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ВЕРСИИ (67)
release
NotEnoughTrials-26.2-v6.0
6.017 июн. 2026 г.13,9 тыс.Minecraft: 26.2fabric, forge, neoforge
Что нового
26.2 release
release
NotEnoughTrials-1.21.11-v6.0
6.03 июн. 2026 г.8,2 тыс.Minecraft: 1.21.11, 26.1, 26.1.1, 26.1.2fabric, forge, neoforge
Что нового
This update adds the framework for various mod integration addons
As of now all mod integration features (outside of enchantment descriptions and tips added in a previous update) are only available for 1.21.1 neoforge
1.21.1 neoforge and 1.21.1 forge/fabric are now seperate downloads
1.21.1 neoforge now requires [yung's api](https://www.curseforge.com/minecraft/mc-mods/yungs-api-neoforge)
Links to the mod integrations can be found below or on the mod page
**The following changes apply to all versions of Not Enough Trials**
\-reworked slanted
-the chamber now has 4 spawners like everything else
-one of the quadrants is now preset which contains the vex spawner
-moved the ominous spawner to this quadrant
-gave the center piece for climbing different variants
\-reworked crawl
-each platform now has 4 different variants
-brought back from vanilla the spawners being slower than others
\-ominous vaults are more generous
\-added a map that leads to vertical trial chambers inside the secret barrels in intersections
\-players with the trial omen effect will no longer recieve iron tools and armor when unlocking normal vaults, instead they will recieve an enchanted book with the enchantments the weapon/armor would have had
\-tough mobs no longer drop food since it appeared strange
-food loot is now ejected by spawners with tough mobs instead
-the spawner's chances of dropping a key are unchanged
\-gave mobs with sequence breaking, unbalanced, undesirable, or inventory clogging drops a "generic drop" that drops various common hostile mob drops
-ominous mobs have a chance to give experience bottles
-luck effect allows for rarer mob drops
\-secret keys have been named properly (no longer with italics like it was renamed with an anvil), can now be translated, and are visually distinguishable from normal keys.
-\[1.21.4+\] secret keys have new textures
-\[1.21.3-\] secret keys have an enchantment glint
\-made all trial chambers generate slightly less frequently
\-added a "premature ending" to vertical trial chambers incase they generate low enough to not have enough room for the second corridor
-these will be the ending pieces from the normal trial chambers and allow you to fight a boss chamber
\-made the entrance caps on chambers look nicer
\-added deepslate bases to spawners to fit into boss chambers bette
\-added a wall of glass with a door at the entrance of medley to stop mobs from walking out of the chamber
\-added grates to the cieling of medley to prevent jockeys from climbing up to the ceiling and suffocating their skeleton
\-made the hallways in certain parts of vertical trial chambers have an upwards or downwards staircase to ensure no collisions happen
\-added an ominous vault to intersection 4 to be consistent with other intersections
\-made the secret chest location in intersection 2 more obvious
\-removed ladder from all vertical trial chambers to prevent other chambers from not having any room to generate
\-slightly changed the layout of ledge and cargo to be more consistent with trial chambers architecture
\-made ominous spiders spawn quicker
\-removed the bulbs and lighting function for creeper spawners because they get destroyed anyway
\-lowered the amount of ominous fast skeletons that can be spawned simultaneously
\-changed the ceiling near typhoon's wind charge launcher tutorial to prevent players from bumping their head on it
\-increased big magma cube's following range
\-removed the pots with copper in them because the structure is already made of it
\-pushed the reliefs in the atrium back one block so they look more seperated (same for the vertical trial chambers atrium)
\-reduced the amount of dripstone that can generate at the bottom of the corridors due to it confusing some mob ai
\-various decoration changes
\-fixed intersection 4's secret entrance not opening correctly
\-fixed the random hole in the corner of streak
\-fixed some version ranges in mod files not being correct
\-fixed various armor and attribute mistakes made from the porting process of previous versions
\-fixed certain mobs having resin trims in versions of the game before resin existed
\-fixed vault pools not adding luck bonuses correctly
\-fixed rocket pillagers being unable to spawn in medley
\-fixed some corner pieces in pedestal not generating
\-made the piston no longer visible in the vertical trial chambers entrance
\-fixed a missing copper block in intersection 2 causing the entire structure to be unplayable
**The following changes apply to the 1.21.11+ versions**
\-rework and major difficulty decrease for boss 5 (pursuit)
-zombie horses are much smaller
-all zombie horses have decreased movement speed
-the trapdoor "bridges" across gaps are replaced with chains
-replaced the dropped strong swiftness potion with a normal swiftness potion
-removed the dolphin because they kept suffocating and didn't make much sense
-zombie nautilus spawners will instead drop lingering dolphin's grace potions on ominous difficulty
-support blazes have less health and spawn slower
-support blazes appear slightly smaller than normal to communicate this
-reduced the total amount of zombie nautilus per spawner
-heavily slowed down the spawning rate of zombie nautilus
\-disabled secret 4 for the time being in 26.1 and 26.2 due to the rabbit model change breaking certain things
**The fllowing changes apply to only the 1.21.1 neoforge version**
\-this version now requires [yung's api](https://www.curseforge.com/minecraft/mc-mods/yungs-api-neoforge)
\-added mod integration support for the following addons
[Create X Not Enough Trials](https://www.curseforge.com/minecraft/mc-mods/create-x-not-enough-trials): 2 new chambers, loot and decor integrations
[Twilight Forest X Not Enough Trials](https://www.curseforge.com/minecraft/mc-mods/the-twilight-forest-x-not-enough-trials): 2 new chambers, 7 new spawner types, loot and decor integrations
[Quark X Not Enough Trials](https://www.curseforge.com/minecraft/mc-mods/quark-x-not-enough-trials): A new chamber, 2 new spawner types, loot and decor integrations
[Supplementaries X Not Enough Trials](https://www.curseforge.com/minecraft/mc-mods/supplementaries-x-not-enough-trials): A new chamber, A new spawner type, decor integrations
[Vanilla Backport X Not Enough Trials](https://www.curseforge.com/minecraft/mc-mods/vanilla-backport-x-not-enough-trials): backports features from 1.21.4+ versions of NET, including the streak chamber
[Not Enough Trials Miscellaneous Compat](https://www.curseforge.com/minecraft/mc-mods/not-enough-trials-miscellaneous-compat): integrates loot from various other mods, and adds features from certain utility mods like waystones and openblocks elevators
release
NotEnoughTrials-1.21.9-v6.0
6.03 июн. 2026 г.222Minecraft: 1.21.9, 1.21.10fabric, forge, neoforge
Что нового
This update adds the framework for various mod integration addons
As of now all mod integration features (outside of enchantment descriptions and tips added in a previous update) are only available for 1.21.1 neoforge
1.21.1 neoforge and 1.21.1 forge/fabric are now seperate downloads
1.21.1 neoforge now requires [yung's api](https://www.curseforge.com/minecraft/mc-mods/yungs-api-neoforge)
Links to the mod integrations can be found below or on the mod page
**The following changes apply to all versions of Not Enough Trials**
\-reworked slanted
-the chamber now has 4 spawners like everything else
-one of the quadrants is now preset which contains the vex spawner
-moved the ominous spawner to this quadrant
-gave the center piece for climbing different variants
\-reworked crawl
-each platform now has 4 different variants
-brought back from vanilla the spawners being slower than others
\-ominous vaults are more generous
\-added a map that leads to vertical trial chambers inside the secret barrels in intersections
\-players with the trial omen effect will no longer recieve iron tools and armor when unlocking normal vaults, instead they will recieve an enchanted book with the enchantments the weapon/armor would have had
\-tough mobs no longer drop food since it appeared strange
-food loot is now ejected by spawners with tough mobs instead
-the spawner's chances of dropping a key are unchanged
\-gave mobs with sequence breaking, unbalanced, undesirable, or inventory clogging drops a "generic drop" that drops various common hostile mob drops
-ominous mobs have a chance to give experience bottles
-luck effect allows for rarer mob drops
\-secret keys have been named properly (no longer with italics like it was renamed with an anvil), can now be translated, and are visually distinguishable from normal keys.
-\[1.21.4+\] secret keys have new textures
-\[1.21.3-\] secret keys have an enchantment glint
\-made all trial chambers generate slightly less frequently
\-added a "premature ending" to vertical trial chambers incase they generate low enough to not have enough room for the second corridor
-these will be the ending pieces from the normal trial chambers and allow you to fight a boss chamber
\-made the entrance caps on chambers look nicer
\-added deepslate bases to spawners to fit into boss chambers bette
\-added a wall of glass with a door at the entrance of medley to stop mobs from walking out of the chamber
\-added grates to the cieling of medley to prevent jockeys from climbing up to the ceiling and suffocating their skeleton
\-made the hallways in certain parts of vertical trial chambers have an upwards or downwards staircase to ensure no collisions happen
\-added an ominous vault to intersection 4 to be consistent with other intersections
\-made the secret chest location in intersection 2 more obvious
\-removed ladder from all vertical trial chambers to prevent other chambers from not having any room to generate
\-slightly changed the layout of ledge and cargo to be more consistent with trial chambers architecture
\-made ominous spiders spawn quicker
\-removed the bulbs and lighting function for creeper spawners because they get destroyed anyway
\-lowered the amount of ominous fast skeletons that can be spawned simultaneously
\-changed the ceiling near typhoon's wind charge launcher tutorial to prevent players from bumping their head on it
\-increased big magma cube's following range
\-removed the pots with copper in them because the structure is already made of it
\-pushed the reliefs in the atrium back one block so they look more seperated (same for the vertical trial chambers atrium)
\-reduced the amount of dripstone that can generate at the bottom of the corridors due to it confusing some mob ai
\-various decoration changes
\-fixed intersection 4's secret entrance not opening correctly
\-fixed the random hole in the corner of streak
\-fixed some version ranges in mod files not being correct
\-fixed various armor and attribute mistakes made from the porting process of previous versions
\-fixed certain mobs having resin trims in versions of the game before resin existed
\-fixed vault pools not adding luck bonuses correctly
\-fixed rocket pillagers being unable to spawn in medley
\-fixed some corner pieces in pedestal not generating
\-made the piston no longer visible in the vertical trial chambers entrance
\-fixed a missing copper block in intersection 2 causing the entire structure to be unplayable
**The following changes apply to the 1.21.11+ versions**
\-rework and major difficulty decrease for boss 5 (pursuit)
-zombie horses are much smaller
-all zombie horses have decreased movement speed
-the trapdoor "bridges" across gaps are replaced with chains
-replaced the dropped strong swiftness potion with a normal swiftness potion
-removed the dolphin because they kept suffocating and didn't make much sense
-zombie nautilus spawners will instead drop lingering dolphin's grace potions on ominous difficulty
-support blazes have less health and spawn slower
-support blazes appear slightly smaller than normal to communicate this
-reduced the total amount of zombie nautilus per spawner
-heavily slowed down the spawning rate of zombie nautilus
\-disabled secret 4 for the time being in 26.1 and 26.2 due to the rabbit model change breaking certain things
**The fllowing changes apply to only the 1.21.1 neoforge version**
\-this version now requires [yung's api](https://www.curseforge.com/minecraft/mc-mods/yungs-api-neoforge)
\-added mod integration support for the following addons
[Create X Not Enough Trials](https://www.curseforge.com/minecraft/mc-mods/create-x-not-enough-trials): 2 new chambers, loot and decor integrations
[Twilight Forest X Not Enough Trials](https://www.curseforge.com/minecraft/mc-mods/the-twilight-forest-x-not-enough-trials): 2 new chambers, 7 new spawner types, loot and decor integrations
[Quark X Not Enough Trials](https://www.curseforge.com/minecraft/mc-mods/quark-x-not-enough-trials): A new chamber, 2 new spawner types, loot and decor integrations
[Supplementaries X Not Enough Trials](https://www.curseforge.com/minecraft/mc-mods/supplementaries-x-not-enough-trials): A new chamber, A new spawner type, decor integrations
[Vanilla Backport X Not Enough Trials](https://www.curseforge.com/minecraft/mc-mods/vanilla-backport-x-not-enough-trials): backports features from 1.21.4+ versions of NET, including the streak chamber
[Not Enough Trials Miscellaneous Compat](https://www.curseforge.com/minecraft/mc-mods/not-enough-trials-miscellaneous-compat): integrates loot from various other mods, and adds features from certain utility mods like waystones and openblocks elevators
release
NotEnoughTrials-1.21.6-v6.0
6.03 июн. 2026 г.209Minecraft: 1.21.6, 1.21.7, 1.21.8fabric, forge, neoforge
Что нового
This update adds the framework for various mod integration addons
As of now all mod integration features (outside of enchantment descriptions and tips added in a previous update) are only available for 1.21.1 neoforge
1.21.1 neoforge and 1.21.1 forge/fabric are now seperate downloads
1.21.1 neoforge now requires [yung's api](https://www.curseforge.com/minecraft/mc-mods/yungs-api-neoforge)
Links to the mod integrations can be found below or on the mod page
**The following changes apply to all versions of Not Enough Trials**
\-reworked slanted
-the chamber now has 4 spawners like everything else
-one of the quadrants is now preset which contains the vex spawner
-moved the ominous spawner to this quadrant
-gave the center piece for climbing different variants
\-reworked crawl
-each platform now has 4 different variants
-brought back from vanilla the spawners being slower than others
\-ominous vaults are more generous
\-added a map that leads to vertical trial chambers inside the secret barrels in intersections
\-players with the trial omen effect will no longer recieve iron tools and armor when unlocking normal vaults, instead they will recieve an enchanted book with the enchantments the weapon/armor would have had
\-tough mobs no longer drop food since it appeared strange
-food loot is now ejected by spawners with tough mobs instead
-the spawner's chances of dropping a key are unchanged
\-gave mobs with sequence breaking, unbalanced, undesirable, or inventory clogging drops a "generic drop" that drops various common hostile mob drops
-ominous mobs have a chance to give experience bottles
-luck effect allows for rarer mob drops
\-secret keys have been named properly (no longer with italics like it was renamed with an anvil), can now be translated, and are visually distinguishable from normal keys.
