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Origins: Support

ВЕРСИИ (26)

release

Supportive Origins | 1.20.1 - 2.6 (Hot Fix)

2.6+mod
26 окт. 2026 г.28Minecraft: 1.20, 1.20.1fabric
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### Soul Weaver - *Woven Bond* - Hot Fix: Fixed the far indicator not being visible. - Fixed a bug where the current strand wasn't being displayed if all woven souls were offline. - *Soul Lantern Pet* - Fixed a few issues with the soul lantern creating duplicates of itself.
release

Supportive Origins | 1.20.1 - 2.6 (Hot Fix)

2.6
26 окт. 2026 г.24Minecraft: 1.20, 1.20.1datapack
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### Soul Weaver - *Woven Bond* - Hot Fix: Fixed the far indicator not being visible. - Fixed a bug where the current strand wasn't being displayed if all woven souls were offline. - *Soul Lantern Pet* - Fixed a few issues with the soul lantern creating duplicates of itself.
release

Supportive Origins | 1.20.1 - 2.5

2.5+mod
24 окт. 2026 г.36Minecraft: 1.20, 1.20.1fabric
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**⚠ Update Resource Pack!!! ⚠** ### Soul Weaver - *Woven Bond* - Changed how buffs are given to now use custom effects. - Changed how players are woven in the backend, expect less lag! - Changed how woven players are selected in the backend, completely reworking the selection system, but expect no change to gameplay but with less lag now! ### α-02 - **Seismic Ping** - A few bug fixes.
release

Supportive Origins | 1.20.1 - 2.5

2.5
24 окт. 2026 г.29Minecraft: 1.20, 1.20.1datapack
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Что нового
**⚠ Update Resource Pack!!! ⚠** ### Soul Weaver - *Woven Bond* - Changed how buffs are given to now use custom effects. - Changed how players are woven in the backend, expect less lag! - Changed how woven players are selected in the backend, completely reworking the selection system, but expect no change to gameplay but with less lag now! ### α-02 - **Seismic Ping** - A few bug fixes.
release

Supportive Origins | 1.20.1 - 2.4

2.4+mod
10 окт. 2026 г.45Minecraft: 1.20, 1.20.1fabric
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# General - Added a new promote of my Ko-Fi when loading the datapack. Please support me so I can keep making updates to my exisiting origins, and make new amazing origins! # Bug Fixes ### Soul Weaver - **Woven Bond** - Hopefully fixed a bug that can cause players to be in a limbo state after dying while woven to a Weaver.* - **Unwieldy** - Fixed, you can no longer use shields as intended. - **Soul Lantern** - Fixed the AFK timer not increasing thus the AFK animation wouldn't play. - Hopefully fixed a bug where more than one soul lantern could spawn for a Soul Weaver.* ### α-02 - **Power Hungry** - Fixed it consuming 2 redstone dust instead of just one. - **Seismic Ping** - Hopefully fixed the shulkers not dying after spawning, and will clear old shulkers.* *Some of these bugs only happen when on a multiplayer server and are near impossible to recreate in a single-player world, as such I cannot 100% confirm the fixes I have implemented.
release

Supportive Origins | 1.20.1 - 2.4

2.4
10 окт. 2026 г.40Minecraft: 1.20, 1.20.1datapack
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Что нового
# General - Added a new promote of my Ko-Fi when loading the datapack. Please support me so I can keep making updates to my exisiting origins, and make new amazing origins! # Bug Fixes ### Soul Weaver - **Woven Bond** - Hopefully fixed a bug that can cause players to be in a limbo state after dying while woven to a Weaver.* - **Unwieldy** - Fixed, you can no longer use shields as intended. - **Soul Lantern** - Fixed the AFK timer not increasing thus the AFK animation wouldn't play. - Hopefully fixed a bug where more than one soul lantern could spawn for a Soul Weaver.* ### α-02 - **Power Hungry** - Fixed it consuming 2 redstone dust instead of just one. - **Seismic Ping** - Hopefully fixed the shulkers not dying after spawning, and will clear old shulkers.* *Some of these bugs only happen when on a multiplayer server and are near impossible to recreate in a single-player world, as such I cannot 100% confirm the fixes I have implemented.
release

Supportive Origins | 1.20.1 - 2.3

2.3+mod
29 сент. 2026 г.71Minecraft: 1.20, 1.20.1fabric
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# Changes ### Soul Weaver - **Fractured Weaver** - Now compatible with many gravestone mods as the lantern previously wasn't being taken away properly on death. - **NEW: Soul Leap [Jump Key]** - Jump while in the air to launch yourself upward, the distance launched upward increases with the amount of woven souls, and if you are above soul sand/soil. - Has two charges, each charge has an `8 second` cooldown. - Available as Fractured Weaver. - Requires 0 woven souls to use.
release

Supportive Origins | 1.20.1 - 2.3

2.3
29 сент. 2026 г.24Minecraft: 1.20, 1.20.1datapack
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# Changes ### Soul Weaver - **Fractured Weaver** - Now compatible with many gravestone mods as the lantern previously wasn't being taken away properly on death. - **NEW: Soul Leap [Jump Key]** - Jump while in the air to launch yourself upward, the distance launched upward increases with the amount of woven souls, and if you are above soul sand/soil. - Has two charges, each charge has an `8 second` cooldown. - Available as Fractured Weaver. - Requires 0 woven souls to use.
release

