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Pact Magic

An expansive open-ended magic mod.

Автор: tickbug1,7 тыс.57обновлён 21 окт. 2026 г.
Механики игрыМагияТехнологии

Описание

Banner image saying PACT MAGIC

Pact Magic is an expansive open-ended magic mod inspired by the web serials Pact and Pale by wildbow.

In short:

Bind any mob and make it do your bidding! Harness the spirits in every block, mob, and item for unique effects! Summon entire biomes! Choose an Implement, a Familiar, and a Demesne to permanently define and empower yourself! Set up clever magical automation and suffer the consequences of your hubris!

All you need to do to get started is craft a single book: Essentials.

For more info on mod content, check out the gallery!

Troubleshooting

If you're unable to connect to a server with Pact Magic because of large payloads, install Packet Fixer. If you experience bugs or crashes, report them using this form or join the discord to get help resolving your issues.

Mod Compatibility:

Pact Magic shines in combination with content mods. In many respects, it works "out of the box" with any other mod. It will do its best to assign spirits to items. You should be able to bind modded mobs, although their AI may react unpredictably to contracts. Biome braziers should function on modded biomes automatically. Modded tools, weapons, and armor should be able to be taken as Implements if they are tagged correctly.

Full integration requires a data pack with custom recipes. Things like item spirits, mob bindings, transfusion recipes, etc. can all be added via JSON files in a special "practice" folder. Custom Familiar perks require a compat mod (Familiars/Implements/Demesnes are exposed as a Forge capability of each player). See the Pact Magic Modding Guide for full information on making datapacks or addons for Pact Magic.

Pact Magic has pre-built compatibility with some mods already, including:

  • Alex's Caves (comprehensive compat, these mods go great together)
  • Cataclysm (comprehensive compat, fun challenge/reward of binding big bosses)
  • Macabre (comprehensive compat and a mini-questline)
  • Abyssal Decor (total block/item compat)
  • Enemy Expansion (total mob compat)
  • Biomes o' Plenty (total biome compat)
  • Places (total biome compat, not much else)
  • Farmer's Delight and many extensions (comprehensive compat)

Credits:

This mod was developed by Tickbug, inspired by fan-forum interpretations of fictional works by J.C. "wildbow" McCrae. Thank you to TinkerTaylor, Telwyn, Blastnboom, and especially Kvysteran for all the playtesting, debugging, ideating, and encouraging. Thank you to Maws_Enderteeth for post-launch playtesting and contributing data pack recipes.

No generative AI was used in the creation of this mod. Claude code was used briefly for memory leak analysis.

Further Updates:

This is the sprawling side project of a single dev who used it as a way to dip their toes into various aspects of modding, and Pact Magic is unfortunately now way too big to be fully maintained by one dev with an increasingly busy life. There will be intermittent bugfix/balance updates, but there are no plans to port it to other minecraft versions or do huge content drops. Feel free to reach out on the discord if you've made data packs or compat mods that you want to get integrated into the mod.

Галерея

The RuinsDiagramsShrines, Hallows, and SpiritsBig Three Rituals

Последние версии

Все версии →
release

Pact Magic 1.3.13

1.3.13
21 окт. 2026 г.99Minecraft: 1.20.1forge
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Что нового
- minor book clarifications - fixed crash resulting from trying to hallow certain modded items with modernfix installed - fixed regression where fate hallows only distributed damage/healing in block form - modded waterloggable torches no longer become charcoal sticks - reduced aggro range for Guest Familiar perk and made it also affect mobs that are targeting you - ruins effect now takes precedence over ender dragon Familiar effect when falling into the void - blood mending can now be used by any mob, not just bound ones - phlogiston shrine explosions capped at 333 spirits - spirit tablets can be linked to multiblock hallows, not just shrines - fixed bug where hallows could not be turned into shrines in certain edge cases
release

Pact Magic 1.3.12

1.3.12
12 окт. 2026 г.165Minecraft: 1.20.1forge
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Что нового
- cleaned up some minor memory leaks (shouldn't have affected much unless you were changing dimensions or playing different instances hundreds of times) - use a custom recipe getter when building smelting transfusions in case another mod files a recipe in a way that causes minecraft's native smelting recipe getter to crash - bound endermen now pick up hallows properly - spirit tablets linked to shrines now work properly when being drained by bound mobs or used to heal bound mobs - incorporated datapack with additional practice recipes by Maws_Enderteeth - fixed regression where familiar nametag no longer works on multi-part entities - for easier testing, familiar nametag now doesn't need to be named in creative mode - Implement update: when regenerated, ALL Implement properties are now reset to how they were at the ritual by default (with the exception of hallow spirit count). Added Ruins affinity when taking very damaged Implements. These changes should only affect new Implements taken after this update. - creative players no longer lose spirit affinity for taking a new Implement - mobs can now be contracted to break fire blocks - folems and temporary summons no longer drop XP - added Blood Mending: if you bludgeon a mob to death using a mending book, the book's enchantment changes to "blood mending," which damages the wielder to repair the item
release