-\[1.21.4+\] secret keys have new textures
-\[1.21.3-\] secret keys have an enchantment glint
\-made all trial chambers generate slightly less frequently
\-added a "premature ending" to vertical trial chambers incase they generate low enough to not have enough room for the second corridor
-these will be the ending pieces from the normal trial chambers and allow you to fight a boss chamber
\-made the entrance caps on chambers look nicer
\-added deepslate bases to spawners to fit into boss chambers bette
\-added a wall of glass with a door at the entrance of medley to stop mobs from walking out of the chamber
\-added grates to the cieling of medley to prevent jockeys from climbing up to the ceiling and suffocating their skeleton
\-made the hallways in certain parts of vertical trial chambers have an upwards or downwards staircase to ensure no collisions happen
\-added an ominous vault to intersection 4 to be consistent with other intersections
\-made the secret chest location in intersection 2 more obvious
\-removed ladder from all vertical trial chambers to prevent other chambers from not having any room to generate
\-slightly changed the layout of ledge and cargo to be more consistent with trial chambers architecture
\-made ominous spiders spawn quicker
\-removed the bulbs and lighting function for creeper spawners because they get destroyed anyway
\-lowered the amount of ominous fast skeletons that can be spawned simultaneously
\-changed the ceiling near typhoon's wind charge launcher tutorial to prevent players from bumping their head on it
\-increased big magma cube's following range
\-removed the pots with copper in them because the structure is already made of it
\-pushed the reliefs in the atrium back one block so they look more seperated (same for the vertical trial chambers atrium)
\-reduced the amount of dripstone that can generate at the bottom of the corridors due to it confusing some mob ai
\-various decoration changes
\-fixed intersection 4's secret entrance not opening correctly
\-fixed the random hole in the corner of streak
\-fixed some version ranges in mod files not being correct
\-fixed various armor and attribute mistakes made from the porting process of previous versions
\-fixed certain mobs having resin trims in versions of the game before resin existed
\-fixed vault pools not adding luck bonuses correctly
\-fixed rocket pillagers being unable to spawn in medley
\-fixed some corner pieces in pedestal not generating
\-made the piston no longer visible in the vertical trial chambers entrance
\-fixed a missing copper block in intersection 2 causing the entire structure to be unplayable
**The following changes apply to the 1.21.11+ versions**
\-rework and major difficulty decrease for boss 5 (pursuit)
-zombie horses are much smaller
-all zombie horses have decreased movement speed
-the trapdoor "bridges" across gaps are replaced with chains
-replaced the dropped strong swiftness potion with a normal swiftness potion
-removed the dolphin because they kept suffocating and didn't make much sense
-zombie nautilus spawners will instead drop lingering dolphin's grace potions on ominous difficulty
-support blazes have less health and spawn slower
-support blazes appear slightly smaller than normal to communicate this
-reduced the total amount of zombie nautilus per spawner
-heavily slowed down the spawning rate of zombie nautilus
\-disabled secret 4 for the time being in 26.1 and 26.2 due to the rabbit model change breaking certain things
**The fllowing changes apply to only the 1.21.1 neoforge version**
\-this version now requires [yung's api](https://www.curseforge.com/minecraft/mc-mods/yungs-api-neoforge)
\-added mod integration support for the following addons
[Create X Not Enough Trials](https://www.curseforge.com/minecraft/mc-mods/create-x-not-enough-trials): 2 new chambers, loot and decor integrations
[Twilight Forest X Not Enough Trials](https://www.curseforge.com/minecraft/mc-mods/the-twilight-forest-x-not-enough-trials): 2 new chambers, 7 new spawner types, loot and decor integrations
[Quark X Not Enough Trials](https://www.curseforge.com/minecraft/mc-mods/quark-x-not-enough-trials): A new chamber, 2 new spawner types, loot and decor integrations
[Supplementaries X Not Enough Trials](https://www.curseforge.com/minecraft/mc-mods/supplementaries-x-not-enough-trials): A new chamber, A new spawner type, decor integrations
[Vanilla Backport X Not Enough Trials](https://www.curseforge.com/minecraft/mc-mods/vanilla-backport-x-not-enough-trials): backports features from 1.21.4+ versions of NET, including the streak chamber
[Not Enough Trials Miscellaneous Compat](https://www.curseforge.com/minecraft/mc-mods/not-enough-trials-miscellaneous-compat): integrates loot from various other mods, and adds features from certain utility mods like waystones and openblocks elevators
release
NotEnoughTrials-1.21.5-v6.0
6.03 июн. 2026 г.139Minecraft: 1.21.5fabric, forge, neoforge
Что нового
This update adds the framework for various mod integration addons
As of now all mod integration features (outside of enchantment descriptions and tips added in a previous update) are only available for 1.21.1 neoforge
1.21.1 neoforge and 1.21.1 forge/fabric are now seperate downloads
1.21.1 neoforge now requires [yung's api](https://www.curseforge.com/minecraft/mc-mods/yungs-api-neoforge)
Links to the mod integrations can be found below or on the mod page
**The following changes apply to all versions of Not Enough Trials**
\-reworked slanted
-the chamber now has 4 spawners like everything else
-one of the quadrants is now preset which contains the vex spawner
-moved the ominous spawner to this quadrant
-gave the center piece for climbing different variants
\-reworked crawl
-each platform now has 4 different variants
-brought back from vanilla the spawners being slower than others
\-ominous vaults are more generous
\-added a map that leads to vertical trial chambers inside the secret barrels in intersections
\-players with the trial omen effect will no longer recieve iron tools and armor when unlocking normal vaults, instead they will recieve an enchanted book with the enchantments the weapon/armor would have had
\-tough mobs no longer drop food since it appeared strange
-food loot is now ejected by spawners with tough mobs instead
-the spawner's chances of dropping a key are unchanged
\-gave mobs with sequence breaking, unbalanced, undesirable, or inventory clogging drops a "generic drop" that drops various common hostile mob drops
-ominous mobs have a chance to give experience bottles
-luck effect allows for rarer mob drops
\-secret keys have been named properly (no longer with italics like it was renamed with an anvil), can now be translated, and are visually distinguishable from normal keys.
-\[1.21.4+\] secret keys have new textures
-\[1.21.3-\] secret keys have an enchantment glint
\-made all trial chambers generate slightly less frequently
\-added a "premature ending" to vertical trial chambers incase they generate low enough to not have enough room for the second corridor
-these will be the ending pieces from the normal trial chambers and allow you to fight a boss chamber
\-made the entrance caps on chambers look nicer
\-added deepslate bases to spawners to fit into boss chambers bette
\-added a wall of glass with a door at the entrance of medley to stop mobs from walking out of the chamber
\-added grates to the cieling of medley to prevent jockeys from climbing up to the ceiling and suffocating their skeleton
\-made the hallways in certain parts of vertical trial chambers have an upwards or downwards staircase to ensure no collisions happen
\-added an ominous vault to intersection 4 to be consistent with other intersections
\-made the secret chest location in intersection 2 more obvious
\-removed ladder from all vertical trial chambers to prevent other chambers from not having any room to generate
\-slightly changed the layout of ledge and cargo to be more consistent with trial chambers architecture
\-made ominous spiders spawn quicker
\-removed the bulbs and lighting function for creeper spawners because they get destroyed anyway
\-lowered the amount of ominous fast skeletons that can be spawned simultaneously
\-changed the ceiling near typhoon's wind charge launcher tutorial to prevent players from bumping their head on it
\-increased big magma cube's following range
\-removed the pots with copper in them because the structure is already made of it
\-pushed the reliefs in the atrium back one block so they look more seperated (same for the vertical trial chambers atrium)
\-reduced the amount of dripstone that can generate at the bottom of the corridors due to it confusing some mob ai
\-various decoration changes
\-fixed intersection 4's secret entrance not opening correctly
\-fixed the random hole in the corner of streak
\-fixed some version ranges in mod files not being correct
\-fixed various armor and attribute mistakes made from the porting process of previous versions
\-fixed certain mobs having resin trims in versions of the game before resin existed
\-fixed vault pools not adding luck bonuses correctly
\-fixed rocket pillagers being unable to spawn in medley
\-fixed some corner pieces in pedestal not generating
\-made the piston no longer visible in the vertical trial chambers entrance
\-fixed a missing copper block in intersection 2 causing the entire structure to be unplayable
**The following changes apply to the 1.21.11+ versions**
\-rework and major difficulty decrease for boss 5 (pursuit)
-zombie horses are much smaller
-all zombie horses have decreased movement speed
-the trapdoor "bridges" across gaps are replaced with chains
-replaced the dropped strong swiftness potion with a normal swiftness potion
-removed the dolphin because they kept suffocating and didn't make much sense
-zombie nautilus spawners will instead drop lingering dolphin's grace potions on ominous difficulty
-support blazes have less health and spawn slower
-support blazes appear slightly smaller than normal to communicate this
-reduced the total amount of zombie nautilus per spawner
-heavily slowed down the spawning rate of zombie nautilus
\-disabled secret 4 for the time being in 26.1 and 26.2 due to the rabbit model change breaking certain things
**The fllowing changes apply to only the 1.21.1 neoforge version**
\-this version now requires [yung's api](https://www.curseforge.com/minecraft/mc-mods/yungs-api-neoforge)
\-added mod integration support for the following addons
[Create X Not Enough Trials](https://www.curseforge.com/minecraft/mc-mods/create-x-not-enough-trials): 2 new chambers, loot and decor integrations
[Twilight Forest X Not Enough Trials](https://www.curseforge.com/minecraft/mc-mods/the-twilight-forest-x-not-enough-trials): 2 new chambers, 7 new spawner types, loot and decor integrations
[Quark X Not Enough Trials](https://www.curseforge.com/minecraft/mc-mods/quark-x-not-enough-trials): A new chamber, 2 new spawner types, loot and decor integrations
[Supplementaries X Not Enough Trials](https://www.curseforge.com/minecraft/mc-mods/supplementaries-x-not-enough-trials): A new chamber, A new spawner type, decor integrations
[Vanilla Backport X Not Enough Trials](https://www.curseforge.com/minecraft/mc-mods/vanilla-backport-x-not-enough-trials): backports features from 1.21.4+ versions of NET, including the streak chamber
[Not Enough Trials Miscellaneous Compat](https://www.curseforge.com/minecraft/mc-mods/not-enough-trials-miscellaneous-compat): integrates loot from various other mods, and adds features from certain utility mods like waystones and openblocks elevators
release
NotEnoughTrials-1.21.4-v6.0
6.03 июн. 2026 г.198Minecraft: 1.21.4fabric, forge, neoforge
Что нового
This update adds the framework for various mod integration addons
As of now all mod integration features (outside of enchantment descriptions and tips added in a previous update) are only available for 1.21.1 neoforge
1.21.1 neoforge and 1.21.1 forge/fabric are now seperate downloads
1.21.1 neoforge now requires [yung's api](https://www.curseforge.com/minecraft/mc-mods/yungs-api-neoforge)
Links to the mod integrations can be found below or on the mod page
**The following changes apply to all versions of Not Enough Trials**
\-reworked slanted
-the chamber now has 4 spawners like everything else
-one of the quadrants is now preset which contains the vex spawner
-moved the ominous spawner to this quadrant
-gave the center piece for climbing different variants
\-reworked crawl
-each platform now has 4 different variants
-brought back from vanilla the spawners being slower than others
\-ominous vaults are more generous
\-added a map that leads to vertical trial chambers inside the secret barrels in intersections
\-players with the trial omen effect will no longer recieve iron tools and armor when unlocking normal vaults, instead they will recieve an enchanted book with the enchantments the weapon/armor would have had
\-tough mobs no longer drop food since it appeared strange
-food loot is now ejected by spawners with tough mobs instead
-the spawner's chances of dropping a key are unchanged
\-gave mobs with sequence breaking, unbalanced, undesirable, or inventory clogging drops a "generic drop" that drops various common hostile mob drops
-ominous mobs have a chance to give experience bottles
-luck effect allows for rarer mob drops
\-secret keys have been named properly (no longer with italics like it was renamed with an anvil), can now be translated, and are visually distinguishable from normal keys.
