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ВЕРСИИ (18)
release
Oceanic Expanse 1.2.2
1.2.218 сент. 2025 г.139 тыс.Minecraft: 1.12.2forge
Что нового
Translation Update and minor fixes
+ Added Coconut Palm Saplings now automatically grow into full Trees
+ Added Russian Translations (submitted by K-LAgama)
+ Updated Simplified Chinese Translations (submitted by SaltOvOFish)
+ Again lowered Frozen Ocean spawning to match prior values
+ Fixed Shelly Sand not allowing Sugar Cane or desert plants atop
+ Fixed Shelly Sand particles being client-side only
+ Fixed Tridents improperly saving non-player entities (submitted by Nischhelm)
+ Fixed Dolphin Spawns registering when Dolphins are disabled
+ Updated version into to 1.2.2
release
Oceanic Expanse 1.2.1
1.2.14 апр. 2025 г.10,9 тыс.Minecraft: 1.12.2forge
Что нового
Quick fixes
+ Fixed Drowned Shipmates missing a translation
+ Fixed issue #130, lowered Frozen Ocean spawn rates to original values
+ Updated version into to 1.2.1
release
Oceanic Expanse 1.2.0
1.2.03 апр. 2025 г.250Minecraft: 1.12.2forge
Что нового
The MAGIC (and also Dolphins) Update!
+ Added new Entities
+ Dolphins
+ Follows players sprinting in water, granting Dolphin's Grace
+ Requires both Air and Water, and will abandon AI tasks to seek these out
+ Neutral, and calls for help of nearby Dolphins when hurt
+ Currently, can be bred using Cooked Lobster
+ Drops some Cod on death
+ 10% chance to spawn as a Baby
+ Drowned Shipmate
+ Summoned via Captain's Call
+ Will follow, attack with, and defend their Owner
+ Can be equipt with items in the Mainhand, Offhand, and Head slots
+ Headwear items, Skulls (+ Pickled Head), Pumpkins, and Glass (+ Stained Glass) are worn on the Head
+ Shield items, Arrows (+Tipped +Spectral), Conduit Charm, Conch, Nautilus Shells, and Magic Conchs are held Offhand
+ Conduit Charm is passively utilized
+ Conches and Magic Conches are utilized in combat
+ Has 4 unqiue skins, randomly chosen when spawned
+ Added new Blocks
+ Stagnant
+ Focuses a Laser on any mobs within range
~ This laser operates hte same as the Guardians: Visual charge for 2 seconds, requires line of sight
+ Requires Prismarine around it, range scales with quanity
+ >64 blocks makes it 'Elder', giving Mining Fatigue in a short range and increasing laser damage
+ Underwater TNT
+ A version of TNT that operates underwater
+ Block drop chance, and water removal chance are configurable
+ Added new Items
+ Magic Conch
+ Crafted via 1 Pearl and 1 Conch
+ When obtained, a random 'Resonance' is placed on the magic conch
+ Has 32 durability
+ When used, applies effects based on the attached 'Resonance'
+ Resonance is randomly set when obtained
- Cannot have Unbreaking or Mending applied
+ Seeping Potions
+ A Potion, which applies Seeping, same as any other potion
+ Brewed using a Tropical Slime Block
+ Added new Effects
+ Dolphin's Grace
+ Increases Horizontal Swim Speed
+ Seeping
+ Spawns a Tropical Slime when the afflicted entity dies
+ This scales with the potion's amplifier
~ This is added as a counterpart to modern minecraft's Oozing effect
+ New Enchantment
+ Nor's Rebound
+ Exclusive to the Heavy Boots
+ Bounces the user upon landing
+ Bounce amount scales per level (2 bounces at level 2, ect)
+ If distance fallen is short, will bring you to around the height you fell from
+ This curves harshly
+ Added Resonances
+ Special effects applied by Magic Conchs
+ Brine's Breath
+ Inflicts Slowness and Descent to nearby entities
+ Non-Players are given Slowness 2
+ Captain's Call
+ Summons a Drowned Shipmate, who is owned by their summoner
+ Uses 4 durability per use, giving it only 8 overall uses
~ Damage only occurs if the entity is properly summoned
+ Summoned Shipmate inherits the name of the Conch if it is custom
+ Sea's Serenade
+ Grants Regeneration and Dolphin's Grace to nearby entities
+ Undead entities are given Instant Health, which deals 6 damage to them
+ Wave Wail
+ Forces nearby entities away from the user
+ Made many adjustments to existing content:
+ All mobs that can breed will have their children inherit persistence from their primary parent
+ All Fish now face the direction they are swimming better
+ Clams
