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Operation: Starcleave

ВЕРСИИ (15)

beta

[NEOFORGE] Operation: Starcleave 0.2.0.3

0.2.0.3.neoforge
1 апр. 2025 г.6,6 тыс.Minecraft: 1.21.1neoforge
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Что нового
### Gamerules - Added gamerule `operation_starcleave:allowStarcleaverGolemFirmamentFracturing`, defaults to `true`. Setting to `false` will prevent Starcleaver Golems from forming Firmament Fractures. - Starcleaver Golems' crash-landing-Starbleaching effect is now blocked by the `mobGriefing` gamerule. ### Misc - Added `Bucketable` tag to Starcleaver Golems, setting this to `false` will prevent players from picking one up in a bucket. - Tweaked Nucleosyntheseed explosion logic. - Nucleosyntheseed explosions no longer get blocked by `operation_starcleave:nucleosyntheseed_blast_immune` blocks, and instead just pass through them unharmed (should fix the explosion doing no damag sometimes). ### Bugfixes - Fixed using a single-item-stack of Hollowed Sac on Phlogistic Fire causing the Sac to be lost, rather than turn into a Phlogiston Sac. - Fixed Starcleaver Golems bucketing not checking if the Golem is alive. - Fixed not being able to manually set certain Starcleaver Golem NBT tags to false.
beta

[FABRIC] Operation: Starcleave 0.2.0.3

0.2.0.3.fabric
1 апр. 2025 г.6,9 тыс.Minecraft: 1.21.1fabric
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Что нового
### Gamerules - Added gamerule `operation_starcleave:allowStarcleaverGolemFirmamentFracturing`, defaults to `true`. Setting to `false` will prevent Starcleaver Golems from forming Firmament Fractures. - Starcleaver Golems' crash-landing-Starbleaching effect is now blocked by the `mobGriefing` gamerule. ### Misc - Added `Bucketable` tag to Starcleaver Golems, setting this to `false` will prevent players from picking one up in a bucket. - Tweaked Nucleosyntheseed explosion logic. - Nucleosyntheseed explosions no longer get blocked by `operation_starcleave:nucleosyntheseed_blast_immune` blocks, and instead just pass through them unharmed (should fix the explosion doing no damag sometimes). ### Bugfixes - Fixed using a single-item-stack of Hollowed Sac on Phlogistic Fire causing the Sac to be lost, rather than turn into a Phlogiston Sac. - Fixed Starcleaver Golems bucketing not checking if the Golem is alive. - Fixed not being able to manually set certain Starcleaver Golem NBT tags to false.
beta

[NEOFORGE] Operation: Starcleave 0.2.0.2

0.2.0.2.neoforge
23 мар. 2025 г.170Minecraft: 1.21.1neoforge
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Что нового
### Misc - Updated homepage url to now link to the Modrinth page, rather than the Github page - Updated the Mod's icon image. ### Accessibility Settings - Setting `Hide Lightning Flashes: ON` now disables the lightmap flash caused by Fracturing the Firmament, and not just the sky flash. - Reducing the `Damage Tilt` and/or `Distortion Effects` settings now reduces the effect of Screen Shake. ### Tweaks and Optimisations - Phlogistic-hyperflammables no longer boost burn chance, only spread chance. - Exploding Nucleosyntheseeds now directly replace nearby hyperflammables with (high-age) Phlogistic Fire. - Increased age of fire created by Nucleosyntheseeds and hyperflammables (thus reducing spread speed). - Pegasus Flight power now drops off above the Firmament. - Pegasus Flight power is now based on a range of Firmament Tiles above the Pegasus rather than just the single Tile directly above it. - Nucleic Fissureleaves now only replace blocks that are `minecraft:replaceable_by_trees`, rather than all replaceable blocks. - Nucleosyntheseed explosions now spawn nuclear smoke particles instead of vanilla explosion particles. - Reduced the number of large nuclear smoke particles otherwise spawned by Nucleosyntheseed explosions. - Large nuclear smoke particles can now pass through blocks. - Reduced average lifetime of large nuclear smoke particles. - Tidied some render code. - Minor tweaks to profiling in FirmamentRenderer. - Reduced frequency of Firmament Glimmer particles. ### Bugfixes - Fixed client Firmament data not getting reset properly when changing worlds, leading to e.g. fake Fractures appearing when Fracturing the sky on new worlds. - Fixed fog color changing when Firmament Fractures are visible. - Fixed Nucleic Fissureleaves looking weird on Fast graphics. - Fixed Starbleached Leaves still using cutout rendering on Fast graphics. - Fixed Firmament Rejuvenators using the old Firmament height for collisions. - Fixed Fractures rendering with incorrect transformations in Mirror Mod's mirrors. - Fixed Fracture light/fog rendering incorrectly with weird camera rotations (e.g. Splinecart). - Fixed Fracture light/fog rendering incorrectly with Affinity. - Made sure to actually include access wideners, to avoid potential issues (Fabric).
beta

