COWMODSКаталог модов

OverPED

Is a global, complex, story-driven hard mod with private chunks and relics.

Автор: Kuwma50723обновлён 26 мар. 2026 г.
ПриключенияМеханики игрыОбщение

Описание

Overview

OverPED is not a content expansion.

It is a transformation of survival itself. The mod rebuilds familiar gameplay into a controlled, hostile, and atmospheric world where technology replaces comfort, intelligence replaces predictability, and every system exists to support long term immersion, roleplay, and tension driven progression.

OverPED logo

The goal of OverPED is simple. Make the world feel alive, reactive, and slightly dangerous at all times without breaking the core identity of Minecraft.


Interface

mainmenu

From the moment the game launches, OverPED replaces the visual tone of the experience. The main menu is fully redesigned to establish atmosphere before gameplay even begins. The entire interface adopts a consistent dark theme built for immersion and long sessions without visual fatigue.

Menus are not decorative overlays. They are part of the world’s identity. Every screen is rebuilt to feel intentional, minimal, and grounded in the mod’s technological aesthetic.


Dialogue

Communication becomes part of gameplay through an integrated dialogue system designed for storytelling, servers, and character driven survival.

dialogs

Players can speak normally or as characters using simple chat prefixes.

Typing %message sends dialogue without a character name, allowing narration, thoughts, or anonymous speech.

Typing %!message sends dialogue from a defined character identity. The character name appears automatically before the message.

Set a character name using:

/overped setname <name>

Example:

/overped setname arkameshka %!Hello → arkameshka: Hello

Dialogue fully supports colored text and colored character names using standard Minecraft color formatting with the & symbol.

The dialogue window itself becomes part of the atmosphere. Instead of remaining fixed, it slowly floats across the screen vertically and horizontally, creating subtle motion that makes conversations feel alive rather than static UI elements.


Lore

Write /overped call

callcenterforstory

callcenterforstorytwo


Hostile Intelligence

OverPED completely rewrites how hostile mobs behave.

Enemies no longer follow predictable pathfinding rules. They do not fear obstacles and they do not avoid danger. Their only objective is reaching the player.

Hazards such as lava, cactus, water, gaps, or deterrent structures are treated as problems rather than barriers. If something stands between a mob and its target, the mob attempts to solve it.

Once a player is seen, hostile mobs may break blocks to reach them. Storage blocks and NBT containers are not safe during pursuit. Mobs can place gravel beneath themselves to climb upward and place blocks ahead to cross dangerous terrain or bypass environmental traps.

Daytime offers temporary relief. Hostile mobs cannot exist during the day and appear only at sunset, during night, and at dawn. They refuse to spawn in lighted areas. However, light is no longer permanent safety. When mobs detect nearby light sources, they actively move toward them and destroy them to reclaim darkness.

The world stops protecting the player.


Map & Claims

tasksofclocks

Exploration and ownership are managed through an integrated minimap system.

Press M to open the map. The key can be reassigned and the map is also accessible using /overped map. Controls appear under the OverPED category with localization support.

privateyourchunks

The minimap introduces chunk based territory claims. Each player may claim up to 33 chunks, creating controlled safe zones within reachable areas of the map.

Claims are assigned with left click and removed with right click. Players cannot remove claims belonging to others, while operators retain administrative control.

Claimed territory protects against theft, explosions, TNT damage, and griefing from other players. Protection intentionally does not apply to hostile mobs or operators, ensuring the world itself remains a threat.

Inactive players lose ownership. If a player remains offline longer than one week, all claims automatically disappear. This rule is displayed directly inside the map interface.


High Altitude

The sky is not safe.

Above height level 100, environmental stability collapses. Blocks lose structural integrity and convert into falling gravel. Chests, beds, and NBT based blocks become impossible to interact with at extreme altitude.

Vertical escape from danger becomes unreliable. The world pushes players back toward grounded survival.


Mortality

OverPED changes how death functions.

Players cannot die from environmental causes. The world harms but does not finish them. True danger comes from other players.

Player versus player interaction remains lethal.

Tamed animals gain similar protection. They cannot die from external threats but remain vulnerable to their owner, ensuring responsibility remains with the player.


Inventory

The traditional inventory is replaced with a redesigned technological system that turns progression into identity.

At the center of the player exists Cold Synthesis, a technological core functioning as the player’s heart. Removing it requires an access code. Attempting removal without authorization results in permanent death. This is not a penalty but a rule of existence inside the OverPED world.

inventory

The Storage Module unlocks an additional inventory layer, expanding how items are managed and carried.