+ Clams now convert held items, mineralizing them into Pearls
+ Fully configurable
+ Moved Clam functionality to an AI task
- Clams no longer close when a Player is near
~ The intention was to made harvesting difficult, but combined with them opening randomly and being underwater, it was just annoying
+ Drown Converting
+ Added the vanilla sound
+ Drowned
+ Have a slowed water drag when hurt (matching standard enitites)
~ This prevents them from getting flung away when hit
+ Can now (near)fully utilize Riptide
+ Improved Targeting AI
+ Uses a unique emissive texture between the normal and Captain
+ Lowered the config Captain spawn chance to `0.01` (was `5`)
~ This math scaled far differently than I initially thought
+ Captains now are given a Conch with a random Sound
+ Captains Conch usage moved to the Magic Conch AI task, so they utilize the same effects as Captain's Call
+ Dulse
+ Slowed growth speed by 75% (From 20% to 5% chance per random tick)
+ Growth speed further lowers by 1.25% per neighboring Dulse
~ This is to encourage distancing
+ Lowered drops to only 4 at full age
+ Palm Trees
+ Now only have a 75% chance to each Flowing Palm Leaves
+ Lobsters
+ Now literally equip their Saddle into the chest slot, and drop the exact Saddle on death
~ This means attached attributes are utilized by the Lobster, as it is worn
+ Molting now pulls from a Loot Table
+ Can be NBT defined in `MoltLootTable`, just like how the DeathLootTable works
+ This includes `MoltLootTableSeed`, self explaitory
+ Multiple fish (Cod, Salmon, and Tropical Fish) will now swim away from nearby players
+ Riptide
+ Added Player animations when in use (spinning w/ surrounding graphic)
+ Added a slighy jump if used on ground
~ This helps the player move when on the ground
+ Spawn Buckets
+ Added vanilla sounds for collecting and releasing entities
+ New `block` NBT can define the block placed by the bucket when used
+ Sea Oats
+ Are placed in their short state
+ Tropical Slimes
+ Fire Resistance now prevents evaportion from fire/the Nether
+ Turtle Eggs
+ Added all vanilla sound effects (Stomping, Breaking, cracking, Hatching)
+ Sneaking prevents breaking while standing atop
+ Spawns particles when placed atop sand
+ New Config options
+ Add a recipe for Packed Ice
~ Default disabled
+ Add XP drop on Turtle Egg smash, with configrable amount
+ Clams
+ Full conversion list of Input Item > Minutes to convert > Resulting item
+ Dolphins
+ Enabling
+ Enabling Dolphin's Grace granting
+ Enabling the requirement for Air
+ Magic Conch
+ Enabling
+ Setting durability
+ Add all Resonances to the Creative Tab
+ Seeping
+ Enabling
+ Enabling Potion Brewing
+ Stagnant
+ Enabling
+ Spawned Particles
+ Emitted light
+ Mobs to not target
+ Underwater TNT
+ Enabling
+ Chance to remove Water
+ Chance to drop destroyed blocks
+ Rewrote many parts of water dectection logic, should function far better
+ Adjusted recipe config logic to be a bit more reliable
+ All instances of Water Submerged checks replaced with `isInsideOfMaterial`
+ Reorganized many parts of the .lang file
- Removed unnecessery use of `setSeed` for most entities
+ Fixed Entity list configs not working with modded entities
+ Fixed Icebergs improperly generating in worlds with a non-default Sea Level
+ Fixed Turtles breaking their own eggs
+ Fixed issue #119, Liquids from other mods can be bucketed again
+ Fixed issue #123, generations works perfectly with modern Fluidlogged API
+ Fixed issue #128, Drown Conversions now work in Fluidlogged Blocks
+ Fixed issue #129, Coral Blocks now properly detect Fluidlogged Blocks
release
Oceanic Expanse 1.1.6
1.1.610 янв. 2025 г.2,6 тыс.Minecraft: 1.12.2forge
Что нового
Better Log Warnings and some Bugfixes
+ Better clarified the text when a Drowned detects injected AI, as to better warn and inform the end user of the exact issue
+ Fixed issue #113, Fish no longer cause a ticking entity crash
+ Fixed issue #115, Coquina Outcrops only generate atop Sand now
+ Updated all version info to 1.1.6
release
Oceanic Expanse 1.1.5
1.1.522 дек. 2024 г.496Minecraft: 1.12.2forge
Что нового
Bugfixes and TROPICAL SLIMES SPAWN WAY BETTER
+ Added a frame 0 to the Tropical Slime animation
