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ВЕРСИИ (21)
release
Outline N' Stuff - Enchantments 3.6.0
3.6.07 окт. 2026 г.4,1 тыс.Minecraft: 26.2fabric, neoforge
Что нового
# 🛠️ **v3.6.0.**
**Multiple fixes, most of them with other mods, on every supported version.**
1.21.1, 1.21.11, 26.1.2 and 26.2, each on NeoForge and Fabric.
---
## **✨ Added**
- **A proper page in the mod list.**
- **Special Compatibility** with Silent Gear mod.
- **Special Compatibility** with Elytra Contrails.
- **Special Compatibility** with Exposure.
---
## **🐛 Fixed**
- **[Reimagined by Reijvi]** Its items were not recognized properly. They are now outlined on their real shape.
- **3D models in third person, Outline N' Stuff mode:** the outline traced every edge of the model instead of its outer contour. Only the contour remains.
- **[Fabric]** The mod could silently fail to load under certain conditions. It now asks for the Fabric Loader it needs, so Fabric tells you what to update.
- **[Bray's Better Bow & Arrows]** The outline now follows the animated arrows.
- **The End, with shaders and Euphoria Patches:** in rare cases, the outline disappeared depending on its colour.
- **[Silent Gear]** Tools and weapons are now outlined as a whole, every part included. Enchanted Silent Gear items also show their glint, which Silent Gear hides by default.
- **[Elytra Contrails]** Giant outline while gliding, and ghost outlines in first person with shaders. The NeoForged port is covered too.
- With shaders, when holding two enchanted items, the second outline could be missing.
- **[Exposure]** Holding a photo broke the rendering, and standing in front of a camera duplicated your weapon.
- **[1.21.11 // 26.1 // 26.2 // Punchy]** With "First-Person Armor Sleeves" on, ring mode cut the outline well before the hand.
release
Outline N' Stuff - Enchantments 3.6.0
3.6.07 окт. 2026 г.1 тыс.Minecraft: 26.1.2fabric, neoforge
Что нового
# 🛠️ **v3.6.0.**
**Multiple fixes, most of them with other mods, on every supported version.**
1.21.1, 1.21.11, 26.1.2 and 26.2, each on NeoForge and Fabric.
---
## **✨ Added**
- **A proper page in the mod list.**
- **Special Compatibility** with Silent Gear mod.
- **Special Compatibility** with Elytra Contrails.
- **Special Compatibility** with Exposure.
---
## **🐛 Fixed**
- **[Reimagined by Reijvi]** Its items were not recognized properly. They are now outlined on their real shape.
- **3D models in third person, Outline N' Stuff mode:** the outline traced every edge of the model instead of its outer contour. Only the contour remains.
- **[Fabric]** The mod could silently fail to load under certain conditions. It now asks for the Fabric Loader it needs, so Fabric tells you what to update.
- **[Bray's Better Bow & Arrows]** The outline now follows the animated arrows.
- **The End, with shaders and Euphoria Patches:** in rare cases, the outline disappeared depending on its colour.
- **[Silent Gear]** Tools and weapons are now outlined as a whole, every part included. Enchanted Silent Gear items also show their glint, which Silent Gear hides by default.
- **[Elytra Contrails]** Giant outline while gliding, and ghost outlines in first person with shaders. The NeoForged port is covered too.
- With shaders, when holding two enchanted items, the second outline could be missing.
- **[Exposure]** Holding a photo broke the rendering, and standing in front of a camera duplicated your weapon.
- **[1.21.11 // 26.1 // 26.2 // Punchy]** With "First-Person Armor Sleeves" on, ring mode cut the outline well before the hand.
release
Outline N' Stuff - Enchantments 3.6.0
3.6.07 окт. 2026 г.4,2 тыс.Minecraft: 1.21.11fabric, neoforge
Что нового
# 🛠️ **v3.6.0.**
**Multiple fixes, most of them with other mods, on every supported version.**
1.21.1, 1.21.11, 26.1.2 and 26.2, each on NeoForge and Fabric.
---
## **✨ Added**
- **A proper page in the mod list.**
- **Special Compatibility** with Silent Gear mod.
- **Special Compatibility** with Elytra Contrails.
- **Special Compatibility** with Exposure.
---
## **🐛 Fixed**
- **[Reimagined by Reijvi]** Its items were not recognized properly. They are now outlined on their real shape.