-\[1.21.4+\] secret keys have new textures
-\[1.21.3-\] secret keys have an enchantment glint
\-made all trial chambers generate slightly less frequently
\-added a "premature ending" to vertical trial chambers incase they generate low enough to not have enough room for the second corridor
-these will be the ending pieces from the normal trial chambers and allow you to fight a boss chamber
\-made the entrance caps on chambers look nicer
\-added deepslate bases to spawners to fit into boss chambers bette
\-added a wall of glass with a door at the entrance of medley to stop mobs from walking out of the chamber
\-added grates to the cieling of medley to prevent jockeys from climbing up to the ceiling and suffocating their skeleton
\-made the hallways in certain parts of vertical trial chambers have an upwards or downwards staircase to ensure no collisions happen
\-added an ominous vault to intersection 4 to be consistent with other intersections
\-made the secret chest location in intersection 2 more obvious
\-removed ladder from all vertical trial chambers to prevent other chambers from not having any room to generate
\-slightly changed the layout of ledge and cargo to be more consistent with trial chambers architecture
\-made ominous spiders spawn quicker
\-removed the bulbs and lighting function for creeper spawners because they get destroyed anyway
\-lowered the amount of ominous fast skeletons that can be spawned simultaneously
\-changed the ceiling near typhoon's wind charge launcher tutorial to prevent players from bumping their head on it
\-increased big magma cube's following range
\-removed the pots with copper in them because the structure is already made of it
\-pushed the reliefs in the atrium back one block so they look more seperated (same for the vertical trial chambers atrium)
\-reduced the amount of dripstone that can generate at the bottom of the corridors due to it confusing some mob ai
\-various decoration changes
\-fixed intersection 4's secret entrance not opening correctly
\-fixed the random hole in the corner of streak
\-fixed some version ranges in mod files not being correct
\-fixed various armor and attribute mistakes made from the porting process of previous versions
\-fixed certain mobs having resin trims in versions of the game before resin existed
\-fixed vault pools not adding luck bonuses correctly
\-fixed rocket pillagers being unable to spawn in medley
\-fixed some corner pieces in pedestal not generating
\-made the piston no longer visible in the vertical trial chambers entrance
\-fixed a missing copper block in intersection 2 causing the entire structure to be unplayable
**The following changes apply to the 1.21.11+ versions**
\-rework and major difficulty decrease for boss 5 (pursuit)
-zombie horses are much smaller
-all zombie horses have decreased movement speed
-the trapdoor "bridges" across gaps are replaced with chains
-replaced the dropped strong swiftness potion with a normal swiftness potion
-removed the dolphin because they kept suffocating and didn't make much sense
-zombie nautilus spawners will instead drop lingering dolphin's grace potions on ominous difficulty
-support blazes have less health and spawn slower
-support blazes appear slightly smaller than normal to communicate this
-reduced the total amount of zombie nautilus per spawner
-heavily slowed down the spawning rate of zombie nautilus
\-disabled secret 4 for the time being in 26.1 and 26.2 due to the rabbit model change breaking certain things
**The fllowing changes apply to only the 1.21.1 neoforge version**
\-this version now requires [yung's api](https://www.curseforge.com/minecraft/mc-mods/yungs-api-neoforge)
\-added mod integration support for the following addons
[Create X Not Enough Trials](https://www.curseforge.com/minecraft/mc-mods/create-x-not-enough-trials): 2 new chambers, loot and decor integrations
[Twilight Forest X Not Enough Trials](https://www.curseforge.com/minecraft/mc-mods/the-twilight-forest-x-not-enough-trials): 2 new chambers, 7 new spawner types, loot and decor integrations
[Quark X Not Enough Trials](https://www.curseforge.com/minecraft/mc-mods/quark-x-not-enough-trials): A new chamber, 2 new spawner types, loot and decor integrations
[Supplementaries X Not Enough Trials](https://www.curseforge.com/minecraft/mc-mods/supplementaries-x-not-enough-trials): A new chamber, A new spawner type, decor integrations
[Vanilla Backport X Not Enough Trials](https://www.curseforge.com/minecraft/mc-mods/vanilla-backport-x-not-enough-trials): backports features from 1.21.4+ versions of NET, including the streak chamber
[Not Enough Trials Miscellaneous Compat](https://www.curseforge.com/minecraft/mc-mods/not-enough-trials-miscellaneous-compat): integrates loot from various other mods, and adds features from certain utility mods like waystones and openblocks elevators
release
NotEnoughTrials-1.21.2-v6.0
6.03 июн. 2026 г.92Minecraft: 1.21.2, 1.21.3fabric, forge, neoforge
Что нового
This update adds the framework for various mod integration addons
As of now all mod integration features (outside of enchantment descriptions and tips added in a previous update) are only available for 1.21.1 neoforge
1.21.1 neoforge and 1.21.1 forge/fabric are now seperate downloads
1.21.1 neoforge now requires [yung's api](https://www.curseforge.com/minecraft/mc-mods/yungs-api-neoforge)
Links to the mod integrations can be found below or on the mod page
**The following changes apply to all versions of Not Enough Trials**
\-reworked slanted
-the chamber now has 4 spawners like everything else
-one of the quadrants is now preset which contains the vex spawner
-moved the ominous spawner to this quadrant
-gave the center piece for climbing different variants
\-reworked crawl
-each platform now has 4 different variants
-brought back from vanilla the spawners being slower than others
\-ominous vaults are more generous
\-added a map that leads to vertical trial chambers inside the secret barrels in intersections
\-players with the trial omen effect will no longer recieve iron tools and armor when unlocking normal vaults, instead they will recieve an enchanted book with the enchantments the weapon/armor would have had
\-tough mobs no longer drop food since it appeared strange
-food loot is now ejected by spawners with tough mobs instead
-the spawner's chances of dropping a key are unchanged
\-gave mobs with sequence breaking, unbalanced, undesirable, or inventory clogging drops a "generic drop" that drops various common hostile mob drops
-ominous mobs have a chance to give experience bottles
-luck effect allows for rarer mob drops
\-secret keys have been named properly (no longer with italics like it was renamed with an anvil), can now be translated, and are visually distinguishable from normal keys.
-\[1.21.4+\] secret keys have new textures
-\[1.21.3-\] secret keys have an enchantment glint
\-made all trial chambers generate slightly less frequently
\-added a "premature ending" to vertical trial chambers incase they generate low enough to not have enough room for the second corridor
-these will be the ending pieces from the normal trial chambers and allow you to fight a boss chamber
\-made the entrance caps on chambers look nicer
\-added deepslate bases to spawners to fit into boss chambers bette
\-added a wall of glass with a door at the entrance of medley to stop mobs from walking out of the chamber
\-added grates to the cieling of medley to prevent jockeys from climbing up to the ceiling and suffocating their skeleton
\-made the hallways in certain parts of vertical trial chambers have an upwards or downwards staircase to ensure no collisions happen
\-added an ominous vault to intersection 4 to be consistent with other intersections
\-made the secret chest location in intersection 2 more obvious
\-removed ladder from all vertical trial chambers to prevent other chambers from not having any room to generate
\-slightly changed the layout of ledge and cargo to be more consistent with trial chambers architecture
\-made ominous spiders spawn quicker
\-removed the bulbs and lighting function for creeper spawners because they get destroyed anyway
\-lowered the amount of ominous fast skeletons that can be spawned simultaneously
\-changed the ceiling near typhoon's wind charge launcher tutorial to prevent players from bumping their head on it
\-increased big magma cube's following range
\-removed the pots with copper in them because the structure is already made of it
\-pushed the reliefs in the atrium back one block so they look more seperated (same for the vertical trial chambers atrium)
\-reduced the amount of dripstone that can generate at the bottom of the corridors due to it confusing some mob ai
\-various decoration changes
\-fixed intersection 4's secret entrance not opening correctly
\-fixed the random hole in the corner of streak
\-fixed some version ranges in mod files not being correct
\-fixed various armor and attribute mistakes made from the porting process of previous versions
\-fixed certain mobs having resin trims in versions of the game before resin existed
\-fixed vault pools not adding luck bonuses correctly
\-fixed rocket pillagers being unable to spawn in medley
\-fixed some corner pieces in pedestal not generating
\-made the piston no longer visible in the vertical trial chambers entrance
\-fixed a missing copper block in intersection 2 causing the entire structure to be unplayable
**The following changes apply to the 1.21.11+ versions**
\-rework and major difficulty decrease for boss 5 (pursuit)
-zombie horses are much smaller
-all zombie horses have decreased movement speed
-the trapdoor "bridges" across gaps are replaced with chains
-replaced the dropped strong swiftness potion with a normal swiftness potion
-removed the dolphin because they kept suffocating and didn't make much sense
-zombie nautilus spawners will instead drop lingering dolphin's grace potions on ominous difficulty
-support blazes have less health and spawn slower
-support blazes appear slightly smaller than normal to communicate this
-reduced the total amount of zombie nautilus per spawner
-heavily slowed down the spawning rate of zombie nautilus
\-disabled secret 4 for the time being in 26.1 and 26.2 due to the rabbit model change breaking certain things
**The fllowing changes apply to only the 1.21.1 neoforge version**
\-this version now requires [yung's api](https://www.curseforge.com/minecraft/mc-mods/yungs-api-neoforge)
\-added mod integration support for the following addons
[Create X Not Enough Trials](https://www.curseforge.com/minecraft/mc-mods/create-x-not-enough-trials): 2 new chambers, loot and decor integrations
[Twilight Forest X Not Enough Trials](https://www.curseforge.com/minecraft/mc-mods/the-twilight-forest-x-not-enough-trials): 2 new chambers, 7 new spawner types, loot and decor integrations
[Quark X Not Enough Trials](https://www.curseforge.com/minecraft/mc-mods/quark-x-not-enough-trials): A new chamber, 2 new spawner types, loot and decor integrations
[Supplementaries X Not Enough Trials](https://www.curseforge.com/minecraft/mc-mods/supplementaries-x-not-enough-trials): A new chamber, A new spawner type, decor integrations
[Vanilla Backport X Not Enough Trials](https://www.curseforge.com/minecraft/mc-mods/vanilla-backport-x-not-enough-trials): backports features from 1.21.4+ versions of NET, including the streak chamber
[Not Enough Trials Miscellaneous Compat](https://www.curseforge.com/minecraft/mc-mods/not-enough-trials-miscellaneous-compat): integrates loot from various other mods, and adds features from certain utility mods like waystones and openblocks elevators
release
NotEnoughTrials-1.21-v6.0-FabricForge
6.03 июн. 2026 г.4,8 тыс.Minecraft: 1.21, 1.21.1fabric, forge
Что нового
This update adds the framework for various mod integration addons
As of now all mod integration features (outside of enchantment descriptions and tips added in a previous update) are only available for 1.21.1 neoforge
1.21.1 neoforge and 1.21.1 forge/fabric are now seperate downloads
1.21.1 neoforge now requires [yung's api](https://www.curseforge.com/minecraft/mc-mods/yungs-api-neoforge)
Links to the mod integrations can be found below or on the mod page
**The following changes apply to all versions of Not Enough Trials**
\-reworked slanted
-the chamber now has 4 spawners like everything else
-one of the quadrants is now preset which contains the vex spawner
-moved the ominous spawner to this quadrant
-gave the center piece for climbing different variants
\-reworked crawl
-each platform now has 4 different variants
-brought back from vanilla the spawners being slower than others
\-ominous vaults are more generous
\-added a map that leads to vertical trial chambers inside the secret barrels in intersections
\-players with the trial omen effect will no longer recieve iron tools and armor when unlocking normal vaults, instead they will recieve an enchanted book with the enchantments the weapon/armor would have had
\-tough mobs no longer drop food since it appeared strange
-food loot is now ejected by spawners with tough mobs instead
-the spawner's chances of dropping a key are unchanged
\-gave mobs with sequence breaking, unbalanced, undesirable, or inventory clogging drops a "generic drop" that drops various common hostile mob drops
-ominous mobs have a chance to give experience bottles
-luck effect allows for rarer mob drops
\-secret keys have been named properly (no longer with italics like it was renamed with an anvil), can now be translated, and are visually distinguishable from normal keys.