Technology replaces fantasy tools through unique items:

The Advanced Clock Electronic Circuit provides a fully functional calculator combined with time tracking. The Electronic Calculator offers standalone calculation functionality. Circuit Boards can be consumed to restore health. Transistors allow interaction with redstone by toggling repeaters and pistons directly. Clock Parts display in game time information.

A rare material called Overidium drives advanced progression. Overidium is obtained from Volcanic Blocks formed when lava exists under open sky conditions. Mining these blocks with a golden pickaxe yields the resource required for higher tier systems.


33 Hours

Progression is tied to discovery through a collection of 33 unique hour items scattered across gameplay conditions.

creativeinventorymenu

Items are not crafted traditionally. When acquisition requirements are fulfilled, the reward appears directly inside the player inventory slot, reinforcing progression through experience rather than recipes.


Introduction

OverPED begins with a dedicated introduction designed to establish tone, mechanics, and expectations immediately. The player enters a world that already feels structured, controlled, and intentional.

slideofintroone

slideofintrotwo

slideofintrothree

slideofintrofour

slideofintrofive

slideofintrosix

slideofintroseven

slideofintroeight

slideofintronine

slideofintroten

slideofintroeleven

slideofintwenty

slideofintrofinal


Showcase Video

Show the server overview (Russian language only):


Intended Use

OverPED is built for survival servers, long term worlds, roleplay environments, and players who want Minecraft to feel unfamiliar again without abandoning its core foundation.

The world adapts. The interface breathes. Enemies think. Progress has weight.

Survival becomes a system rather than a routine.

Галерея

main menuinventorycallcenterforstorycallcenterforstorytwo

Последние версии

Все версии →
release

OverPED Final Version

1
26 мар. 2026 г.200Minecraft: 1.20.1forge
Скачать
Что нового
Project End
release

OverPED 0.4

0.4
22 мар. 2026 г.38Minecraft: 1.20.1forge
Скачать
Что нового
- Update main menu [Done] - Fix bug with disappearing menu buttons and cursor [Done] - Make the player more durable (Insane regeneration) [Done] - Remove crash when loading privates [Done] - Inventory drop [Done]
release

OverPED 0.3

0.3
15 мар. 2026 г.34Minecraft: 1.20.1forge
Скачать
Что нового
- Change the panel code to an 8-digit code [Done] - Add new functions to the panel [Done] - Airplanes fly over the player if they are higher than altitude 100 and near NBT blocks (regularly every 10 minutes) - Or every 30 minutes if the player is simply in an open area under the open sky or near an open-sky area [Done] - `/summon overped:airplane` [Done] - The airplane is an event entity. If it is spawned with a command, it will simply fly forward destroying all blocks in front of it [Done] - (It can also be spawned separately with the command `/overped airplane` if the player has operator permissions) [Done] - The airplane flies south and spawns 30 blocks above the player and 30 blocks to the north (spawn and fade animation) [Done] - Animation of dropping cargo from the back [Done] - Drops: TNT [Done] - Drops: Killer drones [Done] - If the airplane has less than 1 HP, it plays a crash animation and a structure of the crashed airplane appears at the crash site with loot inside [Done] - Passive mobs (but not from the OverPED mod — only from other mods and vanilla Minecraft) no longer spawn [Done] - New world generation [Done] - With small islands and rivers [Done] - With diverse custom biomes [Done] - Fully matches the apocalypse theme (sky, danger, lifelessness, dryness, overgrowth, abandonment) [Done] - New story and non-story structures [Done] - 5 Biomes [Done] - Create the biomes themselves [Done] - **Ruins** [Done] - Completely destroyed city [Done] - Mountains of garbage [Done] - Garbage [Done] - **Mushroom Paradise** [Done] - Mycelium and mushroom biome [Done] - **Black and White Biome** [Done] - Regular forest [Done] - **Glaciers** [Done] - **Drought** [Done] - When the player opens a Nether portal, blocks and the biome around the portal gradually turn into Nether ones, plants grow nearby, and the process eventually stops [Done] - Mob intelligence (REWORK AGAIN) [Done] - Beyond coordinate 40,000 blocks there is a void. A blue message appears in the hotbar: `"This is the edge of our flat world, beyond that is space"` [Done] - The entire world has no biomes except OverPED biomes (there is an oasis in the center of the world) - In the center of the world there is an oasis made of vanilla biomes [Done] - Computing machine [Done] - Storage [Done] - Remove the feature from the previous update: If the server has a new version of the mod installed, kick the player with the message: - `"The OverPED mod version on the server has been updated. Install the new version from modrinth/curseforge or from https://t.me/deskped"` - If the player uses Russian: `"Обновлена версия мода OverPED на сервере. Установите новую версию с modrinth/curseforge или с https://t.me/deskped"` [Done]
release