[FABRIC] Operation: Starcleave 0.2.0.2

0.2.0.2.fabric
23 мар. 2025 г.293Minecraft: 1.21.1fabric
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Что нового
### Misc - Updated homepage url to now link to the Modrinth page, rather than the Github page - Updated the Mod's icon image. ### Accessibility Settings - Setting `Hide Lightning Flashes: ON` now disables the lightmap flash caused by Fracturing the Firmament, and not just the sky flash. - Reducing the `Damage Tilt` and/or `Distortion Effects` settings now reduces the effect of Screen Shake. ### Tweaks and Optimisations - Phlogistic-hyperflammables no longer boost burn chance, only spread chance. - Exploding Nucleosyntheseeds now directly replace nearby hyperflammables with (high-age) Phlogistic Fire. - Increased age of fire created by Nucleosyntheseeds and hyperflammables (thus reducing spread speed). - Pegasus Flight power now drops off above the Firmament. - Pegasus Flight power is now based on a range of Firmament Tiles above the Pegasus rather than just the single Tile directly above it. - Nucleic Fissureleaves now only replace blocks that are `minecraft:replaceable_by_trees`, rather than all replaceable blocks. - Nucleosyntheseed explosions now spawn nuclear smoke particles instead of vanilla explosion particles. - Reduced the number of large nuclear smoke particles otherwise spawned by Nucleosyntheseed explosions. - Large nuclear smoke particles can now pass through blocks. - Reduced average lifetime of large nuclear smoke particles. - Tidied some render code. - Minor tweaks to profiling in FirmamentRenderer. - Reduced frequency of Firmament Glimmer particles. ### Bugfixes - Fixed client Firmament data not getting reset properly when changing worlds, leading to e.g. fake Fractures appearing when Fracturing the sky on new worlds. - Fixed fog color changing when Firmament Fractures are visible. - Fixed Nucleic Fissureleaves looking weird on Fast graphics. - Fixed Starbleached Leaves still using cutout rendering on Fast graphics. - Fixed Firmament Rejuvenators using the old Firmament height for collisions. - Fixed Fractures rendering with incorrect transformations in Mirror Mod's mirrors. - Fixed Fracture light/fog rendering incorrectly with weird camera rotations (e.g. Splinecart). - Fixed Fracture light/fog rendering incorrectly with Affinity. - Made sure to actually include access wideners, to avoid potential issues (Fabric).
beta

[NEOFORGE] Operation: Starcleave 0.2.0.1

0.2.0.1.neoforge
15 мар. 2025 г.241Minecraft: 1.21.1neoforge
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Что нового
### MAJOR FIXES: - Fixed missing refmaps on Fabric, the mod should actually load now ### Mobs - Subcaelic Torpedos now have a 30% chance to drop a Hollowed Sac ### Blocks - Nucelosyntheseeds now drop Nucleic Fissureroot if mined without Silk Touch, rather than nothing - Plasma Ice now requires Silk Touch to drop - Made Nucelosyntheseed, Nucleic Fissureroot require an appropriate tool to drop - Slightly increased mining times of Nucleosyntheseed, Nucleic Fissureroot - Nucleosyntheseed and Nucleic Fissureroot now require an iron axe to mine - Coagulated Plasma now requires a stone pickaxe or shovel to mine ### Tags - Added block tags: - 'operation_starcleave:starbleach_immune' - Blocks that are specifically immune to starbleach, e.g. Fissureleaves are Leaves but should not be starbleached - 'operation_starcleave:phlogistic_hyperflammables' - Blocks which phlogistic fire burns through very quickly and resets its age upon doing so, e.g. the Fissuretrees - 'operation_starcleave:nucleosyntheseed_blast_immune' - Blocks that are immune to the Nucleosyntheseed blasts, i.e. Fisureroots, Nucleosyntheseeds, Phlogistic Fire - Fixed various missing and inappropriate block/item tags ### Tweaks - Minor tweaks to Nucleosyntheseed explosion logic - Reorganised the Starcleave creative tab
beta

