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PassivePhantoms

ВЕРСИИ (9)

beta

PassivePhantoms 1.3.0-Dev2a

1.3.0-Dev2a
17 июл. 2026 г.100Minecraft: 1.13, 1.13.1, 1.13.2, 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4, 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2folia, paper, purpur, spigot
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Что нового
- Added `allow_overworld_spawning` and `allow_end_spawning` (config v4) for optional Overworld/End spawn control. - Defaults match prior behavior: Overworld off, End custom spawns on. - Status/debug output shows both flags; migration merges new keys into existing configs. - Locktight-style update checker: `/passivephantoms update`, join notify for ops, notify online admins when outdated.
beta

PassivePhantoms 1.3.0-Dev1b-Folia1

1.3.0-Dev1b
15 июл. 2026 г.19Minecraft: 1.13, 1.13.1, 1.13.2, 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4, 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2folia, paper, purpur, spigot
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Что нового
## 1.3.0-Dev1b-Folia1 (2026-07-15) - Fully Folia-compatible on the correct Dev1b base (config v3 header preserved). - EntityScheduler + per-chunk RegionScheduler for all entity/world work. - Fixed `cant getEntities asynchronously` and remaining cross-region query hazards. - Paper/Spigot behavior preserved on non-Folia servers.
beta

PassivePhantoms 1.3.0-Dev1a

1.3.0-Dev1a
21 мар. 2026 г.100Minecraft: 1.13, 1.13.1, 1.13.2, 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4, 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11folia, paper, purpur, spigot
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Что нового
## 1.3.0-Dev1a (2026-03-19) - Added Folia support baseline for passivephantoms. - This release was branched from the latest version to avoid breaking existing installs. - Internal migration/update compatibility checks were reviewed for this version line.
beta

PassivePhantoms 1.2.6

1.2.6-Dev1a
10 мар. 2026 г.24Minecraft: 1.13, 1.13.1, 1.13.2, 1.14, 1.14.1, 1.14.2, 1.14.3, 1.14.4, 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11paper, purpur, spigot
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Что нового
## [1.2.6] - 2025-03-09 ### Added - Locktight-style config migration (config_version, merge with default, preserve comments). - Modrinth update checker (async; notifies ops on join via `passivephantoms.notify`). Supports dev versions (e.g. -Dev1a, 1.2.6b1). - Config options: `update_checker`, `spawn_check_radius`, `end_spawn_interval_ticks`. All numeric settings validated and clamped to safe ranges. - Per-spawn cap now uses phantoms **near the player** (within `spawn_check_radius`) so flying phantoms can’t bypass the limit; End spawn event also enforces per-chunk cap. ### Changed - Spawn cap is radius-based (default 64 blocks) instead of chunk-only. Stuck/tree logic runs only for phantoms within 128 blocks of a player. Entity counts use `getNearbyEntities` for performance. - Config comments and status command updated. Early exit when `end_spawn_chance` is 0. ### Fixed - Memory: cleanup on phantom death (all tracking maps), clear all maps on disable, prune stale UUIDs from aggressive set in movement monitor. - `max_phantoms_per_chunk` now enforced correctly when AFK in the End (was bypassed by phantoms leaving chunk).
release

PassivePhantoms 1.2.5

1.2.5
7 июл. 2025 г.71Minecraft: 1.13, 1.14, 1.15, 1.16, 1.17, 1.18, 1.19, 1.20, 1.21paper, purpur, spigot
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Что нового
**Note: Movement improvements are experimental and phantoms may still get hung up on chorus trees.** ### Added - **Movement improvements**: Automatic stuck detection and escape assistance for phantoms - **Natural tree avoidance**: Guides phantoms to fly around chorus fruit trees using gentle velocity adjustments - **Enhanced status command**: Shows plugin status and movement improvement status ### Configuration - `phantom_settings.movement_improvements_enabled`: Enable/disable movement improvements (default: true) - `phantom_settings.stuck_detection_ticks`: How often to check for stuck phantoms (default: 100 ticks = 5 seconds) - `phantom_settings.stuck_threshold`: Consecutive checks before considering stuck (default: 3) - `phantom_settings.stuck_distance_threshold`: Minimum movement distance (default: 1.0 blocks) - `phantom_settings.max_stuck_attempts`: Maximum escape attempts before removal (default: 5) - `phantom_settings.tree_avoidance_enabled`: Enable/disable tree avoidance (default: true) - `phantom_settings.tree_avoidance_radius`: Detection radius for chorus fruit trees (default: 3.0 blocks) ### Technical Details - Single optimized monitoring task handles both stuck detection and tree avoidance - Tree avoidance uses gentle velocity adjustments instead of teleportation for natural flight - Stuck detection uses distance-based movement tracking with configurable thresholds
beta

