
No Hunger
Remove hunger and enable eat to heal. Better foods give overtime healing whilest snacks instantly heal.
Автор: Insane9615,6 тыс.3обновлён 24 окт. 2026 г.
Еда
Описание
Summary
No Hunger removes the hunger bar adding a new healing mechanic: better foods heal overtime and "snacks" heal instantly.
The mod
Remove hunger and add back heal from eating, similar to Beta 1.7.3, but with a different mechanic. Better foods (as meat) heal over time, whilst, instead, snacks heal instantly.
Works best with Insane's Survival Overhaul
Links
Modpack Permissions
Go on.
Последние версии
Все версии →release
2.1.1.0
2.1.1.024 окт. 2026 г.214Minecraft: 1.21.1neoforge
Что нового
# 2.1.1.0
* Eating a food that heals over time no longer replaces the health left to regenerate when it's higher than what the new food heals (e.g. eating a small meal after a big one no longer wastes part of the regeneration)
* The health left to regenerate is no longer lost when leaving the End (it's still lost on death)
* If the overtime heal or the instant heal formula is left empty, foods now use the other heal type instead of not healing at all
* Fixed vanilla natural regeneration healing the player when missing less than 1 health
* Fixed infinite Hunger and Saturation effects disappearing instead of being converted to infinite Weakness and Haste
* Fixed an invalid overtime heal strength formula (or the default one with 0 nutrition foods) stopping the regeneration and making the health left to regenerate grow forever
* Food tooltip
* Fixed the overtime regeneration duration showing half of the real time
* The duration now takes into account Well Fed and Curse of Malnutrition
* Fixed the overtime regen overlay not showing after logging in, respawning or changing dimension until the player got hurt
* The config is now a SERVER config and is synced to clients, so on dedicated servers tooltips and HUD use the server's values
* The config file is now `config/nohunger-server.toml`. `saves/<world>/serverconfig/nohunger-server.toml` can be used as a per-world override
* The old `nohunger-common.toml` is no longer read: if you customized it, copy your values to `nohunger-server.toml` manually
* Food tooltip, armor rendering and overtime regen overlay options have been moved to `config/nohunger-client.toml`, so each player can set them
* Config descriptions no longer mention the non-existent `hunger` and `fast_food` formula variables (use `nutrition` and `can_always_eat`)
* "Over Time Decay" can no longer be negative
* API: `NHHealEvent` events are now actually fired
* Reduced network packets sent while having overtime regeneration and sprinting/swimming
* Fixed a possible crash when rendering the armor bar
* Rune Enchanting is now declared as an optional dependency (1.3.2.0 or newer)
* Requires InsaneLib 2.4.36.0 or newer
# 2.1.0.1
* Fixed the overtime regen overlay shaking differently from the hearts at low health after a few minutes of playing
* Fixed mod metadata (description, issue tracker and website links) being copied from Experience Overhaul
# 2.1.0.0
* Enchantments
* Added Well Fed, a chestplate enchantment that increases the health regeneration speed from eating by 25%
* Added Curse of Malnutrition, a curse enchantment that reduces the health regeneration speed from eating by 35%
* Like other curses, it's not obtainable from the enchanting table or villagers, only from loot and fishing
* Can't be on the same piece as Well Fed
* Those only change how fast the health is regenerated, not the total amount of health regenerated by food
* If Rune Enchanting is installed, Well Fed and Curse of Malnutrition are also available as chestplate runes
# 2.0.2.2
* Enhanced health regenerated tooltip
# 2.0.2.1
* Added config option to force the overtime regen overlay to always render on the first row of hearts, capping at 20 health. Useful for mods that change heart rendering
* Fixed regen overlay rendering with F1 hidden GUI
# 2.0.2.0
* Added config option to always show how much health will food regen instead of locking it behind advanced tooltips
* Improved the overtime regen overlay texture. Thanks to @skippyzii
* Fixed overtime regen overlay misplaced with ISO's Regenerating Absorption
# 2.0.1.0
* Changed the Overtime regen overlay to golden outline on the hearts
# 2.0.0.4
* Fixed armor bar rendering with hidden GUI
* Fixed regen bar too much to the left if player's health was above 20
# 2.0.0.3
* Fixed regen bar ignoring max health
* Fixed regen bar being smaller than health bar if exceeding missing health
# 2.0.0.2
* Fixed armor bar not rendering properly
# 2.0.0.1
* Fixed some config options descriptions
# 2.0.0.0-beta
Ported to 1.21.1
* Formulas for over time strength has been adjusted due to saturation_modifier no longer existing
* Overall speed with overtime regen reduced
* Cakes now heal 50% missing health instead of 30% and minimum 2 instead of 1, but over time and no longer instantly
beta
3.0.0.1-beta
