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Orevolution!

An upgrade to minecraft's mining experience!

Автор: BeXLa4,5 тыс.70обновлён 20 окт. 2026 г.
СнаряжениеМеханики игрыГенерация мира

Описание

Orevolution is a progression-focused mod that expands upon the minecraft's original material tiers, with new ores such as tin and platinum, upgrades such as Tungsten and Aethersteel, and unique tier-related effects for armorsets, tools and weapons.

Blueprint

WARNING, READ BEFORE DOWNLOADING!!:
6.0.0 changes a lot of stuff, so if you're planning on updating a previous world, there's a big chance you're going to lose atleast some of your stuff

Development is focused on 1.21.1. The 1.20.1 version will continue receiving bug fixes, and major content updates might be backported after the 1.21.1 release stabilizes, but neither statements are to be taken as a compromise on my end.

Main features this mod offers:


New Ores & Alloys:

Early-Game:

  • Tin: The first step before obtaining iron. Tin equipment isn't that good (barely better than stone), but its tools have a chance (between 1%-30% depending on the block) to duplicate drops while mining, and it's weapons have a 45% chance to inflict Poison on hit. Tin Armorset grants immunity towards Poison and Hunger. Tin tends to generate almost as much as iron, but if you're having trouble finding it, you can always look in the mountains.
    Tin Set
  • Bronze: An alloy obtained by combining Tin and Copper. Bronze can be used to upgrade Tin into the Bronze Armorset, granting immunity towards all negative effects. Alternatively, you can combine Bronze with Leather Armor to obtain the Bronze Diving Armorset, granting 8 additional seconds of oxygen while underwater. Bronze can also be used to make a Bronze Totem, an item that can be mixed with a gem to obtain a specific buff (E.g: Diamon, which grants the totem the ability to double the duration of positive effects)
    Bronze Set 
  • Platinum: The bridge that fills the gap between Iron and Diamond. Platinum tools give X2 experience while mining, and its weapons inflict Purification and Weakness to Undead Mobs. Platinum armor set grants Strenght II when damaged (the duration of the effect depends on the damage). Platinum typically generates in the deepslate layers in small amounts, but if you're in need of bigger quantities of platinum, you can always find more in the Badlands biome.
    Platinum Set

Late-Game:

  • Cassiterite (Tin Upgrade): Cassiterite equipment isn't that good either, barely competing with Iron, but its tools have a chance (between 3%-60% depending on the block) to duplicate drops while mining, and it's weapons are guaranteed to inflict Poison on hit. Cassiterite armor provides +4 Armor points and immunity to Poison and Hunger. Cassiterite tends to generate closer to the Nether's Roof in most biomes, but will generate almost anywhere in both Nether Forests (Warped Forest and Crimson Forest)
    Cassiterite Set
  • Steel (Iron Upgrade): An alloy made from Iron, Blaze Powder and Coal. Steel tools are capable of breaking a 3x3 area (this also applies to the right-click use of the tool, like tilling, wood stripping, etc.). Additionally, a Heavy Anvil can be made by combining steel and an anvil on a smithing table. The heavy anvil has infinite durability, linear xp increase instead of exponential and have no XP Limit
    Steel set
  • Tungsten (Gold Upgrade): A very versatile ore when it comes to Upgrades. Tungsten tools have an 85% chance to avoid durability damage, and it's weapons will cause mobs to drop 8 extra experience points. Tungsten Armor grants Fire Resistance and +40% resistance to damage that bypasses the armor. Tungsten can additionally be used to upgrade all items with durabilitythrough Reinforcing, and  all items with attributes through Coating. Tungsten is most typically found below y32, but can also be found exposed in places much higher than that. Once again, if you're searching for more Tungsten, you can always find more in any biome that spawns Fossils (in the nether)
    Tungsten Set
  • Moonstone (Platinum Upgrade): Moonstone equipment is easily the strongest set obtainable from this mod at this point of the game. Moonstone tools give X4 experience while mining. It's weapons inflict Purification II and Weakness II to any Hostile mob. Moonstone armor grants Strenght II when damaged, with the duration of the effect depending on the damage, and also grants Quickness (higher Attack Speed). Moonstone generates in the Basalt Deltas. Moonstone Set

End-Game:

  • Aethersteel: The last ore that Orevolution offers. Aethersteel grants every single effect that Netherite grants, with the small addition of coming back to your inventory after death. also it looks cool.
    Aethersteel Set
(Forgot to remove the steel bars from the aethersteel image, but idc im not fixing it)

New progression and Unique effects (Powers):

Orevolution's materials are split into two main stages. Tin, Bronze, and Platinum are early-game materials, while Cassiterite, Steel, Tungsten and Moonstone belong to the post-Nether (late-game) stage of the game, and Aethersteel belongs to the end-game.

Progress Book

Green means completely optional. Red means upgrade from a previous tier. Purple means end-game
Along with this change, instead of every tier simply increasing damage and durability, each material specializes in something different. Some excel at exploration, others at farming, combat, mining or resource gathering. Vanilla materials also receive unique abilities, giving you a reason to keep using them beyond their raw stats.

To list a few examples:

  • Diamond armor-set decreases 'kinetic' damage (Falling, Explosions, etc.)
  • Iron tools get faster the more damaged they are
  • Netherite tools have auto-smelt.

Equipment Upgrades:

Smithing templates allow you to upgrade or downgrade equipment between supported tiers. This makes it easier to keep using your favorite equipment without having to craft an entirely new set every time you progress.

