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Nothing There...

ВЕРСИИ (13)

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Nothing There... 1.2.4

1.2.4
18 мар. 2026 г.9,1 тыс.Minecraft: 1.20.1forge
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Fixed spawn conditions being ignored. Entity spawns should now be correctly restricted to caves and other dark spaces (unless otherwise allowed by the config).
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Nothing There 1.2.3 - Forge 1.20.1

1.2.3
5 февр. 2026 г.1,2 тыс.Minecraft: 1.20.1forge
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The entity will now attempt to perform a jumpscare if the target player stares at it for too long (6 seconds by default).\ (Thanks to Alexander25 for suggesting this feature!) The entity becomes visibly agitated when the target player stares at it (configurable). Tweaked the walk animation again. Thank you all so much for 9 billion downloads <3
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Nothing There 1.2.1 - Forge 1.20.1

1.2.1
3 февр. 2026 г.108Minecraft: 1.20.1forge
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The entity is no longer rendered as a baby. Whoops... Slightly alterered the walking behavior so that the entity tries to stop moving when it reaches the warning radius. Slightly tweaked the walking animation. The entity no longer takes fall damage. I am hoping to make a more feature-rich update for the 4k download milestone.
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Nothing There 1.2.0 - Forge 1.20.1

1.2.0
11 янв. 2026 г.668Minecraft: 1.20.1forge
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Added a chance for certain instances of the entity to not emit ambient sounds (configurable). Added an extremely rare chance for certain instances of the entity to be able to walk towards their target (configurable). The entity can no longer be hit or shot while it is invisible. The entity can no longer attack through walls. Significantly refactored the code, which should boost performance and multiplayer feasibility. Slightly increased the default value for torchBreakChance and minimumDistance in the config.
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Nothing There 1.1.5 - Forge 1.20.1

1.1.5
8 янв. 2026 г.115Minecraft: 1.20.1forge
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Added a new config category that includes settings relating to audio. Changed the breath config from a toggle to a range, allowing the volume to be set. The breath sound no longer plays while the entity is invisible. I might make this feature configurable in the future.
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Nothing There 1.1.4 - Forge 1.20.1

1.1.4
8 янв. 2026 г.39Minecraft: 1.20.1forge
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The entity now faintly breathes (configurable). Added a new jumpscare noise. Fixed a small issue where the entity would not correctly face its target during an attack.
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Nothing There 1.1.2 - Forge 1.20.1

1.1.2
25 окт. 2025 г.1,5 тыс.Minecraft: 1.20.1forge
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While it is invisible, the entity will now break nearby torches until it is visible again (configurable). Added a "jumpscareChance" option to the config. When the chance fails, the entity will instead silently disappear. "nothing_there/tags/blocks/light_sources.json" controls what blocks the entity can break. By default, only vanilla torches and lanterns are included.
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Nothing There 1.1.1 - Forge 1.20.1

1.1.1
22 окт. 2025 г.143Minecraft: 1.20.1forge
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Fixed a bug that caused jumpscare audio to play twice in singleplayer Fixed a bug that caused the entity to incorrectly vanish in response to sky light when respectClientLighting was enabled
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Nothing There 1.1.0 - Forge 1.20.1

1.1.0
21 окт. 2025 г.72Minecraft: 1.20.1forge
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Added clientside dynamic lighting support (configurable) Added warning animation (configurable) General code cleanup including proper multiplayer syncronization
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Nothing There 1.0.3 - Forge 1.20.1

1.0.3
12 сент. 2025 г.3 тыс.Minecraft: 1.20.1forge
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Added 2 new jumpscare sounds. Slightly reduced default leap range.
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Nothing There 1.0.2

1.0.2
5 сент. 2025 г.148Minecraft: 1.20.1forge
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Added a config option to restrict the entity to the overworld. Slightly optimized spawn condition logic.
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Nothing There 1.0.1

1.0.1
26 авг. 2025 г.82Minecraft: 1.20.1forge
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Added maximumSpawnHeight config option so that the entity will no longer spawn under trees on the surface. Renamed "attacking" config field to "aggression"
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Nothing There 1.0.0 - Forge 1.20.1

1.0.0
25 авг. 2025 г.47Minecraft: 1.20.1forge
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Что нового
Initial release