3.0.0.1-beta16 окт. 2026 г.58Minecraft: 26.1.2neoforge
Что нового
# 3.0.0.1-beta
* Fixed fish buckets showing the health restored tooltip, even if they can't be eaten
# 3.0.0.0-beta
* Ported to Minecraft 26.1.2
* Rune Enchanting integration temporarily disabled (Rune Enchanting is not yet available for 26.1.2)
release
2.1.0.1
2.1.0.116 окт. 2026 г.215Minecraft: 1.21.1neoforge
Что нового
# 2.1.0.1
* Fixed the overtime regen overlay shaking differently from the hearts at low health after a few minutes of playing
* Fixed mod metadata (description, issue tracker and website links) being copied from Experience Overhaul
# 2.1.0.0
* Enchantments
* Added Well Fed, a chestplate enchantment that increases the health regeneration speed from eating by 25%
* Added Curse of Malnutrition, a curse enchantment that reduces the health regeneration speed from eating by 35%
* Like other curses, it's not obtainable from the enchanting table or villagers, only from loot and fishing
* Can't be on the same piece as Well Fed
* Those only change how fast the health is regenerated, not the total amount of health regenerated by food
* If Rune Enchanting is installed, Well Fed and Curse of Malnutrition are also available as chestplate runes
# 2.0.2.2
* Enhanced health regenerated tooltip
# 2.0.2.1
* Added config option to force the overtime regen overlay to always render on the first row of hearts, capping at 20 health. Useful for mods that change heart rendering
* Fixed regen overlay rendering with F1 hidden GUI
# 2.0.2.0
* Added config option to always show how much health will food regen instead of locking it behind advanced tooltips
* Improved the overtime regen overlay texture. Thanks to @skippyzii
* Fixed overtime regen overlay misplaced with ISO's Regenerating Absorption
# 2.0.1.0
* Changed the Overtime regen overlay to golden outline on the hearts
# 2.0.0.4
* Fixed armor bar rendering with hidden GUI
* Fixed regen bar too much to the left if player's health was above 20
# 2.0.0.3
* Fixed regen bar ignoring max health
* Fixed regen bar being smaller than health bar if exceeding missing health
# 2.0.0.2
* Fixed armor bar not rendering properly
# 2.0.0.1
* Fixed some config options descriptions
# 2.0.0.0-beta
Ported to 1.21.1
* Formulas for over time strength has been adjusted due to saturation_modifier no longer existing
* Overall speed with overtime regen reduced
* Cakes now heal 50% missing health instead of 30% and minimum 2 instead of 1, but over time and no longer instantly
beta
3.0.0.0-beta
3.0.0.0-beta16 окт. 2026 г.8Minecraft: 26.1.2neoforge
Что нового
# 3.0.0.0-beta
* Ported to Minecraft 26.1.2
* Rune Enchanting integration temporarily disabled (Rune Enchanting is not yet available for 26.1.2)
release
2.1.0.0
2.1.0.021 сент. 2026 г.507Minecraft: 1.21.1neoforge
Что нового
# 2.1.0.0
* Enchantments
* Added Well Fed, a chestplate enchantment that increases the health regeneration speed from eating by 25%
* Added Curse of Malnutrition, a curse enchantment that reduces the health regeneration speed from eating by 35%
* Like other curses, it's not obtainable from the enchanting table or villagers, only from loot and fishing
* Can't be on the same piece as Well Fed
* Those only change how fast the health is regenerated, not the total amount of health regenerated by food
* If Rune Enchanting is installed, Well Fed and Curse of Malnutrition are also available as chestplate runes
# 2.0.2.2
* Enhanced health regenerated tooltip
# 2.0.2.1
* Added config option to force the overtime regen overlay to always render on the first row of hearts, capping at 20 health. Useful for mods that change heart rendering
* Fixed regen overlay rendering with F1 hidden GUI
# 2.0.2.0
* Added config option to always show how much health will food regen instead of locking it behind advanced tooltips
* Improved the overtime regen overlay texture. Thanks to @skippyzii
* Fixed overtime regen overlay misplaced with ISO's Regenerating Absorption
# 2.0.1.0
* Changed the Overtime regen overlay to golden outline on the hearts
# 2.0.0.4
* Fixed armor bar rendering with hidden GUI
* Fixed regen bar too much to the left if player's health was above 20
# 2.0.0.3
* Fixed regen bar ignoring max health
* Fixed regen bar being smaller than health bar if exceeding missing health
# 2.0.0.2
* Fixed armor bar not rendering properly
# 2.0.0.1
* Fixed some config options descriptions
# 2.0.0.0-beta
Ported to 1.21.1
* Formulas for over time strength has been adjusted due to saturation_modifier no longer existing
* Overall speed with overtime regen reduced
* Cakes now heal 50% missing health instead of 30% and minimum 2 instead of 1, but over time and no longer instantly
release
2.0.2.2
2.0.2.230 авг. 2026 г.533Minecraft: 1.21.1neoforge
Что нового
# 2.0.2.2
* Enhanced health regenerated tooltip
# 2.0.2.1
* Added config option to force the overtime regen overlay to always render on the first row of hearts, capping at 20 health. Useful for mods that change heart rendering