Supportive Origins | 1.20.1 - 2.2

2.2+mod
25 сент. 2026 г.26Minecraft: 1.20, 1.20.1fabric
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# General - Updated all three origins to now use Overgrown's Origins & Apoli. - `origins:status_bar_texture` has no corresponding power type in Overgrown's Apoli so Alpha-02 and Soul Weaver will have their hunger bars shown normally but will work as intended.
release

Supportive Origins | 1.20.1 - 2.2

2.2
25 сент. 2026 г.12Minecraft: 1.20, 1.20.1datapack
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# General - Updated all three origins to now use Overgrown's Origins & Apoli. - `origins:status_bar_texture` has no corresponding power type in Overgrown's Apoli so Alpha-02 and Soul Weaver will have their hunger bars shown normally but will work as intended.
release

Supportive Origins | 1.20.1 - 2.1

2.1+mod
19 авг. 2026 г.250Minecraft: 1.20, 1.20.1fabric
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# General - Advancements have been added to give you fun small challenges to complete with each origin. - All three origins have been given at least 1 new ability. - Textures have been updated so please put this datapack in BOTH your datapack and resource pack folders. # Changes ### Groved - **Natured Embrace** - Added more flowers you can use with this ability. - Now you can use mushrooms and fungi. - **NEW: Sanctuary Bloom [Ternary Ability]** - Press the ternary ability key to activate, summoning a cylindrical area around you, this area is the Sanctuary. - The Sanctuary can be toggled off any time with the same ability key, but must be fully charged to summon it. - The Sanctuary can last up to `45 seconds`. The resource meter refills overtime at `+1/4 ticks` when in shade, and twice as fast in sunlight. - Entities inside the Sanctuary are slightly translucent, take `-25%` damage, and certain mobs heal `1 hp/4 seconds`. - Breedable mobs inside the Sanctuary have their breeding cooldown reduced to `10 seconds`. - Projectiles bounce off the walls of the Sanctuary, losing a bit of speed with each bounce, some projectiles do not lose speed, and some are unaffected by the Sanctuary. ### α-02 - **Internal Batteries** - You no longer have saturation. - Exhaustion increased from `x2` -> `x2.5`. - **Solar Panels** - Decrease charging when in sunlight from `+1 energy/2.5 seconds` -> `+1 energy/5 seconds` - Decrease charging when not in sunlight from `+1 energy/8 seconds` -> `+1 energy/15 seconds` - **Iron Clad** - Increased additional hp from `+4 hp` -> `+5 hp`. - **Self Repair** - Decreased cooldown between repair from `+1 hp/2 seconds` -> `+1 hp/1.75 seconds` - **Thermal Converter** - Changed keybind from `Save Hotbar Activator` to `Ternary`. - **Seismic Ping** - Reworked the ping so now ores in increasing radii will glow, creating a ping/ripple effect of highlighted ores, and to decrease entity count. - Changed keybind from `Load Hotbar Activator` to `Quaternary`. - **NEW: Winch [Quinary Ability]** - Launch a rope up to 64 block away, holding space retracts the rope, holding shift increases the rope's length up to the maximum 64 blocks. - The winch is a toggle. - Costs `5 energy` points, but requires `6 energy` points minimum to activate. - **NEW: Passenger Chassis [Passive]** - Other players can ride you. ### Soul Weaver Soul Weaver had a small rework. Now abilities are unlocked with the amount of souls you have woven to, plus the linkages of the weaver are much more stable and less resource intensive. I won't go over all the changes here, I will focus on the new stuff! - **General** - You now have a soul lantern pet that will follow you, this soul lantern is mostly visual and for lore purposes. - The range for selecting a woven soul has increased to infinity thanks to the new system for selection detection. - Chunk 0, 0 will always be force loaded. - Limits for the amount of Soul Weavers on a single server is gone completely! - **NEW: Fractured Weaver [Passive]** - When you die you respawn as a Fractured Weaver, while in this state you cannot interact with the world, and the world cannot interact with you, once the timer reaches 0 you will become a Soul Weaver again. - You can decrease the time being a Fractured Weaver by having any lantern in your inventory upon death. - Regular time: `1.5 minutes` - Time with lantern: `50 seconds` - Time with soul lantern: `25 seconds` - **NEW: Strands [Passives]** - A new origin layer