-\[1.21.4+\] secret keys have new textures
-\[1.21.3-\] secret keys have an enchantment glint
\-made all trial chambers generate slightly less frequently
\-added a "premature ending" to vertical trial chambers incase they generate low enough to not have enough room for the second corridor
-these will be the ending pieces from the normal trial chambers and allow you to fight a boss chamber
\-made the entrance caps on chambers look nicer
\-added deepslate bases to spawners to fit into boss chambers bette
\-added a wall of glass with a door at the entrance of medley to stop mobs from walking out of the chamber
\-added grates to the cieling of medley to prevent jockeys from climbing up to the ceiling and suffocating their skeleton
\-made the hallways in certain parts of vertical trial chambers have an upwards or downwards staircase to ensure no collisions happen
\-added an ominous vault to intersection 4 to be consistent with other intersections
\-made the secret chest location in intersection 2 more obvious
\-removed ladder from all vertical trial chambers to prevent other chambers from not having any room to generate
\-slightly changed the layout of ledge and cargo to be more consistent with trial chambers architecture
\-made ominous spiders spawn quicker
\-removed the bulbs and lighting function for creeper spawners because they get destroyed anyway
\-lowered the amount of ominous fast skeletons that can be spawned simultaneously
\-changed the ceiling near typhoon's wind charge launcher tutorial to prevent players from bumping their head on it
\-increased big magma cube's following range
\-removed the pots with copper in them because the structure is already made of it
\-pushed the reliefs in the atrium back one block so they look more seperated (same for the vertical trial chambers atrium)
\-reduced the amount of dripstone that can generate at the bottom of the corridors due to it confusing some mob ai
\-various decoration changes
\-fixed intersection 4's secret entrance not opening correctly
\-fixed the random hole in the corner of streak
\-fixed some version ranges in mod files not being correct
\-fixed various armor and attribute mistakes made from the porting process of previous versions
\-fixed certain mobs having resin trims in versions of the game before resin existed
\-fixed vault pools not adding luck bonuses correctly
\-fixed rocket pillagers being unable to spawn in medley
\-fixed some corner pieces in pedestal not generating
\-made the piston no longer visible in the vertical trial chambers entrance
\-fixed a missing copper block in intersection 2 causing the entire structure to be unplayable
**The following changes apply to the 1.21.11+ versions**
\-rework and major difficulty decrease for boss 5 (pursuit)
-zombie horses are much smaller
-all zombie horses have decreased movement speed
-the trapdoor "bridges" across gaps are replaced with chains
-replaced the dropped strong swiftness potion with a normal swiftness potion
-removed the dolphin because they kept suffocating and didn't make much sense
-zombie nautilus spawners will instead drop lingering dolphin's grace potions on ominous difficulty
-support blazes have less health and spawn slower
-support blazes appear slightly smaller than normal to communicate this
-reduced the total amount of zombie nautilus per spawner
-heavily slowed down the spawning rate of zombie nautilus
\-disabled secret 4 for the time being in 26.1 and 26.2 due to the rabbit model change breaking certain things
**The fllowing changes apply to only the 1.21.1 neoforge version**
\-this version now requires [yung's api](https://www.curseforge.com/minecraft/mc-mods/yungs-api-neoforge)
\-added mod integration support for the following addons
[Create X Not Enough Trials](https://www.curseforge.com/minecraft/mc-mods/create-x-not-enough-trials): 2 new chambers, loot and decor integrations
[Twilight Forest X Not Enough Trials](https://www.curseforge.com/minecraft/mc-mods/the-twilight-forest-x-not-enough-trials): 2 new chambers, 7 new spawner types, loot and decor integrations
[Quark X Not Enough Trials](https://www.curseforge.com/minecraft/mc-mods/quark-x-not-enough-trials): A new chamber, 2 new spawner types, loot and decor integrations
[Supplementaries X Not Enough Trials](https://www.curseforge.com/minecraft/mc-mods/supplementaries-x-not-enough-trials): A new chamber, A new spawner type, decor integrations
[Vanilla Backport X Not Enough Trials](https://www.curseforge.com/minecraft/mc-mods/vanilla-backport-x-not-enough-trials): backports features from 1.21.4+ versions of NET, including the streak chamber
[Not Enough Trials Miscellaneous Compat](https://www.curseforge.com/minecraft/mc-mods/not-enough-trials-miscellaneous-compat): integrates loot from various other mods, and adds features from certain utility mods like waystones and openblocks elevators
release
NotEnoughTrials-1.21-v6.4-Neoforge.jar
6.43 июн. 2026 г.12,9 тыс.Minecraft: 1.21, 1.21.1neoforge
Что нового
6.4 CHANGELOG:
-changed the vertical trial chambers into a yung jigsaw structure like the original
-fixed mod integration spawners not generating in some parts of cubic
6.3 CHANGELOG:
-added loot table compatibility for the newly released miscellaneous compat
6.2 CHANGELOG:
-fixed the crashing issue with installations that have blueprint loaded without caverns and chasms
-fixed the sign not appearing for streak when backported to 1.21.1
6.1 CHANGELOG:
A patch to revert/integrate some trial chambers changes from the recently released caverns and chasms
A more proper integration with the mod will likely come to miscellaneous NET compat (once its actually approved for upload)
-changed caverns and chasms trial chambers repalette to retain the intended look of the structure
-completely removed all schist pillars
-all copper blocks are instead replaced with their cut variants
-removed caverns and chasms spawner loot changes since it didn't work correctly with this
-if caverns and chasms is loaded both tokens have a 50% chance of replacing keys when ejected by spawners
-tokens have the same pool when used on vaults, which should be fine because vaults eject less per key than in vanilla
-fixed hydraulic having an extremely high pool weight (this was for testing and I forgot to remove it)
6.0 CHANGELOG:
This update adds the framework for various mod integration addons
As of now all mod integration features (outside of enchantment descriptions and tips added in a previous update) are only available for 1.21.1 neoforge
1.21.1 neoforge and 1.21.1 forge/fabric are now seperate downloads
1.21.1 neoforge now requires [yung's api](https://www.curseforge.com/minecraft/mc-mods/yungs-api-neoforge)
Links to the mod integrations can be found below or on the mod page
**The following changes apply to all versions of Not Enough Trials**
\-reworked slanted
-the chamber now has 4 spawners like everything else
-one of the quadrants is now preset which contains the vex spawner
-moved the ominous spawner to this quadrant
-gave the center piece for climbing different variants
\-reworked crawl
-each platform now has 4 different variants
-brought back from vanilla the spawners being slower than others
\-ominous vaults are more generous
\-added a map that leads to vertical trial chambers inside the secret barrels in intersections
\-players with the trial omen effect will no longer recieve iron tools and armor when unlocking normal vaults, instead they will recieve an enchanted book with the enchantments the weapon/armor would have had
\-tough mobs no longer drop food since it appeared strange
-food loot is now ejected by spawners with tough mobs instead
-the spawner's chances of dropping a key are unchanged
\-gave mobs with sequence breaking, unbalanced, undesirable, or inventory clogging drops a "generic drop" that drops various common hostile mob drops
-ominous mobs have a chance to give experience bottles
-luck effect allows for rarer mob drops
\-secret keys have been named properly (no longer with italics like it was renamed with an anvil), can now be translated, and are visually distinguishable from normal keys.
-\[1.21.4+\] secret keys have new textures
-\[1.21.3-\] secret keys have an enchantment glint
\-made all trial chambers generate slightly less frequently
\-added a "premature ending" to vertical trial chambers incase they generate low enough to not have enough room for the second corridor
-these will be the ending pieces from the normal trial chambers and allow you to fight a boss chamber
\-made the entrance caps on chambers look nicer
\-added deepslate bases to spawners to fit into boss chambers bette
\-added a wall of glass with a door at the entrance of medley to stop mobs from walking out of the chamber
\-added grates to the cieling of medley to prevent jockeys from climbing up to the ceiling and suffocating their skeleton
\-made the hallways in certain parts of vertical trial chambers have an upwards or downwards staircase to ensure no collisions happen
\-added an ominous vault to intersection 4 to be consistent with other intersections
\-made the secret chest location in intersection 2 more obvious
\-removed ladder from all vertical trial chambers to prevent other chambers from not having any room to generate
\-slightly changed the layout of ledge and cargo to be more consistent with trial chambers architecture
\-made ominous spiders spawn quicker
\-removed the bulbs and lighting function for creeper spawners because they get destroyed anyway
\-lowered the amount of ominous fast skeletons that can be spawned simultaneously
\-changed the ceiling near typhoon's wind charge launcher tutorial to prevent players from bumping their head on it
\-increased big magma cube's following range
\-removed the pots with copper in them because the structure is already made of it
\-pushed the reliefs in the atrium back one block so they look more seperated (same for the vertical trial chambers atrium)
\-reduced the amount of dripstone that can generate at the bottom of the corridors due to it confusing some mob ai
\-various decoration changes
\-fixed intersection 4's secret entrance not opening correctly
\-fixed the random hole in the corner of streak
\-fixed some version ranges in mod files not being correct
\-fixed various armor and attribute mistakes made from the porting process of previous versions
\-fixed certain mobs having resin trims in versions of the game before resin existed
\-fixed vault pools not adding luck bonuses correctly
\-fixed rocket pillagers being unable to spawn in medley
\-fixed some corner pieces in pedestal not generating
\-made the piston no longer visible in the vertical trial chambers entrance
\-fixed a missing copper block in intersection 2 causing the entire structure to be unplayable
**The following changes apply to the 1.21.11+ versions**
\-rework and major difficulty decrease for boss 5 (pursuit)
-zombie horses are much smaller
-all zombie horses have decreased movement speed
-the trapdoor "bridges" across gaps are replaced with chains
-replaced the dropped strong swiftness potion with a normal swiftness potion
-removed the dolphin because they kept suffocating and didn't make much sense
-zombie nautilus spawners will instead drop lingering dolphin's grace potions on ominous difficulty
-support blazes have less health and spawn slower
-support blazes appear slightly smaller than normal to communicate this
-reduced the total amount of zombie nautilus per spawner
-heavily slowed down the spawning rate of zombie nautilus
\-disabled secret 4 for the time being in 26.1 and 26.2 due to the rabbit model change breaking certain things
**The fllowing changes apply to only the 1.21.1 neoforge version**
\-this version now requires [yung's api](https://www.curseforge.com/minecraft/mc-mods/yungs-api-neoforge)
\-added mod integration support for the following addons
[Create X Not Enough Trials](https://www.curseforge.com/minecraft/mc-mods/create-x-not-enough-trials): 2 new chambers, loot and decor integrations
[Twilight Forest X Not Enough Trials](https://www.curseforge.com/minecraft/mc-mods/the-twilight-forest-x-not-enough-trials): 2 new chambers, 7 new spawner types, loot and decor integrations
[Quark X Not Enough Trials](https://www.curseforge.com/minecraft/mc-mods/quark-x-not-enough-trials): A new chamber, 2 new spawner types, loot and decor integrations
[Supplementaries X Not Enough Trials](https://www.curseforge.com/minecraft/mc-mods/supplementaries-x-not-enough-trials): A new chamber, A new spawner type, decor integrations
[Vanilla Backport X Not Enough Trials](https://www.curseforge.com/minecraft/mc-mods/vanilla-backport-x-not-enough-trials): backports features from 1.21.4+ versions of NET, including the streak chamber
[Not Enough Trials Miscellaneous Compat](https://www.curseforge.com/minecraft/mc-mods/not-enough-trials-miscellaneous-compat): integrates loot from various other mods, and adds features from certain utility mods like waystones and openblocks elevators
release
NotEnoughTrials-1.21.11-v5.1.jar
5.124 мар. 2026 г.4,4 тыс.Minecraft: 1.21.11, 26.1fabric, forge, neoforge
Что нового
26.1 support
release
NotEnoughTrials-1.21-v5.0
5.015 янв. 2026 г.11,5 тыс.Minecraft: 1.21, 1.21.1fabric, forge, neoforge
Что нового
The Vertical Trial Chambers Update!


