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ВЕРСИИ (100)
release
The Obsessed 1.5.2g
1.5.2g18 сент. 2026 г.3,4 тыс.Minecraft: 1.20.4neoforge
Что нового
1.5.2g
Fixed issue where burning items would not reliably reduce mood
Major updates coming soon - More information will be revealed on the Discord server!
release
The Obsessed 1.5.2g
1.5.2g18 сент. 2026 г.26,5 тыс.Minecraft: 1.20.1forge
Что нового
1.5.2g
Fixed issue where burning items would not reliably reduce mood
Major updates coming soon - More information will be revealed on the Discord server!
release
The Obsessed 1.5.2g
1.5.2g18 сент. 2026 г.439Minecraft: 1.19.4forge
Что нового
1.5.2g
Fixed issue where burning items would not reliably reduce mood
Major updates coming soon - More information will be revealed on the Discord server!
release
The Obsessed 1.5.2g
1.5.2g18 сент. 2026 г.2,9 тыс.Minecraft: 1.19.2forge
Что нового
1.5.2g
Fixed issue where burning items would not reliably reduce mood
Major updates coming soon - More information will be revealed on the Discord server!
release
The Obsessed 1.5.2g
1.5.2g18 сент. 2026 г.15,8 тыс.Minecraft: 1.21.1neoforge
Что нового
1.5.2g
Fixed issue where burning items would not reliably reduce mood
Major updates coming soon - More information will be revealed on the Discord server!
release
The Obsessed 1.5.2f
1.5.2f13 сент. 2026 г.1,9 тыс.Minecraft: 1.21.1neoforge
Что нового
1.5.2f
New config was working for individual mob entries, but full mod entries were broken - now fixed.
1.5.2e
Added new config feature to make the obsessed attack any mobs of your choosing on sight, or any mobs from entire mods! Implemented simply by adding the registry IDs of mobs to target into a list - by default, it includes the knocker and man from the shadow mods. Spawns the protective mode to carry this out, directly from flee modes when they detect a candidate entity nearby. Does not attack invincible or invisible mobs.
Added perks for new Patreon members
release
The Obsessed 1.5.2f
1.5.2f13 сент. 2026 г.135Minecraft: 1.20.4neoforge
Что нового
1.5.2f
New config was working for individual mob entries, but full mod entries were broken - now fixed.
1.5.2e
Added new config feature to make the obsessed attack any mobs of your choosing on sight, or any mobs from entire mods! Implemented simply by adding the registry IDs of mobs to target into a list - by default, it includes the knocker and man from the shadow mods. Spawns the protective mode to carry this out, directly from flee modes when they detect a candidate entity nearby. Does not attack invincible or invisible mobs.
Added perks for new Patreon members
release
The Obsessed 1.5.2f
1.5.2f13 сент. 2026 г.3,2 тыс.Minecraft: 1.20.1forge
Что нового
1.5.2f
New config was working for individual mob entries, but full mod entries were broken - now fixed.
1.5.2e
Added new config feature to make the obsessed attack any mobs of your choosing on sight, or any mobs from entire mods! Implemented simply by adding the registry IDs of mobs to target into a list - by default, it includes the knocker and man from the shadow mods. Spawns the protective mode to carry this out, directly from flee modes when they detect a candidate entity nearby. Does not attack invincible or invisible mobs.
Added perks for new Patreon members
release
The Obsessed 1.5.2f
1.5.2f13 сент. 2026 г.65Minecraft: 1.19.4forge
Что нового
1.5.2f
New config was working for individual mob entries, but full mod entries were broken - now fixed.
1.5.2e
Added new config feature to make the obsessed attack any mobs of your choosing on sight, or any mobs from entire mods! Implemented simply by adding the registry IDs of mobs to target into a list - by default, it includes the knocker and man from the shadow mods. Spawns the protective mode to carry this out, directly from flee modes when they detect a candidate entity nearby. Does not attack invincible or invisible mobs.
Added perks for new Patreon members
release
The Obsessed 1.5.2f
1.5.2f13 сент. 2026 г.323Minecraft: 1.19.2forge
Что нового
1.5.2f
New config was working for individual mob entries, but full mod entries were broken - now fixed.
1.5.2e
Added new config feature to make the obsessed attack any mobs of your choosing on sight, or any mobs from entire mods! Implemented simply by adding the registry IDs of mobs to target into a list - by default, it includes the knocker and man from the shadow mods. Spawns the protective mode to carry this out, directly from flee modes when they detect a candidate entity nearby. Does not attack invincible or invisible mobs.
Added perks for new Patreon members
release
The Obsessed 1.5.2e
1.5.2e10 сент. 2026 г.1,2 тыс.Minecraft: 1.21.1neoforge
Что нового
Added new config feature to make the obsessed attack any mobs of your choosing on sight, or any mobs from entire mods! Implemented simply by adding the registry IDs of mobs to target into a list - by default, it includes the knocker and man from the shadow mods. Spawns the protective mode to carry this out, directly from flee modes when they detect a candidate entity nearby. Does not attack invincible or invisible mobs.
Added perks for new Patreon members
release
The Obsessed 1.5.2e
1.5.2e10 сент. 2026 г.54Minecraft: 1.20.4neoforge
Что нового
Added new config feature to make the obsessed attack any mobs of your choosing on sight, or any mobs from entire mods! Implemented simply by adding the registry IDs of mobs to target into a list - by default, it includes the knocker and man from the shadow mods. Spawns the protective mode to carry this out, directly from flee modes when they detect a candidate entity nearby. Does not attack invincible or invisible mobs.
Added perks for new Patreon members
release
The Obsessed 1.5.2e
1.5.2e10 сент. 2026 г.2,1 тыс.Minecraft: 1.20.1forge
Что нового
Added new config feature to make the obsessed attack any mobs of your choosing on sight, or any mobs from entire mods! Implemented simply by adding the registry IDs of mobs to target into a list - by default, it includes the knocker and man from the shadow mods. Spawns the protective mode to carry this out, directly from flee modes when they detect a candidate entity nearby. Does not attack invincible or invisible mobs.
Added perks for new Patreon members
release
The Obsessed 1.5.2e
1.5.2e10 сент. 2026 г.31Minecraft: 1.19.4forge
Что нового
Added new config feature to make the obsessed attack any mobs of your choosing on sight, or any mobs from entire mods! Implemented simply by adding the registry IDs of mobs to target into a list - by default, it includes the knocker and man from the shadow mods. Spawns the protective mode to carry this out, directly from flee modes when they detect a candidate entity nearby. Does not attack invincible or invisible mobs.
Added perks for new Patreon members
release
The Obsessed 1.5.2e
1.5.2e10 сент. 2026 г.180Minecraft: 1.19.2forge
Что нового
Added new config feature to make the obsessed attack any mobs of your choosing on sight, or any mobs from entire mods! Implemented simply by adding the registry IDs of mobs to target into a list - by default, it includes the knocker and man from the shadow mods. Spawns the protective mode to carry this out, directly from flee modes when they detect a candidate entity nearby. Does not attack invincible or invisible mobs.
Added perks for new Patreon members
release
The Obsessed 1.5.2d
1.5.2d19 авг. 2026 г.2,2 тыс.Minecraft: 1.20.4neoforge
Что нового
1.5.2d
Fixed some major bugs that could lock up spawning
Added perks for new patreons
release
The Obsessed 1.5.2d
1.5.2d19 авг. 2026 г.160,7 тыс.Minecraft: 1.20.1forge
Что нового
1.5.2d
Fixed some major bugs that could lock up spawning
Added perks for new patreons
release
The Obsessed 1.5.2d
1.5.2d19 авг. 2026 г.269Minecraft: 1.19.4forge
Что нового
1.5.2d
Fixed some major bugs that could lock up spawning
Added perks for new patreons
release
The Obsessed 1.5.2d
1.5.2d19 авг. 2026 г.1,5 тыс.Minecraft: 1.19.2forge
Что нового
1.5.2d
Fixed some major bugs that could lock up spawning
Added perks for new patreons
release
The Obsessed 1.5.2d
1.5.2d19 авг. 2026 г.7,2 тыс.Minecraft: 1.21.1neoforge
Что нового
1.5.2d
Fixed some major bugs that could lock up spawning
Added perks for new patreons
release
The Obsessed 1.5.2c
1.5.2c13 авг. 2026 г.5,9 тыс.Minecraft: 1.20.1forge
Что нового
1.5.2c
Obsessed now avoids respawning too far from last recorded location when that location was nearby and recently recorded, reducing cases where it could suddenly appear to teleport from one place to another.
Spawn system now has a safeguard added against respawning in the same place too much, randomly offsetting scan position upon spawn - it should now feel more dynamic.
Fixed issue where players could technically see “It saw you” after having already been targeted in specific cases
Slightly reduced maximum distance away the entity can spawn to ensure it remains more visible
Added more debug info to fill in remaining gaps in determining why an obsessed entity may have despawned, where it was recently positioned, and current distance from that position
Obsessed should now be able to spawn on snow more reliably
Added perks for new Patreon supporters
release
The Obsessed 1.5.2c
1.5.2c13 авг. 2026 г.105Minecraft: 1.19.4forge
Что нового
1.5.2c
Obsessed now avoids respawning too far from last recorded location when that location was nearby and recently recorded, reducing cases where it could suddenly appear to teleport from one place to another.
Spawn system now has a safeguard added against respawning in the same place too much, randomly offsetting scan position upon spawn - it should now feel more dynamic.
Fixed issue where players could technically see “It saw you” after having already been targeted in specific cases
Slightly reduced maximum distance away the entity can spawn to ensure it remains more visible
Added more debug info to fill in remaining gaps in determining why an obsessed entity may have despawned, where it was recently positioned, and current distance from that position
Obsessed should now be able to spawn on snow more reliably
Added perks for new Patreon supporters
release
The Obsessed 1.5.2c
1.5.2c13 авг. 2026 г.713Minecraft: 1.19.2forge
Что нового
1.5.2c
Obsessed now avoids respawning too far from last recorded location when that location was nearby and recently recorded, reducing cases where it could suddenly appear to teleport from one place to another.
Spawn system now has a safeguard added against respawning in the same place too much, randomly offsetting scan position upon spawn - it should now feel more dynamic.
Fixed issue where players could technically see “It saw you” after having already been targeted in specific cases
Slightly reduced maximum distance away the entity can spawn to ensure it remains more visible
Added more debug info to fill in remaining gaps in determining why an obsessed entity may have despawned, where it was recently positioned, and current distance from that position
Obsessed should now be able to spawn on snow more reliably
Added perks for new Patreon supporters
release
The Obsessed 1.5.2c
1.5.2c13 авг. 2026 г.226Minecraft: 1.20.4neoforge
Что нового
1.5.2c
Obsessed now avoids respawning too far from last recorded location when that location was nearby and recently recorded, reducing cases where it could suddenly appear to teleport from one place to another.
Spawn system now has a safeguard added against respawning in the same place too much, randomly offsetting scan position upon spawn - it should now feel more dynamic.
Fixed issue where players could technically see “It saw you” after having already been targeted in specific cases
Slightly reduced maximum distance away the entity can spawn to ensure it remains more visible
Added more debug info to fill in remaining gaps in determining why an obsessed entity may have despawned, where it was recently positioned, and current distance from that position
Obsessed should now be able to spawn on snow more reliably
Added perks for new Patreon supporters
release
The Obsessed 1.5.2c
1.5.2c13 авг. 2026 г.2,5 тыс.Minecraft: 1.21.1neoforge
Что нового
1.5.2c
Obsessed now avoids respawning too far from last recorded location when that location was nearby and recently recorded, reducing cases where it could suddenly appear to teleport from one place to another.
Spawn system now has a safeguard added against respawning in the same place too much, randomly offsetting scan position upon spawn - it should now feel more dynamic.
Fixed issue where players could technically see “It saw you” after having already been targeted in specific cases
Slightly reduced maximum distance away the entity can spawn to ensure it remains more visible
Added more debug info to fill in remaining gaps in determining why an obsessed entity may have despawned, where it was recently positioned, and current distance from that position
Obsessed should now be able to spawn on snow more reliably
Added perks for new Patreon supporters
release
The Obsessed 1.5.2b
1.5.2b7 авг. 2026 г.1,1 тыс.Minecraft: 1.19.2forge
Что нового
1.5.2b
Hotfix for freezing issue
1.5.2
Obsessed now starts at a mood of 1 instead of 5 when initiating a new target
Obsessed jealous modes now leave ravaged corpses on the ground when they kills mobs, boosting the horror elements. These clean themselves up automatically, disappearing after a random amount of time.
Added ability for the opportunistic mode obsessed to rarely steal tamed horses and ride off with them - includes a new config setting to turn it off if preferred, and new riding animation
Wolves now occasionally growl if the obsessed is nearby (within a 30 block cube area). This makes them ideal Lenny detectors.
Added diseased hair block (crafted from 9 diseased ball of hair items)
Mimic mode can now place passable webs occasionally
Added further safeguards against issues preventing targeting or creating stuck popups
Slightly reduced gift item pickup range
Added perks for new patrons
release
The Obsessed 1.5.2b
1.5.2b7 авг. 2026 г.86Minecraft: 1.19.4forge
Что нового
1.5.2b
Hotfix for freezing issue
1.5.2
Obsessed now starts at a mood of 1 instead of 5 when initiating a new target
Obsessed jealous modes now leave ravaged corpses on the ground when they kills mobs, boosting the horror elements. These clean themselves up automatically, disappearing after a random amount of time.
Added ability for the opportunistic mode obsessed to rarely steal tamed horses and ride off with them - includes a new config setting to turn it off if preferred, and new riding animation
Wolves now occasionally growl if the obsessed is nearby (within a 30 block cube area). This makes them ideal Lenny detectors.
Added diseased hair block (crafted from 9 diseased ball of hair items)
Mimic mode can now place passable webs occasionally
Added further safeguards against issues preventing targeting or creating stuck popups
Slightly reduced gift item pickup range
Added perks for new patrons
release
The Obsessed 1.5.2b
1.5.2b7 авг. 2026 г.232Minecraft: 1.20.4neoforge
Что нового
1.5.2b
Hotfix for freezing issue
1.5.2
Obsessed now starts at a mood of 1 instead of 5 when initiating a new target
Obsessed jealous modes now leave ravaged corpses on the ground when they kills mobs, boosting the horror elements. These clean themselves up automatically, disappearing after a random amount of time.
Added ability for the opportunistic mode obsessed to rarely steal tamed horses and ride off with them - includes a new config setting to turn it off if preferred, and new riding animation
Wolves now occasionally growl if the obsessed is nearby (within a 30 block cube area). This makes them ideal Lenny detectors.
Added diseased hair block (crafted from 9 diseased ball of hair items)
Mimic mode can now place passable webs occasionally
Added further safeguards against issues preventing targeting or creating stuck popups
Slightly reduced gift item pickup range
Added perks for new patrons
release
The Obsessed 1.5.2b
1.5.2b7 авг. 2026 г.4,8 тыс.Minecraft: 1.20.1forge
Что нового
1.5.2b
Hotfix for freezing issue
1.5.2
Obsessed now starts at a mood of 1 instead of 5 when initiating a new target
Obsessed jealous modes now leave ravaged corpses on the ground when they kills mobs, boosting the horror elements. These clean themselves up automatically, disappearing after a random amount of time.
Added ability for the opportunistic mode obsessed to rarely steal tamed horses and ride off with them - includes a new config setting to turn it off if preferred, and new riding animation
Wolves now occasionally growl if the obsessed is nearby (within a 30 block cube area). This makes them ideal Lenny detectors.
Added diseased hair block (crafted from 9 diseased ball of hair items)
Mimic mode can now place passable webs occasionally
Added further safeguards against issues preventing targeting or creating stuck popups
Slightly reduced gift item pickup range
Added perks for new patrons
release
The Obsessed 1.5.2b
1.5.2b7 авг. 2026 г.2,3 тыс.Minecraft: 1.21.1neoforge
Что нового
1.5.2b
Hotfix for freezing issue
1.5.2
Obsessed now starts at a mood of 1 instead of 5 when initiating a new target
Obsessed jealous modes now leave ravaged corpses on the ground when they kills mobs, boosting the horror elements. These clean themselves up automatically, disappearing after a random amount of time.
Added ability for the opportunistic mode obsessed to rarely steal tamed horses and ride off with them - includes a new config setting to turn it off if preferred, and new riding animation
Wolves now occasionally growl if the obsessed is nearby (within a 30 block cube area). This makes them ideal Lenny detectors.
Added diseased hair block (crafted from 9 diseased ball of hair items)
Mimic mode can now place passable webs occasionally
Added further safeguards against issues preventing targeting or creating stuck popups
Slightly reduced gift item pickup range
Added perks for new patrons
release
The Obsessed 1.5.2
1.5.27 авг. 2026 г.141Minecraft: 1.20.4neoforge
Что нового
1.5.2
Obsessed now starts at a mood of 1 instead of 5 when initiating a new target
Obsessed jealous modes now leave ravaged corpses on the ground when they kills mobs, boosting the horror elements. These clean themselves up automatically, disappearing after a random amount of time.
Added ability for the opportunistic mode obsessed to rarely steal tamed horses and ride off with them - includes a new config setting to turn it off if preferred, and new riding animation
Wolves now occasionally growl if the obsessed is nearby (within a 30 block cube area). This makes them ideal Lenny detectors.
Added diseased hair block (crafted from 9 diseased ball of hair items)
Mimic mode can now place passable webs occasionally
Added further safeguards against issues preventing targeting or creating stuck popups
Slightly reduced gift item pickup range
Added perks for new patrons
release
The Obsessed 1.5.2
1.5.27 авг. 2026 г.1 тыс.Minecraft: 1.20.1forge
Что нового
1.5.2
Obsessed now starts at a mood of 1 instead of 5 when initiating a new target
Obsessed jealous modes now leave ravaged corpses on the ground when they kills mobs, boosting the horror elements. These clean themselves up automatically, disappearing after a random amount of time.
Added ability for the opportunistic mode obsessed to rarely steal tamed horses and ride off with them - includes a new config setting to turn it off if preferred, and new riding animation
Wolves now occasionally growl if the obsessed is nearby (within a 30 block cube area). This makes them ideal Lenny detectors.
Added diseased hair block (crafted from 9 diseased ball of hair items)
Mimic mode can now place passable webs occasionally
Added further safeguards against issues preventing targeting or creating stuck popups
Slightly reduced gift item pickup range
Added perks for new patrons
release
The Obsessed 1.5.2
1.5.27 авг. 2026 г.37Minecraft: 1.19.4forge
Что нового
1.5.2
Obsessed now starts at a mood of 1 instead of 5 when initiating a new target
Obsessed jealous modes now leave ravaged corpses on the ground when they kills mobs, boosting the horror elements. These clean themselves up automatically, disappearing after a random amount of time.
Added ability for the opportunistic mode obsessed to rarely steal tamed horses and ride off with them - includes a new config setting to turn it off if preferred, and new riding animation
Wolves now occasionally growl if the obsessed is nearby (within a 30 block cube area). This makes them ideal Lenny detectors.
Added diseased hair block (crafted from 9 diseased ball of hair items)
Mimic mode can now place passable webs occasionally
Added further safeguards against issues preventing targeting or creating stuck popups
Slightly reduced gift item pickup range
Added perks for new patrons
release
The Obsessed 1.5.2
1.5.27 авг. 2026 г.117Minecraft: 1.19.2forge
Что нового
1.5.2
Obsessed now starts at a mood of 1 instead of 5 when initiating a new target
Obsessed jealous modes now leave ravaged corpses on the ground when they kills mobs, boosting the horror elements. These clean themselves up automatically, disappearing after a random amount of time.
Added ability for the opportunistic mode obsessed to rarely steal tamed horses and ride off with them - includes a new config setting to turn it off if preferred, and new riding animation
Wolves now occasionally growl if the obsessed is nearby (within a 30 block cube area). This makes them ideal Lenny detectors.
Added diseased hair block (crafted from 9 diseased ball of hair items)
Mimic mode can now place passable webs occasionally
Added further safeguards against issues preventing targeting or creating stuck popups
Slightly reduced gift item pickup range
Added perks for new patrons
release
The Obsessed 1.5.2
1.5.27 авг. 2026 г.458Minecraft: 1.21.1neoforge
Что нового
1.5.2
Obsessed now starts at a mood of 1 instead of 5 when initiating a new target
Obsessed jealous modes now leave ravaged corpses on the ground when they kills mobs, boosting the horror elements. These clean themselves up automatically, disappearing after a random amount of time.
Added ability for the opportunistic mode obsessed to rarely steal tamed horses and ride off with them - includes a new config setting to turn it off if preferred, and new riding animation
Wolves now occasionally growl if the obsessed is nearby (within a 30 block cube area). This makes them ideal Lenny detectors.
