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No Hunger

Remove hunger and enable eat to heal. Better foods give overtime healing whilest snacks instantly heal.

Автор: Insane9615,6 тыс.3обновлён 24 окт. 2026 г.
Еда

Описание

Summary

No Hunger removes the hunger bar adding a new healing mechanic: better foods heal overtime and "snacks" heal instantly.

The mod

Remove hunger and add back heal from eating, similar to Beta 1.7.3, but with a different mechanic. Better foods (as meat) heal over time, whilst, instead, snacks heal instantly.

Works best with Insane's Survival Overhaul

Links

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Modpack Permissions

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Последние версии

Все версии →
release

2.1.1.0

2.1.1.0
24 окт. 2026 г.214Minecraft: 1.21.1neoforge
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Что нового
# 2.1.1.0 * Eating a food that heals over time no longer replaces the health left to regenerate when it's higher than what the new food heals (e.g. eating a small meal after a big one no longer wastes part of the regeneration) * The health left to regenerate is no longer lost when leaving the End (it's still lost on death) * If the overtime heal or the instant heal formula is left empty, foods now use the other heal type instead of not healing at all * Fixed vanilla natural regeneration healing the player when missing less than 1 health * Fixed infinite Hunger and Saturation effects disappearing instead of being converted to infinite Weakness and Haste * Fixed an invalid overtime heal strength formula (or the default one with 0 nutrition foods) stopping the regeneration and making the health left to regenerate grow forever * Food tooltip * Fixed the overtime regeneration duration showing half of the real time * The duration now takes into account Well Fed and Curse of Malnutrition * Fixed the overtime regen overlay not showing after logging in, respawning or changing dimension until the player got hurt * The config is now a SERVER config and is synced to clients, so on dedicated servers tooltips and HUD use the server's values * The config file is now `config/nohunger-server.toml`. `saves/<world>/serverconfig/nohunger-server.toml` can be used as a per-world override * The old `nohunger-common.toml` is no longer read: if you customized it, copy your values to `nohunger-server.toml` manually * Food tooltip, armor rendering and overtime regen overlay options have been moved to `config/nohunger-client.toml`, so each player can set them * Config descriptions no longer mention the non-existent `hunger` and `fast_food` formula variables (use `nutrition` and `can_always_eat`) * "Over Time Decay" can no longer be negative * API: `NHHealEvent` events are now actually fired * Reduced network packets sent while having overtime regeneration and sprinting/swimming * Fixed a possible crash when rendering the armor bar * Rune Enchanting is now declared as an optional dependency (1.3.2.0 or newer) * Requires InsaneLib 2.4.36.0 or newer # 2.1.0.1 * Fixed the overtime regen overlay shaking differently from the hearts at low health after a few minutes of playing * Fixed mod metadata (description, issue tracker and website links) being copied from Experience Overhaul # 2.1.0.0 * Enchantments * Added Well Fed, a chestplate enchantment that increases the health regeneration speed from eating by 25% * Added Curse of Malnutrition, a curse enchantment that reduces the health regeneration speed from eating by 35% * Like other curses, it's not obtainable from the enchanting table or villagers, only from loot and fishing * Can't be on the same piece as Well Fed * Those only change how fast the health is regenerated, not the total amount of health regenerated by food * If Rune Enchanting is installed, Well Fed and Curse of Malnutrition are also available as chestplate runes # 2.0.2.2 * Enhanced health regenerated tooltip # 2.0.2.1 * Added config option to force the overtime regen overlay to always render on the first row of hearts, capping at 20 health. Useful for mods that change heart rendering * Fixed regen overlay rendering with F1 hidden GUI # 2.0.2.0 * Added config option to always show how much health will food regen instead of locking it behind advanced tooltips * Improved the overtime regen overlay texture. Thanks to @skippyzii * Fixed overtime regen overlay misplaced with ISO's Regenerating Absorption # 2.0.1.0 * Changed the Overtime regen overlay to golden outline on the hearts # 2.0.0.4 * Fixed armor bar rendering with hidden GUI * Fixed regen bar too much to the left if player's health was above 20 # 2.0.0.3 * Fixed regen bar ignoring max health * Fixed regen bar being smaller than health bar if exceeding missing health # 2.0.0.2 * Fixed armor bar not rendering properly # 2.0.0.1 * Fixed some config options descriptions # 2.0.0.0-beta Ported to 1.21.1 * Formulas for over time strength has been adjusted due to saturation_modifier no longer existing * Overall speed with overtime regen reduced * Cakes now heal 50% missing health instead of 30% and minimum 2 instead of 1, but over time and no longer instantly
beta

3.0.0.1-beta

3.0.0.1-beta
16 окт. 2026 г.58Minecraft: 26.1.2neoforge
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Что нового
# 3.0.0.1-beta * Fixed fish buckets showing the health restored tooltip, even if they can't be eaten # 3.0.0.0-beta * Ported to Minecraft 26.1.2 * Rune Enchanting integration temporarily disabled (Rune Enchanting is not yet available for 26.1.2)
release

