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One Eyed: Tokyo Ghoul

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One Eyed: Tokyo Ghoul v4.0

4.0
17 окт. 2026 г.187Minecraft: 1.20.1forge
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# One Eyed v4.0 Changelog ## Added Special Stun Effect - It increases your Special Attack CD by 0.75*(effect amp+1) seconds. - It happpens right on the moment it is applied. It is an Effect just to show that it has been applied. ## Added Weak Defense Effect. - It decreases the defense of the player by the amp+1 of the effect. - Minecraft amp starts from 0, so 0 is equal to 1. ## Complete rebalance of the main stats(Regen, Strength, etc..) from CCG(Lower, Upper, Special) classes. kagunes and aratas. - Can be changed with `/OldStats <Kagune/CCG/Arata> <Logic>` - This command wont last long because it would require thinking on both Stats System when adding new kagunes or arata stages. So it will soon be deprecated. ## 3 New Quinques ### Special Class CCG Irene (Rinkaku) - Normal: Has less raw damage, a 7s cooldown, applies weak defense for 5s, blood hyper viscosity for 10s and increases others cooldown by at maximum 4.5s. Total dmg = 9,1/7hits (Raw DMG, no scaling) - Shift: Double the raw damage of Normal and cooldown defaulted to 8s. Total dmg = 15,75/7hits (Raw DMG, no scaling) ### Special Class CCG Jean (Rinkaku) - **Normal**: Lunges foward based on where the player is looking, has a 4s cooldown that increases 0.25s based on the number of arm twists. Its attack has a raw dmg of 3.25 that increases 0.75 by each twist (no amp or scaling applied) and then scales then all. The twists are reseted after using the attack. - It applies **Blood Hyper Viscosity II** for 5 seconds, **Bleeding II** for 10 seconds and **Weak Defense I** for 5 seconds. - **Shift**: Increases the number of arm twists and deals 0.15*twists to the player. Has a 0.25s cooldown. - Has no limits of twists, how much damage u can take is what defines the limits. ### Upper Class Nagomi (Rinkaku) - Works by attack stage, 3 different attack stages to both shift and normal, at the third it goes back to 1. - The attacks are pretty similar, most changes are the debuffs applied and third stage. Due to the 3 stage or split attacks, the cooldown of each is 2s - **Normal**: Has focus on weak defense debuff. - **Shift**: Has focus on special stun. ### Nagomi can be obtain by the RNG of the Upper class quinque case. ### Jean and Irene cannot be crafted nor obtained from the special class quinque case RNG. They can only be found around the world, they are rare (I intend to work more on how rare they are because they can skip you all the way to special class.) ## Added 2 new structures. ### The structures have 2 variants, when for high places like mountains or plains. - The structures arent intended to spawn together, but they will because right now they arent treated as a structure set. - This structures are small and almost invisible if they are between trees. They will have one Special Class CCG Irene or Jean. ## Added new NPCs ### Special Class CCG NPC - As it says, its a CCG with special class weapons and atributes. ### Dummy - A dummy where you can test your strength, it can be crafted with some hay and sticks. - Shift right click to displace it. ## NPCs changes/improvements ### Ghoul and CCG NPCs can now use the attacks respective to their kagune/quinque. - Ghoul and CCG NPCs have been nerfed in hp and hand damage to match the normal player atributes. - So now they scale the same way the player does, so for example if the player as a special class would have strength 5, the special class ccg npc also has strength 5. This also applies to each kagune individually. ### Kakuja Anomalies now have randomized stage 3 kagunes, not all of stage 3, but a few. ## Added a clash system - When using a special attack a delay of 8 ticks happens and if other player reacts to the particle indicating an attack they can execute a clash which negates both attacks. - Ticks can be changed with a command `/clashtickdelay` - Only works between players. ## Added `/anim` Command (Works Server Side!) - `<list>` writes down a list of all the animations that can be done around 40+ - `<play>` `<override_anim>` `<anim>` plays the animation that been written, if set to true it will override