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Orc Invasion

Added lots of unique orcs and goblins, plus dynamic smart NPCs.

Автор: bingganCookiecc9752обновлён 1 нояб. 2026 г.
ПриключенияМобы

Описание

Orc Invasion Overview

  Orc Invasion turns your peaceful Minecraft world into a war zone. Heavily inspired by the brutal greenskins of Warhammer 40,000 and Warhammer Fantasy — WAAAGH! energy, orc commanders, sneaky goblins, and ramshackle war machines — the mod is actively and constantly updated with more unique orcs, goblins and battle units. The longer you survive, the more organized, the more relentless, and the more dangerous the horde becomes, and the more advanced its technology grows, until vanilla weapons can no longer deal with it.

  Monsters do not occupy natural spawns. Instead, they are summoned through various events, similar to Terraria's Goblin Army or Martian Invasion.

  The Professor's Raiders

  You are not alone against the horde. The Smiling Professor commands a faction of its own — a well-trained raider army, and you can stand with them as allies. From sword-wielding warriors to soldiers armed with flamethrowers and laser rifles, from witches who mend the wounded with potions to warlocks who bend the fight with spells, the raiders span every discipline of war. These raiders are no scavengers: they are disciplined soldiers whose technology keeps climbing through the war against the orcs, until it rivals the horde's own.

  The Orc Horde

  The horde is not a battle you win — it is weather. It gathers somewhere you cannot see, and then it comes: not for a spot on the map you could fortify, but for wherever you happen to be standing. There is no front line to hold, and no wall that makes you safe. If you are at your base, your base is where it goes. If you have just respawned, the ground under you is where it goes next. Everything you have built only buys you time.

And it does not stop. What begins as a fight you can handle becomes, minutes later, something you cannot. The pressure only ever moves in one direction. You will win the first few exchanges, and then you will look up and understand that you were never winning — you were only early. The horde is not asking whether you can hold a position. It is asking how long you can last.

  Orc AI

  Orcs run on a hive mind. They share a single consciousness across the horde: every orc attacks any hostile mob on sight — but will leave weak villagers and passive animals alone, just like the warmongering greenskins of Warhammer 40K. Show yourself too weak in front of them and they may even drop you as their target, wandering off to bigger fights. Pick a fight with them, though, and the whole horde knows — that's when they come back for you.

Unit Roster

  Primitive Orcs

  The backbone of the horde. This green-skin line covers every battlefield role — spear-wielding melee infantry, bone-arrow archers who wear you down at range, siege cannoniers who lob shots over your walls, field medics who heal the wounded, psionics who lock on and fire armor-piercing homing bolts, and tactical commanders who grant a speed aura and summon goblin reinforcements every minute.

  Wasteland Orcs

  The wasteland orcs are the horde's advanced tier. They are never culled by the distance-cleanup system, and their presence accelerates the evolution of the primitive orcs fighting around them — the longer a wasteland orc lingers near your front, the faster the greenskins upgrade themselves. They are what the horde becomes once it has had time to mature.

  Amphibious & Naval Forces

  The horde's water wing. Amphibious ambushers strike from beneath the surface, bomb-throwing war-bikes escort landings, and armored patrol boats, torpedo submarines, floating mines and beach-landing rafts make rivers, coasts and deep water genuinely dangerous.

 ** Events and Progression**

  The horde is a rhythm, not a one-time event. Early on it gives you room to prepare; later it punishes anything you left undefended; eventually it demands everything you have.

 ** Compatibility and Notes**

  Works on both single-player and dedicated servers. No world-gen structures required, the horde comes to you. Built for survival players who want a long, escalating threat.

兽人入侵(Chinese) 概述

  兽人入侵会将你平静的 Minecraft 世界变成一片战场。深受战锤 40K 与战锤奇幻中残暴绿皮兽人的启发——WAAAGH! 能量、兽人指挥官、狡猾的地精,以及拼凑而成的战争机器——本模组仍在积极持续更新,会不断加入更多独特的兽人、地精与战斗单位。你存活的时间越久,兽潮就越有组织、越无情、越危险,科技也越发达,直到原版武器再也无法对付。

怪物不会占用自然生成,而是通过各种事件刷新,类似于泰拉瑞亚的哥布林军团或者火星人入侵。

笑面教授的掠夺者

  你并非独自面对兽潮。笑面教授麾下另有一支势力——一群训练有素的掠夺者军队,你也可以与之结盟并肩作战。从挥舞刀剑的勇士,到手持喷火器与激光枪的士兵;从用药剂治疗伤员的女巫,到施展魔法的术士——教授的掠夺者涵盖了战争的每一个领域。这些掠夺者并非乌合之众:他们是纪律严明的士兵,在与兽人的战争中科技水平不断提升,直到足以与兽潮本身相匹敌。

兽潮

  兽潮不是一场你能打赢的战斗,它是天气。它在你看不见的地方聚起来,然后来了:不是冲着你地图上某个可以设防的点,而是冲着你此刻站的地方。没有阵线可守,也没有哪面墙后面算安全。你在据点,它就往据点去;你刚复活,它就往你脚下走。你建起来的一切,都只是替你换来时间。

  而且它不会停。开头那几分钟你还能应付,再过一会儿就不再是了。压力只会朝一个方向走。你会赢下最初的几场,然后抬起头,明白自己从来不是在赢——只是还早。兽潮问的不是你能不能守住一个位置,而是你能扛多久。

兽人的AI

  兽人们拥有蜂巢意识,会攻击一切敌对生物,同时会放过弱小的村民和动物。就像战锤 40k 里面好战的兽人一样。另外你如果在兽人面前表现的过于弱小,他们也会暂时放弃玩家做为目标,直到你主动挑衅兽人,他们才会发起下一次攻击。

单位介绍   原始兽人

  兽潮的中坚。这支绿皮大军覆盖了完整的战场职能——手持长矛的近战步兵、用骨箭在远处消耗的远程弓箭手、能越过城墙投掷重弹的攻城炮手、治疗伤员的战场萨满、穿透护甲的追踪灵能小子,以及为周围兽人提供速度光环、每分钟召唤地精增援的战术指挥官。

  废土兽人

  废土兽人是兽潮里更进阶的一批单位。它们不会被距离清理系统移除,而且只要停留在你战线附近,就会加速周围原始兽人的进化——废土兽人逗留越久,你正在对付的绿皮进化得越快。它们是兽潮在有了时间沉淀之后,会变成的样子。

  两栖与海上兽人

  兽潮的水上部队。两栖伏击者从水下突然袭击,投弹战车护卫登陆,而装甲巡逻艇、鱼雷潜艇、漂浮水雷与抢滩木筏让河流、海岸与深水区都变得危险。

事件与进程

  兽潮是一种节奏,而不是一次性事件。早期它还给你时间准备,往后就开始惩罚疏于防御的基地,最终要求你倾尽全力。

兼容性与说明

  单人游戏与专用服务器均可运行。无需世界生成结构,兽潮会主动找上你。面向想要长期渐进式威胁的生存玩家。

Галерея

Последние версии

Все версии →
release

orcinvasion 1.1.8e

1.21.1-NeoForge-1.1.8e
1 нояб. 2026 г.5Minecraft: 1.21.1neoforge
Скачать
Что нового
English - New - a quest system. The mod now ships with its own quest journal: a main storyline plus side jobs, picked up by talking to the characters rather than from a menu. Progress is tracked on screen, and rewards are handed out the moment a step completes instead of sitting in a claim box. - ![Task System](https://cdn.modrinth.com/data/cached_images/af7f893e8f0b0b5193f664a8ea5af0e027b2f342_0.webp) - New - AI mode for the Smiling Professor and Kosaka Wakamo. A small blue chip appears next to each character's bond bar; clicking it opens a four-tab panel (connection, conversation, Professor, Wakamo) where you can point both of them at a language model. It is the mod's own screen, so no third-party config mod is needed. - ![AI large model mode](https://cdn.modrinth.com/data/cached_images/d6f53ca6bb645bd45e6dd9a5c50d6f65a1eee740_0.webp) - New - the Book of Hostility and the Book of Friendship. Left- or right-click a creature with a book in hand to file it under that list, and sneak-click to remove it. The lists are per creature type and shared across the whole world, so one entry covers every zombie in it. - - Changed - the character dialogue box was rebuilt. The Professor's encounter dialogue used to be its own hand-drawn screen; it now runs on one shared dialogue box used by every character. - ![Character dialogue bar redesign](https://cdn.modrinth.com/data/cached_images/fa002fd1335d77af274254811a5313d3719a0189_0.webp) - Changed - the Smiling Professor's model was rebuilt. - - Changed - one settings panel now covers nearly everything. The page beside the character screen exposes the mod's tuning knobs directly - health, damage, attack speed and follow range for the orcs and the Professor's faction, ranged spread, spawn switches and spawn rates, and more - without digging through config files. - ![Native mod configuration page](https://cdn.modrinth.com/data/cached_images/5af165bbc66569e7f628887bc6dc6c8516019bf8_0.webp) - Changed - the warlord encounter can be skipped. During the setup phase before the fight, pressing ESC drops you straight in. - - Changed - goblin knife throwers now have spread. Their throws are no longer pinpoint; knives land with a spread like every other ranged unit. - - Changed - both smoke bombs were redrawn. The dust cloud and the blinding cloud now use soft textured fog billboards instead of vanilla dust dots. Each puff is a different size and a different opacity, they drift and swell as they age, and the cloud's visible edge now lines up with the radius that actually affects you. - ![Smoke grenade smoke rework](https://cdn.modrinth.com/data/cached_images/ca84f47471fb99b913106d1f85ab525af6193547_0.webp) - Changed - new art for the healing needle and the painkiller, plus a matching status-bar icon for the painkiller buff. - ![Texture redo](https://cdn.modrinth.com/data/cached_images/a82aeb0dc65613e16460798e587f13ece8a90bd3.png) - Fixed - the character follow system. Escorting and following no longer lose their target, no longer fight over position, and no longer leave the character stranded when you change dimension or log out. - - Fixed - the force-loaded chunk leak. A forced chunk whose owner had disappeared stayed loaded forever, and the leak survived restarts. Orphans are now cleaned up on a timer, and only chunks with nothing alive inside them are ever released. - - Fixed - a large batch of smaller issues across quests, dialogue, faction logic, item rendering and the settings panel. - 中文 - - 新增 —— 任务系统。 模组现在自带一本任务日志:一条主线加若干支线,靠找角色对话接取,不是从菜单里点。进度会实时显示在屏幕上,而且完成即发奖励,不用再跑回去领。 - - 新增 —— 教授与若藻的 AI 模式。 两位角色的好感度栏旁边多了一枚蓝色芯片,点开是一个四页签面板(连接 / 对话 / 教授 / 若藻),可以让他们接上大语言模型。面板是模组自绘的,不需要装任何第三方配置模组。 - - 新增 —— 敌对之书与友好之书。 拿着书左键或右键生物就能把它记进对应的名单,潜行点击是移出。名单按生物类型记、全存档共享 —— 记一次僵尸,世界上所有僵尸都算。 - - 改动 —— 角色对话框重做。 教授见面时的那套对话原来是单独画的界面,现在换成了所有角色共用的一套对话框。 - - 改动 —— 笑面教授的模型重做。 - - 改动 —— 角色界面旁边的那页设置现在几乎能调所有东西。 兽人与教授势力的血量、伤害、攻速、索敌半径,远程散布,以及各种刷新开关与概率,都能直接在面板里调,不用再翻配置文件。 - - 改动 —— 老大的遭遇战可以跳过了。 开打之前的准备阶段按 ESC 直接进场。 - - 改动 —— 地精飞刀手的投掷有了散布。 不再是百发百中,飞刀会像其它远程单位一样有落点偏差。 - - 改动 —— 两种烟雾弹的烟都重做了。 黄尘弹和蔽目毒云不再是原版那种粉尘小点,换成了柔和的贴图雾团:每一团的大小、浓淡都不一样,会一边飘一边散开;而且雾的可见边缘现在和真正生效的半径对上了,站进去才算进,不再"看着在外面其实已经中招"。 - - 改动 —— 治疗针与止痛药换上了新贴图,止痛药的状态栏图标也同步换了。 - - 修复 —— 角色跟随系统。 跟随 / 护送不再丢目标、不再互相抢位置,也不会在你跨维度或下线之后把角色丢在原地。 - - 修复 —— 强制加载区块的漏洞。 原先一个区块被强制加载之后,如果加载它的角色消失了,这个区块会一直保持加载,而且重启也清不掉。现在有定时清理,并且只清"里面什么都没有"的那种。 - - 修复 —— 以及一批较小的问题,分布在任务、对话、阵营判定、物品渲染和设置面板里。
release