- **3D models in third person, Outline N' Stuff mode:** the outline traced every edge of the model instead of its outer contour. Only the contour remains.
- **[Fabric]** The mod could silently fail to load under certain conditions. It now asks for the Fabric Loader it needs, so Fabric tells you what to update.
- **[Bray's Better Bow & Arrows]** The outline now follows the animated arrows.
- **The End, with shaders and Euphoria Patches:** in rare cases, the outline disappeared depending on its colour.
- **[Silent Gear]** Tools and weapons are now outlined as a whole, every part included. Enchanted Silent Gear items also show their glint, which Silent Gear hides by default.
- **[Elytra Contrails]** Giant outline while gliding, and ghost outlines in first person with shaders. The NeoForged port is covered too.
- With shaders, when holding two enchanted items, the second outline could be missing.
- **[Exposure]** Holding a photo broke the rendering, and standing in front of a camera duplicated your weapon.
- **[1.21.11 // 26.1 // 26.2 // Punchy]** With "First-Person Armor Sleeves" on, ring mode cut the outline well before the hand.
release
Outline N' Stuff - Enchantments 3.6.0
3.6.07 окт. 2026 г.6,3 тыс.Minecraft: 1.21.1fabric, neoforge
Что нового
# 🛠️ **v3.6.0.**
**Multiple fixes, most of them with other mods, on every supported version.**
1.21.1, 1.21.11, 26.1.2 and 26.2, each on NeoForge and Fabric.
---
## **✨ Added**
- **A proper page in the mod list.**
- **Special Compatibility** with Silent Gear mod.
- **Special Compatibility** with Elytra Contrails.
- **Special Compatibility** with Exposure.
---
## **🐛 Fixed**
- **[Reimagined by Reijvi]** Its items were not recognized properly. They are now outlined on their real shape.
- **3D models in third person, Outline N' Stuff mode:** the outline traced every edge of the model instead of its outer contour. Only the contour remains.
- **[Fabric]** The mod could silently fail to load under certain conditions. It now asks for the Fabric Loader it needs, so Fabric tells you what to update.
- **[Bray's Better Bow & Arrows]** The outline now follows the animated arrows.
- **The End, with shaders and Euphoria Patches:** in rare cases, the outline disappeared depending on its colour.
- **[Silent Gear]** Tools and weapons are now outlined as a whole, every part included. Enchanted Silent Gear items also show their glint, which Silent Gear hides by default.
- **[Elytra Contrails]** Giant outline while gliding, and ghost outlines in first person with shaders. The NeoForged port is covered too.
- With shaders, when holding two enchanted items, the second outline could be missing.
- **[Exposure]** Holding a photo broke the rendering, and standing in front of a camera duplicated your weapon.
- **[1.21.11 // 26.1 // 26.2 // Punchy]** With "First-Person Armor Sleeves" on, ring mode cut the outline well before the hand.
release
3.5
3.529 авг. 2026 г.5,5 тыс.Minecraft: 26.2fabric, neoforge
Что нового
# 🧊 **v3.5.0, NOW ON MINECRAFT 26.1.2.**
**Outline N' Stuff lands on 26.1.2, on both NeoForge and Fabric.**
Four Minecraft versions are now supported side by side, each on its own build: 1.21.1, 1.21.11, 26.1.2 and 26.2.
---
## **✨ Added**
- **Minecraft 26.1.2 support**, NeoForge and Fabric, with every feature of the mod: contour, ring, enchant runes, vibrant glint, rarity colours and shader pack compatibility.
---
## **🐛 Fixed**
- **[26.2 // 1.21.11]** Rarity config panel crash the game.
- **[26.2 // 1.21.11 // 1.21.1]** An entity holding no enchanted item does not occlude the outlines of others in ring mode.
- **[26.2]** Under certain specific conditions, the mod can break when holding the same enchanted item as an entity.
- **[1.21.1]** Under certain conditions, in ring mode, the particles on BEWLR items can break.
- **[26.2 // 1.21.11]** The outline in "Outline N' Stuff" mode can cause clipping and flickering with certain weapons, such as the trident.
release
3.5
3.529 авг. 2026 г.1,1 тыс.Minecraft: 26.1.2fabric, neoforge
Что нового
# 🧊 **v3.5.0, NOW ON MINECRAFT 26.1.2.**
**Outline N' Stuff lands on 26.1.2, on both NeoForge and Fabric.**
Four Minecraft versions are now supported side by side, each on its own build: 1.21.1, 1.21.11, 26.1.2 and 26.2.