Added diseased hair block (crafted from 9 diseased ball of hair items)
Mimic mode can now place passable webs occasionally
Added further safeguards against issues preventing targeting or creating stuck popups
Slightly reduced gift item pickup range
Added perks for new patrons
release
The Obsessed 1.5.1e
1.5.1e22 июл. 2026 г.3,8 тыс.Minecraft: 1.19.2forge
Что нового
1.5e
Critical bugfix for new issue where automatic world targeting was acting on clientside only, leading to a stuck popup on the screen and no spawning
Crawler version will no longer approach for food
release
The Obsessed 1.5.1e
1.5.1e22 июл. 2026 г.446Minecraft: 1.19.4forge
Что нового
1.5e
Critical bugfix for new issue where automatic world targeting was acting on clientside only, leading to a stuck popup on the screen and no spawning
Crawler version will no longer approach for food
release
The Obsessed 1.5.1e
1.5.1e22 июл. 2026 г.14,9 тыс.Minecraft: 1.20.1forge
Что нового
1.5e
Critical bugfix for new issue where automatic world targeting was acting on clientside only, leading to a stuck popup on the screen and no spawning
Crawler version will no longer approach for food
release
The Obsessed 1.5.1e
1.5.1e22 июл. 2026 г.831Minecraft: 1.20.4neoforge
Что нового
1.5e
Critical bugfix for new issue where automatic world targeting was acting on clientside only, leading to a stuck popup on the screen and no spawning
Crawler version will no longer approach for food
release
The Obsessed 1.5.1e
1.5.1e22 июл. 2026 г.19,4 тыс.Minecraft: 1.21.1neoforge
Что нового
1.5e
Critical bugfix for new issue where automatic world targeting was acting on clientside only, leading to a stuck popup on the screen and no spawning
Crawler version will no longer approach for food
release
The Obsessed 1.5.1d
1.5.1d18 июл. 2026 г.3,5 тыс.Minecraft: 1.21.1neoforge
Что нового
1.5.1d
Fixed some issues with the targeting system in multiplayer, now it should reliably lock in a single target
Improved lurker mode functionality
Added perks for new Patreon supporters
1.5.1c
Fixed issue where the tree version could be seen floating sideways visibly
Added darkness, superdarkness, and blindness immunity to the debug sword when being held
1.5.1b
Fixed issue where cursed plushie achievement could be given by holding any gift type
1.5.1
I am currently extremely busy finishing up my PhD thesis, preventing me from making large updates over the next two months. However, very big things will be coming after that period. In the meantime, here’s a small update!:
Added new “lurker” mode to add some more horror when at high moods. It can spawn nearby when you’re in your house. If valid glass positioning is detected nearby, it will stand at the window, staring through at you, or otherwise, it will spawn nearby and crouch, staring at you. It runs off if looked at directly, or after a short period. Uses a unique new spawning condition - it has a chance to spawn specifically if the player is looking towards the general direction of the regular planned spawn position (this blocks spawns usually), providing an alternative for these scenarios.
Added three new advancements: One for killing the obsessed, one for crafting the cursed plushie, and one for using a supreme repellant (now called Totem of Repulsion) to remove or block an obsession
Supreme Repellant renamed to Totem of Repulsion, with a new texture to match
Mimic version mechanics improved - It now spends a significant amount of its time crouching without moving, observing you, instead of constantly trying to run based on your position. This creates a significant sense of being stalked actively from a distance
Added new config setting to disable the building mode
Improved spawning animation
Block breaking hallucinations now much have longer cooldowns compared to other hallucinations, to prevent them from becoming predictable.
Improved “it saw you” screen/animation, now uses superdarkness effect and sound effects. Particles/sounds from this are now only visible/audible to the player that was just targeted, meaning it will seem as though they’re observing something nonexistent. Fixed issue where targeted players could potentially rarely receive “it saw you” popups regardless
Achievement is always given now when targeted
Fixed display entity texture texts being misaligned with real texture variants when pressing the “previous” button
Reduced the chances of the build mode despawning early before completing a build
Sprint flee mode will no longer accept gifts
Flee version should run less on the spot when spawning from other modes
Enraged mode can now break doors
Reduced width of fleeing versions so they can fit through doors effectively
Fixed issue where spawning could potentially get stuck underground if player stays around the same location
Debugmode now shows correct adjusted Y position for planned spawn coordinates
Perks added for new Patreon members
release
The Obsessed 1.5.1d
1.5.1d18 июл. 2026 г.643Minecraft: 1.19.2forge
Что нового
1.5.1d
Fixed some issues with the targeting system in multiplayer, now it should reliably lock in a single target
Improved lurker mode functionality
Added perks for new Patreon supporters
1.5.1c
Fixed issue where the tree version could be seen floating sideways visibly
Added darkness, superdarkness, and blindness immunity to the debug sword when being held
1.5.1b
Fixed issue where cursed plushie achievement could be given by holding any gift type
1.5.1
I am currently extremely busy finishing up my PhD thesis, preventing me from making large updates over the next two months. However, very big things will be coming after that period. In the meantime, here’s a small update!:
Added new “lurker” mode to add some more horror when at high moods. It can spawn nearby when you’re in your house. If valid glass positioning is detected nearby, it will stand at the window, staring through at you, or otherwise, it will spawn nearby and crouch, staring at you. It runs off if looked at directly, or after a short period. Uses a unique new spawning condition - it has a chance to spawn specifically if the player is looking towards the general direction of the regular planned spawn position (this blocks spawns usually), providing an alternative for these scenarios.
Added three new advancements: One for killing the obsessed, one for crafting the cursed plushie, and one for using a supreme repellant (now called Totem of Repulsion) to remove or block an obsession
Supreme Repellant renamed to Totem of Repulsion, with a new texture to match
Mimic version mechanics improved - It now spends a significant amount of its time crouching without moving, observing you, instead of constantly trying to run based on your position. This creates a significant sense of being stalked actively from a distance
Added new config setting to disable the building mode
Improved spawning animation
Block breaking hallucinations now much have longer cooldowns compared to other hallucinations, to prevent them from becoming predictable.
Improved “it saw you” screen/animation, now uses superdarkness effect and sound effects. Particles/sounds from this are now only visible/audible to the player that was just targeted, meaning it will seem as though they’re observing something nonexistent. Fixed issue where targeted players could potentially rarely receive “it saw you” popups regardless
Achievement is always given now when targeted
Fixed display entity texture texts being misaligned with real texture variants when pressing the “previous” button
Reduced the chances of the build mode despawning early before completing a build
Sprint flee mode will no longer accept gifts
Flee version should run less on the spot when spawning from other modes
Enraged mode can now break doors
Reduced width of fleeing versions so they can fit through doors effectively
Fixed issue where spawning could potentially get stuck underground if player stays around the same location
Debugmode now shows correct adjusted Y position for planned spawn coordinates
Perks added for new Patreon members
release
The Obsessed 1.5.1d
1.5.1d17 июл. 2026 г.124Minecraft: 1.19.4forge
Что нового
1.5.1d
Fixed some issues with the targeting system in multiplayer, now it should reliably lock in a single target
Improved lurker mode functionality
Added perks for new Patreon supporters
1.5.1c
Fixed issue where the tree version could be seen floating sideways visibly
Added darkness, superdarkness, and blindness immunity to the debug sword when being held
1.5.1b
Fixed issue where cursed plushie achievement could be given by holding any gift type
1.5.1
I am currently extremely busy finishing up my PhD thesis, preventing me from making large updates over the next two months. However, very big things will be coming after that period. In the meantime, here’s a small update!:
Added new “lurker” mode to add some more horror when at high moods. It can spawn nearby when you’re in your house. If valid glass positioning is detected nearby, it will stand at the window, staring through at you, or otherwise, it will spawn nearby and crouch, staring at you. It runs off if looked at directly, or after a short period. Uses a unique new spawning condition - it has a chance to spawn specifically if the player is looking towards the general direction of the regular planned spawn position (this blocks spawns usually), providing an alternative for these scenarios.
Added three new advancements: One for killing the obsessed, one for crafting the cursed plushie, and one for using a supreme repellant (now called Totem of Repulsion) to remove or block an obsession
Supreme Repellant renamed to Totem of Repulsion, with a new texture to match
Mimic version mechanics improved - It now spends a significant amount of its time crouching without moving, observing you, instead of constantly trying to run based on your position. This creates a significant sense of being stalked actively from a distance
Added new config setting to disable the building mode
Improved spawning animation
Block breaking hallucinations now much have longer cooldowns compared to other hallucinations, to prevent them from becoming predictable.
Improved “it saw you” screen/animation, now uses superdarkness effect and sound effects. Particles/sounds from this are now only visible/audible to the player that was just targeted, meaning it will seem as though they’re observing something nonexistent. Fixed issue where targeted players could potentially rarely receive “it saw you” popups regardless
Achievement is always given now when targeted
Fixed display entity texture texts being misaligned with real texture variants when pressing the “previous” button
Reduced the chances of the build mode despawning early before completing a build
Sprint flee mode will no longer accept gifts
Flee version should run less on the spot when spawning from other modes
Enraged mode can now break doors
Reduced width of fleeing versions so they can fit through doors effectively
Fixed issue where spawning could potentially get stuck underground if player stays around the same location
Debugmode now shows correct adjusted Y position for planned spawn coordinates
Perks added for new Patreon members
release
The Obsessed 1.5.1d
1.5.1d17 июл. 2026 г.72,4 тыс.Minecraft: 1.20.1forge
Что нового
1.5.1d
Fixed some issues with the targeting system in multiplayer, now it should reliably lock in a single target
Improved lurker mode functionality
Added perks for new Patreon supporters
1.5.1c
Fixed issue where the tree version could be seen floating sideways visibly
Added darkness, superdarkness, and blindness immunity to the debug sword when being held
1.5.1b
Fixed issue where cursed plushie achievement could be given by holding any gift type
1.5.1
I am currently extremely busy finishing up my PhD thesis, preventing me from making large updates over the next two months. However, very big things will be coming after that period. In the meantime, here’s a small update!:
Added new “lurker” mode to add some more horror when at high moods. It can spawn nearby when you’re in your house. If valid glass positioning is detected nearby, it will stand at the window, staring through at you, or otherwise, it will spawn nearby and crouch, staring at you. It runs off if looked at directly, or after a short period. Uses a unique new spawning condition - it has a chance to spawn specifically if the player is looking towards the general direction of the regular planned spawn position (this blocks spawns usually), providing an alternative for these scenarios.
Added three new advancements: One for killing the obsessed, one for crafting the cursed plushie, and one for using a supreme repellant (now called Totem of Repulsion) to remove or block an obsession
Supreme Repellant renamed to Totem of Repulsion, with a new texture to match
Mimic version mechanics improved - It now spends a significant amount of its time crouching without moving, observing you, instead of constantly trying to run based on your position. This creates a significant sense of being stalked actively from a distance
Added new config setting to disable the building mode
Improved spawning animation
Block breaking hallucinations now much have longer cooldowns compared to other hallucinations, to prevent them from becoming predictable.
Improved “it saw you” screen/animation, now uses superdarkness effect and sound effects. Particles/sounds from this are now only visible/audible to the player that was just targeted, meaning it will seem as though they’re observing something nonexistent. Fixed issue where targeted players could potentially rarely receive “it saw you” popups regardless
Achievement is always given now when targeted
Fixed display entity texture texts being misaligned with real texture variants when pressing the “previous” button
Reduced the chances of the build mode despawning early before completing a build
Sprint flee mode will no longer accept gifts
Flee version should run less on the spot when spawning from other modes
Enraged mode can now break doors
Reduced width of fleeing versions so they can fit through doors effectively
Fixed issue where spawning could potentially get stuck underground if player stays around the same location
Debugmode now shows correct adjusted Y position for planned spawn coordinates
Perks added for new Patreon members
release
The Obsessed 1.5.1d
1.5.1d17 июл. 2026 г.326Minecraft: 1.20.4neoforge
Что нового
1.5.1d
Fixed some issues with the targeting system in multiplayer, now it should reliably lock in a single target
Improved lurker mode functionality
Added perks for new Patreon supporters
1.5.1c
Fixed issue where the tree version could be seen floating sideways visibly
Added darkness, superdarkness, and blindness immunity to the debug sword when being held
1.5.1b
Fixed issue where cursed plushie achievement could be given by holding any gift type
1.5.1
I am currently extremely busy finishing up my PhD thesis, preventing me from making large updates over the next two months. However, very big things will be coming after that period. In the meantime, here’s a small update!:
Added new “lurker” mode to add some more horror when at high moods. It can spawn nearby when you’re in your house. If valid glass positioning is detected nearby, it will stand at the window, staring through at you, or otherwise, it will spawn nearby and crouch, staring at you. It runs off if looked at directly, or after a short period. Uses a unique new spawning condition - it has a chance to spawn specifically if the player is looking towards the general direction of the regular planned spawn position (this blocks spawns usually), providing an alternative for these scenarios.
Added three new advancements: One for killing the obsessed, one for crafting the cursed plushie, and one for using a supreme repellant (now called Totem of Repulsion) to remove or block an obsession
Supreme Repellant renamed to Totem of Repulsion, with a new texture to match
Mimic version mechanics improved - It now spends a significant amount of its time crouching without moving, observing you, instead of constantly trying to run based on your position. This creates a significant sense of being stalked actively from a distance
Added new config setting to disable the building mode
Improved spawning animation
Block breaking hallucinations now much have longer cooldowns compared to other hallucinations, to prevent them from becoming predictable.
Improved “it saw you” screen/animation, now uses superdarkness effect and sound effects. Particles/sounds from this are now only visible/audible to the player that was just targeted, meaning it will seem as though they’re observing something nonexistent. Fixed issue where targeted players could potentially rarely receive “it saw you” popups regardless
Achievement is always given now when targeted
Fixed display entity texture texts being misaligned with real texture variants when pressing the “previous” button
Reduced the chances of the build mode despawning early before completing a build
Sprint flee mode will no longer accept gifts
Flee version should run less on the spot when spawning from other modes
Enraged mode can now break doors
Reduced width of fleeing versions so they can fit through doors effectively
Fixed issue where spawning could potentially get stuck underground if player stays around the same location
Debugmode now shows correct adjusted Y position for planned spawn coordinates
Perks added for new Patreon members
release
The Obsessed 1.5.1c
1.5.1c12 июл. 2026 г.1,3 тыс.Minecraft: 1.19.2forge
Что нового
1.5.1c
Fixed issue where the tree version could be seen floating sideways visibly
Added darkness, superdarkness, and blindness immunity to the debug sword when being held
1.5.1b
Fixed issue where cursed plushie achievement could be given by holding any gift type
1.5.1
I am currently extremely busy finishing up my PhD thesis, preventing me from making large updates over the next two months. However, very big things will be coming after that period. In the meantime, here’s a small update!:
Added new “lurker” mode to add some more horror when at high moods. It can spawn nearby when you’re in your house. If valid glass positioning is detected nearby, it will stand at the window, staring through at you, or otherwise, it will spawn nearby and crouch, staring at you. It runs off if looked at directly, or after a short period. Uses a unique new spawning condition - it has a chance to spawn specifically if the player is looking towards the general direction of the regular planned spawn position (this blocks spawns usually), providing an alternative for these scenarios.
Added three new advancements: One for killing the obsessed, one for crafting the cursed plushie, and one for using a supreme repellant (now called Totem of Repulsion) to remove or block an obsession
Supreme Repellant renamed to Totem of Repulsion, with a new texture to match
Mimic version mechanics improved - It now spends a significant amount of its time crouching without moving, observing you, instead of constantly trying to run based on your position. This creates a significant sense of being stalked actively from a distance
Added new config setting to disable the building mode
Improved spawning animation
Block breaking hallucinations now much have longer cooldowns compared to other hallucinations, to prevent them from becoming predictable.
Improved “it saw you” screen/animation, now uses superdarkness effect and sound effects. Particles/sounds from this are now only visible/audible to the player that was just targeted, meaning it will seem as though they’re observing something nonexistent. Fixed issue where targeted players could potentially rarely receive “it saw you” popups regardless
Achievement is always given now when targeted
Fixed display entity texture texts being misaligned with real texture variants when pressing the “previous” button
Reduced the chances of the build mode despawning early before completing a build
Sprint flee mode will no longer accept gifts
Flee version should run less on the spot when spawning from other modes
Enraged mode can now break doors
Reduced width of fleeing versions so they can fit through doors effectively
Fixed issue where spawning could potentially get stuck underground if player stays around the same location
Debugmode now shows correct adjusted Y position for planned spawn coordinates
Perks added for new Patreon members
release
The Obsessed 1.5.1c
1.5.1c12 июл. 2026 г.3,5 тыс.Minecraft: 1.21.1neoforge
Что нового
1.5.1c
Fixed issue where the tree version could be seen floating sideways visibly
Added darkness, superdarkness, and blindness immunity to the debug sword when being held
1.5.1b
Fixed issue where cursed plushie achievement could be given by holding any gift type
1.5.1
I am currently extremely busy finishing up my PhD thesis, preventing me from making large updates over the next two months. However, very big things will be coming after that period. In the meantime, here’s a small update!:
Added new “lurker” mode to add some more horror when at high moods. It can spawn nearby when you’re in your house. If valid glass positioning is detected nearby, it will stand at the window, staring through at you, or otherwise, it will spawn nearby and crouch, staring at you. It runs off if looked at directly, or after a short period. Uses a unique new spawning condition - it has a chance to spawn specifically if the player is looking towards the general direction of the regular planned spawn position (this blocks spawns usually), providing an alternative for these scenarios.
Added three new advancements: One for killing the obsessed, one for crafting the cursed plushie, and one for using a supreme repellant (now called Totem of Repulsion) to remove or block an obsession
Supreme Repellant renamed to Totem of Repulsion, with a new texture to match
Mimic version mechanics improved - It now spends a significant amount of its time crouching without moving, observing you, instead of constantly trying to run based on your position. This creates a significant sense of being stalked actively from a distance
Added new config setting to disable the building mode
Improved spawning animation
Block breaking hallucinations now much have longer cooldowns compared to other hallucinations, to prevent them from becoming predictable.
Improved “it saw you” screen/animation, now uses superdarkness effect and sound effects. Particles/sounds from this are now only visible/audible to the player that was just targeted, meaning it will seem as though they’re observing something nonexistent. Fixed issue where targeted players could potentially rarely receive “it saw you” popups regardless
Achievement is always given now when targeted
Fixed display entity texture texts being misaligned with real texture variants when pressing the “previous” button
Reduced the chances of the build mode despawning early before completing a build
Sprint flee mode will no longer accept gifts
Flee version should run less on the spot when spawning from other modes
Enraged mode can now break doors
Reduced width of fleeing versions so they can fit through doors effectively
Fixed issue where spawning could potentially get stuck underground if player stays around the same location
Debugmode now shows correct adjusted Y position for planned spawn coordinates
Perks added for new Patreon members
release
The Obsessed 1.5.1c
1.5.1c12 июл. 2026 г.123Minecraft: 1.19.4forge
Что нового
1.5.1c
Fixed issue where the tree version could be seen floating sideways visibly
Added darkness, superdarkness, and blindness immunity to the debug sword when being held
1.5.1b
Fixed issue where cursed plushie achievement could be given by holding any gift type
1.5.1
I am currently extremely busy finishing up my PhD thesis, preventing me from making large updates over the next two months. However, very big things will be coming after that period. In the meantime, here’s a small update!:
Added new “lurker” mode to add some more horror when at high moods. It can spawn nearby when you’re in your house. If valid glass positioning is detected nearby, it will stand at the window, staring through at you, or otherwise, it will spawn nearby and crouch, staring at you. It runs off if looked at directly, or after a short period. Uses a unique new spawning condition - it has a chance to spawn specifically if the player is looking towards the general direction of the regular planned spawn position (this blocks spawns usually), providing an alternative for these scenarios.
Added three new advancements: One for killing the obsessed, one for crafting the cursed plushie, and one for using a supreme repellant (now called Totem of Repulsion) to remove or block an obsession
Supreme Repellant renamed to Totem of Repulsion, with a new texture to match
Mimic version mechanics improved - It now spends a significant amount of its time crouching without moving, observing you, instead of constantly trying to run based on your position. This creates a significant sense of being stalked actively from a distance
Added new config setting to disable the building mode
Improved spawning animation
Block breaking hallucinations now much have longer cooldowns compared to other hallucinations, to prevent them from becoming predictable.
Improved “it saw you” screen/animation, now uses superdarkness effect and sound effects. Particles/sounds from this are now only visible/audible to the player that was just targeted, meaning it will seem as though they’re observing something nonexistent. Fixed issue where targeted players could potentially rarely receive “it saw you” popups regardless
Achievement is always given now when targeted
Fixed display entity texture texts being misaligned with real texture variants when pressing the “previous” button
Reduced the chances of the build mode despawning early before completing a build
Sprint flee mode will no longer accept gifts
Flee version should run less on the spot when spawning from other modes
Enraged mode can now break doors
Reduced width of fleeing versions so they can fit through doors effectively
Fixed issue where spawning could potentially get stuck underground if player stays around the same location
Debugmode now shows correct adjusted Y position for planned spawn coordinates
Perks added for new Patreon members
release
The Obsessed 1.5.1c
1.5.1c12 июл. 2026 г.5,9 тыс.Minecraft: 1.20.1forge
Что нового
1.5.1c
Fixed issue where the tree version could be seen floating sideways visibly
Added darkness, superdarkness, and blindness immunity to the debug sword when being held
1.5.1b
Fixed issue where cursed plushie achievement could be given by holding any gift type
1.5.1
I am currently extremely busy finishing up my PhD thesis, preventing me from making large updates over the next two months. However, very big things will be coming after that period. In the meantime, here’s a small update!:
Added new “lurker” mode to add some more horror when at high moods. It can spawn nearby when you’re in your house. If valid glass positioning is detected nearby, it will stand at the window, staring through at you, or otherwise, it will spawn nearby and crouch, staring at you. It runs off if looked at directly, or after a short period. Uses a unique new spawning condition - it has a chance to spawn specifically if the player is looking towards the general direction of the regular planned spawn position (this blocks spawns usually), providing an alternative for these scenarios.
Added three new advancements: One for killing the obsessed, one for crafting the cursed plushie, and one for using a supreme repellant (now called Totem of Repulsion) to remove or block an obsession
Supreme Repellant renamed to Totem of Repulsion, with a new texture to match
Mimic version mechanics improved - It now spends a significant amount of its time crouching without moving, observing you, instead of constantly trying to run based on your position. This creates a significant sense of being stalked actively from a distance
Added new config setting to disable the building mode
Improved spawning animation
Block breaking hallucinations now much have longer cooldowns compared to other hallucinations, to prevent them from becoming predictable.