orcinvasion 1.1.8e

1.21.1-Forge-1.1.8e
1 нояб. 2026 г.3Minecraft: 1.21.1forge
Скачать
Что нового
English - New - a quest system. The mod now ships with its own quest journal: a main storyline plus side jobs, picked up by talking to the characters rather than from a menu. Progress is tracked on screen, and rewards are handed out the moment a step completes instead of sitting in a claim box. - ![Task System](https://cdn.modrinth.com/data/cached_images/af7f893e8f0b0b5193f664a8ea5af0e027b2f342_0.webp) - New - AI mode for the Smiling Professor and Kosaka Wakamo. A small blue chip appears next to each character's bond bar; clicking it opens a four-tab panel (connection, conversation, Professor, Wakamo) where you can point both of them at a language model. It is the mod's own screen, so no third-party config mod is needed. - ![AI large model mode](https://cdn.modrinth.com/data/cached_images/d6f53ca6bb645bd45e6dd9a5c50d6f65a1eee740_0.webp) - New - the Book of Hostility and the Book of Friendship. Left- or right-click a creature with a book in hand to file it under that list, and sneak-click to remove it. The lists are per creature type and shared across the whole world, so one entry covers every zombie in it. - - Changed - the character dialogue box was rebuilt. The Professor's encounter dialogue used to be its own hand-drawn screen; it now runs on one shared dialogue box used by every character. - ![Character dialogue bar redesign](https://cdn.modrinth.com/data/cached_images/fa002fd1335d77af274254811a5313d3719a0189_0.webp) - Changed - the Smiling Professor's model was rebuilt. - - Changed - one settings panel now covers nearly everything. The page beside the character screen exposes the mod's tuning knobs directly - health, damage, attack speed and follow range for the orcs and the Professor's faction, ranged spread, spawn switches and spawn rates, and more - without digging through config files. - ![Native mod configuration page](https://cdn.modrinth.com/data/cached_images/5af165bbc66569e7f628887bc6dc6c8516019bf8_0.webp) - Changed - the warlord encounter can be skipped. During the setup phase before the fight, pressing ESC drops you straight in. - - Changed - goblin knife throwers now have spread. Their throws are no longer pinpoint; knives land with a spread like every other ranged unit. - - Changed - both smoke bombs were redrawn. The dust cloud and the blinding cloud now use soft textured fog billboards instead of vanilla dust dots. Each puff is a different size and a different opacity, they drift and swell as they age, and the cloud's visible edge now lines up with the radius that actually affects you. - ![Smoke grenade smoke rework](https://cdn.modrinth.com/data/cached_images/ca84f47471fb99b913106d1f85ab525af6193547_0.webp) - Changed - new art for the healing needle and the painkiller, plus a matching status-bar icon for the painkiller buff. - ![Texture redo](https://cdn.modrinth.com/data/cached_images/a82aeb0dc65613e16460798e587f13ece8a90bd3.png) - Fixed - the character follow system. Escorting and following no longer lose their target, no longer fight over position, and no longer leave the character stranded when you change dimension or log out. - - Fixed - the force-loaded chunk leak. A forced chunk whose owner had disappeared stayed loaded forever, and the leak survived restarts. Orphans are now cleaned up on a timer, and only chunks with nothing alive inside them are ever released. - - Fixed - a large batch of smaller issues across quests, dialogue, faction logic, item rendering and the settings panel. - 中文 - - 新增 —— 任务系统。 模组现在自带一本任务日志:一条主线加若干支线,靠找角色对话接取,不是从菜单里点。进度会实时显示在屏幕上,而且完成即发奖励,不用再跑回去领。 - - 新增 —— 教授与若藻的 AI 模式。 两位角色的好感度栏旁边多了一枚蓝色芯片,点开是一个四页签面板(连接 / 对话 / 教授 / 若藻),可以让他们接上大语言模型。面板是模组自绘的,不需要装任何第三方配置模组。 - - 新增 —— 敌对之书与友好之书。 拿着书左键或右键生物就能把它记进对应的名单,潜行点击是移出。名单按生物类型记、全存档共享 —— 记一次僵尸,世界上所有僵尸都算。 - - 改动 —— 角色对话框重做。 教授见面时的那套对话原来是单独画的界面,现在换成了所有角色共用的一套对话框。 - - 改动 —— 笑面教授的模型重做。 - - 改动 —— 角色界面旁边的那页设置现在几乎能调所有东西。 兽人与教授势力的血量、伤害、攻速、索敌半径,远程散布,以及各种刷新开关与概率,都能直接在面板里调,不用再翻配置文件。 - - 改动 —— 老大的遭遇战可以跳过了。 开打之前的准备阶段按 ESC 直接进场。 - - 改动 —— 地精飞刀手的投掷有了散布。 不再是百发百中,飞刀会像其它远程单位一样有落点偏差。 - - 改动 —— 两种烟雾弹的烟都重做了。 黄尘弹和蔽目毒云不再是原版那种粉尘小点,换成了柔和的贴图雾团:每一团的大小、浓淡都不一样,会一边飘一边散开;而且雾的可见边缘现在和真正生效的半径对上了,站进去才算进,不再"看着在外面其实已经中招"。 - - 改动 —— 治疗针与止痛药换上了新贴图,止痛药的状态栏图标也同步换了。 - - 修复 —— 角色跟随系统。 跟随 / 护送不再丢目标、不再互相抢位置,也不会在你跨维度或下线之后把角色丢在原地。 - - 修复 —— 强制加载区块的漏洞。 原先一个区块被强制加载之后,如果加载它的角色消失了,这个区块会一直保持加载,而且重启也清不掉。现在有定时清理,并且只清"里面什么都没有"的那种。 - - 修复 —— 以及一批较小的问题,分布在任务、对话、阵营判定、物品渲染和设置面板里。
release

orcinvasion 1.1.8e

1.20.1-Forge-1.1.8e
1 нояб. 2026 г.11Minecraft: 1.20.1forge
Скачать
Что нового
English - New - a quest system. The mod now ships with its own quest journal: a main storyline plus side jobs, picked up by talking to the characters rather than from a menu. Progress is tracked on screen, and rewards are handed out the moment a step completes instead of sitting in a claim box. - ![Task System](https://cdn.modrinth.com/data/cached_images/af7f893e8f0b0b5193f664a8ea5af0e027b2f342_0.webp) - New - AI mode for the Smiling Professor and Kosaka Wakamo. A small blue chip appears next to each character's bond bar; clicking it opens a four-tab panel (connection, conversation, Professor, Wakamo) where you can point both of them at a language model. It is the mod's own screen, so no third-party config mod is needed. - ![AI large model mode](https://cdn.modrinth.com/data/cached_images/d6f53ca6bb645bd45e6dd9a5c50d6f65a1eee740_0.webp) - New - the Book of Hostility and the Book of Friendship. Left- or right-click a creature with a book in hand to file it under that list, and sneak-click to remove it. The lists are per creature type and shared across the whole world, so one entry covers every zombie in it. - - Changed - the character dialogue box was rebuilt. The Professor's encounter dialogue used to be its own hand-drawn screen; it now runs on one shared dialogue box used by every character. - ![Character dialogue bar redesign](https://cdn.modrinth.com/data/cached_images/fa002fd1335d77af274254811a5313d3719a0189_0.webp) - Changed - the Smiling Professor's model was rebuilt. - - Changed - one settings panel now covers nearly everything. The page beside the character screen exposes the mod's tuning knobs directly - health, damage, attack speed and follow range for the orcs and the Professor's faction, ranged spread, spawn switches and spawn rates, and more - without digging through config files. - ![Native mod configuration page](https://cdn.modrinth.com/data/cached_images/5af165bbc66569e7f628887bc6dc6c8516019bf8_0.webp) - Changed - the warlord encounter can be skipped. During the setup phase before the fight, pressing ESC drops you straight in. - - Changed - goblin knife throwers now have spread. Their throws are no longer pinpoint; knives land with a spread like every other ranged unit. - - Changed - both smoke bombs were redrawn. The dust cloud and the blinding cloud now use soft textured fog billboards instead of vanilla dust dots. Each puff is a different size and a different opacity, they drift and swell as they age, and the cloud's visible edge now lines up with the radius that actually affects you. - ![Smoke grenade smoke rework](https://cdn.modrinth.com/data/cached_images/ca84f47471fb99b913106d1f85ab525af6193547_0.webp) - Changed - new art for the healing needle and the painkiller, plus a matching status-bar icon for the painkiller buff. - ![Texture redo](https://cdn.modrinth.com/data/cached_images/a82aeb0dc65613e16460798e587f13ece8a90bd3.png) - Fixed - the character follow system. Escorting and following no longer lose their target, no longer fight over position, and no longer leave the character stranded when you change dimension or log out. - - Fixed - the force-loaded chunk leak. A forced chunk whose owner had disappeared stayed loaded forever, and the leak survived restarts. Orphans are now cleaned up on a timer, and only chunks with nothing alive inside them are ever released. - - Fixed - a large batch of smaller issues across quests, dialogue, faction logic, item rendering and the settings panel. - 中文 - - 新增 —— 任务系统。 模组现在自带一本任务日志:一条主线加若干支线,靠找角色对话接取,不是从菜单里点。进度会实时显示在屏幕上,而且完成即发奖励,不用再跑回去领。 - - 新增 —— 教授与若藻的 AI 模式。 两位角色的好感度栏旁边多了一枚蓝色芯片,点开是一个四页签面板(连接 / 对话 / 教授 / 若藻),可以让他们接上大语言模型。面板是模组自绘的,不需要装任何第三方配置模组。 - - 新增 —— 敌对之书与友好之书。 拿着书左键或右键生物就能把它记进对应的名单,潜行点击是移出。名单按生物类型记、全存档共享 —— 记一次僵尸,世界上所有僵尸都算。 - - 改动 —— 角色对话框重做。 教授见面时的那套对话原来是单独画的界面,现在换成了所有角色共用的一套对话框。 - - 改动 —— 笑面教授的模型重做。 - - 改动 —— 角色界面旁边的那页设置现在几乎能调所有东西。 兽人与教授势力的血量、伤害、攻速、索敌半径,远程散布,以及各种刷新开关与概率,都能直接在面板里调,不用再翻配置文件。 - - 改动 —— 老大的遭遇战可以跳过了。 开打之前的准备阶段按 ESC 直接进场。 - - 改动 —— 地精飞刀手的投掷有了散布。 不再是百发百中,飞刀会像其它远程单位一样有落点偏差。 - - 改动 —— 两种烟雾弹的烟都重做了。 黄尘弹和蔽目毒云不再是原版那种粉尘小点,换成了柔和的贴图雾团:每一团的大小、浓淡都不一样,会一边飘一边散开;而且雾的可见边缘现在和真正生效的半径对上了,站进去才算进,不再"看着在外面其实已经中招"。 - - 改动 —— 治疗针与止痛药换上了新贴图,止痛药的状态栏图标也同步换了。 - - 修复 —— 角色跟随系统。 跟随 / 护送不再丢目标、不再互相抢位置,也不会在你跨维度或下线之后把角色丢在原地。 - - 修复 —— 强制加载区块的漏洞。 原先一个区块被强制加载之后,如果加载它的角色消失了,这个区块会一直保持加载,而且重启也清不掉。现在有定时清理,并且只清"里面什么都没有"的那种。 - - 修复 —— 以及一批较小的问题,分布在任务、对话、阵营判定、物品渲染和设置面板里。
release

