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Oceanic Expanse

ВЕРСИИ (18)

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Oceanic Expanse 1.2.2

1.2.2
18 сент. 2025 г.139 тыс.Minecraft: 1.12.2forge
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Translation Update and minor fixes + Added Coconut Palm Saplings now automatically grow into full Trees + Added Russian Translations (submitted by K-LAgama) + Updated Simplified Chinese Translations (submitted by SaltOvOFish) + Again lowered Frozen Ocean spawning to match prior values + Fixed Shelly Sand not allowing Sugar Cane or desert plants atop + Fixed Shelly Sand particles being client-side only + Fixed Tridents improperly saving non-player entities (submitted by Nischhelm) + Fixed Dolphin Spawns registering when Dolphins are disabled + Updated version into to 1.2.2
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Oceanic Expanse 1.2.1

1.2.1
4 апр. 2025 г.10,9 тыс.Minecraft: 1.12.2forge
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Quick fixes + Fixed Drowned Shipmates missing a translation + Fixed issue #130, lowered Frozen Ocean spawn rates to original values + Updated version into to 1.2.1
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Oceanic Expanse 1.2.0

1.2.0
3 апр. 2025 г.250Minecraft: 1.12.2forge
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The MAGIC (and also Dolphins) Update! + Added new Entities + Dolphins + Follows players sprinting in water, granting Dolphin's Grace + Requires both Air and Water, and will abandon AI tasks to seek these out + Neutral, and calls for help of nearby Dolphins when hurt + Currently, can be bred using Cooked Lobster + Drops some Cod on death + 10% chance to spawn as a Baby + Drowned Shipmate + Summoned via Captain's Call + Will follow, attack with, and defend their Owner + Can be equipt with items in the Mainhand, Offhand, and Head slots + Headwear items, Skulls (+ Pickled Head), Pumpkins, and Glass (+ Stained Glass) are worn on the Head + Shield items, Arrows (+Tipped +Spectral), Conduit Charm, Conch, Nautilus Shells, and Magic Conchs are held Offhand + Conduit Charm is passively utilized + Conches and Magic Conches are utilized in combat + Has 4 unqiue skins, randomly chosen when spawned + Added new Blocks + Stagnant + Focuses a Laser on any mobs within range ~ This laser operates hte same as the Guardians: Visual charge for 2 seconds, requires line of sight + Requires Prismarine around it, range scales with quanity + >64 blocks makes it 'Elder', giving Mining Fatigue in a short range and increasing laser damage + Underwater TNT + A version of TNT that operates underwater + Block drop chance, and water removal chance are configurable + Added new Items + Magic Conch + Crafted via 1 Pearl and 1 Conch + When obtained, a random 'Resonance' is placed on the magic conch + Has 32 durability + When used, applies effects based on the attached 'Resonance' + Resonance is randomly set when obtained - Cannot have Unbreaking or Mending applied + Seeping Potions + A Potion, which applies Seeping, same as any other potion + Brewed using a Tropical Slime Block + Added new Effects + Dolphin's Grace + Increases Horizontal Swim Speed + Seeping + Spawns a Tropical Slime when the afflicted entity dies + This scales with the potion's amplifier ~ This is added as a counterpart to modern minecraft's Oozing effect + New Enchantment + Nor's Rebound + Exclusive to the Heavy Boots + Bounces the user upon landing + Bounce amount scales per level (2 bounces at level 2, ect) + If distance fallen is short, will bring you to around the height you fell from + This curves harshly + Added Resonances + Special effects applied by Magic Conchs + Brine's Breath + Inflicts Slowness and Descent to nearby entities + Non-Players are given Slowness 2 + Captain's Call + Summons a Drowned Shipmate, who is owned by their summoner + Uses 4 durability per use, giving it only 8 overall uses ~ Damage only occurs if the entity is properly summoned + Summoned Shipmate inherits the name of the Conch if it is custom + Sea's Serenade + Grants Regeneration and Dolphin's Grace to nearby entities + Undead entities are given Instant Health, which deals 6 damage to them + Wave Wail + Forces nearby entities away from the user + Made many adjustments to existing content: + All mobs that