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OnlySleep

ВЕРСИИ (13)

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OnlySleep 1.4.4

1.4.4
18 окт. 2026 г.204Minecraft: 26.3fabric
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### Security - Fixed ReDoS-prone regular expressions in version and paste response parsing on Paper and Fabric - Replaced deprecated Bukkit APIs flagged by code scanning (`getDescription`, `getDisplayName`, `sendTitle`, `Sound.valueOf`, `TextComponent.fromLegacyText`, `Spigot.sendMessage`, `World.get/setGameRuleValue`) with Adventure and PluginMeta replacements - Removed dead code and made the Fabric `TaskScheduler.Task` holder static - Null-hardened Fabric `/onlysleep world` and `/onlysleep gamemode` command handlers ### Fixed - Fixed an inverted creative-mode check in Fabric `SleepCounts` that miscounted required sleepers - Fixed double percentage symbol appearing in `/onlysleep status` on Paper - Moved diagnostic dump paste uploads off the main server thread to run asynchronously - Replaced deprecated `org.bukkit.ChatColor` across Paper with a dedicated `LegacyText` helper to eliminate deprecation warnings while preserving formatting - Added support for underscores in raw Fabric configuration paths and improved percentage value parsing - Enforced `Locale.ROOT` across commands and configuration keys to prevent locale-specific casing bugs ### Changed - Refactored monolithic sleep managers on Paper and Fabric into dedicated lifecycle controllers (`SkipCoordinator`, `GradualSkipController`, `SleepCounts`, `SleepEffects`, `SleepGamerules`) - Split command handlers into dedicated action, dump, and config editor classes - Unified bed-leave and disconnect handling into a shared departure path on both platforms - Update checks now point at https://demonz.org/projects/onlysleep alongside Modrinth - Halloween countdown display is now colourised for both console and in-game chat
release

OnlySleep 1.4.4

1.4.4
18 окт. 2026 г.544Minecraft: 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2, 26.3bukkit, folia, paper, purpur, spigot
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### Security - Fixed ReDoS-prone regular expressions in version and paste response parsing on Paper and Fabric - Replaced deprecated Bukkit APIs flagged by code scanning (`getDescription`, `getDisplayName`, `sendTitle`, `Sound.valueOf`, `TextComponent.fromLegacyText`, `Spigot.sendMessage`, `World.get/setGameRuleValue`) with Adventure and PluginMeta replacements - Removed dead code and made the Fabric `TaskScheduler.Task` holder static - Null-hardened Fabric `/onlysleep world` and `/onlysleep gamemode` command handlers ### Fixed - Fixed an inverted creative-mode check in Fabric `SleepCounts` that miscounted required sleepers - Fixed double percentage symbol appearing in `/onlysleep status` on Paper - Moved diagnostic dump paste uploads off the main server thread to run asynchronously - Replaced deprecated `org.bukkit.ChatColor` across Paper with a dedicated `LegacyText` helper to eliminate deprecation warnings while preserving formatting - Added support for underscores in raw Fabric configuration paths and improved percentage value parsing - Enforced `Locale.ROOT` across commands and configuration keys to prevent locale-specific casing bugs ### Changed - Refactored monolithic sleep managers on Paper and Fabric into dedicated lifecycle controllers (`SkipCoordinator`, `GradualSkipController`, `SleepCounts`, `SleepEffects`, `SleepGamerules`) - Split command handlers into dedicated action, dump, and config editor classes - Unified bed-leave and disconnect handling into a shared departure path on both platforms - Update checks now point at https://demonz.org/projects/onlysleep alongside Modrinth - Halloween countdown display is now colourised for both console and in-game chat
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OnlySleep 1.4.3

1.4.3
4 окт. 2026 г.163Minecraft: 26.3fabric
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### Added - Added an Halloween Easter egg
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OnlySleep 1.4.3

1.4.3
4 окт. 2026 г.647Minecraft: 26.1, 26.1.1, 26.1.2, 26.2, 26.3bukkit, folia, paper, purpur, spigot
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### Added - Added an Halloween Easter egg
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OnlySleep 1.4.2