[FABRIC] Operation: Starcleave 0.2.0.1

0.2.0.1.fabric
15 мар. 2025 г.690Minecraft: 1.21.1fabric
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Что нового
### MAJOR FIXES: - Fixed missing refmaps on Fabric, the mod should actually load now ### Mobs - Subcaelic Torpedos now have a 30% chance to drop a Hollowed Sac ### Blocks - Nucelosyntheseeds now drop Nucleic Fissureroot if mined without Silk Touch, rather than nothing - Plasma Ice now requires Silk Touch to drop - Made Nucelosyntheseed, Nucleic Fissureroot require an appropriate tool to drop - Slightly increased mining times of Nucleosyntheseed, Nucleic Fissureroot - Nucleosyntheseed and Nucleic Fissureroot now require an iron axe to mine - Coagulated Plasma now requires a stone pickaxe or shovel to mine ### Tags - Added block tags: - 'operation_starcleave:starbleach_immune' - Blocks that are specifically immune to starbleach, e.g. Fissureleaves are Leaves but should not be starbleached - 'operation_starcleave:phlogistic_hyperflammables' - Blocks which phlogistic fire burns through very quickly and resets its age upon doing so, e.g. the Fissuretrees - 'operation_starcleave:nucleosyntheseed_blast_immune' - Blocks that are immune to the Nucleosyntheseed blasts, i.e. Fisureroots, Nucleosyntheseeds, Phlogistic Fire - Fixed various missing and inappropriate block/item tags ### Tweaks - Minor tweaks to Nucleosyntheseed explosion logic - Reorganised the Starcleave creative tab
beta