~ This just helps clear some log spam
+ Buffed the spawning of Tropical Slimes
+ This includes doubling their Spawn Weight, and removing unnecessary checks and chances
~ They were far, far too rare before, this hopefully should help them appear more often
+ Crab and Lobster meat (Cooked and Uncooked items) disable if their respective mob is disabled
+ This includes all associated recipes such as Smelting or Crafting into Bisque
+ Crab and Lobster Bisque recipes disable if their respective mob is disabled
+ Fixed issue #98, Coquina will move past wood when generating
+ Fixed issue #100, Conduit Power should now work within Fluidlogged Blocks
+ Fixed issue #103, Smelting Recipes only register if relevant blocks/items do
+ Fixed issue #104, Palm Logs can now make Charcoal
+ Fixed issue #105, Fish no longer may enter Boats
+ Fixed issue #106, Drowned should use proper swimming animations again
+ Fixed issue #107, Underwater Torch Placement is far better and no longer causes crashes
+ Fixed issue #108, Conduit Charms no longer kick Clientside Players over Servers and LAN
+ Fixed issue #110, Turtle Eggs properly spawn particles when jumped on
+ Fixed issue #112, Conduits now have Hardness and Resistance set, and do not require a Pickaxe to obtain
+ Updated all version info to 1.1.5
release
Oceanic Expanse 1.1.4
1.1.412 авг. 2024 г.5,2 тыс.Minecraft: 1.12.2forge
Что нового
Various Bugfixes
+ Sponge Chunk Fixes submitted by Boffinbox
+ Fixed Sponge Chunks to obey config when trying to register
+ Fixed Wet Sponges to stop being able to absorb when full
+ Fixed Drown Converstion Table not being able to be disabled
+ Fixed Lobtsers not proeprly loading `MoltCooldown`
+ Tweaked Drowned spawning, hopefully aleviating issue #90
~ I will be working on a more permanent solution later
+ Fixed issue #93, I left the wrong File Extension, whoops!
+ Fixed issue #94, Tridents should now preoperly save their pickupStatus
+ Fixed issue #95, Sea Pickles should now correctly update their state when grown
+ Fixed issue #96, Added `TrueOwner` NBT to Tridents so Loyalty remembers their owner
~ This also should fix Loyalty getting confused when the shooter gets changed via other mods, such as reflection beheavior
+ Fixed issue #97, Lobsters should no longer crash a server when checking nearby items
+ Added additional checks to the Drown Conversion Table
+ Moved some code around in ModelRegistryEvent, thank you Smileycorp for noticing!
+ Updated all version info to 1.1.4
release
Oceanic Expanse 1.1.3
1.1.321 июл. 2024 г.607Minecraft: 1.12.2forge
Что нового
Minor Translations and Bugfix Update
+ Added Simplified Chinese, Pirate English, LolCAT, and Shakespherean English Translations
+ Changed special named Tropical Fish to use translation files
+ Updated the Config for Tropical Fish names
+ Updated the Comment to match the new behavior
+ Now connects to Translation Keys
+ Still accepts raw Strings
+ Changed the Conduit Charm Description to properly use a Translation Key
+ Changed the Conduit Charm Description to be blue, for description consistency
+ Changed the Spawn Bucket Translation to use a format specifier, instead of attaching the name in code
+ Fixed Orange-Black Lobsters not being properlly called 'Halloween'
+ Fixed PlayerJukeBoxEvent giving errors, as setPartying was being cast to EntityLivingBase, rather than directly to EntityCrab
+ Fixed intense cascading worldgen when Shipwrecks attempt to generate in Lava Ocean worlds
+ Fixed issue #85, Crabs should no longer dance so hard they cause a Server to crash!
+ Fixed issue #87, Pickled Heads no longer cause a crash by registering
an ItemBlock when disabled
+ Updated all version info to 1.1.3
release
Oceanic Expanse 1.1.2
1.1.215 мая 2024 г.1,6 тыс.Minecraft: 1.12.2forge
Что нового
Minor Tweaks, better Fluidlogged Support, and lots of fixes
+ Added Turtle Eggs to the Fluidloggable Blocks Whitelist
+ Changed how the Sponge Chunk operates slightly
> + No longer updates Saturation when used in Creative
> + Properly removes any water plants, dropping them
> + Spawns Particles when doing so
> Properly removed water from submergable blocks, without breaking them
> + This also works for Fluidlogged API blocks!