specific to the Soul Weaver, cycle through strands with the Primary and Secondary ability keys. - You start with 3 strands unlocked but there are 5 in total - Strand of Renewal - Regnerates health slowly, speed of regen increases with bonds. - Strand of Warding - Decrease the damage taken, percentage of damage decreased increases with bonds. - Strand of Fervor - Increase attack speed and damage, increasing both with bonds. - Strand of Force - Increase knockback, increasing knockback with bonds. - Right click with an empty hand to send a delayed shockwave that pushed entities - Requires at least 2 woven souls. - Strand of Resolve - Inceases knockback resistance, increasing resistance with bonds. - Decrease duration of harmful effects, duration decrease increases with bonds. - Requires at least 4 woven souls. - **Woven Soul Buffs** - All levels of buffs have been nerfed, but they now also give increased mining speed. - **Woven Bond** - Mostly backend changes, bonds are handled via an armorstand for each woven soul, killing these armorstands kills the bond, even syncing it for offline players. - Woven souls can type "Unlink" in chat to unweave themselves. - **Echo Sight** - Requires at least 1 woven soul to use now. - Range increases with woven souls, maxing at a range of a 64 block radius at 5 woven souls. - Changes keybind from `Highlight Players (Spectators)` to `Ternary`. - **Soul Recall** - Single teleport requires at least 1 woven soul. - Cooldown will be twice as long as normal at `20 seconds`. - Range is now infinite. - Mass teleport requires at least 2 woven souls. - Single teleport cooldown will become `10 seconds`. - Changed keybind from `Secondary` to `Quaternary`. - **Soul Cleanse** - Requires at least 2 woven souls. - Changed the regeneration given from Regeneration II -> Regeneration IV - Changed keybind from `Save Hotbar Activator` to `Quinary`. - **Veil of the Beyond** - Requires at least 3 woven souls. - Changed keybind from `Load Hotbar Activator` to `Septenary`. - **NEW: Resonant Strand [Senary Ability]** - Select a woven soul within a 100 block range, you will now share your current Strand with that woven soul. - If the woven soul leaves the world, the Strand is removed from them. - If the Soul Weaver leaves the world, the Strand is removed from the woven soul. - If the Soul Weaver and woven soul are too far or are in different dimensions, then the Strand is removed from the woven soul. - Requires at least 3 woven souls. - **NEW: Unravel [Octonary Ability]** - This is the Soul Weaver's first offensive ability, after a short delay you will shoot a peircing projectile. This projectile will mark entities with a deep blue outline, this outline is only visible to the Soul Weaver and woven souls of that Weaver. - The projectile deals a bit of damage. - Marked entities will remain marked for 6 seconds, while marked they take `+15%` damage from all sources. - Requires at least 4 woven souls. - **NEW: Guardian Weaver [Nonary Ability]** - Select a woven soul to guard, while guarded every third hit will be redirected to the Soul Weaver. - Guarded link persists through dimensions, but breaks if either the guarded soul or the Soul Weaver leaves the world. - You cannot guard a soul and resonate that soul at the same time. - If a guarded soul dies, their death is prevented and the bond is severed between the soul and the Weaver, the Weaver gains a lot of negative effects and loses a bit of health. - `1 hour` cooldown after saving a guarded soul. - Requires 5 woven souls. - **Fragmented Shell** - You are not immune to Hunger, Saturation, and Poison. - **Light Soul** - Moved `No Rest for the Dead` into `Light Soul`. - You emit level 15 light (Requires LambDynamicLights) - You naturally float down. - **REMOVED: Burnt Spirit** - **NEW: Soul Physiology [Passive]** - You cannot eat, you do not exhaust, you do not naturally regen. - You are immune to fire and take `-50%` damage from lava. - You gain `+50%` more exp from exp orbs. - You take damage in water, rain, and snow. - You take damage from snowballs - **NEW: Soul Speed [Passive]** - You are `70%` faster on soul sand and soul soil. - **NEW: Soul Transmutation [Passive]** - You can use soul sand and soul soil with certain items in a crafting grid to make the soul versions of those items. - **NEW: Spectral Vulnerabilities [Passive]** - Total armor is decreased by `10%`. - You take `+30%` damage from magic.
release