---
## **✨ Added**
- **Minecraft 26.1.2 support**, NeoForge and Fabric, with every feature of the mod: contour, ring, enchant runes, vibrant glint, rarity colours and shader pack compatibility.
---
## **🐛 Fixed**
- **[26.2 // 1.21.11]** Rarity config panel crash the game.
- **[26.2 // 1.21.11 // 1.21.1]** An entity holding no enchanted item does not occlude the outlines of others in ring mode.
- **[26.2]** Under certain specific conditions, the mod can break when holding the same enchanted item as an entity.
- **[1.21.1]** Under certain conditions, in ring mode, the particles on BEWLR items can break.
- **[26.2 // 1.21.11]** The outline in "Outline N' Stuff" mode can cause clipping and flickering with certain weapons, such as the trident.
release
3.5
3.529 авг. 2026 г.5,7 тыс.Minecraft: 1.21.11fabric, neoforge
Что нового
# 🧊 **v3.5.0, NOW ON MINECRAFT 26.1.2.**
**Outline N' Stuff lands on 26.1.2, on both NeoForge and Fabric.**
Four Minecraft versions are now supported side by side, each on its own build: 1.21.1, 1.21.11, 26.1.2 and 26.2.
---
## **✨ Added**
- **Minecraft 26.1.2 support**, NeoForge and Fabric, with every feature of the mod: contour, ring, enchant runes, vibrant glint, rarity colours and shader pack compatibility.
---
## **🐛 Fixed**
- **[26.2 // 1.21.11]** Rarity config panel crash the game.
- **[26.2 // 1.21.11 // 1.21.1]** An entity holding no enchanted item does not occlude the outlines of others in ring mode.
- **[26.2]** Under certain specific conditions, the mod can break when holding the same enchanted item as an entity.
- **[1.21.1]** Under certain conditions, in ring mode, the particles on BEWLR items can break.
- **[26.2 // 1.21.11]** The outline in "Outline N' Stuff" mode can cause clipping and flickering with certain weapons, such as the trident.
release
3.5
3.529 авг. 2026 г.2,9 тыс.Minecraft: 1.21.1fabric, neoforge
Что нового
# 🧊 **v3.5.0, NOW ON MINECRAFT 26.1.2.**
**Outline N' Stuff lands on 26.1.2, on both NeoForge and Fabric.**
Four Minecraft versions are now supported side by side, each on its own build: 1.21.1, 1.21.11, 26.1.2 and 26.2.
---
## **✨ Added**
- **Minecraft 26.1.2 support**, NeoForge and Fabric, with every feature of the mod: contour, ring, enchant runes, vibrant glint, rarity colours and shader pack compatibility.
---
## **🐛 Fixed**
- **[26.2 // 1.21.11]** Rarity config panel crash the game.
- **[26.2 // 1.21.11 // 1.21.1]** An entity holding no enchanted item does not occlude the outlines of others in ring mode.
- **[26.2]** Under certain specific conditions, the mod can break when holding the same enchanted item as an entity.
- **[1.21.1]** Under certain conditions, in ring mode, the particles on BEWLR items can break.
- **[26.2 // 1.21.11]** The outline in "Outline N' Stuff" mode can cause clipping and flickering with certain weapons, such as the trident.
release
3.3
3.325 авг. 2026 г.295Minecraft: 1.21.1fabric, neoforge
Что нового
# 🧊 **v3.3.0, NOW ON VERSION 1.21.11 WITH NEW FEATURES.**
**Outline N' Stuff finally traces the real shape of a 3D model.**
3D resource packs used to get a blocky staircase built from the texture. The outline now follows the model itself.
---
## **✨ Added**
- **3D models in Outline N' Stuff**, built from the model's faces instead of a flattened texture.
- **Animated models keep up**, like Create's extendo grip during its strike.
---
## **🐛 Fixed**
- **Enchant runes spawn on 3D items**, not beside them.
- **Incompatibility with FA Player**, the held item was drawn twice.
