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partialkeepinv

Keeps shulker boxes, container items (ender chests, bundles) and all non-stackable gear (tools, weapons, armour, elytra, etc.) on death while everything else drops normally. Adds configurable 1–5 level XP loss and light armour durability damage on each dea

Автор: Patzers4532обновлён 31 дек. 2025 г.
СнаряжениеМеханики игрыУтилиты

Описание

partialkeepinv

Partial Keep Inventory introduces a softer alternative to /gamerule keepInventory for Paper 1.21.x servers (tested on 1.21.11).
Instead of keeping everything or dropping everything, it selectively protects valuable items while still punishing deaths.

Core features

  • Selective item keeping

    • Keeps all shulker boxes (any colour).
    • Keeps all non-stackable items – tools, weapons, armour, elytra, etc. (anything with max stack size 1).
    • Keeps extra container-like items such as ender chests and bundles (and anything else you add to the whitelist in config.yml).
    • All other items (blocks, food, stackables) drop normally on death.
  • Inventory position preserved

    • Kept items are restored to their original inventory slots (hotbar and main inventory).
    • Off-hand item is restored to the off-hand slot when possible.
    • If a slot is already occupied (because of other plugins or edge cases), the item is added to the inventory and dropped at the player’s feet if there’s no space.
  • Armour handling

    • Armour is kept and re-equipped automatically on respawn.
    • Each death applies extra durability damage to each worn armour piece (default ~3% of max durability, configurable).
    • Items won’t be instantly destroyed by the death penalty (at least 1 durability is preserved).
  • XP penalty

    • On every death the player loses a configurable number of XP levels (default 1–5, never below level 0).
    • No XP orbs are dropped; the plugin directly sets the new level on respawn.

Configuration

  • keep.shulkers, keep.non_stackable_items, keep.containers – toggle what types of items are protected.
  • containers.material_whitelist – list extra container-like materials to always keep (default: ENDER_CHEST, BUNDLE).
  • xp_loss.enabled, xp_loss.min_levels, xp_loss.max_levels – control how many levels are lost on death.
  • armor_damage.enabled, armor_damage.percent – control whether and how much armour durability is lost per death.

Requirements

  • Server: Paper 1.21.11+ (should work on other 1.21.x builds).
  • Java: 21+
  • Make sure in each relevant world:
    /gamerule keepInventory false
    

Последние версии

Все версии →
beta

partialkeepinv 1.0.2

1.0.2
31 дек. 2025 г.347Minecraft: 1.21.11paper
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Что нового
## 1.0.2 – Paper 1.21.11 update - Rebuilt against the **Paper 1.21.11 API**. - Marked compatibility with **Minecraft 1.21.11** on Modrinth. - No functional changes: behaviour and config are the same as 1.0.1 (keeps shulkers, containers and non-stackable items, XP loss and armour wear). To update: just replace the old jar with `parialkeepinv-1.0.2.jar` and restart. Existing `config.yml` will continue to work.
beta

partialkeepinv 1.0.1

1.0.1
24 нояб. 2025 г.63Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10paper
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Что нового
## 1.0.1 – Config & container keep update ### New features - Added a **config.yml** to control behaviour without recompiling: - `keep.shulkers` – toggle keeping shulker boxes on death. - `keep.non_stackable_items` – toggle keeping all non-stackable items (tools, weapons, armour, elytra, etc.). - `keep.containers` – toggle keeping extra container-like items (see whitelist below). - `xp_loss.enabled`, `xp_loss.min_levels`, `xp_loss.max_levels` – configure how many XP levels are lost on death. - `armor_damage.enabled`, `armor_damage.percent` – configure whether armour takes extra durability damage on death and by what percentage. - Introduced a **container whitelist**: - New `containers.material_whitelist` section in `config.yml`. - By default includes: `ENDER_CHEST` and `BUNDLE`. - Any material listed here is always kept on death (as long as `keep.containers` is true), so items that store or access other items are preserved. ### Behaviour fixes / improvements - Fixed an issue where **ender chests** (and other stackable “container-type” items) were not kept on death. - Settings are logged on startup so you can easily see which options are active. ### Notes for updaters from 1.0-SNAPSHOT - If you already had a `config.yml` from the previous version, it will **not** be overwritten. - You should either: - Delete the old `plugins/parialkeepinv/config.yml` and let the plugin regenerate it, **or** - Manually add the `xp_loss` and `armor_damage` sections (and `containers.material_whitelist`) to your existing config. - New installs get the full config with all sections by default.
release

partialkeepinv 1.0.0

1.0.0
23 нояб. 2025 г.41Minecraft: 1.21.10paper
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Что нового
## 1.0.0 – Initial release - Added **partial keep inventory** system for Paper 1.21.10: - Keeps all **shulker boxes** and all **non-stackable items** (tools, weapons, armour, elytra, etc.) on death. - All other items (blocks, food, stackables) still **drop normally**. - Implemented **slot-preserving restore**: - Kept items are restored to their **original inventory slots** (hotbar + main inventory). - Off-hand item is restored when possible. - Armour is automatically **re-equipped** on respawn. - Added **death penalties** to keep risk: - Player loses a random **1–5 XP levels** on each death (no XP orbs dropped). - Each worn armour piece takes about **3% of its max durability** damage per death (cannot break purely from the death penalty; at least 1 durability is left). - No commands, no permissions, no external dependencies. Requires **Paper 1.21.10+** and **Java 21+**, with `/gamerule keepInventory false` in worlds where you want this behaviour.