the one being played. - Recommend to type exactly how the list shows. ## Response to "Added Animations to the special attacks and m1s." from v3.0 - The animations after the release werent being played at all on server side so me saying that "some animations may not be visible to other players online." was a false statement which now is a real statement, most of the animations sync between server and client! - Because of this i made `/anim` (server side only!). ## All of the attacks have been rewritten and redesigned or improved or tweaked post rewrite. ### This was done to make iteration easier, reduce code clutter, implement the new `/anim` command and the new stats system. ## `/stats` command replaced the `/statsXP` ### The change was made because of the new balacing and stat scaling. Default is SparksV6. - `<XP>` - `<Set>` `<Number>` sets the number as XP of player that used the command. - `<Player>` change either yourself or other player XP - `<Add>` `<Number>` adds the number as XP to the player that used the command. - `<Player>` change either yourself or other player XP - `<Sparks>` NEW STATS SCALING SYSTEM - `<Set>` `<version>` sets the version of sparks the server uses, theres 1-10 presets of scaling. - `<Get>` provides the version of the sparks and its divisors. - `<Info>` provides info of how the divisors are played in relation to the kagune/quinque type. - `<reset>` Resets the stats of the player that used the command. - `<Player>` select which player to reset the stats. - It resets stats back to 0, complete stats wipe. ## Kagune/Quinque Scaling ### T - STR | HP | SPD ### K - M | VH | L ### U - H | L | VH ### R - VH | M | H ### B - H | H | H ## Added a **new** XP orb **[XP Orb+]** - it can give from 100 to 200 of xp without scaling. The stronger the npc higher the chance to drop XP Orb+. ## Added **[Z]** As a new keybind. - It toggles between minecraft basic speed atribute and minecraft basic speed + speed stats. Makes it easier for those who want to build. ## Changes ### Ghoul Lure - 20s->15s between spawnning ghouls. - Now can also spawn anomalies. 3% chance of spawnning a kakuja anomaly. - Now theres a 37% chance of spawnning a normal Ghoul. And 60% of spawnning 2 weak ghouls. - It will always spawn a weak ghoul together with the other ones. ### RC Supressors utility - Now RC Supressors can be used for: - Reducing the odds of getting ros on: - **Eating while full & with Ros Supress (Human Flesh=0% - Ghoul Flesh=1% - Kakuja Flesh=5%)** - Reduces the odds of dying from the Metamorphosis (becoming a One Eyed) - **With the effect the odds of dying every 5s drop from a 10% do 5%. Still not bullet proof but better than 10%.** ### `Gamerule xpRequirementMult` reduced 500->400. ### Now all Ghoul/CCG npcs have 20hp and 1 dmg as mentioned before. ### `Gamerule StatsOn` set to true by default from now on. ### `/player_stances` can be used now but it will remain off. - It makes u have holding animations depending on your weapon type. Fists do not have a holding animation. ### Blood infuser now is easier to break. ### Changed the sprite for the XP Orb. ### Spawn rates were buffed. ### This can be either a QOL and change - XP orbs finally stopped saying on the chat how many XP u gained. It was a bad choice from my part. - **Refined Ghoul Flesh** can now be used as a method for **repairing any quinque on an anvil!** Now Hybrids can worry less about losing their quinques. ## QOL ### Added a level indicator on the stats menu. ### Added tooltips to when picking from the passives of the blood infuser. ### Now u can see your cooldown. ### Only for players, when using an attack appears beside u a particle indicating u are going to execute an attack. ### Attacks no longer destroy items that are on the floor. ### Put all the mod keybinds inside 1 category "One Eyed: Tokyo Ghoul Keybinds" ### All quinques now say what their type are. ## Fixes ### Fixed the bug related losing your kagune and when becoming a One Eyed from the Unstable RC Mixture. ### Fixed the issue with the ressistance being above 4. ### For some weird reason ChiShe shift variant was killing anything, that was fixed. ### When using Ghoul Lure, Ghouls no longer spawn inside blocks. If theres a block it will shorten the time between spawn checks to 2 seconds, if theres a air block then it gets back to 15s.