Supportive Origins | 1.20.1 - 2.1

2.1
19 авг. 2026 г.34Minecraft: 1.20, 1.20.1datapack
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# General - Advancements have been added to give you fun small challenges to complete with each origin. - All three origins have been given at least 1 new ability. - Textures have been updated so please put this datapack in BOTH your datapack and resource pack folders. # Changes ### Groved - **Natured Embrace** - Added more flowers you can use with this ability. - Now you can use mushrooms and fungi. - **NEW: Sanctuary Bloom [Ternary Ability]** - Press the ternary ability key to activate, summoning a cylindrical area around you, this area is the Sanctuary. - The Sanctuary can be toggled off any time with the same ability key, but must be fully charged to summon it. - The Sanctuary can last up to `45 seconds`. The resource meter refills overtime at `+1/4 ticks` when in shade, and twice as fast in sunlight. - Entities inside the Sanctuary are slightly translucent, take `-25%` damage, and certain mobs heal `1 hp/4 seconds`. - Breedable mobs inside the Sanctuary have their breeding cooldown reduced to `10 seconds`. - Projectiles bounce off the walls of the Sanctuary, losing a bit of speed with each bounce, some projectiles do not lose speed, and some are unaffected by the Sanctuary. ### α-02 - **Internal Batteries** - You no longer have saturation. - Exhaustion increased from `x2` -> `x2.5`. - **Solar Panels** - Decrease charging when in sunlight from `+1 energy/2.5 seconds` -> `+1 energy/5 seconds` - Decrease charging when not in sunlight from `+1 energy/8 seconds` -> `+1 energy/15 seconds` - **Iron Clad** - Increased additional hp from `+4 hp` -> `+5 hp`. - **Self Repair** - Decreased cooldown between repair from `+1 hp/2 seconds` -> `+1 hp/1.75 seconds` - **Thermal Converter** - Changed keybind from `Save Hotbar Activator` to `Ternary`. - **Seismic Ping** - Reworked the ping so now ores in increasing radii will glow, creating a ping/ripple effect of highlighted ores, and to decrease entity count. - Changed keybind from `Load Hotbar Activator` to `Quaternary`. - **NEW: Winch [Quinary Ability]** - Launch a rope up to 64 block away, holding space retracts the rope, holding shift increases the rope's length up to the maximum 64 blocks. - The winch is a toggle. - Costs `5 energy` points, but requires `6 energy` points minimum to activate. - **NEW: Passenger Chassis [Passive]** - Other players can ride you. ### Soul Weaver Soul Weaver had a small rework. Now abilities are unlocked with the amount of souls you have woven to, plus the linkages of the weaver are much more stable and less resource intensive. I won't go over all the changes here, I will focus on the new stuff! - **General** - You now have a soul lantern pet that will follow you, this soul lantern is mostly visual and for lore purposes. - The range for selecting a woven soul has increased to infinity thanks to the new system for selection detection. - Chunk 0, 0 will always be force loaded. - Limits for the amount of Soul Weavers on a single server is gone completely! - **NEW: Fractured Weaver [Passive]** - When you die you respawn as a Fractured Weaver, while in this state you cannot interact with the world, and the world cannot interact with you, once the timer reaches 0 you will become a Soul Weaver again. - You can decrease the time being a Fractured Weaver by having any lantern in your inventory upon death. - Regular time: `1.5 minutes` - Time with lantern: `50 seconds` - Time with soul lantern: `25 seconds` - **NEW: Strands [Passives]** - A new origin layer specific to the Soul Weaver, cycle through strands with the Primary and Secondary ability keys. - You start with 3 strands unlocked but there are 5 in total - Strand of Renewal - Regnerates health slowly, speed of regen increases with bonds. - Strand of Warding - Decrease the damage taken, percentage of damage decreased increases with bonds. - Strand of Fervor - Increase attack speed and damage, increasing both with bonds. - Strand of Force - Increase knockback, increasing knockback with bonds. - Right click with an empty hand to send a delayed shockwave that pushed entities - Requires at least 2 woven souls. - Strand of Resolve - Inceases knockback resistance, increasing resistance with bonds. - Decrease duration of harmful effects, duration decrease increases with bonds. - Requires at least 4 woven souls. - **Woven Soul Buffs** - All levels of buffs have been nerfed, but they now also give increased mining speed. - **Woven Bond** - Mostly backend changes, bonds are handled via an armorstand for each woven soul, killing these armorstands kills the bond, even syncing it for offline players. - Woven souls can type "Unlink" in chat to unweave themselves. - **Echo Sight** - Requires at least 1 woven soul to use now. - Range increases with woven souls, maxing at a range of a 64 block radius at 5 woven souls. - Changes keybind from `Highlight Players (Spectators)` to `Ternary`. - **Soul Recall** - Single teleport requires at least 1 woven soul. - Cooldown will be twice as long as normal at `20 seconds`. - Range is now infinite. - Mass teleport requires at least 2 woven souls. - Single teleport cooldown will become `10 seconds`. - Changed keybind from `Secondary` to `Quaternary`. - **Soul Cleanse** - Requires at least 2 woven souls. - Changed the regeneration given from Regeneration II -> Regeneration IV - Changed keybind from `Save Hotbar Activator` to `Quinary`. - **Veil of the Beyond** - Requires at least 3 woven souls. - Changed keybind from `Load Hotbar Activator` to `Septenary`. - **NEW: Resonant Strand [Senary Ability]** - Select a woven soul within a 100 block range, you will now share your current Strand with that woven soul. - If the woven soul leaves the world, the Strand is removed from them. - If the Soul Weaver leaves the world, the Strand is removed from the woven soul. - If the Soul Weaver and woven soul are too far or are in different dimensions, then the Strand is removed from the woven soul. - Requires at least 3 woven souls. - **NEW: Unravel [Octonary Ability]** - This is the Soul Weaver's first offensive ability, after a short delay you will shoot a peircing projectile. This projectile will mark entities with a deep blue outline, this outline is only visible to the Soul Weaver and woven souls of that Weaver. - The projectile deals a bit of damage. - Marked entities will remain marked for 6 seconds, while marked they take `+15%` damage from all sources. - Requires at least 4 woven souls. - **NEW: Guardian Weaver [Nonary Ability]** - Select a woven soul to guard, while guarded every third hit will be redirected to the Soul Weaver. - Guarded link persists through dimensions, but breaks if either the guarded soul or the Soul Weaver leaves the world. - You cannot guard a soul and resonate that soul at the same time. - If a guarded soul dies, their death is prevented and the bond is severed between the soul and the Weaver, the Weaver gains a lot of negative effects and loses a bit of health. - `1 hour` cooldown after saving a guarded soul. - Requires 5 woven souls. - **Fragmented Shell** - You are not immune to Hunger, Saturation, and Poison. - **Light Soul** - Moved `No Rest for the Dead` into `Light Soul`. - You emit level 15 light (Requires LambDynamicLights) - You naturally float down. - **REMOVED: Burnt Spirit** - **NEW: Soul Physiology [Passive]** - You cannot eat, you do not exhaust, you do not naturally regen. - You are immune to fire and take `-50%` damage from lava. - You gain `+50%` more exp from exp orbs. - You take damage in water, rain, and snow. - You take damage from snowballs - **NEW: Soul Speed [Passive]** - You are `70%` faster on soul sand and soul soil. - **NEW: Soul Transmutation [Passive]** - You can use soul sand and soul soil with certain items in a crafting grid to make the soul versions of those items. - **NEW: Spectral Vulnerabilities [Passive]** - Total armor is decreased by `10%`. - You take `+30%` damage from magic.
alpha