2.1.0.1

2.1.0.1
16 окт. 2026 г.215Minecraft: 1.21.1neoforge
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Что нового
# 2.1.0.1 * Fixed the overtime regen overlay shaking differently from the hearts at low health after a few minutes of playing * Fixed mod metadata (description, issue tracker and website links) being copied from Experience Overhaul # 2.1.0.0 * Enchantments * Added Well Fed, a chestplate enchantment that increases the health regeneration speed from eating by 25% * Added Curse of Malnutrition, a curse enchantment that reduces the health regeneration speed from eating by 35% * Like other curses, it's not obtainable from the enchanting table or villagers, only from loot and fishing * Can't be on the same piece as Well Fed * Those only change how fast the health is regenerated, not the total amount of health regenerated by food * If Rune Enchanting is installed, Well Fed and Curse of Malnutrition are also available as chestplate runes # 2.0.2.2 * Enhanced health regenerated tooltip # 2.0.2.1 * Added config option to force the overtime regen overlay to always render on the first row of hearts, capping at 20 health. Useful for mods that change heart rendering * Fixed regen overlay rendering with F1 hidden GUI # 2.0.2.0 * Added config option to always show how much health will food regen instead of locking it behind advanced tooltips * Improved the overtime regen overlay texture. Thanks to @skippyzii * Fixed overtime regen overlay misplaced with ISO's Regenerating Absorption # 2.0.1.0 * Changed the Overtime regen overlay to golden outline on the hearts # 2.0.0.4 * Fixed armor bar rendering with hidden GUI * Fixed regen bar too much to the left if player's health was above 20 # 2.0.0.3 * Fixed regen bar ignoring max health * Fixed regen bar being smaller than health bar if exceeding missing health # 2.0.0.2 * Fixed armor bar not rendering properly # 2.0.0.1 * Fixed some config options descriptions # 2.0.0.0-beta Ported to 1.21.1 * Formulas for over time strength has been adjusted due to saturation_modifier no longer existing * Overall speed with overtime regen reduced * Cakes now heal 50% missing health instead of 30% and minimum 2 instead of 1, but over time and no longer instantly
beta

3.0.0.0-beta

3.0.0.0-beta
16 окт. 2026 г.8Minecraft: 26.1.2neoforge
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Что нового
# 3.0.0.0-beta * Ported to Minecraft 26.1.2 * Rune Enchanting integration temporarily disabled (Rune Enchanting is not yet available for 26.1.2)
release

2.1.0.0

2.1.0.0
21 сент. 2026 г.507Minecraft: 1.21.1neoforge
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Что нового
# 2.1.0.0 * Enchantments * Added Well Fed, a chestplate enchantment that increases the health regeneration speed from eating by 25% * Added Curse of Malnutrition, a curse enchantment that reduces the health regeneration speed from eating by 35% * Like other curses, it's not obtainable from the enchanting table or villagers, only from loot and fishing * Can't be on the same piece as Well Fed * Those only change how fast the health is regenerated, not the total amount of health regenerated by food * If Rune Enchanting is installed, Well Fed and Curse of Malnutrition are also available as chestplate runes # 2.0.2.2 * Enhanced health regenerated tooltip # 2.0.2.1 * Added config option to force the overtime regen overlay to always render on the first row of hearts, capping at 20 health. Useful for mods that change heart rendering * Fixed regen overlay rendering with F1 hidden GUI # 2.0.2.0 * Added config option to always show how much health will food regen instead of locking it behind advanced tooltips * Improved the overtime regen overlay texture. Thanks to @skippyzii * Fixed overtime regen overlay misplaced with ISO's Regenerating Absorption # 2.0.1.0 * Changed the Overtime regen overlay to golden outline on the hearts # 2.0.0.4 * Fixed armor bar rendering with hidden GUI * Fixed regen bar too much to the left if player's health was above 20 # 2.0.0.3 * Fixed regen bar ignoring max health * Fixed regen bar being smaller than health bar if exceeding missing health # 2.0.0.2 * Fixed armor bar not rendering properly # 2.0.0.1 * Fixed some config options descriptions # 2.0.0.0-beta Ported to 1.21.1 * Formulas for over time strength has been adjusted due to saturation_modifier no longer existing * Overall speed with overtime regen reduced * Cakes now heal 50% missing health instead of 30% and minimum 2 instead of 1, but over time and no longer instantly
release