1.4.2
20 сент. 2026 г.100Minecraft: 26.3fabric
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--- ## [1.4.2] - 2026-09-20 ### Changed - bumped dependencies for minecraft 26.3 (paper and fabric) - updated fabric clock manager call for 26.3 changes with fallback - updated fabric.mod.json and ci workflows for 26.3 ### Fixed - suppressed removal warning for players_sleeping_percentage on paper 26.3 ---
release

OnlySleep 1.4.2

1.4.2
20 сент. 2026 г.738Minecraft: 26.1, 26.1.1, 26.1.2, 26.2, 26.3bukkit, folia, paper, purpur, spigot
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--- ## [1.4.2] - 2026-09-20 ### Changed - bumped dependencies for minecraft 26.3 (paper and fabric) - updated fabric clock manager call for 26.3 changes with fallback - updated fabric.mod.json and ci workflows for 26.3 ### Fixed - suppressed removal warning for players_sleeping_percentage on paper 26.3 ---
release

OnlySleep 1.4.1

1.4.1
4 сент. 2026 г.216Minecraft: 26.2fabric
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# initial fabric version
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OnlySleep 1.4.1-Patch update

1.4.1
30 авг. 2026 г.364Minecraft: 26.1, 26.1.1, 26.1.2, 26.2bukkit, folia, paper, purpur
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fixes some recent bugs..
release

OnlySleep 1.4.0 -partial fabric support soon

1.4.0
30 авг. 2026 г.26Minecraft: 26.1, 26.1.1, 26.1.2, 26.2bukkit, folia, paper, purpur, spigot
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## [1.4.0] - 2026-08-29 Latest-only `1.26.x` - Java 25, Minecraft 26.2 (Paper & Fabric). Full parity + new APIs. ### Added - **In-game config commands**: `/onlysleep set <percentage|skiptype|perworld|skipdelay|morningtime|resettime|gradualspeed|clearweather|clearthunder|bossbar|actionbar|progressbar|title|sounds|managegamerule|afktime> <value>` with persistence, `/onlysleep get <key>`, `/onlysleep toggle <key>`, `/onlysleep world <enable|disable|list> [world]`, `/onlysleep gamemode <enable|disable|list> [type]` - all with tab-complete - **Dump command**: `/onlysleep dump [paste]` - writes `plugins/Onlysleep/dumps/dump-*.txt` with config, worlds, eligible/sleeping/required, gamerules, players (AFK/exempt), messages; `paste` uploads to `paste.mcsrv.top` - **Developer API**: `api/OnlysleepAPI.java` (`setSleepPercentage`, `setSkipType`, `getRequiredSleepingCount`, `forceSkipNight`, `getDiscordMessage`/`stripColor` for ZDiscord), `api/events/NightSkipEvent`/`SleepStartEvent`/`SleepCancelEvent` (cancellable, `fabric/api/*` parity) - **Fabric parity**: `sleep-percentage 0` default, setters, `api/OnlysleepFabricAPI`, same events, full command parity, `FabricConfigManager` persistence, `PermissionHandler` `onlysleep.config/dump/world/gamemode` - **Discord helpers**: `OnlysleepAPI.getSleepStartDiscordMessage` / `getEnoughSleepingDiscordMessage` / `getCancelledDiscordMessage` for ZDiscord bridge ### Changed - **Default to 1.26.x only**: `build.gradle.kts` `paperApi 26.2-R0.1-SNAPSHOT` / `Java 25`, `plugin.yml` `api-version 1.21`, `fabric 26.2` / `java >=25` / `fabric-loader >=0.19.3`, `README` `26.2, Java 25+`, `sleep-percentage 0` (was 50) for true one-player default - **Help** now lists `set/get/toggle/world/gamemode/dump` with `set` options footer ### Fixed - **Gradual mode not cancellable**: leaving bed during `gradual`/`speed` (`activeTransitions`) now cancels if `sleeping < required` - both Paper `manager/SleepManager.java:206,230,469` and Fabric `fabric/SleepManager.java:184,201,419` + timer check each tick
release