Tungsten Reinforced items gain increased durability and Fire Resistance. Tungsten Coated Items gain increased attributes and (depending on the item) some extra benefits.

Tungsten Reinfocement
Tungsten Coat

Basic Smithing Templates are used to upgrade an item with a stronger compatible ingredient. These upgrades can be reversed with Downgrade Smithing Templates 

Upgrade
Downgrade


Harvest warnings:

A warning will display in your screen if the current block can't be harvested. Also, ores won't be broken if you're mining them with the wrong tool. Additionally, if the block can't be broken with the type of tool you're holding, then it'll warn you about it, usually telling you the correct tool type required


Plant ores:

These are the farming counterpart to traditional mining progression, mainly for a more cozy experience

  • Livingstone:
  • Verdite:
    Livingstone and Verdite are the farming counterparts to Tin and Platinum. They let players progress through equipment without relying entirely on mining.

    Livingstone drops when you harvest a crop planted on farmland that has stone directly underneath, meanwhile Verdite is obtained through composting.

    Both share a specific ability: they're capable of repairing themselves while receiving daylight

Currently has built-in integration with:

⚙ Most features can be individually configured or disabled to your own liking.

 

Orevolution 2.0.2 Showcase by Smellcarberg:

 

🧱Technical information:

You are free to:

  • Use this mod in your modpacks
  • Use this mod's assets as long as you credit me in a reasonable manner (Look at the license's* footnotes to know what i mean by "reasonable")

*Licensed under Attribution-NonCommercial-ShareAlike 4.0 International.

Галерея

Aethersteel SetAetherrock meteor far in the End SkyOrevolution ThumbnailMoonstone Set