Improved “it saw you” screen/animation, now uses superdarkness effect and sound effects. Particles/sounds from this are now only visible/audible to the player that was just targeted, meaning it will seem as though they’re observing something nonexistent. Fixed issue where targeted players could potentially rarely receive “it saw you” popups regardless
Achievement is always given now when targeted
Fixed display entity texture texts being misaligned with real texture variants when pressing the “previous” button
Reduced the chances of the build mode despawning early before completing a build
Sprint flee mode will no longer accept gifts
Flee version should run less on the spot when spawning from other modes
Enraged mode can now break doors
Reduced width of fleeing versions so they can fit through doors effectively
Fixed issue where spawning could potentially get stuck underground if player stays around the same location
Debugmode now shows correct adjusted Y position for planned spawn coordinates
Perks added for new Patreon members
release
The Obsessed 1.5.1c
1.5.1c12 июл. 2026 г.334Minecraft: 1.20.4neoforge
Что нового
1.5.1c
Fixed issue where the tree version could be seen floating sideways visibly
Added darkness, superdarkness, and blindness immunity to the debug sword when being held
1.5.1b
Fixed issue where cursed plushie achievement could be given by holding any gift type
1.5.1
I am currently extremely busy finishing up my PhD thesis, preventing me from making large updates over the next two months. However, very big things will be coming after that period. In the meantime, here’s a small update!:
Added new “lurker” mode to add some more horror when at high moods. It can spawn nearby when you’re in your house. If valid glass positioning is detected nearby, it will stand at the window, staring through at you, or otherwise, it will spawn nearby and crouch, staring at you. It runs off if looked at directly, or after a short period. Uses a unique new spawning condition - it has a chance to spawn specifically if the player is looking towards the general direction of the regular planned spawn position (this blocks spawns usually), providing an alternative for these scenarios.
Added three new advancements: One for killing the obsessed, one for crafting the cursed plushie, and one for using a supreme repellant (now called Totem of Repulsion) to remove or block an obsession
Supreme Repellant renamed to Totem of Repulsion, with a new texture to match
Mimic version mechanics improved - It now spends a significant amount of its time crouching without moving, observing you, instead of constantly trying to run based on your position. This creates a significant sense of being stalked actively from a distance
Added new config setting to disable the building mode
Improved spawning animation
Block breaking hallucinations now much have longer cooldowns compared to other hallucinations, to prevent them from becoming predictable.
Improved “it saw you” screen/animation, now uses superdarkness effect and sound effects. Particles/sounds from this are now only visible/audible to the player that was just targeted, meaning it will seem as though they’re observing something nonexistent. Fixed issue where targeted players could potentially rarely receive “it saw you” popups regardless
Achievement is always given now when targeted
Fixed display entity texture texts being misaligned with real texture variants when pressing the “previous” button
Reduced the chances of the build mode despawning early before completing a build
Sprint flee mode will no longer accept gifts
Flee version should run less on the spot when spawning from other modes
Enraged mode can now break doors
Reduced width of fleeing versions so they can fit through doors effectively
Fixed issue where spawning could potentially get stuck underground if player stays around the same location
Debugmode now shows correct adjusted Y position for planned spawn coordinates
Perks added for new Patreon members
release
The Obsessed - 1.5.1b
1.5.1b11 июл. 2026 г.276Minecraft: 1.19.2forge
Что нового
1.5.1b
Fixed issue where cursed plushie achievement could be given by holding any gift type
1.5.1
I am currently extremely busy finishing up my PhD thesis, preventing me from making large updates over the next two months. However, very big things will be coming after that period. In the meantime, here’s a small update!:
Added new “lurker” mode to add some more horror when at high moods. It can spawn nearby when you’re in your house. If valid glass positioning is detected nearby, it will stand at the window, staring through at you, or otherwise, it will spawn nearby and crouch, staring at you. It runs off if looked at directly, or after a short period. Uses a unique new spawning condition - it has a chance to spawn specifically if the player is looking towards the general direction of the regular planned spawn position (this blocks spawns usually), providing an alternative for these scenarios.
Added three new advancements: One for killing the obsessed, one for crafting the cursed plushie, and one for using a supreme repellant (now called Totem of Repulsion) to remove or block an obsession
Supreme Repellant renamed to Totem of Repulsion, with a new texture to match
Mimic version mechanics improved - It now spends a significant amount of its time crouching without moving, observing you, instead of constantly trying to run based on your position. This creates a significant sense of being stalked actively from a distance
Added new config setting to disable the building mode
Improved spawning animation
Block breaking hallucinations now much have longer cooldowns compared to other hallucinations, to prevent them from becoming predictable.
Improved “it saw you” screen/animation, now uses superdarkness effect and sound effects. Particles/sounds from this are now only visible/audible to the player that was just targeted, meaning it will seem as though they’re observing something nonexistent. Fixed issue where targeted players could potentially rarely receive “it saw you” popups regardless
Achievement is always given now when targeted
Fixed display entity texture texts being misaligned with real texture variants when pressing the “previous” button
Reduced the chances of the build mode despawning early before completing a build
Sprint flee mode will no longer accept gifts
Flee version should run less on the spot when spawning from other modes
Enraged mode can now break doors
Reduced width of fleeing versions so they can fit through doors effectively
Fixed issue where spawning could potentially get stuck underground if player stays around the same location
Debugmode now shows correct adjusted Y position for planned spawn coordinates
Perks added for new Patreon members
release
The Obsessed 1.5.1b
1.5.1b11 июл. 2026 г.48Minecraft: 1.19.4forge
Что нового
1.5.1b
Fixed issue where cursed plushie achievement could be given by holding any gift type
1.5.1
I am currently extremely busy finishing up my PhD thesis, preventing me from making large updates over the next two months. However, very big things will be coming after that period. In the meantime, here’s a small update!:
Added new “lurker” mode to add some more horror when at high moods. It can spawn nearby when you’re in your house. If valid glass positioning is detected nearby, it will stand at the window, staring through at you, or otherwise, it will spawn nearby and crouch, staring at you. It runs off if looked at directly, or after a short period. Uses a unique new spawning condition - it has a chance to spawn specifically if the player is looking towards the general direction of the regular planned spawn position (this blocks spawns usually), providing an alternative for these scenarios.
Added three new advancements: One for killing the obsessed, one for crafting the cursed plushie, and one for using a supreme repellant (now called Totem of Repulsion) to remove or block an obsession
Supreme Repellant renamed to Totem of Repulsion, with a new texture to match
Mimic version mechanics improved - It now spends a significant amount of its time crouching without moving, observing you, instead of constantly trying to run based on your position. This creates a significant sense of being stalked actively from a distance
Added new config setting to disable the building mode
Improved spawning animation
Block breaking hallucinations now much have longer cooldowns compared to other hallucinations, to prevent them from becoming predictable.
Improved “it saw you” screen/animation, now uses superdarkness effect and sound effects. Particles/sounds from this are now only visible/audible to the player that was just targeted, meaning it will seem as though they’re observing something nonexistent. Fixed issue where targeted players could potentially rarely receive “it saw you” popups regardless
Achievement is always given now when targeted
Fixed display entity texture texts being misaligned with real texture variants when pressing the “previous” button
Reduced the chances of the build mode despawning early before completing a build
Sprint flee mode will no longer accept gifts
Flee version should run less on the spot when spawning from other modes
Enraged mode can now break doors
Reduced width of fleeing versions so they can fit through doors effectively
Fixed issue where spawning could potentially get stuck underground if player stays around the same location
Debugmode now shows correct adjusted Y position for planned spawn coordinates
Perks added for new Patreon members
release
The Obsessed 1.5.1b
1.5.1b11 июл. 2026 г.1,2 тыс.Minecraft: 1.20.1forge
Что нового
1.5.1b
Fixed issue where cursed plushie achievement could be given by holding any gift type
1.5.1
I am currently extremely busy finishing up my PhD thesis, preventing me from making large updates over the next two months. However, very big things will be coming after that period. In the meantime, here’s a small update!:
Added new “lurker” mode to add some more horror when at high moods. It can spawn nearby when you’re in your house. If valid glass positioning is detected nearby, it will stand at the window, staring through at you, or otherwise, it will spawn nearby and crouch, staring at you. It runs off if looked at directly, or after a short period. Uses a unique new spawning condition - it has a chance to spawn specifically if the player is looking towards the general direction of the regular planned spawn position (this blocks spawns usually), providing an alternative for these scenarios.
Added three new advancements: One for killing the obsessed, one for crafting the cursed plushie, and one for using a supreme repellant (now called Totem of Repulsion) to remove or block an obsession
Supreme Repellant renamed to Totem of Repulsion, with a new texture to match
Mimic version mechanics improved - It now spends a significant amount of its time crouching without moving, observing you, instead of constantly trying to run based on your position. This creates a significant sense of being stalked actively from a distance
Added new config setting to disable the building mode
Improved spawning animation
Block breaking hallucinations now much have longer cooldowns compared to other hallucinations, to prevent them from becoming predictable.
Improved “it saw you” screen/animation, now uses superdarkness effect and sound effects. Particles/sounds from this are now only visible/audible to the player that was just targeted, meaning it will seem as though they’re observing something nonexistent. Fixed issue where targeted players could potentially rarely receive “it saw you” popups regardless
Achievement is always given now when targeted
Fixed display entity texture texts being misaligned with real texture variants when pressing the “previous” button
Reduced the chances of the build mode despawning early before completing a build
Sprint flee mode will no longer accept gifts
Flee version should run less on the spot when spawning from other modes
Enraged mode can now break doors
Reduced width of fleeing versions so they can fit through doors effectively
Fixed issue where spawning could potentially get stuck underground if player stays around the same location
Debugmode now shows correct adjusted Y position for planned spawn coordinates
Perks added for new Patreon members
release
The Obsessed 1.5.1b
1.5.1b11 июл. 2026 г.717Minecraft: 1.21.1neoforge
Что нового
1.5.1b
Fixed issue where cursed plushie achievement could be given by holding any gift type
1.5.1
I am currently extremely busy finishing up my PhD thesis, preventing me from making large updates over the next two months. However, very big things will be coming after that period. In the meantime, here’s a small update!:
Added new “lurker” mode to add some more horror when at high moods. It can spawn nearby when you’re in your house. If valid glass positioning is detected nearby, it will stand at the window, staring through at you, or otherwise, it will spawn nearby and crouch, staring at you. It runs off if looked at directly, or after a short period. Uses a unique new spawning condition - it has a chance to spawn specifically if the player is looking towards the general direction of the regular planned spawn position (this blocks spawns usually), providing an alternative for these scenarios.
Added three new advancements: One for killing the obsessed, one for crafting the cursed plushie, and one for using a supreme repellant (now called Totem of Repulsion) to remove or block an obsession
Supreme Repellant renamed to Totem of Repulsion, with a new texture to match
Mimic version mechanics improved - It now spends a significant amount of its time crouching without moving, observing you, instead of constantly trying to run based on your position. This creates a significant sense of being stalked actively from a distance
Added new config setting to disable the building mode
Improved spawning animation
Block breaking hallucinations now much have longer cooldowns compared to other hallucinations, to prevent them from becoming predictable.
Improved “it saw you” screen/animation, now uses superdarkness effect and sound effects. Particles/sounds from this are now only visible/audible to the player that was just targeted, meaning it will seem as though they’re observing something nonexistent. Fixed issue where targeted players could potentially rarely receive “it saw you” popups regardless
Achievement is always given now when targeted
Fixed display entity texture texts being misaligned with real texture variants when pressing the “previous” button
Reduced the chances of the build mode despawning early before completing a build
Sprint flee mode will no longer accept gifts
Flee version should run less on the spot when spawning from other modes
Enraged mode can now break doors
Reduced width of fleeing versions so they can fit through doors effectively
Fixed issue where spawning could potentially get stuck underground if player stays around the same location
Debugmode now shows correct adjusted Y position for planned spawn coordinates
Perks added for new Patreon members
release
The Obsessed 1.5.1b
1.5.1b11 июл. 2026 г.75Minecraft: 1.20.4neoforge
Что нового
1.5.1b
Fixed issue where cursed plushie achievement could be given by holding any gift type
1.5.1
I am currently extremely busy finishing up my PhD thesis, preventing me from making large updates over the next two months. However, very big things will be coming after that period. In the meantime, here’s a small update!:
Added new “lurker” mode to add some more horror when at high moods. It can spawn nearby when you’re in your house. If valid glass positioning is detected nearby, it will stand at the window, staring through at you, or otherwise, it will spawn nearby and crouch, staring at you. It runs off if looked at directly, or after a short period. Uses a unique new spawning condition - it has a chance to spawn specifically if the player is looking towards the general direction of the regular planned spawn position (this blocks spawns usually), providing an alternative for these scenarios.
Added three new advancements: One for killing the obsessed, one for crafting the cursed plushie, and one for using a supreme repellant (now called Totem of Repulsion) to remove or block an obsession
Supreme Repellant renamed to Totem of Repulsion, with a new texture to match
Mimic version mechanics improved - It now spends a significant amount of its time crouching without moving, observing you, instead of constantly trying to run based on your position. This creates a significant sense of being stalked actively from a distance
Added new config setting to disable the building mode
Improved spawning animation
Block breaking hallucinations now much have longer cooldowns compared to other hallucinations, to prevent them from becoming predictable.
Improved “it saw you” screen/animation, now uses superdarkness effect and sound effects. Particles/sounds from this are now only visible/audible to the player that was just targeted, meaning it will seem as though they’re observing something nonexistent. Fixed issue where targeted players could potentially rarely receive “it saw you” popups regardless
Achievement is always given now when targeted
Fixed display entity texture texts being misaligned with real texture variants when pressing the “previous” button
Reduced the chances of the build mode despawning early before completing a build
Sprint flee mode will no longer accept gifts
Flee version should run less on the spot when spawning from other modes
Enraged mode can now break doors
Reduced width of fleeing versions so they can fit through doors effectively
Fixed issue where spawning could potentially get stuck underground if player stays around the same location
Debugmode now shows correct adjusted Y position for planned spawn coordinates
Perks added for new Patreon members
release
The Obsessed 1.5.1
1.5.110 июл. 2026 г.816Minecraft: 1.21.1neoforge
Что нового
1.5.1
I am currently extremely busy finishing up my PhD thesis, preventing me from making large updates over the next two months. However, very big things will be coming after that period. In the meantime, here’s a small update!:
Added new “lurker” mode to add some more horror when at high moods. It can spawn nearby when you’re in your house. If valid glass positioning is detected nearby, it will stand at the window, staring through at you, or otherwise, it will spawn nearby and crouch, staring at you. It runs off if looked at directly, or after a short period. Uses a unique new spawning condition - it has a chance to spawn specifically if the player is looking towards the general direction of the regular planned spawn position (this blocks spawns usually), providing an alternative for these scenarios.
Added three new advancements: One for killing the obsessed, one for crafting the cursed plushie, and one for using a supreme repellant (now called Totem of Repulsion) to remove or block an obsession
Supreme Repellant renamed to Totem of Repulsion, with a new texture to match
Mimic version mechanics improved - It now spends a significant amount of its time crouching without moving, observing you, instead of constantly trying to run based on your position. This creates a significant sense of being stalked actively from a distance
Added new config setting to disable the building mode
Improved spawning animation
Block breaking hallucinations now much have longer cooldowns compared to other hallucinations, to prevent them from becoming predictable.
Improved “it saw you” screen/animation, now uses superdarkness effect and sound effects. Particles/sounds from this are now only visible/audible to the player that was just targeted, meaning it will seem as though they’re observing something nonexistent. Fixed issue where targeted players could potentially rarely receive “it saw you” popups regardless
Achievement is always given now when targeted
Fixed display entity texture texts being misaligned with real texture variants when pressing the “previous” button
Reduced the chances of the build mode despawning early before completing a build
Sprint flee mode will no longer accept gifts
Flee version should run less on the spot when spawning from other modes
Enraged mode can now break doors
Reduced width of fleeing versions so they can fit through doors effectively
Fixed issue where spawning could potentially get stuck underground if player stays around the same location
Debugmode now shows correct adjusted Y position for planned spawn coordinates
Perks added for new Patreon members
release
The Obsessed 1.5.1
1.5.110 июл. 2026 г.91Minecraft: 1.20.4neoforge
Что нового
1.5.1
I am currently extremely busy finishing up my PhD thesis, preventing me from making large updates over the next two months. However, very big things will be coming after that period. In the meantime, here’s a small update!:
Added new “lurker” mode to add some more horror when at high moods. It can spawn nearby when you’re in your house. If valid glass positioning is detected nearby, it will stand at the window, staring through at you, or otherwise, it will spawn nearby and crouch, staring at you. It runs off if looked at directly, or after a short period. Uses a unique new spawning condition - it has a chance to spawn specifically if the player is looking towards the general direction of the regular planned spawn position (this blocks spawns usually), providing an alternative for these scenarios.
Added three new advancements: One for killing the obsessed, one for crafting the cursed plushie, and one for using a supreme repellant (now called Totem of Repulsion) to remove or block an obsession
Supreme Repellant renamed to Totem of Repulsion, with a new texture to match
Mimic version mechanics improved - It now spends a significant amount of its time crouching without moving, observing you, instead of constantly trying to run based on your position. This creates a significant sense of being stalked actively from a distance
Added new config setting to disable the building mode
Improved spawning animation
Block breaking hallucinations now much have longer cooldowns compared to other hallucinations, to prevent them from becoming predictable.
Improved “it saw you” screen/animation, now uses superdarkness effect and sound effects. Particles/sounds from this are now only visible/audible to the player that was just targeted, meaning it will seem as though they’re observing something nonexistent. Fixed issue where targeted players could potentially rarely receive “it saw you” popups regardless
Achievement is always given now when targeted
Fixed display entity texture texts being misaligned with real texture variants when pressing the “previous” button
Reduced the chances of the build mode despawning early before completing a build
Sprint flee mode will no longer accept gifts
Flee version should run less on the spot when spawning from other modes
Enraged mode can now break doors
Reduced width of fleeing versions so they can fit through doors effectively
Fixed issue where spawning could potentially get stuck underground if player stays around the same location
Debugmode now shows correct adjusted Y position for planned spawn coordinates
Perks added for new Patreon members
release
The Obsessed 1.5.1
1.5.110 июл. 2026 г.1,3 тыс.Minecraft: 1.20.1forge
Что нового
1.5.1
I am currently extremely busy finishing up my PhD thesis, preventing me from making large updates over the next two months. However, very big things will be coming after that period. In the meantime, here’s a small update!:
Added new “lurker” mode to add some more horror when at high moods. It can spawn nearby when you’re in your house. If valid glass positioning is detected nearby, it will stand at the window, staring through at you, or otherwise, it will spawn nearby and crouch, staring at you. It runs off if looked at directly, or after a short period. Uses a unique new spawning condition - it has a chance to spawn specifically if the player is looking towards the general direction of the regular planned spawn position (this blocks spawns usually), providing an alternative for these scenarios.
Added three new advancements: One for killing the obsessed, one for crafting the cursed plushie, and one for using a supreme repellant (now called Totem of Repulsion) to remove or block an obsession
Supreme Repellant renamed to Totem of Repulsion, with a new texture to match
Mimic version mechanics improved - It now spends a significant amount of its time crouching without moving, observing you, instead of constantly trying to run based on your position. This creates a significant sense of being stalked actively from a distance
Added new config setting to disable the building mode
Improved spawning animation
Block breaking hallucinations now much have longer cooldowns compared to other hallucinations, to prevent them from becoming predictable.
Improved “it saw you” screen/animation, now uses superdarkness effect and sound effects. Particles/sounds from this are now only visible/audible to the player that was just targeted, meaning it will seem as though they’re observing something nonexistent. Fixed issue where targeted players could potentially rarely receive “it saw you” popups regardless
Achievement is always given now when targeted
Fixed display entity texture texts being misaligned with real texture variants when pressing the “previous” button
Reduced the chances of the build mode despawning early before completing a build
Sprint flee mode will no longer accept gifts
Flee version should run less on the spot when spawning from other modes
Enraged mode can now break doors
Reduced width of fleeing versions so they can fit through doors effectively
Fixed issue where spawning could potentially get stuck underground if player stays around the same location
Debugmode now shows correct adjusted Y position for planned spawn coordinates
Perks added for new Patreon members
release
The Obsessed 1.5.1
1.5.110 июл. 2026 г.49Minecraft: 1.19.4forge
Что нового
1.5.1
I am currently extremely busy finishing up my PhD thesis, preventing me from making large updates over the next two months. However, very big things will be coming after that period. In the meantime, here’s a small update!:
Added new “lurker” mode to add some more horror when at high moods. It can spawn nearby when you’re in your house. If valid glass positioning is detected nearby, it will stand at the window, staring through at you, or otherwise, it will spawn nearby and crouch, staring at you. It runs off if looked at directly, or after a short period. Uses a unique new spawning condition - it has a chance to spawn specifically if the player is looking towards the general direction of the regular planned spawn position (this blocks spawns usually), providing an alternative for these scenarios.
Added three new advancements: One for killing the obsessed, one for crafting the cursed plushie, and one for using a supreme repellant (now called Totem of Repulsion) to remove or block an obsession
Supreme Repellant renamed to Totem of Repulsion, with a new texture to match
Mimic version mechanics improved - It now spends a significant amount of its time crouching without moving, observing you, instead of constantly trying to run based on your position. This creates a significant sense of being stalked actively from a distance
Added new config setting to disable the building mode
Improved spawning animation
Block breaking hallucinations now much have longer cooldowns compared to other hallucinations, to prevent them from becoming predictable.