* Fixed regen overlay rendering with F1 hidden GUI
# 2.0.2.0
* Added config option to always show how much health will food regen instead of locking it behind advanced tooltips
* Improved the overtime regen overlay texture. Thanks to @skippyzii
* Fixed overtime regen overlay misplaced with ISO's Regenerating Absorption
# 2.0.1.0
* Changed the Overtime regen overlay to golden outline on the hearts
# 2.0.0.4
* Fixed armor bar rendering with hidden GUI
* Fixed regen bar too much to the left if player's health was above 20
# 2.0.0.3
* Fixed regen bar ignoring max health
* Fixed regen bar being smaller than health bar if exceeding missing health
# 2.0.0.2
* Fixed armor bar not rendering properly
# 2.0.0.1
* Fixed some config options descriptions
# 2.0.0.0-beta
Ported to 1.21.1
* Formulas for over time strength has been adjusted due to saturation_modifier no longer existing
* Overall speed with overtime regen reduced
* Cakes now heal 50% missing health instead of 30% and minimum 2 instead of 1, but over time and no longer instantly
release
2.0.2.1
2.0.2.128 авг. 2026 г.79Minecraft: 1.21.1neoforge
Что нового
# 2.0.2.1
* Added config option to force the overtime regen overlay to always render on the first row of hearts, capping at 20 health. Useful for mods that change heart rendering
* Fixed regen overlay rendering with F1 hidden GUI
# 2.0.2.0
* Added config option to always show how much health will food regen instead of locking it behind advanced tooltips
* Improved the overtime regen overlay texture. Thanks to @skippyzii
* Fixed overtime regen overlay misplaced with ISO's Regenerating Absorption
# 2.0.1.0
* Changed the Overtime regen overlay to golden outline on the hearts
# 2.0.0.4
* Fixed armor bar rendering with hidden GUI
* Fixed regen bar too much to the left if player's health was above 20
# 2.0.0.3
* Fixed regen bar ignoring max health
* Fixed regen bar being smaller than health bar if exceeding missing health
# 2.0.0.2
* Fixed armor bar not rendering properly
# 2.0.0.1
* Fixed some config options descriptions
# 2.0.0.0-beta
Ported to 1.21.1
* Formulas for over time strength has been adjusted due to saturation_modifier no longer existing
* Overall speed with overtime regen reduced
* Cakes now heal 50% missing health instead of 30% and minimum 2 instead of 1, but over time and no longer instantly
release
2.0.2.0
2.0.2.024 авг. 2026 г.121Minecraft: 1.21.1neoforge
Что нового
# 2.0.2.0
* Added config option to always show how much health will food regen instead of locking it behind advanced tooltips
* Improved the overtime regen overlay texture. Thanks to @skippyzii
* Fixed overtime regen overlay misplaced with ISO's Regenerating Absorption
# 2.0.1.0
* Changed the Overtime regen overlay to golden outline on the hearts
# 2.0.0.4
* Fixed armor bar rendering with hidden GUI
* Fixed regen bar too much to the left if player's health was above 20
# 2.0.0.3
* Fixed regen bar ignoring max health
* Fixed regen bar being smaller than health bar if exceeding missing health
# 2.0.0.2
* Fixed armor bar not rendering properly
# 2.0.0.1
* Fixed some config options descriptions
# 2.0.0.0-beta
Ported to 1.21.1
* Formulas for over time strength has been adjusted due to saturation_modifier no longer existing
* Overall speed with overtime regen reduced
* Cakes now heal 50% missing health instead of 30% and minimum 2 instead of 1, but over time and no longer instantly
release
2.0.1.0
2.0.1.023 авг. 2026 г.73Minecraft: 1.21.1neoforge
Что нового
# 2.0.1.0
* Changed the Overtime regen overlay to golden outline on the hearts
# 2.0.0.4
* Fixed armor bar rendering with hidden GUI
* Fixed regen bar too much to the left if player's health was above 20
# 2.0.0.3
* Fixed regen bar ignoring max health
* Fixed regen bar being smaller than health bar if exceeding missing health
# 2.0.0.2
* Fixed armor bar not rendering properly
# 2.0.0.1
* Fixed some config options descriptions
# 2.0.0.0-beta
Ported to 1.21.1
* Formulas for over time strength has been adjusted due to saturation_modifier no longer existing
* Overall speed with overtime regen reduced
* Cakes now heal 50% missing health instead of 30% and minimum 2 instead of 1, but over time and no longer instantly
release
2.0.0.4
2.0.0.416 авг. 2026 г.198Minecraft: 1.21.1neoforge
Что нового
# 2.0.0.4
* Fixed armor bar rendering with hidden GUI
* Fixed regen bar too much to the left if player's health was above 20
# 2.0.0.3
* Fixed regen bar ignoring max health
* Fixed regen bar being smaller than health bar if exceeding missing health
# 2.0.0.2
* Fixed armor bar not rendering properly
# 2.0.0.1
* Fixed some config options descriptions
# 2.0.0.0-beta
Ported to 1.21.1
* Formulas for over time strength has been adjusted due to saturation_modifier no longer existing
* Overall speed with overtime regen reduced
* Cakes now heal 50% missing health instead of 30% and minimum 2 instead of 1, but over time and no longer instantly