Последние версии

Все версии →
release

Orevolution 6.0.0 "Forgotten Depths" Major Update

1.21.1-6.0.0
20 окт. 2026 г.242Minecraft: 1.21.1neoforge
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btw some stuff in this changelog might not be completely right, since i was originally planning on releasing this as another beta (6.0.0-BETA-B), not the full release, so some entry logs might be misleading and/or completely outdated This changelog contains all the previous changes from "6.0.0 Beta-A" "Forgotten Depths" Major Update (6.0.0): Main Additions: [+] Tin Armor set (Grants immunity to Poison and Hunger) [+] Bronze Armor set (Grants immunity to all negative effects) [+] Cassiterite Ore: - Raw Cassiterite - Cassiterite Ingot (Can be smelted into a Tin Ingot) - Raw Cassiterite Block - Cassiterite Block - Cassiterite Tools (30% chance to duplicate block drops for Tools, guaranteed Poison on hit for Weapons) - Cassiterite Armor set (Grants immunity to Poison and Hunger, and increases Armor by +4) [+] Moonstone: - Moonstone Toolset (Incl. Tool Powers & Farmer's Delight Knife) - Moonstone Armorset (Incl. Armorset Powers) - Spectral Bottle (Glowing Status effect potion) - Fierce Bottle (Strenght Amp. III Status effect potion) - Life Bottle (Regeneration Amp. III Status effect potion) - Lightning Bottle (Swiftness Amp. III Status effect potion) - Quickness (status effect) - Potion of Quickness (Incl. Long and Strong potions) - Lingering Potion of Quickness (Incl. Long and Strong potions) - Splash Potion of Quickness (Incl. Long and Strong potions) [+] Steel rework: - All steel tools use the same power (3X3 Breaking, 3X3 On-Use effect e.g hoe tilling) - All steel weapons now have higher Crit damage - Steel Heavy-Work Shovel replaces the Steel Digger - Steel Heavy-Work Pickaxe replaces the Steel Hammer - Steel Heavy-Work Axe replaces the Steel broadaxe - Steel Heavy-Work Sword & Steel Heavy-Work Hoe replace the Steel scythe [+] Bronze Totem Rework: - Bronze totems are now (technically, but not noticeable in gameplay) a singular item and all of them have 100 durability points - Bronze totems now work as long as they're in your hotbar - Bronze totems with any gem in them are turned into normal bronze totems when broken as to not have those resources go to waste - Diamond Bronze Totem now increases the time of any added positive effect by x2 - Lapis Bronze Totem now decreases the time of any negative effect by 50% - Emerald Bronze Totem now doubles health regeneration - Added Quartz Bronze Totem, stops hunger depletion completely - Added Celestine Bronze Totem, Grants night vision for 2 minutes on use - Added Amethyst Bronze Totem, Grants haste for 2 minutes on use [+] Tungsten Rework: - Reinforced templates are now used to reinforce any item (That has durability), increasing their durability by 50% (80% if it's an armor piece). additionally: - Reinforced items become fire-resistant - Coating templates are used to coat any item, increasing their attributes (E.g. Damage) by 50%, and decreasing their durability by 30% (15% if it's an armor piece). additionally: - Coated armor pieces gain -40% Burning Time - Coated tools gain +2 mining efficiency (if it already has mining efficiency from another source, then only the +50% effect applies) - Coated weapons gain +0.5 knockback (if it already has knockback from another source, then only the +50% effect applies) - You can use Tungsten to barter with piglins for better drops, including a chance to obtain reinforced/coating templates (or items with 'similar' value) - Tungsten Tools (85% chance to avoid durability damage, mobs give +8 xp on death) - Tungsten Armor set (grants +40% resistance towards damage that bypasses the armor AND grants Fire Resistance) [+] Added 2 new biomes: (These won't load unless Terrablender/Biolith is installed) - Forgotten Caves - Geode Gardens [+] new Blocks and Items: - Rhyolite (Incl. Stairs, Slabs and Walls) - Rhyolite Emerald Ore - Rhyolite Emerald Ore Clump - Polished Rhyolite (Incl. Stairs, Slabs and Walls) - Chiseled Rhyolite - Rhyolite Pillar - Chert (Incl. Stairs, Slabs and Walls) - Polished Chert (Incl. Stairs, Slabs and Walls) - Chiseled Chert - Chert Pillar - Emerald Clusters - Prismarine Clusters - Unknown Roots & Unknown Roots Block - Corelio & Large Corelio - Vinnelio - Ancient Fruit - Ancient Stew - Ancient Elixir - Celestine - Celestine Shard - Professional Firework Rocket - Higher flight duration depending on the amount of Celestine Shards (max of 4) and the flight duration of the rocket - Base flight duration of 3 & 4 Celestine Shards results in a flight duration of 8 - Polished Celestine (Incl. Stairs, Slabs and Walls) - Celestine Bricks (Incl. Stairs, Slabs and Walls) - Pyrite (Can be used as fuel) - Fiery Arrow (Ignites mobs for 3 seconds. if the Arrow catches on fire, it will instead explode on contact) - Pyrite Block (Can be used as fuel) - Polished Pyrite Other Additions: [+] Updated required neoforge version to v21.1.251 [+] Internal Duplication, Autosmelt and XP Duplication rework: - Duplication: now duplicates the drops that were already decided to be dropped instead of rerolling - XP Duplication: now duplicates the value of the already existing orb instead of spawning more - should now work with (good) veinminers or similar mods, like FTB Ultimine [+] Tier (Uses, Capabilities, Additions) configuration Rework - You can configure the blocks a tier can harvest - Assigns foreign items to a tier's check (E.g: Assigning a wooden pickaxe in Aethersteel Tier will allow it to harvest everything. Assigning an Aethersteel Pickaxe in Wooden tier will make it unable to harvest most ores) (keep in mind this wasn't properly tested and bugs may occur, even on default settings. Also, this technically replaces the data-driven behaviour of any tier that's supported by this config, so other mods might not be able to modify these) [+] Power configuration rework - Re ordered a lot of stuff - Most values for each power can now be individually configured [+] Updated compat for Oreganized - Added support for v5.3.0 - Kinetic attributes are only erased for electrum tools now - Electrum Weapons will now use consecutive hit damage as it's power instead of illager damage - Electrum Armor now gives +0.2 Speed Attribute instead of Speed Effect - Configurable silver durability - Silver Armor no