<br><br>
\-added an entirely new variant of the trial chambers structure, the vertical trial chambers
-entrances can be found poking out of highland biomes (all peaks, groves, cherry groves, snowy slopes, meadows) (modded mountain biomes should be supported too if they are tagged)
-contains more spawners, vaults and chambers compared to standard trial chambers to compensate for its rarity and higher difficulty
-added an advancement for stepping foot in one
<br><br>
\-added four new special rare enchantments to act as another incentive to grind vaults instead of running straight to the boss chamber
-a book containing one of these enchantments has a 25% chance to come out of ominous vaults but only if the player has the luck effect (luck potions can be found in secret chambers)
-all are single level, situationally powerful, and changes the behavior of the weapon a bit, sort of in the same vein as channeling or silk touch
-Storm Front: Causes a wind charge explosion wherever a trident is thrown. Acts as a renewable wind charge. Incompatible with riptide
-Daredevil: Creates an explosion on the opponent if hit with a mace's smash attack and deals massive damage, but also damages you depending on how close you are
-Razor Tip (1.21.11+): Spears deal 2x damage if a hit is landed right at the tip of your attack range. The bonus damage range increases if the player's attack reach also increases (including creative mode)
-Equity: Axes mimic Flame II and Knockback II (along with a small damage increase) when attacking an entity holding a sword.
-the mod version of Not Enough Trials now has support for the mod Enchantment Descriptions
<br><br>
\-added secret chamber 4
<br><br>
\-text for advancements and enchantments are now in lang folders so they can be translated (mod version only)
-added translations for Chinese Simplified (China Mainland), Chinese Traditional (Taiwan), and Polish
<br><br>
\-added tips for the Tips mod (mod version only) (1.21.1 only)(only available in English)
<br><br>
\-added a bridge type for the top layer of corridors which have dripstone that can be dropped down when a wind charge is thrown at it
\-added a rare relief in the atrium
<br><br>
\-fixed tons of small design inconsistencies
\-made trident holding drowned spawners in channel more rare
\-fixed drowned spawning as babies sometimes
\-changed several reliefs to fit in the structure more
\-fixed supporting spawners in boss chambers not ejecting anything when all of its mobs are defeated (they're supposed to eject wind charges)
release
NotEnoughTrials-1.21.2-v5.0
5.015 янв. 2026 г.106Minecraft: 1.21.2, 1.21.3fabric, forge, neoforge
Что нового
The Vertical Trial Chambers Update!


<br><br>
\-added an entirely new variant of the trial chambers structure, the vertical trial chambers
-entrances can be found poking out of highland biomes (all peaks, groves, cherry groves, snowy slopes, meadows) (modded mountain biomes should be supported too if they are tagged)
-contains more spawners, vaults and chambers compared to standard trial chambers to compensate for its rarity and higher difficulty
-added an advancement for stepping foot in one
<br><br>
\-added four new special rare enchantments to act as another incentive to grind vaults instead of running straight to the boss chamber
-a book containing one of these enchantments has a 25% chance to come out of ominous vaults but only if the player has the luck effect (luck potions can be found in secret chambers)
-all are single level, situationally powerful, and changes the behavior of the weapon a bit, sort of in the same vein as channeling or silk touch
-Storm Front: Causes a wind charge explosion wherever a trident is thrown. Acts as a renewable wind charge. Incompatible with riptide
-Daredevil: Creates an explosion on the opponent if hit with a mace's smash attack and deals massive damage, but also damages you depending on how close you are
-Razor Tip (1.21.11+): Spears deal 2x damage if a hit is landed right at the tip of your attack range. The bonus damage range increases if the player's attack reach also increases (including creative mode)
-Equity: Axes mimic Flame II and Knockback II (along with a small damage increase) when attacking an entity holding a sword.
-the mod version of Not Enough Trials now has support for the mod Enchantment Descriptions
<br><br>
\-added secret chamber 4
<br><br>
\-text for advancements and enchantments are now in lang folders so they can be translated (mod version only)
-added translations for Chinese Simplified (China Mainland), Chinese Traditional (Taiwan), and Polish
<br><br>
\-added tips for the Tips mod (mod version only) (1.21.1 only)(only available in English)
<br><br>
\-added a bridge type for the top layer of corridors which have dripstone that can be dropped down when a wind charge is thrown at it
\-added a rare relief in the atrium
<br><br>
\-fixed tons of small design inconsistencies
\-made trident holding drowned spawners in channel more rare
\-fixed drowned spawning as babies sometimes
\-changed several reliefs to fit in the structure more
\-fixed supporting spawners in boss chambers not ejecting anything when all of its mobs are defeated (they're supposed to eject wind charges)
release
NotEnoughTrials-1.21.4-v5.0
5.015 янв. 2026 г.313Minecraft: 1.21.4fabric, forge, neoforge
Что нового
The Vertical Trial Chambers Update!


<br><br>
\-added an entirely new variant of the trial chambers structure, the vertical trial chambers
-entrances can be found poking out of highland biomes (all peaks, groves, cherry groves, snowy slopes, meadows) (modded mountain biomes should be supported too if they are tagged)
-contains more spawners, vaults and chambers compared to standard trial chambers to compensate for its rarity and higher difficulty
-added an advancement for stepping foot in one
<br><br>
\-added four new special rare enchantments to act as another incentive to grind vaults instead of running straight to the boss chamber
-a book containing one of these enchantments has a 25% chance to come out of ominous vaults but only if the player has the luck effect (luck potions can be found in secret chambers)
-all are single level, situationally powerful, and changes the behavior of the weapon a bit, sort of in the same vein as channeling or silk touch
-Storm Front: Causes a wind charge explosion wherever a trident is thrown. Acts as a renewable wind charge. Incompatible with riptide
-Daredevil: Creates an explosion on the opponent if hit with a mace's smash attack and deals massive damage, but also damages you depending on how close you are
-Razor Tip (1.21.11+): Spears deal 2x damage if a hit is landed right at the tip of your attack range. The bonus damage range increases if the player's attack reach also increases (including creative mode)
-Equity: Axes mimic Flame II and Knockback II (along with a small damage increase) when attacking an entity holding a sword.
-the mod version of Not Enough Trials now has support for the mod Enchantment Descriptions
<br><br>
\-added secret chamber 4
<br><br>
\-text for advancements and enchantments are now in lang folders so they can be translated (mod version only)
-added translations for Chinese Simplified (China Mainland), Chinese Traditional (Taiwan), and Polish
<br><br>
\-added tips for the Tips mod (mod version only) (1.21.1 only)(only available in English)
<br><br>
\-added a bridge type for the top layer of corridors which have dripstone that can be dropped down when a wind charge is thrown at it
\-added a rare relief in the atrium
<br><br>
\-fixed tons of small design inconsistencies
\-made trident holding drowned spawners in channel more rare
\-fixed drowned spawning as babies sometimes
\-changed several reliefs to fit in the structure more
\-fixed supporting spawners in boss chambers not ejecting anything when all of its mobs are defeated (they're supposed to eject wind charges)
release
NotEnoughTrials-1.21.5-v5.0
5.015 янв. 2026 г.256Minecraft: 1.21.5fabric, forge, neoforge
Что нового
The Vertical Trial Chambers Update!


<br><br>
\-added an entirely new variant of the trial chambers structure, the vertical trial chambers
-entrances can be found poking out of highland biomes (all peaks, groves, cherry groves, snowy slopes, meadows) (modded mountain biomes should be supported too if they are tagged)
-contains more spawners, vaults and chambers compared to standard trial chambers to compensate for its rarity and higher difficulty
-added an advancement for stepping foot in one
<br><br>
\-added four new special rare enchantments to act as another incentive to grind vaults instead of running straight to the boss chamber
-a book containing one of these enchantments has a 25% chance to come out of ominous vaults but only if the player has the luck effect (luck potions can be found in secret chambers)
-all are single level, situationally powerful, and changes the behavior of the weapon a bit, sort of in the same vein as channeling or silk touch
-Storm Front: Causes a wind charge explosion wherever a trident is thrown. Acts as a renewable wind charge. Incompatible with riptide
-Daredevil: Creates an explosion on the opponent if hit with a mace's smash attack and deals massive damage, but also damages you depending on how close you are
-Razor Tip (1.21.11+): Spears deal 2x damage if a hit is landed right at the tip of your attack range. The bonus damage range increases if the player's attack reach also increases (including creative mode)
-Equity: Axes mimic Flame II and Knockback II (along with a small damage increase) when attacking an entity holding a sword.
-the mod version of Not Enough Trials now has support for the mod Enchantment Descriptions
<br><br>
\-added secret chamber 4
<br><br>
\-text for advancements and enchantments are now in lang folders so they can be translated (mod version only)
-added translations for Chinese Simplified (China Mainland), Chinese Traditional (Taiwan), and Polish
<br><br>
\-added tips for the Tips mod (mod version only) (1.21.1 only)(only available in English)
<br><br>
\-added a bridge type for the top layer of corridors which have dripstone that can be dropped down when a wind charge is thrown at it
\-added a rare relief in the atrium
<br><br>
\-fixed tons of small design inconsistencies
\-made trident holding drowned spawners in channel more rare
\-fixed drowned spawning as babies sometimes
\-changed several reliefs to fit in the structure more
\-fixed supporting spawners in boss chambers not ejecting anything when all of its mobs are defeated (they're supposed to eject wind charges)
release
NotEnoughTrials-1.21.6-v5.0
5.015 янв. 2026 г.375Minecraft: 1.21.6, 1.21.7, 1.21.8fabric, forge, neoforge
Что нового
The Vertical Trial Chambers Update!


<br><br>
\-added an entirely new variant of the trial chambers structure, the vertical trial chambers
-entrances can be found poking out of highland biomes (all peaks, groves, cherry groves, snowy slopes, meadows) (modded mountain biomes should be supported too if they are tagged)
-contains more spawners, vaults and chambers compared to standard trial chambers to compensate for its rarity and higher difficulty
-added an advancement for stepping foot in one
<br><br>
\-added four new special rare enchantments to act as another incentive to grind vaults instead of running straight to the boss chamber
-a book containing one of these enchantments has a 25% chance to come out of ominous vaults but only if the player has the luck effect (luck potions can be found in secret chambers)
-all are single level, situationally powerful, and changes the behavior of the weapon a bit, sort of in the same vein as channeling or silk touch
-Storm Front: Causes a wind charge explosion wherever a trident is thrown. Acts as a renewable wind charge. Incompatible with riptide
-Daredevil: Creates an explosion on the opponent if hit with a mace's smash attack and deals massive damage, but also damages you depending on how close you are
-Razor Tip (1.21.11+): Spears deal 2x damage if a hit is landed right at the tip of your attack range. The bonus damage range increases if the player's attack reach also increases (including creative mode)
-Equity: Axes mimic Flame II and Knockback II (along with a small damage increase) when attacking an entity holding a sword.
-the mod version of Not Enough Trials now has support for the mod Enchantment Descriptions
<br><br>
\-added secret chamber 4
<br><br>
\-text for advancements and enchantments are now in lang folders so they can be translated (mod version only)
-added translations for Chinese Simplified (China Mainland), Chinese Traditional (Taiwan), and Polish
<br><br>
\-added tips for the Tips mod (mod version only) (1.21.1 only)(only available in English)
<br><br>
\-added a bridge type for the top layer of corridors which have dripstone that can be dropped down when a wind charge is thrown at it
\-added a rare relief in the atrium
<br><br>
\-fixed tons of small design inconsistencies
\-made trident holding drowned spawners in channel more rare
\-fixed drowned spawning as babies sometimes
\-changed several reliefs to fit in the structure more
\-fixed supporting spawners in boss chambers not ejecting anything when all of its mobs are defeated (they're supposed to eject wind charges)
release
NotEnoughTrials-1.21.9-v5.0
5.015 янв. 2026 г.494Minecraft: 1.21.9, 1.21.10fabric, forge, neoforge
Что нового
The Vertical Trial Chambers Update!


<br><br>
\-added an entirely new variant of the trial chambers structure, the vertical trial chambers
-entrances can be found poking out of highland biomes (all peaks, groves, cherry groves, snowy slopes, meadows) (modded mountain biomes should be supported too if they are tagged)
-contains more spawners, vaults and chambers compared to standard trial chambers to compensate for its rarity and higher difficulty
-added an advancement for stepping foot in one
<br><br>
\-added four new special rare enchantments to act as another incentive to grind vaults instead of running straight to the boss chamber
-a book containing one of these enchantments has a 25% chance to come out of ominous vaults but only if the player has the luck effect (luck potions can be found in secret chambers)
-all are single level, situationally powerful, and changes the behavior of the weapon a bit, sort of in the same vein as channeling or silk touch
-Storm Front: Causes a wind charge explosion wherever a trident is thrown. Acts as a renewable wind charge. Incompatible with riptide
-Daredevil: Creates an explosion on the opponent if hit with a mace's smash attack and deals massive damage, but also damages you depending on how close you are
-Razor Tip (1.21.11+): Spears deal 2x damage if a hit is landed right at the tip of your attack range. The bonus damage range increases if the player's attack reach also increases (including creative mode)
-Equity: Axes mimic Flame II and Knockback II (along with a small damage increase) when attacking an entity holding a sword.