> ~ This includes Corals, Prismarine Pots, Underwater Torches, ect
> + Any Damp Sponge Chunks can now be dried in the Nether
+ Changed the movement speed of Lobsters
+ Now move significantly slower on land, and faster in water
+ Is now `0.1 + Size * 0.001`, was `0.15 + size * 0.001`
+ Changed Bleak to spawn block break particles when removing Seagrass
+ Changed Conduits to allow any Fluidlogged blocks surrounding it
+ Changed Crabs to have equal prefrence for water or land movement
+ Changed Lobsters to prefer moving through water than on land
+ Changed Tropcial Slime evaporating particles to better align with the slime, and scale with size
+ Changed `enableBisqueMilkEffect` to false
+ Fixed issue #70, Turtles now breed using Grass or Ferns if Seagrass is disabled
+ Fixed issue #71, Lobster Spawning is now heavily restrained
- Fixed issue #72, removed `noUnderwaterDismount`, and all related code
+ Fixed issue #73, Saddled Lobsters now drop their Saddle on death
+ Fixed issue #75, Prismarine Pots should now work with Fluidlogged API
+ Fixed issue #76, Palm Saplings can now be planed on any Material.Sand, expanding their allowed placement
- Removed Damp Sponge Chunk from Creative Menu Searching
+ Updated mappings from `snapshot_20171003` to `stable_39`
+ Updated all version info to 1.1.2
release
Oceanic Expanse 1.1.1
1.1.126 апр. 2024 г.417Minecraft: 1.12.2forge
Что нового
Added the missing Smooth Nacre recipe, improved performance, and tons of fixes
+ Added a smelting recipe to make Smooth Nacre
+ Fixed issue #10, tweaking Kelp and Seagrass to no longer upset the very, VERY needy Dynamic Surroundings
+ Fixed issue #63, by adding a check to FORCE remove unsupported AI from Drowned
~ This should also help with Issue #6, #19, #30 and #46, which all stem from Drowned using unsupported AI
+ Fixed issue #65, so the disabled Charm won't appear in the Creative Tab
+ Fixed issue #66, disabling Picked Heads now works
- Fixed #67, Utterly removed BlockVeryLazyAndBadTransfer
~ I can tell this is going to just cause FAR too many issues in the future than is worth it. So, sorry, no backwards compatibility!
+ Fixed issue #69, Tropical Slimes now drop the Clownfish item if Tropical Fish are Disabled
+ Also effects Bucketing a Tropical Slime
+ Fixed a mistake in a Config Description, specifically the Sponge Chunk Enabling
+ Cleaned up a tiny bit of Drowned code
+ Tightened up the Drowning Code, to be slightly more efficient
+ Updated all version info to 1.1.1
release
Oceanic Expanse 1.1.0
1.1.024 апр. 2024 г.203Minecraft: 1.12.2forge
Что нового
The Brine & Shine Update!
\+ Added new Mobs
+ Tropical Slimes
+ Unaffected by Water
+ Hostile only to wet Players, similar to Drowned
+ Bucketing kills them instantly, instead giving a Bucket of Tropical Fish
+ When on Fire or in the Nether, they will start smoking, and eventually... poof!
+ Spawn in Slime Chunks, but only in Ocean Biomes underwater
+ Also can spawn in Jungles, following the same rules as swamp Slimes!
~ References Minecraft Earth's Journal entry for them!
+ Has a chance to spawn Large, based on Regional Difficulty
+ The chance is: 10 x Clamped Regional Difficulty
+ Configurable
+ Features custom sound effects!
+ Lobsters
+ Comes in multiple sizes, which affect their Attributes (health, speed, ect)
+ All drops scale with their size
+ Large Lobsters can be saddled and Ridden!
+ Hold any item Lobsters eat to steer them
+ Shift-Right Click with Shears to remove a Saddle
+ Can be breed with Tropical Fish, and deposit the baby at the nearest Water Block!
+ Ambiently eat items on the floor
+ Only on items 5 seconds or older, to prevent them from stealing everything!
+ When fed enough, they will Molt and Grow in size!
+ Has 2.5 minute cooldown
+ Configurable
+ Drops 1 Crustacean Shell and gives them Weakness after molting
+ Comes in 9 Color Variants, AND the chance to be half-half between any two!
+ Variants range in rarity
\+ Added Drowning Conversion
+ Includes support for specifying any entity conversion
+ Very configurable!
+ Enabling
+ The entire table of what becomes what
+ Enabling particles
\+ Added new Blocks
+ Blue Slime Blocks
+ Has momentum-based collision, so Elytra Boosted and Falling Entities will pass through
+ Tropical Slimes pass through them all the time
+ Pulls Blocks like a Slime Block, but cannot be pulled by pistons. Still sticks to Slime Blocks.