Supportive Origins | 1.20.2 - 2.0.1

2.0.1+mod
25 сент. 2025 г.124Minecraft: 1.20.2fabric
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## General - Finally ported these origins to 1.20.2! Happy days! # Changes ### Soul Weaver - **General** - The description and names of abilities have been changed to seem more "woven", before the word "link" and "unlink" were used, this has been changed to "weaved" and "unwoven". This was done to make the Soul Weaver seem more soft - .mcfunction files have been cleaned up a little and more organized - Soul Weaver limit has been removed thanks to entity sets! - **Woven Bond (Previously Soul Link)** - You now have to right click a player to weave/unweave them - Sound effects will play when weaving/unweaving. If you have suggestions for more sounds to be added to make these origins feel more alive, head over to the discord! - **Soul Recall** - If you are not looking at a one of your woven souls, you can hold down your `Secondary Active` key to teleport all your woven souls to you. This shares a cooldown with the regular teleport ability, though it has its own cooldown length - `20 second` cooldown ## Questions - **Why was Groved and Alpha-02 unchanged?** - Groved and Alpha-02 were left unchanged as I feel like they are complete origins that don't need much work on them. The Soul Weaver however has so much more potential that I want to unlock. - **The Soul Weaver no longer has a primary ability, what gives?** - Since now you are able to right click a player to weave/unweave them, this has left the `Primary Ability` key unbound to an ability. Don't worry, I have a future update that will save lives - **Why is this in Alpha?** - Some parts of these origins may be a little janky, especially with the Soul Weaver, I have to sync up players who are linked/unlinked, and sync player when they come back online. This may/may not have any side-effects. - **I Have ideas that would be cool to see in these origins!** - If you think you have a suggestion/idea that you think could be cool, haed over to the Origin's discord server and find my post for these origins. You can suggest sound effects for abilities, buffs, nerfs, new abilities!
alpha

Supportive Origins | 1.20.2 - 2.0.1

2.0.1
25 сент. 2025 г.68Minecraft: 1.20.2datapack
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## General - Finally ported these origins to 1.20.2! Happy days! # Changes ### Soul Weaver - **General** - The description and names of abilities have been changed to seem more "woven", before the word "link" and "unlink" were used, this has been changed to "weaved" and "unwoven". This was done to make the Soul Weaver seem more soft - .mcfunction files have been cleaned up a little and more organized - Soul Weaver limit has been removed thanks to entity sets! - **Woven Bond (Previously Soul Link)** - You now have to right click a player to weave/unweave them - Sound effects will play when weaving/unweaving. If you have suggestions for more sounds to be added to make these origins feel more alive, head over to the discord! - **Soul Recall** - If you are not looking at a one of your woven souls, you can hold down your `Secondary Active` key to teleport all your woven souls to you. This shares a cooldown with the regular teleport ability, though it has its own cooldown length - `20 second` cooldown ## Questions - **Why was Groved and Alpha-02 unchanged?** - Groved and Alpha-02 were left unchanged as I feel like they are complete origins that don't need much work on them. The Soul Weaver however has so much more potential that I want to unlock. - **The Soul Weaver no longer has a primary ability, what gives?** - Since now you are able to right click a player to weave/unweave them, this has left the `Primary Ability` key unbound to an ability. Don't worry, I have a future update that will save lives - **Why is this in Alpha?** - Some parts of these origins may be a little janky, especially with the Soul Weaver, I have to sync up players who are linked/unlinked, and sync player when they come back online. This may/may not have any side-effects. - **I Have ideas that would be cool to see in these origins!** - If you think you have a suggestion/idea that you think could be cool, haed over to the Origin's discord server and find my post for these origins. You can suggest sound effects for abilities, buffs, nerfs, new abilities!
release

Supportive Origins - 1.5

1.5+mod
6 сент. 2025 г.2 тыс.Minecraft: 1.20.1fabric, forge
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# Bug Fixes ### Soul Weaver - **General** - Before when removing the soulweaver origin, it would not completely remove all links, now when removing the soulweaver origin from a player, it will completely remove all links it has to players online. This does mean if any linked souls are offline, they won't have their link removed. ### UNIT: α-02 - **Seismic Ping** - Cooldown has been fixed from `12 ticks` -> `1200 ticks` # Changes ### Soul Weaver - **General** - The selector for the soulweaver now takes up an area, you no longer have to aim precisely at someone to select them, there is now an small margin of error for you to play with! - New hidden passive - You can see how much health the nearest linked player has, this only effects players linked to you - **Soul Link** - Added a `5 tick` cooldown to linking/unlinking ### UNIT: α-02 - **Seismic Ping** - A global power has been added so that if anyone breaks a block that has been pinged, the outline will disappear - **Machine** - You can no longer eat any food other than redstone
release

Supportive Origins - 1.5

1.5
6 сент. 2025 г.137Minecraft: 1.20.1datapack
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# Bug Fixes ### Soul Weaver - **General** - Before when removing the soulweaver origin, it would not completely remove all links, now when removing the soulweaver origin from a player, it will completely remove all links it has to players online. This does mean if any linked souls are offline, they won't have their link removed. ### UNIT: α-02 - **Seismic Ping** - Cooldown has been fixed from `12 ticks` -> `1200 ticks` # Changes ### Soul Weaver - **General** - The selector for the soulweaver now takes up an area, you no longer have to aim precisely at someone to select them, there is now an small margin of error for you to play with! - New hidden passive - You can see how much health the nearest linked player has, this only effects players linked to you - **Soul Link** - Added a `5 tick` cooldown to linking/unlinking ### UNIT: α-02 - **Seismic Ping** - A global power has been added so that if anyone breaks a block that has been pinged, the outline will disappear - **Machine** - You can no longer eat any food other than redstone
release