- **Without shaders**, the held item's outline stays in front of your arm.
release
3.3
3.325 авг. 2026 г.211Minecraft: 1.21.11fabric, neoforge
Что нового
# 🧊 **v3.3.0, NOW ON VERSION 1.21.11 WITH NEW FEATURES.**
**Outline N' Stuff finally traces the real shape of a 3D model.**
3D resource packs used to get a blocky staircase built from the texture. The outline now follows the model itself.
---
## **✨ Added**
- **3D models in Outline N' Stuff**, built from the model's faces instead of a flattened texture.
- **Animated models keep up**, like Create's extendo grip during its strike.
---
## **🐛 Fixed**
- **Enchant runes spawn on 3D items**, not beside them.
- **Incompatibility with FA Player**, the held item was drawn twice.
- **Without shaders**, the held item's outline stays in front of your arm.
release
3.3
3.325 авг. 2026 г.438Minecraft: 26.2fabric, neoforge
Что нового
# 🧊 **v3.3.0, NOW ON VERSION 1.21.11 WITH NEW FEATURES.**
**Outline N' Stuff finally traces the real shape of a 3D model.**
3D resource packs used to get a blocky staircase built from the texture. The outline now follows the model itself.
---
## **✨ Added**
- **3D models in Outline N' Stuff**, built from the model's faces instead of a flattened texture.
- **Animated models keep up**, like Create's extendo grip during its strike.
---
## **🐛 Fixed**
- **Enchant runes spawn on 3D items**, not beside them.
- **Incompatibility with FA Player**, the held item was drawn twice.
- **Without shaders**, the held item's outline stays in front of your arm.
release
3.2.1
3.2.123 авг. 2026 г.184Minecraft: 26.2fabric, neoforge
Что нового
🩹 **v3.2.1, the hand stops cutting your outline.**
---
## **🐛 Fixed**
- **The hand cut the outline** in Outline N' Stuff mode. Fixed on regular items, **with and without shaders**.
- **Runes spawned on the wrong item.** A shield or trident held alongside a **Cataclysm** special weapon lost its runes to that weapon, either hand, and it stayed broken until you swapped items.
- **Tridents are no longer outlined by default.** Add them back from the whitelist if you want them.
release
3.2.1
3.2.122 авг. 2026 г.156Minecraft: 1.21.1fabric, neoforge
Что нового
# 🩹 **v3.2.1, two fixes for Minecraft 1.21.1.**
Patch release. Same features as 3.2.0, two bugs gone.
- `astoutline-3.2.1+mc1.21.1.jar` — **NeoForge and Fabric**, client-side only.
---
## **🐛 Fixed**
- **GUI flickering** while an item was held in hand. The rune spawn mask ran once per tick and left the viewport shrunk to its own working size, so one frame out of every few drew the whole HUD into a corner. The hotbar was the most visible victim.
- **Runes of a held item spawning on the OTHER held item.** With a shield or a trident in one hand and a **Cataclysm** special weapon in the other, the shield's runes drifted onto the weapon and stayed there until you swapped items. Either hand, same result. Items whose compatibility file forces the ring write a silhouette that the other item does not, and the hand with no silhouette of its own was picking up the one in front of it.
release
3.2
3.222 авг. 2026 г.86Minecraft: 26.2fabric, neoforge
Что нового
# 🔥 **v3.2.0, MINECRAFT 26.2 IS HERE.**
**The whole mod runs on 26.2.** Nothing trimmed, nothing left behind. 1.21.1 is still supported and still gets fixes.
- `astoutline-3.2.0+mc1.21.1.jar`
- `astoutline-3.2.0+mc26.2.jar`
Each jar covers **NeoForge and Fabric**. Client-side only.
---
## **✨ Added**
- **The final GUI.** Side panel with tabs, every option where you expect it.
- **Advanced GUI settings.** The fine controls, in their own section.
- **Enhanced Glint system.** Saturation, brightness, hue shift, black floor, scroll speed, pulse. Live, no restart.
## **🔧 Changed**
- **Every config description rewritten.** What each setting does, and what it costs you.
## **🐛 Fixed**
- **Enchantment glint missing** with shaders in Outline N' Stuff mode.
- **[Cataclysm]** every item forced to the ring, not just the ones that need it.
- **Inventory Particles runes rendering wrong**: wrong rune, or small white squares.
- **Runes in IP mode had no colour** with shaders.
