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release
Not So Shrimple (Reshrimpled) 2.3.2
2.3.214 окт. 2026 г.458Minecraft: 1.21.1neoforge
Что нового
## 2.3.2
- Added missing Sea Chitin armor-slot, common armor and enchantment tags.
- Added missing Swampbuster melee-weapon and enchantment tags.
- Added common food tags for Sea Snack and food-poisoning tags for raw prawn and raw crab meat.
- Fixed stale rider-rendering caches.
- Crayfish now follows camera pitch underwater only while moving forward.
- Crayfish, Crab and Maneater melee damage now scales with their attack-damage attributes.
- Increased crayfish left-claw base damage from 10 to 15 HP.
- Changed crayfish water jets from magic to projectile damage.
- Movement-attribute modifiers now affect ordinary Crab movement and crayfish swimming.
- Added Swampbuster enchanting-table support and support for Fire Aspect, Looting, Unbreaking, Mending and Curse of Vanishing.
release
Not So Shrimple (Reshrimpled) 2.3.2
2.3.214 окт. 2026 г.561Minecraft: 1.20.1forge
Что нового
## 2.3.2
- Fixed a client crash when entering water while riding a crayfish.
- Assigned a unique Mixin refmap name to prevent mod conflicts.
- Fixed stale rider-rendering caches.
- Crayfish now follows camera pitch underwater only while moving forward.
- Crayfish, Crab and Maneater melee damage now scales with their attack-damage attributes.
- Increased crayfish left-claw base damage from 10 to 15 HP.
- Changed crayfish water jets from magic to projectile damage.
- Movement-attribute modifiers now affect ordinary Crab movement and crayfish swimming.
- Added Swampbuster enchanting-table support and support for Fire Aspect, Looting, Unbreaking, Mending and Curse of Vanishing.
beta
Not So Shrimple (Reshrimpled) 2.3.1
2.3.113 окт. 2026 г.91Minecraft: 1.20.1forge
Что нового
## 2.3.1
- Fixed Maneater aggression, pursuit and retaliation.
- Fixed Maneater attack timing and restored leg animations during attacks.
- Fixed a zombie Maneater appearance that could not spawn.
- Improved aquatic pathfinding reliability.
- Fixed crayfish rider animations with Fresh Player/EMF.
- Aligned the rider’s physical position with the updated saddle.
- Added optional terrain-adaptive crab legs.
beta
Not So Shrimple (Reshrimpled) 2.3.1
2.3.113 окт. 2026 г.108Minecraft: 1.21.1neoforge
Что нового
## 2.3.1
- Ported Not So Shrimple: Reshrimpled to Minecraft 1.21.1 NeoForge, including the content and fixes from the Forge version.
beta
Not So Shrimple (Reshrimpled) 2.3.0
2.3.011 окт. 2026 г.134Minecraft: 1.20.1forge
Что нового
# Not So Shrimple (Reshrimpled) 2.3.0
## New Miniboss: Crab
- Added the Crab, featuring custom positioning, movement, and attack-selection AI.
- Crabs can circle targets, flank them, close the distance, and turn in place with dedicated animations.
- Added four attacks: Kick, Smash, Throw, and Tossing.
- Throw can capture a victim in the claw and hold them throughout the attack. Captured players can escape by crouching.
- Smash creates a ground wave. A missed Throw or an escaped victim can also result in a ground wave.
- Smash features optional camera shake and a ground tremor that affects grounded creatures up to five blocks above the impact without additional health damage.
- Crabs have 300 health and 12 armor, ignore 40% of their victim’s armor, and heal for 30% of actual health damage dealt.
- Incoming projectile damage is reduced by 80%. Arrows have a 60% chance to bounce off the shell.
- Direct hits have a 50% chance to disable a blocking shield for 30 seconds. Ground waves do not disable shields.
- Added hunger: hungry crabs can hunt other mobs, including other crabs. Killing prey restores health and hunger.
- Crabs retaliate against attackers even if those creatures are not normally considered prey.
- Added obstacle avoidance, two-block stepping, and destruction of obstructing boats and permitted blocks during pursuit.
- Added dedicated sounds, subtitles, and a spawn egg.
- Added 18 appearances across Stone, Beach, Honey, and Bottom groups, selected according to biome.
- Stone-group crabs have an approximately 1% chance to be albino.
- Crab appearances can be cycled with a stick in Creative mode.
## Items, Food, and Armor
- Added Chitin Shards and Crab Shell Scraps.