2.0.2.2

2.0.2.2
30 авг. 2026 г.533Minecraft: 1.21.1neoforge
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Что нового
# 2.0.2.2 * Enhanced health regenerated tooltip # 2.0.2.1 * Added config option to force the overtime regen overlay to always render on the first row of hearts, capping at 20 health. Useful for mods that change heart rendering * Fixed regen overlay rendering with F1 hidden GUI # 2.0.2.0 * Added config option to always show how much health will food regen instead of locking it behind advanced tooltips * Improved the overtime regen overlay texture. Thanks to @skippyzii * Fixed overtime regen overlay misplaced with ISO's Regenerating Absorption # 2.0.1.0 * Changed the Overtime regen overlay to golden outline on the hearts # 2.0.0.4 * Fixed armor bar rendering with hidden GUI * Fixed regen bar too much to the left if player's health was above 20 # 2.0.0.3 * Fixed regen bar ignoring max health * Fixed regen bar being smaller than health bar if exceeding missing health # 2.0.0.2 * Fixed armor bar not rendering properly # 2.0.0.1 * Fixed some config options descriptions # 2.0.0.0-beta Ported to 1.21.1 * Formulas for over time strength has been adjusted due to saturation_modifier no longer existing * Overall speed with overtime regen reduced * Cakes now heal 50% missing health instead of 30% and minimum 2 instead of 1, but over time and no longer instantly
release

2.0.2.1

2.0.2.1
28 авг. 2026 г.79Minecraft: 1.21.1neoforge
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Что нового
# 2.0.2.1 * Added config option to force the overtime regen overlay to always render on the first row of hearts, capping at 20 health. Useful for mods that change heart rendering * Fixed regen overlay rendering with F1 hidden GUI # 2.0.2.0 * Added config option to always show how much health will food regen instead of locking it behind advanced tooltips * Improved the overtime regen overlay texture. Thanks to @skippyzii * Fixed overtime regen overlay misplaced with ISO's Regenerating Absorption # 2.0.1.0 * Changed the Overtime regen overlay to golden outline on the hearts # 2.0.0.4 * Fixed armor bar rendering with hidden GUI * Fixed regen bar too much to the left if player's health was above 20 # 2.0.0.3 * Fixed regen bar ignoring max health * Fixed regen bar being smaller than health bar if exceeding missing health # 2.0.0.2 * Fixed armor bar not rendering properly # 2.0.0.1 * Fixed some config options descriptions # 2.0.0.0-beta Ported to 1.21.1 * Formulas for over time strength has been adjusted due to saturation_modifier no longer existing * Overall speed with overtime regen reduced * Cakes now heal 50% missing health instead of 30% and minimum 2 instead of 1, but over time and no longer instantly
release

2.0.2.0

2.0.2.0
24 авг. 2026 г.121Minecraft: 1.21.1neoforge
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Что нового
# 2.0.2.0 * Added config option to always show how much health will food regen instead of locking it behind advanced tooltips * Improved the overtime regen overlay texture. Thanks to @skippyzii * Fixed overtime regen overlay misplaced with ISO's Regenerating Absorption # 2.0.1.0 * Changed the Overtime regen overlay to golden outline on the hearts # 2.0.0.4 * Fixed armor bar rendering with hidden GUI * Fixed regen bar too much to the left if player's health was above 20 # 2.0.0.3 * Fixed regen bar ignoring max health * Fixed regen bar being smaller than health bar if exceeding missing health # 2.0.0.2 * Fixed armor bar not rendering properly # 2.0.0.1 * Fixed some config options descriptions # 2.0.0.0-beta Ported to 1.21.1 * Formulas for over time strength has been adjusted due to saturation_modifier no longer existing * Overall speed with overtime regen reduced * Cakes now heal 50% missing health instead of 30% and minimum 2 instead of 1, but over time and no longer instantly
release

2.0.1.0

2.0.1.0
23 авг. 2026 г.73Minecraft: 1.21.1neoforge
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Что нового
# 2.0.1.0 * Changed the Overtime regen overlay to golden outline on the hearts # 2.0.0.4 * Fixed armor bar rendering with hidden GUI * Fixed regen bar too much to the left if player's health was above 20 # 2.0.0.3 * Fixed regen bar ignoring max health * Fixed regen bar being smaller than health bar if exceeding missing health # 2.0.0.2 * Fixed armor bar not rendering properly # 2.0.0.1 * Fixed some config options descriptions # 2.0.0.0-beta Ported to 1.21.1 * Formulas for over time strength has been adjusted due to saturation_modifier no longer existing * Overall speed with overtime regen reduced * Cakes now heal 50% missing health instead of 30% and minimum 2 instead of 1, but over time and no longer instantly
release

2.0.0.4

2.0.0.4
16 авг. 2026 г.198Minecraft: 1.21.1neoforge
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Что нового
# 2.0.0.4 * Fixed armor bar rendering with hidden GUI * Fixed regen bar too much to the left if player's health was above 20 # 2.0.0.3 * Fixed regen bar ignoring max health * Fixed regen bar being smaller than health bar if exceeding missing health # 2.0.0.2 * Fixed armor bar not rendering properly # 2.0.0.1 * Fixed some config options descriptions # 2.0.0.0-beta Ported to 1.21.1 * Formulas for over time strength has been adjusted due to saturation_modifier no longer existing * Overall speed with overtime regen reduced * Cakes now heal 50% missing health instead of 30% and minimum 2 instead of 1, but over time and no longer instantly