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One Eyed: Tokyo Ghoul 3.0

3.0
30 апр. 2026 г.1,2 тыс.Minecraft: 1.20.1forge
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# One Eyed v3.0 Changelog ## Added Mayu kagune. - First chimera kagune. First Kagune with 3 special attack variants. The attacks scale based on Bikaku and Koukaku. ### Mayu Bikaku Koukaku: - M1 (Stage 1): - Pressing special attack normally: does 2 slashes. [Koukaku] - Pressing shift: Will place a mine under the player. [Bikaku] - If theres already a mine in a range of 32 it will explode that mine. - M2 (Stage 2): - Pressing special attack normally on ground: does 3 stronger slashes. [Koukaku] - Pressing shift on ground: Will place a mine under the player. [Bikaku] - If theres already a mine in a range of 32 it will explode that mine. - While on air and not using shift: Places a mine where the player is looking. Max looking range is 16. - When looking at a place, with in 8 blocks, explodes all the mines near it. Max looking range is also 16. ### Now u can eat any flesh (human, ghoul, kakuja) even with the food bar full. - Increased the maximum RC Kakuja flesh can give. - The bad thing, when eating with the food bar full: - Human: ROS has 0.5%. - Ghoul: ROS has 5%. - Kakuja: ROS has 25%. ### Added Dismemberment. - When bleeding theres a 1% chance of losing one of 4 limbs. Those limbs being your legs and arms. - You cant recover your limbs. What you can do is install cyber prosthetics. - Losing a limb will give u weakness 2. No more no less. - Ghouls will automatically regenerate the lost limb/s when their food is equal or above 16 and then lose 8 of food bar. ### Added a Cyberware Bed. - By right clicking a GUI will appear. On that GUI u can install prosthetics where u have a missing member. ### Added Cyber prosthetics. - Cyber prosthetics currently have 6 members that give one of the following effects. - Resistance 3 - Regen 3 - Speed 3 - You can only install prosthetics if u are missing any limb. ### Added Goggles that make non ghouls able to visualize RC like ghouls. ### Added 1 weapon and 2 quinques. - Paper Hand Wraps: - Basic weapon crafted with only a few papers. Cheap to craft, fragile but does decent damage per second. - Basic Spear: - A new CCG quinque for the very first quinque case. - Chi She: - A new Special Class qinque that can be obtained from the special class case. ### Added a new mob. - Flesh Clump: - Spawns during day. - When close and [Right Clicked] or Killed will drop a lot of ghoul and human flesh. - Right clicking will play an animation of 10 seconds and then kill the Flesh Clump instantly. - The Flesh Clump has a lot of HP. ## Added Animations to the special attacks and m1s. ### Note: some animations may not be visible to other players online. ## New Commands ### /Ros_Config - <enabled> <logic> - Disables or Enables ROS. - <stage2> <number> - Sets the RC needed to reach Stage 2 of ROS. - <stage3> <number> - Sets the RC needed to reach Stage 3 of ROS. - <stage4> <number> - Sets the RC needed to reach Stage 4 of ROS. - <poison> <logic> - Disables or Enables Ros Stage 4 Costant Poison. ### /bodyparts - <enabled> <logic> - Disables or Enables dismemberment. - <limb> <number from -1 to 6> - -1 makes you lose that limb, 0 is neutral, 1 to 6 is the prosthetics. ### /RcAuraSpread - <number with minimum of 300> - sets how much visual RC of players spread. ### /kaguneRcReqDefault - <number with minimum of 300> - sets how far apart stages 2+ of kagunes are. - The default is 500. ### /Cooldown_reset ### /Hidehead - Hides/Enables the player head, client only, so if you are using any 3D/Better first person mod you dont have your head infront of u. ### /ArataStage2RcRequirement - <number with minimum of 2600> - Sets the RC needed for Arata Stage 2. ### /player_stances - <logic> - Enables or Disables a feature that may come or not to the mod, it is still very on the start. ## ___________ ### Improved CCG Special Class Yamato special attacks. ### Made Aura koukaku m2 special attack have its unique particles instead of reusing yamato same slashes. They are still quite the same but darker and red. ### Finally added a proper and better GUI to the Arata Desk. ### Tweaked the chest loot to make Upper Class Case rarer and Kakuja Flesh. ### Changed the bleeding particles. ### Finally added particles for Blood Hyperviscosity. ### Fixed Blood Hyperviscosity giving regeneration even without regen.