+ Prismarine Pot
+ They spawn in Ocean Monuments, filled with treasures!
+ Can be plugged using a Wood Button
+ Very hard to mine when plugged
+ Has 4 inventory slots for storing items
+ Cannot be accessed when plugged
+ Crafted with Prismarine and a Pearl
+ In Creative Only, Axes remove the plug
+ Pickled Heads
+ Change their appearance when wet
+ Outputs a Redstone Comparator Signal when Wet, depending on Weather
+ Plays Drowned sounds when attached to a Noteblock
+ Dropped by Pickled killed by Charged Creepers
+ ...Or a 6.9% chance when Bonemealed. Nice.
+ Nacre Blocks
+ Comes in Normal and Smooth!
\+ Added Prismarine Pots generating in Ocean Monuments, for more Loot!
+ Never spawn if they have Sky access, so they are mostly inside
+ Have lots of valuable loot, especially Enchanted Books!
\+ Added new Items
+ Bleak Mulch
+ Removes Sea Grass in a 15x15x15 cube
+ Replaces Chlorine
+ Crab Meat
+ Can be cooked
+ Crustacean Shell
+ Crafting Ingredient for Coquina, Bisques, or Bonemeal
+ Conduit Charm
+ RIP Charm, welcome Conduit Charm!
+ Grants Conduit Power in 'pulses':
+ Each Pulse makes the Conduit Beat Sound
+ Gives 5 seconds of Conduit Power
+ Gives Conduit Power to all nearby Players
+ Deals 1 Durability each time
+ Lasts 2.5 Minutes
+ Configurable
- Doesn't allow Mending or Unbreaking!
+ Glow Item Frames
+ Have a minimum brightness
+ Renders held Items or Maps Fullbright
+ Can be placed on floors and ceilings!
+ Configurable
+ Sponge Chunk
+ A hand sponge for hand sponging!
+ Collects water in a 5x5x5 area
+ Configurable
+ Holds up to 30 Water!
+ Configurable
+ Furnace cooking dries it
+ Or use a full one in the Nether!
+ Craftable into Sponge Blocks!
+ Wait, isn't this just a Terraria item?
~ Nawwwwwww...
+ Tropical Slime Balls
+ A new... food item?
+ Eating removes 1.5 shanks, but gives 4 air bubbles!
+ Does not affect Saturation!
+ Palm Boats
+ Pearl
+ Technically was always in the mod, but it's finally implimented!
+ Crafting Ingredient for Bleack Mulch, Conduit Charms, Prismarine Pots, and Nacre Blocks
+ Fisherman Villagers buy them
+ Level 2 Trade
+ 1 Pearl for 4-6 Emeralds
+ Convert into Ender Pearls if you hold them while eating Chorus Fruit
+ Lobster Meat
+ Can be cooked
\+ Added Mob Stomp, a new enchantment
+ Deals damage to a mob when landing on them, proportional to the distance fallen
+ Resets your fall distance on a successful stomp
+ Takes 1 durabiltiy damage upon a Successful Bounce
+ Configurable
+ You bounce after landing on a mob
+ Exclusive to the Heavy Boots
+ Yes, there's also an Enchantment Description!
\+ Overhauled Crabs
+ A new texture, along with 5 new Variants!
+ Variant is set per Beach Biome, 2 per beach
+ Spawn in every Beach Biome
+ Changed Crabs to have different Dig Loot tables depending on the block
+ Comes with 5 by default, being Sand, red Sand, Gravel, Shelly Sand, and Soul Sand
+ FULLY Cusomizable, such as swapping, removing, or adding new tables and diggable blocks!
+ Set crabs to not bury items if a nearby player is holding a trade item
+ Added Crab Breeding! Give them a Tropical Fish, and they'll breed, and deposit the baby at the nearest Water Block!
+ They are slightly bigger when carrying an Egg
+ Polished Animations
+ Raise claws when hostile
+ Swing claws when attacking
+ They now randomly release bubbles from their mouth when underwater
+ Rewrote and polished a lot
+ Loot Table altered, they now drop Crab Meat and Crustacean Shell
+ Drops Cooked, if killed aflame
+ CRAB RAVE.
+ Added new NBT Tags for the Crab
+ 'CanBarter', if a player can barter for a crab's held item. This includes items from the ground.