-the mod version of Not Enough Trials now has support for the mod Enchantment Descriptions
<br><br>
\-added secret chamber 4
<br><br>
\-text for advancements and enchantments are now in lang folders so they can be translated (mod version only)
-added translations for Chinese Simplified (China Mainland), Chinese Traditional (Taiwan), and Polish
<br><br>
\-added tips for the Tips mod (mod version only) (1.21.1 only)(only available in English)
<br><br>
\-added a bridge type for the top layer of corridors which have dripstone that can be dropped down when a wind charge is thrown at it
\-added a rare relief in the atrium
<br><br>
\-fixed tons of small design inconsistencies
\-made trident holding drowned spawners in channel more rare
\-fixed drowned spawning as babies sometimes
\-changed several reliefs to fit in the structure more
\-fixed supporting spawners in boss chambers not ejecting anything when all of its mobs are defeated (they're supposed to eject wind charges)
release
NotEnoughTrials-1.21.11-v5.0
5.015 янв. 2026 г.5,8 тыс.Minecraft: 1.21.11fabric, forge, neoforge
Что нового
The Vertical Trial Chambers Update!


<br><br>
\-added an entirely new variant of the trial chambers structure, the vertical trial chambers
-entrances can be found poking out of highland biomes (all peaks, groves, cherry groves, snowy slopes, meadows) (modded mountain biomes should be supported too if they are tagged)
-contains more spawners, vaults and chambers compared to standard trial chambers to compensate for its rarity and higher difficulty
-added an advancement for stepping foot in one
<br><br>
\-added four new special rare enchantments to act as another incentive to grind vaults instead of running straight to the boss chamber
-a book containing one of these enchantments has a 25% chance to come out of ominous vaults but only if the player has the luck effect (luck potions can be found in secret chambers)
-all are single level, situationally powerful, and changes the behavior of the weapon a bit, sort of in the same vein as channeling or silk touch
-Storm Front: Causes a wind charge explosion wherever a trident is thrown. Acts as a renewable wind charge. Incompatible with riptide
-Daredevil: Creates an explosion on the opponent if hit with a mace's smash attack and deals massive damage, but also damages you depending on how close you are
-Razor Tip (1.21.11+): Spears deal 2x damage if a hit is landed right at the tip of your attack range. The bonus damage range increases if the player's attack reach also increases (including creative mode)
-Equity: Axes mimic Flame II and Knockback II (along with a small damage increase) when attacking an entity holding a sword.
-the mod version of Not Enough Trials now has support for the mod Enchantment Descriptions
<br><br>
\-added secret chamber 4
<br><br>
\-text for advancements and enchantments are now in lang folders so they can be translated (mod version only)
-added translations for Chinese Simplified (China Mainland), Chinese Traditional (Taiwan), and Polish
<br><br>
\-added tips for the Tips mod (mod version only) (1.21.1 only)(only available in English)
<br><br>
\-added a bridge type for the top layer of corridors which have dripstone that can be dropped down when a wind charge is thrown at it
\-added a rare relief in the atrium
<br><br>
\-fixed tons of small design inconsistencies
\-made trident holding drowned spawners in channel more rare
\-fixed drowned spawning as babies sometimes
\-changed several reliefs to fit in the structure more
\-fixed supporting spawners in boss chambers not ejecting anything when all of its mobs are defeated (they're supposed to eject wind charges)
release
NotEnoughTrials-1.21.11-v4.2
4.216 дек. 2025 г.1,3 тыс.Minecraft: 1.21.11fabric, forge, neoforge
Что нового
```
-fixed a small issue in Pursuit (boss 5) where the piston that opens the entrance can push the walls of the chamber (there was supposed to be a block of obsidian that prevents that)
```
release
NotEnoughTrials-1.21.11-v4.2
4.216 дек. 2025 г.1,6 тыс.Minecraft: 1.21.11datapack
Что нового
```
-fixed a small issue in Pursuit (boss 5) where the piston that opens the entrance can push the walls of the chamber (there was supposed to be a block of obsidian that prevents that)
```
release
NotEnoughTrials-1.21.11-v4.1
4.113 дек. 2025 г.192Minecraft: 1.21.11fabric, forge, neoforge
Что нового
```
1.21.11 port
-added new boss chamber using this drop's mechanics "pursuit"
-added parched in every place the other skeleton variants are
```
release
NotEnoughTrials-1.21.11-v4.1
4.113 дек. 2025 г.78Minecraft: 1.21.11datapack
Что нового
```
1.21.11 port
-added new boss chamber using this drop's mechanics "pursuit"
-added parched in every place the other skeleton variants are
```
release
NotEnoughTrials-1.21.9-v4.0
4.01 окт. 2025 г.3,7 тыс.Minecraft: 1.21.9, 1.21.10fabric, forge, neoforge
Что нового
```
1.21.9 port
-replaced tools and armor with copper versions where applicable
-added atrium variant
```
release
NotEnoughTrials-1.21.9-v4.0
4.01 окт. 2025 г.460Minecraft: 1.21.9, 1.21.10datapack
Что нового
```
1.21.9 port
-replaced tools and armor with copper versions where applicable
-added atrium variant
```
release
NotEnoughTrials-1.21-v4.0
4.08 авг. 2025 г.11,3 тыс.Minecraft: 1.21, 1.21.1fabric, forge, neoforge
Что нового
```
The "Final" Major Update
This update adds the last of what I have planned for this project so this most likely will be the final major update.
Not Enough Trials is now considered complete.
Small adjustments and ports will still be released.
-added new speed themed chamber "streak" (1.21.4+)
-use speed potions and soul speed to avoid mobs
-features melee skeletons that will chase you down and even take advantage of soul speed when ominous
-tough spawners spawn a swarm of creakings that will lock you in place and be careful of where you're facing
-creakings are killable and have low health
-added proper secret chambers, all themed around non-combat challenges
-3 chambers are added, they are in the same locations as the secret areas from before
-rewards are the same as before, but ominous difficulty gives double rewards
-added 5 new original advancements
-added variations to the atrium
-added an anticheat to the "icon" boss that prevents players from climbing up to the goat and killing it easily
-the ominous vault location has been moved since now players are not meant to climb up there
-added a variation to the straight hallway
-added melee skeletons and creakings to medley (1.21.4+)
-added creaking relief to the atrium (1.21.4+)
-FINALLY fixed lush caves or deep dark terrain generating inside the structure
-this was done by moving trial chambers to the last step of the world generation, this may mess with other datapacks or mods that depend on it generating in an earlier step
-don't expect this to be perfectly consistent
-rebalanced standard chamber and boss chamber chances
-changed the height range the trial chambers generate to prevent downwards elevators from hitting bedrock and not generating
-fixed husks dropping their armor and weapons
-fixed some spots of the interior poking out on the outside of the structure
-changed outside covers to prevent them from being blocked from generating a little better
```
release
NotEnoughTrials-1.21.2-v4.0
4.08 авг. 2025 г.72Minecraft: 1.21.2, 1.21.3fabric, forge, neoforge
Что нового
```
The "Final" Major Update
This update adds the last of what I have planned for this project so this most likely will be the final major update.
Not Enough Trials is now considered complete.
Small adjustments and ports will still be released.
-added new speed themed chamber "streak" (1.21.4+)
-use speed potions and soul speed to avoid mobs
-features melee skeletons that will chase you down and even take advantage of soul speed when ominous
-tough spawners spawn a swarm of creakings that will lock you in place and be careful of where you're facing
-creakings are killable and have low health
-added proper secret chambers, all themed around non-combat challenges
-3 chambers are added, they are in the same locations as the secret areas from before
-rewards are the same as before, but ominous difficulty gives double rewards
-added 5 new original advancements
-added variations to the atrium
-added an anticheat to the "icon" boss that prevents players from climbing up to the goat and killing it easily
-the ominous vault location has been moved since now players are not meant to climb up there
-added a variation to the straight hallway
-added melee skeletons and creakings to medley (1.21.4+)
-added creaking relief to the atrium (1.21.4+)
-FINALLY fixed lush caves or deep dark terrain generating inside the structure
-this was done by moving trial chambers to the last step of the world generation, this may mess with other datapacks or mods that depend on it generating in an earlier step
-don't expect this to be perfectly consistent
-rebalanced standard chamber and boss chamber chances
-changed the height range the trial chambers generate to prevent downwards elevators from hitting bedrock and not generating
-fixed husks dropping their armor and weapons
-fixed some spots of the interior poking out on the outside of the structure
-changed outside covers to prevent them from being blocked from generating a little better
```
release
NotEnoughTrials-1.21.4-v4.0
4.08 авг. 2025 г.454Minecraft: 1.21.4fabric, forge, neoforge
Что нового
```
The "Final" Major Update
This update adds the last of what I have planned for this project so this most likely will be the final major update.
Not Enough Trials is now considered complete.
Small adjustments and ports will still be released.
-added new speed themed chamber "streak" (1.21.4+)
-use speed potions and soul speed to avoid mobs
-features melee skeletons that will chase you down and even take advantage of soul speed when ominous
-tough spawners spawn a swarm of creakings that will lock you in place and be careful of where you're facing
-creakings are killable and have low health
-added proper secret chambers, all themed around non-combat challenges
-3 chambers are added, they are in the same locations as the secret areas from before
-rewards are the same as before, but ominous difficulty gives double rewards
-added 5 new original advancements
-added variations to the atrium
-added an anticheat to the "icon" boss that prevents players from climbing up to the goat and killing it easily
-the ominous vault location has been moved since now players are not meant to climb up there
-added a variation to the straight hallway
-added melee skeletons and creakings to medley (1.21.4+)
-added creaking relief to the atrium (1.21.4+)
-FINALLY fixed lush caves or deep dark terrain generating inside the structure
-this was done by moving trial chambers to the last step of the world generation, this may mess with other datapacks or mods that depend on it generating in an earlier step
-don't expect this to be perfectly consistent
-rebalanced standard chamber and boss chamber chances
-changed the height range the trial chambers generate to prevent downwards elevators from hitting bedrock and not generating
-fixed husks dropping their armor and weapons
-fixed some spots of the interior poking out on the outside of the structure
-changed outside covers to prevent them from being blocked from generating a little better
```
release
NotEnoughTrials-1.21.5-v4.0
4.08 авг. 2025 г.497Minecraft: 1.21.5fabric, forge, neoforge
Что нового
```
The "Final" Major Update
This update adds the last of what I have planned for this project so this most likely will be the final major update.
Not Enough Trials is now considered complete.
Small adjustments and ports will still be released.
-added new speed themed chamber "streak" (1.21.4+)
-use speed potions and soul speed to avoid mobs
-features melee skeletons that will chase you down and even take advantage of soul speed when ominous
-tough spawners spawn a swarm of creakings that will lock you in place and be careful of where you're facing
-creakings are killable and have low health
-added proper secret chambers, all themed around non-combat challenges
-3 chambers are added, they are in the same locations as the secret areas from before
-rewards are the same as before, but ominous difficulty gives double rewards
-added 5 new original advancements
-added variations to the atrium
-added an anticheat to the "icon" boss that prevents players from climbing up to the goat and killing it easily
-the ominous vault location has been moved since now players are not meant to climb up there
-added a variation to the straight hallway
-added melee skeletons and creakings to medley (1.21.4+)
-added creaking relief to the atrium (1.21.4+)
-FINALLY fixed lush caves or deep dark terrain generating inside the structure
-this was done by moving trial chambers to the last step of the world generation, this may mess with other datapacks or mods that depend on it generating in an earlier step
-don't expect this to be perfectly consistent
-rebalanced standard chamber and boss chamber chances
-changed the height range the trial chambers generate to prevent downwards elevators from hitting bedrock and not generating
-fixed husks dropping their armor and weapons
-fixed some spots of the interior poking out on the outside of the structure
-changed outside covers to prevent them from being blocked from generating a little better
```
release
NotEnoughTrials-1.21.6-v4.0
4.08 авг. 2025 г.3,2 тыс.Minecraft: 1.21.6, 1.21.7, 1.21.8fabric, forge, neoforge
Что нового
```
The "Final" Major Update
This update adds the last of what I have planned for this project so this most likely will be the final major update.
Not Enough Trials is now considered complete.
Small adjustments and ports will still be released.