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One Eyed: Tokyo Ghoul 2.78

2.78
24 февр. 2026 г.238Minecraft: 1.20.1forge
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# One Eyed: Tokyo Ghoul v2.78 Changelog ### Added Hair as customization to the players. ### Added 3 Passives. The player can obtain this passives by crafting or finding the NEW structure. - Inside the new structure will be loot. - There will be a block called `Blood Infuser` that gives a `Blood Vial` when **[RIGHT CLICKED]**. Once full u can **[RIGHT CLICKED]** the block again to pick one of the 3 passives. - The passives are: **Strength**,**Regen** and **Speed** - Note: The `Blood Vial` will deal damage when used! It has a tiny chance of applying lure of ghouls! ### Flesh now contains a chance of making u obtain ROS. - Ghoul Flesh has 0.5% chance of giving ROS when eaten. - Kakuja Flesh has 5% chance of giving ROS when eaten. ### Complete **rework** on the stats menu. - New GUI. - Ranks are spaced out between levels. - Now instead of gaining 3 Skill points per rank. You start with 3 and gain 2 for each level. - Special abilities finally scale depending on the stats invested. ### **4** new Gamerules - ***updateDelay*** - You now can change the delay on code that runs every tick. - Note: This may impact performance if reduced. - ***xpRequirementMult*** - Scales the XP required to level up in the stats. The higher the number the more exp needed to level up. - Note: This only affects levels above the first level. The first level is always 500 xp. - ***unlimitedLevels*** - Uncaps the levels, letting u go beyond 40 levels. - ***rcGainDefault*** - Raises the amount of **RC** gained from human and ghoul flesh. ### Changed the keybind `[0]`. - Instead of making u open the stats menu. It will open a GUI where the player can go to the customization app and the stats app. - Note: the stats app is still locked behind the same ***statsOn*** gamerule! ### Changed the `/reroll` command. - Now the command works by specifying what u want to reroll. - Example: `/reroll arata @s` this will reroll the player arata, it can be changed to kagune instead of arata. - Note: Theres still the `/rerollarata` still exists! ### Known issues: - Sometimes Ghoul NPCs wont reveal their kagunes. - Balance issues with Stats enabled.
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One Eyed: Tokyo Ghoul 2.5

2.5
24 дек. 2025 г.263Minecraft: 1.20.1forge
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Added Eto Ukaku - Stage 1 --- Only wing --- 1 attack - Stage 2 --- Wing + 1 arm --- 2 attacks - Stage 3 --- 2 arms + spiky back --- 2 attacks ( 1 command grab like move) // Kakuja Eto and Half Kakuja Eto wont come soon cuz of balance GhoulCantEat item tag //modpack creators can now add more food that ghouls cant eat Vomit particles when ghoul eats human food Arata Stage 2 and 1 slight balance to every type Arata Visual Rework Kakugan and Kakugan Editor --- Appears when ghoul is hungry or kagune is out/exposed use command /KakuganEdit to edit your kakugan Skills with different cooldowns for the special attacks, not stuck with 8 secs for ghouls and 10 for ccg Narukami CCG Special Class Obtained by craft. Random Ghouls and weak ghouls have a tiny chance to drop Kakuja Flesh not only Kakuja Anomalies now A few more Achievements. (CCG Lower Class, CCG Upper Class, CCG Special Class and some more)
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One Eyed: Tokyo Ghoul v2.4 1.20.1

2.4
20 окт. 2025 г.240Minecraft: 1.20.1forge