can breed will have their children inherit persistence from their primary parent + All Fish now face the direction they are swimming better + Clams + Clams now convert held items, mineralizing them into Pearls + Fully configurable + Moved Clam functionality to an AI task - Clams no longer close when a Player is near ~ The intention was to made harvesting difficult, but combined with them opening randomly and being underwater, it was just annoying + Drown Converting + Added the vanilla sound + Drowned + Have a slowed water drag when hurt (matching standard enitites) ~ This prevents them from getting flung away when hit + Can now (near)fully utilize Riptide + Improved Targeting AI + Uses a unique emissive texture between the normal and Captain + Lowered the config Captain spawn chance to `0.01` (was `5`) ~ This math scaled far differently than I initially thought + Captains now are given a Conch with a random Sound + Captains Conch usage moved to the Magic Conch AI task, so they utilize the same effects as Captain's Call + Dulse + Slowed growth speed by 75% (From 20% to 5% chance per random tick) + Growth speed further lowers by 1.25% per neighboring Dulse ~ This is to encourage distancing + Lowered drops to only 4 at full age + Palm Trees + Now only have a 75% chance to each Flowing Palm Leaves + Lobsters + Now literally equip their Saddle into the chest slot, and drop the exact Saddle on death ~ This means attached attributes are utilized by the Lobster, as it is worn + Molting now pulls from a Loot Table + Can be NBT defined in `MoltLootTable`, just like how the DeathLootTable works + This includes `MoltLootTableSeed`, self explaitory + Multiple fish (Cod, Salmon, and Tropical Fish) will now swim away from nearby players + Riptide + Added Player animations when in use (spinning w/ surrounding graphic) + Added a slighy jump if used on ground ~ This helps the player move when on the ground + Spawn Buckets + Added vanilla sounds for collecting and releasing entities + New `block` NBT can define the block placed by the bucket when used + Sea Oats + Are placed in their short state + Tropical Slimes + Fire Resistance now prevents evaportion from fire/the Nether + Turtle Eggs + Added all vanilla sound effects (Stomping, Breaking, cracking, Hatching) + Sneaking prevents breaking while standing atop + Spawns particles when placed atop sand + New Config options + Add a recipe for Packed Ice ~ Default disabled + Add XP drop on Turtle Egg smash, with configrable amount + Clams + Full conversion list of Input Item > Minutes to convert > Resulting item + Dolphins + Enabling + Enabling Dolphin's Grace granting + Enabling the requirement for Air + Magic Conch + Enabling + Setting durability + Add all Resonances to the Creative Tab + Seeping + Enabling + Enabling Potion Brewing + Stagnant + Enabling + Spawned Particles + Emitted light + Mobs to not target + Underwater TNT + Enabling + Chance to remove Water + Chance to drop destroyed blocks + Rewrote many parts of water dectection logic, should function far better + Adjusted recipe config logic to be a bit more reliable + All instances of Water Submerged checks replaced with `isInsideOfMaterial` + Reorganized many parts of the .lang file - Removed unnecessery use of `setSeed` for most entities + Fixed Entity list configs not working with modded entities + Fixed Icebergs improperly generating in worlds with a non-default Sea Level + Fixed Turtles breaking their own eggs + Fixed issue #119, Liquids from other mods can be bucketed again + Fixed issue #123, generations works perfectly with modern Fluidlogged API + Fixed issue #128, Drown Conversions now work in Fluidlogged Blocks + Fixed issue #129, Coral Blocks now properly detect Fluidlogged Blocks
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Oceanic Expanse 1.1.6

1.1.6
10 янв. 2025 г.2,6 тыс.Minecraft: 1.12.2forge
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Better Log Warnings and some Bugfixes + Better clarified the text when a Drowned detects injected AI, as to better warn and inform the end user of the exact issue + Fixed issue #113, Fish no longer cause a ticking entity crash + Fixed issue #115, Coquina Outcrops only generate atop Sand now + Updated all version info to 1.1.6
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Oceanic Expanse 1.1.5