[NEOFORGE] Operation: Starcleave 0.2.0

0.2.0.neoforge
14 мар. 2025 г.135Minecraft: 1.21.1neoforge
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Что нового
- Updated to Minecraft 1.21 - Ported to Neoforge, mod is now Multiloader, and will support both Fabric and Neoforge for the foreseeable future ### New Content - Added Bucket of Starcleaver Golem (the new objective best item in the mod) - Added a post-processing effect to Firmament Fractures - Disabled on Fast Graphics for performance, and on Fabulous Graphics because I haven't got it working there yet - Added Stellar Mulch and Mulchborne Tuft - These are just decorative - Added Stellar Farmland - Is farmland, but a little bit better, doesn't need water - Under starlight, becomes even better, speeding up crop growth - However, fully grown crops can get converted into Bisreeds, and crops of any age next to Bisreeds can convert into Bisreeds - Add Bisreeds - Can (sometimes) drop Bisreed Root (seed item) - When grown, drops Bismuth Fleck(s) - These can be crafted into Starflecked Bismuth (6 <-> 1) - Added Bismuth Pegasus Armor - Crafted from Starflecked Bismuth, Bismuth Flecks, Starbleached Pearl - Lets a Horse become a Pegasus - This lets them fly (briefly) and glide - Flight and gliding is substantially buffed under starlight - Added Subcaelic Dux and Torpedos - The Subcaelic Dux is a naturally-spawning neutral miniboss, which uses Subcaelic Torpedos as minions/ammo - Upon death will fly into the air and spew Phlogistic Fire and explode - Added Phlogistic Fire, Phlogiston Sacs, Hollowed Sacs - Hollowed Sacs can be obtained by tossing Ink Sacs into a Starbleach Cauldron - Hollowed Sacs can store Phlogistic Fire, becoming Phlogistion Sacs - Phlogiston Sacs can release Phlogistic Fire - Phlogistic Fire is spewed by the Subcaelic Dux on death - Added Nuclear Stormcloud, Nuclear Stormcloud in a bottle - Will spawn on firmament fracturing, moves around dropping Nucleosyntheseeds before dissapearing - Can be disabled by setting the gamerule `operation_starcleave:spawnFractureByproducts` to `false - Added Nucleosyntheseed, Nucleic Fissureroot, Nucleic Fissureleaves - Nucleosyntheseeds will spread upwards and downwards, tunneling through the eart, they grow Fissureroot and Fissureleaves - Can be burnt by Phlogistic Fire - When ignited, Nucleosyntheseeds will explode - Added Petrichoric Plasma, Petrichoric Vapor, Coagulated Plasma, Plasma Ice - Formed when a Nucleosyntheseed explodes - Petrichoric Plasma can be Bucketed... it isn't good for the bucket ### New Minor Features - Dispensers can now fire Firmament Rejuvenators and Splash Starbleach Bottles - Holy Moss Blocks now revert to Stellar Sediment when covered - Holy Moss Blocks can now be spread via bone meal - Damaged firmament now blocks rain and snow ### Changes and Additions: Starcleaver Golem - Added some sounds to Starcleaver Golem - Feeding Starcleaver Golems Gold Nuggets will heal them and make them follow you - Starcleaver Golems can walk on fluids - Starcleaver Golems' post-Cleave crash-landing explosions now cause starbleaching - Other minor Starcleaver Golem Changes ### Changes: Starbleach Cauldron - Starbleach Cauldron recipes are no longer hardcoded, and can now be defined via datapack - Starbleach Cauldron recipes can now take 'fractional' amounts of Starbleach (which is implemented via probability) - Starbleaching Food is now cheaper, one bottle can Starbleach multiple items of food - Natural blocks can now be Starbleached in a cauldron e.g. Dirt -> Stellar Sediment - Throwing items into Starbleach Cauldrons will now Starbleach them - Dispensers can now fill cauldrons using Starbleach Bottles - Starbleach Cauldrons can now hold 7 bottles of Starbleach, instead of 3 ### Changes: Firmament - Added screen shake to firmament fracturing - Added glow effect to firmament fracturing - Creative Players can now remove Damaged Firmament Tiles via mining - Skylit areas beneath damaged Firmament now use different mob spawning tables; most normal hostile mobs will not spawn there - Adjusted fracture shader, the "static" now persists for a short time rather than changing every frame, the fracture shifts around slightly, got more interesting shapes (eg clusters of circles) - Updated skybox visuals - Lowered Firmament to be the same as world height limit ### Changes: Firmament Rejuvenator - Updated Texture - Altered Firmament Rejuvenator stack size and throwing behaviour, now hold to charge throw - Boosted tracking range ### Minor Tweaks - Lowered hardness of most added blocks - General tweaks and reworks of many textures - Updated in-game mod logo and description - Minor tweak to firmament fracturing behaviour - Tweaked recipes for chiseled starbleached tiles, blessed carpet, imbued tiles, splash bottle, rejuvenator ### Internal Changes - Some assets now use Datagen - Fracture rendering now uses the damage map instead of the old tile system - Minor changes to Starcleaver Golem NBT ### Resource Pack Changes - Changed starbleach death message translation keys from `death.attack.operation_starcleave_starbleach` to `death.attack.operation_starcleave.starbleach` ### Bugfixes - Fixed starbleach pearl blocks not dropping - Fixed stardust and short holy moss missing explosion checks in loot tables - Fixed Imbued tile recipe group - Fixed Blessed bed recipe book requirement - Short holy moss now uses non tinted model - Possibly other things, whatever "etc etc" means - Fixed minor Starcleave Golem door animation bug - Fixed Imbued Starbleached Tiles particle positions being incorrectly offset
beta