longer gives Invincibility per armor piece (configurable) - Silver Armor set gives +25% (Total) Sweeping Damage Ratio, and +8 Invincibility Time - Silver Tools have x3 mining speed, but it decreases depending on their durability - Silver Weapons have x3 attack damage, but it decreases depending on their durability - Enabling Speed per armor piece or kinetic damage no longer causes electrum powers to not work [+] Added compatibility for The Silver Age - Exact same powers as Oreganized's Silver (Invincibility is replaced with entity interaction range) [+] Copper Tools (Copper Age Backport) now have powers [+] Added Steel Heavy Shield and Tungsten Shield (Shield Expansion) [+] Added Stairs and Slabs for Polished Tungsten, Cut Tungsten and Tungsten Bricks [+] Bronze radar improvements - Better display lines - Configurable Intervals between each coord update - Added a 'search time' between each player search (configurable) [+] Blocks now show the Chance Type (for duplication) they have (configurable) - Common chance will display for every block that aren't tagged as anything (configurable) [+] Heavy anvils now make all price increases linear (+1 instead of x2) [+] Heavy anvils don't have an xp limit anymore [+] Heavy anvils now allow up to 300 characters [+] Added Platinum Apple [+] Added Rotten Stew [+] Copper Nuggets (mainly used for Basic templates) [+] Reformatted (some) power tooltips, the power is presented first and then the condition to activate it [+] New lanterns made out of tin, bronze, platinum and gold [+] Aethersteel armor, Bronze diving gear, and Livingstone armor now have proper trims [+] Basic upgrade template can now be used to upgrade equipment into the next (E.g. iron to platinum, chainmail to iron, etc.) - Downgrade templates have been introduced as a way to revert these upgrades. Doesn't affect non-basic upgrades [+] Harvest Warning rework - Now only shows up if the block actually requires a tool to be broken, so stuff like grass or wood won't display the text - Additionally if the incorrect tool type is being used and the block won't drop, a new text will display telling you the correct tool type required (E.g. breaking any stone block without a pickaxe) [+] Bronze diving gear can now be dyed [+] Purification Effect (Poison for Undead mobs, also used as a replacement for Platinum's poison) [+] Modded Progression can now be enabled/disabled again - Added stone_follows_tin, gold_follows_iron and iron_follows_platinum, found inside of orevolution-toolstats.toml - Added electrum_follows_platinum (Oreganized Compat) - Added copper_follows_tin and tin_follows_copper (Copper Age Backported Compat) [+] Spear Backport Integration - Tin, Platinum, Moonstone, Aethersteel, Livingstone and Verdite Spears [+] Added more Stairs, Slabs and Walls for blocks like the cut steel block that didn't originally have them [+] Added Steel Grate and Polished Livingstone [+] Added Steel & Bronze Horse armor [+] Added 2 new tags to determine which items receive what part of their powers - to be more specific, "tool_powers" and "weapon_powers" will determine whether an item will follow the tool powers or the weapon powers - this means that you can, to list a few examples: - remove all powers from all pickaxes, assign Axes to weapon and tool powers simultaneously or add specific items such as Farmer Delight's knives (they're already included tho) (all of these apply as long as the item is registered as a TieredItem and has a Tier associated with a Power) [+] Added 10 new Advancements [+] Added an option to disable bronze alloy and steel alloy (recipes) [+] Added an option to disable Chest loot modifiers [+] Verdite tools and armor can now be smelt for verdite nuggets [+] Plant ores can now be composted [+] Set Bonus tooltip is now greyed out until the full armor is detected [+] Added Built-In Texture Pack: "Orevolution Styled" (Replaces all vanilla ingots with ones that fit orevolution's art-style) Removed/Missing content (incl Bugs): [!] Recipes involving Moonstone in the brewing stand will always result in a Glowing bottle [-] Removed Limestone [-] Removed Reinforced Netherite Armor (should be replaced with Netherite Armor with the new Reinforced component if found in your inventory) [-] Removed Tungsten Diving Armor (replaced with the new Tungsten Armor set) [!] Professional Rockets don't have JEI integration [!] Fiery arrows get bugged when exploding on blocks [!] Reinforced shields won't work properly if Shield Expansion is loaded [!] "+x% Durability" tooltip sometimes places itself in the middle of other lines (such as multi-powered tools) Fixes and Balance changes: [+] Buffed tin weapon's powers: - Poison chance increased from 30% to 45% - Poison time increased from 120t to 240t [+] Nerfed iron tool's damage from x1 (0% damage) -> x4 (100% damage) to 0.75x (0%) -> 2.5x (100%) [+] Buffed iron armor set's ignore projectile chance from 25% to 35.5% [+] Nerfed tungsten tool's durability down to 256 points [+] Nerfed steel tool's durability down to 1024 points [+] Buffed diamond's armored damage from +2 to +3 [+] Fixed mining-related powers not being immediately ignored while on Creative mode [+] A lot of the recipes now use Tags [+] XP Duplication now only works as long as the used tool can harvest that specific block [+] Netherite & Aethersteel tools now increase their damage by 50% if the targeted entity has 65% or less health left [+] Iron weapons now have durability-relative damage [+] Aethersteel tools no longer duplicate drops [+] Updated more textures [+] Nether Experience Ore is now less common [+] End Experience Ore is now more common [+] Nether experience ore now drops between 5 and 12 xp points [+] End experience ore now drops between 12 and 30 xp points [+] Basic upgrade template is now cheaper [+] Increased pick-up distance no longer attracts items when the inventory is full [+] Brute Piglins now spawn with a Tungsten Axe [+] Aethersteel (Primitive Aetherrock) is now less common, same goes for the meteorites themselves [+] Platinum's Strenght effect time now depends on the amount of damage received [+] Gold armor now only grants +40% resistance towards damage that bypasses the armor [+] Tungsten now has a height and exposure based generation, meaning it's way more common than before starting at y-32, and, despite it being harder to find, it's also