Supportive Origins - 1.4

1.4+mod
6 авг. 2025 г.228Minecraft: 1.20.1fabric, forge
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# Bug Fixes ### Soul Weaver - **General** - When changing from the Soul Weaver origin, you wouldn't properly unlink all linked players, and you would still have the `soulweaver` tag. This has been fixed. - **Soul Link** - There was a bug that didn't properly give the linked buffs to the linked players. This bug has been fixed. ### UNIT: α-02 - **Seismic Ping** - All highlighting issues should now (hopefully) be fixed. Ore highlights will now properly delete themselves after some time. # Changes ### UNIT: α-02 - **Seismic Ping** - If a non-UNIT: α-02 player were to break a highlighted ore, the ore would still be highlighted. This has been changed to allow all players to remove highlights from broken ores.
release

Supportive Origins - 1.4

1.4
6 авг. 2025 г.43Minecraft: 1.20.1datapack
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# Bug Fixes ### Soul Weaver - **General** - When changing from the Soul Weaver origin, you wouldn't properly unlink all linked players, and you would still have the `soulweaver` tag. This has been fixed. - **Soul Link** - There was a bug that didn't properly give the linked buffs to the linked players. This bug has been fixed. ### UNIT: α-02 - **Seismic Ping** - All highlighting issues should now (hopefully) be fixed. Ore highlights will now properly delete themselves after some time. # Changes ### UNIT: α-02 - **Seismic Ping** - If a non-UNIT: α-02 player were to break a highlighted ore, the ore would still be highlighted. This has been changed to allow all players to remove highlights from broken ores.
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Supportive Origins - 1.3

1.3+mod
3 авг. 2025 г.63Minecraft: 1.20.1fabric, forge
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# Bug Fixes ### Soul Weaver - **Soul Link** - A large bug existed that would desync the links of a soulweaver whenever more than one player was around them. This has been fixed. - Instead of checking all players around the soulweaver is a 5-block radius, the ability now only checks for the closest player within a 5-block radius of the soulweaver - Linking to a player should now be more intuitive, often targetting the closest player now.
release

Supportive Origins - 1.3

1.3
3 авг. 2025 г.28Minecraft: 1.20.1datapack
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# Bug Fixes ### Soul Weaver - **Soul Link** - A large bug existed that would desync the links of a soulweaver whenever more than one player was around them. This has been fixed. - Instead of checking all players around the soulweaver is a 5-block radius, the ability now only checks for the closest player within a 5-block radius of the soulweaver - Linking to a player should now be more intuitive, often targetting the closest player now.
release

Supportive Origins - 1.2

1.2+mod
25 июл. 2025 г.116Minecraft: 1.20.1fabric, forge
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## Bug Fixes ### UNIT: α-02 - **Seismic Ping** - When breaking an ore block that was scanned, some of the ores around it would lose their highlight. This has been fixed. ## Changes ### Soul Weaver - **Soul Recall** - When this aiblity is activated while crouching and looking at a linked player, you will teleport to the linked player. - If you are not crouching, the linked player will teleport to you like normal. ## 1.20.2? I am planning on porting these three origins to 1.20.2. This will mean that these origins will be Fabric only from then on. The reason for this is because it would be easier to develop these origins (especially Soul Weaver) in the later versions of Minecraft and Origins.
release

Supportive Origins - 1.2

1.2
25 июл. 2025 г.40Minecraft: 1.20.1datapack
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## Bug Fixes ### UNIT: α-02 - **Seismic Ping** - When breaking an ore block that was scanned, some of the ores around it would lose their highlight. This has been fixed. ## Changes ### Soul Weaver - **Soul Recall** - When this aiblity is activated while crouching and looking at a linked player, you will teleport to the linked player. - If you are not crouching, the linked player will teleport to you like normal. ## 1.20.2? I am planning on porting these three origins to 1.20.2. This will mean that these origins will be Fabric only from then on. The reason for this is because it would be easier to develop these origins (especially Soul Weaver) in the later versions of Minecraft and Origins.
release

Supportive Origins 1.1

1.1+mod
21 июл. 2025 г.53Minecraft: 1.20.1fabric, forge
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## Bug Fixes ### Groved - Fixed cooldown bar from not showing up when activating `Life Blessing` - `Photosynthesis` will now only work if you are in direct sunlight ## Changes ### UNIT: α-02 - Reworked battery system to now fully replace the hunger bar - All active abilities will now cost energy, unless told it will not - New `Thermal Converter` power - You can smelt items in your main hand - Costs 4 energy - Cooldown of 15 seconds per smelt
release

Supportive Origins 1.1

1.1
21 июл. 2025 г.32Minecraft: 1.20.1datapack
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## Bug Fixes ### Groved - Fixed cooldown bar from not showing up when activating `Life Blessing` - `Photosynthesis` will now only work if you are in direct sunlight ## Changes ### UNIT: α-02 - Reworked battery system to now fully replace the hunger bar - All active abilities will now cost energy, unless told it will not - New `Thermal Converter` power - You can smelt items in your main hand - Costs 4 energy - Cooldown of 15 seconds per smelt
release