orcinvasion 1.1.8d

1.21.1-NeoForge-1.1.8d
7 окт. 2026 г.148Minecraft: 1.21.1neoforge
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Что нового
English New - the hive rocket launcher. A deployable rocket platform the player can drive: climb on, aim, and it fires a salvo of six rockets. A rocket no longer disappears on impact - it sticks where it lands for two seconds, then detonates, and the launcher can lay down a smoke screen. It has its own model, its own arrow model, and its own aiming and target search. ![firework launcher](https://cdn.modrinth.com/data/cached_images/30a57d89134133ecd70431f0e6c0a9d8eb011e1b_0.webp) New - the bear trap. Throw it like a snowball and it snaps shut on the first enemy that walks onto it, pinning the victim in place. Rather than switching the victim's AI off, the trap seats the victim on itself, so no amount of pathfinding can move it. Every bite deals 8 damage plus 5% of the victim's current health, and the trap always drops itself when it is destroyed. ![animal trap](https://cdn.modrinth.com/data/cached_images/c8bc020c331cc7d4fbd97fe1b67f94e4095b9a5d_0.webp) Changed - the whole grenade family was redrawn. Four grenades and two smoke bombs received new inventory icons, and a thrown grenade now renders as the item itself instead of a flat sprite. The holy grenade also gained a golden energy treatment: three new particles, with the vanilla smoke, fire and debris switched off so only the gold remains. ![Item texture update](https://cdn.modrinth.com/data/cached_images/89158673d7716511d466cd4603efba7a51b828ed.png) ![Module Settings Interface](https://cdn.modrinth.com/data/cached_images/52bf5a6b63cbac9c14e9f07393f7a30ce245d5c0.png) Changed - more icons. The station voucher and the recruitment voucher were redrawn as well. New - the quartermaster panel was rebuilt into six tabs: supplies (the new default), ammunition, meeting the Professor, the armour aura, the faction map and the mod settings page. The old duty tab is gone, along with the two requests it carried. ![New interactive panel](https://cdn.modrinth.com/data/cached_images/86f6205d9ae4b45d4cea8b4eed979f1dccc19e16.png) New - the quartermaster aura. The old armour upgrade is now an aura: everyone within 72 blocks - you, the Professor and any Professor faction unit - keeps a permanent armour bonus. Upgrading it is priced in tiers (leather, then iron, then diamonds) and the bonus is applied as a real armour attribute, so the armour bar on your HUD reflects it. New - the settings page can now tune almost everything. It exposes 17 values in 5 groups: orc health, damage and ranged spread; Professor faction health, damage, attack speed and follow range; the warlord's spawn switch, spawn chance, spawn interval and the post-encounter ban zone; plus brand-new master switches for three separate orc threat lines - the horde, the marching army and the warlord. Health, damage, attack speed and follow range apply to newly spawned units; the multipliers, spread and every switch take effect immediately. New - on-screen subtitles. When the Professor or Kosaka Wakamo speaks, the line now appears at the bottom of the screen and fades out, instead of only living in the chat box. Seventeen existing lines were moved over, and the subtitle pauses together with the game. New - far more dialogue for the Smiling Professor and Kosaka Wakamo. Daily greetings by time of day, reactions to being bumped into, stared at or left behind, worry when you are hurt, comments on the fish you catch, remarks on the crafting stations you use, and a gift event where the Professor walks up and offers you something. Both characters are covered, and the highest bond tier was rewritten in a gentler voice with ten lines per category. New - gifts and flowers. Right-click either character with flowers to trigger a heart effect and a spoken reply, and the two of them will bicker with each other when you do it in front of both. New - places and trades. Entering and leaving a village, a base or an outpost now draws a line, and trading with a villager gets a comment. Fixed - Kosaka Wakamo could not be put down or teleported away cleanly. Letting go had no cooldown, so picking the character up and dropping it again was a loop the player could not escape, and teleporting while carried was undone every tick by the rider-position update. Changed - the orc battlefield now commits its army in waves. Instead of spawning the whole roster at once, each wave releases at most 20 units, one wave per minute. The countdown, the red last-five-seconds and the spawn markers are shown for the next wave, and after the wave timer a fresh set of landing spots is drawn. Changed - clearing a wave fast-forwards to the next one. Once every unit of the current wave is dead, the next wave no longer waits out the rest of the minute: it goes straight to the last five seconds and lands. One minute is now a ceiling, not a fixed beat. Changed - the between-wave HUD stays out of your way. Between waves the screen is completely clear - no countdown, no banner - and the countdown, the two lines of text, the progress bar and the landing markers only appear for the final five seconds. Fixed - battlefield orcs used to run out of the arena. Wounded orcs fell back at six blocks per second while regenerating, and the arena boundary only ever constrained the player, so they walked out of reach. Battlefield units can no longer retreat, and any stray is pulled back every two seconds. New - spawn eggs now explain what they contain. Hovering an egg shows a row of markers - a green upward triangle for a strength, a red downward triangle for a cost - followed by a short description of the unit, plus a copper rhombus in the corner carrying the tier as a roman numeral. Nine eggs are covered so far. New - ammunition from the quartermaster, with optional UniDict support. A new ammunition tab hands out ammunition, and if a UniDict-style stand is installed the stock can be sourced from it. Fixed - leftover force-loaded chunks. A chunk ticket's owner was a transient field while the ticket itself was saved, so restarting the server left orphan tickets behind. The owner is now written to disk, the Professor re-asserts its ticket, and releasing an escort moves the ticket with it. Fixed - station remarks and greetings never fired. A cooldown sentinel of Long.MIN_VALUE overflowed when subtracted, so the "still on cooldown" test was true forever and every line built on it stayed silent. New - an operator debug command: /orcai off | on | status. It freezes the AI of every orc invasion mob in the world - they stop moving, stop attacking and stop wandering - which makes it easy to inspect models, animations and firing timings. The switch is deliberately not saved: restarting or rejoining always returns to normal, and any mob frozen earlier is unfrozen when it is loaded again. 中文 新增 —— 蜂巢火箭发射车。 一台可以由玩家驾驶的火箭发射平台:坐上去瞄准,它会打出一轮 6 发火箭。火箭不再"碰了就消失" —— 每一发都会插在原地 2 秒再引爆;发射车还能放出烟幕。它有自己的模型、自己的箭矢模型,也有自己的瞄准与索敌。 新增 —— 捕兽夹。 像雪球一样扔出去,第一个踩上来的敌人会被它夹住、钉在原地。做法不是关掉敌人的 AI,而是把敌人"坐上"夹子 —— 于是对方怎么寻路都挪不动。每夹一下造成 8 点 + 当前生命值 5% 的伤害,夹子被摧毁时必定掉落自己。 改动 —— 手雷全家族换新图。 四种手雷与两种烟雾弹都换了新的物品图标,扔出去之后也渲染成物品本身(像原版雪球)。神圣手雷另有一套金色能量表现:三个新粒子;原版爆炸的烟、火与废铁屑被关掉,只剩金色。 改动 —— 更多图标。 驻留券与征募券也换上了新图标。 新增 —— 军需官面板重做为六个页签:领取补给(新的默认页)、领取子弹、和教授见面、加固护甲、势力地图、模组设置。旧的"军务"页连同它带的两个请求一起删除。 新增 —— 军需官光环。 原来的"加固护甲"改成了光环:72 格内的你、笑面教授以及任何教授势力单位都会持续获得护甲加成。升级走档位制(先皮革、再铁锭、后钻石),加成以真正的护甲属性施加 —— 所以 HUD 上的护甲条会如实反映它。 新增 —— 设置页现在几乎能调所有玩法。 共 17 项 / 5 组:兽人的血量、伤害与远程散布;教授势力的血量、伤害、攻速与索敌半径;兽人老大的刷新开关、刷新概率、刷新间隔与遭遇后的禁区;以及三条兽人威胁线各自的总开关 —— 兽潮、自发行军军队、兽人老大。血量 / 伤害 / 攻速 / 索敌对改动之后新生成的单位生效,倍率、散布与全部开关立刻生效。 新增 —— 屏幕字幕。 笑面教授或狐坂若藻开口时,那句台词会浮在屏幕下方再淡出,不再只躺在聊天栏里。已有 17 处台词改走字幕,字幕也会跟着游戏暂停。 新增 —— 笑面教授与狐坂若藻的台词大幅扩充。 按作息时间的日常问候、被撞到 / 被盯着看 / 被落下的情境反应、你受伤时的担心、钓上鱼时的评价、用工作方块时的点评,以及教授走过来送礼的事件。两位角色都有覆盖;最高好感档的措辞统一重写为温柔口吻,每一类 10 句。 新增 —— 送花与互怼。 拿着花右键两位角色中的任意一位会冒爱心并得到一句回应;当他们都在场时,两人还会为此互相拌嘴。 新增 —— 地点与交易。 进出村庄 / 据点 / 前哨站都会有台词,和村民交易也会被点评一句。 修复 —— 狐坂若藻放不下、也传送不走。 松手原先没有冷却,于是"抱起再放下"变成无法摆脱的循环;而被抱着时传送,每一 tick 都会被骑乘位置更新拉回原地。 改动 —— 战场改为分批(波次)放兵。 不再一次性放出整份名单:每波最多 20 个、每 1 分钟一波。倒计时、最后 5 秒的红色告急与刷怪点指示都是针对下一波的,并且每一波都会重新画一遍落点。 改动 —— 打光一波立即进入下一波。 当前这一波全部阵亡后,下一波不再干等剩下的时间:直接进入最后 5 秒并落地。1 分钟现在是上限,不再是固定节拍。 改动 —— 波间 HUD 不再挡视线。 两波之间屏幕完全干净 —— 没有倒计时、没有提示条;大字倒计时、两行提示、进度条与刷怪点箭头都只在最后 5 秒一起出现。 修复 —— 战场兽人曾经会跑出边界。 残血兽人原先会以每秒 6 格后退并回血,而战场边界只约束玩家,于是它们几步就走出了玩家的攻击范围。现在战场单位禁止撤退,且每 2 秒把跑出去的硬性拉回。 新增 —— 刷怪蛋现在会介绍自己。 悬停刷怪蛋会显示一组标记 —— 绿色正三角代表优势、红色倒三角代表代价 —— 后面跟一小段关于该单位的介绍,右上角还有一枚棕铜棱形框,用罗马数字标出它的本数。目前覆盖 9 个刷怪蛋。 新增 —— 军需官可以领取子弹,并可选兼容 UniDict。 新的"领取子弹"页可以领弹药;若安装了 UniDict 一类的货架,也可以从货架上取材。 修复 —— 残留的强制加载区块。 区块票的"持有者"是瞬态字段而票本身会存档,于是服务器重启后会留下无主票。现在持有者会写入存档,教授会幂等地重申自己的票,解除随行时票也跟着迁移。 修复 —— 工作方块评价与问候从不触发。 冷却哨兵用了 Long.MIN_VALUE,相减时溢出,于是"仍在冷却"的判断恒为真,建在它上面的台词全都沉默。 新增 —— 管理员调试指令:/orcai off | on | status。 它会冻结世界里全部兽人入侵模组生物的 AI —— 不再移动、不再攻击、也不再游荡 —— 方便观察模型、动画与开火节奏。这个开关刻意不保存:重启或重新进入游戏一定会回到正常,此前被冻住的生物重新加载时也会自动恢复。
release