possible to find it above y-32 [+] Autosmelt's list is now a tag instead of a hard-coded list [+] Autosmelt now gets inverted instead of disabled [+] Verdite apple is now crafted with 8 verdite ingots and a golden apple [+] Verdite apple now has a higher use time and a global cooldown of 3 seconds [+] Verdite apple is now an Epic rarity item [+] Verdite apple now has an enchanted glint [+] Fixed Safe Ore Breaking not working as intended [+] Plant Ores now require a Hoe to be harvested [+] Tin now has a height based generation, making it more common on mountains and rarer in the caves [+] Tweaked tin's generation to increase the vein size [+] Platinum now has a height and exposure based generation [+] Internal rework of the Power System to work with the Conditional System [+] Autosmelt now gives the appropiate amount of XP [+] Added the next Tags to DOUBLE_DUPLICATE_CHANCE: - #SNOWS, #ICES, #TERRACOTTAS, #GLASS_BLOCKS, CAVE VINE, GLOW LICHEN, MOSS_BLOCK, MOSS_CARPET, PRISMARINE, - #STAIRS, #SLABS, #WALLS, #ALL_SIGNS, #ALL_HANGING_SIGNS, #BUTTONS, #BEDS, #FLOWERS, #TRAPDOORS, #DOORS, - #FENCES, #FENCE_GATES, #REPLACEABLE, #CHAINS, #SANDS, #PRESSURE_PLATES, #GLAZED_TERRACOTTAS, #WOOL_CARPETS, - #CONCRETE_POWDERS, #CONCRETES, #BASALTS, #BLACKSTONES, CALCITE, DRIPSTONE, POINTED_DRIPSTONE, ROOTED DIRT - MAGMA BLOCK, GLOWSTONE, #SWORD_EFFICIENT, #CANDLES, MUD, MUDDY MANGROVE ROOTS, MANGROVE ROOTS, PACKED MUD, END ROD [+] Fixed Duplication not having a proper Duplication Order [+] Added plant ores to #ORES [+] Added Moonstone to #ORES [+] Added pyrite to #STORAGE_BLOCK [+] Added celestine to #GEMS [+] Added missing recipes for Cut steel Stairs/Slabs [+] Fixed Armor set attributes not working after leaving and joining with the full set [+] Fixed Diving Bronze Armorset not applying Bonux Oxygen properly [+] Fixed incorrect names for each Bronze Diving armor pieces [+] Fixed netherite tool power's not working properly [+] Fixed steel tools requiring Platinum ingots as it's repair ingredient [+] Fixed Gold tools being unable to break iron-tiered blocks [+] Fixed Heavy anvils randomly ceasing to exist [+] Fixed duplication bug involving Chiseled Tungsten Bricks [+] Fixed missing and incorrect information displayed in the modlist tab [+] Fixed Armor durability regeneration not working properly [+] Fixed Aethersteel Armor being saved on your inventory despite not having the full set [+] Fixed Aethersteel Templates not generating in End Cities [+] Automated 'MINEABLE_WITH_PICKAXE' tagging to avoid future issues in case i forget to add them myself - Also fixes some issues with the ones that were already untagged like Chert, previously named limestone [+] Reduced tin's base duplicate chance from 20% to 15% [+] Iron armor set now affects all projectile damage instead of only arrows [+] Steel tools are no longer capable of breaking stronger blocks than the main/targeted one [+] Bronze Diving Gear now requires leather armor, a basic smithing upgrade and a smithing table to be crafted [+] Experience Ores now drop Experience Nuggets if Create is installed [+] Gold can now break iron ore n stuff [+] Iron can now break Redstone ores again [+] Rare Duplication Chance increased from 1/10th to 1/15th [+] 'Always Duplicate' tag now only doubles the chances and has been renamed to DOUBLE_DUPLICATE_CHANCE [+] Tagged the next blocks as UNCOMMON_DUPLICATE_CHANCE: - CRAFTING TABLE, FURNACE, BLAST FURNACE, SMITHING TABLE, SMOKER, STONECUTTER, LECTERN, CRAFTER - BOOKSHELF, GRINDSTONE, LOOM, CARTOGRAPHY_TABLE, FLETCHING_TABLE, COMPOSTER, CAULDRON, DECORATED_POT - BEE HIVE, BEE NEST, JUKEBOX, NOTE BLOCK [+] Tagged the next blocks as RARE_DUPLICATE_CHANCE: - HEAVY ANVIL, ENCHANTING TABLE, BREWING STAND, ENDER CHEST, LODESTONE, HOPPER, DROPPER, DISPENSER - HOT TUNGSTEN SPONGE, TUNGSTEN SPONGE, HEAVY CORE [+] Tagged the next blocks as NEVER_DUPLICATE_CHANCE: - #SHULKER BOXES, #BARRELS, CONDUIT, RESPAWN_ANCHOR, BEACON [+] Duplication now works with all tools as long as the block drops the item [+] Duplication tooltip now displays all possible percentages [+] Iron can't break Lapis ores anymore [+] Steel tools now call 'on player break block', balancing exhaustion and applying the effects of the broken block [+] Silk Touch no longer disables autosmelting for Netherite Tools [+] While wearing the Tungsten Diving Suit, Lava fog will now get stronger the less time of Fire Resistance you have left [+] steelEfficiencyNerf is now disabled by default [+] Nerfed orevolution's 'monster room' loot [+] Fixed Damage reduction powers not applying properly, also damage reduction powers now use Tags instead of hardcoded damage types [+] Fixed tungsten items such as tungsten nuggets not being fire resistant [+] Fixed durability for modded armors [+] Fixed electrum tooltip [+] Fixed steel not being required for Steel tools [+] Fixed durability modifiers not disabling/enabling properly with equipmentDurability [+] Fixed Livingstone not being obtainable [+] Fixed Verdite not being obtainable [+] Fixed Heavy Anvil not sounding like an anvil [+] Fixed Heavy Anvil being 18px tall instead of 16px [+] Fixed Steel Trapdoors and Doors not rendering transparency properly [+] Fixed Tin tools being capable of breaking platinum [+] Fixed platinum giving XP even if the block didn't drop any [+] Fixed some missing tags for blocks [+] Fixed missing blocks in creative tabs [+] Fixed incorrect materials to repair armors [+] Fixed recipes only loading when Create is present [+] Fixed Aethersteel Chunk being completely uncraftable (how did this even happen) [+] Fixed Modded armor trims not applying on items [+] Fixed double spaces in every single tool with powers [+] Fixed log spamming "Empty height range: triangle (180 absolute-0 below top)" due to incorrect Meteorite Placement [+] Fixed Livingstone, Verdite, Platinum, Reinforced Netherite and Aethersteel having no toughness / kno-res. [+] Added Tungsten reinforced Platinum tools in End City chests [+] Fixed effects from armor sets not updating [+] Renamed "Cut Steel Block" to "Cut Steel" [+] Renamed "Cut Tungsten Block" to "Cut Tungsten" [+] Renamed all "Gold" blocks with "Golden" [+] Fixed missing Wall Tags [+] Fixed rounded values for Duplication tooltips [+] debug Logs produced by Orevolution will only load when the new Debug option is enabled ~190 changes including bug fixes
beta