Improved “it saw you” screen/animation, now uses superdarkness effect and sound effects. Particles/sounds from this are now only visible/audible to the player that was just targeted, meaning it will seem as though they’re observing something nonexistent. Fixed issue where targeted players could potentially rarely receive “it saw you” popups regardless
Achievement is always given now when targeted
Fixed display entity texture texts being misaligned with real texture variants when pressing the “previous” button
Reduced the chances of the build mode despawning early before completing a build
Sprint flee mode will no longer accept gifts
Flee version should run less on the spot when spawning from other modes
Enraged mode can now break doors
Reduced width of fleeing versions so they can fit through doors effectively
Fixed issue where spawning could potentially get stuck underground if player stays around the same location
Debugmode now shows correct adjusted Y position for planned spawn coordinates
Perks added for new Patreon members
release
The Obsessed 1.5.1
1.5.110 июл. 2026 г.195Minecraft: 1.19.2forge
Что нового
1.5.1
I am currently extremely busy finishing up my PhD thesis, preventing me from making large updates over the next two months. However, very big things will be coming after that period. In the meantime, here’s a small update!:
Added new “lurker” mode to add some more horror when at high moods. It can spawn nearby when you’re in your house. If valid glass positioning is detected nearby, it will stand at the window, staring through at you, or otherwise, it will spawn nearby and crouch, staring at you. It runs off if looked at directly, or after a short period. Uses a unique new spawning condition - it has a chance to spawn specifically if the player is looking towards the general direction of the regular planned spawn position (this blocks spawns usually), providing an alternative for these scenarios.
Added three new advancements: One for killing the obsessed, one for crafting the cursed plushie, and one for using a supreme repellant (now called Totem of Repulsion) to remove or block an obsession
Supreme Repellant renamed to Totem of Repulsion, with a new texture to match
Mimic version mechanics improved - It now spends a significant amount of its time crouching without moving, observing you, instead of constantly trying to run based on your position. This creates a significant sense of being stalked actively from a distance
Added new config setting to disable the building mode
Improved spawning animation
Block breaking hallucinations now much have longer cooldowns compared to other hallucinations, to prevent them from becoming predictable.
Improved “it saw you” screen/animation, now uses superdarkness effect and sound effects. Particles/sounds from this are now only visible/audible to the player that was just targeted, meaning it will seem as though they’re observing something nonexistent. Fixed issue where targeted players could potentially rarely receive “it saw you” popups regardless
Achievement is always given now when targeted
Fixed display entity texture texts being misaligned with real texture variants when pressing the “previous” button
Reduced the chances of the build mode despawning early before completing a build
Sprint flee mode will no longer accept gifts
Flee version should run less on the spot when spawning from other modes
Enraged mode can now break doors
Reduced width of fleeing versions so they can fit through doors effectively
Fixed issue where spawning could potentially get stuck underground if player stays around the same location
Debugmode now shows correct adjusted Y position for planned spawn coordinates
Perks added for new Patreon members
release
The Obsessed - 1.5d
1.5d28 мая 2026 г.32 тыс.Minecraft: 1.21.1neoforge
Что нового
1.5d Patreon perks adjustment
1.5c fixes repetitive building, frees up space for it to mimic more variety of player builds. Shift+hitting display entity now rotates it towards you (new feature), and adds brand new mod logo
1.5b release fixes issue where building mode was being forcibly prioritised at all times
1.5
THE SOUND UPDATE. Previously, the mod had just one sound included. Now it has 55 new custom audio files added to the mod for a wide range of sonic experiences, boosting immersion, creepiness, and horror much further!
Designed and implemented a powerful text to speech functionality - now you can literally hear the obsessed speaking to you when it sends chat messages! (only target player can hear it) Of course, its speech will be as distorted as its chat messages, and will vary between high pitched whispers and low pitch growling depending on mood (two different unique voices, growling version at -2 mood and below). A new “/obsessed speak” command is available for testing any phrases you like in the voices.
Obsessed attack sounds added, triggered upon the obsessed being damaged.
Long range wailing sounds added, triggered when the jealous obsessed modes kill an entity while no player is nearby.
The cursed plushie item is now fully placeable, with its own block model
Scratching/knocking/scraping sounds added, triggered when the abduct or intruder obsessed modes are near to players. For the abduct mode, it requires not having a direct line of sight to the abduction target, and for this player to be under a ceiling (indoors). If glass blocks are nearby, it will produce glass scraping noises. If door blocks are nearby, it will produce knocking sounds (abduct mode only). And otherwise, it will produce aggressive low scratching noises. These new sounds will provide a bonus level of intimidation when those modes are nearby.
Chittering, stridulating (random/procedural patterns during still mode), hurt/death, anger/screech, passive/angry noises, eating, adaptive running sounds, jumpscare stingers, many brand new sounds implemented.
Added new debug_spawn command that enables summoning any mode at the planned spawn position (convenient for testing), and can force look direction towards i
Added brand new “observing” animation. Now used in the mimic mode, and will also be used in many situations in future.
Adjusted abduct mode teleportation mechanic so that it always teleports some distance, instead of just dropping you off where it ran to, meters away from where it picked you up. It can now teleport you to a random safe position within 150 blocks if necessary. Additionally, there’s a new fade to black mechanic so it is more mysterious.
Fixed obsessed being impossible to fully kill
The flee modes should no longer fall through the floor to despawn if a player is nearby. That was intended to smoothen the despawn appearance at longer distances, but looked weird at close range. Now despawns regularly with black smoke, at close range. And as a bonus smoothening effect, it gives the solid black fadeout effect to every near player that is looking at it, upon despawning.
Deposit mode can now move close enough to actually make the deposit, rather than requiring the player to walk up to it, and now moves faster.
Added brand new item stealing mechanic to the intruder mode. Its block scanning can now detect nearby chests, and it will sometimes steal an item and later gift you it back (via deposit mode), or drop it if attacked when in intruder mode. You can easily prevent this by using any form of storage other than regular chests, or disabling it in config. It will never steal more than one item at at time, and it ensures all properties of the item are retained and stored consistently until returned, so the mechanic is as safe as possible in ensuring your item is returned later. In the future lair update, the stolen item will also be able be findable in the obsessed’s lair.
Added new system that detects how long a spider form has been climbing for, and forcibly disables climbing after 5 seconds of continuous climb unless it has a good reason for doing so. Many other major improvements to the climbing system functionality and visuals
Opportunistic mode no longer triggers from the intimidating still modes, now only from the friendly jumping versions of that mode. Additionally, it now walks around more instead of standing in one spot when no mobs are nearby for it to interact with, intentionally seeking an area where the player cannot see it.
Redesigned the lair painting
Talking to the obsessed has a rare chance to increase its mood, specifically in cases where it mimics you immediately.
The obsessed display entity can now play any entity animations from the mod (right click to open a GUI for toggling between them). All animations loop
Fixed the obsessed not copying player builds, now this functionality should work automatically
Fixed glitch where the obsessed could spam chat rarely
Crawling version no longer digs when stationary, it stays in a static prone position (animation added). Digging is now specific to gifting
Surprise hallucination hitbox is now minuscule and won’t affect mining
Spider crawl mode now less readily flees
Intruder mode can now place cobwebs
Added WIP test mode that includes some very basic/incomplete test features of the future lair update (abduct mode takes you to lair dimension, which generates large randomised template structures and enables some initial obsessed lair modes spawning)
Added brand new tier 2 Patreon perk, where you can triple crouch to summon a spider nightmare hallucination and shoot it forwards in your look direction. It will not harm mobs or affect players in any game sense. It makes mobs jump slightly, and serves to scare players without blocking their attacks or damaging them. Usable once every five minutes by triple-crouching.
More modes will now be able to swim without changing to the dedicated swim mode
Fixed an issue that could prevent single player target limit mode from working
Updated the Nightmare Obsessed resource pack (separate download)
The Obsessed can now randomly say your ingame display name in chat
Added perks access for all new Patreon supporters - thanks to them for making this possible!
Check out the hilarious new resource pack by ArcaneScavenger!: https://www.curseforge.com/minecraft/texture-packs/sweater-obsessed-enhanced-adorable-pink-reskin
release
The Obsessed - 1.5c
1.5c26 мая 2026 г.1,4 тыс.Minecraft: 1.21.1neoforge
Что нового
1.5c fixes repetitive building, frees up space for it to mimic more variety of player builds. Shift+hitting display entity now rotates it towards you (new feature), and adds brand new mod logo
1.5b release fixes issue where building mode was being forcibly prioritised at all times
1.5
THE SOUND UPDATE. Previously, the mod had just one sound included. Now it has 55 new custom audio files added to the mod for a wide range of sonic experiences, boosting immersion, creepiness, and horror much further!
- Designed and implemented a powerful text to speech functionality - now you can literally hear the obsessed speaking to you when it sends chat messages! (only target player can hear it) Of course, its speech will be as distorted as its chat messages, and will vary between high pitched whispers and low pitch growling depending on mood (two different unique voices, growling version at -2 mood and below). A new “/obsessed speak” command is available for testing any phrases you like in the voices.
- Obsessed attack sounds added, triggered upon the obsessed being damaged.
- Long range wailing sounds added, triggered when the jealous obsessed modes kill an entity while no player is nearby.
- The cursed plushie item is now fully placeable, with its own block model
- Scratching/knocking/scraping sounds added, triggered when the abduct or intruder obsessed modes are near to players. For the abduct mode, it requires not having a direct line of sight to the abduction target, and for this player to be under a ceiling (indoors). If glass blocks are nearby, it will produce glass scraping noises. If door blocks are nearby, it will produce knocking sounds (abduct mode only). And otherwise, it will produce aggressive low scratching noises. These new sounds will provide a bonus level of intimidation when those modes are nearby.
- Chittering, stridulating (random/procedural patterns during still mode), hurt/death, anger/screech, passive/angry noises, eating, adaptive running sounds, jumpscare stingers, many brand new sounds implemented.
- Added new debug_spawn command that enables summoning any mode at the planned spawn position (convenient for testing), and can force look direction towards it
- Added brand new “observing” animation. Now used in the mimic mode, and will also be used in many situations in future.
- Adjusted abduct mode teleportation mechanic so that it always teleports some distance, instead of just dropping you off where it ran to, meters away from where it picked you up. It can now teleport you to a random safe position within 150 blocks if necessary. Additionally, there’s a new fade to black mechanic so it is more mysterious.
- Fixed obsessed being impossible to fully kill
- The flee modes should no longer fall through the floor to despawn if a player is nearby. That was intended to smoothen the despawn appearance at longer distances, but looked weird at close range. Now despawns regularly with black smoke, at close range. And as a bonus smoothening effect, it gives the solid black fadeout effect to every near player that is looking at it, upon despawning.
- Deposit mode can now move close enough to actually make the deposit, rather than requiring the player to walk up to it, and now moves faster.
- Added brand new item stealing mechanic to the intruder mode. Its block scanning can now detect nearby chests, and it will sometimes steal an item and later gift you it back (via deposit mode), or drop it if attacked when in intruder mode. You can easily prevent this by using any form of storage other than regular chests, or disabling it in config. It will never steal more than one item at at time, and it ensures all properties of the item are retained and stored consistently until returned, so the mechanic is as safe as possible in ensuring your item is returned later. In the future lair update, the stolen item will also be able be findable in the obsessed’s lair.
- Added new system that detects how long a spider form has been climbing for, and forcibly disables climbing after 5 seconds of continuous climb unless it has a good reason for doing so. Many other major improvements to the climbing system functionality and visuals
- Opportunistic mode no longer triggers from the intimidating still modes, now only from the friendly jumping versions of that mode. Additionally, it now walks around more instead of standing in one spot when no mobs are nearby for it to interact with, intentionally seeking an area where the player cannot see it.
- Redesigned the lair painting
- Talking to the obsessed has a rare chance to increase its mood, specifically in cases where it mimics you immediately.
- The obsessed display entity can now play any entity animations from the mod (right click to open a GUI for toggling between them). All animations loop
- Fixed the obsessed not copying player builds, now this functionality should work automatically
- Fixed glitch where the obsessed could spam chat rarely
- Crawling version no longer digs when stationary, it stays in a static prone position (animation added). Digging is now specific to gifting
- Surprise hallucination hitbox is now minuscule and won’t affect mining
- Spider crawl mode now less readily flees
- Intruder mode can now place cobwebs
- Added WIP test mode that includes some very basic/incomplete test features of the future lair update (abduct mode takes you to lair dimension, which generates large randomised template structures and enables some initial obsessed lair modes spawning)
- Added brand new tier 2 Patreon perk, where you can triple crouch to summon a spider nightmare hallucination and shoot it forwards in your look direction. It will not harm mobs or affect players in any game sense. It makes mobs jump slightly, and serves to scare players without blocking their attacks or damaging them. Usable once every five minutes by triple-crouching.
- More modes will now be able to swim without changing to the dedicated swim mode
- Fixed an issue that could prevent single player target limit mode from working
- Updated the Nightmare Obsessed resource pack (separate download)
- The Obsessed can now randomly say your ingame display name in chat
- Added perks access for all new Patreon supporters - thanks to them for making this possible!
Check out the hilarious new resource pack by ArcaneScavenger!: https://www.curseforge.com/minecraft/texture-packs/sweater-obsessed-enhanced-adorable-pink-reskin
release
The Obsessed - 1.5c
1.5c26 мая 2026 г.6,3 тыс.Minecraft: 1.19.2forge
Что нового
1.5c fixes repetitive building, frees up space for it to mimic more variety of player builds. Shift+hitting display entity now rotates it towards you (new feature), and adds brand new mod logo
1.5b release fixes issue where building mode was being forcibly prioritised at all times
1.5
THE SOUND UPDATE. Previously, the mod had just one sound included. Now it has 55 new custom audio files added to the mod for a wide range of sonic experiences, boosting immersion, creepiness, and horror much further!
- Designed and implemented a powerful text to speech functionality - now you can literally hear the obsessed speaking to you when it sends chat messages! (only target player can hear it) Of course, its speech will be as distorted as its chat messages, and will vary between high pitched whispers and low pitch growling depending on mood (two different unique voices, growling version at -2 mood and below). A new “/obsessed speak” command is available for testing any phrases you like in the voices.
- Obsessed attack sounds added, triggered upon the obsessed being damaged.
- Long range wailing sounds added, triggered when the jealous obsessed modes kill an entity while no player is nearby.
- The cursed plushie item is now fully placeable, with its own block model
- Scratching/knocking/scraping sounds added, triggered when the abduct or intruder obsessed modes are near to players. For the abduct mode, it requires not having a direct line of sight to the abduction target, and for this player to be under a ceiling (indoors). If glass blocks are nearby, it will produce glass scraping noises. If door blocks are nearby, it will produce knocking sounds (abduct mode only). And otherwise, it will produce aggressive low scratching noises. These new sounds will provide a bonus level of intimidation when those modes are nearby.
- Chittering, stridulating (random/procedural patterns during still mode), hurt/death, anger/screech, passive/angry noises, eating, adaptive running sounds, jumpscare stingers, many brand new sounds implemented.
- Added new debug_spawn command that enables summoning any mode at the planned spawn position (convenient for testing), and can force look direction towards it
- Added brand new “observing” animation. Now used in the mimic mode, and will also be used in many situations in future.
- Adjusted abduct mode teleportation mechanic so that it always teleports some distance, instead of just dropping you off where it ran to, meters away from where it picked you up. It can now teleport you to a random safe position within 150 blocks if necessary. Additionally, there’s a new fade to black mechanic so it is more mysterious.
- Fixed obsessed being impossible to fully kill
- The flee modes should no longer fall through the floor to despawn if a player is nearby. That was intended to smoothen the despawn appearance at longer distances, but looked weird at close range. Now despawns regularly with black smoke, at close range. And as a bonus smoothening effect, it gives the solid black fadeout effect to every near player that is looking at it, upon despawning.
- Deposit mode can now move close enough to actually make the deposit, rather than requiring the player to walk up to it, and now moves faster.
- Added brand new item stealing mechanic to the intruder mode. Its block scanning can now detect nearby chests, and it will sometimes steal an item and later gift you it back (via deposit mode), or drop it if attacked when in intruder mode. You can easily prevent this by using any form of storage other than regular chests, or disabling it in config. It will never steal more than one item at at time, and it ensures all properties of the item are retained and stored consistently until returned, so the mechanic is as safe as possible in ensuring your item is returned later. In the future lair update, the stolen item will also be able be findable in the obsessed’s lair.
- Added new system that detects how long a spider form has been climbing for, and forcibly disables climbing after 5 seconds of continuous climb unless it has a good reason for doing so. Many other major improvements to the climbing system functionality and visuals
- Opportunistic mode no longer triggers from the intimidating still modes, now only from the friendly jumping versions of that mode. Additionally, it now walks around more instead of standing in one spot when no mobs are nearby for it to interact with, intentionally seeking an area where the player cannot see it.
- Redesigned the lair painting
- Talking to the obsessed has a rare chance to increase its mood, specifically in cases where it mimics you immediately.
- The obsessed display entity can now play any entity animations from the mod (right click to open a GUI for toggling between them). All animations loop
- Fixed the obsessed not copying player builds, now this functionality should work automatically
- Fixed glitch where the obsessed could spam chat rarely
- Crawling version no longer digs when stationary, it stays in a static prone position (animation added). Digging is now specific to gifting
- Surprise hallucination hitbox is now minuscule and won’t affect mining
- Spider crawl mode now less readily flees
- Intruder mode can now place cobwebs
- Added WIP test mode that includes some very basic/incomplete test features of the future lair update (abduct mode takes you to lair dimension, which generates large randomised template structures and enables some initial obsessed lair modes spawning)
- Added brand new tier 2 Patreon perk, where you can triple crouch to summon a spider nightmare hallucination and shoot it forwards in your look direction. It will not harm mobs or affect players in any game sense. It makes mobs jump slightly, and serves to scare players without blocking their attacks or damaging them. Usable once every five minutes by triple-crouching.
- More modes will now be able to swim without changing to the dedicated swim mode
- Fixed an issue that could prevent single player target limit mode from working
- Updated the Nightmare Obsessed resource pack (separate download)
- The Obsessed can now randomly say your ingame display name in chat
- Added perks access for all new Patreon supporters - thanks to them for making this possible!
Check out the hilarious new resource pack by ArcaneScavenger!: https://www.curseforge.com/minecraft/texture-packs/sweater-obsessed-enhanced-adorable-pink-reskin
release
The Obsessed - 1.5c
1.5c26 мая 2026 г.1,6 тыс.Minecraft: 1.19.4forge
Что нового
1.5c fixes repetitive building, frees up space for it to mimic more variety of player builds. Shift+hitting display entity now rotates it towards you (new feature), and adds brand new mod logo
1.5b release fixes issue where building mode was being forcibly prioritised at all times
1.5
THE SOUND UPDATE. Previously, the mod had just one sound included. Now it has 55 new custom audio files added to the mod for a wide range of sonic experiences, boosting immersion, creepiness, and horror much further!
- Designed and implemented a powerful text to speech functionality - now you can literally hear the obsessed speaking to you when it sends chat messages! (only target player can hear it) Of course, its speech will be as distorted as its chat messages, and will vary between high pitched whispers and low pitch growling depending on mood (two different unique voices, growling version at -2 mood and below). A new “/obsessed speak” command is available for testing any phrases you like in the voices.
- Obsessed attack sounds added, triggered upon the obsessed being damaged.
- Long range wailing sounds added, triggered when the jealous obsessed modes kill an entity while no player is nearby.
- The cursed plushie item is now fully placeable, with its own block model
- Scratching/knocking/scraping sounds added, triggered when the abduct or intruder obsessed modes are near to players. For the abduct mode, it requires not having a direct line of sight to the abduction target, and for this player to be under a ceiling (indoors). If glass blocks are nearby, it will produce glass scraping noises. If door blocks are nearby, it will produce knocking sounds (abduct mode only). And otherwise, it will produce aggressive low scratching noises. These new sounds will provide a bonus level of intimidation when those modes are nearby.
- Chittering, stridulating (random/procedural patterns during still mode), hurt/death, anger/screech, passive/angry noises, eating, adaptive running sounds, jumpscare stingers, many brand new sounds implemented.
- Added new debug_spawn command that enables summoning any mode at the planned spawn position (convenient for testing), and can force look direction towards it
- Added brand new “observing” animation. Now used in the mimic mode, and will also be used in many situations in future.
- Adjusted abduct mode teleportation mechanic so that it always teleports some distance, instead of just dropping you off where it ran to, meters away from where it picked you up. It can now teleport you to a random safe position within 150 blocks if necessary. Additionally, there’s a new fade to black mechanic so it is more mysterious.
- Fixed obsessed being impossible to fully kill
- The flee modes should no longer fall through the floor to despawn if a player is nearby. That was intended to smoothen the despawn appearance at longer distances, but looked weird at close range. Now despawns regularly with black smoke, at close range. And as a bonus smoothening effect, it gives the solid black fadeout effect to every near player that is looking at it, upon despawning.
- Deposit mode can now move close enough to actually make the deposit, rather than requiring the player to walk up to it, and now moves faster.
- Added brand new item stealing mechanic to the intruder mode. Its block scanning can now detect nearby chests, and it will sometimes steal an item and later gift you it back (via deposit mode), or drop it if attacked when in intruder mode. You can easily prevent this by using any form of storage other than regular chests, or disabling it in config. It will never steal more than one item at at time, and it ensures all properties of the item are retained and stored consistently until returned, so the mechanic is as safe as possible in ensuring your item is returned later. In the future lair update, the stolen item will also be able be findable in the obsessed’s lair.