OverPED 0.2

0.2
6 мар. 2026 г.43Minecraft: 1.20.1forge
Скачать
Что нового
| L Optimization [Done] | L Reduce server load (If there are a lot of mobs) [Done] | L Optimizes AI, pathfinding, blocks, fluids, entity ticking [Done] | L Significantly reduces RAM, reduces GC lag [Done] | L Faster removal of unnecessary mobs (Only mobs in 5 chunks around the player are allowed; mobs without tags are removed) [Done] | L Rewritten redstone algorithm. Reduces load by 5-20 times [Done] | L ANTI-lag machine (Machine lag (a bunch of pistons + NBT blocks and armor stands, redstone rails, blocks drop as an item with an error in the action bar with a red localization key "too.many.blocks")) [Done] | L Dialog should not lag [Done] L Password and control panel in inventory need to be changed [Done] | L If a new version of the mod is installed on the server, kick the player with the message ("The OverPED mod version on the server has been updated. Install the new version from modrith/curseforge or from https://t.me/deskped" if the player has Russian language version "The OverPED mod version on the server has been updated. Install the new version from modrith/curseforge or from https://t.me/deskped") [Done] L Wormhole hint persists [Done] L Icons need to be fixed in 911 [Done] L New questions need to be added to 911 [Done] L Fix Privates [Done] | L Disable item interactions in other players' privates (and projectiles) [Done] | L Display your private chat as "not someone else's" (You can add individual players to your private chat) [Done] | L Add a player list where you can include other people in your private chat by entering their nickname (Also, the kick function) [Done] L Rework mob AI AGAIN [Done] L Make the /overped intro command available to all players [Done] | L Smart AI for hostile mobs [Done] L Mobs ignore the player (if their HP ≤ 100) [Done] | L Mobs don't aggro even when hit by the player [Done] | L Mobs with HP > 100 attack the player as usual [Done] L Mobs attack blocks [Done] | L Break doors [Done] | L Break hatches [Done] | L Break windows (glass, panels) [Done] | L Break NBT blocks (chests, furnaces, workbenches, and any blocks that store NBT) [Done] | L Blocks that block their passage [Done] | L Destroy gardens (plant beds, farm blocks) [Done] | L Bedrock does not break [Done] | L Break instantly [Done] L Mobs throw dynamite at players if they see them near NBT blocks [Done] | L Explosion damages NBT blocks and players ONLY [Done] | L Explosion does NOT destroy bedrock [Done] | L The explosion does NOT damage mobs (dynamite only) [Done] L If there is no target within a 33 block radius (non-bt block/door/hatch/glass, etc.): Follow the player CLOSELY and wander in circles, become dumb [Done]
release

OverPED 0.1

0.1
1 мар. 2026 г.102Minecraft: 1.20.1forge
Скачать
Что нового
L Improve the AI code of hostile mobs [Done] | L They are built in special blocks to the target (if it is higher than 2 blocks) - (overped:cobblestone) [Done] | L Break blocks to reach the goal [Done] | L They don't give a damn about the player, their goal is nbt blocks and light [Done] | L Never attack anyone except the "NBT block"; "lighting block"; [Done] | L Never attack hostile mobs [Done] | L If they see an obstacle, they do their best to outsmart it [Done] | L Super smart. They search for a target every 5 seconds. See targets through blocks and at distances of 64 blocks [Done] | L If he doesn't see the target for 4 minutes and has been drowned out by the world -> delete with effects and sound [Done] | L If they need to dig 3x3, if not 1x1. Full resistance to explosion damage, throw dynamite at the target if it is further than 5 blocks [Done] L The phone in the inventory is calling 911 [Done] L Fix the item removal button [Done] L Compatible with JEI [Done] L Angel clocks can be turned into enchanted apples [Done] L Fix the server crash (Players sometimes crash when opening inventory, searching for 70+ slots!) [Done] L dynamic light (built-in) [Done] L Free workbenches [Ready] L Remove missing texture [Done] L Items are not picked up if all 9 slots are full [Done] L Remove the height limit [Done] L Fix the watch [Done] | L Remove chat messages when the watch is issued; [Done] | L The clock ONLY works if it is in its slot, otherwise it does not work [Done] | L Problem: When building is completed, the following clocks are not issued: Ship clock (overped:ship_cL ock), Crane clock (overped:crane_scaL es); [Solved: Done] | L The air horizon does not give a "smooth fall" [Done] | L Cooldown between completing tasks for 10 minutes; [Done] | | L The cooldown between tasks is loaded in the interface [Done] | L Most of the clock textures will not be displayed in the task interface (missing textrue) [Done] L Fix the music in the menu, make a minecraft menu for the beat [Done] L Inventory is now broken everywhere (visually) [Done] L Poison (Can be combined with food and make it poisoned) [Done]
release