- Crabs drop 0–4 Chitin Shards and 2–4 Raw Crab Meat. Looting increases meat drops.
- Added Raw and Cooked Crab Meat, with furnace, smoker, and campfire cooking recipes.
- Raw Crab Meat has separate 30% chances to inflict Poison and Hunger.
- Eating either raw or cooked crab meat returns one Crab Shell Scrap.
- Three Crab Shell Scraps can be crafted into one Chitin Shard. One scrap can also be converted into bone meal.
- Added the edible Sea Snack, with a shapeless recipe, for taming and healing crayfish.
- Added Sea Chitin armor: a chestplate, leggings, boots, and two alternative headpieces.
- A full set with the helmet grants +40% knockback resistance. A full set with the hat grants 10% lifesteal from direct melee attacks.
- The helmet and hat differ in protection, durability, armor toughness, and enchantability. Chitin repairs the armor.
## Crayfish Behavior and Combat
- Reworked aquatic movement, separating land walking, bottom walking, and free swimming.
- Aquatic mode requires at least 50% immersion. Simply touching water no longer triggers swimming.
- Wild crayfish periodically choose between walking along the bottom and swimming through open water.
- Added three-dimensional swimming with smooth turns, destination selection, and underwater pursuit.
- Body pitch follows actual movement, including breaching, falling, and re-entering water.
- Added swimming, fast-swimming, and backward-dash animations. Aquatic leg poses are maintained during attacks.
- Added an aquatic evasive response: a backward dash followed by a ranged attack.
- Enabled the rare NSS attack: a grab followed by a sequence of strikes. Crouching releases the victim and stops the remaining strikes.
- NSS follow-up strikes deal 8 damage plus 5%, 15%, 30%, and 50% of the victim’s current health, respectively.
- Reworked combat hitboxes to account for underwater body pitch. Body heading is locked during attacks.
## Taming, Riding, and Equipment
- Crayfish can be tamed with Sea Snacks. The default taming chance is 25% and is configurable.
- Tamed crayfish stop hunting their usual prey, do not naturally despawn, and remain on Peaceful difficulty.
- Riding requires a standard saddle. Any player can use a tamed crayfish.
- Added land and aquatic riding controls, smooth steering, momentum, acceleration, and braking.
- Momentum and the fast-swimming request are preserved when breaching and re-entering water.
- Double-tap W to activate fast swimming. Space allows ascending without changing camera direction.
- Double-tap S to perform an aquatic backward dash, with a five-second cooldown and a cost of one full energy unit.
- Added energy: up to 30 seconds of continuous fast swimming, a ten-second regeneration delay, and 20 seconds for a full recharge.
- Added an energy indicator, mounted camera behavior, and rider rendering that follows the crayfish’s movement and pitch.
- Added a dedicated inventory with a saddle, two chests, carpet, and banner. Each chest unlocks 27 storage slots, for 54 total.
- Open the inventory with E while mounted or Shift + right-click a tamed crayfish. The saddle cannot be removed while chests are installed.
- Added a radial menu for selecting five attacks, with availability and cooldown indicators. Left-click executes the selected attack.
- NSS has a minimum 30-second cooldown. Movement is blocked during rider-controlled attacks.
- Sea Snack ingredients heal tamed crayfish for 15 health. Sea Snacks heal 25% of maximum health.
## Spawning, Effects, and Technical Changes
- Added configurable natural crab spawning on beaches, stony and snowy shores, in deserts, badlands, and swamps.
- Changed crayfish natural spawning from the CREATURE category to MONSTER.
- Fixed shipwreck detection for Maneater spawning, including structures crossing chunk boundaries and retries when searching for a valid position.
- Reworked shipwreck spawning with limited per-tick processing, loaded-chunk-only searches, and no full synchronous area scans.
- Added settings for shipwreck Maneater spawning and optional natural spawning outside shipwrecks. Spawn settings are now grouped by creature.
- Reworked crayfish and River-Prawn Greatclaw ground-impact visuals with rising ground surfaces, cracks, and particles without modifying actual blocks.
- Fixed aquatic projectile orientation and collision checks, including collisions with thin obstacles.
- Crayfish and Maneater block destruction now runs only on the server. Expanded the shared list of breakable wooden and other soft blocks.
- Added debug modes, commands, visualization, and saved hitbox calibration for crabs and crayfish. Debug features are disabled by default.
- Added localization for new content and automated regression checks.