1.1.5
22 дек. 2024 г.496Minecraft: 1.12.2forge
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Bugfixes and TROPICAL SLIMES SPAWN WAY BETTER + Added a frame 0 to the Tropical Slime animation    ~ This just helps clear some log spam + Buffed the spawning of Tropical Slimes + This includes doubling their Spawn Weight, and removing unnecessary checks and chances ~ They were far, far too rare before, this hopefully should help them appear more often + Crab and Lobster meat (Cooked and Uncooked items) disable if their respective mob is disabled + This includes all associated recipes such as Smelting or Crafting into Bisque + Crab and Lobster Bisque recipes disable if their respective mob is disabled + Fixed issue #98, Coquina will move past wood when generating + Fixed issue #100, Conduit Power should now work within Fluidlogged Blocks + Fixed issue #103, Smelting Recipes only register if relevant blocks/items do + Fixed issue #104, Palm Logs can now make Charcoal + Fixed issue #105, Fish no longer may enter Boats + Fixed issue #106, Drowned should use proper swimming animations again + Fixed issue #107, Underwater Torch Placement is far better and no longer causes crashes + Fixed issue #108, Conduit Charms no longer kick Clientside Players over Servers and LAN + Fixed issue #110, Turtle Eggs properly spawn particles when jumped on + Fixed issue #112, Conduits now have Hardness and Resistance set, and do not require a Pickaxe to obtain + Updated all version info to 1.1.5
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Oceanic Expanse 1.1.4

1.1.4
12 авг. 2024 г.5,2 тыс.Minecraft: 1.12.2forge
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Various Bugfixes + Sponge Chunk Fixes submitted by Boffinbox + Fixed Sponge Chunks to obey config when trying to register + Fixed Wet Sponges to stop being able to absorb when full + Fixed Drown Converstion Table not being able to be disabled + Fixed Lobtsers not proeprly loading `MoltCooldown` + Tweaked Drowned spawning, hopefully aleviating issue #90    ~ I will be working on a more permanent solution later + Fixed issue #93, I left the wrong File Extension, whoops! + Fixed issue #94, Tridents should now preoperly save their pickupStatus + Fixed issue #95, Sea Pickles should now correctly update their state when grown + Fixed issue #96, Added `TrueOwner` NBT to Tridents so Loyalty remembers their owner    ~ This also should fix Loyalty getting confused when the shooter gets changed via other mods, such as reflection beheavior + Fixed issue #97, Lobsters should no longer crash a server when checking nearby items + Added additional checks to the Drown Conversion Table + Moved some code around in ModelRegistryEvent, thank you Smileycorp for noticing! + Updated all version info to 1.1.4
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Oceanic Expanse 1.1.3

1.1.3
21 июл. 2024 г.607Minecraft: 1.12.2forge
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Minor Translations and Bugfix Update + Added Simplified Chinese, Pirate English, LolCAT, and Shakespherean English Translations + Changed special named Tropical Fish to use translation files + Updated the Config for Tropical Fish names + Updated the Comment to match the new behavior + Now connects to Translation Keys + Still accepts raw Strings + Changed the Conduit Charm Description to properly use a Translation Key + Changed the Conduit Charm Description to be blue, for description consistency + Changed the Spawn Bucket Translation to use a format specifier, instead of attaching the name in code + Fixed Orange-Black Lobsters not being properlly called 'Halloween' + Fixed PlayerJukeBoxEvent giving errors, as setPartying was being cast to EntityLivingBase, rather than directly to EntityCrab + Fixed intense cascading worldgen when Shipwrecks attempt to generate in Lava Ocean worlds + Fixed issue #85, Crabs should no longer dance so hard they cause a Server to crash! + Fixed issue #87, Pickled Heads no longer cause a crash by registering an ItemBlock when disabled + Updated all version info to 1.1.3
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Oceanic Expanse 1.1.2

1.1.2
15 мая 2024 г.1,6 тыс.Minecraft: 1.12.2forge
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Minor Tweaks, better Fluidlogged Support, and lots of fixes + Added Turtle Eggs to the Fluidloggable Blocks Whitelist + Changed how the Sponge Chunk operates slightly > + No longer updates Saturation when used in Creative > + Properly removes any water plants, dropping them > + Spawns Particles when doing so > Properly removed water from submergable blocks, without breaking them > + This also works for Fluidlogged API blocks! > ~ This includes Corals, Prismarine Pots, Underwater Torches, ect > + Any Damp Sponge Chunks can now be dried in the Nether + Changed the movement speed of Lobsters + Now move significantly slower on land, and faster in water + Is now `0.1 + Size * 0.001`, was `0.15 + size * 0.001` + Changed Bleak to spawn block break particles when removing Seagrass + Changed Conduits to allow any Fluidlogged blocks surrounding it + Changed Crabs to have equal prefrence for water or land movement + Changed Lobsters to prefer moving through water than on land + Changed Tropcial Slime evaporating particles to better align with the slime, and scale with size + Changed `enableBisqueMilkEffect` to false + Fixed issue #70, Turtles now breed using Grass or Ferns if Seagrass is disabled + Fixed issue #71, Lobster Spawning is now heavily restrained - Fixed issue #72, removed `noUnderwaterDismount`, and all related code + Fixed issue #73, Saddled Lobsters now drop their Saddle on death + Fixed issue #75, Prismarine Pots should now work with Fluidlogged API + Fixed issue #76, Palm Saplings can now be planed on any Material.Sand, expanding their allowed placement - Removed Damp Sponge Chunk from Creative Menu Searching + Updated mappings from `snapshot_20171003` to `stable_39` + Updated all version info to 1.1.2
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Oceanic Expanse 1.1.1