[FABRIC] Operation: Starcleave 0.2.0

0.2.0.fabric
14 мар. 2025 г.133Minecraft: 1.21.1fabric
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Что нового
- Updated to Minecraft 1.21 - Ported to Neoforge, mod is now Multiloader, and will support both Fabric and Neoforge for the foreseeable future ### New Content - Added Bucket of Starcleaver Golem (the new objective best item in the mod) - Added a post-processing effect to Firmament Fractures - Disabled on Fast Graphics for performance, and on Fabulous Graphics because I haven't got it working there yet - Added Stellar Mulch and Mulchborne Tuft - These are just decorative - Added Stellar Farmland - Is farmland, but a little bit better, doesn't need water - Under starlight, becomes even better, speeding up crop growth - However, fully grown crops can get converted into Bisreeds, and crops of any age next to Bisreeds can convert into Bisreeds - Add Bisreeds - Can (sometimes) drop Bisreed Root (seed item) - When grown, drops Bismuth Fleck(s) - These can be crafted into Starflecked Bismuth (6 <-> 1) - Added Bismuth Pegasus Armor - Crafted from Starflecked Bismuth, Bismuth Flecks, Starbleached Pearl - Lets a Horse become a Pegasus - This lets them fly (briefly) and glide - Flight and gliding is substantially buffed under starlight - Added Subcaelic Dux and Torpedos - The Subcaelic Dux is a naturally-spawning neutral miniboss, which uses Subcaelic Torpedos as minions/ammo - Upon death will fly into the air and spew Phlogistic Fire and explode - Added Phlogistic Fire, Phlogiston Sacs, Hollowed Sacs - Hollowed Sacs can be obtained by tossing Ink Sacs into a Starbleach Cauldron - Hollowed Sacs can store Phlogistic Fire, becoming Phlogistion Sacs - Phlogiston Sacs can release Phlogistic Fire - Phlogistic Fire is spewed by the Subcaelic Dux on death - Added Nuclear Stormcloud, Nuclear Stormcloud in a bottle - Will spawn on firmament fracturing, moves around dropping Nucleosyntheseeds before dissapearing - Can be disabled by setting the gamerule `operation_starcleave:spawnFractureByproducts` to `false - Added Nucleosyntheseed, Nucleic Fissureroot, Nucleic Fissureleaves - Nucleosyntheseeds will spread upwards and downwards, tunneling through the eart, they grow Fissureroot and Fissureleaves - Can be burnt by Phlogistic Fire - When ignited, Nucleosyntheseeds will explode - Added Petrichoric Plasma, Petrichoric Vapor, Coagulated Plasma, Plasma Ice - Formed when a Nucleosyntheseed explodes - Petrichoric Plasma can be Bucketed... it isn't good for the bucket ### New Minor Features - Dispensers can now fire Firmament Rejuvenators and Splash Starbleach Bottles - Holy Moss Blocks now revert to Stellar Sediment when covered - Holy Moss Blocks can now be spread via bone meal - Damaged firmament now blocks rain and snow ### Changes and Additions: Starcleaver Golem - Added some sounds to Starcleaver Golem - Feeding Starcleaver Golems Gold Nuggets will heal them and make them follow you - Starcleaver Golems can walk on fluids - Starcleaver Golems' post-Cleave crash-landing explosions now cause starbleaching - Other minor Starcleaver Golem Changes ### Changes: Starbleach Cauldron - Starbleach Cauldron recipes are no longer hardcoded, and can now be defined via datapack - Starbleach Cauldron recipes can now take 'fractional' amounts of Starbleach (which is implemented via probability) - Starbleaching Food is now cheaper, one bottle can Starbleach multiple items of food - Natural blocks can now be Starbleached in a cauldron e.g. Dirt -> Stellar Sediment - Throwing items into Starbleach Cauldrons will now Starbleach them - Dispensers can now fill cauldrons using Starbleach Bottles - Starbleach Cauldrons can now hold 7 bottles of Starbleach, instead of 3 ### Changes: Firmament - Added screen shake to firmament fracturing - Added glow effect to firmament fracturing - Creative Players can now remove Damaged Firmament Tiles via mining - Skylit areas beneath damaged Firmament now use different mob spawning tables; most normal hostile mobs will not spawn there - Adjusted fracture shader, the "static" now persists for a short time rather than changing every frame, the fracture shifts around slightly, got more interesting shapes (eg clusters of circles) - Updated skybox visuals - Lowered Firmament to be the same as world height limit ### Changes: Firmament Rejuvenator - Updated Texture - Altered Firmament Rejuvenator stack size and throwing behaviour, now hold to charge throw - Boosted tracking range ### Minor Tweaks - Lowered hardness of most added blocks - General tweaks and reworks of many textures - Updated in-game mod logo and description - Minor tweak to firmament fracturing behaviour - Tweaked recipes for chiseled starbleached tiles, blessed carpet, imbued tiles, splash bottle, rejuvenator ### Internal Changes - Some assets now use Datagen - Fracture rendering now uses the damage map instead of the old tile system - Minor changes to Starcleaver Golem NBT ### Resource Pack Changes - Changed starbleach death message translation keys from `death.attack.operation_starcleave_starbleach` to `death.attack.operation_starcleave.starbleach` ### Bugfixes - Fixed starbleach pearl blocks not dropping - Fixed stardust and short holy moss missing explosion checks in loot tables - Fixed Imbued tile recipe group - Fixed Blessed bed recipe book requirement - Short holy moss now uses non tinted model - Possibly other things, whatever "etc etc" means - Fixed minor Starcleave Golem door animation bug - Fixed Imbued Starbleached Tiles particle positions being incorrectly offset
release