orcinvasion 1.1.8d

1.21.1-Forge-1.1.8d
7 окт. 2026 г.19Minecraft: 1.21.1forge
Скачать
Что нового
English New - the hive rocket launcher. A deployable rocket platform the player can drive: climb on, aim, and it fires a salvo of six rockets. A rocket no longer disappears on impact - it sticks where it lands for two seconds, then detonates, and the launcher can lay down a smoke screen. It has its own model, its own arrow model, and its own aiming and target search. ![firework launcher](https://cdn.modrinth.com/data/cached_images/30a57d89134133ecd70431f0e6c0a9d8eb011e1b_0.webp) New - the bear trap. Throw it like a snowball and it snaps shut on the first enemy that walks onto it, pinning the victim in place. Rather than switching the victim's AI off, the trap seats the victim on itself, so no amount of pathfinding can move it. Every bite deals 8 damage plus 5% of the victim's current health, and the trap always drops itself when it is destroyed. ![animal trap](https://cdn.modrinth.com/data/cached_images/c8bc020c331cc7d4fbd97fe1b67f94e4095b9a5d_0.webp) Changed - the whole grenade family was redrawn. Four grenades and two smoke bombs received new inventory icons, and a thrown grenade now renders as the item itself instead of a flat sprite. The holy grenade also gained a golden energy treatment: three new particles, with the vanilla smoke, fire and debris switched off so only the gold remains. ![Item texture update](https://cdn.modrinth.com/data/cached_images/89158673d7716511d466cd4603efba7a51b828ed.png) ![Module Settings Interface](https://cdn.modrinth.com/data/cached_images/52bf5a6b63cbac9c14e9f07393f7a30ce245d5c0.png) Changed - more icons. The station voucher and the recruitment voucher were redrawn as well. New - the quartermaster panel was rebuilt into six tabs: supplies (the new default), ammunition, meeting the Professor, the armour aura, the faction map and the mod settings page. The old duty tab is gone, along with the two requests it carried. ![New interactive panel](https://cdn.modrinth.com/data/cached_images/86f6205d9ae4b45d4cea8b4eed979f1dccc19e16.png) New - the quartermaster aura. The old armour upgrade is now an aura: everyone within 72 blocks - you, the Professor and any Professor faction unit - keeps a permanent armour bonus. Upgrading it is priced in tiers (leather, then iron, then diamonds) and the bonus is applied as a real armour attribute, so the armour bar on your HUD reflects it. New - the settings page can now tune almost everything. It exposes 17 values in 5 groups: orc health, damage and ranged spread; Professor faction health, damage, attack speed and follow range; the warlord's spawn switch, spawn chance, spawn interval and the post-encounter ban zone; plus brand-new master switches for three separate orc threat lines - the horde, the marching army and the warlord. Health, damage, attack speed and follow range apply to newly spawned units; the multipliers, spread and every switch take effect immediately. New - on-screen subtitles. When the Professor or Kosaka Wakamo speaks, the line now appears at the bottom of the screen and fades out, instead of only living in the chat box. Seventeen existing lines were moved over, and the subtitle pauses together with the game. New - far more dialogue for the Smiling Professor and Kosaka Wakamo. Daily greetings by time of day, reactions to being bumped into, stared at or left behind, worry when you are hurt, comments on the fish you catch, remarks on the crafting stations you use, and a gift event where the Professor walks up and offers you something. Both characters are covered, and the highest bond tier was rewritten in a gentler voice with ten lines per category. New - gifts and flowers. Right-click either character with flowers to trigger a heart effect and a spoken reply, and the two of them will bicker with each other when you do it in front of both. New - places and trades. Entering and leaving a village, a base or an outpost now draws a line, and trading with a villager gets a comment. Fixed - Kosaka Wakamo could not be put down or teleported away cleanly. Letting go had no cooldown, so picking the character up and dropping it again was a loop the player could not escape, and teleporting while carried was undone every tick by the rider-position update. Changed - the orc battlefield now commits its army in waves. Instead of spawning the whole roster at once, each wave releases at most 20 units, one wave per minute. The countdown, the red last-five-seconds and the spawn markers are shown for the next wave, and after the wave timer a fresh set of landing spots is drawn. Changed - clearing a wave fast-forwards to the next one. Once every unit of the current wave is dead, the next wave no longer waits out the rest of the minute: it goes straight to the last five seconds and lands. One minute is now a ceiling, not a fixed beat. Changed - the between-wave HUD stays out of your way. Between waves the screen is completely clear - no countdown, no banner - and the countdown, the two lines of text, the progress bar and the landing markers only appear for the final five seconds. Fixed - battlefield orcs used to run out of the arena. Wounded orcs fell back at six blocks per second while regenerating, and the arena boundary only ever constrained the player, so they walked out of reach. Battlefield units can no longer retreat, and any stray is pulled back every two seconds. New - spawn eggs now explain what they contain. Hovering an egg shows a row of markers - a green upward triangle for a strength, a red downward triangle for a cost - followed by a short description of the unit, plus a copper rhombus in the corner carrying the tier as a roman numeral. Nine eggs are covered so far. New - ammunition from the quartermaster, with optional UniDict support. A new ammunition tab hands out ammunition, and if a UniDict-style stand is installed the stock can be sourced from it. Fixed - leftover force-loaded chunks. A chunk ticket's owner was a transient field while the ticket itself was saved, so restarting the server left orphan tickets behind. The owner is now written to disk, the Professor re-asserts its ticket, and releasing an escort moves the ticket with it. Fixed - station remarks and greetings never fired. A cooldown sentinel of Long.MIN_VALUE overflowed when subtracted, so the "still on cooldown" test was true forever and every line built on it stayed silent. New - an operator debug command: /orcai off | on | status. It freezes the AI of every orc invasion mob in the world - they stop moving, stop attacking and stop wandering - which makes it easy to inspect models, animations and firing timings. The switch is deliberately not saved: restarting or rejoining always returns to normal, and any mob frozen earlier is unfrozen when it is loaded again. 中文 新增 —— 蜂巢火箭发射车。 一台可以由玩家驾驶的火箭发射平台:坐上去瞄准,它会打出一轮 6 发火箭。火箭不再"碰了就消失" —— 每一发都会插在原地 2 秒再引爆;发射车还能放出烟幕。它有自己的模型、自己的箭矢模型,也有自己的瞄准与索敌。 新增 —— 捕兽夹。 像雪球一样扔出去,第一个踩上来的敌人会被它夹住、钉在原地。做法不是关掉敌人的 AI,而是把敌人"坐上"夹子 —— 于是对方怎么寻路都挪不动。每夹一下造成 8 点 + 当前生命值 5% 的伤害,夹子被摧毁时必定掉落自己。 改动 —— 手雷全家族换新图。 四种手雷与两种烟雾弹都换了新的物品图标,扔出去之后也渲染成物品本身(像原版雪球)。神圣手雷另有一套金色能量表现:三个新粒子;原版爆炸的烟、火与废铁屑被关掉,只剩金色。 改动 —— 更多图标。 驻留券与征募券也换上了新图标。 新增 —— 军需官面板重做为六个页签:领取补给(新的默认页)、领取子弹、和教授见面、加固护甲、势力地图、模组设置。旧的"军务"页连同它带的两个请求一起删除。 新增 —— 军需官光环。 原来的"加固护甲"改成了光环:72 格内的你、笑面教授以及任何教授势力单位都会持续获得护甲加成。升级走档位制(先皮革、再铁锭、后钻石),加成以真正的护甲属性施加 —— 所以 HUD 上的护甲条会如实反映它。 新增 —— 设置页现在几乎能调所有玩法。 共 17 项 / 5 组:兽人的血量、伤害与远程散布;教授势力的血量、伤害、攻速与索敌半径;兽人老大的刷新开关、刷新概率、刷新间隔与遭遇后的禁区;以及三条兽人威胁线各自的总开关 —— 兽潮、自发行军军队、兽人老大。血量 / 伤害 / 攻速 / 索敌对改动之后新生成的单位生效,倍率、散布与全部开关立刻生效。 新增 —— 屏幕字幕。 笑面教授或狐坂若藻开口时,那句台词会浮在屏幕下方再淡出,不再只躺在聊天栏里。已有 17 处台词改走字幕,字幕也会跟着游戏暂停。 新增 —— 笑面教授与狐坂若藻的台词大幅扩充。 按作息时间的日常问候、被撞到 / 被盯着看 / 被落下的情境反应、你受伤时的担心、钓上鱼时的评价、用工作方块时的点评,以及教授走过来送礼的事件。两位角色都有覆盖;最高好感档的措辞统一重写为温柔口吻,每一类 10 句。 新增 —— 送花与互怼。 拿着花右键两位角色中的任意一位会冒爱心并得到一句回应;当他们都在场时,两人还会为此互相拌嘴。 新增 —— 地点与交易。 进出村庄 / 据点 / 前哨站都会有台词,和村民交易也会被点评一句。 修复 —— 狐坂若藻放不下、也传送不走。 松手原先没有冷却,于是"抱起再放下"变成无法摆脱的循环;而被抱着时传送,每一 tick 都会被骑乘位置更新拉回原地。 改动 —— 战场改为分批(波次)放兵。 不再一次性放出整份名单:每波最多 20 个、每 1 分钟一波。倒计时、最后 5 秒的红色告急与刷怪点指示都是针对下一波的,并且每一波都会重新画一遍落点。 改动 —— 打光一波立即进入下一波。 当前这一波全部阵亡后,下一波不再干等剩下的时间:直接进入最后 5 秒并落地。1 分钟现在是上限,不再是固定节拍。 改动 —— 波间 HUD 不再挡视线。 两波之间屏幕完全干净 —— 没有倒计时、没有提示条;大字倒计时、两行提示、进度条与刷怪点箭头都只在最后 5 秒一起出现。 修复 —— 战场兽人曾经会跑出边界。 残血兽人原先会以每秒 6 格后退并回血,而战场边界只约束玩家,于是它们几步就走出了玩家的攻击范围。现在战场单位禁止撤退,且每 2 秒把跑出去的硬性拉回。 新增 —— 刷怪蛋现在会介绍自己。 悬停刷怪蛋会显示一组标记 —— 绿色正三角代表优势、红色倒三角代表代价 —— 后面跟一小段关于该单位的介绍,右上角还有一枚棕铜棱形框,用罗马数字标出它的本数。目前覆盖 9 个刷怪蛋。 新增 —— 军需官可以领取子弹,并可选兼容 UniDict。 新的"领取子弹"页可以领弹药;若安装了 UniDict 一类的货架,也可以从货架上取材。 修复 —— 残留的强制加载区块。 区块票的"持有者"是瞬态字段而票本身会存档,于是服务器重启后会留下无主票。现在持有者会写入存档,教授会幂等地重申自己的票,解除随行时票也跟着迁移。 修复 —— 工作方块评价与问候从不触发。 冷却哨兵用了 Long.MIN_VALUE,相减时溢出,于是"仍在冷却"的判断恒为真,建在它上面的台词全都沉默。 新增 —— 管理员调试指令:/orcai off | on | status。 它会冻结世界里全部兽人入侵模组生物的 AI —— 不再移动、不再攻击、也不再游荡 —— 方便观察模型、动画与开火节奏。这个开关刻意不保存:重启或重新进入游戏一定会回到正常,此前被冻住的生物重新加载时也会自动恢复。
release