1.1.1
26 апр. 2024 г.417Minecraft: 1.12.2forge
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Added the missing Smooth Nacre recipe, improved performance, and tons of fixes + Added a smelting recipe to make Smooth Nacre + Fixed issue #10, tweaking Kelp and Seagrass to no longer upset the very, VERY needy Dynamic Surroundings + Fixed issue #63, by adding a check to FORCE remove unsupported AI from Drowned ~ This should also help with Issue #6, #19, #30 and #46, which all stem from Drowned using unsupported AI + Fixed issue #65, so the disabled Charm won't appear in the Creative Tab + Fixed issue #66, disabling Picked Heads now works - Fixed #67, Utterly removed BlockVeryLazyAndBadTransfer ~ I can tell this is going to just cause FAR too many issues in the future than is worth it. So, sorry, no backwards compatibility! + Fixed issue #69, Tropical Slimes now drop the Clownfish item if Tropical Fish are Disabled + Also effects Bucketing a Tropical Slime + Fixed a mistake in a Config Description, specifically the Sponge Chunk Enabling + Cleaned up a tiny bit of Drowned code + Tightened up the Drowning Code, to be slightly more efficient + Updated all version info to 1.1.1
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Oceanic Expanse 1.1.0

1.1.0
24 апр. 2024 г.203Minecraft: 1.12.2forge
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The Brine & Shine Update! \+ Added new Mobs    + Tropical Slimes       + Unaffected by Water       + Hostile only to wet Players, similar to Drowned       + Bucketing kills them instantly, instead giving a Bucket of Tropical Fish       + When on Fire or in the Nether, they will start smoking, and eventually... poof!       + Spawn in Slime Chunks, but only in Ocean Biomes underwater       + Also can spawn in Jungles, following the same rules as swamp Slimes!          ~ References Minecraft Earth's Journal entry for them!       + Has a chance to spawn Large, based on Regional Difficulty       + The chance is: 10 x Clamped Regional Difficulty       + Configurable       + Features custom sound effects!    + Lobsters       + Comes in multiple sizes, which affect their Attributes (health, speed, ect)       + All drops scale with their size       + Large Lobsters can be saddled and Ridden!          + Hold any item Lobsters eat to steer them          + Shift-Right Click with Shears to remove a Saddle       + Can be breed with Tropical Fish, and deposit the baby at the nearest Water Block!       + Ambiently eat items on the floor          + Only on items 5 seconds or older, to prevent them from stealing everything!       + When fed enough, they will Molt and Grow in size!          + Has 2.5 minute cooldown             + Configurable       + Drops 1 Crustacean Shell and gives them Weakness after molting       + Comes in 9 Color Variants, AND the chance to be half-half between any two!          + Variants range in rarity \+ Added Drowning Conversion    + Includes support for specifying any entity conversion    + Very configurable!       + Enabling       + The entire table of what becomes what       + Enabling particles \+ Added new Blocks    + Blue Slime Blocks       + Has momentum-based collision, so Elytra Boosted and Falling Entities will pass through       + Tropical Slimes pass through them all the time       + Pulls Blocks like a Slime Block, but cannot be pulled by pistons. Still sticks to Slime Blocks.    + Prismarine Pot       + They spawn in Ocean Monuments, filled with treasures!       + Can be plugged using a Wood Button       + Very hard to mine when plugged       + Has 4 inventory slots for storing items       + Cannot be accessed when plugged       + Crafted with Prismarine and a Pearl       + In Creative Only, Axes remove the plug    + Pickled Heads       + Change their appearance when wet       + Outputs a Redstone Comparator Signal when Wet, depending on Weather       + Plays Drowned sounds when attached to a Noteblock       + Dropped by Pickled killed by Charged Creepers          + ...Or a 6.9% chance when Bonemealed. Nice.    + Nacre Blocks       + Comes in Normal and Smooth! \+ Added Prismarine Pots generating in Ocean Monuments, for more Loot!       + Never spawn if they have Sky access, so they are mostly inside       + Have lots of valuable loot, especially Enchanted Books! \+ Added new Items    + Bleak Mulch       + Removes Sea Grass in a 15x15x15 cube       + Replaces Chlorine    + Crab Meat       + Can be cooked    + Crustacean Shell       + Crafting Ingredient for Coquina, Bisques, or Bonemeal    + Conduit Charm       + RIP Charm, welcome Conduit Charm!       + Grants Conduit Power in 'pulses':          + Each Pulse makes the Conduit Beat Sound          + Gives 5 seconds of Conduit Power          + Gives Conduit Power to all nearby Players          + Deals 1 Durability each time       + Lasts 2.5 Minutes          + Configurable       - Doesn't allow Mending or Unbreaking!    + Glow Item Frames       + Have a minimum brightness       + Renders held Items or Maps Fullbright       + Can be placed on floors and ceilings!          + Configurable    + Sponge Chunk       + A hand sponge for hand sponging!       + Collects water in a 5x5x5 area          + Configurable       + Holds up to 30 Water!          + Configurable       + Furnace cooking dries it          + Or use a full one in the Nether!       + Craftable into Sponge Blocks!       + Wait, isn't this just a Terraria item?          ~ Nawwwwwww...    + Tropical Slime Balls       + A new... food item?       + Eating removes 1.5 shanks, but gives 4 air bubbles!          + Does not affect Saturation!    + Palm Boats    + Pearl       + Technically was always in the mod, but it's finally implimented!       + Crafting Ingredient for Bleack Mulch, Conduit Charms, Prismarine Pots, and Nacre Blocks       + Fisherman Villagers buy them          + Level 2 Trade          + 1 Pearl for 4-6 Emeralds       + Convert into Ender Pearls if you hold them while eating Chorus Fruit    + Lobster Meat       + Can be cooked \+ Added Mob Stomp, a new enchantment    + Deals damage to a mob when landing on them, proportional to the distance fallen    + Resets your fall distance on a successful stomp    + Takes 1 durabiltiy damage upon a Successful Bounce       + Configurable    + You bounce after landing on a mob    + Exclusive to the Heavy Boots    + Yes, there's also an Enchantment Description! \+ Overhauled Crabs    + A new texture, along with 5 new Variants!       + Variant is set per Beach Biome, 2 per beach    + Spawn in every Beach Biome    + Changed Crabs to have different Dig Loot tables depending on the block       + Comes with 5 by default, being Sand, red Sand, Gravel, Shelly Sand, and Soul Sand       + FULLY Cusomizable, such as swapping, removing, or adding new tables and diggable blocks!    + Set crabs to not bury items if a nearby player is holding a trade item    + Added Crab Breeding! Give them a Tropical Fish, and they'll breed, and deposit the baby at the nearest Water Block!       + They are slightly bigger when carrying an Egg    + Polished Animations       + Raise claws when hostile       + Swing claws when attacking       + They now randomly release bubbles from their mouth when underwater       + Rewrote and polished a lot    + Loot Table altered, they now drop Crab Meat and Crustacean Shell       + Drops Cooked, if killed aflame    + CRAB RAVE.    + Added new NBT Tags for the Crab       + 'CanBarter', if a player can barter for a crab's held item. This includes items from the ground.       + 'CanDig', if the crab can dig, obtaining or removing their held item       + 'HasEgg', if the crab has bred and has an egg to drop off    + Adjusted Crab Digging particles to better get the block they are atop    + Tweaked their spawn egg color \+ Altered Tridents a fair bit    + Added 1st and 3ed person Trident Animations       ~ This is why MixinBooter is required now    + Added the ability for the Trident to use vanilla Enchantments... ones that cannot be added in Survival       + This includes every Sword and Bow Enchantment    + Added the ability for Tridents to be shot out of Dispensers    + Made Tridents only hit entities once. This prevents bouncing tridents from doing a lot of damage!    + Made Tridents only take damage once when impacting, so bouncing no longer shreds them.    + Made Tridents pass through a mob if the thrower is riding it.       ~ Prevents you from hitting your mount!    + Added extra bounce when a Trident impacts an entity    + Slightly smoothened the turnign after hitting an entity    + Added a puff of smoke if a burning Trident is extinguished    + Rewrote a lot \+ Added Swim Removal to certain mobs \+ Added the ability to just... spray ink. Using an Ink Sac.       + Sprays out ink similar to a Squid, even causes Blindness!       + Ink effects are affect by the Squid Inking config       + Is configurable       + Has a custom sound \+ Condensed Kelp entirely to one block       + Kelp Stem, also called 'kelp_mid', will try to swap itself upon loading. So there shouldn't be any issues in pre-existing worlds!       + Same for Tall Seagrass, also called 'tall_seagrass'       ~ Hopefully solves issue #10 \+ Added new Config    + Bisques       + Enabling Lobster Bisque       + Enabling Crab Bisque       + Enabling Milk-style removal effect    + Crabs       + Crab Talk Interval!          ~ Mainly here because some might find them annoying       + Enable Crab Digging       + Setting the Tables for Digging    + Disable specific Entity Swimming    + Disable specific Entity Drowning    + Enable Trident Crafting    + Enable Loyalty    + Enabling the ability to still Throw a Trident, even at 1 durability    + Enabling using Empty Buckets for Bucketing, default off    + Glow Item Frames       + Enabling       + Placing on ceilings and floors       + Rendering names at the same places as Quark    + Lobsters       + Enabling       + Molting Cooldown    + Mob Stomp       + Enabling       + Allowing on normal Boots       + Allowing to work against Armor Stands       + Enabling a Durability Cost    + Pearls       + Enabling       + Enabling the Villager Trade       + Enabling the Ender Pearl Converting    + Pickled Head       + Enabling the Note block Pickled Head Interaction       + Enabling if Pitch is used by the Pickled Head Note block Interaction    + Riptide       + Enabling       + Enabling the ability to Throw while sneaking       + Enabling the ability to by holding a Water Bucket    + Sponge Chunk       + Enabling       + Max Saturation       + Absorbtion Radius    + Tropical Slime       + Enabling       + Jungle Spawning       + Bucketing    + Turtle Breeding Cooldown    + Trident Animation Style       + Includes None, Vanilla, and Oceanic Expanse! \+ Lots of Clam Changes!    + Now spawn usually holding an item!       + Either Sand, Gavel, or a Pearl!       + Items can be taken or added when open       + Always drops if killed    + They now only react to Players    + Increased the detection radius    + Made their behavior more consistent \+ Updated the Config    + Added Tropical Fish, Tropical Slimes, and Lobsters to the Impaling list    + Added Lobsters to the bucketting list    + Added Lobsters to the Pufferfish friends list    + Changed the config option 'drownedCaptainEquippedSpawns', was 'drownedCaptainSpawnsEquipt'    + Reorganized the config slightly \+ Recipe Changes:    + Added a Blue Ice recipe    + Added Planks from Stripped Logs OR Stripped Wood    + Coquina gives less, and can be made using Barnacle Shells, Turtle Scutes, or Crustacean Shells    + Tube Sponge crafts into Sponge Chunk    - Renamed the recipe 'palm_wood_stripped', was 'stripped_palm_wood' \+ Replaced the Mod's Logo in the Mod Menu \+ New Texture for the Pearl \+ New Texture for the Heart of the Sea \+ Tweaks Tube Sponges to drop 2 if it is shear harvested at full age \+ Buckets display Lobster and Crab Variant names, same as Tropical fish! \+ Added side to side flopping animations for all fish! \+ Smoothed out the Trident Drowned Animations \+ Added Advancements for a bunch of stuff IDK man \+ Added Bedrock/Player style swim animations for Drowned \+ Made it so Turtles carrying an Egg are slightly bigger \+ Added a sound for when Squids spray Ink \+ Added a loot table specific for Drowned Captains    + Has doubled chance of dropping a Gold Ingot compared to normal Drowned, at 10%    + Drops 1 Sponge Chunk       ~ This is a refrence to when Drowned used to drop Sponge \+ Added Prismarine Pots to the Waterlogged API Whitelist \+ Tweaked Spawn Buckets to no longer record a few more tags \- Removed the Loyalty Config setting from the Trident section, now they are proerly in the Enchantments section \+ Some Conduit Tweaks:    + Tweaked 'TileConduit's code to be more efficient    + Fixed the Conduit always making sounds, even when not Active \+ Made another attempt at fixing the Bucketting Crash under issue #31 \+ Fixed Bucketting allowing for Lead Duping \+ Fixed Stairs and Slabs making things render as fully dark \+ Fixed Descent causing bounceheight to multiply on Slimeblocks \+ Fixed a slight jitter to all the fish's animations \+ Fixed all fish not Despawning \+ Fixed the Charm losing durability when used in spectator mode \+ Fixed Sea Oats dropping more than one when harvested via shears \+ Fixed certain blocks checking for ItemShears, rahter than anything extending ItemShears \+ Fixed the Clam Death .lang being improperly set \+ Fixed Descent pulling down flying players \+ Fixed Turtles not moving, while on land \- Removed Drowned Infighting, if one of them has a Trident    ~ This helps Drowned Attacks not become a sad cluster of Infighting. Config will likely be added for this later. \+ Fixed Drowned never spawning with Enchanted Equipment \+ Fixed Tridents not being damaged when used for melee attacks \+ Fixed Tridents not being damaged when used to mine blocks \+ Fixed a bug where null Spawn Buckets crash the game \+ Fixed Conduit Power overriding the effects of Descent \- Removed the Charm particles when in Spectator Mode \+ Added many checks in the worldgen, to fix issue #54 \+ Hopefully fixed issue #59, by removing every instance of ArrayUtils \+ Set the Light Opacity of all water plants to match that of Water    ~ Should help with some oddness seen when using Fluidlogged API \- Removed the double slabs from the JEI menu \- Removed Chlorine \- Renamed 'OERecipes', was 'OERecipies' \- Removed Tall Seagrass from the creative menu \- Deleted the 'crab.png' Texture, as they are now stored in the '/crab' folder \+ Updated then .lang A LOT \+ Organized and cleaned up A LOT of code! \+ Fixed my horrible gradlew.build    ~ Mainly organized some stuff, added Mixins, updated Mapping \- Crabs no long dig on any Material Sand, only on blocks with associated Loot Tables
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Oceanic Expanse 1.0.7