Orevolution 6.0.0 (Beta-A) "Forgotten Depths" Major Update

6.0.0-beta-a
8 сент. 2026 г.485Minecraft: 1.21.1neoforge
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WARNING, READ BEFORE DOWNLOADING!!: This update changes a lot of stuff, as such, some stuff from the main page's info doesn't apply to this version. "Forgotten Depths" Major Update (6.0.0-Beta-A): Main Additions: [+] Tungsten Rework: - Tungsten ore is less common, and now it can also be obtained from piglins and bastions (brute piglins drop the most tungsten, but piglins are far more common, and bastions sometimes have tungsten blocks in replacement of gold blocks) - Reinforced templates are now used to reinforce any item (That has durability), increasing their durability by 50% (80% if it's an armor piece). additionally: - Reinforced shields can't be disarmed - Reinforced items become fire-resistant - Coating templates are used to coat any item, increasing their attributes (E.g. Damage) by 50%, and decreasing their durability by 30% (15% if it's an armor piece). additionally: - Coated armor pieces gain -40% Burning Time - Coated tools gain +2 mining efficiency (if it already has mining efficiency from another source, then only the +50% effect applies) - Coated weapons gain +0.5 knockback (if it already has knockback from another source, then only the +50% effect applies) - Coated shields deflect 60% of the received damage - You can use Tungsten to barter with piglins for better drops, including a chance to obtain reinforced/coating templates (or items with 'similar' value) [+] Added 2 new biomes (Disabled by default): (These won't load unless Terrablender/Biolith is installed) - Forgotten Caves - Geode Gardens [+] new Blocks and Items: - Rhyolite (Incl. Stairs, Slabs and Walls) - Rhyolite Emerald Ore - Rhyolite Emerald Ore Clump - Polished Rhyolite (Incl. Stairs, Slabs and Walls) - Chiseled Rhyolite - Rhyolite Pillar - Chert (Incl. Stairs, Slabs and Walls) - Polished Chert (Incl. Stairs, Slabs and Walls) - Chiseled Chert - Chert Pillar - Quartzolite - Quartz Chip - Moonstone - Moonstone Toolset (Incl. Tool Powers & Farmer's Delight Knife) - Moonstone Armorset (Incl. Armorset Powers) - Spectral Bottle (Glowing Status effect potion) - Fierce Bottle (Strenght Amp. III Status effect potion) - Life Bottle (Regeneration Amp. III Status effect potion) - Lightning Bottle (Swiftness Amp. III Status effect potion) - Quickness (status effect) - Potion of Quickness (Incl. Long and Strong potions) - Lingering Potion of Quickness (Incl. Long and Strong potions) - Splash Potion of Quickness (Incl. Long and Strong potions) - Emerald Clusters - Prismarine Clusters - Unknown Roots & Unknown Roots Block - Corelio & Large Corelio - Vinnelio - Ancient Fruit - Ancient Stew - Ancient Elixir - Celestine - Celestine Shard - Professional Firework Rocket - Higher flight duration depending on the amount of Celestine Shards (max of 4) and the flight duration of the rocket - Base flight duration of 3 & 4 Celestine Shards results in a flight duration of 8 - Polished Celestine (Incl. Stairs, Slabs and Walls) - Celestine Bricks (Incl. Stairs, Slabs and Walls) - Pyrite (Can be used as fuel) - Fiery Arrow (Ignites mobs for 3 seconds. if the Arrow catches on fire, it will instead explode on contact) - Pyrite Block (Can be used as fuel) - Polished Pyrite - RDX (stronger tnt) Other Additions: [+] New lanterns made out of tin, bronze, platinum and gold [+] Aethersteel armor, Bronze diving gear, and Livingstone armor now have proper trims [+] Basic upgrade template can now be used to upgrade equipment into the next (E.g. iron to platinum, chainmail to iron, etc.) [+] Harvest Warning rework - Now only shows up if the block actually requires a tool to be broken, so stuff like grass or wood won't display the text - Additionally if the incorrect tool type is being used and the block won't drop, a new text will display telling you the correct tool type required (E.g. breaking any stone block without a pickaxe) [+] Bronze diving gear can now be dyed [+] Purification Effect (Poison for Undead mobs, also used as a replacement for Platinum's poison) [+] Modded Progression can now be enabled/disabled again - Added stone_follows_tin, gold_follows_iron and iron_follows_platinum, found inside of orevolution-toolstats.toml - Added electrum_follows_platinum (Oreganized Compat) - Added copper_follows_tin and tin_follows_copper (Copper Age Backported Compat) [+] Spear Backport Integration - Tin, Platinum, Moonstone, Aethersteel, Livingstone and Verdite Spears [+] Added more Stairs, Slabs and Walls for blocks like the cut steel block that didn't originally have them [+] Added Steel Grate and Polished Livingstone [+] Added Steel & Bronze Horse armor [+] Added 2 new tags to determine which items receive what part of their powers - to be more specific, "tool_powers" and "weapon_powers" will determine whether an item will follow the tool powers or the weapon powers - this means that you can, to list a few examples: - remove all powers from all pickaxes, assign Axes to weapon and tool powers simultaneously or add specific items such as Farmer Delight's knives (they're already included tho) (all of these apply as long as the item is registered as a TieredItem and has a Tier associated with a Power) [+] Added 10 new Advancements [+] Added an option