Operation: Starcleave 0.1.0.6

0.1.0.6
8 февр. 2024 г.2,7 тыс.Minecraft: 1.20.4fabric
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Что нового
- Fixed player-ridden entities sometimes stopping in midair after being launched by Starbleached Pearls and Pearl Blocks - As a result of the previous fix, motion of player-ridden entities in response to Starbleached Pearls may be slightly different
release

Operation: Starcleave 0.1.0.5

0.1.0.5
5 февр. 2024 г.138Minecraft: 1.20.4fabric
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Что нового
- Reverted unintentional boost to Stellar Repulsor's launch distance/speed - All other tweaks from 0.1.0.4 should remain the same
release

Operation: Starcleave 0.1.0.4

0.1.0.4
3 февр. 2024 г.126Minecraft: 1.20.4fabric
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Что нового
- Dispensers can now fire Starbleached Pearls - Stellar Repulsors can now be activated whilst riding entities - Powered Stellar Repulsors can now launch any entity type - Fixed Stellar Repulsors launching you twice in certain circumstances
release

Operation: Starcleave 0.1.0.3

0.1.0.3
18 янв. 2024 г.173Minecraft: 1.20.4fabric
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Что нового
### Minor Tweaks and Bugfixes - Adjusted the strength and radius of Starbleached Pearl blocks' launch effect, fixes low redstone power having seemingly no effect. Redstone power 15 is unaffected. - Slightly reduced the base audio of Thrown Starbleached Pearls and Starbleached Pearl blocks. - Starbleached Pearl blocks will have their audio further reduced if surrounded by other Starbleached Pearl blocks, Wool, or Blessed Cloth - Blessed Cloth (and carpet) now block vibrations - Slightly tweaked Starbleached Pearl launch direction when directly hitting an entity. The entity will no longer be launched directly upwards, and instead be somewhat pushed back as intended. - Creative Firmament Manipulator no longer forces the Operator Utilities creative tab to show - Stellar Repulsors and Blessed Beds now completely prevent fall damage (like Blessed Cloth does), instead of only partially reducing it. - Fixed Thrown Starbleached Pearls not always spawning particles on collision - Fixed a minor asymmetry in Fracture formation - Netherite Pumpkins are now fireproof 🎉🎉🎉
release

Operation: Starcleave 0.1.0.2

0.1.0.2
4 янв. 2024 г.156Minecraft: 1.20.4fabric
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Что нового
- Added the gamerule operation_starcleave:doFractureStarbleaching to enable/disable natural Starbleaching beneath Firmament Fractures. Defaults to True. - Small tweaks to which blocks can/cannot be Starbleached - Added a starbleached block tag, and fixed stardust not counting as Starbleached - Tweaked item placement in creative menu - Fixed Firmament Rejuvenator only partially resetting targeted Firmament tiles
release

Operation: Starcleave 0.1.0.1

0.1.0.1
2 янв. 2024 г.121Minecraft: 1.20.4fabric
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Что нового
- Fixed shader warning log spam on resource pack load - Fixed missing language entries for projectile entities
release

Operation: Starcleave 0.1.0.0

0.1.0.0
31 дек. 2023 г.152Minecraft: 1.20.4fabric
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Что нового
- Initial Release