Supportive Origins - 1.0

1.0+mod
16 июл. 2025 г.44Minecraft: 1.20.1fabric, forge
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This mod adds 3 new origins based on supporting the players around you. The origins support and help in different and interesting ways. These Origins were meant to be played in multiplayer, but can still be fun in singleplayer. <details> <summary>🟢 Groved</summary> *A being made of flora, protective and a natural helper.* This origin is meant to be played as a group supporter, helping a large group of players together at once. > **PRIMARY: Natures Embrace** > - Press your primary key to heal allies around you for 2.5 hearts. > - Holding different flowers when using this ability will sacrifice the flower to give a small buff to players around you > - Cooldown of 30 seconds > **SECONDARY: Life Blessing** > - Toggle on and off this ability > - While on, you will start to bonemeal blocks around you, accelerating plant growth around you in a 4 block radius > **POSITIVE PASSIVE: Photosynthesis** > - You will slowly heal over time when in direct sunlight > **NEGATIVE PASSIVE: Flora Fragility** > - You take 25% more damage from all fire damage > - You gain slowness when in cold biomes (biomes with temperatures <= 0.5) > **NEGATIVE PASSIVE: Vegetarian** > - You cannot eat meat, you are stuck eating only vegetables and fruit </details> <details> <summary>🟡🟡 α-02</summary> *An abandoned automaton created years ago, built to help and serve during a time of peace.* This origin is meant to be more utilitarian, being a kind of workshop on the go. > **NEUTRAL PASSIVE: Internal Batteries** > - You no longer need to eat, you are a robot thus you do not need food > - Your hunger bar is gone, instead you have an energy bar, this will naturally go down slowly over time > **PRIMARY: Fabrication** > - Be able to use a crafting anywhere, anytime > **SECONDARY: Storage Matrix** > - You have access to a 3x3 storage unit, items inside are kept upon death > **TERTIARY (Save Hotbar Activator): Seismic Ping** > - Shows the location of ores around you in a 16 block radius > - Blocks are shown for 10 seconds > - Cooldown of 1 minute > - Uses 25% battery > **POSITIVE PASSIVE: Solar Panels** > - When standing in direct sunlight, slowly recharge your battery > - When not in direct sunlight, but in light level of 9+ (overworld) or 7+ (nether) battery will stop draining > **POSITIVE PASSIVE: Power Hungry** > - You can eat redstone dust to gain 5% battery > **POSITIVE PASSIVE: Self Repair** > - While over 50% energy, you will slowly heal at a rate of 0.5 hearts/2.5 seconds > **POSITIVE PASSIVE: Iron Clad** > - You have 2 extra armor points > **NEUTRAL PASSIVE: Compact** > - You are 25% snaller than a regular player > **NEUTRAL PASSIVE: Machine** > - As a machine, you are inorganic thus you don't regenerate, you don't get insomnia, and you are immune to most health/hunger based potion effects > **NEGATIVE PASSIVE: Short Circuit** > - You take damage when in bodies of water > - Rain is perfectly fine > **NEGATIVE PASSIVE: Power Saving Mode** > - When battery reaches 0% you can no longer interact with blocks > - You move 60% slower </details> <details> <summary>🔴🔴🔴 Soul Weaver</summary> *An old and protective soul trapped in the land of the living.* /!\ You can only have a maximum of 50 Soul Weaver's on a server in total, or else it breaks /!\ This origin is meant to be at the backlines, not in the middle of a war, but rather quietly helping out friends from afar. > **PRIMARY: Soul Link** > Link/Unlink the closest player in a 5 block radius > You cannot link to players that are linked to another Soul Weaver > You cannot link to other Soul Weaver's > You can have a maximum of 5 links > Of a player you linked to dies, they are still linked. > If you die you lose all your links > Linked players will have an outline only visible to you > Depending on how many links you have, everyone will have a buff, the more links, the stronger the buffs > **SECONDARY: Soul Recall** > Look at one of your linked players in a 100 block radius > Activate the ability to teleport that player to you > Cooldown of 10 seconds > **TERTIARY (Save Hotbar Activator): Soul Cleanse** > Remove all effects from your linked players > Linked players will get regneration for 5 seconds. Absorption for 15 seconds > Cooldown of 1 minute > **QUATERNARY (Load Hotbar Activator): Veil of the Beyond** > - Toggle this ability on and off > - While toggled on you are completely invisible and can phase through most non-solid blocks > - While on, you cannot interact with blocks and entities > - While on, you are much faster > - You can only have this ability toggled on for a certain amount of time, 5 seconds being the max with a recharge time of 30 seconds + 1 second delay > **QUINARY (Highlight Players (Spectators)): Echo Sight** > - All entities around you in a 64 block radius will glow only for you > - Only entities considered "alive" will be seen. This excludes undead mobs and entities such as minecard, armor stands, item frames, items, etc. > - Entities will be seen for 5 seconds > - Cooldown of 30 seconds > **POSITIVE PASSIVE: Light Soul** > - You take no fall damage > **NEGATIVE PASSIVE: Unwoven** > - When you aren't linked to anyone, you walk 40% slower > - When you aren't linked to anyone, you mine 30% slower > **NEGATIVE PASSIVE: Unwieldy** > - You cannot use shields > **NEGATIVE PASSIVE: Fragmented Shell** > - You have 2 less hearts > - You deal 40% less damage > **NEUTRAL PASSIVE: No Rest for the Dead** > - You dont gain insomnia > - You cannot sleep, but you still set your spawn point </details>
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Supportive Origins - 1.0