orcinvasion 1.1.8d

1.20.1-Forge-1.1.8d
7 окт. 2026 г.102Minecraft: 1.20.1forge
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English New - the hive rocket launcher. A deployable rocket platform the player can drive: climb on, aim, and it fires a salvo of six rockets. A rocket no longer disappears on impact - it sticks where it lands for two seconds, then detonates, and the launcher can lay down a smoke screen. It has its own model, its own arrow model, and its own aiming and target search. ![firework launcher](https://cdn.modrinth.com/data/cached_images/30a57d89134133ecd70431f0e6c0a9d8eb011e1b_0.webp) New - the bear trap. Throw it like a snowball and it snaps shut on the first enemy that walks onto it, pinning the victim in place. Rather than switching the victim's AI off, the trap seats the victim on itself, so no amount of pathfinding can move it. Every bite deals 8 damage plus 5% of the victim's current health, and the trap always drops itself when it is destroyed. ![animal trap](https://cdn.modrinth.com/data/cached_images/c8bc020c331cc7d4fbd97fe1b67f94e4095b9a5d_0.webp) Changed - the whole grenade family was redrawn. Four grenades and two smoke bombs received new inventory icons, and a thrown grenade now renders as the item itself instead of a flat sprite. The holy grenade also gained a golden energy treatment: three new particles, with the vanilla smoke, fire and debris switched off so only the gold remains. ![Item texture update](https://cdn.modrinth.com/data/cached_images/89158673d7716511d466cd4603efba7a51b828ed.png) ![Module Settings Interface](https://cdn.modrinth.com/data/cached_images/52bf5a6b63cbac9c14e9f07393f7a30ce245d5c0.png) Changed - more icons. The station voucher and the recruitment voucher were redrawn as well. New - the quartermaster panel was rebuilt into six tabs: supplies (the new default), ammunition, meeting the Professor, the armour aura, the faction map and the mod settings page. The old duty tab is gone, along with the two requests it carried. ![New interactive panel](https://cdn.modrinth.com/data/cached_images/86f6205d9ae4b45d4cea8b4eed979f1dccc19e16.png) New - the quartermaster aura. The old armour upgrade is now an aura: everyone within 72 blocks - you, the Professor and any Professor faction unit - keeps a permanent armour bonus. Upgrading it is priced in tiers (leather, then iron, then diamonds) and the bonus is applied as a real armour attribute, so the armour bar on your HUD reflects it. New - the settings page can now tune almost everything. It exposes 17 values in 5 groups: orc health, damage and ranged spread; Professor faction health, damage, attack speed and follow range; the warlord's spawn switch, spawn chance, spawn interval and the post-encounter ban zone; plus brand-new master switches for three separate orc threat lines - the horde, the marching army and the warlord. Health, damage, attack speed and follow range apply to newly spawned units; the multipliers, spread and every switch take effect immediately. New - on-screen subtitles. When the Professor or Kosaka Wakamo speaks, the line now appears at the bottom of the screen and fades out, instead of only living in the chat box. Seventeen existing lines were moved over, and the subtitle pauses together with the game. New - far more dialogue for the Smiling Professor and Kosaka Wakamo. Daily greetings by time of day, reactions to being bumped into, stared at or left behind, worry when you are hurt, comments on the fish you catch, remarks on the crafting stations you use, and a gift event where the Professor walks up and offers you something. Both characters are covered, and the highest bond tier was rewritten in a gentler voice with ten lines per category. New - gifts and flowers. Right-click either character with flowers to trigger a heart effect and a spoken reply, and the two of them will bicker with each other when you do it in front of both. New - places and trades. Entering and leaving a village, a base or an outpost now draws a line, and trading with a villager gets a comment. Fixed - Kosaka Wakamo could not be put down or teleported away cleanly. Letting go had no cooldown, so picking the character up and dropping it again was a loop the player could not escape, and teleporting while carried was undone every tick by the rider-position update. Changed - the orc battlefield now commits its army in waves. Instead of spawning the whole roster at once, each wave releases at most 20 units, one wave per minute. The countdown, the red last-five-seconds and the spawn markers are shown for the next wave, and after the wave timer a fresh set of landing spots is drawn. Changed - clearing a wave fast-forwards to the next one. Once every unit of the current wave is dead, the next wave no longer waits out the rest of the minute: it goes straight to the last five seconds and lands. One minute is now a ceiling, not a fixed beat. Changed - the between-wave HUD stays out of your way. Between waves the screen is completely clear - no countdown, no banner - and the countdown, the two lines of text, the progress bar and the landing markers only appear for the final five seconds. Fixed - battlefield orcs used to run out of the arena. Wounded orcs fell back at six blocks per second while regenerating, and the arena boundary only ever constrained the player, so they walked out of reach. Battlefield units can no longer retreat, and any stray is pulled back every two seconds. New - spawn eggs now explain what they contain. Hovering an egg shows a row of markers - a green upward triangle for a strength, a red downward triangle for a cost - followed by a short description of the unit, plus a copper rhombus in the corner carrying the tier as a roman numeral. Nine eggs are covered so far. New - ammunition from the quartermaster, with optional UniDict support. A new ammunition tab hands out ammunition, and if a UniDict-style stand is installed the stock can be sourced from it. Fixed - leftover force-loaded chunks. A chunk ticket's owner was a transient field while the ticket itself was saved, so restarting the server left orphan tickets behind. The owner is now written to disk, the Professor re-asserts its ticket, and releasing an escort moves the ticket with it. Fixed - station remarks and greetings never fired. A cooldown sentinel of Long.MIN_VALUE overflowed when subtracted, so the "still on cooldown" test was true forever and every line built on it stayed silent. New - an operator debug command: /orcai off | on | status. It freezes the AI of every orc invasion mob in the world - they stop moving, stop attacking and stop wandering - which makes it easy to inspect models, animations and firing timings. The switch is deliberately not saved: restarting or rejoining always returns to normal, and any mob frozen earlier is unfrozen when it is loaded again. 中文 新增 —— 蜂巢火箭发射车。 一台可以由玩家驾驶的火箭发射平台:坐上去瞄准,它会打出一轮 6 发火箭。火箭不再"碰了就消失" —— 每一发都会插在原地 2 秒再引爆;发射车还能放出烟幕。它有自己的模型、自己的箭矢模型,也有自己的瞄准与索敌。 新增 —— 捕兽夹。 像雪球一样扔出去,第一个踩上来的敌人会被它夹住、钉在原地。做法不是关掉敌人的 AI,而是把敌人"坐上"夹子 —— 于是对方怎么寻路都挪不动。每夹一下造成 8 点 + 当前生命值 5% 的伤害,夹子被摧毁时必定掉落自己。 改动 —— 手雷全家族换新图。 四种手雷与两种烟雾弹都换了新的物品图标,扔出去之后也渲染成物品本身(像原版雪球)。神圣手雷另有一套金色能量表现:三个新粒子;原版爆炸的烟、火与废铁屑被关掉,只剩金色。 改动 —— 更多图标。 驻留券与征募券也换上了新图标。 新增 —— 军需官面板重做为六个页签:领取补给(新的默认页)、领取子弹、和教授见面、加固护甲、势力地图、模组设置。旧的"军务"页连同它带的两个请求一起删除。 新增 —— 军需官光环。 原来的"加固护甲"改成了光环:72 格内的你、笑面教授以及任何教授势力单位都会持续获得护甲加成。升级走档位制(先皮革、再铁锭、后钻石),加成以真正的护甲属性施加 —— 所以 HUD 上的护甲条会如实反映它。 新增 —— 设置页现在几乎能调所有玩法。 共 17 项 / 5 组:兽人的血量、伤害与远程散布;教授势力的血量、伤害、攻速与索敌半径;兽人老大的刷新开关、刷新概率、刷新间隔与遭遇后的禁区;以及三条兽人威胁线各自的总开关 —— 兽潮、自发行军军队、兽人老大。血量 / 伤害 / 攻速 / 索敌对改动之后新生成的单位生效,倍率、散布与全部开关立刻生效。 新增 —— 屏幕字幕。 笑面教授或狐坂若藻开口时,那句台词会浮在屏幕下方再淡出,不再只躺在聊天栏里。已有 17 处台词改走字幕,字幕也会跟着游戏暂停。 新增 —— 笑面教授与狐坂若藻的台词大幅扩充。 按作息时间的日常问候、被撞到 / 被盯着看 / 被落下的情境反应、你受伤时的担心、钓上鱼时的评价、用工作方块时的点评,以及教授走过来送礼的事件。两位角色都有覆盖;最高好感档的措辞统一重写为温柔口吻,每一类 10 句。 新增 —— 送花与互怼。 拿着花右键两位角色中的任意一位会冒爱心并得到一句回应;当他们都在场时,两人还会为此互相拌嘴。 新增 —— 地点与交易。 进出村庄 / 据点 / 前哨站都会有台词,和村民交易也会被点评一句。 修复 —— 狐坂若藻放不下、也传送不走。 松手原先没有冷却,于是"抱起再放下"变成无法摆脱的循环;而被抱着时传送,每一 tick 都会被骑乘位置更新拉回原地。 改动 —— 战场改为分批(波次)放兵。 不再一次性放出整份名单:每波最多 20 个、每 1 分钟一波。倒计时、最后 5 秒的红色告急与刷怪点指示都是针对下一波的,并且每一波都会重新画一遍落点。 改动 —— 打光一波立即进入下一波。 当前这一波全部阵亡后,下一波不再干等剩下的时间:直接进入最后 5 秒并落地。1 分钟现在是上限,不再是固定节拍。 改动 —— 波间 HUD 不再挡视线。 两波之间屏幕完全干净 —— 没有倒计时、没有提示条;大字倒计时、两行提示、进度条与刷怪点箭头都只在最后 5 秒一起出现。 修复 —— 战场兽人曾经会跑出边界。 残血兽人原先会以每秒 6 格后退并回血,而战场边界只约束玩家,于是它们几步就走出了玩家的攻击范围。现在战场单位禁止撤退,且每 2 秒把跑出去的硬性拉回。 新增 —— 刷怪蛋现在会介绍自己。 悬停刷怪蛋会显示一组标记 —— 绿色正三角代表优势、红色倒三角代表代价 —— 后面跟一小段关于该单位的介绍,右上角还有一枚棕铜棱形框,用罗马数字标出它的本数。目前覆盖 9 个刷怪蛋。 新增 —— 军需官可以领取子弹,并可选兼容 UniDict。 新的"领取子弹"页可以领弹药;若安装了 UniDict 一类的货架,也可以从货架上取材。 修复 —— 残留的强制加载区块。 区块票的"持有者"是瞬态字段而票本身会存档,于是服务器重启后会留下无主票。现在持有者会写入存档,教授会幂等地重申自己的票,解除随行时票也跟着迁移。 修复 —— 工作方块评价与问候从不触发。 冷却哨兵用了 Long.MIN_VALUE,相减时溢出,于是"仍在冷却"的判断恒为真,建在它上面的台词全都沉默。 新增 —— 管理员调试指令:/orcai off | on | status。 它会冻结世界里全部兽人入侵模组生物的 AI —— 不再移动、不再攻击、也不再游荡 —— 方便观察模型、动画与开火节奏。这个开关刻意不保存:重启或重新进入游戏一定会回到正常,此前被冻住的生物重新加载时也会自动恢复。
release