- **Runes in IP mode ignored glow colour matching.**
- **Runes spawning at one fixed point** on some modified items instead of the whole weapon.
- **Shaders only:** a BEWLR item in one hand and a normal item in the other glitched the BEWLR runes.
- **Runes causing a significant FPS drop** under certain conditions.
- **Holding a BEWLR item costing performance.**
## **🤝 Compatibility**
- **1.21.1 and 26.2**, NeoForge and Fabric.
- **Still supported:** Iris, Sodium, Punchy, Hold My Items, Gnetum, Accessories, Apotheosis, GeckoLib, AzureLib, ImmediatelyFast, Inventory Particles.
- **Known limitation:** Draconic Evolution draws its tools straight to the GPU, outside any path an outline can intercept.
release
3.2
3.222 авг. 2026 г.29Minecraft: 1.21.1fabric, neoforge
Что нового
# 🔥 **v3.2.0, MINECRAFT 26.2 IS HERE.**
**The whole mod runs on 26.2.** Nothing trimmed, nothing left behind. 1.21.1 is still supported and still gets fixes.
- `astoutline-3.2.0+mc1.21.1.jar`
- `astoutline-3.2.0+mc26.2.jar`
Each jar covers **NeoForge and Fabric**. Client-side only.
---
## **✨ Added**
- **The final GUI.** Side panel with tabs, every option where you expect it.
- **Advanced GUI settings.** The fine controls, in their own section.
- **Enhanced Glint system.** Saturation, brightness, hue shift, black floor, scroll speed, pulse. Live, no restart.
## **🔧 Changed**
- **Every config description rewritten.** What each setting does, and what it costs you.
## **🐛 Fixed**
- **Enchantment glint missing** with shaders in Outline N' Stuff mode.
- **[Cataclysm]** every item forced to the ring, not just the ones that need it.
- **Inventory Particles runes rendering wrong**: wrong rune, or small white squares.
- **Runes in IP mode had no colour** with shaders.
- **Runes in IP mode ignored glow colour matching.**
- **Runes spawning at one fixed point** on some modified items instead of the whole weapon.
- **Shaders only:** a BEWLR item in one hand and a normal item in the other glitched the BEWLR runes.
- **Runes causing a significant FPS drop** under certain conditions.
- **Holding a BEWLR item costing performance.**
## **🤝 Compatibility**
- **1.21.1 and 26.2**, NeoForge and Fabric.
- **Still supported:** Iris, Sodium, Punchy, Hold My Items, Gnetum, Accessories, Apotheosis, GeckoLib, AzureLib, ImmediatelyFast, Inventory Particles.
- **Known limitation:** Draconic Evolution draws its tools straight to the GPU, outside any path an outline can intercept.
release
Outline N' Stuff - Enchantments 3.0.0
3.0.017 авг. 2026 г.280Minecraft: 1.21.1fabric, neoforge
Что нового
# 🔥 **v3.0.0 — A NEW OUTLINE. THE ACTIONS & STUFF ONE.**
**This is the release the mod was named after.**
The **Outline N' Stuff** style is the Actions & Stuff outline from Bedrock, brought to Java. Until now it only worked on flat items.
**Now it works on every single item.**
- Flat sprites, 3D models, held blocks
- Tridents, shields, banners
- Animated GeckoLib and AzureLib gear
- Any mod that ships its own item renderer
It is part of the item's geometry: pixel-perfect in first person, follows animation mods natively, and costs **almost nothing**. No framebuffer, no post-processing, no FPS tax.
The ring is still there. You pick it for the glow, you are no longer stuck with it.
**Update, hold your favourite weapon, and look at it.**
## 🎬 **NEW TRAILER**
There is a trailer now. Thirty seconds of the new outline doing its thing on real weapons, in real fights, with and without shaders. **[Watch it here](https://www.youtube.com/watch?v=HfgA9LCsFec)** before you read the rest, it says more than the list below.
---
## **✨ Added**
- **Outline N' Stuff on 3D models.** Held blocks, the Farmer's Delight skillet, hammers, greatswords and every model built out of cubes now get a border that follows their real shape instead of a ring.
- **Outline N' Stuff on custom-rendered items.** Tridents, shields, banners and animated modded weapons get the geometric border too, with their real depth under shaders.
- **Hit feedback.** When one of your projectiles hits something, your weapon's outline flashes green for a second and plays the arrow "ding" that many resource packs provide. Works with any modded bow, crossbow or ranged weapon: it reads who caused the damage, not which weapon fired.