to disable bronze alloy and steel alloy (recipes) [+] Added an option to disable Chest loot modifiers [+] Verdite tools and armor can now be smelted for verdite nuggets [+] Plant ores can now be composted [+] Set Bonus tooltip is now greyed out until the full armor is detected [+] Added Built-In Texture Pack: "Orevolution Styled" (Replaces all vanilla ingots with ones that fit orevolution's art-style) Removed/Missing content (incl Bugs): [-] Removed Limestone [-] Removed "Copper Tool/Weapon Powers" options [-] Removed Reinforced Netherite Armor (should be replaced with Netherite Armor with the new Reinforced component if found in your inventory) [-] Removed Tungsten Diving Armor (replaced with the new Tungsten Armor set) [!] Professional Rockets don't have JEI integration [!] Fiery arrows get bugged when exploding on blocks [!] Reinforced/Coated shields won't work properly if Shield Expansion is loaded [!] Steel Anvils sometimes cease to exist [!] "+x% Durability" tooltip sometimes places itself in the middle of other lines (such as multi-powered tools) Fixes and Balance changes: [+] Reduced tin's base duplicate chance from 20% to 15% [+] Reduced tin's base duplicate chance from 40% to 30% [+] Iron armor set now affects all projectile damage instead of only arrows [+] Increased iron armor set power's chance from 25% to 30% [+] Nerfed Aethersteel armor set's power [+] Platinum now has a height and exposure based generation [+] Steel tools are no longer capable of breaking stronger blocks than the main/targeted one [+] Tin now has a height based generation, making it more common on mountains and rarer in the caves [+] Bronze Diving Gear now requires leather armor, a basic smithing upgrade and a smithing table to be crafted [+] Steel Scythe can now break "MINEABLE_WITH_HOE" tagged blocks [+] Experience Ores now drop Experience Nuggets if Create is installed [+] Gold can now break iron ore n stuff [+] Updated some textures [+] Iron can now break Redstone ores again [+] 'Always Duplicate' tag now only doubles the chances and has been renamed to DOUBLE_DUPLICATE_CHANCE [+] Tagged the next blocks as DOUBLE_DUPLICATE_CHANCE: - #SNOWS, #ICES, #TERRACOTTAS, #GLASS_BLOCKS, CAVE VINE, GLOW LICHEN, MOSS_BLOCK, MOSS_CARPET, SPORE_BLOSSOM - #STAIRS, #SLABS, #WALLS, #ALL_SIGNS, #ALL_HANGING_SIGNS, #BUTTONS, #BEDS, #FLOWERS, #TRAPDOORS, #DOORS, - #FENCES, #FENCE_GATES, #REPLACEABLE, #CHAINS, #SANDS, #PRESSURE_PLATES, #GLAZED_TERRACOTTAS, #WOOL_CARPETS, #CANDLES - #CONCRETE_POWDERs, #CONCRETES [+] Tagged the next blocks as UNCOMMON_DUPLICATE_CHANCE: - CRAFTING TABLE, FURNACE, BLAST FURNACE, SMITHING TABLE, SMOKER, STONECUTTER, LECTERN, CRAFTER - BOOKSHELF, GRINDSTONE, LOOM, CARTOGRAPHY_TABLE, FLETCHING_TABLE, COMPOSTER, CAULDRON, DECORATED_POT [+] Tagged the next blocks as RARE_DUPLICATE_CHANCE: - STEEL ANVIL, ENCHANTING TABLE, BREWING STAND, ENDER CHEST, LODESTONE, HOPPER, DROPPER, DISPENSER [+] Tagged the next blocks as NEVER_DUPLICATE_CHANCE: - #SHULKER BOXES, #BARRELS, CONDUIT, RESPAWN_ANCHOR, BEACON [+] Duplication now works with all tools as long as the block drops the item [+] Duplication tooltip now displays all possible percentages [+] Iron can't break Lapis ores anymore [+] Steel tools now call 'on player break block', balancing exhaustion and applying the effects of the broken block [+] While wearing the Tungsten Diving Suit, Lava fog will now get stronger the less time of Fire Resistance you have left [+] steelEfficiencyNerf is now disabled by default [+] Nerfed orevolution's 'monster room' loot [+] Fixed Damage reduction powers not applying properly, also damage reduction powers now use Tags instead of hardcoded damage types [+] Fixed tungsten items such as tungsten nuggets not being fire resistant [+] Fixed durability for modded armors [+] Fixed tooltip 'Has a chance to inflict the following effect(s) to targeted undead mobs:' [+] Fixed electrum tooltip [+] Fixed steel not being required for Steel tools [+] Fixed durability modifiers not disabling/enabling properly with equipmentDurability [+] Fixed Livingstone not being obtainable [+] Fixed Verdite not being obtainable [+] Fixed Steel Anvil not sounding like an anvil [+] Fixed Steel Anvil being 18px tall instead of 16px [+] Fixed Steel Trapdoors and Doors not rendering transparency properly [+] Fixed Tin tools being capable of breaking platinum [+] Fixed platinum giving XP even if the block didn't drop any [+] Fixed some missing tags for blocks [+] Fixed missing blocks in creative tabs [+] Fixed incorrect materials to repair armors [+] Fixed recipes only loading when Create is present [+] Fixed Aethersteel Chunk being completely uncraftable (i swear to god i'll end up outsourcing recipes to someone else) [+] Fixed Modded armor trims not applying on items [+] Fixed double spaces in every single tool with powers [+] Fixed Livingstone, Verdite, Platinum, Reinforced Netherite and Aethersteel having no toughness/kbr [+] Fixed effects from armor sets not updating [+] Renamed "Cut Steel Block" to "Cut Steel" [+] Renamed "Cut Tungsten Block" to "Cut Tungsten" [+] Renamed all Gold blocks with "Golden" [+] debug Logs produced by Orevolution will only load when the new Debug option is enabled ~136 changes including bug fixes
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Orevolution 5.1.1 "Neoforged" Fixes III