## Removed
- Removed the local-area cooldown for natural crayfish spawning.
- Removed four unused crayfish animations from the old animation file.
## Requirements
Minecraft 1.20.1, Java 17, Forge 47.4.10 or newer within the 47.x series, and GeckoLib 4.4.9 or newer for Forge 1.20.1.
release
Not So Shrimple (Reshrimpled) 2.1.1
2.1.126 мая 2026 г.1,8 тыс.Minecraft: 1.20.1forge
Что нового
## Changes Since The Latest Bug Report
### Fixed
- Fixed Crayfish stab/right-claw attack sometimes missing at certain distances.
- The stab hitbox was slightly too narrow/short for the distance where the AI could choose the attack.
- The Crayfish now re-aligns toward the target on the actual damage tick.
- The stab hitbox was widened and extended slightly to better match the animation.
- Fixed Crayfish slam block-wave origin.
- The slam damage was already offset forward, but the visual block wave and knock-up were still centered under the mob.
- The block wave now starts from the same forward slam offset as the damage hitbox, under the claw impact.
- Fixed invalid uppercase resource path warning.
- Renamed `Crab.animation.json` to `crab.animation.json`.
- This removes the Minecraft resource warning about invalid pack paths.
### Changed
- Added the same visual block-wave effect from the River-Prawn Greatclaw slam to the Crayfish slam attack.
- Uses fixed radius and fixed power.
- Does not scale with fall speed like the weapon slam.
- Crayfish slam now also knocks up nearby targets through the block-wave system.
- The knock-up uses the slam wave origin under the claw impact.
- Swamp Buster / River-Prawn Greatclaw can now safely receive both upgrade stones.
- Smithing Stone durability bonus is explicitly allowed.
- Somber Stone damage bonus is explicitly allowed.
- `notsoshrimple:swampbuster` was added to the smithing whitelist.
- Blue Crayfish meme sound now plays when cycling variants with a stick in Creative mode.
- The sound only plays when the new selected variant is the blue variant.
- The existing config option still controls whether the sound is enabled.
release
Not So Shrimple (Reshrimpled) 2.1.0
2.1.08 мая 2026 г.99Minecraft: 1.20.1forge
Что нового
\## 2.1.0 ### Added - Added Bucket of Bait. - Added bait bucket item model and texture. - Added bait bucket recipe: bucket + \`forge:foods/raw\_fish\`. - Added bait bucket summoning mechanic: throw the item into water or lava and wait 2 seconds. - Added configurable crayfish bait summon chance, default \`80%\`. - Added water bait variant logic: - cold biome / ice crayfish biome tag summons ice crayfish variants; - other water summons normal crayfish variants. - Added lava bait variant logic: - lava works only in the Nether; - Nether lava summons blood/fire crayfish variants. - Added hidden crayfish spawn placement for bait summons: - spawns away from the bait; - not closer than 20 blocks to players; - tries to avoid spawning in direct player line of sight; - shortened spawn range to reduce cave/off-screen weirdness. - Added glowing effect to crayfish summoned by bait. - Added random crayfish sound on successful bait summon. - Added blue lobster meme sound when blue crayfish appears. - Added config option to disable the blue lobster meme sound. - Added blue lobster sound subtitles/localization. - Added creative-only crayfish variant cycling with a stick. - Added visual slam wave for River-Prawn Greatclaw ground slam. - Added temporary visual \`slam\_block\` entity. - Added renderer for slam blocks. - Added slam blocks that visually jump and fall back to their original positions. - Added slam wave mob knock-up. - Added fall-speed based slam radius, from 4 to 8 blocks. - Added fall-power scaling for slam block height. - Added food tags: - raw prawn is tagged as raw meat and meat; - cooked prawn is tagged as meat; - bait recipe uses raw fish tags. - Added common \`c:\` food tags for broader compatibility. ### Changed - Updated mod version to \`2.1.0\`. - Crayfish natural spawning is disabled. - Crayfish are now mainly obtained through the bait bucket system. - Maneater spawning was moved from JSON structure/biome modifiers to a controlled Java shipwreck spawner. - Maneaters now spawn only near shipwrecks / beached shipwrecks. - Maneater shipwreck spawn chance is now \`20%\` per processed shipwreck chunk. - Maneater shipwreck spawn count is now: - \`70%\` chance for 1 maneater; - \`30%\` chance for 2 maneaters. - Maneater