- Added new system that detects how long a spider form has been climbing for, and forcibly disables climbing after 5 seconds of continuous climb unless it has a good reason for doing so. Many other major improvements to the climbing system functionality and visuals
- Opportunistic mode no longer triggers from the intimidating still modes, now only from the friendly jumping versions of that mode. Additionally, it now walks around more instead of standing in one spot when no mobs are nearby for it to interact with, intentionally seeking an area where the player cannot see it.
- Redesigned the lair painting
- Talking to the obsessed has a rare chance to increase its mood, specifically in cases where it mimics you immediately.
- The obsessed display entity can now play any entity animations from the mod (right click to open a GUI for toggling between them). All animations loop
- Fixed the obsessed not copying player builds, now this functionality should work automatically
- Fixed glitch where the obsessed could spam chat rarely
- Crawling version no longer digs when stationary, it stays in a static prone position (animation added). Digging is now specific to gifting
- Surprise hallucination hitbox is now minuscule and won’t affect mining
- Spider crawl mode now less readily flees
- Intruder mode can now place cobwebs
- Added WIP test mode that includes some very basic/incomplete test features of the future lair update (abduct mode takes you to lair dimension, which generates large randomised template structures and enables some initial obsessed lair modes spawning)
- Added brand new tier 2 Patreon perk, where you can triple crouch to summon a spider nightmare hallucination and shoot it forwards in your look direction. It will not harm mobs or affect players in any game sense. It makes mobs jump slightly, and serves to scare players without blocking their attacks or damaging them. Usable once every five minutes by triple-crouching.
- More modes will now be able to swim without changing to the dedicated swim mode
- Fixed an issue that could prevent single player target limit mode from working
- Updated the Nightmare Obsessed resource pack (separate download)
- The Obsessed can now randomly say your ingame display name in chat
- Added perks access for all new Patreon supporters - thanks to them for making this possible!
Check out the hilarious new resource pack by ArcaneScavenger!: https://www.curseforge.com/minecraft/texture-packs/sweater-obsessed-enhanced-adorable-pink-reskin
release
The Obsessed - 1.5c
1.5c26 мая 2026 г.2,2 тыс.Minecraft: 1.20.4neoforge
Что нового
1.5c fixes repetitive building, frees up space for it to mimic more variety of player builds. Shift+hitting display entity now rotates it towards you (new feature), and adds brand new mod logo
1.5b release fixes issue where building mode was being forcibly prioritised at all times
1.5
THE SOUND UPDATE. Previously, the mod had just one sound included. Now it has 55 new custom audio files added to the mod for a wide range of sonic experiences, boosting immersion, creepiness, and horror much further!
- Designed and implemented a powerful text to speech functionality - now you can literally hear the obsessed speaking to you when it sends chat messages! (only target player can hear it) Of course, its speech will be as distorted as its chat messages, and will vary between high pitched whispers and low pitch growling depending on mood (two different unique voices, growling version at -2 mood and below). A new “/obsessed speak” command is available for testing any phrases you like in the voices.
- Obsessed attack sounds added, triggered upon the obsessed being damaged.
- Long range wailing sounds added, triggered when the jealous obsessed modes kill an entity while no player is nearby.
- The cursed plushie item is now fully placeable, with its own block model
- Scratching/knocking/scraping sounds added, triggered when the abduct or intruder obsessed modes are near to players. For the abduct mode, it requires not having a direct line of sight to the abduction target, and for this player to be under a ceiling (indoors). If glass blocks are nearby, it will produce glass scraping noises. If door blocks are nearby, it will produce knocking sounds (abduct mode only). And otherwise, it will produce aggressive low scratching noises. These new sounds will provide a bonus level of intimidation when those modes are nearby.
- Chittering, stridulating (random/procedural patterns during still mode), hurt/death, anger/screech, passive/angry noises, eating, adaptive running sounds, jumpscare stingers, many brand new sounds implemented.
- Added new debug_spawn command that enables summoning any mode at the planned spawn position (convenient for testing), and can force look direction towards it
- Added brand new “observing” animation. Now used in the mimic mode, and will also be used in many situations in future.
- Adjusted abduct mode teleportation mechanic so that it always teleports some distance, instead of just dropping you off where it ran to, meters away from where it picked you up. It can now teleport you to a random safe position within 150 blocks if necessary. Additionally, there’s a new fade to black mechanic so it is more mysterious.
- Fixed obsessed being impossible to fully kill
- The flee modes should no longer fall through the floor to despawn if a player is nearby. That was intended to smoothen the despawn appearance at longer distances, but looked weird at close range. Now despawns regularly with black smoke, at close range. And as a bonus smoothening effect, it gives the solid black fadeout effect to every near player that is looking at it, upon despawning.
- Deposit mode can now move close enough to actually make the deposit, rather than requiring the player to walk up to it, and now moves faster.
- Added brand new item stealing mechanic to the intruder mode. Its block scanning can now detect nearby chests, and it will sometimes steal an item and later gift you it back (via deposit mode), or drop it if attacked when in intruder mode. You can easily prevent this by using any form of storage other than regular chests, or disabling it in config. It will never steal more than one item at at time, and it ensures all properties of the item are retained and stored consistently until returned, so the mechanic is as safe as possible in ensuring your item is returned later. In the future lair update, the stolen item will also be able be findable in the obsessed’s lair.
- Added new system that detects how long a spider form has been climbing for, and forcibly disables climbing after 5 seconds of continuous climb unless it has a good reason for doing so. Many other major improvements to the climbing system functionality and visuals
- Opportunistic mode no longer triggers from the intimidating still modes, now only from the friendly jumping versions of that mode. Additionally, it now walks around more instead of standing in one spot when no mobs are nearby for it to interact with, intentionally seeking an area where the player cannot see it.
- Redesigned the lair painting
- Talking to the obsessed has a rare chance to increase its mood, specifically in cases where it mimics you immediately.
- The obsessed display entity can now play any entity animations from the mod (right click to open a GUI for toggling between them). All animations loop
- Fixed the obsessed not copying player builds, now this functionality should work automatically
- Fixed glitch where the obsessed could spam chat rarely
- Crawling version no longer digs when stationary, it stays in a static prone position (animation added). Digging is now specific to gifting
- Surprise hallucination hitbox is now minuscule and won’t affect mining
- Spider crawl mode now less readily flees
- Intruder mode can now place cobwebs
- Added WIP test mode that includes some very basic/incomplete test features of the future lair update (abduct mode takes you to lair dimension, which generates large randomised template structures and enables some initial obsessed lair modes spawning)
- Added brand new tier 2 Patreon perk, where you can triple crouch to summon a spider nightmare hallucination and shoot it forwards in your look direction. It will not harm mobs or affect players in any game sense. It makes mobs jump slightly, and serves to scare players without blocking their attacks or damaging them. Usable once every five minutes by triple-crouching.
- More modes will now be able to swim without changing to the dedicated swim mode
- Fixed an issue that could prevent single player target limit mode from working
- Updated the Nightmare Obsessed resource pack (separate download)
- The Obsessed can now randomly say your ingame display name in chat
- Added perks access for all new Patreon supporters - thanks to them for making this possible!
Check out the hilarious new resource pack by ArcaneScavenger!: https://www.curseforge.com/minecraft/texture-packs/sweater-obsessed-enhanced-adorable-pink-reskin
release
The Obsessed 1.5c
1.5c26 мая 2026 г.383,9 тыс.Minecraft: 1.20.1forge
Что нового
1.5c fixes repetitive building, frees up space for it to mimic more variety of player builds. Shift+hitting display entity now rotates it towards you (new feature), and adds brand new mod logo
1.5b release fixes issue where building mode was being forcibly prioritised at all times
1.5
THE SOUND UPDATE. Previously, the mod had just one sound included. Now it has 55 new custom audio files added to the mod for a wide range of sonic experiences, boosting immersion, creepiness, and horror much further!
- Designed and implemented a powerful text to speech functionality - now you can literally hear the obsessed speaking to you when it sends chat messages! (only target player can hear it) Of course, its speech will be as distorted as its chat messages, and will vary between high pitched whispers and low pitch growling depending on mood (two different unique voices, growling version at -2 mood and below). A new “/obsessed speak” command is available for testing any phrases you like in the voices.
- Obsessed attack sounds added, triggered upon the obsessed being damaged.
- Long range wailing sounds added, triggered when the jealous obsessed modes kill an entity while no player is nearby.
- The cursed plushie item is now fully placeable, with its own block model
- Scratching/knocking/scraping sounds added, triggered when the abduct or intruder obsessed modes are near to players. For the abduct mode, it requires not having a direct line of sight to the abduction target, and for this player to be under a ceiling (indoors). If glass blocks are nearby, it will produce glass scraping noises. If door blocks are nearby, it will produce knocking sounds (abduct mode only). And otherwise, it will produce aggressive low scratching noises. These new sounds will provide a bonus level of intimidation when those modes are nearby.
- Chittering, stridulating (random/procedural patterns during still mode), hurt/death, anger/screech, passive/angry noises, eating, adaptive running sounds, jumpscare stingers, many brand new sounds implemented.
- Added new debug_spawn command that enables summoning any mode at the planned spawn position (convenient for testing), and can force look direction towards it
- Added brand new “observing” animation. Now used in the mimic mode, and will also be used in many situations in future.
- Adjusted abduct mode teleportation mechanic so that it always teleports some distance, instead of just dropping you off where it ran to, meters away from where it picked you up. It can now teleport you to a random safe position within 150 blocks if necessary. Additionally, there’s a new fade to black mechanic so it is more mysterious.
- Fixed obsessed being impossible to fully kill
- The flee modes should no longer fall through the floor to despawn if a player is nearby. That was intended to smoothen the despawn appearance at longer distances, but looked weird at close range. Now despawns regularly with black smoke, at close range. And as a bonus smoothening effect, it gives the solid black fadeout effect to every near player that is looking at it, upon despawning.
- Deposit mode can now move close enough to actually make the deposit, rather than requiring the player to walk up to it, and now moves faster.
- Added brand new item stealing mechanic to the intruder mode. Its block scanning can now detect nearby chests, and it will sometimes steal an item and later gift you it back (via deposit mode), or drop it if attacked when in intruder mode. You can easily prevent this by using any form of storage other than regular chests, or disabling it in config. It will never steal more than one item at at time, and it ensures all properties of the item are retained and stored consistently until returned, so the mechanic is as safe as possible in ensuring your item is returned later. In the future lair update, the stolen item will also be able be findable in the obsessed’s lair.
- Added new system that detects how long a spider form has been climbing for, and forcibly disables climbing after 5 seconds of continuous climb unless it has a good reason for doing so. Many other major improvements to the climbing system functionality and visuals
- Opportunistic mode no longer triggers from the intimidating still modes, now only from the friendly jumping versions of that mode. Additionally, it now walks around more instead of standing in one spot when no mobs are nearby for it to interact with, intentionally seeking an area where the player cannot see it.
- Redesigned the lair painting
- Talking to the obsessed has a rare chance to increase its mood, specifically in cases where it mimics you immediately.
- The obsessed display entity can now play any entity animations from the mod (right click to open a GUI for toggling between them). All animations loop
- Fixed the obsessed not copying player builds, now this functionality should work automatically
- Fixed glitch where the obsessed could spam chat rarely
- Crawling version no longer digs when stationary, it stays in a static prone position (animation added). Digging is now specific to gifting
- Surprise hallucination hitbox is now minuscule and won’t affect mining
- Spider crawl mode now less readily flees
- Intruder mode can now place cobwebs
- Added WIP test mode that includes some very basic/incomplete test features of the future lair update (abduct mode takes you to lair dimension, which generates large randomised template structures and enables some initial obsessed lair modes spawning)
- Added brand new tier 2 Patreon perk, where you can triple crouch to summon a spider nightmare hallucination and shoot it forwards in your look direction. It will not harm mobs or affect players in any game sense. It makes mobs jump slightly, and serves to scare players without blocking their attacks or damaging them. Usable once every five minutes by triple-crouching.
- More modes will now be able to swim without changing to the dedicated swim mode
- Fixed an issue that could prevent single player target limit mode from working
- Updated the Nightmare Obsessed resource pack (separate download)
- The Obsessed can now randomly say your ingame display name in chat
- Added perks access for all new Patreon supporters - thanks to them for making this possible!
Check out the hilarious new resource pack by ArcaneScavenger!: https://www.curseforge.com/minecraft/texture-packs/sweater-obsessed-enhanced-adorable-pink-reskin
release
The Obsessed 1.5b
1.5b19 мая 2026 г.6,5 тыс.Minecraft: 1.20.1forge
Что нового
1.5b release fixes issue where building mode was being forcibly prioritised at all times
1.5
THE SOUND UPDATE. Previously, the mod had just one sound included. Now it has 55 new custom audio files added to the mod for a wide range of sonic experiences, boosting immersion, creepiness, and horror much further!
- Designed and implemented a powerful text to speech functionality - now you can literally hear the obsessed speaking to you when it sends chat messages! (only target player can hear it) Of course, its speech will be as distorted as its chat messages, and will vary between high pitched whispers and low pitch growling depending on mood (two different unique voices, growling version at -2 mood and below). A new “/obsessed speak” command is available for testing any phrases you like in the voices.
- Obsessed attack sounds added, triggered upon the obsessed being damaged.
- Long range wailing sounds added, triggered when the jealous obsessed modes kill an entity while no player is nearby.
- The cursed plushie item is now fully placeable, with its own block model
- Scratching/knocking/scraping sounds added, triggered when the abduct or intruder obsessed modes are near to players. For the abduct mode, it requires not having a direct line of sight to the abduction target, and for this player to be under a ceiling (indoors). If glass blocks are nearby, it will produce glass scraping noises. If door blocks are nearby, it will produce knocking sounds (abduct mode only). And otherwise, it will produce aggressive low scratching noises. These new sounds will provide a bonus level of intimidation when those modes are nearby.
- Chittering, stridulating (random/procedural patterns during still mode), hurt/death, anger/screech, passive/angry noises, eating, adaptive running sounds, jumpscare stingers, many brand new sounds implemented.
- Added new debug_spawn command that enables summoning any mode at the planned spawn position (convenient for testing), and can force look direction towards it
- Added brand new “observing” animation. Now used in the mimic mode, and will also be used in many situations in future.
- Adjusted abduct mode teleportation mechanic so that it always teleports some distance, instead of just dropping you off where it ran to, meters away from where it picked you up. It can now teleport you to a random safe position within 150 blocks if necessary. Additionally, there’s a new fade to black mechanic so it is more mysterious.
- Fixed obsessed being impossible to fully kill
- The flee modes should no longer fall through the floor to despawn if a player is nearby. That was intended to smoothen the despawn appearance at longer distances, but looked weird at close range. Now despawns regularly with black smoke, at close range. And as a bonus smoothening effect, it gives the solid black fadeout effect to every near player that is looking at it, upon despawning.
- Deposit mode can now move close enough to actually make the deposit, rather than requiring the player to walk up to it, and now moves faster.
- Added brand new item stealing mechanic to the intruder mode. Its block scanning can now detect nearby chests, and it will sometimes steal an item and later gift you it back (via deposit mode), or drop it if attacked when in intruder mode. You can easily prevent this by using any form of storage other than regular chests, or disabling it in config. It will never steal more than one item at at time, and it ensures all properties of the item are retained and stored consistently until returned, so the mechanic is as safe as possible in ensuring your item is returned later. In the future lair update, the stolen item will also be able be findable in the obsessed’s lair.
- Added new system that detects how long a spider form has been climbing for, and forcibly disables climbing after 5 seconds of continuous climb unless it has a good reason for doing so. Many other major improvements to the climbing system functionality and visuals
- Opportunistic mode no longer triggers from the intimidating still modes, now only from the friendly jumping versions of that mode. Additionally, it now walks around more instead of standing in one spot when no mobs are nearby for it to interact with, intentionally seeking an area where the player cannot see it.
- Redesigned the lair painting
- Talking to the obsessed has a rare chance to increase its mood, specifically in cases where it mimics you immediately.
- The obsessed display entity can now play any entity animations from the mod (right click to open a GUI for toggling between them). All animations loop
- Fixed the obsessed not copying player builds, now this functionality should work automatically
- Fixed glitch where the obsessed could spam chat rarely
- Crawling version no longer digs when stationary, it stays in a static prone position (animation added). Digging is now specific to gifting
- Surprise hallucination hitbox is now minuscule and won’t affect mining
- Spider crawl mode now less readily flees
- Intruder mode can now place cobwebs
- Added WIP test mode that includes some very basic/incomplete test features of the future lair update (abduct mode takes you to lair dimension, which generates large randomised template structures and enables some initial obsessed lair modes spawning)
- Added brand new tier 2 Patreon perk, where you can triple crouch to summon a spider nightmare hallucination and shoot it forwards in your look direction. It will not harm mobs or affect players in any game sense. It makes mobs jump slightly, and serves to scare players without blocking their attacks or damaging them. Usable once every five minutes by triple-crouching.
- More modes will now be able to swim without changing to the dedicated swim mode
- Fixed an issue that could prevent single player target limit mode from working
- Updated the Nightmare Obsessed resource pack (separate download)
- The Obsessed can now randomly say your ingame display name in chat
- Added perks access for all new Patreon supporters - thanks to them for making this possible!
Check out the hilarious new resource pack by ArcaneScavenger!: https://www.curseforge.com/minecraft/texture-packs/sweater-obsessed-enhanced-adorable-pink-reskin
release
The Obsessed 1.5
1.518 мая 2026 г.711Minecraft: 1.20.1forge
Что нового
1.5
THE SOUND UPDATE. Previously, the mod had just one sound included. Now it has 55 new custom audio files added to the mod for a wide range of sonic experiences, boosting immersion, creepiness, and horror much further!
- Designed and implemented a powerful text to speech functionality - now you can literally hear the obsessed speaking to you when it sends chat messages! (only target player can hear it) Of course, its speech will be as distorted as its chat messages, and will vary between high pitched whispers and low pitch growling depending on mood (two different unique voices, growling version at -2 mood and below). A new “/obsessed speak” command is available for testing any phrases you like in the voices.
- Obsessed attack sounds added, triggered upon the obsessed being damaged.
- Long range wailing sounds added, triggered when the jealous obsessed modes kill an entity while no player is nearby.
- The cursed plushie item is now fully placeable, with its own block model
- Scratching/knocking/scraping sounds added, triggered when the abduct or intruder obsessed modes are near to players. For the abduct mode, it requires not having a direct line of sight to the abduction target, and for this player to be under a ceiling (indoors). If glass blocks are nearby, it will produce glass scraping noises. If door blocks are nearby, it will produce knocking sounds (abduct mode only). And otherwise, it will produce aggressive low scratching noises. These new sounds will provide a bonus level of intimidation when those modes are nearby.
- Chittering, stridulating (random/procedural patterns during still mode), hurt/death, anger/screech, passive/angry noises, eating, adaptive running sounds, jumpscare stingers, many brand new sounds implemented.
- Added new debug_spawn command that enables summoning any mode at the planned spawn position (convenient for testing), and can force look direction towards it
- Added brand new “observing” animation. Now used in the mimic mode, and will also be used in many situations in future.
- Adjusted abduct mode teleportation mechanic so that it always teleports some distance, instead of just dropping you off where it ran to, meters away from where it picked you up. It can now teleport you to a random safe position within 150 blocks if necessary. Additionally, there’s a new fade to black mechanic so it is more mysterious.
- Fixed obsessed being impossible to fully kill
- The flee modes should no longer fall through the floor to despawn if a player is nearby. That was intended to smoothen the despawn appearance at longer distances, but looked weird at close range. Now despawns regularly with black smoke, at close range. And as a bonus smoothening effect, it gives the solid black fadeout effect to every near player that is looking at it, upon despawning.
- Deposit mode can now move close enough to actually make the deposit, rather than requiring the player to walk up to it, and now moves faster.
- Added brand new item stealing mechanic to the intruder mode. Its block scanning can now detect nearby chests, and it will sometimes steal an item and later gift you it back (via deposit mode), or drop it if attacked when in intruder mode. You can easily prevent this by using any form of storage other than regular chests, or disabling it in config. It will never steal more than one item at at time, and it ensures all properties of the item are retained and stored consistently until returned, so the mechanic is as safe as possible in ensuring your item is returned later. In the future lair update, the stolen item will also be able be findable in the obsessed’s lair.
- Added new system that detects how long a spider form has been climbing for, and forcibly disables climbing after 5 seconds of continuous climb unless it has a good reason for doing so. Many other major improvements to the climbing system functionality and visuals
- Opportunistic mode no longer triggers from the intimidating still modes, now only from the friendly jumping versions of that mode. Additionally, it now walks around more instead of standing in one spot when no mobs are nearby for it to interact with, intentionally seeking an area where the player cannot see it.
- Redesigned the lair painting
- Talking to the obsessed has a rare chance to increase its mood, specifically in cases where it mimics you immediately.
- The obsessed display entity can now play any entity animations from the mod (right click to open a GUI for toggling between them). All animations loop
- Fixed the obsessed not copying player builds, now this functionality should work automatically
- Fixed glitch where the obsessed could spam chat rarely
- Crawling version no longer digs when stationary, it stays in a static prone position (animation added). Digging is now specific to gifting
- Surprise hallucination hitbox is now minuscule and won’t affect mining
- Spider crawl mode now less readily flees
- Intruder mode can now place cobwebs
- Added WIP test mode that includes some very basic/incomplete test features of the future lair update (abduct mode takes you to lair dimension, which generates large randomised template structures and enables some initial obsessed lair modes spawning)
- Added brand new tier 2 Patreon perk, where you can triple crouch to summon a spider nightmare hallucination and shoot it forwards in your look direction. It will not harm mobs or affect players in any game sense. It makes mobs jump slightly, and serves to scare players without blocking their attacks or damaging them. Usable once every five minutes by triple-crouching.