PassivePhantoms 1.2.5b2

1.2.5b2
7 июл. 2025 г.31Minecraft: 1.13, 1.14, 1.15, 1.16, 1.17, 1.18, 1.19, 1.20, 1.21paper, purpur, spigot
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Что нового
### Added - **Per-chunk mobcap system**: Prevents infinite phantom spawning with a limit of 8 phantoms per chunk - **Configurable mobcap**: New `phantom_settings.max_phantoms_per_chunk` setting allows server admins to adjust the per-chunk limit - **Mobcap monitoring**: Enhanced `/passivephantoms status` command shows phantom populations per world - **Chunk-based spawning**: Phantoms now spawn based on chunk limits rather than world-wide limits - **Better distribution**: Prevents single players from hogging all phantoms in a world - **Debug logging**: Shows chunk coordinates and mobcap status in debug messages. Enable `debug_logging: true` to see when chunk mobcaps are reached. ### Changed - **Spawn system**: Changed from per-world (15 phantoms) to per-chunk (8 phantoms) limits - **Performance**: More efficient phantom counting using chunk-based calculations - **Fairness**: Better phantom distribution across multiple players in different areas - **Configuration**: Mobcap is now configurable instead of hardcoded - **Logic robustness**: Mobcap logic is robust and tested; no chunk will ever exceed the configured limit, mirroring vanilla mobcap enforcement. ### Technical Details - Uses chunk coordinates (`blockX >> 4`, `blockZ >> 4`) for efficient counting - Each chunk can independently have up to the configured limit (default: 8 phantoms) - Multiple chunks can each reach their limit, allowing higher total phantom populations - Maintains compatibility with multiple End worlds - Configurable mobcap supports values from 5 (conservative) to 15+ (generous) - Mobcap enforcement is logged when debug_logging is enabled
beta

PassivePhantoms 1.2.5b1

1.2.5b1
7 июл. 2025 г.23Minecraft: 1.13, 1.14, 1.15, 1.16, 1.17, 1.18, 1.19, 1.20, 1.21paper, purpur, spigot
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Что нового
### Fixed - **CRITICAL**: Fixed phantom targeting issue where Phantom aggresion would randomly break - **CRITICAL**: Fixed phantom aggression persistence - phantoms now stay aggressive after being hit - Changed event priority from LOWEST to HIGH for better compatibility with other plugins - Improved phantom damage event handling to ensure immediate aggression - Fixed targeting logic to properly handle null targets for aggressive phantoms - Added immediate re-targeting for aggressive phantoms when they lose their target - Fixed variable scoping issues in lambda expressions ### Added - New `/passivephantoms debug` command to toggle debug logging in-game - New `/passivephantoms status` command to check plugin status and aggressive phantom count - New `/passivephantoms list` command to list all aggressive phantoms and their current targets - Enhanced debug logging with phantom UUIDs for better troubleshooting - **Tab completion** for all `/passivephantoms` commands with smart filtering - Comprehensive tracking of when phantoms are added/removed from aggressive set ### Changed - Updated version to 1.2.5 to reflect critical bug fixes - Improved command help messages with new subcommands - Enhanced targeting event logging to show target information and aggressive status - Better error handling and safety checks for phantom targeting ### Technical Details - Aggressive phantoms now re-target immediately when they lose their target (null) - Re-targeting uses next-tick scheduling to avoid event conflicts - Only re-targets when phantom actually loses target, not constantly - Preserves natural phantom AI attack cycles while maintaining aggression
release

PassivePhantoms 1.2.4

1.2.4
7 июл. 2025 г.27Minecraft: 1.13, 1.14, 1.15, 1.16, 1.17, 1.18, 1.19, 1.20, 1.21paper, purpur, spigot
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Что нового
1.2.4 beta 1 -Projectile Aggression: Phantoms now become aggressive when hit by projectiles (arrows, tridents, snowballs, etc.) from players -Enhanced command feedback with colored messages -Permission system for the reload command -Better debug logging for projectile attacks -Better Config migration when updating version
release

PassivePhantoms 1.2.3

1.2.3
6 июл. 2025 г.90Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7paper, purpur, spigot
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Что нового
Phantom aggression not triggered by projectiles. Will be fixed in 1.2.4.