shipwreck spawns are saved per chunk to prevent repeated spawning. - River-Prawn Greatclaw slam hit radius now scales with fall speed/fall distance. - River-Prawn Greatclaw slam no longer requires the old unreliable grounded/falling state. - Slam wave no longer lifts the first 3 rings. - Slam wave no longer lifts the block directly under the player. - Slam blocks are rendered as real block states, preserving block appearance better. - Slam blocks now use full block scale instead of appearing too small. - Slam block wave avoids duplicate visual blocks in the same position. - Crayfish attack AI timing was adjusted closer to the original attack thresholds. - Crayfish ranged projectile aiming was improved for close targets. - Crayfish projectile sync/trajectory logic was improved. - Crayfish projectile keeps the intended multi-tick damage behavior. - Crayfish animations now use an attack sequence sync value so repeated/same-state attacks can replay more reliably. - Maneater and crayfish model geometry were adjusted to reduce texture/model overlapping and flickering. - Crayfish frosted texture was updated. - Crayfish fin geometry was adjusted to avoid side texture strips. - Maneater hitbox/model alignment was adjusted. - Creative tab now includes the bait bucket. - Config error logging now uses the mod logger instead of raw stack traces. ### Fixed - Fixed crash: \`Unable to have damage AND stack\` in River-Prawn Greatclaw. - Fixed River-Prawn Greatclaw constructor discarding passed item properties/durability. - Fixed River-Prawn Greatclaw durability behavior. - Fixed slam animation failing to parse in GeckoLib. - Fixed invalid \`"0-"\` values in \`animation.crayfish.slam\`. - Fixed malformed/static keyframes in slam animation data. - Fixed occasional missing/replayed attack animation issues for crayfish. - Fixed crayfish AI null-target crash on goal stop. - Fixed maneater AI null-target crash on goal stop. - Fixed invalid maneater loot table type; now uses \`minecraft:entity\`. - Fixed missing igloo smithing stone loot modifier registration. - Fixed smithing blacklist/whitelist tags being placed in \`tags/item\`; moved to correct \`tags/items\`. - Fixed smithing cap overshooting configured cap. - Fixed smithing cap config validation/normalization. - Fixed smithing safety model so blacklist/whitelist tags actually load. - Fixed scuttling sound registry mismatch: \`crayfish\_scuttling\`. - Fixed invalid/suspicious required glass tag references in \`crayfish\_breakables\`. - Fixed \`crayfish\_breakables\` datapack reload issue from missing \`#minecraft:glass\`. - Fixed bait not disappearing properly in lava. - Fixed cold biome bait summons incorrectly producing normal crayfish. - Fixed bait using vanilla fish assumptions; recipe now uses Forge raw fish tag. - Fixed bait spawning crayfish too far/in caves too often. - Fixed slam blocks darkening/blackening by making them return to rest position and discard. - Fixed slam wave first blocks lifting when they should stay grounded. - Fixed slam block visuals spawning two blocks in one spot. - Fixed block wave grass/dirt tint handling by rendering actual block states. - Fixed model texture edge strip issues on crayfish fins. - Fixed model flickering/overlap issues on maneater and partially on crayfish. ### Removed - Removed natural overworld crayfish biome modifier. - Removed natural Nether crayfish biome modifier. - Removed old maneater biome modifier. - Removed old shipwreck structure modifier JSON. - Removed unused/old \`lobster.animation.json\`. - Removed obsolete \`nss\_spawns\` block tag. - Removed old incorrect \`data/notsoshrimple/tags/item/\` smithing tag folder. ### Technical / Data - Added \`EntitySlamBlock\`. - Added \`SlamWaveHandler\`. - Added \`SlamBlockRenderer\`. - Added \`ItemCrayfishBaitBucket\`. - Added \`ManeaterShipwreckSpawner\`. - Added saved data for processed shipwreck chunks. - Added \`notsoshrimple:slam\_block\` entity registration. - Added \`notsoshrimple:crayfish\_bait\_bucket\` item registration. - Added \`notsoshrimple:blue\_lobster\_meme\` sound registration. - Added bait bucket lang entries in English, Russian, and Ukrainian. - Updated \`sounds.json\`. - Updated \`mods.toml\` generated version metadata. - Built release artifact: \`notsoshrimple-2.1.0.jar\`.
beta
Not So Shrimple (Reshrimpled) 2.0.2
2.0.213 апр. 2026 г.45Minecraft: 1.20.1forge
Что нового
- Mixin Fix