-added new speed themed chamber "streak" (1.21.4+)
-use speed potions and soul speed to avoid mobs
-features melee skeletons that will chase you down and even take advantage of soul speed when ominous
-tough spawners spawn a swarm of creakings that will lock you in place and be careful of where you're facing
-creakings are killable and have low health
-added proper secret chambers, all themed around non-combat challenges
-3 chambers are added, they are in the same locations as the secret areas from before
-rewards are the same as before, but ominous difficulty gives double rewards
-added 5 new original advancements
-added variations to the atrium
-added an anticheat to the "icon" boss that prevents players from climbing up to the goat and killing it easily
-the ominous vault location has been moved since now players are not meant to climb up there
-added a variation to the straight hallway
-added melee skeletons and creakings to medley (1.21.4+)
-added creaking relief to the atrium (1.21.4+)
-FINALLY fixed lush caves or deep dark terrain generating inside the structure
-this was done by moving trial chambers to the last step of the world generation, this may mess with other datapacks or mods that depend on it generating in an earlier step
-don't expect this to be perfectly consistent
-rebalanced standard chamber and boss chamber chances
-changed the height range the trial chambers generate to prevent downwards elevators from hitting bedrock and not generating
-fixed husks dropping their armor and weapons
-fixed some spots of the interior poking out on the outside of the structure
-changed outside covers to prevent them from being blocked from generating a little better
```
release
NotEnoughTrials-1.21-v4.0
4.08 авг. 2025 г.471Minecraft: 1.21, 1.21.1datapack
Что нового
```
The "Final" Major Update
This update adds the last of what I have planned for this project so this most likely will be the final major update.
Not Enough Trials is now considered complete.
Small adjustments and ports will still be released.
-added new speed themed chamber "streak" (1.21.4+)
-use speed potions and soul speed to avoid mobs
-features melee skeletons that will chase you down and even take advantage of soul speed when ominous
-tough spawners spawn a swarm of creakings that will lock you in place and be careful of where you're facing
-creakings are killable and have low health
-added proper secret chambers, all themed around non-combat challenges
-3 chambers are added, they are in the same locations as the secret areas from before
-rewards are the same as before, but ominous difficulty gives double rewards
-added 5 new original advancements
-added variations to the atrium
-added an anticheat to the "icon" boss that prevents players from climbing up to the goat and killing it easily
-the ominous vault location has been moved since now players are not meant to climb up there
-added a variation to the straight hallway
-added melee skeletons and creakings to medley (1.21.4+)
-added creaking relief to the atrium (1.21.4+)
-FINALLY fixed lush caves or deep dark terrain generating inside the structure
-this was done by moving trial chambers to the last step of the world generation, this may mess with other datapacks or mods that depend on it generating in an earlier step
-don't expect this to be perfectly consistent
-rebalanced standard chamber and boss chamber chances
-changed the height range the trial chambers generate to prevent downwards elevators from hitting bedrock and not generating
-fixed husks dropping their armor and weapons
-fixed some spots of the interior poking out on the outside of the structure
-changed outside covers to prevent them from being blocked from generating a little better
```
release
NotEnoughTrials-1.21.2-v4.0
4.08 авг. 2025 г.32Minecraft: 1.21.2, 1.21.3datapack
Что нового
```
The "Final" Major Update
This update adds the last of what I have planned for this project so this most likely will be the final major update.
Not Enough Trials is now considered complete.
Small adjustments and ports will still be released.
-added new speed themed chamber "streak" (1.21.4+)
-use speed potions and soul speed to avoid mobs
-features melee skeletons that will chase you down and even take advantage of soul speed when ominous
-tough spawners spawn a swarm of creakings that will lock you in place and be careful of where you're facing
-creakings are killable and have low health
-added proper secret chambers, all themed around non-combat challenges
-3 chambers are added, they are in the same locations as the secret areas from before
-rewards are the same as before, but ominous difficulty gives double rewards
-added 5 new original advancements
-added variations to the atrium
-added an anticheat to the "icon" boss that prevents players from climbing up to the goat and killing it easily
-the ominous vault location has been moved since now players are not meant to climb up there
-added a variation to the straight hallway
-added melee skeletons and creakings to medley (1.21.4+)
-added creaking relief to the atrium (1.21.4+)
-FINALLY fixed lush caves or deep dark terrain generating inside the structure
-this was done by moving trial chambers to the last step of the world generation, this may mess with other datapacks or mods that depend on it generating in an earlier step
-don't expect this to be perfectly consistent
-rebalanced standard chamber and boss chamber chances
-changed the height range the trial chambers generate to prevent downwards elevators from hitting bedrock and not generating
-fixed husks dropping their armor and weapons
-fixed some spots of the interior poking out on the outside of the structure
-changed outside covers to prevent them from being blocked from generating a little better
```
release
NotEnoughTrials-1.21.4-v4.0
4.08 авг. 2025 г.231Minecraft: 1.21.4datapack
Что нового
```
The "Final" Major Update
This update adds the last of what I have planned for this project so this most likely will be the final major update.
Not Enough Trials is now considered complete.
Small adjustments and ports will still be released.
-added new speed themed chamber "streak" (1.21.4+)
-use speed potions and soul speed to avoid mobs
-features melee skeletons that will chase you down and even take advantage of soul speed when ominous
-tough spawners spawn a swarm of creakings that will lock you in place and be careful of where you're facing
-creakings are killable and have low health
-added proper secret chambers, all themed around non-combat challenges
-3 chambers are added, they are in the same locations as the secret areas from before
-rewards are the same as before, but ominous difficulty gives double rewards
-added 5 new original advancements
-added variations to the atrium
-added an anticheat to the "icon" boss that prevents players from climbing up to the goat and killing it easily
-the ominous vault location has been moved since now players are not meant to climb up there
-added a variation to the straight hallway
-added melee skeletons and creakings to medley (1.21.4+)
-added creaking relief to the atrium (1.21.4+)
-FINALLY fixed lush caves or deep dark terrain generating inside the structure
-this was done by moving trial chambers to the last step of the world generation, this may mess with other datapacks or mods that depend on it generating in an earlier step
-don't expect this to be perfectly consistent
-rebalanced standard chamber and boss chamber chances
-changed the height range the trial chambers generate to prevent downwards elevators from hitting bedrock and not generating
-fixed husks dropping their armor and weapons
-fixed some spots of the interior poking out on the outside of the structure
-changed outside covers to prevent them from being blocked from generating a little better
```
release
NotEnoughTrials-1.21.5-v4.0
4.08 авг. 2025 г.312Minecraft: 1.21.5datapack
Что нового
```
The "Final" Major Update
This update adds the last of what I have planned for this project so this most likely will be the final major update.
Not Enough Trials is now considered complete.
Small adjustments and ports will still be released.
-added new speed themed chamber "streak" (1.21.4+)
-use speed potions and soul speed to avoid mobs
-features melee skeletons that will chase you down and even take advantage of soul speed when ominous
-tough spawners spawn a swarm of creakings that will lock you in place and be careful of where you're facing
-creakings are killable and have low health
-added proper secret chambers, all themed around non-combat challenges
-3 chambers are added, they are in the same locations as the secret areas from before
-rewards are the same as before, but ominous difficulty gives double rewards
-added 5 new original advancements
-added variations to the atrium
-added an anticheat to the "icon" boss that prevents players from climbing up to the goat and killing it easily
-the ominous vault location has been moved since now players are not meant to climb up there
-added a variation to the straight hallway
-added melee skeletons and creakings to medley (1.21.4+)
-added creaking relief to the atrium (1.21.4+)
-FINALLY fixed lush caves or deep dark terrain generating inside the structure
-this was done by moving trial chambers to the last step of the world generation, this may mess with other datapacks or mods that depend on it generating in an earlier step
-don't expect this to be perfectly consistent
-rebalanced standard chamber and boss chamber chances
-changed the height range the trial chambers generate to prevent downwards elevators from hitting bedrock and not generating
-fixed husks dropping their armor and weapons
-fixed some spots of the interior poking out on the outside of the structure
-changed outside covers to prevent them from being blocked from generating a little better
```
release
NotEnoughTrials-1.21.6-v4.0
4.08 авг. 2025 г.444Minecraft: 1.21.6, 1.21.7, 1.21.8datapack
Что нового
```
The "Final" Major Update
This update adds the last of what I have planned for this project so this most likely will be the final major update.
Not Enough Trials is now considered complete.
Small adjustments and ports will still be released.
-added new speed themed chamber "streak" (1.21.4+)
-use speed potions and soul speed to avoid mobs
-features melee skeletons that will chase you down and even take advantage of soul speed when ominous
-tough spawners spawn a swarm of creakings that will lock you in place and be careful of where you're facing
-creakings are killable and have low health
-added proper secret chambers, all themed around non-combat challenges
-3 chambers are added, they are in the same locations as the secret areas from before
-rewards are the same as before, but ominous difficulty gives double rewards
-added 5 new original advancements
-added variations to the atrium
-added an anticheat to the "icon" boss that prevents players from climbing up to the goat and killing it easily
-the ominous vault location has been moved since now players are not meant to climb up there
-added a variation to the straight hallway
-added melee skeletons and creakings to medley (1.21.4+)
-added creaking relief to the atrium (1.21.4+)
-FINALLY fixed lush caves or deep dark terrain generating inside the structure
-this was done by moving trial chambers to the last step of the world generation, this may mess with other datapacks or mods that depend on it generating in an earlier step
-don't expect this to be perfectly consistent
-rebalanced standard chamber and boss chamber chances
-changed the height range the trial chambers generate to prevent downwards elevators from hitting bedrock and not generating
-fixed husks dropping their armor and weapons
-fixed some spots of the interior poking out on the outside of the structure
-changed outside covers to prevent them from being blocked from generating a little better
```
release
NotEnoughTrials-1.21.6-v3.3
3.37 авг. 2025 г.75Minecraft: 1.21.6, 1.21.7, 1.21.8fabric, forge, neoforge
Что нового
-fixed forge and neoforge servers not working
release
NotEnoughTrials-1.21.6-v3.2
3.227 июл. 2025 г.123Minecraft: 1.21.6, 1.21.7, 1.21.8fabric, forge, neoforge
Что нового
-1.21.7-8 support
release
NotEnoughTrials-1.21.6-v3.2
3.227 июл. 2025 г.119Minecraft: 1.21.6, 1.21.7, 1.21.8datapack
Что нового
-1.21.7-8 support
release
NotEnoughTrials-1.21.6-v3.1
3.117 июн. 2025 г.1,3 тыс.Minecraft: 1.21.6fabric, forge, neoforge
Что нового
```
1.21.6 port
-changed wind charge launchers to work more consistently with projectile hitbox changes
```
release
NotEnoughTrials-1.21.6-v3.1
3.117 июн. 2025 г.176Minecraft: 1.21.6datapack
Что нового
```
1.21.6 port
-changed wind charge launchers to work more consistently with projectile hitbox changes
```
release
NotEnoughTrials-1.21-v3.1
3.115 апр. 2025 г.5,7 тыс.Minecraft: 1.21, 1.21.1fabric, forge, neoforge
Что нового
```
fixing some errors left from last version
-filled in gaps between outside decorations
-added more covers on missed spots
-replaced armor stand knockback tutorial with a trial spawner tutorial since they seem to not be fixing that bug anytime soon
-fixed signs not having text
-fixed 1.21-1.21.1 version generating the boss chamber that does not work properly in those versions
```
release
NotEnoughTrials-1.21.2-v3.1
3.115 апр. 2025 г.106Minecraft: 1.21.2, 1.21.3fabric, forge, neoforge
Что нового
```
fixing some errors left from last version
-filled in gaps between outside decorations
-added more covers on missed spots
-replaced armor stand knockback tutorial with a trial spawner tutorial since they seem to not be fixing that bug anytime soon
-fixed signs not having text