1.0
16 июл. 2025 г.49Minecraft: 1.20.1datapack
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### /!\ THIS DATAPACK IS ALSO A RESOURCE PACK /!\ This datapack adds 3 new origins based on supporting the players around you. The origins support and help in different and interesting ways. These Origins were meant to be played in multiplayer, but can still be fun in singleplayer. <details> <summary>🟢 Groved</summary> *A being made of flora, protective and a natural helper.* This origin is meant to be played as a group supporter, helping a large group of players together at once. > **PRIMARY: Natures Embrace** > - Press your primary key to heal allies around you for 2.5 hearts. > - Holding different flowers when using this ability will sacrifice the flower to give a small buff to players around you > - Cooldown of 30 seconds > **SECONDARY: Life Blessing** > - Toggle on and off this ability > - While on, you will start to bonemeal blocks around you, accelerating plant growth around you in a 4 block radius > **POSITIVE PASSIVE: Photosynthesis** > - You will slowly heal over time when in direct sunlight > **NEGATIVE PASSIVE: Flora Fragility** > - You take 25% more damage from all fire damage > - You gain slowness when in cold biomes (biomes with temperatures <= 0.5) > **NEGATIVE PASSIVE: Vegetarian** > - You cannot eat meat, you are stuck eating only vegetables and fruit </details> <details> <summary>🟡🟡 α-02</summary> *An abandoned automaton created years ago, built to help and serve during a time of peace.* This origin is meant to be more utilitarian, being a kind of workshop on the go. > **NEUTRAL PASSIVE: Internal Batteries** > - You no longer need to eat, you are a robot thus you do not need food > - Your hunger bar is gone, instead you have an energy bar, this will naturally go down slowly over time > **PRIMARY: Fabrication** > - Be able to use a crafting anywhere, anytime > **SECONDARY: Storage Matrix** > - You have access to a 3x3 storage unit, items inside are kept upon death > **TERTIARY (Save Hotbar Activator): Seismic Ping** > - Shows the location of ores around you in a 16 block radius > - Blocks are shown for 10 seconds > - Cooldown of 1 minute > - Uses 25% battery > **POSITIVE PASSIVE: Solar Panels** > - When standing in direct sunlight, slowly recharge your battery > - When not in direct sunlight, but in light level of 9+ (overworld) or 7+ (nether) battery will stop draining > **POSITIVE PASSIVE: Power Hungry** > - You can eat redstone dust to gain 5% battery > **POSITIVE PASSIVE: Self Repair** > - While over 50% energy, you will slowly heal at a rate of 0.5 hearts/2.5 seconds > **POSITIVE PASSIVE: Iron Clad** > - You have 2 extra armor points > **NEUTRAL PASSIVE: Compact** > - You are 25% snaller than a regular player > **NEUTRAL PASSIVE: Machine** > - As a machine, you are inorganic thus you don't regenerate, you don't get insomnia, and you are immune to most health/hunger based potion effects > **NEGATIVE PASSIVE: Short Circuit** > - You take damage when in bodies of water > - Rain is perfectly fine > **NEGATIVE PASSIVE: Power Saving Mode** > - When battery reaches 0% you can no longer interact with blocks > - You move 60% slower </details> <details> <summary>🔴🔴🔴 Soul Weaver</summary> *An old and protective soul trapped in the land of the living.* /!\ You can only have a maximum of 50 Soul Weaver's on a server in total, or else it breaks /!\ This origin is meant to be at the backlines, not in the middle of a war, but rather quietly helping out friends from afar. > **PRIMARY: Soul Link** > Link/Unlink the closest player in a 5 block radius > You cannot link to players that are linked to another Soul Weaver > You cannot link to other Soul Weaver's > You can have a maximum of 5 links > Of a player you linked to dies, they are still linked. > If you die you lose all your links > Linked players will have an outline only visible to you > Depending on how many links you have, everyone will have a buff, the more links, the stronger the buffs > **SECONDARY: Soul Recall** > Look at one of your linked players in a 100 block radius > Activate the ability to teleport that player to you > Cooldown of 10 seconds > **TERTIARY (Save Hotbar Activator): Soul Cleanse** > Remove all effects from your linked players > Linked players will get regneration for 5 seconds. Absorption for 15 seconds > Cooldown of 1 minute > **QUATERNARY (Load Hotbar Activator): Veil of the Beyond** > - Toggle this ability on and off > - While toggled on you are completely invisible and can phase through most non-solid blocks > - While on, you cannot interact with blocks and entities > - While on, you are much faster > - You can only have this ability toggled on for a certain amount of time, 5 seconds being the max with a recharge time of 30 seconds + 1 second delay > **QUINARY (Highlight Players (Spectators)): Echo Sight** > - All entities around you in a 64 block radius will glow only for you > - Only entities considered "alive" will be seen. This excludes undead mobs and entities such as minecard, armor stands, item frames, items, etc. > - Entities will be seen for 5 seconds > - Cooldown of 30 seconds > **POSITIVE PASSIVE: Light Soul** > - You take no fall damage > **NEGATIVE PASSIVE: Unwoven** > - When you aren't linked to anyone, you walk 40% slower > - When you aren't linked to anyone, you mine 30% slower > **NEGATIVE PASSIVE: Unwieldy** > - You cannot use shields > **NEGATIVE PASSIVE: Fragmented Shell** > - You have 2 less hearts > - You deal 40% less damage > **NEUTRAL PASSIVE: No Rest for the Dead** > - You dont gain insomnia > - You cannot sleep, but you still set your spawn point </details>