- More modes will now be able to swim without changing to the dedicated swim mode
- Fixed an issue that could prevent single player target limit mode from working
- Updated the Nightmare Obsessed resource pack (separate download)
- The Obsessed can now randomly say your ingame display name in chat
- Added perks access for all new Patreon supporters - thanks to them for making this possible!
Check out the hilarious new resource pack by ArcaneScavenger!: https://www.curseforge.com/minecraft/texture-packs/sweater-obsessed-enhanced-adorable-pink-reskin
release
The Obsessed 1.4d
1.4d28 февр. 2026 г.26,8 тыс.Minecraft: 1.21.1neoforge
Что нового
1.4d
Hotfix for building mode not working on Neoforge 1.21.1
1.4c
Hotfix for bug where command error message could pop up in regular gameplay when no structure is available to mimic
1.4b
Hotfix for mimic walking animation bug
Hotfix for issue that could heavily limit building frequency
Jealous mode will now more reliably fight back when attacked by mobs
Added new command for checking last structure command attempt
Added obsessed wiki splash text
1.4
Implemented advanced new system that enables me to make the obsessed build structures dynamically. I can store preset structures and have it build them gradually, or even make it save player structures and build its own versions of them (with non-valuable blocks) nearby! It can build structures at random rotations, including mimicked ones, adding variety on top of the increasing range of built in options I’ll be adding. It auto-detects when players place lots of blocks nearby, storing approximate coordinates of where they were built for replication later. Note that this system is extremely complex, so it may take some further updates to optimise it fully. Check out this video for a preview (though it has been improved a lot since upload: https://www.youtube.com/watch?v=2XvrdnMkcoQ)
Added new “building” mode that branches from various others (especially mimic), triggering when it gets near custom blocks used for making it build structures. Initial structures include: Webs (two types), miniature lairs (two types), tormentor insignias, and player structure imitations. If interrupted mid-build, it can even come back later to finish them! Don’t worry, it won’t replace any existing blocks in your world, as it can only build in air, not replacing existing blocks. And it won’t build on top of your structures, as it checks blocklight and requires zero light from light sources like torches to be able to build. If you need to go further and protect dark structures like mob farms from being interfered with, you can simply use wooden planks (including slabs/stars), and it won’t start builds on top of those either. Structures also vary slightly based on mood.
Added three new commands associated with the building system. These will be documented on the wiki soon
Added “redstone pointer” item, a laser pointer item that will be used in conjunction with the tamed obsessed in future versions where that is implemented, providing a quick way for players to direct the obsessed to specific locations or targets
Improved stationary animation for mimic and opportunistic versions
Intruder version now has a chance to pathfind to previously started structures and finish them off if they’re not already complete, converting into the build mode when near, if incomplete parts of the structure are found (invisible custom blocks with NBT strings denoting the blocks they should change into). It can even decorate them with paintings etc!
Traps and mimic mode block placements will no longer be permitted near light sources, thus preventing it from putting them in your house. It detects blacklight, which is completely independent from sky lighting. It also checks that no blocklight is present before starting a structure build, so there should be no griefing. For edge cases like mob farms where you don’t want to light up the protected areas, you can use any kinds of vanilla wood plank blocks (including slabs) and it won’t start builds on those either
If the spider versions are climbing for too long (10 seconds+) at a time, they will assume that they are stuck and turn into a nightmare hallucination
Flee versions will now turn into the enraged or jealous versions directly if attacked five times in a row, even if still high on health. No longer will the obsessed put up with attacks for long!
Added various preparatory adjustments to mechanics in advance of the future lair abduction update
Fixed animation issue where obsessed could end up gliding along without animation
Added another painting it can leave, this one with a vague representation of its lair
Fixed issue where the obsessed could turn any cobwebs into stone
Improved reliability of health system
Mimic version can now instantly step up blocks instead of frequently stopping
Debug sword now has unlimited attack range via firing arrows
release
The Obsessed 1.4c
1.4c25 февр. 2026 г.7 тыс.Minecraft: 1.19.2forge
Что нового
NEW SIGNIFICANT 1.4 UPDATE, INTRODUCING STRUCTURE BUILDING MECHANICS AND VARIOUS GENERAL IMPROVEMENTS
1.4c
Hotfix for bug where command error message could pop up in regular gameplay when no structure is available to mimic
1.4b
Hotfix for mimic walking animation bug
Hotfix for issue that could heavily limit building frequency
Jealous mode will now more reliably fight back when attacked by mobs
Added new command for checking last structure command attempt
Added obsessed wiki splash text
1.4
Implemented advanced new system that enables me to make the obsessed build structures dynamically. I can store preset structures and have it build them gradually, or even make it save player structures and build its own versions of them (with non-valuable blocks) nearby! It can build structures at random rotations, including mimicked ones, adding variety on top of the increasing range of built in options I’ll be adding. It auto-detects when players place lots of blocks nearby, storing approximate coordinates of where they were built for replication later. Note that this system is extremely complex, so it may take some further updates to optimise it fully. Check out this video for a preview (though it has been improved a lot since upload: https://www.youtube.com/watch?v=2XvrdnMkcoQ)
Added new “building” mode that branches from various others (especially mimic), triggering when it gets near custom blocks used for making it build structures. Initial structures include: Webs (two types), miniature lairs (two types), tormentor insignias, and player structure imitations. If interrupted mid-build, it can even come back later to finish them! Don’t worry, it won’t replace any existing blocks in your world, as it can only build in air, not replacing existing blocks. And it won’t build on top of your structures, as it checks blocklight and requires zero light from light sources like torches to be able to build. If you need to go further and protect dark structures like mob farms from being interfered with, you can simply use wooden planks (including slabs/stars), and it won’t start builds on top of those either. Structures also vary slightly based on mood.
Added three new commands associated with the building system. These will be documented on the wiki soon
Added “redstone pointer” item, a laser pointer item that will be used in conjunction with the tamed obsessed in future versions where that is implemented, providing a quick way for players to direct the obsessed to specific locations or targets
Improved stationary animation for mimic and opportunistic versions
Intruder version now has a chance to pathfind to previously started structures and finish them off if they’re not already complete, converting into the build mode when near, if incomplete parts of the structure are found (invisible custom blocks with NBT strings denoting the blocks they should change into). It can even decorate them with paintings etc!
Traps and mimic mode block placements will no longer be permitted near light sources, thus preventing it from putting them in your house. It detects blacklight, which is completely independent from sky lighting. It also checks that no blocklight is present before starting a structure build, so there should be no griefing. For edge cases like mob farms where you don’t want to light up the protected areas, you can use any kinds of vanilla wood plank blocks (including slabs) and it won’t start builds on those either
If the spider versions are climbing for too long (10 seconds+) at a time, they will assume that they are stuck and turn into a nightmare hallucination
Flee versions will now turn into the enraged or jealous versions directly if attacked five times in a row, even if still high on health. No longer will the obsessed put up with attacks for long!
Added various preparatory adjustments to mechanics in advance of the future lair abduction update
Fixed animation issue where obsessed could end up gliding along without animation
Added another painting it can leave, this one with a vague representation of its lair
Fixed issue where the obsessed could turn any cobwebs into stone
Improved reliability of health system
Mimic version can now instantly step up blocks instead of frequently stopping
Debug sword now has unlimited attack range via firing arrows
release
The Obsessed 1.4c
1.4c25 февр. 2026 г.1 тыс.Minecraft: 1.19.4forge
Что нового
NEW SIGNIFICANT 1.4 UPDATE, INTRODUCING STRUCTURE BUILDING MECHANICS AND VARIOUS GENERAL IMPROVEMENTS
1.4c
Hotfix for bug where command error message could pop up in regular gameplay when no structure is available to mimic
1.4b
Hotfix for mimic walking animation bug
Hotfix for issue that could heavily limit building frequency
Jealous mode will now more reliably fight back when attacked by mobs
Added new command for checking last structure command attempt
Added obsessed wiki splash text
1.4
Implemented advanced new system that enables me to make the obsessed build structures dynamically. I can store preset structures and have it build them gradually, or even make it save player structures and build its own versions of them (with non-valuable blocks) nearby! It can build structures at random rotations, including mimicked ones, adding variety on top of the increasing range of built in options I’ll be adding. It auto-detects when players place lots of blocks nearby, storing approximate coordinates of where they were built for replication later. Note that this system is extremely complex, so it may take some further updates to optimise it fully. Check out this video for a preview (though it has been improved a lot since upload: https://www.youtube.com/watch?v=2XvrdnMkcoQ)
Added new “building” mode that branches from various others (especially mimic), triggering when it gets near custom blocks used for making it build structures. Initial structures include: Webs (two types), miniature lairs (two types), tormentor insignias, and player structure imitations. If interrupted mid-build, it can even come back later to finish them! Don’t worry, it won’t replace any existing blocks in your world, as it can only build in air, not replacing existing blocks. And it won’t build on top of your structures, as it checks blocklight and requires zero light from light sources like torches to be able to build. If you need to go further and protect dark structures like mob farms from being interfered with, you can simply use wooden planks (including slabs/stars), and it won’t start builds on top of those either. Structures also vary slightly based on mood.
Added three new commands associated with the building system. These will be documented on the wiki soon
Added “redstone pointer” item, a laser pointer item that will be used in conjunction with the tamed obsessed in future versions where that is implemented, providing a quick way for players to direct the obsessed to specific locations or targets
Improved stationary animation for mimic and opportunistic versions
Intruder version now has a chance to pathfind to previously started structures and finish them off if they’re not already complete, converting into the build mode when near, if incomplete parts of the structure are found (invisible custom blocks with NBT strings denoting the blocks they should change into). It can even decorate them with paintings etc!
Traps and mimic mode block placements will no longer be permitted near light sources, thus preventing it from putting them in your house. It detects blacklight, which is completely independent from sky lighting. It also checks that no blocklight is present before starting a structure build, so there should be no griefing. For edge cases like mob farms where you don’t want to light up the protected areas, you can use any kinds of vanilla wood plank blocks (including slabs) and it won’t start builds on those either
If the spider versions are climbing for too long (10 seconds+) at a time, they will assume that they are stuck and turn into a nightmare hallucination
Flee versions will now turn into the enraged or jealous versions directly if attacked five times in a row, even if still high on health. No longer will the obsessed put up with attacks for long!
Added various preparatory adjustments to mechanics in advance of the future lair abduction update
Fixed animation issue where obsessed could end up gliding along without animation
Added another painting it can leave, this one with a vague representation of its lair
Fixed issue where the obsessed could turn any cobwebs into stone
Improved reliability of health system
Mimic version can now instantly step up blocks instead of frequently stopping
Debug sword now has unlimited attack range via firing arrows
release
The Obsessed 1.4c
1.4c25 февр. 2026 г.1,4 тыс.Minecraft: 1.20.4neoforge
Что нового
NEW SIGNIFICANT 1.4 UPDATE, INTRODUCING STRUCTURE BUILDING MECHANICS AND VARIOUS GENERAL IMPROVEMENTS
1.4c
Hotfix for bug where command error message could pop up in regular gameplay when no structure is available to mimic
1.4b
Hotfix for mimic walking animation bug
Hotfix for issue that could heavily limit building frequency
Jealous mode will now more reliably fight back when attacked by mobs
Added new command for checking last structure command attempt
Added obsessed wiki splash text
1.4
Implemented advanced new system that enables me to make the obsessed build structures dynamically. I can store preset structures and have it build them gradually, or even make it save player structures and build its own versions of them (with non-valuable blocks) nearby! It can build structures at random rotations, including mimicked ones, adding variety on top of the increasing range of built in options I’ll be adding. It auto-detects when players place lots of blocks nearby, storing approximate coordinates of where they were built for replication later. Note that this system is extremely complex, so it may take some further updates to optimise it fully. Check out this video for a preview (though it has been improved a lot since upload: https://www.youtube.com/watch?v=2XvrdnMkcoQ)
Added new “building” mode that branches from various others (especially mimic), triggering when it gets near custom blocks used for making it build structures. Initial structures include: Webs (two types), miniature lairs (two types), tormentor insignias, and player structure imitations. If interrupted mid-build, it can even come back later to finish them! Don’t worry, it won’t replace any existing blocks in your world, as it can only build in air, not replacing existing blocks. And it won’t build on top of your structures, as it checks blocklight and requires zero light from light sources like torches to be able to build. If you need to go further and protect dark structures like mob farms from being interfered with, you can simply use wooden planks (including slabs/stars), and it won’t start builds on top of those either. Structures also vary slightly based on mood.
Added three new commands associated with the building system. These will be documented on the wiki soon
Added “redstone pointer” item, a laser pointer item that will be used in conjunction with the tamed obsessed in future versions where that is implemented, providing a quick way for players to direct the obsessed to specific locations or targets
Improved stationary animation for mimic and opportunistic versions
Intruder version now has a chance to pathfind to previously started structures and finish them off if they’re not already complete, converting into the build mode when near, if incomplete parts of the structure are found (invisible custom blocks with NBT strings denoting the blocks they should change into). It can even decorate them with paintings etc!
Traps and mimic mode block placements will no longer be permitted near light sources, thus preventing it from putting them in your house. It detects blacklight, which is completely independent from sky lighting. It also checks that no blocklight is present before starting a structure build, so there should be no griefing. For edge cases like mob farms where you don’t want to light up the protected areas, you can use any kinds of vanilla wood plank blocks (including slabs) and it won’t start builds on those either
If the spider versions are climbing for too long (10 seconds+) at a time, they will assume that they are stuck and turn into a nightmare hallucination
Flee versions will now turn into the enraged or jealous versions directly if attacked five times in a row, even if still high on health. No longer will the obsessed put up with attacks for long!
Added various preparatory adjustments to mechanics in advance of the future lair abduction update
Fixed animation issue where obsessed could end up gliding along without animation
Added another painting it can leave, this one with a vague representation of its lair
Fixed issue where the obsessed could turn any cobwebs into stone
Improved reliability of health system
Mimic version can now instantly step up blocks instead of frequently stopping
Debug sword now has unlimited attack range via firing arrows
release
The Obsessed 1.4c
1.4c25 февр. 2026 г.230,7 тыс.Minecraft: 1.20.1forge
Что нового
NEW SIGNIFICANT 1.4 UPDATE, INTRODUCING STRUCTURE BUILDING MECHANICS AND VARIOUS GENERAL IMPROVEMENTS
1.4c
Hotfix for bug where command error message could pop up in regular gameplay when no structure is available to mimic
1.4b
Hotfix for mimic walking animation bug
Hotfix for issue that could heavily limit building frequency
Jealous mode will now more reliably fight back when attacked by mobs
Added new command for checking last structure command attempt
Added obsessed wiki splash text
1.4
Implemented advanced new system that enables me to make the obsessed build structures dynamically. I can store preset structures and have it build them gradually, or even make it save player structures and build its own versions of them (with non-valuable blocks) nearby! It can build structures at random rotations, including mimicked ones, adding variety on top of the increasing range of built in options I’ll be adding. It auto-detects when players place lots of blocks nearby, storing approximate coordinates of where they were built for replication later. Note that this system is extremely complex, so it may take some further updates to optimise it fully. Check out this video for a preview (though it has been improved a lot since upload: https://www.youtube.com/watch?v=2XvrdnMkcoQ)
Added new “building” mode that branches from various others (especially mimic), triggering when it gets near custom blocks used for making it build structures. Initial structures include: Webs (two types), miniature lairs (two types), tormentor insignias, and player structure imitations. If interrupted mid-build, it can even come back later to finish them! Don’t worry, it won’t replace any existing blocks in your world, as it can only build in air, not replacing existing blocks. And it won’t build on top of your structures, as it checks blocklight and requires zero light from light sources like torches to be able to build. If you need to go further and protect dark structures like mob farms from being interfered with, you can simply use wooden planks (including slabs/stars), and it won’t start builds on top of those either. Structures also vary slightly based on mood.
Added three new commands associated with the building system. These will be documented on the wiki soon
Added “redstone pointer” item, a laser pointer item that will be used in conjunction with the tamed obsessed in future versions where that is implemented, providing a quick way for players to direct the obsessed to specific locations or targets
Improved stationary animation for mimic and opportunistic versions
Intruder version now has a chance to pathfind to previously started structures and finish them off if they’re not already complete, converting into the build mode when near, if incomplete parts of the structure are found (invisible custom blocks with NBT strings denoting the blocks they should change into). It can even decorate them with paintings etc!
Traps and mimic mode block placements will no longer be permitted near light sources, thus preventing it from putting them in your house. It detects blacklight, which is completely independent from sky lighting. It also checks that no blocklight is present before starting a structure build, so there should be no griefing. For edge cases like mob farms where you don’t want to light up the protected areas, you can use any kinds of vanilla wood plank blocks (including slabs) and it won’t start builds on those either
If the spider versions are climbing for too long (10 seconds+) at a time, they will assume that they are stuck and turn into a nightmare hallucination
Flee versions will now turn into the enraged or jealous versions directly if attacked five times in a row, even if still high on health. No longer will the obsessed put up with attacks for long!
Added various preparatory adjustments to mechanics in advance of the future lair abduction update
Fixed animation issue where obsessed could end up gliding along without animation
Added another painting it can leave, this one with a vague representation of its lair
Fixed issue where the obsessed could turn any cobwebs into stone
Improved reliability of health system
Mimic version can now instantly step up blocks instead of frequently stopping
Debug sword now has unlimited attack range via firing arrows
release
The Obsessed 1.4c
1.4c25 февр. 2026 г.1,1 тыс.Minecraft: 1.21.1neoforge
Что нового
NEW SIGNIFICANT 1.4 UPDATE, INTRODUCING STRUCTURE BUILDING MECHANICS AND VARIOUS GENERAL IMPROVEMENTS
1.4c
Hotfix for bug where command error message could pop up in regular gameplay when no structure is available to mimic
1.4b
Hotfix for mimic walking animation bug
Hotfix for issue that could heavily limit building frequency
Jealous mode will now more reliably fight back when attacked by mobs
Added new command for checking last structure command attempt
Added obsessed wiki splash text
1.4
Implemented advanced new system that enables me to make the obsessed build structures dynamically. I can store preset structures and have it build them gradually, or even make it save player structures and build its own versions of them (with non-valuable blocks) nearby! It can build structures at random rotations, including mimicked ones, adding variety on top of the increasing range of built in options I’ll be adding. It auto-detects when players place lots of blocks nearby, storing approximate coordinates of where they were built for replication later. Note that this system is extremely complex, so it may take some further updates to optimise it fully. Check out this video for a preview (though it has been improved a lot since upload: https://www.youtube.com/watch?v=2XvrdnMkcoQ)
Added new “building” mode that branches from various others (especially mimic), triggering when it gets near custom blocks used for making it build structures. Initial structures include: Webs (two types), miniature lairs (two types), tormentor insignias, and player structure imitations. If interrupted mid-build, it can even come back later to finish them! Don’t worry, it won’t replace any existing blocks in your world, as it can only build in air, not replacing existing blocks. And it won’t build on top of your structures, as it checks blocklight and requires zero light from light sources like torches to be able to build. If you need to go further and protect dark structures like mob farms from being interfered with, you can simply use wooden planks (including slabs/stars), and it won’t start builds on top of those either. Structures also vary slightly based on mood.
Added three new commands associated with the building system. These will be documented on the wiki soon
Added “redstone pointer” item, a laser pointer item that will be used in conjunction with the tamed obsessed in future versions where that is implemented, providing a quick way for players to direct the obsessed to specific locations or targets
Improved stationary animation for mimic and opportunistic versions
Intruder version now has a chance to pathfind to previously started structures and finish them off if they’re not already complete, converting into the build mode when near, if incomplete parts of the structure are found (invisible custom blocks with NBT strings denoting the blocks they should change into). It can even decorate them with paintings etc!
Traps and mimic mode block placements will no longer be permitted near light sources, thus preventing it from putting them in your house. It detects blacklight, which is completely independent from sky lighting. It also checks that no blocklight is present before starting a structure build, so there should be no griefing. For edge cases like mob farms where you don’t want to light up the protected areas, you can use any kinds of vanilla wood plank blocks (including slabs) and it won’t start builds on those either
If the spider versions are climbing for too long (10 seconds+) at a time, they will assume that they are stuck and turn into a nightmare hallucination
Flee versions will now turn into the enraged or jealous versions directly if attacked five times in a row, even if still high on health. No longer will the obsessed put up with attacks for long!
Added various preparatory adjustments to mechanics in advance of the future lair abduction update
Fixed animation issue where obsessed could end up gliding along without animation
Added another painting it can leave, this one with a vague representation of its lair
Fixed issue where the obsessed could turn any cobwebs into stone
Improved reliability of health system
Mimic version can now instantly step up blocks instead of frequently stopping
Debug sword now has unlimited attack range via firing arrows
release
The Obsessed 1.4
1.4b24 февр. 2026 г.178Minecraft: 1.19.2forge
Что нового
NEW SIGNIFICANT 1.4 UPDATE, INTRODUCING STRUCTURE BUILDING MECHANICS AND VARIOUS GENERAL IMPROVEMENTS
1.4b
Hotfix for mimic walking animation bug
Hotfix for issue that could heavily limit building frequency
Jealous mode will now more reliably fight back when attacked by mobs
Added new command for checking last structure command attempt
Added obsessed wiki splash text
1.4
Implemented advanced new system that enables me to make the obsessed build structures dynamically. I can store preset structures and have it build them gradually, or even make it save player structures and build its own versions of them (with non-valuable blocks) nearby! It can build structures at random rotations, including mimicked ones, adding variety on top of the increasing range of built in options I’ll be adding. It auto-detects when players place lots of blocks nearby, storing approximate coordinates of where they were built for replication later. Note that this system is extremely complex, so it may take some further updates to optimise it fully. Check out this video for a preview (though it has been improved a lot since upload: https://www.youtube.com/watch?v=2XvrdnMkcoQ)
Added new “building” mode that branches from various others (especially mimic), triggering when it gets near custom blocks used for making it build structures. Initial structures include: Webs (two types), miniature lairs (two types), tormentor insignias, and player structure imitations. If interrupted mid-build, it can even come back later to finish them! Don’t worry, it won’t replace any existing blocks in your world, as it can only build in air, not replacing existing blocks. And it won’t build on top of your structures, as it checks blocklight and requires zero light from light sources like torches to be able to build. If you need to go further and protect dark structures like mob farms from being interfered with, you can simply use wooden planks (including slabs/stars), and it won’t start builds on top of those either. Structures also vary slightly based on mood.