+ 'CanDig', if the crab can dig, obtaining or removing their held item
+ 'HasEgg', if the crab has bred and has an egg to drop off
+ Adjusted Crab Digging particles to better get the block they are atop
+ Tweaked their spawn egg color
\+ Altered Tridents a fair bit
+ Added 1st and 3ed person Trident Animations
~ This is why MixinBooter is required now
+ Added the ability for the Trident to use vanilla Enchantments... ones that cannot be added in Survival
+ This includes every Sword and Bow Enchantment
+ Added the ability for Tridents to be shot out of Dispensers
+ Made Tridents only hit entities once. This prevents bouncing tridents from doing a lot of damage!
+ Made Tridents only take damage once when impacting, so bouncing no longer shreds them.
+ Made Tridents pass through a mob if the thrower is riding it.
~ Prevents you from hitting your mount!
+ Added extra bounce when a Trident impacts an entity
+ Slightly smoothened the turnign after hitting an entity
+ Added a puff of smoke if a burning Trident is extinguished
+ Rewrote a lot
\+ Added Swim Removal to certain mobs
\+ Added the ability to just... spray ink. Using an Ink Sac.
+ Sprays out ink similar to a Squid, even causes Blindness!
+ Ink effects are affect by the Squid Inking config
+ Is configurable
+ Has a custom sound
\+ Condensed Kelp entirely to one block
+ Kelp Stem, also called 'kelp_mid', will try to swap itself upon loading. So there shouldn't be any issues in pre-existing worlds!
+ Same for Tall Seagrass, also called 'tall_seagrass'
~ Hopefully solves issue #10
\+ Added new Config
+ Bisques
+ Enabling Lobster Bisque
+ Enabling Crab Bisque
+ Enabling Milk-style removal effect
+ Crabs
+ Crab Talk Interval!
~ Mainly here because some might find them annoying
+ Enable Crab Digging
+ Setting the Tables for Digging
+ Disable specific Entity Swimming
+ Disable specific Entity Drowning
+ Enable Trident Crafting
+ Enable Loyalty
+ Enabling the ability to still Throw a Trident, even at 1 durability
+ Enabling using Empty Buckets for Bucketing, default off
+ Glow Item Frames
+ Enabling
+ Placing on ceilings and floors
+ Rendering names at the same places as Quark
+ Lobsters
+ Enabling
+ Molting Cooldown
+ Mob Stomp
+ Enabling
+ Allowing on normal Boots
+ Allowing to work against Armor Stands
+ Enabling a Durability Cost
+ Pearls
+ Enabling
+ Enabling the Villager Trade
+ Enabling the Ender Pearl Converting
+ Pickled Head
+ Enabling the Note block Pickled Head Interaction
+ Enabling if Pitch is used by the Pickled Head Note block Interaction
+ Riptide
+ Enabling
+ Enabling the ability to Throw while sneaking
+ Enabling the ability to by holding a Water Bucket
+ Sponge Chunk
+ Enabling
+ Max Saturation
+ Absorbtion Radius
+ Tropical Slime
+ Enabling
+ Jungle Spawning
+ Bucketing
+ Turtle Breeding Cooldown
+ Trident Animation Style
+ Includes None, Vanilla, and Oceanic Expanse!
\+ Lots of Clam Changes!
+ Now spawn usually holding an item!
+ Either Sand, Gavel, or a Pearl!
+ Items can be taken or added when open
+ Always drops if killed
+ They now only react to Players
+ Increased the detection radius
+ Made their behavior more consistent
\+ Updated the Config
+ Added Tropical Fish, Tropical Slimes, and Lobsters to the Impaling list
+ Added Lobsters to the bucketting list
+ Added Lobsters to the Pufferfish friends list
+ Changed the config option 'drownedCaptainEquippedSpawns', was 'drownedCaptainSpawnsEquipt'
+ Reorganized the config slightly
\+ Recipe Changes:
+ Added a Blue Ice recipe
+ Added Planks from Stripped Logs OR Stripped Wood
+ Coquina gives less, and can be made using Barnacle Shells, Turtle Scutes, or Crustacean Shells
+ Tube Sponge crafts into Sponge Chunk
- Renamed the recipe 'palm_wood_stripped', was 'stripped_palm_wood'
\+ Replaced the Mod's Logo in the Mod Menu
\+ New Texture for the Pearl
\+ New Texture for the Heart of the Sea
\+ Tweaks Tube Sponges to drop 2 if it is shear harvested at full age
\+ Buckets display Lobster and Crab Variant names, same as Tropical fish!
\+ Added side to side flopping animations for all fish!