OnlySleep 1.3.0

1.3.0
12 июл. 2026 г.577Minecraft: 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2, 26.2bukkit, folia, paper, purpur, spigot
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> For the full changelog, visit the [Onlysleep Wiki](https://github.com/DemonZ-Development/Onlysleep/wiki/Changelog). --- ## [1.3.0] - 2026-07-12 This release makes advertised features work, hardens Folia thread safety, fixes gradual skipping, and closes reload and memory leaks. ### Added - **Automatic gamerule management**: enabled worlds temporarily use `playersSleepingPercentage: 101` so vanilla cannot race the plugin's configured sleep threshold. Each world's original value is restored when management stops, the world unloads, or the plugin disables. - **World sleep sounds**: configurable sounds now play when a player enters a bed, when weather is cleared, and when the night skip completes. ### Changed - **Version compatibility**: the release JAR now compiles against Paper 1.20.4 with Java 21 bytecode, while CI compiles and tests every available Paper API target through Paper 26.2 alpha. - **Independent weather controls**: rain and thunder can now be cleared separately with `clear-weather` and `clear-thunder`. - **Disabled gamemode filtering**: disabled gamemodes are excluded from both the sleeping count and the eligible-player total. ### Bug Fixes - **Paper 26.1 startup crash**: gamerule management now uses the typed `GameRule.PLAYERS_SLEEPING_PERCENTAGE` API instead of the removed legacy string lookup. - **Safe gamerule reloads**: turning off `manage-gamerule` or adding a world to `disabled-worlds` now restores the original gamerule immediately instead of leaving it at `101`. - **Dynamic world lifecycle**: worlds loaded after plugin startup receive the configured override, while unloading worlds are restored and removed from tracked state. - **Boss bar no longer shows "Unknown" when the initiating sleeper logs off mid-skip**: - Replaced the live `Bukkit.getPlayer(uuid)` lookup (which returned `null` after the player logged out, falling back to `"Unknown"`) with a per-world snapshot of the initiating player's name, populated at skip-start. The boss bar and deferred title both read from the snapshot, so attribution survives the player going offline. - **Sleeping players no longer wake up mid-skip in gradual mode**: - Rewrote `scheduleGradualSkip` to keep `world.getTime()` parked at the original night value for the entire animation. `setTime()` is now called exactly once — at the final tick — to snap to the morning target. This prevents vanilla's wake-up threshold (`world.getTime() > 23458`) from being crossed mid-animation, which previously caused players to be kicked out of bed before the skip's completion effects fired. - **Listener leak on `/onlysleep reload`**: `AfkTracker` and `OfflinePlayerTracker` no longer register duplicate event listeners on every reload (now properly unregistered). - **`OfflinePlayerTracker` stale cache after reload**: shutdown now resets the cached count so the "not loaded" sentinel works again. - **Off-thread Bukkit calls in update checker**: OP update notifications now dispatch to the main/global thread instead of running on the ForkJoinPool. - **Folia crash on `/onlysleep update`**: replaced `Bukkit.getScheduler().runTask()` (throws on Folia) with the `SchedulerAdapter` global task. - **"Good morning" broadcast no longer leaks server-wide**: skip/Weather-clearing messages are now scoped to the world that actually skipped, consistent with per-world sleep. - **AFK double-count fixed**: with `count-afk-as-sleeping`, a just-bed-entered player was counted twice (once in the sleeping set, once as AFK) because `isSleeping()` is still false right after the bed-enter event. Now deduped against the authoritative `sleepingPlayers` set. - **Off-thread `getOfflinePlayers()` call**: moved from ForkJoinPool to a scheduled global task (thread-safe on all server impls). - **Thread-safe state**: SleepManager maps and sets now use concurrent collections, preventing corruption on Folia region threads. ### Technical Improvements - Broad server-version support: gamerule handling uses a version-aware typed API across the supported Minecraft 1.20.4–26.2 range. - Extracted shared night-time bounds (`12542`–`23458`) into `SleepManager.NIGHT_START_TICK` / `NIGHT_END_TICK` + `isNight()`, reused by the listener and PlaceholderAPI expansion. - `getSleepingPlayers()` returns an unmodifiable view for safe PAPI iteration under concurrency. - Added coverage for gamerule reconciliation, dynamic world lifecycle, disabled-gamemode exclusion, independent weather clearing, and gradual skip state. ---
release