Added three new commands associated with the building system. These will be documented on the wiki soon
Added “redstone pointer” item, a laser pointer item that will be used in conjunction with the tamed obsessed in future versions where that is implemented, providing a quick way for players to direct the obsessed to specific locations or targets
Improved stationary animation for mimic and opportunistic versions
Intruder version now has a chance to pathfind to previously started structures and finish them off if they’re not already complete, converting into the build mode when near, if incomplete parts of the structure are found (invisible custom blocks with NBT strings denoting the blocks they should change into). It can even decorate them with paintings etc!
Traps and mimic mode block placements will no longer be permitted near light sources, thus preventing it from putting them in your house. It detects blacklight, which is completely independent from sky lighting. It also checks that no blocklight is present before starting a structure build, so there should be no griefing. For edge cases like mob farms where you don’t want to light up the protected areas, you can use any kinds of vanilla wood plank blocks (including slabs) and it won’t start builds on those either
If the spider versions are climbing for too long (10 seconds+) at a time, they will assume that they are stuck and turn into a nightmare hallucination
Flee versions will now turn into the enraged or jealous versions directly if attacked five times in a row, even if still high on health. No longer will the obsessed put up with attacks for long!
Added various preparatory adjustments to mechanics in advance of the future lair abduction update
Fixed animation issue where obsessed could end up gliding along without animation
Added another painting it can leave, this one with a vague representation of its lair
Fixed issue where the obsessed could turn any cobwebs into stone
Improved reliability of health system
Mimic version can now instantly step up blocks instead of frequently stopping
Debug sword now has unlimited attack range via firing arrows
release
The Obsessed 1.4
1.4b24 февр. 2026 г.286Minecraft: 1.21.1neoforge
Что нового
NEW SIGNIFICANT 1.4 UPDATE, INTRODUCING STRUCTURE BUILDING MECHANICS AND VARIOUS GENERAL IMPROVEMENTS
1.4b
Hotfix for mimic walking animation bug
Hotfix for issue that could heavily limit building frequency
Jealous mode will now more reliably fight back when attacked by mobs
Added new command for checking last structure command attempt
Added obsessed wiki splash text
1.4
Implemented advanced new system that enables me to make the obsessed build structures dynamically. I can store preset structures and have it build them gradually, or even make it save player structures and build its own versions of them (with non-valuable blocks) nearby! It can build structures at random rotations, including mimicked ones, adding variety on top of the increasing range of built in options I’ll be adding. It auto-detects when players place lots of blocks nearby, storing approximate coordinates of where they were built for replication later. Note that this system is extremely complex, so it may take some further updates to optimise it fully. Check out this video for a preview (though it has been improved a lot since upload: https://www.youtube.com/watch?v=2XvrdnMkcoQ)
Added new “building” mode that branches from various others (especially mimic), triggering when it gets near custom blocks used for making it build structures. Initial structures include: Webs (two types), miniature lairs (two types), tormentor insignias, and player structure imitations. If interrupted mid-build, it can even come back later to finish them! Don’t worry, it won’t replace any existing blocks in your world, as it can only build in air, not replacing existing blocks. And it won’t build on top of your structures, as it checks blocklight and requires zero light from light sources like torches to be able to build. If you need to go further and protect dark structures like mob farms from being interfered with, you can simply use wooden planks (including slabs/stars), and it won’t start builds on top of those either. Structures also vary slightly based on mood.
Added three new commands associated with the building system. These will be documented on the wiki soon
Added “redstone pointer” item, a laser pointer item that will be used in conjunction with the tamed obsessed in future versions where that is implemented, providing a quick way for players to direct the obsessed to specific locations or targets
Improved stationary animation for mimic and opportunistic versions
Intruder version now has a chance to pathfind to previously started structures and finish them off if they’re not already complete, converting into the build mode when near, if incomplete parts of the structure are found (invisible custom blocks with NBT strings denoting the blocks they should change into). It can even decorate them with paintings etc!
Traps and mimic mode block placements will no longer be permitted near light sources, thus preventing it from putting them in your house. It detects blacklight, which is completely independent from sky lighting. It also checks that no blocklight is present before starting a structure build, so there should be no griefing. For edge cases like mob farms where you don’t want to light up the protected areas, you can use any kinds of vanilla wood plank blocks (including slabs) and it won’t start builds on those either
If the spider versions are climbing for too long (10 seconds+) at a time, they will assume that they are stuck and turn into a nightmare hallucination
Flee versions will now turn into the enraged or jealous versions directly if attacked five times in a row, even if still high on health. No longer will the obsessed put up with attacks for long!
Added various preparatory adjustments to mechanics in advance of the future lair abduction update
Fixed animation issue where obsessed could end up gliding along without animation
Added another painting it can leave, this one with a vague representation of its lair
Fixed issue where the obsessed could turn any cobwebs into stone
Improved reliability of health system
Mimic version can now instantly step up blocks instead of frequently stopping
Debug sword now has unlimited attack range via firing arrows
release
The Obsessed 1.4
1.4b24 февр. 2026 г.77Minecraft: 1.19.4forge
Что нового
NEW SIGNIFICANT 1.4 UPDATE, INTRODUCING STRUCTURE BUILDING MECHANICS AND VARIOUS GENERAL IMPROVEMENTS
1.4b
Hotfix for mimic walking animation bug
Hotfix for issue that could heavily limit building frequency
Jealous mode will now more reliably fight back when attacked by mobs
Added new command for checking last structure command attempt
Added obsessed wiki splash text
1.4
Implemented advanced new system that enables me to make the obsessed build structures dynamically. I can store preset structures and have it build them gradually, or even make it save player structures and build its own versions of them (with non-valuable blocks) nearby! It can build structures at random rotations, including mimicked ones, adding variety on top of the increasing range of built in options I’ll be adding. It auto-detects when players place lots of blocks nearby, storing approximate coordinates of where they were built for replication later. Note that this system is extremely complex, so it may take some further updates to optimise it fully. Check out this video for a preview (though it has been improved a lot since upload: https://www.youtube.com/watch?v=2XvrdnMkcoQ)
Added new “building” mode that branches from various others (especially mimic), triggering when it gets near custom blocks used for making it build structures. Initial structures include: Webs (two types), miniature lairs (two types), tormentor insignias, and player structure imitations. If interrupted mid-build, it can even come back later to finish them! Don’t worry, it won’t replace any existing blocks in your world, as it can only build in air, not replacing existing blocks. And it won’t build on top of your structures, as it checks blocklight and requires zero light from light sources like torches to be able to build. If you need to go further and protect dark structures like mob farms from being interfered with, you can simply use wooden planks (including slabs/stars), and it won’t start builds on top of those either. Structures also vary slightly based on mood.
Added three new commands associated with the building system. These will be documented on the wiki soon
Added “redstone pointer” item, a laser pointer item that will be used in conjunction with the tamed obsessed in future versions where that is implemented, providing a quick way for players to direct the obsessed to specific locations or targets
Improved stationary animation for mimic and opportunistic versions
Intruder version now has a chance to pathfind to previously started structures and finish them off if they’re not already complete, converting into the build mode when near, if incomplete parts of the structure are found (invisible custom blocks with NBT strings denoting the blocks they should change into). It can even decorate them with paintings etc!
Traps and mimic mode block placements will no longer be permitted near light sources, thus preventing it from putting them in your house. It detects blacklight, which is completely independent from sky lighting. It also checks that no blocklight is present before starting a structure build, so there should be no griefing. For edge cases like mob farms where you don’t want to light up the protected areas, you can use any kinds of vanilla wood plank blocks (including slabs) and it won’t start builds on those either
If the spider versions are climbing for too long (10 seconds+) at a time, they will assume that they are stuck and turn into a nightmare hallucination
Flee versions will now turn into the enraged or jealous versions directly if attacked five times in a row, even if still high on health. No longer will the obsessed put up with attacks for long!
Added various preparatory adjustments to mechanics in advance of the future lair abduction update
Fixed animation issue where obsessed could end up gliding along without animation
Added another painting it can leave, this one with a vague representation of its lair
Fixed issue where the obsessed could turn any cobwebs into stone
Improved reliability of health system
Mimic version can now instantly step up blocks instead of frequently stopping
Debug sword now has unlimited attack range via firing arrows
release
The Obsessed 1.4
1.4b24 февр. 2026 г.75Minecraft: 1.20.4neoforge
Что нового
NEW SIGNIFICANT 1.4 UPDATE, INTRODUCING STRUCTURE BUILDING MECHANICS AND VARIOUS GENERAL IMPROVEMENTS
1.4b
Hotfix for mimic walking animation bug
Hotfix for issue that could heavily limit building frequency
Jealous mode will now more reliably fight back when attacked by mobs
Added new command for checking last structure command attempt
Added obsessed wiki splash text
1.4
Implemented advanced new system that enables me to make the obsessed build structures dynamically. I can store preset structures and have it build them gradually, or even make it save player structures and build its own versions of them (with non-valuable blocks) nearby! It can build structures at random rotations, including mimicked ones, adding variety on top of the increasing range of built in options I’ll be adding. It auto-detects when players place lots of blocks nearby, storing approximate coordinates of where they were built for replication later. Note that this system is extremely complex, so it may take some further updates to optimise it fully. Check out this video for a preview (though it has been improved a lot since upload: https://www.youtube.com/watch?v=2XvrdnMkcoQ)
Added new “building” mode that branches from various others (especially mimic), triggering when it gets near custom blocks used for making it build structures. Initial structures include: Webs (two types), miniature lairs (two types), tormentor insignias, and player structure imitations. If interrupted mid-build, it can even come back later to finish them! Don’t worry, it won’t replace any existing blocks in your world, as it can only build in air, not replacing existing blocks. And it won’t build on top of your structures, as it checks blocklight and requires zero light from light sources like torches to be able to build. If you need to go further and protect dark structures like mob farms from being interfered with, you can simply use wooden planks (including slabs/stars), and it won’t start builds on top of those either. Structures also vary slightly based on mood.
Added three new commands associated with the building system. These will be documented on the wiki soon
Added “redstone pointer” item, a laser pointer item that will be used in conjunction with the tamed obsessed in future versions where that is implemented, providing a quick way for players to direct the obsessed to specific locations or targets
Improved stationary animation for mimic and opportunistic versions
Intruder version now has a chance to pathfind to previously started structures and finish them off if they’re not already complete, converting into the build mode when near, if incomplete parts of the structure are found (invisible custom blocks with NBT strings denoting the blocks they should change into). It can even decorate them with paintings etc!
Traps and mimic mode block placements will no longer be permitted near light sources, thus preventing it from putting them in your house. It detects blacklight, which is completely independent from sky lighting. It also checks that no blocklight is present before starting a structure build, so there should be no griefing. For edge cases like mob farms where you don’t want to light up the protected areas, you can use any kinds of vanilla wood plank blocks (including slabs) and it won’t start builds on those either
If the spider versions are climbing for too long (10 seconds+) at a time, they will assume that they are stuck and turn into a nightmare hallucination
Flee versions will now turn into the enraged or jealous versions directly if attacked five times in a row, even if still high on health. No longer will the obsessed put up with attacks for long!
Added various preparatory adjustments to mechanics in advance of the future lair abduction update
Fixed animation issue where obsessed could end up gliding along without animation
Added another painting it can leave, this one with a vague representation of its lair
Fixed issue where the obsessed could turn any cobwebs into stone
Improved reliability of health system
Mimic version can now instantly step up blocks instead of frequently stopping
Debug sword now has unlimited attack range via firing arrows
release
The Obsessed 1.4b
1.4b24 февр. 2026 г.624Minecraft: 1.20.1forge
Что нового
NEW SIGNIFICANT 1.4 UPDATE, INTRODUCING STRUCTURE BUILDING MECHANICS AND VARIOUS GENERAL IMPROVEMENTS
1.4b
Hotfix for mimic walking animation bug
Hotfix for issue that could heavily limit building frequency
Jealous mode will now more reliably fight back when attacked by mobs
Added new command for checking last structure command attempt
Added obsessed wiki splash text
1.4
Implemented advanced new system that enables me to make the obsessed build structures dynamically. I can store preset structures and have it build them gradually, or even make it save player structures and build its own versions of them (with non-valuable blocks) nearby! It can build structures at random rotations, including mimicked ones, adding variety on top of the increasing range of built in options I’ll be adding. It auto-detects when players place lots of blocks nearby, storing approximate coordinates of where they were built for replication later. Note that this system is extremely complex, so it may take some further updates to optimise it fully. Check out this video for a preview (though it has been improved a lot since upload: https://www.youtube.com/watch?v=2XvrdnMkcoQ)
Added new “building” mode that branches from various others (especially mimic), triggering when it gets near custom blocks used for making it build structures. Initial structures include: Webs (two types), miniature lairs (two types), tormentor insignias, and player structure imitations. If interrupted mid-build, it can even come back later to finish them! Don’t worry, it won’t replace any existing blocks in your world, as it can only build in air, not replacing existing blocks. And it won’t build on top of your structures, as it checks blocklight and requires zero light from light sources like torches to be able to build. If you need to go further and protect dark structures like mob farms from being interfered with, you can simply use wooden planks (including slabs/stars), and it won’t start builds on top of those either. Structures also vary slightly based on mood.
Added three new commands associated with the building system. These will be documented on the wiki soon
Added “redstone pointer” item, a laser pointer item that will be used in conjunction with the tamed obsessed in future versions where that is implemented, providing a quick way for players to direct the obsessed to specific locations or targets
Improved stationary animation for mimic and opportunistic versions
Intruder version now has a chance to pathfind to previously started structures and finish them off if they’re not already complete, converting into the build mode when near, if incomplete parts of the structure are found (invisible custom blocks with NBT strings denoting the blocks they should change into). It can even decorate them with paintings etc!
Traps and mimic mode block placements will no longer be permitted near light sources, thus preventing it from putting them in your house. It detects blacklight, which is completely independent from sky lighting. It also checks that no blocklight is present before starting a structure build, so there should be no griefing. For edge cases like mob farms where you don’t want to light up the protected areas, you can use any kinds of vanilla wood plank blocks (including slabs) and it won’t start builds on those either
If the spider versions are climbing for too long (10 seconds+) at a time, they will assume that they are stuck and turn into a nightmare hallucination
Flee versions will now turn into the enraged or jealous versions directly if attacked five times in a row, even if still high on health. No longer will the obsessed put up with attacks for long!
Added various preparatory adjustments to mechanics in advance of the future lair abduction update
Fixed animation issue where obsessed could end up gliding along without animation
Added another painting it can leave, this one with a vague representation of its lair
Fixed issue where the obsessed could turn any cobwebs into stone
Improved reliability of health system
Mimic version can now instantly step up blocks instead of frequently stopping
Debug sword now has unlimited attack range via firing arrows
release
The Obsessed 1.3.1c
1.3.1c18 янв. 2026 г.12,6 тыс.Minecraft: 1.21.1neoforge
Что нового
1.3.1c
Hotfix for abduction not picking players up
1.3.1b - CHECK OUT THE NEW NIGHTMARE OBSESSED RESOURCE PACK! https://www.curseforge.com/minecraft/texture-packs/nightmare-obsessed-enhanced-eldritch-horror-reskin - you can use this as a template to make your own reskins if interested!
Added /summon-only “obsessed_display” mode optimised for testing the entity design ingame (reskins)
Added patreon-exclusive “stalker armor” set, crafted by combining diseased hair gifts with iron armour - looks just like the obsessed and emits smoke when crouching, but does not give any pay2win advantages
Added various improvements to the obsessed model, textures and animations
Added config options to exclude any specific mobs or whole mods’ entities from being targeted by or attacked by The Obsessed
Mouth no longer glows except in trap mode (overly gleaming smile to draw you in), only the eyes glow now - looks scarier/cooler at night
Added hotfix for issue where signs could potentially replace blocks in rare instances, or place midair
Attacks by spider versions now give slowness and darkness to target
release
The Obsessed 1.3.1c
1.3.1c18 янв. 2026 г.829Minecraft: 1.20.4neoforge
Что нового
1.3.1c
Hotfix for abduction not picking players up
1.3.1b - CHECK OUT THE NEW NIGHTMARE OBSESSED RESOURCE PACK! https://www.curseforge.com/minecraft/texture-packs/nightmare-obsessed-enhanced-eldritch-horror-reskin - you can use this as a template to make your own reskins if interested!
Added /summon-only “obsessed_display” mode optimised for testing the entity design ingame (reskins)
Added patreon-exclusive “stalker armor” set, crafted by combining diseased hair gifts with iron armour - looks just like the obsessed and emits smoke when crouching, but does not give any pay2win advantages
Added various improvements to the obsessed model, textures and animations
Added config options to exclude any specific mobs or whole mods’ entities from being targeted by or attacked by The Obsessed
Mouth no longer glows except in trap mode (overly gleaming smile to draw you in), only the eyes glow now - looks scarier/cooler at night
Added hotfix for issue where signs could potentially replace blocks in rare instances, or place midair
Attacks by spider versions now give slowness and darkness to target
release
The Obsessed 1.3.1c
1.3.1c18 янв. 2026 г.105,7 тыс.Minecraft: 1.20.1forge
Что нового
1.3.1c
Hotfix for abduction not picking players up
1.3.1b - CHECK OUT THE NEW NIGHTMARE OBSESSED RESOURCE PACK! https://www.curseforge.com/minecraft/texture-packs/nightmare-obsessed-enhanced-eldritch-horror-reskin - you can use this as a template to make your own reskins if interested!
Added /summon-only “obsessed_display” mode optimised for testing the entity design ingame (reskins)
Added patreon-exclusive “stalker armor” set, crafted by combining diseased hair gifts with iron armour - looks just like the obsessed and emits smoke when crouching, but does not give any pay2win advantages
Added various improvements to the obsessed model, textures and animations
Added config options to exclude any specific mobs or whole mods’ entities from being targeted by or attacked by The Obsessed
Mouth no longer glows except in trap mode (overly gleaming smile to draw you in), only the eyes glow now - looks scarier/cooler at night
Added hotfix for issue where signs could potentially replace blocks in rare instances, or place midair
Attacks by spider versions now give slowness and darkness to target
release
The Obsessed 1.3.1c
1.3.1c18 янв. 2026 г.501Minecraft: 1.19.4forge
Что нового
1.3.1c
Hotfix for abduction not picking players up
1.3.1b - CHECK OUT THE NEW NIGHTMARE OBSESSED RESOURCE PACK! https://www.curseforge.com/minecraft/texture-packs/nightmare-obsessed-enhanced-eldritch-horror-reskin - you can use this as a template to make your own reskins if interested!
Added /summon-only “obsessed_display” mode optimised for testing the entity design ingame (reskins)
Added patreon-exclusive “stalker armor” set, crafted by combining diseased hair gifts with iron armour - looks just like the obsessed and emits smoke when crouching, but does not give any pay2win advantages
Added various improvements to the obsessed model, textures and animations
Added config options to exclude any specific mobs or whole mods’ entities from being targeted by or attacked by The Obsessed
Mouth no longer glows except in trap mode (overly gleaming smile to draw you in), only the eyes glow now - looks scarier/cooler at night
Added hotfix for issue where signs could potentially replace blocks in rare instances, or place midair
Attacks by spider versions now give slowness and darkness to target
release
The Obsessed 1.3.1c
1.3.1c18 янв. 2026 г.2,9 тыс.Minecraft: 1.19.2forge
Что нового
1.3.1c
Hotfix for abduction not picking players up
1.3.1b - CHECK OUT THE NEW NIGHTMARE OBSESSED RESOURCE PACK! https://www.curseforge.com/minecraft/texture-packs/nightmare-obsessed-enhanced-eldritch-horror-reskin - you can use this as a template to make your own reskins if interested!
Added /summon-only “obsessed_display” mode optimised for testing the entity design ingame (reskins)
Added patreon-exclusive “stalker armor” set, crafted by combining diseased hair gifts with iron armour - looks just like the obsessed and emits smoke when crouching, but does not give any pay2win advantages
Added various improvements to the obsessed model, textures and animations
Added config options to exclude any specific mobs or whole mods’ entities from being targeted by or attacked by The Obsessed
Mouth no longer glows except in trap mode (overly gleaming smile to draw you in), only the eyes glow now - looks scarier/cooler at night
Added hotfix for issue where signs could potentially replace blocks in rare instances, or place midair
Attacks by spider versions now give slowness and darkness to target
release
The Obsessed 1.3.1b
1.3.1b17 янв. 2026 г.772Minecraft: 1.21.1neoforge
Что нового
1.3.1b - CHECK OUT THE NEW NIGHTMARE OBSESSED RESOURCE PACK! https://www.curseforge.com/minecraft/texture-packs/nightmare-obsessed-enhanced-eldritch-horror-reskin - you can use this as a template to make your own reskins if interested!