1.0.7
29 июл. 2023 г.2,2 тыс.Minecraft: 1.12.2forge
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A big bunch of various fixes \+ Added Descent Potion recipe    ~ This was left out as an oversight \+ Added Coconut to the Ore Dictionaries 'cropCoconut' and 'foodCoconutMilk' \+ Added Enchantment Descriptions \+ Added Potion Descriptions \+ Added JEI Descriptions for some features \+ Fixed food Saturations being WAY too high \+ Fixed Dead Corals not dropping without Silk Touch \+ Added proper mining speeds for various blocks    + Blue Ice    + Coral Blocks    + Shelly Sand    + Turtle Eggs \+ Added Pickaxe as the mining tool for Blue Ice \+ Fixed Tridents being able to break blocks in Creative \+ Fixed Tridents not properly stopping on odd-shaped blocks like Snow Layers \+ Added Config for Disabling more features    - Imapling    - Channeling \+ Added a... theroetical fix for Buckets crashing on severs    ~ I honeslty have no way to test this fix, so I hope I guessed correctly! \+ Fixed Drowned spawning in Dimensions they shouldn't    ~ This fix was real lazy, I just added a dimension check. Likely to be changed later. \+ Renamed registerItems (was registerBlocks) in OEItems    ~ Clearly I missed that while copy-pasting \+ Changed the OEItems imports slightly    ~ Done for Readability \+ Added @SideOnly(Side.CLIENT) to all Particle classes \- Removed PotionEffectEvents, moved into PotionBase \- Removed the Pickled and Drowned Models, now we just use the Zombie Model \+ Pickled uses a new model adding the additions atop the vanilla zombie
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Oceanic Expanse 1.0.6