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- Reworked how special attack motion is applied to ensure proper functionality in multiplayer. [Bug Fix] - Added new commands: - `/KaguneGet <Player>` and `/KaguneSet <Player> <Kagune>` - `KaguneGet`: Displays in chat which Kagune the player has and stores it in the player's NBT tag **"KaguneReturn"**. - `KaguneSet`: Notifies both the command executor and the target player of the Kagune change. - `/RcGet <Player>` and `/RcSet <Value> <Player>` (previously `/RC`) - `RcGet`: Displays the player's RC amount in chat and stores it in the player's NBT tag **"RcReturn"**. - `/KaguneEquippedGet <Player>` - Displays in chat whether the player has their Kagune equipped ([G]) and stores it in the player's NBT tag **"KaguneEquippedReturn"**. - `/CCGWeaponEquippedGet <Player>` - Displays in chat whether the player has a CCG weapon equipped in their main hand and stores it in the player's NBT tag **"CCGWeaponEquippedReturn"**. - `/Motion <Player> <x_speed> <y_speed> <z_speed> <XZ_Looking_Direction> <Y_Looking_Direction> <Constant> <constant_time_ticks>` - Applies motion to a player based on the given parameters: - `<x_speed>` — Force on the X axis (can be negative or positive). - `<y_speed>` — Force on the Y axis (can be negative or positive). - `<z_speed>` — Force on the Z axis (can be negative or positive). - `<XZ_Looking_Direction>` — Applies motion relative to the player’s horizontal look direction. Overrides `<y_speed>` and mirrors `<x_speed>` for `<z_speed>`. - `<Y_Looking_Direction>` — Applies motion relative to the player’s vertical look direction. When used with `<XZ_Looking_Direction> = TRUE`, `<y_speed>` and `<z_speed>` will match `<x_speed>`. - `<Constant>` — Whether to continuously apply the motion each tick. - `<constant_time_ticks>` — Duration (in ticks) for which the motion is applied if `<Constant>` is TRUE. - Added multiple new "Motion" potion effects. - Added an item tag **"ccg_weapon"** for identifying CCG Quinques. - To apply class effects, the item must also include one of the following tags: **"ccg_lower_class"**, **"ccg_upper_class"**, or **"ccg_special_class"**. - CCG Quinque special attacks now reduce weapon durability. - Durability can be restored by placing the Quinque back into its case (Right Click). - Added true Hybrid functionality (CCG + Ghoul): - To become a Hybrid, the player must first become CCG, then Ghoul. - Hybrids **cant**: - Return Quinques to their case; - Use class buffs; - Hybrids have higher durability loss on special attacks (they degrade faster than for humans/CCG). - Hybrids must **disable their Kagunes** to use Quinque special attacks. - CCG Special Class *Yamato* now has 3 unique attacks: **Shift**, **Ground**, and **Air** variations. - Major backend update to improve multiplayer skill synchronization and reliability. - Update was made to make addon development easier for other modders.
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One Eyed: Tokyo Ghoul v2.3 1.20.1

2.3
10 окт. 2025 г.63Minecraft: 1.20.1forge
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# One Eyed: Tokyo Ghoul v2.3 ## Logs: - **Noro Kagune** - Has 3 Stages - Stage 2 unlocks the shift attack variant - Stage 3 has 2 distinct modes: one focused on **speed and regeneration**, the other on **strength** - **2 New Special Class Quinques** - **Hollow** (Random chance to get from Special Class Quinque Case) - **Doujima V2** (Craftable) - **Rc Over-Secretion (ROS) Disease** - Only acquired by being born with it (~10% chance) or using the command `/ros [true/false]` - Can be temporarily stopped with RC Supressors - 3 stages of debuffs and growth - 1 new and easier to craft RC Supressor - Changed the shift attack of **FoiX_Ukaku_M3** - Added a model for the Knife - Added a command for the ones that want to test or explore the mod: `/oneeyed [true/false]` instantly make the player an One-Eyed Ghoul - Added a command to disable the ROS overlay in case its too annoying:`/rosblind [true/false]` - Found a bug to become **Hybrid??!**