- **Blacklist, next to the whitelist.** Two levels, one click each with the item in hand: force an item to the ring style, or remove its outline entirely. Persistent, and it never touches the mod's own compatibility files.
- **Three budget switches.** Turn the ring style off entirely and get all of its cost back, skip items in item frames, or skip items held by mobs and lying on the ground. Without world items to outline, the occlusion masks have nothing to cover and stay idle.
- **Per-mod compatibility files.** Thirty mods whose few items the border cannot trace faithfully fall back to the ring automatically, per item, never per mod. Cataclysm, Hazen N Stuff, Macabre, Simply Swords, Paladins, Silent Gear, Iron's Spells, Create and its addons, Mekanism, Ars Nouveau, Ice and Fire and more.
- **Colour wheel** next to the colour picker.
## **🔧 Changed**
- **The default key is now U.** G was Punchy's, K is Iris's, O was taken too. Your own binding is kept if you already changed it.
- **Config panel.** Coloured tooltips on every setting, per-option descriptions inside the dropdowns so you can read what a style does before choosing it, and the whitelist and blacklist grouped in their own blocks.
- **Style tooltip** now describes the style you have selected, and warns about the ring's cost only when the ring is on.
- **One width slider** drives both styles, so switching between them keeps the same thickness.
## **🐛 Fixed**
- **Ghost outline when switching weapons.** With Punchy and shaders, a huge outline flashed far from the weapon for a fraction of a second during the sheathing animation. Gone.
- **Modded weapons with wrong or missing outlines.** Mekanism shields, Eternal Nether's gilded shield, Eternal Starlight shields, Mahou Tsukai, Legendary Monsters, Create tools and many more had no outline at all: their renderers were never seen. They are now captured where the game calls them, whatever mod they come from.
- **Incomplete outlines on animated weapons.** More than half of Hazen N Stuff, plus Terraprisma, were missing parts of their outline or all of it. Fixed for GeckoLib and AzureLib alike.
- **Blue part of the Atomic Disassembler** and similar layers drawn in an unusual vertex format are now included instead of dropped.
- **Cataclysm items rendered twice under shaders.** Astrape, Infernal Forge and friends no longer show a duplicate.
- **Runes on 3D items** used to spawn off the item, or all on one plane through its middle. They now spawn on the real shape, through its real volume.
- **Reset tab** restores the right defaults, the compass gets its glint, and Inventory Particles sprites match again.
- **Held item depth under shaders** is now written by the mod itself, so runes on the offhand shield sit at the right distance instead of four times too close.
## **⚡ Performance**
- **Outline N' Stuff mode costs almost nothing:** it is geometry, no framebuffer, no post-processing.
- The ring path is unchanged from 2.4.2, still about 8× cheaper than the first releases, and can now be switched off entirely.
## **🤝 Compatibility**
- **NeoForge and Fabric** for Minecraft 1.21.1, one single jar, client-side only.
- **New: AzureLib.** Animated items rendered with AzureLib get outlines and runes, same as GeckoLib. This is what was keeping nine Hazen N Stuff weapons dark, Terraprisma included.
- **New: any custom item renderer.** Mods that ship their own renderer no longer need explicit support. Confirmed on Mekanism, Create, Eternal Starlight, Eternal Nether, Legendary Monsters, Mahou Tsukai, MineColonies, Ars Nouveau, Ars Délight, Star Buncle Mania, Twilight Forest, Enderman Overhaul, The Bumblezone and Additional Lights.
- **New: Inventory Particles.** The enchant runes borrow its sprites, so they match the rest of your particles.
- **New: ImmediatelyFast.** Supported.
- **Improved: Punchy.** Outlines now survive the weapon-swap animation under shaders.
- **Improved: GeckoLib.** Layers drawn with the library's own glowing render type are included, so animated weapons keep their full outline.
- **Improved: L_Ender's Cataclysm.** No more duplicate under shaders.