-fixed 1.21-1.21.1 version generating the boss chamber that does not work properly in those versions
```
release
NotEnoughTrials-1.21.4-v3.1
3.115 апр. 2025 г.795Minecraft: 1.21.4fabric, forge, neoforge
Что нового
```
fixing some errors left from last version
-filled in gaps between outside decorations
-added more covers on missed spots
-replaced armor stand knockback tutorial with a trial spawner tutorial since they seem to not be fixing that bug anytime soon
-fixed signs not having text
-fixed 1.21-1.21.1 version generating the boss chamber that does not work properly in those versions
```
release
NotEnoughTrials-1.21.5-v3.1
3.115 апр. 2025 г.4,3 тыс.Minecraft: 1.21.5fabric, forge, neoforge
Что нового
```
fixing some errors left from last version
-filled in gaps between outside decorations
-added more covers on missed spots
-replaced armor stand knockback tutorial with a trial spawner tutorial since they seem to not be fixing that bug anytime soon
-fixed signs not having text
-fixed 1.21-1.21.1 version generating the boss chamber that does not work properly in those versions
```
release
NotEnoughTrials-1.21-v3.1
3.115 апр. 2025 г.102Minecraft: 1.21, 1.21.1datapack
Что нового
```
fixing some errors left from last version
-filled in gaps between outside decorations
-added more covers on missed spots
-replaced armor stand knockback tutorial with a trial spawner tutorial since they seem to not be fixing that bug anytime soon
-fixed signs not having text
-fixed 1.21-1.21.1 version generating the boss chamber that does not work properly in those versions
```
release
NotEnoughTrials-1.21.2-v3.1
3.115 апр. 2025 г.33Minecraft: 1.21.2, 1.21.3datapack
Что нового
```
fixing some errors left from last version
-filled in gaps between outside decorations
-added more covers on missed spots
-replaced armor stand knockback tutorial with a trial spawner tutorial since they seem to not be fixing that bug anytime soon
-fixed signs not having text
-fixed 1.21-1.21.1 version generating the boss chamber that does not work properly in those versions
```
release
NotEnoughTrials-1.21.4-v3.1
3.115 апр. 2025 г.137Minecraft: 1.21.4datapack
Что нового
```
fixing some errors left from last version
-filled in gaps between outside decorations
-added more covers on missed spots
-replaced armor stand knockback tutorial with a trial spawner tutorial since they seem to not be fixing that bug anytime soon
-fixed signs not having text
-fixed 1.21-1.21.1 version generating the boss chamber that does not work properly in those versions
```
release
NotEnoughTrials-1.21.5-v3.1
3.115 апр. 2025 г.300Minecraft: 1.21.5datapack
Что нового
```
fixing some errors left from last version
-filled in gaps between outside decorations
-added more covers on missed spots
-replaced armor stand knockback tutorial with a trial spawner tutorial since they seem to not be fixing that bug anytime soon
-fixed signs not having text
-fixed 1.21-1.21.1 version generating the boss chamber that does not work properly in those versions
```
release
NotEnoughTrials-1.21-v3.0
3.030 мар. 2025 г.422Minecraft: 1.21, 1.21.1fabric, forge, neoforge
Что нового
-added more decorations to the outside of the structure
-added covers to any blocks only meant to be seen on the inside
-redesigned hallways
-altered chamber generation chances
-nerfed vindicators in medley
-fixed ominous skeletons not having bows
-fixed rocket pillagers not being able to spawn in medley
release
NotEnoughTrials-1.21.2-v3.0
3.030 мар. 2025 г.62Minecraft: 1.21.2, 1.21.3fabric, forge, neoforge
Что нового
-added more decorations to the outside of the structure
-added covers to any blocks only meant to be seen on the inside
-redesigned hallways
-altered chamber generation chances
-nerfed vindicators in medley
-fixed ominous skeletons not having bows
-fixed rocket pillagers not being able to spawn in medley
release
NotEnoughTrials-1.21.4-v3.0
3.030 мар. 2025 г.283Minecraft: 1.21.4fabric, forge, neoforge
Что нового
1.21.4 was already supported but will now be in its own file for resin related things
-added more decorations to the outside of the structure
-added covers to any blocks only meant to be seen on the inside
-redesigned hallways
-added resin clumps to secret chests
-added resin trims to ranged wither skeletons
-altered chamber generation chances
-nerfed vindicators in medley
-fixed ominous skeletons not having bows
-fixed rocket pillagers not being able to spawn in medley
release
NotEnoughTrials-1.21.5-v3.0
3.030 мар. 2025 г.341Minecraft: 1.21.5fabric, forge, neoforge
Что нового
1.21.5 port
-added more decorations to the outside of the structure
-added covers to any blocks only meant to be seen on the inside
-redesigned hallways
-added resin clumps to secret chests
-added resin trims to ranged wither skeletons
-altered chamber generation chances
-nerfed vindicators in medley
-fixed ominous skeletons not having bows
-fixed rocket pillagers not being able to spawn in medley
release
NotEnoughTrials-1.21-v3.0
3.029 мар. 2025 г.49Minecraft: 1.21, 1.21.1datapack
Что нового
-added more decorations to the outside of the structure
-added covers to any blocks only meant to be seen on the inside
-redesigned hallways
-altered chamber generation chances
-nerfed vindicators in medley
-fixed ominous skeletons not having bows
-fixed rocket pillagers not being able to spawn in medley
release
NotEnoughTrials-1.21.2-v3.0
3.029 мар. 2025 г.30Minecraft: 1.21.2, 1.21.3datapack
Что нового
-added more decorations to the outside of the structure
-added covers to any blocks only meant to be seen on the inside
-redesigned hallways
-altered chamber generation chances
-nerfed vindicators in medley
-fixed ominous skeletons not having bows
-fixed rocket pillagers not being able to spawn in medley
release
NotEnoughTrials-1.21.4-v3.0
3.029 мар. 2025 г.86Minecraft: 1.21.4datapack
Что нового
1.21.4 was already supported but will now be in its own file for resin related things
-added more decorations to the outside of the structure
-added covers to any blocks only meant to be seen on the inside
-redesigned hallways
-added resin clumps to secret chests
-added resin trims to ranged wither skeletons
-altered chamber generation chances
-nerfed vindicators in medley
-fixed ominous skeletons not having bows
-fixed rocket pillagers not being able to spawn in medley
release
NotEnoughTrials-1.21.5-v3.0
3.029 мар. 2025 г.91Minecraft: 1.21.5datapack
Что нового
1.21.5 port
-added more decorations to the outside of the structure
-added covers to any blocks only meant to be seen on the inside
-redesigned hallways
-added resin clumps to secret chests
-added resin trims to ranged wither skeletons
-altered chamber generation chances
-nerfed vindicators in medley
-fixed ominous skeletons not having bows
fixed rocket pillagers not being able to spawn in medley
release
NotEnoughTrials-1.21-v2.2
2.220 мар. 2025 г.335Minecraft: 1.21, 1.21.1fabric, forge, neoforge
Что нового
-fixed neoforge servers not working
release
NotEnoughTrials-1.21.2-v2.1
2.120 мар. 2025 г.254Minecraft: 1.21.2, 1.21.3, 1.21.4fabric, forge, neoforge
Что нового
-fixed neoforge servers not working
release
NotEnoughTrials-1.21-v2.1
2.117 дек. 2024 г.1,5 тыс.Minecraft: 1.21, 1.21.1fabric, forge, neoforge
Что нового
-fixed error in pack.mcmeta
release
NotEnoughTrials-1.21.2-v2.0
2.014 дек. 2024 г.1,4 тыс.Minecraft: 1.21.2, 1.21.3, 1.21.4fabric, forge, neoforge
Что нового
```
-added 1.21.4 support
-added neoforge support
-added new minecart themed chamber "cargo"
-features a new tough spawner for rocket shooting pillagers
-added two new boss chambers "typhoon" and "icon"
-"icon" is 1.21.2+ only
-pedestal chamber is completely reworked
-added new intersection
-added more variations for trench
-added a creeper themed subchamber for slanted
-added new reliefs
-chamber generation weights have been altered to account for larger ones having a lower chance of generating compared to smaller ones
-boss chambers now have names
-boss 1 is now "medley"
-boss 2 is now "rampage"
-big slimes' jump height is increased to match magma cubes and be more threatening
-ominous pillagers gain a multishot and quick charge 4 crossbow instead of rockets
-ominous ravagers' health is now 80
-fixed some ominous spawners spawning a non ominous version of the mob first
-all spawner changes above apply to their medley versions
-medley big slimes and magma cubes had an issue with staying around the bottom platform and doing nothing so they now have a follow range that covers most of the chamber
-mobs that sometimes hid away from the player's sight in medley now glow
```
release
NotEnoughTrials-1.21-v2.0
2.014 дек. 2024 г.88Minecraft: 1.21, 1.21.1fabric, forge, neoforge
Что нового
```
-added neoforge support
-added new minecart themed chamber "cargo"
-features a new tough spawner for rocket shooting pillagers
-added two new boss chambers "typhoon" and "icon"
-"icon" is 1.21.2+ only
-pedestal chamber is completely reworked
-added new intersection
-added more variations for trench
-added a creeper themed subchamber for slanted
-added new reliefs
-chamber generation weights have been altered to account for larger ones having a lower chance of generating compared to smaller ones
-boss chambers now have names
-boss 1 is now "medley"
-boss 2 is now "rampage"
-big slimes' jump height is increased to match magma cubes and be more threatening
-ominous pillagers gain a multishot and quick charge 4 crossbow instead of rockets
-ominous ravagers' health is now 80
-fixed some ominous spawners spawning a non ominous version of the mob first
-all spawner changes above apply to their medley versions
-medley big slimes and magma cubes had an issue with staying around the bottom platform and doing nothing so they now have a follow range that covers most of the chamber
-mobs that sometimes hid away from the player's sight in medley now glow
```
release
NotEnoughTrials-1.21.2-v2.0
2.014 дек. 2024 г.275Minecraft: 1.21.2, 1.21.3, 1.21.4datapack
Что нового
```
-added 1.21.4 support
-added new minecart themed chamber "cargo"
-features a new tough spawner for rocket shooting pillagers
-added two new boss chambers "typhoon" and "icon"
-"icon" is 1.21.2+ only
-pedestal chamber is completely reworked
-added new intersection
-added more variations for trench
-added a creeper themed subchamber for slanted
-added new reliefs
-chamber generation weights have been altered to account for larger ones having a lower chance of generating compared to smaller ones
-boss chambers now have names
-boss 1 is now "medley"
-boss 2 is now "rampage"
-big slimes' jump height is increased to match magma cubes and be more threatening
-ominous pillagers gain a multishot and quick charge 4 crossbow instead of rockets
-ominous ravagers' health is now 80
-fixed some ominous spawners spawning a non ominous version of the mob first
-all spawner changes above apply to their medley versions
-medley big slimes and magma cubes had an issue with staying around the bottom platform and doing nothing so they now have a follow range that covers most of the chamber
-mobs that sometimes hid away from the player's sight in medley now glow
```
release
NotEnoughTrials-1.21-v2.0
2.014 дек. 2024 г.2,6 тыс.Minecraft: 1.21, 1.21.1datapack
Что нового
```
-added new minecart themed chamber "cargo"
-features a new tough spawner for rocket shooting pillagers
-added two new boss chambers "typhoon" and "icon"
-"icon" is 1.21.2+ only
-pedestal chamber is completely reworked
-added new intersection
-added more variations for trench
-added a creeper themed subchamber for slanted
-added new reliefs
-chamber generation weights have been altered to account for larger ones having a lower chance of generating compared to smaller ones
-boss chambers now have names
-boss 1 is now "medley"
-boss 2 is now "rampage"
-big slimes' jump height is increased to match magma cubes and be more threatening
-ominous pillagers gain a multishot and quick charge 4 crossbow instead of rockets
-ominous ravagers' health is now 80
-fixed some ominous spawners spawning a non ominous version of the mob first
-all spawner changes above apply to their medley versions
-medley big slimes and magma cubes had an issue with staying around the bottom platform and doing nothing so they now have a follow range that covers most of the chamber
-mobs that sometimes hid away from the player's sight in medley now glow
```
release
NotEnoughTrials-1.21.2-v1.1
1.124 нояб. 2024 г.45Minecraft: 1.21.2, 1.21.3datapack
Что нового
-fixed zip file name
-fixed some skeleton spawners spawning pillagers
-rebalanced witches, vindicators and trident drowned spawners
-added a notice in the tutorial room for a mechanic that is bugged in this minecraft version
release
NotEnoughTrials-1.21-v1.1
1.124 нояб. 2024 г.47Minecraft: 1.21, 1.21.1datapack
Что нового
-fixed zip file name
-fixed some skeleton spawners spawning pillagers
-rebalanced witches, vindicators and trident drowned spawners
release
NotEnoughTrials-1.21.2-v1.1.jar
1.124 нояб. 2024 г.132Minecraft: 1.21.2, 1.21.3fabric, forge
Что нового
-fixed jar file name
-fixed some skeleton spawners spawning pillagers
-rebalanced witches, vindicators and trident drowned spawners
-added a notice in the tutorial room for a mechanic that is bugged in this minecraft version
release
NotEnoughTrials-1.21-v1.1
1.124 нояб. 2024 г.165Minecraft: 1.21, 1.21.1fabric, forge
Что нового
-fixed jar file name
-fixed some skeleton spawners spawning pillagers
-rebalanced witches, vindicators and trident drowned spawners
release
NotEnoughTrials-1.21.2-v1.0
1.030 окт. 2024 г.127Minecraft: 1.21.2, 1.21.3fabric, forge
release
NotEnoughTrials-1.21-v1.0
1.030 окт. 2024 г.86Minecraft: 1.21, 1.21.1fabric, forge