\+ Smoothed out the Trident Drowned Animations
\+ Added Advancements for a bunch of stuff IDK man
\+ Added Bedrock/Player style swim animations for Drowned
\+ Made it so Turtles carrying an Egg are slightly bigger
\+ Added a sound for when Squids spray Ink
\+ Added a loot table specific for Drowned Captains
+ Has doubled chance of dropping a Gold Ingot compared to normal Drowned, at 10%
+ Drops 1 Sponge Chunk
~ This is a refrence to when Drowned used to drop Sponge
\+ Added Prismarine Pots to the Waterlogged API Whitelist
\+ Tweaked Spawn Buckets to no longer record a few more tags
\- Removed the Loyalty Config setting from the Trident section, now they are proerly in the Enchantments section
\+ Some Conduit Tweaks:
+ Tweaked 'TileConduit's code to be more efficient
+ Fixed the Conduit always making sounds, even when not Active
\+ Made another attempt at fixing the Bucketting Crash under issue #31
\+ Fixed Bucketting allowing for Lead Duping
\+ Fixed Stairs and Slabs making things render as fully dark
\+ Fixed Descent causing bounceheight to multiply on Slimeblocks
\+ Fixed a slight jitter to all the fish's animations
\+ Fixed all fish not Despawning
\+ Fixed the Charm losing durability when used in spectator mode
\+ Fixed Sea Oats dropping more than one when harvested via shears
\+ Fixed certain blocks checking for ItemShears, rahter than anything extending ItemShears
\+ Fixed the Clam Death .lang being improperly set
\+ Fixed Descent pulling down flying players
\+ Fixed Turtles not moving, while on land
\- Removed Drowned Infighting, if one of them has a Trident
~ This helps Drowned Attacks not become a sad cluster of Infighting. Config will likely be added for this later.
\+ Fixed Drowned never spawning with Enchanted Equipment
\+ Fixed Tridents not being damaged when used for melee attacks
\+ Fixed Tridents not being damaged when used to mine blocks
\+ Fixed a bug where null Spawn Buckets crash the game
\+ Fixed Conduit Power overriding the effects of Descent
\- Removed the Charm particles when in Spectator Mode
\+ Added many checks in the worldgen, to fix issue #54
\+ Hopefully fixed issue #59, by removing every instance of ArrayUtils
\+ Set the Light Opacity of all water plants to match that of Water
~ Should help with some oddness seen when using Fluidlogged API
\- Removed the double slabs from the JEI menu
\- Removed Chlorine
\- Renamed 'OERecipes', was 'OERecipies'
\- Removed Tall Seagrass from the creative menu
\- Deleted the 'crab.png' Texture, as they are now stored in the '/crab' folder
\+ Updated then .lang A LOT
\+ Organized and cleaned up A LOT of code!
\+ Fixed my horrible gradlew.build
~ Mainly organized some stuff, added Mixins, updated Mapping
\- Crabs no long dig on any Material Sand, only on blocks with associated Loot Tables
release
Oceanic Expanse 1.0.7
1.0.729 июл. 2023 г.2,2 тыс.Minecraft: 1.12.2forge
Что нового
A big bunch of various fixes
\+ Added Descent Potion recipe
~ This was left out as an oversight
\+ Added Coconut to the Ore Dictionaries 'cropCoconut' and 'foodCoconutMilk'
\+ Added Enchantment Descriptions
\+ Added Potion Descriptions
\+ Added JEI Descriptions for some features
\+ Fixed food Saturations being WAY too high
\+ Fixed Dead Corals not dropping without Silk Touch
\+ Added proper mining speeds for various blocks
+ Blue Ice
+ Coral Blocks
+ Shelly Sand
+ Turtle Eggs
\+ Added Pickaxe as the mining tool for Blue Ice
\+ Fixed Tridents being able to break blocks in Creative
\+ Fixed Tridents not properly stopping on odd-shaped blocks like Snow Layers
\+ Added Config for Disabling more features
- Imapling
- Channeling
\+ Added a... theroetical fix for Buckets crashing on severs
~ I honeslty have no way to test this fix, so I hope I guessed correctly!
\+ Fixed Drowned spawning in Dimensions they shouldn't
~ This fix was real lazy, I just added a dimension check. Likely to be changed later.
