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ParticleAnimationLib

A particle animation library mod to create cool particle effects super easily!

Автор: Emafire00313,1 тыс.32обновлён 26 окт. 2026 г.
ДекорБиблиотеки

Описание

particle_animation_library_header

Do you want to create cool particle effects such as cones, cubes, spheres, and vortices but don't know how? Well, then this mod is for you! It is mainly a developer utility, but as a player you can play around with the commands, especially to try out the effects before implementing them with code. It is also fully serverside, meaning you won't need it on the client. It is inspirerd by the EffectLib plugin as you may have guessed.

Currently available effects:

  • [3D] Animated Sphere, Sphere, Cuboid, Vortex, Cone, Donut
  • [2D] Arc, Line, Animated Circle, Colored and BW Images, Text

At present time this mod is in beta, meaning that stuff could still break or change a bit. And some effects are still missing A forge/neoforge version may come in the future, but I first want to get the fabric/quilt all done before starting the port. Sorry! (It most likely will work with Syntra connector for the time being)

nodecraft The best way to enjoy this mod is with other people on a server, so you can use the code EMALIGHTDEV on Nodecraft for discount!

How to use this mod

This mod on its own, is only intended for developers. But don't worry, if you are a player and still want to try out all of the amazing effects (albeit with some limitations currently) you can do so by install ParticleAnimationLibCommands.

Yes, I know, the commands are a bit long and confusing, that's why I've also started working on a wiki, that you can find right here!

How to create the effects?

All of the effects are in the effects package and you can create a new effect simply by creating a new effect object or you can use their builder method, kinda like the Block properties.

Then you can use your preferred flavour of #run() method to activate the effect:

//Constructor pseudocode with runFor example
Effect effect = new Effect(ServerWorld world, ParticleEffect effect, Vec3d originPos, int particles, Other stuff...)
effect.runFor(5);

//Builder pseudocode with run and setIterations example (20 ticks = 1 second)
Effect effect = Effect.builder(ServerWorld world, ParticleEffect effect, Vec3d originPos).particles(10).anotherOption(true).build;
effect.setIterations(5*20);
effect.run();

Note: when using the builder you will need to always supply the world particle effect and origin pos to the method, beacuse every animation effect uses them and it is assumed they are not null. You can change them later if you need to. TLDR; you are forced to supply them in order to make the effect work instead of crashing!

Demo of some of the effects from version 0.0.1

Demo of some of the effects from version 0.0.1

How to manipulate the animation effect?

Every effect has its own getters and setters, so you can use those to change the settings before calling the run method. You can also provide a lamda that will execute each tickt that the effect is active to the run/runFor method. For more information about what each setting does please refer to the javadoc of the constructor for that effect.

How do I use the commands?

First of all, you must install the companion mod ParticleAnimationLibCommands. You can use either pal or particleanimationlib and then use tab-completition to create your effects. You can even have a preview of each effect by using /pal <effect> demo <particle> <pos>!

Please refer to the wiki for more information!

For developers:

Add this library into your build.gradle as a dependency

repositories {
    maven {
        name = "Modrinth"
        url = "https://api.modrinth.com/maven"
        content {
            includeGroup "maven.modrinth"
        }
    }
}

dependencies {
    modImplementation "maven.modrinth:particleanimationlib:<version>"
}

You can get the version number from the modrinth versions page.

Credit

This mod is based on the bukkit plugin EffectLib by elBukkit team, check it out too! The effects are taken from there and tweaked to be compatible with modding, occasionally adding extra functionality.

License

This library is available under MIT license

Галерея

Demo of some of the effectAnimated ballArcCone

Последние версии

Все версии →
beta

ParticleAnimationLib 0.1.3+1.21.10

0.1.3+1.21.10
26 окт. 2026 г.54Minecraft: 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric, quilt
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beta

ParticleAnimationLib 0.1.3 - 1.21.4-1.17

0.1.3
26 окт. 2026 г.34Minecraft: 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4fabric, quilt
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Что нового
Fixed loops causing lag if the server is restarted every onece in a while
alpha

ParticleAnimationLib 0.1.2+26.1

0.1.2+26.1
12 апр. 2026 г.393Minecraft: 26.1, 26.1.1, 26.1.2fabric, quilt
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Что нового
Updated to 26.1.2!
alpha

ParticleAnimationLib 0.1.2+forge

0.1.2+forge
24 февр. 2026 г.4,1 тыс.Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5forge
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Что нового
Might be unstable and will recive limited supprot
alpha

ParticleAnimationLib 0.1.2+1.21-neo

0.1.2+1.21-neo
17 февр. 2026 г.359Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5neoforge
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Что нового
Actually ported to Neoforge!
beta

ParticleAnimationLib 0.1.2+1.21.10

0.1.2+1.21.10
7 нояб. 2025 г.961Minecraft: 1.21.9, 1.21.10, 1.21.11fabric, quilt
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Что нового
- Updated to 1.21.9/.10
beta

ParticleAnimationLib 0.1.2

0.1.2
1 июл. 2025 г.2,4 тыс.Minecraft: 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4fabric, quilt
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Что нового
- Added option to set the particles to display as "forced" aka rendered further away and bypassing the
beta

ParticleAnimationLib 0.1.2+1.21.5

0.1.2+1.21.5
1 июл. 2025 г.453Minecraft: 1.21.5, 1.21.6, 1.21.7fabric, quilt
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Что нового
- Updated to 1.21.5, .6, .7 (now the versioning will be <version>+1.21.5 for versions above 1.21.5 inclusive, and without the "+1.21.5" for versions 1.17.x-1.21.4) - Added option to set the particles to display as "forced" aka rendered further away and bypassing the
beta

ParticleAnimationLib 0.1.1

0.1.1
21 апр. 2025 г.312Minecraft: 1.21.5fabric
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beta

ParticleAnimationLib 0.1.0

0.1.0
17 февр. 2025 г.1 тыс.Minecraft: 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4fabric, quilt
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Что нового
Hi! Finally in beta! - The main change has been removing the commands, and separeting them into another mod, [PAL Commands](https://modrinth.com/mod/particleanimationlibcommands)! - With this, the core library is now (mostly) version indipendet, meaning that this version should work from 1.17 up to the latest versions of the game! - Added the Text effect! With this one you will be able to display a custom text, like "Hello World" using particles, with custom fonts supported! - Added the Donut effect, which will allow you to create donuts! - Finally added [a wiki](https://emafire003.gitbook.io/particleanimationlibwiki) (only for the commands which were a bit lacking) - ColroedImageEffect and BlackAndWhite image effect have been merged into a single new ImageEffect, with the option to make the selected image BW or with inverted colors. - Removed the "subtract" parameters from the AnimatedCircleEffect since they were useless (you can change the position directly) - Added an option to ALL of the effects to limit the number of particles spawned at a given time. These include *shouldSpawnParticlesEveryNIteration*, which makes particle spawn every N iteration specified in antoher parameter, a *particleLimit*, and *limitParticlesEveryNIteration* etc (you can find more info in the javadocs and [here](https://github.com/Emafire003/ParticleAnimationLib/commit/ad8c1f413a9f320a30a5bc26e6420ac5fc660e14) - Added new options to the SphereEffect, the *halfSphere* parameter which if true will only display the top half of the sphere and *inverHalfSphere* which will show the bottom one - Fixed memory issues with Cone & Vortex effects (spawning all the particles of the effect on each iteration) - Updated and improved some of the javadocs