orcinvasion 1.1.8c

1.21.1-NeoForge-1.1.8c
3 окт. 2026 г.27Minecraft: 1.21.1neoforge
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Что нового
English Fixed - the Smiling Professor did nothing at all on a real server. Dialogue, goodbye scenes, the quartermaster and hand-feeding were all driven by a client-only event, so on a dedicated server (client and server in separate processes) every one of them was silently dead. Interaction now travels as network packets, so single-player and servers behave the same. The same fix was applied to Kosaka Wakamo and to the quartermaster. Fixed - the orc battlefield boundary only existed in single-player. It used to shrink the global world border, which would have trapped every distant player in a multiplayer world and risked corrupting the world's level data, so it was deliberately disabled outside single-player. Each player now receives their own client-side boundary: multiplayer sieges work, several battles can run at the same time without interfering, and the world border is never touched. New - multiplayer battles. Players standing outside a battlefield who bump into the boundary are asked whether they want to join the fight or ignore it, and the boundary only disappears once the last participant has left. New - operator control. The quartermaster settings and base renaming are limited to operators (permission level 2). New - the orc warlord (impostor) and its three siblings. A named army leader that walks the map, finds you, and offers you a choice: pay up and walk away, or refuse and get a battle. There are four kinds - orc, goblin, pirate and undead - each with its own troops, own dialogue and own rules, and each with three temperaments (aggressive, idle, evasive). New - encounters. Walk into a village and a warlord may demand tribute; walk into a structure holding an untouched loot chest and a warlord may claim it as his treasure. Refuse either one and the battle begins; accept and the siege ends - paying tribute costs you three experience levels, while giving up a treasure site teleports you outside it and keeps you out for ten minutes. New - cinematic fights. A full-screen roster at the start (7 seconds), a large on-screen countdown for the ten seconds you have to position yourself, a boundary that you must physically bump into before it asks anything, a morale-collapse ending when fewer than 20% of the enemy remains, and a chase when you flee with more than that still standing. Nearby warlords of the same faction now join the same battle instead of queueing up one after another. New - an in-game settings panel. The Professor faction quartermaster is now a tabbed panel: one tab for the old base actions, one tab to tune numbers live, including orc health, orc damage, ranged accuracy, Professor faction health, damage, attack speed and follow range, plus warlord spawn rate and spawn size. New - the Professor territory map. A full-screen map with real terrain, the base and outpost territories drawn on it, a side list of every base and banner, one click to pan there, and one click to teleport. Operators can rename the main base and every banner; unnamed ones are shown as numbered bases. New - the gong1 structure. An orc-built structure that generates in ordinary forests. Changed - warlord spawning. Spawns are unlimited in number, spaced at least 8 chunks apart, and once you meet a warlord the surrounding area stops producing any warlord for three days. All of this is adjustable from the settings panel, and the world remembers it across restarts. Fixed - natural spawns around places you fought in. Orc units were being counted against the vanilla mob cap even though they are never part of vanilla spawning, so ordinary monsters stopped appearing near battle sites. Orc units are now excluded from that count. Fixed - a battlefield that stayed open after every enemy was gone. The end-of-battle check trusted a death event that silently misses enemies removed by the game itself, so the boundary stayed up until the timeout. The check now recounts the actual units. Fixed - villages flooding you with warlords. Standing in a village re-rolled the encounter every three seconds, so a warlord appeared roughly every nine seconds. One encounter is now rolled per visit, plus a shared cooldown. Fixed - undead troops had no gear. Zombies and skeletons arrived with nothing in their hands. They now spawn with armour, weapons, and working bows. Removed - five systems that produced things out of thin air. The orc hive, the scout patrols, the coastal raid and bubble pearl, the Professor faction structure expedition and the powerful-creature hunter squad are all gone. Cave lairs are now the job of structures. Also in this version - the Professor and Kosaka Wakamo. Hunger tuning, what Wakamo asks you for and when, Wakamo's obsidian cage, and a bond level that grows with the days you spend together. Kosaka Wakamo is a separate character who visits the Professor's territory - not the Smiling Professor. Changed - the altitude cap for orc spawns was raised from 100 to 160, so the threat follows you higher up. 中文 修复 —— 笑面教授在真正的服务器上完全不能交互。 对话、告别、军需官与右键喂食原先全挂在一个"仅客户端"的事件上,所以在专用服务器(客户端与服务端是两个进程)上这些功能全都无声失效。现在交互改走网络包,单机与服务器行为一致。狐坂若藻与军需官同样修好。 修复 —— 老大战场边界原先只在单机存在。 它过去是把全局世界边界缩小(多人下会把远处玩家一起夹住,还有写坏存档 world 数据的风险),所以只在单机启用。现在改为每个玩家各自一份客户端边界:多人围城可用、多场战斗互不干扰、世界边界永不被动。 新增 —— 多人混战。 站在战场外的玩家撞到边界时,可以选择「加入战斗」或「不管」;战斗边界要等最后一个参战者退出才消失。 新增 —— 管理员权限。 军需官面板的设置与据点改名限定为管理员(权限等级 2)。 新增 —— 兽人老大(假)与它的三个同族。 一个会在地图上走动、会主动找上你、给你两个选择的带名字的军队头领:交钱走人,或者拒绝开战。共四种 —— 兽人、地精、海盗、亡灵,各有自己的部队、台词与规则,并各分三种性格(主动 / 呆滞 / 躲避)。 新增 —— 进入驱动的遭遇。 走进村庄可能被索要财物;走进有未搜过宝箱的结构可能被宣称为守宝者。两条路拒绝都会开战;接受则了结 —— 献上财物要交 3 级经验,让出宝地会被传送出结构并10 分钟内无法靠近。 新增 —— 电影式战斗。 开场全屏名单(7 秒)、10 秒自由行动的大字倒计时、需要撞上去才会问你的边界、剩余 < 20% 时的「士气崩溃」收场,以及还有更多敌人时逃离会招来追击。附近的同阵营老大现在会并入同一场,不再排队一个个打。 新增 —— 游戏内设置面板。 教授势力军需官改为页签面板:一页是原来的据点行动,另一页可以当场调数值 —— 兽人血量、兽人伤害、远程准头、教授势力血量 / 伤害 / 攻速 / 索敌,以及老大刷新。 新增 —— 教授势力地图。 全屏地图,画真实地形、据点与前哨站范围,右侧列出每一处据点 / 旗帜,点一下视口跳过去,点地图上的旗可以直接传送。管理员可以给主据点和每一面旗起名,没起名的显示为编号据点。 新增 —— gong1 建筑。 会在普通森林里生成的兽人建筑。 改动 —— 老大刷新。 不再限制总数量,彼此至少间隔 8 区块;一旦与某个老大照面,周围一片区域3 天内不再出现任何老大。以上都可以在设置面板里调,并且存档记得住,重启游戏不会重置。 修复 —— 打过仗的地方自然刷怪变少。 兽人单位原先会被算进原版刷怪名额(尽管它们从来不属于原版刷怪),导致战斗地点附近的普通怪物不再出现。现在兽人单位不再占用这个名额。 修复 —— 敌人已经清空、边界却还挂着。 收场判定原先依赖一个死亡事件,而游戏自己"静默移除"的单位不会触发它,于是边界一直撑到超时。现在改为按真实单位重新对账。 修复 —— 村庄里老大被无限重复触发。 站在村庄里每 3 秒就会重掷一次,等于大约每 9 秒必出一个老大。现在每次进入只判定一次,并叠加一段共享冷却。 修复 —— 亡灵部队裸装。 僵尸与骷髅什么都没拿就出来了。现在会带上盔甲、武器,骷髅的弓也能正常射箭。 移除 —— 五个"凭空产生内容"的旧系统。 兽人母巢、探子巡逻队、海岸入侵与泡泡珍珠、教授势力结构探索队、强大生物猎手队全部移除。巢穴这件事交回给结构。 本版还包含 —— 笑面教授与狐坂若藻。 饥饿相关调参、若藻向你讨要东西的口径与分档、若藻的黑曜石牢笼,以及会随陪伴天数成长的羁绊度。狐坂若藻是另一位会来教授领地的角色,不是笑面教授本人。 改动 —— 兽人刷怪的海拔上限从 100 提到 160,威胁会跟你到更高的地方。
release