\+ Renamed registerItems (was registerBlocks) in OEItems
~ Clearly I missed that while copy-pasting
\+ Changed the OEItems imports slightly
~ Done for Readability
\+ Added @SideOnly(Side.CLIENT) to all Particle classes
\- Removed PotionEffectEvents, moved into PotionBase
\- Removed the Pickled and Drowned Models, now we just use the Zombie Model
\+ Pickled uses a new model adding the additions atop the vanilla zombie
release
Oceanic Expanse 1.0.6
1.0.620 мая 2023 г.324Minecraft: 1.12.2forge
Что нового
Redone Pickled rendering and Bugfixes
\+ Redone Pickled Rendering
\+ Should make Pickled sync with most Drowned Rendering changes and fixes
~ Basically, rather than Pickled using a unqiue model, they use the vanilla zombie model, and then the intestines model is put atop it!
\+ Fixed Turtles flopping on land
~ Yes, I fixed this before. Hopefully this stays fixed.
\+ Added a max Y-level to the floor checks in WorldGenShellSand and WorldGenBlueIce
\+ Tweaked the 'oe:entity.drowned.throw' to copy the sounds from 'item.trident.throw'
~ This fixes a warning over 'throw.ogg does not exist'
\+ Added ModelPickledIntestines
\- Removed Pickled Model and Pickled Dry Texture
~ No longer required
release
Oceanic Expanse 1.0.5
1.0.54 мая 2023 г.150Minecraft: 1.12.2forge
Что нового
Overhauled Trident Drowned + Big Fixes
\+ Trident Drowned AI has been slightly enhanced
\- Removed the 'Free Instant Throw' they get
\+ Added Arm Animations
\+ Changed the timing to be closer to vanilla drowned throw times
\+ Trident Drowned do not forget their target if the target exits water
\+ Fixed drowned special headgear not rotating with the head properly
\+ Fixed drowned with lowered arms not swinging when attacking
\+ Fixed coconut saplings disappearing when they can't grow
\+ Fixed Coconut Tree stumps/roots replacing surrounding blocks
\+ Fixed the Conduit not working when Fluidlogged API is installed
\+ Conduit properly waterlogs, rendering correctly
\+ Now the Conduit works with any water plants from Oceanic Expanse nearby
~ This is a temportary fix, in the future I'll try to get Fluidlogged Blocks to work aswell
\+ Changed the BlockFaceShape of the Conduit to Undefined
~ Stops buttons and levers from being placed on it
\+ Added Conduit to the Fluidlogged Whitelist
\+ Added Underwater Torches to the Fluidlogged Whitelistlist
release
Oceanic Expase 1.0.4
1.0.422 апр. 2023 г.381Minecraft: 1.12.2forge
Что нового
Bug Fixes
\+ Fixed subtitles being improperly setup for placing Seagress and other water plants
\+ Removed EntityAIMoveThroughVillage from the Drowned
~ Caused crashes and wasn't required
\+ Fixed Fish using their flopping animations when on the surface of water
\+ Fixed baby drowned not displaying the headwear
~This is actually from the original ModelBiped
release
Oceanic Expase 1.0.3
1.0.322 апр. 2023 г.128Minecraft: 1.12.2forge
Что нового
Fixes and organizing code
\+ Changed all traslation names to include the mod id
\+ This includes almost everything that's used in the .lang including entities, items, blocks, enchantments, subtitles, ect
\~ This fixes a crash with Berries and Mobs + any future compatability
\+ Added bonus check to useItem to not affect null entities
\+ In BucketMobEvent moved the item check far earlier in the code
~ No math should be required if I'm just supposed to affect bucket stuff
\+ Moved SoundHandler to init, renamed to OESounds
\+ Removed RegistryHandler, split it into seperate areas
\+ Removed unused models and code for Santa Hats
release
Oceanic Expanse 1.0.2
1.0.222 апр. 2023 г.137Minecraft: 1.12.2forge
Что нового
Fixing server related issues
\+ Fixed server chrash when Clam tries throwing an entity
\+ Changed ConduitEye to extend Entiy rather than EntityAnimal
\~ That's a weird oversight!
\+ Added bonus check to InjectAI to make sure the entity isn't null
release
Oceanic Expanse 1.0.1
1.0.122 апр. 2023 г.146Minecraft: 1.12.2forge
Что нового
Added automatic support for Fluidlogged API
\+ Added automatic support for Fluidlogged API
~ Thank you kindly jbredwards! Like, DAMN I didn't know it was actually so easy!
\+ Removed disableBlockWaterLogic
~ No longer necessary
\+ Removed Refrence.class
~ It was redundant in favor of just using Main.class for refrences
\+ Renamed the config file to 'oceanic_expanse' was previously 'Oceanic Expanse'
~ I didn't like how the full name looked to be honest
release
Oceanic Expanse 1.0.0
1.0.022 апр. 2023 г.186Minecraft: 1.12.2forge
Что нового
First Release, hopefully there's not too many issues!