OnlySleep 1.2.0

1.2.0
21 мая 2026 г.325Minecraft: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2bukkit, folia, paper, purpur, spigot
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> For the full changelog, visit the [Onlysleep Wiki](https://github.com/DemonZ-Development/Onlysleep/wiki/Changelog). --- ## [1.2.0] - 2026-05-21 This release fixes critical bugs across the sleep skip system, AFK detection, config handling, and more. ### 🐛 Bug Fixes - **Fixed Gradual & Speed Skip Completing Instantly**: - Rewrote the time-advance logic using a distance-traveled approach that correctly handles the night→midnight→morning wrap-around. Previously, both modes behaved identically to instant skip because `newTime >= 0` was always true on the first tick. - **Fixed "Good Morning" Message Appearing During Night**: - Deferred all completion effects (sounds, titles, messages, cleanup) into a callback that only fires after the gradual/speed timer actually finishes. - **Speed vs Gradual Now Visually Distinct**: - Speed mode (150 ticks/tick, ~2-3s timelapse) and gradual mode (default 30 ticks/tick, ~6-8s sunrise) now feel genuinely different. - **Fixed Bed Leave Unconditionally Cancelling Skip**: - Previously, any single player leaving their bed cancelled the skip for everyone, even if enough players were still sleeping. Now only cancels when the sleeping count drops below the threshold. - **Fixed Spurious "Cancelled" Message During Gradual Skip**: - When vanilla kicked players out of bed at dawn during a gradual transition, a "Player has stopped sleeping" message appeared right before "Good Morning!". Bed-leave events during active transitions are now ignored. - **Fixed Player Quit Not Rechecking Sleep Status**: - When a non-sleeping player quit, the total player count decreased but the sleep threshold wasn't rechecked. Now properly triggers a skip if the remaining sleepers meet the new lower threshold. - **Fixed CMI AFK Detection Always Failing**: - The CMI integration was calling `getCMIPlayer()` on the Bukkit `Player` class (which doesn't have that method). Now uses CMI's correct static API: `CMI.getInstance().getPlayerManager().getUser(player)`. - **Fixed Config Values Containing `#` Being Stripped**: - The `ConfigUpdater` naively stripped everything after `#` as an inline comment, breaking values like `symbol: "■#test"`. Now respects quoted strings. - **Fixed Misleading "No one needs to sleep" Message**: - When a skip is already in progress, players now see "The night is already being skipped!" instead of the confusing "No one needs to sleep right now." - **Removed Duplicate "Monsters Nearby" Message**: - Vanilla Minecraft already shows its own "You can't sleep — monsters are nearby" message. The plugin's custom message stacked on top, causing players to see it twice. ### 🛠️ Technical Improvements - Gradual/speed timer tasks stored in `skipTasks` for proper mid-transition cancellation. - `activeTransitions` set tracks worlds currently in mid-transition to prevent spurious cancel/message events. - `HttpURLConnection` in `UpdateChecker` now properly disconnected in a `finally` block (prevents socket leaks on 4-hour recurring checks). - Update checker recurring task is now stored and cancelled on `onDisable()`. - `handleUpdate` command dispatches async update results back to the main thread. - `AfkTracker.onPlayerMove` now null-checks `event.getTo()` (is `@Nullable` on Paper). - `WorldUnloadEvent` listener cleans up world state from maps to prevent memory leaks. - Added `SleepManager.cleanupWorld()` for explicit per-world state cleanup. ---
release