1.21.1-5.1.1
23 июн. 2026 г.611Minecraft: 1.21.1neoforge
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## "Neoforged" Fixes III (5.2.1): **Fixes and balances**: [+] Fixed Armors with powers not negating damage while using stuff like shields
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Orevolution 4.2.1 "Mechanical Revamp" Fixes I

1.20.1-4.2.1
23 июн. 2026 г.728Minecraft: 1.20.1forge
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## "Mechanical Revamp" Fixes I (4.2.1): **Fixes and balances**: [+] Fixed Armors with powers not negating damage while using stuff like shields
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Orevolution 5.1.0 "Neoforged" Major Changes I

1.21.1-5.1.0
20 июн. 2026 г.43Minecraft: 1.21.1neoforge
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# "Neoforged" Major Changes I (5.1.0): **Other Additions**: [+] Shield Expansion Compatibility [+] Tin, platinum, Tungsten, Aethersteel, Livingstone and Verdite can now be used as Armor Trims (For some reason items don't seem to show their trims, but it works while wearing them) [+] Added a 3x3 breaking and outline effect for steel tools (kinda like Just Hammers). also an option to disable this effect **Missing/Removed Content**: [+] Advancements (Missing) [+] Removed all tooltip-related configuration options (toolsPowersTip, weaponsPowersTip, armorsPowersTip, harvestTip) **Fixes and balances**: [+] Steel tools now work with block faces instead of head rotation [+] Verdite Apple now uses 4 Verdite Blocks [+] Verdite Apple can't be stacked to 64 anymore [+] Fixed a few tabs from the Config screen [+] All armors can now be trimmed (this however is very buggy and is mostly here for future testing) [+] Platinum is a little less common [+] Bronze tiles are now craftable [+] Fixed a few localization errors [+] Fixed platinum armor causing instant deaths due to multiplied damage [+] Fixed pickaxes having 1.4 attack speed instead of 1.2 [+] Fixed Heavy Anvil not being available in the creative menu [+] Fixed Steel tools breaking blocks in a 3x3 area while on creative mode
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Orevolution 4.2.0 "Mechanical Revamp" Major Changes II

1.20.1-4.2.0
20 июн. 2026 г.45Minecraft: 1.20.1forge
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# "Mechanical Revamp" Major Changes II (4.2.0): **Other Additions**: [+] Updated Electrum powers [+] Added more materials for armor trims: aethersteel, livingstone and verdite (For some reason items don't seem to show their trims, but it works while wearing them) [+] Added a new config option to fully disable tool durability replacements: "equipment_durability" [+] Added a 3x3 breaking and outline effect for steel tools (kinda like Just Hammers) **Missing/Removed Content**: [+] Removed "harvest tier" tooltip [+] Removed all tooltip-related configuration options (toolsPowersTip, weaponsPowersTip, armorsPowersTip, harvestTip) **Fixes and balances**: [+] Verdite Apple now uses 4 Verdite Blocks [+] Fixed Copper uses and Electrum uses being mixed up [+] Verdite Apple can't be stacked to 64 anymore [+] Fixed Steel Trapdoor not having any item textures [+] Fixed Archery-Orevolution Bows having an incorrect position while on third-person [+] Fixed modded Armor Trim materials not working [+] All armors can now be trimmed (this however is very buggy and is mostly here for future testing) [+] Platinum is a little less common [+] Bronze tiles are now craftable [+] Fixed missing translation for Reinforced Smithing Template [+] Fixed platinum armor causing instant deaths due to multiplied damage [+] Fixed pickaxes having 1.4 attack speed instead of 1.2 [+] Fixed Heavy Anvil not being available in the creative menu [+] Fixed Steel tools breaking blocks in a 3x3 area while on creative mode
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Orevolution 5.0.2 "Neoforged" Fixes II

5.0.2
14 июн. 2026 г.73Minecraft: 1.21.1neoforge
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"Neoforged" Fixes II (5.0.2): - Fixes and balances: [+] Fixed tin being disabled by default. in case you made a world with a previous build of orevolution, you should make sure to re-enable tin generation yourself, as i doubt updating it will
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Orevolution 5.0.1 "Neoforged" Fixes I

5.0.1
14 июн. 2026 г.27Minecraft: 1.21.1neoforge
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"Neoforged" Fixes I (5.0.1): - Other Additions: [+] added Copper Backport Compat - Missing/removed features: [-] Shield Compat (missing) - Fixes and balances: [+] Fixed (some) missing tags [+] Fixed localization [+] Fixed missing recipes
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Orevolution 5.0.0 "Neoforged" Update

5.0.0
13 июн. 2026 г.28Minecraft: 1.21.1neoforge
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"Neoforged" Major Update (5.0.0): - Main Additions: [+] Ported to 1.21.1 [+] Reworked Electrum Powers (Oreganized Compat) [+] Fixed Config for Electrum/Copper Durability [+] Localized most config options for Orevolution's Config screen [+] Integrated orevolution's items into some vanilla structures - Missing/removed features: [-] Shield Compat (missing) [-] Next Tier Tooltip (removed) [-] Copper Compat (Technically it's there, but it doesn't work cuz why would it, right?) [!!!] Some very small stuff doesn't work. the most essential and even the more mundane aspects of the mod are completely fine, but things like disabling mod progression aren't working.
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Orevolution 4.1.0 "Mechanical Revamp" Major Changes

4.1.0
4 июн. 2026 г.152Minecraft: 1.20.1forge
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"Mechanical Revamp" Major Changes I (4.1.0): - Main Additions: [+] Archery Expansion Compat - Bows AND arrows for: Tin, Platinum and Aethersteel - Other Additions: [+] Added missing config options to disable Livingstone and Verdite [+] Bronze Armor will automatically hide to encourage using Bronze Diving Gear instead (Create Compat) [+] Added a few more create recipes - Fixes and balances: [+] Fixed missing recipes and made some changes to others [+] Fixed recipes not loading if Create is installed [+] Fixed Steel Bars not having a localized name [+] Increased amount of blocks obtained for crafting block variants [+] Added Steel Trapdoor to Creative Tabs [+] Balanced XP given by smelting raw platinum and raw tungsten