orcinvasion 1.1.8c

1.21.1-Forge-1.1.8c
3 окт. 2026 г.6Minecraft: 1.21.1forge
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Что нового
English Fixed - the Smiling Professor did nothing at all on a real server. Dialogue, goodbye scenes, the quartermaster and hand-feeding were all driven by a client-only event, so on a dedicated server (client and server in separate processes) every one of them was silently dead. Interaction now travels as network packets, so single-player and servers behave the same. The same fix was applied to Kosaka Wakamo and to the quartermaster. Fixed - the orc battlefield boundary only existed in single-player. It used to shrink the global world border, which would have trapped every distant player in a multiplayer world and risked corrupting the world's level data, so it was deliberately disabled outside single-player. Each player now receives their own client-side boundary: multiplayer sieges work, several battles can run at the same time without interfering, and the world border is never touched. New - multiplayer battles. Players standing outside a battlefield who bump into the boundary are asked whether they want to join the fight or ignore it, and the boundary only disappears once the last participant has left. New - operator control. The quartermaster settings and base renaming are limited to operators (permission level 2). New - the orc warlord (impostor) and its three siblings. A named army leader that walks the map, finds you, and offers you a choice: pay up and walk away, or refuse and get a battle. There are four kinds - orc, goblin, pirate and undead - each with its own troops, own dialogue and own rules, and each with three temperaments (aggressive, idle, evasive). New - encounters. Walk into a village and a warlord may demand tribute; walk into a structure holding an untouched loot chest and a warlord may claim it as his treasure. Refuse either one and the battle begins; accept and the siege ends - paying tribute costs you three experience levels, while giving up a treasure site teleports you outside it and keeps you out for ten minutes. New - cinematic fights. A full-screen roster at the start (7 seconds), a large on-screen countdown for the ten seconds you have to position yourself, a boundary that you must physically bump into before it asks anything, a morale-collapse ending when fewer than 20% of the enemy remains, and a chase when you flee with more than that still standing. Nearby warlords of the same faction now join the same battle instead of queueing up one after another. New - an in-game settings panel. The Professor faction quartermaster is now a tabbed panel: one tab for the old base actions, one tab to tune numbers live, including orc health, orc damage, ranged accuracy, Professor faction health, damage, attack speed and follow range, plus warlord spawn rate and spawn size. New - the Professor territory map. A full-screen map with real terrain, the base and outpost territories drawn on it, a side list of every base and banner, one click to pan there, and one click to teleport. Operators can rename the main base and every banner; unnamed ones are shown as numbered bases. New - the gong1 structure. An orc-built structure that generates in ordinary forests. Changed - warlord spawning. Spawns are unlimited in number, spaced at least 8 chunks apart, and once you meet a warlord the surrounding area stops producing any warlord for three days. All of this is adjustable from the settings panel, and the world remembers it across restarts. Fixed - natural spawns around places you fought in. Orc units were being counted against the vanilla mob cap even though they are never part of vanilla spawning, so ordinary monsters stopped appearing near battle sites. Orc units are now excluded from that count. Fixed - a battlefield that stayed open after every enemy was gone. The end-of-battle check trusted a death event that silently misses enemies removed by the game itself, so the boundary stayed up until the timeout. The check now recounts the actual units. Fixed - villages flooding you with warlords. Standing in a village re-rolled the encounter every three seconds, so a warlord appeared roughly every nine seconds. One encounter is now rolled per visit, plus a shared cooldown. Fixed - undead troops had no gear. Zombies and skeletons arrived with nothing in their hands. They now spawn with armour, weapons, and working bows. Removed - five systems that produced things out of thin air. The orc hive, the scout patrols, the coastal raid and bubble pearl, the Professor faction structure expedition and the powerful-creature hunter squad are all gone. Cave lairs are now the job of structures. Also in this version - the Professor and Kosaka Wakamo. Hunger tuning, what Wakamo asks you for and when, Wakamo's obsidian cage, and a bond level that grows with the days you spend together. Kosaka Wakamo is a separate character who visits the Professor's territory - not the Smiling Professor. Changed - the altitude cap for orc spawns was raised from 100 to 160, so the threat follows you higher up. 中文 修复 —— 笑面教授在真正的服务器上完全不能交互。 对话、告别、军需官与右键喂食原先全挂在一个"仅客户端"的事件上,所以在专用服务器(客户端与服务端是两个进程)上这些功能全都无声失效。现在交互改走网络包,单机与服务器行为一致。狐坂若藻与军需官同样修好。 修复 —— 老大战场边界原先只在单机存在。 它过去是把全局世界边界缩小(多人下会把远处玩家一起夹住,还有写坏存档 world 数据的风险),所以只在单机启用。现在改为每个玩家各自一份客户端边界:多人围城可用、多场战斗互不干扰、世界边界永不被动。 新增 —— 多人混战。 站在战场外的玩家撞到边界时,可以选择「加入战斗」或「不管」;战斗边界要等最后一个参战者退出才消失。 新增 —— 管理员权限。 军需官面板的设置与据点改名限定为管理员(权限等级 2)。 新增 —— 兽人老大(假)与它的三个同族。 一个会在地图上走动、会主动找上你、给你两个选择的带名字的军队头领:交钱走人,或者拒绝开战。共四种 —— 兽人、地精、海盗、亡灵,各有自己的部队、台词与规则,并各分三种性格(主动 / 呆滞 / 躲避)。 新增 —— 进入驱动的遭遇。 走进村庄可能被索要财物;走进有未搜过宝箱的结构可能被宣称为守宝者。两条路拒绝都会开战;接受则了结 —— 献上财物要交 3 级经验,让出宝地会被传送出结构并10 分钟内无法靠近。 新增 —— 电影式战斗。 开场全屏名单(7 秒)、10 秒自由行动的大字倒计时、需要撞上去才会问你的边界、剩余 < 20% 时的「士气崩溃」收场,以及还有更多敌人时逃离会招来追击。附近的同阵营老大现在会并入同一场,不再排队一个个打。 新增 —— 游戏内设置面板。 教授势力军需官改为页签面板:一页是原来的据点行动,另一页可以当场调数值 —— 兽人血量、兽人伤害、远程准头、教授势力血量 / 伤害 / 攻速 / 索敌,以及老大刷新。 新增 —— 教授势力地图。 全屏地图,画真实地形、据点与前哨站范围,右侧列出每一处据点 / 旗帜,点一下视口跳过去,点地图上的旗可以直接传送。管理员可以给主据点和每一面旗起名,没起名的显示为编号据点。 新增 —— gong1 建筑。 会在普通森林里生成的兽人建筑。 改动 —— 老大刷新。 不再限制总数量,彼此至少间隔 8 区块;一旦与某个老大照面,周围一片区域3 天内不再出现任何老大。以上都可以在设置面板里调,并且存档记得住,重启游戏不会重置。 修复 —— 打过仗的地方自然刷怪变少。 兽人单位原先会被算进原版刷怪名额(尽管它们从来不属于原版刷怪),导致战斗地点附近的普通怪物不再出现。现在兽人单位不再占用这个名额。 修复 —— 敌人已经清空、边界却还挂着。 收场判定原先依赖一个死亡事件,而游戏自己"静默移除"的单位不会触发它,于是边界一直撑到超时。现在改为按真实单位重新对账。 修复 —— 村庄里老大被无限重复触发。 站在村庄里每 3 秒就会重掷一次,等于大约每 9 秒必出一个老大。现在每次进入只判定一次,并叠加一段共享冷却。 修复 —— 亡灵部队裸装。 僵尸与骷髅什么都没拿就出来了。现在会带上盔甲、武器,骷髅的弓也能正常射箭。 移除 —— 五个"凭空产生内容"的旧系统。 兽人母巢、探子巡逻队、海岸入侵与泡泡珍珠、教授势力结构探索队、强大生物猎手队全部移除。巢穴这件事交回给结构。 本版还包含 —— 笑面教授与狐坂若藻。 饥饿相关调参、若藻向你讨要东西的口径与分档、若藻的黑曜石牢笼,以及会随陪伴天数成长的羁绊度。狐坂若藻是另一位会来教授领地的角色,不是笑面教授本人。 改动 —— 兽人刷怪的海拔上限从 100 提到 160,威胁会跟你到更高的地方。
release