OnlySleep 1.1.0

1.1.0
21 мая 2026 г.25Minecraft: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2bukkit, folia, paper, purpur, spigot
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> For the full changelog, visit the [Onlysleep Wiki](https://github.com/DemonZ-Development/Onlysleep/wiki/Changelog). --- ## [1.1.0] - 2026-05-21 This release brings massive stability, compatibility, and user-experience improvements to Onlysleep. ### 🚀 Key Improvements & Bug Fixes - **100% Folia/Paper Multi-threaded Stability**: - Rewrote internal `SchedulerAdapter` to resolve reflection lookup issues and method signatures for Folia/Paper multi-threaded environments, preventing region-scheduler crashes. - Redesigned task self-cancellation on Folia to interact directly and safely with the region's returned `ScheduledTask` object via a thread-safe `AtomicReference` wrapper. - **Fixed Operator Sleep Exclusion**: - Removed `onlysleep.exempt` from the default OP wildcard permission list in `plugin.yml`. Administrators and OPs now contribute to sleeping by default instead of being permanently exempt, resolving issues where OPs were unable to trigger night skip. - **Enhanced Gradual & Speed Transition Modes**: - Resolved a critical bug in `gradual` mode where the skip task would continue running and fast-forwarding time all day. - Implemented the `"speed"` mode as a rapid timelapse fast-forward (150 ticks per tick) utilizing the self-canceling gradual skip engine. - **PlaceholderAPI Null-Player Safety**: - Re-engineered `SleepPlaceholderExpansion` to process all player-independent placeholders first (e.g. `version`, `platform`, `percentage`, and all `world_` statistics), making it completely null-player safe when resolved from consoles, plugins, or non-player contexts. - **Robust Player Trackers & Initialization**: - Fixed unique player count estimation in `OfflinePlayerTracker` by checking for first-time players (`!player.hasPlayedBefore()`), preventing `require-all-players-online` from bypassing offline check. - Integrated direct `PlayerJoinEvent` and `PlayerQuitEvent` hooks in the built-in `AfkTracker` to instantly initialize player activity on join and clean up on quit, solving a bug where silent/idle players could never become AFK. - **Strict Bed-Enter Validation**: - Restructured `SleepListener` to only proceed with sleep registrations when `BedEnterResult` is explicitly `OK` (or custom-handled `NOT_SAFE`), avoiding false-positive skips caused by other failed bed enter attempts. - **Asynchronous Recurring Update Checker**: - Automatically schedules asynchronous update checks every 4 hours (non-blocking) when automatic checking is enabled, rather than only checking once on startup. - **Smart Configuration Updater**: - Implemented an automatic, stateful configuration merger that updates `config.yml` and `messages.yml` with new options and comments from the jar resources, fully preserving custom user values, comments, and formatting without overwriting user customization. - **Safe Update Checks & Null-Safe Commands**: - Fixed unescaped brackets and double quotes in the Update Checker query parameters to comply with modern strict Java runtimes, preventing `URISyntaxException`. - Guaranteed null-safe execution of `/onlysleep update` by always instantiating `UpdateChecker` on plugin load, regardless of whether auto-checking is enabled in the config.
release

OnlySleep 1.0.0

1.0.0
18 мая 2026 г.34Minecraft: 1.16, 1.16.1, 1.16.2, 1.16.3, 1.16.4, 1.16.5, 1.17, 1.17.1, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2bukkit, folia, paper, purpur, spigot
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# Changelog ## [1.0.0] - 2025-06-01 ### 🚀 Major Changes - **Complete rewrite** with modular package structure - **Folia support** — Full compatibility with Folia's regionized scheduler - **bStats integration** — Anonymous usage statistics (ID: 31415) - **Platform detection** — Auto-detects Bukkit, Spigot, Paper, Folia ### ✨ New Features - **Custom skip types** — Support for `instant`, `speed`, and `gradual` night skips - **Title/subtitle support** — Configurable titles when night is skipped - **Sound system** — Fully configurable sounds for skip events - **AFK detection** — EssentialsX and CMI integration - **Disabled worlds** — Per-world sleep disabling - **Advanced player filtering** — Creative mode, flying, and spectator controls - **Better command system** — `/onlysleep status`, tab completion improvements - **Update checker** — Automatic update checks via Modrinth API - **Progress bar customization** — Configurable symbols and length ## [1.0.0] - Initial Release - Basic one-player sleep functionality - Configurable sleep percentage - Per-world support - Boss bar display - Basic command system