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Oritech

A technology-focused mod, with animated machinery, diverse processing options, and plenty of new mechanics and equipment

Автор: rearth1,3 млн1,1 тыс.обновлён 18 окт. 2026 г.
Технологии

Описание



       

 


Oritech is an open-source tech mod (currently for Minecraft 26.1.2), featuring many new machines and tools. Content ranges from processing machines, world interaction machines, logistical parts, new features integrated into world generation, equipment, and more. Machines are mostly animated multiblocks, with upgrades being implemented using addon blocks.

A wiki is available online on moddedmc.org or via the Oracle Index mod. Includes JEI, REI and EMI compatibility. Works best with EMI.

Features include ✨

  • Multiple ore processing chains / variants
  • Automated farming machines
  • Electric tools and armor
  • Item, fluid and energy pipes
  • Drones to transport items across vast distances
  • Lasers to automatically mine blocks
  • Colorable machines
  • Cybernetic Player augmentation
  • Particle Accelerators!
  • New decorative content, included connected textures and animated doors
  • Diverse energy generation methods, from burning fossil fuels to creating sustainable farms for biofuel
  • Extensive configuration options, and Mod Menu integration

Extra mod compatibilities (allowing metals and other components to be processed in Oritech machines, and vice-versa) for the following mods are included:

Fabric

  • Alloy Forgery
  • Clutter
  • Energized Power
  • Mythic Metals
  • Tech Reborn

Neoforge

  • Actually Additions
  • Applied Energistics 2
  • Create
  • Ender IO
  • Energized Power
  • Immersive Engineering
  • Industrial Foregoing
  • Mekanism (and Mekanism Generators)
  • PneumaticCraft: Repressurized
  • Powah!
  • Productive Metalworks

The following translations are available:

  • English
  • Chinese (by PlatinumOak)
  • Brazilian Portuguese (by RenanEuzebio)
  • Russian (by nuchohent)
  • Ukrainian (by nuchohent)
  • Spanish (by Seyronh)
  • Turkish (by RuyaSavascisi)
  • French (by kikipunk)
  • German (by Wolkensteinchen)
  • Polish (by plhappylemonpl & Przemol)

Small showcase 🎥

Additional information ℹ️

One of the main design ideas is to have multiple ways to get things in the mod. For example, plastic can either be produced using farming items or via oil processing. The same philosophy is applied to most of the mod. The goal is to avoid annoying roadblocks where you need one rare and specific item to proceed. Instead, there are usually multiple ways to get something done (although in this test release this isn't always the case).

Another design goal is to have renewable sources for most things. This includes fuel and items, which can be gained by building large automated farms. Metals can be gained by using the bedrock extractor and gaining "renewable" metals in the late game. Getting those up and running requires players to set up large bases and processing chains. The naturally spawned resource nodes for the bedrock extractors, and also the oil wells are there to incentivize players to build auxiliary bases and then transport items to a central hub.

All parts of Oritech are heavily designed with simplicity and performance in mind. Pipe blocks only have entities where needed (e.g. when connecting to machines), and all networks are cached. Network updates are only sent when needed. Where possible, everything is precomputed or cached.

Pipes are generally pretty fast, and there is only 1 pipe tier for each type.

Credits 🙏

This mod is heavily inspired by the original Techarium mod, which sadly hasn't been released in a playable version yet. A lot of the machine names and models were taken or strongly inspired by Techarium. Huge thanks to the original techarium devs (YCar and Gecko and everyone else involved) for creating the assets and ideas, and also for making them available under the CC BY-NC 4.0 DEED license.

Some blocks and item textures are also from malcolmriley's unused-textures repository. Huge thanks to him for making those available as well (under the CC BY 4.0 DEED license).

In detail, these are the following items that are from the above-mentioned sources:

  • From ArtOfTecharium (animations and textures were slightly modified, e.g. addon ports added, etc.)
    • Assembler Model
    • Foundry Model
    • Laser Arm Model
    • Powered Furnace Model
    • Energy Acceptor Model
    • Machine Extender Texture
    • Exosuit Model
    • Deep Drill Model
    • Ceiling Lights
    • Tech Door, Lever, Button
  • From malcolmriley's unused-textures repo
    • Oil fluid textures (the dark gas texture)
    • Most of the crafting component textures

Acknowledgements

  • Arky the PizzaRaccoon, for creating most of the metal ingot textures
  • Ridanisaurus Rid, for creating almost all the non-metal component textures
  • Kekie6, for creating the energy pipe and big solar panel models
  • glisco, the creator of owo-lib, for creating this awesome library and supporting in its usage
  • unilock, for providing most of the work on the EMI integration
  • The creators and maintainers of Geckolib for creating the great animation engine, and helping out in their discord
  • Ycar, for creating all tiers of the machine core textures
  • BBoldt and BLOKBUSTR, for providing most of the metal item variant textures
  • jshipley, for a lot of contributions with new features, block, mechanics and bugfixes
  • CrazyMiner34, for improvements to item rendering in 3rd person & the wrench texture
  • NovaKatt, for creating most of the metal / compacted block textures
  • Armen, for making the pipes configurable with the wrench and some more improvements
  • Relentless, for migrating the project to Mojang mappings and help with Maven publishing