orcinvasion 1.1.8c

1.20.1-Forge-1.1.8c
3 окт. 2026 г.40Minecraft: 1.20.1forge
Скачать
Что нового
English Fixed - the Smiling Professor did nothing at all on a real server. Dialogue, goodbye scenes, the quartermaster and hand-feeding were all driven by a client-only event, so on a dedicated server (client and server in separate processes) every one of them was silently dead. Interaction now travels as network packets, so single-player and servers behave the same. The same fix was applied to Kosaka Wakamo and to the quartermaster. Fixed - the orc battlefield boundary only existed in single-player. It used to shrink the global world border, which would have trapped every distant player in a multiplayer world and risked corrupting the world's level data, so it was deliberately disabled outside single-player. Each player now receives their own client-side boundary: multiplayer sieges work, several battles can run at the same time without interfering, and the world border is never touched. New - multiplayer battles. Players standing outside a battlefield who bump into the boundary are asked whether they want to join the fight or ignore it, and the boundary only disappears once the last participant has left. New - operator control. The quartermaster settings and base renaming are limited to operators (permission level 2). New - the orc warlord (impostor) and its three siblings. A named army leader that walks the map, finds you, and offers you a choice: pay up and walk away, or refuse and get a battle. There are four kinds - orc, goblin, pirate and undead - each with its own troops, own dialogue and own rules, and each with three temperaments (aggressive, idle, evasive). New - encounters. Walk into a village and a warlord may demand tribute; walk into a structure holding an untouched loot chest and a warlord may claim it as his treasure. Refuse either one and the battle begins; accept and the siege ends - paying tribute costs you three experience levels, while giving up a treasure site teleports you outside it and keeps you out for ten minutes. New - cinematic fights. A full-screen roster at the start (7 seconds), a large on-screen countdown for the ten seconds you have to position yourself, a boundary that you must physically bump into before it asks anything, a morale-collapse ending when fewer than 20% of the enemy remains, and a chase when you flee with more than that still standing. Nearby warlords of the same faction now join the same battle instead of queueing up one after another. New - an in-game settings panel. The Professor faction quartermaster is now a tabbed panel: one tab for the old base actions, one tab to tune numbers live, including orc health, orc damage, ranged accuracy, Professor faction health, damage, attack speed and follow range, plus warlord spawn rate and spawn size. New - the Professor territory map. A full-screen map with real terrain, the base and outpost territories drawn on it, a side list of every base and banner, one click to pan there, and one click to teleport. Operators can rename the main base and every banner; unnamed ones are shown as numbered bases. New - the gong1 structure. An orc-built structure that generates in ordinary forests. Changed - warlord spawning. Spawns are unlimited in number, spaced at least 8 chunks apart, and once you meet a warlord the surrounding area stops producing any warlord for three days. All of this is adjustable from the settings panel, and the world remembers it across restarts. Fixed - natural spawns around places you fought in. Orc units were being counted against the vanilla mob cap even though they are never part of vanilla spawning, so ordinary monsters stopped appearing near battle sites. Orc units are now excluded from that count. Fixed - a battlefield that stayed open after every enemy was gone. The end-of-battle check trusted a death event that silently misses enemies removed by the game itself, so the boundary stayed up until the timeout. The check now recounts the actual units. Fixed - villages flooding you with warlords. Standing in a village re-rolled the encounter every three seconds, so a warlord appeared roughly every nine seconds. One encounter is now rolled per visit, plus a shared cooldown. Fixed - undead troops had no gear. Zombies and skeletons arrived with nothing in their hands. They now spawn with armour, weapons, and working bows. Removed - five systems that produced things out of thin air. The orc hive, the scout patrols, the coastal raid and bubble pearl, the Professor faction structure expedition and the powerful-creature hunter squad are all gone. Cave lairs are now the job of structures. Also in this version - the Professor and Kosaka Wakamo. Hunger tuning, what Wakamo asks you for and when, Wakamo's obsidian cage, and a bond level that grows with the days you spend together. Kosaka Wakamo is a separate character who visits the Professor's territory - not the Smiling Professor. Changed - the altitude cap for orc spawns was raised from 100 to 160, so the threat follows you higher up. 中文 修复 —— 笑面教授在真正的服务器上完全不能交互。 对话、告别、军需官与右键喂食原先全挂在一个"仅客户端"的事件上,所以在专用服务器(客户端与服务端是两个进程)上这些功能全都无声失效。现在交互改走网络包,单机与服务器行为一致。狐坂若藻与军需官同样修好。 修复 —— 老大战场边界原先只在单机存在。 它过去是把全局世界边界缩小(多人下会把远处玩家一起夹住,还有写坏存档 world 数据的风险),所以只在单机启用。现在改为每个玩家各自一份客户端边界:多人围城可用、多场战斗互不干扰、世界边界永不被动。 新增 —— 多人混战。 站在战场外的玩家撞到边界时,可以选择「加入战斗」或「不管」;战斗边界要等最后一个参战者退出才消失。 新增 —— 管理员权限。 军需官面板的设置与据点改名限定为管理员(权限等级 2)。 新增 —— 兽人老大(假)与它的三个同族。 一个会在地图上走动、会主动找上你、给你两个选择的带名字的军队头领:交钱走人,或者拒绝开战。共四种 —— 兽人、地精、海盗、亡灵,各有自己的部队、台词与规则,并各分三种性格(主动 / 呆滞 / 躲避)。 新增 —— 进入驱动的遭遇。 走进村庄可能被索要财物;走进有未搜过宝箱的结构可能被宣称为守宝者。两条路拒绝都会开战;接受则了结 —— 献上财物要交 3 级经验,让出宝地会被传送出结构并10 分钟内无法靠近。 新增 —— 电影式战斗。 开场全屏名单(7 秒)、10 秒自由行动的大字倒计时、需要撞上去才会问你的边界、剩余 < 20% 时的「士气崩溃」收场,以及还有更多敌人时逃离会招来追击。附近的同阵营老大现在会并入同一场,不再排队一个个打。 新增 —— 游戏内设置面板。 教授势力军需官改为页签面板:一页是原来的据点行动,另一页可以当场调数值 —— 兽人血量、兽人伤害、远程准头、教授势力血量 / 伤害 / 攻速 / 索敌,以及老大刷新。 新增 —— 教授势力地图。 全屏地图,画真实地形、据点与前哨站范围,右侧列出每一处据点 / 旗帜,点一下视口跳过去,点地图上的旗可以直接传送。管理员可以给主据点和每一面旗起名,没起名的显示为编号据点。 新增 —— gong1 建筑。 会在普通森林里生成的兽人建筑。 改动 —— 老大刷新。 不再限制总数量,彼此至少间隔 8 区块;一旦与某个老大照面,周围一片区域3 天内不再出现任何老大。以上都可以在设置面板里调,并且存档记得住,重启游戏不会重置。 修复 —— 打过仗的地方自然刷怪变少。 兽人单位原先会被算进原版刷怪名额(尽管它们从来不属于原版刷怪),导致战斗地点附近的普通怪物不再出现。现在兽人单位不再占用这个名额。 修复 —— 敌人已经清空、边界却还挂着。 收场判定原先依赖一个死亡事件,而游戏自己"静默移除"的单位不会触发它,于是边界一直撑到超时。现在改为按真实单位重新对账。 修复 —— 村庄里老大被无限重复触发。 站在村庄里每 3 秒就会重掷一次,等于大约每 9 秒必出一个老大。现在每次进入只判定一次,并叠加一段共享冷却。 修复 —— 亡灵部队裸装。 僵尸与骷髅什么都没拿就出来了。现在会带上盔甲、武器,骷髅的弓也能正常射箭。 移除 —— 五个"凭空产生内容"的旧系统。 兽人母巢、探子巡逻队、海岸入侵与泡泡珍珠、教授势力结构探索队、强大生物猎手队全部移除。巢穴这件事交回给结构。 本版还包含 —— 笑面教授与狐坂若藻。 饥饿相关调参、若藻向你讨要东西的口径与分档、若藻的黑曜石牢笼,以及会随陪伴天数成长的羁绊度。狐坂若藻是另一位会来教授领地的角色,不是笑面教授本人。 改动 —— 兽人刷怪的海拔上限从 100 提到 160,威胁会跟你到更高的地方。
release

orcinvasion 1.1.8b

1.21.1-NeoForge-1.1.8b
30 сент. 2026 г.45Minecraft: 1.21.1neoforge
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English Reworked - the orc threat system. All three threat tracks now roll once per game day instead of every hour: default scouts at 15% per day, orc army at 5% per day. Kill rewards no longer stack - killing a tactical kid gives one single reward (+15% chance and -1 day cooldown on the next roll, then resets). Added a dry-spell bonus: every day a track fails its roll, its next chance grows by 1% (caps: scouts 10%, goblin scouts 3%, army 20%), and triggering resets it. Added a trigger penalty: after a track fires, its next roll is 10% less likely and 1 day longer, alternating. Sleeping in a bed adds another 1% per night (caps: 5% / 2% / 8%). All of this run-time state is now saved with the world, so a restart no longer reshuffles the schedule. Changed - the opening grace period is now 3 days, down from 7. Applies to default scouts, goblin scouts, hives and coastal patrols alike, so the world no longer stays quiet for a whole week before anything happens. New - the orc army. A full invasion force that does not simply appear next to you: it is founded as a virtual column 1024 blocks away, announces the direction it is coming from, marches in, and only starts deploying real troops in batches of six once it closes to within 128 blocks. It rolls once per game day at 5%, and after firing goes on a 5 / 7 / 9 day cooldown rotation (7 days on average). Rebuilt - the beast tide. Previously a 20-minute window of orcs endlessly pouring in around every player. It now calls in 3 to 5 armies at once, each from a different direction, one per player where possible - so with more players online, more armies come. Armies belonging to a beast tide march on everyone, not just the player who triggered it. Fixed - the Smiling Professor and the outposts. Reinforcement spawn positions were computed by three copy-pasted helpers, two of which could place troops inside solid blocks and leave them stuck; all spawn positions now go through one shared helper that refuses a bad spot instead of burying anyone. The Smiling Professor also no longer picks up obsidian when assembling constructs, since obsidian is what Kosaka Wakamo builds her walls and cages from. Fixed the opening cinematic re-playing for old saves and dragging players back to the world spawn. Rebuilt - the Smiling Professor's return to the outpost / home. The whole travel routine was rewritten so it is a real teleport with a proper "is there actually a home to return to" check, and so that only Professor units actually following the player are brought along. Improved - Kosaka Wakamo. Her affection-tier lines were reworked to be less blunt, she can now miss you and come looking for you after several days, she can ask you for food, Professor forces no longer accidentally hit her, and the safeguards that stop duplicate copies of her from existing - or an existing one from silently disappearing - were rebuilt. On hold - the exoskeleton system. Its content is no longer handed out: new players do not receive one, it is gone from the creative inventory together with the exoskeleton mod bench, and its crafting recipes have been removed. Exoskeletons already present in existing saves keep working normally. The author is no longer maintaining this feature. 中文 重置 —— 兽人威胁系统。 三套威胁系统全部从「每小时掷一次」改为「每个游戏日掷一次」:默认探子每天 15%、兽人军队每天 5%。击杀奖励不再叠加 —— 击杀一个战术小子只给一次奖励(下一次掷骰几率 +15%、冷却 −1 天,触发后清零)。新增**「干旱补偿」:某套系统当天没触发,下一次几率 +1%(封顶:探子 10%、地精探子 3%、军队 20%),触发即归零。新增「触发惩罚」:某套系统触发过后,下一次几率 −10%、冷却 +1 天,与正常轮次交替。睡觉也能提供助力:每睡一晚 +1%(封顶 5% / 2% / 8%)。以上运行期状态全部随存档保存**,重启游戏后节奏完全一致。 改动 —— 开局宽限期从 7 天改为 3 天。 对默认探子、地精探子、母巢与海岸巡逻一视同仁,世界不再安静整整一周才有动静。 新增 —— 兽人军队。 一支不会凭空出现在你身边的入侵部队:它先在 1024 格外成立一支虚拟军队(只推进坐标),并提示它是从哪个方向赶来的;一路行军到 128 格时才开始分批部署真实兵力(每批 6 只)。它每天 5% 概率触发,触发后进入 5 / 7 / 9 天冷却轮换(平均 7 天)。 重做 —— 兽潮。 过去是「持续 20 分钟、在每个玩家周围不断涌现兽人」。现在改为一次性派出 3~5 支军队,各自从不同方向行军过来,并尽量保证每个在线玩家都至少分到一支 —— 在线人数越多,来的军队越多。兽潮派出的军队会朝全服所有玩家推进,而不只是触发它的那一位。 修复 —— 笑面教授本人与据点。 补兵落点原先由三份各自复制的助手函数计算,其中两条会把兵生成在方块内部导致卡住;现在所有落点统一走同一套判定,拿不到合格落点就直接跳过,不再把兵埋进方块。笑面教授组装构造体时不再抽走黑曜石 —— 那是若藻用来搭墙、搭囚笼的材料。另外修复了老存档载入时开场电影视角重播、并把玩家传送回出生点的问题。 重置 —— 笑面教授「回据点 / 回家」。 整套回程逻辑重写为真实传送,并补上「教授到底有没有家可回」的判定;同时只带走确实在跟随玩家的教授单位,不会顺手把据点驻军一起拽走。 完善 —— 狐坂若藻。 若藻的好感档台词不再那么露骨;分开几天后若藻会想你并主动来找你,也会向你讨要食物;教授势力不再误伤若藻;「防止出现第二只若藻」与「防止已有的那只无声消失」的机制都已重做加固。 暂不提供 —— 外骨骼系统。 该内容不再发放:新玩家不会获得外骨骼,创造模式栏里也移除了外骨骼与外骨骼工作台,相关配方一并删去。老存档中已有的外骨骼仍可正常使用。 作者已无意愿继续维护更新此内容。