- **Compatibility files (fall back to the ring, per item):** L_Ender's Cataclysm, Hazen N Stuff, Macabre, Cult of Azazel, Bosses'Rise, Ice and Fire, Born in Chaos, Eternal Starlight, Legendary Monsters, Mowzie's Mobs, Simply Swords, Paladins & Priests, Forbidden Arcanus, The Undergarden, Armor of the Ages, Mo'Bosses, Remnant Bosses, Extra Delight, Create, Create Stuff & Additions, Create Big Cannons, Mahou Tsukai, Mekanism, Silent Gear, Iron's Spells 'n Spellbooks, Oritech, Ars Nouveau, Applied Energistics 2, Wither Skeleton Tweaks, Qliphoth Awakening.
- **Still supported:** Iris, Sodium, Punchy, Hold My Items, Gnetum, Accessories, Apotheosis, GeckoLib, Farmer's Delight, Mowzie's Mobs.
- **Known limitation:** Draconic Evolution draws its tools straight to the GPU with its own shaders, outside any path an outline can intercept. Its items are not outlined.
release
Outline N' Stuff 2.4.2
2.4.214 авг. 2026 г.75Minecraft: 1.21.1fabric, neoforge
Что нового
**v2.4.2 — Outline N' Stuff**
The biggest update so far: the mod now runs on **Fabric**, it's **massively faster**, the config
menu has been rebuilt, and it comes with a new name — plus a long list of fixes.
## ✨ Added
- **Fabric support.** The mod now runs on Fabric 1.21.1, with the same features and the same look
as the NeoForge build.
- **One single jar for both loaders.** No more picking the right file — the same download works on
NeoForge *and* Fabric. (Each loader picks its own build from inside the jar, so you'll see an
extra "bundle" line in your mod list.)
- **Now on Modrinth**, alongside CurseForge.
- **Settings that used to be command-only are now in the menu**, including the held-item whitelist
(one click to add what you're holding) and the occlusion options.
## ⚡ Performance
- **The mod costs about 4× less on the render thread**, with pixel-identical output. Measured two
independent ways (internal probe −76 %, and a spark profile going from 21.6 % to 9.2 % of the
render thread) — expect roughly **+14 to +20 % FPS** depending on the scene.
- **Wall-occlusion checks are now cached**, so busy scenes with many outlined items cost less.
## 🔧 Changed
- **New name: Actions N' Stuff**
- **The config menu is now a tabbed side panel.** No more single endless scrolling column that
overflowed at high GUI scale — each tab fits on screen, and toggling an option no longer throws
you back to the top.
- **The panel width now adapts to your screen** (it used to be fixed, covering half the screen at
GUI scale 4 — which defeated the point of a side panel: keeping your weapon visible while tuning).
- **The menu keybind moved to G** (K was already taken by Iris), and the header now shows the key
you actually have bound, so it can't go stale after a rebind.
- **Advanced tabs (Occlusion, Debug) are hidden by default**, unlocked with `/astoutline debug true`.
- **Sliders show sensible values** instead of things like `ring px: 13.0705`.
## 🐛 Fixed
- **Your held weapon's outline is no longer cut when you walk close to a wall.** It stays in the
foreground, as it already did under shaders.
- **Enchanted items in the world are no longer visible through walls** (without shaders) — dropped
items, item frames, and weapons held by mobs are properly hidden again.
- **…and it now holds at any distance.**
- **Modded cosmetic layers (quivers, capes) no longer show through walls.**
## 🤝 Compatibility
- **NeoForge and Fabric** for Minecraft 1.21.1, client-side only.
- Works with **Iris** shader packs, **Sodium**, **Punchy** and **Hold My Items** as before.
release
Re - Enchanted - Outline 1.9.55
1.9.5513 июн. 2026 г.12Minecraft: 1.21.1neoforge
Что нового
## v1.9.55 — Punchy support, reworked particles & config, occlusion fixes
A big compatibility + polish update: full Punchy support, a reworked config screen, fully customizable rune particles, and a batch of occlusion fixes.
### ✨ Added
- **Punchy compatibility (and its add-ons).** The mod now works hand-in-hand with Punchy's first-person animations — as well integrated as Hold My Items.
- **Fully customizable rune particles.** New config-screen sliders to tune the runes: **size** and **amount** (density), on top of the existing glow.
### 🔧 Changed
- **Config screen fully reworked.** Cleaner and more intuitive — settings grey out when they don't apply, and each one now has a **?** hover tooltip and a **↺** one-click reset.
- **Rune particle system reworked.** Runes are now white and spread along the actual angle of the blade.