Added /summon-only “obsessed_display” mode optimised for testing the entity design ingame (reskins)
Added patreon-exclusive “stalker armor” set, crafted by combining diseased hair gifts with iron armour - looks just like the obsessed and emits smoke when crouching, but does not give any pay2win advantages
Added various improvements to the obsessed model, textures and animations
Added config options to exclude any specific mobs or whole mods’ entities from being targeted by or attacked by The Obsessed
Mouth no longer glows except in trap mode (overly gleaming smile to draw you in), only the eyes glow now - looks scarier/cooler at night
Added hotfix for issue where signs could potentially replace blocks in rare instances, or place midair
Attacks by spider versions now give slowness and darkness to target
release
The Obsessed 1.3.1b
1.3.1b17 янв. 2026 г.214Minecraft: 1.19.2forge
Что нового
1.3.1b - CHECK OUT THE NEW NIGHTMARE OBSESSED RESOURCE PACK! https://www.curseforge.com/minecraft/texture-packs/nightmare-obsessed-enhanced-eldritch-horror-reskin - you can use this as a template to make your own reskins if interested!
Added /summon-only “obsessed_display” mode optimised for testing the entity design ingame (reskins)
Added patreon-exclusive “stalker armor” set, crafted by combining diseased hair gifts with iron armour - looks just like the obsessed and emits smoke when crouching, but does not give any pay2win advantages
Added various improvements to the obsessed model, textures and animations
Added config options to exclude any specific mobs or whole mods’ entities from being targeted by or attacked by The Obsessed
Mouth no longer glows except in trap mode (overly gleaming smile to draw you in), only the eyes glow now - looks scarier/cooler at night
Added hotfix for issue where signs could potentially replace blocks in rare instances, or place midair
Attacks by spider versions now give slowness and darkness to target
release
The Obsessed 1.3.1b
1.3.1b17 янв. 2026 г.108Minecraft: 1.19.4forge
Что нового
1.3.1b - CHECK OUT THE NEW NIGHTMARE OBSESSED RESOURCE PACK! https://www.curseforge.com/minecraft/texture-packs/nightmare-obsessed-enhanced-eldritch-horror-reskin - you can use this as a template to make your own reskins if interested!
Added /summon-only “obsessed_display” mode optimised for testing the entity design ingame (reskins)
Added patreon-exclusive “stalker armor” set, crafted by combining diseased hair gifts with iron armour - looks just like the obsessed and emits smoke when crouching, but does not give any pay2win advantages
Added various improvements to the obsessed model, textures and animations
Added config options to exclude any specific mobs or whole mods’ entities from being targeted by or attacked by The Obsessed
Mouth no longer glows except in trap mode (overly gleaming smile to draw you in), only the eyes glow now - looks scarier/cooler at night
Added hotfix for issue where signs could potentially replace blocks in rare instances, or place midair
Attacks by spider versions now give slowness and darkness to target
release
The Obsessed 1.3.1b
1.3.1b17 янв. 2026 г.130Minecraft: 1.20.4neoforge
Что нового
1.3.1b - CHECK OUT THE NEW NIGHTMARE OBSESSED RESOURCE PACK! https://www.curseforge.com/minecraft/texture-packs/nightmare-obsessed-enhanced-eldritch-horror-reskin - you can use this as a template to make your own reskins if interested!
Added /summon-only “obsessed_display” mode optimised for testing the entity design ingame (reskins)
Added patreon-exclusive “stalker armor” set, crafted by combining diseased hair gifts with iron armour - looks just like the obsessed and emits smoke when crouching, but does not give any pay2win advantages
Added various improvements to the obsessed model, textures and animations
Added config options to exclude any specific mobs or whole mods’ entities from being targeted by or attacked by The Obsessed
Mouth no longer glows except in trap mode (overly gleaming smile to draw you in), only the eyes glow now - looks scarier/cooler at night
Added hotfix for issue where signs could potentially replace blocks in rare instances, or place midair
Attacks by spider versions now give slowness and darkness to target
release
The Obsessed 1.3.1b
1.3.1b17 янв. 2026 г.775Minecraft: 1.20.1forge
Что нового
1.3.1b - CHECK OUT THE NEW NIGHTMARE OBSESSED RESOURCE PACK! https://www.curseforge.com/minecraft/texture-packs/nightmare-obsessed-enhanced-eldritch-horror-reskin - you can use this as a template to make your own reskins if interested!
Added /summon-only “obsessed_display” mode optimised for testing the entity design ingame (reskins)
Added patreon-exclusive “stalker armor” set, crafted by combining diseased hair gifts with iron armour - looks just like the obsessed and emits smoke when crouching, but does not give any pay2win advantages
Added various improvements to the obsessed model, textures and animations
Added config options to exclude any specific mobs or whole mods’ entities from being targeted by or attacked by The Obsessed
Mouth no longer glows except in trap mode (overly gleaming smile to draw you in), only the eyes glow now - looks scarier/cooler at night
Added hotfix for issue where signs could potentially replace blocks in rare instances, or place midair
Attacks by spider versions now give slowness and darkness to target
release
The Obsessed 1.3.1
1.3.19 янв. 2026 г.1,3 тыс.Minecraft: 1.19.4forge
Что нового
1.3.1
Added new “threatening” mode for the spider form obsessed version - this one slowly stalks the player, following and keeping a distance while keeping a highly ominous look. Chance to spawn when at -5 mood
The “intruder” obsessed mode can now place paintings around your spawnpoint. Nine different custom paintings added initially for it to place around, adding even more variety to the experience of its obsession. These paintings will vary by mood - if it has a happiness level below 0, it will place the four darker paintings, or if 0 or above, it will place one of the five happier options.
Added a new hallucination spider version that hangs upside down on the ceiling, spawning in the same way as the “surprise” version based on detecting the player being indoors. This one persists for some time, giving more chance for players to spot it, and then starts running across the ceiling
Fixed issue where the top of traps wouldn’t fully “despawn” themselves
Added another new “nightmare” hallucination version that dashes at you extremely quickly and straight through walls, using its spider legs to grab you upon contact. New animations include a run version that includes both the human and spider legs
Added a brand new configurable forced targeting system, as a backup for players who report not being targeted for long periods after world start. By default, it is set at 60 minutes, so if you are not targeted within 60 minutes of world spawn, you will be force-targeted
If you destroy one of the obsessed’s gifts or paintings while it is nearby by throwing it into lava or fire, it will anger the obsessed and decrease mood
Hallucination obsessed modes and particularly aggressive modes like the abduction and new threatening spider mode can no longer be given gifts
Added craftable plushie item (crafts from various gifts) - gives +3 mood on pickup, and sets mood straight to -5 if burned
Traps now match the biome foliage colour, and trap obsessed version should more effectively lead players into them (turning into flee version less easily)
Doubled default time before obsessed loses interest in players not in the overworld to 40 mins
Drastically increased chance of protective obsessed mode spawning, with a requirement of -2 mood or above, and player being at half health or lower. It may be too common now, so I’ll be open to feedback on whether it is displacing other versions too frequently.
Fixed blank signs issue for later MC versions, signs should hopefully always have text now when placed
Significantly improved reliability of fleeing and climbing mechanics. Plus, added another system to detect if they’re stuck and despawn if so
Fixed issue with the new command that reports last reason for being un-targeted
New animations, and major improvements to model and existing animations
release
The Obsessed 1.3.1
1.3.19 янв. 2026 г.686Minecraft: 1.19.2forge
Что нового
1.3.1
Added new “threatening” mode for the spider form obsessed version - this one slowly stalks the player, following and keeping a distance while keeping a highly ominous look. Chance to spawn when at -5 mood
The “intruder” obsessed mode can now place paintings around your spawnpoint. Nine different custom paintings added initially for it to place around, adding even more variety to the experience of its obsession. These paintings will vary by mood - if it has a happiness level below 0, it will place the four darker paintings, or if 0 or above, it will place one of the five happier options.
Added a new hallucination spider version that hangs upside down on the ceiling, spawning in the same way as the “surprise” version based on detecting the player being indoors. This one persists for some time, giving more chance for players to spot it, and then starts running across the ceiling
Fixed issue where the top of traps wouldn’t fully “despawn” themselves
Added another new “nightmare” hallucination version that dashes at you extremely quickly and straight through walls, using its spider legs to grab you upon contact. New animations include a run version that includes both the human and spider legs
Added a brand new configurable forced targeting system, as a backup for players who report not being targeted for long periods after world start. By default, it is set at 60 minutes, so if you are not targeted within 60 minutes of world spawn, you will be force-targeted
If you destroy one of the obsessed’s gifts or paintings while it is nearby by throwing it into lava or fire, it will anger the obsessed and decrease mood
Hallucination obsessed modes and particularly aggressive modes like the abduction and new threatening spider mode can no longer be given gifts
Added craftable plushie item (crafts from various gifts) - gives +3 mood on pickup, and sets mood straight to -5 if burned
Traps now match the biome foliage colour, and trap obsessed version should more effectively lead players into them (turning into flee version less easily)
Doubled default time before obsessed loses interest in players not in the overworld to 40 mins
Drastically increased chance of protective obsessed mode spawning, with a requirement of -2 mood or above, and player being at half health or lower. It may be too common now, so I’ll be open to feedback on whether it is displacing other versions too frequently.
Fixed blank signs issue for later MC versions, signs should hopefully always have text now when placed
Significantly improved reliability of fleeing and climbing mechanics. Plus, added another system to detect if they’re stuck and despawn if so
Fixed issue with the new command that reports last reason for being un-targeted
New animations, and major improvements to model and existing animations
release
The Obsessed 1.3.1
1.3.19 янв. 2026 г.2,4 тыс.Minecraft: 1.21.1neoforge
Что нового
1.3.1
Added new “threatening” mode for the spider form obsessed version - this one slowly stalks the player, following and keeping a distance while keeping a highly ominous look. Chance to spawn when at -5 mood
The “intruder” obsessed mode can now place paintings around your spawnpoint. Nine different custom paintings added initially for it to place around, adding even more variety to the experience of its obsession. These paintings will vary by mood - if it has a happiness level below 0, it will place the four darker paintings, or if 0 or above, it will place one of the five happier options.
Added a new hallucination spider version that hangs upside down on the ceiling, spawning in the same way as the “surprise” version based on detecting the player being indoors. This one persists for some time, giving more chance for players to spot it, and then starts running across the ceiling
Fixed issue where the top of traps wouldn’t fully “despawn” themselves
Added another new “nightmare” hallucination version that dashes at you extremely quickly and straight through walls, using its spider legs to grab you upon contact. New animations include a run version that includes both the human and spider legs
Added a brand new configurable forced targeting system, as a backup for players who report not being targeted for long periods after world start. By default, it is set at 60 minutes, so if you are not targeted within 60 minutes of world spawn, you will be force-targeted
If you destroy one of the obsessed’s gifts or paintings while it is nearby by throwing it into lava or fire, it will anger the obsessed and decrease mood
Hallucination obsessed modes and particularly aggressive modes like the abduction and new threatening spider mode can no longer be given gifts
Added craftable plushie item (crafts from various gifts) - gives +3 mood on pickup, and sets mood straight to -5 if burned
Traps now match the biome foliage colour, and trap obsessed version should more effectively lead players into them (turning into flee version less easily)
Doubled default time before obsessed loses interest in players not in the overworld to 40 mins
Drastically increased chance of protective obsessed mode spawning, with a requirement of -2 mood or above, and player being at half health or lower. It may be too common now, so I’ll be open to feedback on whether it is displacing other versions too frequently.
Fixed blank signs issue for later MC versions, signs should hopefully always have text now when placed
Significantly improved reliability of fleeing and climbing mechanics. Plus, added another system to detect if they’re stuck and despawn if so
Fixed issue with the new command that reports last reason for being un-targeted
New animations, and major improvements to model and existing animations
release
The Obsessed 1.3.1
1.3.19 янв. 2026 г.266Minecraft: 1.20.4neoforge
Что нового
1.3.1
Added new “threatening” mode for the spider form obsessed version - this one slowly stalks the player, following and keeping a distance while keeping a highly ominous look. Chance to spawn when at -5 mood
The “intruder” obsessed mode can now place paintings around your spawnpoint. Nine different custom paintings added initially for it to place around, adding even more variety to the experience of its obsession. These paintings will vary by mood - if it has a happiness level below 0, it will place the four darker paintings, or if 0 or above, it will place one of the five happier options.
Added a new hallucination spider version that hangs upside down on the ceiling, spawning in the same way as the “surprise” version based on detecting the player being indoors. This one persists for some time, giving more chance for players to spot it, and then starts running across the ceiling
Fixed issue where the top of traps wouldn’t fully “despawn” themselves
Added another new “nightmare” hallucination version that dashes at you extremely quickly and straight through walls, using its spider legs to grab you upon contact. New animations include a run version that includes both the human and spider legs
Added a brand new configurable forced targeting system, as a backup for players who report not being targeted for long periods after world start. By default, it is set at 60 minutes, so if you are not targeted within 60 minutes of world spawn, you will be force-targeted
If you destroy one of the obsessed’s gifts or paintings while it is nearby by throwing it into lava or fire, it will anger the obsessed and decrease mood
Hallucination obsessed modes and particularly aggressive modes like the abduction and new threatening spider mode can no longer be given gifts
Added craftable plushie item (crafts from various gifts) - gives +3 mood on pickup, and sets mood straight to -5 if burned
Traps now match the biome foliage colour, and trap obsessed version should more effectively lead players into them (turning into flee version less easily)
Doubled default time before obsessed loses interest in players not in the overworld to 40 mins
Drastically increased chance of protective obsessed mode spawning, with a requirement of -2 mood or above, and player being at half health or lower. It may be too common now, so I’ll be open to feedback on whether it is displacing other versions too frequently.
Fixed blank signs issue for later MC versions, signs should hopefully always have text now when placed
Significantly improved reliability of fleeing and climbing mechanics. Plus, added another system to detect if they’re stuck and despawn if so
Fixed issue with the new command that reports last reason for being un-targeted
New animations, and major improvements to model and existing animations
release
The Obsessed 1.3.1
1.3.19 янв. 2026 г.3,2 тыс.Minecraft: 1.20.1forge
Что нового
1.3.1
Added new “threatening” mode for the spider form obsessed version - this one slowly stalks the player, following and keeping a distance while keeping a highly ominous look. Chance to spawn when at -5 mood
The “intruder” obsessed mode can now place paintings around your spawnpoint. Nine different custom paintings added initially for it to place around, adding even more variety to the experience of its obsession. These paintings will vary by mood - if it has a happiness level below 0, it will place the four darker paintings, or if 0 or above, it will place one of the five happier options.
Added a new hallucination spider version that hangs upside down on the ceiling, spawning in the same way as the “surprise” version based on detecting the player being indoors. This one persists for some time, giving more chance for players to spot it, and then starts running across the ceiling
Fixed issue where the top of traps wouldn’t fully “despawn” themselves
Added another new “nightmare” hallucination version that dashes at you extremely quickly and straight through walls, using its spider legs to grab you upon contact. New animations include a run version that includes both the human and spider legs
Added a brand new configurable forced targeting system, as a backup for players who report not being targeted for long periods after world start. By default, it is set at 60 minutes, so if you are not targeted within 60 minutes of world spawn, you will be force-targeted
If you destroy one of the obsessed’s gifts or paintings while it is nearby by throwing it into lava or fire, it will anger the obsessed and decrease mood
Hallucination obsessed modes and particularly aggressive modes like the abduction and new threatening spider mode can no longer be given gifts
Added craftable plushie item (crafts from various gifts) - gives +3 mood on pickup, and sets mood straight to -5 if burned
Traps now match the biome foliage colour, and trap obsessed version should more effectively lead players into them (turning into flee version less easily)
Doubled default time before obsessed loses interest in players not in the overworld to 40 mins
Drastically increased chance of protective obsessed mode spawning, with a requirement of -2 mood or above, and player being at half health or lower. It may be too common now, so I’ll be open to feedback on whether it is displacing other versions too frequently.
Fixed blank signs issue for later MC versions, signs should hopefully always have text now when placed
Significantly improved reliability of fleeing and climbing mechanics. Plus, added another system to detect if they’re stuck and despawn if so
Fixed issue with the new command that reports last reason for being un-targeted
New animations, and major improvements to model and existing animations
release
The Obsessed - 1.3b
1.3b8 дек. 2025 г.45,6 тыс.Minecraft: 1.20.1forge
Что нового
1.3b
Fixed issue with the new command that reports last reason for being un-targeted
Comes in addition to the recent major update:
1.3 - biggest update yet! Tons of improvements and bugfixes, along with the new menacing arachnoid form, appearing when the obsessed is angry (-5 mood)
Added the full Arachnoid form! The Obsessed now becomes much more spider-like when very low on mood, except for the abduction (it needs to use its arms for that) - multiple new modes implemented based on the true spider form now introduced (previous versions were only hallucinations). Four basic spider modes mirror and extend mechanics of regular modes: (flee, jealous, crawl). Spider_flee: Runs away like the regular flee version, but will be faster and prone to climbing walls. Spider_jealous: Like the regular jealous version, it attacks nearby passive mobs and players, but this one is stronger and attacks hostile mobs too. Spider_crawl: If you get close, it lunges at you to attack, then retreats. Its attack should not be able to harm you enough to kill you. Spider_enraged: Attacks everything, including targeted players - the obsessed becomes truly enraged and hostile in this form, enabling it to defend itself if it gets to low health. This one has a 100% chance to spawn if the obsessed is attacked by a player or pet when below 150 health, currently.
Two new unique modes added: “Saviour” mode, triggered if it sees you in a cobweb. It will run over and fire a web line to pull you out of the cobweb. This integrates directly with its other new mode. “Trap” - this mode is dangerous even to the obsession target, as it directly attempts to lead you into a trap (widespread hidden bed of cobwebs generates upon it spawning - don’t worry, this automatically cleans itself up instead of leaving the world griefed).
New blocks added for the trap mode - these automatically clean themselves up, and will also be used for some buildings it will make in future
Added convenient “obsession immunity” potion effect, useful for modpack and map makers as it prevents you from being targeted by the obsessed - similar to the supreme repellant item.
New global mode shuffle system added. No longer are the mode choices completely random - now it cycles between all modes in a random shuffled order each time, so there should be significant guaranteed variety
Swim version should no longer persist on land, despawning instead
Added new config option that lets you add any items (via their IDs) as custom gifts (+1 mood) that you can give the obsessed
Added new config option that lets you disable cooldowns on the obsessed replying to chat messages, so it would reply extremely commonly (not recommended in most cases)
Spider hallucination version is now exclusive to moods below 0
Improved reliability of the “opportunistic” version that comes to take gifts if it sees you holding them
Fixed issues with signs being blank. Now they should replicate slurred fragments of things you said in the past. Plus, the mimic version can now send a chat message of a word from its history upon spawning
Improved debug mode position indicator
Added new gift item, the “ancient tattered robes”, alluding to the future Tormentor cult
Added multiple vanilla items as gifts the obsessed can give (plus some two gifts that were meant to be implemented), matching up with the gifts it wants to receive from the player and serving as a clue. It gives raw meat and apples+golden nuggets simultaneously
Fixed issues where obsessed could switch modes at unpredictable nearby positions in specific circumstances
Fixed significant issue with the mimic version spawning multiple flee versions
Boosted frequency of deposit version
Opportunistic mode now has a slightly different animation of its own and sends a hotbar message when approaching, letting you know why it is approaching
Added config to optionally disable arachnophobic elements (not recommended generally)
Intruder version is now exclusive to low mood. Keeping it above -1 mood ensures you won’t have to deal with the intruder replacing redstone torches etc
Swim one now avoids letting players too close
Fixed issue where opportunistic version may be unable to despawn itself in specific cases
Improved adaptability of the spawn system (switches between X and Z scanning after resets to player position, instead of based on the spawn attempt timer, and now affects tree/water-avoidance scans)
Enhanced “it saw you” popup - now shows head and animates
Added a 40 minute minimum cooldown between spider hallucination spawns, and they don’t spawn for as long
Opportunistic version should now reliably run away when approached closely
Increased the overall brightness and contrast of some obsessed textures to make it easier to see the details
Added note about the debugmode command on world load
Fixed some potential exploits with the dusty spider egg item
Debug sword now gives saturation and night vision when crouching if it is in your inventory, plus holding right click with it lets you levitate
Decreased smoke from flee version respawns
Removed heartbeat sound from the surprise version
Many miscellaneous model and animation enhancements
release
The Obsessed 1.15
1.1527 окт. 2025 г.3,2 тыс.Minecraft: 1.20.1forge
Что нового
1.15
- Drastically boosted default initial targeter entity spawnrate and increased default stalk frequency
- The obsessed is now much rarer during daytime. The spawn timer decrements four times slower during daytime (when targeted)
- Fixed issue where mood would decrease repeatedly when spawning attempted but was not possible due to limitations in place to make it avoid spawning on top of players
- Lowered rate of spawning the “behind” version, and it now only spawns when the obsessed is unhappy, disappearing after a shorter duration too
- Doubled default config “patience” value from 5.0 to 10.0, so it now takes twice as long to become unhappy. It was too fast previously.
release
The Obsessed 1.14
1.1426 окт. 2025 г.264Minecraft: 1.20.1forge
Что нового
Major world freezing issue is now fully identified and fixed. Thanks to TheTrapdoor, Bizzle, and Ron_Dallas for the incredible assistance in identifying the issue in order for me to fix it!
- Various other tweaks and enhancements
release
The Obsessed 1.13.1
1.13.126 окт. 2025 г.433Minecraft: 1.20.1forge
Что нового
1.13.1
Fixed potential world freeze issue
Improved performance of the mod
release
The Obsessed 1.12
1.1226 окт. 2025 г.452Minecraft: 1.20.1forge
Что нового
The full initial release. Welcome to THE OBSESSED. Many more major updates to come.
release
The Obsessed 1.11-beta
1.11-beta26 окт. 2025 г.604Minecraft: 1.20.1forge
Что нового
Beta test