1.0.6
20 мая 2023 г.324Minecraft: 1.12.2forge
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Redone Pickled rendering and Bugfixes \+ Redone Pickled Rendering \+ Should make Pickled sync with most Drowned Rendering changes and fixes    ~ Basically, rather than Pickled using a unqiue model, they use the vanilla zombie model, and then the intestines model is put atop it! \+ Fixed Turtles flopping on land    ~ Yes, I fixed this before. Hopefully this stays fixed. \+ Added a max Y-level to the floor checks in WorldGenShellSand and WorldGenBlueIce \+ Tweaked the 'oe:entity.drowned.throw' to copy the sounds from 'item.trident.throw'    ~ This fixes a warning over 'throw.ogg does not exist' \+ Added ModelPickledIntestines \- Removed Pickled Model and Pickled Dry Texture    ~ No longer required
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Oceanic Expanse 1.0.5

1.0.5
4 мая 2023 г.150Minecraft: 1.12.2forge
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Overhauled Trident Drowned + Big Fixes \+ Trident Drowned AI has been slightly enhanced    \- Removed the 'Free Instant Throw' they get    \+ Added Arm Animations    \+ Changed the timing to be closer to vanilla drowned throw times    \+ Trident Drowned do not forget their target if the target exits water \+ Fixed drowned special headgear not rotating with the head properly \+ Fixed drowned with lowered arms not swinging when attacking \+ Fixed coconut saplings disappearing when they can't grow \+ Fixed Coconut Tree stumps/roots replacing surrounding blocks \+ Fixed the Conduit not working when Fluidlogged API is installed    \+ Conduit properly waterlogs, rendering correctly    \+ Now the Conduit works with any water plants from Oceanic Expanse nearby    ~ This is a temportary fix, in the future I'll try to get Fluidlogged Blocks to work aswell \+ Changed the BlockFaceShape of the Conduit to Undefined    ~ Stops buttons and levers from being placed on it \+ Added Conduit to the Fluidlogged Whitelist \+ Added Underwater Torches to the Fluidlogged Whitelistlist
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Oceanic Expase 1.0.4

1.0.4
22 апр. 2023 г.381Minecraft: 1.12.2forge
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Bug Fixes \+ Fixed subtitles being improperly setup for placing Seagress and other water plants \+ Removed EntityAIMoveThroughVillage from the Drowned    ~ Caused crashes and wasn't required \+ Fixed Fish using their flopping animations when on the surface of water \+ Fixed baby drowned not displaying the headwear    ~This is actually from the original ModelBiped
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Oceanic Expase 1.0.3

1.0.3
22 апр. 2023 г.128Minecraft: 1.12.2forge
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Fixes and organizing code \+ Changed all traslation names to include the mod id    \+ This includes almost everything that's used in the .lang including entities, items, blocks, enchantments, subtitles, ect    \~ This fixes a crash with Berries and Mobs + any future compatability \+ Added bonus check to useItem to not affect null entities \+ In BucketMobEvent moved the item check far earlier in the code    ~ No math should be required if I'm just supposed to affect bucket stuff \+ Moved SoundHandler to init, renamed to OESounds \+ Removed RegistryHandler, split it into seperate areas \+ Removed unused models and code for Santa Hats
release

Oceanic Expanse 1.0.2

1.0.2
22 апр. 2023 г.137Minecraft: 1.12.2forge
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Fixing server related issues \+ Fixed server chrash when Clam tries throwing an entity \+ Changed ConduitEye to extend Entiy rather than EntityAnimal    \~ That's a weird oversight! \+ Added bonus check to InjectAI to make sure the entity isn't null
release

Oceanic Expanse 1.0.1

1.0.1
22 апр. 2023 г.146Minecraft: 1.12.2forge
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Added automatic support for Fluidlogged API \+ Added automatic support for Fluidlogged API    ~ Thank you kindly jbredwards! Like, DAMN I didn't know it was actually so easy! \+ Removed disableBlockWaterLogic    ~ No longer necessary \+ Removed Refrence.class    ~ It was redundant in favor of just using Main.class for refrences \+ Renamed the config file to 'oceanic_expanse' was previously 'Oceanic Expanse'    ~ I didn't like how the full name looked to be honest
release

Oceanic Expanse 1.0.0

1.0.0
22 апр. 2023 г.186Minecraft: 1.12.2forge
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First Release, hopefully there's not too many issues!