Pact Magic 1.3.11

1.3.11
1 окт. 2026 г.118Minecraft: 1.20.1forge
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Что нового
- more farmers/nethers/enders delight integration - improved speed of contract range searches - fixed lightning-summoning ritual - practice json folder supports subfolders - exposed color transfusion utility to json - fixed certain phlogiston smelting recipes not registering - more secret traps in Vigil - spirit amount adjustments
release

Pact Magic 1.3.10

1.3.10
20 сент. 2026 г.69Minecraft: 1.20.1forge
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Что нового
- updated spirit icons to make placed hallows look better and more differentiated - fixed animated texture display bug (although they're still not animated) - using hallows by hand can no longer make the target hallow exceed its capacity - gave villagers some brain surgery to make them more obedient when bound - hallows can once again be placed in grindstones - strings for keybindings - made taking items from ground work with manually defined ranges - exchanging items with a bound mob is now its own keybind, Q by default (it overrides tossing the item) - separated out color and smelting transfusion recipes in JEI/EMI - added water resistance potion for those whose Familiars make them vulnerable to water - moved positive bindings angering mobs to config option, enabled by default, tamed positively bound mobs never get angry
release

Pact Magic 1.3.9

1.3.9
14 сент. 2026 г.43Minecraft: 1.20.1forge
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Что нового
- fixed chorus flower harvesting behavior - fixed bloody spindle summoning, added delay + animation - removed random zombie spawn bonuses from zombies spawned from idols - more thorough prevention of putting Implements in containers - refactor placed hallow rendering to support blocks with weird texture sizes - better error handling for missing textures
release

Pact Magic 1.3.8

1.3.8
14 сент. 2026 г.22Minecraft: 1.20.1forge
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Что нового
- wall and fence hallows finally render properly again - fixed quicksilver transfusion recipe - minor spirit assignment updates - hallows can be used to transfer spirits between hallows in item foci as well as placed hallows - spawn altars can work outside of diagrams - fleshbinding checks rounded mob health - improved bound mob behavior for mobs with Brains - made demesne beacon recipe MUCH easier - unbreakable items remain unbreakable when hallowed - affinities change a little more slowly now - added vertical shrine range behavior info to shamanism book - positive bindings shouldn't aggro mobs when broken - disabled backpack mob spawns and mob catcher upgrade in pactcraft - harvest action now has more expansive filters and works on chorus flowers, nether wart, and farmer's delight / nether's delight mushroom colonies - more reliably reset client-side data between sessions
release

Pact Magic 1.3.7

1.3.7
11 сент. 2026 г.46Minecraft: 1.20.1forge
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Что нового
- spawn consolidation now verifies conditions with every mob spawn and removes non-valid locations - fixed graphical bug where hallows rendered in the sky with shaders - no more fall and void damage when leaving ruins - improved data validation for save files to avoid corruption - nested diagrams no longer get drained for air spirits - slate scaffolding drops itself even when not placed on chalk - fixed familiar retexturing regression - familiar summoning is now more robust to weird edge cases - transferring spirits by using held hallows on placed hallows now handles multiple stacked hallows properly - spirit composition recipes are now sorted by hallow capacity in JEI/EMI - daytime checks no longer get confused by thunderstorms
release

Pact Magic 1.3.6

1.3.6
10 сент. 2026 г.44Minecraft: 1.20.1forge
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Что нового
- fix creepers not being able to be charged - fix bad Implementum data
release

Pact Magic 1.3.5

1.3.5
9 сент. 2026 г.24Minecraft: 1.20.1forge
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Что нового
- complete Macabre compat pass with a mini-questline - bound mobs no longer increase multiblock hallow capacity when draining bindings - all spirit tablets can be reset by grindstones - entering the Ruins by dying no longer removes your implement - better handling for mobs that are in multiple block foci at once - fixed crash from trying to make a homunculus from a homunculus - golems and homunculi no longer aggro outside their shrine radius - lodestones now have way fewer spirits - mob behaviors such as breeding are now possible in follow mode - datapacks can now increase hallow capacity with "empty" spirits
release

Pact Magic 1.3.4

1.3.4
7 сент. 2026 г.62Minecraft: 1.20.1forge
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Что нового
- fixed bug from 1.3.3 where broken hallows don't drop as hallows - rotten flesh block now drops itself - fixed random gigantic macabre trees appearing around overworld spawn - possibly fixed rare crash when rendering double-block shrines - bound mobs now break block entities correctly - fate multiblock hallows can now sympathetically distribute damage when two different blocks of the hallow are linked to the source and target mobs - familiars now drop the item they were holding upon death and do not respawn with it - drowned can now transfuse stone into copper ore