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Null Presence

Null Presence is an atmospheric Minecraft horror mod that adds a mysterious entity called Null, creating tension through rare appearances, eerie sounds, strange traces, nightmares, and the constant feeling that something is watching you.

Автор: Sgox4,1 тыс.3обновлён 28 окт. 2026 г.
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Описание

Null Presence

Null Presence is an atmospheric horror mod for Minecraft, available for NeoForge 1.21.1, Forge 1.20.1 and Forge 1.19.2.

It adds Null, a silent presence that watches, appears, disappears, and slowly makes the world feel wrong. Null is not a boss, a combat mob or a destructive monster. It never chases you and never hurts you. It builds tension through uncertainty: rare encounters, close ambushes, visual traces, and the feeling that something is nearby even when nothing is there.

Features

  • Silent Null appearances: behind you, far away, at the edge of your vision, sometimes right in front of you
  • Close ambushes: Null standing right against your back when you turn around
  • Reactions to what you do (NeoForge 1.21.1)
  • Mine tunnel stalking
  • Window and stair watchers
  • Base intrusions
  • Bed nightmares
  • Torch traces and trails that end with a sign
  • Fake-outs and unpredictable events
  • Fog that closes in when Null is near (NeoForge 1.21.1)
  • Custom advancements
  • In-game configuration and status menus
  • Spawn delay system

How Null behaves

Null never walks toward you. It is simply there, and then it isn't.

It can appear behind you while you mine or cut wood, stand far away and stare, wait near a window, inside your base, or just behind you in a narrow tunnel. Sometimes it only leaves a trace. Sometimes nothing happens at all.

If you look straight at Null, it vanishes.

The mod is built around atmosphere, tension and doubt rather than constant jumpscares.

Null answers what you do (NeoForge 1.21.1)

When you…Null…
open a chestis right behind you when you turn around
cut woodhides behind a nearby trunk
place a torch in the darkstands at the edge of the new light
use a crafting table or a furnacefaces you when you look up
sprintwaits far ahead on your path
take damagewatches you from a few blocks away
look through a spyglassstands far away, right in your sight
fishwaits on the far bank
sneakleans over your shoulder
drop an itemstands over it, behind you

Some reactions are frequent, others very rare. Every roll uses the game's real randomness, so there is no pattern to learn.

Configuration

Null Presence includes an in-game configuration menu:

/function null_presence:admin/config

You can configure:

  • spawn delay;
  • core appearances and action reactions;
  • pressure events;
  • world haunt events;
  • traces;
  • advancements;
  • debug options.

Check the current state with:

/function null_presence:admin/status

Important notes

Null Presence is currently in alpha.

  • Null never deals damage and is not meant to destroy your base.
  • Some events lightly touch the world: signs, cold torch marks, small traces. Burning Base can light a small fire on grass or leaves; it is off by default.
  • The NeoForge 1.21.1 release is completely silent. Forge builds may include ambient sounds.
  • Install the mod on both the client and the server.
  • Do not install two Null Presence builds at the same time.
  • For the best experience, play in survival and avoid forcing events through commands.
  • English and French are supported.

Compatibility

MinecraftLoader
1.21.1NeoForge
1.20.1Forge
1.19.2Forge

Credits

Created by Sgow.

All custom sounds used in Null Presence builds are original generated/synthetic audio made for the mod.

Галерея

Последние версии

Все версии →
alpha

Null Presence 1.0.3

1.0.3-neoforge-1.21.1
28 окт. 2026 г.22Minecraft: 1.21.1neoforge
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Что нового
*I will fill this section later.*
alpha

nullpresence-forge-1.19.2

1.0.2-forge-1.19.2
21 июн. 2026 г.1 тыс.Minecraft: 1.19.2forge
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Что нового
All of the 1.20.1 version is downgraded to the 1.19.2 version. -Item Display is replaced by Armor Stand. -Config is working fine.
alpha

Null Presence 1.0.2-forge-1.20.1

1.0.2-forge-1.20.1
21 июн. 2026 г.2,8 тыс.Minecraft: 1.20.1forge
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Что нового
- Added close ambush. - Added distant watcher. - The Unpredictablility is stronger.
alpha

np-1.0.1-forge-1.20.1

1.0.1-forge-1.20.1
12 июн. 2026 г.231Minecraft: 1.20.1forge
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Что нового
## Null Presence 1.0.1-forge-1.20.1 This update heavily improves Null’s horror behavior, stalking logic, and world presence. ### Added * Added a new From The Fog-inspired stalking system for Null. * Added randomized sightings instead of predictable appearance cycles. * Added close-range appearances where Null can spawn directly behind the player, near the shoulder, in blind spots, or just outside the player’s view. * Added medium-range stalking appearances. * Added long-range lurking appearances where Null watches from far away. * Added cave and tunnel stalking behavior. * Added contextual false footsteps based on nearby blocks: * Stone * Deepslate * Grass * Dirt * Wood * Gravel * Sand * Snow * Added rare environmental hauntings. * Added rare Null signs. * Added ghost-door style haunting events. * Added stronger “presence” behavior so Null can appear during normal player actions such as walking, sprinting, mining, opening containers, jumping, crouching, taking damage, and exploring caves. * Added new broken moon visuals with darker and more disturbing phases. * Added safety checks to keep Null grounded. * Added water and lava checks so Null no longer appears floating over lakes, rivers, or lava. * Added cleanup for orphaned Null display entities. ### Changed * Null’s appearances are now fully randomized instead of following a fixed pattern. * Close sightings are now more common to make Null more threatening. * Long-distance sightings still happen, but no longer dominate the experience. * Hauntings now vary more between sightings, footsteps, ghost doors, traces, signs, and ambient events. * Sign events are now much rarer. * False footsteps are less frequent and less spammy. * Null now respects pause windows between appearances so he feels unpredictable rather than constant. * Cave stalking no longer relies on surface heightmaps, so Null should appear inside caves instead of above them. * Spawn placement has been improved so Null stays on solid ground. * Manual and automatic spawning were made more reliable. * Advancements now trigger more consistently when Null appears. * Config toggles were repaired and should no longer reset themselves incorrectly. * The mod is now much quieter overall. ### Removed / Disabled * Disabled Null’s custom `playsound` events. * Removed unwanted Darkness effects from Null events. * Removed excessive particles from vanish and appearance logic. * Disabled floating water/lava spawns. * Removed predictable close → far → haunting appearance order. ### Audio * Null no longer uses custom sounds. * Only vanilla cave ambience and contextual vanilla block footsteps may play. * Custom audio files remain inside the JAR but are not actively played by commands. ### Fixes * Fixed `/function null_presence:admin/summon`. * Fixed automatic spawn by selected day. * Fixed Null spawning in the sky. (partially) * Fixed Null spawning inside the ground. * Fixed Null spawning over water. * Fixed some missing function references. * Fixed several broken config toggles. * Fixed Null display entities remaining after the controller was gone. * Fixed cave spawns being redirected to the surface. * Fixed pitch-based placement bugs that could send Null too high or too low. ### Notes This version focuses on making Null feel more unpredictable, silent, and psychologically oppressive. He should now appear closer, more often, and in more varied situations, while still using pauses and randomized haunting events to avoid becoming too predictable.