### 🐛 Fixed
- **Punchy — runes now follow the weapon correctly.** They track the held item's swing and animation natively (this one was tricky).
- **Punchy — outlines no longer pass through your hand or held items.** Proper hand/item occlusion, just like with Hold My Items.
- **3D items (trident, shield, banner…) no longer show a duplicated, offset "ghost" outline** when you move under shader packs — and they now correctly occlude the outlines behind them.
- **No more stray outline "dot" flashing at the center of the screen.** It could briefly appear with HUD/preview or item-storage mods (e.g. YDM's Weapon Master), and when parrying with a shield.
- **Back equipment (quivers, etc.) no longer shows through walls** for entities carrying an enchanted weapon — in both vanilla and shader packs.
- **Tons of micro-fixes** across the board.
### 🤝 Compatibility
- **Punchy** (and its add-ons) — hand/held-item occlusion and enchant runes now work correctly under Punchy.
release
Re - Enchanted - Outline 1.9.15
1.9.1513 июн. 2026 г.7Minecraft: 1.21.1neoforge
Что нового
## v1.9.15
### ✨ Added
- **"Distance Fade" setting in the config screen** — adjust how much outlines dim with distance, right from the GUI.
### 🔧 Changed
- **Config screen is now fully in English** — some parts were still untranslated.
### 🐛 Fixed
- **Non-enchanted held items** now occlude the outlines behind them (they used to show through).
- **Front view (F5)** — outlines no longer pass through your character.
- **No-Iris setups** — switching to third-person no longer makes your character invisible.
### 🤝 Compatibility
- **Euphoria Patches** — fixed; shadows no longer disappear when shaders are used together with the outline.
- **Hold My Items** — held-item and hand occlusion now work correctly whether or not the mod is installed.
release
Re - Enchanted - Outline 1.9.1
1.9.113 июн. 2026 г.10Minecraft: 1.21.1neoforge
Что нового
# Actions & Stuff - Outline — v1.3.0
A big update since v1.2.0: a new enchant particle system, much broader mod compatibility, a custom glint, many fixes, and solid performance gains.
## ✨ Added
* **Enchant particles** — lightweight floating rune particles that emanate from enchanted (and whitelisted) items. Fully configurable, and can be turned off.
* **Hold My Items compatibility** — outlines and hand occlusion now behave correctly when Hold My Items is installed.
## ⚡ Performance
* Significantly optimized the outline and glow rendering pipeline (merged the ring and glow into a single pass, and the particle glow now renders at half resolution). Noticeably better FPS while holding enchanted items.
## 🐛 Fixed
* Fixed a crash that could occur when switching camera view.
* Fixed enchanted items' outline being visible through walls in multiplayer.
* Fixed the outline rendering through the player's hand/arm in first person.
* Fixed an Iris shaders incompatibility where the outline's render buffer caused unpleasant visual artifacts (lost shadows / color grading / water).
* Fixed compatibility with custom 3D item models such as tridents, shields, and GeckoLib-animated items — they now receive an outline too. _(Note: chameleon mode can't apply to these, as their textures aren't directly accessible.)_
- **Mob-held enchanted items no longer show their outline through walls.** Items held by other entities are now properly hidden behind blocks, like everything else.
- **Chameleon mode no longer bleeds colors between items.** Each outlined item keeps its own color again — previously every outline (e.g. a skeleton's bow) took on the color of whatever you were holding.
- **Outlines no longer show through entity bodies.** A mob's weapon outline is now correctly hidden behind bodies (its own, or another mob standing in front), and the item you hold in first person now occludes the outlines of mobs behind it. It's depth-correct in **both vanilla and shader packs** — a weapon held in front of a body is no longer wrongly cut.
## 🔧 Changed
* Reworked the enchantment glint into a custom glint that better matches the Actions & Stuff style.
- **Outlines now fade with distance.** Distant outlines get dimmer (not just thinner) for a smoother, less harsh look at range. Adjustable in-game with `/rboutline distancefade <0-1>` (`0` disables it).
## 🤝 Compatibility
* **RPG Series / Paladins** — fixed compatibility; the outline now correctly follows animated item models (e.g. shield blocking/parry) instead of staying stuck on the resting pose.
release
Actions & Stuff - Outline ${file.jarVersion}
1.025 мая 2026 г.200Minecraft: 1.21.1neoforge
Что нового
## First Version - Ready to use