OverPED

0
22 февр. 2026 г.90Minecraft: 1.20.1forge
Скачать
Что нового
0 | L Beautiful Main Menu [Done] L Beautiful UI (Dark Theme) [Done] L Collect 33 Hours [Done] L Dialogues [Done] | L "%" Command for Dialogues (without the character name at the beginning, example: "%Hello" -> "Hello") [Done] | L "%!" § Command for Dialogues on behalf of the character (with the character name at the beginning, example: /overped setname arkameshka; "%!Hello" -> "arkameshka: Hello") [Done] | L /overped setname <name> Command for Setting the Character Name [Done] | L Support for Colored Messages and Colored Character Names (include "&" and the Minecraft color number/letter at the beginning) [Done] | L Make the Dialogue Box Float, Up Down and Left to Right, Slowly [Done] | L Improved intelligence of all hostile mobs [Done] | L No hostile mobs are afraid of any blocks and do not bypass them. They want to get to the player and will build up a problem if they damage them. [Done] | L Mobs break NBT storage [Done] | L Break blocks to reach you (ONLY if they see them) [Done] | L Mobs place blocks underneath themselves to reach you (gravel) [Done] | L Mobs place blocks in front of themselves (if there is a "*PROBLEM" between the player and the mob) to reach you. [Done] | L Hostile mobs are NOT possible during the day; only at sunset, night, and dawn. [Done] | L Hostile mobs do not spawn in the light, but if they find glowing blocks around them, they will run to break them. [Done] | L *PROBLEM - lava, cacti, chasms, water, and other deterrent blocks [Done] | L Pressing the "M" key opens the minimap (Can be reassigned. Category: Overped. In Russian: "Open map"; in English: "Open map". There is also a separate command /overped map) [Done] | L Minimap with private chats by chunks. A player has 33 private chat chunks available. Private chats can only be made in the accessible area on the minimap [Done] | L Left-click to create a private chat, right-click to remove it. You cannot remove someone else's private chat [Done] | L Private chats against other players (stealing, dynamite, explosions, and griefing), but do not work against mobs or players with operator rights [Done] | L Players with operator rights can right-click to delete a private chat [Done] | L Players who haven't been online for more than a week will have their private chats completely removed (this is written in gray at the very bottom of the menu. Localization available in Russian or English) [Done] | L At heights above 100 blocks, blocks crumble (turn into gravel), and chests, beds, and NBT blocks cannot be interacted with! [Done] L Players are immortal, but not from other players [Done] L Tamed animals are immortal, but not from you [Done] | Inventory (Completely new, redesigned inventory) [Done] L Cold Fusion (The main heart of players, requires an access code to remove; removing it will kill the player permanently) [Done] L Storage Module (Unlocks a new additional inventory) [Done] | L Advanced Clockwork Electronic Circuit (Full-featured calculator with a clock) [Done] | L Electronic Calculator (Full-featured calculator) [Done] | L Circuit Board (Can be eaten, restores HP) [Done] | L Transistor (Allows you to toggle the repeater and piston) [Done] | L Clock Parts (Shows the time) [Done] | L Overidium [Done] | L Volcanic Block (If broken with a golden pickaxe, it drops a block of Overidium) [] | L Lava in the open air turns into a Volcanic Block [Done] | L All 33 Clocks (items) [Done] | L When the conditions for obtaining are met, issue to the inventory slot [Done] | L Custom Inventory [Done] | L Secret Menu Panel with Codes [Done] | L Call Operator (Story Help) [Done] | L No Workbench or Armor in Inventory (/gamerule overpedinventory is initially true) [Done] L Introduction [Done]