Галерея

Drone PortEnderic Laser diggingExo armor and doorAutomated farming

Последние версии

Все версии →
beta

Oritech 2.0.0-exp12

2.0.0-exp12
18 окт. 2026 г.1 тыс.Minecraft: 26.1, 26.1.2neoforge
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Что нового
- Fix fertilizer causing crash by trying to open a destroyer screen - Fix ftb materials compat recipes adding wrong foundry recipes - Update crowdin translations
beta

Oritech 2.0.0-exp11

2.0.0-exp11
14 окт. 2026 г.578Minecraft: 26.1, 26.1.2neoforge
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Что нового
- Fix addons not being able to be built on machines with custom shapes - Make fluid toggle on destroyer block screens only visible when quarry addons are installed
beta

Oritech 2.0.0-exp10

2.0.0-exp10
13 окт. 2026 г.497Minecraft: 26.1, 26.1.2neoforge
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Что нового
- Add proper (simplified) collision shapes for most multiblock machines. More will follow later. - Improve resonator tooltips - Fix crash from resonator shader on older gpu drivers - Update translations from crowdIn
beta

Oritech 2.0.0-exp9

2.0.0-exp9
12 окт. 2026 г.130Minecraft: 26.1, 26.1.2neoforge
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Что нового
- Improve resonance scanners visuals
beta

Oritech 2.0.0-exp8

2.0.0-exp8
12 окт. 2026 г.30Minecraft: 26.1, 26.1.2neoforge
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Что нового
- Add inter-mod compat recipes again (@jshipley / @amertune) - Add new resonator items that help finding features in the world - Add option to void fluids in destroyer working area - Add more vanilla recipe extensions to assembler - Add player charge pad functionality to equipment charger - Add atomic forge progress arrow tooltips - Add jade compat to show connected machine names and contents - Add/enable ftb filters compat again for item filter block - Add/enable oracle index help button in machines again - Allow drone ports to work across dimensions - Increase destroyer block in quarry mode default speed - Fix prom / exo equipment taking unbreaking enchantment - Fix/improve equipment charger UI - Fix pipes not connecting in some cases - Fix schroedings safe data map - Fix jetpacks accepting non-turbofuel fluids - Fix jetpacks using the wrong texture - Fix steam engine efficiency math being wrong after last balance changes - Cleanup unused old configs, fix some translations in them - Small bugfixes
beta

Oritech 2.0.0-exp7

2.0.0-exp7
10 окт. 2026 г.450Minecraft: 26.1, 26.1.2neoforge
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Что нового
- Add / improve oritech in-world fluid interactions, make steam flow upwards, add interactions for strange matter - Add config settings to reduce or disable most oritech visual effects / extra eye candy - Rebalance early machine and augment costs, mosts are now cheaper - Rebalance oritech generators. Most generators now produce double the RF. Transfer capacity of most pipes has been increased. - Fix prom pickaxe able to destroy indestructible blocks - Add tag to configure dubious container targets (@Hiiragi283) - Add (configurable) exponential backoff behaviour to fluid and item pipes - Port reactor performance improvements to 26.1.2 - Multiblock neoforge capability handling improvements - Player augments are now auto-loaded to augment stations, the button for it has been removed - Small pipe performance and consistency improvements - Add korean translations for mod and wiki (@Strawberry-sushi) - Lots of small bugfixes
release

fabric 1.2.13

1.2.13
5 окт. 2026 г.5,5 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
- Fix portable laser memory leaks - Improve machine capability handling and resets (specifically for machine cores) - Add approximation for particle accelerator consumption to wiki (@Tors-0) - Improve handling of custom fluids in tank renderers (@matelemons) - Major reactor performance improvements
release

neoforge 1.2.13

1.2.13
5 окт. 2026 г.14 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
- Fix portable laser memory leaks - Improve machine capability handling and resets (specifically for machine cores) - Add approximation for particle accelerator consumption to wiki (@Tors-0) - Improve handling of custom fluids in tank renderers (@matelemons) - Major reactor performance improvements
beta

Oritech 2.0.0-exp6

2.0.0-exp6
31 авг. 2026 г.1,8 тыс.Minecraft: 26.1, 26.1.2neoforge
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Что нового
- Fix controller block state usage cycles on machine load - Fix potential transform issues with tainted refinery
release

fabric 1.2.12

1.2.12
31 авг. 2026 г.7,4 тыс.Minecraft: 1.21, 1.21.1fabric
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